Condition IF Switch 0077 [postcard1] is ON
Show Picture - 10 (postcard1) origin top left at (0, 0), opacity 0
Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)
@self talk
Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)
Condition end condition
Condition IF Switch 0078 [postcard2] is ON
Show Picture - 10 (postcard2) origin top left at (0, 0), opacity 0
Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)
@self talk
Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)
Condition end condition
Condition IF Switch 0079 [postcard3] is ON
Show Picture - 10 (postcard3) origin top left at (0, 0), opacity 0
Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)
@self talk
Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)
Condition end condition
Erase Picture - 10
Temporarily Erase Event - Erase Event
Label - setwindow
Change Items - Item 98 (Light Mode) - 1
Change Items - Item 99 (Dark Mode) - 1
@self talk
\>
\>Please choose a window setting.
\>(This can be changed from the menu later.)
Player choice:
Condition When Light
Condition Switch 0164 [lightwindow] = ON
Change Window Color - (-34.000000, -17.000000, 0.000000, 0.000000)
Change Items - Item 99 (Dark Mode) + 1
Condition When Dark
Change Window Color - (-136.000000, -136.000000, -136.000000, 0.000000)
Condition Switch 0164 [lightwindow] = OFF
Change Items - Item 98 (Light Mode) + 1
End Show Choices - end choices
Condition IF Switch 0164 [lightwindow] is OFF
@self talk
\>
\>Is this setting ok?
Player choice:
Condition When Yes
Condition When No
Jump to Label - setwindow
End Show Choices - end choices
Condition end condition
Temporarily Erase Event - Erase Event
Condition IF Switch 0165 [chapterselect] is ON
Condition Switch 0165 [chapterselect] = OFF
Condition Else
@self talk
Save your progress?
Player choice:
Condition When Save
Open Save Screen - open save screen
Condition When Cancel
End Show Choices - end choices
Condition end condition
Temporarily Erase Event - Erase Event
@self talk
story, art, and music by NomnomNami
ambience: freesound.org
scripts used: Fullscreen++ by Zeus81
WASD Controls by Zeriab
Global Save System by theLEECH
Show Scrolling Text - - special thanks - CT Matthews chunderfins Fah KyaniteHeart Mock Off Niku npckc Pivi Richard Suh Tiff Valentine - supported by patrons - Ash August Parmin baa baa black goat Brit BrokenwindupDoll Casey DarklyBot Faye DeForêt Grooglegoog ILORE IngYa ItsRody Jack Force Jaelights Julian Benda Kayla Cavanaugh Luna NomnomNaMemes Remy Sam Flare Shinsua Sophelia Tabitha Gabrielle Tysken Yajoovya Zozim Amari Fukui Cliffheart Fanta Flare Firestrike Kami Lawfulpotato OTL_OTL Periwinkle powu. Prenzie silvereyed Tabi Viscountess Of the vixens areforever athenamite Craftyboi 360 Grievance LilyV MLM3 Nex Vulpes Xademann CeruleanShimmer gogglg GraffyGwen Haiku Iris KellyBunn kouhsuu LilyStyx Nova OfficiallyKuute Aaron Gore Connor Kavanaugh Ethan Kretler Hex Witch Circe JasmineFox Just-A-Micro Liam Wilson Master XD Princess Mimi No Fox Given Reece Andy scorpanut Springfeather 7Bit Hero Anna Rayne Aori Radidjiu atavoidirc Caramel64 Consript Niko Crowwy Dannyskies Emilijhons Extuvia Harry Tsang Lou MadamLava mimikyu underscore spookerstar parkdraws Redpup Santeri m Sophia Fauste therealphun TricTrac220 Walrhi YiXiaoban Zach Allin ZeroWins Huntokar Huntwolf Joel RockGuy Luciousness meriamory Niko Sera The Crocsune Thog n TriccyT YumYumYuri Beebles Bresdyn Bettencourt Cinnikitty Fossilhunter Hayden Williams PuppyStyleXD Sally SyrupNPancakes! ThatMangaGirl - extra special thanks - to everyone who stuck around
Condition IF Switch 0214 [apprentice] is ON
Show Picture - 10 (master2) origin top left at (0, 0), opacity 0
Condition Else
Show Picture - 10 (master) origin top left at (0, 0), opacity 0
Condition end condition
Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)
@self talk
Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)
Erase Picture - 10
Temporarily Erase Event - Erase Event
Play SE - Book1; Volume 80 Pitch 100
@self talk
"The All-in-one Book of Lore, Book 3:
An addendum to previous volumes.
Formal apology? (too pitiful)
Book of corrections? (X)
"Problematic Chapters:
- Our Origins (too speculative)
- More on Witches (misinformation)
- History of Animal Folk (CONTROVERSIAL)
"In the time since publishing Book 2, many animal folk
activists (activist groups? revise later) have reached out
to us in hopes to correct the misinformation on food chains
that we have unwittingly (ignorantly?) perpetuated.
"We would also like to apologize to all witches
for misrepresenting them as deceptive, and for
implying they are responsible for an ongoing
genocide via the meat industry. (EDIT - SOFTEN THIS)
"The authors of this series did not intend to stir
controversy, but rather create reference material
that could be used to bridge gaps in understanding
between various groups. We have failed at this.
"By releasing the definitive third volume, we hope to:
(Goal???)
(contact Grenadine, Capillaire)
Signed, Myrrh"
Show Picture - 1 (nightsky) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 80, duration 60 (wait)
@Lime
Hmmmmmm......
HMMMMMM~~~.............
Condition IF Switch 0167 [trainstart] is ON
@Lime
Ooh, you started from the train, I see...
That can have some adverse effects on your destiny!
@Lime
Well, it's nothing major anyway!
You'll miss out on some small stuff
depending on how late you dove in, but
I'm sure you know what you're doing.
Condition end condition
Condition IF Switch 0170 [ACTIVATEBADEND] is ON
@Lime
Wow~! You're looking into those
BAD ENDINGS, huh?
That's pretty brave of you!
The stars always warned me about those two...
@Lime
But you should be safe in this timeline.
Or did you already go and visit that place?
Condition IF Party has item 20 (Anywhere Pass)
Condition Else
@Lime
What, you gave away your pass?!
Guess you can't get there after all!
Maybe it's for the best, hehe~
Condition end condition
Condition end condition
@Lime
The journey ahead is... well, you've
got a long road ahead of you, Trick!
But you're gonna meet a new friend soon!
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60
@Trick
Wow, how'd you know my name?!
@Lime
The stars told me, of course~!
@Lime
You're on a good trajectory,
so don't give up!
Even when things are hard!
Hold on to that smile of yours!!
@self talk
\>Arrow Keys, WASD - Move (hold Shift to run)
\>Enter, Space, Z - Confirm/Select
\>Esc, X - Cancel, Menu Ctrl - Hold to skip text
\>F5 - Toggle Fullscreen
Condition Switch 0164 [lightwindow] = ON
Change Window Color - (-34.000000, -17.000000, 0.000000, 0.000000)
Change Items - Item 99 (Dark Mode) + 1
Condition IF Variable 0012 [whichchapter] == 2
Change Window Color - (34.000000, 0.000000, 17.000000, 0.000000)
Condition end condition
Condition IF Variable 0012 [whichchapter] == 3
Change Window Color - (-34.000000, 34.000000, 34.000000, 0.000000)
Condition end condition
Condition IF Variable 0012 [whichchapter] == 4
Change Window Color - (0.000000, -17.000000, -17.000000, 0.000000)
Condition end condition
Condition IF Variable 0012 [whichchapter] == 5
Change Window Color - (0.000000, -17.000000, 17.000000, 0.000000)
Condition end condition
Condition IF Variable 0012 [whichchapter] == 6
Change Window Color - (0.000000, -68.000000, -34.000000, 0.000000)
Condition end condition
Condition IF Variable 0012 [whichchapter] == 7
Change Window Color - (-34.000000, 17.000000, -17.000000, 0.000000)
Condition end condition
Condition IF Variable 0012 [whichchapter] == 8
Change Window Color - (51.000000, 0.000000, -68.000000, 0.000000)
Condition IF Switch 0203 [imprinted] is ON
Change Window Color - (34.000000, -17.000000, 0.000000, 0.000000)
Condition end condition
Condition end condition
Condition IF Variable 0012 [whichchapter] == 9
Condition end condition
@self talk
\>
\>Changed to Light Mode.
Condition Switch 0164 [lightwindow] = OFF
Change Window Color - (-136.000000, -136.000000, -136.000000, 0.000000)
Change Items - Item 98 (Light Mode) + 1
@self talk
\>
\>Changed to Dark Mode.
Play SE - getitem; Volume 90 Pitch 65
@self talk
\>[ ALTERNATE ENDING ACTIVATED ]
\>(if you got here on accident, please reload an earlier save file.)
Play SE - Book1; Volume 80 Pitch 100
Condition IF Switch 0248 [agaricus4] is ON
Show Picture - 20 (todo3_bg) origin top left at (0, 0), opacity 255
@self talk
Erase Picture - 20
Exit Event Processing - Exit Event Processing
Condition end condition
Condition IF Switch 0230 [agaricus3] is OFF
Comment - send package
Comment - check mail
Comment - buy birdseed
Comment - clean bathroom
Show Picture - 20 (todo_bg) origin top left at (0, 0), opacity 255
Condition IF Switch 0223 [sentpackage] is ON
Show Picture - 21 (todo_check1) origin top left at (0, 0), opacity 255
Condition end condition
Condition IF Switch 0225 [gotmail] is ON
Show Picture - 22 (todo_check2) origin top left at (0, 0), opacity 255
Condition end condition
Condition IF Party has item 64 (Birdseed)
Show Picture - 24 (todo_check3) origin top left at (0, 0), opacity 255
Condition end condition
Condition IF Switch 0224 [cleanedbathroom] is ON
Show Picture - 23 (todo_check4) origin top left at (0, 0), opacity 255
Condition end condition
Condition Else
Comment - take out trash
Comment - water plants
Comment - deliver medicine
Comment - check mail
Show Picture - 20 (todo2_bg) origin top left at (0, 0), opacity 255
Condition IF Switch 0234 [tookouttrash] is ON
Show Picture - 21 (todo_check1) origin top left at (0, 0), opacity 255
Condition end condition
Condition IF Switch 0235 [wateredplants] is ON
Show Picture - 22 (todo_check2) origin top left at (0, 0), opacity 255
Condition end condition
Condition IF Switch 0239 [deliveredmeds] is ON
Show Picture - 24 (todo_check3) origin top left at (0, 0), opacity 255
Condition end condition
Condition IF Party has item 76 (Small Parcel)
Show Picture - 23 (todo_check4) origin top left at (0, 0), opacity 255
Condition end condition
Condition end condition
@self talk
Erase Picture - 20
Erase Picture - 21
Erase Picture - 22
Erase Picture - 23
Erase Picture - 24
Exit Event Processing - Exit Event Processing
Change Items - Item 65 (Fairy) + 1
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - direction fix on
Set Move Route - move up
Set Move Route - wait 30 frames
Set Move Route - end
Play SE - getitem; Volume 100 Pitch 100
@self talk
Found a Fairy!
Set Move Route - This event (wait)
Set Move Route - transparent on
Set Move Route - wait 8 frames
Set Move Route - transparent off
Set Move Route - wait 8 frames
Set Move Route - transparent on
Set Move Route - wait 8 frames
Set Move Route - transparent off
Set Move Route - wait 8 frames
Set Move Route - transparent on
Set Move Route - end
Turn - Turn no. 1 + 0 * X
@Pepper
You can't be THAT strong.
Once we knock you out, both of these
rabbits are gonna be all ours!!
Turn - End of turn
Turn - Turn no. 1 + 0 * X
@Salt
Wotcha waitin' for, Wolfie?
Give us your best shot!
Turn - End of turn
Turn - Turn no. 2 + 0 * X
@Pepper
Come on! Fight back!!
Turn - End of turn
Turn - Turn no. 3 + 0 * X
@Salt
...?
Turn - End of turn
Turn - Turn no. 4 + 0 * X
@Pepper
Gh...! What are you doing?!
Turn - End of turn
Turn - Turn no. 5 + 0 * X
@Mochi
S-stop hurting Treat...!
Turn - End of turn
Turn - Turn no. 6 + 0 * X
Enemy Transform - Enemy 0 to 2 (Salt and Pepper)
Fadeout BGM - 3 seconds
@Salt
...This is no fun.
No fun at all.
@Pepper
I didn't expect she'd love getting
smacked around so much.
Ugh, I'm done with this.
Abort Battle - Abort
Turn - Turn no. 0 + 0 * X
Condition Switch 0170 [ACTIVATEBADEND] = ON
Turn - End of turn
Turn - Turn no. 1 + 0 * X
@[Snooty⠀Rabbit]
W-we didn't even DO anything!!
Leave us out of this, you freak!!!
@[Junior⠀Guard]
Yeah, violence is wrong!
I-I won't hold back, though...!
Even if you're a girl!!
Enemy - Enemy 0's HP is 0% or below
@[Snooty⠀Rabbit]
N-not the face,
NOT THE FACE!!
Enemy - Enemy 1's HP is 0% or below
@[Junior⠀Guard]
BROOOO!! H-hold on,
I'll avenge you!!!
Turn - End of turn
Turn - Turn no. 1 + 0 * X
@[Rude⠀Receptionist]
H-hey!
What the hell?!
Turn - Turn no. 0 + 0 * X
Condition Switch 0194 [resident2] = ON
Turn - End of turn
Turn - Turn no. 1 + 0 * X
Enemy - Enemy 0's HP is 90% or below
@[Bad⠀Boyfriend]
AUGH--! Oww....!!
What's WRONG with you?!?!
Turn - Turn no. 0 + 0 * X
Condition Switch 0195 [resident3] = ON
Turn - End of turn
Turn - Turn no. 1 + 0 * X
@[Snickering⠀Jerk]
UHH??? BRO??????
She's not gonna hear us out?!???
@Mochi
You're the ones who did it, aren't you?!
And you think it's HILARIOUS!!!
@[Dazed⠀Rabbit]
You're nuts...!
Don't hurt us, man!!!
Enemy - Enemy 0's HP is 0% or below
@[Snickering⠀Jerk]
DUDE!!!
C-can't we talk about this?!
Enemy - Enemy 1's HP is 0% or below
@[Dazed⠀Rabbit]
Peace, man, peace...!
C'mon, I'm a friggin' pacifist...!!
Turn - Turn no. 0 + 0 * X
Condition Switch 0196 [resident4] = ON
Turn - End of turn
Turn - Turn no. 1 + 0 * X
@[Grumpy⠀Grandpa]
Think you can rob me, eh?!
I think NOT!
@Mochi
I'm not here to rob you!
I'm here to PUNISH everyone!!!
Turn - End of turn
Turn - Turn no. 2 + 0 * X
@[Grumpy⠀Grandpa]
If it's a fight you want... then
put down that shovel and fight with
your FISTS, little girl!!
@Mochi
Everyone's always talking down to me...!
Always, always, always!!!
Turn - End of turn
Turn - Turn no. 3 + 0 * X
@[Grumpy⠀Grandpa]
I was a wrestler back in the day, you know!
Turn - Turn no. 1 + 0 * X
@Manjuu⠀(Juju)
I'm not gonna fight you, Mochi.
We're family.
@Mochi
I don't wanna be in the same family as you!
I never wanna see you AGAIN!!!
Turn - End of turn
Turn - Turn no. 2 + 0 * X
@Mochi
How can you hate wolves so much, Juju...?
You won't even CONSIDER their side...!
@Manjuu⠀(Juju)
Because it's too dangerous!
They KILL and EAT rabbits, Mochi.
@Mochi
You think that makes it okay
for us to kill and STUFF them?!
@Manjuu⠀(Juju)
Those are all from a long time ago.
Who even cares?!
Turn - End of turn
Turn - Turn no. 3 + 0 * X
@Manjuu⠀(Juju)
Mochi... those stuffed wolves you're so
obsessed with are the reason I lost my dad.
They deserve worse than what they got.
@Mochi
You're lying...
That's not TRUE!!!
@Manjuu⠀(Juju)
You think I'd lie about my own dad?
@Mochi
Auntie Castella says no one knows
for sure what happened to him...!
You don't have proof, so you just
filled it in with rotten assumptions!!
@Manjuu⠀(Juju)
Whatever. The wolves are just lucky they
don't come around here anymore.
Otherwise... who knows what us rabbits
would have to do to protect ourselves.
Turn - End of turn
Turn - Turn no. 4 + 0 * X
@Mochi
Quit MOVING!!
Let me HIT you...!
@Manjuu⠀(Juju)
Can you stop it with your little
mental breakdown, baby cousin?
@Manjuu⠀(Juju)
Maybe it's my fault for teaching you
to solve problems with violence
when we were kids... Sorry about that.
@Mochi
You're still talking down to me...!
I'm not a baby!!
@Manjuu⠀(Juju)
Well you sure are acting like it!!
You can't just go around hitting people
you don't like with shovels... Grow up!
Turn - End of turn
Turn - Turn no. 5 + 0 * X
@Mochi
AAAAAGH...!
I hate you, I hate you...!
*sob* ...!!
@Dango⠀(Danny)
Mochi...?
Mochi, stop!
Abort Battle - Abort
Turn - Turn no. 0 + 0 * X
@Senbei
Go ahead.
You can take it out on me.
@Senbei
All your rage.
Whatever the wolf taught you to feel.
@Mochi
Whatever...
Treat taught me...?
@Senbei
That's where this violence is coming from.
The wolf. Isn't that right?
@Mochi
....!!!
Turn - End of turn
Turn - Turn no. 1 + 0 * X
@Senbei
Mochi.
@Mochi
*huff* ...
*huff* ....
@Senbei
Do you want to know why
my father moved our family
into this town?
@Mochi
What...? It was so he could build
the stupid wall, wasn't it?
@Senbei
Yes. But I was the one
to push for it.
I have an interest in Frosting.
@Mochi
Screw you...!
You never shoulda come here!!!
Turn - End of turn
Turn - Turn no. 2 + 0 * X
@Senbei
I looked into the history of this town.
It intrigued me.
@Senbei
A stunning example of rabbits uniting
to conquer the wilderness.
Fighting back the population of wolves
who refused to share the land.
@Mochi
By killing them.
@Senbei
What choice did they have?
The wolves struck first.
Just as you're doing now.
@Mochi
YOU RUINED MY GARDEN!!!
Turn - End of turn
Turn - Turn no. 3 + 0 * X
@Mochi
You told those guys to do it, didn't you...?!
Because you wanted Treat gone!
Because you hate wolves so much...!
@Manjuu⠀(Juju)
This is just pathetic...
@Dango⠀(Danny)
Manjuu!!!
Could you please stop them?!
@Manjuu⠀(Juju)
Mochi wouldn't LISTEN to me!
Why do you think it turned out like this?!
Turn - Turn no. 4 + 0 * X
@Senbei
Do you know what else
I learned about this town?
It might surprise you.
@Senbei
There are a number of missing persons cases
centered around the region.
Always during the winter. Always rabbits.
@Senbei
It's few enough for many to assume these rabbits
simply lost their way during a blizzard.
Maybe they were claimed by an avalanche.
But I know better.
@Mochi
What are you trying to say?
@Senbei
Just that history is repeating itself.
Turn - End of turn
Turn - Turn no. 4 + 0 * X
@Annie
You don't have to listen
to this man, Mochi...
He clearly only means to provoke you.
@Mochi
You're trying to imply it's the wolves...?
That those missing people are
somehow TREAT'S fault...?!
@Manjuu⠀(Juju)
Senbei's right.
It's possible, isn't it?
@Mochi
Shut up, shut up,
SHUT UP!!!
Turn - End of turn
Turn - Turn no. 5 + 0 * X
Condition Switch 0133 [mochiOK] = ON
@Mochi
Treat's never hurt anybody...!
Why are you accusing her of
something so horrible...?!
@Senbei
Wolves cannot be trusted.
Left to their own devices,
they will kill and eat us all.
Play SE - Poison; Volume 80 Pitch 100
@Mochi
Then I wish she would.
You ALL deserve to die.
@Senbei
Mochi...
You are an enemy of rabbits.
I'm going to end this now.
Change Menu Access - disable
Fadeout Screen - 30 frames
Change Items - Item 97 (Check Controls) + 1
Show Picture - 1 (nightsky) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Common Event - Common Event 002 (windowsetting)
Loop - Loop
@self talk
\>
\>Ready to go?
Player choice:
Condition When Check Controls
Common Event - Common Event 008 (Check Controls)
Condition When New Game
Fadeout Screen - 30 frames
Erase Picture - 1
Condition Switch 0165 [chapterselect] = OFF
Transfer Player - Map 'part1' (24) ( - part1), (7, 7) Direction:
Break Loop - Break Loop
Condition When Chapter Select
Fadeout Screen - 30 frames
Erase Picture - 1
Condition Switch 0167 [trainstart] = ON
Transfer Player - Map 'chselect' (155) ( - chselect), (4, 5) Direction:
Change Actor Graphic - Actor 1 (Treat) Character extra3 (4) Face face1 (0)
Fadein Screen - 30 frames
Break Loop - Break Loop
End Show Choices - end choices
Repeat Above - Repeat Above
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player
Set Move Route - stepping animation on
Set Move Route - change speed to 5
Set Move Route - end
@Thyme
Ah, welcome. My name is Thyme.
I see you're interested in time travel.
Player choice:
Condition When yeah!
@Spice
Thyme is really good with temporal magic!
She can take you to the beginning of
whichever chapter of the story you'd like!
@Thyme
Yes, that's correct. Although...
If this is your first time,
I wouldn't recommend skipping
the earlier chapters.
@Thyme
You're... not new to this story, are you?
A normal person wouldn't have chosen
"Chapter Select" at the start of a game
they've never played... would they?
@Spice
What if they did?
I would be very confused, seeing
witches in a story that I thought
was going to be about a wolf.
@Thyme
...Okay, I can imagine that happening
to you, Spice. But let's assume
our guest knows what they're doing.
@Thyme
Please select your exit.
The story will begin shortly.
Condition When shh no talking only chapter selecting
Condition Switch 0166 [skipintro] = ON
End Show Choices - end choices
Change Transparency - Transparency OFF
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Condition IF Variable 0003 [PlayerX] == 3
Show Picture - 1 (white) origin center at (272, 80), opacity 0
Condition end condition
Condition IF Variable 0003 [PlayerX] == 4
Show Picture - 1 (title1) origin center at (272, 80), opacity 255
Condition end condition
Condition IF Variable 0003 [PlayerX] == 5
Show Picture - 1 (title2) origin center at (272, 80), opacity 255
Condition end condition
Condition IF Variable 0003 [PlayerX] == 6
Show Picture - 1 (title3) origin center at (272, 80), opacity 255
Condition end condition
Condition IF Variable 0003 [PlayerX] == 7
Show Picture - 1 (title4) origin center at (272, 80), opacity 255
Condition end condition
Condition IF Variable 0003 [PlayerX] == 8
Show Picture - 1 (title5) origin center at (272, 80), opacity 255
Condition end condition
Condition IF Variable 0003 [PlayerX] == 9
Show Picture - 1 (title6) origin center at (272, 80), opacity 255
Condition end condition
Condition IF Variable 0003 [PlayerX] == 10
Show Picture - 1 (title7) origin center at (272, 80), opacity 255
Condition end condition
Condition IF Variable 0003 [PlayerX] == 11
Show Picture - 1 (title8) origin center at (272, 80), opacity 255
Condition end condition
Condition IF Variable 0003 [PlayerX] == 12
Show Picture - 1 (epilogue) origin center at (272, 80), opacity 255
Condition end condition
Condition IF Variable 0003 [PlayerX] == 13
Show Picture - 1 (white) origin center at (272, 80), opacity 0
Condition end condition
Self Switch - Self Switch B is ON
Comment - wanted to animate these but cant get it to work...
Show Picture - 1 (title1) origin center at (272, 80), opacity 0
Move Picture - 1 origin center to (272, 40), opacity 50, duration 1 (wait)
Move Picture - 1 origin center to (272, 80), opacity 255, duration 20 (wait)
@self talk
\>Start from Chapter 1: Lonely Wolf Treat
Player choice:
Condition When OK!
Condition Switch 0165 [chapterselect] = OFF
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'part1' (24) ( - part1), (7, 7) Direction:
Set Move Route - Player
Set Move Route - stepping animation off
Set Move Route - change speed to 4
Set Move Route - end
Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)
Wait - 30 frames
Condition When Cancel
End Show Choices - end choices
@self talk
\>Start from Chapter 2: Friendly Bunny Mochi
Player choice:
Condition When OK!
Condition Switch 0165 [chapterselect] = ON
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'part2' (34) ( - part2), (7, 7) Direction:
Set Move Route - Player
Set Move Route - stepping animation off
Set Move Route - change speed to 4
Set Move Route - end
Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)
Wait - 30 frames
Condition When Cancel
End Show Choices - end choices
@self talk
\>Start from Chapter 5: Dreaming Treat
Player choice:
Condition When OK!
Condition Switch 0165 [chapterselect] = ON
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'part5' (104) ( - part5), (7, 7) Direction:
Set Move Route - Player
Set Move Route - stepping animation off
Set Move Route - change speed to 4
Set Move Route - end
Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)
Wait - 30 frames
Condition When Cancel
End Show Choices - end choices
@self talk
\>Start from Chapter 7: Lucky Number Moxie
Player choice:
Condition When OK!
Condition Switch 0165 [chapterselect] = ON
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'part7' (15) ( - part7), (7, 7) Direction:
Change Transparency - Transparency ON
Set Move Route - Player
Set Move Route - stepping animation off
Set Move Route - change speed to 4
Set Move Route - end
Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)
Wait - 30 frames
Condition When Cancel
End Show Choices - end choices
@self talk
\>Start from Chapter 8: Trick Comes Home
Player choice:
Condition When Part 1
Condition Switch 0165 [chapterselect] = ON
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'part8' (18) ( - part8), (8, 8) Direction:
Change Transparency - Transparency ON
Set Move Route - Player
Set Move Route - stepping animation off
Set Move Route - change speed to 4
Set Move Route - end
Wait - 30 frames
Condition When Part 2
Condition Switch 0165 [chapterselect] = ON
Condition Switch 0203 [imprinted] = ON
Change Items - Item 63 (Good Egg) + 1
Change Gold - + 22
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'part8' (18) ( - part8), (7, 1) Direction:
Change Transparency - Transparency ON
Set Move Route - Player
Set Move Route - stepping animation off
Set Move Route - change speed to 4
Set Move Route - end
Wait - 30 frames
Condition When Cancel
End Show Choices - end choices
@Spice
Oh, this door is, well...
I haven't been able to find the
right coordinates yet.
Wait just a little longer, please!
Self Switch - Self Switch A is ON
@self talk
\>Starting from The Epilogue
Player choice:
Condition When OK!
Condition Switch 0165 [chapterselect] = ON
Fadeout Screen - 30 frames
Transfer Player - Map 'epilogue' (158) ( - epilogue), (7, 7) Direction:
Fadein Screen - 30 frames
Condition When Cancel
End Show Choices - end choices
@self talk
\>Start from Chapter 3: Clever Fox Moxie
Player choice:
Condition When OK!
Condition Switch 0165 [chapterselect] = ON
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'part3' (49) ( - part3), (7, 7) Direction:
Change Transparency - Transparency ON
Set Move Route - Player
Set Move Route - stepping animation off
Set Move Route - change speed to 4
Set Move Route - end
Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)
Wait - 30 frames
Condition When Cancel
End Show Choices - end choices
@self talk
\>Start from Chapter 4: Wandering Wolf Trick
Player choice:
Condition When OK!
Condition Switch 0165 [chapterselect] = ON
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'part4' (73) ( - part4), (7, 7) Direction:
Change Transparency - Transparency ON
Set Move Route - Player
Set Move Route - stepping animation off
Set Move Route - change speed to 4
Set Move Route - end
Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)
Wait - 30 frames
Condition When Cancel
End Show Choices - end choices
@self talk
\>Start from Chapter 6: Mochi in Frosting
Player choice:
Condition When OK!
Condition Switch 0165 [chapterselect] = ON
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:
Change Transparency - Transparency ON
Set Move Route - Player
Set Move Route - stepping animation off
Set Move Route - change speed to 4
Set Move Route - end
Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)
Wait - 30 frames
Condition When Cancel
End Show Choices - end choices
Condition IF Switch 0166 [skipintro] is ON
@Thyme
...Weren't you in a hurry?
Go ahead and choose your exit.
Condition Else
@Thyme
Select a chapter, and I'll warp you
through time with my magic.
Spice has prepared each exit to
lead you to the correct destination.
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
@Thyme
....
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Thyme
...I really don't have
much else to say....
Go ahead and select a chapter.
Switch - Switch 0169 [affectionate] is ON
@Thyme
Spice... there's a time and a place
for these things....
@Spice
But if you can control time,
and I can control space, then...
Couldn't we express our love
any time, any place?
@Thyme
That's not what I meant.
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Thyme
(Can you please go already?
My girlfriend is waiting for me
to go over there and hold hands!)
Condition IF Switch 0166 [skipintro] is ON
@Spice
What are you waiting for?
You've been here before, haven't you?
Condition Else
@Spice
Personally, I like Chapter 5!
It's so romantic~!
@Thyme
Hey, no spoilers...
@Spice
Is it really spoilers to say that
there's going to be romance in the
story when you can already see
the girls holding hands?
@Thyme
Let our guest find out for themself
once they get there.
@Spice
Okay~!
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
@Spice
(Sorry, I'm trying to hold back
from giving any other spoilers!)
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Spice
Hey... Thyme?
@Thyme
Yes?
@Spice
I want to stand closer to you...
Come over here!
@Thyme
Spice... We're working.
@Spice
But we always stand so far apart!
Don't you think it'd be nice,
getting to hold hands all day long?
@Thyme
We can hold hands later.
Don't get distracted...
@Spice
Hmmmm....
Condition Switch 0169 [affectionate] = ON
Switch - Switch 0169 [affectionate] is ON
@Spice
I think Thyme is just shy.
She's too embarrassed to be
affectionate in front of guests.
@Thyme
Hey, I heard that...!
@Spice
Wanna come and prove me wrong?
@Thyme
......
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Spice
This is why I have to carry Nil around!
I'd have no one to hug in public
if not for my little doll <3
Control Variables - Variable 0012 [whichchapter] = 1
Show Picture - 1 (title1) origin top left at (0, 0), opacity 255
Show Picture - 2 (title1a) origin top left at (0, 0), opacity 255
Play ME - jingle01; Volume 90 Pitch 100
Fadein Screen - 30 frames
Wait - 360 frames
@self talk
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Transfer Player - Map 'avalanche1' (13) ( - avalanche1), (8, 5) Direction: up
Change Menu Access - enable
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (10, 1) Direction: down
Condition IF Switch 0001 [movedin] is ON
Play BGM - frosting; Volume 100 Pitch 100
Condition end condition
Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (11, 1) Direction: down
Condition IF Switch 0001 [movedin] is ON
Play BGM - frosting; Volume 100 Pitch 100
Condition end condition
Switch - Switch 0001 [movedin] is ON
@self talk
"road closed"
Actor - Actor 2 (Mochi) is in the Party
@Mochi
An avalanche so close to
my new home... that makes me
super nervous, to be honest!
@Treat
....
@Mochi
I wonder if anyone's ever gonna
clear away all this snow?
@Treat
Probably not...
@Mochi
Hey... you look even more sad than
normal. Are you okay?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mochi
Maybe it'll clear up in the spring!
Play BGM - avalanche; Volume 100 Pitch 100
Temporarily Erase Event - Erase Event
Actor - Actor 2 (Mochi) is in the Party
Play BGM - lost in snow; Volume 100 Pitch 100
Temporarily Erase Event - Erase Event
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
Play BGM - avalanche; Volume 100 Pitch 100
Change Transparency - Transparency OFF
Fadein Screen - 30 frames
Wait - 20 frames
@Treat
....
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (10, 1) Direction: down
Condition IF Switch 0001 [movedin] is ON
Play BGM - frosting; Volume 100 Pitch 100
Condition end condition
Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (10, 1) Direction: down
Condition IF Switch 0001 [movedin] is ON
Play BGM - frosting; Volume 100 Pitch 100
Condition end condition
Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (10, 1) Direction: down
Condition IF Switch 0001 [movedin] is ON
Play BGM - frosting; Volume 100 Pitch 100
Condition end condition
Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (10, 1) Direction: down
Condition IF Switch 0001 [movedin] is ON
Play BGM - frosting; Volume 100 Pitch 100
Condition end condition
Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (11, 1) Direction: down
Condition IF Switch 0001 [movedin] is ON
Play BGM - frosting; Volume 100 Pitch 100
Condition end condition
Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (11, 1) Direction: down
Condition IF Switch 0001 [movedin] is ON
Play BGM - frosting; Volume 100 Pitch 100
Condition end condition
Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (11, 1) Direction: down
Condition IF Switch 0001 [movedin] is ON
Play BGM - frosting; Volume 100 Pitch 100
Condition end condition
Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (11, 1) Direction: down
Condition IF Switch 0001 [movedin] is ON
Play BGM - frosting; Volume 100 Pitch 100
Condition end condition
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
@self talk
an avalanche blocks the way...
Transfer Player - Map 'avalanche1' (13) ( - avalanche1), (8, 34) Direction: up
Transfer Player - Map 'avalanche1' (13) ( - avalanche1), (9, 34) Direction: up
Transfer Player - Map 'frosting1' (23) ( - frosting1), (26, 1) Direction: down
Transfer Player - Map 'frosting1' (23) ( - frosting1), (27, 1) Direction: down
Transfer Player - Map 'avalanche1' (13) ( - avalanche1), (9, 34) Direction: up
Transfer Player - Map 'avalanche1' (13) ( - avalanche1), (9, 34) Direction: up
Transfer Player - Map 'avalanche1' (13) ( - avalanche1), (8, 34) Direction: up
Transfer Player - Map 'avalanche1' (13) ( - avalanche1), (8, 34) Direction: up
Transfer Player - Map 'frosting1' (23) ( - frosting1), (27, 1) Direction: down
Transfer Player - Map 'frosting1' (23) ( - frosting1), (26, 1) Direction: down
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin1' (29) ( - cabin1), (0, 9) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
@self talk
no one's home.
Actor - Actor 2 (Mochi) is in the Party
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Change Player Followers - make invisible
Play SE - Open1; Volume 80 Pitch 100
Transfer Player - Map 'mochihouse1' (25) ( - mochihouse1), (8, 10) Direction: up
Play BGM - mochi; Volume 100 Pitch 100
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Play SE - Open1; Volume 80 Pitch 100
Transfer Player - Map 'mochihouse1' (25) ( - mochihouse1), (8, 10) Direction: up
Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (1, 24) Direction: up
Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (2, 24) Direction: up
Fadeout Screen - 30 frames
Transfer Player - Map 'foxyden1' (31) ( - foxyden1), (29, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@May
Sorry. Your kind isn't welcome here.
@Treat
....
Switch - Switch 0001 [movedin] is ON
@Annie
Folks like you... are a danger to
this town. We won't let you through.
@May
Annie's exactly right.
Scram, carnivorous beast.
@Treat
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Annie
Please leave.
Switch - Switch 0001 [movedin] is ON
Actor - Actor 2 (Mochi) is in the Party
@Boreas
A wolf being followed around by
a little bunny...
Frosting sure is a strange town.
@Mochi
I don't think I've seen you before!
My name's Mochi, and this is Treat.
Who might you be?
@Boreas
Just a traveler.
Call me Boreas.
@Mochi
What a super foreign-sounding name!
It's nice to meet you, Boreas!
@Treat
You're a traveler...?
What kinds of places have you seen?
@Boreas
All sorts. I just blew in from the north.
@Treat
North...? Did you happen to pass
a pack of wolves on your way here?
@Boreas
Would I be standing here
in front of you if I had?
@Treat
Ah... so you're afraid of us too....
@Boreas
No, no, I didn't mean it like that.
I'm saying wolves must not be as
irrationally violent as we think,
for this little one to trust you.
@Mochi
Little one...?! You two are just
super tall! I'm being bullied!!
@Treat
...They might've tried eating you.
@Mochi
Me or him?! Both?!?!
That's so scary!!!
@Boreas
I see. Lucky I didn't run into them.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Boreas
Did you two need something?
@Treat
...No. Sorry to bother you.
@Boreas
I heard there was a pretty bad
avalanche nearby, two months back.
Is that why you were asking me
about other wolves?
@Treat
....
@Mochi
Woah, Treat! Is there anything
you wanna talk about?
@Treat
No. Forget it.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Boreas
I'm sure you're worried over nothing.
Nevertheless, you seem to be
pretty settled down here.
@Treat
....
Actor - Actor 2 (Mochi) is in the Party
Set Move Route - This event (wait)
Set Move Route - change speed to 5
Set Move Route - 1 step backward
Set Move Route - end
@[Nameless]
Wah!! W-wolf...!
@Mochi
Hey, it's okay! She may be a wolf,
but Treat is actually really nice!
@[Nameless]
H-huh...? You're lying.
There's no such thing as a nice wolf.
Th-they're all horrible monsters!!
@Treat
....
@Mochi
But... she really IS nice.
She saved me from a fox.
@[Nameless]
What if she wanted you to herself...?
Sh-she's tricking you...! You better
watch out, or you'll get eaten!!
Set Move Route - This event
Set Move Route - through on
Set Move Route - move upper left
Set Move Route - move up x9
Set Move Route - through off
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - wait 30 frames
Set Move Route - turn up
Set Move Route - end
@Treat
...I shouldn't have bothered him.
@Mochi
Treat... you didn't do anything wrong.
Let's just go, okay?
Control Self Switch - Self Switch A = true
Temporarily Erase Event - Erase Event
Self Switch - Self Switch A is ON
@[Nameless]
L-leave me alone!
I just want to play in the snow!!
@Mochi
Hey! Even though she's a wolf,
Treat is a good person!
You're being mean!!
@[Nameless]
I-I'm not...! She's the one who's
always lurking around town and
scaring everyone!!
She's the mean one!!
@Treat
I don't... I'm not....
@Mochi
I thought she was scary at first too...
But, look at her! She hasn't done
anything to you!
You don't have to be so scared.
@[Nameless]
....
@Treat
I'm sorry... for scaring you....
@[Nameless]
I-if you're sorry, then go away...!
Set Move Route - This event (wait)
Set Move Route - turn away from player
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@[Nameless]
You're scary!! Go away!!!
@Treat
....
Transfer Player - Map 'gate1-winter' (33) ( - gate1-winter), (25, 1) Direction: down
Transfer Player - Map 'gate1-winter' (33) ( - gate1-winter), (26, 1) Direction: down
@self talk
"No wolves allowed" ...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Actor - Actor 2 (Mochi) is in the Party
@Treat
"No wolves allowed" ...
@Mochi
I'm sure they'd make an exception for
a nice wolf like you!
@Treat
I don't want to cause any trouble.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
just wilderness out there...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0001 [movedin] is ON
@self talk
probably won't find anything good to eat
out in the wilderness.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Actor - Actor 2 (Mochi) is in the Party
@Mochi
Umm... where are we going?
@Treat
...On an adventure.
@Mochi
Woah! You think we'll find what we're
looking for out there in the wilderness?
@Treat
...Probably not. Sorry.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mochi
You really wanna go exploring, huh?
You're pretty brave, Treat.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
...Not really. I've never had the
courage to go out there alone.
@Mochi
Maybe we can go on a hike together!
But first, CURRY!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
...we'll go another day.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0173 [badend1START] is ON
Fadeout BGM - 6 seconds
Transfer Player - Map 'bad1-wilds' (171) ( - bad1-wilds), (28, 28) Direction:
Actor - Actor 2 (Mochi) is in the Party
Set Move Route - Player (wait)
Set Move Route - move left x5
Set Move Route - turn right
Set Move Route - end
@Mochi
My place isn't too far from here!
Scroll Map - up 24 tiles, speed 5
@Mochi
Just follow this path aaall the way
to the end!
That's where my house is!
Scroll Map - down 24 tiles, speed 6
@Treat
...Okay.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
Um, there's no rush or anything!
We can go at whatever pace you want.
@Treat
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0006 [questdone] is ON
@self talk
locked...
Switch - Switch 0002 [needramen] is ON
Condition Switch 0172 [timer] = OFF
Fadeout Screen - 30 frames
Transfer Player - Map 'shop1' (28) ( - shop1), (6, 10) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Item - Item 1 (Cup Noodles) is in Inventory
@self talk
already got what i needed...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Actor - Actor 2 (Mochi) is in the Party
Condition IF Party has item 2 (Curry Roux)
Fadeout Screen - 30 frames
Transfer Player - Map 'shop1' (28) ( - shop1), (6, 9) Direction:
Change Player Followers - make invisible
Control Self Switch - Self Switch B = true
Condition Else
@self talk
we should go to Mochi's house first.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - Player
Set Move Route - move left x3
Set Move Route - turn right
Set Move Route - end
Fadein Screen - 30 frames
@Treat
...Hey, Mochi?
@Mochi
What is it? Are you finally getting
excited for the curry?
@Treat
I just need to ask... are you...
doing all this out of pity?
@Mochi
Huh? Like I said, I want to repay you...
@Treat
But I barely did anything...
@Mochi
...You don't want the curry, do you?
Even though I promise it'll be
reeeeeally good?
@Treat
That isn't the problem...
@Mochi
Oh, I know what we need! Meat!!
I can't believe I nearly forgot, we can
probably buy some off those foxes!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
...It's west of here, right?
To reach where the foxes live?
@Mochi
That sure changed your mind fast!
B-but I'm a little scared...
You'll have to protect me, okay?
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'shop1' (28) ( - shop1), (6, 10) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0173 [badend1START] is ON
@self talk
i can't get food here anymore.
i'll have to forage instead...
@self talk
"Annie May Hot Springs:
Currently closed for renovations.
We apologize for the inconvenience."
@self talk
"Annie May Hot Springs:
Currently closed for renovations.
We apologize for the inconvenience."
@self talk
"Pitaya"
@self talk
"Lemonne"
@self talk
"Eleni"
@self talk
"Cinnamon Family Residence"
@self talk
"Mochi"
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
@self talk
locked...
Switch - Switch 0001 [movedin] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
@[Nameless]
When will you finally stop terrorizing
our poor little town? Go away!!
Actor - Actor 2 (Mochi) is in the Party
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
@[Nameless]
I'm not letting any wolves into my home!
Don't come anywhere near my children!!
@Mochi
But...!
@Treat
Let's go.
@Mochi
If she just gave you a chance,
she'd see you don't mean any harm...
@Treat
...It's better to just forget it.
@Mochi
Treat...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i'll just get yelled at again...
@self talk
at least this one doesn't run away...
@self talk
locked...
Actor - Actor 2 (Mochi) is in the Party
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'lemhouse1' (27) ( - lemhouse1), (10, 10) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
@self talk
i shouldn't bother them...
Actor - Actor 2 (Mochi) is in the Party
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'pitahouse1' (26) ( - pitahouse1), (10, 10) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
@self talk
someone's watching from the window.
Switch - Switch 0001 [movedin] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
@self talk
no one's home.
Condition IF Switch 0001 [movedin] is OFF
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
Set Event Location - This event to (19, 31) direction down
Scroll Map - up 3 tiles, speed 3
@[Nameless]
H-hey! You rotten wolf!!
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@[Nameless]
How dare you wander into our town
and scare our children?
You best stay away from now on!
@Treat
I-I'm sorry....
Scroll Map - down 3 tiles, speed 4
Set Move Route - Player (wait)
Set Move Route - move down x3
Set Move Route - move lower right
Set Move Route - move right x4
Set Move Route - end
Set Move Route - Player
Set Move Route - move right
Set Move Route - move lower right
Set Move Route - move right x4
Set Move Route - end
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin1' (29) ( - cabin1), (0, 9) Direction: right
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
@self talk
locked...
Switch - Switch 0001 [movedin] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
@self talk
...no one's home.
Actor - Actor 2 (Mochi) is in the Party
@Mochi
Danny and Juju aren't home right now.
I think Juju is off with her friends!
@self talk
"Dango and Manjuu"
Condition IF Actor 2 (Mochi): is in the party
@Mochi
Danny and my cousin Juju live here!
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
@self talk
Danny and Juju's house.
@Manjuu⠀(Juju)
You won't get past me, wolf!
I'm not gonna let you
eat any of my friends!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Manjuu⠀(Juju)
....
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Manjuu⠀(Juju)
Y-you're not thinking of eating me,
are you?! Get away!!
Switch - Switch 0001 [movedin] is ON
Item - Item 7 (Chicken) is in Inventory
Fadeout BGM - 2 seconds
@Manjuu⠀(Juju)
Mochi!!
Set Event Location - This event to (28, 44)
Set Move Route - Player
Set Move Route - turn left
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - change graphic to char index 5
Set Move Route - move right x5
Set Move Route - change graphic to char index 7
Set Move Route - move right
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - end
Condition Switch 0006 [questdone] = ON
Change Player Followers - make invisible
Set Event Location - Event 18 to (40, 44) direction right
Set Move Route - Event 18 (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
H-hey, Juju! What's up?
@Manjuu⠀(Juju)
What do you mean, what's up?!
Danny said you're trying to feed a wolf!!
What are you thinking?!
Play BGM - lost; Volume 100 Pitch 100
@Mochi
I-I was thinking...
since she saved me and all...
Y'know, I'm kinda tired of explaining it.
Everyone keeps acting like Treat is
bad news, just because she's a wolf.
But you're all wrong!
Set Move Route - Event 18 (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
So, let's go, Treat!
We've got curry to make!
@Manjuu⠀(Juju)
Hold it! You might not care
if you get eaten up, but
what about your family?
Set Move Route - Event 18 (wait)
Set Move Route - turn left
Set Move Route - end
@Manjuu⠀(Juju)
You can't endanger the whole town by
letting a wolf roam around! You never
think about anyone but yourself!!
Stop acting like a selfish child!!
@Mochi
I-I...
@Treat
...Hey.
You can't say that.
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - end
@Manjuu⠀(Juju)
Wh-what...?
It's the truth!
@Treat
No it isn't. She wanted to make curry
together. She even followed me into
the foxes' place to buy meat for it.
@Manjuu⠀(Juju)
Sh-she did WHAT?!
@Treat
So, don't call her selfish.
We're going to go make curry now.
Goodbye.
Set Move Route - Player (wait)
Set Move Route - move right x4
Set Move Route - end
Set Move Route - Event 18
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player
Set Move Route - move right x2
Set Move Route - change opacity to 0
Set Move Route - end
Set Move Route - Event 18
Set Move Route - turn left
Set Move Route - end
@Mochi
Uh... um...!
See ya, Juju!!
Set Move Route - Event 18 (wait)
Set Move Route - change speed to 5
Set Move Route - through on
Set Move Route - move right x5
Set Move Route - change opacity to 0
Set Move Route - end
Fadeout Screen - 30 frames
Change Player Followers - make visible
Transfer Player - Map 'cabin1' (29) ( - cabin1), (3, 9) Direction: right
Set Move Route - Player
Set Move Route - change opacity to 255
Set Move Route - move right x11
Set Move Route - end
Fadein Screen - 30 frames
@Mochi
Juju was super mad...
I wonder how I can make it up to her?
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
...I'm sorry I was rude to her.
I didn't like what she was saying
about you.
@Mochi
No, I'm happy you defended me!
Thank you, Treat.
@Treat
...Yeah.
@Mochi
I'm glad we could become friends!
Even though you're a wolf, you've been
so nice to me all day!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
Could you... stop saying that?
@Mochi
Huh? Saying what?
@Treat
...When you say "even though you're
a wolf," and try to compliment me...
Doesn't that assume wolves are
supposed to be bad?
@Mochi
N-no! It's not that I think ALL wolves
are bad... it's just, I always thought
they can't resist eating bunnies like me...
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
But that's the problem.
@Mochi
...Huh? But, normally...
That's how it is, right?
It's just nature!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
I know...
I just... don't want anyone to think
I'm bad... that wolves are bad...
I really... hate scaring everyone...
@Mochi
Hey... let's go inside. We've been
running around in the cold for too long.
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (7, 10) Direction: up
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Play BGM - lost; Volume 100 Pitch 100
Temporarily Erase Event - Erase Event
Switch - Switch 0001 [movedin] is ON
@self talk
"Buy your food here!
We've got great deals on Tuesdays!"
@self talk
"Welcome to Frosting!
A Friendly Town for Rabbits"
Set Move Route - Event 9 (wait)
Set Move Route - change graphic to char index 5
Set Move Route - turn up
Set Move Route - end
@Manjuu⠀(Juju)
W-wolf!! Everyone get inside
and lock your doors!!
Set Move Route - Event 9 (wait)
Set Move Route - move right
Set Move Route - move left x2
Set Move Route - move right x2
Set Move Route - move lower left x3
Set Move Route - change graphic to char index 7
Set Move Route - end
Set Event Location - Event 9 to (5, 23) direction down
@Treat
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Item - Item 1 (Cup Noodles) is in Inventory
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Manjuu⠀(Juju)
Hey, wolf! Why are you always
coming here to buy food?
Why don't you just starve and die?
Condition IF Switch 0019 [dressed] is ON
@Treat
....
Condition Else
@Treat
....
Condition end condition
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - move left
Set Move Route - end
@Manjuu⠀(Juju)
You haven't snapped and eaten
everyone yet, but that doesn't mean
you're not gonna! One day you will,
and I'll be here to stop you!!
Condition IF Switch 0019 [dressed] is ON
@Treat
I won't... I won't eat anyone...
Condition Else
@Treat
I won't... I won't eat anyone...
Condition end condition
@Manjuu⠀(Juju)
If you're not here to eat us, then
go back to where you came from!
Condition IF Switch 0019 [dressed] is ON
@Treat
But... the avalanche...
Condition Else
@Treat
But... the avalanche...
Condition end condition
@Manjuu⠀(Juju)
Ugh, I don't CARE where you go,
as long as you stop coming here and
buying food from Danny! If you ever
lay a paw on him, I won't forgive you!!
Set Move Route - This event
Set Move Route - move left
Set Move Route - turn down
Set Move Route - through off
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move left
Set Move Route - end
Condition IF Switch 0019 [dressed] is ON
@Treat
....
Condition Else
@Treat
....
Condition end condition
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Manjuu⠀(Juju)
You better not touch my cousin either!
She's like a little sister to me...
if she ever got hurt there'd be
hell to pay!
Actor - Actor 2 (Mochi) is in the Party
Switch - Switch 0170 [ACTIVATEBADEND] is ON
Switch - Switch 0170 [ACTIVATEBADEND] is ON
Switch - Switch 0173 [badend1START] is ON
Actor - Actor 2 (Mochi) is in the Party
@Annie
Oh, that wolf is still here...
@May
Are you surprised she hasn't
eaten anyone yet?
@Mochi
Treat is actually really nice!
I don't think she'd ever eat anyone.
@Treat
That's right.
I wouldn't.
@May
Hm, well the fact that you've lived
here peacefully for some time now
is proof enough for me.
How about you, Annie?
@Annie
If you trust her, then I do as well.
We apologize for misjudging you.
@Treat
It's okay... I don't blame you.
@May
Rabbits are easily frightened. They
can't help themselves when they see
a wolf prowling around.
Not that mice are any braver...
@Mochi
I'm just glad more people are opening
their hearts to you, Treat!
@Treat
Y-yeah...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Annie
You can come to our hot springs
as soon as we re-open.
The first visit is free!
Actor - Actor 2 (Mochi) is in the Party
@May
What are you doing over here?
Trying to sneak into our hot springs?
@Mochi
Have you reopened yet?!
I've wanted to go since before
even moving here!!
Juju says it's super duper nice!
@Annie
Sorry, we're still in the middle of
renovations. It'll be open again soon.
@Mochi
Why does it have to take so long?
A warm bath is the only thing I love
more than warm meals!!
@Treat
...It sounds nice.
@Mochi
You think so, too?
Let's go together sometime!!
@Treat
If it's okay...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@May
Being closed in winter is tough...
we've been failing our customers
all season due to that avalanche.
@self talk
...hello?
Switch - Switch 0001 [movedin] is ON
Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (2, 24) Direction: up
Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (1, 24) Direction: up
@self talk
the foxes live that way...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 2 (Mochi) is in the Party
@Mochi
Please don't take me that way!
All the foxes live over there!!
Set Move Route - Player (wait)
Set Move Route - move right x3
Set Move Route - end
Item - Item 3 (Rice) is in Inventory
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
Are you okay?
@Mochi
Yeah! You'll protect me, right?
I have nothing to worry about!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0161 [unblock1] is ON
Condition IF Switch 0001 [movedin] is OFF
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
Set Event Location - This event to (19, 31) direction down
Scroll Map - up 3 tiles, speed 3
@[Nameless]
H-hey! You rotten wolf!!
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@[Nameless]
How dare you wander into our town
and scare our children?
You best stay away from now on!
@Treat
I-I'm sorry....
Scroll Map - down 3 tiles, speed 4
Set Move Route - Player (wait)
Set Move Route - move down x3
Set Move Route - move lower right
Set Move Route - move right x4
Set Move Route - end
Set Move Route - Player
Set Move Route - move right
Set Move Route - move lower right
Set Move Route - move right x4
Set Move Route - end
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin1' (29) ( - cabin1), (0, 9) Direction: right
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'foxyden1' (31) ( - foxyden1), (29, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'foxyden1' (31) ( - foxyden1), (29, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'foxyden1' (31) ( - foxyden1), (29, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'foxyden1' (31) ( - foxyden1), (29, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin1' (29) ( - cabin1), (0, 9) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@self talk
the foxes live that way...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 2 (Mochi) is in the Party
@Mochi
Please don't take me that way!
All the foxes live over there!!
Set Move Route - Player (wait)
Set Move Route - move right x3
Set Move Route - end
Item - Item 3 (Rice) is in Inventory
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
Are you okay?
@Mochi
Yeah! You'll protect me, right?
I have nothing to worry about!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0161 [unblock1] is ON
@self talk
the foxes live that way...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 2 (Mochi) is in the Party
@Mochi
Please don't take me that way!
All the foxes live over there!!
Set Move Route - Player (wait)
Set Move Route - move right x3
Set Move Route - end
Item - Item 3 (Rice) is in Inventory
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
Are you okay?
@Mochi
Yeah! You'll protect me, right?
I have nothing to worry about!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0161 [unblock1] is ON
Switch - Switch 0001 [movedin] is ON
Control Variables - Variable 0014 [badendtimer] = 0
Condition Switch 0172 [timer] = ON
Switch - Switch 0019 [dressed] is ON
Item - Item 1 (Cup Noodles) is in Inventory
Actor - Actor 2 (Mochi) is in the Party
Switch - Switch 0172 [timer] is ON
Wait - 60 frames
Condition IF Player is facing up
Control Variables - Variable 0014 [badendtimer] += 1
Condition Else
Control Variables - Variable 0014 [badendtimer] = 0
Condition end condition
Condition IF Variable 0014 [badendtimer] == 120
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
Set Event Location - Event 39 to (17, 28) direction right
Set Event Location - This event to (26, 27) direction down
Condition Switch 0170 [ACTIVATEBADEND] = ON
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - 1 step backward
Set Move Route - end
Control Self Switch - Self Switch D = true
@Dango⠀(Danny)
What do you want, wolf?
@Treat
I need food...
But you always get angry
when I come in.
@Dango⠀(Danny)
So you think lurking just outside the door
to threaten me is the better choice?
@Treat
I wasn't trying to threaten you.
I just want to eat something.
Set Move Route - Event 39 (wait)
Set Move Route - move right x6
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Manjuu⠀(Juju)
Hey, wolf!
Stop threatening Danny!!
@Treat
I wasn't....
Set Move Route - Player
Set Move Route - turn up
Set Move Route - end
@Dango⠀(Danny)
She's been standing out here
for the past 20 minutes.
Just staring.
@Manjuu⠀(Juju)
I'd call that pretty threatening.
Set Move Route - Player
Set Move Route - turn left
Set Move Route - end
@Manjuu⠀(Juju)
This is why you can't keep
taking her money, Danny.
She'll never leave at this rate!
@Treat
What am I supposed to do...?
Set Move Route - Event 39 (wait)
Set Move Route - move right
Set Move Route - end
@Manjuu⠀(Juju)
Starve and die already!
The longer you stick around,
the more we all HATE you!!
Set Move Route - Event 39 (wait)
Set Move Route - move up
Set Move Route - move right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Manjuu⠀(Juju)
C'mon, Danny.
Let's go inside and lock the door
until she leaves!
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Dango⠀(Danny)
....
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - wait 15 frames
Set Move Route - end
Control Self Switch - Self Switch B = true
Set Move Route - Event 39 (wait)
Set Move Route - move right
Set Move Route - turn up
Set Move Route - wait 10 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Condition Switch 0173 [badend1START] = ON
@Treat
....
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move left x2
Set Move Route - end
@Treat
I'll just have to forage.
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move left x4
Set Move Route - turn up
Set Move Route - end
@Treat
In the wilderness...
The area Mom said to avoid.
Condition Switch 0172 [timer] = OFF
Common Event - Common Event 011 (altend notif)
Self Switch - Self Switch D is ON
Self Switch - Self Switch B is ON
Condition Switch 0172 [timer] = OFF
Condition Switch 0172 [timer] = OFF
Condition Switch 0172 [timer] = OFF
Transfer Player - Map 'frosting1' (23) ( - frosting1), (36, 16) Direction: down
Play SE - Open4; Volume 80 Pitch 100
Fadein Screen - 30 frames
Set Move Route - This event (wait)
Set Move Route - move up x3
Set Move Route - move upper left
Set Move Route - move up
Set Move Route - wait 30 frames
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move right x3
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - end
Change Items - Item 2 (Curry Roux) + 1
Change Items - Item 4 (Onions) + 1
Change Items - Item 6 (Carrots) + 1
Change Items - Item 5 (Potatoes) + 1
@Mochi
Alright! Got the roux, and the veggies,
and most importantly the carrots...
@Mochi
But, hmm... looks like I'm out of rice.
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
@Treat
Hey, Mochi... you don't have to do this.
We can just forget about the curry...
Set Move Route - This event (wait)
Set Move Route - move left x2
Set Move Route - move down
Set Move Route - end
@Mochi
Are you kidding? No way!
We'll just have to run to the store.
@Treat
Why would you buy me food...?
@Mochi
Because I wanna feed you, silly!
I owe you one. And I'm going to need to
buy rice either way, so don't feel bad!
@Treat
...You're persistent.
@Mochi
That's right! I said I'd make you curry,
so I'm definitely going to make you some
sweet, delicious curry! Let's go!!
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting1' (23) ( - frosting1), (36, 16) Direction: down
Control Self Switch - Self Switch A = true
Change Player Followers - make visible
Play BGM - frosting; Volume 100 Pitch 100
Fadein Screen - 30 frames
Play SE - Open4; Volume 80 Pitch 100
Self Switch - Self Switch A is ON
@Mochi
I already got what we needed!
Or were you looking for a snack?
@Treat
No... I just wanted to look inside.
@Mochi
You're funny, Treat!
Look as much as you want.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
there's all sorts of things inside.
carrots, milk, juice...
@Mochi
This is where I sleep!
You can lay on it if you want.
It's really comfy!!
@Treat
It's smaller than mine...
@Mochi
Our beds match us!!
That's kind of cute!
@Treat
...Sure.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
too small for me...
@Mochi
I'm sorry I ended up being out of rice...
I feel so silly for offering to make
a meal I didn't have all the stuff for!
@Treat
...It's okay.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
she stores a lot of food...
@Pitaya
Watch out, little one!
You're being hunted by a wolf!
@Mochi
Um, actually you're mistaken...
I'm the one following her,
not the other way around.
@Pitaya
Then you're... the legendary
Killer Rabbit? The one who hunts
instead of being hunted?!
@Mochi
N-no, that's not right either!
@Treat
We're hunting... curry.
@Pitaya
I see... so you were the legendary
Curry Hunters all along...
It's an honor to meet you.
@Mochi
This conversation has gone totally
out of control! I'm super lost!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Pitaya
What's a Curry anyway?
Is it a sacred beast?
@Mochi
How do you not know what curry is?!
It's super delicious!!
@Treat
I've never seen it before either.
@Pitaya
Is that so... then may your
legendary skills lead you to
your prey. I wish you the
best of luck on your quest.
@Mochi
Juju was right.
You're really weird.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Pitaya
I, the legendary ninja Pitaya...
will keep training, so that I may
one day join you on your legendary
Curry Hunting adventures.
Transfer Player - Map 'frosting1' (23) ( - frosting1), (36, 30) Direction: down
Play SE - Open4; Volume 80 Pitch 100
@self talk
looks like all his outfits are homemade.
@self talk
lots of imported foods.
@Lemonne
Hello. Mochi, wasn't it?
I didn't expect you to visit.
@Mochi
I didn't expect to visit you either!
I was just following Treat.
@Treat
...I wondered what the person
living here was like.
@Lemonne
Oh! Well... I'm Lemonne.
I don't know how I should feel about
a wolf barging into my home, but...
It's nice to meet you anyway.
@Treat
...I'm sorry for barging in.
@Mochi
We're on a mission to make curry!
I think Treat was just looking for
ingredients. Weren't you, Treat?
@Treat
Sure...
@Lemonne
Hmm, I see. Make yourselves at home.
I don't think I have anything I could
give you for your curry, though.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Treat
...You're not going to get scared and
tell me to leave?
@Lemonne
Hm? Well... you've lived around
here for a couple months now without
eating any of us. I don't see any reason
I should be too afraid.
@Mochi
Right? Treat isn't scary at all!
I keep forgetting she's a wolf!
@Treat
....
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Lemonne
The next time you stop by, I think
I'll make you some tea...
Oh, I need to buy some first.
Transfer Player - Map 'frosting1' (23) ( - frosting1), (36, 23) Direction: down
Play SE - Open4; Volume 80 Pitch 100
@self talk
it's full of pudding.
@self talk
lots of fashionable clothing.
@Dango⠀(Danny)
....
Loop - Loop
Shop Processing - (purchase only)
Shop Processing - Item 1 (Cup Noodles) : 1
Condition IF Switch 0019 [dressed] is OFF
@Treat
I forgot my wallet...
@Dango⠀(Danny)
Just take the noodles
and don't come back.
@Treat
Okay... sorry...
Change Items - Item 1 (Cup Noodles) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Cup Noodles.
Break Loop - Break Loop
Condition end condition
Condition IF Party has item 1 (Cup Noodles)
@Dango⠀(Danny)
Just take it and get outta here.
@Treat
Sorry...
Break Loop - Break Loop
Condition Else
@self talk
no other choice...
Condition end condition
Repeat Above - Repeat Above
Item - Item 1 (Cup Noodles) is in Inventory
@Dango⠀(Danny)
I don't have anything else for you.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Dango⠀(Danny)
You keep coming back here.
Why?
Condition IF Switch 0019 [dressed] is ON
@Treat
I don't know where else to get food.
Condition Else
@Treat
I don't know where else to get food.
Condition end condition
@Dango⠀(Danny)
...I can't feel sorry for a wolf.
You should leave Frosting
before someone gets hurt.
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
Condition IF Switch 0019 [dressed] is ON
@Treat
....
Condition Else
@Treat
....
Condition end condition
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
i should go...
Actor - Actor 2 (Mochi) is in the Party
Set Event Location - This event to (6, 10) direction up
Fadein Screen - 30 frames
Set Move Route - Player
Set Move Route - move up x3
Set Move Route - turn down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move up x3
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - wait 40 frames
Set Move Route - move left x3
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Dango⠀(Danny)
Mochi? What are you doing
bringing that wolf in here?
@Mochi
Shopping, of course!
I'm out of rice. Could I buy some?
@Dango⠀(Danny)
...It's not going to the wolf, is it?
@Mochi
Her name is Treat, and she saved me
from a fox today!
I'm making curry to repay her kindness.
@Dango⠀(Danny)
You can't. When you feed wolves,
they just stick around even longer.
You don't want to live in a town
full of wolves, do you?
@Mochi
No, but this one's nice!
Even though she looks so super hungry,
she never once tried to eat me up!
@Treat
....
@Dango⠀(Danny)
...You still shouldn't feed wolves.
But, your cousin would get mad at me
if I denied you service.
Here's the rice, kiddo.
Change Items - Item 3 (Rice) + 1
@Mochi
Thanks, Danny!
I'll tell Juju you did me a solid, 'kay?
Set Move Route - This event (wait)
Set Move Route - move right x3
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player
Set Move Route - move down x4
Set Move Route - end
Set Move Route - This event
Set Move Route - move down x3
Set Move Route - end
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting1' (23) ( - frosting1), (26, 27) Direction: down
Play BGM - frosting; Volume 100 Pitch 100
Change Player Followers - make visible
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Dango⠀(Danny)
Treat, wasn't it?
...Be good to Mochi, alright?
@Treat
...Yeah.
Actor - Actor 2 (Mochi) is in the Party
@Eleni
Ooh, I was waiting for you!
I knew even wolves have to go
shopping sometimes!!
@Treat
...Why were you waiting for me?
@Eleni
Isn't it obvious?
I think wolves are...
INCREDIBLY COOL!!
@Mochi
It looks like you have a fan, Treat!
@Eleni
My name's Eleni! I love love LOVE
wolves and monsters and all kinds
of scary creatures!!
@Treat
Scary...?
@Eleni
Yeah! You're so menacing!!
Living next to a village of bunnies?
You're just waiting for the best
moment to strike, right?
@Mochi
Um... I don't think Treat is like that!
@Eleni
What are you talking about?
Wolves are totally cunning,
they're on a whole other level
compared to foxes!
@Treat
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Eleni
I know that as a bunny I shouldn't
be cheering a wolf on and all, but I
really wanna see the moment you
turn on everyone! How dramatic!!
@Mochi
That kind of thing is fine in books
and stuff, but this is real life!
You should be more careful what you
get excited over, Eleni...
@Eleni
So... I should root against her
after all?
@Mochi
No, Treat isn't like other wolves!
You're just supporting her for the
wrong reasons!!
@Eleni
Real life is too confusing!
I wanna live in someone's dramatic
narrative instead.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Eleni
Would you be a fictional character
if you had the choice? I would!!
Stories aren't as messy as reality.
Fadeout BGM - 1 seconds
Transfer Player - Map 'frosting1' (23) ( - frosting1), (26, 27) Direction: down
Play BGM - frosting; Volume 100 Pitch 100
@self talk
a small wastebasket.
@self talk
snacks.
@self talk
snacks.
@self talk
snacks.
@self talk
snacks.
@self talk
this food is too expensive...
@self talk
this food is too expensive...
@self talk
this food is too expensive...
@self talk
this food is too expensive...
@self talk
various household items.
@self talk
various household items.
@self talk
various household items.
@self talk
various household items.
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Wait - 60 frames
@self talk
two months later...
Condition Switch 0001 [movedin] = ON
Condition Switch 0002 [needramen] = ON
Condition Switch 0019 [dressed] = OFF
Change Actor Graphic - Actor 1 (Treat) Character char (0) Face face2 (0)
Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (3, 8) Direction: down
Play BGM - lonely wolf; Volume 100 Pitch 100
Fadein Screen - 30 frames
Wait - 60 frames
@self talk
...hungry.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0001 [movedin] is ON
Fadeout BGM - 1 seconds
Play SE - Open1; Volume 80 Pitch 100
Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (7, 10) Direction: up
Play BGM - lonely wolf; Volume 100 Pitch 100
Item - Item 1 (Cup Noodles) is in Inventory
Fadeout BGM - 1 seconds
Play SE - Open1; Volume 80 Pitch 100
Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (7, 10) Direction: up
Play BGM - lonely wolf; Volume 100 Pitch 100
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - turn right
Set Move Route - end
Condition IF Switch 0019 [dressed] is ON
@Treat
Just need to boil some water now...
Condition Else
@Treat
Just need to boil some water now...
Condition end condition
Actor - Actor 2 (Mochi) is in the Party
@self talk
gotta find the fox...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0003 [needroux] is ON
Fadeout BGM - 1 seconds
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (7, 10) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Play BGM - lonely wolf; Volume 100 Pitch 100
Fadein Screen - 30 frames
@self talk
...shouldn't go back that way.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0001 [movedin] is ON
Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left
Actor - Actor 2 (Mochi) is in the Party
@self talk
the fox couldn't have gone far...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0003 [needroux] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@self talk
firewood.
@self talk
it says "vacant"
Switch - Switch 0001 [movedin] is ON
@self talk
"vacant"...
i should probably take this sign down.
i'll do it later.
Actor - Actor 2 (Mochi) is in the Party
@Mochi
"Vacant"?
Don't you live here?
Condition IF Switch 0019 [dressed] is OFF
@Treat
I keep forgetting to take it down...
Condition Else
@Treat
I keep forgetting to take it down...
Condition end condition
@Mochi
Oh! Do you want my help?
Condition IF Switch 0019 [dressed] is OFF
@Treat
Don't worry about it.
I'll take care of it later.
Condition Else
@Treat
Don't worry about it.
I'll take care of it later.
Condition end condition
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"vacant"
Condition IF Actor 2 (Mochi): is in the party
@Mochi
H-hey!! That's dangerous!!!!
Set Move Route - Player (wait)
Set Move Route - move left x4
Set Move Route - turn 180 degrees
Set Move Route - end
Condition IF Switch 0019 [dressed] is OFF
@Treat
Sorry.
Condition Else
@Treat
Sorry.
Condition end condition
@Mochi
It's okay... just don't scare me
like that again, okay?
Condition IF Switch 0019 [dressed] is OFF
@Treat
I didn't mean to scare you...
Condition Else
@Treat
I didn't mean to scare you...
Condition end condition
@Mochi
No, it's okay.
I'm just glad you didn't fall!
Control Self Switch - Self Switch A = true
Condition Else
@self talk
i'd probably die if i fell from here...
Condition end condition
Self Switch - Self Switch A is ON
@Mochi
Stooop!!
Set Move Route - Player (wait)
Set Move Route - move left x4
Set Move Route - turn 180 degrees
Set Move Route - end
@Mochi
You're making me waaayyy
too nervous, Treat!
Condition IF Switch 0019 [dressed] is OFF
@Treat
Are you afraid of heights?
Condition Else
@Treat
Are you afraid of heights?
Condition end condition
@Mochi
Well... I'm scared of cliffs!
And people falling off them!
And dying!!
Condition IF Switch 0019 [dressed] is OFF
@Treat
...Yeah. Makes sense to be scared
of all those things.
Condition Else
@Treat
...Yeah. Makes sense to be scared
of all those things.
Condition end condition
@Mochi
Not everyone can be fearless like you!!
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Mochi
Noooo!!!!
Set Move Route - Player (wait)
Set Move Route - move left x4
Set Move Route - turn 180 degrees
Set Move Route - end
@Mochi
You're just doing this to make fun of me
now, aren't you?
Set Move Route - Player
Set Move Route - move right x3
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - turn left
Set Move Route - wait 60 frames
Set Move Route - turn down
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - end
@Treat
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Actor - Actor 2 (Mochi) is in the Party
Set Move Route - This event (wait)
Set Move Route - move away from player
Set Move Route - turn 180 degrees
Set Move Route - end
@Moxie
Wh-?! A wolf?!?!
@Moxie
Tch...! You stole my prey!!
I-I won't forget this!!!
Set Move Route - This event (skip if can't move)
Set Move Route - change speed to 5
Set Move Route - move down x4
Set Move Route - move lower left
Set Move Route - move left x5
Set Move Route - end
Wait - 40 frames
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Change Player Followers - make invisible
Transfer Player - Map 'cabin1' (29) ( - cabin1), (8, 9) Direction: left
Set Event Location - This event to (6, 9) direction right
Scroll Map - down 3 tiles, speed 4
Fadein Screen - 30 frames
Play BGM - frosting; Volume 100 Pitch 100
@Mochi
You... you really scared her off!
Thanks, Treat!!
@Treat
Sure... no problem.
@Mochi
Um...! I'd like to repay you somehow!
Is there anything I can do?
@Treat
...No, that's okay. I didn't do anything
worth being repaid for.
@Mochi
But you totally helped me out!
I'm not gonna leave until I can do
something for you in return!!
@Treat
....
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Condition Switch 0003 [needroux] = ON
Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (8, 9) Direction: left
Play BGM - mochi; Volume 100 Pitch 100
Fadein Screen - 30 frames
Switch - Switch 0003 [needroux] is ON
@self talk
"Annie May Hot Springs:
Currently closed for renovations.
We apologize for the inconvenience."
@self talk
"Annie May Hot Springs:
Currently closed for renovations.
We apologize for the inconvenience."
@self talk
there's no nameplate.
Switch - Switch 0001 [movedin] is ON
@self talk
empty...
@self talk
...shouldn't go back that way.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0001 [movedin] is ON
Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left
Actor - Actor 2 (Mochi) is in the Party
@self talk
the fox couldn't have gone far...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0003 [needroux] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@self talk
...shouldn't go back that way.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0001 [movedin] is ON
Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left
Actor - Actor 2 (Mochi) is in the Party
@self talk
the fox couldn't have gone far...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0003 [needroux] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@self talk
...shouldn't go back that way.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0001 [movedin] is ON
Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left
Actor - Actor 2 (Mochi) is in the Party
@self talk
the fox couldn't have gone far...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0003 [needroux] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@self talk
...shouldn't go back that way.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0001 [movedin] is ON
Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left
Actor - Actor 2 (Mochi) is in the Party
@self talk
the fox couldn't have gone far...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0003 [needroux] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@self talk
...shouldn't go back that way.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0001 [movedin] is ON
Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left
Actor - Actor 2 (Mochi) is in the Party
@self talk
the fox couldn't have gone far...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0003 [needroux] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@self talk
...shouldn't go back that way.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0001 [movedin] is ON
Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left
Actor - Actor 2 (Mochi) is in the Party
@self talk
the fox couldn't have gone far...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0003 [needroux] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@self talk
...shouldn't go back that way.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0001 [movedin] is ON
Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left
Actor - Actor 2 (Mochi) is in the Party
@self talk
the fox couldn't have gone far...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0003 [needroux] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0173 [badend1START] is ON
Switch - Switch 0174 [meetTIMBER] is ON
Fadein Screen - 30 frames
Play BGM - mochi; Volume 100 Pitch 100
@Mochi
WAAAAHHH!!!
STOP CHASING MEEEE!!!!!
Set Move Route - Event 19
Set Move Route - move right x10
Set Move Route - move upper right
Set Move Route - move up
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move right x8
Set Move Route - move upper right
Set Move Route - move up
Set Move Route - end
Play SE - Open1; Volume 80 Pitch 100
Control Self Switch - Self Switch A = true
@Moxie
Tch...!
Don't think you're safe in there!
@Moxie
I'll just wait for you to come out!
Then I'll get to feast on a cute girl!!
Set Move Route - Event 19 (wait)
Set Move Route - change speed to 4
Set Move Route - move down
Set Move Route - end
@Moxie
I mean... a cute rabbit!
Set Move Route - Event 19 (wait)
Set Move Route - change speed to 5
Set Move Route - move down
Set Move Route - end
Set Move Route - Event 19 (repeat)
Set Move Route - move left x2
Set Move Route - move right x3
Set Move Route - move left
Set Move Route - end
@Moxie
I mean, cute has nothing to do with it!!
I'm gonna feast on you, cuz that's
what foxes are s'posed to do!!!!
Set Move Route - Event 19 (repeat)
Set Move Route - move left
Set Move Route - end
Wait - 60 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (8, 11) Direction:
Self Switch - Self Switch A is ON
Switch - Switch 0173 [badend1START] is ON
Switch - Switch 0174 [meetTIMBER] is ON
@self talk
wear something warm?
Player choice:
Condition When yes
Fadeout Screen - 30 frames
Condition Switch 0019 [dressed] = ON
Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)
Change Gold - + 8
Fadeout BGM - 1 seconds
Transfer Player - Map 'cabin1' (29) ( - cabin1), (15, 8) Direction:
Play BGM - frosting; Volume 100 Pitch 100
Play SE - Open4; Volume 80 Pitch 100
Fadein Screen - 30 frames
Condition When no
Fadeout BGM - 1 seconds
Transfer Player - Map 'cabin1' (29) ( - cabin1), (15, 8) Direction:
Play SE - Open4; Volume 80 Pitch 100
Play BGM - frosting; Volume 100 Pitch 100
End Show Choices - end choices
Switch - Switch 0019 [dressed] is ON
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin1' (29) ( - cabin1), (15, 7) Direction:
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Play SE - Open4; Volume 80 Pitch 100
Fadein Screen - 30 frames
Play BGM - frosting; Volume 100 Pitch 100
Switch - Switch 0170 [ACTIVATEBADEND] is ON
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin1' (29) ( - cabin1), (15, 7) Direction:
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Play SE - Open4; Volume 80 Pitch 100
Fadein Screen - 30 frames
Play BGM - frosting; Volume 100 Pitch 100
@self talk
not very comfortable...
@self talk
same old painting.
Actor - Actor 2 (Mochi) is in the Party
@Mochi
Oh, a painting!
Are you an artist?
@Treat
It was here when I moved in...
@self talk
thanks for keeping me warm.
Actor - Actor 2 (Mochi) is in the Party
@Mochi
If you lit your fireplace it'd be so much
warmer in here, don't you think?
@self talk
it snowed again last night...
Actor - Actor 2 (Mochi) is in the Party
@Mochi
It's so snowy! I love it!!
@self talk
i wonder if trees can feel the cold...
Actor - Actor 2 (Mochi) is in the Party
@Mochi
Is there something out there?
...Oh, it's just snow.
@self talk
empty...
Actor - Actor 2 (Mochi) is in the Party
@Mochi
We really gotta get you some food.
You're gonna wither away, Treat!
@self talk
at least i have clean water.
Item - Item 1 (Cup Noodles) is in Inventory
Change Items - Item 1 (Cup Noodles) - 8
Condition Switch 0002 [needramen] = OFF
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Wait - 60 frames
Condition Switch 0019 [dressed] = OFF
Change Actor Graphic - Actor 1 (Treat) Character char (0) Face face2 (0)
Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (7, 6) Direction: down
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
Condition IF Switch 0002 [needramen] is ON
Temporarily Erase Event - Erase Event
Condition Else
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
Actor - Actor 2 (Mochi) is in the Party
Condition IF Switch 0003 [needroux] is ON
Set Event Location - This event to (7, 10) direction up
Set Move Route - This event (wait)
Set Move Route - change graphic to char index 2
Set Move Route - end
Play SE - Open1; Volume 80 Pitch 100
Set Move Route - This event (wait)
Set Move Route - move up x2
Set Move Route - move upper right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - wait 20 frames
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
@Mochi
Your cabin is so cute!
I like your chair!
@Treat
....
Set Move Route - This event (wait)
Set Move Route - move left x2
Set Move Route - move upper left
Set Move Route - move up x2
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
@Mochi
There's no fire!
Aren't you cold?
@Treat
Not really...
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - move lower right x3
Set Move Route - end
@Mochi
Are you sure? You look so skinny!
You can't keep warm with no body fat!
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - move upper right x2
Set Move Route - move right x2
Set Move Route - move upper right
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - turn right
Set Move Route - end
@Mochi
There's no food in here!!
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
...Yeah.
Set Move Route - This event (wait)
Set Move Route - move lower left
Set Move Route - end
@Mochi
Treat!! I know what I can do for you!
Set Move Route - This event (wait)
Set Move Route - move left x2
Set Move Route - move lower left
Set Move Route - move left
Set Move Route - end
@Mochi
I'm gonna make you a nice dinner.
Do you like curry?
@Treat
I've never had it before...
@Mochi
You gotta try it!! It's my favorite!
That's why I want to make it for you...
Plus you'll have leftovers to eat later!
@Treat
You really don't have to...
@Mochi
I want to! So just let me
do this one thing. Okay?
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - move lower left
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
I've got all the ingredients at my house.
Let's go together!
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Control Self Switch - Self Switch B = true
Change Player Followers - make visible
Condition Switch 0019 [dressed] = ON
Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)
Transfer Player - Map 'cabin1' (29) ( - cabin1), (15, 7) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Play BGM - frosting; Volume 100 Pitch 100
Fadein Screen - 30 frames
Play SE - Open4; Volume 80 Pitch 100
Condition Else
Temporarily Erase Event - Erase Event
Condition end condition
Self Switch - Self Switch B is ON
Switch - Switch 0006 [questdone] is ON
Show Picture - 1 (fireplace) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Mochi
I didn't know how you felt at all...
I hope this curry makes up for
everything. I'm really sorry.
How did you end up living here?
I never got to ask you before...
@Treat
I ran away from my pack. It's not
that I was trying to leave for good...
but then an avalanche blocked the
way home.
@Mochi
Why'd you run away...?
@Treat
I was selfish... there were rules
I just couldn't follow, so I...
It doesn't matter.
I've been stuck... I didn't know
what to do, so I moved in here...
If the real owner ever shows up,
I'll probably be kicked out.
If wolves really ARE bad... trying
to be good won't change that fact.
And if we... if I really AM bad...
then I deserve all this.
I just... want to be good...
@Mochi
....
Fadeout Screen - 30 frames
Show Picture - 1 (mochi) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Mochi
If it's worth anything...
I think you're good.
I think... that everyone deserves
a warm meal with a friend.
Whether they're a wolf or a bunny
or a fox or... or whatever!
I'll get the curry ready, and we can
finally eat it together. You'll feel
a lot better after that, I promise!
Fadeout Screen - 30 frames
Show Picture - 1 (curry) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@self talk
Fadeout Screen - 30 frames
Show Picture - 1 (goodbye) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Mochi
I'll be back again tomorrow, okay?
I want to make another batch of curry
to share with all the foxes!
I think they'd like that.
@Treat
You really want to do that for them?
@Mochi
Yeah! You convinced me...
everyone should be given a chance,
no matter what they are.
@Mochi
Plus, if we start being nice, and give
them good food... maybe they won't
chase us around anymore!
Maybe... we can all be friends!
@Treat
...Yeah.
I hope so.
@Mochi
I hope so, too.
See you tomorrow!
Fadeout Screen - 30 frames
Show Picture - 1 (end) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Wait - 120 frames
Tint Picture - 1 to tone (-50.000000, -50.000000, -50.000000, 100.000000) in 60 frames (wait)
@self talk
\|TO BE CONTINUED...
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Condition Switch 0161 [unblock1] = OFF
Condition Switch 0162 [unblock2] = OFF
Condition Switch 0163 [unblock3] = OFF
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Transfer Player - Map 'part2' (34) ( - part2), (7, 7) Direction:
Switch - Switch 0061 [misc1] is ON
Fadein Screen - 30 frames
Wait - 60 frames
@Treat
...I'm still hungry...
Play BGM - mochi; Volume 100 Pitch 100
Play SE - Open1; Volume 80 Pitch 100
Set Event Location - Event 9 to (7, 10) direction up
Set Move Route - Event 9 (wait)
Set Move Route - change graphic to char index 2
Set Move Route - move up x2
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn down
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - end
@Mochi
S-save meeee!!!
Set Move Route - Event 9 (wait)
Set Move Route - move upper left
Set Move Route - move up x2
Set Move Route - move upper right
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Mochi
A-ah!! Wolf!!!!
Set Move Route - Event 9 (wait)
Set Move Route - move lower right
Set Move Route - move down
Set Move Route - move lower left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 9 (wait)
Set Move Route - move down
Set Move Route - move left
Set Move Route - move right x2
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
@Mochi
I-I'm surrounded!
I can't escape!!
@Treat
...?
@Mochi
I'm sorry for barging in!
Please don't eat me!!
@Treat
...Okay.
@Mochi
H-huh...? Really?
You won't eat me?
@Treat
I won't.
@Mochi
O-oh! Thank goodness...
@Mochi
U-um...! A fox was chasing me! I was
worried I couldn't make it back home,
and your door was unlocked, so...!
@Treat
...It's okay.
@Mochi
Th-thank you for understanding...!
And thank you for not eating me!!
Set Move Route - Event 9 (wait)
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
@Mochi
I knew a wolf lived around here, but I
didn't expect to meet you like this!
@Treat
Do you... want to go home?
@Mochi
Huh? You mean...
You'd scare the fox off for me?
@Treat
Sure. If you want.
Set Move Route - Event 9 (wait)
Set Move Route - move up
Set Move Route - end
@Mochi
Wow...! Even though you're a wolf,
you're so super nice! Thank you!
@Mochi
My name's Mochi.
What's yours?
@Treat
...Treat.
@Mochi
Alright, Treat!
Please help me get back home!
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Change Party Member - + Actor 2 (Mochi)
Transfer Player - Map 'cabin1' (29) ( - cabin1), (15, 7) Direction: down
Play SE - Open4; Volume 80 Pitch 100
Fadein Screen - 30 frames
Play BGM - clever fox; Volume 100 Pitch 100
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
@Mochi
I-I wonder where that fox is hiding...
@Treat
....
Condition Switch 0061 [misc1] = OFF
Switch - Switch 0173 [badend1START] is ON
Switch - Switch 0174 [meetTIMBER] is ON
Fadein Screen - 30 frames
Set Event Location - Event 9 to (7, 10) direction up
Set Move Route - Event 9 (wait)
Set Move Route - change graphic to char index 2
Set Move Route - move up x2
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn down
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - end
@Mochi
S-save meeee!!!
Fadeout BGM - 2 seconds
Set Move Route - Event 9 (wait)
Set Move Route - change speed to 4
Set Move Route - move up
Set Move Route - end
@Mochi
...Oh!
No one's home....
Set Move Route - Event 9 (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
Sorry for intruding...!
I just needed a place to hide....
Set Move Route - Event 9 (wait)
Set Move Route - move left x2
Set Move Route - turn down
Set Move Route - end
@Mochi
Juju was right...
Foxes really ARE scary!
Set Move Route - Event 9 (wait)
Set Move Route - move up
Set Move Route - end
@Mochi
I don't know if I have what it takes
to live out here on my own if I'm gonna get
chased around whenever I go for a walk!
Set Move Route - Event 9 (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
And now I'm trapped in a stranger's house...!
Oh nooo.....
Show Picture - 1 (black) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Fadeout Screen - 30 frames
Transfer Player - Map 'bad1-glaze' (174) ( - bad1-glaze), (17, 19) Direction: up
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
there's nothing to cook.
Item - Item 1 (Cup Noodles) is in Inventory
Change Items - Item 1 (Cup Noodles) - 8
Condition Switch 0002 [needramen] = OFF
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Wait - 60 frames
Condition IF Switch 0019 [dressed] is OFF
Change Gold - + 8
Condition end condition
Condition Switch 0019 [dressed] = OFF
Change Actor Graphic - Actor 1 (Treat) Character char (0) Face face2 (0)
Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (7, 6) Direction: down
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
@self talk
just my size.
Actor - Actor 2 (Mochi) is in the Party
@Mochi
Your bed is tall!
Just like you, Treat!!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player (wait)
Set Move Route - turn 90 degrees right or left
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
Control Self Switch - Self Switch B = true
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting1' (23) ( - frosting1), (0, 43) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@Mochi
This is the way to the train station!
You're not taking us off the mountain,
are you?
@Treat
No... sorry. We can go back.
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - turn 180 degrees
Set Move Route - end
@Mochi
You don't have to apologize.
I was just wondering why you started
heading this way.
@Treat
...Do you ever think about going
somewhere far away?
@Mochi
What? I just moved here, silly!
"Far away" is where I came from!
@Treat
Ah... you're right.
Forget I asked.
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mochi
Still thinking about taking the train
to someplace far away?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
...Sorry. I know we're in the middle of
something.
@Mochi
Yeah! We're so close to making
delicious curry!!
@Treat
...Right.
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Mochi
...You DO want to make the curry, right?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
Of course.
@Mochi
Then let's go!!
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
Play SE - Open1; Volume 80 Pitch 100
Transfer Player - Map 'foxyden1-int' (32) ( - foxyden1-int), (11, 11) Direction: up
@self talk
"The Fox(y) Den"
the y was hastily spraypainted on.
Play SE - Open1; Volume 80 Pitch 100
Transfer Player - Map 'foxyden1-int' (32) ( - foxyden1-int), (12, 11) Direction: up
Item - Item 7 (Chicken) is in Inventory
Set Move Route - Player (wait)
Set Move Route - move down x3
Set Move Route - turn up
Set Move Route - end
@Treat
We have everything now...
@Mochi
Oh! That's right!!
Let's head back to your house
so we can start cooking!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Temporarily Erase Event - Erase Event
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting1' (23) ( - frosting1), (0, 43) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@self talk
just bedrooms up there.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Salt
Whaddaya know, Peppah, we's gots
some tasty meats come fer a visit!
@Pepper
Your accent's weirder than usual.
Why are you doing that?
@Salt
Whassamattah, pally? We's just havin'
a good ol' time heah, ain't we?
@Pepper
...Wolf girl. End my misery.
I'm so done listening to her lame jokes
day in and day out. Kill me.
@Treat
Uh...
@Salt
Aww she's just pullin' ya leg.
An' so am I! *ahem* 'Tis a pleasure to
make your acquaintance, madams.
@Pepper
UGH, Salt, why can't you act normal
in front of strangers? You're making a
horrible first impression!!
@Mochi
I don't understand any of this...
I wanna go home!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Salt
Yanno, I've always seen ya around,
Wolfie, all trudgin' through the snow
on ya lonesome. Glad to see ya
made a li'l friend!
@Pepper
Friend? Don't be stupid.
That's her dinner.
@Pepper
So you caught a rabbit.
Come to rub it in our faces?
@Salt
Yeesh, couldja be any more hostile?
Ya really think she'll share her scraps
if ya come at her with THAT attitude?
@Mochi
Treat...! I don't like this!
Foxes are scary!!
@Treat
...We're only here to buy meat for
the curry we're making together.
@Pepper
Hah, saving the rabbit for another day?
Must be nice having so much to eat.
Don't you know how hungry we are?
@Salt
Aww Pepper, don't mislead 'em.
We've got plenty to eat, ya just
always crave li'l rabbit meats.
@Pepper
Why do you think I agreed to move
here with you?! This place was BUILT
on the principle that living next to a
town of rabbits guarantees great meals.
@Treat
Ah... in other words, you're all lazy.
@Salt
Ahahaha, spot on! Spot on!!
I like ya, Wolfie.
@Mochi
What are you doing, Treat?!
Don't make friends with them!!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Pepper
We aren't LAZY... we just prefer to cheat
the system rather than waste any effort
working hard.
@Salt
Looks like ya struck a nerve, Wolfie.
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
@Moxie
Welcome to--!
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - move down
Set Move Route - end
@Moxie
WAIT, I KNOW YOU!!
@Mochi
Aaahhh!
It's the fox that chased me!
I was hoping we wouldn't run into her...
@Moxie
Heh...! So you're bringing back
what's rightfully mine, huh?
'Bout time.
@Treat
We're making curry.
Mochi says you sell meat here.
@Mochi
W-well I don't know if they do,
I just... I figured....
@Moxie
...You wanna buy meat HERE?
What's wrong with you?
Just eat the rabbit.
@Treat
I wouldn't know how to make curry
on my own. I need her help.
@Mochi
Even though we bonded so much,
you're still giving a practical answer
like that?! I'm hurt!!
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Well... you could buy chicken at our
little convenience store over there...
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Scroll Map - right 4 tiles, speed 4
@Moxie
Can't believe you'd rather buy our
chicken than gobble up the fresh meat
right behind you...but, whatevs.
Scroll Map - left 4 tiles, speed 4
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
I didn't know you had a store.
I would've come in sooner.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Mochi
Huh...? You've really never come in here
before? I thought for sure you'd be
chummy with these guys, considering
you're all predators...
@Moxie
No way, wolves and foxes are NOT
all buddy-buddy just because we have
similar tastes. How stupid.
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
The only reason I'm not afraid of her
right now is because I've got backup!
This is OUR turf!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
Eep...! Treat, let's hurry up and buy
what we need so we can get out of here!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Control Self Switch - Self Switch A = true
Exit Event Processing - Exit Event Processing
Self Switch - Self Switch A is ON
@Moxie
So are you gonna have rabbit curry
one of these days? You better share.
@Treat
With who?
@Moxie
Your new best friend, Moxie!
C'mon, doesn't rabbit curry sound
soooo incredibly tasty?
You have to admit it does.
@Mochi
It sounds like the worst thing ever!!
@Moxie
We're not talking to you, Dindins.
@Treat
Dindins...?
@Moxie
Yeah, it's the new nickname I just
came up with. Short for Dinner!
@Mochi
I HATE THIS!!!!
Set Move Route - This event (wait)
Set Move Route - turn toward player
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Moxie
You're thinking about it, aren't you?
How Dindins would taste?
Haha, you don't have to be shy!
Item - Item 7 (Chicken) is in Inventory
@Moxie
You're really making curry for her,
aren't you?! Where's mine?!
@Mochi
Meanie foxes don't get any!!
Tell her, Treat!
@Treat
Um... meanie foxes don't get any.
You shouldn't have chased her before.
@Moxie
I'm just following my instincts.
Who wouldn't wanna eat a cute girl?
Uh, bunny.
@Mochi
This is why I'm not making
any curry for you!!
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Moxie
If you're not gonna feed me,
then why are you still here?
You're starting to piss me off.
@Treat
Please let us buy some meat.
@Chai
Yeah, 'aight.
Loop - Loop
Shop Processing - (purchase only)
Shop Processing - Item 7 (Chicken) : 7
Condition IF Gold >= 7
@Mochi
What's wrong?
You don't wanna buy the chicken?
@Treat
Ah, sorry... It'd be weird to make you
buy it, huh?
Condition Else
Condition IF Party has item 7 (Chicken)
Break Loop - Break Loop
Condition Else
@Treat
I can't pay for it...
@Mochi
Oh, I'll just buy it for you, then!
@Treat
Sorry... thanks...
@Chai
A rabbit coming in here and
buying meat... friggin' weird.
@Mochi
I know it's weird!
Don't make fun of me!!
Change Items - Item 7 (Chicken) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Chicken!
Break Loop - Break Loop
Condition end condition
Condition end condition
Repeat Above - Repeat Above
@Chai
Well... there ya go.
@Treat
Chicken...!
@Mochi
Thank goodness!
Now we can leave!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Chai
You gonna eat that?
Fadeout BGM - 1 seconds
Transfer Player - Map 'foxyden1' (31) ( - foxyden1), (10, 9) Direction: down
Play SE - Open4; Volume 80 Pitch 100
Play BGM - frosting; Volume 100 Pitch 100
Fadeout BGM - 1 seconds
Transfer Player - Map 'foxyden1' (31) ( - foxyden1), (11, 9) Direction: down
Play SE - Open4; Volume 80 Pitch 100
Play BGM - frosting; Volume 100 Pitch 100
@self talk
just trash.
@self talk
the loneliest plant in the room.
@self talk
a portrait of a fox.
she's probably someone important.
@self talk
looks just like mine...
@self talk
it's all junk food...
@self talk
it's all junk food...
@self talk
it's all junk food...
@self talk
it's all junk food...
@self talk
energy drinks.
@self talk
...the food here is a little overpriced.
@self talk
...the food here is a little overpriced.
@self talk
...the food here is a little overpriced.
@Nutmeg
You can't pass without authorization!
Actor - Actor 2 (Mochi) is in the Party
@Nutmeg
No one is allowed past this gate without
authorization!
@Mochi
Did you wanna go into town, Treat?
@Treat
...I don't have a passport.
@Nutmeg
And you won't be getting one!
It's my job to keep dangerous animals
away from population centers.
@Mochi
She's not dangerous, she's nice!
She saved me from a fox!
@Nutmeg
...Did she really?
@Mochi
Yeah! And to repay her, I'm making curry!
We're going to have a nice meal together.
@Nutmeg
A meal, you say...?
How can you be sure you aren't
the main course?
You ARE a rabbit after all.
@Treat
We're having curry.
I don't eat rabbits.
@Mochi
I'm getting really hungry
thinking about that curry.
Let's go, Treat.
Set Move Route - Player (wait)
Set Move Route - move right x4
Set Move Route - move up
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Nutmeg
You're back... but I still won't
let you through!
@Mochi
You really don't let ANY wolves pass?
Isn't that discrimination?
@Nutmeg
Discrimination? Well, excuse me for
saving lives by working to keep
predators away from their prey!
@Mochi
...Don't owls eat rabbits too?
I think you're being hypocritical.
@Nutmeg
Just what are you accusing me of?
I'm always at this gate, preserving the
natural order. Like a good citizen!
@Mochi
And you haven't eaten any rabbits
the whole time you've worked here...
Right?
@Nutmeg
I'm only interested in doing my job.
Delivering mail, and keeping wolves
up on this mountain!
@Mochi
Don't you think there could be wolves
that are like that, too?
I only met her today, but I don't
think Treat wants to hurt anyone.
Set Move Route - This event (wait)
Set Move Route - turn away from player
Set Move Route - end
@Nutmeg
....
You still can't pass.
Please leave.
Set Move Route - Player (wait)
Set Move Route - move right x4
Set Move Route - move up
Set Move Route - turn down
Set Move Route - end
@Treat
You stood up for me... thanks.
@Mochi
Oh, that was nothing!
I was just being honest.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Nutmeg
...Maybe I'll make an exception and
allow you to apply for a passport.
Come back another day.
@Treat
...Thank you.
Actor - Actor 2 (Mochi) is in the Party
Set Move Route - Player
Set Move Route - move left x5
Set Move Route - move up
Set Move Route - move left x3
Set Move Route - turn up
Set Move Route - end
Scroll Map - up 3 tiles, speed 3
@Mochi
Wow, look! You can see the whole town!
@Treat
Have you ever been there?
@Mochi
No, I've heard it's full of cats and
magic users. I can't go to a place
like that all by myself!
@Treat
...Do witches eat rabbits, too?
@Mochi
Oh no, I didn't even think about that!
What if bunny parts are the main
ingredient in their potions? Eek!!
@Treat
Humans are scared of wolves...
And so are cats...
I wouldn't want to go either.
@Mochi
Oh... yeah, for both of us it's probably
safest to stay with our own kind, huh?
@Mochi
But when I think about what could be
down there, I feel a little jealous!
Frosting doesn't have as much to offer.
@Mochi
But a big town like that, they must have
so much to do! Bustling marketplaces,
food stands, pastry shops... maybe a
candy store or two...
Scroll Map - down 3 tiles, speed 4
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
...You just want something to eat.
@Mochi
Oops, how could you tell?
Let's hurry up with that curry!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting1' (23) ( - frosting1), (19, 45) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting1' (23) ( - frosting1), (20, 45) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
@self talk
the name of the town is...
too faded to read.
@self talk
the name of the town is...
too faded to read.
@self talk
"Frosting Post Office
and Border Checkpoint"
@self talk
this way leads down the mountain...
i'm not allowed through.
@self talk
this way leads down the mountain...
i'm not allowed through.
@self talk
i need to find food.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'bad1-wilds2' (172) ( - bad1-wilds2), (39, 7) Direction:
Fadeout Screen - 30 frames
Transfer Player - Map 'bad1-wilds2' (172) ( - bad1-wilds2), (39, 7) Direction:
Fadeout Screen - 30 frames
Transfer Player - Map 'bad1-wilds2' (172) ( - bad1-wilds2), (39, 7) Direction:
Switch - Switch 0174 [meetTIMBER] is ON
Fadeout BGS - 3 seconds
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
Play BGM - timber; Volume 100 Pitch 100
@Timber
Ahh...?
Who's this?
Set Move Route - Event 9
Set Move Route - change speed to 5
Set Move Route - move right
Set Move Route - move upper right
Set Move Route - move right x2
Set Move Route - change speed to 4
Set Move Route - move lower right
Set Move Route - end
Set Move Route - Event 8
Set Move Route - change speed to 5
Set Move Route - wait 24 frames
Set Move Route - move lower right
Set Move Route - move right x2
Set Move Route - move upper right
Set Move Route - move right
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - end
Condition IF Variable 0004 [PlayerY] == 7
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - wait 10 frames
Set Move Route - move up
Set Move Route - turn left
Set Move Route - end
Condition end condition
Set Move Route - Event 10 (wait)
Set Move Route - change speed to 5
Set Move Route - move right x5
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - end
@Treat
....
@[Nameless]
*sniff, sniff*
(Hmm...)
Set Move Route - Event 9
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 10
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 8 (wait)
Set Move Route - change speed to 5
Set Move Route - move left x2
Set Move Route - change speed to 4
Set Move Route - move left
Set Move Route - end
@[Nameless]
Ruff!
(She smells like rabbits.)
@Timber
Rabbits, huh...?
Set Move Route - Player
Set Move Route - change speed to 2
Set Move Route - 1 step backward
Set Move Route - end
Set Move Route - Event 9
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 8
Set Move Route - move down
Set Move Route - turn up
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 10
Set Move Route - wait 40 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - change speed to 4
Set Move Route - move right x3
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - end
@Timber
You haven't been livin' in their town,
have you?
@Treat
......
@Timber
Strong silent type, I see.
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - end
@Timber
The name's Timber.
Wolves oughta stick together,
so let's be friends.
@Treat
Timber...
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move left
Set Move Route - end
@Treat
Your pack lives by hunting others.
Am I wrong?
@Timber
"Hunting others"...
And just where are these accusations
coming from?
@Treat
My parents warned me about you.
The dangerous pack that we left
when I was young.
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Timber
Is someone spreadin' rumors?
That's not nice at all.
Set Move Route - Event 10 (wait)
Set Move Route - turn up
Set Move Route - end
@[Nameless]
Bark, bark!
(Wolves who left our pack?
What would they know about our way of life?!)
Set Move Route - Event 9 (wait)
Set Move Route - turn down
Set Move Route - end
@[Nameless]
*growl*...!
(We're SCAVENGERS, not hunters.
There's a huge difference.)
@Treat
Scavengers...?
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Timber
That's right!
Can't say we've ever killed anyone.
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - end
@Timber
Though I guess I can only speak for myself.
Come clean, you guys!
Anyone here ever murder someone?
Set Move Route - Event 8 (wait)
Set Move Route - move up
Set Move Route - turn right
Set Move Route - end
@[Nameless]
Grrrr-ruff!
(How offensive... being treated this way
by another wolf!)
Set Move Route - Event 10 (wait)
Set Move Route - move left
Set Move Route - end
@[Nameless]
Bark, bark!
(Forget her, Timber!
She'd just be another mouth to feed.)
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@Treat
Do you... have food?
Set Move Route - Event 10
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 8
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 9
Set Move Route - turn right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Timber
We've got some meat.
Why?
Set Move Route - Event 9 (wait)
Set Move Route - turn down
Set Move Route - end
@[Nameless]
Arroooooo!!
(Don't offer her anything!
She thinks we're killers!!)
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Treat
There's nothing left for me to eat...
An avalanche blocked my way home.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
If you can promise me that you
really aren't hunters...
I'll go with you.
Set Move Route - Event 9 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - end
@Timber
Sure, I promise.
What's your name?
@Treat
...Treat.
Fadeout BGM - 3 seconds
Show Picture - 1 (black) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Fadeout Screen - 30 frames
Change Transparency - Transparency ON
Erase Picture - 1
Transfer Player - Map 'cabin1' (29) ( - cabin1), (15, 9) Direction:
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move left x2
Set Move Route - end
Fadein Screen - 30 frames
@Treat
Oh... it's cold.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
....
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - end
@Treat
If I can find something out here...
I'll go back for my coat.
And then I'll move on from that town.
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
@Treat
It's what I should've done a long time ago.
I don't deserve... such a nice cabin....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i want to find something to eat first...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i want to find something to eat first...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i want to find something to eat first...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Control Variables - Variable 0004 [PlayerY] = 6
Condition Switch 0174 [meetTIMBER] = ON
Control Variables - Variable 0004 [PlayerY] = 7
Condition Switch 0174 [meetTIMBER] = ON
@[Nameless]
*whine*
(Why do you smell like rabbits?
Were you trying to live in their town?)
@Treat
I was... sort of.
@[Nameless]
*growl*
(That's weird. Rabbits would never accept
a wolf into their town.)
@Treat
...Probably not.
@[Nameless]
Bark!
(You were trying anyway?!
And they didn't attack you...?)
@Treat
They thought I would attack them.
@[Nameless]
*growl*
(I bet they would've attacked you
if they weren't cowards!)
@Treat
I don't know about that...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
Ruff.
(You're rabbit-wolf.
That's what I'm calling you
from now on.)
@[Nameless]
Browr?
(What were you doing earlier?
Were you on a walk?)
@Treat
I was trying to forage for food...
@[Nameless]
Gruff.
(But you won't find anything
in the snow around here...)
@Treat
I'm not familiar with
this side of the mountain.
@[Nameless]
Bark!
(You'll eat well if you stick with us!)
@Treat
I don't know about that...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
*whine*
(Why are you holding back?
If you don't eat, you'll die.
Do you want to die?)
@[Nameless]
*whine*
(I don't get why Timber would put up with
all your accusations... I've gotten in
fights with him over way less!)
@Treat
Is he a violent person?
@[Nameless]
Ruff, ruff!
(More accusations!
Fights aren't inherently violence.
It's a way of asserting dominance.)
@Treat
Sorry to assume...
He looks very strong.
@[Nameless]
*growl*
(He's our leader.
Of course he's strong.)
Grrrr-ruff!
(That's why I don't like that he's offering
his share of food to a strange wolf
who's done nothing but disrespect us!)
@Treat
(Were my parents wrong about this pack...?
If only I could remember what
things were like when I was young.)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
*whine*
(Oh, right... you aren't a complete stranger.
You said you left our pack a long time ago.)
Bark, bark!
(In that case, the polite thing to say is,
"Welcome back!")
@Treat
I'm still not sure if I want
to be welcomed here.
@[Nameless]
Growrrr...!
(You're still being rude!
What kind of manners did they
teach in your pack...?!)
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@[Nameless]
Ruff.
(If you want to join us, you're going to
have to learn some respect.
Otherwise I'll...! I'll fight you!!)
Erase Picture - 1
Set Event Location - Event 7 to (17, 16) direction up
Change Transparency - Transparency OFF
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - end
Set Move Route - Event 7
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - end
Set Move Route - Event 9
Set Move Route - transparent on
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Event 7 (wait)
Set Move Route - turn down
Set Move Route - end
@Timber
Welcome to Glaze!
@Timber
Our territory isn't as big as it used to be,
what with all the new critters coming to
Mount Sorbet... but this is our home.
@Treat
....
Set Move Route - Event 7 (wait)
Set Move Route - move down
Set Move Route - end
@Timber
What's wrong, Treat?
You're lookin' sour as ever.
Set Move Route - Event 9
Set Move Route - transparent off
Set Move Route - move up
Set Move Route - move upper right
Set Move Route - move right x6
Set Move Route - move upper right
Set Move Route - move up x6
Set Move Route - move upper left x2
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - wait 40 frames
Set Move Route - turn down
Set Move Route - wait 40 frames
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
There are so many wolves here...
Set Move Route - Event 1
Set Move Route - move left
Set Move Route - move upper left
Set Move Route - move up x2
Set Move Route - move upper left x3
Set Move Route - end
Set Move Route - Event 7 (wait)
Set Move Route - change speed to 4
Set Move Route - move up x2
Set Move Route - end
@Timber
Thirteen of us.
Fourteen, counting you.
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move up
Set Move Route - end
@Treat
How can you support everyone?
We've struggled during the winters
even with only seven...
Set Move Route - Event 7 (wait)
Set Move Route - turn down
Set Move Route - end
@Timber
Just barely getting by out there, huh?
Guess it's always the same for wolves,
no matter where we run.
Set Move Route - Event 7
Set Move Route - change speed to 2
Set Move Route - move down
Set Move Route - end
@Timber
You're suspicious of where we get our meals.
Is that right?
@Treat
I won't eat meat that's been hunted.
It's wrong.
Set Move Route - Event 7 (wait)
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - turn up
Set Move Route - end
@Timber
You don't have to worry about that...
The meat I'm offering is sanctioned.
We traded with the witches.
Set Event Location - Event 1 to (19, 9)
Set Move Route - Event 1
Set Move Route - move down x7
Set Move Route - move right
Set Move Route - turn down
Set Move Route - end
@Treat
Then... why would you give it
to me for free?
I don't understand.
Set Move Route - Event 7 (wait)
Set Move Route - turn down
Set Move Route - end
@Timber
I already told ya, didn't I?
Wolves oughta stick together!
Set Move Route - Event 7 (wait)
Set Move Route - change speed to 4
Set Move Route - move up x2
Set Move Route - end
@Timber
If you still have your doubts,
feel free to ask around.
Get to know everyone! In the meantime,
I'll be cookin' up our meal.
Set Move Route - Event 7 (wait)
Set Move Route - move upper left x2
Set Move Route - move up
Set Move Route - end
Condition Switch 0175 [glaze] = ON
@Treat
....
Set Event Location - Event 9 to (10, 23)
Set Event Location - Event 7 to (9, 8) direction down
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Condition IF Self Switch A is ON
@[Nameless]
Bark!!
(Everyone in my pack is too serious!
What's your pack like?
Are you gonna join us?!)
Condition Else
@[Nameless]
Bark, bark!
(Hi, new wolf!
Wanna play?)
@Treat
Sorry.
I don't have the energy right now.
@[Nameless]
Browr?
(That's okay.
Wanna play later?)
@Treat
....
Control Self Switch - Self Switch A = true
Condition end condition
Switch - Switch 0008 [fed] is ON
@self talk
roasted chicken...
it smells delicious.
Player choice:
Condition When eat
Condition IF Switch 0061 [misc1] is OFF
@Treat
(I'm hungry, but...
I haven't talked to everyone yet.
I don't know if I can trust them.)
Exit Event Processing - Exit Event Processing
Condition Else
Condition IF Switch 0062 [misc2] is OFF
@Treat
(I'm hungry, but...
I haven't talked to everyone yet.
I don't know if I can trust them.)
Exit Event Processing - Exit Event Processing
Condition Else
Condition IF Switch 0063 [misc3] is OFF
@Treat
(I'm hungry, but...
I haven't talked to everyone yet.
I don't know if I can trust them.)
Exit Event Processing - Exit Event Processing
Condition Else
Condition end condition
Condition end condition
Condition end condition
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Show Picture - 1 (bad_meat) origin top left at (0, 0), opacity 255
Wait - 60 frames
Fadein Screen - 30 frames
Play BGM - lost in snow; Volume 100 Pitch 100
@self talk
@Treat
It's delicious...!
@Timber
Grilled to perfection, right?
I tend to go a little crazy on the seasoning...
Hope it's not too spicy for ya.
@Treat
This is the best meal I've had in ages...
@Timber
Smile and enjoy it, Treat.
There's plenty to go around.
@Treat
....
@Treat
Timber.
The rabbits in Frosting...
couldn't accept me at all.
They were afraid of me.
@Treat
Which is why... I was suspicious. I thought
there must be a group of wolves scaring them.
I thought your pack was doing something wrong...
But... you only want to defend your home.
You're not eating them at all.
Instead, you're... scavengers, right?
@Timber
S'what I've been sayin' all along, Treat.
Catch up.
@Treat
It's been so long since I shared a meal
with anyone... It's been so long since
anyone's shown me kindness...
@Treat
I'm sorry I doubted you...
C-could I... rest here for a while...?
Condition Switch 0008 [fed] = ON
Fadeout Screen - 30 frames
Erase Picture - 1
Set Event Location - Event 15 to (8, 9) direction up
Set Event Location - Event 3 to (9, 10) direction up
Set Event Location - Event 1 to (10, 10) direction up
Set Event Location - Event 2 to (11, 10) direction up
Set Event Location - Event 11 to (12, 9) direction up
Set Event Location - Event 7 to (9, 6) direction down
Transfer Player - Map 'bad1-glaze' (174) ( - bad1-glaze), (10, 7) Direction: down
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - move up
Set Move Route - wait 30 frames
Set Move Route - stepping animation on
Set Move Route - end
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move down
Set Move Route - end
Set Move Route - Event 15
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 2 (repeat, skip if can't move)
Set Move Route - move right
Set Move Route - end
Set Move Route - Event 11
Set Move Route - wait 4 frames
Set Move Route - move upper left
Set Move Route - turn left
Set Move Route - stepping animation on
Set Move Route - end
Set Move Route - Event 3
Set Move Route - move up x2
Set Move Route - turn right
Set Move Route - stepping animation on
Set Move Route - end
Wait - 20 frames
Set Move Route - Player
Set Move Route - turn right
Set Move Route - wait 40 frames
Set Move Route - turn down
Set Move Route - wait 50 frames
Set Move Route - turn left
Set Move Route - end
Wait - 120 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'bad1-wilds3' (195) ( - bad1-wilds3), (11, 2) Direction:
Change Transparency - Transparency ON
Condition When don't eat
End Show Choices - end choices
Switch - Switch 0008 [fed] is ON
@Timber
Hey, Treat.
Ready to eat?
@Treat
I don't know...
@Timber
Still suspicious of us?
@Treat
....
@Timber
I'll take that as a yes.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Timber
We're all waiting on you, y'know...
Guests eat first around here.
Your old pack teach you any etiquette?
Transfer Player - Map 'bad1-tundraint' (175) ( - bad1-tundraint), (6, 8) Direction:
Switch - Switch 0175 [glaze] is ON
@self talk
too hungry to leave on my own...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 7 (wait)
Set Move Route - turn up
Set Move Route - end
@Timber
...Hey. You just gonna waltz into
a guy's house behind his back?
Let's share a meal first.
Set Move Route - Event 7 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it's timber's house.
@[Nameless]
Bark!
(This mountain belongs to wolves!
Everyone else should go back
to where they came from...!)
@Treat
How can you say the mountain
belongs to anyone...?
@[Nameless]
*whine*
(Because everyone else thinks it
belongs to them... even though
wolves have been here the longest!)
*growl*
(They push us out of our territory
more and more each year...
At this rate, we'll have nothing left!)
Bark!!
(That's why there's barely any food!
That's why we're forced to scavenge!!)
@Treat
....
Control Self Switch - Self Switch A = true
Condition Switch 0062 [misc2] = ON
Self Switch - Self Switch A is ON
@[Nameless]
Grrrrr...
(We've lost a lot of our elders...
Tundra is the oldest one left.
She taught us so much...)
Switch - Switch 0008 [fed] is ON
@[Nameless]
Grrroof!
(I'm so restless...!
I wanna go out scavenging next time!!)
Switch - Switch 0008 [fed] is ON
@[Nameless]
Ruff, ruff!
(I'm a guard wolf!
I protect our territory!!)
@Treat
Protect it... from what?
@[Nameless]
BARK!
(Trespassers!)
@Treat
If a trespasser comes...
what happens to them?
@[Nameless]
Aroooo!
(We chase them until they don't come back!
They'll take all our food otherwise!!)
@Treat
You only chase them?
@[Nameless]
Bark!
(I've chased those smelly witches before!
And I'd do it again!!)
@Treat
(Smelly...?
I guess magic is
a little smelly....)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
Aroooo!
(Come at me, smelly witches!!
I'll scare you off the mountain!!!)
@[Nameless]
*whine* ...
(I'm bored...
When are we gonna eat?)
Switch - Switch 0008 [fed] is ON
@[Nameless]
Woof, woof...
(Timber has too much influence around here...
Tundra's the only leader I respect!)
Grrrr....
(What is she thinking, letting him do
whatever he wants...?
Is it just because he's her son?!)
@Treat
"Letting him do whatever he wants..."
What do you mean by that?
@[Nameless]
Bark!
(O-oh, I shouldn't be saying
that kind of thing around outsiders...!
Just forget it!!)
@Treat
(I don't know what to think...)
Control Self Switch - Self Switch A = true
Condition Switch 0063 [misc3] = ON
Self Switch - Self Switch A is ON
@[Nameless]
Ruff, arooo...
(Tundra's getting older... it's better for her
to rest here than to go out scavenging.
But I don't like scavenging with Timber!!)
@self talk
too hungry to leave on my own...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
too hungry to leave on my own...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
too hungry to leave on my own...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
too hungry to leave on my own...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Transfer Player - Map 'bad1-glaze' (174) ( - bad1-glaze), (22, 8) Direction:
@Tundra
Candy...?
@Treat
...?
@Tundra
No... you're her daughter.
@Tundra
You look just like her.
We grew up together, you see...
@Treat
Treat.
@Tundra
Ahh, yes...
Treat. That's right.
It's been so long...
15 years, if I'm not mistaken.
@Treat
My mom never talked about
the wolves from this pack...
I don't remember anyone....
@Tundra
I'll reintroduce myself, then.
I am Tundra.
I'm pleased to see you've grown up healthy.
@Treat
...I don't know if I can trust you.
She told me you're dangerous...
@Tundra
She said that, did she...?
Your mother... Candy.
She has scars on her ear, yes?
@Treat
...There's a piece missing.
@Tundra
That was my doing.
@Treat
...!
@Tundra
But she got my eye.
See?
Hah, which of us is worse off...?
I held back, because I cared about her...
@Treat
My mom... did that to you...?
@Tundra
We both seem a little dangerous now.
Don't we, Treat?
@Treat
....
Control Self Switch - Self Switch A = true
Condition Switch 0061 [misc1] = ON
Self Switch - Self Switch A is ON
@Treat
Why?
Why did you fight?
@Tundra
Because she had decided to leave the pack.
She even took children that weren't hers...
@Treat
(Fennel and Powder...?)
@Tundra
I couldn't stand by and let her make that mistake.
Wolves are stronger together than apart.
@Treat
Why did she decide to leave?
I thought it was because you
were hunters...
@Tundra
She thought so.
She wouldn't listen to reason...
@Tundra
Well, it's all in the distant past now.
I'll leave it up to your own judgment,
whether this pack is as horrible
as she's told you.
@Treat
....
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Tundra
Treat...
You've left their pack, haven't you?
Should I say... welcome home?
@self talk
supplies.
they seem normal.
@self talk
supplies.
they seem normal.
@self talk
supplies.
they seem normal.
@self talk
the lantern is full.
@self talk
this sleeping bag reminds me of home.
@self talk
this sleeping bag reminds me of home.
Set Move Route - This event
Set Move Route - move right x3
Set Move Route - turn down
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Event 3
Set Move Route - wait 12 frames
Set Move Route - move right x20
Set Move Route - end
Set Move Route - Event 4
Set Move Route - wait 12 frames
Set Move Route - move right x21
Set Move Route - end
Set Move Route - Event 5
Set Move Route - wait 12 frames
Set Move Route - move right x20
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - move right x18
Set Move Route - end
Wait - 118 frames
Set Event Location - Event 2 to (23, 6)
Set Move Route - Event 4 (repeat, skip if can't move)
Set Move Route - move left
Set Move Route - end
Wait - 20 frames
Set Move Route - Event 5 (repeat, skip if can't move)
Set Move Route - move left
Set Move Route - end
Set Move Route - Event 3 (repeat, skip if can't move)
Set Move Route - move left
Set Move Route - end
Wait - 24 frames
Set Move Route - Event 2 (repeat, skip if can't move)
Set Move Route - move left
Set Move Route - end
Wait - 20 frames
Set Move Route - Event 6 (repeat, skip if can't move)
Set Move Route - move left
Set Move Route - end
Set Move Route - Event 7 (repeat, skip if can't move)
Set Move Route - move left
Set Move Route - end
Wait - 140 frames
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - turn left
Set Move Route - wait 60 frames
Set Move Route - end
Set Move Route - Event 8
Set Move Route - turn left
Set Move Route - end
Set Move Route - This event (repeat, skip if can't move)
Set Move Route - move left
Set Move Route - end
Wait - 40 frames
Show Picture - 2 (black) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Erase Picture - 2
Transfer Player - Map 'bad1-nightcabin' (193) ( - bad1-nightcabin), (15, 10) Direction:
Control Self Switch - Self Switch A = true
Fadein Screen - 30 frames
Self Switch - Self Switch A is ON
Play BGM - frosty night; Volume 100 Pitch 100
Play SE - Open4; Volume 80 Pitch 100
Fadein Screen - 30 frames
Set Move Route - Event 2
Set Move Route - wait 20 frames
Set Move Route - move left x3
Set Move Route - turn down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - wait 15 frames
Set Move Route - move down x2
Set Move Route - end
@Mochi
H-hello?
Miss Fox...?
Did you go home?
Set Move Route - Event 2
Set Move Route - change speed to 2
Set Move Route - move down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
Is it safe...?!
I guess it is!
Set Move Route - Event 2 (wait)
Set Move Route - change speed to 5
Set Move Route - move down x3
Set Move Route - turn left
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - change speed to 5
Set Move Route - turn right
Set Move Route - end
@Moxie
RAWR!!!
Set Move Route - This event (repeat, skip if can't move)
Set Move Route - move left
Set Move Route - end
Set Move Route - Event 2 (repeat, skip if can't move)
Set Move Route - move left
Set Move Route - end
@Mochi
WAHHH!!!!!!!
Fadeout Screen - 30 frames
Control Self Switch - Self Switch A = true
Transfer Player - Map 'bad1-moonview' (192) ( - bad1-moonview), (7, 15) Direction:
Self Switch - Self Switch A is ON
Switch - Switch 0037 [found] is ON
Switch - Switch 0181 [manjuuDIES] is ON
Switch - Switch 0037 [found] is ON
Switch - Switch 0175 [glaze] is ON
Switch - Switch 0037 [found] is ON
Set Move Route - This event
Set Move Route - move down x2
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move down x2
Set Move Route - end
@Timber
Treat...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Timber
What do you need
your coat for anyway?
@Treat
...Woof.
(I wanted some time to think.)
@Timber
About?
@Treat
*whine*
(You followed me the whole way.
So I didn't get a chance.)
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Timber
...I get it.
I'm bein' overbearing.
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - end
@Timber
But I can't leave a member of my pack
alone in a dangerous place like this.
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - turn down
Set Move Route - end
@Timber
I'm waiting here to escort you back.
After that, you can have all the
alone time you want. Deal?
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Switch - Switch 0037 [found] is ON
Self Switch - Self Switch A is ON
@Timber
Go and get your coat already.
Unless you changed your mind...?
Switch - Switch 0047 [cheeky] is ON
Self Switch - Self Switch A is ON
@Timber
You tryin' to flirt with me or somethin'?
Just so you know, I'm equally protective
of all my pack members...
you're not gettin' special treatment here.
@self talk
steep...
Set Move Route - Event 3 (wait)
Set Move Route - turn right
Set Move Route - end
@Timber
Treat...!
You changed your mind?!
Set Move Route - Event 3
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
@Timber
...Just teasin', huh?
Condition Switch 0047 [cheeky] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i'm not ready to go back yet.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0037 [found] is ON
Switch - Switch 0181 [manjuuDIES] is ON
@self talk
my coat is inside.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
my coat is inside.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
my coat is inside.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
my coat is inside.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
my coat is inside.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Play BGM - trouble; Volume 85 Pitch 100
Set Event Location - This event to (15, 7)
@Manjuu⠀(Juju)
You!!!
Control Self Switch - Self Switch A = true
Change Transparency - Transparency ON
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - end
Set Move Route - This event
Set Move Route - change speed to 3
Set Move Route - turn left
Set Move Route - 1 step backward
Set Move Route - wait 20 frames
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - move down x2
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 3
Set Move Route - change speed to 4
Set Move Route - wait 20 frames
Set Move Route - move down x3
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 6 (wait)
Set Move Route - move right x11
Set Move Route - change speed to 3
Set Move Route - change graphic to darkchar index 3
Set Move Route - move right
Set Move Route - end
@Manjuu⠀(Juju)
I knew I saw you skulking around...
Just when I thought you finally
left Frosting for good.
Set Move Route - Event 3
Set Move Route - change speed to 2
Set Move Route - move lower left
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Set Move Route - This event
Set Move Route - change speed to 3
Set Move Route - 1 step backward x2
Set Move Route - end
Set Move Route - Player
Set Move Route - through on
Set Move Route - move right x2
Set Move Route - end
Set Move Route - Event 6 (wait)
Set Move Route - move right x3
Set Move Route - end
@Manjuu⠀(Juju)
Coming back looking like that...
You're here to eat us, aren't you?!
@Treat
*whine*
(I'm not...!)
Set Move Route - This event
Set Move Route - 1 step backward x2
Set Move Route - end
Set Move Route - Player
Set Move Route - through on
Set Move Route - move right x2
Set Move Route - end
Set Move Route - Event 6 (wait)
Set Move Route - change speed to 4
Set Move Route - move right x3
Set Move Route - end
@Manjuu⠀(Juju)
There's FOXES chasing around
my baby cousin... and now
YOU'RE back to threaten us, too!
@Treat
W-woof...!
(I only wanted my coat...!)
Set Move Route - Event 3
Set Move Route - through on
Set Move Route - change speed to 3
Set Move Route - move upper left
Set Move Route - move left
Set Move Route - move down x2
Set Move Route - turn right
Set Move Route - end
Set Move Route - This event
Set Move Route - change speed to 4
Set Move Route - 1 step backward
Set Move Route - direction fix on
Set Move Route - move upper right
Set Move Route - direction fix off
Set Move Route - change speed to 3
Set Move Route - 1 step backward
Set Move Route - end
Set Move Route - Player
Set Move Route - through on
Set Move Route - move right x3
Set Move Route - end
Set Move Route - Event 6 (wait)
Set Move Route - change speed to 4
Set Move Route - move right x2
Set Move Route - move upper right
Set Move Route - move right
Set Move Route - end
Wait - 20 frames
@Manjuu⠀(Juju)
Why won't you leave us alone?!
I hate you, I hate you, I hate you!!!
Set Move Route - Event 3
Set Move Route - change speed to 2
Set Move Route - turn right
Set Move Route - move lower right
Set Move Route - end
Set Move Route - Player
Set Move Route - change speed to 2
Set Move Route - move right x2
Set Move Route - end
Set Move Route - This event
Set Move Route - change speed to 2
Set Move Route - 1 step backward x2
Set Move Route - end
Set Move Route - Event 6 (wait)
Set Move Route - change speed to 2
Set Move Route - move right x2
Set Move Route - end
@Manjuu⠀(Juju)
Wolves should just die...
After everyone they've taken from us...!
Set Move Route - Event 3
Set Move Route - change speed to 6
Set Move Route - move right x3
Set Move Route - end
Play BGM - ; Volume 100 Pitch 100
Play SE - snowstep; Volume 100 Pitch 100
Wait - 14 frames
Show Picture - 1 (black) origin top left at (0, 0), opacity 255
Condition Switch 0181 [manjuuDIES] = ON
Set Event Location - Event 1 to (16, 9)
Set Event Location - Event 6 to (27, 8)
Set Event Location - Event 3 to (23, 7) direction right
Set Event Location - This event to (25, 7) direction left
Wait - 120 frames
Play BGS - Wind; Volume 50 Pitch 60
Set Move Route - This event
Set Move Route - wait 30 frames
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - end
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 120 (wait)
@Timber
Y...You okay...?
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
...?! ....?!?!?
(Wh...what happened...?!)
Set Move Route - Event 3 (wait)
Set Move Route - change speed to 4
Set Move Route - move down x2
Set Move Route - move left
Set Move Route - end
@Timber
I TOLD you it was dangerous!
What those rabbits are capable of...!
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
*whine*
(Did she...?)
Set Move Route - Event 3 (wait)
Set Move Route - turn right
Set Move Route - end
@Timber
She tried to kill you, Treat.
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
...?!?!??
Set Move Route - Event 3 (repeat, skip if can't move)
Set Move Route - move left
Set Move Route - end
@Timber
Ugh, everything's gone to shit...
We'd better find a way down there.
Set Move Route - This event (wait)
Set Move Route - change speed to 2
Set Move Route - move right
Set Move Route - end
@Treat
.........
Set Move Route - This event (wait)
Set Move Route - change speed to 3
Set Move Route - 1 step backward
Set Move Route - wait 20 frames
Set Move Route - 1 step backward
Set Move Route - wait 60 frames
Set Move Route - change speed to 5
Set Move Route - move lower left x2
Set Move Route - end
Set Move Route - This event (repeat, skip if can't move)
Set Move Route - move left
Set Move Route - end
Wait - 40 frames
Fadeout Screen - 30 frames
Wait - 120 frames
Fadein Screen - 30 frames
@Mochi
Jujuuu?
Set Move Route - Event 1 (wait)
Set Move Route - move right x6
Set Move Route - end
@Mochi
That's weird...
I thought she went this way...?
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 40 frames
Set Move Route - move right
Set Move Route - move upper right
Set Move Route - move right x2
Set Move Route - end
@Mochi
....
Fadeout BGS - 4 seconds
Fadeout Screen - 30 frames
Change Menu Access - disable
Change Transparency - Transparency OFF
Transfer Player - Map 'bad1-end' (200) ( - bad1-end), (8, 16) Direction: up
Show Picture - 1 (filter) origin top left at (0, 0), opacity 255
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - through off
Set Move Route - end
Play BGM - pure frost; Volume 100 Pitch 100
Fadein Screen - 30 frames
Self Switch - Self Switch A is ON
Fadein Screen - 30 frames
Set Move Route - Player
Set Move Route - change speed to 2
Set Move Route - move up
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move up x3
Set Move Route - end
@Treat
Tundra...
@Tundra
Treat.
I was just watching the moon.
Would you like to join me?
@Treat
Okay.
Scroll Map - up 10 tiles, speed 2
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - end
@Tundra
How are you feeling?
@Treat
...Cold.
I forgot my coat.
@Tundra
That's a shame.
Wait - 60 frames
@Treat
I think... I really missed
being around other wolves.
@Tundra
The others tell me you were
living among rabbits.
For how long?
@Treat
A couple months.
@Tundra
Did you make any friends?
@Treat
...No.
I mostly stayed inside.
@Tundra
Poor thing...
You must've been so lonely.
@Treat
....
@Tundra
Why did you leave your pack?
@Treat
I don't want to talk about it.
@Tundra
Fair enough. I haven't done much
to earn your trust yet, have I?
You're welcome to stay with us, Treat.
Live as a wolf,
in a pack where you belong.
@Treat
....
@Treat
I was wondering...
Why is it only you and Timber
who stay in human form?
Why do the others live as beasts?
@Tundra
They find it to be more convenient.
@Treat
....
@Tundra
You said you were cold.
Why not don your own coat of fur?
Wait - 20 frames
Change Actor Graphic - Actor 1 (Treat) Character widechar (7) Face facebad3 (6)
Change Class - Actor 1 (Treat) to 4 (Gentle Wolf)
Control Self Switch - Self Switch A = true
Wait - 60 frames
Scroll Map - down 8 tiles, speed 3
Wait - 220 frames
@Treat
....
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Wait - 60 frames
Common Event - Common Event 003 (saveprompt)
Transfer Player - Map 'bad1-wilds4' (194) ( - bad1-wilds4), (3, 34) Direction:
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - through off
Set Move Route - end
Change Transparency - Transparency OFF
Control Self Switch - Self Switch B = true
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
@Treat
...!
(It's... a rabbit....)
Fadeout BGS - 4 seconds
Fadeout Screen - 30 frames
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Condition Switch 0068 [misc4] = OFF
Condition Switch 0037 [found] = ON
Transfer Player - Map 'bad1-wilds4' (194) ( - bad1-wilds4), (3, 7) Direction: right
Set Event Location - Event 5 to (7, 12) direction up
Fadein Screen - 30 frames
Play BGM - timber; Volume 100 Pitch 100
Set Move Route - Event 5 (wait)
Set Move Route - move up x3
Set Move Route - end
@Timber
What do we have here...?
Set Move Route - Event 5 (wait)
Set Move Route - change speed to 4
Set Move Route - move up x3
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
@Timber
Wowww, a whole rabbit!
Great job, Treat!
@Treat
....
@Timber
Looks like it hasn't been dead too long.
Not that it matters much,
this time of year.
@Treat
...?!
Set Move Route - Event 5 (wait)
Set Move Route - turn left
Set Move Route - end
@Timber
Got anything to say?
Set Move Route - Player (wait)
Set Move Route - change speed to 2
Set Move Route - 1 step backward
Set Move Route - change speed to 3
Set Move Route - end
@Treat
*whine*
(What... should I say...?)
@Timber
You've never seen
a corpse before, have you?
@Treat
*shakes head*
@Timber
C'mere.
@Treat
....
Set Move Route - Event 5 (wait)
Set Move Route - turn down
Set Move Route - end
@Timber
Treat, it won't bite.
It's dead.
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move right x2
Set Move Route - end
@Treat
*whine*
(How... did they die...?)
@Timber
Looks like it bled out.
Scroll Map - up 2 tiles, speed 2
Set Move Route - Event 5 (wait)
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
@Timber
Fell from the cliff, maybe?
Coulda slipped.
Coulda been suicide.
Scroll Map - up 2 tiles, speed 3
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
@Treat
Woof...!
(H...how can you smile
when you say that?!)
Set Move Route - Event 5 (wait)
Set Move Route - turn down
Set Move Route - end
@Timber
Cuz this guy's misfortune means
we'll get to feast tonight!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
....
(We'll feast?
On this rabbit...?)
@Timber
It's the least we can do
to honor its death.
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - turn up
Set Move Route - 1 step backward
Set Move Route - end
@Treat
Woof!
(But that's...!)
@Timber
What's dead is dead.
What happens if we don't eat
this rabbit, Treat?
Set Move Route - Event 5 (wait)
Set Move Route - change speed to 3
Set Move Route - move down
Set Move Route - end
@Timber
I'll tell you.
It'll rot, and we'll go hungry.
That doesn't serve anyone, now, does it?
@Treat
....
Set Event Location - Event 6 to (8, 16)
Set Move Route - Event 6 (wait)
Set Move Route - move up x4
Set Move Route - move upper left
Set Move Route - move up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@[Nameless]
Bark?
(Did you guys find something?)
Set Move Route - Event 5 (wait)
Set Move Route - change speed to 4
Set Move Route - move up
Set Move Route - move right
Set Move Route - turn down
Set Move Route - end
@Timber
Treat found a dead rabbit!
Go and fetch Charcoal so we can
drag this thing back to Glaze.
@[Nameless]
Ruff!
(Rabbit! Alright!!)
Set Move Route - Event 6
Set Move Route - change speed to 5
Set Move Route - move down x4
Set Move Route - move lower right
Set Move Route - move down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - wait 30 frames
Set Move Route - change speed to 2
Set Move Route - move down
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
@Timber
Hey.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
...?
@Timber
Congrats on your first scavenge.
Set Event Location - Event 4 to (9, 16)
Set Move Route - Event 4
Set Move Route - wait 20 frames
Set Move Route - move up x3
Set Move Route - move upper left
Set Move Route - change speed to 3
Set Move Route - move upper left
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Event 6
Set Move Route - change speed to 4
Set Move Route - move up x4
Set Move Route - move upper left
Set Move Route - move up
Set Move Route - change speed to 3
Set Move Route - move up x2
Set Move Route - end
Wait - 80 frames
Fadeout BGM - 4 seconds
Set Weather - none Power 9 Time 60 frames
Show Picture - 2 (black) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)
Fadeout Screen - 30 frames
Erase Picture - 2
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
Change Actor Graphic - Actor 1 (Treat) Character extra2 (5) Face facebad3 (6)
Set Weather - none Power 9 Time 0 frames (wait)
@self talk
later that night...
Transfer Player - Map 'bad1-nightglaze' (196) ( - bad1-nightglaze), (10, 11) Direction: up
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
a scarf...?
Change Actor Graphic - Actor 1 (Treat) Character widechar (7) Face facebad3 (6)
Tint Screen - (-17.000000, -34.000000, -34.000000, 34.000000) in 1 frames
Set Weather - snow Power 3 Time 0 frames (wait)
@self talk
3 weeks later...
Play BGS - Wind; Volume 50 Pitch 60
Set Move Route - Player
Set Move Route - move right x3
Set Move Route - end
Fadein Screen - 30 frames
@Treat
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Tint Screen - (-34.000000, -34.000000, -17.000000, 51.000000) in 1 frames
@[Nameless]
Bark.
(Timber's our best scavenger.
He always finds meat for us.)
@Treat
*whine*
(Scavenged meat...)
@[Nameless]
Ruff.
(Oh, right, you've never had it before.)
@Treat
Woof?
(Is it safe?)
@[Nameless]
*growl*
(Of course it's safe.
It's better than starving,
so don't complain!)
@Treat
...Woof.
(Sorry.)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
Bark, bark.
(You're the kind of wolf who's always had
something good to eat. You're not like
the rest of us, who grew up with so little...)
@Treat
*whine*
(That's not true...
Before I came here, I was going
days at a time without food.)
@[Nameless]
Ruff?
(Really? Huh...
Sorry to assume.)
@Treat
Woof.
(I know you don't approve of me.
But for wolves... all we have
is each other. Our packs.)
@[Nameless]
*whine*
(...Right. I shouldn't have snapped at you.
All of us know what it's like to go hungry.)
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@[Nameless]
Ruff.
(You're not a bad wolf, Treat.
You have Timber's respect, so...
you can have mine as well.)
Switch - Switch 0037 [found] is ON
@Timber
Somethin's up ahead...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Timber
Why don't you check it out, Treat?
@[Nameless]
Browr?
(Treat? What's wrong?)
@Treat
*whine*
(I don't know what to look for...)
@[Nameless]
Bark!
(That's only natural! It's your
first time scavenging and all.)
@Treat
Woof...
(There's barely anything to forage...
When will we be able to trade for more chicken?)
@[Nameless]
Ruff, ruff.
(Should be in another couple weeks...
The witches only visit every so often.)
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
@Treat
...
(I wonder if it's the same ones
my pack trades with...)
(No... my old pack.
I'm with Glaze now.)
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
Ruff!
(You'll find something!
Just use your snout!)
@Treat
*whine*
(I don't know what to smell for...)
@[Nameless]
Browr?
(Timber didn't give you any advice
before we left?)
@Treat
Woof...
(He said not to worry about it.
That I should just follow his lead.)
@[Nameless]
Grr...
(Dangit, Timber...
That's not very helpful.)
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@[Nameless]
Arooo~!
(You'll get used to it as long as you
keep scavenging with us!
We'll support you, Treat!)
Switch - Switch 0037 [found] is ON
@self talk
roasted rabbit....
Player choice:
Condition When eat
Fadeout Screen - 30 frames
Condition Switch 0179 [dinnerover] = ON
Condition Switch 0183 [aterabbit] = ON
Play SE - Heal5; Volume 90 Pitch 105
@self talk
you eat, but you don't feel very good about it.
Fadein Screen - 30 frames
Condition When don't eat
Condition IF Self Switch A is ON
Condition IF Switch 0061 [misc1] is ON
Condition IF Switch 0062 [misc2] is ON
Condition IF Switch 0063 [misc3] is ON
Fadeout Screen - 30 frames
@self talk
you decide not to eat the rabbit.
Condition Switch 0179 [dinnerover] = ON
Fadein Screen - 30 frames
Exit Event Processing - Exit Event Processing
Condition end condition
Condition end condition
Condition end condition
@self talk
i don't want this....
Exit Event Processing - Exit Event Processing
Condition end condition
@self talk
it smells good, but...
Control Self Switch - Self Switch A = true
End Show Choices - end choices
Switch - Switch 0179 [dinnerover] is ON
@self talk
i couldn't eat it.
Switch - Switch 0183 [aterabbit] is ON
@self talk
i already ate.
@Timber
Lookin' a little pale there, Treat.
@Treat
Woof.
(I'm fine.)
@Timber
That so?
Must be your fur color, then.
To be honest...
I was worried you were thinking about
skippin' dinner or somethin'.
@Treat
*whine*
(I'm not used to scavenging....)
@Timber
You're pretty sheltered, if you've really
never seen a corpse before.
@Treat
Woof.
(Only fish.)
@Timber
Can a dead fish really
be called a corpse...?
Seems like somethin' different.
@Treat
Woof...
(It IS different.)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Timber
Wanna say a little prayer?
For our departed rabbit friend.
@Treat
Woof...
(I don't know what to say...)
Woof.
(It's sad, but... it's like you said.
What's dead is dead.)
@Timber
You sure came around fast...
@Treat
*whine*
(Mourning this rabbit's death...
would only be self-serving.)
Woof, woof.
(If I was eaten by someone I didn't know,
I would be angry if they pitied me.
It's too arrogant.)
@Timber
Huh.
Never thought of it that way.
Condition Switch 0062 [misc2] = ON
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Timber
You've always got interesting things
to say, Treat. Glad to have ya around.
Switch - Switch 0179 [dinnerover] is ON
@Timber
Couldn't eat it, huh?
@Timber
Tell me what kind of seasoning you like.
I'll spice it up according to your tastes.
@Treat
....
@Timber
Hey, don't ignore me.
@Treat
......
@Timber
You're so difficult...
Not that I mind playin' guessing games.
@Timber
Heh, just you wait...
Next time I'll offer you a meal
so enticing you can't refuse!
Control Self Switch - Self Switch C = true
Switch - Switch 0183 [aterabbit] is ON
@Timber
Hey, you ate it after all!
Not too bad, right?
@Treat
Woof.
(Chicken tastes better.)
@Timber
Chicken's got too much of that
magicky aftertaste for me...
It's part of why I get so fancy
with the seasoning.
@Treat
Woof, woof.
(Food from witches always tastes like that.
I don't mind it too much.)
@Timber
Not too picky, huh...?
Lucky you.
Control Self Switch - Self Switch C = true
Switch - Switch 0179 [dinnerover] is ON
Self Switch - Self Switch C is ON
@Timber
I'm stayin' up a while longer.
Gonna get ready to make some
bone broth tomorrow with the leftovers...
@self talk
tundra's not inside.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 7 (wait)
Set Move Route - turn up
Set Move Route - end
@Timber
Where are you going, Treat?
It's dinnertime!
Set Move Route - Event 7 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it's timber's house.
Switch - Switch 0179 [dinnerover] is ON
@self talk
a few of timber's friends are
curled up together on his bed.
@self talk
i can't go far on an empty stomach...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0179 [dinnerover] is ON
@[Nameless]
Ruff?
(What's wrong?
Aren't you hungry?)
Switch - Switch 0179 [dinnerover] is ON
@[Nameless]
Bark...!
(I hate to admit it, but...
That was some good scavenging, Treat!)
Switch - Switch 0179 [dinnerover] is ON
@[Nameless]
Woof, woof!
(Rabbit tonight!
We get to eat rabbit tonight!)
Switch - Switch 0179 [dinnerover] is ON
@[Nameless]
*whine*
(It's suspicious... The way Timber always
disappears the morning before
a successful scavenging trip...)
@[Nameless]
W-woof!
(I-I'm not accusing our leader of anything!
It's just something I couldn't help but notice...)
Condition Switch 0063 [misc3] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
Ruff.
(Come to think of it, he probably
just likes to have alone time.
Must be a coincidence.)
Switch - Switch 0179 [dinnerover] is ON
Self Switch - Self Switch A is ON
@[Nameless]
*growl*
(Regardless of where he finds the meat...
Timber's an awesome chef.
I wish I had that kind of talent.)
@[Nameless]
Ruff!
(Timber always goes overboard
on the seasoning!
I have a sensitive palate!!)
Switch - Switch 0179 [dinnerover] is ON
@[Nameless]
Woof, woof!
(I like my meat spicy!
It adds so much flavor!!)
Switch - Switch 0179 [dinnerover] is ON
@[Nameless]
*yawn*
(I always get so sleepy after
a big meal... Don't you?)
Switch - Switch 0179 [dinnerover] is ON
@self talk
...she fell asleep.
@Tundra
Treat. I heard you were the one
to scavenge this meal tonight.
@Treat
*nod*
@Tundra
What do you think your parents would say?
That our pack is immoral?
Would they call us hunters?
@Treat
Woof...
(I don't know...)
@Tundra
I've thought a lot about Candy's decision
ever since you joined us.
I do wonder how she's doing,
although I have no right to ask.
@Treat
....
@Tundra
I'm only talking to myself.
No need to respond.
Condition Switch 0061 [misc1] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Tundra
The rabbit is delectable.
My son is an excellent cook,
don't you think?
Switch - Switch 0179 [dinnerover] is ON
@self talk
i can't go far on an empty stomach...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0179 [dinnerover] is ON
@self talk
i can't go far on an empty stomach...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0179 [dinnerover] is ON
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'bad1-nightwilds2' (197) ( - bad1-nightwilds2), (18, 8) Direction:
Switch - Switch 0179 [dinnerover] is ON
@Tundra
Surely your mother taught you
better than to wander around the
mountain in the dark....
@Treat
Woof.
(I'll be fine.)
@Tundra
Don't stray too far, Treat.
Control Self Switch - Self Switch A = true
Switch - Switch 0179 [dinnerover] is ON
Self Switch - Self Switch A is ON
@Tundra
....
Switch - Switch 0179 [dinnerover] is ON
Set Move Route - Event 22 (wait)
Set Move Route - turn right
Set Move Route - end
@Tundra
Taking a walk?
@Treat
*nod*
@Tundra
On your own?
@Treat
Woof...
(Is that allowed?)
Set Move Route - Event 22 (wait)
Set Move Route - turn down
Set Move Route - end
@Tundra
You're free to do as you please.
Condition Switch 0068 [misc4] = ON
Switch - Switch 0068 [misc4] is ON
Switch - Switch 0179 [dinnerover] is ON
Set Move Route - Event 22 (wait)
Set Move Route - turn right
Set Move Route - end
@Tundra
Taking a walk?
@Treat
*nod*
@Tundra
On your own?
@Treat
Woof...
(Is that allowed?)
Set Move Route - Event 22 (wait)
Set Move Route - turn down
Set Move Route - end
@Tundra
You're free to do as you please.
Condition Switch 0068 [misc4] = ON
Switch - Switch 0068 [misc4] is ON
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'bad1-nightwilds2' (197) ( - bad1-nightwilds2), (18, 8) Direction:
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'bad1-nightwilds2' (197) ( - bad1-nightwilds2), (18, 8) Direction:
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'bad1-nightwilds2' (197) ( - bad1-nightwilds2), (18, 8) Direction:
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'bad1-nightwilds2' (197) ( - bad1-nightwilds2), (18, 8) Direction:
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
@Timber
Hey, Treat!
Scroll Map - left 2 tiles, speed 2
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move right x4
Set Move Route - move lower right
Set Move Route - move right x3
Set Move Route - end
@Timber
What's with you...?
You're not upset about dinner, are ya?
@Treat
Woof.
(Why are you following me?)
@Timber
Can't a guy show some concern?
Just curious where you're headed.
@Treat
...Woof.
(I'm going back for my coat.
After that, I'm not sure.)
@Timber
Back to those rabbits...?
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
@Treat
Woof.
(Don't follow me.)
@Timber
....
Set Move Route - Player (wait)
Set Move Route - move upper right
Set Move Route - move right x3
Set Move Route - end
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadeout BGS - 3 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'bad1-nightfrosting' (198) ( - bad1-nightfrosting), (10, 1) Direction:
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - end
Set Event Location - Event 3 to (13, 4) direction down
@self talk
the gate's closed...
Set Event Location - This event to (18, 11) direction down
Control Self Switch - Self Switch A = true
Change Transparency - Transparency ON
Set Move Route - Event 3 (wait)
Set Move Route - move lower right x2
Set Move Route - move down
Set Move Route - move lower right
Set Move Route - end
@Timber
You weren't seriously planning on
waltzing into their town looking like
THAT, were you...?
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
Woof.
(I'm just passing through.
What difference does it make?)
@Timber
Come over here.
You'll draw their attention.
Set Move Route - Player
Set Move Route - move left
Set Move Route - move upper left
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - turn up
Set Move Route - move upper left
Set Move Route - end
@Treat
*growl*
(I told you not to follow me.)
@Timber
If I take you to get your coat,
will you at least hear me out?
@Treat
....
Set Move Route - Event 3 (wait)
Set Move Route - move right
Set Move Route - end
@Timber
Gettin' seen by those rabbits
will only cause trouble...
C'mon, this way.
Through the trees.
Set Move Route - Event 3 (repeat, skip if can't move)
Set Move Route - move right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move upper right
Set Move Route - end
Set Move Route - This event (repeat, skip if can't move)
Set Move Route - move right
Set Move Route - end
Scroll Map - right 1 tiles, speed 2
Set Move Route - Event 4
Set Move Route - move up x4
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
Wait - 100 frames
Scroll Map - down 5 tiles, speed 2
Wait - 270 frames
Set Move Route - Event 4
Set Move Route - change speed to 3
Set Move Route - change graphic to darkchar index 5
Set Move Route - move down x3
Set Move Route - end
Wait - 40 frames
Fadeout Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
Change Party Member - + Actor 8 (Timber)
Change Transparency - Transparency OFF
Transfer Player - Map 'bad1-hotsprings' (199) ( - bad1-hotsprings), (0, 9) Direction: right
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Self Switch - Self Switch A is ON
@self talk
i want to get my coat.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
i want to get my coat.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
i want to get my coat.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
i want to get my coat.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
i want to get my coat.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Timber
Rabbits are bad news, Treat.
They've always been afraid of us.
@Timber
Fear makes people act irrational.
That's what my mom always said about it.
My old man too, before he was killed.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
...?
(Killed?)
@Timber
Happened when I was a kid.
I don't like talkin' about it, but
you're kinda forcin' my paw here.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"Annie May Hot Springs"
Condition IF Self Switch A is OFF
@Timber
Weird name for a bathhouse.
Control Self Switch - Self Switch A = true
Condition end condition
@self talk
the gate was closed.
i have to go around.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
the gate was closed.
i have to go around.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 26
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Timber
We keep our distance from the rabbits
on account of what they did to my old man.
It was cold-blooded murder, Treat.
@Timber
They beat him to death.
Didn't even eat him...
Fuckin' animals.
@Treat
....
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 34
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Timber
They act like we're preying on them,
when really it's the other way around.
Even if they're too high and mighty
to eat us themselves...
@Timber
Always playing the victim...
It feeds their egos, at the very least.
By pushing us out, their little towns thrive.
@Timber
Meanwhile, all us wolves can do...
is scavenge for scraps.
Control Self Switch - Self Switch B = true
Condition end condition
Self Switch - Self Switch B is ON
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 43
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Timber
So, y'see...
I came after ya cuz I was worried.
I know what those guys are capable of.
@Timber
Wolves and rabbits oughta steer clear
of each other, so no one gets hurt.
Understand?
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
...Woof.
(Sorry. About your dad.)
@Timber
....
@Timber
Don't mention it.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch C = true
Condition end condition
Self Switch - Self Switch C is ON
Fadeout Screen - 30 frames
Change Party Member - - Actor 8 (Timber)
Transfer Player - Map 'bad1-nightcabin' (193) ( - bad1-nightcabin), (23, 3) Direction:
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Change Party Member - - Actor 8 (Timber)
Transfer Player - Map 'bad1-nightcabin' (193) ( - bad1-nightcabin), (23, 3) Direction:
Fadein Screen - 30 frames
@self talk
timber doesn't want to be seen.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
timber doesn't want to be seen.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
timber doesn't want to be seen.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0182 [badend1END] is ON
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Condition IF Variable 0003 [PlayerX] == 7
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Condition end condition
Condition IF Variable 0003 [PlayerX] == 9
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Condition end condition
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Timber
Found her.
@Timber
Ahh, but there's no way we'll be able
to carry it back to Glaze from here....
What a waste....
What do you wanna do, Treat?
You're the one who pushed her.
@Treat
....
(I-I... pushed her...?)
@Timber
It just happened.
Don't you remember?
Not that I blame you for it...
Self-defense, plain and simple.
@Treat
...?! ....?!?!?
(D-did I really... kill her...?!)
Condition IF Switch 0183 [aterabbit] is ON
@Timber
I know we already ate, but...
Who could turn away all this fresh meat?
Condition Else
@Timber
You skipped dinner before.
It's not as good raw, but...
you should eat your fill.
Condition end condition
Condition Switch 0184 [lastmeal] = ON
Switch - Switch 0184 [lastmeal] is ON
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
@self talk
....
Player choice:
Condition When eat
Condition When don't eat
End Show Choices - end choices
Scroll Map - down 2 tiles, speed 2
Set Move Route - Event 4 (wait)
Set Move Route - move up x6
Set Move Route - end
@Mochi
J-Juju...!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
...!
@Mochi
Y-you... you evil wolves!
How could you do that to Juju...?!
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
@Treat
Awoo...
(I-I didn't mean for this to...)
@Mochi
I hate you...!
I'll never forgive you!!!
Condition IF Variable 0003 [PlayerX] == 9
Set Move Route - Event 3 (wait)
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - move down
Set Move Route - end
Condition Else
Set Move Route - Event 3 (wait)
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - move down
Set Move Route - end
Condition end condition
@Timber
Hey.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Mochi
...!
@Timber
Get lost.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - change speed to 5
Set Move Route - end
Set Move Route - Event 4 (repeat, skip if can't move)
Set Move Route - move down
Set Move Route - end
Scroll Map - up 2 tiles, speed 2
Wait - 30 frames
Condition IF Variable 0003 [PlayerX] == 9
Set Move Route - Event 3 (wait)
Set Move Route - change speed to 2
Set Move Route - move up
Set Move Route - move right
Set Move Route - turn down
Set Move Route - end
Condition Else
Set Move Route - Event 3 (wait)
Set Move Route - change speed to 2
Set Move Route - move up
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
Condition end condition
@Timber
...We'd better eat what we can,
then make our way back.
Before more rabbits show up.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Fadeout Screen - 30 frames
Play SE - Bite; Volume 80 Pitch 100
Change Transparency - Transparency ON
Show Picture - 1 (bad_timber) origin top left at (0, 0), opacity 255
@Treat
*whine*
(S-stop... how could you...?!)
Fadein Screen - 30 frames
@self talk
@Timber
It's scavenging.
@Timber
The only difference is that this rabbit
happened to die because of you.
You feelin' guilty or somethin'?
@Treat
Woof!
(I didn't push her!
I don't remember doing that...!)
@Timber
You went back to their town.
She saw you. She reacted how rabbits
always react when they see a wolf.
@Timber
I'm not callin' you a murderer, Treat.
Really, you pushed EACH OTHER.
There was no other way for this to go.
@Treat
*whine*
(You're so callous...!
She had someone who loved her!)
@Timber
...Never forget, it was almost you
in this pool of blood, Treat.
@Timber
So what if another rabbit
will never forgive us wolves?
They'd never understand what we
go through just to survive.
@Treat
....
(You're responsible for the
other one's death, too, aren't you...?)
*whine*
(Even if you call it scavenging...
You're still a hunter after all....)
@Timber
You think so?
Huh....
Play BGM - ; Volume 100 Pitch 100
Play SE - Bite; Volume 80 Pitch 100
@Timber
Guess that'd make you a hunter, too.
Play BGS - Wind; Volume 50 Pitch 60
Wait - 60 frames
Show Picture - 2 (curtains) origin top left at (-544, 0), opacity 255
Show Picture - 3 (curtains) origin top left at (544, 0), opacity 255
Move Picture - 2 origin top left to (-272, 0), opacity 255, duration 60
Move Picture - 3 origin top left to (272, 0), opacity 255, duration 60 (wait)
Erase Picture - 1
@self talk
\|BAD END 1
Show Picture - 4 (black) origin top left at (0, 0), opacity 0
Move Picture - 4 origin top left to (0, 0), opacity 160, duration 60 (wait)
Common Event - Common Event 004 (credits)
Fadeout BGS - 4 seconds
Fadeout Screen - 30 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Erase Picture - 2
Erase Picture - 3
Erase Picture - 4
Transfer Player - Map 'badendtheater-ch8' (173) ( - badendtheater-ch8), (8, 6) Direction: up
Fadein Screen - 30 frames
@Timber
It's up to you, Treat.
Take a bite, or don't.
Switch - Switch 0184 [lastmeal] is ON
Condition Switch 0182 [badend1END] = ON
Switch - Switch 0184 [lastmeal] is ON
Condition Switch 0182 [badend1END] = ON
Switch - Switch 0184 [lastmeal] is ON
Condition Switch 0182 [badend1END] = ON
Switch - Switch 0184 [lastmeal] is ON
Control Variables - Variable 0012 [whichchapter] = 2
Change Transparency - Transparency ON
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Change Gold - - 999
Change Items - Item 2 (Curry Roux) - 1
Change Items - Item 3 (Rice) - 1
Change Items - Item 4 (Onions) - 1
Change Items - Item 5 (Potatoes) - 1
Change Items - Item 6 (Carrots) - 1
Change Items - Item 7 (Chicken) - 1
Change Items - Item 1 (Cup Noodles) - 8
Change Party Member - - Actor 1 (Treat)
Change Party Member - + Actor 2 (Mochi)
Change Actor Graphic - Actor 1 (Treat) Character char (0) Face face2 (0)
Change Actor Graphic - Actor 2 (Mochi) Character char (3) Face face6 (0)
Common Event - Common Event 003 (saveprompt)
Condition IF Switch 0164 [lightwindow] is ON
Change Window Color - (34.000000, 0.000000, 17.000000, 0.000000)
Condition end condition
Show Picture - 1 (title2) origin top left at (0, 0), opacity 255
Show Picture - 2 (title2a) origin top left at (0, 0), opacity 255
Play ME - jingle02; Volume 80 Pitch 100
Fadein Screen - 30 frames
Wait - 360 frames
@self talk
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (36, 18) Direction:
Fadein Screen - 30 frames
Scroll Map - up 3 tiles, speed 3
Wait - 180 frames
Fadeout Screen - 30 frames
Change Gold - + 30
Transfer Player - Map 'mochihouse2' (36) ( - mochihouse2), (9, 4) Direction: up
Change Menu Access - enable
Change Transparency - Transparency OFF
Switch - Switch 0007 [clean] is ON
Show Picture - 1 (hotsprings) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Moxie
This is... pretty nice.
@Mochi
Isn't it? And just think, you never
would've come in here if not for me!
@Moxie
You don't know that. Maybe us foxes
could've taken over your whole lame town
and claimed this place for ourselves.
@Mochi
But you've never done any of that.
I think it's because you don't want to.
@Moxie
...Yeah, it'd be a lot of effort.
@Mochi
Is that the same reason you haven't
eaten any rabbits yet either?
@Moxie
What, because it'd be too much effort?
Or because none of us wants to?
@Mochi
Which do YOU think it is, Moxie?
@Moxie
...Once we're done in here, I'll get
to enjoy a nice, steamed rabbit.
That's what I think.
Fadeout Screen - 30 frames
Erase Picture - 1
Change Transparency - Transparency OFF
Transfer Player - Map 'hotsprings2-int' (43) ( - hotsprings2-int), (15, 3) Direction: left
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move left x3
Set Move Route - move down x3
Set Move Route - end
Switch - Switch 0008 [fed] is ON
@Mochi
Treat... Wh-what am I gonna do now?
I said something I can't take back...!
@Treat
...Do you need a place to stay?
@Mochi
I-I think I do... *sniff*
@Treat
Well... this isn't my house.
So I don't know if I should invite you
to stay here. But if you don't want to
move back to your old home...
I mean... if you think you want to...
stay here instead... then you should.
@Mochi
Th-Thanks, Treat...
I think I do want to...
@Treat
Then we'll get your things tomorrow.
You can sleep in my bed tonight.
@Mochi
You're too nice...
@Treat
....
@Mochi
I just wanted to help...
I-I wanted to do something good...
I thought everyone could be friends...
@Treat
I know.
@Mochi
Is it really impossible?
I don't want it to be impossible, Treat.
@Treat
...I know.
I don't want it to be impossible either.
Tint Picture - 1 to tone (-50.000000, -50.000000, -50.000000, 100.000000) in 60 frames
@self talk
\|TO BE CONTINUED...
Fadeout Screen - 30 frames
Fadeout BGM - 4 seconds
Wait - 100 frames
Condition Switch 0161 [unblock1] = OFF
Condition Switch 0162 [unblock2] = OFF
Condition Switch 0163 [unblock3] = OFF
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Condition Switch 0028 [hotspringsvisit] = OFF
Transfer Player - Map 'part3' (49) ( - part3), (7, 7) Direction:
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'mochihouse2' (36) ( - mochihouse2), (8, 10) Direction: up
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Change Actor Graphic - Actor 3 (Moxie) Character char (4) Face face1 (2)
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'shop2' (39) ( - shop2), (6, 10) Direction: up
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Play BGM - shop; Volume 100 Pitch 100
Fadein Screen - 30 frames
Actor - Actor 3 (Moxie) is in the Party
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'shop2' (39) ( - shop2), (6, 10) Direction: up
Switch - Switch 0008 [fed] is ON
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'shop2' (39) ( - shop2), (6, 10) Direction: up
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Change Actor Graphic - Actor 3 (Moxie) Character char (4) Face face1 (2)
Play BGM - shop; Volume 100 Pitch 100
Fadein Screen - 30 frames
@self talk
"Pitaya"
@self talk
"Lemonne"
@self talk
"Eleni"
@self talk
"Cinnamon Family Residence"
@Mochi
Oh, a Letter from Home!
I should read this...
Change Items - Item 10 (Letter from Home) + 1
@self talk
"Dearest Little Mochi,
Have you gotten used to life in Frosting?
You've only been gone a month but we already
miss you so much!
"It seems like only yesterday we were
changing your diapers and now you have
your own house... time really does fly.
"If things don't work out, you can always come home.
We know you're trying very hard to be independent,
but just know Mom and Pop are always here for you!
"You'll always be our precious little baby girl.
We're sending some extra money, so please
use it on anything you like!
Love, Mom and Pop"
Play SE - sale; Volume 100 Pitch 100
@Mochi
There's $100 in here!! Jeez...
Change Gold - + 100
Condition IF Actor 3 (Moxie): is in the party
@Moxie
WOAH!! Your parents must be LOADED!!!
What are you even gonna BUY with all
that cash?
@Mochi
Huh? Probably just food...
@Mochi
Oh, I know! I can use this to fund
my future curry nights! Now I can feed
even MORE people!!
@Moxie
Tch, how boring are you?
If I had that much cash I'd buy myself
something awesome to show it off.
@Mochi
I don't want anything like that...
Honestly I hate being spoiled like this.
@Moxie
You hate being friggin' RICH?!
What's WRONG with you?!!??!
@Mochi
I-I'm sorry... it's just, getting this
much from them means they don't think I
can survive on my own! That's why I hate
it... I-I can take care of myself!!
@Moxie
Yeah, life must be real hard, getting
everything handed to you like that.
@Mochi
I-I DIDN'T ASK FOR THIS!!!!
Condition Else
@Mochi
How can I live on my own when they
help me out this much...? I want to
prove I can take care of myself...
@Mochi
I'll just have to start working! If
I earn my own money, they won't
have to worry! Maybe I'll see if
anyone's hiring tomorrow.
Condition end condition
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
surprise! it's empty.
@self talk
a happy little snow rabbit!
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'lemhouse2' (38) ( - lemhouse2), (10, 10) Direction: up
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Change Actor Graphic - Actor 3 (Moxie) Character char (4) Face face1 (2)
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0012 [gavepuri] is ON
@self talk
i guess she went to bed...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'pitahouse2' (37) ( - pitahouse2), (10, 10) Direction: up
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Change Actor Graphic - Actor 3 (Moxie) Character char (4) Face face1 (2)
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0008 [fed] is ON
@self talk
he must be sleeping.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
"Dango and Manjuu"
@self talk
"20% off 2% milk!
100% great deal!"
@self talk
"Welcome to Frosting!
A Friendly Town for Rabbits"
Actor - Actor 3 (Moxie) is in the Party
@self talk
"Welcome to Frosting!
A Friendly Town for Rabbits"
@Moxie
Friendly, huh? Don't you think
you should change the sign?
@Mochi
Huh? To what?
@Moxie
"Delicious Town for Foxes!"
@Mochi
No.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i wonder if moxie was the one to do
the graffiti on the fox den sign...
i have to protect this one.
Switch - Switch 0008 [fed] is ON
@self talk
"Welcome to Frosting!
A Friendly Town for Rabbits"
@self talk
this is the long way around...
i should take the path by my house!
it's more well-lit.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0007 [clean] is ON
@self talk
i should get moxie something here in frosting!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0008 [fed] is ON
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0016 [RITUAL] is ON
Condition Switch 0162 [unblock2] = ON
Fadeout BGM - 1 seconds
Transfer Player - Map 'path2' (44) ( - path2), (1, 11) Direction: up
Play BGM - bitter dark; Volume 100 Pitch 100
Actor - Actor 3 (Moxie) is in the Party
Fadeout Screen - 30 frames
Transfer Player - Map 'path2' (44) ( - path2), (1, 12) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadeout BGM - 1 seconds
Transfer Player - Map 'path2' (44) ( - path2), (2, 11) Direction: up
Play BGM - bitter dark; Volume 100 Pitch 100
Actor - Actor 3 (Moxie) is in the Party
Fadeout Screen - 30 frames
Transfer Player - Map 'path2' (44) ( - path2), (2, 12) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0012 [gavepuri] is ON
Switch - Switch 0008 [fed] is ON
@self talk
seems like they already went to bed.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Actor - Actor 3 (Moxie) is in the Party
@self talk
...it's good that they're all asleep.
they probably would've been scared of moxie anyway.
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'jujuhouse2' (40) ( - jujuhouse2), (6, 10) Direction: up
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Fadein Screen - 30 frames
Actor - Actor 3 (Moxie) is in the Party
@self talk
i really shouldn't take a fox into juju's house...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Actor - Actor 3 (Moxie) is in the Party
Switch - Switch 0008 [fed] is ON
Actor - Actor 3 (Moxie) is in the Party
Switch - Switch 0008 [fed] is ON
@self talk
this gate is always closed after dark.
@Mochi
Hi Nutmeg!
@Nutmeg
Ah, Mochi. What is it?
I'm very busy keeping watch.
@Mochi
Oh, I just wanted to say hello!
Hope it's not too chilly, standing
out here alone in the dark.
@Nutmeg
Now that tensions between foxes and
rabbits have eased up a little,
I have to be more vigilant than ever.
We can't risk reverting all the
progress that's been made so far.
A single incident could set
everything back to square one!
@Mochi
Haha, it's funny to hear this from you!
It was only a few weeks ago that you
treated all predators as bad, and now
you want everyone to be friends!
@Nutmeg
Well, yes! I realized it would make my
job easier if I never had to worry about
rabbits getting eaten on my watch.
It's more efficient to strive for
interspecies peace. I'm sure you agree.
@Mochi
Efficient or not, I'll keep working hard
to get everyone to trust each other.
Then you won't be stuck standing
out here in the cold all night!
@Nutmeg
...Thank you, I appreciate that.
Now please be on your way, I mustn't
allow myself to get too distracted by
idle chatter!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Nutmeg
Don't take this personally, but...
I must remain alert!
So please, move along.
Actor - Actor 3 (Moxie) is in the Party
@Nutmeg
Normally I'd be on high alert, but since
you're running around with Mochi...
that must mean you're harmless.
@Moxie
Harmless? Wh-whaddaya mean?!
@Nutmeg
The first predator she befriended
turned out to be incredibly polite...
so I'm giving you the benefit of the
doubt this time.
@Mochi
Thanks for having faith in my judgement!
@Moxie
No, this is stupid!!
You oughta worry about what I'm
gonna do to all these rabbits!!!
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Actor - Actor 3 (Moxie) is in the Party
@Nutmeg
All clear... yes, no danger in sight.
@Moxie
DON'T IGNORE ME!!
FEEL THREATENED!!!
Switch - Switch 0008 [fed] is ON
@self talk
there's a spooky aura...
do i really wanna go in?
Player choice:
Condition When yes
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Tint Screen - (-85.000000, -119.000000, -119.000000, 0.000000) in 1 frames
Transfer Player - Map 'elenihouse2' (41) ( - elenihouse2), (6, 10) Direction: up
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Condition When no
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
End Show Choices - end choices
Self Switch - Self Switch A is ON
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Tint Screen - (-85.000000, -119.000000, -119.000000, 0.000000) in 1 frames
Transfer Player - Map 'elenihouse2' (41) ( - elenihouse2), (6, 10) Direction: up
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Actor - Actor 3 (Moxie) is in the Party
Condition IF Switch 0011 [summoning] is ON
@Mochi
Um, you wait here, Moxie!
I'll be out in a minute.
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Tint Screen - (-85.000000, -119.000000, -119.000000, 0.000000) in 1 frames
Transfer Player - Map 'elenihouse2' (41) ( - elenihouse2), (6, 10) Direction: up
Change Player Followers - make invisible
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Condition Else
@self talk
i don't think we should go in there...
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Condition end condition
Switch - Switch 0016 [RITUAL] is ON
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Tint Screen - (-85.000000, -119.000000, -119.000000, 0.000000) in 1 frames
Transfer Player - Map 'elenihouse2' (41) ( - elenihouse2), (6, 6) Direction: down
Change Player Followers - make invisible
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Switch - Switch 0018 [demonfriend] is ON
@self talk
i should leave them alone...
let them get to know each other.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Actor - Actor 3 (Moxie) is in the Party
@Mochi
Um, hello! Salt and Pepper, right?
What are you doing over here?
@Pepper
That owl won't let us walk around town.
You guys CLAIM to want to be friends
with us foxes, but then you keep us out
at night? Hypocrites.
@Salt
Now now, it's yer own fault fer sayin'
we were comin' in to grab a bite!
Shucks, they musta thought you were
talkin' 'bout dem li'l rabbits!
@Pepper
Why are you doing stupid accents again?!
Cut it out!!!
@Moxie
You two should've stuck to the outskirts
and waited for your prey to come along.
That's how I tricked Dindins here into
letting me follow her around anywhere!
@Pepper
Hey, that's pretty clever...
@Mochi
Don't learn from her!!
You're going to scare someone!!!
@Salt
Naww, we foxy ladies are actually
nice an' gentle-like! So I reckon
y'all should let us in your humble
li'l town now, y'hear?
@Moxie
Yeah, let 'em in.
You trust us foxes, right?
@Mochi
I... I need backup!!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Pepper
When's the next curry night anyway?
Not that I'm looking forward to it
or anything...
Switch - Switch 0008 [fed] is ON
Actor - Actor 3 (Moxie) is in the Party
@Salt
Howdy, howdy! Didn't expect to see ya
on that side of the fence, Moxie.
@Moxie
Yeah, the rabbits all seem to be
pretty okay with me. Which is great,
because now it'll be easier to catch
'em and eat 'em up!
@Mochi
You're still saying that...?
You haven't eaten anyone yet, though...
@Moxie
In due time, Dindins... in due time.
@Pepper
I'll let you in on a secret, Rabbit.
When Moxie puts something off, it means
she's probably never gonna do it.
@Salt
Ahahaha, that's so right!!!!
So what the deal there, Moxie?
Got a crush? Hahahaa!!
@Moxie
Wh-?! YOU GUYS!!!!
Don't turn on me like this!!
I'm totally gonna eat her!!!
@Mochi
Hmm, no, it seems like I'm safe.
@Moxie
YOU'RE NOT!!!!!!!!!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Salt
So... she's your type, then?
@Moxie
SHADDAAAPPP!!!!
Switch - Switch 0008 [fed] is ON
Switch - Switch 0012 [gavepuri] is ON
Switch - Switch 0012 [gavepuri] is ON
Switch - Switch 0012 [gavepuri] is ON
Switch - Switch 0012 [gavepuri] is ON
@Mochi
Hello, Boreas! I'm happy to see you're
visiting Frosting again! But what are
you doing standing out here in the cold?
@Boreas
Just getting some fresh air.
How are you doing tonight, Mochi?
@Mochi
I'm fine! I just had dinner with
my cousin Juju.
@Boreas
Is that so? I still haven't figured out
a dinner plan, myself...
@Mochi
Oh no! Well, at least the store is
still open. You better hurry up and
feed yourself!
@Boreas
I would, but I'm currently broke.
Renting a room for the night was a
little more expensive than I expected.
@Mochi
Then... are you gonna starve?!
That's no good!!
@Boreas
No, no, I'll just have to make some
money performing. I'm sure I'll be
able to scrape something together.
@Mochi
Performing...?
@Boreas
Yes, I'm a musician.
Would you like to hear a song?
Player choice:
Condition When yes please!
@Mochi
Sure, I'd love to!
Fadeout BGM - 1 seconds
Wait - 60 frames
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - change graphic to extra index 0
Set Move Route - stepping animation on
Set Move Route - end
Play ME - flute1; Volume 100 Pitch 100
Wait - 540 frames
Play BGM - frosty night; Volume 100 Pitch 100
Set Move Route - This event (wait)
Set Move Route - stepping animation off
Set Move Route - change graphic to npc index 3
Set Move Route - turn toward player
Set Move Route - end
Condition IF Gold >= 5
@Mochi
That was wonderful!
Here's a tip!
Change Gold - - 5
Play SE - sale; Volume 100 Pitch 100
@self talk
Gave Boreas $5!
@Boreas
Ah, that performance was meant to
be free... but thank you, Mochi.
You're very kind.
Condition Else
@Mochi
You're really good!
But I don't have much to give you...
@Boreas
Ah, that's quite alright. It wasn't
intended as a paid performance.
Condition IF Party has item 13 (Carrot Soup)
@Mochi
But... I'd like to at least give you
SOMETHING! Let's see...
@Mochi
Here, I was saving this carrot soup
for later, but I want you to have it!
@Boreas
How kind of you!
It seems I'll survive another day.
Condition Else
@Mochi
I'm really sorry that I couldn't
help you out, Boreas!
@Boreas
I don't mind at all. It's about time I
moved on though... My audience awaits!
It was nice chatting, little one.
Fadeout Screen - 30 frames
Control Self Switch - Self Switch D = true
Fadein Screen - 30 frames
Temporarily Erase Event - Erase Event
Condition end condition
Condition end condition
@Boreas
If you ever need any favors,
just say the word!
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch B = true
Exit Event Processing - Exit Event Processing
Condition When no thank you
@Mochi
No, that's okay.
@Boreas
Fair enough. I'd better go along and
find my audience now.
It was nice chatting, little one.
Fadeout Screen - 30 frames
Control Self Switch - Self Switch D = true
Fadein Screen - 30 frames
End Show Choices - end choices
Self Switch - Self Switch B is ON
@Boreas
Did you want to hear my song again?
Player choice:
Condition When yes please!
Fadeout BGM - 1 seconds
Wait - 60 frames
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - change graphic to extra index 0
Set Move Route - stepping animation on
Set Move Route - end
Play ME - flute1; Volume 100 Pitch 100
Wait - 540 frames
Play BGM - frosty night; Volume 100 Pitch 100
Set Move Route - This event (wait)
Set Move Route - stepping animation off
Set Move Route - change graphic to npc index 3
Set Move Route - turn down
Set Move Route - end
Condition When no thanks
End Show Choices - end choices
Actor - Actor 3 (Moxie) is in the Party
@Boreas
So you're with a fox today... You sure
keep odd company for a little bunny.
@Mochi
Why does everyone have to point out
how small I am...?
@Moxie
Your size is your charm point. It's
what makes you an irresistable meal...
@Boreas
That's a surprise... I would've guessed
larger rabbits would be more appealing,
considering there'd be more to eat.
@Mochi
How can you talk about rabbits
getting eaten up so calmly...?!
@Mochi
Huh...? Now that I think of it,
you weren't afraid of Treat either!
What makes you so brave, Boreas?
@Boreas
Brave? Not quite... Let's just say
I've seen a lot on my travels...
@Moxie
Woah, Dindins, who even IS this guy?
@Mochi
He's super mysterious, isn't he?!
@Boreas
...I'm really just an ordinary
traveling musician.
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Boreas
So, Miss Fox, would you like to hear
a song?
@Moxie
You're not gonna make me pay to
hear it, are you? Sorry, I don't
need your street extortion.
@Mochi
Moxie, that's super rude!!
Artists need to make a living too!!!
Switch - Switch 0011 [summoning] is ON
Self Switch - Self Switch B is ON
@Mochi
Um, Boreas? This might be a lot to ask,
but do you think I could borrow your
flute for a little while?
@Boreas
I don't see why not.
Were you interested in learning to play?
@Mochi
Oh no, not me!
I'm no good with instruments...
@Boreas
Everyone can be good if they try.
But whatever you end up using it for,
be sure to take good care of it.
@Mochi
Of course!
Thank you so much!!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 14 (Boreas' Flute) + 1
@self talk
Got Summoning Flute!
@Boreas
Since you've relieved me of my
musical obligations for the night,
I'm going to leave for dinner now.
Farewell!
Fadeout Screen - 30 frames
Control Self Switch - Self Switch D = true
Fadein Screen - 30 frames
Temporarily Erase Event - Erase Event
Self Switch - Self Switch D is ON
Switch - Switch 0008 [fed] is ON
@self talk
i shouldn't be bothering the poor, weary travelers
at the inn this late at night!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Actor - Actor 3 (Moxie) is in the Party
@self talk
...bringing moxie in here might cause a lot of
people to panic. i don't think i want that.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move right x4
Set Move Route - turn up
Set Move Route - end
@Mochi
It's nice that the hot springs is
so close to my house! I just have to
follow this path and I'll be there
in no time, like always!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
...Not that I'm in any rush!
Maybe I'll say hi to some of
my friends before I go.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0008 [fed] is ON
Switch - Switch 0008 [fed] is ON
Switch - Switch 0008 [fed] is ON
Switch - Switch 0008 [fed] is ON
@self talk
the curtains are drawn...
Switch - Switch 0008 [fed] is ON
Switch - Switch 0008 [fed] is ON
Switch - Switch 0008 [fed] is ON
Switch - Switch 0008 [fed] is ON
Fadeout BGM - 1 seconds
Transfer Player - Map 'path2' (44) ( - path2), (2, 11) Direction: up
Play BGM - bitter dark; Volume 100 Pitch 100
Actor - Actor 3 (Moxie) is in the Party
Fadeout Screen - 30 frames
Transfer Player - Map 'path2' (44) ( - path2), (2, 12) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0161 [unblock1] is ON
Set Event Location - This event to (19, 32) direction down
Set Move Route - Player (wait)
Set Move Route - move down x4
Set Move Route - turn up
Set Move Route - end
@Mochi
Well, Moxie... I guess this is where
we part ways! I'm gonna go share the
rest of this tart with Treat.
@Moxie
You really spoil that wolf, huh?
@Mochi
What do you mean?
I spoil all of my friends!
@Moxie
Y'know, you seem way different than
when we first met... you were always
crying and running away...
@Moxie
But today you barely cried at all!
You're SO not as cute anymore!!
THAT'S the real reason I didn't
feel like eating you this time--
Fadeout BGM - 2 seconds
@Manjuu⠀(Juju)
Mochi!!
Scroll Map - up 7 tiles, speed 4
Wait - 100 frames
Change Player Followers - make invisible
Set Event Location - Event 48 to (20, 44)
Set Move Route - Event 48
Set Move Route - wait 20 frames
Set Move Route - through on
Set Move Route - move up x8
Set Move Route - end
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Condition IF Variable 0003 [PlayerX] == 20
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Condition end condition
Set Move Route - Player (wait)
Set Move Route - move up x8
Set Move Route - end
Play BGM - lost; Volume 100 Pitch 100
@Manjuu⠀(Juju)
Since you weren't at home, I...
I knew it'd be something like this!
I can't believe you! Walking around
with a fox this late at night?!
That's just asking for trouble!
@Mochi
...Moxie isn't going to hurt anyone.
@Manjuu⠀(Juju)
You don't KNOW that, Mochi!
I can't imagine what kinds of lies
those predators are telling you to get
you to believe things like that...
@Mochi
I can tell when someone's lying to me.
And Moxie isn't. The truth is...
none of the foxes even WANT to hunt us!
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
@Manjuu⠀(Juju)
That's... that doesn't make any sense!
Of course they want to hunt us, they're
FOXES! They go after any rabbit who
strays outside of town!
@Mochi
Think about it, Juju... how many of us
rabbits have actually been caught?
As long as that number is zero, I won't
think of them as dangerous!
@Manjuu⠀(Juju)
...It's true that they haven't
killed yet. That doesn't mean they're
innocent! We should be grateful that
everyone's always been able to escape!!
Set Move Route - Event 48
Set Move Route - move up
Set Move Route - end
@Moxie
...You think it's a coincidence?
You seriously think the ONLY REASON you
get away is because we're a bunch of
bumbling good-for-nothing foxes?
@Manjuu⠀(Juju)
Th-that's right...! We're all just...
lucky enough to be able to outrun
the lot of you!!
@Moxie
Maybe I should try harder to live up
to your expectations, then.
I'd catch someone like you for sport.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
Moxie, you don't mean that...
I know you don't.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Manjuu⠀(Juju)
See? They're ALWAYS threatening us...
you can't tell me they don't actually
want to eat anyone... that's the
biggest lie I've ever heard...!
Set Event Location - Event 49 to (26, 27)
@Dango⠀(Danny)
Manjuu...
Set Move Route - This event
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 49 (wait)
Set Move Route - turn left
Set Move Route - move lower left
Set Move Route - move left x3
Set Move Route - move lower left x2
Set Move Route - turn down
Set Move Route - end
@Dango⠀(Danny)
I'm tired of watching you and Mochi
fight about this. You're family, so...
try to understand her.
@Manjuu⠀(Juju)
...You're not a part of this, Danny.
@Dango⠀(Danny)
I heard enough to know that what
Mochi's doing is right. We shouldn't
keep letting paranoia control us...
You have to believe in others.
@Manjuu⠀(Juju)
You're taking her side, too...?
Am I the only one in this whole town
who cares about keeping everyone safe?!
@Manjuu⠀(Juju)
I... I thought I could count on
at least YOU to stand by me...
Set Move Route - This event (wait)
Set Move Route - change speed to 5
Set Move Route - change graphic to darkchar index 5
Set Move Route - move down
Set Move Route - end
Set Move Route - Player
Set Move Route - turn right
Set Move Route - 1 step backward
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
Scroll Map - down 6 tiles, speed 5
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - move down x8
Set Move Route - end
Scroll Map - left 7 tiles, speed 5
Set Move Route - This event (wait)
Set Move Route - move left x8
Set Move Route - end
Set Move Route - This event
Set Move Route - move left x2
Set Move Route - change graphic to darkchar index 3
Set Move Route - end
@Salt
Wouldja lookit that, a scrappy little
bunny rabbit finally came our way!
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Manjuu⠀(Juju)
Shut up you stupid fox!!
Predators like you are what's making
this world an AWFUL place!!!!
@Pepper
Don't talk to Salt like that.
You're REALLY pissing me off, Rabbit.
@Manjuu⠀(Juju)
I wish you'd all just GO AWAY!!
Leave us in PEACE!!!!
Set Move Route - This event
Set Move Route - change graphic to darkchar index 5
Set Move Route - move left x7
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Event 15 (wait)
Set Move Route - turn left
Set Move Route - end
@Salt
...Yeesh, her attitude sure bites,
eh, Pepper?
Scroll Map - right 7 tiles, speed 3
Set Move Route - Event 48
Set Move Route - change speed to 3
Set Move Route - wait 20 frames
Set Move Route - move down x7
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move lower right
Set Move Route - move down x7
Set Move Route - end
@Moxie
Hey, uh... Mochi. I probably
shouldn't have said that junk...
I... uh...
@Mochi
...I'm going to Treat's house now.
Set Move Route - Event 48
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - transparent off
Set Move Route - change graphic to darkchar index 2
Set Move Route - through on
Set Move Route - end
Set Event Location - This event to (19, 43) direction down
Change Transparency - Transparency ON
Set Move Route - This event
Set Move Route - change speed to 4
Set Move Route - move right x7
Set Move Route - move lower right
Set Move Route - move right x2
Set Move Route - end
@Moxie
Hey, I'm tryin' to
apologize here!!!
@Moxie
....
Fadeout Screen - 30 frames
Wait - 60 frames
Fadeout BGM - 1 seconds
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Change Party Member - - Actor 3 (Moxie)
Change Transparency - Transparency OFF
Transfer Player - Map 'cabinx' (48) ( - cabinx), (7, 10) Direction: up
Play SE - Open1; Volume 80 Pitch 100
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move up x2
Set Move Route - end
@Mochi
Good evening, Treat!
Sorry to drop in so late!
@Treat
It's good to see you, Mochi.
Make yourself at home.
Play BGM - lonely wolf; Volume 100 Pitch 100
Control Self Switch - Self Switch C = true
Temporarily Erase Event - Erase Event
Self Switch - Self Switch C is ON
Set Move Route - Event 47 (wait)
Set Move Route - change graphic to darkchar index 3
Set Move Route - end
Set Move Route - Event 15 (wait)
Set Move Route - change graphic to darkchar index 2
Set Move Route - end
Set Event Location - Event 47 to (16, 42) direction right
Set Event Location - Event 15 to (15, 42) direction right
Fadein Screen - 30 frames
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move right x4
Set Move Route - end
Set Move Route - Event 47
Set Move Route - through on
Set Move Route - move right x3
Set Move Route - end
Set Move Route - Event 15 (wait)
Set Move Route - through on
Set Move Route - move right x3
Set Move Route - end
@Mochi
Juju? I'm really sorry.
A-about everything.
@Manjuu⠀(Juju)
....
@Mochi
Everything's okay now, right? *sniff*
Treat stopped them before anything
really bad happened...
So it's okay, right?
Set Move Route - Event 47
Set Move Route - turn left
Set Move Route - end
@Manjuu⠀(Juju)
What part of that was okay?!
Don't you at least believe me NOW?!
@Mochi
Huh...?
@Manjuu⠀(Juju)
That you can NEVER trust a fox!
You can't still think they're even
CAPABLE of being good after all that!!
@Mochi
Juju...
That's not...
Set Move Route - Event 47 (wait)
Set Move Route - 1 step backward
Set Move Route - end
@Manjuu⠀(Juju)
You still think I'm wrong, don't you?
@Mochi
They're not bad... they're not...
They were just...
Set Move Route - Event 47 (wait)
Set Move Route - change speed to 4
Set Move Route - move up x3
Set Move Route - end
Set Move Route - Player
Set Move Route - wait 10 frames
Set Move Route - change speed to 4
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 15 (wait)
Set Move Route - change speed to 4
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
@Manjuu⠀(Juju)
...I think you should go home.
@Mochi
Y-yeah... it's been a long day...
Let's get some rest and talk about it
in the morning...
@Manjuu⠀(Juju)
You should go HOME. Back with your
parents... where you never have to
worry about predators again.
Set Move Route - Event 15 (wait)
Set Move Route - move up
Set Move Route - end
@Mochi
Wh... why are you saying that?!
@Manjuu⠀(Juju)
If I let you keep thinking ANY of them
are on our side... someone's gonna
end up dead. And what if it's you?
@Mochi
How could you say that after what Treat
just did...?! Juju, how could you STILL
think they're all bad?! Y-you only got
captured because you... you...!
@Manjuu⠀(Juju)
Because I what?
Set Move Route - Event 15 (wait)
Set Move Route - move up
Set Move Route - end
@Mochi
B-BECAUSE YOU WERE SAYING
SUCH MEAN THINGS!!
@Mochi
You gave them an excuse...
If you had just left them alone--
Set Move Route - Event 47 (wait)
Set Move Route - turn down
Set Move Route - end
@Manjuu⠀(Juju)
So it's MY fault?!
@Mochi
No, I'm not saying that! They shouldn't
have tried to eat you, but you shouldn't
keep on hating everyone either!!
@Manjuu⠀(Juju)
...I have to protect my town.
Set Move Route - Event 47
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Event 15
Set Move Route - wait 10 frames
Set Move Route - move up x2
Set Move Route - end
Scroll Map - up 2 tiles, speed 4
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - wait 10 frames
Set Move Route - move upper right
Set Move Route - end
@Mochi
What do you mean by that...?
@Manjuu⠀(Juju)
Rabbits and foxes are enemies.
If what happened tonight didn't
prove it to you, nothing will.
I... don't want you staying in Frosting
anymore. Go home to your parents.
@Mochi
Y-YOU DON'T WANT ME HERE ANYMORE?
F-FINE!!
@Mochi
I DON'T WANNA LIVE IN A TOWN WITH
SOMEONE AS STUBBORN AND SCARED
AS YOU ANYWAY!!!!
Set Move Route - Event 15
Set Move Route - change speed to 6
Set Move Route - move down x3
Set Move Route - move lower right x2
Set Move Route - move right x7
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 120 frames
Set Move Route - turn up
Set Move Route - end
@Treat
...You'll regret this.
Condition IF Switch 0017 [beatfoxes] is ON
@Manjuu⠀(Juju)
What are you gonna do, beat me up like
you did to those foxes? I know you're
just like them, waiting for an excuse...
@Treat
No... it isn't worth it.
Condition Else
@Manjuu⠀(Juju)
Why? What are you gonna do to me?
@Treat
I won't do anything.
You'll feel it in your heart.
Condition end condition
Set Event Location - Event 48 to (34, 43) direction down
Set Move Route - Event 47
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - move right x7
Set Move Route - move lower right
Set Move Route - move right x8
Set Move Route - end
Set Move Route - Event 48 (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
....
Set Move Route - Player (wait)
Set Move Route - move right x3
Set Move Route - end
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Change Transparency - Transparency ON
Transfer Player - Map 'cabin' (47) ( - cabin), (15, 9) Direction:
Fadein Screen - 30 frames
Wait - 60 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'part2' (34) ( - part2), (7, 7) Direction:
Play BGM - lost; Volume 100 Pitch 100
Show Picture - 1 (hug) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Switch - Switch 0162 [unblock2] is ON
Set Move Route - This event (wait)
Set Move Route - move down x4
Set Move Route - end
@Eleni
Hey, Mochi!
Set Move Route - Player
Set Move Route - move up x2
Set Move Route - end
@Mochi
Oh! Hey, Eleni...
@Eleni
The preparations are finally complete...
wanna come watch?
Player choice:
Condition When ...maybe
@Eleni
Then let's go!
RIGHT NOW!!
Fadeout Screen - 30 frames
Fadeout BGM - 1 seconds
Condition Switch 0162 [unblock2] = OFF
Wait - 60 frames
Tint Screen - (-85.000000, -119.000000, -119.000000, 0.000000) in 1 frames
Transfer Player - Map 'elenihouse2' (41) ( - elenihouse2), (6, 6) Direction: down
Change Player Followers - make invisible
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Exit Event Processing - Exit Event Processing
Condition When i'll pass
@Mochi
Um... that's okay, you go on ahead
without me.
@Eleni
Suit yourself!
Condition Switch 0011 [summoning] = OFF
Condition Switch 0016 [RITUAL] = OFF
End Show Choices - end choices
Set Move Route - This event (wait)
Set Move Route - move up x5
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Condition Switch 0162 [unblock2] = OFF
@Moxie
Uh... what was that about?
@Mochi
...Don't worry about it.
Set Event Location - This event to (19, 31)
@self talk
this is the long way around...
i should take the path by my house!
it's more well-lit.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0007 [clean] is ON
@self talk
i should get moxie something here in frosting!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0008 [fed] is ON
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0016 [RITUAL] is ON
Condition Switch 0162 [unblock2] = ON
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (36, 16) Direction: down
Change Actor Graphic - Actor 3 (Moxie) Character darkchar (4) Face face1 (2)
Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)
Fadein Screen - 30 frames
Play SE - Open4; Volume 80 Pitch 100
@self talk
carrots, milk, juice...
all my favorite foods!
Actor - Actor 3 (Moxie) is in the Party
@Mochi
See anything you'd eat in here?
@Moxie
Got any eggs? I could never turn down
some good eggs.
@Mochi
No, sorry...
@Moxie
Then there's nothing!!
I should just eat you instead!!
@Mochi
Yeah, but you won't do it.
So I'll have to keep looking.
@Moxie
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
juiceboxes are the best... they're not just
for kids... i'll always defend you, juiceboxes.
Switch - Switch 0008 [fed] is ON
@self talk
i'm not really hungry...
@self talk
comfy and warm!
Actor - Actor 3 (Moxie) is in the Party
@Moxie
So this is where you sleep, huh?
I could just sneak in through your
window and gobble you up EASILY.
@Mochi
But I already let you in through
the front door! You wouldn't need to
be sneaky about that at all.
@Moxie
Still unfazed, huh?
I gotta think of better lines to
scare you with...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
still comfy and warm!
Switch - Switch 0008 [fed] is ON
@self talk
hello, bed. i'll be back later to sleep in you.
@self talk
all my hoarded snacks!
looking at them is making me hungry...
Actor - Actor 3 (Moxie) is in the Party
@Mochi
Here's my pantry! I'd offer to
make you something with rice,
but I used it all for curry night.
@Moxie
...Are you really gonna keep making
all that curry for us every week?
@Mochi
Yep! I'm guessing it's not your
favorite though, since you still
say you want to eat rabbits.
@Moxie
That's because rabbit meat is the best!
There's just no substitute, no matter
how hard you try to find one.
@Mochi
Don't say that! You should at least
LOOK at some other options before you
decide they're no good.
@Moxie
Alright... hmm... yeah, nope.
Sorry Dindins, I don't see anything
in here I'd wanna eat.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i'll have to buy moxie something at the store.
Switch - Switch 0008 [fed] is ON
@self talk
snacks.
@self talk
hmm, it looks colder than usual today.
Actor - Actor 3 (Moxie) is in the Party
@self talk
still wintery as always.
Condition Switch 0008 [fed] = OFF
Set Move Route - Event 8 (wait)
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Event 9 (wait)
Set Move Route - transparent on
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move left x3
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - move down x2
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 8 (wait)
Set Move Route - transparent off
Set Move Route - end
Set Move Route - Event 9 (wait)
Set Move Route - transparent off
Set Move Route - end
@Mochi
Sorry Juju, I'm running a little low
on supplies... But I think I managed
to pull a good meal together anyway!
@Manjuu⠀(Juju)
....
@Mochi
So... I hope everything tastes alright!
I know I'm not the greatest chef, but...
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Manjuu⠀(Juju)
Hey... I'm really not happy about the
curry nights you keep holding for those
foxes. It's been three weeks now...
When do you plan on stopping?
@Mochi
Well... I wasn't really...
@Manjuu⠀(Juju)
And you still visit that wolf like
every day... what's with that?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
U-um, hey, you should try the salad!
I wanted to make it like Auntie Castella
always--
Set Move Route - This event (wait)
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
@Manjuu⠀(Juju)
Don't try to change the subject.
I'd rather talk about this than keep
sitting here all mad at you.
@Mochi
Y-yeah... okay. I just think...
I-if you got to know them!
You'd see that they aren't bad!
Not a single one!!
@Manjuu⠀(Juju)
Foxes and wolves EAT rabbits.
What part of that do you not get?
You're being incredibly naive!
Set Move Route - Player
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move right x3
Set Move Route - end
@Manjuu⠀(Juju)
Don't you remember, Mochi...?
How many of our friends... no, how
many members of our family... have
been attacked by the likes of them?
Maybe you're just too young to
remember all their names...
Set Move Route - Player (wait)
Set Move Route - move lower right
Set Move Route - end
@Mochi
I-I remember! And I know where
everyone's fears are coming from...
But I don't think hating them is the
right answer!
I'm not a kid anymore, Juju...
I-I can make my own decisions!
That's why... I decided to do all this.
T-take it or leave it!
@Manjuu⠀(Juju)
....
@Mochi
You're still mad... aren't you?
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Manjuu⠀(Juju)
I'm worried about you, Mochi.
I came here because I want to
understand, but... I don't know
if that's possible.
@Mochi
Juju....
@Manjuu⠀(Juju)
I'm going home now.
See you tomorrow, okay?
Set Move Route - Player
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move lower left
Set Move Route - through on
Set Move Route - move down x2
Set Move Route - transparent on
Set Move Route - end
Play SE - Open4; Volume 80 Pitch 100
@Mochi
....
@Mochi
Maybe... a hot bath will cheer me up.
I think I'll go visit the hot springs!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Actor - Actor 3 (Moxie) is in the Party
Play BGM - mochi; Volume 100 Pitch 100
Set Move Route - Player (wait)
Set Move Route - move up x3
Set Move Route - turn down
Set Move Route - end
@Mochi
Welcome to my house!
I keep lots of tasty treats here.
@Moxie
Yeah, for rabbits. You're not gonna
try to feed me grass, are you?
@Mochi
Not unless you ask me to!
I have fruits and berries, lots of
lettuce and carrots, juiceboxes...
@Moxie
Juiceboxes?
How old are you?
@Mochi
Adults can drink juiceboxes.
@Moxie
Yeah, if you want to look like
a toddler I guess.
@Mochi
I don't want to ever be the kind of
person who takes life too seriously.
No one's ever too old to do anything.
You better remember that.
@Moxie
Huh? What are you getting all mad for?
@Mochi
Well... I hate getting looked down on
for silly reasons. Doesn't everyone?
@Moxie
...Yeah. Sorry.
@Mochi
It's okay. So, I could give you one of
my super tasty delicious juiceboxes!
But I guess that wouldn't solve
your hunger problem.
@Moxie
...It's REALLY freaky how you switch
back to being all cheery in an instant.
@Mochi
We can look around here to see if
you want anything! Otherwise I'll
have to take you to the store.
@Moxie
Heh... fine. Show me what you've got.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0008 [fed] is ON
@self talk
juju didn't even try one bite...
Actor - Actor 3 (Moxie) is in the Party
@Mochi
Do you wanna try some salad?
I made it special!
@Moxie
Rabbit food is the WORST!!!
I don't want any dumb salad!!!!
@Mochi
Oh......
o-okay..........
@Moxie
Uh... don't cry, Dindins...
I didn't mean it for real...
@Mochi
Sorry, it's just... my cousin didn't
want to eat it either.
Did I make it bad...?
@Moxie
Nah, I'm sure it's just fine...
@Mochi
Then will you try it?
@Moxie
Still no.
Foxes don't eat stuff like this.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
seeing an abandoned meal like this makes me
so sad... i'll eat you later, you poor thing.
@self talk
what should i do with my salad...?
Player choice:
Condition When eat it
Control Self Switch - Self Switch A = true
Condition IF Actor 3 (Moxie): is in the party
Condition IF Switch 0008 [fed] is ON
@Moxie
...Hey, is salad really all that great?
@Mochi
Mine is! To me at least...
@Moxie
Hmm...
Condition Else
@Moxie
You're eating in front of me, just like
that?! Come on, I'm starving here!!
@Mochi
This is your fault for being picky...
I'm still gonna feed you soon, okay?
@Moxie
You torture me and then say it's
my own fault... dang, Dindins.
You're pretty ruthless.
@Mochi
No, I'm innocent...!
Condition end condition
Condition Else
@self talk
mm... tasty!
Condition end condition
Condition When save it for later
End Show Choices - end choices
Self Switch - Self Switch A is ON
@Pitaya
Little Mochi!
How are you this evening?
@Mochi
I'm fine, but...
please don't call me little.
@Pitaya
Hm? Why not?
@Mochi
Do I need a reason? I-I just don't like
being treated like a kid!
@Pitaya
Ahh, I see! Rather than your stature,
you'd prefer your title refer to the
size of your heart!
@Mochi
Can't we leave size out of it?!
@Pitaya
In that case... I will call you
something based on another aspect
of your heart! Its warmth!
You will be BLAZING Mochi!!
@Mochi
J-just Mochi is fine on its own!!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Pitaya
Nicknames make things more interesting.
Wouldn't you agree?
Actor - Actor 3 (Moxie) is in the Party
@Moxie
Why'd you bring me in here?
I don't wanna eat a gross BOY rabbit.
@Pitaya
Ha...! And I would prefer not to be
eaten by a "gross" fox!
@Moxie
I'm not gross!!
Why would you say that about me?!
@Mochi
Now, now, no fighting!
I want Moxie to get along with everyone.
@Pitaya
You're shouldering such a
difficult task all on your own?
How brave!
@Moxie
Who does this guy think he is?
@Mochi
Good question. Pitaya, you seem
really different from everyone else
I've talked to. Where are you from?
@Pitaya
I come from far, far away...
where the sun rises...
@Mochi
Like, beyond the horizon?
In another country or something??
@Pitaya
No! Beyond that...
I came from the stars!
@Moxie
So like, an alien?
@Pitaya
Perhaps... perhaps not!
Just think of me as this:
an unsolved mystery!
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Pitaya
There ARE other worlds out there!
I may or may not be from one of them...
@Moxie
I'd hate to see the world you came from.
I bet it's really annoying.
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (36, 30) Direction: down
Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)
Change Actor Graphic - Actor 3 (Moxie) Character darkchar (4) Face face1 (2)
Fadein Screen - 30 frames
Play SE - Open4; Volume 80 Pitch 100
@self talk
what funny costumes!
@self talk
huh? i can't read the labels on these foods!
@self talk
i can see icicles hanging from the roof!
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (36, 23) Direction: down
Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)
Change Actor Graphic - Actor 3 (Moxie) Character darkchar (4) Face face1 (2)
Fadein Screen - 30 frames
Play SE - Open4; Volume 80 Pitch 100
@self talk
there's so much pudding!
Actor - Actor 3 (Moxie) is in the Party
@Mochi
Hey Moxie, do you like pudding?
@Moxie
N-no! I don't want any!
@Mochi
...You're so difficult.
Switch - Switch 0011 [summoning] is ON
@self talk
grab a cup of Devipuri?
Player choice:
Condition When take it
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 11 (Devipuri) + 1
Control Self Switch - Self Switch A = true
Condition When leave it
End Show Choices - end choices
Self Switch - Self Switch A is ON
@self talk
i shouldn't take any more.
@self talk
lemonne is so stylish... wow!
@Lemonne
Oh, Mochi... did you come for a
slumber party?
@Mochi
Were you trying to go to sleep?
I'm sorry for barging in so late!
@Lemonne
Oh, no, I don't mind.
Stay as long as you like.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Lemonne
Keep up the hard work, alright?
Actor - Actor 3 (Moxie) is in the Party
@Lemonne
Hello. I believe we haven't met before.
My name is Lemonne.
@Mochi
This is Moxie! She likes to joke about
eating rabbits, but she actually won't!
@Moxie
Wh-?! Don't introduce me like THAT!
@Lemonne
So you have a dark sense of humor...
That's interesting.
Condition IF Switch 0008 [fed] is ON
@Moxie
...Whatever. Why'd we come in here?
So you could make fun of me in front
of your friends?
@Mochi
No, not at all! Lemmie isn't just
MY friend... she could be yours, too!
@Lemonne
I wouldn't mind having a fox for a
friend. Do you like pudding?
@Moxie
Huh...? Yeah, I guess...
@Lemonne
Then we'll get along just fine.
@Mochi
See? New friends!!
Condition Else
@Moxie
I really will eat you up. Cute girl
bunnies like you are my favorite!
@Mochi
I'm looking for snacks that she'd like.
I think if she had something tastier
to go to other than rabbits, maybe
she'd stop saying stuff like that.
@Lemonne
I see. Well, you could try some of
my pudding if you'd like.
@Moxie
Huh...?! Why would you offer a fox
you've never even met FREE FOOD?!
@Mochi
That's called hospitality!
Condition end condition
Control Self Switch - Self Switch B = true
Switch - Switch 0011 [summoning] is ON
@Mochi
Lemonne? This might be weird to ask,
but... have you heard of Devipuri?
@Lemonne
Ah... yes, there should be some in
my fridge. Would you like to try a cup?
@Mochi
Woah, I can really have one?
That's so nice! Thank you!!
@Lemonne
You're very welcome.
I hope you like it.
Control Self Switch - Self Switch B = true
Item - Item 11 (Devipuri) is in Inventory
@Lemonne
Mochi...? Did you take something
out of my fridge?
@Mochi
U-um...! I was just about to
come and ask you if it was okay...!
Condition IF Actor 3 (Moxie): is in the party
@Moxie
Who would've thought this
innocent little rabbit would
turn out to be a thief...?
Condition end condition
@Mochi
Please, a friend was asking for this...!
I-I'd really like to have a cup!!
@Lemonne
That's fine with me. But...
next time, you should ask first.
It's good manners.
Condition IF Actor 3 (Moxie): is in the party
@Moxie
Heheheh, bad manners, Mochi~!
Condition end condition
@Mochi
I'm sorry, I'm sorry!!!
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Lemonne
Devipuri... is my favorite brand.
They don't sell it around here, sadly.
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (26, 27) Direction: down
Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)
Fadein Screen - 30 frames
Actor - Actor 3 (Moxie) is in the Party
@self talk
i can't leave without moxie!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0008 [fed] is ON
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (26, 27) Direction: down
Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)
Change Actor Graphic - Actor 3 (Moxie) Character darkchar (4) Face face1 (2)
Fadein Screen - 30 frames
@self talk
let's see... aww, there's nothing inside.
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
@Dango⠀(Danny)
You got a thing for trash cans, Mochi?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
Oh, I was just wondering what kinds
of neat stuff might get thrown away
in there. Too bad it was empty!
@Dango⠀(Danny)
You must be mistaken.
It's ALWAYS full.
@Mochi
Huh? But I didn't see anything...
What should've been in there??
@Dango⠀(Danny)
The hopes and dreams of
minimum wage workers.
@Mochi
Oh...!
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
danny's dreams are in here... oh no...
@Dango⠀(Danny)
You're out late.
Need anything?
Shop Processing - (purchase only)
Shop Processing - Item 8 (Magic Bulb) : 3
Shop Processing - Item 13 (Carrot Soup) : 5
@Dango⠀(Danny)
Watch out for yourself, kiddo.
@Mochi
Don't worry about me!
Later, Danny.
Actor - Actor 3 (Moxie) is in the Party
@Dango⠀(Danny)
Mochi... is that fox giving you trouble?
Want me to call Juju for help?
@Mochi
N-no don't call her!
Moxie's a friend!
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
Friend? Since when?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
Huh...? You don't wanna be friends?
Set Move Route - Event 4
Set Move Route - move right
Set Move Route - turn down
Set Move Route - end
@Dango⠀(Danny)
Listen, kiddo... you can't expect all
of the predators around here to want
to be friends with you, even if you
give them food. It's unrealistic.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
Juju's been talking to you
about me, hasn't she?
Set Move Route - Event 4
Set Move Route - turn left
Set Move Route - end
@Moxie
Who's Juju?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
She's my cousin... she really
doesn't like foxes and wolves.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 4
Set Move Route - turn down
Set Move Route - end
@Dango⠀(Danny)
She's not gonna be happy if she
sees you walking around here
with a fox so late at night...
@Mochi
It'll be okay! I was just going to
buy Moxie a treat before escorting
her home.
Set Move Route - Event 4
Set Move Route - change speed to 5
Set Move Route - move left x2
Set Move Route - change speed to 3
Set Move Route - end
@Moxie
Don't make it sound like you're
babysitting me!!
@Dango⠀(Danny)
A treat for a fox...
I might have something like that.
Set Move Route - Event 4
Set Move Route - turn down
Set Move Route - end
Loop - Loop
Shop Processing - (purchase only)
Shop Processing - Item 12 (Blueberry Tart) : 10
Condition IF Party has item 12 (Blueberry Tart)
Control Variables - Variable 0001 [item amount] = Item 12 (Blueberry Tart) in inventory
Condition IF Variable 0001 [item amount] > 5
@Dango⠀(Danny)
Why do you need so many?
@Mochi
...Don't judge me.
@Dango⠀(Danny)
Uh, alright then...
@Mochi
I'm gonna give one to Moxie now!
Condition Else
@Mochi
Thank you, Danny!
Now let's see if Moxie likes it.
Condition end condition
Break Loop - Break Loop
Condition Else
Condition IF Gold >= 10
@self talk
i can't leave empty handed!
Condition Else
@Mochi
Oh no, I don't have enough!
Is it okay if I just pay you back
tomorrow?
@Dango⠀(Danny)
Sure, no problem.
Here you go, kiddo.
Change Items - Item 12 (Blueberry Tart) + 1
@Mochi
Thank you so much!!
Break Loop - Break Loop
Condition end condition
Condition end condition
Repeat Above - Repeat Above
Set Move Route - Player (wait)
Set Move Route - move right x3
Set Move Route - end
@Mochi
Hey, Moxie!
Come here and try this!
Set Move Route - Event 4 (wait)
Set Move Route - change speed to 4
Set Move Route - move left x2
Set Move Route - change speed to 3
Set Move Route - end
@Moxie
...What is it?
@Mochi
A blueberry tart!
Try a bite!
Set Move Route - Event 4 (wait)
Set Move Route - move left
Set Move Route - end
@Moxie
...Alright.
*nibble nibble*
@Moxie
WHAT THE HECK!!
THIS IS AWESOME!!!
@Mochi
Hooray, I did it!
I found a food that you like!
Set Move Route - Event 4 (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
I gotta hand it to you, Dindins.
This thing's probably even better
than rabbit meat...
@Mochi
Only probably...?
@Moxie
Y-yeah... I mean...
Fadeout BGM - 3 seconds
Set Move Route - Event 4 (wait)
Set Move Route - move down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
I've never actually...
had rabbit meat before...
so I wouldn't know.
@Mochi
You... you haven't?
Never in your whole life?
Play BGM - lost; Volume 100 Pitch 100
@Moxie
Yeah, I mean... the only meat we ever
get is through shipments from that
witch town. They don't sell rabbit.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - turn right
Set Move Route - end
@Mochi
You've really... never hunted anything?
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
What do you think we live in,
the dark ages?!
Predators just eat whatever
they can get from the store!!
Set Move Route - Event 4 (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Everything's easier that way...
except we still want to eat what
tastes good, y'know... that's why
we all showed up here.
Set Move Route - Event 4 (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
But it's harder than you'd think!
Especially when there's rabbits like
YOU who are just WAY too nice for
your own good!!
@Moxie
When you're THAT friggin' nice...
of course I'd hesitate... of course I
wouldn't be able to actually eat you...
@Mochi
Moxie...
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
Anyway, thanks for the food!
You may escort me home now.
Set Move Route - Player
Set Move Route - turn down
Set Move Route - wait 30 frames
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - change speed to 4
Set Move Route - move down
Set Move Route - move left
Set Move Route - through on
Set Move Route - move down
Set Move Route - transparent on
Set Move Route - end
@Dango⠀(Danny)
...I wonder if anyone else knows that
little secret? I sure didn't.
@Mochi
...Yeah. I don't know if Juju
would believe it, though.
Condition Switch 0008 [fed] = ON
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - end
Fadeout Screen - 30 frames
Change Player Followers - make visible
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (26, 27) Direction: down
Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)
Fadein Screen - 30 frames
Switch - Switch 0008 [fed] is ON
@Dango⠀(Danny)
You still need something?
Shop Processing - (purchase only)
Shop Processing - Item 8 (Magic Bulb) : 3
Shop Processing - Item 13 (Carrot Soup) : 5
@Dango⠀(Danny)
Have a good night.
Actor - Actor 3 (Moxie) is in the Party
Change Player Followers - make invisible
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Play BGM - shop; Volume 100 Pitch 100
Set Event Location - This event to (6, 9)
Fadein Screen - 30 frames
Set Move Route - This event
Set Move Route - through on
Set Move Route - move up x2
Set Move Route - move right
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move up x3
Set Move Route - turn right
Set Move Route - end
@Mochi
There should be plenty of options
for you here. Go ahead and look around
if you want!
@Moxie
You're not the boss of me...
I'll look around, but not because
you told me to.
Set Move Route - This event (wait)
Set Move Route - move right x4
Set Move Route - turn up
Set Move Route - through off
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Moxie
How do you rabbits stand all this
bright pink? Find a new favorite color.
Switch - Switch 0008 [fed] is ON
@self talk
this aisle is all household stuff.
was i running out of anything...?
...no, now's not the time!
@self talk
i should talk to danny first!
Switch - Switch 0008 [fed] is ON
@self talk
i'm glad moxie liked the tart that i bought!
@self talk
hmm, this is all junk food...
i wanna feed moxie something
a little nicer than potato chips.
Switch - Switch 0008 [fed] is ON
@self talk
how does danny stay so thin when he has to
look at all these yummy snacks every day?
i'm jealous!
@self talk
this aisle is all household stuff.
was i running out of anything...?
...no, now's not the time!
@self talk
this aisle is all household stuff.
was i running out of anything...?
...no, now's not the time!
@self talk
this aisle is all household stuff.
was i running out of anything...?
...no, now's not the time!
@self talk
i should talk to danny first!
Switch - Switch 0008 [fed] is ON
@self talk
i'm glad moxie liked the tart that i bought!
@self talk
i should talk to danny first!
Switch - Switch 0008 [fed] is ON
@self talk
i'm glad moxie liked the tart that i bought!
@self talk
i should talk to danny first!
Switch - Switch 0008 [fed] is ON
@self talk
i'm glad moxie liked the tart that i bought!
@self talk
hmm, this is all junk food...
i wanna feed moxie something
a little nicer than potato chips.
Switch - Switch 0008 [fed] is ON
@self talk
how does danny stay so thin when he has to
look at all these yummy snacks every day?
i'm jealous!
@self talk
hmm, this is all junk food...
i wanna feed moxie something
a little nicer than potato chips.
Switch - Switch 0008 [fed] is ON
@self talk
how does danny stay so thin when he has to
look at all these yummy snacks every day?
i'm jealous!
@self talk
hmm, this is all junk food...
i wanna feed moxie something
a little nicer than potato chips.
Switch - Switch 0008 [fed] is ON
@self talk
how does danny stay so thin when he has to
look at all these yummy snacks every day?
i'm jealous!
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (27, 35) Direction: down
Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)
Fadein Screen - 30 frames
Play SE - Open4; Volume 80 Pitch 100
@Mochi
Hey, Juju...
@Manjuu⠀(Juju)
Mochi...
You know, I only get upset because
I care about you. I don't want your
niceness to be met with, well...
@Mochi
...I know.
@Manjuu⠀(Juju)
When you're too kind, it's easy to
get hurt. I'd rather be the bad guy than
put anyone in danger... that's why...
@Mochi
It's okay, Juju. You're not the
bad guy or anything like that.
It's only natural to protect your
family and friends, right?
@Manjuu⠀(Juju)
Sure. Except you won't LET me.
@Mochi
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Manjuu⠀(Juju)
I wish we could just shut our gates...
It'd be so much easier if only rabbits
could live here.
@Mochi
....
@self talk
the glass is all frosty.
@self talk
danny's bed.
@self talk
juju's bed.
@self talk
there's ice cream in the freezer...
but i feel too awkward to take some.
@self talk
i shouldn't be going through juju's pantry
right in front of her.
Fadeout Screen - 30 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (25, 19) Direction: down
Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)
Condition IF Actor 3 (Moxie): is in the party
Change Player Followers - make visible
Condition end condition
Fadein Screen - 30 frames
Play SE - Open4; Volume 80 Pitch 100
Switch - Switch 0018 [demonfriend] is ON
Fadeout Screen - 30 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (25, 19) Direction: down
Condition Switch 0016 [RITUAL] = OFF
Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)
Condition IF Actor 3 (Moxie): is in the party
Change Player Followers - make visible
Condition end condition
Fadein Screen - 30 frames
Play SE - Open4; Volume 80 Pitch 100
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - turn up
Set Move Route - end
@Moxie
So... how'd it go...?
@Mochi
...I think you would've gotten along
with her. Too bad you ran away.
@Moxie
Can you blame me for being scared?!
Demons are SUPER EVIL!!!
@Mochi
No, I don't think they are.
Kamilla seemed pretty normal...
I'll have to introduce you sometime.
@Moxie
...Sure. Yeah.
Alright.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
U-um...! What's going on in here?
@Eleni
I'm preparing to summon a demon!
@Mochi
H-huh...?!
@Eleni
Do you believe in the occult, Mochi?
Angels, demons, spirits, GODS...
@Mochi
You're scaring me, Eleni...
@Eleni
Zombies? Werewolves?! Vampires?!?!
UNDEAD BLOOD-SUCKING WERERABBITS!!?!?!
@Mochi
I-I've never even heard of those!!
@Eleni
Anyway, since you started reaching out
to dangerous entities, I was inspired to
do the same!
@Mochi
Dangerous entities...?! They're foxes!!
Ghosts and demons and stuff are on a
whole other level!!!
@Eleni
That's what's so attractive about them!
I just HAVE to meet a demon right away!!
Do you think I could befriend one?
@Mochi
You're really set on this, huh...
Well... good luck.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Eleni
I wanna hurry up and start the ritual...
@Mochi
Y-yeah...? Is something stopping you?
@Eleni
I'm missing some items...
@Mochi
I'm afraid to ask, but... what kind of
stuff does it take to summon a demon?
@Eleni
All sorts! I have the magic circle and
the atmosphere down, but I still need
Devipuri, two more Magic Bulbs... oh,
and of course a Summoner's Flute!
@Mochi
If you had all those things...
you could really summon a demon...?
@Eleni
Probably! It's worth a shot, right?!
@Mochi
U-um...
Condition Switch 0011 [summoning] = ON
Switch - Switch 0011 [summoning] is ON
Self Switch - Self Switch A is ON
Condition IF Switch 0012 [gavepuri] is ON
Condition IF Switch 0013 [gaveflute] is ON
Condition IF Switch 0014 [gavebulb1] is ON
Condition IF Switch 0015 [gavebulb2] is ON
Control Self Switch - Self Switch B = true
Condition end condition
Condition end condition
Condition end condition
Condition end condition
@Mochi
Hey, Eleni? I was wondering...
@Eleni
What is it? Do you want to help
get me the stuff for my super duper
awesome spectacular summoning ritual?
Loop - Loop
@self talk
if i want to ask about something,
now's the time...
Player choice:
Condition When Devipuri
Condition IF Switch 0012 [gavepuri] is ON
@Eleni
You already gave me the Devipuri!
Thanks again!
Break Loop - Break Loop
Condition end condition
@Eleni
Devipuri is a brand of pudding!
You can't find it in stores around here,
so I was thinking of using a substitute.
@Mochi
Pudding...? That sounds like a strange
thing to use for demon summoning.
@Eleni
If someone offered you carrots,
you'd show up anywhere, wouldn't you?
@Mochi
...I don't want to enforce stereotypes.
But I do like carrots.
@Eleni
It's the same principle!
That's why I need Devipuri.
Condition When Summoner's Flute
Condition IF Switch 0013 [gaveflute] is ON
@Eleni
The flute you found is perfect! Thanks!
Break Loop - Break Loop
Condition end condition
@Eleni
I know they sell a ton of witch stuff
in that town... y'know, the one you can
see from the south checkpoint place?
But going all the way there is a pain!
@Mochi
Yeah... it's a long trip for just for
one little flute.
...You can't do the ritual without it?
@Eleni
Nope! Since it's pretty late, I'll
probably just postpone 'til tomorrow.
Unless someone in Frosting magically
has exactly what I need, y'know?
@Mochi
Who knows... maybe you'll get lucky!
@Eleni
You mean WE!
We're in this together now, Mochi!!
@Mochi
I-I don't know...!
Condition When Magic Bulbs
Condition IF Switch 0014 [gavebulb1] is ON
Condition IF Switch 0015 [gavebulb2] is ON
@Eleni
You already got them for me!
My hero!!
Condition Else
@Eleni
I only need one more!
Condition end condition
Break Loop - Break Loop
Condition end condition
@Mochi
I'm pretty sure they sell magic bulbs
at the store for super cheap... I could
go out and buy some for you.
@Eleni
I'm happy you're willing to make a
small investment toward the success
of my ritual... but those ones have
too much power! It'd be a waste.
@Mochi
I guess that explains why you didn't
buy them yourself... but, why would
you need weak ones instead?
What's the difference?
@Eleni
Heehee... I'll tell you the secret
when you bring them to me!!
Condition When nevermind
@Eleni
I wonder what kind of demon will
come out... I'm really excited!!
Break Loop - Break Loop
End Show Choices - end choices
Repeat Above - Repeat Above
Switch - Switch 0011 [summoning] is ON
Item - Item 11 (Devipuri) is in Inventory
@Eleni
Is that REAL Devipuri?!
Where'd you even FIND this!!?!?
@Mochi
Um... from a friend!
Why do you ask?
@Eleni
You're supposed to only be able to
get it in the Netherworld! It's called
Devil's Pudding for a reason!!
@Mochi
The... the Netherworld? Really?!
@Eleni
Yeah, demons love it!
Thanks for getting this for me!!
@Mochi
Y-yeah...
Change Items - Item 11 (Devipuri) - 1
Condition Switch 0012 [gavepuri] = ON
Condition IF Switch 0013 [gaveflute] is ON
Condition IF Switch 0014 [gavebulb1] is ON
Condition IF Switch 0015 [gavebulb2] is ON
Control Self Switch - Self Switch B = true
Condition end condition
Condition end condition
Condition end condition
Switch - Switch 0011 [summoning] is ON
Item - Item 14 (Boreas' Flute) is in Inventory
@Eleni
Wow, where'd you manage to find a legit
summoning flute?! It's exactly what we
needed! You're incredible, Mochi!!
@Mochi
I just borrowed it from a friend...
I didn't know it was something special.
@Eleni
These are super duper rare!!
Maybe your friend's a collector?
You've gotta introduce me later, I'm
really into these kinds of antiques!
@Mochi
Yeah... sure.
Change Items - Item 14 (Boreas' Flute) - 1
Condition Switch 0013 [gaveflute] = ON
Condition IF Switch 0012 [gavepuri] is ON
Condition IF Switch 0014 [gavebulb1] is ON
Condition IF Switch 0015 [gavebulb2] is ON
Control Self Switch - Self Switch B = true
Condition end condition
Condition end condition
Condition end condition
Switch - Switch 0011 [summoning] is ON
Item - Item 9 (Dead Bulb) is in Inventory
Condition IF Switch 0014 [gavebulb1] is OFF
@Eleni
Heyyy, you brought a dead bulb!
Wow, just what I was looking for!!
Change Items - Item 9 (Dead Bulb) - 1
Condition Switch 0014 [gavebulb1] = ON
@Mochi
Um... what do you need something
like this for anyway...?
@Eleni
They're made to hold magic. I wanted
to have some defensive spells handy in
case things go south. This is a DEMON
we're talking about summoning after all!
That's why I just needed the casing!
It's better if they're empty beforehand,
that way there's less chance the magic
will mix all weird and ruin the spell.
@Mochi
Oh... sounds dangerous.
You sure know a lot about magic!
@Eleni
You mean you haven't caught on yet?
Only witches can open portals, silly!
Of course I'd know all about magic!!
@Mochi
So... you're really not a bunny like
the rest of us?! Why did you make
everyone think that you were?
I'm super shocked!!
@Eleni
Well, you've been helping me out, so
I figured it'd be okay if you knew!
This is our little secret though, kay?
Condition IF Party has item 9 (Dead Bulb)
@Mochi
Why is it a secret...?
Why are you hiding your identity?
Change Items - Item 9 (Dead Bulb) - 1
Condition Switch 0015 [gavebulb2] = ON
Condition Else
@Eleni
Get me ONE more bulb and I'll tell you!
@Mochi
....
Exit Event Processing - Exit Event Processing
Condition end condition
Condition Else
@Mochi
I got the second bulb for you...
So could you explain yourself now?
Condition end condition
@Eleni
I thought it'd be easier to fit in with
a village of rabbits if I pretended to
be one too. And I love bunnies!
So it was easy! Haha!
A remote little village of bunnies
in the mountains... it's a lot more
peaceful than the big city, where the
others always say I'm UBER creepy.
Folks up here tend to mind their own
beeswax! So I get to indulge in my
hobbies as much as I want!!
@Mochi
Eleni...
Condition IF Switch 0012 [gavepuri] is ON
Condition IF Switch 0013 [gaveflute] is ON
Control Self Switch - Self Switch B = true
Exit Event Processing - Exit Event Processing
Condition end condition
Condition end condition
@Eleni
Anyway, I hope we can do this ritual
tonight! Keep bringing back more stuff
for me, okay? You're the greatest!!
Self Switch - Self Switch B is ON
@Eleni
Woah, hey, we have everything now!
Which means THE RITUAL IS ON!!
I have a few last minute preparations
to make before we can start.
You should skedaddle for now!!
Fadeout Screen - 30 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (25, 19) Direction: down
Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)
Condition IF Actor 3 (Moxie): is in the party
Change Player Followers - make visible
Condition end condition
Condition Switch 0016 [RITUAL] = ON
Fadein Screen - 30 frames
Play SE - Open4; Volume 80 Pitch 100
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - turn up
Set Move Route - end
@Moxie
Hey... what's even in there?
This is like the only place you won't
let me follow you into.
@Mochi
...It was for your own protection.
@Moxie
Huh...?
@Mochi
If you're really interested...
I'll let you come in next time.
@Moxie
You're kinda freakin' me out, Dindins...
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
Switch - Switch 0018 [demonfriend] is ON
@Eleni
Don't open that!
It'll ruin the atmosphere.
Switch - Switch 0018 [demonfriend] is ON
@self talk
there's all sorts of strange things i don't
recognize in here... i wonder how much is for
eating and how much is for magical potions?
@self talk
her bed is so luxurious...
@self talk
"The All-in-one Book of Lore, Book 1"
there are a few passages marked by sticky notes.
Condition Switch 0142 [readbooks] = ON
Player choice:
Condition When "Our Origins"
@self talk
"The people of this world can be grouped into
three categories: animal folk, witches, and
non-magical humans. While there is some overlap,
our human forms are our single uniting factor.
"Animal folk are born in a wide variety of forms,
believed to be their true forms, which they are
able to return to under various conditions, and
which they MUST return to at death.
"The main identifying factor of a witch is their
ability to command magic of all sorts. Though
they are capable of transforming themselves,
their natural state is humanoid.
"Non-magical humans are classified by their
lack of inherent abilities or talents relating
to magic, as the name suggests. Like witches,
they are born and die in human form.
"The most broadly accepted theory of humankind's
origin is that witches divided into each group:
one set cursed to their strange inhuman forms,
and another set who abandoned magic entirely.
"It is also plausible to say non-magical humans
are the ones who learned magic to become witches,
giving way to an obsession with transformation,
which then led to the existence of animal folk...
"...but until we find evidence favoring either of
these theories, we can only hopelessly guess.
It remains the world's greatest mystery."
Condition When "Other Worlds"
@self talk
"There is no current estimate toward the number
of alternate worlds in existence, though we have
been able to travel to a small handful due to
the efforts of powerful witches.
"The most notable world we have been able to
connect to is known as the Netherworld. This realm
is inhabited by creatures called demons, and
has gone largely unexplored due to its vastness.
"We have very little information on other worlds
and their histories, but it is abundantly clear
something higher than magic has bridged the gaps
between existing worlds long before us.
"Although the worlds we know have all developed
independently, there are striking, impossible to
ignore similarities between them: specifically
the common humanoid forms, and the names of gods.
"The existence of gods is surrounded by mystery.
Most of the information gathered on the subject
is unreliable, as many legends have been passed
down through unverifiable oral tradition.
"Though gods are elusive in nature, the fact that
they are known by the same names across dimensions
is proof enough for many that they truly do exist."
Condition When look for book 2
Condition IF Switch 0018 [demonfriend] is ON
@self talk
now that eleni's out of the way, i can finally
look at the other half of this shelf!
my true reward for all this hard work... knowledge!
Condition Else
@self talk
it's right behind eleni, but...
i don't have the courage to ask her to move.
Condition end condition
Condition When nevermind
End Show Choices - end choices
Switch - Switch 0016 [RITUAL] is ON
Set Event Location - Event 2 to (10, 6) direction left
Fadein Screen - 30 frames
Set Move Route - This event (wait)
Set Move Route - move up x2
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - end
@Moxie
Wh-what's with this dark atmosphere?!
@Eleni
Hello! Welcome to our D E M O N
S U M M O N I N G R I T U A L!
@Moxie
D-D-DEMON SUMMONING?!!?!?
IS THIS WHAT RABBITS DO FOR FUN?!
WHAT THE ACTUAL FRICK!!!!!
@Mochi
No, Eleni is... unique.
You don't have to be so scared.
@Eleni
Yeah, we're all friends here! By the way,
thanks for all your help, Mochi!
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
THAT'S WHAT YOU WERE DOING IN HERE?!!??!
PREPARING TO SUMMON A DEMON???????
WHAT'S GOING ON--ARE RABBITS ACTUALLY
TOTALLY EVIL???!!?!?!?!!?
@Mochi
We're not evil!!!!
@Moxie
FOXES DON'T TRY TO SUMMON DEMONS!!!!
I had no idea this is what rabbits are
really like... is this culture shock...?
@Mochi
I told you, Eleni's different!!!
Set Move Route - Player
Set Move Route - turn right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Eleni
If you don't mind, I'm going to
begin the ritual now!
Set Move Route - Player
Set Move Route - turn down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
I-I DON'T WANT ANY PART IN THIS!!!
I'M OUTTA HERE!!!!!!
Play SE - moxiescream; Volume 100 Pitch 120
Set Move Route - This event (wait)
Set Move Route - change speed to 6
Set Move Route - through on
Set Move Route - move down x3
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Condition Switch 0141 [moxieritual] = ON
@Eleni
Looks like it's just you and me, Mochi!
Are you ready?
Player choice:
Condition When let the ritual begin
@Mochi
...I worked hard to see this happen.
Go for it.
@Eleni
Heehee, heeere we goooo!!!!
Condition When I GOTTA GO
@Mochi
Moxie's right, this is crazy!
I'm gonna go!!!
Play SE - flee; Volume 100 Pitch 135
Set Move Route - Player
Set Move Route - change speed to 5
Set Move Route - move down x2
Set Move Route - end
Condition Switch 0011 [summoning] = OFF
Condition Switch 0016 [RITUAL] = OFF
Fadeout Screen - 30 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Change Player Followers - make visible
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (25, 19) Direction:
Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)
Set Move Route - Player
Set Move Route - move down
Set Move Route - move left x3
Set Move Route - change speed to 4
Set Move Route - move left x2
Set Move Route - end
Fadein Screen - 30 frames
Wait - 30 frames
@Mochi
...Let's vow to never talk about
what we just saw.
@Moxie
Deal.
Exit Event Processing - Exit Event Processing
End Show Choices - end choices
Fadeout BGM - 1 seconds
Set Move Route - Event 2 (wait)
Set Move Route - change graphic to extra index 0
Set Move Route - stepping animation on
Set Move Route - end
Play ME - flute2; Volume 100 Pitch 100
Wait - 180 frames
Set Move Route - Event 2 (wait)
Set Move Route - stepping animation off
Set Move Route - end
@Eleni
May my melody reach the deepest pits
of the Netherworld! If any demons are
listening, I invite you to this world!
Let's form a contract!!
Set Event Location - This event to (8, 8) direction left
Set Move Route - This event (wait)
Set Move Route - change graphic to !$Light 1 index 0
Set Move Route - transparent off
Set Move Route - direction fix on
Set Move Route - stepping animation on
Set Move Route - end
Play SE - Magic2; Volume 80 Pitch 100
@Eleni
Ooh it's working!
It's really WORKING!!
WAHAHAHA!!!!
Play BGM - summoned; Volume 90 Pitch 100
Show Picture - 1 (kamilla) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
@Kamilla
WHAT FOOL DARES AWAKEN
THE GREAT KAMILLA?
Set Move Route - This event (wait)
Set Move Route - stepping animation off
Set Move Route - transparent on
Set Move Route - end
@Mochi
Th-that's a demon...?!
@Eleni
Wow...! What a babe!!
@Kamilla
SO THIS IS THE FOOL
WHO SUMMONED ME...
WHAT IS YOUR DESIRE?
@Eleni
Will you...
PLEASE BE MY FRIEND?!
@Kamilla
F-foolish mortal!
Are you THAT pathetic?! Scum!!
How DARE you summon me for such
trivial nonsense!
@Eleni
Oh, I'm not actually a mortal!
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Show Picture - 2 (angel) origin top left at (0, 0), opacity 255
Erase Picture - 1
Screen Flash - (255.000000, 255.000000, 255.000000, 255.000000) for 60 frames (wait)
@Eleni
I'm an angel! My name is Eleni.
It's nice to meet you, Kamilla!
@Mochi
(WH-WHAT!?!?
SHE'S AN ANGEL NOW TOO????)
Condition Switch 0018 [demonfriend] = ON
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 60 (wait)
Erase Picture - 2
@Kamilla
I-I see... so an angel wants to
form a contract with me...
@Eleni
That's right.
...Is that weird?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
(BUT ANGELS AREN'T REAL...
ARE THEY????)
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Kamilla
What business does an angel have
befriending a demon?
Set Move Route - Event 8 (wait)
Set Move Route - turn down
Set Move Route - end
@Eleni
Well, I love all things dark and spooky!
But... my hobbies tend to scare everyone
away. I had to leave home because
nobody would accept me the way I am.
So I thought... if I could meet
a demon, maybe I could finally
make a real friend!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Set Move Route - Event 8 (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
Eleni... I didn't know you were feeling
so lonely!
Set Move Route - Event 9 (wait)
Set Move Route - turn left
Set Move Route - end
@Kamilla
A-and who is this?
@Eleni
That's Mochi! She helped me gather
everything I needed to summon you!
@Kamilla
Is that so...? Would you like to form
a contract as well?
@Mochi
Um, no thank you.
I just like helping people.
Set Move Route - Event 9 (wait)
Set Move Route - turn down
Set Move Route - end
@Kamilla
...Then this angel already has a friend.
What was the point in summoning me?
@Eleni
Oh my gosh... you're totally right!
But wait, demons understand friendship?
Set Move Route - Event 9 (wait)
Set Move Route - turn right
Set Move Route - end
@Kamilla
N-NO, OF COURSE NOT!
D-D-DEMONS KNOW NOTHING
OF THAT NONSENSE!!
@Eleni
Hmm... you aren't REALLY evil,
are you, Kamilla?
@Kamilla
FOOL! ONLY HATRED AND MALICE
RUN THROUGH THESE VEINS!
I AM COMPLETELY AND
THOROUGHLY EVIL!!
@Mochi
Huh, it's funny... somehow you
remind me of a certain fox...
@Eleni
Wow, a demon who isn't ACTUALLY evil...
Do you know what this means?!
@Kamilla
N-no, I'm telling you,
you've got it all wrong--
@Eleni
You're the PERFECT friend for me!
Now could you please please PLEASE
tell me all about the Netherworld?
I have so many questions!!
Control Self Switch - Self Switch A = true
Fadeout BGM - 1 seconds
Wait - 60 frames
Play BGM - ritual; Volume 100 Pitch 100
Self Switch - Self Switch A is ON
@self talk
"The All-in-one Book of Lore, Book 2"
Condition Switch 0142 [readbooks] = ON
Player choice:
Condition When "More on Witches"
@self talk
"Witches are often deceptive in nature due to
the flexibility their magic allows them.
Transformative spells are incredibly common,
as they take great stock in appearances.
"Non-magical humans are historically distrustful of
witches for their willingness to deceive others.
It is said that a disregard for integrity is the
logical consequence of being able to bend reality.
"Certain breeds of animal folk seem more drawn to
witches than others, even entering into master-
servant type relationships. In those cases, they
are referred to as familiars, or pets.
"Much like the other types of humans, witches
generally prefer the company of their own kind.
This has led to the creation of many witch towns
across the world. Quite a few are magic-exclusive.
"Every witch is born with a predetermined amount of
magic to be used throughout their lifespan, and are
said to be immortal until that magic runs out.*
*This has yet to be proven but is widely supported.
"Magic cannot be transferred except via inheritance
from parent to offspring. If a witch could find a
way around this rule, they could theoretically
use magic transfer to achieve immortality.
"For that potential alone, witches are easily
regarded as the most powerful beings native to
this world."
Condition When "History of Animal Folk"
@self talk
"Humankind's history is riddled with injustice
and oppression, with animal folk often receiving
a disproportionate amount of cruel and unusual
treatment from witches, humans, and each other."
this sounds like it'll be rough...
keep reading anyway?
Player choice:
Condition When yes
@self talk
"Within animal folk societies, food chains have
been known to develop in similar patterns.
Certain species are inclined to carnivorous habits,
while others remain herbivores.
"Predators often form tribes to prey on others,
seeking the delicious meat obtained from a
successful hunt. Certain meats are considered
to be irresistible depending on the species.
"The meat of many birds, fish, and mammals are
also popular with witches and non-magical humans.
Meat consumption was previously avoided due to
ethical issues, up until the recent era..."
i feel sick reading this...
Player choice:
Condition When finish the passage
@self talk
"...up until the recent era, when agriculture alone
became unable to sustain the world's growing
population. Despite humanity's natural aversion
to homicide, desperation won out.
"The witches created an industry out of enchanting
unborn animal folk to never develop their human
forms. This resulted in animal meat becoming
much more socially acceptable to indulge in.
"Since that turning point, food shortages have been
exceedingly rare. Through the sacrifice of select
species of animal folk, we have all been able to
continue to thrive in this world."
...i wish things could be different.
i want everyone to be friends.
Condition When put it away
End Show Choices - end choices
Condition When no
End Show Choices - end choices
Condition When mysterious sticky note?
@self talk
"COMBINATION: C N D" ...i don't get it.
maybe it's a magical witch code?
Condition When put it away
End Show Choices - end choices
Switch - Switch 0018 [demonfriend] is ON
@Mochi
So you're... really an angel...?
@Eleni
Well... can you keep a secret?
*whisper whisper*
The truth is... I'm not an angel.
This is just a transformation spell!
@Mochi
*whisper whisper*
What?! Then... you LIED?!
To a DEMON?!?!??!
@Eleni
*whisper whisper*
Shhhh!! It's fun, right?! To think I'm
an angel? I mean, an angel and a demon
becoming FRIENDS?! INCREDIBLE!!
@Mochi
*whisper whisper*
Eleni!! You can't keep a secret like
that if you're really going to be
friends with her!!
@Eleni
*whisper whisper*
I know, I know...
I'll tell her the truth.
...Eventually.
@Mochi
*whisper whisper*
YOU BETTER DO IT SOON, OKAY?! Your
friendship has only just blossomed...
@Eleni
Heehee... I know!
@Kamilla
...?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Eleni
Wasn't it more interesting this way?
Haha, don't look so worried!
Switch - Switch 0018 [demonfriend] is ON
@Kamilla
When I first took this job, I never
thought I'd be summoned by an angel...
@Mochi
Getting summoned is your job...?
@Kamilla
Correct... only certified demons can
make pacts outside of the Netherworld.
@Eleni
So how many contracts have you made?!
You sounded like a real pro!!
@Kamilla
Ah, uh... *cough* well, you see...
This is actually... my first one?
@Eleni
WWWWHHHAAAAAAATTT!!!!!!!!!!
@Kamilla
I-I'm sorry!! I've just been acting how
I thought demons were SUPPOSED to act!!
Now you probably have the wrong
impression... I'm not very menacing...
@Eleni
No, it's okay! I think it's much
better that you're like this.
I'm glad it was someone like you
who ended up getting summoned.
@Kamilla
O-oh... why is that?
@Eleni
If you were a really crazy evil demon,
I would've had to beat you up and send
you back to the Netherworld!!
@Kamilla
A-ah... is that so...
(SAVE ME)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Kamilla
I wonder if I'm breaking the rules...
Should I really be telling an angel
anything about the Netherworld...?
@self talk
soft and fluffy...!
@self talk
what a cute little doll...
@self talk
*pet pet*
@self talk
these pillows are so friendly...
despite what's happening in here.
@Moxie
Trying to run away?
@Mochi
N-no...! I just... forgot something!
@Moxie
Oh really? What'd you forget?
@Mochi
Nevermind!!!!
Control Self Switch - Self Switch A = true
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Self Switch - Self Switch A is ON
@self talk
moxie isn't gonna let me go back right now...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0007 [clean] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'path2' (44) ( - path2), (49, 9) Direction: left
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@Moxie
If we're going this way, that means...
you're gonna go and get that wolf to
scare me off again, huh?
@Mochi
N-no, I wasn't thinking that...
@Moxie
You suuuure, Dindins?
You reeeally trust me?
@Mochi
I-I wasn't running to Treat for help!
But fine! We'll go the other way!!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Moxie
You're trying to take us this way again?
@Mochi
Um... it was an accident!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
Come on! Let's go inside!
@Moxie
Huh? I was just gonna wait out here...
A-alright, I guess.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Play SE - Sand; Volume 50 Pitch 150
Fadeout Screen - 30 frames
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Change Actor Graphic - Actor 3 (Moxie) Character char (4) Face face1 (2)
Transfer Player - Map 'hotsprings2-int' (43) ( - hotsprings2-int), (8, 11) Direction: up
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Play SE - Sand; Volume 50 Pitch 150
Fadeout Screen - 30 frames
Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)
Change Actor Graphic - Actor 3 (Moxie) Character char (4) Face face1 (2)
Transfer Player - Map 'hotsprings2-int' (43) ( - hotsprings2-int), (8, 11) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
@self talk
"Annie May Hot Springs"
Switch - Switch 0007 [clean] is ON
Set Move Route - Player (wait)
Set Move Route - move down x3
Set Move Route - turn up
Set Move Route - end
@Mochi
So, now what do you want to do?
@Moxie
Eat you up, of course!
@Mochi
You're hungry, huh?
Maybe I can find you something to eat...
@Moxie
Yeah, like I said, you'll do!
Any last words, Dindins?
@Mochi
Hmm... you say that stuff because
bunnies are your favorite food, right?
Then I just have to find you a snack
that's even tastier!
@Moxie
You... what?
@Mochi
Let's find you a new favorite food!
That way you don't have to keep
making up excuses for not eating me.
@Moxie
I-I'M NOT MAKING EXCUSES!!!
@Moxie
...But I AM interested in your little
idea, Dindins! I wonder if you'd be
able to find something good...
@Mochi
Then it's decided!
Back to Frosting we go!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
Temporarily Erase Event - Erase Event
Self Switch - Self Switch A is ON
@Moxie
Trying to run away?
@Mochi
N-no...! I just... forgot something!
@Moxie
Oh really? What'd you forget?
@Mochi
Nevermind!!!!
Control Self Switch - Self Switch A = true
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Self Switch - Self Switch A is ON
@self talk
moxie isn't gonna let me go back right now...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0007 [clean] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'path2' (44) ( - path2), (49, 9) Direction: left
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@self talk
i'm not leaving without enjoying the hot springs!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0007 [clean] is ON
Fadeout Screen - 30 frames
Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)
Change Actor Graphic - Actor 3 (Moxie) Character darkchar (4) Face face1 (2)
Transfer Player - Map 'hotsprings2' (42) ( - hotsprings2), (10, 7) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0028 [hotspringsvisit] is ON
@Annie
We have separate bathing areas for
men and women. Individuals who feel
they do not fit the binary are free to
use whichever they like!
@Moxie
Huh... pretty lax establishment
you're running here.
@May
Giving our patrons a relaxing experience
is our top priority!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Annie
May and I do things at our own pace.
We encourage our customers to
take their time as well!
Switch - Switch 0007 [clean] is ON
@Annie
We hope you feel refreshed!
Switch - Switch 0028 [hotspringsvisit] is ON
@May
I'm sure you're aware, but as a reminder,
you don't have to pay up front.
@Moxie
What if someone went in and just
hopped the fence when they're done?
Wouldn't you lose money?
@Annie
They wouldn't be able to resist
returning for another bath.
Then we'd make them pay extra.
@Mochi
So it's the honor system until someone
decides to be a jerk...
@May
That's one way of phrasing it!
We just have to count on everyone
to be respectful of our facilities.
Otherwise, there will be penalties.
@Moxie
What are you looking at me for?!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@May
Miss Fox... you're not going to
dodge the bill, are you?
@Moxie
IT WAS A JOKE!!!!
Switch - Switch 0007 [clean] is ON
@May
Thank you kindly for your patronage!
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Annie
Oh! Would you like to rent a room?
@Mochi
Ahh, no, I was just exploring!
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@May
Our rates are quite reasonable.
Please do consider staying.
@Moxie
Heheh... you seem awfully curious.
@Mochi
I-I'm not!! I only came for a bath!!
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move left x3
Set Move Route - change speed to 4
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
I say that I'm gonna eat you... and
you take me to a hot springs... now
you keep trying to lead me upstairs...
Is there something you wanna say?
@Mochi
What?! No!!!
@Moxie
Hey, no judgement here.
If I was you, I'd wanna spend the night
with me too.
@Mochi
Y-YOU HAVE THE WRONG IDEA!!!!
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move left x3
Set Move Route - change speed to 4
Set Move Route - end
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
....
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
....
@Moxie
Wait, are you for real?
Condition IF Gold >= 60
@Mochi
I can afford a room, you know.
Condition Else
Condition IF Gold >= 30
@Mochi
If we split the bill I can afford it.
Condition Else
@Mochi
I could pay you back tomorrow.
Condition end condition
Condition end condition
@Moxie
WH-WHAT ARE YOU TALKING ABOUT?!
IS THIS REALLY WHAT WE CAME HERE
TO DO??????
@Mochi
Haha! Got you!! You should see
the look on your face, hahaha!
@Moxie
Y-YOU TRICKED ME INTO THINKING--
I CAN'T BELIEVE THIS!!!!!!
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - end
Condition Switch 0146 [shenanigans] = ON
Control Self Switch - Self Switch D = true
Self Switch - Self Switch D is ON
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@self talk
that's enough shenanigans.
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - end
@self talk
whoops, i don't want to go in the boy's side.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0007 [clean] is ON
@self talk
i shouldn't spend all my time in the hot springs.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
"Boys"
@self talk
"Ladies"
@Moxie
H-hold on, Dindins... are you sure
you don't want me to wait outside?
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
You're here, so you might as well enjoy
a hot bath! You were standing out in
the cold for a while waiting for me
to walk by, weren't you?
@Moxie
Uh, yeah, so I could eat you.
Why are you being nice to me?
@Mochi
Because I learned recently that
everyone needs a friend. Come on!
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Play SE - Sand; Volume 50 Pitch 150
Fadeout Screen - 30 frames
Condition Switch 0007 [clean] = ON
Change Gold - - 3
Change Transparency - Transparency ON
Transfer Player - Map 'part2' (34) ( - part2), (7, 7) Direction:
Switch - Switch 0007 [clean] is ON
@self talk
i shouldn't spend all my time in the hot springs.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 3
Set Move Route - turn left
Set Move Route - wait 18 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 4
Set Move Route - turn left
Set Move Route - wait 18 frames
Set Move Route - turn right
Set Move Route - end
@Annie
Welcome to our hot springs!
@May
We provide a rich cultural experience
and, of course, a nice hot bath to
warm your soul in the midst of even
the coldest winter!
@Mochi
Do you two always say the whole thing
every time someone comes in...?
This is my third time hearing it.
Set Move Route - Event 4
Set Move Route - turn left
Set Move Route - wait 8 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 3
Set Move Route - turn left
Set Move Route - wait 8 frames
Set Move Route - turn down
Set Move Route - end
@Annie
Yes! It's part of our service package.
We must be courteous to our patrons
and always provide a hearty greeting.
@May
Besides, you've brought a new face!
This fox is unfamiliar with our
establishment, yes?
@Annie
We hope you'll find this is a most
excellent place for girls to bond!
Please enjoy it to your heart's content.
@Moxie
Uhh... is it me or do they sound kinda
cool with me being here?
@May
Our ban on predators was lifted
as of our reopening. We hope you'll
recommend us to your friends!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
That means... this is your first time!
I'm glad we ran into each other!
You've been totally missing out, Moxie!
@Moxie
Yeah... guess so.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Annie
It's $3 to use our luxurious
open-air bath. Please, relax and enjoy!
Condition IF Gold <= 2
@Mochi
Oh no...!
There's not enough in my wallet!
@Moxie
...Seriously? Are you gonna make me
pay for the both of us?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
Nope, don't worry! I keep an extra $5
in my boots for emergencies like this!
Change Gold - + 5
@Moxie
THIS is an emergency to you?
@Mochi
Yeah, my night would've been ruined if
I didn't get to take a nice bath.
@Moxie
YOUR NIGHT'S GONNA BE RUINED
WHEN I EAT YOU!!!!!
Condition end condition
Condition Switch 0028 [hotspringsvisit] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mochi
Hey, Moxie! Do you want anything
from the vending machine?
@Moxie
No thanks.
Gotta save room for rabbit stew.
@Mochi
Oh... I see. Maybe they just
don't have anything you like...
@Moxie
Uh, were you listening?
Rabbit stew means YOU!
@Mochi
Hey, you rhymed! Haha!
@Moxie
What are you, a master of deflection?!
Quit shutting me down!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
carrot juice... granola bars...
hmm, nothing i really want right now.
Fadeout Screen - 30 frames
Erase Picture - 1
Transfer Player - Map 'hotsprings2' (42) ( - hotsprings2), (0, 9) Direction: right
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0008 [fed] is ON
@self talk
there's no reason to go to the hotsprings now...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (38, 1) Direction: down
Erase Picture - 1
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (39, 1) Direction: down
Erase Picture - 1
Fadein Screen - 30 frames
Set Event Location - This event to (47, 9) direction left
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout BGM - 1 seconds
Set Move Route - This event (wait)
Set Move Route - move left x7
Set Move Route - end
Play BGM - moxie; Volume 100 Pitch 100
@Moxie
AHHH I'M GONNA EAT YOU!!
@Mochi
Oh, it's just you, Moxie! Were you
going to the hot springs, too?
@Moxie
Wh--Did you not hear me just now?
I stalk you all the way out here and
THIS is the reaction I get?
@Mochi
I'm sorry. Did you want me to scream?
@Moxie
Well it's too late for that now!
I'm gonna make you my dinner!!
@Mochi
...?
@Moxie
...Y-you're not gonna run away?
You got a death wish or somethin'?
@Mochi
No, I'd rather be friends than
run away from you. That's all!
@Moxie
WH--?!?!
I'LL SERIOUSLY EAT YOU UP!!
@Mochi
Really?
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - end
@Moxie
Y-YEAH!!!!
Set Move Route - Player (wait)
Set Move Route - wait 60 frames
Set Move Route - turn down
Set Move Route - wait 60 frames
Set Move Route - turn right
Set Move Route - wait 60 frames
Set Move Route - end
@Mochi
Well... I'm going to the hot springs!
You can come too, if you want.
@Moxie
OH, good, y-yeah, you'll taste even
better after stewing in there!
That's what I'm waiting for. Obviously.
@Mochi
Haha, you're funny! I'm glad we're
finally getting the chance to have a
good bonding experience together.
@Moxie
You wanna bond with me? Really...?
There's something seriously wrong
with you, Dindins.
@Mochi
My name isn't Dindins! It's Mochi!!
@Moxie
Heheh, THAT'S the face I wanna see!
I'm hungry, so let's get a move on!
Set Move Route - This event (wait)
Set Move Route - change speed to 4
Set Move Route - move right x3
Set Move Route - end
Set Move Route - This event
Set Move Route - move right x4
Set Move Route - end
Fadeout BGM - 2 seconds
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
Set Move Route - Player
Set Move Route - move right x2
Set Move Route - end
Fadeout Screen - 30 frames
Erase Picture - 1
Change Party Member - + Actor 3 (Moxie)
Transfer Player - Map 'hotsprings2' (42) ( - hotsprings2), (0, 9) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Control Self Switch - Self Switch B = true
Temporarily Erase Event - Erase Event
Self Switch - Self Switch B is ON
Set Event Location - This event to (26, 7)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Event 6 (wait)
Set Move Route - transparent off
Set Move Route - wait 10 frames
Set Move Route - transparent on
Set Move Route - wait 10 frames
Set Move Route - transparent off
Set Move Route - wait 10 frames
Set Move Route - transparent on
Set Move Route - end
Control Self Switch - Self Switch B = true
Temporarily Erase Event - Erase Event
Self Switch - Self Switch B is ON
Set Move Route - Event 6
Set Move Route - transparent on
Set Move Route - end
Set Event Location - This event to (26, 7)
Exit Event Processing - Exit Event Processing
Switch - Switch 0009 [lighta] is ON
Set Move Route - Event 6
Set Move Route - transparent off
Set Move Route - end
Exit Event Processing - Exit Event Processing
@self talk
the light went out...
Actor - Actor 3 (Moxie) is in the Party
@self talk
i thought moxie maybe rigged this to go out,
but i don't think she'd plan that far ahead.
Item - Item 8 (Magic Bulb) is in Inventory
Actor - Actor 3 (Moxie) is in the Party
@Mochi
Do you think you could give me a boost?
I want to replace the light!
@Moxie
What? Why?
@Mochi
Because it's dark?
I brought a new bulb for it.
@Moxie
Yeah, but why go out of your way
for this? Shouldn't it be someone
else's job or something?
@Mochi
Well... it was bothering me.
And we're already here so...
@Moxie
...You're too nice, y'know?
Fine, I'll lift you up.
Fadeout Screen - 30 frames
Change Items - Item 9 (Dead Bulb) + 1
Change Items - Item 8 (Magic Bulb) - 1
Condition Switch 0009 [lighta] = ON
Fadein Screen - 30 frames
Play SE - getitem; Volume 100 Pitch 100
@self talk
Traded your Magic Bulb for a
Dead Bulb!
@Moxie
There. You happy?
@Mochi
Not at all! How come this one isn't
as bright as all the rest?!
@Moxie
Uh... looks like we can't
do anything about that.
@Mochi
...Maybe the bulb's defective.
@Moxie
I'm not boosting you up there again.
So what if it's dim? Just be happy that
you made any difference at all.
@Mochi
....
@Moxie
Uh, Dindins? Let's just move on.
Switch - Switch 0009 [lighta] is ON
@self talk
maybe it's okay that it's dim... yeah!
this one has personality, that's all!
Switch - Switch 0010 [lightb] is ON
Item - Item 8 (Magic Bulb) is in Inventory
@Moxie
Don't tell me you wanna fix this one too.
@Mochi
Is that okay?
@Moxie
Heh... you just want me to
hold you up again, right?
@Mochi
Yes, please!
Fadeout Screen - 30 frames
Change Items - Item 9 (Dead Bulb) + 1
Change Items - Item 8 (Magic Bulb) - 1
Condition Switch 0009 [lighta] = ON
Fadein Screen - 30 frames
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got another Dead Bulb!
@Moxie
There. The path's all lit up.
Are you happy?
@Mochi
Not at all! How come this one isn't
as bright as all the rest?!
@Moxie
Uh... looks like we can't
do anything about that.
@Mochi
...Maybe the bulb's defective.
@Moxie
I'm not boosting you up there again.
So what if it's dim? Just be happy that
you made any difference at all.
@Mochi
....
@Mochi
You know what, you're right! Besides...
even though you didn't have to help me
in the first place, you did it anyway!
I knew you were good!
@Moxie
Is that what all this was about?
Seeing if I'd help you out or not?!
@Mochi
Hmm... maybe!
@Moxie
AAARGH STOP DOING WEIRD
SOCIAL EXPERIMENTS ON ME!!!
Switch - Switch 0009 [lighta] is ON
Switch - Switch 0010 [lightb] is ON
@self talk
i'm glad moxie helped me replace the lights.
@self talk
spooky...
Actor - Actor 3 (Moxie) is in the Party
@self talk
it needs a new bulb... i wonder if i should
let somebody know...?
Item - Item 8 (Magic Bulb) is in Inventory
Actor - Actor 3 (Moxie) is in the Party
@Mochi
Do you think you could give me a boost?
I want to replace the light!
@Moxie
What? Why?
@Mochi
Because it's dark?
I brought a new bulb for it.
@Moxie
Yeah, but why go out of your way
for this? Shouldn't it be someone
else's job or something?
@Mochi
Well... it was bothering me.
And we're already here so...
@Moxie
...You're too nice, y'know?
Fine, I'll lift you up.
Fadeout Screen - 30 frames
Change Items - Item 9 (Dead Bulb) + 1
Change Items - Item 8 (Magic Bulb) - 1
Condition Switch 0010 [lightb] = ON
Fadein Screen - 30 frames
Play SE - getitem; Volume 100 Pitch 100
@self talk
Traded your Magic Bulb for a
Dead Bulb!
@Moxie
There. You happy?
@Mochi
Yes! Thanks for the help, Moxie.
@Moxie
Uh... yeah, no problem.
Switch - Switch 0010 [lightb] is ON
@self talk
the path is a little bit brighter now.
Switch - Switch 0009 [lighta] is ON
Item - Item 8 (Magic Bulb) is in Inventory
@Moxie
Don't tell me you wanna fix this one too.
@Mochi
Is that okay?
@Moxie
Heh... you just want me to
hold you up again, right?
@Mochi
Yes, please!
Fadeout Screen - 30 frames
Change Items - Item 9 (Dead Bulb) + 1
Change Items - Item 8 (Magic Bulb) - 1
Condition Switch 0010 [lightb] = ON
Fadein Screen - 30 frames
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got another Dead Bulb!
@Moxie
There. Everything's nice and bright now.
Are you happy?
@Mochi
I am! You didn't have to help me, but
I'm glad you did... I knew you were good!
@Moxie
Is that what all this was about?
Seeing if I'd help you out or not?!
@Mochi
Hmm... maybe!
@Moxie
AAARGH STOP DOING WEIRD
SOCIAL EXPERIMENTS ON ME!!!
Switch - Switch 0009 [lighta] is ON
Switch - Switch 0010 [lightb] is ON
@self talk
now the path is 100% less spooky!
Show Picture - 1 (stars) origin top left at (0, 0), opacity 255
Temporarily Erase Event - Erase Event
Switch - Switch 0010 [lightb] is ON
Switch - Switch 0009 [lighta] is ON
Switch - Switch 0010 [lightb] is ON
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Change Party Member - + Actor 1 (Treat)
Change Party Member - - Actor 2 (Mochi)
Transfer Player - Map 'denx' (46) ( - denx), (12, 11) Direction: up
Change Player Followers - make invisible
@Salt
So what kinda meal do we's wanna make
widdis one, eh? I'm thinkin' it's
gotta be da BES' dish we evah tasted!
@Pepper
Salt, for the last time, you don't
sound like a mobster. So stop trying.
@Salt
Eheh, someone's gotta lighten the mood
before we get to the moidah paht.
Fadein Screen - 30 frames
@Treat
Running away won't solve anything.
We have to face this.
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - 1 step forward
Set Move Route - end
@Treat
Running away won't solve anything.
We have to face this.
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - 1 step forward
Set Move Route - end
@Treat
Running away won't solve anything.
We have to face this.
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - 1 step forward
Set Move Route - end
Change Party Member - + Actor 1 (Treat)
Change Class - Actor 1 (Treat) to 4 (Gentle Wolf)
Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face8 (6)
Set Event Location - This event to (24, 13)
Fadein Screen - 30 frames
Set Move Route - This event
Set Move Route - through on
Set Move Route - change speed to 5
Set Move Route - wait 30 frames
Set Move Route - move left x12
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - through on
Set Move Route - change speed to 5
Set Move Route - move left x12
Set Move Route - turn right
Set Move Route - end
@Mochi
Treat, I'm scared!!
I wanted to believe in all the foxes...
What if something terrible happens
and it's all my fault?
@Treat
...I'll stop them.
Set Move Route - Player
Set Move Route - change speed to 4
Set Move Route - move up x3
Set Move Route - end
Set Move Route - This event
Set Move Route - move left
Set Move Route - move up x2
Set Move Route - change speed to 4
Set Move Route - move up
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - move up x3
Set Move Route - change speed to 4
Set Move Route - move left
Set Move Route - turn right
Set Move Route - end
@Mochi
Wh-what if I really messed up?
I-I just wanted everyone to be
friends...! I just...
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
We have to go inside.
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - turn right
Set Move Route - end
@Mochi
...Yeah. *sniff*
O-okay.
Change Transparency - Transparency OFF
Set Move Route - Event 1 (wait)
Set Move Route - transparent on
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Treat
You can count on me.
Switch - Switch 0017 [beatfoxes] is ON
Switch - Switch 0017 [beatfoxes] is ON
Set Move Route - Event 5
Set Move Route - move up
Set Move Route - move upper left x2
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - move upper left
Set Move Route - move left x2
Set Move Route - move upper left
Set Move Route - turn up
Set Move Route - end
@Mochi
Juju!!
You're still okay...!
@Manjuu⠀(Juju)
Mochi!!
Get out of here before they
capture you too!!!
@Pepper
Ugh, she brought the wolf...
This is so annoying.
@Treat
Let her go.
@Salt
Sorry, Wolfie, no can do. We've been
livin' here too long without tastin' a
single rabbit, and we finally caught one
we won't feel bad about eatin' up.
@Pepper
Yeah. She's pretty awful.
Hopefully her rotten attitude didn't
spoil her meat, too.
@Mochi
Please, stop this!!
You're just making Juju
hate all of you even more!!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Salt
Wot's this, eh?
Ya wanna fight, Wolfie?
@Treat
....
@Pepper
It's two against one.
We're not gonna be taken down by
someone as pathetic as you.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Salt
Don't say we didn't warn ya.
Fadeout BGM - 1 seconds
Battle Processing - Troop 1 (Salt and Pepper)
If Win - if win
Fadeout BGM - 1 seconds
Condition Switch 0017 [beatfoxes] = ON
Screen Shake - Power 3 Speed 3 for 30 frames
@Salt
Heh... not bad, Wolfie.
@Pepper
Why are wolves so freakin' tough...?
*cough* Ugh... let me DIE already...
@Manjuu⠀(Juju)
Y-you took them down in one hit...
If Lose - if lose
Fadeout BGM - 1 seconds
@Manjuu⠀(Juju)
Wh-why didn't you fight back...?
@Salt
She called our bluff, simple as that.
You sure are somethin' else, Wolfie.
@Pepper
...This night SUCKS.
Now I'm hungry AND I feel awful.
End Battle Result - end battle result
@Treat
Let's go.
Set Move Route - Event 4
Set Move Route - move down x4
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down x3
Set Move Route - move right x4
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
Juju...!
@Manjuu⠀(Juju)
....
Set Move Route - Event 4
Set Move Route - change speed to 4
Set Move Route - through on
Set Move Route - move right x3
Set Move Route - move down x3
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - through on
Set Move Route - move right x2
Set Move Route - move down x3
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadeout Screen - 30 frames
Change Actor Graphic - Actor 1 (Treat) Character darkchar (0) Face face2 (0)
Change Transparency - Transparency OFF
Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (12, 42) Direction: right
Play BGM - please understand; Volume 100 Pitch 100
@Treat
You're leaving already...?
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Mochi
Oh, no, um.. just making sure I
shut your door all the way.
Wouldn't wanna let the cold in.
@Treat
Oh... okay.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i should stay with treat for a while.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
not as fun to sit in as you'd hope.
@self talk
ah... what a calm painting.
@self talk
nice and toasty~
@self talk
there's chicken and leftover curry in here!
oh, and lots of milk! it must be her favorite.
@self talk
treat's bed! it's so big!
@Mochi
I brought you something super tasty!
It's a Blueberry Tart!
Change Items - Item 12 (Blueberry Tart) - 1
@Treat
Thank you... but...
You don't have to bring me something
to eat every time you visit...
@Mochi
Sure, but... I wanted to!
I love sharing food, after all.
So... tell me about your day!
Did you do anything fun?
@Treat
Actually... I had guests.
Fadeout Screen - 30 frames
Set Event Location - This event to (5, 6) direction right
Transfer Player - Map 'cabinx' (48) ( - cabinx), (7, 6) Direction: left
Wait - 60 frames
Show Picture - 1 (visit) origin top left at (0, 0), opacity 255
Change Transparency - Transparency ON
Fadein Screen - 30 frames
@Mochi
Gosh, a candy girl...
I wish I could've seen!
@Treat
I'm sorry...
I should've invited you over.
@Mochi
That's okay, I've had a busy day too!
I was hanging out with Moxie.
@Treat
Ah... you were?
@Mochi
She's really funny! I found her a new
favorite food, so she won't feel like
she has to chase rabbits anymore!
@Treat
...It sounds like you had a good day.
@Mochi
Yeah... it was mostly good.
Fadeout Screen - 30 frames
Erase Picture - 1
Change Transparency - Transparency OFF
Fadein Screen - 30 frames
@Mochi
Anyway, I'm sorry I was so busy.
I wanted to visit you sooner.
@Treat
...It's okay.
@Mochi
You're so nice, Treat...
I wish Juju would--
Set Event Location - Event 6 to (7, 10) direction up
Fadeout BGM - 1 seconds
Play SE - Open1; Volume 80 Pitch 100
Set Move Route - This event
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 6 (wait)
Set Move Route - change graphic to char index 4
Set Move Route - move up
Set Move Route - move upper left
Set Move Route - end
@Moxie
Y-your cousin!!
Salt and Pepper are...
Play BGM - trouble; Volume 90 Pitch 100
@Moxie
They caught her and... they won't
listen to me!! I think they might
seriously eat her up!!!
@Mochi
No...!
Set Move Route - Player (wait)
Set Move Route - change speed to 6
Set Move Route - move down x4
Set Move Route - transparent on
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - change speed to 5
Set Move Route - move right
Set Move Route - turn down
Set Move Route - move lower right
Set Move Route - move down
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 6 (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
Thank you.
For coming to get us.
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - move down x2
Set Move Route - transparent on
Set Move Route - end
@Moxie
....
Set Move Route - Event 6 (wait)
Set Move Route - move right
Set Move Route - turn down
Set Move Route - end
@Moxie
Stupid Dindins! Her niceness totally
wore off on me!! I should've just
eaten her from the start!!!!
Fadeout Screen - 30 frames
Transfer Player - Map 'foxyden' (45) ( - foxyden), (10, 12) Direction: left
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player (wait)
Set Move Route - turn 90 degrees right or left
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
Control Self Switch - Self Switch B = true
Control Variables - Variable 0012 [whichchapter] = 3
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Change Gold - - 999
Change Items - Item 8 (Magic Bulb) - 99
Change Items - Item 13 (Carrot Soup) - 99
Change Items - Item 12 (Blueberry Tart) - 99
Change Items - Item 9 (Dead Bulb) - 2
Change Items - Item 11 (Devipuri) - 1
Change Items - Item 14 (Boreas' Flute) - 1
Change Items - Item 10 (Letter from Home) - 1
Change Party Member - + Actor 3 (Moxie)
Change Party Member - - Actor 2 (Mochi)
Change Party Member - - Actor 1 (Treat)
Change Actor Graphic - Actor 1 (Treat) Character char (0) Face face2 (0)
Change Actor Graphic - Actor 2 (Mochi) Character char (3) Face face6 (0)
Change Actor Graphic - Actor 3 (Moxie) Character char3 (0) Face face10 (0)
Condition Switch 0019 [dressed] = OFF
Common Event - Common Event 003 (saveprompt)
Condition IF Switch 0164 [lightwindow] is ON
Change Window Color - (-34.000000, 34.000000, 34.000000, 0.000000)
Condition end condition
Show Picture - 1 (title3) origin top left at (0, 0), opacity 255
Show Picture - 2 (title3a) origin top left at (0, 0), opacity 255
Play ME - jingle03; Volume 100 Pitch 100
Fadein Screen - 30 frames
Wait - 360 frames
@self talk
Fadeout Screen - 30 frames
Show Picture - 1 (comic1) origin top left at (0, 0), opacity 255
Show Picture - 2 (comic1a) origin top left at (0, 0), opacity 255
Show Picture - 3 (comic1b) origin top left at (0, 0), opacity 255
Play ME - a fun dream; Volume 100 Pitch 100
Fadein Screen - 30 frames
Wait - 80 frames
Erase Picture - 2
Wait - 110 frames
Erase Picture - 3
Wait - 210 frames
Show Picture - 1 (comic2) origin top left at (0, 0), opacity 255
Show Picture - 2 (comic2a) origin top left at (0, 0), opacity 255
Show Picture - 3 (comic2b) origin top left at (0, 0), opacity 255
Wait - 130 frames
Erase Picture - 2
Wait - 110 frames
Erase Picture - 3
Wait - 190 frames
Show Picture - 3 (comic3) origin top left at (0, 0), opacity 0
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 30 (wait)
Erase Picture - 1
Wait - 180 frames
Fadeout Screen - 30 frames
Erase Picture - 3
Transfer Player - Map 'moxieroom' (58) ( - moxieroom), (12, 5) Direction: down
Change Menu Access - enable
Change Gold - + 5
Temporarily Erase Event - Erase Event
Switch - Switch 0028 [hotspringsvisit] is ON
Show Picture - 1 (rain) origin top left at (0, 0), opacity 255
Set Weather - rain Power 2 Time 0 frames (wait)
Fadein Screen - 30 frames
@Treat
...
@Moxie
Hmph... it was nice of them to
apologize and all but I mean...
Come on! I didn't deserve that!
@Moxie
They probably assumed the worst
just because I'm a fox. Rude!!
@Treat
That's odd.
@Moxie
Huh? What is.
@Treat
From what Mochi told me...
and from what I've seen.
You're the type of person who likes
those kinds of expectations.
@Moxie
Oh yeah?
What else did she say about me?
@Treat
That you're not very good at being bad.
Play BGM - lost; Volume 90 Pitch 100
@Moxie
Hah... yeah.
I'm a failure alright.
I can't do anything as a fox.
I couldn't eat a rabbit.
I couldn't run a hotel.
I couldn't prove to my mom that I'm
not a good-for-nothing daughter...
@Treat
....
@Moxie
I don't know what to do now...
Everyone said it was a waste of time.
We barely made enough to get by,
so I guess I kinda get it...
@Moxie
They're allowed to give up, but me?
I don't have a place to go back to
anymore! I'd just be an embarrassment!!
It's like I'm finally being punished
for setting up a place for scummy
foxes like me to live it up,
snacking on rabbits all day long...
@Treat
Moxie...
@Moxie
Hah, it's all pretty stupid, right?
You think I'm an idiot too, don't you?
@Treat
I don't.
@Moxie
C'mon, it won't hurt my feelings.
I've heard it a million times
from my mom.
@Treat
...It isn't stupid.
To try your best.
@Moxie
....
Fadeout BGS - 2 seconds
Fadeout Screen - 30 frames
Erase Picture - 1
Tint Screen - (-34.000000, -34.000000, -17.000000, 68.000000) in 1 frames (wait)
Change Transparency - Transparency OFF
Set Weather - none Power 2 Time 0 frames (wait)
Transfer Player - Map 'cabin3-spring' (63) ( - cabin3-spring), (19, 9) Direction: left
Temporarily Erase Event - Erase Event
@self talk
no, this is my day off!
i should go explore!!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
"Welcome to the Foxy Lodge!
Get some rest, solve a murder mystery!
It's all good fun here!!"
Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (1, 10) Direction: right
Transfer Player - Map 'station3-spring' (67) ( - station3-spring), (15, 26) Direction: left
@self talk
no, this is my day off!
i should go explore!!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Actor - Actor 1 (Treat) is in the Party
Fadein Screen - 30 frames
Set Move Route - Event 9
Set Move Route - wait 20 frames
Set Move Route - move left x9
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move left x9
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - end
@Moxie
Well, here we are.
We made it safely back to my place.
@Treat
Yeah.
@Moxie
Hey, uh...
Thanks for having me over.
My day would've been like...
really terrible otherwise.
@Treat
Anytime.
Set Move Route - Event 9 (wait)
Set Move Route - 1 step backward
Set Move Route - wait 40 frames
Set Move Route - move right x3
Set Move Route - end
@Moxie
Hey, Treat!!
Set Move Route - Event 9 (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
I'm rootin' for ya!
@Treat
....
Set Move Route - Event 9 (wait)
Set Move Route - move right x8
Set Move Route - end
@Moxie
Heheh...
*sigh*
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - end
@Moxie
So, Foxy Lodge.
It's about time we had a talk.
@Moxie
I think we've outgrown each other.
It's time for me to move on.
Nope, I won't hear any objections.
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - turn left
Set Move Route - end
@Moxie
But Moxie, you can't!
Where will you go?
Who will shelter you from the elements?
What will you tell Mom?
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - turn right
Set Move Route - end
@Moxie
I'll be okay, Foxy Lodge.
And so will you, under new management!
In someone else's loving hands!
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - turn left
Set Move Route - end
@Moxie
No Moxie, you can't do this to us!
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - move down
Set Move Route - end
@Moxie
There is no "us"...
I'm going home to make things final.
I'll never forget the past
three and a half months!
Set Move Route - This event (wait)
Set Move Route - move left x4
Set Move Route - turn right
Set Move Route - end
@Moxie
And don't think I'd forget about
you either, Frosting!
I'll be back to kick your
stupid wall down, you'll see!!
Set Move Route - This event (wait)
Set Move Route - move left x5
Set Move Route - end
Tint Screen - (0.000000, 0.000000, 0.000000, 150.000000) in 60 frames
@self talk
\|TO BE CONTINUED...
Fadeout Screen - 30 frames
Fadeout BGM - 4 seconds
Wait - 100 frames
Condition Switch 0161 [unblock1] = OFF
Condition Switch 0162 [unblock2] = OFF
Condition Switch 0163 [unblock3] = OFF
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Transfer Player - Map 'part4' (73) ( - part4), (7, 7) Direction:
Actor - Actor 1 (Treat) is in the Party
Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (1, 10) Direction: right
@self talk
walkin' on the tracks makes me feel like a REBEL!
...but i don't wanna go TOO far.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
walkin' on the tracks makes me feel like a REBEL!
...but i don't wanna go TOO far.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
i should talk to treat.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0026 [springtime] is ON
@self talk
maybe i missed something...?
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
mom's watching me...
i can't mess this up.
Switch - Switch 0026 [springtime] is ON
@self talk
do you know where everyone went, mom?
@self talk
it's empty.
@self talk
feels a little cold in here despite this thing.
Switch - Switch 0026 [springtime] is ON
@self talk
i doubt anyone's hiding in the back room.
@self talk
no matter how much i want to go back to my room and
roll in money right now, i need to talk to treat.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0026 [springtime] is ON
Transfer Player - Map 'upstairs' (57) ( - upstairs), (3, 10) Direction:
Change Items - Item 15 (Letter from Mom) - 1
Change Items - Item 16 (Prop Knife) - 1
Change Items - Item 17 (Spooky Mask) - 1
Change Items - Item 18 (Catsup) - 99
Change Items - Item 19 (Remote Control) - 1
Change Actor Graphic - Actor 3 (Moxie) Character char3 (4) Face face12 (1)
Fadein Screen - 30 frames
Play BGM - just the right amount of sleaze; Volume 100 Pitch 100
Set Move Route - Event 12
Set Move Route - wait 10 frames
Set Move Route - move down x2
Set Move Route - move right x2
Set Move Route - end
Set Move Route - Event 13 (wait)
Set Move Route - move down x2
Set Move Route - move right x2
Set Move Route - end
@Moxie
Welcome, esteemed guests!
To Madam Saltsworth's most magnificent
birthday celebration!
@Peanut
So, has the murder happened yet?
When do we get to solve the mystery?
@Moxie
Murder?
Why, whatever could you mean, madam?
Set Move Route - Event 12 (wait)
Set Move Route - turn down
Set Move Route - end
@Brittle
*whispers*
We should get into character.
That isn't the kind of question
a guest should ask.
Set Move Route - Event 13 (wait)
Set Move Route - turn up
Set Move Route - end
@Peanut
Ooh, so we're involved in
the drama, too?!
I LOVE THIS!!
Set Move Route - Event 13 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 12 (wait)
Set Move Route - turn right
Set Move Route - end
@Peanut
*ahem* Yes, hello, good day, chap.
@Brittle
(What kind of character was that...?)
Umm, please excuse my partner,
she's quite eccentric.
@Peanut
ECCENTRIC?!
I'm downright INSANE!!
Let's get this party started!!!
@Moxie
I appreciate your enthusiasm!
Please, come right this way and
partake in the festivities.
Set Move Route - Player
Set Move Route - move right
Set Move Route - move upper right
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 13
Set Move Route - change speed to 4
Set Move Route - move right x6
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 12 (wait)
Set Move Route - change speed to 4
Set Move Route - move right x7
Set Move Route - move down
Set Move Route - end
Set Move Route - Event 10 (wait)
Set Move Route - turn up
Set Move Route - end
@Salt
I am so happy you could make it to
my 18th birthday party.
Soon I will be wedded to my fiance,
and he will own half of my estate.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Moxie
Half your estate? What a lucky fellow!
After all, Madam Saltsworth,
you're one of the richest young women
in the entire world!
@Salt
Oh ho ho.
You flatter me, Miss Moxiella.
Oh ho ho ho.
Set Move Route - Event 11 (wait)
Set Move Route - move down
Set Move Route - end
@Peanut
As your guests, we hope you
beat the odds and have a
long and happy marriage!
@Salt
Your well wishes mean the world to me,
guests whose names I do not know.
Set Move Route - Event 12 (wait)
Set Move Route - turn left
Set Move Route - end
@Brittle
We should keep a close eye on
Madam Saltsworth...
I have a feeling she'll be the one who--
Set Move Route - Event 11 (wait)
Set Move Route - change speed to 4
Set Move Route - move down x2
Set Move Route - end
Play SE - Switch1; Volume 80 Pitch 100
Tint Screen - (-255.000000, -255.000000, -255.000000, 0.000000) in 10 frames (wait)
@Moxie
Oh, my!
Whoever could've turned out the lights?
Allow me to remedy the situation.
@Pepper
*shuffle shuffle*
Set Move Route - Event 10 (wait)
Set Move Route - turn down
Set Move Route - change graphic to extra2 index 0
Set Move Route - direction fix on
Set Move Route - end
Set Event Location - Event 11 to (10, 5) direction up
Set Move Route - Event 12 (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
....
@Moxie
Yes, I'm fixing it now!
Play SE - Switch1; Volume 80 Pitch 100
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 10 frames (wait)
Set Move Route - Event 11
Set Move Route - move up x2
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down x3
Set Move Route - turn right
Set Move Route - end
@Moxie
Oh no!
A tragedy has befallen our
birthday girl?!
@Brittle
Ahh, we couldn't catch the killer
before they had a chance to strike...
That would've made things easier.
@Salt
Cough, cough.
I have been stabbed.
Urk... this is the end for me.
I am dead now.
Set Move Route - Event 13 (wait)
Set Move Route - change speed to 5
Set Move Route - move down
Set Move Route - end
@Peanut
MADAM SALTSWORTH!!
WHO COULD'VE DONE SUCH A THING?!
Set Move Route - Event 14 (wait)
Set Move Route - move left x5
Set Move Route - end
@Chai
MY LOVE! Say it isn't so!
To have such a lovely flower
plucked from this earth...!
What cruel fate this world has
bestown on you! I curse it!
Curse you, foul fate!!
Set Move Route - Event 12 (wait)
Set Move Route - move down
Set Move Route - end
@Brittle
So you're the fiance?
My condolences... if I may ask,
did your dearly departed lover
have any enemies, per chance?
Set Move Route - Event 13 (wait)
Set Move Route - turn right
Set Move Route - end
@Peanut
What're you asking him that for?!
It's obvious he's the killer!!
He wanted the estate all to himself!
Set Move Route - Event 12 (wait)
Set Move Route - turn left
Set Move Route - end
@Brittle
They would've had to get married
before he could take everything...
Killing her first doesn't make sense.
@Peanut
Hey, you're really good at
figuring this stuff out...!
Set Move Route - Event 11 (wait)
Set Move Route - change speed to 4
Set Move Route - move lower left
Set Move Route - move down x2
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Pepper
Psst. Switch the lights off again
so I can kill the witnesses and
make my getaway.
Set Move Route - Event 13 (wait)
Set Move Route - turn left
Set Move Route - end
@Peanut
AHH, A SUSPICIOUS INDIVIDUAL!
IS IT YOU?!
YOU DID IT, DIDN'T YOU?!
Player choice:
Condition When switch off the lights
Play SE - Switch1; Volume 80 Pitch 100
Tint Screen - (-255.000000, -255.000000, -255.000000, 0.000000) in 10 frames (wait)
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Whoops! Another power outage!
Madam Saltsworth was always
forgetting to pay the bills...
@Pepper
Stab, stab!
@Moxie
Hey, don't poke me with that--
I-I mean...
@Moxie
Urk! The killer got me!
Run away, save yourselves!
@Peanut
No, we can't run!
We gotta avenge Madam Saltsworth
and Miss Moxiella's deaths!
@Brittle
Avenge or not, we have to at least
capture the killer...
I say it was the person who said,
"Stab, stab!"
Play SE - Switch1; Volume 80 Pitch 100
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 10 frames (wait)
@Moxie
You solved the mystery!
It was the jealous ex-lover all along!
@Pepper
Was that my backstory?
I didn't agree to it.
@Chai
Villain!! You must be captured,
and face justice for your foul deed!
@Pepper
The show's over.
You can stop now.
Set Move Route - Event 13 (wait)
Set Move Route - move left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Peanut
WE GOTTA LOCK UP
THE CRIMINAL!!
@Pepper
I'm not a real criminal though!
Salt, back me up on this.
@Salt
Blehh, I'm still dead...
@Peanut
PREPARE TO FACE JUSTICE!
Condition When see what happens
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
It looks like they're onto you,
Duchess Von Pepperoni.
Set Move Route - Event 13 (wait)
Set Move Route - move left
Set Move Route - end
@Peanut
YOUR DAYS ARE NUMBERED,
CRIMINAL!!!
@Pepper
Tch, busted.
End Show Choices - end choices
Fadeout BGM - 3 seconds
Set Move Route - Event 12
Set Move Route - wait 25 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 14
Set Move Route - wait 60 frames
Set Move Route - move lower left x2
Set Move Route - move down x2
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Event 11
Set Move Route - change speed to 5
Set Move Route - move lower left
Set Move Route - move lower right x3
Set Move Route - move down
Set Move Route - play SE Open1; Volume 80 Pitch 100
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Event 13 (wait)
Set Move Route - wait 10 frames
Set Move Route - move left
Set Move Route - turn down
Set Move Route - move lower left
Set Move Route - move lower right x3
Set Move Route - move down
Set Move Route - transparent on
Set Move Route - wait 60 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
...That went better than expected!
Set Event Location - Event 9 to (12, 11)
Set Move Route - Event 9 (wait)
Set Move Route - play SE Open4; Volume 80 Pitch 100
Set Move Route - move up x2
Set Move Route - end
@Brittle
Oh, a wolf...!
How scary!
Set Move Route - Player
Set Move Route - turn down
Set Move Route - change speed to 2
Set Move Route - 1 step backward
Set Move Route - end
@Moxie
--!!
@Treat
....
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 12
Set Move Route - wait 40 frames
Set Move Route - turn right
Set Move Route - wait 80 frames
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Event 9 (wait)
Set Move Route - change speed to 4
Set Move Route - move right x5
Set Move Route - move upper right
Set Move Route - move right x3
Set Move Route - turn up
Set Move Route - end
@Brittle
I-is this still a part of the story?
Or do wolves come in here often?
@Moxie
N-no, she's... harmless!
Don't worry about it!
@Brittle
Ahh... you put on such a good show,
I feel awful saying this, but...
The fact that a wolf is here...
I-I just don't know if it's safe for
me and my partner to stay after all.
@Moxie
N-no...
What I meant is...
Play BGM - clever fox; Volume 100 Pitch 100
@Moxie
We haven't gotten a chance to
rehearse this part of the story!
That's right, it's a new addition...
@Moxie
I guess I wasn't clear enough when I
told her we aren't doing this part of
the performance tonight!
Sorry for the misunderstanding!
Set Move Route - Event 12 (wait)
Set Move Route - turn right
Set Move Route - end
@Brittle
So she WAS another actress...?
Thank goodness...
I was really nervous.
Set Move Route - Event 12 (wait)
Set Move Route - move up
Set Move Route - end
@Brittle
I think having someone ferocious as
part of the cast will be really good
to raise the tension in your drama.
Set Move Route - Event 12 (wait)
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Brittle
Oh, that's not to say I didn't
enjoy the show as it was.
You all did a wonderful job.
@Moxie
Thanks! I'm glad you gave us a chance.
It's the most fun I've had in a while.
@Brittle
Oh, should I pay you for the room now?
If you take cash...
@Moxie
Yes, our rates are usually 90 a night,
but I'll be giving you the generous
Excellent Sleuth discount!
That'll be $75.
@Brittle
Oh, how affordable...
I'll include a tip to make it
an even hundred.
Change Gold - + 100
Play SE - sale; Volume 100 Pitch 100
@Moxie
R-really?!
Wow, thank you so much!
@Brittle
You've all earned it.
Goodnight, then.
Set Move Route - Player
Set Move Route - wait 20 frames
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 12 (wait)
Set Move Route - move left x4
Set Move Route - turn up
Set Move Route - move upper left x2
Set Move Route - move up
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
I-I made a hundred bucks today...!
We actually did it...!!
@Salt
Yippee.
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - turn down
Set Move Route - end
@Moxie
"Yippee" is right!!
If we keep this up I could even
OWN this place one day!!
@Salt
Sure. But uh, before that.
Shouldn't you clear things up
with your other "actress"?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Fadeout BGM - 2 seconds
@Moxie
Haha... right.
Play BGM - just the right amount of sleaze; Volume 100 Pitch 100
Condition Switch 0024 [showend] = ON
Switch - Switch 0024 [showend] is ON
@Moxie
Hey... uh...
I'm sure you heard all that, huh?
It was, uh... I was just...
@Moxie
Tch, it's not really any of your
business what's going on here...
I mean... more importantly...
@Moxie
Treat!! You better have a good reason
for coming in here without warning.
I was THIS close to losing my guests!!
@Treat
...We're out of food.
@Moxie
Okay. Well.
That IS a pretty good reason...
@Treat
Sorry for coming at a bad time.
@Moxie
...No, it's whatever.
I'm not actually mad.
Set Move Route - This event (wait)
Set Move Route - wait 40 frames
Set Move Route - turn up
Set Move Route - wait 60 frames
Set Move Route - turn left
Set Move Route - end
@Treat
The clerk is gone.
Can I still buy something?
@Moxie
Nahh, just take it!
I'll just pay Chai back, soon as they
notice what's missing. Heh.
@Treat
If it's okay...
Thank you.
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Salt
*cough* Moxie.
C'mere a sec.
Set Move Route - Player (wait)
Set Move Route - move left x3
Set Move Route - end
@Moxie
You're not dead, so you could at least
get up if you've got somethin' to say.
@Salt
...Nahh, nevermind.
Just thought someone should mention
what happened last week.
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
Sorry...
I won't come here anymore
if it's a problem.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Nooo no no, forget about that,
it's all water under the bridge!
Visit our store as much as you want!!
@Salt
Oh, great. Glad that's settled.
Now my spirit can rest in peace.
Goodbye, world...
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move left x6
Set Move Route - turn up
Set Move Route - end
@Moxie
*whisper whisper*
Stay alive for like two more minutes!
What am I supposed to do, dude?!
This is so awkward!!!
@Salt
You should probably start by
not asking a corpse for advice.
Set Move Route - This event (wait)
Set Move Route - change speed to 4
Set Move Route - move left x7
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
Thanks for the food.
I'm going home now.
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - turn down
Set Move Route - move lower left x2
Set Move Route - move down
Set Move Route - play SE Open1; Volume 80 Pitch 100
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move down
Set Move Route - end
@Moxie
She's getting away...!
You heard the cat, we need a big scary
wolf to impress our future guests!!
@Salt
So tell her that.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
But things are all complicated!!
I can't ask her for favors...!
@Salt
Hey now, where'd your Moxie brand
overconfidence go, huh?
I've never seen ya hesitate like this.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
...You're right!
I gotta be bold!
That's the Moxie way!!
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move down x2
Set Move Route - transparent on
Set Move Route - change speed to 4
Set Move Route - end
Play SE - Open4; Volume 80 Pitch 100
@Salt
Yep, always chargin' forward...
That's why you're the hero and I'm
the one lyin' dead on the floor.
Heheh.
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Condition Switch 0025 [talked] = ON
Change Transparency - Transparency OFF
Transfer Player - Map 'foxylodge3-night' (52) ( - foxylodge3-night), (10, 9) Direction: down
Switch - Switch 0025 [talked] is ON
Switch - Switch 0024 [showend] is ON
@Salt
I'm fine here, thanks.
Switch - Switch 0026 [springtime] is ON
Switch - Switch 0024 [showend] is ON
Switch - Switch 0024 [showend] is ON
Switch - Switch 0024 [showend] is ON
Switch - Switch 0024 [showend] is ON
Switch - Switch 0026 [springtime] is ON
@self talk
"Letter of Resignation"
@Moxie
Well that can't be right.
Good one, guys!
...Let's see how far this joke goes.
Play BGM - lost; Volume 90 Pitch 100
@self talk
"Moxie,
This is a letter from all of us.
The short story is, we quit. So yeah.
"We're not actors (well Chai is but), we don't
want to do the mystery murder thing anymore.
We were barely scraping by and it's not going to
get any better. It's just kind of a waste, really.
"We followed you out here in the first place to
eat rabbits, and that turned out to be a bust.
All we did was make them build a wall to
keep us out. So that was lame.
"We gave you a chance for a pretty long time,
considering the way we are. So, you're welcome.
See you back in Ginseng when you finally give up.
- Pepper (and the others)"
@Moxie
Whaaat?
This is a little mean for a joke...
Player choice:
Condition When keep reading
@self talk
"Eyyy sorry for letting Pepper write hers first.
Figured it'd be a bummer. And it was.
But you've got me to pick up the pieces!
"I'll begin by saying Madam Saltsworth wishes you
her sincerest farewells... well, you know how
bad I am at the whole drama thing. But you always
let me put in my own brand of humor anyway.
"You're pretty good at this theater stuff, Moxie.
You oughta pursue that instead. :)
Go be a big shot actress, or even a director!
"You probably don't want to come back to Ginseng,
so, sorry for not saying goodbye in person.
I'll miss you, pal.
- Salt"
@Moxie
...
@self talk
"You should come home.
- Chai"
@Moxie
Those guys...
Fadeout BGM - 2 seconds
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - turn down
Set Move Route - end
@Moxie
No, they should've realized...
going home isn't an option for me.
Condition Switch 0027 [keptreading] = ON
Condition When leave it
Fadeout BGM - 2 seconds
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - turn down
Set Move Route - end
@Moxie
I don't really need to see the rest...
They wanna quit, that's fine.
End Show Choices - end choices
Set Move Route - Player (wait)
Set Move Route - move right x3
Set Move Route - turn down
Set Move Route - end
Play BGM - moxie; Volume 80 Pitch 100
@Moxie
I just have to work even harder!
Time to find a brand new cast!!
@Moxie
Then when everyone hears about
how great The Foxy Lodge is doing,
they'll all come begging me for
their old jobs back! Hah!
Set Move Route - Player (wait)
Set Move Route - move right x4
Set Move Route - turn down
Set Move Route - end
@Moxie
Moxie is unbreakable!
Moxie's not an unreliable quitter
like her friends! No, of course not!
This little setback ain't stoppin' me!!
Set Move Route - Player (repeat)
Set Move Route - turn 90 degrees left
Set Move Route - wait 10 frames
Set Move Route - end
@Moxie
Yep! Just need to find and hire and
rehearse with two or three people
who'd be willing to drop everything
and work for little to no money!
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Or... I could just put some kind of
new spin on the Foxy Lodge.
A one man show? Bed and breakfast?
No, I can't cook whatsoever...
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
@Moxie
What I need is... inspiration!
I'll go enjoy the fresh, mountain air!
Man, I haven't had a day off in forever,
this was a blessing in disguise!!
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (10, 9) Direction:
Tint Screen - (-34.000000, -34.000000, -17.000000, 68.000000) in 1 frames (wait)
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - end
Play SE - Open4; Volume 80 Pitch 100
Play BGM - frosty rain; Volume 100 Pitch 100
Fadein Screen - 30 frames
@Moxie
Oh nooo, even the WEATHER is gloomy?
Figures it'd be cloudy on my day off...
@Moxie
I'm not letting it get me down, though!
Let's go get inspired!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i should talk to treat.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0026 [springtime] is ON
@self talk
maybe i missed something...?
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
it sucks that there was no time to actually make
a birthday cake but the one i drew on this box
is pretty dang convincing, i think.
Switch - Switch 0026 [springtime] is ON
Switch - Switch 0026 [springtime] is ON
@self talk
chai isn't anywhere back here... hmm.
Switch - Switch 0026 [springtime] is ON
@self talk
chai isn't anywhere back here... hmm.
Switch - Switch 0024 [showend] is ON
@self talk
i gotta talk to treat!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0024 [showend] is ON
@self talk
i gotta talk to treat!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0024 [showend] is ON
@self talk
"Fox(y) Den"
i'll have to change this sign soon...
Switch - Switch 0024 [showend] is ON
@Moxie
O-oh, good, you're still here!
@Treat
It seemed like you had something
you wanted to say.
@Moxie
Right... uh...
Do you think... maybe...
*ahem* Let me start over.
@Moxie
We're running an inn-type deal now
and doing some cool theater stuff
for our guests! I think you'd be
perfect for the role of big bad wolf!!
@Treat
You really think I'm suited for
a role like that...?
@Moxie
C'mon, don't make that face.
You're the only wolf I know.
Do you expect me to look for
a bear or something instead?
@Treat
I don't think it's a good idea.
To try to use someone because you
think that they'll be scary...
@Moxie
Why not? People love the tension!
And shouldn't I aim for the
best production possible?
Besides...
@Moxie
It's not that I PERSONALLY think
you're scary, it's just... you know!
EVERYONE is afraid of wolves!
I'm playing to that fear!!
Set Move Route - This event (wait)
Set Move Route - move right x2
Set Move Route - end
@Treat
I can't work for you.
I already have a job.
@Moxie
What!!! Wh-where...?
Since when?!
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
The hot springs.
A few days ago.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
AAAUUGHH, then my star was already
stolen away before the spotlight
could even reach her...
What's a poor Moxie to do?
@Treat
It seemed like everyone had fun
the way it was...
Why do you have to change it?
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Moxie
Because I can't just settle for "good"!
I have to be BETTER!
@Treat
....
@Moxie
Hmm, if YOU can't do it...
Maybe I'll up the stakes by going the
opposite direction on the food chain...
@Treat
It's the same problem.
You'll just make foxes look worse.
@Moxie
What do you care? Just think about it!
Evil foxes versus a little bunny?
Your girlfriend would be
really cute in that role.
Set Move Route - This event (wait)
Set Move Route - 1 step backward
Set Move Route - end
@Treat
--?! We're not...
It isn't like that.
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
@Moxie
Huh? Wait wait wait, you suddenly
moved in together and you're telling me
NOTHING'S going on there?
@Treat
We're just friends.
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - end
@Treat
And she wouldn't want to be in
that kind of role either.
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - transparent on
Set Move Route - end
@Moxie
OKAY, BYE THEN??? Jeez...
Why bother waiting out here if you
didn't secretly wanna help me out...
Set Move Route - Player (wait)
Set Move Route - move left x4
Set Move Route - end
@Moxie
There's nothing wrong with trying to
do what's expected of you.
That's how I made it here...
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Whatever, this is fine!
My cast can stay foxes only!!
The show must go on, after all.
Fadeout BGM - 5 seconds
Set Move Route - Player
Set Move Route - move left x4
Set Move Route - end
Fadeout Screen - 30 frames
Change Transparency - Transparency ON
Tint Screen - (-17.000000, -17.000000, 0.000000, 34.000000) in 1 frames (wait)
Change Actor Graphic - Actor 3 (Moxie) Character char3 (4) Face face12 (1)
Wait - 120 frames
Common Event - Common Event 003 (saveprompt)
Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (27, 7) Direction:
Change Gold - - 75
@self talk
6 weeks later...
Play BGM - frosty rain; Volume 100 Pitch 100
Fadein Screen - 30 frames
Scroll Map - left 8 tiles, speed 3
Wait - 180 frames
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (11, 13) Direction:
Scroll Map - up 3 tiles, speed 3
Wait - 180 frames
Fadeout Screen - 30 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Transfer Player - Map 'moxieroom' (58) ( - moxieroom), (8, 6) Direction: down
Change Transparency - Transparency OFF
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0023 [showtime] is ON
Change Actor Graphic - Actor 3 (Moxie) Character char3 (5) Face face12 (1)
Play BGM - frosty night; Volume 100 Pitch 100
Fadein Screen - 30 frames
Temporarily Erase Event - Erase Event
Switch - Switch 0024 [showend] is ON
Switch - Switch 0024 [showend] is ON
Switch - Switch 0024 [showend] is ON
@Pepper
I almost regret taking this role.
...Almost.
@Moxie
Thanks for your hard work, Peps!
Switch - Switch 0024 [showend] is ON
@Chai
Flawlessly performed!
A round of applause to all parties!
@Moxie
You're way too into this.
Switch - Switch 0024 [showend] is ON
@Peanut
We caught the murderer!
I had no idea it would be this fun!!
@Moxie
Be sure to tell your friends about us!
Word of mouth is our livelihood.
@Peanut
But where's my partner?
Did they already go back up to the room?
@Moxie
Yep, the one that's been
very generously paid for!
Thanks so much for deciding to stay.
@Peanut
Yeah, it was a blast!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Peanut
We'll definitely be coming back.
You can count on it!!
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'foxyden3-int' (54) ( - foxyden3-int), (11, 10) Direction: up
Play BGM - foxyden; Volume 90 Pitch 100
Set Weather - none Power 9 Time 0 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Fadein Screen - 30 frames
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'foxyden3-int' (54) ( - foxyden3-int), (12, 10) Direction: up
Play BGM - foxyden; Volume 80 Pitch 100
Set Weather - none Power 9 Time 0 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Fadein Screen - 30 frames
@self talk
"Fox(y) Den"
the y was spraypainted on by yours truly.
Transfer Player - Map 'entrance3-winter' (56) ( - entrance3-winter), (1, 10) Direction: right
Switch - Switch 0021 [manager] is ON
Switch - Switch 0024 [showend] is ON
Item - Item 69 (Bar of Gold) is in Inventory
Switch - Switch 0021 [manager] is ON
Switch - Switch 0024 [showend] is ON
Item - Item 69 (Bar of Gold) is in Inventory
Switch - Switch 0021 [manager] is ON
Fadein Screen - 30 frames
Set Move Route - Event 5
Set Move Route - through on
Set Move Route - move left x3
Set Move Route - end
Set Move Route - Event 6
Set Move Route - through on
Set Move Route - wait 10 frames
Set Move Route - move left x3
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - move left x3
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move up x4
Set Move Route - end
Set Move Route - Event 6
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Here we are!
This is my Foxy Lodge!
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Set Move Route - Event 6
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - turn left
Set Move Route - end
@Peanut
...This sign says Foxy Den.
What is this, spraypaint?
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Don't mind that!
We're getting it replaced very soon.
Set Move Route - Event 5 (wait)
Set Move Route - turn right
Set Move Route - end
@Brittle
Um... I think we should give this place
a chance. It's a nice-looking building.
@Peanut
It might be big, but...
It looks pretty sketchy to me!
Set Move Route - This event
Set Move Route - move up x3
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 6
Set Move Route - wait 10 frames
Set Move Route - move left x3
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - move left x3
Set Move Route - turn up
Set Move Route - end
@Moxie
That's rustic charm, my friends!
Now let's get you two out of the cold.
Come on, follow me inside!
Set Move Route - Event 5 (wait)
Set Move Route - turn right
Set Move Route - end
@Peanut
I don't think it's a good idea.
Ever since that big scandal all those
years ago, I still don't trust any
hotels run by foxes.
Set Move Route - This event (wait)
Set Move Route - change speed to 5
Set Move Route - move down
Set Move Route - change speed to 4
Set Move Route - end
@Moxie
WHY I OUGHTA--!!
Set Move Route - Event 5 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - end
@Moxie
*ahem* My Foxy Lodge has nothing to do
with the Wild Fox hotel chain. You have
absolutely no reason to be afraid.
Set Move Route - Event 6 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Brittle
Weren't those... the hotels where
smaller animals got eaten up by
hotel staff?
@Moxie
THAT WAS A RUMOR!!
And this place has nothing to
do with any of that!!
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - move up
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - turn right
Set Move Route - end
@Peanut
Even so, it might be risky for us to
stay in a place like this.
I much prefer cute cuddly rabbit town.
@Brittle
The people there always seemed to be
a little scared of us though...
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Peanut
What, you're saying you'd rather
get preyed on than have someone
be scared of you?
@Brittle
Um... I don't know...
Do foxes really eat cats...?
Set Move Route - Event 5 (wait)
Set Move Route - turn up
Set Move Route - wait 60 frames
Set Move Route - turn right
Set Move Route - end
@Peanut
I wouldn't put it past them.
@Moxie
(You cry about discrimination and then
talk like this right in front of me...?)
Set Move Route - Event 6
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
@Moxie
Fine, new angle.
This hotel's got a gimmick.
Wanna hear it?
@Peanut
...What kind of gimmick?
@Moxie
Heheh... follow me.
Fadeout BGM - 2 seconds
Set Move Route - Event 5
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Event 6
Set Move Route - wait 10 frames
Set Move Route - move up x2
Set Move Route - end
Set Move Route - This event
Set Move Route - move up x2
Set Move Route - end
Wait - 30 frames
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Wait - 30 frames
Set Weather - none Power 9 Time 0 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Transfer Player - Map 'foxyden3-int' (54) ( - foxyden3-int), (6, 7) Direction: up
Temporarily Erase Event - Erase Event
Switch - Switch 0024 [showend] is ON
Item - Item 69 (Bar of Gold) is in Inventory
Fadeout Screen - 30 frames
Transfer Player - Map 'station3-winter' (68) ( - station3-winter), (16, 26) Direction: left
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Transfer Player - Map 'entrance3-winter' (56) ( - entrance3-winter), (1, 10) Direction: right
Item - Item 69 (Bar of Gold) is in Inventory
Play BGM - frosting; Volume 90 Pitch 100
Play SE - Open4; Volume 80 Pitch 100
Tint Screen - (-34.000000, -34.000000, -17.000000, 51.000000) in 1 frames
Set Weather - snow Power 1 Time 0 frames (wait)
Set Move Route - Player
Set Move Route - change speed to 4
Set Move Route - transparent off
Set Move Route - move down x3
Set Move Route - end
Fadein Screen - 30 frames
@Moxie
Alright... sell the gold...
get super rich... faithfully pay my rent
like nothing's changed, until one day...
...BAM, I buy the place from Mom!
After that, I never have to
deal with her again!
Scroll Map - up 1 tiles, speed 2
@Moxie
Moxie's a genius...!
This'll all work out, they'll see--
Control Self Switch - Self Switch A = true
Play SE - Open4; Volume 80 Pitch 100
@Chai
Moxie.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Wh-what?!
I wasn't talking to myself!!!
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
@Chai
What's your plan.
With the gold.
@Moxie
Oh! I just gotta find a buyer, right?
How hard could it be?
@Chai
You'll get ripped off
if you aren't careful.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Moxie
Moxie's careful!
I know how much these things are worth...
@Chai
How much.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Thousands!
@Chai
...Try half a mil.
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move up
Set Move Route - end
@Moxie
Wh--?!
Seriously...?!
@Moxie
We're even more rich than I thought!!!
I'll bring back 100k each for you guys,
but I'm keeping the rest!
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
@Chai
No one's gonna buy it off the street.
We need connections.
@Moxie
So you're saying...
you'll help me sell it?
@Chai
Yeah.
Let's head to the station.
@Moxie
HECK YEAH!!!!
Let's go, Chai!!!!!!
Set Move Route - This event (skip if can't move)
Set Move Route - wait 30 frames
Set Move Route - move down x2
Set Move Route - move left x5
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move left x5
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Player (repeat, skip if can't move)
Set Move Route - move left
Set Move Route - end
Wait - 30 frames
Fadeout Screen - 30 frames
Change Party Member - + Actor 7 (Chai)
Transfer Player - Map 'station3-winter' (68) ( - station3-winter), (16, 26) Direction:
Set Move Route - Player (wait)
Set Move Route - through off
Set Move Route - change speed to 4
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Common Event - Common Event 011 (altend notif)
Control Self Switch - Self Switch B = true
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
@self talk
walkin' on the tracks makes me feel like a REBEL!
...but i don't wanna go TOO far.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
walkin' on the tracks makes me feel like a REBEL!
...but i don't wanna go TOO far.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (10, 9) Direction: down
Play BGM - frosting; Volume 90 Pitch 100
Play SE - Open4; Volume 80 Pitch 100
Tint Screen - (-34.000000, -34.000000, -17.000000, 51.000000) in 1 frames
Set Weather - snow Power 1 Time 0 frames (wait)
Condition IF Switch 0061 [misc1] is OFF
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
@Moxie
Aaand it's snowing. Again?
I'm tired of this crappy weather,
let it be spring already.
Condition Switch 0061 [misc1] = ON
Condition Else
Fadein Screen - 30 frames
Condition end condition
Switch - Switch 0021 [manager] is ON
@self talk
i can't leave right now!
there's a show to put on... heh!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (11, 9) Direction:
Play BGM - frosting; Volume 90 Pitch 100
Play SE - Open4; Volume 80 Pitch 100
Tint Screen - (-34.000000, -34.000000, -17.000000, 51.000000) in 1 frames
Set Weather - snow Power 1 Time 0 frames (wait)
Condition IF Switch 0061 [misc1] is OFF
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
@Moxie
Aaand it's snowing. Again?
I'm tired of this crappy weather,
let it be spring already.
Condition Switch 0061 [misc1] = ON
Condition Else
Fadein Screen - 30 frames
Condition end condition
Switch - Switch 0021 [manager] is ON
@self talk
i can't leave right now!
there's a show to put on... heh!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Moxie
Chai! My buddy! My pal!
Good ol' Chai!!
How's it going?
@Chai
Fine.
Heard about your money troubles.
That sucks.
@Moxie
So you know what I'm here for...
Then, how about it?
Think you could... lend me a little?
@Chai
Can't.
@Moxie
USELESS!!!!
Control Self Switch - Self Switch D = true
Self Switch - Self Switch D is ON
@Chai
The store's money doesn't belong to me.
So don't ask for it.
@Moxie
Fine, just don't come crying to me
when you're forced to close down.
Switch - Switch 0022 [setup] is ON
@Moxie
You overheard everything, right?
If you don't get into your role,
we'll risk getting kicked outta here!
@Chai
...Yeah. Aight.
@Moxie
Aha, the outwardly apathetic servant
character who secretly cares the most!
That's a good one, stick with it!!
@Chai
Fine by me.
Control Self Switch - Self Switch A = true
Switch - Switch 0022 [setup] is ON
Self Switch - Self Switch A is ON
@Chai
How do you do, Madam Moxie.
Would you like to make a purchase.
@Moxie
I'm gonna need you to put a little more
~DRAMA~ into your performance.
The monotone ain't cuttin' it.
@Chai
My character doesn't appreciate
being given directions.
We're closin' up for the day.
@Moxie
YOUR CHARACTER'S A SERVANT!!!
And don't close the store to spite me!!
@Chai
Too late.
@Moxie
AAAGH, I'D FIRE YOU SO FAST
IF I COULD!!
Control Self Switch - Self Switch B = true
Switch - Switch 0022 [setup] is ON
Self Switch - Self Switch B is ON
@Chai
Store's closed.
@Moxie
....
Item - Item 16 (Prop Knife) is in Inventory
@Moxie
Hey, got any tomato sauce?
I need fake blood for our show!
Condition IF Self Switch B is ON
@Chai
Yeah.
But we're closed, remember?
@Moxie
Look, I'm sorry about earlier.
Can you please cooperate with me
for a sec?
@Chai
...You want fake blood?
@Moxie
Yes, for our performance later!
Like I said, if you have any red sauce
I can work with...
Condition end condition
@Chai
Sure. You can buy it.
@Moxie
AUGH COME ON,
I'M DOING THIS TO KEEP
THE ROOF OVER OUR HEADS!!
@Chai
Can't give you any handouts, dude.
@Moxie
Right now I honestly need handouts
more than ever. But, fine...
Loop - Loop
Shop Processing - (purchase only)
Shop Processing - Item 18 (Catsup) : 3
Control Variables - Variable 0001 [item amount] = Item 18 (Catsup) in inventory
Condition IF Party has item 18 (Catsup)
Condition IF Variable 0001 [item amount] >= 3
@Chai
You really need that much?
@Moxie
It's gonna look like a bloodbath.
Heheheh!
@Chai
Long as you're the one cleanin' it up.
@Moxie
AHH I DIDN'T THINK ABOUT THAT!!
Can I get a refund?
@Chai
All purchases are final.
Condition end condition
@Moxie
Thanks, Chai.
Really feelin' the support here.
@Chai
Oh, yeah.
Good luck with the thing.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Why am I the only one
taking this seriously...?
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@Moxie
At least now I have all the essentials!
Although... this place could use some
decorating, to help set the mood...
@Chai
Try the back room.
Behind the fireplace.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
@Moxie
Woah, good thinking!
You're not useless after all!
@Chai
*bows*
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Break Loop - Break Loop
Condition Else
@Chai
No discounts. Sorry.
@Moxie
I really have no choice, huh?
Condition end condition
Repeat Above - Repeat Above
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Chai
...For real, though.
Good luck.
@self talk
mom... even in this picture i feel like
she's judging me hardcore.
Switch - Switch 0021 [manager] is ON
@self talk
i won't disappoint you, mom!
Condition IF Party has item 15 (Letter from Mom)
@self talk
should i throw this letter away?
Player choice:
Condition When do it
Change Items - Item 15 (Letter from Mom) - 1
@self talk
take that, you stupid letter.
Control Self Switch - Self Switch A = true
Condition When nah
End Show Choices - end choices
Condition Else
@self talk
uh, i'm NOT digging through any trash cans.
Condition end condition
Self Switch - Self Switch A is ON
@self talk
no, that letter is dead to me now.
i'm not taking it back.
Switch - Switch 0022 [setup] is ON
@self talk
nothing i find in the trash is gonna help.
@self talk
we're all too lazy to use this thing much.
Switch - Switch 0022 [setup] is ON
Item - Item 18 (Catsup) is in Inventory
@self talk
alright, secret passage!
Fadeout Screen - 30 frames
Tint Screen - (-119.000000, -119.000000, -119.000000, 136.000000) in 1 frames
Transfer Player - Map 'backroom' (55) ( - backroom), (18, 10) Direction: up
Fadeout BGM - 3 seconds
Play SE - Push; Volume 80 Pitch 90
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'upstairs' (57) ( - upstairs), (3, 10) Direction:
Fadein Screen - 30 frames
@Salt
Yo Moxie, you're looking pretty glum.
What's the haps?
@Moxie
Me, glum? Hah, never!
Your unbreakable head honcho has
nothing to be glum about.
@Pepper
Don't lie. We read that letter before
slipping it under your door.
So are we getting evicted or what?
@Moxie
I'll get the stupid money!!
Are you doubting my skills?!
@Salt
Yep.
@Pepper
Basically.
@Moxie
Well, allow me to work my magic!
I'm my mom's kid, I can do anything
I set my mind to!
@Salt
So, what, you're gonna get a real job?
@Moxie
Just have faith in your friend Moxie,
alright? I'll figure something out...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Salt
Just remember we're cheering you on
from the sidelines, boss.
@Moxie
Maybe you guys could, I dunno,
volunteer to help me out for once?
@Salt
Hmmmnnnnaaahhhhhh.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Salt
Get on out there and work your
genius money makin' plan already!
Switch - Switch 0022 [setup] is ON
@Salt
What's up, buckarooni?
Condition IF Party has item 16 (Prop Knife)
Condition IF Party has item 18 (Catsup)
@Moxie
Where am I supposed to find
the right decorations to set
the mood here...?
@Salt
That might be a hard one.
Did Chai offer ya any help?
@Moxie
Oh, that's right! They mentioned
something about the fireplace!
@Pepper
Why'd you come bother Salt if you
already know where to go?!
@Moxie
Yeesh, sorry!!
Condition Else
@Moxie
I've got the murder weapon!
But it's not gonna look real without
special effects...
@Salt
Buy somethin' offa Chai over there.
They've got all sorts of stuff, eh?
Get creative!
Condition end condition
Condition Else
@Moxie
I don't even know where to start...
Gimme a direction to look in!
@Salt
Why not see what you can find upstairs?
We don't mind if you search our room.
@Pepper
Salt, don't just casually give her
permission to take our stuff!
@Moxie
Uh, you're not even gonna HAVE
a room for me to take stuff from
if I can't pull this off.
Condition end condition
@Pepper
What do you want?
@Moxie
Yikes, I was just saying hi!
What's got you extra mad this morning?
@Pepper
Morning? It's like, way past noon
you lazy trash. I'm upset because we
didn't get any curry last night.
@Salt
Well yeah, it woulda been weird for
the little bunbuns to wanna feed us
after what happened.
@Pepper
Ugh, like that's OUR fault!
We obviously weren't going to do it...
@Moxie
You guys seemed pretty close to me.
@Pepper
I wish. It's super hard to
kill someone just like that.
@Salt
Turns out we're big ol' softies.
Like you, Moxie!
@Moxie
Why are you turning this around on me?!
You two don't DESERVE curry nights!!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Pepper
Y'know what else is irritating?
Salt has like, totally toned down
a lot of her dumb accents since
that night. It's weirding me out.
@Moxie
Uh, you complain no matter what she
does or doesn't do.
@Salt
Aww, Pepper, I'll save you a special
performance if you want. Which one's
your favorite? I'll make up a routine.
@Pepper
No, that's stupid.
@Salt
Are ya scared my comedy'll make ya
smile for once?
@Pepper
Shut up. This is stupid.
Just forget it.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Pepper
Don't look at me!! Ugh...
Switch - Switch 0022 [setup] is ON
@Pepper
Just because Salt offered to help,
doesn't mean I'm going to do anything.
Don't always group us together!
@Moxie
You always group YOURSELVES together...
But yeah, alright.
Item - Item 17 (Spooky Mask) is in Inventory
@Moxie
Check it out, I found a mask for you!
I think you should use in your costume.
@Pepper
What killer runs around with
a sock over their head?
My victims won't take me seriously.
@Moxie
The way you say that makes me nervous.
You DO know you're not ACTUALLY
supposed to kill anyone for this, right?
@Salt
But just thinka the look on
those cats's faces if she DID!
They'd be all... "meowie zowie!!"
@Moxie
You'd really want her to kill you
just to hear them say that?!
@Pepper
I'm not killing anyone with
a sock on my head.
@Moxie
Forget the sock!!
Don't for realsies kill anyone, PERIOD!!
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Pepper
Ugh, Moxie, you just don't GET
my sense of humor.
@Moxie
WHO WOULD?!
@Salt
Oh, me, me!
@Pepper
Uugghhhh... I must be cursed.
Control Self Switch - Self Switch D = true
Self Switch - Self Switch D is ON
@Pepper
Aren't you just wasting time now?
I thought you cared about
keeping this place.
Switch - Switch 0021 [manager] is ON
Change Transparency - Transparency OFF
Set Move Route - Event 10
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Event 11
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Player
Set Move Route - move up x2
Set Move Route - through off
Set Move Route - end
Play BGM - foxyden; Volume 90 Pitch 100
Fadein Screen - 30 frames
Set Move Route - Event 11
Set Move Route - turn left
Set Move Route - wait 60 frames
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 10 (wait)
Set Move Route - turn right
Set Move Route - wait 40 frames
Set Move Route - turn left
Set Move Route - wait 40 frames
Set Move Route - turn down
Set Move Route - wait 40 frames
Set Move Route - turn up
Set Move Route - end
@Peanut
Well? What is this, some kind of
theme hotel? Doesn't look like it.
@Moxie
The truth is...
this lodge actually...
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
...puts on a little show for its guests!
@Brittle
What kind of show...?
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - turn down
Set Move Route - end
@Moxie
Uh... a mystery!
And you two, should you stay here
tonight, will get to try and solve it.
@Peanut
A mystery, huh?
Alright, I'm interested...
What's the mystery about, then?
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
It's...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
@Moxie
A MURDER mystery!!!!
@Moxie
All pretend, of course.
@Salt
Yo Moxie, what're ya goin' on about?
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - move upper right
Set Move Route - turn up
Set Move Route - end
@Moxie
*whisper whisper*
I need you guys to help me out.
I'm reelin' 'em in, so play along!
Set Move Route - Event 11 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Pepper
What's in it for us?
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
@Moxie
*whisper whisper*
You can be the murderer.
@Salt
Boy, Pepper, Moxie really knows
the way to your heart!
@Pepper
Alright.
If I get to "kill" Salt, I'm in.
@Moxie
Perfect!
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - turn down
Set Move Route - move lower left
Set Move Route - end
Set Move Route - Event 11 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
So how about it...?
Are the two of you brave enough
to catch the culprit?
Set Move Route - Event 11
Set Move Route - turn left
Set Move Route - end
@Brittle
Eep...!
Do we have to...?
@Peanut
ABSOLUTELY!!!!!!
Set Move Route - Event 11
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Moxie
Wonderful, here's your room key!
If you go just up the stairs,
it's the first room you'll see.
@Moxie
As a gesture of good will, I'll let you
pay us only after we've satisfied your
entertainment needs. Alright?
@Brittle
So the room is free if you don't
manage to impress us...?
We can't refuse a deal like that.
@Peanut
We'll take it!
And we'll solve your mystery
in record time!!
Set Move Route - Event 11
Set Move Route - wait 40 frames
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player
Set Move Route - 1 step backward
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - change speed to 5
Set Move Route - move left
Set Move Route - move upper left
Set Move Route - turn up
Set Move Route - move upper left
Set Move Route - move up x3
Set Move Route - transparent on
Set Move Route - end
@Brittle
Ahh... she's really worked up now...
Set Move Route - Event 11 (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
We won't disappoint!
Just give us a few hours to prepare.
It's, uh, been a while since we've
gotten to do a show.
@Brittle
Oh, of course... thank you.
We look forward to it!
Set Move Route - Player
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - wait 50 frames
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 11 (wait)
Set Move Route - move left x2
Set Move Route - move upper left
Set Move Route - turn up
Set Move Route - move upper left
Set Move Route - move up x3
Set Move Route - transparent on
Set Move Route - end
Condition Switch 0022 [setup] = ON
@Moxie
Heh... heheh.... hahahhaha!!
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - turn down
Set Move Route - end
@Moxie
I DID IT!! I was just making it up
as I went along, but now I'm totally
gonna get to keep this place!
@Pepper
It's a little soon to be celebrating,
don't you think?
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - change speed to 5
Set Move Route - end
@Moxie
Oof...!
Set Move Route - Player (repeat)
Set Move Route - move left
Set Move Route - move right
Set Move Route - end
@Moxie
NOW I HAVE TO PUT TOGETHER A MYSTERY
FOR THEM?! WHY DIDN'T I JUST MAKE THEM
PAY UP FRONT, NOW THERE'S ALL THIS
EXTRA PRESSURE!! WHAT AM I DOING?!?!
@Salt
Heyyy, you'll pull somethin' together.
Yer ALWAYS gettin' it together, Moxie.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - change speed to 4
Set Move Route - end
@Pepper
Salt's right. You're nothing if not
resourceful... You scraped together
the money to set this place up, you'll
probably be able to keep it going.
@Moxie
Heh... yeah... yeah!! I've just gotta
search around this place for ideas!!
@Pepper
Great. We'll be here when you
figure it out, I guess.
@Moxie
Right.
Thanks for the help.
Fadeout BGM - 2 seconds
@Salt
We're rootin' for ya, champ.
Come chat me up if yer feelin' helpless.
Play BGM - clever fox; Volume 100 Pitch 100
Control Self Switch - Self Switch A = true
Temporarily Erase Event - Erase Event
Self Switch - Self Switch A is ON
Switch - Switch 0021 [manager] is ON
Switch - Switch 0022 [setup] is ON
@self talk
there's bricks behind these curtains.
@self talk
there's bricks behind these curtains.
@self talk
there's bricks behind these curtains.
@self talk
i always keep some money hidden under this plant...
aw, only $10?! better than nothing, i guess.
Change Gold - + 10
Play SE - sale; Volume 80 Pitch 100
@self talk
Found $10!
Control Self Switch - Self Switch A = true
Condition Switch 0177 [moxiestash] = ON
Self Switch - Self Switch A is ON
@self talk
...i'm really bad at saving up money.
but i could've sworn i left future moxie more than
ten measly bucks... it wasn't... stolen, was it...?
Condition Switch 0177 [moxiestash] = ON
@self talk
i gotta check this place more thoroughly.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0023 [showtime] is ON
Fadeout Screen - 30 frames
@self talk
3 hours of setup and rehearsal later...
Transfer Player - Map 'foxylodge3-int' (51) ( - foxylodge3-int), (11, 5) Direction: down
@self talk
what's this metal thing?
i can't tell in this darkness...
Condition IF Switch 0167 [trainstart] is ON
Condition IF Switch 0177 [moxiestash] is ON
Control Self Switch - Self Switch C = true
Condition end condition
Condition end condition
Self Switch - Self Switch C is ON
@self talk
oh, it's the safe!
what was the code again...?
Player choice:
Condition When A
Control Self Switch - Self Switch B = true
Condition When B
Control Self Switch - Self Switch B = true
Condition When C
Control Self Switch - Self Switch B = true
Condition When give up
Jump to Label - failure
End Show Choices - end choices
Condition IF Self Switch B is ON
@self talk
...
Player choice:
Condition When A
Control Self Switch - Self Switch A = true
Condition When L
Control Self Switch - Self Switch A = true
Condition When T
Control Self Switch - Self Switch A = true
Condition When give up
Jump to Label - failure
End Show Choices - end choices
Condition IF Self Switch A is ON
@self talk
...?
Player choice:
Condition When E
Control Self Switch - Self Switch D = true
Condition When N
Control Self Switch - Self Switch D = true
Condition When D
Control Self Switch - Self Switch D = true
Play SE - Key; Volume 80 Pitch 100
@Moxie
Huh? It actually opened?
@Moxie
Heheh, I cracked you in the dark!
Take THAT, safe!!
@Moxie
W-wait this is...
Fadeout Screen - 30 frames
Play SE - moxiescream; Volume 80 Pitch 140
@Moxie
AAAAAAAHHH??!?!????!??
@Pepper
MOXIE!!!!
What the hell are you
screaming about?!
@Moxie
E-EVERYONE,
GET IN HERE QUICK!!!
Transfer Player - Map 'backroom' (55) ( - backroom), (16, 8) Direction: right
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Change Items - Item 69 (Bar of Gold) + 1
Play BGM - just the right amount of sleaze; Volume 100 Pitch 100
Fadein Screen - 30 frames
@Salt
Awright, awright.
What's the big deal, boss?
@Moxie
Moxie's found something that
changes EVERYTHING...
@Pepper
Do I even want to know?
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
@Moxie
There was a freakin' Bar of Gold
in the safe over there!!!!
My mom's been holding out on me!!!!!!!
@Pepper
Is it real?
@Moxie
It weighs a ton!
There's no way it's fake.
Set Move Route - Player
Set Move Route - turn right
Set Move Route - end
@Moxie
Chai!
You can tell, right?
@Chai
...It's real.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Which means...
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move left x3
Set Move Route - end
Set Move Route - Player
Set Move Route - turn right
Set Move Route - end
@Moxie
WE'RE RICH!!!!!
Set Move Route - Event 9 (wait)
Set Move Route - turn right
Set Move Route - end
@Pepper
Your MOM'S rich.
@Salt
Heh!
Good one, Peps.
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move right
Set Move Route - end
@Moxie
F-finders keepers though, right?!
If she forgot about this, that means
it's okay if we sell it for cash, RIGHT?!
Set Move Route - Event 9 (wait)
Set Move Route - turn down
Set Move Route - end
@Pepper
Won't she find out?
@Salt
"Where'd you get all that money, sweetie?"
"Gee, Ma, you'll never guess!"
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
....
@Chai
I vote we sell.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
R-really?
Set Move Route - Player
Set Move Route - move right
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - end
@Moxie
I mean, that's right!
It's the obvious answer!
Set Move Route - Player
Set Move Route - turn up
Set Move Route - end
@Pepper
Who's going to buy a bar of gold,
no questions asked?
I vote we put it back.
@Salt
Ehhh, yeah, I was kinda lookin' forward
to Moxie's murder mystery idea.
You were almost done preppin' for that,
weren't ya, Moxie?
@Moxie
Why should we put in all that work for
just a couple bucks when we've got a
BAR OF FREAKIN' GOLD on our hands!??!??
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - move right
Set Move Route - move down
Set Move Route - end
Set Move Route - Event 11
Set Move Route - turn down
Set Move Route - end
@Moxie
A-and...!
This thing proves it was never
about the money to begin with...!!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - transparent on
Set Move Route - end
@Chai
....
@Pepper
Where's she going?
@Salt
To... sell her inheritance?
@Chai
I'll follow her.
Set Move Route - Event 11 (wait)
Set Move Route - turn right
Set Move Route - direction fix on
Set Move Route - move lower left
Set Move Route - direction fix off
Set Move Route - move down
Set Move Route - transparent on
Set Move Route - end
@Pepper
She better not screw things up...
We've got a good thing going here.
Set Move Route - Event 10 (wait)
Set Move Route - turn right
Set Move Route - end
@Salt
Assuming that angle's a dead end...
wanna get a head start on rehearsal?
Set Move Route - Event 9 (wait)
Set Move Route - turn left
Set Move Route - end
@Pepper
...You want me to practice killing you?
@Salt
It's dead ends all the way down!
ZING~!
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (10, 9) Direction:
Exit Event Processing - Exit Event Processing
Condition When give up
Jump to Label - failure
End Show Choices - end choices
Condition Else
@self talk
last but not least...
Player choice:
Condition When X
Condition When Y
Condition When Z
Condition When give up
Jump to Label - failure
End Show Choices - end choices
@self talk
that wasn't it.
i gotta turn the dang lights on.
Jump to Label - failure
Condition end condition
Condition Else
@self talk
and thennn...
Player choice:
Condition When D
Condition When E
Condition When F
Condition When give up
Jump to Label - failure
End Show Choices - end choices
@self talk
last but not least...
Player choice:
Condition When G
Condition When H
Condition When I
Condition When give up
Jump to Label - failure
End Show Choices - end choices
Condition end condition
@self talk
that wasn't it.
i gotta turn the dang lights on.
Label - failure
Control Self Switch - Self Switch B = true
Control Self Switch - Self Switch A = true
Control Self Switch - Self Switch D = true
Condition Switch 0176 [failsafe] = ON
Switch - Switch 0176 [failsafe] is ON
@self talk
it's impossible,
i gotta turn on the lights.
Self Switch - Self Switch D is ON
Item - Item 19 (Remote Control) is in Inventory
Condition IF Switch 0176 [failsafe] is ON
@self talk
ok! now that i can actually SEE,
let's crack this baby open!
Player choice:
Condition When A
Control Self Switch - Self Switch C = true
Condition When B
Control Self Switch - Self Switch C = true
Condition When C
Control Self Switch - Self Switch C = true
Condition When give up
Exit Event Processing - Exit Event Processing
End Show Choices - end choices
Condition Else
@self talk
oh, there was a three letter code for this thing.
how did it start...?
Player choice:
Condition When A
Control Self Switch - Self Switch C = true
Condition When B
Control Self Switch - Self Switch C = true
Condition When C
Control Self Switch - Self Switch C = true
Condition When give up
Exit Event Processing - Exit Event Processing
End Show Choices - end choices
Condition end condition
@self talk
and thennn...
Player choice:
Condition When N
Control Self Switch - Self Switch D = true
Condition When B
Control Self Switch - Self Switch D = true
Condition When D
Control Self Switch - Self Switch D = true
Condition When give up
Exit Event Processing - Exit Event Processing
End Show Choices - end choices
@self talk
last but not least...
Player choice:
Condition When D
Condition IF Self Switch C is ON
Condition IF Self Switch D is ON
Control Self Switch - Self Switch B = true
Play SE - Key; Volume 80 Pitch 100
@Moxie
Heheh, give me your treasure, safe!
Change Items - Item 20 (Anywhere Pass) + 1
Change Items - Item 21 (Candy Coupon) + 1
Play SE - getitem; Volume 100 Pitch 100
Condition Switch 0143 [anywherepass] = ON
@Moxie
Huh? A train pass and a coupon for
free candy?! Who could've snuck this
shameless advertising in here?
Exit Event Processing - Exit Event Processing
Condition end condition
Condition end condition
Condition When T
Condition When F
Condition When give up
Exit Event Processing - Exit Event Processing
End Show Choices - end choices
Control Self Switch - Self Switch D = true
Control Variables - Variable 0002 [safe attempts] += 1
Condition IF Variable 0002 [safe attempts] > 3
Condition IF Variable 0002 [safe attempts] > 7
@self talk
this is driving me nuts.
Condition Else
@self talk
uuggghhh i don't remember, but...
with enough determination...
Condition end condition
Condition Else
@self talk
...nope, that wasn't it.
Condition end condition
Self Switch - Self Switch B is ON
Item - Item 19 (Remote Control) is in Inventory
@self talk
heheh, i already took the valuables.
@Moxie
Hmm, switches?
What's this one do...?
Play SE - Switch1; Volume 80 Pitch 150
@Pepper
Ugh, the lights went out!
MOXIE!! IF YOU FORGOT TO PAY
THE BILLS, I'M GONNA LOSE IT!!!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
My bad!!
I'll fix it!!!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - 1 step backward
Set Move Route - end
Play SE - Switch1; Volume 80 Pitch 150
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 10 frames (wait)
@Moxie
So, little remote, you can control
all the lights in this place, huh...
How convenient!!
Change Items - Item 19 (Remote Control) + 1
Control Self Switch - Self Switch A = true
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
Now that I can actually see,
I wonder what I'll find in here...
Self Switch - Self Switch A is ON
@self talk
hmm... too dark.
can't tell what any of this stuff is.
Item - Item 19 (Remote Control) is in Inventory
@Moxie
Hm? This box...
@Moxie
Yeah... yeah!
I can use these old costumes!!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
And all these black tarp thingies!
Now I have all the decorations
I'll ever need!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - change speed to 3
Set Move Route - 1 step backward
Set Move Route - end
@Moxie
Hold on... I've got all the props,
special effects, my actors of course,
and now decorations for atmosphere?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
This means... I have everything I need?
I'll really be able to put on a show
for those cats? And make money???
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - change speed to 5
Set Move Route - change frequency to 5
Set Move Route - end
@Moxie
Is it possible...?
Could I really pull this off?
Play BGM - moxie; Volume 80 Pitch 150
Set Move Route - Player (wait)
Set Move Route - move right x3
Set Move Route - end
Set Move Route - Player (repeat)
Set Move Route - move left x2
Set Move Route - move right x2
Set Move Route - end
@Moxie
Could I really... be the owner of
the greatest murder-mystery-theater-
slash-hotel in the whole country?!
Set Move Route - Player (repeat)
Set Move Route - turn 90 degrees right
Set Move Route - wait 5 frames
Set Move Route - end
@Moxie
Moxie is great!
Moxie is saving her home!
Moxie's gonna save her friends!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - change graphic to extra index 3
Set Move Route - change speed to 4
Set Move Route - end
Screen Shake - Power 4 Speed 7 for 10 frames
@Moxie
AND BEST OF ALL,
MOXIE IS GONNA BEAT YOUR
EXPECTATIONS, MOM!!
@Moxie
Hah, no matter what challenges you
throw at me, I've always been able to
make my way through them!
INVINCIBLE MOXIE!
@Moxie
Hmhm, hahaha~!
I just need to set all this up and
get my lackies into costume now!
It's showtime!!
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
@self talk
2 hours of setup and rehearsal later...
Condition Switch 0023 [showtime] = ON
Control Self Switch - Self Switch A = true
Transfer Player - Map 'foxylodge3-int' (51) ( - foxylodge3-int), (7, 4) Direction: left
Self Switch - Self Switch A is ON
Item - Item 19 (Remote Control) is in Inventory
@self talk
all the drawers are empty.
Item - Item 19 (Remote Control) is in Inventory
@self talk
an extra lamp.
it's not plugged in.
Item - Item 19 (Remote Control) is in Inventory
@self talk
this box is full of junk. lame.
Item - Item 19 (Remote Control) is in Inventory
@self talk
not much in this one... maybe around the side?
Item - Item 69 (Bar of Gold) is in Inventory
Item - Item 69 (Bar of Gold) is in Inventory
Item - Item 69 (Bar of Gold) is in Inventory
Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (28, 13) Direction: left
Switch - Switch 0161 [unblock1] is ON
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - end
Scroll Map - right 5 tiles, speed 4
@Peanut
WHAT DO YOU MEAN
WE CAN'T PASS?!
@Mousse
As I said, your kind is no longer
allowed into this town.
You'll have to find somewhere else.
@Peanut
But we used to come up here every year!
Why would the rules suddenly change?
@Mousse
An incident last week led to
the decision. Unfortunately,
I can't disclose any more
details than that.
@Peanut
We don't have anything to do with
any stupid incident!
This is discrimination!!
Set Move Route - Event 7 (wait)
Set Move Route - turn right
Set Move Route - end
@Brittle
Um, let's just go back to the station...
We can figure out another vacation spot
from there, okay...?
@Peanut
No, Frosting is the nicest and cutest
little town on the mountain!!
I told you we're staying here so
gosh darnit we are doing just that!
Set Move Route - Event 7 (wait)
Set Move Route - turn up
Set Move Route - end
@Peanut
NOW LET US IN!!
@Mousse
Sorry ma'am, I don't make the rules.
I just enforce them.
Set Move Route - Event 6
Set Move Route - turn up
Set Move Route - end
@Brittle
Ahh, I didn't want to
raise a fuss...!
@Peanut
So we have to find somewhere else
to stay? Fine! We don't owe Frosting
our business if they're going to
suddenly treat us this way.
@Moxie
(Heh... I smell an opportunity.)
Fadeout BGM - 2 seconds
Set Event Location - Event 3 to (14, 9) direction right
Change Transparency - Transparency ON
Set Move Route - Player
Set Move Route - move right x5
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - move right x5
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 6
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 7 (wait)
Set Move Route - turn down
Set Move Route - end
Play BGM - moxie; Volume 80 Pitch 100
@Moxie
You two are in luck! I happen to
run an inn just across the tracks!
@Brittle
Oh, you do...?
Thank goodness, problem solved!
@Peanut
...You don't look like someone who'd
own an inn. I'm not convinced!
@Moxie
Allow me to show you the way!
I assure you it's a very cozy
establishment.
Set Move Route - Event 6
Set Move Route - turn left
Set Move Route - end
@Brittle
We should check it out...!
(Anything to stop you from
harassing this poor man...)
Set Move Route - Event 3
Set Move Route - move left x9
Set Move Route - end
Set Move Route - Event 5
Set Move Route - wait 60 frames
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 6
Set Move Route - wait 45 frames
Set Move Route - move lower left
Set Move Route - move left x9
Set Move Route - end
Set Move Route - Event 7 (wait)
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - move lower left
Set Move Route - move left x9
Set Move Route - end
@Mousse
Whew, I'm saved.
Thank you, little fox lady...
Fadeout Screen - 30 frames
Condition Switch 0021 [manager] = ON
Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (10, 11) Direction:
Temporarily Erase Event - Erase Event
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - through on
Set Move Route - end
Condition Switch 0161 [unblock1] = ON
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move upper right
Set Move Route - through on
Set Move Route - end
Condition Switch 0161 [unblock1] = ON
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move upper right
Set Move Route - move up
Set Move Route - turn right
Set Move Route - through on
Set Move Route - end
Condition Switch 0161 [unblock1] = ON
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move upper right
Set Move Route - move up x2
Set Move Route - turn right
Set Move Route - through on
Set Move Route - end
Condition Switch 0161 [unblock1] = ON
Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (28, 13) Direction: left
Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (28, 13) Direction: left
Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (28, 13) Direction: left
Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (28, 13) Direction: left
Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (28, 13) Direction: left
Transfer Player - Map 'foxyden3-int' (54) ( - foxyden3-int), (3, 2) Direction:
Switch - Switch 0026 [springtime] is ON
Transfer Player - Map 'foxylodge3-int' (51) ( - foxylodge3-int), (3, 2) Direction:
Play SE - Open1; Volume 80 Pitch 100
Transfer Player - Map 'moxieroom' (58) ( - moxieroom), (6, 9) Direction: up
@self talk
empty room #1...
Switch - Switch 0026 [springtime] is ON
@self talk
this room's empty.
@self talk
empty room #2...
Switch - Switch 0026 [springtime] is ON
@self talk
no one in here.
@self talk
aaand empty room #3
Switch - Switch 0026 [springtime] is ON
@self talk
empty room #3 continues to be an empty room.
@self talk
a very fancy "Salt & Pepper" is scribbled out, and
under that it says "Pepper+Salt" in plain letters.
@Moxie
Dorks.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
pepper and salt's room. i'd rather not go inside...
they'd give me a hard time if they found out
i was looking through their stuff.
Switch - Switch 0022 [setup] is ON
@Moxie
Aha, Salt and Pepper's room!
I'm sure I'll be able to find
something useful in here!
Play SE - Open1; Volume 80 Pitch 100
Transfer Player - Map 'sproom' (59) ( - sproom), (6, 4) Direction:
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - move lower right
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - end
@Moxie
Maybe there'll be some good props
hidden somewhere.
I'm just gonna dig around a bit!
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Play SE - Open1; Volume 80 Pitch 100
Transfer Player - Map 'sproom' (59) ( - sproom), (6, 4) Direction:
Switch - Switch 0026 [springtime] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
@self talk
...are they downstairs or something?
@self talk
"Chai"
@self talk
in a twist no one saw coming,
it's empty room #4.
Switch - Switch 0022 [setup] is ON
Play SE - Open1; Volume 80 Pitch 100
Transfer Player - Map 'guestroom' (60) ( - guestroom), (6, 8) Direction:
Switch - Switch 0026 [springtime] is ON
@self talk
vacant.
@self talk
i don't really want to know what'd happen if i
broke into chai's room without permission.
Switch - Switch 0026 [springtime] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
@self talk
...chai doesn't seem to be in there.
@self talk
"*~xXx MOXIE! xXx~*"
heh, my name sure looks great.
Switch - Switch 0026 [springtime] is ON
@self talk
"*~xXx MOXIE! xXx~*"
hmm, i wonder if i should change this to look
more professional... i'll worry about it later.
@self talk
it's a Letter from Mom...
Control Self Switch - Self Switch A = true
Change Items - Item 15 (Letter from Mom) + 1
@self talk
"Moxie,
I'll get straight to the point.
It is time for you to start making payments
in the previously agreed upon amount.
"You have only been renting that old building for
two months now, and yet you have already fallen
behind in this regard. I can imagine you've been
slacking on the upkeep as well, given your record.
"I cannot and will not be lenient with you just
because you are my child. If you are unable to make
any payments by the end of the month, I will be
forced to put the property back on the market.
"Please inform me as soon as you have made
your decision. That is all.
Best wishes,
Mother"
Condition IF Switch 0019 [dressed] is ON
@Moxie
Ruthless as ever, huh, Mom?
@Moxie
Fine, fine. I'll find a way to
get your stupid money...
Condition Else
@Moxie
Ruthless as ever, huh, Mom?
@Moxie
Fine, fine. I'll find a way to
get your stupid money...
Condition end condition
Self Switch - Self Switch A is ON
Condition IF Switch 0019 [dressed] is OFF
@self talk
...gotta get dressed first.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Condition Else
Transfer Player - Map 'upstairs' (57) ( - upstairs), (19, 7) Direction: down
Play SE - Open4; Volume 80 Pitch 100
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
Transfer Player - Map 'upstairs' (57) ( - upstairs), (19, 7) Direction: down
Play SE - Open4; Volume 80 Pitch 100
Condition IF Switch 0026 [springtime] is ON
Fadeout BGM - 2 seconds
@Moxie
It's... oddly quiet...
@Moxie
Sure we haven't had any guests
in a while, but where the heck
are my friends?
Control Self Switch - Self Switch B = true
Condition end condition
Self Switch - Self Switch B is ON
Transfer Player - Map 'upstairs' (57) ( - upstairs), (19, 7) Direction: down
Play SE - Open4; Volume 80 Pitch 100
@self talk
get dressed?
Player choice:
Condition When yeah
Fadeout Screen - 30 frames
Change Actor Graphic - Actor 3 (Moxie) Character char (4) Face face1 (2)
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - change frequency to 3
Set Move Route - turn down
Set Move Route - end
Fadein Screen - 30 frames
Condition Switch 0019 [dressed] = ON
Condition When uuuuggghhhhhhh
End Show Choices - end choices
Switch - Switch 0019 [dressed] is ON
@self talk
the drawers are stuffed with cute outfits!
but i usually just wear the same coat.
at least during winter anyway.
Switch - Switch 0022 [setup] is ON
@Moxie
Ooh, maybe I could use that...?
It's in here somewhere...
Play SE - getitem; Volume 100 Pitch 100
@Moxie
Yeah, this Spooky Mask will work great
to hide our killer's identity!
Change Items - Item 17 (Spooky Mask) + 1
Control Self Switch - Self Switch A = true
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Condition IF Party has item 16 (Prop Knife)
Condition IF Party has item 18 (Catsup)
@Moxie
Maybe I should go ahead and give this
to Pepper to try on.
Exit Event Processing - Exit Event Processing
Condition Else
@Moxie
Now all I'll need is some fake blood.
I think I know just what to buy...
Condition end condition
Condition Else
@Moxie
Next I gotta find something to use for
the murder weapon.
@Moxie
Can't really think of anything I own
that'd work... which means...!
Time to go see what some of my friends
are hiding in their rooms!
Condition end condition
Self Switch - Self Switch A is ON
@self talk
yeah i'm not finding anything else in here.
Switch - Switch 0026 [springtime] is ON
@self talk
forgive me, other clothes... i'm in uniform now.
@self talk
i always keep these closed.
Switch - Switch 0022 [setup] is ON
@self talk
i could use my curtains for something but then
it'd get all annoyingly sunny in here... no!
Switch - Switch 0026 [springtime] is ON
@self talk
what's the point of windows if you're not
looking out of them, you ask? ehh who cares.
@self talk
lamp... not exciting, or un-exciting.
just a lamp.
Switch - Switch 0022 [setup] is ON
@self talk
a lamp shade as a costume?
ehh...
Switch - Switch 0026 [springtime] is ON
@self talk
these drawers are actually empty.
dunno what to put in them.
Condition IF Party has item 15 (Letter from Mom)
@self talk
should i throw this letter away?
Player choice:
Condition When do it
Change Items - Item 15 (Letter from Mom) - 1
@self talk
take that, you stupid letter.
Control Self Switch - Self Switch A = true
Condition When nah
End Show Choices - end choices
Condition Else
@self talk
it's full of tissues and empty chip bags.
Condition end condition
Self Switch - Self Switch A is ON
@self talk
no, that letter is dead to me now.
i'm not taking it back.
Switch - Switch 0022 [setup] is ON
@self talk
nothing that'll be of any help in the trash.
Switch - Switch 0026 [springtime] is ON
@self talk
good morning, trash can!
@self talk
mm, bed... my favorite place.
Switch - Switch 0026 [springtime] is ON
@self talk
messy as always.
Fadein Screen - 30 frames
@Moxie
...Huh?
@Moxie
Ugh, why'd I dream something like that?
I haven't even seen either of them
in like a week...
Dindins probably...
No, I'm SURE she hates me.
Ugh. Uuuugghh!!
@Moxie
Whatever! Whatever... it's better to
forget the whole thing ever happened.
Moxie's doing just fine today.
Control Self Switch - Self Switch A = true
Set Move Route - Player (wait)
Set Move Route - transparent off
Set Move Route - change speed to 3
Set Move Route - change frequency to 1
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
Play BGM - foxyden; Volume 80 Pitch 100
Temporarily Erase Event - Erase Event
Self Switch - Self Switch A is ON
Switch - Switch 0024 [showend] is ON
Fadein Screen - 30 frames
@Moxie
Another wonderful day to be Moxie!
Let's get out there and do our best!!
Condition Switch 0026 [springtime] = ON
Switch - Switch 0026 [springtime] is ON
@self talk
a plain old desk.
i don't use it much.
Switch - Switch 0022 [setup] is ON
@self talk
i'm not gonna find any costumes in here.
Switch - Switch 0026 [springtime] is ON
@self talk
i do all my paperwork here!
by which i mean... none at all!
@self talk
a plain old desk.
i don't use it much.
Switch - Switch 0022 [setup] is ON
@self talk
i'm not gonna find any costumes in here.
Switch - Switch 0026 [springtime] is ON
@self talk
i do all my paperwork here!
by which i mean... none at all!
@self talk
i always keep these closed.
Switch - Switch 0022 [setup] is ON
@self talk
i could use my curtains for something but then
it'd get all annoyingly sunny in here... no!
Switch - Switch 0026 [springtime] is ON
@self talk
what's the point of windows if you're not
looking out of them, you ask? ehh who cares.
Transfer Player - Map 'upstairs' (57) ( - upstairs), (7, 10) Direction: up
Play SE - Open4; Volume 80 Pitch 100
Switch - Switch 0022 [setup] is ON
@Moxie
Something's under here...
Set Move Route - Player (wait)
Set Move Route - 1 step backward
Set Move Route - end
Control Self Switch - Self Switch A = true
@Moxie
WOAH, WHAT'S WITH THIS
SCARY KNIFE?!
@Moxie
Oh, hah, it's just a joke one.
The blade slides into the handle to
make your stabs look convincing.
@Moxie
This is exactly the kind of
murder weapon I had in mind!
Salt's old comedy props sure
come in handy.
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 16 (Prop Knife) + 1
@self talk
Got Prop Knife!
Control Self Switch - Self Switch B = true
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Condition IF Party has item 17 (Spooky Mask)
@Moxie
Next I'll need some fake blood.
I think I know just what to buy...
Condition Else
@Moxie
Hmm, but the killer needs a disguise.
I think I've got something we could use
in my room...
Condition end condition
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
@self talk
man, wish i had a double bed.
@self talk
man, wish i had a double bed.
@self talk
man, wish i had a double bed.
@self talk
man, wish i had a double bed.
@self talk
what hidden secrets do you keep in here...?
ah, just clothes.
@self talk
what's behind drawer number 2?!
...just clothes. exactly what i expected.
@self talk
perhaps your junk drawer contains...!
oh. nope. just random, normal junk.
@self talk
what are you hiding, couch cushions?
oh, a dollar. finders keepers, right?
Player choice:
Condition When absolutely
Condition Switch 0020 [swiper] = ON
Change Gold - + 1
Play SE - sale; Volume 80 Pitch 100
@Moxie
Now I'm one dollar closer to my goal!
Go, Moxie!!
Condition When i'm not that desperate
@self talk
i'd totally be justified in taking this buuut
i'm too good of a person to stoop that low.
Control Self Switch - Self Switch A = true
End Show Choices - end choices
Self Switch - Self Switch A is ON
@self talk
so tempting... but i already made up my mind.
Switch - Switch 0020 [swiper] is ON
@self talk
nothing else under here.
@self talk
i don't know what i thought i'd find in the trash.
other than trash.
@self talk
salt's clothes? probably.
@self talk
perhaps your junk drawer contains...!
oh. nope. just random, normal junk.
@self talk
what is there even to say about lamps?
do i have to have a thought about
every single thing i look at?
@Brittle
...This is really comfortable.
@Moxie
Glad to hear it!
Just stay right there,
take a nice little nap maybe.
The show will be ready soon!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Brittle
...It's hard to nap if someone's
looking right at me.
@Peanut
Yeah, this place isn't bad...
@Moxie
Is there maybe anything I can do
to improve your experience?
@Peanut
Complimentary mousey toys!
@Brittle
Ohh don't ask for such
childish things...
The room is perfect.
@Moxie
(Like I'd have cat toys lying around
in the first place...)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Peanut
The rooms here are bigger than
what we were used to getting
in Frosting... so that's a plus.
Transfer Player - Map 'upstairs' (57) ( - upstairs), (4, 7) Direction: down
Play SE - Open4; Volume 80 Pitch 100
@self talk
i'll just sneak a peak into...
nothing. it's empty.
@self talk
i'll just sneak a peak into...
nothing. it's empty.
@self talk
i hope i remembered to wash these sheets...
at least they don't SMELL dusty!
@self talk
i hope i remembered to wash these sheets...
at least they don't SMELL dusty!
@self talk
is this lamp even plugged in...
whatever, it's fine.
@self talk
i'm really sure there's nothing in these.
@self talk
okay i really can't keep searching through
my guests' room while they're in here,
how strange does that make me look.
@self talk
i hope i remembered to wash these sheets...
at least they don't SMELL dusty!
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (28, 13) Direction: left
Switch - Switch 0028 [hotspringsvisit] is ON
@self talk
treat invited me over...
i think i should go.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 1 (Treat) is in the Party
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (10, 13) Direction: up
Change Transparency - Transparency ON
Transfer Player - Map 'gate3-spring' (62) ( - gate3-spring), (25, 1) Direction: down
Actor - Actor 1 (Treat) is in the Party
@self talk
nope, wrong way.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Transfer Player - Map 'gate3-spring' (62) ( - gate3-spring), (26, 1) Direction: down
Actor - Actor 1 (Treat) is in the Party
@self talk
nope, wrong way.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Mousse
You walk by here often.
@Moxie
Missed me, didn't ya?
I get it, no one else hangs out
around here so you're desperate
for some company.
@Mousse
You're making a lot of presumptions.
@Moxie
How's the guard business treatin' ya?
Don't your legs get tired from
standing in one place all day?
@Mousse
Not at all.
A job's a job.
@Moxie
You're not working just ANY job though.
Everyone you turn away from this gate
comes straight over to my place,
hearts and wallets open wide!
@Moxie
So thanks for that!
I'm sure all the little bunnies
you're protecting are grateful too.
@Mousse
You think this wall benefits
both parties, then?
@Moxie
No, I think it's stupid.
But that doesn't mean I shouldn't
take advantage of the situation, right?
@Mousse
I understand.
Whatever pays the bills.
@Moxie
Hey, exactly!
You really get me, mister.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Moxie
Y'know, it's been bothering me.
Who even paid for a wall like this?!
It ain't comin' outta my taxes, is it?
@Mousse
I'm not too informed on the details,
but... anti-predator lobbyists got
the whole project funded.
@Moxie
Rotten lobbyists...!
@Moxie
Hey, what's a lobbyist anyway?
@Mousse
Uh... basically, lobbyists are
people who influence what kinds of
things the government gets done.
@Moxie
So those are the guys who
put up their money to build
this big dumb thing?
@Mousse
Not exactly. All they needed to do
was convince some rich guys that
building this wall here was important.
As soon as those upper class rabbits
heard about some podunk mountain town
dealing with fox trouble, well...
It's a pretty easy case to politicize.
@Moxie
I don't really get it.
You're saying people who have
nothing to do with Frosting decided
they knew what was best for it?
@Mousse
That's how the government works.
@Moxie
Let's overthrow it.
@Mousse
As a government worker,
I can't abide comments like that.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Moxie
Hey, I think I know why I like
chatting with you.
You remind me of my friends!
@Mousse
Other foxes?
@Moxie
Yeah, you all tend to have like
ONE face you make.
I always know what to expect!
@Mousse
....
@Moxie
See? Just like that.
So reliable!
@Mousse
Makes me wonder what
your friends think of you.
@Moxie
Oh, they all left.
@Mousse
...?
@Moxie
But wait, then that means...
I've only been seeing everyone's
I'm-just-putting-up-with-you face?
@Mousse
Not necessarily.
@Moxie
Heh, just kidding!
Everyone adores me, I'm sure.
@Mousse
I'm just putting up with you.
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Mousse
Listen... I can't chat with you all day.
It might actually get me fired.
Switch - Switch 0028 [hotspringsvisit] is ON
@Mousse
....
Switch - Switch 0028 [hotspringsvisit] is ON
Self Switch - Self Switch C is ON
@Moxie
Hey...
@Mousse
Hey.
@Moxie
Wanna know why I hate this wall?
It's because...
I think it's my fault that it's here.
@Mousse
How's that?
@Moxie
Everything that led up to this...
It was because of me.
It's not rabbits or lobbyists...
it was me bringing my friends here.
@Mousse
That's a lot of responsibility
to try to shoulder on your own.
@Moxie
C'mon, at least get mad at me!
I know it sucks to get yelled at
by everyone who's not a rabbit
trying to get past you...
@Mousse
A job's a job.
You're not making anyone yell at me.
So there's nothing to be mad about.
@Moxie
But... *sigh*
Nevermind.
Control Self Switch - Self Switch D = true
Self Switch - Self Switch D is ON
@Mousse
Don't be so hard on yourself.
Actor - Actor 1 (Treat) is in the Party
@Mousse
...Do you need something?
Self Switch - Self Switch D is ON
Actor - Actor 1 (Treat) is in the Party
@Mousse
You seem to have cheered up.
Was it because of your friend?
@Moxie
Heh, maybe...
Transfer Player - Map 'cabin3-spring' (63) ( - cabin3-spring), (1, 9) Direction: right
@self talk
"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."
@Moxie
The only thing friendly about this town
got kicked out a long time ago.
@Moxie
Then to add insult to injury,
they had to make it the ugliest-
looking wall possible! Ugh!
Set Move Route - Event 5 (wait)
Set Move Route - turn left
Set Move Route - end
@Mousse
...Are you talking to me?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Not really.
Just ranting to myself.
@Mousse
...Same as usual, then.
@Moxie
Well, someone's gotta be mad about
this big ugly thing, right?
Set Move Route - Event 5 (wait)
Set Move Route - turn down
Set Move Route - end
@Mousse
How noble of you.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."
Switch - Switch 0029 [invitation] is ON
@self talk
"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."
@Drop
Ahh... they wouldn't let me in...
Maybe I should just go home...
@Moxie
Hi there!
Looking for a place to stay?
@Drop
Ah, no, sorry, I was just...
talking to myself...
@Moxie
About Frosting, right?
Sad how they don't even let
a harmless little mouse in.
@Drop
I-I understand how they feel, though...
I'm from a mice-only village...
But, um... the outside world...
it isn't as scary as you'd think.
@Moxie
Sure isn't!
But seriously, if you wanted to
stick around here for the night,
my place has lots of vacancies!
@Drop
Picking up strangers...?
Maybe the world is more
dangerous than I thought...
@Moxie
IT ISN'T LIKE THAT!!
I RUN A HOTEL!!!
@Drop
Oh... still, no thank you...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Drop
Maybe the weather here...
matches up with everyone's hearts...
@Moxie
What are you, a poet?
@Drop
Don't you feel the sadness in the air?
You don't think people's feelings
can affect the weather...?
@Moxie
Nahh I think it's impossible.
That'd be like saying people who
live in places that get typhoons
and stuff brought it on themselves.
@Drop
Yeah... that IS a little extreme...
But I think it can happen sometimes.
After all, it rains wherever I go...
and I'm a pretty gloomy person.
@Moxie
So it's like a rain cloud is
following you around?
Move to the desert then!!
@Drop
Oh... that's a good idea.
I wonder if I would cause flash floods,
though... maybe I shouldn't...
@Moxie
Forget what I said, you don't have to
feel responsible for the weather, okay?
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Drop
It rains a lot back home...
I wonder if it's raining there now?
Switch - Switch 0028 [hotspringsvisit] is ON
Actor - Actor 1 (Treat) is in the Party
Set Move Route - Player (wait)
Set Move Route - move left x3
Set Move Route - turn right
Set Move Route - end
@Moxie
By the way...
You two seem like a happy couple.
That's great!
@Treat
....
@Moxie
Whaaat you're not gonna get
all defensive and say you're
just friends this time?
@Moxie
Ohh, OHHHH!!!!
You actually like her a lot, huh!!
@Treat
....
@Moxie
You're shy?
What the heck that's REALLY CUTE!!
@Moxie
I'm seriously jealous.
What kind of wolf falls in love
with an innocent little rabbit?
Not that I'm one to talk.
@Treat
Don't... say anything...
@Moxie
I get it, I get it.
Heh, you can trust me.
Condition Switch 0031 [sheknows] = ON
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Switch - Switch 0031 [sheknows] is ON
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (28, 13) Direction: left
Switch - Switch 0028 [hotspringsvisit] is ON
@self talk
treat invited me over...
i think i should go.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 1 (Treat) is in the Party
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (10, 13) Direction: up
Change Transparency - Transparency ON
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (28, 13) Direction: left
Switch - Switch 0028 [hotspringsvisit] is ON
@self talk
treat invited me over...
i think i should go.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 1 (Treat) is in the Party
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (10, 13) Direction: up
Change Transparency - Transparency ON
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (28, 13) Direction: left
Switch - Switch 0028 [hotspringsvisit] is ON
@self talk
treat invited me over...
i think i should go.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 1 (Treat) is in the Party
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (10, 13) Direction: up
Change Transparency - Transparency ON
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (28, 13) Direction: left
Switch - Switch 0028 [hotspringsvisit] is ON
@self talk
treat invited me over...
i think i should go.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 1 (Treat) is in the Party
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (10, 13) Direction: up
Change Transparency - Transparency ON
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (28, 13) Direction: left
Switch - Switch 0028 [hotspringsvisit] is ON
@self talk
treat invited me over...
i think i should go.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 1 (Treat) is in the Party
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (10, 13) Direction: up
Change Transparency - Transparency ON
Actor - Actor 1 (Treat) is in the Party
Set Move Route - Player (wait)
Set Move Route - move left x3
Set Move Route - turn right
Set Move Route - end
@Moxie
By the way...
You two seem like a happy couple.
That's great!
@Treat
....
@Moxie
Whaaat you're not gonna get
all defensive and say you're
just friends this time?
@Moxie
Ohh, OHHHH!!!!
You actually like her a lot, huh!!
@Treat
....
@Moxie
You're shy?
What the heck that's REALLY CUTE!!
@Moxie
I'm seriously jealous.
What kind of wolf falls in love
with an innocent little rabbit?
Not that I'm one to talk.
@Treat
Don't... say anything...
@Moxie
I get it, I get it.
Heh, you can trust me.
Condition Switch 0031 [sheknows] = ON
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Switch - Switch 0031 [sheknows] is ON
Actor - Actor 1 (Treat) is in the Party
Set Move Route - Player (wait)
Set Move Route - move left x3
Set Move Route - turn right
Set Move Route - end
@Moxie
By the way...
You two seem like a happy couple.
That's great!
@Treat
....
@Moxie
Whaaat you're not gonna get
all defensive and say you're
just friends this time?
@Moxie
Ohh, OHHHH!!!!
You actually like her a lot, huh!!
@Treat
....
@Moxie
You're shy?
What the heck that's REALLY CUTE!!
@Moxie
I'm seriously jealous.
What kind of wolf falls in love
with an innocent little rabbit?
Not that I'm one to talk.
@Treat
Don't... say anything...
@Moxie
I get it, I get it.
Heh, you can trust me.
Condition Switch 0031 [sheknows] = ON
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Switch - Switch 0031 [sheknows] is ON
Transfer Player - Map 'cabin3-spring' (63) ( - cabin3-spring), (1, 9) Direction: right
Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (19, 12) Direction:
Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (20, 12) Direction: up
@self talk
...what the heck?
someone oughta replace this sign.
it's totally illegible.
@self talk
...what the heck?
someone oughta replace this sign.
it's totally illegible.
@self talk
"Frosting Post Office
and Border Checkpoint"
@self talk
i can't go this way, nor do i want to.
@self talk
i can't go this way, nor do i want to.
@Nougat
Looks like it's gonna rain.
If you're travelin' a ways,
hope ya brought an umbrella, Miss!
@Moxie
What about you, pipsqueak?
Did you know an owl works here?
If you're trying to take shelter,
you picked a pretty bad spot.
@Nougat
Oh, Miss Nutmeg?
I'm her replacement!
@Moxie
Replacement?!
Since when...?
@Nougat
Abooout... a month and a half ago?
Irregardless, this is my post!
From which I deliver the post! Haha!
@Moxie
So she got fired then...
@Nougat
Oh no no, we just switched stations.
I mean, an owl shouldn't be goin'
to and from Frosting, it'd be weird.
@Moxie
Why is it weird?
She's been here longer than I have.
...But of course those rabbits
still wouldn't trust her, huh.
@Nougat
Wellll, you know how people are.
Miss Nutmeg's a friend o' mine though!
I trust her, so you don't have to
be mad at me or nothin'.
@Moxie
I wasn't mad.
Stupid to be mad about something you
coulda seen coming a mile away...
@Nougat
Hey, I just realized somethin'!
You run that one place
just up the road, right?
With the uhh improv mystery dramas!
@Moxie
Indeedily-do, little man!
I am the great, popular, and successful
Moxie, owner of the Foxy Lodge!
@Nougat
Cool, cool!
Nice to meetcha, the name's Nougat!
@Moxie
Speaking of the Foxy Lodge,
I'm doing a casting call right now!
Would you be interested in pursuing
a career in acting?
@Nougat
Oh I wouldn't be any good at that!
Besides, I'm already workin' here.
@Moxie
Yeahhh, just figured it was
worth asking.
Control Self Switch - Self Switch A = true
Switch - Switch 0032 [nutmeg] is ON
@Nougat
Looks like it's gonna rain.
If you're travelin' a ways,
hope ya brought an umbrella, Miss!
@Moxie
So you're that owl's replacement...
@Nougat
Oh, you mean Miss Nutmeg?
@Nougat
Yeah, we switched stations about
a month and a half ago.
Now this is my post! From which I
deliver the post! Haha!
@Moxie
I can't believe they kicked her off
the mountain over nothing...
@Nougat
Oh no no, it wasn't like that.
It was just... an owl shouldn't be
goin' to and from Frosting!
It'd be weird.
@Moxie
Why is it weird?
She's been here longer than I have.
...But of course those rabbits
still wouldn't trust her, huh.
@Nougat
Wellll, you know how people are.
Miss Nutmeg's a friend o' mine though!
I trust her, so you don't have to
be mad at me or nothin'.
@Moxie
She's the one who's mad about it.
It IS kinda stupid though.
@Nougat
Hey, I just realized somethin'!
You run that one place
just up the road, right?
With the uhh improv mystery dramas!
@Moxie
Indeedily-do, little man!
I am the great, popular, and successful
Moxie, owner of the Foxy Lodge!
@Nougat
Cool, cool!
Nice to meetcha, the name's Nougat!
@Moxie
Speaking of the Foxy Lodge,
I'm doing a casting call right now!
Would you be interested in pursuing
a career in acting?
@Nougat
Oh I wouldn't be any good at that!
Besides, I'm already workin' here.
@Moxie
Yeahhh, just figured it was
worth asking.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Moxie
So, Nougat... where ya from?
Scroll Map - left 9 tiles, speed 4
@Nougat
See that magic town down there?
That's my home!
@Moxie
Really now. Aren't there like,
a ton of cats living there?
@Nougat
You're right! I'm from a mixed family.
Mom's a witch, and Pops is like me!
The reason we all moved there is cuz
it's my mom's hometown.
Scroll Map - right 9 tiles, speed 6
@Nougat
But don't worry, it's not scary!
All my cat friends say they
think of me as one of them.
They never try to eat me or nothin'.
@Moxie
Lucky you.
@Nougat
Dad says it's cuz I've got charisma!
But I think it's cuz cats are nice,
in general.
@Moxie
Oh yeah? Cat girls are cute...
Yeah, that's what I need...!
A cute cat actress! Know anyone?
@Nougat
You're funny, Miss Moxie.
I'll try to get back to you on that.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Nougat
I wouldn't mind if you came to
keep me company more often!
Always happy to see a friend, yanno?
Switch - Switch 0028 [hotspringsvisit] is ON
@Nougat
It's been rainin' on and off
since this morning.
Hope you're not plannin' on goin'
too far from here without a raincoat!
Switch - Switch 0028 [hotspringsvisit] is ON
Self Switch - Self Switch A is ON
@Nougat
Told ya it was gonna rain.
Didja make it inside okay?
@Moxie
Yeah... picked a pretty bad place
to walk into though.
Turns out starting a business can
make you some enemies.
@Nougat
I coulda told ya that!
Businesses sure are competitive.
That's why I work for the government!
@Moxie
Maybe I should give up and get
a boring job like that...
Stop trying to stand out so much...
@Nougat
Hey, my job's not boring!
I getta meet all kinds of people.
@Moxie
Yeah... sorry.
Sounds cool.
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Nougat
I don't know what happened,
but I don't think it's bad to stand out.
I mean, look at me!
Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (44, 11) Direction: left
Play BGM - frosty rain; Volume 100 Pitch 100
Actor - Actor 1 (Treat) is in the Party
Fadeout Screen - 30 frames
Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (40, 11) Direction: left
Set Move Route - Player
Set Move Route - move left x3
Set Move Route - turn right
Set Move Route - end
Fadein Screen - 30 frames
@Moxie
You don't REALLY have to walk me
all the way home, you know.
I won't get lost.
@Treat
I know.
It's not far, and I don't mind.
@Moxie
Worried about me?
Heh, Moxie is just fine.
Set Move Route - Player
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (45, 11) Direction: left
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'hotsprings3-spring' (65) ( - hotsprings3-spring), (10, 18) Direction: up
Set Weather - rain Power 1 Time 0 frames
Play BGS - Rain; Volume 40 Pitch 70
Set Move Route - Player
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move up x4
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - end
@Moxie
Aww, rain...?
Really?
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Guess I'll wait inside the hot springs
until it clears up.
Switch - Switch 0028 [hotspringsvisit] is ON
@self talk
i'm not going back to that hot springs!
not today at least...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'hotsprings3-spring' (65) ( - hotsprings3-spring), (10, 18) Direction: up
Set Weather - rain Power 1 Time 0 frames
Play BGS - Rain; Volume 40 Pitch 70
Set Move Route - Player
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move up x4
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - end
@Moxie
Aww, rain...?
Really?
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Guess I'll wait inside the hot springs
until it clears up.
Switch - Switch 0028 [hotspringsvisit] is ON
@self talk
i'm not going back to that hot springs!
not today at least...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
i'm sure mochi's in there but...
no matter how many times i walk by this place,
i can't bring myself to knock.
Switch - Switch 0028 [hotspringsvisit] is ON
Fadeout BGM - 2 seconds
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Transfer Player - Map 'cabin3-int' (64) ( - cabin3-int), (7, 10) Direction: up
Fadein Screen - 30 frames
Actor - Actor 1 (Treat) is in the Party
@Treat
Did you forget something?
@Moxie
Nope, just peeking through the window.
@Treat
...Feel free to visit again.
Whenever you want.
@Moxie
You're gonna regret that invitation.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it's time to go.
Switch - Switch 0031 [sheknows] is ON
@Treat
Moxie...
@Moxie
Yeeesss?
@Treat
I'm serious.
Don't say anything to her.
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
@Moxie
Oh, about THAT~?
I would never... you don't believe in
your most trustworthy pal, Moxie?
@Treat
....
@Moxie
It's no fun to tease you if you just
stand there and take it.
@Moxie
So... why don't you want her to know?
@Treat
I don't want to take advantage of
the situation.
@Moxie
If I were you, I definitely would.
She's REALLY cute.
@Treat
You're impulsive.
@Moxie
Oh, you noticed!
That's the Moxie way!!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
i love picking on cute girls and all but
it's time to stop.
@self talk
uhh, no thanks!
i wanna live!!!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Actor - Actor 1 (Treat) is in the Party
@Treat
That's dangerous.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
Just livin' on the edge a little.
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - end
@self talk
"Treat and Mochi"
Switch - Switch 0028 [hotspringsvisit] is ON
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - wait 15 frames
Set Move Route - move left
Set Move Route - end
Set Move Route - This event
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player
Set Move Route - move left x2
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move left x2
Set Move Route - turn right
Set Move Route - end
@Treat
It stopped raining.
@Moxie
Yeah...
@Treat
....
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - turn up
Set Move Route - change speed to 4
Set Move Route - end
@Treat
Come inside.
@Moxie
Huh...?
N-no, I'd better not...
@Treat
Mochi would enjoy the company.
...It's up to you though.
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - play SE Open1; Volume 80 Pitch 100
Set Move Route - end
Condition Switch 0029 [invitation] = ON
@Moxie
....
Temporarily Erase Event - Erase Event
Switch - Switch 0029 [invitation] is ON
Actor - Actor 1 (Treat) is in the Party
@Treat
...?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Don't those bosses of yours
get on your nerves at all?
@Treat
...I'm sorry you haven't
been able to get along.
@Moxie
Aw, c'mon,
I just wanted to trash talk,
don't make that face!
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@self talk
those hot springs girls are actually
kinda scary when i think of it.
ruthless businesswomen, like mom...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Actor - Actor 1 (Treat) is in the Party
@Treat
...?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Don't those bosses of yours
get on your nerves at all?
@Treat
...I'm sorry you haven't
been able to get along.
@Moxie
Aw, c'mon,
I just wanted to trash talk,
don't make that face!
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@self talk
those hot springs girls are actually
kinda scary when i think of it.
ruthless businesswomen, like mom...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Treat
Moxie...?
Don't you want any food?
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Moxie
Y-yeah! Uh... sorry.
Yeah, I do.
@Mochi
Come sit with us, silly.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i should eat with them.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
what an old fashioned chair.
@self talk
a boring painting.
@self talk
this fireplace kinda matches the one we have...
@self talk
meat, carrots... curry, rice...
milk and juiceboxes...
they've got quite a bit of food in here.
@self talk
this must be where treat sleeps.
@self talk
mochi's bed's been here, huh... why'd i assume
they were sleeping together this whole time?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
maybe they sleep together anyway.
...i shouldn't think about that, what the heck!
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
am i only capable of thinking lewd thoughts
when it comes to cute girls...?
what's wrong with me??? dang.
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@self talk
i hope she's been sleeping well.
ha, finally a normal thought!
there's hope for me yet.
Set Move Route - Event 10
Set Move Route - turn left
Set Move Route - end
@Mochi
Moxie? What are you snickering about
over there? Are you up to no good?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
I-I just remembered something funny!
Don't mind me!!
Control Self Switch - Self Switch D = true
Self Switch - Self Switch D is ON
@self talk
okay i need to stop!
@Treat
Would you like to sit down with us?
Player choice:
Condition When yeah!
Fadeout Screen - 30 frames
Condition When not yet
@Treat
Look around as much as you like.
Exit Event Processing - Exit Event Processing
End Show Choices - end choices
Show Picture - 1 (melonpan1) origin top left at (0, 0), opacity 255
Wait - 60 frames
Fadein Screen - 30 frames
Wait - 120 frames
Show Picture - 2 (melonpan2) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 30 (wait)
@Moxie
Woahhh! I didn't know bread could
taste so awesome?! I feel like I've
been missing out my entire life!!
@Mochi
It's just melonpan...
You've really never had it before?
@Treat
Yours was the first I've ever had, too.
@Mochi
I never would've guessed.
It's pretty popular where I grew up.
Show Picture - 1 (melonpan3) origin top left at (0, 0), opacity 255
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 20 (wait)
@Moxie
Mochi...
You gotta keep introducing me
to awesome foods like this.
@Mochi
Oh no, are you crying...?
@Moxie
I-I'M JUST REALLY EMOTIONAL!!
@Mochi
I-I'm sorry...!
I didn't mean to upset you!
Show Picture - 2 (melonpan4) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 30 (wait)
@Moxie
No, don't be sorry...
I'm the one who oughta be apologizing.
@Treat
...?
@Moxie
I mean... the last time you fed me...
I kinda derailed your life, huh?
@Mochi
That wasn't your fault--
@Moxie
But it was!!
If I hadn't followed you around...
if me and my friends had never
moved out here in the first place...
@Moxie
I-it's because of me that you couldn't
continue your happy little bunny life
in Frosting, and now you're miserable!
Show Picture - 1 (melonpan5) origin top left at (0, 0), opacity 255
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 30 (wait)
@Mochi
What are you talking about?
I'm fine.
Thanks to Treat, I--
@Moxie
No, no, no!
It's been bothering me this whole time,
how you're the exact opposite of
the way you used to be!
@Moxie
This mopey Mochi isn't the one I know!
MY Mochi was nauseatingly cheery and
worked way too hard to please everyone!
And it was ADORABLE.
@Mochi
I'm not mopey...
Show Picture - 2 (melonpan6) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 30 (wait)
@Treat
...But she's right.
@Mochi
Not you too, Treat...!
I really am happy here!
@Moxie
Then come outside more.
You've been holed up in here
for wayyy too long.
@Mochi
That's not fair, I've been... um...
hibernating!
@Moxie
Rabbits don't hibernate.
Show Picture - 1 (melonpan7) origin top left at (0, 0), opacity 255
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 20 (wait)
@Treat
Hmhm...
@Mochi
Don't laugh, Treat!!
Ahh, I'm being bullied...!
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Set Event Location - Event 10 to (9, 6) direction down
Set Event Location - This event to (8, 6) direction down
Transfer Player - Map 'cabin3-int' (64) ( - cabin3-int), (8, 8) Direction: up
Fadein Screen - 30 frames
@Moxie
I'd better head back now.
Thanks again for the food!
@Mochi
I'm glad you liked it.
I had a lot of fun talking again.
@Treat
I'll walk you home.
Fadeout BGM - 2 seconds
Set Move Route - This event
Set Move Route - move down
Set Move Route - move left
Set Move Route - move down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - move down x2
Set Move Route - end
Fadeout Screen - 30 frames
Change Party Member - + Actor 1 (Treat)
Change Player Followers - make visible
Transfer Player - Map 'cabin3-spring' (63) ( - cabin3-spring), (15, 7) Direction: down
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
Fadein Screen - 30 frames
Play SE - Open4; Volume 80 Pitch 100
Play BGM - frosty rain; Volume 100 Pitch 100
@Treat
The weather cleared up.
@Moxie
Huh...
Yeah. It's nice.
Set Move Route - Player
Set Move Route - turn left
Set Move Route - end
@Moxie
I guess we should get going then.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
in the cupboard under the sink there's a bunch of
apology notes... they all say things like
"sorry for using your house while you were away"...
@Mochi
I'm sorry... I've been a bad friend,
haven't I?
We live so close but I never even
tried going out to say hello...
@Moxie
No, I-I mean, I thought you might
hate my guts or something.
But I never even asked you if you did.
I'm the bad friend.
@Mochi
Don't be silly.
Of course I don't hate you, Moxie.
@Moxie
Right?
How could anyone hate me?
I'm obviously great!
@Mochi
Good. You haven't changed.
@Moxie
YOU have though!
Your hair's all long and cute now.
I like it.
@Mochi
Thank you.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Moxie
So, Dindins... I've been thinking,
you're long overdue for a new nickname.
Momo? Maybe something with "bunny"...
@Mochi
Do I really need one?
Mochi is short enough on its own.
@Moxie
Hmm... Cutiebuns?
No, that sounds like sexual harassment.
@Mochi
Really, just Mochi is fine.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Mochi
It's nice having company.
Sorry we weren't able to do this sooner.
Switch - Switch 0030 [pantyraid] is ON
@Mochi
...Were you going through
my clothes over there?
@Moxie
HAHA, OF COURSE NOT!!!!
@self talk
mochi's hat and coat are in here.
along with a bunch of her other clothes.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
one of these drawers must be full of underwear...
not that i'd ever look!
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
raiding someone's panty drawer after being invited
to their house would be incredibly rude.
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@self talk
FRIIICK I REALLY WANT TO LOOK INSIDE
i bet they're really cute, why can't i stop thinking about this,
why am i so gross, someone send me to jail, just lock me up
Condition Switch 0030 [pantyraid] = ON
Control Self Switch - Self Switch D = true
Self Switch - Self Switch D is ON
@self talk
I'M NOT LOOKING!!!
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - turn right
Set Move Route - end
@Treat
You came...
@Mochi
...
@Moxie
H-hey Mochi... long time no see.
Set Move Route - Event 10 (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
...Yeah.
It's nice to see you again.
@Moxie
Oh, it smells good in here.
Were you cooking something?
@Mochi
I started baking as a hobby...
Um, it'll be ready soon if you
wanted to try some...?
@Moxie
Sounds great!
I haven't eaten all day!
@Mochi
Oh, that's no good...
Then you definitely have to
stay for a while!
At least until you're fed.
@Treat
Make yourself at home.
Play BGM - date treat; Volume 90 Pitch 100
Control Self Switch - Self Switch A = true
Temporarily Erase Event - Erase Event
Self Switch - Self Switch A is ON
@self talk
something's in the oven...
@self talk
it's so neat and tidy in here,
even the trash can is empty!
@self talk
it's wet and cold and i wanna go inside!!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadeout BGS - 4 seconds
Play SE - Sand; Volume 50 Pitch 150
Fadeout Screen - 30 frames
Transfer Player - Map 'hotsprings3-int' (66) ( - hotsprings3-int), (8, 11) Direction: up
Set Weather - none Power 9 Time 0 frames (wait)
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Fadein Screen - 30 frames
@self talk
"Annie May Hot Springs"
Transfer Player - Map 'boutique' (9) ( - boutique), (23, 1) Direction:
Transfer Player - Map 'boutique' (9) ( - boutique), (24, 1) Direction:
@self talk
if i go this way i'll be soaked by the time i
make it home!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
it's wet and cold and i wanna go inside!!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
@Moxie
Gooood morning!
What awful weather, am I right?
@May
....
@Moxie
Oh, surprised to see me here?
I know, I don't give myself many breaks!
Can't really afford to honestly...
@Annie
You have some nerve showing
your face here, Miss Fox.
Set Move Route - Player (wait)
Set Move Route - wait 20 frames
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn up
Set Move Route - end
@Moxie
H-Huh?
What's the problem?
@May
Do you mean to say, all this time,
you've never considered our feelings?
As expected of a backstabber like you.
Play BGM - moxie; Volume 80 Pitch 100
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Moxie
Backstabber?
What are you accusing me of?!
@Annie
You set up an inn to take advantage of
the situation in Frosting, when you knew
perfectly well we were already here!!
@May
Did you come to rub all the
stolen business in our faces?
Why else would you have avoided
coming here for so long?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
You got it all wrong, I-I just...
I've been busy!
@Annie
Busy disrespecting our struggling
hot springs... shame on you, Miss Fox.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
I'm telling you that's not why I--
Ugh! I can't even go somewhere
nice to relax, can I?
Condition Switch 0028 [hotspringsvisit] = ON
Set Move Route - Event 10
Set Move Route - move left x5
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 50 frames
Set Move Route - move right x2
Set Move Route - end
@Moxie
TREAT! You'll set the story straight,
won't you? Tell them I'm innocent!
@Treat
...?
What did you do?
@Moxie
I didn't do ANYTHING!
That's the whole point!!
Ugh, forget it... there's something
more important for us to talk about.
@Treat
Um...
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move right
Set Move Route - end
@Moxie
Treat, my buddy! My pal!!
You're a true friend, aren't you?
The kind who wouldn't abandon me
overnight without any warning?
@Moxie
Anyway, I've got some positions to fill!
Do you remember what I asked you before?
If I changed the story, do you think
you'd reconsider my offer?
@Treat
I'm still working here...
@Moxie
You won't change your mind,
not even to help a friend?
Do they have you under some kinda
harsh contract is that why--
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@May
Trying to steal our employee now too?
How low will this fox sink?
Fadeout BGM - 3 seconds
Set Move Route - Player (wait)
Set Move Route - move upper left
Set Move Route - end
@Moxie
Everyone! Has problems, okay?!
Like you even understand what
I'm dealing with right now--
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - move lower left
Set Move Route - end
@Moxie
What I mean is...!
I don't have to stand here and
be insulted like this!
Good BYE!
Set Move Route - Event 10
Set Move Route - wait 20 frames
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move lower left
Set Move Route - move down x2
Set Move Route - play SE Sand; Volume 50 Pitch 150
Set Move Route - transparent on
Set Move Route - change speed to 4
Set Move Route - end
Play BGS - Rain; Volume 40 Pitch 70
@Annie
Hm... could we have been
too aggressive with her?
Poor thing.
@May
Them's the breaks, Annie.
The business world is a ruthless one.
Set Move Route - Event 10 (wait)
Set Move Route - change speed to 4
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - end
@Treat
What happened?
@Annie
We've seen a decline in guests
the past several weeks,
assumed to be due to that fox's
mystery theater gimmick.
@May
She made quite a scene, but...
if she was trying to sabotage us,
there's no reason to feel bad for her.
@Treat
It sounds like her friends left...
Set Move Route - Player (wait)
Set Move Route - transparent off
Set Move Route - move up x3
Set Move Route - end
Set Move Route - Event 10 (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
...It's raining really hard out there.
S-so I... came back inside...
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - move lower right
Set Move Route - end
@Annie
Miss Fox.
Please forgive our rudeness...
Would you mind explaining
your side of things?
@May
Depending on what you have to say,
we'll provide you an umbrella
for your walk home.
@Moxie
....
Fadeout Screen - 30 frames
Change Transparency - Transparency ON
Transfer Player - Map 'part3' (49) ( - part3), (7, 7) Direction:
Control Self Switch - Self Switch A = true
Temporarily Erase Event - Erase Event
Self Switch - Self Switch A is ON
Switch - Switch 0028 [hotspringsvisit] is ON
@self talk
"InsteRail Station Ahead"
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (1, 13) Direction: right
@self talk
"InsteRail Station:
Interstellar travel in an instant.
Any destination is just moments away!"
Fadeout Screen - 30 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Transfer Player - Map 'train3' (69) ( - train3), (18, 9) Direction: up
Fadein Screen - 30 frames
Condition IF Party has item 20 (Anywhere Pass)
@self talk
i already have a pass to go literally anywhere.
i don't need to buy tickets.
Condition Else
@self talk
a ticket to ginseng is pretty cheap, but...
i won't admit defeat just yet!!
Condition end condition
Transfer Player - Map 'secret-spring' (72) ( - secret-spring), (15, 7) Direction: left
Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (1, 13) Direction: right
@self talk
"InsteRail Station Ahead"
Fadeout Screen - 30 frames
Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (0, 13) Direction: right
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Item - Item 69 (Bar of Gold) is in Inventory
@self talk
there's no turning back now!!!
gotta sell this gold!!!!!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
"InsteRail Station:
Interstellar travel in an instant.
Any destination is just moments away!"
Fadeout Screen - 30 frames
Set Weather - none Power 9 Time 0 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Transfer Player - Map 'train3' (69) ( - train3), (18, 9) Direction: up
Condition IF Actor 7 (Chai): is in the party
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Condition end condition
Fadein Screen - 30 frames
@self talk
i could buy train tickets here but... i don't
have that kind of extra money to throw around.
Item - Item 69 (Bar of Gold) is in Inventory
@self talk
"Welcome to the InsteRail!"
"Select a destination to begin.
*Fare covers roundtrip ticket..." blah blah blah,
who reads the fine print anyway?
Player choice:
Condition When Ticket to Ginseng - $5
@self talk
"Payment due: $5"
Condition IF Gold >= 5
Change Gold - - 5
Condition Else
@Moxie
...Chai.....
@Chai
You're the one who decided to buy
all that Catsup.
@Moxie
Shut up and buy my ticket!!!
Condition end condition
@self talk
"....
....
Thank you for your payment!"
"Printing 1 ticket(s)..."
Change Items - Item 70 (Ticket to Ginseng) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
"Thank you!
You may now board the InsteRail."
Condition When nevermind
End Show Choices - end choices
Item - Item 70 (Ticket to Ginseng) is in Inventory
@self talk
already got my ticket!
Transfer Player - Map 'secret-winter' (71) ( - secret-winter), (15, 7) Direction: left
Fadeout Screen - 30 frames
Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (0, 13) Direction: right
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Item - Item 69 (Bar of Gold) is in Inventory
@self talk
there's no turning back now!!!
gotta sell this gold!!!!!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Item - Item 69 (Bar of Gold) is in Inventory
@self talk
no getting sidetracked!
i gotta sell my gold!!!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 7 (Chai) is in the Party
@Chai
...The tickets?
@Moxie
Oh, right!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Item - Item 70 (Ticket to Ginseng) is in Inventory
Item - Item 69 (Bar of Gold) is in Inventory
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
So you know where to find all the
rich guys, huh? Where are we
taking the train to?
@Chai
Ginseng.
@Moxie
WHAT?!
You're not gonna make me
fess up to my mom, are ya?!?!??
@Chai
Wanna sell the gold, or not?
@Moxie
...I'll trust you for now,
but you better explain yourself
once we get there.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Moxie
Excuse me, I'm trying to get to
a place called "Atelier Sweets"?
@Thyme
That's been popular recently...
Here, I'll need your pass for a moment.
@Thyme
*mumble mumble*
I may as well rename the station
at this point. It's been so tiresome
connecting to a town without a name...
@Thyme
Alright, Atelier Sweets Station.
I'm setting your pass to that.
Walk out the exit and that's where
you'll end up. Have a nice day.
@Moxie
Thanks, you too!
Condition Switch 0100 [ateliersweets] = ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Switch - Switch 0100 [ateliersweets] is ON
@Thyme
Your destination is straight ahead.
To return home, leave through the
door from which you initially entered.
Switch - Switch 0100 [ateliersweets] is ON
Switch - Switch 0098 [htwml] is ON
@Thyme
Spice told you we're cosplayers...?
How embarrassing...
Item - Item 70 (Ticket to Ginseng) is in Inventory
@Moxie
We're headed to Ginseng!
@Thyme
Hm?
But that shouldn't be...
@Moxie
...?
@Thyme
Alright, Ginseng Station...
Exit straight ahead.
Condition Switch 0178 [toginseng] = ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Switch - Switch 0178 [toginseng] is ON
@Thyme
(That's unusual...
Is there some kind of interference...?)
Fadeout Screen - 30 frames
Transfer Player - Map 'station3-spring' (67) ( - station3-spring), (12, 6) Direction: down
Erase Picture - 3
Tint Screen - (-34.000000, -34.000000, -17.000000, 68.000000) in 1 frames (wait)
Fadein Screen - 30 frames
Item - Item 69 (Bar of Gold) is in Inventory
@self talk
wait, i just came in from here!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0021 [manager] is ON
@Eleni
SIIIGH...
@Moxie
Excuse me, miss?
You sure look miserable.
@Eleni
I am...
That's because...
Set Move Route - This event (wait)
Set Move Route - direction fix off
Set Move Route - turn toward player
Set Move Route - end
@Eleni
When I moved out of Frosting,
I lost my means of summoning
my hot girlfriend!!
Condition IF Switch 0141 [moxieritual] is ON
@Moxie
W-wait, I know you!!
YOU'RE THAT RABBIT WHO WAS
GONNA SUMMON A DEMON!!!
@Eleni
Ohhh, and you're Mochi's friend! Hi!!
It's too bad you didn't stick around
for the ritual.
@Moxie
Why would I?!?!?!
Walking in on THAT was too shocking...
@Moxie
But... wait, you're saying the demon
you summoned became your girlfriend...?
@Eleni
Well, not yet.
But I feel like we were THIIIS CLOSE!!
@Eleni
If only I could find her again...
SIIIGH....
@Moxie
...Y'know. I kinda wish I could
summon myself a girlfriend.
If demons are really dating material,
maybe I misjudged them...
@Eleni
Kamilla was the best.
She taught me all sorts of stuff
about demons, and we played games,
and watched movies...
I thought traveling on the InsteRail
would take me to her the fastest,
but so many weeks have gone by now...
@Eleni
I should've just tried gathering
stuff for the ritual again!
It would've taken a while to prepare,
but not as long as THIS has taken me!!
@Moxie
Well... good luck, I guess?
Condition Else
@Moxie
Oh no, that sucks...
(Summoning?????????)
@Eleni
SIIIGH, I mean, she wasn't actually
my girlfriend... but she could've been!
Y'know...?
@Moxie
So lemme guess...
You've been looking for her?
@Eleni
That's right.
I thought traveling on the InsteRail
would take me to her the fastest,
but so many weeks have gone by now...
@Eleni
I should've just tried gathering
stuff for the ritual again!
It would've taken a while to prepare,
but not as long as THIS has taken me!!
@Moxie
(Ritual?????)
Uh... well, good luck with all that.
Condition end condition
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - direction fix on
Set Move Route - end
@Eleni
Thanks...
I'll find you, Kamilla...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Eleni
Siiiggghhh.......
*mumble mumble*
Wish they'd hurry up and build
more stations in the Netherworld...
@Moxie
Um, I couldn't help overhearing...
Did you say "Netherworld"?
Set Move Route - This event (wait)
Set Move Route - direction fix off
Set Move Route - turn toward player
Set Move Route - end
@Eleni
Yep. I found out the InsteRail
can take you to a few different
demon cities now, but I don't know
which one my Kamilla lives in...
@Eleni
Since there were only a few stations,
I thought I could definitely find her
if I asked around! But barely any
demons are bilingual... it's so hard!
@Moxie
Uh... this is a lot for me to take in!
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - direction fix on
Set Move Route - end
@Eleni
Kamilla...
This journey has made me realize
I just can't love demons in
the same way I used to.
I only want to find you now...
Did you put a curse on me?
I'm gonna make you pay for that...
@Moxie
(Was this a revenge quest all along?!)
Control Self Switch - Self Switch B = true
Control Self Switch - Self Switch C = true
Switch - Switch 0141 [moxieritual] is ON
Self Switch - Self Switch A is ON
@Eleni
Siiiggghhh.......
*mumble mumble*
Wish they'd hurry up and build
more stations in the Netherworld...
@Moxie
H-hey, uh...
How hot IS your demon girlfriend?
You sound pretty desperate.
Set Move Route - This event (wait)
Set Move Route - direction fix off
Set Move Route - turn toward player
Set Move Route - end
@Eleni
She's SUPER hot!!
But that's not the only reason
I like her... I think I really
fell for her.
@Moxie
Is it really safe to fall for a demon?
Aren't you scared she's gonna
steal your soul or something?
@Eleni
I hope she does!
That'd be sooo romantic~!
@Moxie
Okay, there's definitely
something wrong with you.
@Eleni
I've been traveling to all the
different demon cities the InsteRail
will take me to, but it turns out that
not very many demons are bilingual!
@Eleni
I thought I'd be happy making out with
anyone as long as it's a demon.
But now all I can think about is Kamilla!
@Moxie
Y-you've been making out with
random demons?! Woah...!
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - direction fix on
Set Move Route - end
@Eleni
Kamilla...
This journey has made me realize
I just can't love demons in
the same way I used to.
I only want to find you now...
Did you put a curse on me?
I'm gonna make you pay for that...
@Moxie
(Does she want to kiss her
or KILL her?!?!??)
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Eleni
Siiigh...
Kamilla... I'll punish you...
Condition IF Self Switch C is ON
@Moxie
(IT'S DEFINITELY A REVENGE QUEST...)
Control Self Switch - Self Switch C = true
Condition end condition
Switch - Switch 0099 [butterscotch] is ON
Item - Item 69 (Bar of Gold) is in Inventory
Condition IF Switch 0168 [welcomeback] is OFF
Condition IF Switch 0167 [trainstart] is ON
@Spice
Welcome back!
It's nice to see you again.
@Moxie
Huh? Do I know you from somewhere...?
@Spice
Oh, was I mistaken?
When I saw you, I just had this feeling...
Well, nevermind! I'll start over.
Condition Switch 0168 [welcomeback] = ON
Condition end condition
Condition end condition
@Spice
Welcome!
Are you new to using the InsteRail?
I can give you a quick tutorial
if you'd like!
Player choice:
Condition When yes please
@Spice
Since you have an Anywhere Pass,
you're permitted to travel to
any station within our circuit.
The entrance you just came through
will always lead you home,
while the door on the other side
will take you someplace new!
Oh, and if you need help finding
a specific station, you'll have to
speak to my associate, Thyme.
She's standing by the other exit.
@Moxie
Got it.
Thank you!
Condition When nah, i'm good
@Spice
Oh, you already know how it works?
My apologies!
@Spice
Happy travels, Miss!
End Show Choices - end choices
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Loop - Loop
@Spice
If you have any other questions,
I'd be happy to assist you.
Player choice:
Condition When what is this place?
@Moxie
What IS this place?
It feels all magicky...
@Spice
That's because it is!
The InsteRail uses spacial and
temporal magic in order to transport
matter anywhere in an instant!
It's primarily used for long distance
traversal, but we also offer limited
time travel services to customers
with an Anytime Pass.
@Moxie
I never knew time travel was such a
readily available option...!
How do I get a pass for that?
@Spice
Oh, they're VERY expensive.
You also need to be licensed to use it
due to regulations against frivolous
creation of alternate universes.
@Moxie
Whaaat?
Then it's probably impossible
for someone like me...
@Spice
Nothing's impossible!
In the meantime, we hope you'll
get the most out of our spatial
travel services.
Condition When how does it work?
@Moxie
I don't know much about magic...
Could you explain it to me?
@Spice
Most certainly!
The InsteRail is a railway system
with stations all over the world,
even spanning across dimensions!
As long as the rails between stations
are connected, you'll be able to
access them via this chamber we're
standing in now.
This vehicle appears at every station
simultaneously, giving the illusion
that there are a great number of them,
when actually, it's only the one!
As for where in the universe
this train exists... that's a secret!
Our competitors aren't allowed to
know about things like that.
All you need to know is that
it's a train with infinite entrances
and infinite exits!
That's the power of spacetime magic!
@Moxie
So that's why I never see any trains
actually running along the tracks...
they're already at all the stations.
Huh, neat.
Condition When who are you?
@Moxie
My name's Moxie, by the way.
What's yours?
@Spice
You can call me Spice!
I'm a witch who specializes in
spatial distortion magic.
It's nice to meet you, Moxie.
@Moxie
You too.
Your doll is really cute by the way.
@Spice
Thanks!
Have you heard of a story called
her tears were my light?
Thyme and I are huge fans.
@Spice
We're actually cosplaying as
the main characters from it... heehee!
Check it out if you get the chance.
I hope you'll like it!
Condition Switch 0098 [htwml] = ON
Condition When nevermind
Break Loop - Break Loop
End Show Choices - end choices
Repeat Above - Repeat Above
Item - Item 70 (Ticket to Ginseng) is in Inventory
@Spice
Oh... you have a ticket?
(This early...?)
@Spice
Oh no, you don't have a pass...
If you'd like to use the InsteRail,
please buy a ticket at the machine
outside. Thank you!
Condition IF Switch 0026 [springtime] is OFF
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'station3-winter' (68) ( - station3-winter), (12, 6) Direction: down
Erase Picture - 3
Tint Screen - (-34.000000, -34.000000, -17.000000, 51.000000) in 1 frames
Set Weather - snow Power 1 Time 0 frames (wait)
Fadein Screen - 30 frames
Condition Else
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'station3-spring' (67) ( - station3-spring), (12, 6) Direction: down
Erase Picture - 3
Tint Screen - (-34.000000, -34.000000, -17.000000, 68.000000) in 1 frames (wait)
Fadein Screen - 30 frames
Condition end condition
Item - Item 20 (Anywhere Pass) is in Inventory
Item - Item 70 (Ticket to Ginseng) is in Inventory
@self talk
it's flashing a list of destinations...
@self talk
it's flashing a list of destinations...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Thyme
Are you new to the system?
If your pass isn't set to a destination,
that door won't take you anywhere.
@Moxie
Oh...
Then can you set it for me?
@Thyme
Yeah, of course.
Where would you like to go?
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Moxie
I'm trying to get to
a place called "Atelier Sweets"?
@Thyme
That's been popular recently...
Here, I'll need your pass for a moment.
*mumble mumble*
I may as well rename the station
at this point. It's been so tiresome
connecting to a town without a name...
Alright, Atelier Sweets Station.
I'm setting your pass to that.
Walk out the exit and that's where
you'll end up. Have a nice day.
@Moxie
Thanks, you too!
Condition Switch 0100 [ateliersweets] = ON
Switch - Switch 0100 [ateliersweets] is ON
Fadeout Screen - 30 frames
Erase Picture - 3
Transfer Player - Map 'magicstreet3' (70) ( - magicstreet3), (20, 10) Direction: left
Fadein Screen - 30 frames
Item - Item 69 (Bar of Gold) is in Inventory
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Thyme
Are you new to the system?
If your pass isn't set to a destination,
that door won't take you anywhere.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Moxie
Moxie knows what she's doing!
...Set it for me, will ya?
@Thyme
Where would you like to go?
@Moxie
We're headed to Ginseng!
@Thyme
Hm?
But that shouldn't be...
@Moxie
...?
@Thyme
Alright, Ginseng Station...
Exit straight ahead.
Condition Switch 0178 [toginseng] = ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Switch - Switch 0178 [toginseng] is ON
Fadeout Screen - 30 frames
Erase Picture - 3
Transfer Player - Map 'bad3-ginsengstation' (188) ( - bad3-ginsengstation), (8, 7) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Show Picture - 3 (stars2) origin top left at (0, 0), opacity 0
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)
Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 30 frames
Show Picture - 3 (stars3) origin top left at (0, 0), opacity 0
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)
Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 30 frames
Fadeout Screen - 30 frames
Condition Switch 0150 [ch3candyvisit] = ON
Transfer Player - Map 'train3' (69) ( - train3), (6, 9) Direction: up
Fadein Screen - 30 frames
@Cassia
Hey~ have you ever been
inside that candy store?
The one with the line out front?
@Moxie
No, I'm totally new to this place.
I have a coupon for it though... why?
@Cassia
I heard there's a really cute girl
made of candy working there...!
I wanna know what she's like~!
@Biscotti
She just wants to try
hugging a candy girl.
Don't mind her.
@Moxie
Heh, you're pretty cute.
You can hug Moxie instead!
@Cassia
Aww, really~? Is that okay?
I'd love to hug a fluffy fox girl, too~!
*hugs* <3
@Moxie
(It's Moxie's lucky day...!
Can't believe that worked!!!)
@Cassia
Don't hugs just make you feel
so warm and fuzzy inside~?
Have a wonderful day, Moxie~!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Cassia
Atelier Sweets sure is popular...
I wonder if everyone else came to
hug the candy girl, too...
Switch - Switch 0150 [ch3candyvisit] is ON
@Biscotti
Atelier Sweets... apparently,
the candy there is made by an
alchemist, rather than a witch.
I've never had candy that isn't
made with magic.
I'd like to try some.
@Cassia
Ohh, yeah... you always
complain about the aftertaste.
But I love the taste of magic~!
@Biscotti
Cassia...
That's because you're a witch.
@Cassia
Ehehehe, you got me~!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Biscotti
Both of my girlfriends are witches,
so I've come to love the smell of magic.
That's pretty common for familiars,
though... I think.
Switch - Switch 0150 [ch3candyvisit] is ON
@Toffee
What's a fox doing here?
Are you lost, nya?
@Moxie
Is this the line for Atelier Sweets?
I've got a coupon.
@Toffee
Nyoho, a coupon?
The Candy Alchemist seems to be doing
a good job with advertisemeownt.
@Butterscotch
TOFFEE!!
Don't talk to strangers!
@Toffee
Meowow, my apawlogies.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Toffee
This great and powerful witch is
my master, Butterscotch.
She's a little tempurrmental, nya.
Switch - Switch 0099 [butterscotch] is ON
@Toffee
Master is too competitive for
her own good if you ask me.
It's fun to watch though, nya.
Switch - Switch 0150 [ch3candyvisit] is ON
@Butterscotch
I see that coupon you're holding.
Don't even bother trying to get into
Atelier Sweets! Syrup makes everyone
wait in line, even her friends!!
@Toffee
She only does that to keep you
in your place, Master. Nya ha.
@Butterscotch
SHUT UP!!
That's not how it is!!!
@Butterscotch
Anyway... *ahem*
Here, have one of MY candies instead!
It's called... BUTTERSCOTCH!
@Moxie
...No thanks.
I don't really want it.
@Butterscotch
HOW DARE YOU!!!
My candies are irresistible!!!!!
So rude...
Condition Switch 0099 [butterscotch] = ON
Switch - Switch 0099 [butterscotch] is ON
@Butterscotch
One day... I'll make something
even better than her Ultimate Sweet.
You'll see. You'll ALL see!!
Switch - Switch 0150 [ch3candyvisit] is ON
@Astragalus
You getting in line, too?
Damn, this place is popular...
The candy's pretty good,
so I guess I'm not surprised.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Astragalus
Got a sample from a guy I know,
so I thought I'd swing by...
But how long am I gonna have to wait?
Is it rush hour or something?
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Astragalus
This cat in front of me has been
making puns nonstop.
Switch - Switch 0150 [ch3candyvisit] is ON
@self talk
i don't know what this building is...
i'd rather not just waltz on into somewhere strange.
@self talk
there's a bunch of magical items for sale...
at least they look magical. i don't know!
@self talk
i don't know what half of this witchy-junk
is even used for honestly.
@Nutmeg
....
@Moxie
Hey, I know you...
You used to work near Frosting.
@Nutmeg
And you're one of the foxes
responsible for my transfer to this
strange, nameless town.
@Moxie
Your hair's darker than I remember.
@Nutmeg
You uproot someone's life and that's
all you have to say for yourself?
@Moxie
I-I'm sorry.
@Nutmeg
...It isn't ALL bad here.
Witches are quite fond of owls.
So... I suppose it's fine.
@Moxie
Oh! Then, you're welcome!!
@Nutmeg
You're insufferable.
@Moxie
Is that good?
@Nutmeg
Please leave.
Condition Switch 0032 [nutmeg] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Nutmeg
I've been standing in line for ages...
And now I have to put up with this fox.
What an awful day off this has
turned out to be...
@Moxie
This store is pretty popular, huh?
I'm here because I have a coupon
but it doesn't look like I'll get to
go in anytime soon.
@Nutmeg
How sad for you.
@Moxie
Come on, I'm trying to make
friendly conversation here,
how long are you gonna hold a grudge?
@Nutmeg
Moxie. That was your name, wasn't it?
Do you know why I chose to work on
Mount Sorbet, specifically?
@Moxie
No...?
Was there something special about it?
@Nutmeg
It was the perfect environment
to keep my hair its natural white!
...Among other many practical reasons.
Now that I'm living here,
in this place where you can only
tell the season by which holidays
are coming up... I... I'm...!
@Moxie
You're mad at me because your
hair changed color?!
Not even I'M that shallow!!
@Nutmeg
...Perhaps.
I do hope I'll be able to move back
someday... once things in Frosting
go back to normal.
@Moxie
And until then, you can always visit!
I changed the Foxy Den into an
incredibly cool and great hotel, so--
@Nutmeg
I'll stay elsewhere, thanks.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Nutmeg
Nougat has had no trouble adjusting
up there, I'm sure...
I envy his carefree lifestyle.
Switch - Switch 0150 [ch3candyvisit] is ON
@self talk
looks like lots of twisty streets ahead...
i REALLY don't wanna get lost here.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
witch fashion is pretty cool...
ooh, there's a poster of a hot cat model!!
@self talk
looks like lots of twisty streets ahead...
i REALLY don't wanna get lost here.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
looks like lots of twisty streets ahead...
i REALLY don't wanna get lost here.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
"CLOSING EARLY TODAY!
Come back tomorrow."
Condition IF Self Switch A is OFF
@Moxie
WHAT?! I'll never get to
use my coupon at this rate!!!
Control Self Switch - Self Switch A = true
Condition end condition
Fadeout Screen - 30 frames
Condition Switch 0150 [ch3candyvisit] = ON
Transfer Player - Map 'train3' (69) ( - train3), (6, 9) Direction: up
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Condition Switch 0150 [ch3candyvisit] = ON
Transfer Player - Map 'train3' (69) ( - train3), (6, 9) Direction: up
Fadein Screen - 30 frames
@self talk
this candy doesn't look all that special...
why's this place so popular?!
guess i just gotta try it for myself someday.
Transfer Player - Map 'station3-winter' (68) ( - station3-winter), (1, 22) Direction: right
@self talk
it's just an ordinary stump.
@Moxie
Lame... I thought I found a
cool secret area but there's
literally nothing here.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
sad little ordinary stump.
Transfer Player - Map 'station3-spring' (67) ( - station3-spring), (1, 22) Direction: right
@Moxie
Maybe if I sit here for a while
I'll feel inspired by nature!
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - 1 step forward
Set Move Route - turn down
Set Move Route - end
@Moxie
....
@Moxie
........
@Moxie
............
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - through off
Set Move Route - end
@Moxie
All I feel is desperate.
This isn't working.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
inspiration stump, you've failed me.
@Moxie
Should we knock?
It's YOUR house...
@Chai
I'll go in first.
Wait here.
Fadeout Screen - 30 frames
Change Party Member - - Actor 7 (Chai)
Play SE - Open1; Volume 80 Pitch 100
Transfer Player - Map 'bad3-ginsengstation' (188) ( - bad3-ginsengstation), (22, 13) Direction: down
Fadein Screen - 30 frames
@Moxie
....
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
@Moxie
They're taking forever....
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
@Moxie
...I'll be a criminal, huh...?
@Moxie
That's not too bad...
Everyone already expects
the worst from me.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Dindins got kicked out of Frosting...
Heck, they're not letting anyone who's
not a rabbit into that town because of me.
That wolf probably hates me, too.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - change speed to 4
Set Move Route - end
@Moxie
And to top it all off, my own mom's
shaking me down for money
that she doesn't even need!
What's wrong with her?!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
Won't even support her dang kid...
Probably because Moxie's such a
stupid, useless fox....
Set Event Location - This event to (21, 13)
Control Self Switch - Self Switch A = true
Play SE - Open4; Volume 80 Pitch 100
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Chai
....
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Moxie
Hey, Chai!
What took ya so long?
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - end
@Chai
Can't sell it today.
@Moxie
WHAT?!
Why are you wasting my time?!
@Chai
It's a huge asset.
He'll have to ask around.
@Moxie
Let ME talk to him!
@Chai
He doesn't wanna see anyone.
A witch messed up his face.
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - 1 step backward
Set Move Route - end
@Moxie
Wh--?!
Whaddaya mean by that...?!
@Chai
Occupational hazard.
Black market dealings
don't always go smoothly.
@Moxie
Chai... is your brother...
in the mafia or something...?
@Chai
No comment.
Set Move Route - This event
Set Move Route - wait 20 frames
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move up x2
Set Move Route - end
@Moxie
If we can't get the money today...
Can we get it by the end of the month?
@Chai
Better to have a contingency plan.
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - turn down
Set Move Route - end
@Moxie
No dice, huh. In that case...
I'm gonna talk to my mom.
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Chai
....
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - move upper left
Set Move Route - end
@Chai
What're you gonna say, exactly.
@Moxie
I'm not telling her about the gold,
if that's what you're worried about!
I'm just gonna ask for more time!!
@Chai
Don't talk to her.
You're a bad liar.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Moxie
Moxie's got it under control!
Trust me!!
@Chai
......
Set Move Route - This event (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - through off
Set Move Route - end
@Chai
Don't really have a choice...
Condition Switch 0170 [ACTIVATEBADEND] = ON
Change Party Member - + Actor 7 (Chai)
Control Self Switch - Self Switch B = true
Wait - 2 frames
Set Event Location - This event to (21, 12)
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
@self talk
chai said i can't go in...
so maybe it's better if i don't!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
we're already where we need to be!
@self talk
i still gotta sell my gold!!!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move left x3
Set Move Route - move down x3
Set Move Route - move right x3
Set Move Route - turn left
Set Move Route - end
@Moxie
Alright! We're here.
What's your scheme?
@Chai
First, I need to know that you're
serious about this.
@Moxie
Of course I'm serious!!!
This is too good a deal to pass up!
We'd be set for life if we play our cards right!!
@Chai
You'd be stealing from your mom.
Half a mil, maybe more.
She could have you arrested.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
....
@Chai
Moxie. I can hook us up,
but it's a huge risk.
You'll be a criminal.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
Conveniently leaving yourself out, huh,
my accomplice?
@Chai
Are you okay with all of this.
Or do you wanna turn back.
Player choice:
Condition When tell the truth
@Moxie
... Screw my mom....
Growing up in that dump...
when she owns all those buildings,
and keeps random bars of gold in
random forgotten safes...
@Moxie
I'm serious, Chai.
She deserves worse than
what I'm gonna do.
Condition When lie
@Moxie
Risk, schmisk!
It's not like anyone's gonna get hurt.
@Moxie
Moxie won't get arrested, cuz
Mom's never gonna find out!
And if she ever does, I'll be long gone!
End Show Choices - end choices
@Chai
...Aight.
I'll talk to my brother.
@Moxie
Your brother?!
Isn't he super shady???
We can't rely on someone like THAT!
@Chai
'Sup to you, Moxie.
Lead the way.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0170 [ACTIVATEBADEND] is ON
@self talk
...i'm not turning back.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
mom's house is that way...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0170 [ACTIVATEBADEND] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-ginseng' (187) ( - bad3-ginseng), (0, 13) Direction:
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@self talk
nothing good over there.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
nothing good over there.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
nothing good over there.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
there's a shopping center up ahead, but
it's not like i can pawn a whole gold bar
without attracting attention...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
there's a shopping center up ahead, but
it's not like i can pawn a whole gold bar
without attracting attention...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
mom's house is that way...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0170 [ACTIVATEBADEND] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-ginseng' (187) ( - bad3-ginseng), (0, 13) Direction:
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@self talk
mom's house is that way...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0170 [ACTIVATEBADEND] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-ginseng' (187) ( - bad3-ginseng), (0, 13) Direction:
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@Moxie
....
@Chai
I'll wait here.
@Moxie
Time for Moxie to put on
the performance of a lifetime...!
Wish me luck!
@Chai
Don't screw up.
Fadeout BGM - 2 seconds
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Wait - 60 frames
@self talk
TO BE CONTINUED...
((come back next update for more!!))
Return to Title Screen - return to title screen
Show Picture - 1 (rotten) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Play BGM - just the right amount of sleaze; Volume 100 Pitch 100
Wait - 60 frames
@[Moxies⠀Mom]
Ahh, Moxie...
I wasn't expecting you so soon.
I take it you've received my letter.
@Moxie
Fadeout Screen - 30 frames
@self talk
Pepper's house.
@self talk
Salt's house.
@self talk
some old guy lives here, i don't really know him.
@self talk
"Ginseng Heights:
Affordable mountainside homes."
@Salt
Actor - Actor 7 (Chai) is in the Party
@Pepper
Actor - Actor 7 (Chai) is in the Party
@self talk
Actor - Actor 7 (Chai) is in the Party
@self talk
smells terrible.
@self talk
trash.
@self talk
trash.
@self talk
...it's too dark to see inside.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Transfer Player - Map 'bad3-ginsengstation' (188) ( - bad3-ginsengstation), (30, 5) Direction:
Transfer Player - Map 'bad3-ginsengstation' (188) ( - bad3-ginsengstation), (30, 6) Direction:
Transfer Player - Map 'bad3-ginsengstation' (188) ( - bad3-ginsengstation), (30, 6) Direction:
@self talk
nothing good over there.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
nothing good over there.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
nothing good over there.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
smells terrible.
@self talk
"InsteRail Station Ahead"
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (0, 13) Direction: right
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0161 [unblock1] is ON
Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (1, 13) Direction: right
@self talk
"InsteRail Station:
Interstellar travel in an instant.
Any destination is just moments away!"
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
i can't go back just yet.
@self talk
i don't need to buy a ticket.
@self talk
there's kind of a nice clearing over here...
what if i just ran away and lived in the woods?
...nah, i'd die.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (0, 13) Direction: right
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0161 [unblock1] is ON
Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (1, 13) Direction: right
@self talk
locked.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
"NOW LEASING"
Fadeout Screen - 30 frames
Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right
Condition Switch 0162 [unblock2] = ON
Switch - Switch 0162 [unblock2] is ON
Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right
Transfer Player - Map 'bad3-stationspring' (189) ( - bad3-stationspring), (15, 26) Direction: left
@self talk
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Set Move Route - Player
Set Move Route - move right x2
Set Move Route - end
Fadein Screen - 30 frames
@Trick
I never thought about what I'd do
when I got this far...
What should I say to her?
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
What do you mean?
You haven't seen her in months, right?
Just say hi.
@Trick
I guess that's a good start!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right
Condition Switch 0162 [unblock2] = ON
Switch - Switch 0162 [unblock2] is ON
Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Trick
Excuse me, sir?
This is Frosting, right?
@Mousse
Yes, it is.
Wolves aren't allowed inside.
@Trick
Oh, okay!
I'll stay out here.
Control Self Switch - Self Switch A = true
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right
Condition Switch 0163 [unblock3] = ON
Switch - Switch 0163 [unblock3] is ON
Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right
@self talk
"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."
@self talk
...
@self talk
...
Transfer Player - Map 'bad3-foxyden' (190) ( - bad3-foxyden), (28, 13) Direction: left
Set Move Route - Player
Set Move Route - move right x2
Set Move Route - end
Fadein Screen - 30 frames
@Trick
I wonder if she'll be mad...
@Moxie
...?
@Trick
It definitely took way too long
for me to get to this point....
Or maybe she'll get upset that
I didn't spend that time doing
something more worthwhile...?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right
Condition Switch 0163 [unblock3] = ON
Switch - Switch 0163 [unblock3] is ON
Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Transfer Player - Map 'bad3-foxyden' (190) ( - bad3-foxyden), (28, 13) Direction: left
Transfer Player - Map 'bad3-foxyden' (190) ( - bad3-foxyden), (28, 13) Direction: left
Transfer Player - Map 'bad3-foxyden' (190) ( - bad3-foxyden), (28, 13) Direction: left
Transfer Player - Map 'bad3-foxyden' (190) ( - bad3-foxyden), (28, 13) Direction: left
Transfer Player - Map 'bad3-foxyden' (190) ( - bad3-foxyden), (28, 13) Direction: left
Control Self Switch - Self Switch A = true
Comment - moxie starts to freak out a bit
Self Switch - Self Switch A is ON
Control Variables - Variable 0012 [whichchapter] = 4
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Condition Switch 0005 [sidequest] = OFF
Condition Switch 0006 [questdone] = OFF
Condition Switch 0008 [fed] = OFF
Change Gold - - 999
Change Items - Item 20 (Anywhere Pass) - 1
Change Items - Item 21 (Candy Coupon) - 1
Change Party Member - + Actor 4 (Trick)
Change Party Member - - Actor 3 (Moxie)
Change Party Member - - Actor 1 (Treat)
Common Event - Common Event 003 (saveprompt)
Condition IF Switch 0164 [lightwindow] is ON
Change Window Color - (0.000000, -17.000000, -17.000000, 0.000000)
Condition end condition
Show Picture - 1 (title4) origin top left at (0, 0), opacity 255
Show Picture - 2 (title4a) origin top left at (0, 0), opacity 255
Play ME - jingle04; Volume 90 Pitch 100
Fadein Screen - 30 frames
Wait - 360 frames
@self talk
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Play BGM - lost; Volume 90 Pitch 100
Fadein Screen - 30 frames
Show Picture - 1 (opening1) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 80 frames
Show Picture - 2 (opening2) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 90 frames
Show Picture - 1 (opening3) origin top left at (0, 0), opacity 255
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 90 frames
Show Picture - 2 (opening4) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 30 (wait)
Wait - 90 frames
Show Picture - 3 (white) origin top left at (0, 0), opacity 0
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 100
Show Picture - 1 (opening5) origin top left at (0, 0), opacity 255
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 30 (wait)
Wait - 40 frames
Show Picture - 2 (opening6) origin top left at (0, 0), opacity 0
Wait - 30 frames
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Erase Picture - 3
Wait - 60 frames
Transfer Player - Map 'trickhouse' (75) ( - trickhouse), (7, 6) Direction: down
Change Transparency - Transparency OFF
Change Menu Access - enable
Fadein Screen - 30 frames
@Trick
This morning really snuck up on me!
I must've slept in pretty late,
for it to be this quiet.
I wonder what Treat is up to?
Play BGM - vanilla; Volume 90 Pitch 100
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Condition IF Variable 0003 [PlayerX] == 7
Condition IF Variable 0004 [PlayerY] == 4
Condition IF Player is facing up
Transfer Player - Map 'trickhouse' (75) ( - trickhouse), (6, 8) Direction: up
Condition end condition
Condition end condition
Condition end condition
Condition IF Variable 0003 [PlayerX] == 2
Condition IF Variable 0004 [PlayerY] == 8
Condition IF Player is facing up
Transfer Player - Map 'mangohouse4' (77) ( - mangohouse4), (9, 8) Direction: up
Condition end condition
Condition end condition
Condition end condition
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0003 [PlayerX] == 13
Condition IF Variable 0004 [PlayerY] == 12
Condition IF Player is facing up
Transfer Player - Map 'treathouse4' (78) ( - treathouse4), (6, 8) Direction: up
Condition end condition
Condition end condition
Condition end condition
Transfer Player - Map 'trail-north' (79) ( - trail-north), (7, 1) Direction: down
Transfer Player - Map 'trail-north' (79) ( - trail-north), (8, 1) Direction: down
Switch - Switch 0034 [journeyprep] is ON
@Trick
Fennel, don't cry...
I'll find her. Promise.
@Fennel
What if she doesn't wanna come back?
This SUCKS!!!!
I shouldn't have let her go!!
@Trick
What do you mean?
@Fennel
When she was at my place last night...
After she dumped me!!
I just let her walk out....
@Trick
Did she say anything?
About going somewhere?
@Fennel
No...
UGH!!!!!
@Fennel
She was only my girlfriend for like...
not even a day...
@Fennel
I think she only said yes because
she felt bad for me.
Idiot!! Jerk!!!
@Trick
Now, now...
I'm sure she didn't mean to hurt you.
@Fennel
Yeah, but I mean!!!
It's like, if you like someone else,
just say no to begin with...
@Trick
Oh, is that how it was?
@Fennel
She wouldn't tell me!!!
But it sounded like that was it...
And then she just disappears?
That's so unfair!!!
@Fennel
Wanna know what I think?
She was just too scared to choose!
So she ran away instead!!
Coward... jerk...! I HATE her!!
@Trick
Fennel...
You don't mean that.
@Fennel
We were gonna get married! *sniffle*
A-and be a family! *sniffle*
And live in a cute little igloo,
together, just the two of us!!
@Fennel
UWWAAAHHHHHHHHHHH!!!!!!
*sob sob*
@Trick
I'm sorry that it didn't work out.
I'll be going now.
@Fennel
G-good luck... *sniff*
I guess....
Control Self Switch - Self Switch A = true
Switch - Switch 0034 [journeyprep] is ON
Self Switch - Self Switch A is ON
@Fennel
I don't... hate her...
I know I'm just really upset right now...
But seriously!!!
"I don't think I can be happy that way."
What way?!?!
Being soulmates and living
happily ever after???
@Fennel
Isn't that what any wolf wants?
To find another wolf who loves them
and stay together until you die??
@Trick
Hmm....
@Fennel
If she would've just told me
she didn't like me or something,
that'd be different!
But she said... that she does....
@Fennel
I don't get it...
I hate her...
I don't hate her...
GRRR!!!!!!
Control Self Switch - Self Switch B = true
Switch - Switch 0034 [journeyprep] is ON
Self Switch - Self Switch B is ON
@Fennel
If you find her... you better
yell at her for me!! Okay?!
Stupid Treat...
@self talk
fennel and powder's place!
they aren't inside though.
@self talk
huh, no one's home.
Switch - Switch 0034 [journeyprep] is ON
@self talk
they must be out looking for treat.
how nice of them!
@self talk
i see cotton!
@self talk
all my stuff is in there, just how i left it.
@self talk
i seeee... a pile of baskets!
Condition Switch 0005 [sidequest] = OFF
Condition Switch 0006 [questdone] = OFF
Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (7, 5) Direction:
Set Move Route - Player (wait)
Set Move Route - move down x3
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - wait 20 frames
Set Move Route - end
@Trick
Haha, there's no one around!
No wonder it's so quiet.
Set Move Route - Player
Set Move Route - move down x3
Set Move Route - turn right
Set Move Route - end
@Trick
I wonder if Treat slept in too?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (7, 5) Direction:
Switch - Switch 0005 [sidequest] is ON
Condition IF Switch 0006 [questdone] is ON
Control Self Switch - Self Switch B = true
Condition Else
Condition IF Party has item 24 (Lantern Oil)
Control Self Switch - Self Switch B = true
Exit Event Processing - Exit Event Processing
Condition end condition
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - turn right
Set Move Route - end
@Trick
I should have some extra Lantern Oil
in my supply basket in the corner...
Control Self Switch - Self Switch B = true
Condition end condition
Self Switch - Self Switch B is ON
Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (7, 5) Direction:
Switch - Switch 0034 [journeyprep] is ON
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
@Trick
Hmm... I should be careful not to
take too much with me.
Only necessities!
Condition IF Switch 0005 [sidequest] is ON
Condition IF Switch 0006 [questdone] is OFF
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
Oh, I can't forget to give Mango that
Lantern Oil before I finish packing.
Condition IF Party has item 24 (Lantern Oil)
Condition Else
@Trick
I should have some extra in my
supply basket in the corner...
Condition end condition
Condition Else
@Trick
I guess I'll look around at
what could be useful?
Condition end condition
Condition Else
@Trick
I guess I'll look around at
what could be useful?
Condition end condition
Control Self Switch - Self Switch C = true
Exit Event Processing - Exit Event Processing
Self Switch - Self Switch C is ON
Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (7, 5) Direction:
Control Self Switch - Self Switch D = true
Self Switch - Self Switch D is ON
@self talk
gotta pack...
Control Self Switch - Self Switch D = true
Exit Event Processing - Exit Event Processing
@self talk
my lantern!
it gets really dark here without you.
Switch - Switch 0034 [journeyprep] is ON
Play SE - getitem; Volume 100 Pitch 100
@Trick
My Lantern!
I should definitely take this in case
it gets dark while I'm looking for her.
Change Items - Item 23 (Lantern) + 1
Condition IF Switch 0005 [sidequest] is ON
Condition IF Switch 0006 [questdone] is OFF
Condition IF Party has item 24 (Lantern Oil)
Exit Event Processing - Exit Event Processing
Condition Else
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
I'd better not forget to give Mango
my Lantern Oil before I finish packing.
I should have some in one of the
baskets over there....
Condition end condition
Condition end condition
Condition end condition
Item - Item 23 (Lantern) is in Inventory
@self talk
cozy sleeping bag!
everyone in the pack has the same one.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
did they buy these in bulk?
aren't we nomads? haha!
Switch - Switch 0034 [journeyprep] is ON
Condition IF Party has item 23 (Lantern)
Condition IF Party has item 25 (Trail Mix)
Transfer Player - Map 'trickhouse-empty' (76) ( - trickhouse-empty), (8, 5) Direction: up
@Trick
I should be good to go.
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move down
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 40 frames
Set Move Route - turn up
Set Move Route - change speed to 4
Set Move Route - end
@Trick
So I guess...
I'll be on my way now.
Exit Event Processing - Exit Event Processing
Condition end condition
Condition end condition
@self talk
sleeping bag! that'll be important.
i think i'll pack it up last.
@self talk
ahh, fresh, morning air...
this is my favorite time of day!
Switch - Switch 0034 [journeyprep] is ON
@self talk
everywhere we settle down has the same view.
no less than a foot of snow!
Switch - Switch 0034 [journeyprep] is ON
@self talk
supply basket!
this one's for blankets.
Switch - Switch 0034 [journeyprep] is ON
@self talk
i have extra blankets in here but they're
a little bulky... best to leave them behind.
@self talk
supply basket!
this one has tools and cooking utensils.
Switch - Switch 0034 [journeyprep] is ON
@self talk
tools and cooking utensils...
could be handy, but more likely they'd just
weigh me down.
Switch - Switch 0005 [sidequest] is ON
Play SE - getitem; Volume 100 Pitch 100
@self talk
got some Lantern Oil!
i'll go refill Mango's lantern for him.
Change Items - Item 24 (Lantern Oil) + 1
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
supply basket!
this one has tools and cooking utensils.
Switch - Switch 0034 [journeyprep] is ON
Self Switch - Self Switch A is ON
@self talk
tools and cooking utensils...
could be handy, but more likely they'd just
weigh me down.
@self talk
supply basket!
this one has some food i gathered.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i'll just have a little snack...
*nom, nom*
...these are some tasty berries!
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
no more snacking!
i need to conserve my supply.
Switch - Switch 0034 [journeyprep] is ON
@Trick
I wonder how much Treat brought
with her when she left...
Hopefully a good amount of snacks!
Play SE - getitem; Volume 100 Pitch 100
@Trick
Trail Mix! I'll bring a ton so that
when I find her we can share it...
Change Items - Item 25 (Trail Mix) + 1
@Trick
....
Item - Item 25 (Trail Mix) is in Inventory
@self talk
i think i'm good on snacks.
Fadeout BGM - 2 seconds
Show Picture - 1 (white) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 60 frames
Change Items - Item 24 (Lantern Oil) - 1
Play BGM - memory in sepia; Volume 90 Pitch 100
Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)
Transfer Player - Map 'past1' (82) (5 years ago... - past1), (8, 6) Direction: left
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60
@self talk
there's nothing else i need...
i'm ready to go.
@self talk
there's nothing else i need...
i'm ready to go.
@self talk
there's nothing else i need...
i'm ready to go.
@self talk
this spot seems particularly empty now.
i'm getting a strange feeling looking at it...
i should go!
Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (2, 9) Direction:
@Trick
Hey old man!
Since everyone seems to be out somewhere
I almost didn't expect to find you here.
@Mango
Don't think I wouldn't notice you
callin' me "old man" again.
I ain't THAT old!
@Trick
Sorry, Mr. Mango.
@Mango
...You didn't just wake up, didja?
@Trick
'Fraid so.
@Mango
Everyone's down the path to the south.
You should prob'ly talk to them first.
@Trick
Hmm, okay!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mango
I'd be out there too, but...
With my leg like this, I can't do much.
Don't let me keep ya.
Switch - Switch 0006 [questdone] is ON
Self Switch - Self Switch A is ON
@Mango
I know you're excited for storytime,
but it'll have to wait a spell.
There's somewhere else you're needed.
Switch - Switch 0034 [journeyprep] is ON
@Trick
Howdy, Pops.
I'm leaving soon,
to go look for Treat.
@Mango
Izzat so?
Hope ya find her alright.
@Trick
Treat is strong.
An avalanche couldn't beat her!
@Mango
An avalanche, huh...
Come to think of it....
@Mango
Ohh nevermind.
You don't need any stories from
this old geezer.
You're in a rush, ain'tcha?
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Mango
You didn't needa come say g'bye
to this old fart...
Run along now, and find Treat.
Switch - Switch 0006 [questdone] is ON
Switch - Switch 0034 [journeyprep] is ON
@self talk
listen to his story?
Player choice:
Condition When sure!
@Mango
Well now...
Take a seat, kiddo.
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - turn right
Set Move Route - change graphic to extra index 3
Set Move Route - end
Fadein Screen - 30 frames
Play BGM - lost in snow; Volume 85 Pitch 100
@Mango
Believe it or not, there was a time
this old rabbit hated wolves.
Hard to imagine, eh?
I used to live in a town near here,
with my wife and 8 children.
The youngest... why, she'd be about
your age now, Trick.
One day, out foraging with my daughter...
wouldn't you know it, the first time
I bring her along on my usual route,
we cross paths with a wolf!
I told her to run home as fast as her
little legs would carry her...
then I gave that wolf the what for!
Oughta be ashamed, scaring a child.
But not long into my lecturin'...
The mountain rumbled and roared,
and we quickly realized we'd been
caught in an avalanche!
Thank my lucky stars, I survived.
My right leg was broke though,
must've banged it against a rock. But,
I was too worked up to pay it any mind.
I burrowed my way out of the snow
pretty easy. Then, when I poked my
head out, I came face to face with
that wolf! Fangs, claws, and all!
Y'see, I'd always been told that a wolf
who's ready to kill takes its beast form.
Easier to rend its prey like that.
Seeing him just about scared me to death!
"Please don't eat me!
I have a wife and 8 children!"
I begged him.
And he blinked at me in return.
"Do you want to return to them?"
I'd never expected a question like that
to come from behind those huge fangs.
I didn't know what to say.
"If you give me somethin' to eat,
I'll carry you to the main road.
You can reach your home from there,"
he said.
So I opened up my rucksack and
handed over the only food I had.
One measly rice ball.
Surely not enough to sate a wolf.
@Mango
But wouldn'tcha know it,
he took it anyway.
@Mango
He lifted me right up out of the snow,
and we stumbled our way back to
the main road, just as he promised.
And when it came time to part ways...
"Why didn't you eat me back there?
If you were hungry, my meat would've
done you better than a plain old
rice ball," I said to him.
"I have a daughter too," he told me.
"When I looked at you,
I thought of that."
Those words hit me hard... but,
there was one more thing bothering me.
"Why'd you change form if you were
never going to hurt me?" I asked him.
"Easier to dig someone out of the snow
with big paws like these."
It'd never occured to me.
I broke down cryin' when he said that.
I'd treated him so wrong, meanwhile
all he's done is help me out.
I felt so ashamed.
I didn't have it in me to return home,
not in that state... my heart was just
as broke as my leg!
I couldn't bear for my family to be
stuck lookin' after a fool like me.
I asked that wolf to take me back
to his home, 'til I was healed up.
But my leg's never been quite the same...
I only would've been a burden to them.
Can't work a farm when just standin's
a lot to ask of ya.
Every day that passed, it got
harder and harder to go back home...
I wasn't ever able to muster the courage.
But I've learned so much,
thanks to Cotton...
Thanks to everyone.
Even if I'm not always welcome.
@Mango
Hah... it has a sad ending, but you
still always listen all the way through.
You're a kind wolf, Trick.
Set Move Route - Player (wait)
Set Move Route - change graphic to char3 index 3
Set Move Route - end
@Trick
It's a good story.
You should be proud.
@Mango
You're just sayin' that.
Here, kiddo...
Play SE - getitem; Volume 95 Pitch 100
@Mango
Take my Old Spade.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
Change Items - Item 22 (Old Spade) + 1
Condition Switch 0151 [mangostory] = ON
@Trick
Hey now, this thing's important to you!
You sure you don't wanna keep it?
@Mango
It's been nearly 20 years since that day.
No use holdin' onto it forever.
Fadeout BGM - 3 seconds
@Mango
Go on now.
I've kept ya long enough.
Keep warm out there, Trick.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move lower right
Set Move Route - end
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Wait - 10 frames
Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (2, 9) Direction: down
Condition When that's alright
@Mango
Nevermind, then.
You've certainly heard it enough, hm?
Control Self Switch - Self Switch B = true
End Show Choices - end choices
Item - Item 22 (Old Spade) is in Inventory
@Mango
My daughter's name?
Why, you wanna go lookin' for her too?
Heheh, I'm not tellin'.
Self Switch - Self Switch B is ON
@Mango
Thanks again for the favor.
Run along, now.
I'm sure you've got better places to be.
Switch - Switch 0034 [journeyprep] is ON
Self Switch - Self Switch B is ON
@Mango
You didn't needa come say g'bye
to this old fart...
Run along now, and find Treat.
@self talk
mango makes these baskets for everyone!
this is a pile of spares for when the others
get too worn down to use.
@self talk
mango's cane.
he has trouble getting around without it.
@self talk
mango makes these baskets for everyone!
this is a pile of spares for when the others
get too worn down to use.
@self talk
mango makes these baskets for everyone!
this is a pile of spares for when the others
get too worn down to use.
@self talk
the old man's stuff is inside.
i shouldn't go through it without asking.
@self talk
the old man's stuff is inside.
i shouldn't go through it without asking.
@Trick
Oh, you're a little low on oil!
Want me to get you some more?
Condition Switch 0005 [sidequest] = ON
@Mango
Hah, how thoughtful.
Sure, if you're offerin'!
@Trick
I have some extra at home.
Be back soon!
Switch - Switch 0005 [sidequest] is ON
@self talk
a little low on oil.
since i offered to bring him some,
i should probably go get it now.
Item - Item 24 (Lantern Oil) is in Inventory
@Trick
Oh, you're a little low on oil!
Want me to give you some more?
@Mango
Hah, how thoughtful.
Sure, if you're offerin'!
@Trick
I'll go ahead and refill it for you now.
Change Items - Item 24 (Lantern Oil) - 1
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Mango
Thanks, Trick.
What would I do without ya?
Condition IF Switch 0034 [journeyprep] is ON
@Mango
If you've got some more time to spare,
ya mind sittin' down for a story?
It's just, you reminded me of back
before I started livin' here...
Condition Else
@Mango
If you've got some more time to spare...
Well, come back a little later and
I'll tell ya my story.
Don't forget, now!
Condition end condition
Condition Switch 0006 [questdone] = ON
Switch - Switch 0005 [sidequest] is ON
Item - Item 24 (Lantern Oil) is in Inventory
@Trick
Brought the oil!
I'll go ahead and refill this for you.
Change Items - Item 24 (Lantern Oil) - 1
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Mango
Thanks, Trick.
What would I do without ya?
Condition IF Switch 0034 [journeyprep] is ON
@Mango
If you've got some more time to spare,
ya mind sittin' down for a story?
It's just, you reminded me of back
before I started livin' here...
Condition Else
@Mango
If you've got some more time to spare...
Well, come back a little later and
I'll tell ya my story.
Don't forget, now!
Condition end condition
Condition Switch 0006 [questdone] = ON
Switch - Switch 0006 [questdone] is ON
@self talk
lantern's nice and full!
now he won't have to worry about
getting left in the dark.
Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (13, 13) Direction:
@Trick
Afternoon, Pops!
I'm looking for Treat.
@Cotton
Good, that's good.
We'll find her.
@Trick
...Huh?
That's not the response I expected.
Something wrong?
@Cotton
...Ya didn't hear?
Trick, d'you know what happened?
@Trick
I just got out of bed, sorry.
You mind filling me in?
@Cotton
There was an avalanche this mornin'.
My daughter's missing...
@Cotton
But it'll be fine!
They'll find her.
Don't worry.
@Trick
Oh!
That's great, then!
@Cotton
Yeah... yeah.
Thanks, kiddo.
You always help me to think positive.
@Trick
You're really worked up today, huh?
Did Candy tell you to come back here
and relax?
@Cotton
Yeah... yeah, that's what happened.
Hahaha....
Nothin' gets by you, Trick.
@Trick
I'll go out and help everyone search.
@Cotton
Thank you...
I'll be okay. She'll be okay.
Things like this happen.
It'll all be fine.
Condition Switch 0033 [missinggirl] = ON
Switch - Switch 0033 [missinggirl] is ON
@Cotton
*Siiigh...*
Thought I'd gotten over my panic attacks...
I'm no use to anyone out there.
I needa stay here, calm, and breathe...
@Trick
That's right, Cotton.
Leave it to us!
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Cotton
My bald spot's been growin' lately...
Can't tell if it's from old age or
all my frettin'.
If not for this hat...
Switch - Switch 0034 [journeyprep] is ON
@Cotton
You're goin' off to look for Treat?
Oh, Trick... just remember...
if you don't find her, it'd still be
okay to come home.
@Trick
Ohh I won't be gone too long.
You're just saying that because you'll
miss having me around, right?
@Cotton
Can't argue with that.
In a small pack like ours, it's nice to
have all the helpin' hands we can get...
@Cotton
Just... be safe out there, kiddo...
Not everyone gets won over by
a friendly smile....
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
Control Self Switch - Self Switch B = true
Switch - Switch 0034 [journeyprep] is ON
Self Switch - Self Switch B is ON
@Cotton
*siiigh* Livin' tucked away
in the mountains like this...
that's the only place left for wolves.
Unless the times have changed....
@self talk
this is where treat sleeps!
...but she's not here.
Switch - Switch 0034 [journeyprep] is ON
@self talk
this is where treat... used to sleep.
aww, but that makes it sound sad.
@self talk
cotton and candy's sleeping bags.
i don't remember which one's which though.
@self talk
cotton and candy's sleeping bags.
i don't remember which one's which though.
@self talk
treat's family's supply baskets.
whenever i need anything,
they always kindly offer some to me.
Switch - Switch 0034 [journeyprep] is ON
@self talk
treat's family's supply baskets.
but i should only take MY OWN stuff for the road!
@self talk
treat's family's supply baskets.
whenever i need anything,
they always kindly offer some to me.
Switch - Switch 0034 [journeyprep] is ON
@self talk
treat's family's supply baskets.
but i should only take MY OWN stuff for the road!
@self talk
treat's family's supply baskets.
whenever i need anything,
they always kindly offer some to me.
Switch - Switch 0034 [journeyprep] is ON
@self talk
treat's family's supply baskets.
but i should only take MY OWN stuff for the road!
@self talk
treat's family's lantern!
they have a second one but i don't see it in here.
Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (7, 26) Direction: up
Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (8, 26) Direction: up
Transfer Player - Map 'avalanche-north' (80) ( - avalanche-north), (9, 1) Direction: down
Transfer Player - Map 'avalanche-north' (80) ( - avalanche-north), (10, 1) Direction: down
Transfer Player - Map 'avalanche-north' (80) ( - avalanche-north), (9, 1) Direction: down
Transfer Player - Map 'avalanche-north' (80) ( - avalanche-north), (9, 1) Direction: down
Transfer Player - Map 'trail-north' (79) ( - trail-north), (7, 24) Direction: up
Transfer Player - Map 'trail-north' (79) ( - trail-north), (8, 24) Direction: up
Fadeout BGM - 6 seconds
@Trick
Oh wow, it's piled up so tall...
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - end
Scroll Map - down 3 tiles, speed 4
@Powder
Where's Trick?
Are they still asleep?
Set Move Route - Player (wait)
Set Move Route - move down x4
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 13
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
@Trick
I'm right here!
Set Move Route - Event 11
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 12 (wait)
Set Move Route - turn up
Set Move Route - end
@Fennel
Trick!!
Treat is...
@Powder
We think she's... well...
Play BGM - lost in snow; Volume 90 Pitch 100
Condition IF Switch 0033 [missinggirl] is ON
@Trick
You haven't found her yet?
I heard from Cotton.
Condition Else
@Trick
...?
@Powder
No one's seen her since last night.
We've been searching for hours...
Sorry for not waking you up.
Condition end condition
@Powder
There was only a hint of her trail.
If she's anywhere, it's...
Set Move Route - Player
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 12
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 13
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 11
Set Move Route - turn down
Set Move Route - end
Scroll Map - down 4 tiles, speed 3
Wait - 180 frames
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Trick
So are we gonna try to dig through?
Or climb over?
Set Move Route - Event 12
Set Move Route - turn right
Set Move Route - end
@Fennel
Look at all this snow, Trick!
You know it's impossible.
Besides, this road leads to...
Set Move Route - Event 11 (wait)
Set Move Route - turn left
Set Move Route - end
@Candy
There's no need for any of that.
Set Move Route - Event 13 (wait)
Set Move Route - turn right
Set Move Route - end
@Powder
Candy?
Set Move Route - Event 11 (wait)
Set Move Route - turn down
Set Move Route - end
@Candy
I have reason to believe
she ran away on her own.
@Candy
Treat is a grown wolf...
She'll be alright.
@Trick
If you say so, I'll believe it!
@Fennel
What?!?!?!
Aren't either of you worried?!
How can you smile when she could be...!
@Powder
If this is the way she left...
That rabbit town's nearby, isn't it?
Aren't places like that... really bad
for a wolf to be around?
Set Move Route - Event 11 (wait)
Set Move Route - turn left
Set Move Route - end
@Candy
Are you afraid of them?
Set Move Route - Event 13
Set Move Route - turn left
Set Move Route - end
@Powder
I'm just... worried they'll
get the wrong idea....
Set Move Route - Event 13
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 12
Set Move Route - turn down
Set Move Route - end
@Fennel
We shouldn't have settled so close to
their town!! Next year we need to
stay deeper into the mountains,
where it's safe for us...
@Fennel
Where Treat can't
run away from me!!
Waaahh!!!!
Scroll Map - up 2 tiles, speed 2
Set Move Route - Event 13
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 11
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 12 (wait)
Set Move Route - through on
Set Move Route - move up x4
Set Move Route - move upper right
Set Move Route - move up x2
Set Move Route - transparent on
Set Move Route - end
@Powder
Sorry. She's just upset because
Treat broke up with her last night.
Set Move Route - Player
Set Move Route - turn left
Set Move Route - end
@Trick
Oh, they were dating?
@Powder
Well... not officially...
@Candy
That's the first I'm
hearing of this, too.
Tell us more, Powder.
@Trick
Haha, I wonder when it happened?
Set Move Route - Event 13
Set Move Route - turn down
Set Move Route - end
@Powder
Forget about that.
How would Treat feel if she knew
her mom and best friend were smiling
while she's just gone missing?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
It's fine, isn't it?
We couldn't do anything if we were
too busy being sad.
Set Move Route - Event 11 (wait)
Set Move Route - turn down
Set Move Route - end
@Candy
That's right.
I don't think she would want us
to worry about her.
Set Move Route - Event 13
Set Move Route - turn right
Set Move Route - end
@Powder
So, what ARE we gonna do?
My sister will get over it eventually,
but are you two okay with leaving it
like this...?
@Trick
....
@Candy
I'll talk to Cotton, but I think
he would agree...
There isn't much to be done.
@Candy
This is her decision.
We'll miss her, but...
I'm sure she'll return one day.
@Powder
I don't get it...
Is that really how a mother should react
to something like this...?
Fadeout BGM - 4 seconds
Scroll Map - up 1 tiles, speed 2
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Event 11 (wait)
Set Move Route - turn left
Set Move Route - end
@Powder
Trick...?
@Trick
...Sorry.
I'm going home to pack my things.
Then I'm going out to look for her.
@Powder
Pack your things?
How long will you be gone...?
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
Dunno!
I guess until I find Treat.
Set Move Route - Event 13 (wait)
Set Move Route - turn down
Set Move Route - end
@Powder
Figures....
@Candy
Trick...
Come home safe.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 11 (wait)
Set Move Route - turn down
Set Move Route - end
Play BGM - vanilla; Volume 90 Pitch 100
Condition Switch 0034 [journeyprep] = ON
Switch - Switch 0034 [journeyprep] is ON
@Candy
If you aren't in a rush...
Let me tell you a story.
@Candy
Before you joined our pack...
that must've been about five years ago
now, right? Well, long before that...
We were part of a much larger group
here on Mount Sorbet. A group that
couldn't get by on foraging alone.
Some would buy sanctioned meat from
the witches. But some... were hunters.
We avoid wolves like that now, but
they're still out there on this mountain.
I'm worried... that many people
may have the wrong idea about wolves.
I'm worried about what Treat might
have to face, leaving the pack like this.
@Candy
I don't think it's wrong for them
to be afraid... wherever Treat goes,
I believe she'll be able to show them
that she means no harm.
The same goes for you, Trick.
If it's you out there looking for her,
they'll see that you're kind as well.
@Trick
I thought you were telling me a story,
not giving me a farewell speech.
@Candy
Oh, that's right.
I shouldn't keep you.
You have an adventure to go on,
after all.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Trick
One more thing.
It sounded like you might have an idea
why she'd run away...
@Candy
There are a few things she
talks to me about. But of course,
she didn't tell me the reason outright.
I only have a guess.
@Trick
Haha, I might end up
asking her myself, then.
@Candy
I will say one thing...
I want my daughter to be free to
go wherever she likes, and do
whatever makes her happy.
She deserves to live freely.
I feel the same about all of
the wolf children here.
@Trick
Just because you're a mom doesn't mean
you get to call us all children!
We're adults too, y'know?
@Candy
That's true.
It's just, these old eyes can't help but
see you as precious babies....
Treat still has a bit of growing to do.
Wherever she ends up staying, I hope
she finds what she's looking for.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Candy
Go on, now.
You have to find your own happiness too.
Switch - Switch 0034 [journeyprep] is ON
@Powder
I don't know why you guys aren't
even considering the fact she might be
dead and buried under all that snow.
@Trick
What's the use in thinking
something so sad?
@Powder
It's a possibility...
even if no one will admit it.
Things like that DO happen.
@Powder
More importantly, whether or not you
actually find her, I feel like you're
not planning on coming back.
You're BOTH being really inconsiderate.
@Trick
Haha, maybe.
We'll just have to see what happens.
@Powder
I don't get it at all...
No one makes sense anymore....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Powder
Everyone's been acting weird...
Treat seemed to be getting along well
with my sister, but then...
Maybe Fennel was too pushy?
@Powder
That's still not a good reason to
suddenly disappear though!
Why not talk it out and move on?
@Trick
I don't think Treat would've left
if that was the only reason.
@Powder
Yeah, well...
She could've at least said goodbye
before taking off like that.
@Powder
Hey, that means you too, got it?
Even if you're not related,
your pack is your family.
Don't just slip away like she did.
@Trick
You sound pretty angry...
Sure. I'll say goodbye.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Powder
Wherever Treat is...
and wherever you end up going.
Don't get killed or anything, okay?
@self talk
that's a lot of snow...
@self talk
that's a lot of snow...
@self talk
that's a lot of snow...
@self talk
that's a lot of snow...
@self talk
that's a lot of snow...
@self talk
that's a lot of snow...
Transfer Player - Map 'trail-north' (79) ( - trail-north), (8, 24) Direction: up
Transfer Player - Map 'trail-north' (79) ( - trail-north), (7, 24) Direction: up
@self talk
it's a long way back...
i'm not ready to go yet.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Get Location Info - Tile (Variable 0003 [PlayerX], Variable 0004 [PlayerY]), Region ID into Variable 0003 [PlayerX]
Wait - 3 frames
Control Variables - Variable 0007 [chapterselect] = Player's x coordinate
Control Variables - Variable 0008 [npcX] = Player's y coordinate
Condition IF Variable 0005 [RegionID] == 1
Condition IF Button down is pressed
Condition IF Variable 0008 [npcX] == Variable 0004 [PlayerY]
Condition Else
Condition IF Button A is pressed
Play SE - snowstep; Volume 80 Pitch 120
Wait - 8 frames
Condition Else
Play SE - snowstep; Volume 80 Pitch 100
Wait - 10 frames
Condition end condition
Condition end condition
Condition Else
Condition IF Button up is pressed
Condition IF Variable 0008 [npcX] == Variable 0004 [PlayerY]
Condition Else
Condition IF Button A is pressed
Play SE - snowstep; Volume 80 Pitch 120
Wait - 12 frames
Condition Else
Play SE - snowstep; Volume 80 Pitch 100
Wait - 14 frames
Condition end condition
Condition end condition
Condition Else
Condition IF Button right is pressed
Condition IF Variable 0007 [chapterselect] == Variable 0003 [PlayerX]
Condition Else
Condition IF Button A is pressed
Play SE - snowstep; Volume 80 Pitch 120
Wait - 6 frames
Condition Else
Play SE - snowstep; Volume 80 Pitch 100
Wait - 8 frames
Condition end condition
Condition end condition
Condition Else
Condition IF Button left is pressed
Condition IF Variable 0007 [chapterselect] == Variable 0003 [PlayerX]
Condition Else
Condition IF Button A is pressed
Play SE - snowstep; Volume 80 Pitch 120
Wait - 2 frames
Condition Else
Play SE - snowstep; Volume 80 Pitch 100
Wait - 4 frames
Condition end condition
Condition end condition
Condition end condition
Condition end condition
Condition end condition
Condition end condition
Condition end condition
@Trick
Oh...!
Set Move Route - Player (wait)
Set Move Route - move left x4
Set Move Route - turn up
Set Move Route - end
Fadeout BGS - 3 seconds
@Trick
Hah, I thought this area...
looked familiar...
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Play BGM - memory in sepia; Volume 90 Pitch 100
Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames
Condition Switch 0035 [past2] = ON
Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)
Transfer Player - Map 'past2' (83) ( - past2), (8, 9) Direction: up
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60
Switch - Switch 0035 [past2] is ON
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - end
@Trick
Look at this view!
There's really no time to be sad...
Set Move Route - Player (wait)
Set Move Route - move left x8
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - through on
Set Move Route - move up x2
Set Move Route - end
@Trick
....
Last night... before you left.
I remember exactly how it went...
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 10 frames
Show Picture - 2 (opening2) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 30 frames
@Treat
I just wanted to say...
Have a good day tomorrow.
Show Picture - 2 (opening3) origin top left at (0, 0), opacity 255
@Trick
That's nice of you!
But I already have a good day every day.
So you don't have to worry.
Show Picture - 2 (opening4) origin top left at (0, 0), opacity 255
@Treat
...Get plenty of rest.
And don't forget to eat.
Okay?
@Trick
Okay!!
See you tomorrow!
Wait - 30 frames
Show Picture - 3 (opening5) origin top left at (0, 0), opacity 0
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 30 (wait)
Erase Picture - 2
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 1 (wait)
Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 10 frames
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)
Erase Picture - 1
Erase Picture - 3
Wait - 20 frames
@Trick
We said tomorrow...
But that doesn't have to mean
one particular day.
Right, Treat?
@Trick
We'll definitely meet again.
This isn't like with Master...
@Trick
If I go far enough, I'm sure
I'll find you somewhere.
Even if it takes me a while...
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move down
Set Move Route - end
@Trick
I'll definitely find my "Home".
Set Move Route - Player
Set Move Route - move left x3
Set Move Route - change speed to 4
Set Move Route - through off
Set Move Route - end
Wait - 40 frames
Fadeout Screen - 30 frames
Fadeout BGM - 3 seconds
Change Items - Item 24 (Lantern Oil) - 1
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Change Class - Actor 4 (Trick) to 6 (Traveler)
Wait - 120 frames
Common Event - Common Event 003 (saveprompt)
@self talk
one week later...
Wait - 40 frames
Transfer Player - Map 'marketplace4' (84) ( - marketplace4), (14, 24) Direction: left
Fadein Screen - 30 frames
@self talk
i wonder when this got broken...
it's been too long since i've come here.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it's just a window.
no need to get worked up over it....
@self talk
the mail carrier hasn't had to come all the way
out here in so long... i guess that's good.
they used to complain to him every time....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
there's $1000 in here!
...just kidding. it's empty.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
if there WAS anything, it'd be for master.
not me.
@Trick
After all this time,
I still don't know where you went,
Master...
@Trick
Thank you for raising me.
We had a lot of fun in this little house...
I guess it was just time to move on?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it'd be funny if treat was staying here.
...that would be too easy.
@self talk
the bulb is dead.
haha... it's so gloomy here.
@Trick
Oh...!
Set Move Route - Player (wait)
Set Move Route - move lower left
Set Move Route - move left x3
Set Move Route - turn up
Set Move Route - end
Fadeout BGS - 3 seconds
@Trick
Hah, I thought this area...
looked familiar...
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Play BGM - memory in sepia; Volume 90 Pitch 100
Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames
Condition Switch 0035 [past2] = ON
Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)
Transfer Player - Map 'past2' (83) ( - past2), (8, 9) Direction: up
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60
Switch - Switch 0035 [past2] is ON
@Trick
Treeeat?
Can you hear meeee?
@Trick
....
@Trick
Yeah, right.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
this view is oddly familiar... then again,
the mountain does all look the same when it snows.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Set Move Route - This event
Set Move Route - wait 20 frames
Set Move Route - move left x6
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move left x6
Set Move Route - end
@Trick
Hey, slow down!
We're supposed to look for food
TOGETHER, right?
@Treat
....
@Trick
You haven't said anything
this whole time.
Isn't it more fun if we have
a conversation?
Set Move Route - This event (wait)
Set Move Route - change speed to 2
Set Move Route - change frequency to 1
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - change speed to 2
Set Move Route - change frequency to 1
Set Move Route - end
Set Move Route - This event (repeat)
Set Move Route - move left
Set Move Route - end
Wait - 30 frames
Set Move Route - Player (repeat)
Set Move Route - move left
Set Move Route - end
@Treat
I don't... know you....
Set Move Route - This event
Set Move Route - move left
Set Move Route - change speed to 1
Set Move Route - move left
Set Move Route - change speed to 2
Set Move Route - end
Set Move Route - This event (repeat)
Set Move Route - move left
Set Move Route - end
Set Move Route - Player (repeat)
Set Move Route - move left
Set Move Route - end
@Trick
You're right!
That's a problem...
Wait - 30 frames
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - change frequency to 3
Set Move Route - move left x6
Set Move Route - move upper left
Set Move Route - turn right
Set Move Route - change frequency to 1
Set Move Route - change speed to 2
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - wait 20 frames
Set Move Route - end
@Trick
Trick.
@Treat
...?
@Trick
That's my name!
Now we're acquainted.
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
I meant... that I don't know
what I should say.
You joined us out of nowhere...
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - change frequency to 2
Set Move Route - turn down
Set Move Route - move lower right
Set Move Route - turn up
Set Move Route - change speed to 2
Set Move Route - change frequency to 1
Set Move Route - end
@Trick
Hmmm...
Then, as members of the same pack,
let's get to know each other!
You can ask me anything you want!
@Treat
Okay...
Set Move Route - Player
Set Move Route - wait 40 frames
Set Move Route - turn left
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - wait 20 frames
Set Move Route - change frequency to 1
Set Move Route - change speed to 2
Set Move Route - move left x2
Set Move Route - end
Set Move Route - This event (repeat)
Set Move Route - move left
Set Move Route - end
Set Move Route - Player (repeat)
Set Move Route - move left
Set Move Route - end
Wait - 120 frames
@Treat
You've really never had meat before?
Not even chicken? Or pork?
@Trick
Nope! Is it a surprise for wolves?
I thought your pack doesn't hunt?
@Treat
...The first one did.
But we left when I was young.
Wait - 160 frames
@Treat
So you used to live with a human?
@Trick
That's right!
I grew up as his pet.
I only left because he told me to.
@Treat
...He told you to?
@Trick
He said something like...
I need to go and make friends with
other wolves. So I thought joining
you guys would be good for that!
@Trick
It hasn't been very long but,
I've been having a lot of fun so far!
I'm glad that I met you guys!
Set Move Route - This event (wait)
Set Move Route - wait 30 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - wait 1 frames
Set Move Route - end
@Trick
...?
Did I say something wrong?
@Treat
...If you only want to have fun,
you should go home.
It's insulting to pretend you're like us
when you have a place to go back to.
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
@Trick
It's not like that!
I really do want to learn
how to be a good wolf!!
Besides, we can...
we can share a home!
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
....
@Trick
If I show you that it's a place
we can BOTH go back to,
then we'd be the same, right?
Set Move Route - This event
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move upper left
Set Move Route - move left
Set Move Route - turn right
Set Move Route - end
@Trick
Come on!
I'll take you there.
It isn't far.
Set Move Route - This event (wait)
Set Move Route - change frequency to 3
Set Move Route - change speed to 4
Set Move Route - end
@Treat
What kind of place is it...?
@Trick
Home!
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Wait - 120 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
@self talk
that night...
Transfer Player - Map 'lakearea' (81) ( - lakearea), (49, 3) Direction: left
Play BGS - Wind; Volume 15 Pitch 75
Change Actor Graphic - Actor 4 (Trick) Character char3 (6) Face face18 (4)
Change Items - Item 25 (Trail Mix) - 1
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - change frequency to 3
Set Move Route - change speed to 4
Set Move Route - move left x4
Set Move Route - turn down
Set Move Route - end
@Trick
Nighttime already?
Haha, I sure walked a lot today...
I already ate the last of
my trail mix...
Treat would've told me to
go home by now....
@Trick
....
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 30
Set Move Route - This event (wait)
Set Move Route - move left x2
Set Move Route - end
@Trick
This is it!
But... why are the lights off?
That's weird.
Set Move Route - Player (wait)
Set Move Route - move upper left x3
Set Move Route - end
@Trick
Hellooo? Master?
Did you go out somewhere?
@Trick
...?
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - wait 20 frames
Set Move Route - 1 step backward
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - change speed to 4
Set Move Route - move left x3
Set Move Route - turn up
Set Move Route - end
@Trick
But he was here!
He was here, it's only been...
I only left 3 days ago...
@Treat
....
Set Move Route - Player (wait)
Set Move Route - wait 20 frames
Set Move Route - 1 step backward
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
Everything's gone...
Why is everything gone?
Where'd you go...?
You told me to make friends with
other wolves... what's the point if
I can't bring them back to meet you...?
@Treat
H-hey...
It's okay...
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - end
@Treat
You can still... stay with us, so...
Don't cry...
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 30 frames (wait)
Change Actor Graphic - Actor 4 (Trick) Character char3 (6) Face face18 (4)
Transfer Player - Map 'lakearea' (81) ( - lakearea), (23, 25) Direction: up
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 30 (wait)
@Trick
Did you really abandon me, too?
That's not cool...
@Trick
Haha...
There's no point in going back...
if you aren't going to be there.
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move down
Set Move Route - move left x2
Set Move Route - change speed to 4
Set Move Route - end
@Trick
Nope!
It just wouldn't be the same.
@Syrup
...What do you want?
@Trick
Sorry, it's just that I've never seen
anyone with such a unique hair color!
@Syrup
And I've never seen a wolf in person.
So we're even.
@Pastille
Uhh, please excuse my friend.
We're not in your way or anything,
are we?
@Trick
Oh, not at all!
I'm searching for my friend right now.
You two seemed interesting, so I wanted
to ask if you'd seen another wolf around.
@Pastille
Ahh, no, sorry!
It's not often we see any dogs
at our store. And this one's usually
cooped up in the basement, so...
@Syrup
I'd notice if a dog came in.
Dogs are awesome.
@Trick
Wow, thanks!
@Syrup
Come by Atelier Sweets anytime.
It's always refreshing to get
customers who aren't witches.
@Pastille
Augh, Sy...
Why are you always like that?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Syrup
My candy is top tier. Seriously.
That's why they call me the
Great Candy Alchemist, Syrup!
@Trick
Woah, such a cool title!
I'm just plain old Trick.
@Syrup
Hah. You could be something cooler
if you wanted. Just make something up,
and get everyone to start saying it.
@Trick
Oh, but I don't really have
any ideas....
@Syrup
It's easy.
What about... tourist wolf...
Traveler? Wander Wolf?
Ehh, you figure it out.
@Pastille
Wow Sy, are you actually
making a friend right now?
@Syrup
No, this guy keeps bothering me!
Go away now, I'm trying to shop.
Set Move Route - Player
Set Move Route - turn down
Set Move Route - end
@Trick
("Guy"...? Oh well.)
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Syrup
I'm too busy to do the "friend" thing.
Got lotsa candy to make...
So go ask someone else.
@Pastille
Do you need something?
@Trick
Oh, no, I'm just looking around.
There's so much stuff in one place!!
@Pastille
Markets are like that.
You're from out of town, right?
@Trick
Yeah, I am! Not too far away though.
I've just never been to a town
this big before...
@Pastille
Then welcome to...!
Uh, haha, sorry... I always forget.
This town never settled on
what to call itself.
@Trick
...It's up to the town?
It couldn't decide?
@Pastille
Oh, I don't know the details but...
This kind of thing apparently happens,
when it comes to magical towns.
@Trick
Magic sure is neat....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Pastille
If you wanted to ask me about magic,
well... I'm not a witch or anything.
So I'm probably the wrong person to ask!
@Trick
Haha, sorry, I don't want to bother you!
You just seem like someone who
knows a lot....
@Pastille
I'm flattered to hear it!
But really, I'm just a shop assistant.
Average at best!
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
@Syrup
...But you're pretty good at
anything you try.
Don't sell yourself short, Pastille.
@Trick
Oh, was my guess right, then?
@Pastille
S-still, no more questions about magic!
Sy hates it! Don't you, Sy?
Set Move Route - Event 1 (wait)
Set Move Route - turn right
Set Move Route - end
@Syrup
I'm not a part of this conversation.
@Trick
...I'm sorry.
I was bothering you after all.
@Pastille
Ah, uhh... don't worry about it!
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Pastille
Even if you're just visiting,
I hope you have fun in town!
Come by Atelier Sweets sometime!
Fadein Screen - 30 frames
@Nougat
A wolf? Sorry, friend.
You're the only one I've seen!
@Trick
Hah, I figured as much.
Thanks anyway.
@Nougat
Sorry I couldn't be of more help!
I'll keep an eye out for ya though!
@Trick
Thanks!
I'll keep asking around.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Nougat
Can I be frank?
You look lost.
Can I help direct you anywhere?
@Trick
It's my first time in a town this big.
I'm just a little overwhelmed....
@Nougat
Understandable!
You're from Mount Sorbet, right?
Then you could probably tell that this
is the largest town 'round these parts.
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Nougat
So if you're looking for people,
this place wasn't a bad idea!
Dunno how friendly they'll be to you,
but don't be scared to chat someone up!
Set Move Route - This event (wait)
Set Move Route - turn toward player
Set Move Route - end
@Nougat
Think of it like... if somethin'
goes wrong, don't worry about it!
You'll prolly never see 'em again.
@Trick
Wow, I'm not sure if that's
comforting or not, but I'll take it!
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Nougat
Hope ya find your friend!
@self talk
the inscription says...
huh? the letters keep changing.
i can't read this at all!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
this fountain is so huuuge!
i've never seen anything like it....
@[Nameless]
I wanna buy a treasure chest!
Gimme your best loot!!
@[Mouse⠀Merchant]
You keep saying this, but...
the "treasure" part of these chests
are things you obtain separately.
@[Nameless]
Why are you denying this poor, sweet
chinchilla her treasure?
If there's no treasure inside,
don't advertise it as a treasure chest!
@[Mouse⠀Merchant]
I apologize...
But I'm not changing it.
@[Nameless]
Ooooh if Floofins was here...
He'd persuade you good!
@[Mouse⠀Merchant]
Who is "Floofins"?
@[Nameless]
My pet moth!
Ooh, maybe HE'S the treasure I could
put in the chest....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Mouse⠀Merchant]
No offense, child, but
why are you like this?
@[Nameless]
Ms. Lavender trained me.
If you have a problem,
take it up with her!
@[Cat⠀Mom]
Guh!
I thought I smelled a dog...
Could you not stand so close?
@Trick
I-I smell bad?
I'm sorry.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Cat⠀Mom]
I am trying to shop!
Please go!
@Trick
Hi there!
You sure have a lot of
neat things for sale!
@[Nameless]
Sure...
Listen, we don't serve wolves here.
Try another stand.
@Trick
Oh... okay!
Sorry to bother you.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
...he's ignoring me.
well, i shouldn't try to break the rules.
@[Nameless]
...A wolf?
You got any money?
@Trick
Money?
No, not really...
@[Nameless]
Then move along, please.
You'll scare the other customers.
@Trick
Oh... wouldn't want to do that.
I'll get out of your way.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
the look he's giving me isn't very nice at all.
maybe he's having a bad day?
@[Nameless]
Welcome to Witch Which Witches!
We're having a sale on collars for
familiars, if you're interested in
that sort of thing!
@Trick
Thanks, but I'm not anyone's familiar.
@[Nameless]
...Oh, you're not a big cat,
you're like, just a dog.
Sorry, I thought... nevermind.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
Yeah, you're missing the cute
whiskers... Sorry, Doggy!
I don't have a pet, so y'know,
I can't always tell at first glance.
@self talk
she's busy with the other customer.
i should probably get out of their way...
@Jam
So is there anyone else you wanna
hang out with while we're in town?
@Marzipan
Lemme just check my friendlist...
Oops, forgot there's only
one person on here: YOU!
@Jam
Marz, you really oughta get out more.
We can't just hang with MY friends
all the time... I wanna geek out, too!
@Marzipan
I-it's not MY fault no one's
heard of the games I'm into...
How am I supposed to relate
to regular witches?
@Jam
Who said you had to make witch friends?
You've got Netherweb pals, right?
Introduce me to them!
@Marzipan
There's no way your Demonese
is good enough for that.
@Jam
Not in the slightest.
Make more bilingual friends!
@Marzipan
You're so demanding!
Seriously though, I'm fine just
tagging along with YOUR friends...
I just like being around you.
@Jam
H-huh...? Marz?!?!??
You can't just say that outright!!
That's like, MEGA embarrassing!!!!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
these two seem to get along well.
@Marzipan
Like... it's so weird...
I just feel like I don't GET
witch culture at all.
@Jam
Yeah, you've always been an outsider.
A lonely ultra-nerd.
@Marzipan
I won't deny the nerd part,
but don't call me lonely!
I've got YOU!!
@Jam
HAHA, MARZ, WH--...
WHAT ARE YOU SAYING...?!
@Marzipan
My best friend is a cat.
My favorite games were made by demons.
I get along best with my dad,
who's human...
@Marzipan
Witches are practically an enigma to me.
Jam, I feel like you have a way easier
time befriending witches than I've ever
had in my entire life.
@Jam
So that's what you meant...
Shall I educate you, Master~?
Meow, meow! <3
@Marzipan
Hah, stop pretending to be my familiar!
I told you the vibes are all wrong!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
these two seem to get along well.
Set Move Route - Event 5 (wait)
Set Move Route - stepping animation off
Set Move Route - end
@[Cat⠀Child]
Boo hoo hoo!!
Mummyyyy!!!
@Trick
Hey, don't cry!
What's wrong?
Did you get lost?
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - stepping animation off
Set Move Route - turn toward player
Set Move Route - end
@[Cat⠀Child]
Eek!!
...
.......
@Trick
Sorry if I frightened you.
Is there anything I can do to help,
little lost kitty girl?
@[Cat⠀Child]
I am NOT a girl! *sniffle*
I am a cat...
@Trick
Oh, sorry for assuming!
I'm like that too.
@[Cat⠀Child]
But you're not a cat,
you're a big woof...
@[Cat⠀Child]
And big woofs eat kitty cats!!
Boo hoo hoo!!!
@Trick
I wouldn't do that...
I'm a vegetarian wolf.
@[Cat⠀Child]
What is "veji-tarry-in"?
@Trick
It means I won't eat you.
Now, what can I do to help?
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@[Cat⠀Child]
...Oh!
Let's make a wish!!!
Condition IF Player is facing up
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - move up
Set Move Route - turn left
Set Move Route - end
Condition end condition
Condition IF Player is facing right
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - move right x2
Set Move Route - turn left
Set Move Route - through off
Set Move Route - end
Condition end condition
@Trick
What should we wish for?
@[Cat⠀Child]
Heehee!
To become un-lost!!
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
Play SE - getitem; Volume 100 Pitch 100
@[Cat⠀Child]
Here! Coin!!
Change Items - Item 27 (Wishing Coin) + 1
@Trick
Thank you... but,
what do I do with this?
Scroll Map - up 2 tiles, speed 2
@[Cat⠀Child]
Are big woofs stupid?
Put a coin in the fountain and
your wish will come true!
Everyone knows it.
@Trick
You're so pushy...
Alright. I'll make a wish.
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@[Cat⠀Child]
No, no, kitties first!
I wish Mummy will find me.
Bloop!!
Comment - add sfx? and animation
@Trick
Okay, my turn.
I wish...
Fadeout BGM - 3 seconds
Set Event Location - Event 6 to (8, 15)
Scroll Map - down 2 tiles, speed 4
Set Move Route - Event 6 (wait)
Set Move Route - move up x2
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@[Cat⠀Mom]
YOU!!
Get away from my child!!!
@Trick
Oh!
Your wish came true already!
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - stepping animation on
Set Move Route - end
@[Cat⠀Child]
Mummy, Mummy!!
I was so afraid!!!
Set Move Route - Event 6
Set Move Route - move up
Set Move Route - move upper left
Set Move Route - move up x2
Set Move Route - end
@[Cat⠀Mom]
Get away from her THIS INSTANT!!!
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - turn left
Set Move Route - 1 step backward
Set Move Route - end
@Trick
Huh...?
What's wrong?
@[Cat⠀Child]
Mummyyy! I thought I would be
lost from you foreeeverrrr!!
@[Cat⠀Mom]
That shameless beast!
Coming to a town like this to
eat our precious children...
Wolves should be exterminated!!
Set Move Route - Player
Set Move Route - turn left
Set Move Route - 1 step backward
Set Move Route - end
@Trick
But I wasn't...
I'm sorry....
Fadeout BGM - 3 seconds
Wait - 15 frames
Set Move Route - Player
Set Move Route - change speed to 4
Set Move Route - move right x3
Set Move Route - end
Fadeout Screen - 30 frames
Wait - 100 frames
@self talk
two days later...
Wait - 30 frames
Transfer Player - Map 'countryroad' (85) ( - countryroad), (7, 4) Direction: up
Set Move Route - Player (wait)
Set Move Route - change graphic to extra index 3
Set Move Route - end
Fadein Screen - 30 frames
@Trick
Being on the road is so much more
peaceful than the towns around here.
But still no sign of Treat anywhere....
@Trick
I'll just have to go farther out.
I bet she found a nice place to stay,
where people aren't afraid of us.
Fadeout Screen - 30 frames
Set Move Route - Player
Set Move Route - change graphic to char3 index 7
Set Move Route - move down x3
Set Move Route - turn right
Set Move Route - end
Wait - 20 frames
Fadein Screen - 30 frames
@Trick
That was a good rest.
But now it's time to go!
I've got a long road ahead of me.
Self Switch - Self Switch A is ON
@self talk
...she looks preoccupied.
@self talk
hmm, i wanna explore the market a little longer!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
hmm, i wanna explore the market a little longer!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
hmm, i wanna explore the market a little longer!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
hmm, i wanna explore the market a little longer!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
hmm, i wanna explore the market a little longer!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
hmm, i wanna explore the market a little longer!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
hmm, i wanna explore the market a little longer!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
hmm, i wanna explore the market a little longer!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
hmm, i wanna explore the market a little longer!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
hmm, i wanna explore the market a little longer!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
hmm, i wanna explore the market a little longer!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
hmm, i wanna explore the market a little longer!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
hmm, i wanna explore the market a little longer!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
no sign of treat back there!
gotta keep moving forward.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
no sign of treat back there!
gotta keep moving forward.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
no sign of treat back there!
gotta keep moving forward.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
no sign of treat back there!
gotta keep moving forward.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
no sign of treat back there!
gotta keep moving forward.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@Trick
Hello there!
Nice day, isn't it?
@Boreas
Indeed it is.
@Trick
Would you happen to know how far it is
to get to the next town?
@Boreas
I'm afraid to tell you there isn't
another town in this direction,
unless you're willing to walk for
three or so days!
@Trick
Okay.
Thank you!
Set Move Route - This event
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - end
Condition IF Player is facing up
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move right x3
Set Move Route - end
Condition Else
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - move down x2
Set Move Route - move right x3
Set Move Route - through off
Set Move Route - end
Condition end condition
@Boreas
You really intend to walk?
There's an InsteRail station up ahead,
you know.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
What's that?
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Boreas
See those tracks?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Boreas
A long time ago, tracks like those
were lain all over the world.
They connect many cities and towns,
allowing fast travel between them.
@Boreas
Stop me if you already know all this.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - move upper left
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
No, I had no idea!
I mean, I've seen the tracks before
but never knew about the Insta...
what was it?
@Boreas
InsteRail. I'm surprised to meet
someone who hasn't heard of it!
Where did you say you were from?
@Trick
Oh, the mountains.
@Trick
So I just need to get to the station?
Then I can go to a new town?
@Boreas
Well sure.
All you need is to buy a ticket,
then you'll be able to go to
whatever region you please.
@Trick
How much are they...?
Do they accept trades?
@Boreas
You don't have much money, hm?
My, what a strange traveler...
If you can't afford one,
I may be able to help you.
@Boreas
You see, I'm awfully hungry.
So much so that I haven't been able to
muster the energy to move from this spot.
Are you carrying any food?
Condition IF Party has item 26 (Apple)
@Trick
Oh, I am!
@Boreas
Lucky me!
Please bring it over here.
Condition Else
@Trick
I don't, but I can get you something!
Just hold on, Mr. Rabbit.
Condition end condition
Condition Switch 0036 [applequest] = ON
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Trick
Um... what kind of food
would you want?
@Boreas
Ohh, I'm not picky.
Something like an Apple would be fine.
Self Switch - Self Switch A is ON
Item - Item 26 (Apple) is in Inventory
Change Items - Item 26 (Apple) - 1
@Trick
Here's an apple.
Will it be enough?
Play SE - getitem; Volume 100 Pitch 100
@Boreas
Yes, that'll do just fine.
Here, I'll trade you this
Ticket to Daifuku for it.
Change Items - Item 28 (Ticket to Daifuku) + 1
@Trick
Wow, thank you!
What kind of place is Daifuku...?
@Boreas
It's a city of rabbits.
You've proven yourself very kind, so
I won't worry about whether it's right
to give a ticket like that to a wolf.
@Trick
...I don't really understand why
it'd be something to worry about
in the first place.
@Boreas
You at least know that wolves have
a bad reputation... right?
@Trick
Yeah, but...
Well nevermind.
Set Move Route - This event
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - end
Condition IF Player is facing up
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move right x3
Set Move Route - turn left
Set Move Route - end
Condition Else
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - move down x2
Set Move Route - move right x3
Set Move Route - turn left
Set Move Route - through off
Set Move Route - end
Condition end condition
@Trick
Thanks again for your help!
I hope we meet again someday!
@Boreas
Indeed.
Farewell, fellow traveler!
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Trick
Sorry, one more thing...
What are you doing all the way
out here anyway?
@Boreas
Sightseeing.
Isn't the view from here lovely?
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
...
You're right, it is!
@self talk
retracing my steps now would just be
a waste of time!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
...i should ask for directions while i can.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0036 [applequest] is ON
@self talk
i can't just leave this poor rabbit to starve!
i'll bring him something before i continue on.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Item - Item 28 (Ticket to Daifuku) is in Inventory
Fadeout BGM - 2 seconds
Show Picture - 1 (white) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 60 frames
Play BGM - memory in sepia; Volume 90 Pitch 100
Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)
Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)
Transfer Player - Map 'past3' (86) (5 years ago... - past3), (7, 7) Direction: up
Item - Item 26 (Apple) is in Inventory
Item - Item 28 (Ticket to Daifuku) is in Inventory
@self talk
take an apple?
Player choice:
Condition When hooray, nourishment!
Change Items - Item 26 (Apple) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
got myself an Apple!
Condition When nah, i'm good.
Exit Event Processing - Exit Event Processing
End Show Choices - end choices
Item - Item 26 (Apple) is in Inventory
@self talk
i can't take any more apples away from
their family. one's all i need.
Item - Item 28 (Ticket to Daifuku) is in Inventory
@self talk
i can't take any more apples away from
their family. one's all i need.
@self talk
retracing my steps now would just be
a waste of time!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
retracing my steps now would just be
a waste of time!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
retracing my steps now would just be
a waste of time!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
retracing my steps now would just be
a waste of time!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
retracing my steps now would just be
a waste of time!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
...i should ask for directions while i can.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0036 [applequest] is ON
@self talk
i can't just leave this poor rabbit to starve!
i'll bring him something before i continue on.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Item - Item 28 (Ticket to Daifuku) is in Inventory
Fadeout BGM - 2 seconds
Show Picture - 1 (white) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 60 frames
Play BGM - memory in sepia; Volume 90 Pitch 100
Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)
Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)
Transfer Player - Map 'past3' (86) (5 years ago... - past3), (7, 7) Direction: up
@self talk
...i should ask for directions while i can.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0036 [applequest] is ON
@self talk
i can't just leave this poor rabbit to starve!
i'll bring him something before i continue on.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Item - Item 28 (Ticket to Daifuku) is in Inventory
Fadeout BGM - 2 seconds
Show Picture - 1 (white) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 60 frames
Play BGM - memory in sepia; Volume 90 Pitch 100
Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)
Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)
Transfer Player - Map 'past3' (86) (5 years ago... - past3), (7, 7) Direction: up
@self talk
...i should ask for directions while i can.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0036 [applequest] is ON
@self talk
i can't just leave this poor rabbit to starve!
i'll bring him something before i continue on.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Item - Item 28 (Ticket to Daifuku) is in Inventory
Fadeout BGM - 2 seconds
Show Picture - 1 (white) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 60 frames
Play BGM - memory in sepia; Volume 90 Pitch 100
Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)
Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)
Transfer Player - Map 'past3' (86) (5 years ago... - past3), (7, 7) Direction: up
@self talk
...i should ask for directions while i can.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0036 [applequest] is ON
@self talk
i can't just leave this poor rabbit to starve!
i'll bring him something before i continue on.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Item - Item 28 (Ticket to Daifuku) is in Inventory
Fadeout BGM - 2 seconds
Show Picture - 1 (white) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 60 frames
Play BGM - memory in sepia; Volume 90 Pitch 100
Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)
Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)
Transfer Player - Map 'past3' (86) (5 years ago... - past3), (7, 7) Direction: up
@self talk
...i should ask for directions while i can.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0036 [applequest] is ON
@self talk
i can't just leave this poor rabbit to starve!
i'll bring him something before i continue on.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Item - Item 28 (Ticket to Daifuku) is in Inventory
Fadeout BGM - 2 seconds
Show Picture - 1 (white) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 60 frames
Play BGM - memory in sepia; Volume 90 Pitch 100
Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)
Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)
Transfer Player - Map 'past3' (86) (5 years ago... - past3), (7, 7) Direction: up
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)
@Trick
I still can't believe this is my home...
Thanks again for building it!
@Treat
Everyone helped.
It's easy.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
Well it's amazing to me!
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
You guys really tear these down and
build them somewhere else whenever
you want to move?
Seems like kind of a shame.
@Treat
We have to.
@Trick
Huh?
Why?
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - end
@Treat
...If other animals move in.
We can't live around them.
@Trick
...I don't get it.
Why not?
@Treat
They think we're bad.
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - wait 15 frames
Set Move Route - turn left
Set Move Route - end
@Treat
Maybe... you don't know,
because you were a pet.
But normally everyone thinks...
that wolves only want to eat them.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
...That's why you build with ice
instead of something permanent.
I understand... kind of.
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - change speed to 4
Set Move Route - end
@Trick
Still... it's nice having your house
stay in one place.
I'll kind of miss that.
Fadeout BGM - 3 seconds
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 60 frames
Change Items - Item 28 (Ticket to Daifuku) - 1
Transfer Player - Map 'daifuku' (87) ( - daifuku), (1, 8) Direction: right
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Show Picture - 2 (nightlife) origin top left at (0, 0), opacity 120
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60
Set Move Route - Player (wait)
Set Move Route - move right x4
Set Move Route - turn up
Set Move Route - end
@Trick
Wow, this place is so big!
I wish Treat could see it...
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
But if she really did go far away,
maybe she's already been to
a city like this?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
Where could she be...?
Erase Picture - 1
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Trick
Oh, is this...?
A food stand!!
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
@Castella
That's right!
You look about as hungry as a wolf!
Condition IF Switch 0004 [scary] is ON
@Trick
Ah, but...
You're not... afraid of me too...
are you?
@Castella
Afraid of a hungry li'l dog?
Never!
Your kind's good for business.
@Trick
Oh...!
I can eat here, then?
@Castella
Come now, darlin'!
Don't be shy!
Condition end condition
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
@Trick
You sell crepes?
@Castella
Only the very best!
I'll make you one on the house,
just to prove it.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
Wow, really?
You're so nice!!
Fadeout Screen - 30 frames
Show Picture - 3 (castella) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Wait - 60 frames
@Castella
You don't mind a little chat while I
whip this up for you, right?
@Trick
Not at all!
@Castella
We don't see many wolves
here in Daifuku.
Where you from, darlin'?
@Trick
Mount Sorbet!
My pack moves around a lot,
but we call our home Vanilla.
@Castella
Mount Sorbet, huh?
My family used to live near there.
We ran a little farm for a few years...
@Castella
My sister's the REAL farmer though.
She and her husband owned the land
at the time. They moved out somewhere
safer once their baby came...
@Castella
Pretty odd for a pair of rabbits to
have a single child, but that's my
sister for ya! Come to think of it,
having only one partner's a bit odd too.
@Trick
It's odd?
I thought that was expected.
@Castella
It's definitely not for rabbits!
I've got two partners waiting at home.
@Castella
Honestly can't imagine how I woulda
handled all my children without them
all these years!
@Trick
Wow, I've never heard of
something like that...
Raising a bunch of kids sounds tough,
so it definitely makes sense.
@Castella
Makes sense you'd find it odd, too!
The dogs that pass through here never
tend to have more than a few siblings.
@Castella
Ohh I must sound like such a busybody,
always asking customers things like that.
@Trick
I can't speak for everyone, but I
sure do appreciate a stranger being
so friendly with me.
@Castella
We ain't strangers anymore, darlin'!
Call me Castella.
@Trick
Oh, I'm Trick!
Nice to meet you, Castella!
@Castella
Well now, your crepe is ready, Trick!
Bon appetit!
Fadeout Screen - 30 frames
Erase Picture - 3
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
Fadein Screen - 30 frames
Condition Switch 0008 [fed] = ON
@Trick
It was really delicious!
Thank you so much!!
@Castella
Ohh, you're welcome, darlin'!
I don't mind doin' favors for
someone who looked so worn out.
@Trick
Did I really look worn out...?
@Castella
Well sure.
As a mother I've got a sense for it.
You're pushin yourself too hard!
@Trick
Can't do much about that.
The reason I'm traveling is to
look for a friend....
@Castella
Sounds important...
Hmm. Takes the fun outta travelin'
when you're fixed on your destination.
@Trick
Heheh....
@Castella
Well, if you're out seein' the world,
may as well stop to smell the
metaphorical roses.
Go easy on yourself, Trick!
@Trick
Okay... thanks!
@Castella
Now you get goin'!
Good luck, and come back when ya can.
Auntie Castella's crepes will be
waitin' here for ya.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Trick
Sorry, um...
I feel kinda bad not giving you
anything in return!
@Castella
Now, now, you gave me your company!
That's plenty for a lonely old woman
like me.
@Trick
I thought you said you had
a big family?
@Castella
Well sure, but...
Some holes just can't be filled,
no matter how many years go by.
@Trick
Oh...
Glad I could keep you company, then!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Castella
I thought I told you to git outta here,
you little rascal.
It's good to go at your own pace,
but don't stay out too late!
Item - Item 22 (Old Spade) is in Inventory
@Trick
Um, before I go...!
Fadeout BGM - 2 seconds
@Trick
I got something from a friend
before I left home.
I wonder... if you'd recognize it?
Change Items - Item 22 (Old Spade) - 1
@Castella
That's...!
Play BGM - lost in snow; Volume 85 Pitch 100
@Castella
It's really his...
He's been alive all this time...
I knew it... I always knew!
You old fool...
You should've come home.
Your family's been so lonely
with you gone....
@Trick
Aw... sorry to make you cry.
@Castella
No, no... I'm just glad to see
this old thing again.
I've waited 20 years for
something like this....
@Castella
I've already accepted his decision...
But I can't say the same for
some of my kids.
@Castella
My youngest daughter...
The one who was out with him
when he went missing.
She's always blamed it on wolves.
@Castella
The poor dear would never believe me
if I told her the wolves were his
friends... She won't even talk to me,
knowin' I sell my crepes to dogs.
@Trick
Ah... I see.
@Castella
She moved out as soon as she could.
Wanted to go back to where she grew up,
to protect others from "big bad wolves."
@Castella
But... I don't like to think that
anyone's bad, really...
Back then, I didn't want to think about
him gettin' gobbled up by some wolves...
@Castella
So I decided it was either an accident,
or he hurt his pride somehow and
ran away. It's exactly the sorta thing
that man would do....
@Castella
He truly is an old fool...
I wish he'd had the confidence to
return home and explain himself.
Fadeout BGM - 4 seconds
@Castella
Well, that's enough of that.
No use dwellin' on it.
I don't wanna keep ya any
longer'n I already have.
@Trick
I hope he'll come home one day, too.
If I ever go back there...
I'll tell him you all miss him.
@Castella
Thank you, Trick...
I'm glad that I met you.
Condition Switch 0152 [deliveredspade] = ON
Play BGM - daifuku; Volume 100 Pitch 100
Control Self Switch - Self Switch D = true
Self Switch - Self Switch D is ON
@Castella
Oh, Mango...
You'll come home when you're ready,
won't ya? Don't keep me waitin'
another two decades....
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Erase Picture - 2
Wait - 60 frames
@self talk
6 weeks later...
Transfer Player - Map 'wormwood' (88) ( - wormwood), (11, 0) Direction:
Play BGS - Rain; Volume 40 Pitch 70
Tint Screen - (-34.000000, -34.000000, -17.000000, 51.000000) in 1 frames
Set Weather - rain Power 1 Time 0 frames
Fadein Screen - 30 frames
Condition IF Player is facing left
Set Move Route - This event
Set Move Route - through on
Set Move Route - direction fix off
Set Move Route - turn right
Set Move Route - move lower right
Set Move Route - move right x9
Set Move Route - transparent on
Set Move Route - end
Condition Else
Set Move Route - This event
Set Move Route - through on
Set Move Route - direction fix off
Set Move Route - move right x10
Set Move Route - transparent on
Set Move Route - end
Condition end condition
@[Nameless]
EEK!!!
D-don't touch me!!
Condition Switch 0004 [scary] = ON
@Trick
...?
@Trick
I just wanted to ask a question...
Haha, oh well.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0008 [fed] is ON
@Trick
Hello there!
Would you happen to know
of a good place to eat?
Somewhere close would be nice.
@[Nameless]
....
@Trick
...Sorry to bother you.
I can probably find one on my own.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
....
Switch - Switch 0004 [scary] is ON
@[Nameless]
Y-you creep!
Is going around scaring lone women
your idea of fun?!
@Trick
I didn't mean to scare her....
@[Nameless]
How is she supposed to react when
a big wolf comes out of nowhere
and singles her out while she's
ALONE at NIGHT!?
@Trick
I'm sorry...
I didn't realize...
@[Nameless]
You'd better be sorry!!
I'm... I'm watching you, wolf!!
Go back to wherever you came from!!!
@Trick
....
Control Self Switch - Self Switch B = true
Switch - Switch 0004 [scary] is ON
Self Switch - Self Switch B is ON
@[Nameless]
You think you can do whatever you want
just because you're a wolf?
E-even I could... take you on...
If you don't get outta here right now...!
Switch - Switch 0008 [fed] is ON
@self talk
i've never had a crepe before now!
she was so nice to make me one for free....
@self talk
i've never had a crepe before now!
she was so nice to make me one for free....
@self talk
this menu shows all the different kinds
she can put together...
there's quite a variety!
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Erase Picture - 2
Wait - 60 frames
@self talk
6 weeks later...
Transfer Player - Map 'wormwood' (88) ( - wormwood), (11, 0) Direction:
Play BGS - Rain; Volume 40 Pitch 70
Tint Screen - (-34.000000, -34.000000, -17.000000, 51.000000) in 1 frames
Set Weather - rain Power 1 Time 0 frames
Fadein Screen - 30 frames
Switch - Switch 0038 [relax] is ON
@[Wormwood⠀Mice]
Would you...
follow me...?
Player choice:
Condition When okay!
Condition Switch 0039 [escape1] = ON
Fadeout BGM - 5 seconds
Play BGS - Rain; Volume 40 Pitch 70
Set Move Route - Player
Set Move Route - wait 10 frames
Set Move Route - move down
Set Move Route - move left
Set Move Route - move down x3
Set Move Route - move right x3
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - move down x3
Set Move Route - move right x4
Set Move Route - end
@[Wormwood⠀Mice]
Now then...
Play BGS - Rain; Volume 60 Pitch 70
@Trick
...?
Set Move Route - Player
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
@[Wormwood⠀Mice]
This way.
Quickly.
Set Move Route - Player
Set Move Route - wait 20 frames
Set Move Route - change speed to 5
Set Move Route - move down
Set Move Route - move left x6
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - change speed to 5
Set Move Route - move left x7
Set Move Route - change speed to 3
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 16
Set Move Route - move up
Set Move Route - through on
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - 1 step backward
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - turn up
Set Move Route - change speed to 4
Set Move Route - end
@[Wormwood⠀Mice]
Head east... you'll reach the rails.
Follow them to the next town.
Set Move Route - This event
Set Move Route - move down x3
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down x3
Set Move Route - turn up
Set Move Route - end
@Trick
I'm getting kicked out?
But everyone was so excited
for the feast!
Now I have to miss it?
@[Wormwood⠀Mice]
Listen...
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - end
@Drop
It's easy to think things like,
"Wolves are ferocious"...
"Mice are harmless"...
But your species doesn't decide...
what you'll do to others.
You understand that.
Don't you?
@Trick
You sound so serious.
...Sure, I understand.
Condition Switch 0040 [escape2] = ON
Control Self Switch - Self Switch B = true
@Drop
It's dangerous to stay here.
You should go back to
where you came from...
@Trick
Oh, I can't go back yet.
There's someone I'm looking for.
@Drop
...You won't find them here.
@Trick
You're set on this, huh?
Must be a terrible feast you're
keeping me from.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@Trick
Alright. I'll go.
Please give everyone my thanks,
for the hospitality.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
It's not often that people give
someone like me a warm welcome.
...It was nice while it lasted.
@Drop
....
@Trick
You're a good person.
I hope we'll meet again someday!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Exit Event Processing - Exit Event Processing
Condition When not now
@[Wormwood⠀Mice]
I'll wait....
End Show Choices - end choices
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
@[Wormwood⠀Mice]
Please follow my brother into
the Dining Preparation house!
We just can't wait for our meal!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Wormwood⠀Mice]
A feast, a fest!
...Oops, feast.
@[Wormwood⠀Mice]
Our feasts depend on travelers like you.
Had you not come along, we may have had
yet another night of unsatisfied tummies!
@Trick
You save all the good meals
for visitors?
That sounds a little tough!
@[Wormwood⠀Mice]
Our temperance has not yet
gone unrewarded!
Tonight is an auspicious night!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Wormwood⠀Mice]
A feast, a feast!
Switch - Switch 0038 [relax] is ON
@[Wormwood⠀Mice]
We're all so excited to have you!
The Highest Power smiles upon us!
@Trick
"The Highest Power"?
What's that? The sun?
@[Wormwood⠀Mice]
What?!
The Highest Power is the highest power!!
Where could you have gotten confused?
@Trick
Haha, I'm sorry.
I hope I didn't offend you.
I was just genuinely curious.
@[Wormwood⠀Mice]
Although you may never become as
beloved as we are by the Highest Power...
Perhaps giving you, inquisitive guest,
a brief overview, would not hurt.
The Highest Power is our great,
omnipotent leader! Providing us shelter,
plentiful rainfall, and most importantly
sending many magnificent meals our way!
@Trick
It's nice that you have something
like that looking after you.
I can only really rely on myself!
@[Wormwood⠀Mice]
Go to the Dining Preparation house...
Accept the Highest Power's will,
and even you shall be blessed.
@Trick
Sounds like an honor!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Wormwood⠀Mice]
The Highest Power has brought you
to us... such a complacent guest...
We are unworthy.
Switch - Switch 0039 [escape1] is ON
Switch - Switch 0038 [relax] is ON
@[Wormwood⠀Mice]
Feel the rain's countless kisses!
Indulge in these such worldly sensations!!
Revel in this bliss, so fleeting!!!
@Trick
Sorry, rain makes me feel more
cold than blissful.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Wormwood⠀Mice]
Revel in bliss!
Revel, while you still breathe!!
Switch - Switch 0039 [escape1] is ON
Switch - Switch 0040 [escape2] is ON
@Drop
I hope you find the one you're
looking for...
@Trick
Thanks, but I've been traveling
a couple months now and no luck....
@Drop
You've been to many places, haven't you?
I've always thought about going far away...
But I've been too scared.
Although... if someone like you
managed to survive...
I-I could probably...
@Trick
"Someone like me"?
Am I getting picked on?
@Drop
Sorry... thanks.
Because of you...
I feel like I can go far too.
Set Move Route - This event (wait)
Set Move Route - direction fix off
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn down
Set Move Route - wait 10 frames
Set Move Route - direction fix on
Set Move Route - end
Control Self Switch - Self Switch A = true
Switch - Switch 0040 [escape2] is ON
Self Switch - Self Switch A is ON
@[Wormwood⠀Mice]
Please go now...
I have my reasons for staying.
But maybe one day....
@self talk
"Wormwood:
Just relax!
You'll be happy here!"
Fadeout BGS - 3 seconds
Show Picture - 1 (white) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Condition IF Party has item 29 (Foreign Berries)
Change Items - Item 29 (Foreign Berries) - 1
Condition end condition
Wait - 60 frames
Transfer Player - Map 'past4' (89) (4 years ago... - past4), (5, 8) Direction: up
Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 1 frames
Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)
Play BGM - memory in sepia; Volume 90 Pitch 100
Set Weather - snow Power 2 Time 0 frames (wait)
@self talk
the windows have bars...
maybe to protect the glass?
@self talk
wow, all their beds look the same.
just like back home!
@self talk
there's someone in there cleaning the floor.
hello~!
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move down
Set Move Route - move left x2
Set Move Route - move down
Set Move Route - turn left
Set Move Route - end
@Trick
This forest looked a lot smaller
on the map...
Ahh... I'm so hungry....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Hey, a snack!
@Trick
I've never seen this kind of
berry before...
I hope they're not poisonous.
@self talk
try one?
Player choice:
Condition When just one, to be safe
@Trick
I don't wanna risk getting sick...
Just one will be fine for now.
Then if they're safe, I'll eat my fill!
@Trick
*nom...*
Doesn't taste too bad!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 29 (Foreign Berries) + 1
@Trick
These Berries seem alright.
I'll pick some more to take with me.
Condition When a full tummy is worth the risk
@Trick
I'm sure these are fine!
*nom...nom...*
@Trick
Ahh... much better.
I'm re-energized now!
End Show Choices - end choices
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Switch - Switch 0037 [found] is ON
Switch - Switch 0038 [relax] is ON
@[Wormwood⠀Mice]
...We may call each other "brother,"
but we aren't all related.
Or male, for that matter.
I just felt like pointing it out.
@Trick
Thanks for the info!
It was hard to tell since you're
all wearing the same mask.
And raincoats.
@[Wormwood⠀Mice]
These garbs are worn to
please the Highest Power!
...Though we do often mistake who
we're speaking to amongst the group.
@Trick
I'd imagine your laundry is
tough to sort too.
@[Wormwood⠀Mice]
Oh, not at all.
Our nametags are sewn into the collars.
Ah, but I shouldn't be giving away
the cul--Um, our group's secrets.
Your charisma will not sway us
from what must be done!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Wormwood⠀Mice]
Meals are to be eaten,
not spoken with...
Eaten, not spoken....
Switch - Switch 0039 [escape1] is ON
Condition IF Party has item 29 (Foreign Berries)
@Trick
Ah... dizzy...
Because I'm hungry? Or...?
I'll just... take a short rest....
Condition Else
@Trick
Ugh... oops...
I might've... messed up....
Condition end condition
Fadeout Screen - 30 frames
Change Transparency - Transparency ON
Set Event Location - Event 12 to (10, 6) direction left
Control Self Switch - Self Switch A = true
Fadein Screen - 30 frames
Wait - 120 frames
Fadeout Screen - 30 frames
Condition Switch 0037 [found] = ON
Fadein Screen - 30 frames
Play BGM - call your dad; Volume 90 Pitch 100
@[Wormwood⠀Mice]
....
Set Event Location - Event 3 to (8, 13) direction up
Set Event Location - Event 2 to (7, 13) direction right
Set Move Route - Event 2
Set Move Route - move right
Set Move Route - move up x2
Set Move Route - move right
Set Move Route - move up
Set Move Route - move right x2
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - move up x2
Set Move Route - move right
Set Move Route - move up
Set Move Route - move right x2
Set Move Route - move up x4
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 12 (wait)
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - end
Wait - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'wormwood' (88) ( - wormwood), (3, 20) Direction:
Set Event Location - Event 3 to (6, 14) direction down
Set Event Location - Event 2 to (7, 14) direction down
Set Event Location - This event to (8, 21)
Set Event Location - Event 12 to (7, 21)
Set Move Route - Event 3
Set Move Route - move down x2
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
@[Wormwood⠀Mice]
The Highest Power smiles upon us!!
This is the first time a wolf has
passed our gates...
Prepare it at once!
Set Move Route - Event 12 (wait)
Set Move Route - turn up
Set Move Route - end
@[Wormwood⠀Mice]
We must wait.
@[Wormwood⠀Mice]
What?! Why?
Can't we expedite tradition this time?
It's been so long since we were last
able to feast...
Set Move Route - Event 12 (wait)
Set Move Route - turn right
Set Move Route - end
@[Wormwood⠀Mice]
It ate... the berries....
Set Move Route - Event 5 (wait)
Set Move Route - change speed to 4
Set Move Route - move down
Set Move Route - change speed to 3
Set Move Route - end
@[Wormwood⠀Mice]
They always do this!!
And always make us wait because of it!!
Set Move Route - Event 3
Set Move Route - wait 60 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - end
@[Wormwood⠀Mice]
Despite the wait time, the berries
DO bring in more meals.
It is a net gain, brother.
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - turn up
Set Move Route - end
@[Wormwood⠀Mice]
The last one got away due to
our impatience. The Highest Power
is giving us another chance!
We must display our gratitude.
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - end
@[Wormwood⠀Mice]
I concur, brother!
Let us show some courtesy to our guest,
before we feast....
@[Wormwood⠀Mice]
....
Set Move Route - This event (wait)
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - end
@Trick
Huh...?
Where is this...?
@[Wormwood⠀Mice]
It awakens!!
Set Move Route - Event 12 (wait)
Set Move Route - move down
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
@[Wormwood⠀Mice]
Eat this.
You will recover.
@Trick
Food...?
Set Move Route - Event 12
Set Move Route - move left
Set Move Route - move down x2
Set Move Route - end
Wait - 60 frames
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'wormwood' (88) ( - wormwood), (8, 21) Direction:
Set Event Location - Event 12 to (6, 5)
Set Event Location - This event to (8, 6)
Condition Switch 0038 [relax] = ON
Change Transparency - Transparency OFF
Wait - 60 frames
Fadeout BGS - 4 seconds
Play BGM - wormwood; Volume 85 Pitch 100
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - change speed to 4
Set Move Route - end
@[Wormwood⠀Mice]
Splendid, you've recovered.
We will be preparing for the feast
shortly! As such, we simply cannot
let you leave our village before then.
And with that, welcome to Wormwood!
Please take some time to relax...
The feast wouldn't be possible
without you, after all!
Self Switch - Self Switch A is ON
@self talk
i don't need to take any more.
there are plenty in the area after all!
Switch - Switch 0040 [escape2] is ON
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60
Set Move Route - This event
Set Move Route - move left x2
Set Move Route - end
Wait - 80 frames
@Treat
...I knew I would find you here.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
Haha... you got me.
Set Move Route - This event (wait)
Set Move Route - move left x3
Set Move Route - turn up
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - end
@Treat
....
@Trick
I don't think he's coming back.
Maybe waiting around all year was
the wrong choice....
@Treat
You did more than wait around.
@Trick
Yeah, but...
You know what I meant, Treat.
@Treat
You've always been smiling.
Since that time. But...
@Treat
You're still sad about it after all.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Trick
Oh, were you worried?
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
....
Set Move Route - Player (wait)
Set Move Route - move lower right
Set Move Route - move right
Set Move Route - move up
Set Move Route - turn left
Set Move Route - end
@Trick
Hey.
@Treat
...?
@Trick
You don't have to worry about me.
Okay?
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
@Trick
My master wanted me to go out and
be a real wolf. Not just a pet.
Whatever his reasons for leaving
the way he did... I'm grateful to him.
@Trick
But y'know?
When someone you've known for forever
just disappears like that...
It still kind of hurts.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
I guess that's why there's the saying...
"It was for the best."
That's how I can keep smiling.
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
...You're optimistic.
@Trick
Hey, it's fun to smile, too!
You should try it more often!
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
Sorry....
@Trick
You don't have to apologize!
What I'm trying to say is...
If you can laugh even when you're
feeling down... you'll be invincible.
@Treat
....
@Trick
Are you trying it?
I can't tell.
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - end
@Treat
It's ridiculous.
Set Move Route - Player
Set Move Route - wait 20 frames
Set Move Route - move left x3
Set Move Route - end
Set Move Route - This event
Set Move Route - move lower left
Set Move Route - move left x3
Set Move Route - end
Fadeout BGM - 3 seconds
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 60 frames
@self talk
late spring...
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Set Weather - none Power 9 Time 0 frames (wait)
Wait - 60 frames
Transfer Player - Map 'ginseng' (90) ( - ginseng), (24, 16) Direction: up
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - end
@Trick
This must be Ginseng.
What an out-of-the-way little town!
@Trick
I wonder what the people here are like?
Change Gold - + 4
Erase Picture - 1
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
@[Moxies⠀Mom]
*cough, cough*
What.
@Trick
Hello! I'm from out of town!
I'm trying to talk to as many
people as I can, everywhere I go.
@[Moxies⠀Mom]
....
@self talk
the door isn't locked...
Player choice:
Condition When peek inside
Fadeout BGM - 2 seconds
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Show Picture - 1 (rotten) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Play BGM - just the right amount of sleaze; Volume 100 Pitch 100
Wait - 60 frames
@[Moxies⠀Mom]
Aren't you nosy...
You've got guts, I'll give you that.
Fine. *cough* I'm feeling talkative.
Come in.
@Trick
I'd love to, but...
There isn't much space on the floor,
is there?
@[Moxies⠀Mom]
Of course there isn't.
Because no one's cleaned it.
Do you want to know why?
I was cursed with a useless family.
My sons left with their father many
years ago. My only daughter recently
severed our relationship as well.
@Trick
I'm... sorry to hear that....
@[Moxies⠀Mom]
*cough, cough* ...
I loved my children.
I was a spectacular mother,
while it lasted.
@[Moxies⠀Mom]
That was, of course, before my business
came crashing down. All to nothing.
They ruined me, forced me out of
the city and into this hovel.
@Trick
It sounds like you've
been through a lot.
@[Moxies⠀Mom]
Listen up, Wolf.
Do you know why my hotels were
so successful? It was because they
didn't discriminate.
Everyone's money was good there.
A fox, a mouse, a bug, everyone.
To think an idea like that would be so
rare in practice...
*cough* It's foolish, isn't it?
To deny the amount of capital attainable
when you include everyone possible.
I was willing to rise above it.
@[Moxies⠀Mom]
My staff was rigorously trained.
Treat all paying customers with respect.
Be the example of acceptance even when
dealing with the most bigoted of guests.
@[Moxies⠀Mom]
And what am I left to show for it?
A conspiracy that destroyed my name,
a lie that crumbled an empire.
A lie everyone was willing to accept.
@[Moxies⠀Mom]
"It's the nature of predators to kill,"
they said--WRONG!!
It's the nature of ALL creatures.
No one is any less capable.
My staff was only about 20% fox,
you know. Rabbit doormen, deer maids,
pigeon accountants... those were the
sorts of people who lost their jobs.
@[Moxies⠀Mom]
*cough, cough* Ironic, isn't it?
For a mob to hurt the very group
it claims to stand for.
They want me to rot? Oh, I'll rot.
And so will they, in the end.
It's pointless to act as if you're
above it all.
*cough, cough* That, is why...
If the world expects us to prey on
the weak, we mustn't disappoint them.
Wouldn't you agree?
@Trick
Um....
@[Moxies⠀Mom]
Old wounds, at this point.
I've had enough of picking at them.
Your curiosity is satisfied too,
isn't it?
Take care of yourself, Wolf.
Don't leave yourself open to be
destroyed by them, like I was.
@Trick
Sure thing, ma'am.
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Erase Picture - 1
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move down
Set Move Route - change speed to 4
Set Move Route - end
Fadein Screen - 30 frames
@Trick
That was... a little scary....
I hope things get better for her somehow.
Play BGM - ginseng; Volume 90 Pitch 100
Control Self Switch - Self Switch B = true
Condition When i should go...
@Trick
Welp, sorry to bother you!
I'll be on my way now!!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Control Self Switch - Self Switch A = true
End Show Choices - end choices
Self Switch - Self Switch A is ON
@self talk
the lady in here sounds too scary...
i don't want to bother her.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Self Switch - Self Switch B is ON
@self talk
i would offer to help clean in there a little but
it honestly... seems like a lost cause....
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Control Variables - Variable 0006 [knock] += 1
@self talk
looks like no one's home.
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Control Variables - Variable 0006 [knock] += 1
@self talk
knock knock!
...nope.
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Control Variables - Variable 0006 [knock] += 1
@self talk
hellooo?
guess not.
@self talk
"Ginseng Heights:
Affordable mountainside homes."
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Change Gold - - 4
Transfer Player - Map 'station4-spring' (91) ( - station4-spring), (12, 6) Direction: down
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
@Trick
I know where Treat is now...
She's living somewhere in this area...
I'm finally here.
@Salt
'Ey, Wolfie!
Neat vest.
@Trick
Wow, thanks!
@Salt
Strangers don't come by here often.
Oughta throw y'all a welcome party
if'n yer stickin' around.
@Trick
As long as it isn't going to be
some mysterious feast....
@Salt
Not a big eater?
Or are ya scared that us unscrupulous
country foxies'll serve ya mystery meat?
@Trick
Oh, it's nothing like that.
Welcome parties just make me nervous...
I don't want to trouble you either.
Set Move Route - Event 9 (wait)
Set Move Route - turn left
Set Move Route - end
@Pepper
Who is this goody two-shoes?
They're getting on my nerves.
Set Move Route - Event 9 (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Condition Switch 0041 [letstalk] = ON
Switch - Switch 0041 [letstalk] is ON
Condition IF Self Switch A is ON
@Salt
I'll be honest, Wolfie.
The whole party idea was just
me lookin' for somethin' to do.
@Trick
Hmm. You guys DO look pretty bored,
just standing around like this.
@Salt
You got us there!
So what are you doing in a
boring little town like this?
Condition Else
@Salt
So what brings you to this
neck of the woods, eh?
Condition end condition
@Trick
I've been looking for someone.
A friend.
@Salt
Oh, if it's another wolf,
we know one-a them!
Set Move Route - Event 9 (wait)
Set Move Route - turn left
Set Move Route - end
@Pepper
Salt, don't assume all wolves
are automatically friends.
@Trick
Could it be Treat?
Kinda tall, light hair, barely talks?
@Salt
Yeahhh, that's the one!
She's been livin' near a li'l
rabbit town called Frosting.
@Trick
Wow, really?
For how long?
@Salt
Who knows.
She was there before us,
and we started livin' there last winter.
@Pepper
Yeah, except that town kinda
majorly sucks now.
We bailed on it just the other week.
@Trick
Thanks for the info!
I think I'll try going there.
@Salt
Follow the tracks west to
yonder station, pardner.
Pony up and skedaddle!
Heheh.
@Trick
West, got it.
Thank you so much!
Set Move Route - Event 9 (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch B = true
Condition Switch 0042 [tofrosting] = ON
Self Switch - Self Switch B is ON
@Salt
Heh, feels cool to help someone out
like that... we're heroes, Pepper.
Set Move Route - Event 9 (wait)
Set Move Route - turn left
Set Move Route - end
@Pepper
If this was a missing persons case,
we should've asked for a reward.
@Trick
I'm sorry.
All I have is $4....
@Salt
Dang... heheh.
Guess we're still broke.
But that's okay, Pepper!
At least we got each other!
@Pepper
Unfortunately.
Set Move Route - Event 9 (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Salt
You're still here?
What are you waitin' for?
@Trick
Hi there!
@Pepper
Ugh... another wolf.
Guess we can't escape them,
even in this dump.
@Salt
Aww, Peppah.
Don't smack-talk your own home.
@Pepper
I'll say whatever I want.
Our boss isn't here to make us
read her stupid lines.
@Salt
Don'tcha mean FORMER boss?
@Pepper
Who cares.
@Trick
I'm sorry.
Are you having a bad day?
@Salt
Nawwww she's always like this.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Pepper
So. Wolf.
What'd you come to a backwoods
place like this for?
@Trick
Oh, I've been traveling for months now.
I'm looking for my friend--
@Pepper
I didn't ask for your life story.
Did you bring any souvenirs?
@Trick
Oh! Um...
I have a lucky coin?
@Pepper
Worthless.
@Salt
Ha! Burnt to a crisp.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Pepper
If you're traveling the world
or whatever, you HAVE to collect
everything cool you can find.
Otherwise you just wasted your time.
@Trick
Hello!
@Chai
....
@Trick
...?
@Trick
......
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - 1 step forward
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Chai
...There's nothing to do here.
@Trick
Oh!
You can talk after all!
@Chai
....
@Trick
Well... anyway,
I'm sorry that you're bored.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
...i think they're watching clouds go by.
Variable - Variable 0006 [knock] >= 3
@Chai
All the knocking.
It's noisy.
@Trick
Heh, sorry.
I didn't mean to be a bother....
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@self talk
...i think they're watching clouds go by.
@self talk
oh wow, it smells terrible!
@self talk
this bag of trash is a little more high class,
if i had to judge.
@self talk
just your run-of-the-mill bag of trash.
@self talk
inside is a legendary item...!
haha, just kidding.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
there's really only garbage.
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Condition IF Variable 0003 [PlayerX] == 4
Set Move Route - Event 8 (wait)
Set Move Route - turn left
Set Move Route - end
@Salt
Hey, Wolfie!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Salt
Leavin' so soon?
Let's have a chat!
Condition Switch 0041 [letstalk] = ON
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
Set Move Route - Event 8 (wait)
Set Move Route - turn down
Set Move Route - end
Condition end condition
Switch - Switch 0042 [tofrosting] is ON
@self talk
...it's too dark to see inside.
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Change Gold - - 4
Transfer Player - Map 'station4-spring' (91) ( - station4-spring), (12, 6) Direction: down
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
@Trick
I know where Treat is now...
She's living somewhere in this area...
I'm finally here.
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Change Gold - - 4
Transfer Player - Map 'station4-spring' (91) ( - station4-spring), (12, 6) Direction: down
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
@Trick
I know where Treat is now...
She's living somewhere in this area...
I'm finally here.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
it's a looong way back...
better keep moving forward.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
it's a looong way back...
better keep moving forward.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
it's a looong way back...
better keep moving forward.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
"InsteRail Station Ahead"
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (0, 13) Direction: right
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0161 [unblock1] is ON
Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (1, 13) Direction: right
@self talk
"InsteRail Station:
Interstellar travel in an instant.
Any destination is just moments away!"
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
i'm already where i need to be!
Item - Item 20 (Anywhere Pass) is in Inventory
Fadeout Screen - 30 frames
Transfer Player - Map 'train4' (94) ( - train4), (18, 9) Direction: up
Fadein Screen - 30 frames
@self talk
this is where you buy tickets!
but i don't need one right now.
Item - Item 20 (Anywhere Pass) is in Inventory
@self talk
now that i have an anywhere pass,
i never need to buy a ticket again.
is it really okay to keep this...?
Transfer Player - Map 'moxiecamp' (92) ( - moxiecamp), (15, 7) Direction: left
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (0, 13) Direction: right
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0161 [unblock1] is ON
Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (1, 13) Direction: right
Transfer Player - Map 'station4-spring' (91) ( - station4-spring), (1, 22) Direction: right
@self talk
oh! a fox is sound asleep inside.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Moxie
N-no... *snore*
Don't fight...
Moxie is... everyone's girlfriend...
zzzzz....
@self talk
it must be a nice dream.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
i wouldn't want to wake someone
sleeping so peacefully.
Item - Item 11 (Devipuri) is in Inventory
@Moxie
Huh...?
Somethin' smells good...
@Trick
Oh, is it this Devipuri maybe?
@Moxie
Food...!
I'll give you something for it!
Here, I don't need this thing.
Trade me!!!
Condition IF Switch 0143 [anywherepass] is ON
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 20 (Anywhere Pass) + 1
@Trick
"Anywhere Pass"...
This looks important.
Are you sure?
Condition Switch 0144 [anywherepass2] = ON
Condition Else
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 16 (Prop Knife) + 1
@Trick
Wow, a Prop Knife!
Are you sure I can have this?
Condition Switch 0145 [propknife] = ON
Condition end condition
@Moxie
*OMNOMNOMNOMNOM*
@Trick
If you're satisfied, then...
I guess I'll keep it.
Change Items - Item 11 (Devipuri) - 1
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@self talk
she went right back to sleep...
she looks happy.
@self talk
hm, seems to be locked.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
"NOW LEASING"
Fadeout Screen - 30 frames
Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right
Condition Switch 0162 [unblock2] = ON
Switch - Switch 0162 [unblock2] is ON
Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right
Transfer Player - Map 'station4-spring' (91) ( - station4-spring), (15, 26) Direction: left
@self talk
hm, seems to be locked.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
oops, that's not where i want to be heading.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
this just leads down the mountain.
looks treacherous!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Set Move Route - Player
Set Move Route - move right x2
Set Move Route - end
Fadein Screen - 30 frames
@Trick
I never thought about what I'd do
when I got this far...
What should I say to her?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
I guess...
I could start with "Hello"?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right
Condition Switch 0162 [unblock2] = ON
Switch - Switch 0162 [unblock2] is ON
Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right
@Trick
Excuse me...
I've never used this kind of
pass before.
Could you help me?
@Thyme
Give it here.
I'll set your destination.
@Trick
Wow, thanks!
@Thyme
Where do you want to go?
@Trick
I... hadn't thought about it.
Maybe a place I normally wouldn't be
able to get to? Since I can come right
back here, I wanted to try it out.
@Thyme
Hmm. There's a problem, actually.
This pass is registered to a fox family.
If this was stolen, you're in trouble.
@Trick
It's not stolen!
A fox traded it to me...
But if I can't use it, that's fine.
@Thyme
Sorry, I wasn't trying to accuse you...
@Thyme
Anyway, I can give you authorization,
then you'll be able to use it.
What's your name?
@Trick
Trick.
@Thyme
Trick, hm... of Mount Sorbet, I presume?
Only listed family member is a human.
Does that sound right?
@Trick
Oh... he's in the system too?
I guess that's no surprise....
@Thyme
You're now authorized and
cleared for travel.
Have you decided where you'll go?
@Trick
Hmm...
I guess I'll try...
The Netherworld? Haha.
@Thyme
Alright, Netherworld Central Station.
Walk out the exit and that's where
you'll end up. Have a nice day.
Condition Switch 0045 [netherworld] = ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Switch - Switch 0045 [netherworld] is ON
@Thyme
Your destination is straight ahead.
To return home, leave through the
door from which you initially entered.
Switch - Switch 0045 [netherworld] is ON
Switch - Switch 0098 [htwml] is ON
@Thyme
Spice told you we're cosplayers...?
How embarrassing...
Fadeout Screen - 30 frames
Transfer Player - Map 'station4-spring' (91) ( - station4-spring), (12, 6) Direction: down
Erase Picture - 3
Fadein Screen - 30 frames
Condition IF Switch 0168 [welcomeback] is OFF
Condition IF Switch 0167 [trainstart] is ON
@Spice
Welcome back!
It's nice to see you again.
@Trick
Aww, you remember me?
So many people must come through here...
I'm impressed!
@Spice
Seeing you just gave me this feeling
that you're different from most others
who come through here... I'm not sure
what it is about you in particular!
@Trick
Well, I'm happy to hear it.
It's nice being greeted so kindly.
@Spice
Right! Ohh, before I forget--
Did you need a quick tutorial?
Condition Switch 0168 [welcomeback] = ON
Player choice:
Condition When yes please!
@Spice
Since you have an Anywhere Pass,
you're permitted to travel to
any station within our circuit.
The entrance you just came through
will always lead you home,
while the door on the other side
will take you someplace new!
Oh, and if you need help finding
a specific station, you'll have to
speak to my associate, Thyme.
She's standing by the other exit.
@Trick
Okay.
Thanks!
Condition When no thank you
@Spice
Happy travels!
End Show Choices - end choices
Control Self Switch - Self Switch A = true
Exit Event Processing - Exit Event Processing
Condition end condition
Condition end condition
@Spice
Welcome!
Are you new to using the InsteRail?
I can give you a quick tutorial
if you'd like!
Player choice:
Condition When yes please!
@Spice
Since you have an Anywhere Pass,
you're permitted to travel to
any station within our circuit.
The entrance you just came through
will always lead you home,
while the door on the other side
will take you someplace new!
Oh, and if you need help finding
a specific station, you'll have to
speak to my associate, Thyme.
She's standing by the other exit.
@Trick
Okay.
Thanks!
Condition When no thank you
@Spice
Oh, you already know how it works?
My apologies!
@Spice
Happy travels!
End Show Choices - end choices
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Loop - Loop
@Spice
If you have any other questions,
I'd be happy to assist you.
Player choice:
Condition When what is this place?
@Spice
The InsteRail uses spacial and
temporal magic in order to transport
matter anywhere in an instant!
It's primarily used for long distance
traversal, but we also offer limited
time travel services to customers
with an Anytime Pass.
@Trick
Wow, time travel?
Sounds awesome... how would you
get a pass for that?
@Spice
Oh, they're VERY expensive.
You also need to be licensed to use it
due to regulations against frivolous
creation of alternate universes.
@Trick
Sounds like a lot of trouble...
Wouldn't be fair if it was easy,
I guess.
@Spice
Haha, I hear that a lot.
In the meantime, we hope you'll
get the most out of our spatial
travel services.
Condition When how does it work?
@Spice
The InsteRail is a railway system
with stations all over the world,
even spanning across dimensions!
As long as the rails between stations
are connected, you'll be able to
access them via this chamber we're
standing in now.
This vehicle appears at every station
simultaneously, giving the illusion
that there are a great number of them,
when actually, it's only the one!
As for where in the universe
this train exists... that's a secret!
Our competitors aren't allowed to
know about things like that.
All you need to know is that
it's a train with infinite entrances
and infinite exits!
That's the power of spacetime magic!
Condition When who are you?
@Spice
You can call me Spice!
I'm a witch who specializes in
spatial distortion magic.
My doll's name is Nil!
@Trick
She's cute!
Did you make her?
@Spice
Yep! I make costumes, too.
Have you heard of a story called
her tears were my light?
Thyme and I are huge fans.
We're actually cosplaying as
the main characters from it... heehee!
Check it out if you get the chance.
I hope you'll like it!
Condition Switch 0098 [htwml] = ON
Condition When nevermind
Break Loop - Break Loop
End Show Choices - end choices
Repeat Above - Repeat Above
@self talk
it's flashing a list of destinations...
@self talk
it's flashing a list of destinations...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Thyme
Are you new to the system?
If your pass isn't set to a destination,
that door won't take you anywhere.
@Trick
Oh, I'm sorry...
I've never used this kind of
pass before.
@Thyme
Give it here.
I'll set your destination.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Trick
Wow, thanks!
@Thyme
Where do you want to go?
@Trick
I... hadn't thought about it.
Maybe a place I normally wouldn't be
able to get to? Since I can come right
back here, I wanted to try it out.
@Thyme
Hmm. There's a problem, actually.
This pass is registered to a fox family.
If this was stolen, you're in trouble.
@Trick
It's not stolen!
A fox traded it to me...
But if I can't use it, that's fine.
@Thyme
Sorry, I wasn't trying to accuse you...
@Thyme
Anyway, I can give you authorization,
then you'll be able to use it.
What's your name?
@Trick
Trick.
@Thyme
Trick, hm... of Mount Sorbet, I presume?
Only listed family member is a human.
Does that sound right?
@Trick
Oh... he's in the system too?
I guess that's no surprise....
@Thyme
You're now authorized and
cleared for travel.
Have you decided where you'll go?
@Trick
Hmm...
I guess I'll try...
The Netherworld? Haha.
@Thyme
Alright, Netherworld Central Station.
Walk out the exit and that's where
you'll end up. Have a nice day.
Condition Switch 0045 [netherworld] = ON
Switch - Switch 0045 [netherworld] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld' (95) ( - netherworld), (8, 12) Direction: up
Erase Picture - 3
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Show Picture - 3 (stars2) origin top left at (0, 0), opacity 0
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)
Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 30 frames
Show Picture - 3 (stars3) origin top left at (0, 0), opacity 0
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)
Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 30 frames
@Eleni
I'm really happy I managed to
find you, Kamilla...
I really missed our summon dates!
@Kamilla
Were those dates...?
You just made me read from
demon encyclopedias until you
fell asleep....
@Eleni
I can't think of anything more
romantic than that!
But now we're here together in
THE REAL LIVE NETHERWORLD!!!
@Kamilla
Shouldn't you be afraid?
A little angel like you won't be able
to withstand the toxic miasma of
the hellscape I call home....
@Eleni
You're so cute when you
try to sound evil...
Aww~ <3
@Kamilla
D-don't say things like that
while we're here!
I'll get picked on!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Eleni
You're so much fun, Kamilla....
Switch - Switch 0134 [sawred] is ON
@Kamilla
I thought it was weird that you
hadn't summoned me in a while,
but then you show up at my
doorstep... what'll I do with you....
@Eleni
A tour of the Netherworld, remember?!
That's what you promised!!
Unless you only said it to keep me
out of your apartment....
@Kamilla
No, I mean...
This has to be in violation of
a contract demon's, um... contract.
I'm really not supposed to
be friendly with clients...
I-it ruins the integrity of...
Hey, are you listening?
@Eleni
I was just thinking of where
we should go first!
A museum would be cool, but
I wanna see modern demons too!
@Kamilla
Are you really an angel?!
If I get fired it'll be your fault!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Kamilla
I wonder if this is why
no one works with angels...?
Are they all like this?
Switch - Switch 0134 [sawred] is ON
Transfer Player - Map 'train4' (94) ( - train4), (6, 9) Direction: up
Switch - Switch 0134 [sawred] is ON
Transfer Player - Map 'train8' (179) ( - train8), (6, 9) Direction: up
Transfer Player - Map 'train4' (94) ( - train4), (6, 9) Direction: up
Switch - Switch 0134 [sawred] is ON
Transfer Player - Map 'train8' (179) ( - train8), (6, 9) Direction: up
@self talk
"BAD END THEATER"
Condition IF Self Switch A is OFF
Condition IF Switch 0170 [ACTIVATEBADEND] is OFF
@Trick
Oh wow, a theater!
I'd love to see a play!
Control Self Switch - Self Switch A = true
Condition end condition
Condition end condition
Switch - Switch 0171 [badendOFF] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 7) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 7) Direction:
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 7) Direction:
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 7) Direction:
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 7) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 7) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld' (95) ( - netherworld), (16, 7) Direction:
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld' (95) ( - netherworld), (16, 7) Direction:
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld' (95) ( - netherworld), (16, 7) Direction:
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Condition IF Switch 0171 [badendOFF] is ON
Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (16, 7) Direction:
Condition Else
Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (16, 7) Direction:
Condition end condition
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Condition IF Switch 0171 [badendOFF] is ON
Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (16, 7) Direction:
Condition Else
Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (16, 7) Direction:
Condition end condition
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Condition IF Switch 0171 [badendOFF] is ON
Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (16, 7) Direction:
Condition Else
Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (16, 7) Direction:
Condition end condition
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Condition IF Switch 0171 [badendOFF] is ON
Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (16, 7) Direction:
Condition Else
Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (16, 7) Direction:
Condition end condition
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@[Nameless]
Two more months of overtime...
But I want that promotion......
@[Nameless]
Reschedule that meeting...
Deadline next week......
@[Nameless]
The chairman said...
He was charged with embezzlement......
@[Nameless]
A crime of that caliber...
Such a high honor......
@[Nameless]
Haven't seen my parents in...
How long was that......?
@[Nameless]
Used up my vacation days...
When I came down with demonia......
@[Nameless]
Almost to the station...
Did I forget my train pass......?
@[Nameless]
*cough* ...
*cough, snort* ......
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld' (95) ( - netherworld), (0, 7) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Condition IF Switch 0171 [badendOFF] is ON
Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (0, 7) Direction:
Condition Else
Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (0, 7) Direction:
Condition end condition
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@self talk
"BAD END THEATER"
Condition IF Self Switch A is OFF
Condition IF Switch 0170 [ACTIVATEBADEND] is OFF
@Trick
Oh wow, a theater!
I'd love to see a play!
Control Self Switch - Self Switch A = true
Condition end condition
Condition end condition
Switch - Switch 0171 [badendOFF] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld' (95) ( - netherworld), (0, 7) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld' (95) ( - netherworld), (0, 7) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Condition IF Switch 0171 [badendOFF] is ON
Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (0, 7) Direction:
Condition Else
Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (0, 7) Direction:
Condition end condition
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i shouldn't wander too far from the station.
i'll get lost!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadeout Screen - 30 frames
Condition IF Switch 0171 [badendOFF] is ON
Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (0, 7) Direction:
Condition Else
Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (0, 7) Direction:
Condition end condition
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Condition IF Switch 0171 [badendOFF] is ON
Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (0, 7) Direction:
Condition Else
Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (0, 7) Direction:
Condition end condition
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@[Nameless]
Quarterly reports...
Quarterly reports......
@[Nameless]
Reschedule that meeting...
Deadline next week......
@[Nameless]
Another HR complaint...
Need to review the paperwork......
@[Nameless]
Circle back this evening...
Have you spoken to the lawyers......?
@[Nameless]
Stock value's plummeting...
Retirement fund's in bad shape......
@[Nameless]
Accountant's calling...
I need to take this......
@[Nameless]
Engagement up 2.4%...
Metrics are looking promising......
@[Nameless]
Excuse me...
In the middle of a phone call......
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 16) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Condition IF Switch 0134 [sawred] is ON
Transfer Player - Map 'badendtheater-ch8' (173) ( - badendtheater-ch8), (8, 20) Direction:
Condition Else
Transfer Player - Map 'badendtheater-int' (166) ( - badendtheater-int), (8, 20) Direction:
Condition end condition
Change Actor Graphic - Actor 4 (Trick) Character badend (7) Face face18 (0)
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 16) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 16) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 16) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 17) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 17) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 17) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 17) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (8, 5) Direction:
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Condition IF Player is facing down
@Lilium
If you'd like to chat, take a seat!
You're blocking the view of the stage.
Exit Event Processing - Exit Event Processing
Condition end condition
@Lilium
Welcome to BAD END THEATER!
Sorry, but we're in the middle of
a dress rehearsal right now.
@Trick
Ahh, I see... If you're rehearsing,
maybe I'm in the way.
Should I go?
@Lilium
Oh, I don't mind.
Do you, Orchid?
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - turn right
Set Move Route - end
@Orchid
Not at all! The theater is open.
Anyone's free to come in.
Set Move Route - Event 5 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
In that case, I'll stay!
I've never been to a place like this.
@Lilium
I'm proud to say my theater is
one of a kind! No one loves
bad endings as much as I do <3
Set Move Route - Event 4 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
(Bad endings, huh...)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Condition IF Player is facing down
@Lilium
If you'd like to chat, take a seat!
You're blocking the view of the stage.
Exit Event Processing - Exit Event Processing
Condition end condition
@Lilium
Since you're here...
Are you perhaps interested in
seeing any BAD ENDINGS?
Player choice:
Condition When ...yes
Condition Switch 0200 [TRAGEDYLOVER] = ON
@Lilium
Ohhh, I'm so happy to hear it~!
Finally, someone shares my dark tastes!
Set Move Route - Event 5 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Orchid
Hey, you might want to be
careful what you wish for...
Lilium doesn't hold back in her writing.
@Trick
Oh, I don't mind a sad story.
I think they're interesting!
@Lilium
Hmhm, interesting is right~!
You can't have a good story
without a little tragedy.
Don't you agree, Orchid?
@Orchid
I still prefer happy endings...
If you torture your characters too much,
the audience will grow to resent you.
@Lilium
Hmm, we'll see about that.
I think it adds depth.
Set Move Route - Event 5 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Lilium
Anyway, I'll need some time to
write the script. Come back later
and I'll give you instructions on
how to reach the BAD ENDINGS!
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn up
Set Move Route - end
Condition Switch 0170 [ACTIVATEBADEND] = ON
Condition When no thanks
@Lilium
Ahh, now THAT'S a tragedy!
Perhaps my theater isn't for you.
Shoo, shoo!
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Condition Switch 0171 [badendOFF] = ON
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (8, 6) Direction:
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - wait 24 frames
Set Move Route - turn left
Set Move Route - wait 24 frames
Set Move Route - turn right
Set Move Route - wait 24 frames
Set Move Route - turn up
Set Move Route - end
@Trick
...Huh?
Where was I going?
End Show Choices - end choices
Switch - Switch 0170 [ACTIVATEBADEND] is ON
@Lilium
You should come back during, say...
Chapter 8? I'll have the BAD END
instructions for you then.
Condition IF Self Switch B is OFF
@Trick
"Chapter"...?
(I'll just come back later...)
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Control Self Switch - Self Switch B = true
Condition end condition
Condition IF Player is facing down
@Orchid
Come, sit with us.
Don't be shy! We don't bite.
Exit Event Processing - Exit Event Processing
Condition end condition
@Orchid
Welcome! Watch your step,
it's pretty dark in here.
@Trick
I noticed!
The atmosphere is so immersive.
It's like I'm in a whole other world!
@Orchid
Yes, that's the power of our magic.
We write our own worlds into being.
How do you like it?
@Trick
It's amazing!
Witches can do such incredible things...!
@Trick
But... I'm supposed to be meeting with
someone I haven't seen in a long time.
I shouldn't stay for too long.
@Orchid
She'll be there when you're ready.
Consider the script to be "paused"
while you're here.
Set Move Route - Event 5 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
(The script...?)
Well, okay. I'll try not to worry.
@Trick
(Come to think of it, did I mention
that Treat is a girl...?
Maybe it was a lucky guess.)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Condition IF Player is facing down
@Orchid
Come, sit with us.
Don't be shy! We don't bite.
Exit Event Processing - Exit Event Processing
Condition end condition
@Orchid
Lilium is the playwright here.
She opened this theater a long time ago,
in order to share her tragedies.
@Trick
Ahh, I see!
What is this play about?
Set Move Route - Event 5 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Orchid
This scene is the face off between a
human who vowed to protect his village,
and a demon who wants to live freely,
without being pushed around.
The humans and demons in the play
have a long-standing conflict, and
are always killing each other off.
But the current overlord is a pacifist.
Despite this, the hero still targets
the demons. It's what he was always
taught, and he hasn't questioned it.
The demon underling was raised in a
ruthless environment, so they only use
violence to deal with their problems.
Set Move Route - Event 5 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Orchid
At this rate, one character will
end up killing the other.
Which side would you cheer for?
@Trick
Hmm... Sounds difficult.
I wonder if there's an outcome
where neither has to die?
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - end
@Lilium
There is.
But there's also an ending
where they BOTH die!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
Oh, there are multiple endings?
I hope they can reach the good one!
Set Move Route - Event 4 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Orchid
I hope so, too.
But that's up to the director.
Set Move Route - Event 5 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
(...Isn't Lilium the director?
I'm confused. I guess she just
writes the scripts....)
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Orchid
What is MY role, you ask?
Hmm... editor, maybe? Co-writer?
Lilium and I are a team.
Fadeout Screen - 30 frames
Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (8, 5) Direction:
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (8, 5) Direction:
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Scroll Map - up 2 tiles, speed 3
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Scroll Map - up 2 tiles, speed 3
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Scroll Map - up 2 tiles, speed 3
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Scroll Map - up 2 tiles, speed 3
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Scroll Map - up 5 tiles, speed 3
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Scroll Map - up 5 tiles, speed 3
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Scroll Map - up 5 tiles, speed 3
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Scroll Map - up 5 tiles, speed 3
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Scroll Map - up 5 tiles, speed 3
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Scroll Map - up 5 tiles, speed 3
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
@Underling
Screw you, hero!
You're such a try-hard.
That's why no one likes you!!
@Hero
In the name of justice,
I shall vanquish you!
Have at thee, foul demon!
@self talk
they're focused on the stage.
@self talk
they're focused on the stage.
@self talk
they're focused on the stage.
@self talk
they're focused on the stage.
@self talk
they're focused on the stage.
@self talk
they're focused on the stage.
@self talk
they're focused on the stage.
@self talk
they're focused on the stage.
@self talk
they're focused on the stage.
@self talk
they're focused on the stage.
@self talk
they're focused on the stage.
@self talk
they're focused on the stage.
@self talk
they're focused on the stage.
@self talk
they're focused on the stage.
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 16) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 16) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 17) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 17) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 16) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 16) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 17) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 17) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (28, 13) Direction: left
Transfer Player - Map 'gate4-spring' (97) ( - gate4-spring), (25, 1) Direction: down
Transfer Player - Map 'gate4-spring' (97) ( - gate4-spring), (26, 1) Direction: down
@Trick
Excuse me, sir?
This is Frosting, right?
@Mousse
Yes, it is.
Wolves aren't allowed inside.
@Trick
Oh, okay!
I'll stay out here.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mousse
....
@Trick
...Do they really make you
stand here all day?
@Mousse
That's the profession.
@Trick
How noble...
Sorry to bother you.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
i should leave him to his job.
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right
Condition Switch 0163 [unblock3] = ON
Switch - Switch 0163 [unblock3] is ON
Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right
@self talk
"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."
@self talk
so this is frosting...
the houses look nice.
@self talk
so this is frosting...
the houses look nice.
Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (28, 13) Direction: left
Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (28, 13) Direction: left
Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (28, 13) Direction: left
Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (28, 13) Direction: left
Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (28, 13) Direction: left
Set Move Route - Player
Set Move Route - move right x2
Set Move Route - end
Fadein Screen - 30 frames
@Trick
I wonder if she'll be mad.
It definitely took way too long
for me to get to this point....
Or maybe she'll get upset that
I didn't spend that time doing
something more worthwhile...?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right
Condition Switch 0163 [unblock3] = ON
Switch - Switch 0163 [unblock3] is ON
Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right
Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (19, 12) Direction:
Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (20, 12) Direction: up
@self talk
the town down there was one of
the first places i went.
maybe i'll visit again someday!
@self talk
the town down there was one of
the first places i went.
maybe i'll visit again someday!
@self talk
"Frosting Post Office
and Border Checkpoint"
@self talk
looks like the gate is closed.
@self talk
looks like the gate is closed.
@Trick
Oh! You're that mouse...!
@Nougat
Hey, yeah! And you're that wolf!
I remember you!
Did you ever find your friend?
@Trick
Almost.
She lives around here.
@Nougat
Wow, so this is the end of your
long search, huh?
That's some dedication!
@Nougat
If I was her, I'd feel happy knowing
someone cared enough to look for me
for that long.
@Trick
Well, the thing is...
I don't know if she wanted anyone
to follow her.
What if she gets mad at me?
@Nougat
You're worrying about that NOW?
@Trick
Haha... good point.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Nougat
What are you standing around
talking to me for?
Go and see your friend!!
@Trick
Nice day, isn't it?
@Lemonne
...It's lovely, yes.
@Trick
Do you live in Frosting?
I was curious what it's like in there.
@Lemonne
I used to.
I'm only paying a visit today
for nostalgia's sake.
@Trick
It's a nice area.
I can see why you'd want to come back.
@Lemonne
Things have changed...
I can't honestly recommend being
near Frosting at the moment.
It's very unfortunate.
@Trick
Huh...
That makes me a little worried for
my friend who's supposed to be
living here.
@Lemonne
...The other wolf?
Treat?
@Trick
You know her?
That's great!
She still lives here, right?
@Lemonne
I'm sorry... I wouldn't know.
If she's still here, I believe you'll
find her in the cabin further up
the road.
@Trick
Thanks! I'll try going there.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Lemonne
If you aren't in a rush,
would you like a snack?
@Trick
A snack?
Well, sure!
What kind?
@Lemonne
I was about to have some myself,
but it seems I brought an extra cup.
You look a little hungry, so... here.
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 11 (Devipuri) + 1
@Lemonne
It's Devipuri.
Everyone loves it where I'm from.
It's delicious.
@Trick
Thank you so much!
I've never heard of this before.
Are you from somewhere far away?
@Lemonne
As a visitor, I suppose I
don't mind telling you.
I'm from the Netherworld.
@Trick
Hmm... doesn't sound familiar at all.
I feel ashamed as a traveler.
@Lemonne
You can get there on the InsteRail.
I hope you're able to visit someday.
Wolves are welcome.
@Trick
Sounds like a nice place!
I'll try to go if I can.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Lemonne
I should head back soon...
but I really enjoy the air here.
Such a relaxing environment....
Switch - Switch 0045 [netherworld] is ON
@Lemonne
You really visited the Netherworld?
It's very large, so I hope you can
see more of it next time.
Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (44, 11) Direction: left
Actor - Actor 2 (Mochi) is in the Party
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Condition IF Variable 0003 [PlayerX] == 10
@Mochi
Um, this way is the opposite
of what I said...!
@Trick
Haha, where's your sense of adventure?
@Mochi
I mean... you used to be able to
get there by going that way...
But...
@Mochi
N-nevermind!
I'm just talking to myself....
@Trick
Sorry for being a troublemaker.
We'll go the way you want.
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
Actor - Actor 2 (Mochi) is in the Party
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Condition IF Variable 0003 [PlayerX] == 10
@self talk
i can't possibly continue this way while the
poor little bunny is making such a troubled face.
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
Condition end condition
Fadeout Screen - 30 frames
Transfer Player - Map 'hotsprings4-spring' (99) ( - hotsprings4-spring), (13, 49) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'hotsprings4-spring' (99) ( - hotsprings4-spring), (14, 49) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 30 frames
Fadeout Screen - 30 frames
Play SE - Open1; Volume 80 Pitch 100
Show Picture - 1 (door) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Mochi
...Hello?
@Trick
Oh, a rabbit!
I wasn't expecting... nevermind.
@Trick
Hi there!
Sorry to bother you.
Rumor has it another wolf lives around
here somewhere. Do you know her?
@Mochi
Treat?
Yeah, she lives here....
@Trick
Oh, lucky me!
Is she here right now?
@Mochi
She's actually at work right now...
Um, it's not far, though!
I can take you there!
@Trick
That'd be great!
Thank you!!
Fadeout Screen - 30 frames
Erase Picture - 1
Change Actor Graphic - Actor 2 (Mochi) Character char3 (2) Face face14 (6)
Change Party Member - + Actor 2 (Mochi)
Condition Switch 0043 [withmochi] = ON
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
Wait - 15 frames
Fadein Screen - 30 frames
@Mochi
My name's Mochi.
@Trick
I'm Trick!
Nice to meet you, Mochi.
You and Treat live here together?
@Mochi
Yeah...
It ended up that way.
@Mochi
So, um, where she works is
just down this path...
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
This way?
Got it!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Trick
Could I peek inside for a moment?
I'm really curious!
@Mochi
Um...! Didn't you want to
go and see Treat first?
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
@Trick
It's okay.
I won't look if you don't want me to.
@Mochi
I-it's just...!
A little messy right now...
I've been meaning to clean up....
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
i should respect the little bunny's wishes.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Trick
Wow, that'd be quite a drop!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Actor - Actor 2 (Mochi) is in the Party
@Mochi
H-hey!
That's dangerous!!
Set Move Route - Player (wait)
Set Move Route - move left x4
Set Move Route - turn right
Set Move Route - end
@Trick
I'll be careful.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mochi
Stop!!!
Set Move Route - Player (wait)
Set Move Route - move left x4
Set Move Route - turn right
Set Move Route - end
@Mochi
You're giving me deja vu...
@self talk
"Treat and Mochi"
@Trick
...Treat?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"Treat and Mochi"
Actor - Actor 2 (Mochi) is in the Party
@self talk
"Treat and Mochi"
@Mochi
Oh, you decided to knock because
you saw her name there, right?
Condition IF Self Switch A is ON
@Trick
Yep!
Couldn't resist.
Control Self Switch - Self Switch B = true
Condition Else
@Trick
I didn't see it until now, actually.
@Mochi
Oh! You just go around knocking on
everyone's door then...?
@Trick
It worked out for me this time!
Control Self Switch - Self Switch B = true
Condition end condition
Self Switch - Self Switch B is ON
Actor - Actor 2 (Mochi) is in the Party
@self talk
seems like treat has been settled down here
for a while... good for her.
@self talk
the window is too high up to peek into.
if only i was taller!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
hmm, no, if i was any taller,
i would hit my head on every ceiling!
that sounds like a hard life.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Actor - Actor 2 (Mochi) is in the Party
@Mochi
...You look like you're thinking
really hard about something.
@Trick
People who are really tall
have it kinda rough,
don't you think?
@Mochi
Huh...?
@Mochi
Being this short is obviously worse!!
@Trick
Haha, as a tall person I'll have to
take your word for it!
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@self talk
too short or too tall...
seems like it's hard for both types.
Set Move Route - Player
Set Move Route - move right x2
Set Move Route - end
Fadein Screen - 30 frames
@Trick
....
*sigh*
@Trick
I'm sure I'll stop feeling anxious
once I talk to her....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (23, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (24, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
@self talk
"Annie May Hot Springs"
@self talk
something's telling me...
i should check out that building first.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 2 (Mochi) is in the Party
@Mochi
Um...?
@Trick
Oh, you're right.
This is the wrong way, huh.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
Actor - Actor 2 (Mochi) is in the Party
@self talk
i shouldn't keep stalling.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0044 [morning] is ON
Transfer Player - Map 'sakurapath' (103) ( - sakurapath), (48, 9) Direction: left
Condition IF Actor 2 (Mochi): is in the party
@Trick
Here goes....
Condition end condition
Fadeout BGM - 2 seconds
Play SE - Sand; Volume 50 Pitch 150
Fadeout Screen - 30 frames
Change Player Followers - make invisible
Condition Switch 0061 [misc1] = OFF
Transfer Player - Map 'hotsprings4-int' (100) ( - hotsprings4-int), (8, 10) Direction: up
Play BGM - hot springs; Volume 90 Pitch 100
Switch - Switch 0044 [morning] is ON
@self talk
this place is really nice.
i'll definitely stay here again one day....
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Actor - Actor 2 (Mochi) is in the Party
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Trick
So...
This is it?
Set Move Route - Player (wait)
Set Move Route - move up x4
Set Move Route - end
@Mochi
Yep!
This is where she works.
@Trick
I wonder if it's really okay to
drop in while she's working....
@Mochi
Huh?
You don't wanna say hi after all?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
I do!
But...
@Mochi
Make up your mind, silly.
You came all this way, right?
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Actor - Actor 2 (Mochi) is in the Party
@Mochi
You're really turning back now?
@Trick
Haha... I don't know what I'm doing.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Actor - Actor 2 (Mochi) is in the Party
@self talk
no... i can only go forward!
this is the end of my journey....
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0044 [morning] is ON
@self talk
going this way would mean retracing my steps.
i'll take a new path.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Actor - Actor 2 (Mochi) is in the Party
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 45
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Mochi
So, Trick...
Where are you from?
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
@Trick
I grew up here on Mount Sorbet.
First I lived with a human, then with
Treat and our pack, and then... well,
I've been a lot of places since then.
@Mochi
Oh...!
@Mochi
I guessed right, haha...
Treat hasn't told me much about
her pack, but... that's the impression
I got from seeing you.
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 31
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Mochi
Hey, um... by the way!
You've been traveling?
For how long...?
@Trick
Since last winter.
@Mochi
....
Control Self Switch - Self Switch B = true
Condition end condition
Self Switch - Self Switch B is ON
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 23
Fadeout BGM - 4 seconds
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Mochi
Did you, um...
Did you come here to
take Treat back home...?
@Trick
Hm....
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
@Trick
Nope.
Nothing like that.
@Mochi
....
Show Picture - 1 (cry) origin top left at (0, 0), opacity 0
Play BGM - mochi; Volume 90 Pitch 100
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 10 (wait)
@Mochi
I-I'm sorry!
I'm being super nosy!!
@Trick
No, no, you're fine!
@Mochi
First I thought, why is a wolf here?
Then when you wanted to see Treat
I knew you must be from her pack!!
A-and knowing that she ran away...!
I thought if you're looking for her,
it must mean you want her to go back
home with you! That's usually why you'd
look for a missing person, right?
@Trick
I'm sorry, I didn't show up just to...
@Mochi
But if you've really been searching
all this time because you're her friend
and you care about her I couldn't just
tell you to go away...!
So I got scared and panicked and
started babbling and you weren't trying
to take her away in the first place...!
I-I just feel so selfish for
worrying about it when you're
being so nice and, and...!
@Trick
H-hey, it's okay...
You can calm down now....
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Erase Picture - 1
Fadein Screen - 30 frames
Play BGM - frosty rain; Volume 100 Pitch 100
@Mochi
Whew... sorry for freaking out.
I'm okay now.
@Trick
No, I'M sorry!
I didn't mean to make you panic.
@Mochi
It's not your fault!
I'm the one who has a problem with
acting weird lately...
@Mochi
Um, let's hurry up and talk to Treat!
I'm sure she'll be excited to see
her old friend, right?
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
I wonder....
Control Self Switch - Self Switch C = true
Condition end condition
Self Switch - Self Switch C is ON
@self talk
something's telling me...
i should check out that building first.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 2 (Mochi) is in the Party
@Mochi
Um...?
@Trick
Oh, you're right.
This is the wrong way, huh.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
Actor - Actor 2 (Mochi) is in the Party
@self talk
i shouldn't keep stalling.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0044 [morning] is ON
Transfer Player - Map 'sakurapath' (103) ( - sakurapath), (48, 9) Direction: left
Switch - Switch 0044 [morning] is ON
Switch - Switch 0044 [morning] is ON
Switch - Switch 0044 [morning] is ON
Transfer Player - Map 'hotsprings4-spring' (99) ( - hotsprings4-spring), (10, 7) Direction:
Switch - Switch 0044 [morning] is ON
Fadeout BGS - 4 seconds
Play SE - Sand; Volume 50 Pitch 150
Fadeout Screen - 30 frames
Transfer Player - Map 'hotsprings4-spring' (99) ( - hotsprings4-spring), (10, 7) Direction:
Play BGM - have a good day tomorrow; Volume 90 Pitch 100
Fadein Screen - 30 frames
Set Move Route - Event 10 (wait)
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Event 3
Set Move Route - turn left
Set Move Route - wait 18 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - wait 18 frames
Set Move Route - turn right
Set Move Route - end
@Annie
Welcome to our hot springs!
@May
We provide a rich cultural experience
and, of course, a nice hot bath to
warm your soul in the midst of even
the coldest winter!
@Trick
Oh, how nice!
Set Move Route - Event 4
Set Move Route - turn left
Set Move Route - wait 8 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 3
Set Move Route - turn left
Set Move Route - wait 8 frames
Set Move Route - turn down
Set Move Route - end
@Annie
We don't see many wolves around here,
other than Treat. If you need anything,
I'm sure she will be happy to serve you.
@Trick
So she's really here...?
Set Move Route - Event 4 (wait)
Set Move Route - change graphic to npc index 6
Set Move Route - turn right
Set Move Route - end
@May
Treat, dear!
We have a guest!
Please come downstairs.
Fadeout BGM - 3 seconds
Scroll Map - right 3 tiles, speed 3
Set Event Location - Event 10 to (17, 6) direction down
Set Move Route - Event 10 (wait)
Set Move Route - transparent off
Set Move Route - move down x2
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
Do you need something...?
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - turn right
Set Move Route - end
@Trick
Ah!
Play BGM - date treat; Volume 85 Pitch 100
@Treat
...Ah!
Set Move Route - Event 10 (wait)
Set Move Route - change speed to 4
Set Move Route - move left x2
Set Move Route - end
@Treat
You're...
Scroll Map - left 3 tiles, speed 4
Set Move Route - Event 10 (wait)
Set Move Route - change speed to 5
Set Move Route - move left x4
Set Move Route - end
@Treat
Why are you here?
@Trick
Well, it's a hot spring.
A bath sounded nice!
@Trick
...Just kidding.
I came to see you, Treat.
@Treat
I didn't think you'd...
@Trick
You're not mad, are you?
@Treat
Why would I be...?
@Trick
...Nevermind.
I'm just glad to see you're okay.
@Treat
....
Set Move Route - Event 10 (wait)
Set Move Route - wait 30 frames
Set Move Route - turn up
Set Move Route - wait 40 frames
Set Move Route - turn left
Set Move Route - end
@Treat
Annie, May...
This is my friend, Trick.
They probably came a long way, so...
please treat them well.
Fadeout Screen - 30 frames
Transfer Player - Map 'hotsprings4-room' (102) ( - hotsprings4-room), (8, 4) Direction: down
Control Self Switch - Self Switch A = true
Actor - Actor 2 (Mochi) is in the Party
Set Move Route - Event 10 (wait)
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Set Event Location - Event 5 to (8, 11) direction up
Set Move Route - Event 5
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Event 3
Set Move Route - turn left
Set Move Route - wait 18 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - wait 18 frames
Set Move Route - turn right
Set Move Route - end
@Annie
Welcome to our hot springs!
@May
We provide a rich cultural experience
and, of course, a nice hot bath to
warm your soul in the midst of even
the coldest winter!
@Trick
Oh, how nice!
Set Move Route - Event 4
Set Move Route - turn left
Set Move Route - wait 8 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 3
Set Move Route - turn left
Set Move Route - wait 8 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - move right
Set Move Route - move up
Set Move Route - end
@Mochi
Um, sorry, we didn't come for
a bath this time.
@Annie
Mochi! How have you been?
I see you've befriended another wolf?
@Mochi
I've been okay.
And, this is actually one of
Treat's old friends...
Set Move Route - Event 5 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
Hey, even if we're not here for it,
can I still go in the hot spring?
@Mochi
Sure, but...
Fadeout BGM - 3 seconds
Scroll Map - right 3 tiles, speed 3
Set Event Location - Event 10 to (17, 6) direction down
Set Move Route - Event 10 (wait)
Set Move Route - transparent off
Set Move Route - move down x2
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
I thought I heard...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - turn right
Set Move Route - end
@Trick
Ah!
Play BGM - date treat; Volume 85 Pitch 100
@Treat
...Ah!
Set Move Route - Event 10 (wait)
Set Move Route - change speed to 4
Set Move Route - move left x2
Set Move Route - end
@Treat
You're...
Scroll Map - left 3 tiles, speed 4
Set Move Route - Event 10 (wait)
Set Move Route - change speed to 5
Set Move Route - move left x4
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
Why are you here?
@Trick
Well, it's a hot spring.
A bath sounded nice!
@Mochi
Trick...!
@Trick
Just kidding.
I came to see you, Treat.
@Treat
I didn't think you'd...
@Trick
You're not mad, are you?
@Treat
Why would I be...?
@Trick
...Nevermind.
I'm just glad to see you're okay.
@Treat
....
Set Move Route - Event 10 (wait)
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - wait 40 frames
Set Move Route - turn up
Set Move Route - wait 40 frames
Set Move Route - turn left
Set Move Route - end
@Treat
Everyone...
This is my friend, Trick.
They probably came a long way, so...
please treat them well.
Fadeout Screen - 30 frames
Transfer Player - Map 'hotsprings4-room' (102) ( - hotsprings4-room), (8, 4) Direction: down
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Actor - Actor 2 (Mochi) is in the Party
@self talk
hmm... no.
i don't think i forgot anything.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
the baths are nice, but i should get going.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
the baths are nice, but i should get going.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
hm... too bad i don't have any money.
i'll continue on with no snacks.
@self talk
"Ladies"
@self talk
"Boys"
Condition IF Player is facing down
@self talk
now i'm the manager...
haha, just kidding.
enough messing around.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
Condition Else
@self talk
now that i think of it, i never officially
checked in... so i don't think i need to check out.
how convenient!
Condition end condition
@self talk
i'll let them rest.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
i shouldn't disturb the other guests.
@self talk
i shouldn't disturb the other guests.
@self talk
i shouldn't disturb the other guests.
@self talk
i shouldn't disturb the other guests.
@self talk
i shouldn't disturb the other guests.
@self talk
lilies!
Transfer Player - Map 'hotsprings4-int' (100) ( - hotsprings4-int), (17, 8) Direction:
@self talk
the decorations here are very fitting.
Play SE - Sand; Volume 50 Pitch 150
Transfer Player - Map 'hotsprings4-hall' (101) ( - hotsprings4-hall), (5, 6) Direction: down
Change Transparency - Transparency ON
Wait - 60 frames
Condition IF Actor 2 (Mochi): is in the party
Show Picture - 1 (end1) origin top left at (0, 0), opacity 255
Condition Else
Show Picture - 1 (end1b) origin top left at (0, 0), opacity 255
Condition end condition
Fadein Screen - 30 frames
@self talk
Fadeout Screen - 30 frames
Show Picture - 1 (end2) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@self talk
Condition IF Actor 2 (Mochi): is in the party
Change Party Member - - Actor 2 (Mochi)
Condition end condition
Fadeout Screen - 30 frames
Show Picture - 1 (end3) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@self talk
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Wait - 150 frames
Show Picture - 1 (end4) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Play BGM - frosty night; Volume 90 Pitch 100
@Treat
...I can't sleep.
@Trick
Same here.
@Treat
....
@Trick
C'mon, quit staring!
You're making me nervous!
Hahaha...
@Treat
I didn't think...
that they would get to meet you.
And that we would all get to do
something like this together.
@Trick
Yeah.
I wasn't sure I'd ever get to
see you again! Haha...
@Treat
I'm sorry....
@Trick
It's okay.
I found you!
So... you don't have to apologize.
@Treat
Hmhm...
@Treat
I should've... at least told you,
that I wouldn't be coming back.
But I couldn't say it.
I'm really sorry.
@Trick
Aww.
You said goodbye in your own way.
That's good enough for me.
@Treat
Everyone was probably...
a little mad....
@Trick
Nah... Fennel was the only one who was
really upset. And you know how she is.
Mostly we just... wanted you to
be happy, y'know?
@Treat
....
@Trick
Hey now...
Everyone's still around, as far as
I know. Go and say hi sometime.
@Trick
I'm sure your parents will be
happy to see you're doing well.
It's not like they'll make you
explain yourself.
@Treat
...You're all so nice.
Even when I don't deserve it....
@Trick
Don't say things like that...
Of course you deserve it.
@Treat
....
@Trick
Feeling sleepy yet?
@Treat
*shakes head*
...Tell me another story.
About somewhere you visited.
@Trick
Haha, alright.
Let me think...
Fadeout BGM - 5 seconds
Fadeout Screen - 30 frames
Tint Screen - (16.000000, 0.000000, 21.000000, 34.000000) in 1 frames
Wait - 300 frames
Play BGS - morning; Volume 90 Pitch 100
Show Picture - 1 (black) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 80 (wait)
@Trick
(Hah... ever since that day,
I tend to wake up way too early.)
....
(I guess it's about time....)
Fadeout Screen - 30 frames
Condition Switch 0044 [morning] = ON
Erase Picture - 1
Change Transparency - Transparency OFF
Fadein Screen - 30 frames
Switch - Switch 0044 [morning] is ON
@self talk
what a nice morning...
this is good traveling weather.
@self talk
seeing treat sleeping so peacefully
really makes me feel at ease....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i'm glad i got to see you again.
@self talk
this bunny is very sweet.
treat seems to like her a lot.
Control Self Switch - Self Switch A = true
Switch - Switch 0043 [withmochi] is ON
@self talk
mochi... sorry for scaring you before.
take care of treat while i'm away, alright?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
treat has a much softer look in her eyes
than i remember.
i wonder if it's because of you?
@self talk
what a nice morning...
this is good traveling weather.
@self talk
what a nice morning...
this is good traveling weather.
@self talk
this fox sure loves to sleep.
she was the first to pass out, haha.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
treat's friends are a lot of fun.
i hope we get to do this again sometime.
Item - Item 20 (Anywhere Pass) is in Inventory
@self talk
i don't feel right keeping this
anywhere pass after all.
i'll just tuck it under her blanket...
Play SE - getitem; Volume 80 Pitch 100
@self talk
Returned the Anywhere Pass.
Condition Switch 0144 [anywherepass2] = OFF
Change Items - Item 20 (Anywhere Pass) - 1
Switch - Switch 0170 [ACTIVATEBADEND] is ON
Item - Item 20 (Anywhere Pass) is in Inventory
@self talk
if i give the anywhere pass back to her,
i'm not sure i can get back to that theater later...
Player choice:
Condition When give it back
@self talk
i don't feel right keeping this after all.
i'll just tuck it under her blanket...
Play SE - getitem; Volume 80 Pitch 100
@self talk
Returned the Anywhere Pass.
Condition Switch 0144 [anywherepass2] = OFF
Change Items - Item 20 (Anywhere Pass) - 1
Condition When keep it
@self talk
sorry, moxie!
we DID trade for it after all...
Control Self Switch - Self Switch B = true
End Show Choices - end choices
Self Switch - Self Switch B is ON
@self talk
treat's friends are a lot of fun.
i hope we get to do this again sometime.
@self talk
kiss her forehead?
Player choice:
Condition When yes
@self talk
*kiss*
thank you for everything.
Control Self Switch - Self Switch A = true
Condition When no
@self talk
i don't want to wake her.
End Show Choices - end choices
Self Switch - Self Switch A is ON
@self talk
...whew, i'm safe.
i don't know what i'd say if she woke up from that.
@Treat
Trick!
Scroll Map - right 2 tiles, speed 2
Set Event Location - This event to (38, 9)
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - move left x4
Set Move Route - change speed to 3
Set Move Route - move left x2
Set Move Route - wait 30 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
@Trick
...Guess this means I'm not as good
at slipping away, huh? Haha.
@Treat
Please don't leave...
@Trick
That's a little unfair, isn't it?
@Treat
If you're trying to prove a point...
or get back at me for before...
@Treat
I get it.
So... don't.
@Trick
No, I...
That wasn't really my intention.
Sorry that it came off wrong.
@Treat
...Then...?
I don't understand.
@Trick
I'm not sure how to explain it...
@Trick
To be honest, I got really carried away
going to all sorts of new places
while I was trying to find you.
@Trick
Which, I was completely useless at,
especially considering you never even
left the mountain.
...Whoops.
@Treat
....
@Trick
I guess... when you left, it gave me
an excuse to keep traveling and
seeing more of the world.
There's still so much more out there...
So I just can't stay put.
Besides... while I was out having fun,
you already built a life here.
I can't just barge in on that.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
I realized the "Home" I was looking for
has been lost from the start.
So... I have to go and find a new one.
@Treat
Your new home...
can't be here...?
@Trick
Sorry.
It can't.
@Treat
....
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Trick
Hey, Treat...
@Trick
Have a good day tomorrow!
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - end
@Treat
I... I already... have a good day
every day.
So... you don't have to worry.
@Trick
Get plenty of rest!
And don't forget to eat, okay?
@Treat
...!
Set Event Location - Event 3 to (29, 9) direction right
Change Transparency - Transparency ON
Set Move Route - Event 3 (wait)
Set Move Route - change speed to 3
Set Move Route - move left x2
Set Move Route - end
@Treat
Okay...
S-see you....
Set Move Route - Event 3 (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
Yep!
See you later!
Set Move Route - Event 3
Set Move Route - move left x7
Set Move Route - end
Wait - 90 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 150.000000) in 60 frames
@self talk
\|TO BE CONTINUED...
Fadeout Screen - 30 frames
Fadeout BGM - 4 seconds
Wait - 100 frames
Condition Switch 0161 [unblock1] = OFF
Condition Switch 0162 [unblock2] = OFF
Condition Switch 0163 [unblock3] = OFF
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Condition Switch 0068 [misc4] = OFF
Transfer Player - Map 'part5' (104) ( - part5), (7, 7) Direction:
Self Switch - Self Switch A is ON
@self talk
....
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Control Variables - Variable 0012 [whichchapter] = 5
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Change Gold - - 999
Change Items - Item 23 (Lantern) - 1
Change Items - Item 24 (Lantern Oil) - 1
Change Items - Item 27 (Wishing Coin) - 1
Change Items - Item 16 (Prop Knife) - 1
Change Items - Item 11 (Devipuri) - 1
Change Items - Item 20 (Anywhere Pass) - 1
Change Party Member - - Actor 4 (Trick)
Change Party Member - + Actor 1 (Treat)
Change Class - Actor 1 (Treat) to 4 (Gentle Wolf)
Change Class - Actor 2 (Mochi) to 7 (Housemate)
Change Class - Actor 3 (Moxie) to 8 (Part-timer)
Change Actor Graphic - Actor 1 (Treat) Character char5 (1) Face face27 (0)
Change Actor Graphic - Actor 2 (Mochi) Character char5 (2) Face face28 (0)
Change Actor Graphic - Actor 3 (Moxie) Character char5 (4) Face face29 (0)
Common Event - Common Event 003 (saveprompt)
Condition IF Switch 0164 [lightwindow] is ON
Change Window Color - (0.000000, -17.000000, 17.000000, 0.000000)
Condition end condition
Change Menu Access - disable
Show Picture - 1 (title5) origin top left at (0, 0), opacity 255
Show Picture - 2 (title5b) origin top left at (0, 0), opacity 255
Show Picture - 3 (title5a) origin top left at (0, 0), opacity 255
Play ME - jingle05; Volume 100 Pitch 100
Fadein Screen - 30 frames
Wait - 360 frames
@self talk
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Erase Picture - 3
Change Gold - + 40
Transfer Player - Map 'hotsprings-dream1' (105) ( - hotsprings-dream1), (8, 4) Direction: up
Change Transparency - Transparency OFF
Tint Screen - (10.000000, 0.000000, 20.000000, 153.000000) in 1 frames (wait)
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Condition Switch 0068 [misc4] = OFF
Condition Switch 0048 [emptylodge] = OFF
Show Picture - 6 (black) origin top left at (0, 0), opacity 255
Show Picture - 1 (bghotsprings) origin top left at (0, 0), opacity 255
Show Picture - 2 (mochibust smile) origin top left at (0, 0), opacity 0
Show Picture - 3 (moxiebust smile) origin top left at (0, 0), opacity 0
Condition IF Switch 0164 [lightwindow] is ON
Show Picture - 5 (dream_textbox) origin top left at (0, 0), opacity 0
Condition Else
Show Picture - 5 (dream_textbox_dark) origin top left at (0, 0), opacity 0
Condition end condition
Wait - 30 frames
Play BGM - hot springs dream; Volume 90 Pitch 100
Fadein Screen - 30 frames
Move Picture - 6 origin top left to (0, 0), opacity 0, duration 60 (wait)
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 30 (wait)
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 30 (wait)
Move Picture - 5 origin top left to (0, 0), opacity 255, duration 20 (wait)
Erase Picture - 6
@self talk
\> Moxie
Hey Treat!
It's about time you showed up.
\> Treat
Huh...?
Show Picture - 2 (mochibust happy) origin top left at (0, 0), opacity 255
@self talk
\> Mochi
We were waiting for you!
You'll take a bath with us, right?
\> Treat
Uh...
U-um.....
Go in the hot springs with them?
Player choice:
Condition When Okay
@self talk
\> Treat
Sure... I will.
\> Mochi
Yaaay! It's more fun bathing with friends~
Show Picture - 3 (moxiebust cheeky) origin top left at (0, 0), opacity 255
@self talk
\> Moxie
Yep, absolutely. You get to see
aaaall sorts of things, right Treat?
\> Treat
I won't stare...!
Condition When I'm too shy...
@self talk
\> Treat
It's embarrassing...
I'll bathe alone later.
Show Picture - 3 (moxiebust cheeky) origin top left at (0, 0), opacity 255
@self talk
\> Moxie
Hah, "embarrassing"?
It's not like we haven't done it before.
Show Picture - 2 (mochibust shy) origin top left at (0, 0), opacity 255
@self talk
\> Mochi
Yeah, we're all girls here!
There's nothing to be embarrassed about~
\> Treat
I-I know...
I just....
End Show Choices - end choices
Show Picture - 3 (moxiebust smile) origin top left at (0, 0), opacity 255
@self talk
\> Moxie
Anyway, you better make up your mind.
What'll it be, Treat?
Who do you want to take a bath with?
Player choice:
Condition When Mochi
@self talk
\> Treat
Mochi... can I go with you?
Show Picture - 2 (mochibust ooh) origin top left at (0, 0), opacity 255
@self talk
\> Mochi
Oh, just me? How come?
Is Moxie too rambunctious?
\> Treat
No, it's just...
Show Picture - 3 (moxiebust wink) origin top left at (0, 0), opacity 255
@self talk
\> Moxie
Lucky you.
I'll wait my turn~
Show Picture - 2 (mochibust shy) origin top left at (0, 0), opacity 255
@self talk
\> Mochi
But it'd be more fun if it was all of us...
Oh well, if it's what you want, Treat!
Show Picture - 3 (moxiebust cheeky) origin top left at (0, 0), opacity 255
@self talk
\> Moxie
Yeah, Treat.
If it's what you want.
Move Picture - 3 origin top left to (0, 0), opacity 0, duration 40
@self talk
\> Treat
I'm sorry...
Show Picture - 2 (mochibust happy) origin top left at (0, 0), opacity 255
@self talk
\> Mochi
Now, now, it's nothing to apologize for.
Let's go~!
Fadeout BGM - 3 seconds
Move Picture - 5 origin top left to (0, 0), opacity 0, duration 20 (wait)
Show Picture - 4 (pink) origin top left at (0, 0), opacity 0
Move Picture - 4 origin top left to (0, 0), opacity 255, duration 120 (wait)
Erase Picture - 1
Erase Picture - 2
Erase Picture - 3
Show Picture - 5 (white) origin top left at (0, 0), opacity 0
Wait - 60 frames
Condition IF Switch 0164 [lightwindow] is OFF
Show Picture - 7 (nvl_darkbg) origin top left at (0, 0), opacity 0
Move Picture - 7 origin top left to (0, 0), opacity 255, duration 30 (wait)
Condition end condition
Play BGM - hot springs dream2; Volume 90 Pitch 100
@self talk
The air in the bathing area is warm and fragrant.
Flower petals decorate the water's surface, and
a light steam embraces the pair as they enter.
They have the whole bath to themselves.
Mochi has already gone on ahead.
She beckons for Treat to join her in the water.
The wolf hesitates, gathering her resolve,
before finally taking a step forward.
She can't act too nervous around her dear friend.
Every action is carefully measured, as to not
make Mochi feel uncomfortable.
...But Mochi has never felt uncomfortable.
Treat knows she's been overly cautious,
but there's just no getting around it.
Being honest about her feelings would change things.
It would definitely change things...
As Treat slips into the comfort of the hot springs,
she thinks...
Maybe something DOES need to change.
But that would mean making a choice.
And she can only choose one.
...Ah, but didn't she decide just now?
Move Picture - 5 origin top left to (0, 0), opacity 100, duration 30 (wait)
@self talk
The air suddenly feels thicker.
Mochi is sitting on her lap now...
When did that happen?
Treat couldn't tell if Mochi was able to read
her thoughts, but there were times when it certainly
felt that way.
This was one of those times.
She had wished Mochi would decide for her.
To so kindly offer her hand and suggest they try
becoming more than friends.
For a night, for an hour--\|anything would do.
To casually suggest, like Moxie did, that they
could mess around a little.
So that Treat would be able to casually accept.
Move Picture - 5 origin top left to (0, 0), opacity 180, duration 30 (wait)
@self talk
Mochi kissed her softly,
as if to say,
"It's alright. I know."
And so Treat was able to melt into those kisses.
And get carried away...
Condition When Moxie
@self talk
\> Treat
Um... Moxie.
Show Picture - 3 (moxiebust wink) origin top left at (0, 0), opacity 255
@self talk
\> Moxie
Ohhh so you're craving some
alone time with Moxie, hmm?
\> Treat
Don't say it like that.
Show Picture - 2 (mochibust shy) origin top left at (0, 0), opacity 255
@self talk
\> Mochi
Aww, I feel a little left out, but...
Have fun!
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 40
Show Picture - 3 (moxiebust shy) origin top left at (0, 0), opacity 255
@self talk
\> Moxie
Are you really okay with this?
With just me?
\> Treat
I'm sorry...
Show Picture - 3 (moxiebust wink) origin top left at (0, 0), opacity 255
@self talk
\> Moxie
Not like I'll argue with it.
Let's have a nice bath~
Fadeout BGM - 3 seconds
Move Picture - 5 origin top left to (0, 0), opacity 0, duration 20 (wait)
Show Picture - 4 (pink) origin top left at (0, 0), opacity 0
Move Picture - 4 origin top left to (0, 0), opacity 255, duration 120 (wait)
Erase Picture - 1
Erase Picture - 2
Erase Picture - 3
Show Picture - 5 (white) origin top left at (0, 0), opacity 0
Wait - 60 frames
Condition IF Switch 0164 [lightwindow] is OFF
Show Picture - 7 (nvl_darkbg) origin top left at (0, 0), opacity 0
Move Picture - 7 origin top left to (0, 0), opacity 255, duration 30 (wait)
Condition end condition
Play BGM - hot springs dream2; Volume 90 Pitch 100
@self talk
The air in the bathing area is warm and fragrant.
Flower petals decorate the water's surface, and
a light steam embraces the pair as they enter.
They have the whole bath to themselves.
Moxie strides forth with an impressively
manufactured confidence, delivering her usual sass,
but there's a waver in her voice that gives
everything away.
Treat had grown a real appreciation for
Moxie's brand of honesty.
She might try to paint over things with her words,
but emotionally, she's an open book.
When was the last time they were alone like this?
It must've been before Trick showed up.
Treat just hadn't been in the mood for
these sorts of things after that...
She felt a little bad, too, being unable to
talk to Mochi about any of it.
Being honest about her feelings would change things.
It would definitely change things...
As Treat slips into the comfort of the hot springs,
she thinks...
Maybe something DOES need to change.
But that would mean making a choice.
And she can only choose one.
...Ah, but didn't she decide just now?
Move Picture - 5 origin top left to (0, 0), opacity 100, duration 30 (wait)
@self talk
The air suddenly feels thicker.
Moxie's taken initiative, letting her hands wander
all over the place.
They both know that if Moxie stops at any point
to think about what she's doing, she'll get
too embarrassed and Treat will have to
move things forward herself.
What made her turn to Moxie for this again?
It was like a tension continuing to build up
that only spending the night with her could relieve.
Mochi is waiting outside.
Was it okay to leave her?
Wasn't Mochi the source of this tension?
Was this really the best way to deal with it?
Move Picture - 5 origin top left to (0, 0), opacity 180, duration 30 (wait)
@self talk
Ah,\. but,\. it does feel good.
It's okay for now.
"Next time, I'll find the strength to be honest,"
Treat thought...
And let herself get carried away...
Condition When Both
@self talk
\> Treat
Let's all go together.
Show Picture - 3 (moxiebust nice) origin top left at (0, 0), opacity 255
@self talk
\> Moxie
Woah, really????
Nice!!
\> Treat
Yes. There's something I need to tell you...
Both of you.
Show Picture - 2 (mochibust ooh) origin top left at (0, 0), opacity 255
@self talk
\> Mochi
Ooh, what could it be?
I'm so curious~!
Show Picture - 3 (moxiebust wink) origin top left at (0, 0), opacity 255
@self talk
\> Moxie
Sounds serious.
Let's get naked first!
Show Picture - 2 (mochibust shy) origin top left at (0, 0), opacity 255
@self talk
\> Mochi
Hahaha, ohh Moxie...
Fadeout BGM - 3 seconds
Move Picture - 5 origin top left to (0, 0), opacity 0, duration 20 (wait)
Show Picture - 4 (pink) origin top left at (0, 0), opacity 0
Move Picture - 4 origin top left to (0, 0), opacity 255, duration 120 (wait)
Erase Picture - 1
Erase Picture - 2
Erase Picture - 3
Show Picture - 5 (white) origin top left at (0, 0), opacity 0
Wait - 60 frames
Condition IF Switch 0164 [lightwindow] is OFF
Show Picture - 7 (nvl_darkbg) origin top left at (0, 0), opacity 0
Move Picture - 7 origin top left to (0, 0), opacity 255, duration 30 (wait)
Condition end condition
Play BGM - hot springs dream2; Volume 90 Pitch 100
@self talk
The air in the bathing area is warm and fragrant.
Flower petals decorate the water's surface, and
a light steam embraces the group as they enter.
They have the whole bath to themselves.
Moxie, hurrying ahead of her friends, calls out
a challenge to race to the bath. Mochi gives a
gentle reminder of the "no running" rule,
despite breaking into a small jog herself.
Treat's pace remains completely unchanged
as Moxie splashes into the water, with Mochi
not far behind.
She can't help but smile at the scene.
It was times like this that Treat felt the happiest.
Living with Mochi and getting to spend so much
time with her was wonderful.
Of course, she had been close with Moxie, too.
But nothing felt better than when they were
all able to be together.
She wanted that.
Always.\. More than anything.
As Treat slips into the comfort of the hot springs
with her two, dear friends...
She thinks carefully about how to proceed.
Move Picture - 5 origin top left to (0, 0), opacity 100, duration 30 (wait)
@self talk
The air feels thicker now.
Mochi and Moxie look at Treat expectantly.
Kindly...\. patiently.
She loves Mochi.
And she tells her as much.
To which, she is rewarded with a kiss.
She loves Moxie, too.
And she tells her as well.
To which, she is rewarded with another kiss.
It isn't fair, right?
As a wolf, this kind of thing just isn't an option.
She thought it wasn't an option at all.
Wolves are bad.
And Treat is a bad wolf.
So it isn't fair for her to be able to
feel this much happiness, is it?
Move Picture - 5 origin top left to (0, 0), opacity 180, duration 30 (wait)
@self talk
She cries at the thought,
and her partners understand.
They hold her gently.
Ah,\. how kind.
It's so warm, with each of them on either side.
She briefly worries about overheating in the bath,
but those fears soon melt away.
To be held,\. and kissed,\. and touched,\.
by the both of them like this...
Is far too much for the wolf's lonely heart.
And things get...
REALLY\. carried away...
End Show Choices - end choices
Fadeout BGM - 4 seconds
Condition IF Switch 0164 [lightwindow] is OFF
Move Picture - 7 origin top left to (0, 0), opacity 0, duration 30 (wait)
Condition end condition
Move Picture - 5 origin top left to (0, 0), opacity 255, duration 240 (wait)
Fadeout Screen - 30 frames
Erase Picture - 4
Erase Picture - 5
Erase Picture - 7
Condition Switch 0052 [garden2] = ON
Transfer Player - Map 'cabin5-copy' (109) ( - cabin5-copy), (2, 5) Direction:
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Play SE - Sand; Volume 50 Pitch 150
Fadeout Screen - 30 frames
Transfer Player - Map 'hotsprings-dream2' (106) ( - hotsprings-dream2), (5, 7) Direction: down
@self talk
mochi is fast asleep.
@self talk
it's morning.
@self talk
moxie is softly snoring.
@self talk
trick isn't here...
@self talk
it's morning.
@self talk
it's morning.
Set Move Route - This event
Set Move Route - move right x3
Set Move Route - transparent on
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
...?
Set Event Location - This event to (3, 8)
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Play SE - Sand; Volume 50 Pitch 150
Transfer Player - Map 'sakura-dream' (107) ( - sakura-dream), (17, 9) Direction: left
@self talk
it won't open...
@self talk
it won't open...
@self talk
it won't open...
@self talk
it won't open...
Set Move Route - This event
Set Move Route - move left x9
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - end
Wait - 20 frames
Show Picture - 1 (white) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 140 (wait)
Fadeout BGS - 2 seconds
Fadeout Screen - 30 frames
Erase Picture - 1
Change Actor Graphic - Actor 1 (Treat) Character char5 (0) Face face27 (0)
Change Transparency - Transparency ON
Tint Screen - (-34.000000, -17.000000, 0.000000, 102.000000) in 1 frames (wait)
Transfer Player - Map 'cabin5-copy' (109) ( - cabin5-copy), (3, 4) Direction:
Fadeout BGM - 1 seconds
Show Picture - 1 (white) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 30 (wait)
Tint Screen - (255.000000, 255.000000, 255.000000, 0.000000) in 1 frames (wait)
Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (15, 7) Direction: down
Play BGM - summer frosting; Volume 90 Pitch 100
Erase Picture - 1
Wait - 60 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 180 frames
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (15, 7) Direction: down
Play SE - Open4; Volume 80 Pitch 100
Switch - Switch 0051 [garden1] is ON
Set Move Route - Event 15 (wait)
Set Move Route - direction fix off
Set Move Route - stepping animation off
Set Move Route - change graphic to char5 index 2
Set Move Route - turn down
Set Move Route - end
@Mochi
Have a good day at work!
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
See you later.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (15, 7) Direction: down
Play SE - Open4; Volume 80 Pitch 100
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (15, 7) Direction: down
Play SE - Open4; Volume 80 Pitch 100
@self talk
mochi likes to rock back and forth in this.
@self talk
i always end up staring at this while we
eat at the table.
@self talk
there's no need to use this during summer.
Self Switch - Self Switch A is ON
@self talk
fireplace.
@self talk
mochi put up a notepad with magnets on the back.
we write foods to buy on it.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
our fridge always has good things to eat inside.
it's nice.
Switch - Switch 0051 [garden1] is ON
@self talk
bring leftovers to eat for lunch?
Player choice:
Condition When yes
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Leftovers!
Change Items - Item 34 (Leftovers) + 1
Control Self Switch - Self Switch B = true
Condition When no
End Show Choices - end choices
Self Switch - Self Switch B is ON
@self talk
our fridge always has good things to eat inside.
it's nice.
@self talk
it's my bed.
i already made the sheets nice and tidy.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it's a good size for me.
@self talk
mochi's bed is smaller than mine.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it's mochi-sized.
@self talk
...i'm not thirsty.
@self talk
mochi's clothes are inside.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
...i won't peek!
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
it would be rude to go through someone's things
while they aren't in the room.
Switch - Switch 0051 [garden1] is ON
Self Switch - Self Switch B is ON
@self talk
it would be rude to go through mochi's things
while she's in the room.
@self talk
mochi does most of the cooking.
her dinners taste the best.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
maybe i'll cook something for her next time...
@self talk
the trash is empty.
@self talk
we drew portraits of each other.
that was a fun night.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
...mochi draws better than me.
@self talk
sunny.
@self talk
it's summer.
Switch - Switch 0051 [garden1] is ON
@Mochi
La la la~
Mochi's going to be~
working in the gar-den to-day~!
Switch - Switch 0051 [garden1] is ON
Item - Item 34 (Leftovers) is in Inventory
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - stepping animation off
Set Move Route - turn toward player
Set Move Route - end
@Mochi
Oh, Treat!
You're taking the bento I made?
@Treat
Ah--Did you want to eat it?
@Mochi
I made it for you, silly!
I was just happy you remembered
to grab it before you left.
@Treat
I like your cooking.
@Mochi
Aww, hehe~!
I'm glad I can cook for you!
It makes me feel useful.
@Mochi
And once we have fresh veggies
from the garden, I'll become a
super great chef! You'll see~!
@Treat
I look forward to that.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch A is ON
Switch - Switch 0051 [garden1] is ON
Self Switch - Self Switch B is ON
@Mochi
La la la~
Gar-den, gaaarden~!
Switch - Switch 0060 [checkedinside] is ON
Fadein Screen - 30 frames
Set Move Route - This event (wait)
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - wait 15 frames
Set Move Route - turn right
Set Move Route - wait 45 frames
Set Move Route - end
@Treat
...A dream...?
Fadeout Screen - 30 frames
Comment - curtain sfx?
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 30 frames (wait)
Transfer Player - Map 'cabin5-int' (108) ( - cabin5-int), (3, 4) Direction: up
Change Transparency - Transparency OFF
Play BGM - our home; Volume 90 Pitch 100
Fadein Screen - 30 frames
Wait - 60 frames
@Treat
It's my day off...
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move right x2
Set Move Route - move down x2
Set Move Route - end
@Treat
I think I hear Mochi outside.
Change Menu Access - enable
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Condition Switch 0051 [garden1] = ON
Tint Screen - (-34.000000, -17.000000, 0.000000, 102.000000) in 1 frames (wait)
Fadein Screen - 30 frames
Set Move Route - This event (wait)
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - wait 15 frames
Set Move Route - turn right
Set Move Route - wait 45 frames
Set Move Route - end
@Treat
....
Set Move Route - Event 2 (wait)
Set Move Route - move right
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
@Mochi
Oh, Treat!
Good morning~!
Set Move Route - Event 2 (wait)
Set Move Route - move right
Set Move Route - move up x2
Set Move Route - turn left
Set Move Route - end
@Mochi
I was thinking of waking you up soon,
since you'll have work in a little while!
@Treat
Right....
@Mochi
Did you have a good dream?
@Treat
I was about to get married...
@Mochi
Married?
To who?
Set Move Route - This event (wait)
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - wait 15 frames
Set Move Route - turn right
Set Move Route - wait 45 frames
Set Move Route - end
@Treat
I don't know...
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin5-int' (108) ( - cabin5-int), (5, 6) Direction: down
Change Transparency - Transparency OFF
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Wait - 60 frames
Play BGM - summer frosting; Volume 90 Pitch 100
Change Menu Access - enable
Fadein Screen - 30 frames
Switch - Switch 0052 [garden2] is ON
Set Event Location - Event 2 to (7, 6)
Tint Screen - (-34.000000, -17.000000, 0.000000, 102.000000) in 1 frames (wait)
Fadein Screen - 30 frames
@Treat
....
Set Move Route - Event 2 (wait)
Set Move Route - move down
Set Move Route - move left
Set Move Route - end
@Mochi
Treat, Treat, Treat!
You finally woke up!!
Set Move Route - Event 2
Set Move Route - change speed to 5
Set Move Route - move upper left
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - end
@Mochi
Don't you remember?
We're going with Moxie
to the beach today!!
@Mochi
Oh no, your face is all red!
Don't tell me you've got a fever
and can't go to the beach!!!!
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - wait 15 frames
Set Move Route - turn left
Set Move Route - wait 15 frames
Set Move Route - turn right
Set Move Route - wait 45 frames
Set Move Route - end
@Treat
Hm...?
N-no...
Set Move Route - Event 2 (wait)
Set Move Route - stepping animation on
Set Move Route - change speed to 3
Set Move Route - end
@Mochi
So you didn't get sick after all?
Good!! Beach, beach, beach!
@Treat
You're so worked up...
Set Move Route - Event 2 (repeat)
Set Move Route - move left
Set Move Route - move right x2
Set Move Route - move left
Set Move Route - end
@Mochi
Because we're going to the beach!!!
Hurry, hurry, get out of bed!!!!
Fadeout Screen - 30 frames
Change Gold - - 200
Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (15, 7) Direction: down
Change Transparency - Transparency OFF
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Wait - 60 frames
Play BGM - summer frosting; Volume 90 Pitch 100
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0052 [garden2] is ON
Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (15, 7) Direction: down
Fadeout Screen - 30 frames
Transfer Player - Map 'entrance5-summer' (111) ( - entrance5-summer), (34, 11) Direction: left
Set Move Route - Player
Set Move Route - move left x2
Set Move Route - end
Fadein Screen - 30 frames
@Mochi
Full speed ahead, Treat!
To the InsteRail Station!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
So energetic.
@Mochi
I got up really early today...
I was too excited about the garden.
@Treat
You could've woken me up.
@Mochi
But you have such a cute sleepy face!
I couldn't just wake you up!!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
O-oh...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'entrance5-summer' (111) ( - entrance5-summer), (45, 11) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Transfer Player - Map 'hotsprings5-summer' (121) ( - hotsprings5-summer), (13, 48) Direction: up
Transfer Player - Map 'hotsprings5-summer' (121) ( - hotsprings5-summer), (14, 48) Direction: up
Play SE - Open1; Volume 80 Pitch 100
Transfer Player - Map 'cabin5-int' (108) ( - cabin5-int), (7, 10) Direction: up
Actor - Actor 2 (Mochi) is in the Party
@Mochi
Did you forget something inside?
@Treat
...No, sorry.
Let's go.
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
we should get going.
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - turn left
Set Move Route - end
Switch - Switch 0051 [garden1] is ON
Play SE - Open1; Volume 80 Pitch 100
Transfer Player - Map 'cabin5-int' (108) ( - cabin5-int), (7, 10) Direction: up
Switch - Switch 0052 [garden2] is ON
@Mochi
Beach, beach!
Let's go, let's go!!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Mochi
Treat, you KNOW it makes me nervous
when you get near the ledge!
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - turn right
Set Move Route - end
@Treat
I won't fall.
@Mochi
I know, but...
Don't do it, okay?
@Treat
Okay.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
...i don't want to make mochi nervous.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0051 [garden1] is ON
@self talk
...dangerous.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Change Items - Item 32 (Postcard) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
it's a Postcard from trick...!
Condition Switch 0077 [postcard1] = ON
Show Picture - 10 (postcard1) origin top left at (0, 0), opacity 0
Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)
@self talk
Show Picture - 11 (black) origin top left at (0, 0), opacity 0
Move Picture - 11 origin top left to (0, 0), opacity 120, duration 15 (wait)
@self talk
Hi Treat (and Mochi)!
How's the weather on Mount Sorbet?
I ended up going pretty far north,
so it's pretty cold where I am now.
As you can tell from the picture,
I'm near Greimori! They say there's
a human town somewhere around here.
I guess that's a rare thing! Haha.
I'll let you know if I find it!
Stay tuned for more "Adventures of Trick"!
...Just kidding :)
I'll write again soon.
Your friend,
Trick
Move Picture - 11 origin top left to (0, 0), opacity 0, duration 15 (wait)
Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)
Erase Picture - 10
Erase Picture - 11
Condition IF Actor 2 (Mochi): is in the party
@Treat
....
@Mochi
What is it, Treat?
@Treat
I just remembered my dream.
Trick was there.
@Mochi
Oh, is it a postcard from them?
Haha, it's like your dream told you
you'd be hearing from Trick today!
@Treat
I'm glad they're doing well.
@Mochi
Lemme see!
...Aww, they must be having
so much fun!
@Treat
I'm happy for them.
Condition Else
@self talk
they were in my dream too...
what a coincidence.
i'm glad they're doing well.
Control Self Switch - Self Switch D = true
Condition end condition
Item - Item 32 (Postcard) is in Inventory
@self talk
nothing else inside.
Self Switch - Self Switch D is ON
Actor - Actor 2 (Mochi) is in the Party
@Treat
Oh, that's right.
We got a postcard from Trick today.
@Mochi
Lemme see!
...Aww, they must be having
so much fun!
@Treat
I'm happy for them.
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@self talk
nothing else inside.
Switch - Switch 0053 [sawmoxie] is ON
Switch - Switch 0051 [garden1] is ON
Change Items - Item 32 (Postcard) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
another Postcard from trick...!
Control Self Switch - Self Switch A = true
Condition Switch 0078 [postcard2] = ON
Show Picture - 10 (postcard2) origin top left at (0, 0), opacity 0
Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)
@self talk
Show Picture - 11 (black) origin top left at (0, 0), opacity 0
Move Picture - 11 origin top left to (0, 0), opacity 120, duration 15 (wait)
@self talk
Hi Treat and Mochi!
I'm writing from the desert this time.
It's really hot here in Krem!
And I keep getting sand in my shoes x_x
I never ended up finding that
human town from before. But that's OK!
The witches here told me that humans
are afraid of wolves anyway.
Actually, they were talking about jackals.
That's what they thought I was!
I'd like to meet one to see the
similarities for myself.
Oops, running out of space!
Have a good day tomorrow!
Your friend,
Trick
Move Picture - 11 origin top left to (0, 0), opacity 0, duration 15 (wait)
Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)
Erase Picture - 10
Erase Picture - 11
@self talk
sounds like they're having fun.
Self Switch - Self Switch A is ON
@self talk
nothing else inside.
Switch - Switch 0052 [garden2] is ON
Change Items - Item 32 (Postcard) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
another Postcard from trick...!
Condition Switch 0079 [postcard3] = ON
Control Self Switch - Self Switch B = true
Show Picture - 10 (postcard3) origin top left at (0, 0), opacity 0
Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)
@self talk
Show Picture - 11 (black) origin top left at (0, 0), opacity 0
Move Picture - 11 origin top left to (0, 0), opacity 120, duration 15 (wait)
@self talk
Hi Treat and Mochi!
Can you guess where I'm writing from?
Don't cheat by flipping this over!
...Hehe, just having a little fun :)
I'm in the Agaricus region!
Did you know the huge mushroom things
are actually buildings? Witches build
some really neat-looking places to live.
I've met lots of interesting people
since leaving Mount Sorbet.
I look forward to telling you more
in detail the next time I visit!
Your friend,
Trick
Move Picture - 11 origin top left to (0, 0), opacity 0, duration 15 (wait)
Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)
Erase Picture - 10
Erase Picture - 11
@Mochi
Getting postcards from Trick always
brightens your day, huh Treat?
@Treat
Yeah. I hope we get to
see them again soon.
Self Switch - Self Switch B is ON
@self talk
nothing else inside.
@self talk
a sign for what will grow here.
it's blank.
Switch - Switch 0051 [garden1] is ON
@self talk
"Sunflowers"
Switch - Switch 0050 [blueberry] is ON
@self talk
"Blueberries"
Actor - Actor 2 (Mochi) is in the Party
Item - Item 33 (Seeds) is in Inventory
Condition Switch 0053 [sawmoxie] = OFF
Set Event Location - Event 24 to (19, 8) direction down
Set Move Route - Event 24 (wait)
Set Move Route - transparent on
Set Move Route - through on
Set Move Route - end
Change Items - Item 30 (Ticket to At. Sweets) - 1
Show Picture - 1 (cosmos) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Mochi
Treat!
Do you wanna hold hands
on the way back?
@Treat
Ah... um....
@Treat
O-okay....
Fadeout Screen - 30 frames
Play BGM - our home; Volume 90 Pitch 100
Show Picture - 1 (handholds) origin top left at (0, 0), opacity 255
Change Player Followers - make invisible
Fadein Screen - 30 frames
@Mochi
La la la la~
So ex-ci-ted, for our gar-den~
@Treat
....
@Mochi
C'mon, Treat!
Sing with me!
@Treat
I-I can't sing.
@Mochi
Aww, that's not true!
Everyone can sing, just try it!
La la la~
@Treat
A...awooo...
@Mochi
You're so cute, Treat.
@Treat
Embarrassing....
Fadeout Screen - 30 frames
Erase Picture - 1
Wait - 120 frames
Fadein Screen - 30 frames
@Mochi
There!
All planted!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
Good work.
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
Yep! It's gonna look so wonderful
when everything starts sprouting!
Condition IF Switch 0050 [blueberry] is ON
@Mochi
We're gonna have tasty radishes,
yummy blueberries, and lots of
onions for special curry!
Condition Else
@Mochi
We're gonna have tasty radishes,
beautiful sunflowers, and lots of
onions for special curry!
Condition end condition
@Treat
I'm looking forward to it.
@Mochi
Mmm... me too.
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Mochi
Um, Treat...
Thanks for always
being so nice to me.
@Treat
...?
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
I'm just really happy that I
get to live with you!
That's all.
@Treat
O-of course...
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
Thinking about our future curry
made me super hungry!
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
Let's go inside!
I'll make us some sandwiches.
@Treat
Okay.
Set Move Route - Event 24 (wait)
Set Move Route - transparent off
Set Move Route - end
Change Transparency - Transparency ON
Set Move Route - Event 24
Set Move Route - move down
Set Move Route - move left x4
Set Move Route - move up x2
Set Move Route - transparent on
Set Move Route - end
Set Move Route - This event
Set Move Route - through on
Set Move Route - wait 30 frames
Set Move Route - move left x5
Set Move Route - move up x2
Set Move Route - transparent on
Set Move Route - end
Scroll Map - right 8 tiles, speed 3
Fadeout BGM - 7 seconds
Wait - 300 frames
Show Picture - 1 (nighttransition) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 150 (wait)
Wait - 120 frames
Fadeout Screen - 30 frames
Change Items - Item 33 (Seeds) - 1
Change Items - Item 37 (Corn Starch) - 99
Erase Picture - 1
Change Transparency - Transparency OFF
Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (5)
Tint Screen - (10.000000, 0.000000, 20.000000, 153.000000) in 1 frames (wait)
Transfer Player - Map 'treathouse-dream' (119) ( - treathouse-dream), (8, 7) Direction: up
Change Party Member - - Actor 2 (Mochi)
Change Player Followers - make visible
Wait - 120 frames
Change Menu Access - disable
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0052 [garden2] is ON
Item - Item 33 (Seeds) is in Inventory
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0052 [garden2] is ON
@Mochi
We need to go to the
InsteRail Station, remember?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
Oh.
Right...
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
@Treat
I got too used to going to work.
My legs moved on their own.
@Mochi
It's good you've been taking
more days off, then!
We don't need you becoming a
slave to your job...
@Treat
I won't.
Then I'd never see you.
@Mochi
Aww, Treat!!!
I wouldn't like that very much either.
Condition Switch 0049 [nowork] = ON
Switch - Switch 0049 [nowork] is ON
@self talk
no work today.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0052 [garden2] is ON
@self talk
we should head to the station.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Mochi
We need to go to the
InsteRail Station, remember?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
Oh.
Right...
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
@Treat
I got too used to going to work.
My legs moved on their own.
@Mochi
It's good you've been taking
more days off, then!
We don't need you becoming a
slave to your job...
@Treat
I won't.
Then I'd never see you.
@Mochi
Aww, Treat!!!
I wouldn't like that very much either.
Condition Switch 0049 [nowork] = ON
Switch - Switch 0049 [nowork] is ON
@self talk
no work today.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0052 [garden2] is ON
@self talk
we should head to the station.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
the soil is ready for planting.
Item - Item 33 (Seeds) is in Inventory
Switch - Switch 0051 [garden1] is ON
@self talk
the seeds we planted last week have sprouted.
Switch - Switch 0052 [garden2] is ON
@Mochi
I'll be back to water you tonight,
my lovely plants!
Control Self Switch - Self Switch A = true
Switch - Switch 0052 [garden2] is ON
Self Switch - Self Switch A is ON
@self talk
our garden is happily growing.
Item - Item 33 (Seeds) is in Inventory
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0052 [garden2] is ON
Switch - Switch 0050 [blueberry] is ON
Switch - Switch 0050 [blueberry] is ON
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0050 [blueberry] is ON
Switch - Switch 0052 [garden2] is ON
Item - Item 33 (Seeds) is in Inventory
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0052 [garden2] is ON
Item - Item 33 (Seeds) is in Inventory
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0052 [garden2] is ON
Item - Item 33 (Seeds) is in Inventory
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0052 [garden2] is ON
Switch - Switch 0050 [blueberry] is ON
Switch - Switch 0050 [blueberry] is ON
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0050 [blueberry] is ON
Switch - Switch 0052 [garden2] is ON
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] <= 10
Condition IF Variable 0003 [PlayerX] >= 17
Set Move Route - Event 17 (wait)
Set Move Route - direction fix off
Set Move Route - stepping animation off
Set Move Route - change graphic to char5 index 2
Set Move Route - turn toward player
Set Move Route - end
@Mochi
Oh, Treat!
Good morning!
Condition IF Variable 0003 [PlayerX] >= 24
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - move upper left
Set Move Route - end
Condition end condition
@Treat
Good morning, Mochi.
Condition IF Variable 0003 [PlayerX] >= 21
@Mochi
...You weren't trying to
sneak up on me, were you?
@Treat
You caught me.
@Mochi
Haha, you're so funny, Treat!
Anyway...
Condition end condition
@Mochi
Guess what!!
The garden is all ready~!
All it needs is things to grow in it!
@Treat
Hmm...
@Mochi
So let's go buy some seeds!
You're free today, right?
@Treat
I am.
@Mochi
Good!!
Let's head into town~!
Fadeout Screen - 30 frames
Change Player Followers - make visible
Change Party Member - + Actor 2 (Mochi)
Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (21, 9) Direction:
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - end
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Condition end condition
Condition end condition
Self Switch - Self Switch A is ON
Item - Item 33 (Seeds) is in Inventory
Switch - Switch 0051 [garden1] is ON
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Switch - Switch 0052 [garden2] is ON
Item - Item 33 (Seeds) is in Inventory
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0052 [garden2] is ON
@self talk
the soil is ready for planting.
Item - Item 33 (Seeds) is in Inventory
Switch - Switch 0051 [garden1] is ON
@self talk
the seeds we planted last week have sprouted.
Switch - Switch 0052 [garden2] is ON
Condition IF Switch 0050 [blueberry] is ON
@Treat
It'll be a long time before we
get to try any blueberries.
Condition Else
@Treat
I can't wait to see the
sunflowers bloom.
Condition end condition
Control Self Switch - Self Switch A = true
Switch - Switch 0052 [garden2] is ON
Self Switch - Self Switch A is ON
@self talk
our garden is happily growing.
Condition IF Variable 0003 [PlayerX] <= 8
@self talk
...i feel bad not saying hi to mochi first.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Condition end condition
Actor - Actor 2 (Mochi) is in the Party
Switch - Switch 0053 [sawmoxie] is ON
Switch - Switch 0051 [garden1] is ON
Condition IF Variable 0003 [PlayerX] <= 8
@self talk
i'll be late to work...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Condition end condition
Switch - Switch 0052 [garden2] is ON
@self talk
a sign for what will grow here.
it's blank.
Switch - Switch 0051 [garden1] is ON
@self talk
"Onions"
@self talk
a sign for what will grow here.
it's blank.
Switch - Switch 0051 [garden1] is ON
@self talk
"Onions"
@self talk
a sign for what will grow here.
it's blank.
Switch - Switch 0051 [garden1] is ON
@self talk
"Radishes"
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (28, 13) Direction: left
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0161 [unblock1] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (29, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'gate5-summer' (112) ( - gate5-summer), (25, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0052 [garden2] is ON
@self talk
i have to lead everyone to the station...
can't get sidetracked.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'gate5-summer' (112) ( - gate5-summer), (26, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0052 [garden2] is ON
@self talk
i have to lead everyone to the station...
can't get sidetracked.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Mochi
Good morning, Mr. Mousse!
@Mousse
Morning, Mochi. Treat.
@Mochi
Guess what!
We're gonna start our garden today!
@Mochi
It's going to grow all sorts of
wonderful things. Then we'll share
everything with our friends!
@Mousse
How kind.
@Mochi
That includes you, of course!
Even though you're here to keep
wolves and foxes out of Frosting,
you're never mean about it.
@Mousse
....
@Mochi
So, even if we disagree...
We're still friends!
Right?
@Mousse
They might replace me with
someone "mean" if I were to call
a rabbit who lives with a wolf
my friend.
@Mochi
Haha, I guess so....
@Treat
Sorry, Mochi....
@Mochi
Don't apologize for that.
Let's just go.
@Mousse
....
@Treat
I-it's complicated for her...
Sorry.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Treat
....
@Mousse
...?
@Treat
Is it boring?
Standing here.
@Mousse
It's peaceful.
@Treat
Hm.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Mousse
Only rabbits tend to come nowadays.
So I don't have to turn anyone away.
This place has gained a reputation...
Actor - Actor 3 (Moxie) is in the Party
@Moxie
Isn't it weird that this guy is like
the only guard who's ever on duty?
@Mochi
It's Mr. Mousse!
Good morning!
@Moxie
Mr. Mousse, huh?
Do you take up all the shifts, or what?
@Mousse
Frosting's budget only has enough
for one full-time guard.
That'd be me.
@Moxie
Huh, at least you've got
job security...
@Moxie
...at your security job!
Haha!
Good one, Moxie.
@Mousse
Please do not loiter.
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Mousse
...Have a nice day.
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (0, 9) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Actor - Actor 3 (Moxie) is in the Party
@Moxie
Did you forget something?
@Mochi
Come on, Treat,
no dillydallying!
It's beach time!!!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."
@Mochi
I wonder how things are,
for everyone living in there...
@Treat
....
@Treat
Mochi.
Let's get going.
@Mochi
...Yeah.
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
@Treat
Today is a nice day.
@Mochi
It is! So don't worry...
I'm not the least bit gloomy!
@Treat
Good.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."
Switch - Switch 0052 [garden2] is ON
@self talk
"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."
@self talk
mochi always looks a little sad
when we pass by this gate...
Switch - Switch 0052 [garden2] is ON
@self talk
moxie is making faces at the rabbits
inside frosting...
but no one seems to be outside to take notice.
@self talk
mochi always looks a little sad
when we pass by this gate...
Switch - Switch 0052 [garden2] is ON
@self talk
moxie is making faces at the rabbits
inside frosting...
but no one seems to be outside to take notice.
Switch - Switch 0052 [garden2] is ON
Actor - Actor 3 (Moxie) is in the Party
Switch - Switch 0052 [garden2] is ON
@Moxie
There you are!
I got tired of waiting so
I decided to swing by.
@Mochi
Good morning, Moxie!!
@Treat
Hello.
@Moxie
Hehe, that's right,
the life of the party is here.
@Moxie
Let's roll!
Treat, you take the lead!!
Fadeout Screen - 30 frames
Control Self Switch - Self Switch A = true
Change Party Member - + Actor 3 (Moxie)
Fadein Screen - 30 frames
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (0, 9) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Actor - Actor 3 (Moxie) is in the Party
@Moxie
Did you forget something?
@Mochi
Come on, Treat,
no dillydallying!
It's beach time!!!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (28, 13) Direction: left
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0161 [unblock1] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (29, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (28, 13) Direction: left
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0161 [unblock1] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (29, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (28, 13) Direction: left
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0161 [unblock1] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (29, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (28, 13) Direction: left
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0161 [unblock1] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (29, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (28, 13) Direction: left
Condition Switch 0161 [unblock1] = ON
Switch - Switch 0161 [unblock1] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (29, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Transfer Player - Map 'entrance5-summer' (111) ( - entrance5-summer), (19, 12) Direction:
Transfer Player - Map 'entrance5-summer' (111) ( - entrance5-summer), (20, 12) Direction:
@self talk
"Frosting Post Office
and Border Checkpoint"
@self talk
the gate is closed, as usual.
@Nougat
Hey there, friends!
Nice day, innit?
@Treat
Nougat.
@Mochi
We're~ starting our gar~den~!
@Nougat
Wowee, a garden!
Sounds like fun.
@Mochi
Uh-huh, uh-huh!
I've never done it before, but
the best way to learn is to just start!
So I'm starting!!
@Nougat
Right right,
gotta take that first step
before ya can take any other step!
@Treat
Yeah.
@Nougat
Well, good luck with everything!
Hope it goes fantastic!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Nougat
Not so many folks pass by and
talk lately, so thanks for sayin' hi!
@Treat
Sure.
@Mochi
The people... or I guess only rabbits,
who come to Frosting these days...
They don't even say hello?
@Nougat
Nah.
Maybe cuz I'm a mouse?
But don't tell 'em I said that!
@Mochi
But there's no reason to be
scared of you if you're a mouse...!
That doesn't make any sense!
@Nougat
You're nice, Mochi.
But folks like that don't really
need a reason to be the way they are.
That's just how it is.
@Nougat
And if someone didn't wanna talk to me,
I'd rather 'em say nothing at all!
It's loads easier that way.
@Mochi
I guess so....
@Treat
....
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Nougat
Remember to keep your chin up,
and have a great day!
Scroll Map - up 3 tiles, speed 3
@Mochi
It's super neat that we can go
aaaall the way there and back so fast
because of the InsteRail!
@Treat
"Super neat"...
@Mochi
It IS super neat, isn't it?
Can you imagine how hard it would be
for us to get groceries and stuff
if we couldn't go into town?
@Treat
Mhm.
Super neat.
Scroll Map - down 3 tiles, speed 4
@Mochi
Ohh I see!
You're making fun of how I talk!!!
You're so cheeky now, Treat.
@Treat
Sorry.
Let's go.
Condition Switch 0047 [cheeky] = ON
Switch - Switch 0047 [cheeky] is ON
@self talk
we can get there through the insterail.
super neat.
Scroll Map - up 3 tiles, speed 3
@Mochi
It's super neat that we can go
aaaall the way there and back so fast
because of the InsteRail!
@Treat
"Super neat"...
@Mochi
It IS super neat, isn't it?
Can you imagine how hard it would be
for us to get groceries and stuff
if we couldn't go into town?
@Treat
Mhm.
Super neat.
Scroll Map - down 3 tiles, speed 4
@Mochi
Ohh I see!
You're making fun of how I talk!!!
You're so cheeky now, Treat.
@Treat
Sorry.
Let's go.
Condition Switch 0047 [cheeky] = ON
Switch - Switch 0047 [cheeky] is ON
@self talk
we can get there through the insterail.
super neat.
@self talk
the gate is closed, as usual.
@Mochi
This place has been empty for a while.
I wonder when someone will move in...
@Treat
Mm...
@Mochi
Even after what happened...
I kinda miss all the foxes.
I wish things could've gone differently.
@Treat
I'm sorry.
@Mochi
Oh no, it's not your fault, Treat!!
I'm sorry to bring up something so sad...
@Mochi
I just wish Moxie still lived here.
Then we could've invited her along.
@Treat
Maybe we'll run into her anyway.
@Mochi
I hope so!
I'd love to show her our garden.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Condition Switch 0048 [emptylodge] = ON
Switch - Switch 0048 [emptylodge] is ON
@self talk
no one lives here anymore...
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Switch - Switch 0052 [garden2] is ON
@Moxie
What's up, Treat?
Wanna break in and vandalize the place?
@Treat
Vandalize...?
@Mochi
Moxie!!
Treat wouldn't do
something like that!
@Moxie
I would.
I hope this place stays abandoned
so my mom never makes her money back.
@Mochi
Um...?
@Treat
Let's just go to the beach.
@Moxie
Come on, can't you guys
take a joke???
Condition Switch 0048 [emptylodge] = ON
Switch - Switch 0052 [garden2] is ON
Switch - Switch 0048 [emptylodge] is ON
@self talk
moxie really dislikes her mom.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
"NOW LEASING"
@Mochi
Come to think of it...
Where is Moxie living nowadays?
@Treat
....
@Mochi
I mean... I don't think we need to
worry or anything. She's always
really happy when she visits.
@Mochi
So... it's okay, Treat!
No need to look so sad!
@Treat
You're right.
I'm not sad.
@Mochi
Yay!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"NOW LEASING"
Switch - Switch 0052 [garden2] is ON
@self talk
"NOW LEASING"
@Treat
It's been like this for a while.
@Moxie
Yep. Since there's no renters,
it wouldn't have made a difference
if I'd stayed.
@Mochi
Oh, where did you move to?
I've never had the chance to ask.
@Moxie
Weellll, I was staying
nearby for a while, but...
@Moxie
I made special arrangements
with my boss, so now I'm living
upstairs from my job!
@Treat
That's good.
Control Self Switch - Self Switch B = true
Switch - Switch 0052 [garden2] is ON
Self Switch - Self Switch B is ON
@self talk
"NOW LEASING"
Fadeout Screen - 30 frames
Transfer Player - Map 'entrance5-summer' (111) ( - entrance5-summer), (0, 10) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'station5-summer' (114) ( - station5-summer), (16, 26) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@Mochi
This way would definitely be
a shortcut, but...!
I think we'll get in trouble?
@Treat
Oh... maybe.
@Mochi
Don't tell me you've
gone this way before...!
You're not supposed to
walk on the tracks, Treat!!
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move down x2
Set Move Route - move left x2
Set Move Route - turn right
Set Move Route - change speed to 4
Set Move Route - end
@Treat
N-No...!
I go the normal way...
@Mochi
Hmm, I wonder...
@Treat
I don't break the rules...!!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i shouldn't walk on the tracks!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0052 [garden2] is ON
@self talk
i shouldn't walk on the tracks!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
the tracks lead down the mountain...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Mochi
This place has been empty for a while.
I wonder when someone will move in...
@Treat
Mm...
@Mochi
Even after what happened...
I kinda miss all the foxes.
I wish things could've gone differently.
@Treat
I'm sorry.
@Mochi
Oh no, it's not your fault, Treat!!
I'm sorry to bring up something so sad...
@Mochi
I just wish Moxie still lived here.
Then we could've invited her along.
@Treat
Maybe we'll run into her anyway.
@Mochi
I hope so!
I'd love to show her our garden.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Condition Switch 0048 [emptylodge] = ON
Switch - Switch 0048 [emptylodge] is ON
@self talk
no one lives here anymore...
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Switch - Switch 0052 [garden2] is ON
@Moxie
What's up, Treat?
Wanna break in and vandalize the place?
@Treat
Vandalize...?
@Mochi
Moxie!!
Treat wouldn't do
something like that!
@Moxie
I would.
I hope this place stays abandoned
so my mom never makes her money back.
@Mochi
Um...?
@Treat
Let's just go to the beach.
@Moxie
Come on, can't you guys
take a joke???
Condition Switch 0048 [emptylodge] = ON
Switch - Switch 0052 [garden2] is ON
Switch - Switch 0048 [emptylodge] is ON
@self talk
moxie really dislikes her mom.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player
Set Move Route - move left x2
Set Move Route - end
Fadein Screen - 30 frames
@Mochi
Heehee~
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
Hmm?
@Mochi
Coming this way with you always
reminds me of the first time we
made curry together.
@Treat
Yeah.
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move left x3
Set Move Route - end
@Treat
You used to be scared of Moxie...
Hmhmhm.
@Mochi
Looking back, it IS pretty funny.
I feel like I've come a long way.
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'entrance5-summer' (111) ( - entrance5-summer), (0, 10) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@self talk
"InsteRail Station Ahead"
@Mochi
We're almost there!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"InsteRail Station Ahead"
Switch - Switch 0052 [garden2] is ON
@self talk
"InsteRail Station Ahead"
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (0, 13) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@self talk
"InsteRail Station:
Interstellar travel in an instant.
Any destination is just moments away!"
Fadeout Screen - 30 frames
Transfer Player - Map 'train5' (115) ( - train5), (18, 9) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Item - Item 30 (Ticket to At. Sweets) is in Inventory
@self talk
i already bought the tickets for today.
Item - Item 31 (Ticket to Beach) is in Inventory
@self talk
moxie bought the tickets ahead of time.
that was nice of her.
@Mochi
...?
Is something over here?
@Treat
...No.
Sorry.
@Mochi
You sure like to wander, Treat.
Set Move Route - Player (wait)
Set Move Route - move right x3
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
...moxie doesn't want mochi to know
she's living in a tent.
i don't like hiding things, but...
this is the way moxie wants it.
Set Move Route - Player (wait)
Set Move Route - move right x3
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
@Mochi
Alrighty, Treat!
Go ahead and buy us two tickets to
Atelier Sweets Station!
@Treat
Okay.
@self talk
"Welcome to the InsteRail!"
Label - ticketing
@self talk
"Select a destination to begin.
*Fare covers roundtrip ticket. Unrestricted use while valid.
**Tickets expire 12 hours after purchase date."
Player choice:
Condition When Ticket to Atelier Sweets - $2
@self talk
"Please input how many tickets
you will be purchasing."
Input Number - Variable 0001 [item amount] Digits: 1
Condition IF Variable 0001 [item amount] == 2
@self talk
"Payment due: $4"
Change Gold - - 4
@self talk
"....
....
Thank you for your payment!"
Condition Else
Condition IF Variable 0001 [item amount] == 0
Jump to Label - ticketing
Condition end condition
@Mochi
Oh, um...
You should buy two!
@Treat
I pushed the wrong button...
@Mochi
It's okay!
You can do it.
Jump to Label - ticketing
Condition end condition
@self talk
"Printing 2 ticket(s)..."
Change Items - Item 30 (Ticket to At. Sweets) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
"Thank you!
You may now board the InsteRail."
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
Here's yours.
@Mochi
Thanks, Treat!
Let's go~!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Condition When nevermind
@Treat
Ah...
@Mochi
Wrong button?
That's okay, try again!
Jump to Label - ticketing
End Show Choices - end choices
Item - Item 30 (Ticket to At. Sweets) is in Inventory
Switch - Switch 0052 [garden2] is ON
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
@Treat
Which station...?
Set Move Route - Player
Set Move Route - turn left
Set Move Route - end
@Moxie
Don't worry about that!
Moxie already bought your tickets.
Change Items - Item 31 (Ticket to Beach) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Moxie hands over a Ticket to Beach!
@Mochi
You bought all three of them?
Here, let us pay you back!
Condition IF Switch 0143 [anywherepass] is ON
Condition IF Switch 0144 [anywherepass2] is OFF
@Moxie
I only had to buy two, since
Moxie's got her own pass already~
But still...
Condition end condition
Condition end condition
@Moxie
I'm not taking your money!
Hanging out was my idea,
so I'm happy to do at least this much.
@Mochi
A-are you sure?
But it's so far...!
They were expensive, right?
@Treat
It's a gift.
@Mochi
...You're right.
I shouldn't worry so much.
@Moxie
Exactly!
Now let's go!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Item - Item 31 (Ticket to Beach) is in Inventory
Actor - Actor 3 (Moxie) is in the Party
@self talk
...i don't think moxie will
want us going over here.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Mochi
Walking all the way there
would take so long!
Let's get on the train, silly.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0052 [garden2] is ON
@Moxie
What, you'd rather walk than accept
any tickets so generously purchased
by Moxie? I'm appalled...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Mochi
Walking all the way there
would take so long!
Let's get on the train, silly.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0052 [garden2] is ON
@Moxie
What, you'd rather walk than accept
any tickets so generously purchased
by Moxie? I'm appalled...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Mochi
Walking all the way there
would take so long!
Let's get on the train, silly.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0052 [garden2] is ON
@Moxie
What, you'd rather walk than accept
any tickets so generously purchased
by Moxie? I'm appalled...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (0, 13) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@Treat
...Here.
@Thyme
Atelier Sweets Station...
Alright, your destination is set.
Have a nice day.
@Mochi
Thank you!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Condition Switch 0046 [tomarket] = ON
Switch - Switch 0046 [tomarket] is ON
@Thyme
Your destination is straight ahead.
To return home, leave through the
door from which you initially entered.
Switch - Switch 0046 [tomarket] is ON
Switch - Switch 0098 [htwml] is ON
@Thyme
Spice told you we're cosplayers...?
I wish she'd stop telling
everyone she talks to...
Item - Item 31 (Ticket to Beach) is in Inventory
@Moxie
Here's our tickets!
@Thyme
Shortcake Shore Station...
Alright, your destination is set.
Have a nice day.
@Moxie
Thanks, you're a doll.
@Thyme
U-uh....
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Condition Switch 0064 [tobeach] = ON
Switch - Switch 0064 [tobeach] is ON
@Thyme
(...Was the fox trying to hit on me?
My girlfriend is like,
right over there...)
Fadeout Screen - 30 frames
Transfer Player - Map 'station5-summer' (114) ( - station5-summer), (12, 6) Direction: down
Erase Picture - 3
Fadein Screen - 30 frames
Condition IF Switch 0168 [welcomeback] is OFF
Condition IF Switch 0167 [trainstart] is ON
@Spice
Welcome back!
It's nice to see you again.
Are you enjoying the story so far?
@Treat
Story...?
@Spice
Oh, nothing.
Don't mind me!
Condition Switch 0168 [welcomeback] = ON
Condition end condition
Condition end condition
Loop - Loop
@Spice
If you have any questions,
I'd be happy to assist you.
Player choice:
Condition When what is this place?
@Spice
The InsteRail uses spacial and
temporal magic in order to transport
matter anywhere in an instant!
It's primarily used for long distance
traversal, but we also offer limited
time travel services to customers
with an Anytime Pass.
@Spice
Time travel is VERY expensive though.
You'd need to be licensed to use it,
due to regulations against frivolous
creation of alternate universes.
@Spice
Anyway, we hope you'll get the most
out of our spatial travel services.
Condition When how does it work?
@Spice
The InsteRail is a railway system
with stations all over the world,
even spanning across dimensions!
As long as the rails between stations
are connected, you'll be able to
access them via this chamber we're
standing in now.
This vehicle appears at every station
simultaneously, giving the illusion
that there are a great number of them,
when actually, it's only the one!
As for where in the universe
this train exists... that's a secret!
Our competitors aren't allowed to
know about things like that.
All you need to know is that
it's a train with infinite entrances
and infinite exits!
That's the power of spacetime magic!
Condition When who are you?
@Spice
You can call me Spice!
I'm a witch who specializes in
spatial distortion magic.
My doll's name is Nil!
@Treat
It's cute.
@Spice
Yep! I make costumes, too.
Have you heard of a story called
her tears were my light?
Thyme and I are huge fans.
We're actually cosplaying as
the main characters from it... heehee!
Check it out if you get the chance.
I hope you'll like it!
Condition Switch 0098 [htwml] = ON
Condition When nevermind
Break Loop - Break Loop
End Show Choices - end choices
Repeat Above - Repeat Above
Switch - Switch 0064 [tobeach] is ON
@Spice
....
@self talk
she's staring right at moxie....
@self talk
it's flashing a list of destinations...
@self talk
it's flashing a list of destinations...
@Thyme
Excuse me.
Your tickets?
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
Oh.
@Mochi
Remember, Treat?
You have to give your ticket
to her first, then we can go there!
@Treat
I'm still not used to this...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Treat
...Here.
@Thyme
Atelier Sweets Station...
Alright, your destination is set.
Have a nice day.
@Mochi
Thank you!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Condition Switch 0046 [tomarket] = ON
Switch - Switch 0046 [tomarket] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (21, 10) Direction: left
Erase Picture - 3
Set Move Route - Player
Set Move Route - move left x2
Set Move Route - end
Fadein Screen - 30 frames
@Mochi
Straight ahead, to the marketplace!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
I remember the way.
@Mochi
Eheh, I just felt like saying it.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
Switch - Switch 0046 [tomarket] is ON
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (21, 10) Direction: left
Erase Picture - 3
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Item - Item 31 (Ticket to Beach) is in Inventory
@Thyme
Excuse me.
Your tickets?
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
Oh, sorry.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Moxie
We've got 'em.
@Thyme
Shortcake Shore Station...
Alright, your destination is set.
Have a nice day.
@Moxie
Thanks, you're a doll.
@Thyme
U-uh....
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Condition Switch 0064 [tobeach] = ON
Switch - Switch 0064 [tobeach] is ON
Item - Item 31 (Ticket to Beach) is in Inventory
Fadeout Screen - 30 frames
Erase Picture - 3
Transfer Player - Map 'BEACH' (129) ( - BEACH), (12, 6) Direction: down
Change Party Member - - Actor 2 (Mochi)
Change Party Member - - Actor 3 (Moxie)
Show Picture - 3 (stars2) origin top left at (0, 0), opacity 0
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)
Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 30 frames
Show Picture - 3 (stars3) origin top left at (0, 0), opacity 0
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)
Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 30 frames
Item - Item 33 (Seeds) is in Inventory
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
@Treat
...Moxie?
@Mochi
It's her!!
Let's go say hi!
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - end
Fadeout BGM - 2 seconds
Condition IF Variable 0004 [PlayerY] == 10
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - move lower right
Set Move Route - move right x3
Set Move Route - turn up
Set Move Route - end
Condition Else
Condition IF Variable 0004 [PlayerY] == 11
Set Move Route - Player (wait)
Set Move Route - move right x5
Set Move Route - turn up
Set Move Route - end
Condition Else
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - move upper right
Set Move Route - move right x3
Set Move Route - turn up
Set Move Route - end
Condition end condition
Condition end condition
@Mochi
Boo!
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
Play BGM - summertime moxie; Volume 85 Pitch 100
@Moxie
Hey, it's you guys!
How's it goin'?
@Treat
We didn't expect to run into you.
@Moxie
Heheh~!
I work around here now!
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
...I haven't gotten paid yet, but
when I finally do, I'm gonna buy
some of this awesome candy.
@Mochi
Oh, you got a new job?
That's so great!
I'm proud of you, Moxie.
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Heheh, yeah, it's pretty cool.
Moxie is self sufficient!!
@Moxie
Anywho, wouldn't wanna
interrupt your date!
Toodles!!
Fadeout BGM - 2 seconds
Set Move Route - This event
Set Move Route - through on
Set Move Route - move left x6
Set Move Route - transparent on
Set Move Route - move up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
I-it's not...!
@Mochi
...?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
We're just... shopping....
@Mochi
Moxie's so unpredictable.
I didn't even get the chance to
invite her to come see our garden...
@Mochi
Anyway... wanna head home?
Condition Switch 0053 [sawmoxie] = ON
Play BGM - magic market; Volume 85 Pitch 100
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - through off
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Treat
Do you think they sell flowers here?
@Mochi
Um... I don't know if
this is even a shop.
@Treat
Hm...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
we should go to the marketplace.
it's west of here.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Item - Item 33 (Seeds) is in Inventory
@self talk
this might be someone's house.
@self talk
some kind of magical shop.
@self talk
all kinds of witch clothes inside.
@self talk
some kind of magical shop.
@self talk
we didn't come to buy candy...
Item - Item 33 (Seeds) is in Inventory
@Mochi
Seems like Moxie really wanted
some of the candy they sell here.
That makes me want some, too!
@Treat
Should we go inside?
@Mochi
Hooray, candy!!
Fadeout Screen - 30 frames
Transfer Player - Map 'ateliersweets5' (117) ( - ateliersweets5), (8, 10) Direction: up
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Condition Switch 0054 [wentincandystore] = ON
Condition Switch 0076 [pastillealone] = ON
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Switch - Switch 0097 [gumdrop] is ON
Fadeout Screen - 30 frames
Condition Switch 0054 [wentincandystore] = ON
Transfer Player - Map 'ateliersweets5' (117) ( - ateliersweets5), (8, 10) Direction: up
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'ateliersweets5' (117) ( - ateliersweets5), (8, 10) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'train5' (115) ( - train5), (6, 9) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Item - Item 33 (Seeds) is in Inventory
Fadeout Screen - 30 frames
Fadeout BGM - 2 seconds
Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (19, 8) Direction: up
Fadeout Screen - 30 frames
Transfer Player - Map 'marketplace5' (118) ( - marketplace5), (16, 4) Direction: left
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@self talk
all the candies are sparkling.
Fadeout Screen - 30 frames
Transfer Player - Map 'marketplace5' (118) ( - marketplace5), (16, 4) Direction: left
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'marketplace5' (118) ( - marketplace5), (16, 4) Direction: left
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'train5' (115) ( - train5), (6, 9) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Item - Item 33 (Seeds) is in Inventory
Fadeout Screen - 30 frames
Fadeout BGM - 2 seconds
Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (19, 8) Direction: up
Fadeout Screen - 30 frames
Transfer Player - Map 'train5' (115) ( - train5), (6, 9) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Item - Item 33 (Seeds) is in Inventory
Fadeout Screen - 30 frames
Fadeout BGM - 2 seconds
Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (19, 8) Direction: up
Item - Item 33 (Seeds) is in Inventory
@Cassia
Huh~? Where's Angelica...?
I thought we were supposed to meet
by the station if we got lost...
Switch - Switch 0148 [lostpartners] is ON
@Cassia
Oh~ you know where Angelica is?
Thank you so much for telling us~!
We're coming, Angelica~!
Fadeout Screen - 30 frames
Condition Switch 0149 [foundpartners] = ON
Fadein Screen - 30 frames
Switch - Switch 0149 [foundpartners] is ON
Item - Item 33 (Seeds) is in Inventory
@Biscotti
Have you seen a tall witch
with a white hat? No...?
Oh well, sorry to bother.
Switch - Switch 0148 [lostpartners] is ON
@Biscotti
Angelica is looking for us?
We've been looking for her, too!
Thanks for letting us know.
Fadeout Screen - 30 frames
Condition Switch 0149 [foundpartners] = ON
Fadein Screen - 30 frames
Switch - Switch 0149 [foundpartners] is ON
@Pastille
Syrup isn't very sociable, but
she's gotten a little better recently.
Trust me, she was happy to see you.
@Treat
I understand.
@Pastille
So, what brought you here today?
Just in the neighborhood?
Condition IF Party has item 33 (Seeds)
@Mochi
We bought seeds
to start a garden!
Condition Else
@Mochi
We're going to buy
seeds to start a garden!
Condition end condition
@Pastille
Gardening on Mount Sorbet?
That's an interesting endeavor.
@Treat
The weather is good for it
this time of year.
@Pastille
I never would've guessed!
Though that's probably my bad for
assuming it'd snow there year-round.
@Treat
It does, higher up.
But we live where the snow
still melts during spring.
@Pastille
How nice!
Well, I wish you luck
with your garden!
@Mochi
Thanks, Pastille!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Pastille
I always thought if this
candy store thing doesn't work out,
I'd take up botany.
@Pastille
Oh, but don't tell Syrup I said that.
Switch - Switch 0076 [pastillealone] is ON
@Pastille
Welcome to Atelier Sweets!
Let me know if I can
help you find anything.
Switch - Switch 0076 [pastillealone] is ON
Switch - Switch 0059 [candyquest] is ON
@Pastille
You're looking for Gumdrop?
She's currently downstairs,
getting yelled at by Syrup.
Come back another day!
Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (4, 10) Direction: down
Switch - Switch 0097 [gumdrop] is ON
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 6 (wait)
Set Move Route - move down
Set Move Route - end
@Gumdrop
Welcome to Atelier Sweets!
I am very glad you were able to stop by!
@Mochi
There's soooo much candy!
I love this place already!
Set Move Route - Event 6 (wait)
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - end
@Gumdrop
Master Pastille!
These are the creatures who helped me
complete my errand for Syrup!
@Mochi
"Creatures"...?
@Pastille
Gumdrop, it's not very nice
to call animal folk "creatures"...
Set Move Route - Event 6 (wait)
Set Move Route - turn down
Set Move Route - end
@Gumdrop
Oh...! I apologize.
Set Move Route - Event 6 (wait)
Set Move Route - move down
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - end
@Gumdrop
This is Treat the wolf!
And Mochi, the rare bunny!
@Mochi
Why am I rare?!
At least introduce me normally...!
@Pastille
It's nice to meet you both.
My name is Pastille.
I heard all about what happened
on Mount Sorbet last winter.
Thank you for looking after Gumdrop!
@Treat
It was no trouble at all.
Play SE - Open1; Volume 80 Pitch 100
Control Self Switch - Self Switch A = true
@Syrup
Alright Gumdrop, the molds are ready.
You can come down and help me
make the gummies now...
@Syrup
Oh, hey.
I remember one of you.
@Treat
Hello.
Set Move Route - Event 6 (wait)
Set Move Route - move upper left
Set Move Route - move up
Set Move Route - end
@Gumdrop
Syrup! Would it be possible for
Treat and Mochi to help you
with the gummies instead?
@Syrup
No. Don't invite people
into my lab without permission.
Set Move Route - Event 6 (wait)
Set Move Route - stepping animation on
Set Move Route - end
@Gumdrop
But...!
They are the ones who
bought the Corn Starch!
Set Move Route - Event 6 (wait)
Set Move Route - stepping animation off
Set Move Route - end
@Syrup
You made them buy it for you?
I'm never sending you to
the market alone ever again.
@Pastille
Yeaaah, I'll probably just
accompany her next time...
I'm sorry if she caused
the two of you any trouble.
@Mochi
No, no, it's okay!
We just wanted to help a friend!
Set Move Route - Event 6 (wait)
Set Move Route - turn down
Set Move Route - end
@Gumdrop
A friend...!
I am honored!
Set Move Route - Event 4 (wait)
Set Move Route - turn right
Set Move Route - end
@Syrup
Well, whatever.
I'm going back downstairs.
Set Move Route - Event 6 (wait)
Set Move Route - turn up
Set Move Route - end
@Gumdrop
But Syrup...!
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
@Pastille
Sy, wait. Shouldn't we give
Gumdrop's friends a little something
for their troubles?
@Gumdrop
That is why I was saying
they should make candy with Syrup!
It was the best reward
I could imagine!
@Syrup
I won't allow anyone who
doesn't work here to go into my lab...
But I guess I can fork over $2 worth
of candy as compensation.
Set Move Route - Event 6 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - end
@Gumdrop
Then we will have to settle for that!
Syrup's word is law!
@Mochi
Heehee, our good deed paid off...!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
You must've expected this.
@Mochi
Candyyy!
Fadeout Screen - 30 frames
Play SE - getitem; Volume 100 Pitch 100
@self talk
Treat and Mochi receive Syrup's Candy!
Change Items - Item 40 (Syrup's Candy) + 1
Set Event Location - Event 6 to (8, 5) direction down
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Control Self Switch - Self Switch B = true
Fadein Screen - 30 frames
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
@Mochi
Yay, a gumball machine!
Do you want one, Treat?
@Treat
What is it?
@Mochi
You've never had gum before?!
It's chewy and yummy!
@Mochi
I'll buy us one each so you can try it.
@Mochi
Here, Treat!
@Treat
*chew chew*...
@Mochi
*chew chew!*
How is it?
@Treat
*swallow*
@Mochi
Oh no, you're not supposed to
swallow it!!!
@Treat
...?!
@Mochi
I-it's okay...
I should've explained beforehand.
You're supposed to chew on it until it
loses its flavor, then you spit it out.
@Treat
I wasted it...?
@Mochi
Aww, don't be sad, Treat!
I can buy you another...
Or you can just have mine!
@Treat
Th-that's okay...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i didn't know candy had rules...
@Gumdrop
Pastille says that next time
someone buys something on my behalf,
I must pay them back!
I will do that next time!
@Mochi
It was only $2.
I don't think it was too big of a deal.
@Treat
That's two cups of noodles...
Two meals.
@Mochi
Cup noodles isn't a meal, Treat!
@Treat
Not anymore.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Gumdrop
Syrup is always hard at work
making new candy! So please
visit again and again, my friends!
Switch - Switch 0076 [pastillealone] is ON
@self talk
there's a lot of flavors...
@self talk
there's a lot of flavors...
@self talk
there's a lot of flavors...
@Mochi
Wow, this fountain!
@Treat
So big...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
there are coins in the water...
i wonder why?
Switch - Switch 0066 [ghost1] is ON
Self Switch - Self Switch A is ON
@self talk
i guess the coins are from
people making wishes.
that's a lot of wishes...
@[Nameless]
Welcome to Witch Which Witches!
We've got all sorts of accessories
for familiars! Are you interested in
buying any collars or bells today?
@Mochi
Oh, we're not familiars or anything!
We're just looking around.
@[Nameless]
Oh, okay~!
Let me know if you like, have any
questions at all!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
You are just SUCH a cute doggy!
I bet you hear that like all the time.
@[Nameless]
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
...he's ignoring us.
Switch - Switch 0059 [candyquest] is ON
@[Nameless]
....
@Mochi
We're looking for Corn Starch!
Can you help us?
@[Nameless]
...It's $2.
Loop - Loop
Shop Processing - (purchase only)
Shop Processing - Item 37 (Corn Starch) : 2
Control Variables - Variable 0001 [item amount] = Item 37 (Corn Starch) in inventory
Condition IF Party has item 37 (Corn Starch)
Condition IF Variable 0001 [item amount] >= 3
@Mochi
Are you sure we should buy so many?
I think she only needed one...
@Treat
It's fine.
@Mochi
You're mysterious sometimes, Treat...
Control Self Switch - Self Switch D = true
Condition end condition
Set Move Route - Player (wait)
Set Move Route - move left x3
Set Move Route - turn right
Set Move Route - end
@Mochi
Let's take this to Gumdrop!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Break Loop - Break Loop
Condition Else
@Mochi
Um, Treat, I can buy it
if you don't want to...
I'm the one who volunteered
to help, after all.
@Treat
Oh.
Okay.
Change Items - Item 37 (Corn Starch) + 1
@Mochi
Here's your $2!
Have a nice day~
Set Move Route - Player (wait)
Set Move Route - move left x3
Set Move Route - turn right
Set Move Route - end
@Mochi
Sorry for taking up your time to do this.
Let's go meet up with Gumdrop!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch B = true
Break Loop - Break Loop
Condition end condition
Repeat Above - Repeat Above
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
...he's ignoring us.
Self Switch - Self Switch D is ON
@[Nameless]
No refunds.
@[Cat⠀Child]
Mummy will get very angry if I
talk to big woofs.
You should go far far away.
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
...Right.
@Mochi
Treat... Let's just shop for now.
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
@Treat
...I'm okay.
You're here.
@Mochi
Heehee!
That's right, I'll defend you!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Cat⠀Child]
Even if you're veji-tarry-in,
Mummy will become scary if she sees!
Go a-way!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Item - Item 33 (Seeds) is in Inventory
@[Mouse⠀Merchant]
Welcome, welcome.
I have many finely crafted chests
and ceramics for storing magical items.
@Mochi
Everything looks really nice,
but we're only here to buy
seeds for our garden today!
@[Mouse⠀Merchant]
Is that so? The kind mouse at
the stall in front of mine may be able
to assist you with that.
@Treat
Thank you.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Mouse⠀Merchant]
I bring my wares to and from
the city of Krem almost daily.
The witches of this town are
quite fond of what I have to offer.
Item - Item 33 (Seeds) is in Inventory
@[Mouse⠀Merchant]
Perhaps I might interest you in
a small chest to store your seeds?
No? Well, it was worth a shot.
@Mitsu
...A customer?
@Mochi
Oh, we're just looking around.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
she looks distracted...
Switch - Switch 0059 [candyquest] is ON
Condition IF Party has item 37 (Corn Starch)
@self talk
she looks distracted...
Condition Else
@Mitsu
Corn Starch...?
Humm... maybe you could ask the cat
at the stall behind me?
Condition end condition
Switch - Switch 0097 [gumdrop] is ON
@self talk
she looks distracted...
@Gumdrop
Oh it is you!
Miss Treat!
@Treat
I told you before...
You don't need to call me "Miss"...
@Mochi
Oh, a friend of Treat's!
It's nice to meet you, I'm Mochi!
@Gumdrop
Mochi!
That is a very sweet name.
I am called Gumdrop!
@Treat
Um, this is the candy golem I met...
Last winter, that one day...
@Mochi
Oh yes, I remember!
I finally get to see a candy golem
in person... How cool!
@Gumdrop
This is my first time seeing
a bunny in person!
Equivalently cool!
@Mochi
Really...?
But, but there's lots of rabbits!
It's not as rare to see a bunny, right?!
@Treat
Oh. Now that you mention it...
I haven't seen other bunnies here.
@Mochi
But to say that something like a
candy golem is just as rare as me...?!
@Gumdrop
I have seen mostly witches, and kitties,
and mice! But candy golems, humans,
and bunnies are very rare to me!
@Treat
Mochi is rare...
@Mochi
I am NOT rare...!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Treat
How is Syrup doing?
@Gumdrop
Syrup is doing well!
I am running errands for her.
I am currently in search of...
Corn Starch!
Condition Switch 0059 [candyquest] = ON
@Mochi
Ooh, I wonder if we can help?
@Gumdrop
You would help me?
I am so grateful!
You are a kind bunny, Mochi.
@Treat
Mochi is rare.
@Mochi
There are a lot of kind bunnies like me!
Because there are a lot of bunnies
in the world!! Please believe me!!!
@Gumdrop
I would like to meet more bunnies!
But first, I must complete my errands...
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Gumdrop
I like helping Syrup.
There is nothing better than
hearing her say, "Good work, Gumdrop!"
Item - Item 37 (Corn Starch) is in Inventory
@Mochi
Hi, Gumdrop!
We found the Corn Starch!
@Gumdrop
Wow, you are giving this to me?
Thank you very much!
Syrup will be delighted!
Change Items - Item 37 (Corn Starch) - 1
@Gumdrop
I must hurry back to the store now.
Please come and visit us any time!
Set Move Route - This event (wait)
Set Move Route - change speed to 4
Set Move Route - through on
Set Move Route - end
Condition IF Player is facing down
Set Move Route - This event (wait)
Set Move Route - move upper left
Set Move Route - end
Condition end condition
Set Move Route - This event (wait)
Set Move Route - move up x2
Set Move Route - end
Set Move Route - This event
Set Move Route - move up x2
Set Move Route - end
Fadeout Screen - 30 frames
Condition Switch 0097 [gumdrop] = ON
Control Self Switch - Self Switch C = true
Wait - 10 frames
Fadein Screen - 30 frames
Self Switch - Self Switch C is ON
Switch - Switch 0054 [wentincandystore] is ON
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Show Picture - 1 (seeds) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Play BGM - drop; Volume 85 Pitch 100
@Mochi
What beautiful flowers!
Can we buy any seeds here?
@Drop
Of course.
I have a basket of seed packets here.
@Mochi
I'll buy them since you bought us
the tickets here, Treat!
@Mochi
But which ones should we get?
Change Items - Item 33 (Seeds) + 1
@Treat
Whatever you think is good.
@Mochi
We should decide together!
@Mochi
How about I pick one,
then you pick another one,
then we choose a third one together!
@Treat
Okay.
@Mochi
I choose... radishes!!
@Mochi
Okay Treat, your turn to pick one!
See any you like?
Player choice:
Condition When Blueberries
Condition Switch 0050 [blueberry] = ON
@Mochi
Blueberries!
Moxie will love that!
@Mochi
Oh, but they take a really long time
to grow... is that still okay?
@Treat
I don't mind.
@Mochi
Good, me either!
Condition When Sunflowers
@Mochi
Sunflowers!
Our garden will be so lively!
Condition When hmm...
@Treat
I can't decide...
@Mochi
Sunflowers sound nice!
Wanna go with that?
@Treat
Okay.
@Mochi
Heehee, I could tell you
had your eye on them.
End Show Choices - end choices
@Mochi
Our third one should be
something we both like...
@Treat
...Onions.
@Mochi
Onions?
@Treat
For curry.
@Mochi
Oh! Haha, yeah!
I like that.
Let's plant lots of onions!
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 30 (wait)
Erase Picture - 1
@Drop
Thank you for shopping at Drop's Garden.
Have a nice day!
@Treat
Thanks.
Set Move Route - Player (wait)
Set Move Route - move right x5
Set Move Route - turn left
Set Move Route - end
@Treat
...We did it.
@Mochi
Yay! I can't wait to go home
and get these seeds in the ground!
Fadeout BGM - 1 seconds
@Treat
Me, too.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Play BGM - magic market; Volume 85 Pitch 100
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Drop
You were my very first customers...
I really appreciate it.
@Mochi
Oh, did you just open up shop today?
That's so cool!
@Treat
Congratulations.
@Drop
Thank you.
I hope your garden grows magnificently.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Drop
It used to rain wherever I went,
until I came here. Now the only rain
is the kind from my watering can.
@Nutmeg
...Mochi?
@Mochi
Nutmeg!
It's nice to see you again!
Ooh and I love your new hair!
@Nutmeg
Yes... well. I've become accustomed to
life in this witch town by now.
How are things on Mount Sorbet?
@Treat
....
@Mochi
Well...
It's been peaceful for US, at least.
I don't know what it's like
inside Frosting...
@Nutmeg
I don't suppose they'll be changing
their policies anytime soon.
What a shame...
@Mochi
You miss your old job, huh...
I'm sorry.
@Nutmeg
You've nothing to apologize for.
It's just the way things are...
@Nutmeg
I do miss the forests, the scenery...
The air is much stuffier down here.
I haven't made many friends, either.
@Mochi
I'm sorry, Nutmeg...
I wonder if you could get transferred
again, to a different mountain town?
@Nutmeg
I may need to look into it...
This place just doesn't suit me at all.
@Mochi
Right... Best of luck!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Nutmeg
Pardon me, Treat,
I didn't intend to ignore you.
I hope you've been well.
@Treat
Yes.
@Nutmeg
You're truly a wolf of few words,
aren't you.
@Mochi
Every word counts,
when it comes to Treat!
@Treat
....
@Nutmeg
Come now, you've embarrassed her.
I apologize for calling attention to it.
@Mochi
Oops.
Sorry, Treat.
@Treat
Ah... no, it's okay.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Nutmeg
It was nice catching up.
I'd love to visit sometime,
if you'll have me...
@Mochi
Let's look for a gardening shop!
They probably have all kinds of seeds
for sale in a place like this.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
Probably?
@Mochi
Probably!
...Right?
@Treat
What if they don't?
@Mochi
Then... this will become an adventure.
@Treat
Ah...
@Mochi
Just look for a place with plants!
We're bound to find something.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0053 [sawmoxie] is ON
@Mochi
Moxie disappeared already?
She's so quick...
@Treat
....
@Mochi
Treat?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
Sorry.
I just don't like when she
says whatever she wants
and runs away.
@Mochi
It's okay, I understand.
You wanted to tell her we're
not on a date, right?
@Treat
It's rude to just...
assume....
@Mochi
But it's not really a problem
if she DOES assume that...
It doesn't bother me, at least.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
I-it's just... the principle...!
@Mochi
...Heehee.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Switch - Switch 0054 [wentincandystore] is ON
@self talk
smells wonderful.
@self talk
smells wonderful.
@self talk
smells wonderful.
@Tiramisu
Rare tomes for sale!
Lots and lots of magical books,
all the way from the Brulei Desert!
@Treat
....
@Mochi
Oh, do you wanna look at books?
I wonder what's in them!
@Tiramisu
They're spellbooks, little bunny!
Is one of you a familiar by chance?
@Mochi
Oh, we're not...
These books are for witches only?
@Tiramisu
They're intended for witches, yes.
I can't imagine how animal folk would
get any use out of them on their own.
@Treat
You don't have picture books?
@Tiramisu
I only carry non-fiction.
@Mochi
Well, that's okay!
We were just browsing anyway.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Tiramisu
Do you have any other questions?
@Mochi
Umm, I have one!
Why do witches always think
we're someone's familiar?
@Tiramisu
Because you're very cute!
Witches love cute things.
It makes sense, no?
@Mochi
I don't know... I think it's kinda
weird to assume that just because
we're animal folk in a witch town,
we must belong to someone...
@Tiramisu
Oh, it's certainly not a matter of
belonging to anyone! In fact,
that's a vast oversimplification.
@Tiramisu
Witch-familiar relationships are
mutually beneficial. Animal folk offer
companionship and loyalty, and witches
provide them a comfortable home.
@Treat
Are pets and familiars the same?
@Tiramisu
Yes, though in a pet's case,
their master is human.
@Mochi
You're thinking about Trick, aren't you?
If they liked being a pet, then maybe
I'm just overreacting...
Control Self Switch - Self Switch B = true
Switch - Switch 0142 [readbooks] is ON
Self Switch - Self Switch A is ON
@Tiramisu
Do you have any other questions?
Player choice:
Condition When mochi wanted to ask...
@Mochi
Um, have you heard of any books called
"All-in-one Book of Lore"?
@Tiramisu
Uh... Absolutely not?
That series is banned.
You won't find it anywhere.
@Mochi
It's banned?!
I-I had no idea...
@Tiramisu
Yep yep. That series contains a TON of
controversial topics, and presents some
pretty problematic speculation.
@Mochi
Controversial topics...?
@Tiramisu
Mhm! I assume the author was human,
considering the politics of those books
are very anti-witch.
Honestly, you'd end up thinking
witches are ~EVIL~ if you believed
everything you read in those things!
Such nonsense...
@Mochi
Y-yeah...
What kinds of things does it say?
@Tiramisu
I haven't read them myself, but
I've heard among the more scandalous
claims was a passage about
some vast meat conspiracy...
@Tiramisu
I mean, have you ever heard of a
"chicken person" or a "pork person"?
We wouldn't eat meat that came from
anything part-human! It'd be illegal!
@Treat
...It's an issue of legality?
@Tiramisu
Hey, where'd you hear about
those books anyway?
@Mochi
My friend had some of them
at her house, but...
she moved away.
@Tiramisu
Hmm. Well, whatever you learned
from them, take it with a grain of salt.
@Mochi
O-okay...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move right x4
Set Move Route - end
@Mochi
Treat...?
Have you ever felt like...
the world is kinda contradictory?
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
...Are you worried about it?
@Mochi
Mm... no, I shouldn't let
complicated things bother me.
Today is supposed to be fun!
@Mochi
We're gonna have a cute garden.
That's all that's on my mind right now!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch B = true
Condition When nevermind
Exit Event Processing - Exit Event Processing
End Show Choices - end choices
Self Switch - Self Switch B is ON
@Tiramisu
By the way, miss wolf...
You would be SUCH a cute familiar
if you decided to serve a witch.
Think about it!
@Angelica
Excuse me~!
Have you two seen any other
cute couples around here?
@Treat
W-we're not...!
@Mochi
Are you looking for someone?
@Angelica
Yes, a witch and a cat!
They're my partners.
They have this terrible habit
of wandering off...
@Mochi
I don't think we have...?
Umm, there are kind of a lot
of witches and cats around here,
so it's hard to say...
@Angelica
Ahh, of course... Sorry.
Here, I'll give a better description.
@Angelica
The witch wears a bow, rather than a hat.
Pale pink hair, airy demeanor...
She's very affectionate, and loves
giving hugs to everyone she meets.
Ahh, and she's pretty short.
Maybe slightly taller than you?
@Mochi
That's pretty short for a witch...
@Treat
And the cat?
@Angelica
Oh, she's closer to my height.
Round and fluffy, with pink and
brown hair. Her vibe is pretty relaxed--
kind of a calming presence, y'know?
@Angelica
Those two are so easily distracted,
I lose track of them every time
we go anywhere together...
@Mochi
Hehe~ I'm pretty lucky
I don't have to worry about
losing track of you, Treat.
@Treat
...I don't want to get separated.
@Angelica
It's lonely losing track of
your partner, right?
I'm sure they'll turn up, though.
@Angelica
If you happen to see those two,
please let them know Angelica is
looking for them! Thank you~!
Condition Switch 0148 [lostpartners] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Treat
Could I... um...
ask you a question...?
@Angelica
Sure thing~!
What can I do for you?
@Treat
What is it like?
Having two partners.
@Angelica
Every day is a blast <3
I just wish they wouldn't
go off on their own without
saying anything...
@Mochi
Communication is important when it
comes to those types of relationships.
I'm sure they don't mean to
hurt your feelings, though!
@Angelica
Exactly~!
You totally get it.
I did bring it up to them before...
@Angelica
They've gotten a little better
about it since then, but it still
happens from time to time.
Part of their charm, I guess.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Angelica
If you happen to see those two,
please let them know Angelica is
looking for them! Thank you~!
Switch - Switch 0149 [foundpartners] is ON
@Angelica
You found them for me after all!
I don't know how to repay you...
@Mochi
Aww, seeing you all reunited is
reward enough! Right, Treat?
@Treat
I'm glad you're together again.
@self talk
these books smell strongly of magic.
...and sand.
@self talk
smells wonderful.
@self talk
smells wonderful.
@self talk
it's a fairy.
@[Nameless]
...Could I speak with the
rabbit behind you for a moment?
@Mochi
Who, me?
@[Nameless]
*whispers*
Are you in trouble?
Do you need me to call someone?
@Mochi
Umm, no?
Why would I be in trouble?
@[Nameless]
I mean, it's not often you see
a rabbit walking around with a wolf.
Am I misreading the situation?
@Mochi
Yeah. You ARE misreading it.
This wolf is my friend,
and we live together.
@[Nameless]
Oh. Okay.
Sorry.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - move up
Set Move Route - move right x2
Set Move Route - end
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
Mochi...?
@Mochi
I'm fine... I just wish people wouldn't
think you're gonna eat me when we're
just out shopping like this.
@Treat
I'm used to it, but...
@Mochi
It's annoying.
I hate it.
@Mochi
...Sorry.
Getting frustrated isn't going to
change anything, huh?
@Treat
It's okay...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
What?
Am I really so wrong to assume
something was going on?
I was just trying to be aware.
@[Crab⠀Witch]
Ummmmm...
My familiar is a hermit crab.
It's a little unusual, but I wonder
if I should get a collar for it?
It'd be so cute to have it
on a tiny leash...
Scurryin' around...
Oh, sorry.
I was just talking to myself.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Crab⠀Witch]
What to do,
what to do...
Switch - Switch 0053 [sawmoxie] is ON
@Rose
Oh, hello.
It seems you've noticed me.
@Treat
Sorry for staring...
You looked sad.
@Rose
Did I? Hmm.
I was just thinking...
Wishing fountains are nice,
but I wonder if any of them really work?
I've tried visiting a lot of them,
and I always make the same wish.
But it hasn't come true so far.
@Mochi
Aww, well...
Maybe it's just taking a while!
@Mochi
I hope your wish
can come true one day!
@Rose
Thank you.
I hope so too.
Control Self Switch - Self Switch A = true
Switch - Switch 0053 [sawmoxie] is ON
Self Switch - Self Switch A is ON
@Treat
What kind of wish are you
trying to make?
@Rose
...It's a sad story.
Are you sure you want to hear it?
Player choice:
Condition When yes
@Treat
I'll listen.
@Rose
Very well...
My wish is to bring back a friend.
Magical fountains like this
seem to be my only hope, though.
@Mochi
Your ONLY hope?
Where could your friend have gone...?
@Rose
It's impossible for them to return
without some kind of miracle.
Because... they were killed.
@Mochi
Oh....
@Treat
...I'm sorry.
@Rose
I don't know if my efforts
will be worth anything.
Perhaps this is the only way
I can express my grief.
Regardless...
I hope my friend is faring well
in the afterlife.
Condition When no
@Rose
That's probably for the best.
End Show Choices - end choices
Condition Switch 0066 [ghost1] = ON
Switch - Switch 0053 [sawmoxie] is ON
Switch - Switch 0066 [ghost1] is ON
@Rose
Forgive me.
There is nothing more I can say.
Switch - Switch 0067 [ghost2] is ON
@self talk
she's gone...
Switch - Switch 0053 [sawmoxie] is ON
Switch - Switch 0066 [ghost1] is ON
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0003 [PlayerX] >= 13
Set Move Route - Event 29 (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 5 frames
Set Move Route - change opacity to 150
Set Move Route - wait 5 frames
Set Move Route - change opacity to 100
Set Move Route - wait 5 frames
Set Move Route - change opacity to 50
Set Move Route - wait 5 frames
Set Move Route - change opacity to 20
Set Move Route - wait 5 frames
Set Move Route - change opacity to 0
Set Move Route - end
Condition Switch 0067 [ghost2] = ON
Condition end condition
Condition IF Variable 0004 [PlayerY] >= 9
Set Move Route - Event 29 (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 5 frames
Set Move Route - change opacity to 150
Set Move Route - wait 5 frames
Set Move Route - change opacity to 100
Set Move Route - wait 5 frames
Set Move Route - change opacity to 50
Set Move Route - wait 5 frames
Set Move Route - change opacity to 20
Set Move Route - wait 5 frames
Set Move Route - change opacity to 0
Set Move Route - end
Condition Switch 0067 [ghost2] = ON
Condition end condition
Switch - Switch 0067 [ghost2] is ON
Switch - Switch 0149 [foundpartners] is ON
@Cassia
Me and Biscotti found some really
pretty crystals~! The shopkeeper
started flirting with me, so I ended up
giving her a big hug before we left <3
@Angelica
Oh dear, it wasn't Amaretti, was it?
She'll hit on any femme she sees...
@Biscotti
She was nice, though.
We got some free coupons from her.
Switch - Switch 0149 [foundpartners] is ON
@Biscotti
Sorry, Angelica.
We didn't realize you
lost track of us again...
@Angelica
I'm just glad you two found your way
back to me. Tell me next time you
want to stop and browse, okay?
@Cassia
We will~! <3
Ehehe, sorry~!
@self talk
these books smell strongly of magic.
...and sand.
Fadeout Screen - 30 frames
Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (0, 11) Direction: right
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (0, 11) Direction: right
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (0, 11) Direction: right
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (0, 11) Direction: right
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (0, 11) Direction: right
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Change Transparency - Transparency ON
Transfer Player - Map 'ceremony-dream' (120) ( - ceremony-dream), (9, 6) Direction:
Set Move Route - Player
Set Move Route - through on
Set Move Route - change speed to 2
Set Move Route - move down x3
Set Move Route - end
Change Actor Graphic - Actor 1 (Treat) Character darkchar (1) Face face1 (5)
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Fadein Screen - 30 frames
@Cotton
You've always been indecisive,
but you're finally settling down.
We are so, so proud of you, Treat.
@self talk
there's a small wolf in my bed...
she's whimpering.
@self talk
dad's bed.
@self talk
mom's bed.
@self talk
it's sealed shut...
@self talk
our lantern.
it's warm.
@self talk
it's filled with silver wedding bands.
Play BGM - ceremony; Volume 90 Pitch 100
Fadein Screen - 30 frames
@Cotton
Finally, the full moon has come.
It's beautiful, as always.
@Candy
Indeed...
Are you ready for your
Moon Ceremony, Treat?
@Treat
...No....
@Candy
You need me to explain it again?
Alright, please listen closely
this time...
You and your partner will be
making a vow to the moon,
to always be together and
to support one another.
For a wolf, it's one of the most
wonderful achievements in life.
And you've finally come home with
your one special mate...!
I couldn't be more proud of you, Treat.
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
@Cotton
I remember when we had OUR
Moon Ceremony...
What a night to remember.
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Candy
We've stayed together all these years...
And now Treat's going to have
a magnificent life like ours, too.
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
....
@Candy
Go on now, my darling.
You mustn't keep your soulmate waiting.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Candy
You should be with the one you love.
Always and forever.
Play SE - Open1; Volume 80 Pitch 100
Fadeout BGM - 3 seconds
Show Picture - 1 (white) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 90 (wait)
Fadeout Screen - 30 frames
Erase Picture - 1
Change Transparency - Transparency ON
Change Actor Graphic - Actor 1 (Treat) Character char5 (1) Face face27 (4)
Wait - 30 frames
Transfer Player - Map 'cabin5-copy' (109) ( - cabin5-copy), (2, 5) Direction:
Wait - 180 frames
Set Move Route - Event 6 (wait)
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn down
Set Move Route - end
@Trick
Hey, Treat!
Where've you been?
@Treat
Um...
Trick...
@Trick
What's up?
You ready for the ceremony?
@Treat
No.
Can we call this off...?
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Fennel
Call it off, call it off!
It should be ME instead!!
Set Move Route - Event 6 (wait)
Set Move Route - turn left
Set Move Route - wait 5 frames
Set Move Route - turn up
Set Move Route - wait 5 frames
Set Move Route - turn right
Set Move Route - wait 5 frames
Set Move Route - turn down
Set Move Route - change graphic to darkchar index 4
Set Move Route - end
@Moxie
What makes you think you
deserve to marry her?!
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@Moxie
Come on, Treat.
I know you wanna spend the night
with Moxie again!
@Treat
I...
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Candy
Just marry her, dear.
You'll be so happy once you
finally have a partner.
@Cotton
Don't you want to be happy?
You have to choose.
Set Move Route - Player (wait)
Set Move Route - change speed to 2
Set Move Route - move right
Set Move Route - end
Set Move Route - Event 6 (wait)
Set Move Route - turn left
Set Move Route - wait 5 frames
Set Move Route - turn up
Set Move Route - wait 5 frames
Set Move Route - turn right
Set Move Route - wait 5 frames
Set Move Route - turn down
Set Move Route - change graphic to darkchar index 2
Set Move Route - end
@Mochi
Treat...?
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - 1 step backward
Set Move Route - end
@Treat
Mochi....
Play SE - Wind1; Volume 50 Pitch 150
Set Move Route - Event 17 (wait)
Set Move Route - change graphic to darkchar index 3
Set Move Route - direction fix off
Set Move Route - turn right
Set Move Route - wait 15 frames
Set Move Route - move upper right
Set Move Route - move right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Manjuu⠀(Juju)
Wolves should just die...
Especially a disgusting one like you...
Set Move Route - This event (wait)
Set Move Route - change speed to 4
Set Move Route - turn down
Set Move Route - move down
Set Move Route - end
@Treat
I can't do the ceremony...
I can't...
Fadeout BGM - 6 seconds
Set Move Route - Event 17 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move down x2
Set Move Route - end
Set Move Route - This event
Set Move Route - move down x2
Set Move Route - transparent on
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'ceremony-dream' (120) ( - ceremony-dream), (9, 23) Direction:
Change Transparency - Transparency OFF
Set Move Route - Player (wait)
Set Move Route - through off
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
@Treat
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it's stuffed with papers...
"disgusting disgusting disgusting disgusting
disgusting disgusting disgusting disgusting
disgusting disgusting disgusting disgusting
disgusting disgusting disgusting disgusting"
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
they're all the same.
Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (23, 1) Direction: down
Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (24, 1) Direction: down
@self talk
"Annie May Hot Springs"
@self talk
...i need to go to work.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadeout BGM - 2 seconds
Play SE - Sand; Volume 50 Pitch 150
Fadeout Screen - 30 frames
Transfer Player - Map 'hotsprings5-int' (122) ( - hotsprings5-int), (8, 11) Direction: up
Play BGM - hot springs; Volume 90 Pitch 100
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
@self talk
...i need to go to work.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Annie
Did Mochi enjoy the crackers
we sent along yesterday?
@Treat
She loved them.
Thank you again.
@Annie
Oh, it's our pleasure!
She is such a sweetheart.
I hope she's doing well.
@Treat
We started a garden.
@Annie
A garden? How lovely!
What sorts of things are you growing?
@Treat
Onions. And radishes...
@Annie
Ooh, fresh vegetables...
Condition IF Switch 0050 [blueberry] is ON
@Treat
Blueberries, too.
@Annie
Blueberries, how tasty!
I hope you'll share some with us.
Condition Else
@Treat
Sunflowers, too.
@Annie
Ah, I love sunflowers!
Your garden is going to be so beautiful.
Condition end condition
@Treat
Of course.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Annie
Gardening, hm...
I'd like to start a flower garden
of my own. Perhaps I'll look into it.
Switch - Switch 0055 [cleaned103] is ON
@Annie
Oh, May has another job for you.
I'm happy to chat with you
afterwards, though!
Item - Item 36 (Tea) is in Inventory
@Annie
You don't want the tea to
get cold now, do you?
Hurry on upstairs!
Switch - Switch 0056 [deliveredtea] is ON
@Annie
New rabbits are moving into Frosting
all the time, now. Thanks to them,
business has been booming for us.
@Treat
I've noticed.
@Annie
All these guests are really
making up for the cost of
being closed last winter!
Renovating is so expensive...
@Annie
...Treat?
What's wrong?
@Treat
...Sorry.
I don't like to think about that time.
@Annie
Oh, how insensitive of me...
That was before we became friends,
wasn't it?
@Annie
Well don't you worry, Treat!
May and I are on your side!
You're our star employee, after all!
@Treat
I'm your ONLY employee.
@Annie
And you're the star! I've heard
from certain guests, you know...
You've had some fans staying here.
@Treat
Fans...?
@May
That's just what happens
when you're cute.
People see you and decide they're a fan.
@Annie
It's exactly as May says.
Having fans is a good thing!
Everybody tips more when they
see someone attractive.
@May
But if anyone starts making
advances on you, be sure to
come tell me right away.
I'll crush them for you.
@Treat
Crush...?
@Annie
We'll crush them together.
To protect our star asset...
@Treat
Um....
@May
We're just kidding around.
Don't mind us.
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Annie
You don't believe me?
About having fans?
But it's true, you know...
Switch - Switch 0068 [misc4] is ON
@May
Do you need a reminder of which room
we needed you to clean?
Second door on your right, hun.
Switch - Switch 0055 [cleaned103] is ON
@May
Thank you, Treat.
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 36 (Tea) + 1
@May
Please take this Tea up to room 106.
The guests ordered it a minute ago.
@Treat
Certainly.
Item - Item 36 (Tea) is in Inventory
@May
Annie's tea is delicious, isn't it?
But you'll have to wait 'til
your lunch break to have some.
Switch - Switch 0056 [deliveredtea] is ON
@May
Oh, did you deliver the tea?
Thank you.
Next could you replace the
soaps and towels in the
ladies' changing room?
@Treat
Of course.
Condition Switch 0057 [changingroom] = ON
Switch - Switch 0057 [changingroom] is ON
@May
You're such a diligent worker...
we really appreciate it, you know.
Switch - Switch 0068 [misc4] is ON
@self talk
i have to finish my shift.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Self Switch - Self Switch A is ON
Transfer Player - Map 'hotsprings5-summernight' (126) ( - hotsprings5-summernight), (10, 7) Direction:
Transfer Player - Map 'hotsprings5-hall' (123) ( - hotsprings5-hall), (17, 8) Direction:
@self talk
...i forgot to bring a lunch.
should i buy a snack for later?
Player choice:
Condition When yes
Condition IF Gold >= 1
Change Gold - - 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got some Potato Chips.
Change Items - Item 35 (Potato Chips) + 1
Control Self Switch - Self Switch A = true
Condition Else
@self talk
ah... that's right.
i spent all my money on corn starch.
i can't afford chips today...
Control Self Switch - Self Switch B = true
Condition end condition
Condition When no
End Show Choices - end choices
Item - Item 34 (Leftovers) is in Inventory
@self talk
snack machine.
Self Switch - Self Switch A is ON
@self talk
snack machine.
Self Switch - Self Switch B is ON
@self talk
chips......
Condition IF Player is facing up
@self talk
"Ladies"
Condition end condition
Condition IF Player is facing up
@self talk
"Boys"
Condition end condition
Fadein Screen - 30 frames
@Annie
Good morning, Treat!
You're right on time, as usual.
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
@Treat
Good morning, Annie.
Good morning, May.
@May
The guests in room 103 checked out
a little while ago, so if you could
start the day by cleaning up in there,
we would really appreciate that.
@Treat
Understood.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
...no reason to go in here right now.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0057 [changingroom] is ON
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Play SE - Sand; Volume 50 Pitch 150
Transfer Player - Map 'hotsprings5-lockers' (125) ( - hotsprings5-lockers), (5, 10) Direction:
@Dango⠀(Danny)
...?
@Treat
....
@Dango⠀(Danny)
...Hello.
@Treat
Dango.
@Dango⠀(Danny)
How's Mochi doing?
@Treat
Well.
@Dango⠀(Danny)
...I saw the garden.
Were you helping her with that?
@Treat
Yes.
@Dango⠀(Danny)
Uh... good. That's cool.
She's talked to me before about
wanting a vegetable garden...
so I'm glad she made it happen.
@Treat
....
@Dango⠀(Danny)
Anyway.
Thanks for taking care of her.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Dango⠀(Danny)
...Sorry. I don't know
what else I should say.
Except... well...
@Dango⠀(Danny)
I'm sorry for how I've
treated you in the past.
@Treat
....
@Dango⠀(Danny)
And here's where I would
make a lot of excuses, but...
I'm sure you don't wanna hear it.
@Treat
Thank you.
For the apology.
@Dango⠀(Danny)
S-sure...
@Dango⠀(Danny)
I mean, I should've...
said something way before now...
@Treat
It's okay.
@Dango⠀(Danny)
Really?
You aren't mad?
@Treat
You apologized.
So it's okay.
@Dango⠀(Danny)
Oh... well, good.
Condition Switch 0153 [dangoapology] = ON
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Treat
Are you waiting for something?
@Dango⠀(Danny)
N-no, I...
Uh, it's kind of embarrassing.
I was thinking of using the bath, but...
@Dango⠀(Danny)
Well, there are a lot of new faces
around Frosting these days.
And there's this group of guys
I try to avoid...
It's dudes like them that
make me think...
"Am I really a guy?"
I dunno, it's hard to explain...
@Treat
You don't want to use the men's bath?
@Dango⠀(Danny)
That's what it comes down to, yeah.
It was always empty before,
so I didn't really used to
have this problem.
I feel like I don't belong there at all.
And it's not like I'd be welcome
in the women's bath either.
Makes me wish there was a third option.
@Treat
Hmm...
@Treat
Everyone is allowed to bathe
where they feel comfortable.
That's the rule here.
@Dango⠀(Danny)
...True.
There IS a rule like that, isn't there.
@Dango⠀(Danny)
And I do REALLY want to take
a relaxing bath... so maybe
I'll try it, at least for today.
Fadeout Screen - 30 frames
Control Self Switch - Self Switch C = true
Condition Switch 0058 [dangobath] = ON
Wait - 10 frames
Fadein Screen - 30 frames
Self Switch - Self Switch C is ON
Switch - Switch 0056 [deliveredtea] is ON
@self talk
...no reason to go in here right now.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0056 [deliveredtea] is ON
@[Rude⠀Receptionist]
(I'd still like to take a bath,
so I don't mind talking to the rabbit,
but... what kind of other creatures
do you think they let in here?)
@[Bad⠀Boyfriend]
(I know what you mean.
I'm not sharing bath water with
anything other than a rabbit.
It's just unsanitary.)
@[Rude⠀Receptionist]
(Straight up...
Is that wolf STILL staring at us?)
Control Self Switch - Self Switch A = true
Switch - Switch 0056 [deliveredtea] is ON
Self Switch - Self Switch A is ON
@[Rude⠀Receptionist]
You're making me really uncomfortable.
Could you just go?
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
Switch - Switch 0053 [sawmoxie] is ON
Switch - Switch 0056 [deliveredtea] is ON
@[Bad⠀Boyfriend]
(...So, what?
Should we leave?)
@[Rude⠀Receptionist]
(I mean... yeah?
No one told me there was a mouse
running this place...
Not to mention the wolf servant.)
@[Bad⠀Boyfriend]
(I think it's eavesdropping.
Can't it read the mood?)
Control Self Switch - Self Switch A = true
Switch - Switch 0056 [deliveredtea] is ON
Self Switch - Self Switch A is ON
@[Bad⠀Boyfriend]
Can't you see we're having a
private conversation right now?
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
Switch - Switch 0053 [sawmoxie] is ON
Switch - Switch 0053 [sawmoxie] is ON
Set Move Route - Player
Set Move Route - move down
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn right
Set Move Route - end
@May
Oh, Treat?
It's about lunchtime.
You can take a break if you'd like!
@Treat
Okay.
Fadeout Screen - 30 frames
Set Move Route - Event 4 (wait)
Set Move Route - turn down
Set Move Route - end
Show Picture - 1 (bglunch1) origin top left at (0, 0), opacity 255
Condition IF Party has item 34 (Leftovers)
Show Picture - 2 (lunch1) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Annie
Oh, are those leftovers?
Mochi's cooking always looks
so delicious.
@Treat
Yes.
@May
Oh Annie~? When will you
prepare me a delicious meal
to bring as leftovers the next day?
@Annie
What are you talking about?
Which one of us does
most of the cooking?
It's me, isn't it?
@May
And I'm saying you should
make larger portions so I'll be able to
enjoy it again the next day.
Is that so much to ask?
@Treat
Please don't fight...
@Annie
Not to worry, Treat,
May is just acting out of jealousy over
your wonderful, loving relationship
with Mochi, I'm sure.
@May
We aren't fighting at all.
It was only some playful teasing
between longtime companions.
You'll understand when you've lived
with Mochi for long enough.
Acting snuggly-wuggly all the time
gets old! We have to keep it fresh.
@Annie
Oho, I couldn't imagine Treat
would ever become as bitter as you!
@May
That would be quite a feat indeed!
Change Items - Item 34 (Leftovers) - 1
@Treat
...I get to tease Mochi sometimes.
So I understand, a little.
@May
Oh my, Annie!
Did you hear what Treat has
gone and revealed all of a sudden?
@Annie
I did indeed, May!
Perhaps they've grown even closer
than we thought...!
Show Picture - 1 (bglunch2) origin top left at (0, 0), opacity 255
@Treat
Maybe.
@May
How nice for those two...
Now you'd better eat fast!
There's still a lot to be done, today.
@Annie
You're just trying to punish our
dear employee for having such a
lovey-dovey domestic life, aren't you?
@May
Truly no one understands me
the way you do, Annie.
Condition Else
Condition IF Party has item 35 (Potato Chips)
Show Picture - 2 (lunch2) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Annie
Is that all you're having, dear?
You need more sustenance than that!
@Treat
I forgot my lunch...
Change Items - Item 35 (Potato Chips) - 1
Condition Else
Fadein Screen - 30 frames
@Treat
I forgot my lunch...
@Annie
Oh no, do you need to
run and fetch it?
@May
Now now, she's been on her feet
all morning. The least we can do is
provide her a meal ourselves.
Condition end condition
Show Picture - 3 (lunch3) origin top left at (0, 0), opacity 0
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 15
@May
Here, Treat.
I prepared a little extra this morning,
so please partake in some of my lunch.
@Treat
Oh... thank you.
@Annie
How unfair!
I want to share my lunch
with Treat as well!
@May
Then, why don't we all share?
@Annie
But now it only looks like I'm
imitating you...
Show Picture - 4 (lunch4) origin top left at (0, 0), opacity 0
Move Picture - 4 origin top left to (0, 0), opacity 255, duration 15
@Annie
Treat, please, accept one of my
egg rolls! I'm offering it to you
in genuine kindness and not just to
outdo May!
@May
Annie... I've won Treat's favor
this round. Why don't you just
accept that you came in second
this time?
@Treat
I'm sorry.
If I hadn't forgotten my lunch,
you wouldn't have to compete...
Move Picture - 3 origin top left to (0, 0), opacity 0, duration 30
Move Picture - 4 origin top left to (0, 0), opacity 0, duration 30
@Annie
Now now, you're not at fault.
Look what you've done, May!
Now Treat feels awful about this.
@May
Oh, Treat... Annie and I were just
having a little fun.
It isn't a serious competition.
...Though I AM serious about it.
@Treat
I know.
It's always like this.
@Annie
I'm serious as well!
We only want to take care of our
dear employee...
Show Picture - 1 (bglunch2) origin top left at (0, 0), opacity 255
@Treat
I'm grateful to you both.
@May
You're so sweet...
Now if you're finished eating, then
hurry up and get back to work!
@Annie
There's the kind of strict demands
I'd expect from May! Hmhmhm.
Erase Picture - 3
Erase Picture - 4
Condition end condition
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Condition Switch 0068 [misc4] = ON
Transfer Player - Map 'hotsprings5-int' (122) ( - hotsprings5-int), (8, 7) Direction: up
Tint Screen - (-17.000000, -17.000000, 0.000000, 51.000000) in 1 frames (wait)
Wait - 120 frames
Fadein Screen - 30 frames
@May
Good work today, Treat.
Here's your pay for the week.
Change Gold - + 250
Play SE - getitem; Volume 80 Pitch 100
@self talk
Treat earned $250!
@Annie
Have a safe walk home!
@Treat
Thank you.
See you tomorrow.
Set Move Route - Event 3
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 4
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'hotsprings5-summernight' (126) ( - hotsprings5-summernight), (10, 8) Direction: down
Play SE - Sand; Volume 50 Pitch 150
Change Actor Graphic - Actor 1 (Treat) Character darkchar2 (1) Face face27 (4)
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Condition Switch 0068 [misc4] = OFF
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Fadein Screen - 30 frames
Self Switch - Self Switch A is ON
@self talk
"Room 105"
@self talk
"Room 101"
@self talk
annie and may's favorite flower.
Transfer Player - Map 'hotsprings5-int' (122) ( - hotsprings5-int), (17, 8) Direction:
@self talk
lily.
Play SE - Sand; Volume 50 Pitch 150
Transfer Player - Map 'hotsprings5-room103' (124) ( - hotsprings5-room103), (9, 10) Direction:
Switch - Switch 0055 [cleaned103] is ON
@self talk
"Room 103"
@self talk
"Room 106"
Item - Item 36 (Tea) is in Inventory
Play SE - Sand; Volume 50 Pitch 150
@Treat
Here's the tea you ordered.
Change Items - Item 36 (Tea) - 1
@[Grumpy⠀Grandpa]
Huh?!
...You're a wolf, ain'tcha?
@Treat
...Yes, sir.
@[Grumpy⠀Grandpa]
What's a wolf doin' servin' tea?!
@Treat
It's part of my job.
@[Grumpy⠀Grandpa]
Hrmph...
Didn't they teach ya t' smile?
You can't be a good server
if ya don't smile!
@Treat
Sorry for the intrusion.
Have a nice stay.
Play SE - Sand; Volume 50 Pitch 150
Set Move Route - Player (wait)
Set Move Route - wait 30 frames
Set Move Route - move right x3
Set Move Route - end
@Treat
....
Condition Switch 0056 [deliveredtea] = ON
Switch - Switch 0056 [deliveredtea] is ON
@self talk
i'll avoid these guests for now.
@self talk
"Room 104"
@self talk
"Room 102"
Play SE - Sand; Volume 50 Pitch 150
Transfer Player - Map 'hotsprings5-hall' (123) ( - hotsprings5-hall), (10, 6) Direction: down
Switch - Switch 0055 [cleaned103] is ON
Fadeout Screen - 30 frames
Condition Switch 0063 [misc3] = ON
Transfer Player - Map 'hotsprings5-room103' (124) ( - hotsprings5-room103), (8, 5) Direction: down
Fadein Screen - 30 frames
@self talk
...this should be fine.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i should pick up the blankets and pillows
and put them here.
Switch - Switch 0061 [misc1] is ON
@self talk
i need the pillows too...
Switch - Switch 0062 [misc2] is ON
@self talk
i need the blankets too...
Switch - Switch 0061 [misc1] is ON
Switch - Switch 0062 [misc2] is ON
Play SE - complete; Volume 90 Pitch 100
Control Self Switch - Self Switch A = true
@self talk
all tidy.
Condition Switch 0055 [cleaned103] = ON
Self Switch - Self Switch A is ON
@self talk
all tidy.
Play SE - step1; Volume 90 Pitch 100
Condition Switch 0062 [misc2] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Play SE - step2; Volume 90 Pitch 100
Condition Switch 0061 [misc1] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Play SE - step3; Volume 90 Pitch 100
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@self talk
kotatsu. it's warm underneath.
@self talk
familiar scenery.
@self talk
familiar scenery.
@self talk
familiar scenery.
@self talk
kotatsu. it's warm underneath.
Set Move Route - This event
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - wait 15 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - wait 35 frames
Set Move Route - change graphic to extra index 5
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - change graphic to extra index 6
Set Move Route - wait 120 frames
Set Move Route - turn right
Set Move Route - wait 45 frames
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - move up x4
Set Move Route - move upper right
Set Move Route - turn right
Set Move Route - move right
Set Move Route - wait 30 frames
Set Move Route - Switch 0061 [misc1] ON
Set Move Route - wait 30 frames
Set Move Route - move up
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - Switch 0062 [misc2] ON
Set Move Route - wait 30 frames
Set Move Route - move up
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - Switch 0063 [misc3] ON
Set Move Route - wait 30 frames
Set Move Route - end
Fadeout BGM - 2 seconds
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Treat
Ah--!
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
Play BGM - summertime moxie; Volume 85 Pitch 100
@Moxie
Took you long enough.
@Treat
Sorry.
I didn't realize anyone was here.
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - end
@Moxie
What are you acting all shy for?
You've seen me naked.
@Treat
...True.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - wait 15 frames
Set Move Route - turn down
Set Move Route - end
@Treat
How are you?
@Moxie
Clean! I was just on my way out.
I have work in an hour.
@Treat
Oh. Your new job.
@Moxie
Yep! I don't think I had a chance to
mention last time--
Moxie's working at a clothing store.
@Moxie
It's pretty high class. Witches pay
~outrageous~ amounts of money for
nice clothes.
@Treat
Sounds like you're enjoying yourself.
@Moxie
Oh, for sure!
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - end
@Moxie
Sorry I've been so busy lately.
Did you miss me? Were you lonely~?
@Treat
...You were in my dream.
Set Move Route - This event (wait)
Set Move Route - change speed to 5
Set Move Route - move up
Set Move Route - change speed to 4
Set Move Route - end
@Moxie
WOAH!
A sexy dream?
Was I good?
@Treat
Not that kind of dream.
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Hmm~~~?
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
...Forget it.
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - wait 5 frames
Set Move Route - move down
Set Move Route - end
@Moxie
Heheh, okay.
Fadeout Screen - 30 frames
Set Move Route - This event (wait)
Set Move Route - change graphic to char5 index 4
Set Move Route - move down x2
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Fadein Screen - 30 frames
@Moxie
It was nice catching up,
but Moxie's gotta run.
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Hey, when I get paid,
let's do something fun!
You can bring your girlfriend too!
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move down
Set Move Route - change speed to 4
Set Move Route - end
@Treat
We're not...!
@Moxie
Sure, sure...
But you might as well be.
Set Move Route - Player
Set Move Route - wait 45 frames
Set Move Route - move left x2
Set Move Route - turn down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move down x2
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - end
@Moxie
I think you'd both be happier
if you confessed your big gay feelings.
That's all Moxie's tryin' to say.
@Moxie
Laterrrr.
Fadeout BGM - 2 seconds
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - transparent on
Set Move Route - end
@Treat
....
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move right x2
Set Move Route - change speed to 4
Set Move Route - end
@Treat
It's not... that easy...
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
*sigh*
Condition Switch 0053 [sawmoxie] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Transfer Player - Map 'hotsprings5-int' (122) ( - hotsprings5-int), (15, 3) Direction: left
Play BGM - hot springs; Volume 90 Pitch 100
@self talk
...i should go back out to the lobby.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
...i should go back out to the lobby.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0061 [misc1] is ON
@self talk
fresh towels.
Switch - Switch 0062 [misc2] is ON
@self talk
fresh towels.
Switch - Switch 0063 [misc3] is ON
@self talk
fresh towels.
@self talk
"Ladies"
@self talk
showers.
Condition IF Player is facing left
@self talk
lockers. moxie was using this one.
Condition Else
@self talk
lockers. these ones are empty.
Condition end condition
@self talk
lockers. these ones are empty.
Condition IF Player is facing right
@self talk
...there's $20 in here. take it?
Player choice:
Condition When ...
@self talk
stealing is wrong.
Condition When forget it
End Show Choices - end choices
Control Self Switch - Self Switch A = true
Condition Else
@self talk
lockers. these ones are empty.
Condition end condition
Self Switch - Self Switch A is ON
Condition IF Player is facing right
@self talk
stealing is wrong.
Condition Else
@self talk
lockers. these ones are empty.
Condition end condition
@self talk
lockers. someone's clothes are inside.
@self talk
lockers. someone's clothes are inside.
@self talk
lockers. these ones are empty.
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin5-summernight' (127) ( - cabin5-summernight), (23, 1) Direction: down
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin5-summernight' (127) ( - cabin5-summernight), (24, 1) Direction: down
@self talk
"Annie May Hot Springs"
@self talk
...i should get home.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
time to go home.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
...i should get home.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
...dangerous.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
a sign for what will grow here.
it's blank.
Switch - Switch 0051 [garden1] is ON
@self talk
"Sunflowers"
Switch - Switch 0050 [blueberry] is ON
@self talk
"Blueberries"
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0050 [blueberry] is ON
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0051 [garden1] is ON
@self talk
looks like mochi hasn't watered them yet tonight.
@self talk
a sign for what will grow here.
it's blank.
Switch - Switch 0051 [garden1] is ON
@self talk
"Onions"
@self talk
a sign for what will grow here.
it's blank.
Switch - Switch 0051 [garden1] is ON
@self talk
"Onions"
@self talk
a sign for what will grow here.
it's blank.
Switch - Switch 0051 [garden1] is ON
@self talk
"Radishes"
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
...?
A note...
Control Self Switch - Self Switch A = true
Play SE - Book1; Volume 80 Pitch 100
Show Picture - 10 (doornote) origin top left at (0, 0), opacity 0
Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)
@self talk
Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)
Erase Picture - 10
@Treat
....
Self Switch - Self Switch A is ON
Play SE - Open1; Volume 80 Pitch 100
Fadeout BGM - 1 seconds
Fadeout BGS - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin5-night' (128) ( - cabin5-night), (7, 10) Direction: up
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Switch - Switch 0060 [checkedinside] is ON
Set Move Route - Event 4 (wait)
Set Move Route - move down
Set Move Route - end
Change Actor Graphic - Actor 1 (Treat) Character darkchar2 (1) Face face27 (4)
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Play SE - Open4; Volume 80 Pitch 100
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
@Treat
What if...
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move down
Set Move Route - turn right
Set Move Route - wait 40 frames
Set Move Route - turn up
Set Move Route - change speed to 4
Set Move Route - end
@Treat
What if something happened...
Control Self Switch - Self Switch C = true
Control Self Switch - Self Switch B = true
Switch - Switch 0060 [checkedinside] is ON
Self Switch - Self Switch B is ON
Set Move Route - Event 4 (wait)
Set Move Route - move down
Set Move Route - end
Change Actor Graphic - Actor 1 (Treat) Character darkchar2 (1) Face face27 (4)
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Play SE - Open4; Volume 80 Pitch 100
Fadein Screen - 30 frames
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
Play SE - Open1; Volume 80 Pitch 100
Fadeout BGM - 1 seconds
Fadeout BGS - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin5-night' (128) ( - cabin5-night), (7, 10) Direction: up
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Tint Screen - (-51.000000, -51.000000, 0.000000, 85.000000) in 1 frames (wait)
Change Actor Graphic - Actor 1 (Treat) Character char5 (1) Face face27 (4)
Fadein Screen - 30 frames
Control Self Switch - Self Switch C = true
@self talk
that path gets so dark at night...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0060 [checkedinside] is ON
@self talk
i would've seen her if she went this way...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0050 [blueberry] is ON
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0051 [garden1] is ON
@self talk
looks like mochi hasn't watered them yet tonight.
Switch - Switch 0051 [garden1] is ON
Switch - Switch 0051 [garden1] is ON
Condition IF Variable 0003 [PlayerX] <= 11
@self talk
i should go inside first...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Condition end condition
Switch - Switch 0060 [checkedinside] is ON
Condition IF Variable 0003 [PlayerX] <= 11
Fadeout BGS - 2 seconds
Fadeout BGM - 2 seconds
@Mochi
Treat!
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - end
Play BGM - our home; Volume 90 Pitch 100
Set Move Route - Event 18
Set Move Route - move right x4
Set Move Route - end
Comment - incoming mess of code lol
Condition IF Variable 0004 [PlayerY] == 12
Set Move Route - Player (wait)
Set Move Route - move upper left
Set Move Route - end
Condition end condition
Condition IF Variable 0004 [PlayerY] == 11
Set Move Route - Player (wait)
Set Move Route - move upper left
Set Move Route - end
Condition end condition
Condition IF Variable 0004 [PlayerY] == 10
Set Move Route - Player (wait)
Set Move Route - move upper left
Set Move Route - end
Condition end condition
Condition IF Variable 0004 [PlayerY] == 7
Set Move Route - Player (wait)
Set Move Route - move lower left x2
Set Move Route - end
Condition end condition
Loop - Loop
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Condition IF Variable 0003 [PlayerX] == 7
Break Loop - Break Loop
Condition end condition
Repeat Above - Repeat Above
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move left
Set Move Route - end
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
@self talk
that path gets so dark at night...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0060 [checkedinside] is ON
@self talk
i would've seen her if she went this way...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Treat
Mochi...!
@Mochi
I had a fun idea so I rushed to
the store to buy something...
@Mochi
Looks like you beat me home!
Sorry I'm late.
@Treat
It's okay...
@Mochi
Treat?
Oh no, I didn't worry you, did I?
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - 1 step backward
Set Move Route - end
@Treat
Ah... um....
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
N-no...
Set Move Route - Event 18 (wait)
Set Move Route - move right
Set Move Route - end
@Mochi
Hmmmmm....
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move right x2
Set Move Route - turn left
Set Move Route - end
@Treat
I'll tell you later.
@Treat
What did you buy?
@Mochi
That's a secret for now!
First, we gotta have dinner!!
@Treat
Okay.
Fadeout Screen - 30 frames
Change Party Member - + Actor 2 (Mochi)
Transfer Player - Map 'cabin5-night' (128) ( - cabin5-night), (5, 6) Direction:
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Event 4 (wait)
Set Move Route - move down
Set Move Route - end
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
@self talk
empty.
Fadeout Screen - 30 frames
Condition Switch 0060 [checkedinside] = ON
Transfer Player - Map 'cabin5-summernight' (127) ( - cabin5-summernight), (15, 7) Direction: down
Switch - Switch 0060 [checkedinside] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin5-summernight' (127) ( - cabin5-summernight), (15, 7) Direction: down
@self talk
...i'm too worried about mochi to rest.
@self talk
where is she...?
Switch - Switch 0063 [misc3] is ON
@self talk
fireplace...
@self talk
...i don't feel any calmer looking at this.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
maybe mochi left a note...?
but i don't see one...
@self talk
not hungry.
@self talk
i'll throw away the note from the door...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
whoever wrote it can say what they want.
i don't care.
@self talk
i don't think she's hiding...
@self talk
should i wait for her?
but...
Switch - Switch 0063 [misc3] is ON
Switch - Switch 0068 [misc4] is ON
Tint Screen - (-51.000000, -51.000000, 0.000000, 85.000000) in 1 frames (wait)
Change Actor Graphic - Actor 1 (Treat) Character char5 (1) Face face27 (4)
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
@Treat
I'm home...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - move right
Set Move Route - end
@Treat
....
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
...Mochi?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0060 [checkedinside] is ON
Actor - Actor 2 (Mochi) is in the Party
Change Transparency - Transparency ON
Change Items - Item 35 (Potato Chips) - 1
Condition Switch 0061 [misc1] = ON
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Show Picture - 1 (black) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 240 frames
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Condition Switch 0062 [misc2] = ON
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 120 frames
Fadeout BGM - 5 seconds
Wait - 120 frames
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Condition Switch 0063 [misc3] = ON
Set Move Route - Event 2 (repeat)
Set Move Route - turn right
Set Move Route - wait 15 frames
Set Move Route - turn left
Set Move Route - wait 15 frames
Set Move Route - turn right
Set Move Route - wait 60 frames
Set Move Route - turn left
Set Move Route - wait 15 frames
Set Move Route - end
Play BGM - frosty night; Volume 90 Pitch 100
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)
Erase Picture - 1
Wait - 120 frames
@Treat
...Maybe we shouldn't
do the garden anymore.
@Mochi
What makes you say that?
@Treat
When I came home there was
a note on the door.
Someone got mad.
And then... you were gone...
so I was worried...
@Mochi
Eheh... so that's why you were
acting that way earlier...
@Treat
...I don't want anything bad to
happen to you because of me.
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
Don't be silly, Treat.
You don't have to worry about that,
not one bit.
@Mochi
So what if there was a note?
You don't wanna give up on
our garden THAT easily, do you?
@Treat
It's more yours than ours...
Set Move Route - Event 2 (repeat)
Set Move Route - turn right
Set Move Route - wait 15 frames
Set Move Route - turn left
Set Move Route - wait 15 frames
Set Move Route - turn right
Set Move Route - wait 60 frames
Set Move Route - turn left
Set Move Route - wait 15 frames
Set Move Route - end
@Mochi
You've been helping me with it.
It belongs to both of us!
@Treat
But...
@Mochi
It'll be okay.
If all they did was leave a mean note,
that's nothing to be afraid of.
@Treat
...Sure.
@Mochi
Eheheh...
Condition Switch 0068 [misc4] = ON
Set Move Route - Event 10 (wait)
Set Move Route - wait 10 frames
Set Move Route - move down
Set Move Route - move left x3
Set Move Route - end
@Treat
What have you been making
over here all this time?
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
I'm just about finished.
Here, I'll show you!
Fadeout Screen - 30 frames
Show Picture - 1 (bracelets) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@self talk
@Mochi
They're friendship bracelets!
@Treat
Huh...?
@Mochi
One's for you, and one's for me!
We can both wear them and be matching~
Change Items - Item 38 (Friendship Bracelet) + 1
@Mochi
I wanted to make them
since I love you so much...
Like a "thank you for always being
so good to me!" kind of thing.
@Treat
Y-you're the one who's...
@Mochi
Oh no, is it too much?!
Don't cry, Treat!!
@Treat
No... I'm happy.
@Mochi
Heehee... if you're happy
then you can cry a little.
@Treat
Just a little?
@Mochi
Now I'm getting embarrassed...
Fadeout Screen - 30 frames
Show Picture - 1 (happytreat) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Treat
Thank you, Mochi...
@Mochi
Heehee...
Of course!
@Mochi
It's getting late...
We should probably try to sleep.
@Treat
Because you're embarrassed.
@Mochi
That's not why!!!
@Treat
You are, though.
@Mochi
Gosh, why did I bother
making such a nice gift if
I'm only gonna get teased
by you over it...
@Treat
Sorry.
@Mochi
Just go to sleep, Treat!!!
Goodnight... heehee~
Fadeout BGM - 3 seconds
Show Picture - 2 (black) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 90 (wait)
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Change Party Member - - Actor 2 (Mochi)
Change Actor Graphic - Actor 1 (Treat) Character char5 (1) Face face27 (6)
Common Event - Common Event 003 (saveprompt)
Change Party Member - + Actor 2 (Mochi)
Change Actor Graphic - Actor 1 (Treat) Character char5 (5) Face face27 (1)
Change Actor Graphic - Actor 2 (Mochi) Character char5 (6) Face face28 (0)
Transfer Player - Map 'part5' (104) ( - part5), (7, 7) Direction:
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
she didn't leave a note anywhere...
@self talk
she didn't leave a note anywhere...
@self talk
she didn't leave a note anywhere...
Switch - Switch 0061 [misc1] is ON
Switch - Switch 0062 [misc2] is ON
@self talk
not thirsty.
@self talk
we'll cook when mochi's back...
Switch - Switch 0062 [misc2] is ON
Switch - Switch 0063 [misc3] is ON
Switch - Switch 0061 [misc1] is ON
Switch - Switch 0062 [misc2] is ON
Switch - Switch 0063 [misc3] is ON
Switch - Switch 0061 [misc1] is ON
Switch - Switch 0062 [misc2] is ON
@self talk
she didn't leave a note anywhere...
Switch - Switch 0061 [misc1] is ON
Switch - Switch 0062 [misc2] is ON
Set Event Location - Event 2 to (11, 2) direction down
Set Event Location - Event 3 to (11, 1) direction down
Change Transparency - Transparency ON
Wait - 30 frames
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - end
Set Move Route - Event 3
Set Move Route - through on
Set Move Route - move down x2
Set Move Route - move right
Set Move Route - move down
Set Move Route - through off
Set Move Route - end
Set Move Route - Event 2
Set Move Route - through on
Set Move Route - move down x2
Set Move Route - move right x2
Set Move Route - move down
Set Move Route - through off
Set Move Route - end
Set Move Route - Event 1
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
@Mochi
We're here!
The ocean~!!
@Moxie
Heheh...
By the way, I invited my friends!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move right x3
Set Move Route - end
@Salt
Is that Moxie I hear?
Come catch some gnarly waves
with me, brah.
@Pepper
It's about time she got here.
I was beginning to think she
didn't seriously want to hang out.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Moxie
Heheh... look at all the foxes, and
even a WOLF that I've gathered here!
We're taking over this beach!!
Set Move Route - Event 1 (wait)
Set Move Route - turn right
Set Move Route - wait 15 frames
Set Move Route - turn up
Set Move Route - end
@Treat
Taking over...?
Set Move Route - Event 2
Set Move Route - turn up
Set Move Route - end
@Mochi
Yay, it's really a whole party!
What a great idea, Moxie!
Set Move Route - Player (wait)
Set Move Route - move left x3
Set Move Route - end
@Moxie
I see Mochi has no problem with us
conquering this place for the afternoon.
@Moxie
You're the only one who's
well-behaved here, Treat.
Set Move Route - Event 2
Set Move Route - turn left
Set Move Route - end
Condition Switch 0069 [ACTIVATESTRUDEL] = ON
@Mochi
It's true!
One of us has to be good, right?
Set Move Route - Event 1 (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
I-I'm not...
@Mochi
Heehee, sorry Treat, with both
me and Moxie here you have
no choice but to get ganged up on!
@Mochi
Anyway, I'm going on ahead.
Since this is your first time
at the beach, you should run around
and do whatever you want!
@Treat
Um... okay.
Set Move Route - Event 3 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - move right x2
Set Move Route - move upper right
Set Move Route - move right x5
Set Move Route - end
@Moxie
Heheheheh...
@Treat
Don't laugh like that...
Set Event Location - Event 2 to (22, 5) direction down
Set Move Route - Event 3 (wait)
Set Move Route - move down
Set Move Route - turn left
Set Move Route - end
@Moxie
Treat, listen.
I came up with a secret plan
for the day. Wanna hear it?
@Treat
You're scheming something?
@Moxie
I'm always scheming.
But this is about you and Mochi.
@Treat
....
@Treat
I have a plan, too.
@Moxie
Huh?
You do?
Set Move Route - Event 3
Set Move Route - wait 15 frames
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - end
@Treat
I thought... that I would be fine,
just staying as friends.
I thought it'd be better.
@Treat
But I keep having weird dreams.
So I think I have to say something,
to get it off my chest.
@Moxie
Duh you have to say something!!!
That's what Moxie's been
telling you all along!
@Moxie
So, whenever you're ready,
come talk to me.
I'll take care of the atmosphere.
Set Move Route - Player
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn right
Set Move Route - wait 15 frames
Set Move Route - turn down
Set Move Route - end
@Moxie
All you need to do is say stuff.
You've got the easy job.
Set Move Route - Player
Set Move Route - change speed to 2
Set Move Route - move left
Set Move Route - turn down
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Event 1
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - move down x2
Set Move Route - move right x8
Set Move Route - end
@Treat
I keep telling you it's
not easy for me...
Set Move Route - Event 1
Set Move Route - turn down
Set Move Route - end
Set Event Location - Event 3 to (34, 6) direction left
Set Move Route - Player (wait)
Set Move Route - through off
Set Move Route - end
Condition Switch 0065 [beachintro] = ON
Change Transparency - Transparency OFF
Switch - Switch 0065 [beachintro] is ON
Switch - Switch 0065 [beachintro] is ON
@Mochi
I'm glad the weather is so nice today!
Let's enjoy it to the fullest!
Control Self Switch - Self Switch B = true
Switch - Switch 0065 [beachintro] is ON
Switch - Switch 0058 [dangobath] is ON
@Mochi
Look, Treat! Danny's here!!
I feel like I haven't seen him
in forever~!
@Dango⠀(Danny)
Actually, Mochi, I'm trying out
they/them pronouns.
It's kinda working for me.
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
Oh!!
@Mochi
Then, I haven't seen THEM
in forever!!
Heehee!
@Dango⠀(Danny)
Even though we only live
a short walk away,
I've never visited...
I'm sorry.
@Mochi
It's okay, I understand.
Things are a little weird, so...
it would be hard to!
@Mochi
Besides, I haven't really
made an effort either...
For a while I just stayed inside
all day...
@Dango⠀(Danny)
I'm glad we happened to
come here on the same day, then.
@Mochi
Me too!
I missed you, Danny.
Control Self Switch - Self Switch A = true
Switch - Switch 0065 [beachintro] is ON
Switch - Switch 0058 [dangobath] is ON
Self Switch - Self Switch A is ON
@Mochi
I actually picked this day because...
Usually all the cousins would
plan a beach trip together around now.
@Mochi
It's been a few years since
we've all gone, but...
I always looked forward to
seeing Juju every summer...
@Dango⠀(Danny)
Ah... yeah, now that you mention it,
she's shown me the photos from
those trips.
@Mochi
Ahhhh that means she's shown you
some REEEALLY embarrassing
pictures of me as a teenager!!!!
@Treat
Embarrassing pictures...
@Mochi
Don't try to imagine it, Treat!!!
@Dango⠀(Danny)
I'll see if I can show you sometime.
@Mochi
NOOO DON'T DO THAT!!!!!
I'm being blackmailed!!!!!!!!
@Dango⠀(Danny)
It's only blackmail if I'm
trying to get something out of you
in exchange.
@Mochi
If you embarrass me
in front of Treat, Danny...
you'll pay.
@Dango⠀(Danny)
Now I'm being threatened?
What happened to the
innocent Mochi I remember?
@Treat
Hmhmhm...
She's not very innocent, is she.
@Mochi
Heheh...
You better watch out.
Control Self Switch - Self Switch B = true
Switch - Switch 0065 [beachintro] is ON
Self Switch - Self Switch B is ON
@Mochi
Oh, Treat!
We should put on sunscreen
so we don't get burnt.
@Mochi
Can you put some on my back for me?
I can't reach very well.
@Treat
Oh... okay.
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch C = true
Switch - Switch 0065 [beachintro] is ON
Self Switch - Self Switch C is ON
Condition IF Player is facing down
@Treat
....
Set Move Route - Player (wait)
Set Move Route - stepping animation on
Set Move Route - wait 60 frames
Set Move Route - stepping animation off
Set Move Route - end
@Treat
Um...
Is that good?
Set Move Route - Event 2 (wait)
Set Move Route - direction fix off
Set Move Route - turn up
Set Move Route - end
@Mochi
Heehee~
Thank you!
@Mochi
Your back is mostly covered,
so I guess you'll be fine.
Make sure to put some
on your arms though!
@Treat
Okay.
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch D = true
Condition Else
@Mochi
No, on my back, silly.
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
Condition end condition
Switch - Switch 0065 [beachintro] is ON
Self Switch - Self Switch D is ON
@Mochi
I'm gonna stay here for a while.
You go have fun exploring
the beach a little!
Switch - Switch 0070 [popsiclequest] is ON
Condition IF Switch 0074 [watermelonpopGET] is ON
@self talk
i already got mochi her flavor.
Condition Else
@Treat
Mochi?
What ice pop flavor is good?
@Mochi
Ooh, are you gonna buy one?
I like watermelon!
Condition Switch 0071 [flavor=watermelon] = ON
@Treat
Okay.
Thanks.
Condition Switch 0070 [popsiclequest] = OFF
Condition end condition
Item - Item 41 (Watermelon Ice Pop) is in Inventory
@Treat
I got you an ice pop.
@Mochi
You're so sweet!
Thank you!!
@Mochi
*lick lick*
Mmm...
Tasty!
@Treat
I'm glad you like it.
@Mochi
Of course I'd love
a gift from you, Treat!
@Treat
Hmhm...
Change Items - Item 41 (Watermelon Ice Pop) - 1
Actor - Actor 2 (Mochi) is in the Party
Switch - Switch 0065 [beachintro] is ON
@Moxie
You ready, Treat?
Player choice:
Condition When yes
@Treat
Ready...
I think.
@Moxie
Oh Mooochiiii~!
Would you come over here a moment?
Set Move Route - Player
Set Move Route - wait 20 frames
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - move right x9
Set Move Route - move down
Set Move Route - move right
Set Move Route - end
@Mochi
Do you need me for something?
@Moxie
Me and Treat found some
really cool seashells out past
this little overhang.
Wanna come and collect some with us?
@Mochi
Oh, that sounds fun!
Let's do it!
Set Move Route - Player
Set Move Route - turn right
Set Move Route - end
@Treat
....
@Moxie
Right this way!
Set Move Route - Player
Set Move Route - move right x5
Set Move Route - end
Set Move Route - Event 2
Set Move Route - through on
Set Move Route - move right x5
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - move right x5
Set Move Route - end
Change Party Member - + Actor 3 (Moxie)
Change Party Member - + Actor 2 (Mochi)
Set Move Route - Player (wait)
Set Move Route - move right x5
Set Move Route - end
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadeout Screen - 30 frames
Fadeout BGM - 3 seconds
Change Player Followers - make invisible
Transfer Player - Map 'BEACH-right' (131) ( - BEACH-right), (11, 4) Direction: down
Condition When not yet
@Moxie
Well then...
Don't take all day~!
End Show Choices - end choices
Switch - Switch 0070 [popsiclequest] is ON
Condition IF Switch 0073 [bluerbpopGET] is ON
@self talk
i already got one for moxie.
Condition Else
@Treat
Moxie.
What ice pop flavor is good?
@Moxie
Ice pop...? I don't know.
Do they have blueberry?
Condition Switch 0072 [flavor=blueberry] = ON
@Treat
I'll go see.
@Moxie
Not sure what you're planning,
but let me know when you're
ready for my scheme!
Condition Switch 0070 [popsiclequest] = OFF
Condition end condition
Item - Item 42 (Blue Raspberry Ice Pop) is in Inventory
@Treat
I got you an ice pop.
@Moxie
Aww, you shouldn't have!
@Treat
Oh.
Then I'll eat it myself.
@Moxie
N-no, I want it!!!!
@Treat
Here.
@Moxie
Was that on purpose...?
You're getting good at teasing girls.
@Moxie
*lick lick* ...
It's not what I expected,
but it's pretty good.
@Treat
Blue raspberry was
as close as I could get.
@Moxie
Well... I like it.
So you did good, Treat!
Thanks!
Change Items - Item 42 (Blue Raspberry Ice Pop) - 1
Self Switch - Self Switch A is ON
@self talk
not ready to go home yet.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
not ready to go home yet.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Transfer Player - Map 'BEACH-left' (130) ( - BEACH-left), (15, 5) Direction:
@self talk
they're flying a kite.
Switch - Switch 0058 [dangobath] is ON
@Chai
...I made a friend.
They're cool.
Switch - Switch 0058 [dangobath] is ON
@Dango⠀(Danny)
Hey, it's nice to see you.
@Treat
You look relaxed.
@Dango⠀(Danny)
Haha, I guess it shows, huh?
I've been hanging out with
my new friend here, Chai.
I've been talking to them about
gender stuff, and it turns out we
have a lot of the same feelings.
@Treat
That sounds nice.
@Dango⠀(Danny)
Yeah... it is!
I've never become close friends
with someone this quickly before...
@Dango⠀(Danny)
*whispers*
I wonder if I'm annoying them
by sticking around?
@Treat
I think it's okay.
@Dango⠀(Danny)
...Yeah.
I shouldn't worry!
Thanks, Treat.
Control Self Switch - Self Switch A = true
Switch - Switch 0058 [dangobath] is ON
Self Switch - Self Switch A is ON
@Dango⠀(Danny)
It really is a nice day...
Let me know the next time you two
leave Frosting to hang out somewhere.
I'd love to come with.
@Pepper
...What.
Do you have something to say to me?
@Treat
It looks fun.
Your tube.
@Pepper
...Whatever.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Pepper
I'm not having fun.
Just so you know.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
it's pepper.
she's not having fun.
Switch - Switch 0069 [ACTIVATESTRUDEL] is ON
@Strudel
Hi!!! I'm Strudel.
What's your name?
@Treat
Treat.
@Strudel
Nice to meetcha, Treat!
It's cool to see another dog here!
There's a lot of foxes today, too!!
@Treat
You're right.
@Strudel
Okay okay, gotta keep up momentum!
I'm gonna keep running around!
It was nice talking to you, Treat!!
@Treat
You too.
Control Self Switch - Self Switch A = true
Switch - Switch 0069 [ACTIVATESTRUDEL] is ON
Self Switch - Self Switch A is ON
@Strudel
Running on the beach
is such a good workout!
Plus I love to splash!!
Control Self Switch - Self Switch B = true
Switch - Switch 0069 [ACTIVATESTRUDEL] is ON
Self Switch - Self Switch B is ON
@Strudel
Hi again!!
Bye again!!!!
@Sakura
What's up?
Oh hey, you're a wolf, right?
That's pretty cool.
@Treat
"Cool"?
@Sakura
Yeah, totes!
I haven't met very many wolves.
You never see any around big cities.
@Treat
Oh... I live in the mountains.
@Sakura
See?
A lot of wolves are like that, right?
So you're rare! Which makes you cool!!
@Treat
Someone like you is
rare to me, too.
@Sakura
Whaaat, you've never seen a lion?
Wait, so you're saying I'm cool, too?
@Treat
Um... I think so.
@Sakura
Aww, you're sweet.
I hope I can meet more wolves.
And I hope YOU can meet more lions!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Sakura
Sometimes I get mistaken for a guy
because of my sick mane.
But I'm not gonna change it for anyone!
@Salt
Cowabunga, dude.
@Treat
Hello.
@Salt
The ocean, like... totally makes me
feel at home. Wanna know why?
@Treat
Why?
@Salt
Cuz it's all Salt water, brah!
Nyahehehyahehehehya.
@Treat
You're funny.
@Salt
Fiiinally my talents are recognized!
Now I can focus on my dreams of bein'
a most excellent surfer!
@Pepper
Don't encourage her, Wolf.
@Treat
Okay.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Salt
Just hangin' ten... catchin' waves...
This is the life.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
it's salt.
she's having fun.
@self talk
"Welcome to Shortcake Shores!"
@[Popsicle⠀Seal]
Want an ice pop?
I've got 28 flavors, and
all of 'em are $1.
@Treat
Okay.
I'll try one.
@[Popsicle⠀Seal]
There's a good sport!
Know which one you want?
@Treat
....
@Treat
......
@Treat
I'll come back.
Condition Switch 0070 [popsiclequest] = ON
Switch - Switch 0070 [popsiclequest] is ON
@[Popsicle⠀Seal]
Need help?
@Treat
I don't know what flavor
would be good...
@[Popsicle⠀Seal]
Orange has my "seal" of approval.
Get it?
@Treat
...?
@[Popsicle⠀Seal]
Because I'm a seal.
@Treat
Oh.
@[Popsicle⠀Seal]
Anyway, if you've got a
favorite fruit, that'd be
a good place to start.
@Treat
I don't think I have
a favorite fruit.
@[Popsicle⠀Seal]
Not surprised to hear that from a dog.
Maybe you'd like some odd flavor
like cola or root beer...
@Treat
Hmm....
@[Popsicle⠀Seal]
Well, if you don't think you'd
like one yourself, then no pressure!
Buuut maybe you've got a friend
who'd like something?
@Treat
A friend...
I'll go ask.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Popsicle⠀Seal]
Hm?
Weren't you gonna go ask a friend?
@Treat
I want to try orange after all.
@[Popsicle⠀Seal]
Aww, convinced ya, did I?
You won't regret it!
Change Items - Item 43 (Orange Ice Pop Stick) + 1
Play SE - getitem; Volume 100 Pitch 100
Change Gold - - 1
@self talk
Bought an Orange Ice Pop!
@Treat
*lick lick*
@Treat
It's good!
@[Popsicle⠀Seal]
Told ya so~
@Treat
Thank you.
Condition Switch 0070 [popsiclequest] = OFF
Control Self Switch - Self Switch B = true
Self Switch - Self Switch C is ON
@Treat
I want to try orange after all.
@[Popsicle⠀Seal]
Aww, convinced ya, did I?
You won't regret it!
Change Items - Item 43 (Orange Ice Pop Stick) + 1
Play SE - getitem; Volume 100 Pitch 100
Change Gold - - 1
@self talk
Bought an Orange Ice Pop!
@Treat
*lick lick*
@Treat
It's good!
@[Popsicle⠀Seal]
Told ya so~
@Treat
Thank you.
Condition Switch 0070 [popsiclequest] = OFF
Control Self Switch - Self Switch B = true
Self Switch - Self Switch C is ON
Item - Item 43 (Orange Ice Pop Stick) is in Inventory
@[Popsicle⠀Seal]
Are you buying for a friend?
Maybe you should go ask them.
Switch - Switch 0071 [flavor=watermelon] is ON
@[Popsicle⠀Seal]
Lemme guess.
You decided on what flavor you want?
@Treat
Watermelon, please.
@[Popsicle⠀Seal]
Good choice.
Here's your ice pop!
Change Items - Item 41 (Watermelon Ice Pop) + 1
Play SE - getitem; Volume 100 Pitch 100
Change Gold - - 1
@self talk
Bought a Watermelon Ice Pop!
Condition Switch 0071 [flavor=watermelon] = OFF
Condition Switch 0074 [watermelonpopGET] = ON
Control Self Switch - Self Switch B = true
Switch - Switch 0072 [flavor=blueberry] is ON
@[Popsicle⠀Seal]
Lemme guess.
You decided on what flavor you want?
@Treat
Blueberry, please.
@[Popsicle⠀Seal]
I actually don't have blueberry.
But I've got blue raspberry!
@Treat
Oh.
That one, then.
@[Popsicle⠀Seal]
Good choice.
Here's your ice pop!
Change Items - Item 42 (Blue Raspberry Ice Pop) + 1
Play SE - getitem; Volume 100 Pitch 100
Change Gold - - 1
@self talk
Bought a Blue Raspberry Ice Pop!
Condition Switch 0072 [flavor=blueberry] = OFF
Condition Switch 0073 [bluerbpopGET] = ON
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@[Popsicle⠀Seal]
Looks like you're back for
another ice pop, huh?
Player choice:
Condition When yes
@Treat
I have to decide again...
@[Popsicle⠀Seal]
Take your time,
I'm not going anywhere.
Condition Switch 0070 [popsiclequest] = ON
Control Self Switch - Self Switch B = true
Control Self Switch - Self Switch C = true
Condition When no
@[Popsicle⠀Seal]
Oh, I guessed wrong?
Let me know if you
change your mind!
End Show Choices - end choices
Switch - Switch 0073 [bluerbpopGET] is ON
Switch - Switch 0074 [watermelonpopGET] is ON
Item - Item 43 (Orange Ice Pop Stick) is in Inventory
@[Popsicle⠀Seal]
Hope you and your friends
enjoyed your ice pops!
Transfer Player - Map 'BEACH-left' (130) ( - BEACH-left), (15, 5) Direction:
Transfer Player - Map 'BEACH-left' (130) ( - BEACH-left), (15, 5) Direction:
Transfer Player - Map 'BEACH-left' (130) ( - BEACH-left), (15, 5) Direction:
Transfer Player - Map 'BEACH-left' (130) ( - BEACH-left), (15, 5) Direction:
@self talk
someone is playing music up there.
i've never seen that instrument before...
@self talk
someone is playing music up there.
i've never seen that instrument before...
Switch - Switch 0149 [foundpartners] is ON
@Angelica
Ohh, we've met before, haven't we?
You're the wolf who helped me find
my lost partners before!
@Treat
Hello.
@Angelica
Did I introduce myself back then...?
I'm Angelica!
And what was your name?
@Treat
Treat.
Mochi is here, too.
@Angelica
Riiight, your rabbit friend~!
You two were so cute.
Are you partners?
@Treat
We... live together, but...
@Angelica
Ah, sorry! Didn't mean to fluster you <3
Cassia always scolds me for asking
intrusive questions like that.
@Treat
It's okay.
I don't mind.
@Angelica
Well, I hope you and Mochi have been
doing well! Looks like we all decided to
take a beach day at once, huh?
@Treat
Mochi says it's a good day
to come here.
@Angelica
It totally is!
I'm loving the crowd.
Control Self Switch - Self Switch A = true
Switch - Switch 0149 [foundpartners] is ON
Self Switch - Self Switch A is ON
@Treat
Um... Angelica...?
@Angelica
Hmm~?
Need something, hun?
@Treat
Today, I-I'm...
I'm going to tell the girls I like...
That I want the three of us
to be together.
@Angelica
Oh, wow! How exciting~!
Best of luck, I hope it
goes well for you <3
@Treat
I'm nervous...
But... I think it will be okay.
@Treat
Seeing you and your partners...
gives me more confidence.
I've never met someone in a
relationship like that.
@Angelica
Aww~! So you're saying we're like
your role models or something?
@Treat
Yes. It's nice to know that the
kind of life I want is possible.
Thank you.
@Angelica
I'm so touched~!
Cassia and Biscotti would be
happy to hear that, too <3
@Angelica
...I'll tell them all about it
once they've gotten this sand castle
stuff out of their system.
Control Self Switch - Self Switch B = true
Switch - Switch 0149 [foundpartners] is ON
Self Switch - Self Switch B is ON
@Angelica
Good luck with your confession!
I'm cheering you on~! <3
Switch - Switch 0149 [foundpartners] is ON
@Cassia
Eheheh~!
Do you know what else
our sand castle needs~?
@Biscotti
A moat?
@Cassia
Ohh, I was going to say another tower!
But a moat is good, too~!
You're so smart, Biscotti <3
@Biscotti
I'm an experienced sand castle builder.
You can't forget the moat.
@Cassia
Aww, no fair~!
I wish I had more chances to build
sand castles... growing up in a desert
was so tough~!
@Biscotti
We can build as many sand castles
together as you want, Cassia <3
@Cassia
Awwww~~~ <3
I love you, Biscotti~!! <3
Control Self Switch - Self Switch A = true
Switch - Switch 0149 [foundpartners] is ON
Self Switch - Self Switch A is ON
@self talk
they're having a good time.
Switch - Switch 0149 [foundpartners] is ON
@self talk
they're having a good time.
@Issa
Gahaha!
@Mel
AAAGH!!!
@self talk
it's a stuffed bear.
@CiCi
Hey, hey!
Wanna buy some sea shells?
@Treat
Sea shells?
@CiCi
Yeah! I call it,
"CiCi sells seashells by the sea shore!"
Fun name, right?
@Treat
Ci-she sells she-sells... oh.
It's hard to say.
@CiCi
Aww, dangit!
It's a li'l too tough, huh?
Angie warned me about that...
@CiCi
Oh well!
The name's not what matters!
I'm on a journey to figure out
what kinda neat stuff I should
do with my life! Bein' a merchant
is just another path I'm tryin' out!
@Treat
Good luck.
@CiCi
Thanks!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@CiCi
I wonder what time I should go home?
I guess when I get bored?
Being a self-employed salesfish
is tricker than I expected...
@self talk
i've never seen a mermaid before.
Transfer Player - Map 'BEACH' (129) ( - BEACH), (1, 5) Direction:
@self talk
someone's getting buried in the sand.
@self talk
..."Sofdelux"?
Transfer Player - Map 'BEACH' (129) ( - BEACH), (1, 5) Direction:
Transfer Player - Map 'BEACH' (129) ( - BEACH), (1, 5) Direction:
Transfer Player - Map 'BEACH' (129) ( - BEACH), (1, 5) Direction:
Transfer Player - Map 'BEACH' (129) ( - BEACH), (1, 5) Direction:
Transfer Player - Map 'BEACH' (129) ( - BEACH), (1, 5) Direction:
Play SE - step1; Volume 90 Pitch 100
Change Items - Item 39 (Seashell) + 1
@self talk
found a Seashell!
i should show mochi.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0061 [misc1] is ON
Play SE - step3; Volume 90 Pitch 100
Change Items - Item 39 (Seashell) + 1
@self talk
another Seashell!
i'll show mochi this one too.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Switch - Switch 0062 [misc2] is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 0
Set Move Route - end
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - change opacity to 0
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 255
Set Move Route - end
Self Switch - Self Switch A is ON
Play SE - step2; Volume 90 Pitch 100
Change Items - Item 39 (Seashell) + 1
@self talk
another Seashell!
...this time i checked, and no one's inside.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Mochi
Done with your secret chit-chat?
@Treat
I-it wasn't secret or anything...
@Mochi
I'm just teasing~
Come on, I thought you two had
pretty seashells to show me!
@Treat
Right...!
I'll look for one.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mochi
Have you found any seashells yet?
Item - Item 39 (Seashell) is in Inventory
@Treat
Look.
@Mochi
Oh, it's cute!
@Treat
I'll find more.
Change Items - Item 39 (Seashell) - 1
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
@Mochi
I'm not having very much luck.
Switch - Switch 0061 [misc1] is ON
Item - Item 39 (Seashell) is in Inventory
@Treat
I found another.
@Mochi
Wahhh!
There's a creature inside!
@Treat
Oh...
Change Items - Item 39 (Seashell) - 1
Condition Switch 0062 [misc2] = ON
Switch - Switch 0062 [misc2] is ON
@Mochi
The waves keep hitting my sandals
and making my toes all cold...
Switch - Switch 0062 [misc2] is ON
Item - Item 39 (Seashell) is in Inventory
@Treat
No creature this time.
@Mochi
Heehee, that's too bad.
It looks like a nice home for one.
Change Items - Item 39 (Seashell) - 1
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@Mochi
We're finding so many!
Now we have lots of souvenirs
to take home~
Switch - Switch 0068 [misc4] is ON
@Moxie
Go pick up a shell to show Mochi!
They're bound to wash up over here
all the time. Get looking!!
Item - Item 39 (Seashell) is in Inventory
@Moxie
Good, you found one!
Now give it to Mochi!
Switch - Switch 0061 [misc1] is ON
@Moxie
Well, did she like it?
@Treat
I think so.
@Moxie
So what are you coming to me for?
You're keeping her waiting!
@Treat
Oh, sorry.
Control Self Switch - Self Switch A = true
Switch - Switch 0061 [misc1] is ON
Self Switch - Self Switch A is ON
@Moxie
You'd be hopeless without
Moxie's guidance...
Heheheh.
Switch - Switch 0062 [misc2] is ON
@Treat
I gave her a bad shell...
@Moxie
So what?
It's more memorable that way!
@Treat
You said something earlier about
taking care of the atmosphere...
All you've done is watch us.
@Moxie
Moxie's got something good
planned for after this, trust me.
Control Self Switch - Self Switch B = true
Switch - Switch 0062 [misc2] is ON
Self Switch - Self Switch B is ON
@Moxie
Truuust meeee!!
Switch - Switch 0063 [misc3] is ON
@Treat
What do I do if I can't
find any more shells?
@Moxie
Ehh, three is probably enough.
Let's move on to the next phase!!
Fadeout Screen - 30 frames
Condition Switch 0068 [misc4] = ON
Transfer Player - Map 'BEACH-right' (131) ( - BEACH-right), (11, 6) Direction: left
Set Event Location - Event 4 to (10, 6) direction up
Set Event Location - Event 5 to (10, 5) direction down
Fadein Screen - 30 frames
@Moxie
Hey, Mochi!
Had enough fun with your seashells?
@Mochi
The way you said that, it sounds like
you have something else to show me!
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Watch out, Treat,
this one's perceptive.
@Mochi
So, what is it?
@Moxie
It'll take a bit of walking
to get there.
Are you up for it?
@Mochi
I'll be fine!
Set Move Route - Event 4 (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
What about you, Treat?
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
Is it really okay, being dragged around
by Moxie?
@Mochi
You're right!
She must be scheming something...!
Set Move Route - Event 4 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Relaaax, it's a nice scheme!!
Follow me!
Set Move Route - Event 5 (wait)
Set Move Route - through on
Set Move Route - end
Set Move Route - Event 5 (repeat, skip if can't move)
Set Move Route - move right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 40 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Mochi
Hey, Treat?
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
Hm?
@Mochi
Thanks for the seashells!
It'll make a really fun memory.
Condition IF Switch 0074 [watermelonpopGET] is ON
Condition IF Party has item 41 (Watermelon Ice Pop)
@Treat
Oh...
I got you an ice pop earlier, too.
I forgot about it until now.
@Treat
....
It got a little melty...
Change Items - Item 41 (Watermelon Ice Pop) - 1
@Mochi
You're so cute, Treat.
I'll still eat it, even if it's melty.
@Treat
Sorry...
Let's catch up with Moxie.
Condition Else
@Mochi
And, thank you again
for the ice pop earlier.
It was a nice surprise!
@Treat
Of course.
Let's go.
Condition end condition
Condition Else
@Treat
...Yeah.
Let's go.
Condition end condition
Set Move Route - Event 4
Set Move Route - move right x3
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Set Move Route - Player
Set Move Route - move right x2
Set Move Route - end
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Condition Switch 0068 [misc4] = OFF
Transfer Player - Map 'BEACH-cliff' (132) ( - BEACH-cliff), (8, 7) Direction: up
@self talk
i can't run away from my friends...!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i can't run away from my friends...!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i can't run away from my friends...!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i can't run away from my friends...!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - end
@Treat
Moxie...
Set Move Route - Event 5 (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
What's up?
Go collect shells with her!
@Treat
I don't understand your plan.
@Moxie
Whaaat, don't you have any faith in me?
One-on-one activities like this are
the perfect leadup to a heart-to-heart!
@Treat
...Okay.
I'll do it.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
I'm here if you need me!
Go get 'em, Treat!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i shouldn't get too far ahead...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't get too far ahead...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't get too far ahead...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't get too far ahead...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't get too far ahead...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play SE - flee; Volume 80 Pitch 100
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - end
Condition IF Player is facing down
Set Move Route - This event (wait)
Set Move Route - move right x8
Set Move Route - end
Condition Else
Set Move Route - This event (wait)
Set Move Route - move away from player x8
Set Move Route - end
Condition end condition
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0068 [misc4] is ON
Change Transparency - Transparency ON
Wait - 80 frames
Set Move Route - Event 3
Set Move Route - change speed to 3
Set Move Route - move right x3
Set Move Route - end
Set Move Route - Event 5
Set Move Route - change speed to 3
Set Move Route - move right x6
Set Move Route - end
Set Move Route - Event 2
Set Move Route - change speed to 3
Set Move Route - move right x6
Set Move Route - end
Wait - 40 frames
Play BGM - dreaming treat; Volume 100 Pitch 100
Fadein Screen - 30 frames
Set Move Route - Event 3 (wait)
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
@Moxie
Aaand here we are!
Set Move Route - Event 2
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 5
Set Move Route - turn up
Set Move Route - end
@Treat
Oh...!
@Mochi
Wow, what a nice view!
It's so pretty up here!
Set Move Route - Event 3 (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
Right?
Toldya it was a nice scheme.
@Moxie
Now... I'm gonna go
grab something real quick.
You two stay right here.
Set Move Route - Event 5
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 2
Set Move Route - turn right
Set Move Route - end
@Mochi
Okay!
Set Move Route - Event 3 (wait)
Set Move Route - change speed to 4
Set Move Route - move right x2
Set Move Route - move lower right
Set Move Route - move right
Set Move Route - move lower right
Set Move Route - move right
Set Move Route - move lower right
Set Move Route - end
@Mochi
Do you think she's getting
something for her scheme?
Set Move Route - Event 5
Set Move Route - turn left
Set Move Route - end
@Treat
Hm? ...Oh.
Maybe.
Set Move Route - Event 2
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 5
Set Move Route - turn up
Set Move Route - end
Wait - 30 frames
@Mochi
....
Wait - 30 frames
@Treat
....
Wait - 30 frames
@Mochi
I hope it doesn't get too chilly
when we're walking back.
I forgot to bring my cardigan.
@Treat
...Cardigan?
Set Move Route - Event 2
Set Move Route - turn right
Set Move Route - end
@Mochi
Oh, it's a sweater!
Heehee, sorry, I always forget that
we come from such different places...
@Treat
Yeah...
Set Move Route - Event 2
Set Move Route - turn up
Set Move Route - end
Set Event Location - Event 3 to (10, 14) direction up
Set Move Route - Event 3 (wait)
Set Move Route - change speed to 3
Set Move Route - move up x2
Set Move Route - change speed to 5
Set Move Route - end
Wait - 40 frames
@Mochi
You probably have names for
big winter coats that I have nooo
idea about. Right, Treat?
@Treat
Parkas?
@Mochi
Okay, well, I know what a parka is.
@Treat
What about an ushanka?
@Mochi
What's that?
Set Move Route - Event 5
Set Move Route - turn left
Set Move Route - end
@Treat
It's what my hat is called.
Everyone in my pack wore them.
Set Move Route - Event 2
Set Move Route - turn right
Set Move Route - end
@Mochi
Wow, I didn't know!
I learned something new today~
@Mochi
And on top of that, well...
You never talk about your pack, so...
I'm happy to hear about it.
@Treat
I'm sorry.
@Mochi
No, no, it's okay!
You're not with them anymore, so...
it must be hard to talk about.
@Treat
But that's not a very good excuse.
@Treat
I really... don't want to
hide anything from you.
Because you're important to me.
@Mochi
Aww, Treat...!
@Treat
That's why...
I'm going to be honest now.
Even though I'm really scared.
Set Move Route - Event 5
Set Move Route - turn up
Set Move Route - end
@Treat
I-I have to think of...
how to start this....
@Mochi
It's okay.
Take your time.
@Treat
....
Wait - 60 frames
Set Move Route - Event 5
Set Move Route - turn left
Set Move Route - end
@Treat
Okay.
@Treat
Mochi...
I have something to tell you.
@Mochi
Yes?
@Treat
Do you remember... a long time ago,
when I told you why I came to Frosting?
How I ran away from my pack?
I never fully explained the reason...
So I'm going to do that now.
I-if that's okay with you...
@Mochi
Of course.
I'll listen.
Fadeout Screen - 30 frames
Show Picture - 1 (wolves1) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Move Picture - 1 origin top left to (0, -372), opacity 255, duration 600
@Treat
For wolves... we have
something called a Moon Ceremony.
It's the same as a wedding... but
it's really, REALLY important to us.
You're supposed to find your ONE
soulmate, and together you make
a vow to the moon. To always
support one another... as a pair.
@Treat
But I...
I'm not a very good wolf.
So I was afraid... of being stuck
with just one partner.
Maybe it's selfish, but...
I always thought... what would it
be like to have two soulmates?
Or three?
And if everyone was happy,
being like that...
Then wouldn't it be okay?
Fadeout Screen - 30 frames
Erase Picture - 1
Fadein Screen - 30 frames
@Mochi
It would be okay.
@Treat
Right...?
It would! S-so...
That's why I had to run away
from my life as a wolf.
A-and then...
I met you, and Moxie...
@Mochi
Treat, your hands are shaking.
@Treat
A-ah...
I'm sorry.
@Mochi
May I hold them?
@Treat
O-o-...okay...!!
Wait - 30 frames
Show Picture - 2 (handholds2) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)
@self talk
Change Parallax Background - beachview2
@Treat
S-so... um...
@Treat
Because of the circumstances,
it didn't feel right to try to... be, um...
anything more than your friend.
@Mochi
Circumstances?
@Treat
You know...
Leaving Frosting,
and moving in with me.
@Treat
If I messed anything up,
where would you go?
It'd be hard on you.
@Mochi
You worry too much...
I can't even imagine
getting in a fight with you.
@Treat
Not that we'd... get in a fight...
but... if I did something weird,
or bad, and made you uncomfortable...
@Treat
I thought it would be safer
to ignore my feelings...
but they just built up instead.
@Mochi
Treat...
@Treat
This part is really...
terrible to admit, but...
@Treat
I talked to Moxie about it.
And she offered to help me
deal with those feelings.
So we ended up...
staying the ni--
Erase Picture - 2
Play SE - moxiescream; Volume 85 Pitch 100
Set Move Route - Event 3 (wait)
Set Move Route - move up
Set Move Route - move upper left x2
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - change speed to 4
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - change speed to 4
Set Move Route - turn down
Set Move Route - end
@Moxie
WOAH WOAH WOAH, TREAT!!!
You don't need to go into
any details there!!!
@Mochi
I was wondering when
you'd pop out, Moxie.
@Moxie
Y-you knew I was listening?
@Mochi
It's pretty obvious that you
set this whole thing up for
Treat to tell me all that.
Right?
@Treat
We both... schemed...
Set Move Route - Event 3 (wait)
Set Move Route - change speed to 5
Set Move Route - end
Set Move Route - Event 3 (repeat)
Set Move Route - move left
Set Move Route - move right x2
Set Move Route - move left
Set Move Route - end
@Moxie
H-hey, if it was so obvious
then don't fall for it!!!
And don't let Treat reveal anything
embarrassing about me!!!
@Mochi
Hahaha, it's okay!
I get the picture.
@Mochi
Thank you for supporting Treat, Moxie.
Control Variables - Variable 0003 [PlayerX] = Event 3's x coordinate
Condition IF Variable 0003 [PlayerX] > 8
Set Move Route - Event 3 (wait)
Set Move Route - move left
Set Move Route - end
Condition end condition
Condition IF Variable 0003 [PlayerX] < 8
Set Move Route - Event 3 (wait)
Set Move Route - move right
Set Move Route - end
Condition end condition
Set Move Route - Event 3 (wait)
Set Move Route - turn up
Set Move Route - change speed to 4
Set Move Route - end
@Moxie
....
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Sure thing!
Moxie's great at support!
It's nice for my efforts to be
recognized for once.
@Treat
Even though you interrupted...
@Treat
Thanks, Moxie.
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
So, where does this leave
the three of us?
Set Move Route - Event 5 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
...?
@Moxie
Did you not think that far
ahead, Treat?
Set Move Route - Event 5 (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
O-oh...! Um...
I-I don't know how I should ask...
Set Move Route - Event 3 (wait)
Set Move Route - move up
Set Move Route - end
@Moxie
It's easy! Just say,
"Mochi, Moxie, will you
be my girlfriends?"
Set Move Route - Event 5
Set Move Route - move right
Set Move Route - move lower right
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
That's too embarrassing...!
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
Now, now...
It's gotten pretty late.
Shouldn't we head back?
Set Move Route - Event 3 (wait)
Set Move Route - move down
Set Move Route - end
@Moxie
Ugh, but it's so far...
And my legs hurt!
@Mochi
But you're the one who made us
walk all the way here. And now
it'll be dark by the time we get home.
Set Move Route - Event 3 (wait)
Set Move Route - turn right
Set Move Route - change speed to 5
Set Move Route - end
@Moxie
I'll just get Treat to
carry me back.
Set Move Route - Event 5 (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
I won't.
@Moxie
Why you...!
Set Move Route - Event 5 (wait)
Set Move Route - change speed to 3
Set Move Route - 1 step backward
Set Move Route - change speed to 5
Set Move Route - end
Set Move Route - Event 3
Set Move Route - move upper right
Set Move Route - move right x8
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - move right x6
Set Move Route - move down x3
Set Move Route - end
Set Move Route - Event 3
Set Move Route - move down x4
Set Move Route - move left x7
Set Move Route - end
Set Move Route - Event 5
Set Move Route - move down
Set Move Route - move left x10
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - wait 30 frames
Set Move Route - move left x3
Set Move Route - end
Set Move Route - Event 2
Set Move Route - move left x2
Set Move Route - end
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Change Actor Graphic - Actor 1 (Treat) Character darkchar2 (5) Face face27 (1)
Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (6) Face face28 (0)
Wait - 60 frames
Transfer Player - Map 'station5-summernight' (133) ( - station5-summernight), (13, 9) Direction:
Change Items - Item 31 (Ticket to Beach) - 1
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'entrance5-summernight' (134) ( - entrance5-summernight), (0, 10) Direction:
Wait - 30 frames
Set Move Route - Player
Set Move Route - move right x2
Set Move Route - end
Fadein Screen - 30 frames
@Mochi
Hmm~ Treat, you're being
even quieter than normal.
Set Move Route - Player
Set Move Route - turn left
Set Move Route - end
@Treat
I am?
@Mochi
Is it because we're alone now?
@Treat
...I don't know.
@Mochi
Heehee...
Just teasing.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Change Party Member - - Actor 3 (Moxie)
Change Player Followers - make visible
Change Transparency - Transparency OFF
Set Move Route - This event
Set Move Route - move down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - move up
Set Move Route - move left
Set Move Route - turn up
Set Move Route - through off
Set Move Route - end
Fadein Screen - 30 frames
@Moxie
Here you are, safely back to
your station! This is where Moxie's
escort services end for the night.
@Mochi
Phew...
We finally made it...
@Treat
It was a long journey.
@Moxie
Sorry about all the walking.
Next time let's go and see
a movie or something instead!
Set Move Route - This event
Set Move Route - move up
Set Move Route - turn down
Set Move Route - end
@Moxie
You'll get home safe if I
leave you here, right?
Since Treat's with you?
@Mochi
We'll be fine.
Unless you want to stay for dinner?
Set Move Route - This event
Set Move Route - change speed to 5
Set Move Route - move lower right
Set Move Route - change speed to 4
Set Move Route - end
@Moxie
What are you having?
Something delicious?!
Don't leave Moxie out!
Set Move Route - This event
Set Move Route - move left
Set Move Route - move up
Set Move Route - end
@Moxie
...Is what I WOULD say,
but I've got work tomorrow.
I need to get back.
@Treat
See you again soon.
Set Move Route - This event
Set Move Route - turn down
Set Move Route - end
@Moxie
Yep, yep!
Have a nice night~
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Moxie
I'm pretty jealous, you know.
You'll get to eat a tasty dinner and
fall asleep in your girlfriend's arms...
@Treat
Th-that's not...
guaranteed to happen...
@Mochi
I wouldn't mind if we
ended up doing that.
@Treat
Ah...!
Um.....!!!!
@Moxie
I'm reeeally jealous.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Moxie
Hurry up and go before I
decide to follow you home after all!
It's really tempting...
@self talk
no need to buy tickets right now.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - end
@self talk
...?
the guard isn't here...
@self talk
"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."
@self talk
no one's around.
@self talk
...we're almost home.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
no one's around.
@Mochi
Treat?
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Condition Switch 0061 [misc1] = ON
@Treat
I'm sorry for being quiet.
I-I don't know what I should say.
Change Player Followers - make invisible
@Mochi
No, it's not that...
@Mochi
I was just thinking...
I didn't get a chance to respond
to all the stuff you told me
at the beach.
@Treat
Oh...!
Sorry!
@Mochi
No need to apologize!
Moxie kinda derailed the conversation,
and I wanted to give you
some time to calm down, too...
@Treat
...Thank you.
@Mochi
Maybe I should've waited 'til we were
all the way home to bring it up...
@Treat
W-we can go!
And talk about it... at home....
@Mochi
Okay.
Set Move Route - Player
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 15 (wait)
Set Move Route - move lower right
Set Move Route - move right
Set Move Route - move upper right
Set Move Route - move right
Set Move Route - turn left
Set Move Route - end
@Mochi
Then, let's go!
Set Move Route - Player
Set Move Route - wait 30 frames
Set Move Route - change speed to 3
Set Move Route - move right x3
Set Move Route - end
Set Move Route - Event 15
Set Move Route - change speed to 3
Set Move Route - move right x3
Set Move Route - end
Fadeout BGM - 4 seconds
Wait - 60 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'endofgarden5' (135) ( - endofgarden5), (10, 9) Direction: up
Wait - 30 frames
Change Transparency - Transparency ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Condition IF Variable 0003 [PlayerX] == 18
Condition IF Variable 0004 [PlayerY] == 12
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Condition end condition
Condition IF Variable 0004 [PlayerY] == 11
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Condition end condition
Condition IF Variable 0004 [PlayerY] == 8
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Condition IF Variable 0004 [PlayerY] == 9
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
Switch - Switch 0061 [misc1] is ON
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
@self talk
...we're almost home.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
...we're almost home.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
...we're almost home.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
...we're almost home.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
...we're almost home.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Set Move Route - Event 3
Set Move Route - move right
Set Move Route - end
Set Move Route - Event 2
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Event 3
Set Move Route - move right x3
Set Move Route - wait 150 frames
Set Move Route - move right x2
Set Move Route - change speed to 2
Set Move Route - move right
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - move right x3
Set Move Route - turn up
Set Move Route - wait 40 frames
Set Move Route - turn right
Set Move Route - wait 80 frames
Set Move Route - move right x4
Set Move Route - turn up
Set Move Route - end
Wait - 120 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 150.000000) in 90 frames
@self talk
\|TO BE CONTINUED...
Fadeout Screen - 30 frames
Fadeout BGS - 2 seconds
Wait - 100 frames
Condition Switch 0161 [unblock1] = OFF
Condition Switch 0162 [unblock2] = OFF
Condition Switch 0163 [unblock3] = OFF
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Condition Switch 0068 [misc4] = OFF
Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:
Control Variables - Variable 0012 [whichchapter] = 6
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Change Gold - - 999
Change Items - Item 32 (Postcard) - 3
Change Items - Item 40 (Syrup's Candy) - 1
Change Items - Item 43 (Orange Ice Pop Stick) - 1
Change Items - Item 38 (Friendship Bracelet) - 1
Change Party Member - - Actor 1 (Treat)
Change Party Member - - Actor 2 (Mochi)
Change Party Member - + Actor 2 (Mochi)
Change Party Member - + Actor 1 (Treat)
Change Class - Actor 1 (Treat) to 4 (Gentle Wolf)
Change Class - Actor 2 (Mochi) to 9 (Upset)
Change Class - Actor 3 (Moxie) to 12 (Girlfriend)
Change Actor Graphic - Actor 1 (Treat) Character darkchar2 (5) Face face36 (1)
Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (6) Face face39 (5)
Change Actor Graphic - Actor 3 (Moxie) Character char5 (4) Face face29 (0)
Common Event - Common Event 003 (saveprompt)
Condition IF Switch 0164 [lightwindow] is ON
Change Window Color - (0.000000, -68.000000, -34.000000, 0.000000)
Condition end condition
Show Picture - 1 (title6) origin top left at (0, 0), opacity 255
Show Picture - 2 (title6a) origin top left at (0, 0), opacity 255
Play BGS - Wind; Volume 20 Pitch 60
Fadein Screen - 30 frames
Wait - 360 frames
@self talk
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Change Items - Item 44 (Seashell) + 3
Change Gold - + 2
Condition Switch 0009 [lighta] = ON
Transfer Player - Map 'endofgarden6' (137) ( - endofgarden6), (9, 9) Direction: up
Change Menu Access - enable
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0084 [aftersenbei] is ON
Show Picture - 2 (black) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)
Play SE - Sand; Volume 50 Pitch 150
Show Picture - 1 (bath) origin top left at (0, 0), opacity 255
Change Actor Graphic - Actor 2 (Mochi) Character char6 (1) Face face42 (4)
Change Actor Graphic - Actor 1 (Treat) Character char6 (2) Face face26 (5)
Wait - 60 frames
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 60 (wait)
Erase Picture - 2
@self talk
@Mochi
...I'm glad we have the
whole place to ourselves.
@Treat
...Me too.
@Mochi
What should we do now...?
@Treat
Hm?
@Mochi
You know.
For the future.
@Mochi
Wanna run away together?
@Treat
...I already ran away.
Remember?
@Mochi
This is different.
What if we moved somewhere nice?
We could live closer to Moxie!
@Mochi
Or, maybe we could go traveling
together, like Trick does!
Wouldn't that be fun?
@Treat
I don't know...
@Mochi
Sorry...
I'm just trying to plan ahead.
It'd be hard to stay here and
pretend like nothing happened...
@Treat
....
@Treat
When I lived with my pack...
we'd build houses out of ice.
So that we'd be able to move
easily, every few months.
I came to Frosting thinking I would
leave once the seasons changed.
Until I met you.
@Mochi
Aww, Treat...
@Treat
This is the longest I've ever
stayed in one place.
It would've been nice...
for it to be my home.
But if we can find a new one
together... maybe it'll be better.
@Mochi
It WILL be better.
I'll make sure of it!
@Treat
Thanks, Mochi....
@Mochi
I love you, Treat!
The least I can do is make sure
we have a nice home together.
@Treat
...You'll make me cry again!
@Mochi
Heehee, sorry~
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Erase Picture - 1
Transfer Player - Map 'hotspringsx' (139) ( - hotspringsx), (13, 3) Direction: left
Control Self Switch - Self Switch B = true
Switch - Switch 0084 [aftersenbei] is ON
Self Switch - Self Switch B is ON
Change Transparency - Transparency ON
Show Picture - 2 (sleep) origin top left at (0, 0), opacity 0
Fadein Screen - 30 frames
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 10 frames
@Mochi
Treat... even in the dark,
your face is bright red.
@Treat
Th-that's because you suddenly
held my hand...!
@Mochi
No, it was like that
before I even did anything.
@Treat
Sorry. It just feels like...
finally, despite everything...
I'm really going to get to
live the kind of life I wanted.
@Treat
I'm so nervous...
but I'm so happy, too...!
@Treat
So... thank you... for liking me,
even when it isn't easy.
@Mochi
I don't know what you're
talking about, Treat.
It's super easy to like you.
I love you!
Show Picture - 1 (sleep2) origin top left at (0, 0), opacity 255
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 40
@Treat
...I love you, too.
@Mochi
Let's get some rest.
We'll have a lot of traveling
to do tomorrow, won't we?
Wait - 60 frames
Tint Picture - 1 to tone (-17.000000, -17.000000, -17.000000, 51.000000) in 60 frames (wait)
@self talk
\|TO BE CONTINUED...
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Fadeout BGM - 4 seconds
Fadeout BGS - 4 seconds
Wait - 100 frames
Condition Switch 0161 [unblock1] = OFF
Condition Switch 0162 [unblock2] = OFF
Condition Switch 0163 [unblock3] = OFF
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Condition Switch 0068 [misc4] = OFF
Transfer Player - Map 'part7' (15) ( - part7), (7, 7) Direction:
Show Picture - 1 (black) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 30 frames
@Mochi
Treat...
Set Move Route - Event 3 (wait)
Set Move Route - change speed to 2
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
@Treat
....
@Mochi
Our garden...
Erase Picture - 1
@Mochi
They killed it.
Someone killed it...
@Treat
I'm sorry...
I-if not for me...
Set Move Route - Event 3
Set Move Route - turn right
Set Move Route - end
@Treat
If I wasn't here,
this wouldn't have happened.
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
Don't say that!!
This isn't your fault, Treat!
@Treat
It's because I'm a wolf.
"Wolves aren't gardeners"...
I should've known this would happen.
@Mochi
No, that's not right...!
It's not...
@Treat
I'm sorry...
I keep making your life worse...
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
@Mochi
......
Set Move Route - Event 2 (wait)
Set Move Route - change speed to 2
Set Move Route - move right
Set Move Route - end
@Treat
Mochi...?
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
Come on, Treat.
Let me take you somewhere safe.
@Treat
....
Set Move Route - Event 3 (wait)
Set Move Route - move right
Set Move Route - change speed to 3
Set Move Route - end
Set Move Route - Event 2
Set Move Route - change speed to 3
Set Move Route - move right x3
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Event 3
Set Move Route - move right x4
Set Move Route - move up
Set Move Route - end
Wait - 120 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'hotsprings-summernight' (138) ( - hotsprings-summernight), (13, 49) Direction:
Change Party Member - + Actor 1 (Treat)
Change Transparency - Transparency OFF
Change Player Followers - make visible
Set Move Route - Player
Set Move Route - change speed to 4
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (23, 1) Direction: down
Actor - Actor 1 (Treat) is in the Party
@self talk
i have to take treat to the hot springs.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (24, 1) Direction: down
Actor - Actor 1 (Treat) is in the Party
@self talk
i have to take treat to the hot springs.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
"Annie May Hot Springs"
Transfer Player - Map 'summerpath' (144) ( - summerpath), (48, 9) Direction:
Actor - Actor 1 (Treat) is in the Party
@self talk
i should take treat inside first.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0084 [aftersenbei] is ON
@self talk
i want to see treat.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i want to stay with treat... but right now,
there's something important only i can do.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Actor - Actor 1 (Treat) is in the Party
Fadeout BGM - 2 seconds
Fadeout BGS - 2 seconds
Play SE - Sand; Volume 50 Pitch 150
Fadeout Screen - 30 frames
Transfer Player - Map 'hotspringsx' (139) ( - hotspringsx), (8, 11) Direction:
Change Actor Graphic - Actor 2 (Mochi) Character char5 (6) Face face39 (5)
Change Actor Graphic - Actor 1 (Treat) Character char5 (5) Face face36 (1)
Switch - Switch 0084 [aftersenbei] is ON
Fadeout BGM - 2 seconds
Fadeout BGS - 2 seconds
Play SE - Sand; Volume 50 Pitch 150
Fadeout Screen - 30 frames
Transfer Player - Map 'hotspringsx' (139) ( - hotspringsx), (8, 11) Direction:
Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 31
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Treat
Mochi...
I'm really sorry.
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
@Mochi
It's not your fault.
@Treat
But...
@Mochi
And you don't make my life worse.
You're not the one who's doing that.
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 23
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
@Treat
But I really...
I really feel like, if we never met...
You could've lived happily in Frosting.
With your cousin.
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
@Mochi
That's not true!
Please don't think like that, Treat...
@Treat
I'm sorry.
It feels true...
@Treat
Because you're living with me,
you'll get hurt.
I should've realized that.
@Mochi
You're not responsible for that...
@Mochi
I have to take you to the hot springs.
We can talk about it when we're
safe inside, okay?
@Treat
Okay...
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
Control Self Switch - Self Switch B = true
Condition end condition
Self Switch - Self Switch B is ON
Show Picture - 2 (filter) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 150
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move down
Set Move Route - change speed to 2
Set Move Route - move down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - change graphic to extra3 index 1
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - end
@Mochi
....
Set Move Route - Player
Set Move Route - turn down
Set Move Route - change graphic to extra3 index 0
Set Move Route - change speed to 5
Set Move Route - move down x15
Set Move Route - end
@Mochi
aaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAA\
Show Picture - 1 (black) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (24, 2) Direction:
Control Self Switch - Self Switch B = true
Actor - Actor 1 (Treat) is in the Party
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Treat
I'm sorry....
@Mochi
It's okay.
We're almost there.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Actor - Actor 1 (Treat) is in the Party
@self talk
i need to get treat inside.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Self Switch - Self Switch B is ON
Switch - Switch 0084 [aftersenbei] is ON
@self talk
treat should still be inside the hot springs.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Transfer Player - Map 'summerpath' (144) ( - summerpath), (48, 9) Direction:
Actor - Actor 1 (Treat) is in the Party
@self talk
i should take treat inside first.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0084 [aftersenbei] is ON
@self talk
i want to see treat.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Annie
Leave Treat to us.
We'll look after her.
@Mochi
Thanks.
It's nice to have
friends we can rely on.
@Annie
Offering respite is our duty!
This IS a hot springs after all.
It was built for relaxation.
@Annie
Of course, if anyone suspicious
shows their face here,
I'll come and get you right away.
@Mochi
Thank you again...
It means a lot.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Annie
No one can be trusted these days...
I've overheard so many customers
say horrible things, even about May!
I'll spit in their tea...!
Switch - Switch 0084 [aftersenbei] is ON
@Annie
Please, rest well tonight.
You'll always have our support.
Switch - Switch 0084 [aftersenbei] is ON
Actor - Actor 1 (Treat) is in the Party
@May
If I were allowed into Frosting,
I'd eviscerate the culprit myself.
@Mochi
....
@May
You feel the same, don't you?
Haven't you ever gotten so mad
you just want to tear into someone?
@Mochi
Maybe...
@May
Forgive me, Mochi.
I must be projecting
my own violent thoughts
a bit too carelessly.
@May
When you're small, it feels good
to imagine yourself with power.
Imagine pummeling someone who's
wronged you so hard they never get up.
@May
Oh but I'm being too dark again.
Take care of yourself out there, Mochi.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@May
If you ever feel dizzying anger,
feel free to talk to me about it.
I would love to vent with you.
Switch - Switch 0084 [aftersenbei] is ON
@May
You remember which room, don't you?
Last door on your right.
Switch - Switch 0084 [aftersenbei] is ON
Actor - Actor 1 (Treat) is in the Party
Fadeout BGM - 4 seconds
Play SE - Sand; Volume 50 Pitch 150
Fadeout Screen - 30 frames
Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (6) Face face39 (5)
Wait - 60 frames
Transfer Player - Map 'hotsprings-summernight' (138) ( - hotsprings-summernight), (10, 7) Direction:
Fadein Screen - 30 frames
Switch - Switch 0084 [aftersenbei] is ON
@self talk
i didn't find the culprit...
i don't know what i would've done if i did.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Actor - Actor 1 (Treat) is in the Party
@self talk
we're staying here at the hot springs tonight.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
i should head out.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move left
Set Move Route - end
Switch - Switch 0084 [aftersenbei] is ON
Transfer Player - Map 'hotsprings-hall' (140) ( - hotsprings-hall), (17, 8) Direction:
Switch - Switch 0084 [aftersenbei] is ON
Actor - Actor 1 (Treat) is in the Party
Fadeout Screen - 30 frames
Transfer Player - Map 'hotsprings-hall' (140) ( - hotsprings-hall), (17, 9) Direction:
@self talk
i should ask treat if she wants a snack
before i get one for myself.
Actor - Actor 1 (Treat) is in the Party
@Mochi
Hey, Treat...
do you want a snack?
@Treat
Sure.
What kind should I get?
@Mochi
Whatever kind you want!
@Treat
It's too hard to decide.
Choose for me.
@Mochi
That's not fair, I don't know
which ones are you favorite.
@Treat
Guess.
@Mochi
Okay, but don't blame me if I
pick something you won't eat.
Player choice:
Condition When chips
Change Gold - - 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got some Potato Chips for Treat.
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
@Mochi
Are chips okay?
I got barbecue.
@Treat
I like this flavor.
Thank you.
@Mochi
Yay, I picked right~
Condition When granola bar
Change Gold - - 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got a Granola Bar for Treat.
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
@Mochi
I got you a granola bar.
@Treat
I always eat these when I need
extra energy for work.
@Mochi
Oh... maybe it's not a
very fun snack, then.
@Treat
No, I like them.
Thank you.
Condition When cookies
Change Gold - - 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Cookies for Treat.
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
@Mochi
I picked my favorite.
Cookies!
@Treat
You want to share them,
don't you?
@Mochi
You guessed it!
@Treat
Okay.
I'll share.
@Mochi
Yay~!
Condition When trail mix
Change Gold - - 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Trail Mix for Treat.
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
@Mochi
Here you go.
Trail mix!
@Treat
Reminds me of Trick.
They love eating trail mix.
@Mochi
I hope they visit again soon.
@Treat
Yeah....
End Show Choices - end choices
Change Gold - - 2
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
we're all snacked up!
i'm glad treat liked what i picked out.
Condition IF Player is facing up
@self talk
"Ladies"
Condition end condition
Condition IF Player is facing up
@self talk
"Boys"
Condition end condition
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - move down
Set Move Route - move lower right
Set Move Route - stepping animation on
Set Move Route - end
Wait - 60 frames
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Wait - 30 frames
Set Move Route - Event 4
Set Move Route - move down
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - move right
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - move down
Set Move Route - end
Show Picture - 1 (black) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 120 (wait)
Fadeout Screen - 30 frames
Erase Picture - 1
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Set Event Location - Event 4 to (8, 5) direction down
Set Event Location - Event 3 to (7, 5) direction down
Set Move Route - Event 3 (wait)
Set Move Route - stepping animation off
Set Move Route - end
Change Party Member - - Actor 1 (Treat)
Fadein Screen - 30 frames
@Annie
I was surprised to see Treat
crying when you came in,
but now it all makes sense...
@Annie
What a cruel thing to do...
It's so outrageous!
@May
Agreed.
You were right to come to us first.
We'll aid you on your revenge quest
any way we can.
@Annie
May, I'm not sure that's
entirely appropriate.
Mochi isn't suited for revenge...
@Mochi
I don't know.
I'd like to find out who it was...
@May
You see, Annie?
How could anyone not want revenge after
seeing all their efforts trampled?
@Treat
....
@Annie
In any case...
The two of you are welcome to
stay here tonight. I can't imagine
you'd want to return home...
@Mochi
Thanks, Annie.
Thanks, May.
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 13 (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
Will you be okay here?
If I go...?
@Treat
...Into Frosting?
@Mochi
Yeah.
Into Frosting.
@Treat
....
I understand...
@Mochi
...I'll try not to
take too long.
Set Move Route - Player (wait)
Set Move Route - move lower right
Set Move Route - change speed to 4
Set Move Route - end
@Treat
Mochi.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
Get your cardigan before you go.
It's windy...
I don't want you to get cold.
@Mochi
Yeah.
I'll grab it...
Thanks, Treat.
Set Move Route - Event 13 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
Play BGM - daifuku; Volume 100 Pitch 100
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0084 [aftersenbei] is ON
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Play BGM - daifuku; Volume 100 Pitch 100
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
@Annie
Mochi!
Welcome back.
@May
Did you find the culprit?
Tell me who it was, it'll be
my turn to take revenge next.
@Mochi
No... I didn't find who it was.
I don't really care anymore.
@Annie
You... don't care...?
Did something happen?
@Mochi
It doesn't really make a difference,
does it? Even if I knew who it was...
Even if I got to explain to them
why it hurt me so much...
@Mochi
They just wouldn't get it anyway.
Seeing my cousin again made me
realize that.
@May
...This is very unsatisfying.
@Annie
We'll have to do an investigation
of our own, May...
@Mochi
Haha... I'm glad we have
friends like you.
I'm sorry that I had to give up.
@Annie
Don't you worry about that one bit,
Mochi! You deserve some rest after
everything they put you through.
@May
Treat is waiting for you upstairs.
Room 105.
@Mochi
Thank you both.
For everything.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Switch - Switch 0084 [aftersenbei] is ON
Actor - Actor 1 (Treat) is in the Party
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - end
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Play BGM - daifuku; Volume 100 Pitch 100
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - turn left
Set Move Route - change speed to 4
Set Move Route - end
@Mochi
Looks like Annie and May
went to bed.
@Treat
We're staying up so late...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Mochi
Yeah. We own this hot springs now...
Heehee.
@Treat
They would get mad if they
heard you say that.
@Mochi
You better keep it a secret, then.
@Treat
...I'm glad you're feeling better.
@Mochi
Only because I've got you!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@self talk
not going in there.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0084 [aftersenbei] is ON
@self talk
treat is upstairs.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Actor - Actor 1 (Treat) is in the Party
@Treat
Mochi...?
Are you sneaking into the boys' bath?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
I'm reclaiming it as MOCHI'S bath.
No more boys allowed!
@Treat
That's no way to run a business.
@Mochi
You're right.
I'm just joking anyway.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Actor - Actor 1 (Treat) is in the Party
@self talk
we should head back to our room.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
i'm not in the mood for a bath.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0084 [aftersenbei] is ON
@self talk
treat is upstairs.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Actor - Actor 1 (Treat) is in the Party
@self talk
that was a nice bath.
i love being with treat.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Treat
Will you be okay?
By yourself?
@Mochi
You can't exactly come with me.
@Treat
I know...
@Mochi
Don't worry, Treat.
I'll find out who did it.
@Treat
I don't want you to get hurt...
@Mochi
I know.
@Treat
Don't forget your cardigan...
@Mochi
I won't.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Treat
Come back safe...
Control Self Switch - Self Switch A = true
Actor - Actor 1 (Treat) is in the Party
Switch - Switch 0084 [aftersenbei] is ON
Condition IF Player is facing down
@Mochi
I'm the front desk girl now.
@Treat
You're cute.
@Mochi
No, YOU'RE cute...!
Jeez....
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
Condition IF Player is facing down
@self talk
that's enough fooling around for now.
Condition end condition
Play SE - Sand; Volume 50 Pitch 150
Fadeout BGM - 3 seconds
Transfer Player - Map 'hotsprings-room105' (142) ( - hotsprings-room105), (9, 10) Direction:
Actor - Actor 1 (Treat) is in the Party
Play SE - Sand; Volume 50 Pitch 150
Fadeout Screen - 30 frames
Transfer Player - Map 'hotsprings-room105' (142) ( - hotsprings-room105), (9, 10) Direction: up
Condition IF Switch 0058 [dangobath] is ON
@self talk
hm? i hear a familiar voice...
peek inside...?
Player choice:
Condition When i have to know
Play SE - Sand; Volume 50 Pitch 150
Transfer Player - Map 'hotsprings-room101' (141) ( - hotsprings-room101), (9, 10) Direction: up
Condition When ...no, i'd better not
End Show Choices - end choices
Condition Else
@self talk
"Room 101"
Condition end condition
Actor - Actor 1 (Treat) is in the Party
@self talk
"Room 101"
Switch - Switch 0096 [dannychai] is ON
@self talk
danny was in there with one of moxie's friends...
i shouldn't bother them.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Transfer Player - Map 'hotspringsx' (139) ( - hotspringsx), (17, 8) Direction:
Actor - Actor 1 (Treat) is in the Party
@self talk
no, no, we have to sneak back to our room!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
it's a lily.
@self talk
"Room 103"
@self talk
"Room 106"
@self talk
"Room 104"
@self talk
"Room 102"
@self talk
it's a lily.
Actor - Actor 1 (Treat) is in the Party
Condition Switch 0061 [misc1] = OFF
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - move left
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - turn down
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - end
@Mochi
*whispers*
Shhh... we have to sneak back,
so we don't wake the other guests.
@Treat
*whispers*
Okay.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Actor - Actor 1 (Treat) is in the Party
@Mochi
*whispers*
Sneak, sneak....
@Treat
You don't have to walk so slowly.
@Mochi
Okay, okay...
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
Actor - Actor 1 (Treat) is in the Party
@Mochi
*whispers*
Sneak, sneak....
@Treat
You don't have to walk so slowly.
@Mochi
Okay, okay...
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
@Dango⠀(Danny)
AH
M-MOCHI...!
@Chai
....
@Mochi
Sorry, wrong room!
I-I didn't see anything!!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Play SE - Sand; Volume 50 Pitch 150
Transfer Player - Map 'hotsprings-hall' (140) ( - hotsprings-hall), (15, 6) Direction: up
@self talk
....
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@self talk
well, i guess this is where danny's been!
Condition Switch 0096 [dannychai] = ON
Transfer Player - Map 'hotsprings-hall' (140) ( - hotsprings-hall), (5, 6) Direction: down
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
@Mochi
Hi, Treat.
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
Play BGM - dreaming treat; Volume 100 Pitch 100
@Treat
Mochi....
Set Move Route - This event (wait)
Set Move Route - move lower right
Set Move Route - end
Show Picture - 1 (hold) origin top left at (0, 0), opacity 0
Set Move Route - This event
Set Move Route - move down x2
Set Move Route - end
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
@self talk
@Treat
I was worried...
Are you okay...?
@Mochi
I'm okay.
I'm sorry I left you here.
@Treat
I know you were really mad...
I didn't want to hold you back.
@Mochi
Thanks...
I'm okay now.
@Mochi
It was a bad idea, the whole thing.
Juju showed up right away...
And I asked her to help.
Condition IF Switch 0147 [danny6event] is ON
@Mochi
Danny tried to tell me it wouldn't
solve anything... but I was too
angry to listen to him. I wanted
to believe in Juju, too...
@Mochi
...What a stupid mistake.
I just wanna forget the whole thing.
@Treat
Mochi....
If she didn't support you...
It's not your mistake, it's hers.
Condition Else
@Mochi
I thought she would help me...
I wasn't thinking straight at all.
Juju always used to stand up to
bullies for me, so I thought...
@Mochi
...What a stupid mistake.
I just wanna forget the whole thing.
@Treat
Mochi....
She should've helped you.
It's not your mistake, it's hers.
Condition end condition
@Mochi
Thanks, but...! *sniff*
I shouldn't have trusted her!
Especially when she's been
so horrible to you...!
@Mochi
I'm so stupid...!
I'm sorry, Treat....
@Treat
It's okay...
It's not your fault.
@Mochi
But our garden is ruined,
and I couldn't find who did it...
@Treat
I don't care about that.
I just don't want you to get
hurt anymore...
@Treat
*sniff*... I'm sorry...
I keep crying, when you're the one
who's suffering more...!
@Mochi
Treat....
@Mochi
...Maybe we should take a bath.
I think that'll help us both relax.
@Treat
That sounds nice...
Change Class - Actor 2 (Mochi) to 11 (Calm Bunny)
Change Party Member - + Actor 1 (Treat)
Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - turn down
Set Move Route - end
@Mochi
We made it back unseen!
You're pretty stealthy, Treat.
@Treat
You have so much energy.
@Mochi
I'm just happy...
This is the kind of night I
wanted to have with you after
we got back from the beach.
@Treat
...Me too.
I was nervous before, but
now I just feel relieved.
@Mochi
Nothing like something bad happening
to bring us closer together, huh...
@Treat
I-it'd be nice to skip that part....
@Mochi
Yeah, it would.
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - move left
Set Move Route - move up
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Wait - 30 frames
Show Picture - 1 (nightsky) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
@Mochi
...The stars are so pretty.
@Treat
Yeah.
@Mochi
I used to live in Daifuku.
It's a big bright city, so the stars
would get lost in the sky.
@Treat
Oh... I didn't know the night sky
could look different from other places.
@Mochi
It's nicer here.
I'm glad I decided not to
stay in Daifuku.
@Treat
....
@Mochi
What kind of place do you
want to live in, Treat?
@Treat
Well... I like Mount Sorbet.
I don't want to go too far.
@Mochi
Yeah... I like it here, too.
@Treat
Then, it's decided.
We'll find a new home here,
away from Frosting.
@Treat
But... I should probably go and
see my parents first. To tell them
where I'm going this time.
@Mochi
Treat's parents...
I bet they're nice.
@Treat
At this time of year...
it shouldn't be too difficult to
travel to that part of the mountain,
if they're where I'm thinking...
@Treat
W-would you...
come with me?
@Mochi
Of course!
I'd love to meet them.
@Treat
I'll have to ask Moxie, too.
@Mochi
Let's go and see her
tomorrow, then.
@Treat
Tomorrow....
@Treat
...I'm nervous.
I have to lie down.
Fadeout Screen - 30 frames
Change Player Followers - make invisible
Transfer Player - Map 'hotsprings-room105b' (143) ( - hotsprings-room105b), (7, 4) Direction: down
Erase Picture - 1
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
Control Self Switch - Self Switch B = true
Fadein Screen - 30 frames
Self Switch - Self Switch B is ON
@Mochi
Treat... are you going to bed
without me?
@Treat
Sorry. Just thinking about
introducing you and Moxie to
my parents... is making my
heart beat so fast...!
@Mochi
Heehee... were you even ready
to have two girlfriends?
@Treat
No...! You can't say it!
I'm not used to it yet...!
@Mochi
Girlfriends~ girlfriends~
@Treat
Wahh...!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Treat
Even though tonight was hard...
I'm happy we're together.
@Mochi
Ehehe... me too.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Treat
Should we go to sleep...?
Player choice:
Condition When yes
Fadeout Screen - 30 frames
Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:
Condition When not yet
End Show Choices - end choices
@self talk
... i wanna get cozy with treat!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
i slid the door shut, since it's time for bed.
@self talk
i slid the door shut, since it's time for bed.
@self talk
i slid the door shut, since it's time for bed.
@self talk
turn out the lights and get in bed?
Player choice:
Condition When yes
Fadeout Screen - 30 frames
Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:
Condition When not yet
End Show Choices - end choices
@self talk
turn out the lights and get in bed?
Player choice:
Condition When yes
Fadeout Screen - 30 frames
Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:
Condition When not yet
End Show Choices - end choices
@self talk
turn out the lights and get in bed?
Player choice:
Condition When yes
Fadeout Screen - 30 frames
Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:
Condition When not yet
End Show Choices - end choices
@self talk
turn out the lights and get in bed?
Player choice:
Condition When yes
Fadeout Screen - 30 frames
Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:
Condition When not yet
End Show Choices - end choices
Transfer Player - Map 'hotsprings-summernight' (138) ( - hotsprings-summernight), (1, 9) Direction:
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (38, 1) Direction: down
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (39, 1) Direction: down
Switch - Switch 0084 [aftersenbei] is ON
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - end
@Mochi
*sniff* ...
*sob* ......
@Mochi
Why did I think... that it would
be okay to let Juju help...?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - end
@Mochi
Has she always been this bad?
She was only thinking of herself!
@Mochi
Couldn't she see how important
this was to me?
When I'm crying this much...?
@Mochi
Or maybe, *sniff* ...
I'm always crying in front of her.
So she didn't realize.
And I didn't think about it...
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - change speed to 4
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0084 [aftersenbei] is ON
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - end
@Mochi
Haha...I miss Moxie.
She would yell at Juju for me.
Not that it would do any good.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadeout Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
Transfer Player - Map 'hotsprings-summernight' (138) ( - hotsprings-summernight), (0, 9) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (39, 1) Direction: down
@self talk
....
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Actor - Actor 5 (Manjuu) is in the Party
@Manjuu⠀(Juju)
Mochi, don't get so close
to the edge.
Set Move Route - Player (wait)
Set Move Route - move left x3
Set Move Route - end
Condition IF Player is facing up
Play SE - Open1; Volume 70 Pitch 100
Fadeout BGM - 1 seconds
Fadeout BGS - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin6-night' (146) ( - cabin6-night), (7, 10) Direction: up
Tint Screen - (-51.000000, -51.000000, 0.000000, 85.000000) in 1 frames (wait)
Change Actor Graphic - Actor 2 (Mochi) Character char5 (6) Face face39 (5)
Condition end condition
Switch - Switch 0081 [cardigan] is ON
Condition IF Player is facing up
Play SE - Open1; Volume 70 Pitch 100
Fadeout BGM - 1 seconds
Fadeout BGS - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin6-night' (146) ( - cabin6-night), (7, 10) Direction: up
Tint Screen - (-51.000000, -51.000000, 0.000000, 85.000000) in 1 frames (wait)
Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)
Change Actor Graphic - Actor 5 (Manjuu) Character char6 (0) Face face37 (0)
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Condition end condition
Transfer Player - Map 'hotsprings-summernight' (138) ( - hotsprings-summernight), (13, 49) Direction:
@self talk
empty.
Actor - Actor 5 (Manjuu) is in the Party
@Manjuu⠀(Juju)
You're still mailing your parents
every now and then, right?
@Mochi
Yeah.
They know the situation.
@Manjuu⠀(Juju)
Let me know if they ever come visit.
I'd like to see them, too.
@Mochi
Okay.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i'll need to write to my parents
about what happened.
then again, maybe they'll think it's
unsafe for me to stay... ugh.
Transfer Player - Map 'hotsprings-summernight' (138) ( - hotsprings-summernight), (14, 49) Direction:
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@self talk
i told treat i'd get my cardigan
before going into frosting.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0081 [cardigan] is ON
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Switch - Switch 0081 [cardigan] is ON
Actor - Actor 5 (Manjuu) is in the Party
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Set Move Route - Player
Set Move Route - change graphic to darkchar2 index 6
Set Move Route - change speed to 2
Set Move Route - move down x2
Set Move Route - end
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 150
@Mochi
*huff* ...
*huff* .....
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Mochi
Why did they have to...
pick today, out of any other day...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move left
Set Move Route - end
@Mochi
Why, on such a good day?
Screen Shake - Power 1 Speed 7 for 20 frames (wait)
@Mochi
WE HAVEN'T DONE
ANYTHING WRONG!!
WHAT HAS TREAT EVER DONE TO ANYONE?!
SHE HASN'T DONE ANYTHING--
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
*cough, cough*
...she hasn't...
She doesn't deserve...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Mochi
Treat doesn't deserve to feel like
I'd be better off without her.
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move down x2
Set Move Route - move left x3
Set Move Route - turn up
Set Move Route - change speed to 4
Set Move Route - end
@Mochi
....
@Mochi
......
Erase Picture - 1
Erase Picture - 2
Condition Switch 0082 [safetreat] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0081 [cardigan] is ON
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - change speed to 4
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - end
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Switch - Switch 0080 [wokejuju] is ON
Show Picture - 1 (black) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 90 (wait)
@Manjuu⠀(Juju)
Damn...
I don't like that wolf either,
but this is a little overboard.
@Mochi
Will you help me
find who did it?
Set Move Route - Event 15 (wait)
Set Move Route - turn right
Set Move Route - end
@Manjuu⠀(Juju)
I have some ideas.
I can at least bring you around
with me to question people.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Erase Picture - 1
@Mochi
Okay.
But there are rules
you have to follow.
@Manjuu⠀(Juju)
What rules?
@Mochi
You can't say mean things about Treat!
I don't wanna hear it!!
Do you promise?!
@Manjuu⠀(Juju)
...Sure.
@Mochi
You promise, right?!
@Manjuu⠀(Juju)
Yeah, I promise!!
I can do that for one night!!!
Sheesh...
@Mochi
Good...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Mochi
I don't wanna be
in a fight with you, Juju...
I missed you...
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
So you can't be mean to Treat...
I love her...
@Manjuu⠀(Juju)
....
*sigh*
Set Move Route - Event 15 (wait)
Set Move Route - move left x2
Set Move Route - end
@Manjuu⠀(Juju)
Let's go.
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (14, 9) Direction: left
Change Party Member - + Actor 5 (Manjuu)
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@self talk
our garden is completely destroyed.
@self talk
our garden is completely destroyed.
@self talk
our garden is completely destroyed.
@self talk
our garden is completely destroyed.
@self talk
our garden is completely destroyed.
@self talk
our garden is completely destroyed.
@self talk
our garden is completely destroyed.
Switch - Switch 0082 [safetreat] is ON
@self talk
i can't go back yet.
i need to find out who did this...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Actor - Actor 5 (Manjuu) is in the Party
@self talk
i'm not bringing juju anywhere near treat.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0082 [safetreat] is ON
@self talk
i can't go back yet.
i need to find out who did this...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Actor - Actor 5 (Manjuu) is in the Party
@self talk
i'm not bringing juju anywhere near treat.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0080 [wokejuju] is ON
Actor - Actor 5 (Manjuu) is in the Party
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@self talk
i told treat i'd get my cardigan
before going into frosting.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0081 [cardigan] is ON
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Switch - Switch 0081 [cardigan] is ON
Actor - Actor 5 (Manjuu) is in the Party
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@self talk
i told treat i'd get my cardigan
before going into frosting.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0081 [cardigan] is ON
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Switch - Switch 0081 [cardigan] is ON
Actor - Actor 5 (Manjuu) is in the Party
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@self talk
i told treat i'd get my cardigan
before going into frosting.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0081 [cardigan] is ON
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Switch - Switch 0081 [cardigan] is ON
Actor - Actor 5 (Manjuu) is in the Party
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@self talk
i told treat i'd get my cardigan
before going into frosting.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0081 [cardigan] is ON
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Switch - Switch 0081 [cardigan] is ON
Actor - Actor 5 (Manjuu) is in the Party
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@self talk
i told treat i'd get my cardigan
before going into frosting.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0081 [cardigan] is ON
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Switch - Switch 0081 [cardigan] is ON
Actor - Actor 5 (Manjuu) is in the Party
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@self talk
i told treat i'd get my cardigan
before going into frosting.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0081 [cardigan] is ON
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Switch - Switch 0081 [cardigan] is ON
Actor - Actor 5 (Manjuu) is in the Party
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@self talk
i told treat i'd get my cardigan
before going into frosting.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0081 [cardigan] is ON
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
Switch - Switch 0081 [cardigan] is ON
Actor - Actor 5 (Manjuu) is in the Party
Fadeout BGS - 3 seconds
Fadeout BGM - 1 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Play BGM - bitter dark; Volume 90 Pitch 100
Fadein Screen - 30 frames
@self talk
i'll leave once i change.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0081 [cardigan] is ON
Fadeout Screen - 30 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face face36 (5)
Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (15, 7) Direction: down
Play SE - Open4; Volume 70 Pitch 100
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face face36 (5)
Change Actor Graphic - Actor 5 (Manjuu) Character darkchar2 (3) Face face37 (0)
Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (15, 7) Direction: down
Play SE - Open4; Volume 70 Pitch 100
Fadein Screen - 30 frames
@self talk
treat's bed.
Actor - Actor 5 (Manjuu) is in the Party
@self talk
i'm sure juju is upset to see
a wolf's bed next to mine.
she's avoiding eye contact.
@self talk
fireplace.
@self talk
not hungry.
Actor - Actor 5 (Manjuu) is in the Party
@Manjuu⠀(Juju)
Did you eat dinner?
@Mochi
Not yet.
@Manjuu⠀(Juju)
You should eat something.
You'll probably be less
emotional if you do.
@Mochi
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Actor - Actor 5 (Manjuu) is in the Party
@Manjuu⠀(Juju)
...You look like you've been
eating well, so I won't push it.
I still worry about you skipping
meals again, y'know.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
not hungry.
@self talk
empty.
Fadeout Screen - 30 frames
Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)
Wait - 60 frames
Fadein Screen - 30 frames
@Mochi
....
Condition Switch 0081 [cardigan] = ON
Switch - Switch 0081 [cardigan] is ON
@self talk
i'd bring us a change of clothes, but...
i can just come back for that later.
Actor - Actor 5 (Manjuu) is in the Party
@self talk
i left my sun hat in here.
i don't really need it at night.
@self talk
treat's chair.
Set Move Route - Player
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
@Mochi
...At least they didn't wreck
the inside of our house.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@self talk
my cardigan should be in the dresser.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Actor - Actor 5 (Manjuu) is in the Party
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - turn down
Set Move Route - end
@Mochi
Juju, this is our house.
I wanted to show you how
peacefully we've been living
until now.
@Manjuu⠀(Juju)
...Looks normal.
@Mochi
Exactly.
Just thought you should see that.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
not thirsty.
@self talk
i should remember to clean our stovetop later.
Actor - Actor 5 (Manjuu) is in the Party
@Mochi
This is where we cook our meals.
Treat eats the same foods as me.
@Manjuu⠀(Juju)
Yeah, I get it.
She's not eating rabbits.
@Mochi
Just wanted to be clear.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i'm not being very nice to juju...
but i don't care right now.
@self talk
we'll sleep at the hot springs tonight.
Actor - Actor 5 (Manjuu) is in the Party
@self talk
danny helped me move all my furniture
the day after i got in that fight with juju...
@self talk
treat....
Actor - Actor 5 (Manjuu) is in the Party
@Mochi
Me and Treat drew these together.
@Manjuu⠀(Juju)
She can draw?
@Mochi
Yeah.
It's a lot more fun than eating rabbits.
Which she doesn't do.
@Manjuu⠀(Juju)
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i like treat's art style.
it's simple, but unique.
@self talk
winter... it's been a long time since then.
Actor - Actor 5 (Manjuu) is in the Party
@Manjuu⠀(Juju)
This picture's tacky.
@Mochi
Juju...
@Manjuu⠀(Juju)
What? I'm not saying
anything bad about Treat.
Just this picture.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i think this picture is fine.
@self talk
we'll sleep at the hot springs tonight.
Actor - Actor 5 (Manjuu) is in the Party
@self talk
danny helped me move all my furniture
the day after i got in that fight with juju...
@self talk
treat's bed.
Actor - Actor 5 (Manjuu) is in the Party
@self talk
i'm sure juju is upset to see
a wolf's bed next to mine.
she's avoiding eye contact.
@self talk
"Flan Family Residence"
@self talk
"Mousse"
@self talk
"Eclair"
@self talk
"Cinnamon Family Residence"
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 60 frames
@Mousse
Come in.
Play SE - Open1; Volume 70 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'guardhouse' (148) ( - guardhouse), (10, 10) Direction: up
Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)
Change Actor Graphic - Actor 5 (Manjuu) Character char6 (0) Face face37 (0)
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'guardhouse' (148) ( - guardhouse), (10, 10) Direction: up
Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)
Change Actor Graphic - Actor 5 (Manjuu) Character char6 (0) Face face37 (0)
Fadein Screen - 30 frames
Switch - Switch 0188 [badend3START] is ON
@self talk
it's locked.
@Mochi
Can you tell me anything about
the rabbits who live here?
@Manjuu⠀(Juju)
Single parent with two young kids.
Can't imagine he was involved.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i wonder when pitaya moved away.
i never heard from him.
Switch - Switch 0188 [badend3START] is ON
@self talk
it's locked.
@self talk
"Dango and Manjuu"
@self talk
"Top of the line Fang-proof vests,
starting at $299!"
what a waste of money.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"Top of the line Fang-proof vests,
starting at $299!"
@self talk
"Welcome to Frosting!
A Friendly Town for Rabbits"
...this sign is such a lie.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"Welcome to Frosting!
A Friendly Town for Rabbits"
Transfer Player - Map 'summerpath' (144) ( - summerpath), (1, 11) Direction: up
Switch - Switch 0188 [badend3START] is ON
@Mochi
Hello...?
Is anyone theeere?
I'm a rabbit, so it's "saaafe"...
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
@self talk
climb the gate?
Player choice:
Condition When guess there's no choice
Fadeout BGS - 4 seconds
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (20, 38) Direction: down
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - end
Condition When ....
End Show Choices - end choices
Actor - Actor 5 (Manjuu) is in the Party
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (20, 38) Direction: down
Set Move Route - Player
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
Well?
Who should we try first.
@Manjuu⠀(Juju)
I'm not sure...
We could ask Senbei?
He's friends with most of the
first guys I'd suspect.
@Mochi
Who's Senbei?
@Manjuu⠀(Juju)
He's cool.
His dad is the witch who
built the wall for us.
@Manjuu⠀(Juju)
If we walk past my house and
follow along the wall,
we'll end up there.
I'll follow your lead.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Condition Switch 0083 [frostingwithjuju] = ON
Switch - Switch 0083 [frostingwithjuju] is ON
@self talk
i'm not ready to leave yet.
Switch - Switch 0188 [badend3START] is ON
@self talk
i'm not leaving.
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (0, 9) Direction:
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@self talk
"~ The Warren ~
Now Leasing Studio Apartments"
@Mochi
Wasn't this an inn before?
@Manjuu⠀(Juju)
Yeah, it got converted into apartments
because more and more rabbits wanted
to move in long-term.
@Mochi
That makes sense, I guess.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"~ The Warren ~
Now Leasing Studio Apartments"
Switch - Switch 0188 [badend3START] is ON
@self talk
"~ The Warren ~
Now Leasing Studio Apartments"
@self talk
"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."
Condition IF Actor 5 (Manjuu): is in the party
@self talk
i hate this sign.
Condition Else
@Mochi
I hate this sign.
Condition end condition
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."
@self talk
it's locked.
i need to go home and get
my cardigan first anyway.
Actor - Actor 5 (Manjuu) is in the Party
@Mochi
Is there a special key
for this gate?
@Manjuu⠀(Juju)
I wouldn't call it special.
A lot of people in town have one.
The gate locks automatically,
so if you forget your key you just
walk to one of the main gates instead.
@Mochi
Then no one really keeps an eye on
who comes and goes through this one...
@Manjuu⠀(Juju)
It's intended only for residents
of Frosting, so no, it's not
guarded all that closely.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
maybe whoever did it used this entrance...
so that they wouldn't get caught....
Switch - Switch 0084 [aftersenbei] is ON
@self talk
i want to see treat.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Condition IF Switch 0147 [danny6event] is ON
Condition IF Switch 0186 [ch6book1] is ON
Condition IF Switch 0187 [ch6book2] is ON
Control Variables - Variable 0017 [gatechecks] += 1
Control Self Switch - Self Switch B = true
Condition end condition
Condition end condition
Condition end condition
Switch - Switch 0084 [aftersenbei] is ON
Self Switch - Self Switch B is ON
Condition IF Variable 0017 [gatechecks] == 6
@self talk
...this isn't right.
Condition Switch 0188 [badend3START] = ON
Play SE - Open2; Volume 50 Pitch 80
Fadeout Screen - 30 frames
Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face facebad4 (6)
Change Class - Actor 2 (Mochi) to 18 (Rabid)
Recover All - All actors
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (38, 11) Direction: up
Tint Screen - (0.000000, -25.000000, -10.000000, 68.000000) in 1 frames (wait)
Fadein Screen - 30 frames
@Mochi
Haha... I thought this gate
was supposed to lock.
Set Move Route - Player (wait)
Set Move Route - change speed to 2
Set Move Route - move down
Set Move Route - change speed to 4
Set Move Route - end
@Mochi
....
Common Event - Common Event 011 (altend notif)
Condition Else
@self talk
....
Control Variables - Variable 0017 [gatechecks] += 1
Condition end condition
Switch - Switch 0188 [badend3START] is ON
@self talk
i'm not leaving.
@self talk
guard station.
there's a lot less traffic on this side
since it's mostly wilderness past this point.
Switch - Switch 0188 [badend3START] is ON
@self talk
guard station.
pointless.
@self talk
the shop closed a few hours ago.
Switch - Switch 0188 [badend3START] is ON
@self talk
the shop is closed.
Switch - Switch 0080 [wokejuju] is ON
Switch - Switch 0080 [wokejuju] is ON
@Manjuu⠀(Juju)
Mochi, wait...
We should talk to Senbei before
charging into the Warren and
pointing fingers.
@Mochi
Oh... right.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it's likely the culprit might be in here...
but juju wants to ask senbei first.
Switch - Switch 0188 [badend3START] is ON
Play SE - Open1; Volume 70 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (9, 11) Direction:
Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face facebad4 (6)
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Variable - Variable 0018 [residentsdown] >= 3
@self talk
i should leave...
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Show Picture - 1 (filter) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@[Junior⠀Guard]
Hey, you!
Stop!!
Set Move Route - Event 38 (wait)
Set Move Route - move down x4
Set Move Route - end
@[Junior⠀Guard]
The gate's closed, miss.
You can't just climb over it!
@Mochi
How else am I supposed to get in.
I need to find whoever
destroyed our garden.
@[Junior⠀Guard]
...You can't climb the gate.
You have to wait for the guard
to let you in.
@Mochi
I'm not going to wait.
@[Junior⠀Guard]
Huh...?
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move up
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Event 38
Set Move Route - change speed to 5
Set Move Route - 1 step backward
Set Move Route - change speed to 4
Set Move Route - end
@Mochi
I said I'm not going to wait!
Did you have anything to do with it?!
@[Junior⠀Guard]
Wah!!
With what?!
@Mochi
OUR GARDEN!!!
Someone destroyed it while
we were away!!
Condition Switch 0080 [wokejuju] = ON
Play SE - Switch1; Volume 50 Pitch 150
@[Junior⠀Guard]
Wh-what's your problem?!
I've never even seen you before,
I don't know anything about your garden!
@Mochi
Then shut up and
stay outta my way!!
Set Event Location - This event to (27, 35)
Control Self Switch - Self Switch A = true
Play SE - Open4; Volume 80 Pitch 100
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - move left x4
Set Move Route - turn up
Set Move Route - move upper left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Manjuu⠀(Juju)
WHO'S OUT HERE SHOUTING?!
Keep it down!!!
Set Move Route - Event 38
Set Move Route - move lower right
Set Move Route - end
@[Junior⠀Guard]
Manjuu...!
This bunny climbed over the gate!
I'm trying to get her to leave.
@Manjuu⠀(Juju)
That's my cousin.
Leave her alone.
@Mochi
....
@[Junior⠀Guard]
...Sorry.
I didn't know you were related.
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - change speed to 4
Set Move Route - end
@Mochi
Juju...
@Manjuu⠀(Juju)
Did this guy make you cry?
What do you want me to do to him?
Set Move Route - Event 38
Set Move Route - 1 step backward
Set Move Route - end
@[Junior⠀Guard]
I-I'm sorry!!
Set Move Route - Event 38
Set Move Route - change speed to 5
Set Move Route - move upper left
Set Move Route - move up x3
Set Move Route - transparent on
Set Move Route - end
@[Junior⠀Guard]
Don't tell Senbei!!!
@Mochi
Someone destroyed our garden...
I don't know who...
@Manjuu⠀(Juju)
...Show me.
@Mochi
I wanna talk to Danny.
Condition IF Switch 0058 [dangobath] is ON
@Manjuu⠀(Juju)
Danny hasn't come home.
Show me your garden.
Condition Else
@Manjuu⠀(Juju)
You can talk to him after you
show me your garden.
Condition end condition
@Mochi
I don't know what to do, Juju,
I don't know who did it...!
@Mochi
I-it wasn't you, was it?
You wouldn't do something like that,
right, Juju?
@Manjuu⠀(Juju)
Mochi...
@Manjuu⠀(Juju)
I know we haven't been talking.
But it was never because I hate you.
I wouldn't destroy something of yours.
@Mochi
Juju... *sniff*
I-I really need your help...!
@Manjuu⠀(Juju)
Shh, it's okay...
Will you show me what happened?
@Mochi
*sniff* Y-Yeah...
Follow me...
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Control Self Switch - Self Switch B = true
Wait - 120 frames
Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (20, 9) Direction: up
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
Actor - Actor 5 (Manjuu) is in the Party
Switch - Switch 0188 [badend3START] is ON
@self talk
i really doubt whoever did this
isn't here in frosting.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Actor - Actor 5 (Manjuu) is in the Party
@Manjuu⠀(Juju)
Where are you even taking me?
Let's climb back over the gate.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
i really doubt whoever did this
isn't here in frosting.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Actor - Actor 5 (Manjuu) is in the Party
@Manjuu⠀(Juju)
Where are you even taking me?
Let's climb back over the gate.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
moxie...
probably already went home.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Play SE - Open1; Volume 80 Pitch 100
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'jujuhouse6' (149) ( - jujuhouse6), (6, 10) Direction: up
Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)
Change Actor Graphic - Actor 5 (Manjuu) Character char6 (0) Face face37 (0)
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'jujuhouse6' (149) ( - jujuhouse6), (6, 10) Direction: up
Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)
Change Actor Graphic - Actor 5 (Manjuu) Character char6 (0) Face face37 (0)
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0147 [danny6event] is ON
@self talk
danny doesn't understand my feelings right now.
Switch - Switch 0188 [badend3START] is ON
@self talk
danny doesn't understand my feelings right now.
Switch - Switch 0080 [wokejuju] is ON
Switch - Switch 0080 [wokejuju] is ON
Switch - Switch 0080 [wokejuju] is ON
@Mochi
The Cinnamon family still
lives here, right?
@Manjuu⠀(Juju)
I doubt they were involved.
They're too scared of wolves
to risk making her angry.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
Yeah.
You're probably right.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
this family had nothing to do with it.
i'm pretty sure about that.
Switch - Switch 0188 [badend3START] is ON
@self talk
it's locked.
Actor - Actor 5 (Manjuu) is in the Party
@Mochi
Juju...
There's one more thing that I
should say before we do this.
@Manjuu⠀(Juju)
What?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
Treat confessed to me earlier today.
So we'll be a couple from now on.
And I don't care what anyone else
thinks of it.
@Manjuu⠀(Juju)
...That happened TODAY?
@Mochi
Yes, while we were out.
Then we came back to
the garden being like that.
@Manjuu⠀(Juju)
That... really sucks.
@Mochi
Yeah.
That's why I want to
do something about it.
@Manjuu⠀(Juju)
I understand.
@Mochi
Thanks.
I just wanted to be clear about it
so you wouldn't be surprised later on.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Manjuu⠀(Juju)
Not really surprised to begin with...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mochi
Hello...?
Is anyone theeere?
I'm a rabbit, so it's "saaafe"...
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
@self talk
climb the gate?
Player choice:
Condition When guess there's no choice
Fadeout BGS - 4 seconds
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (20, 38) Direction: down
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - end
Condition When ....
End Show Choices - end choices
Actor - Actor 5 (Manjuu) is in the Party
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (20, 38) Direction: down
Set Move Route - Player
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
Well?
Who should we try first.
@Manjuu⠀(Juju)
I'm not sure...
We could ask Senbei?
He's friends with most of the
first guys I'd suspect.
@Mochi
Who's Senbei?
@Manjuu⠀(Juju)
He's cool.
His dad is the witch who
built the wall for us.
@Manjuu⠀(Juju)
If we walk past my house and
follow along the wall,
we'll end up there.
I'll follow your lead.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Condition Switch 0083 [frostingwithjuju] = ON
Switch - Switch 0083 [frostingwithjuju] is ON
@self talk
i'm not ready to leave yet.
Switch - Switch 0188 [badend3START] is ON
@self talk
i'm not leaving.
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 80 frames
Play SE - Switch1; Volume 80 Pitch 135
Condition Switch 0009 [lighta] = OFF
Wait - 30 frames
@Mochi
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
guess they don't want to talk.
Switch - Switch 0018 [demonfriend] is ON
Self Switch - Self Switch A is ON
@self talk
i wonder if whoever lives here is aware that
a demon was summoned in their home last winter.
@self talk
when treat first came to frosting...
this was where she came through.
i wonder what it looks like now that
the snow's all melted?
Switch - Switch 0188 [badend3START] is ON
@self talk
i'm not leaving.
@self talk
when treat first came to frosting...
this was where she came through.
i wonder what it looks like now that
the snow's all melted?
Switch - Switch 0188 [badend3START] is ON
@self talk
i'm not leaving.
Fadeout Screen - 30 frames
Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 14) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@[Junior⠀Guard]
S-sorry again about earlier...
I'm the junior guard!
So it's my duty to stop anyone from
sneaking in while no one's looking...
@Manjuu⠀(Juju)
Stop making things up.
There's no junior guard position.
You're just being a nuisance.
@[Junior⠀Guard]
But someone should be guarding the
gate at night! What if wolves get in?!
Wh-why won't anyone let me
be a junior guard?!
@Mochi
Hey... what wolves do you think
are going to come here?
@[Junior⠀Guard]
Huh...?
W-well, we live in the mountains so...
there are wolves around....
@Mochi
Don't you think they're too busy
minding their own business to bother
coming to a place like this?
Have you ever considered that?
@[Junior⠀Guard]
Wait...
You're that freak who
lives with a wolf!!!
@Manjuu⠀(Juju)
HEY!!!
Don't call Mochi a freak, you twerp!!
@[Junior⠀Guard]
EEK!!
I'm sorry!!!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Junior⠀Guard]
Manjuu is scary...
I hope she won't tell Senbei
that I made her mad...
I-I'm really sorry....
Switch - Switch 0188 [badend3START] is ON
Switch - Switch 0170 [ACTIVATEBADEND] is ON
Switch - Switch 0188 [badend3START] is ON
@self talk
sorry... i know you're just a kid.
but i have to do this.
Variable - Variable 0018 [residentsdown] >= 3
Switch - Switch 0218 [bossfight] is ON
@Mochi
Do you know anything about
who destroyed our garden?
@[Snooty⠀Rabbit]
So it really got destroyed...?
I don't know anything, but...
Don't you think it's strange for a
wolf to have a garden anyway?
@Mochi
We planted it together.
Why is it strange?
@[Snooty⠀Rabbit]
Uh... wolves are carnivores.
They have nothing to gain
by gardening.
@Manjuu⠀(Juju)
Mochi, are you going to start
arguing with everyone you see,
or will you come to Senbei's house
with me so we can figure things out?
@Mochi
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Snooty⠀Rabbit]
If you wanna start a garden with a wolf,
I suggest moving somewhere else first.
Think of the trouble you're causing for
everyone who came here to live in safety.
Switch - Switch 0188 [badend3START] is ON
Switch - Switch 0170 [ACTIVATEBADEND] is ON
Switch - Switch 0188 [badend3START] is ON
@self talk
he's out cold.
Switch - Switch 0197 [basement] is ON
@self talk
someone's missing....
Scroll Map - right 2 tiles, speed 3
@Mochi
Oh... it's gone.
@Manjuu⠀(Juju)
Yeah. Your old place was in the way
of how they wanted to expand the town,
so it got torn down.
Scroll Map - left 2 tiles, speed 3
@Mochi
Huh. Well it's not like
I was coming back, so...
@Manjuu⠀(Juju)
....
Condition Switch 0085 [mochihouse] = ON
Switch - Switch 0085 [mochihouse] is ON
Switch - Switch 0188 [badend3START] is ON
Scroll Map - right 2 tiles, speed 3
@Mochi
Oh... it's gone.
@Manjuu⠀(Juju)
Yeah. Your old place was in the way
of how they wanted to expand the town,
so it got torn down.
Scroll Map - left 2 tiles, speed 3
@Mochi
Huh. Well it's not like
I was coming back, so...
@Manjuu⠀(Juju)
....
Condition Switch 0085 [mochihouse] = ON
Switch - Switch 0085 [mochihouse] is ON
Switch - Switch 0188 [badend3START] is ON
Scroll Map - up 2 tiles, speed 3
@Mochi
Oh... it's gone.
@Manjuu⠀(Juju)
Yeah. Your old place was in the way
of how they wanted to expand the town,
so it got torn down.
Scroll Map - down 2 tiles, speed 3
@Mochi
Huh. Well it's not like
I was coming back, so...
@Manjuu⠀(Juju)
....
Condition Switch 0085 [mochihouse] = ON
Switch - Switch 0085 [mochihouse] is ON
Switch - Switch 0188 [badend3START] is ON
Switch - Switch 0009 [lighta] is ON
Switch - Switch 0009 [lighta] is ON
Switch - Switch 0009 [lighta] is ON
Switch - Switch 0009 [lighta] is ON
Switch - Switch 0009 [lighta] is ON
Scroll Map - up 2 tiles, speed 3
@Mochi
Oh... it's gone.
@Manjuu⠀(Juju)
Yeah. Your old place was in the way
of how they wanted to expand the town,
so it got torn down.
Scroll Map - down 2 tiles, speed 3
@Mochi
Huh. Well it's not like
I was coming back, so...
@Manjuu⠀(Juju)
....
Condition Switch 0085 [mochihouse] = ON
Switch - Switch 0085 [mochihouse] is ON
Actor - Actor 5 (Manjuu) is in the Party
@Manjuu⠀(Juju)
Where are you even taking me?
Let's climb back over the gate.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 5 (Manjuu) is in the Party
@Manjuu⠀(Juju)
Where are you even taking me?
Let's climb back over the gate.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 5 (Manjuu) is in the Party
@Manjuu⠀(Juju)
Where are you even taking me?
Let's climb back over the gate.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Actor - Actor 5 (Manjuu) is in the Party
@Manjuu⠀(Juju)
Where are you even taking me?
Let's climb back over the gate.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
moxie...
probably already went home.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
moxie...
probably already went home.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Transfer Player - Map 'summerpath' (144) ( - summerpath), (2, 11) Direction: up
Transfer Player - Map 'summerpath' (144) ( - summerpath), (2, 11) Direction: up
Fadeout Screen - 30 frames
Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (0, 9) Direction:
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@self talk
moxie...
probably already went home.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
moxie...
probably already went home.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
moxie...
probably already went home.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 15) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 15) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 15) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 14) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 14) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 14) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 14) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0188 [badend3START] is ON
@self talk
i don't want to see juju again.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0188 [badend3START] is ON
@self talk
i don't want to see juju again.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0188 [badend3START] is ON
@self talk
i don't want to see juju again.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0188 [badend3START] is ON
@self talk
i don't want to see juju again.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0188 [badend3START] is ON
@self talk
i don't want to see juju again.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0188 [badend3START] is ON
@self talk
i don't want to see juju again.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0188 [badend3START] is ON
Switch - Switch 0188 [badend3START] is ON
Switch - Switch 0188 [badend3START] is ON
Switch - Switch 0188 [badend3START] is ON
Switch - Switch 0189 [towarren] is ON
Change Battle BGM - BGM pure frost; Volume 100 Pitch 100
Change Battle Background - Ground: warren Walls:
Set Move Route - Player
Set Move Route - move left x2
Set Move Route - end
Wait - 20 frames
@[Junior⠀Guard]
(H-hey, is she okay...?
She looks more pissed than before.)
@[Snooty⠀Rabbit]
Where's Manjuu?
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Mochi
....
Set Move Route - Event 49
Set Move Route - turn down
Set Move Route - end
@[Junior⠀Guard]
Um...!
Miss Manjuu's cousin?
Ma'am??
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
Juju... doesn't care about me.
@[Snooty⠀Rabbit]
Huh...?
But you're family.
@[Junior⠀Guard]
Didja get in a fight?
@Mochi
She won't help me, so...
I have to do it myself.
@Mochi
I-I don't... wanna fight...!
*sniff* I-I just...!
Set Move Route - Event 49 (wait)
Set Move Route - move down
Set Move Route - end
@[Junior⠀Guard]
H-hey...! Cheer up!
As Frosting's junior guard,
I can't stand by and let a girl cry!
@[Snooty⠀Rabbit]
(She's too old for you, bro...)
Scroll Map - up 1 tiles, speed 2
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Mochi
If you're a guard, you should've
protected Treat, too. She's the one
who has it the worst out of anyone.
@[Junior⠀Guard]
Th-the wolf?!
@Mochi
Treat is too nice...
She doesn't fight back,
even when you're all so mean.
@Mochi
Cuz if she did... you'd just
call it proof that you were
right about her all along.
Set Move Route - Event 49 (wait)
Set Move Route - change speed to 2
Set Move Route - 1 step backward
Set Move Route - end
@[Junior⠀Guard]
Sh-she's kinda scarin' me...!
@Mochi
That's why...
it has to be me.
I'll fight for Treat.
@[Snooty⠀Rabbit]
Fight... against who?
@Mochi
Everyone who hurt her.
Every single rabbit...
Fadeout BGM - 2 seconds
Fadeout BGS - 2 seconds
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move up
Set Move Route - end
@Mochi
INCLUDING YOU!!!
Battle Processing - Troop 2 (Rabbit Brothers)
Play BGM - the warren; Volume 100 Pitch 100
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - change speed to 2
Set Move Route - move left
Set Move Route - end
@Mochi
... *sniff* ....
Haha... see...?
I don't need Juju's help....
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - through off
Set Move Route - change speed to 4
Set Move Route - end
@Mochi
I can find who did this myself.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0188 [badend3START] is ON
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move lower left
Set Move Route - end
Condition Switch 0189 [towarren] = ON
Switch - Switch 0189 [towarren] is ON
@self talk
i'm going to find the culprit.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Variable - Variable 0018 [residentsdown] >= 3
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move lower right
Set Move Route - end
Condition Switch 0218 [bossfight] = ON
Switch - Switch 0188 [badend3START] is ON
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - end
Condition Switch 0189 [towarren] = ON
Switch - Switch 0189 [towarren] is ON
@self talk
i'm going to find the culprit.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Variable - Variable 0018 [residentsdown] >= 3
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - end
Condition Switch 0218 [bossfight] = ON
Switch - Switch 0218 [bossfight] is ON
Fadeout BGM - 4 seconds
Fadeout BGS - 4 seconds
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Change Battle BGM - BGM trouble; Volume 90 Pitch 100
Change Battle Background - Ground: warren Walls:
Scroll Map - right 7 tiles, speed 3
Set Event Location - Event 49 to (19, 14)
Change Transparency - Transparency ON
Set Move Route - Player
Set Move Route - through on
Set Move Route - change speed to 2
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Event 90
Set Move Route - move down x5
Set Move Route - end
Set Move Route - Event 49
Set Move Route - move down x5
Set Move Route - end
Set Move Route - Event 91
Set Move Route - move down x5
Set Move Route - end
Set Move Route - Event 92 (wait)
Set Move Route - move right x5
Set Move Route - end
Set Move Route - Event 92
Set Move Route - move right
Set Move Route - end
@[Junior⠀Guard]
There she is!!
See, Senbei?! I toldja so!
Set Move Route - Event 92 (wait)
Set Move Route - turn up
Set Move Route - end
@Mochi
Juju...
Play BGM - brickwork abode; Volume 100 Pitch 100
Set Move Route - Event 91 (wait)
Set Move Route - move down
Set Move Route - end
@Manjuu⠀(Juju)
We're here to stop you.
Set Move Route - Event 92
Set Move Route - change speed to 2
Set Move Route - move right
Set Move Route - end
Condition IF Switch 0134 [sawred] is ON
@Mochi
Then... you should've come a lot sooner.
Condition IF Switch 0135 [foundred] is ON
@Mochi
Not that it matters...
I already found the ones who did it.
Condition Else
@Mochi
Not that it matters...
I already found the ones who did it.
Condition end condition
Condition Else
@Mochi
Then... you're too late.
I already found the ones who did it.
Condition end condition
Set Move Route - Event 92 (wait)
Set Move Route - turn up
Set Move Route - end
Condition IF Switch 0135 [foundred] is ON
@Mochi
It was your friends...
Right, Senbei?
I already got my revenge.
@Senbei
....
Set Move Route - Event 49 (wait)
Set Move Route - move lower right
Set Move Route - end
@[Junior⠀Guard]
Uhh... can someone tell me what's going on?!
She looks even crazier than before!
Condition Else
@Mochi
They were your friends...
Right, Senbei?
@Senbei
....
Set Move Route - Event 49 (wait)
Set Move Route - move lower right
Set Move Route - end
@[Junior⠀Guard]
Uh, WHICH friends?
Senbei's got LOTS of friends!
Condition end condition
Set Move Route - Event 91 (wait)
Set Move Route - turn up
Set Move Route - end
@Manjuu⠀(Juju)
Stay out of this, idiot!
Set Move Route - Event 49
Set Move Route - change speed to 5
Set Move Route - move up x5
Set Move Route - end
Scroll Map - down 1 tiles, speed 1
@[Junior⠀Guard]
EEK!!!
Sorry...!
Set Move Route - Event 91 (wait)
Set Move Route - move down
Set Move Route - end
@Manjuu⠀(Juju)
Mochi, what did you do...?
Did you really go and beat up
a bunch of innocent rabbits?
Condition IF Switch 0135 [foundred] is ON
@Mochi
Maybe I did.
Set Move Route - Event 92
Set Move Route - move right
Set Move Route - end
@Mochi
But... you... Juju, you're...
You're the one who hurt me the most.
@Mochi
Why didn't I just take it out on you instead?
Why did I attack all those people who
probably didn't REALLY deserve it...?
Set Move Route - Event 92 (wait)
Set Move Route - turn up
Set Move Route - end
@Mochi
I saw what was in the basement.
And I just couldn't forgive anyone after that.
@Manjuu⠀(Juju)
What, the taxidermy?
You're going crazy over THAT?
@Mochi
Oh... right... You wouldn't care about that.
You're probably HAPPY about what happened
to all those wolves...
Condition Else
@Mochi
You... you think they're INNOCENT...?
I saw what was in the basement, Juju...!
Set Move Route - Event 92
Set Move Route - move right
Set Move Route - end
@Mochi
And you're okay with it, aren't you...?
No, you're HAPPY about what happened
to all those wolves...
Set Move Route - Event 92 (wait)
Set Move Route - turn up
Set Move Route - end
Condition end condition
@Mochi
You think it kept everyone safe...!
You think that all wolves deserve to die...!!
You've ALWAYS thought that!!!
Set Move Route - Event 91 (wait)
Set Move Route - move down
Set Move Route - end
@Manjuu⠀(Juju)
Will you calm down already?!
You're embarrassing yourself!
@Manjuu⠀(Juju)
You've had a long night, baby cousin.
Stop wreaking havoc, and come home to
me and Danny. We'll take care of you.
Fadeout BGM - 2 seconds
@Mochi
Quit.. talking...
DOWN to me!!!
Play BGM - trouble; Volume 90 Pitch 100
Battle Processing - Troop 7 (Manjuu)
Set Event Location - Event 93 to (19, 32)
Set Event Location - Event 94 to (20, 32)
Scroll Map - down 2 tiles, speed 2
Set Move Route - Event 94
Set Move Route - move up x5
Set Move Route - end
Set Move Route - Event 93 (wait)
Set Move Route - move up x5
Set Move Route - end
@Annie
Mochi...! Please, stop this!
Treat is worried sick about you...
Set Move Route - Event 92 (wait)
Set Move Route - change speed to 4
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
@Mochi
No...! Stay out of this!
I'm not finished yet...!!
@Dango⠀(Danny)
Fighting won't solve anything...
C'mon, put the shovel down.
@Mochi
A-Annie... Danny....
You don't understand...!
Everyone in this town...
they're all so horrible!
@Mochi
Someone has to do something...!
Someone has to fight them to stop it!
Fadeout BGM - 4 seconds
Set Move Route - Event 90 (wait)
Set Move Route - move down
Set Move Route - end
@Senbei
Mochi.
Scroll Map - up 1 tiles, speed 1
Set Move Route - Event 92 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 91 (wait)
Set Move Route - turn up
Set Move Route - end
@Mochi
...?
@Senbei
I'll be your opponent.
Set Move Route - Event 91 (wait)
Set Move Route - change speed to 4
Set Move Route - move left
Set Move Route - turn up
Set Move Route - change speed to 3
Set Move Route - end
@Manjuu⠀(Juju)
What...?
Senbei, no...
Set Move Route - Event 91
Set Move Route - turn right
Set Move Route - 1 step backward
Set Move Route - end
Set Move Route - Event 90 (wait)
Set Move Route - move down
Set Move Route - end
Change Battle BGM - BGM liar; Volume 100 Pitch 100
@Senbei
I'll end it.
Watch.
Battle Processing - Troop 8 (Senbei)
If Win - if win
If Lose - if lose
End Battle Result - end battle result
Condition Switch 0133 [mochiOK] = ON
Play BGM - please understand; Volume 90 Pitch 100
Set Move Route - Event 91
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 94
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Event 93
Set Move Route - move upper left
Set Move Route - move up
Set Move Route - Switch 0061 [misc1] ON
Set Move Route - end
@Annie
Mochi...?
MOCHI!!
Set Move Route - Event 91
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - end
Set Move Route - Event 90 (wait)
Set Move Route - change speed to 4
Set Move Route - direction fix on
Set Move Route - move right
Set Move Route - direction fix off
Set Move Route - end
@Manjuu⠀(Juju)
SENBEI!!!
What the hell is wrong with you?!
Set Move Route - Event 90 (wait)
Set Move Route - turn left
Set Move Route - end
@Senbei
I had no choice.
@Manjuu⠀(Juju)
You creep...!
I can't believe you'd hit a girl!!!
Set Move Route - Event 91 (wait)
Set Move Route - turn down
Set Move Route - end
Scroll Map - down 1 tiles, speed 1
@Dango⠀(Danny)
Is she okay...?!
It was right in the eye...!
@Annie
Oh dear, oh dear...!
Hold on, Mochi, we'll get this tended to...!
Fadeout BGM - 4 seconds
Show Picture - 1 (black) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 120 (wait)
Fadeout Screen - 30 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Common Event - Common Event 003 (saveprompt)
Transfer Player - Map 'bad3-hotsprings-room102' (219) ( - bad3-hotsprings-room102), (1, 3) Direction:
Switch - Switch 0218 [bossfight] is ON
Switch - Switch 0218 [bossfight] is ON
Switch - Switch 0133 [mochiOK] is ON
Switch - Switch 0218 [bossfight] is ON
Switch - Switch 0218 [bossfight] is ON
Switch - Switch 0061 [misc1] is ON
Switch - Switch 0218 [bossfight] is ON
Switch - Switch 0218 [bossfight] is ON
Switch - Switch 0061 [misc1] is ON
@Mochi
Hi, Mr. Mousse.
Sorry to bother you so late at night,
but I have some questions
if you don't mind me asking.
@Mousse
Did something happen?
@Mochi
Y'know the garden I started with Treat?
When we came home today,
it was completely destroyed.
@Mousse
...That's terrible.
I'm sorry to hear it.
@Mochi
If anyone passed through
the front gate today headed in
that direction, could you tell me
their names?
@Mousse
I wish I could help.
But I didn't see anything
out of the ordinary today.
@Manjuu⠀(Juju)
They could've gone through the
hot springs gate instead.
That one's unguarded.
@Mochi
....
@Mousse
I'm sorry.
Would you like to contact
the authorities?
I can file a report for you.
@Mochi
I don't know how much
rabbit police would be
willing to help a wolf.
@Mousse
That's a good point.
@Manjuu⠀(Juju)
Maybe if you pretended it was
only you living there...
@Mochi
Just forget it.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mochi
No one even passed by...?
What time did your shift end?
@Mousse
About 2 hours ago.
I just finished having dinner,
and was headed to bed soon.
@Mochi
Right...
Sorry for the intrusion.
@Mousse
I hope you find the culprit.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Mousse
I'm sorry I don't have
any more information.
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (36, 23) Direction: down
Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face face36 (5)
Change Actor Graphic - Actor 5 (Manjuu) Character darkchar2 (3) Face face37 (0)
Fadein Screen - 30 frames
Play SE - Open4; Volume 70 Pitch 100
@self talk
carrots, celery... and alcohol, i guess.
Set Move Route - Event 1 (wait)
Set Move Route - turn up
Set Move Route - end
@Mousse
Do you need something?
@Mochi
What does alcohol taste like?
@Mousse
You're a little young for that.
@Manjuu⠀(Juju)
No she isn't.
My baby-faced little cousin
isn't a kid anymore.
@Mousse
Really?
@Mochi
I'll be 21 in February.
@Mousse
...Then come back in February.
@Manjuu⠀(Juju)
It's close enough, isn't it?
Let her taste it if she wants to!
@Mochi
No, it's fine.
I don't really care.
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i was just curious anyway.
it's not like i really want to drink it.
@self talk
he must keep his uniform in there.
@self talk
i thought his bed would be bigger.
he's taller than treat.
@self talk
there are little bits of mashed potatoes
left on the plate.
@self talk
i thought his bed would be bigger.
he's taller than treat.
Switch - Switch 0199 [anniesearch] is ON
Switch - Switch 0199 [anniesearch] is ON
Set Event Location - Event 1 to (10, 5) direction down
Wait - 20 frames
Fadein Screen - 30 frames
Play BGM - bitter dark; Volume 100 Pitch 100
@Annie
...Which is why I've been searching for her.
I'm sorry to have disturbed your sleep.
@Mousse
Look, I sympathize with the situation, but...
Set Move Route - Event 8 (wait)
Set Move Route - turn down
Set Move Route - end
Set Event Location - This event to (10, 10)
Control Self Switch - Self Switch A = true
Play SE - Open1; Volume 70 Pitch 100
Set Move Route - This event (wait)
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Event 8
Set Move Route - change speed to 4
Set Move Route - turn down
Set Move Route - wait 10 frames
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
@[Junior⠀Guard]
HELP, HELP!!!
GUARD!!!! MR. MOUSSE!!!!!!
Manjuu's cousin went CRAZY!!!
She attacked me and my brother
out of NOWHERE!!!!!
@Annie
Mochi did...?
That doesn't sound like her.
Set Move Route - This event (wait)
Set Move Route - stepping animation on
Set Move Route - end
@[Junior⠀Guard]
You gotta stop her, Mr. Mousse!!
I think she went in the Warren,
but I'm too scared to check...!
Set Move Route - This event
Set Move Route - stepping animation off
Set Move Route - end
@Mousse
I'm off-duty.
Set Move Route - Event 8 (wait)
Set Move Route - turn up
Set Move Route - end
@Annie
Mr. Mousse....
Set Move Route - Event 8
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - turn down
Set Move Route - end
@[Junior⠀Guard]
Wha...? Seriously?!
It's a guard's job to protect
everyone in town!
@Mousse
I was hired to protect the residents
of Frosting from foxes and wolves.
Is Mochi a wolf?
@[Junior⠀Guard]
Well... n-no, she's not...
But...!
@[Junior⠀Guard]
Sh-she LIVES with that wolf!
So maybe... maybe the wolf
put her up to this?!
@Annie
I won't allow you to slander Treat's good name!
She's done nothing wrong!
@Mousse
...This isn't my problem.
Sorry, kid, but you'll have to
fight your own battles.
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - end
@[Junior⠀Guard]
Y-you...! Ohhhh...!!
I can't believe I ever looked up to you!
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@[Junior⠀Guard]
FINE, WHATEVER!!!
Senbei'll help!
Set Move Route - This event (wait)
Set Move Route - move down x3
Set Move Route - end
Control Self Switch - Self Switch A = true
Wait - 30 frames
Play SE - Open4; Volume 70 Pitch 100
Set Move Route - Event 8 (wait)
Set Move Route - move down
Set Move Route - end
@Annie
Hmm... I wonder if Manjuu
knows what's going on.
Set Move Route - Event 8 (wait)
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
@Annie
I'll be taking my leave now.
Sorry again for disturbing you.
Set Move Route - Event 8 (wait)
Set Move Route - change speed to 4
Set Move Route - move down x4
Set Move Route - transparent on
Set Move Route - end
Play SE - Open4; Volume 70 Pitch 100
Fadeout BGM - 3 seconds
@Mousse
*sigh* ....
Set Move Route - Event 1 (wait)
Set Move Route - turn right
Set Move Route - end
@Mousse
I don't get paid enough for this.
Fadeout Screen - 30 frames
Wait - 60 frames
Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (12, 7) Direction: down
Tint Screen - (0.000000, -25.000000, -10.000000, 68.000000) in 1 frames (wait)
Change Transparency - Transparency OFF
Fadein Screen - 30 frames
Self Switch - Self Switch A is ON
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (27, 35) Direction: down
Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face face36 (5)
Change Actor Graphic - Actor 5 (Manjuu) Character darkchar2 (3) Face face37 (0)
Fadein Screen - 30 frames
Play BGM - bitter dark; Volume 90 Pitch 100
Play SE - Open4; Volume 70 Pitch 100
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (27, 35) Direction: down
Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face face36 (5)
Change Actor Graphic - Actor 5 (Manjuu) Character darkchar2 (3) Face face37 (0)
Fadein Screen - 30 frames
Play SE - Open4; Volume 80 Pitch 100
@Mochi
Hey... weren't your lights off
when I passed by earlier?
I thought you'd gone to bed
or something.
@Manjuu⠀(Juju)
Wouldn't THAT be nice.
I couldn't fall asleep at all!
Danny hasn't come home yet either...
@Mochi
Oh.
@Manjuu⠀(Juju)
I'm just not going to worry about it.
He's been weirdly distant, so...
Ugh, do whatever you want, Danny.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
juju's bed.
@Manjuu⠀(Juju)
Are you sure you're not hungry?
@Mochi
Yeah.
I was just thinking about the times
we would leave juice in the freezer
to make ice pops.
@Manjuu⠀(Juju)
Aww. Remember when we mixed up
all the different flavors to make the
ultimate ice pops but then they
turned out so gross we had to toss them?
@Mochi
Yeah. And you got so mad, you were like
"Ice pops are for babies anyway!
What a waste of time!!!"
@Manjuu⠀(Juju)
I still stand by that!
Adults prefer fancier desserts.
Like gelato.
@Mochi
Mm... I still think
ice pops are good.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
juju always acts like she's grown past
childish things like ice pops made in the freezer,
but i know she'd still think they're tasty
if we made them together now.
Switch - Switch 0058 [dangobath] is ON
Set Move Route - Player (wait)
Set Move Route - move up x3
Set Move Route - move right x3
Set Move Route - end
@Manjuu⠀(Juju)
Mochi?
I thought we were going to Senbei's.
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Play BGM - daifuku; Volume 100 Pitch 100
@Mochi
I missed...
being able to come here.
@Mochi
I missed seeing you and Danny.
I couldn't forgive you,
but I missed you!
I'm glad that I can talk to you again.
But I'm still really mad at you!
But... you're helping me...
so thank you for that.
@Manjuu⠀(Juju)
...Yeah, I'm not too happy
you're dating a wolf.
But you're still my cousin, and
I still want to help.
@Mochi
W-well... how DO you feel about it?
Knowing that Treat is my girlfriend.
@Manjuu⠀(Juju)
Everyone makes mistakes.
I dated Danny for a week
in middle school, then
he turned out to be gay.
@Mochi
That's an even worse response
than I expected.
@Manjuu⠀(Juju)
Well, you asked!
@Mochi
Yeah.
Silly me.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mochi
Hey... weren't your lights off
when I passed by earlier?
I thought you'd gone to bed
or something.
@Manjuu⠀(Juju)
Wouldn't THAT be nice.
I couldn't fall asleep at all!
Danny hasn't come home yet either...
@Mochi
Oh.
@Manjuu⠀(Juju)
I'm just not going to worry about it.
He's been weirdly distant, so...
Ugh, do whatever you want, Danny.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
juju's bed.
@Manjuu⠀(Juju)
Mochi, you've been crying a lot.
Wash your face a little.
@Mochi
No. I have to find out who
destroyed our garden...
I don't have time to stop and
wash off these tears.
@Manjuu⠀(Juju)
But you have time to come in here
and reminisce...?
Let's get going already.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i'll wash my face when i'm back at the
hot springs with treat.
@self talk
nothing's changed...
everything in here is the same as i remember.
even though my life's changed so much...
@self talk
danny... where are you?
Switch - Switch 0058 [dangobath] is ON
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - move upper right
Set Move Route - move right x2
Set Move Route - end
Set Move Route - Event 10 (wait)
Set Move Route - turn left
Set Move Route - end
@Dango⠀(Danny)
Mochi...?
Play BGM - daifuku; Volume 100 Pitch 100
@Mochi
Danny... they wrecked our garden.
Control Self Switch - Self Switch A = true
@Dango⠀(Danny)
...C'mere.
Change Player Followers - make invisible
Set Move Route - Player (wait)
Set Move Route - move upper right
Set Move Route - move right x2
Set Move Route - end
@Mochi
They wrecked it!
Treat has never done anything to them,
and they wrecked it...!
@Manjuu⠀(Juju)
She was asking for you, so...
Do something to stop her from crying,
will ya?
Condition IF Switch 0153 [dangoapology] is ON
@Dango⠀(Danny)
Where is Treat now?
I wish I'd gotten to talk to her more
after apologizing to her...
Condition Else
@Dango⠀(Danny)
Where is Treat now?
I feel bad that I never got a chance
to apologize to her...
Condition end condition
Set Move Route - Event 11 (wait)
Set Move Route - change speed to 5
Set Move Route - move right
Set Move Route - end
@Manjuu⠀(Juju)
Apologize...?!
You have nothing to--!
@Manjuu⠀(Juju)
...Ugh, forget it.
I'll wait outside.
Set Move Route - Event 11 (wait)
Set Move Route - change speed to 4
Set Move Route - through on
Set Move Route - move left x2
Set Move Route - turn down
Set Move Route - move lower left
Set Move Route - move down x2
Set Move Route - end
Control Self Switch - Self Switch A = true
Play SE - Open4; Volume 70 Pitch 100
@Mochi
Treat is at the hot springs...
*sniff* ...I told her to wait there
while I figured out who did this.
@Dango⠀(Danny)
Is there anything I can do?
@Mochi
Juju is helping me.
@Dango⠀(Danny)
That's... nice of her.
Assuming she's actually helping out.
@Mochi
Juju has always taken care of bullies
for me before... I-I don't think
I could beat someone up.
But I know SHE can.
@Dango⠀(Danny)
She definitely has a strong sense
of justice...
@Dango⠀(Danny)
Uh--hang on... You really wanna
beat up whoever did this?
I'm surprised to hear that from you.
Set Move Route - Player
Set Move Route - move left x2
Set Move Route - end
@Mochi
They made Treat cry!
She thinks she's ruining my life...!
@Mochi
I want to hurt them
as much as they hurt me...!
They have to be punished...!!
@Dango⠀(Danny)
Mochi...
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
They don't know how good Treat is...
No one even gives her a chance....
@Dango⠀(Danny)
Do you think Treat would feel any
better if you got your revenge?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
No... she's too nice...
*sniff* ....
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - turn right
Set Move Route - 1 step backward
Set Move Route - change speed to 4
Set Move Route - end
@Mochi
I know what you're trying
to say, Danny...
It'd be better to just forget it.
I know it would be.
@Mochi
But I wouldn't be able to forgive myself
if I gave up on this without a fight.
@Dango⠀(Danny)
....
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - turn down
Set Move Route - move lower left
Set Move Route - move down
Set Move Route - end
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (28, 34) Direction:
Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face face36 (5)
Change Actor Graphic - Actor 5 (Manjuu) Character darkchar2 (3) Face face37 (0)
Change Player Followers - make visible
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - move down
Set Move Route - move left
Set Move Route - turn down
Set Move Route - through off
Set Move Route - end
Fadein Screen - 30 frames
Play BGM - bitter dark; Volume 90 Pitch 100
Play SE - Open4; Volume 70 Pitch 100
@Mochi
Let's go.
@Manjuu⠀(Juju)
...Lead the way, Mochi.
Condition Switch 0147 [danny6event] = ON
Control Self Switch - Self Switch B = true
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
Switch - Switch 0058 [dangobath] is ON
@self talk
danny... where are you?
Switch - Switch 0199 [anniesearch] is ON
Wait - 20 frames
Fadein Screen - 30 frames
Play BGM - bitter dark; Volume 100 Pitch 100
@Annie
Acting strange...?
What do you mean by that?
@Dango⠀(Danny)
She said... "I want to hurt them
as much as they hurt me."
She wanted Manjuu to fight for her.
Mochi... isn't a violent person.
But when it comes to bullies,
the solution that always worked
was... get Manjuu involved.
@Annie
But it sounded like Mochi was acting alone.
Manjuu isn't here either... so where is she?
She didn't stop by at all?
@Dango⠀(Danny)
No clue. She was with Mochi
when I last saw her.
You're sure that kid said Mochi was the one
who attacked him and his brother?
@Annie
Yes, I'm certain he said "Manjuu's cousin"...
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - move up
Set Move Route - end
@Annie
But he also mentioned the Warren!
So it's possible we would find her there...
Would you be willing to accompany me, Dango?
Set Move Route - Event 10 (wait)
Set Move Route - turn left
Set Move Route - end
@Dango⠀(Danny)
Sure, if it'll help.
@Dango⠀(Danny)
I'm worried about her too...
Her heart's already broken--
I don't want her to get hurt even more.
Fadeout BGM - 3 seconds
Wait - 40 frames
Fadeout Screen - 30 frames
Wait - 60 frames
Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (12, 7) Direction: down
Play BGM - ; Volume 100 Pitch 100
Tint Screen - (0.000000, -25.000000, -10.000000, 68.000000) in 1 frames (wait)
Change Transparency - Transparency OFF
Fadein Screen - 30 frames
@self talk
it's quiet now.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Play SE - Open5; Volume 70 Pitch 65
Fadeout Screen - 30 frames
Transfer Player - Map 'mansion' (151) ( - mansion), (8, 11) Direction:
Play SE - Open5; Volume 70 Pitch 65
Fadeout Screen - 30 frames
Transfer Player - Map 'mansion' (151) ( - mansion), (8, 11) Direction:
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - move right x5
Set Move Route - turn up
Set Move Route - end
Scroll Map - up 3 tiles, speed 3
@Mochi
This... is where Senbei lives?
@Manjuu⠀(Juju)
Yeah.
Pretty nice, huh?
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
What kind of person is he?
@Manjuu⠀(Juju)
He's really cool!
You'll like him.
Scroll Map - down 2 tiles, speed 4
@Mochi
You said he's friends with
most of the rabbits you suspect.
@Manjuu⠀(Juju)
Well... he has LOTS of friends!
That's what it's like being popular.
He can't help it if some of them
happen to be troublemakers.
@Mochi
Juju...
You're doing this to help me, right?
@Manjuu⠀(Juju)
Yes? Obviously?
If we ask Senbei, he'll probably
know who wrecked your garden!
@Mochi
Okay.
Let's ask him.
@Manjuu⠀(Juju)
Yeah! Let's ask.
Set Move Route - Player (wait)
Set Move Route - through off
Set Move Route - turn right
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0084 [aftersenbei] is ON
Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face face36 (5)
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move down
Set Move Route - through on
Set Move Route - end
Set Move Route - This event
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
@Mochi
Well?
Wanna tell me what happened?
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Manjuu⠀(Juju)
Oh. Well, I couldn't really find
the right moment to ask him directly,
but...
@Mochi
What...?
Set Move Route - This event (wait)
Set Move Route - change speed to 4
Set Move Route - move down
Set Move Route - end
@Manjuu⠀(Juju)
Eheh, here's the thing, Mochi...
I really like him! And he seems
really interested in me, too!
Before you knocked, we almost...
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move down
Set Move Route - end
@Mochi
JUJU!!
What about my garden?!
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Manjuu⠀(Juju)
So what if Senbei didn't know anything?
Did I say I was giving up?
We haven't gone inside the Warren yet.
There's still a ton of suspects left!
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move down
Set Move Route - turn right
Set Move Route - end
@Mochi
You just wanted to come here first
so you could talk to your stupid crush!
@Manjuu⠀(Juju)
That wasn't my only reason!!
I really thought he might
know something! Besides...
You're not the only one who
gets to have a love life!!
I'm still helping you, aren't I?!
@Mochi
Ha...hahaha!
Help from Juju!
What a waste of time!!
@Mochi
You're in there making out with
some guy while I'm stuck waiting
in this place I don't even know!
Stuck talking to the witch who built
your stupid wall for you...!
This horrible wall that doesn't even
need to exist!!
@Manjuu⠀(Juju)
Doesn't need to exist...?
Those foxes were gonna KILL me
that night! They said it themselves!!
Isn't that reason enough?!
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - 1 step backward
Set Move Route - change speed to 4
Set Move Route - end
@Mochi
They're not like that...!
They're Moxie's friends, it was a
misunderstanding!!!
@Manjuu⠀(Juju)
Whatever.
Let's just drop it.
@Mochi
I hate that you won't understand...
*sniff* I hate it...!
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - end
@Manjuu⠀(Juju)
There there, baby cousin...
I don't want you to cry anymore.
We can just not talk about the
things we disagree on!
That's been working so far, right?
@Mochi
I don't want your help anymore...
Just forget the whole thing.
I don't care who destroyed the garden.
@Manjuu⠀(Juju)
What?! You throw a huge tantrum,
and now you don't even care?!
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - end
@Mochi
It doesn't matter.
@Manjuu⠀(Juju)
So, what, you're just gonna leave?!
Set Move Route - This event (wait)
Set Move Route - change speed to 5
Set Move Route - move lower left
Set Move Route - move left x2
Set Move Route - move upper left
Set Move Route - turn right
Set Move Route - end
@Manjuu⠀(Juju)
Are we just gonna go back to
never speaking to each other?
Even though we're family...?
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - change speed to 2
Set Move Route - move down
Set Move Route - change speed to 3
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
I don't know, Juju!
You haven't been treating me very well.
I do miss you... but it hurts too much
to be here like this.
@Manjuu⠀(Juju)
...I'm sorry.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@Mochi
I'm going back to Treat for now.
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Manjuu⠀(Juju)
You know, your life has only
gotten worse by clinging to that wolf!
@Mochi
Aha, stupid Juju...
She thinks so, too.
Fadeout BGM - 4 seconds
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (38, 9) Direction:
Play SE - Open2; Volume 50 Pitch 80
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Play BGM - night; Volume 65 Pitch 100
Play BGS - Wind; Volume 15 Pitch 60
Set Move Route - Player (wait)
Set Move Route - through off
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it's a fountain.
the water is cold...
@self talk
it's a fountain.
the water is cold...
@self talk
it's a fountain.
the water is cold...
@self talk
it's a fountain.
the water is cold...
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 14) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 14) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 14) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 13) Direction: left
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0063 [misc3] is ON
Switch - Switch 0084 [aftersenbei] is ON
Switch - Switch 0199 [anniesearch] is ON
@Brickzo
Erm... make yourself at home!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Brickzo
I built this place with magic, you know.
But that doesn't mean it was easy!
Hrm... easier than it would've been for
humans, though, that's for sure.
@Mochi
....
@Brickzo
...E-easier with magic, indeed.
Hoho... *ahem*
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Brickzo
You've got a nice cousin there.
Good manners! Youthful!
It's wonderful that she's helping you
with, erm... what was it again?
@Mochi
My garden was destroyed.
@Brickzo
A-ah....
@Brickzo
I've dealt with my fair share
of vandalism in the past!
It's a real thorn in the side!
Sorry to hear it.
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Brickzo
.... *cough*
Switch - Switch 0068 [misc4] is ON
@Brickzo
Seems you've met my wife!
As you could see, she's a naturalist.
She wanted to move our family here
so she could live among her own kind.
And of course with my job of building
and maintaining this wall,
it was convenient financially too!
Not that money is a concern, hohoho.
Control Self Switch - Self Switch D = true
Switch - Switch 0068 [misc4] is ON
Self Switch - Self Switch D is ON
@Brickzo
Erm... I never guessed Manjuu would
keep you waiting this long!
Perhaps going up there and knocking
might speed things along...?
@self talk
i'm stuck waiting for juju...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0068 [misc4] is ON
@self talk
i'm done waiting around.
i'm going upstairs to check on juju.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)
Change Actor Graphic - Actor 5 (Manjuu) Character char6 (0) Face face37 (0)
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - move left
Set Move Route - turn up
Set Move Route - wait 10 frames
Set Move Route - end
Condition Switch 0062 [misc2] = ON
Wait - 2 frames
Change Party Member - - Actor 5 (Manjuu)
@Brickzo
Ahh, Manjuu, welcome!
Senbei is upstairs in his room,
assuming you've come to see him.
@Manjuu⠀(Juju)
Thank you, sir!
@Brickzo
And who have you brought with you
this time? I don't believe I've seen
you around, little bunny.
@Manjuu⠀(Juju)
Sorry for the late introduction--
This is my cousin, Mochi.
@Brickzo
Mochi, is it?
That's a fine name.
I am Brickzo, the Brick Witch.
A rather apt name, eh?
My father was a clairvoyant!
@Mochi
....
@Brickzo
Usually that gets a laugh.
Have I spoiled the mood?
@Manjuu⠀(Juju)
Please excuse her, sir,
she's had a tough night.
We're trying to resolve the issue...
@Brickzo
I see.
Well, cheer up, little bunny!
Your cousin here is helping you out,
so things can't be all bad, eh?
Set Move Route - Player
Set Move Route - turn right
Set Move Route - end
@Mochi
...Senbei is upstairs, right?
Set Move Route - This event
Set Move Route - turn left
Set Move Route - end
@Manjuu⠀(Juju)
Yeah!
Let's head up!
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player
Set Move Route - move right x4
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move right x4
Set Move Route - turn left
Set Move Route - end
@Manjuu⠀(Juju)
*whispers*
Come on, Mochi, can't you
at least put on a fake smile?
This witch is a powerful guy!
I don't want you to talk to Senbei
if you're going to be this rude.
@Mochi
....
Play SE - Open1; Volume 70 Pitch 100
Condition Switch 0063 [misc3] = ON
Set Move Route - Player
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 5
Set Move Route - turn up
Set Move Route - end
@Senbei
Manjuu.
Good evening.
@Manjuu⠀(Juju)
Oh...!
Hi, Senbei!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - turn left
Set Move Route - end
@Manjuu⠀(Juju)
You go ahead and wait here, Mochi,
and I'll be back down with
some information soon.
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player
Set Move Route - wait 60 frames
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - move up x5
Set Move Route - end
@Manjuu⠀(Juju)
It's nice to see you! Um,
I came to ask you about something...
Can we talk in private?
@Senbei
Sure.
Come in.
Fadeout Screen - 30 frames
Play SE - Open4; Volume 70 Pitch 100
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Fadein Screen - 30 frames
Switch - Switch 0062 [misc2] is ON
Self Switch - Self Switch A is ON
Transfer Player - Map 'parlor' (152) ( - parlor), (14, 8) Direction:
@self talk
i think these are bedrooms...
i'll just stay out here.
Switch - Switch 0068 [misc4] is ON
@self talk
senbei's room was on the far right.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@self talk
i think these are bedrooms...
i'll just stay out here.
Switch - Switch 0068 [misc4] is ON
@self talk
senbei's room was on the far right.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@self talk
how long do i have to wait...?
Switch - Switch 0068 [misc4] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 60 frames
@Mochi
Juju?
Fadeout Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - 1 step backward
Set Move Route - end
Play SE - Open1; Volume 60 Pitch 100
Condition Switch 0084 [aftersenbei] = ON
Fadein Screen - 30 frames
@Manjuu⠀(Juju)
Sorry for the wait!
Let's get going!
Set Move Route - Event 1 (wait)
Set Move Route - move lower right
Set Move Route - move down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - move down
Set Move Route - end
@Mochi
Wait!
Did he know anything...?
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
@Manjuu⠀(Juju)
Umm, yeah!
We'll talk outside!
Fadeout BGM - 4 seconds
Set Move Route - Event 1 (wait)
Set Move Route - move down x2
Set Move Route - move lower left
Set Move Route - end
Set Move Route - Event 1
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (10, 11) Direction: right
@self talk
looks like the kitchen and dining room over here...
no one's around.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.
@self talk
i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.
@self talk
i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.
@self talk
i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.
Switch - Switch 0199 [anniesearch] is ON
Set Event Location - This event to (8, 11)
Fadein Screen - 30 frames
Set Move Route - This event (wait)
Set Move Route - move up x3
Set Move Route - end
@[Junior⠀Guard]
Mr. Bricks, Mr. Bricks!!
Where's Senbei?!
@Brickzo
Why, he's in his room, dear boy!
(And it's BrickZO, for your information...)
@[Junior⠀Guard]
Got it!
Thanks!!
Set Move Route - Event 2
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move right x3
Set Move Route - move upper right
Set Move Route - move up x5
Set Move Route - end
Play SE - Open1; Volume 60 Pitch 100
Control Self Switch - Self Switch A = true
@Brickzo
Y-you might want to knock!
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
@Brickzo
...Ahh, well.
No matter.
Transfer Player - Map 'bad3-bedroom' (222) ( - bad3-bedroom), (1, 1) Direction:
Self Switch - Self Switch A is ON
@Mochi
What's it like, being in
animal form all the time?
Is it easier?
Set Move Route - This event
Set Move Route - direction fix off
Set Move Route - turn up
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - end
@[Senbei⠀Mom]
....
@Mochi
I know you won't answer.
I'm just passing time while waiting
for my cousin. Sorry to intrude.
Set Move Route - This event (wait)
Set Move Route - direction fix on
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Senbei⠀Mom]
....
Transfer Player - Map 'mansion' (151) ( - mansion), (2, 8) Direction:
@Mochi
...!
Set Move Route - Event 1
Set Move Route - direction fix off
Set Move Route - turn up
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - end
@[Senbei⠀Mom]
....
@Mochi
.....
Set Move Route - Event 1 (wait)
Set Move Route - direction fix on
Set Move Route - end
Condition Switch 0068 [misc4] = ON
Switch - Switch 0068 [misc4] is ON
@self talk
"Naturalism: Embracing Your True Form"
...skim through?
Player choice:
Condition When sure
@self talk
"As animal folk, we come into this world with
furry bodies, claws, fangs...
each species has its own unique traits!
Why throw it away to conform to humanity?
"It may be inconvenient at first to cope with
the limitations of your natural body when immersed
in a society designed for human bodies.
But do not despair! There is hope for us yet!
"Within the past decade, many Naturalist Havens
have been built near major cities.
If you're unable to migrate, find out if your
local wilderness is habitable for your species!
"If all else fails, many have still been able to
attain happiness living at home, alongside their
understanding families. With only a few small
household changes, you can live the way you want!
"Remember: Naturalism is not always a choice.
Various spells can cause an animal to lose their
transformation ability, even before birth.
Be respectful and refrain from flip-flopping."
@Mochi
(Hm. I've never thought about
any of this before...)
Condition Switch 0187 [ch6book2] = ON
Condition When nevermind
End Show Choices - end choices
@self talk
these shelves are full of novels.
witches really love to read...
@self talk
family photos...
seeing these makes me want to
take pictures with treat and moxie.
@self talk
"The Bored Witch" - a children's book
based on an old legend.
i recognize it from elementary school.
Player choice:
Condition When read it
@self talk
"Once upon a time, there were two witches.
They left their world, and traveled together
across the universe.
Until one day, they found... Somewhere Else.
"The people of Somewhere Else were peaceful.
They had never known war, or even fear.
It was a heavenly paradise, and the witches
spent 100 years living there happily.
"The Good Witch loved the people of Somewhere Else.
But the Bored Witch thought...
"This world is just no fun at all!
I've grown tired of this peace!"
"The Bored Witch cast his spell, and suddenly...
the people of Somewhere Else grew ears and tails
of all different shapes and sizes.
They became half human, half beast.
"Their cursed appearances caused them to fight
amongst each other. Their civilization fell.
The Good Witch had to do something about
his friend, who had betrayed everyone...
"So with a heavy heart, the Good Witch
sealed the Bored Witch, so that he would
never harm anyone again.
"But it was too late for the people of
Somewhere Else. Their half forms had
unsettled their hearts, breeding hate.
"All the Good Witch could do was to complete
the transformation spell, so that the
former humans would become full beasts.
Only then was order restored to the land.
"Freed from their sinful half forms,
The animals lived happily ever after.
The End"
@Mochi
("Sinful half forms"? This version is
different from what I remember...)
Condition Switch 0186 [ch6book1] = ON
Condition When nevermind
End Show Choices - end choices
@self talk
looks like... magic encyclopedias.
exactly what you'd expect a witch to own.
@self talk
this screen is ginormous...!
@self talk
this screen is ginormous...!
@self talk
this screen is ginormous...!
@self talk
this screen is ginormous...!
@self talk
the remote is here...
but i don't feel like watching tv.
@self talk
these cushions are hard as bricks.
@self talk
these cushions are hard as bricks.
@self talk
these cushions are hard as bricks.
@self talk
these cushions are hard as bricks.
@self talk
these cushions are hard as bricks.
@self talk
these cushions are hard as bricks.
@self talk
i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.
@self talk
i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.
@self talk
i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.
@self talk
i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.
Switch - Switch 0181 [manjuuDIES] is ON
@Senbei
I thought you came here
to help your cousin.
@Manjuu⠀(Juju)
What? ...Oh, Mochi?
She'll get over it.
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
Wait - 90 frames
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - end
@Manjuu⠀(Juju)
I'm... really glad
you felt the same.
@Manjuu⠀(Juju)
My night would've totally
sucked otherwise! Haha...
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
Wait - 120 frames
@Senbei
Manjuu...
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - end
@Manjuu⠀(Juju)
Y-yeah?
@Senbei
Let's change forms.
@Manjuu⠀(Juju)
Huh...?
@Senbei
I can make you my woman.
@Manjuu⠀(Juju)
...What???
Control Self Switch - Self Switch A = true
Set Move Route - This event
Set Move Route - move up x2
Set Move Route - end
@[Junior⠀Guard]
SENBEI!!!!!
@[Junior⠀Guard]
Uh--!
Condition Switch 0181 [manjuuDIES] = ON
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - end
@Manjuu⠀(Juju)
What do you want, twerp?!
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@[Junior⠀Guard]
There's... there's trouble!
A-at the... Warren... s-so,
you guys should come with me!
Set Move Route - This event
Set Move Route - change speed to 3
Set Move Route - move down x2
Set Move Route - end
Fadeout BGM - 3 seconds
Wait - 40 frames
Fadeout Screen - 30 frames
Wait - 60 frames
Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (12, 7) Direction: down
Tint Screen - (0.000000, -25.000000, -10.000000, 68.000000) in 1 frames (wait)
Change Transparency - Transparency OFF
Fadein Screen - 30 frames
Self Switch - Self Switch A is ON
Switch - Switch 0181 [manjuuDIES] is ON
@self talk
"STAFF ONLY"
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it's locked.
Item - Item 71 (Office Key) is in Inventory
Condition IF Self Switch A is OFF
@self talk
you unlocked the door.
Control Self Switch - Self Switch A = true
Condition end condition
Play SE - Open1; Volume 70 Pitch 100
Transfer Player - Map 'bad3-office' (213) ( - bad3-office), (4, 7) Direction:
@self talk
i'm not finished here.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0190 [rangbell] is ON
Item - Item 71 (Office Key) is in Inventory
@self talk
i'm not sorry!
she would be happy if treat died...
it's too horrible...!
Switch - Switch 0197 [basement] is ON
Item - Item 71 (Office Key) is in Inventory
@self talk
the one i should really be looking for is her boss...
but i don't think he lives here.
Self Switch - Self Switch A is ON
@self talk
i should check in with the front desk first.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (12, 9) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0190 [rangbell] is ON
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (12, 9) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadein Screen - 30 frames
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move up x2
Set Move Route - end
@Mochi
I don't remember...
this being here before....
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
@Mochi
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"The Big Bad Wolf"
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
who were you...?
Switch - Switch 0220 [wolfjournal] is ON
Self Switch - Self Switch A is ON
@self talk
for everyone to be okay with this...
there's something wrong with this town.
@self talk
ring the bell?
Player choice:
Condition When yes
Condition IF Player is facing right
Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (7, 8) Direction: left
Condition end condition
Wait - 20 frames
Play SE - Bell3; Volume 80 Pitch 100
Wait - 30 frames
@Mochi
Hellooo...?
Wait - 60 frames
Play SE - Open1; Volume 70 Pitch 100
Set Event Location - Event 3 to (3, 7) direction down
Condition Switch 0190 [rangbell] = ON
@[Rude⠀Receptionist]
What.
It's late...
Set Move Route - Event 3 (wait)
Set Move Route - turn right
Set Move Route - move lower right
Set Move Route - move right
Set Move Route - end
@[Rude⠀Receptionist]
Oh...
You're not a resident.
@Mochi
Sorry... um...
I'm Manjuu's cousin.
@Mochi
When I came home today, I found
my garden totally destroyed.
I'm trying to find out who did it.
@[Rude⠀Receptionist]
Aren't you that girl who
lives with the wolf?
@Mochi
Can you tell me if you
saw anybody suspicious.
Set Move Route - Event 3 (wait)
Set Move Route - turn up
Set Move Route - end
@[Rude⠀Receptionist]
...Just you.
@Mochi
Nevermind, then.
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move right x2
Set Move Route - wait 30 frames
Set Move Route - turn up
Set Move Route - end
Wait - 30 frames
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@Mochi
I have one more question actually...
@Mochi
Why is there a wolf's head
mounted on the wall?
@[Rude⠀Receptionist]
Oh, that?
The guy who owns the place
is really into taxidermy.
@Mochi
Taxidermy...?
@[Rude⠀Receptionist]
Yeah, there's more in the basement.
They're from back in the day, when the town
was like, first being built or whatever...
@[Rude⠀Receptionist]
This guy's apparently the big
alpha wolf or something?
My boss wanted it displayed again...
now that only rabbits come here.
@Mochi
Isn't that kind of messed up.
@[Rude⠀Receptionist]
You're not the one who
has to stare at it all day.
@[Rude⠀Receptionist]
Er... at least you don't have to
stare at a dead one. Actually,
I don't know which is worse...
no offense.
@Mochi
Haha...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
@Mochi
....
@Mochi
Oh.
There's gum stuck in his fur.
Set Move Route - Event 3 (wait)
Set Move Route - turn right
Set Move Route - end
@[Rude⠀Receptionist]
Ugh, are you kidding me?!
Fadeout Screen - 30 frames
Change Battle Background - Ground: warren Walls:
Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (9, 9) Direction:
Set Event Location - Event 3 to (9, 7) direction up
Fadein Screen - 30 frames
@[Rude⠀Receptionist]
Where?
I don't see it.
@Mochi
It's there.
Look closer.
@[Rude⠀Receptionist]
My boss is gonna freakin' kill me...
Fadeout BGM - 2 seconds
Set Move Route - Player (wait)
Set Move Route - change speed to 2
Set Move Route - move up
Set Move Route - end
Battle Processing - Troop 3 (Staff)
Play BGM - the warren; Volume 100 Pitch 100
@Mochi
....
Set Move Route - Event 3
Set Move Route - move down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - 1 step backward
Set Move Route - end
Fadeout Screen - 30 frames
Set Event Location - Event 3 to (5, 8)
Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (4, 8) Direction: right
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
Fadein Screen - 30 frames
@Mochi
*sniff* ... *sob* ....
@Mochi
This is what you get...!
For being so horrible....
That's why... I won't apologize!
*sniff* ....
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Wait - 20 frames
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
I'm taking your keys, too!
Play SE - getitem; Volume 100 Pitch 100
@self talk
Found Office Key!
Control Self Switch - Self Switch A = true
Condition When ....
End Show Choices - end choices
Self Switch - Self Switch A is ON
@self talk
no one else will come.
@self talk
"If you bring a guest, please remember to
sign in at the front desk!"
@self talk
"- RESIDENT CENTER & LEASING OFFICE -
Ring bell for service."
@self talk
mailboxes.
@self talk
she said... there was more taxidermy
in the basement, didn't she?
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0197 [basement] is ON
Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (3, 7) Direction:
@self talk
there's a list of current residents on the wall.
take it?
Player choice:
Condition When yes
Change Items - Item 73 (Resident List) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Resident List.
Condition When no
End Show Choices - end choices
Item - Item 73 (Resident List) is in Inventory
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Wait - 60 frames
Transfer Player - Map 'bad3-basement' (214) ( - bad3-basement), (8, 10) Direction: up
Change Transparency - Transparency ON
Switch - Switch 0197 [basement] is ON
Transfer Player - Map 'bad3-basement' (214) ( - bad3-basement), (8, 13) Direction: up
@self talk
an important-looking key ring
is sitting on the desk.
@Mochi
Now I can search everyone's rooms...
Change Items - Item 72 (Room Keys) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Room Keys.
Item - Item 72 (Room Keys) is in Inventory
@self talk
the desk is full of paperwork.
i don't have time to sift through it.
@self talk
there's a list of current residents on the wall.
take it?
Player choice:
Condition When yes
Change Items - Item 73 (Resident List) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Resident List.
Condition When no
End Show Choices - end choices
Item - Item 73 (Resident List) is in Inventory
Item - Item 73 (Resident List) is in Inventory
Fadeout Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - transparent on
Set Move Route - change speed to 3
Set Move Route - end
Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (7, 3) Direction:
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move right x10
Set Move Route - end
Fadeout Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - through off
Set Move Route - transparent off
Set Move Route - change speed to 4
Set Move Route - end
Transfer Player - Map 'bad3-office' (213) ( - bad3-office), (5, 4) Direction: up
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
nothing inside.
@self talk
i'm not finished here.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0198 [shovel] is ON
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Wait - 30 frames
Change Transparency - Transparency ON
@self talk
meanwhile...
Transfer Player - Map 'bad3-hotsprings-room102' (219) ( - bad3-hotsprings-room102), (2, 2) Direction:
Switch - Switch 0199 [anniesearch] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-office' (213) ( - bad3-office), (7, 6) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@self talk
gardening tools are stored inside.
there's dirt on the floor.
@Mochi
...It's evidence.
@Mochi
I'll take it with me.
Change Weapons - Weapon 1 (Mini Shovel) + 1
Control Self Switch - Self Switch A = true
Play SE - getitem; Volume 100 Pitch 140
@self talk
Equipped Mini Shovel.
Change Equipment - Actor 2 (Mochi) Weapon 1 Mini Shovel
Condition Switch 0198 [shovel] = ON
Self Switch - Self Switch A is ON
Condition IF Player is facing up
@self talk
the dirt must be fresh.
they would've cleaned it up otherwise.
Control Self Switch - Self Switch B = true
Condition end condition
Self Switch - Self Switch B is ON
Condition IF Player is facing up
@self talk
it's dirt from my garden.
it must be.
Condition end condition
@self talk
the card by her feet seems to be
the title of the "artwork".
@self talk
8 wolves were murdered and put on display.
9 including the one in the lobby.
@self talk
she's howling.
@self talk
these wolves have been here for so long...
just left here, alone in the dark....
Fadein Screen - 30 frames
Set Move Route - Player
Set Move Route - through on
Set Move Route - change speed to 2
Set Move Route - move up x3
Set Move Route - end
@Mochi
....
Set Move Route - This event (wait)
Set Move Route - change speed to 1
Set Move Route - move up
Set Move Route - end
@Mochi
Th-this can't...
This can't be real...!
Wait - 20 frames
@Mochi
There's too many...
They killed all these wolves...?!
Wait - 10 frames
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - change speed to 3
Set Move Route - move up x2
Set Move Route - end
@Mochi
They killed them, and stuffed them,
and left them in a basement like
old decorations!
Wait - 60 frames
@Mochi
This isn't self-defense...!
It's too cruel...!!
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - end
@Mochi
How could they...
How could ANYONE...?!
@Mochi
Juju HAS to know about this...
She KNOWS, and even then...!!
@Mochi
She wants something like this
to happen to Treat...?
Set Move Route - This event
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - wait 10 frames
Set Move Route - end
Wait - 30 frames
@Mochi
*sniff*...!
*sob*...!!
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - wait 25 frames
Set Move Route - turn left
Set Move Route - wait 35 frames
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Wait - 30 frames
@Mochi
They all know about this...
And they're okay with it...?
Set Move Route - This event (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - end
@Mochi
Of course...
@Mochi
Haha, of course...
They just wanted an excuse....
Transfer Player - Map 'bad3-basement' (214) ( - bad3-basement), (8, 9) Direction: up
Scroll Map - up 1 tiles, speed 1
@Mochi
You can't do something this horrible
to so many people without making up
some kind of justifictation for it...
Right?
@Mochi
So they pretend like wolves are dangerous.
That way, they can do whatever they want.
@Mochi
....
Change Transparency - Transparency OFF
Set Move Route - Player (wait)
Set Move Route - through off
Set Move Route - change speed to 4
Set Move Route - end
Condition Switch 0197 [basement] = ON
Self Switch - Self Switch A is ON
Switch - Switch 0197 [basement] is ON
@self talk
he's posed to look like he's hunting.
@self talk
i'm sorry that someone did this to you.
@self talk
how could anyone do such a thing...?
@self talk
there's a layer of dust visible on his nose.
@self talk
there's a journal here.
read it?
Player choice:
Condition When yes
@self talk
it's a record of each of the wolves here.
how they were killed, what condition they're in...
the words are too horrible to repeat.
the earliest entry is from 25 years ago.
winter. it says a wolf attacked someone,
so they...
@Mochi
What did this "attack" look like,
I wonder...?
Like what Salt and Pepper did?
@self talk
keep reading?
Player choice:
Condition When yes
@self talk
the rabbits continue killing the wolves one by one.
there are entries every winter for the next few years...
it says some rabbits lost their lives
during these encounters.
@Mochi
Was this how Uncle Mango died...?
I haven't seen his name, though...
@self talk
the most detailed entry is the story of
how the rabbits defeated "the big bad wolf".
the one whose head is displayed in the lobby.
keep reading?
Player choice:
Condition When yes
@self talk
it's dated 20 years ago.
a large group of rabbits got together and...
Fadeout Screen - 30 frames
Show Picture - 2 (bad_murder) origin top left at (0, 0), opacity 255
Play SE - Blow7; Volume 80 Pitch 100
Fadein Screen - 30 frames
Wait - 20 frames
@Timber
Dad...!
Dad!!
Play SE - Blow6; Volume 80 Pitch 100
Wait - 20 frames
Play SE - Blow5; Volume 80 Pitch 100
Wait - 30 frames
@Timber
You're hurting him!
Stop!!! STOP!!!!!
Fadeout Screen - 30 frames
Erase Picture - 2
Wait - 30 frames
Play SE - Poison; Volume 80 Pitch 100
@self talk
they beat him to death.
Fadein Screen - 30 frames
@Mochi
....
Condition Switch 0220 [wolfjournal] = ON
Control Self Switch - Self Switch A = true
Condition When no
End Show Choices - end choices
Condition When no
End Show Choices - end choices
Condition When no
End Show Choices - end choices
Self Switch - Self Switch A is ON
@self talk
they didn't record any of the wolves' names.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
this is a book full of unpunished crimes.
@self talk
nothing inside.
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (15, 2) Direction:
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Variable - Variable 0018 [residentsdown] >= 3
Fadeout BGM - 3 seconds
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (5, 23) Direction:
Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face facebad4 (6)
Wait - 30 frames
Fadein Screen - 30 frames
Play SE - Open4; Volume 70 Pitch 100
Play BGM - night; Volume 65 Pitch 100
Play BGS - Wind; Volume 15 Pitch 60
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 25 frames
@self talk
...no answer.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
the door is locked.
Self Switch - Self Switch B is ON
Item - Item 72 (Room Keys) is in Inventory
Condition IF Party has item 73 (Resident List)
@self talk
according to the resident list, one rabbit lives here.
it's a girl's name...
Condition end condition
@self talk
what will you do?
Player choice:
Condition When go inside
Play SE - Open1; Volume 70 Pitch 100
Transfer Player - Map 'bad3-apt202' (215) ( - bad3-apt202), (7, 8) Direction:
Control Self Switch - Self Switch A = true
Condition When not yet
End Show Choices - end choices
Self Switch - Self Switch A is ON
Item - Item 72 (Room Keys) is in Inventory
Play SE - Open1; Volume 70 Pitch 100
Transfer Player - Map 'bad3-apt202' (215) ( - bad3-apt202), (7, 8) Direction:
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (15, 2) Direction:
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 25 frames
@Parsnip
Come in!
Play SE - Open1; Volume 70 Pitch 100
Transfer Player - Map 'bad3-apt204' (217) ( - bad3-apt204), (7, 8) Direction:
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Item - Item 72 (Room Keys) is in Inventory
Play SE - Open1; Volume 70 Pitch 100
Transfer Player - Map 'bad3-apt204' (217) ( - bad3-apt204), (7, 8) Direction:
Switch - Switch 0134 [sawred] is ON
@self talk
i can't...
i'd hurt him.
@self talk
"204"
@self talk
"202"
@self talk
"205"
@self talk
"207"
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 25 frames
@[Bad⠀Boyfriend]
...Yeah?
@Mochi
Excuse me...
I'm looking for whoever
destroyed my garden.
@[Bad⠀Boyfriend]
I don't know anything about that.
Sorry.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 25 frames
@self talk
...he's ignoring me.
Self Switch - Self Switch A is ON
Item - Item 72 (Room Keys) is in Inventory
Condition IF Party has item 73 (Resident List)
@self talk
according to the resident list, two rabbits live here...
but one of them is the receptionist.
which means the guy inside is alone right now.
Condition end condition
@self talk
what will you do?
Player choice:
Condition When go inside
Play SE - Open1; Volume 70 Pitch 100
Transfer Player - Map 'bad3-apt203' (220) ( - bad3-apt203), (9, 4) Direction:
Condition When not yet
End Show Choices - end choices
Switch - Switch 0194 [resident2] is ON
Item - Item 72 (Room Keys) is in Inventory
Play SE - Open1; Volume 70 Pitch 100
Transfer Player - Map 'bad3-apt203' (220) ( - bad3-apt203), (9, 4) Direction:
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 25 frames
@self talk
...no answer. their lights were off,
so they might be asleep.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
the door is locked.
Self Switch - Self Switch A is ON
Item - Item 72 (Room Keys) is in Inventory
Condition IF Party has item 73 (Resident List)
@self talk
according to the resident list, two rabbits live here.
judging by the names, it's a husband and wife.
Condition end condition
@self talk
what will you do?
Player choice:
Condition When go inside
Play SE - Open1; Volume 70 Pitch 100
Fadeout Screen - 30 frames
Wait - 60 frames
@self talk
...the lights are off.
they seem to be fast asleep.
there's a crib beside their bed.
@Mochi
(...I'll leave them alone.)
Condition Switch 0215 [resident5] = ON
Control Self Switch - Self Switch B = true
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Fadein Screen - 30 frames
Play SE - Open4; Volume 70 Pitch 100
Condition When not yet
End Show Choices - end choices
Self Switch - Self Switch B is ON
Item - Item 72 (Room Keys) is in Inventory
@self talk
i don't want to disturb the baby bunny.
now matter how much i hate their parents...
Item - Item 73 (Resident List) is in Inventory
Switch - Switch 0192 [metparsnip] is ON
Item - Item 73 (Resident List) is in Inventory
Switch - Switch 0193 [resident1] is ON
Item - Item 73 (Resident List) is in Inventory
Switch - Switch 0217 [resident7] is ON
Item - Item 73 (Resident List) is in Inventory
Switch - Switch 0194 [resident2] is ON
Item - Item 73 (Resident List) is in Inventory
Switch - Switch 0195 [resident3] is ON
Item - Item 73 (Resident List) is in Inventory
Switch - Switch 0196 [resident4] is ON
Item - Item 73 (Resident List) is in Inventory
Switch - Switch 0215 [resident5] is ON
Item - Item 73 (Resident List) is in Inventory
Switch - Switch 0216 [resident6] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 25 frames
@[Dazed⠀Rabbit]
Wassup?
@Mochi
Excuse me...
I'm looking for whoever
destroyed my garden.
@[Snickering⠀Jerk]
Pfft--Bro, that's the wolf girl!
Don't answer the door!!!
@[Dazed⠀Rabbit]
What, for real?
@Mochi
I just want to ask a few questions.
Can you help me?
@[Snickering⠀Jerk]
Dude, she's pissed!!!
Don't let her in, she'll frickin' BITE!!!!
@[Dazed⠀Rabbit]
Are you wi...
are you that wolf girl?
@[Snickering⠀Jerk]
SHHHSHSHH BRO!!
Don't ask her that!!!!
Khihihihi....!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 25 frames
@self talk
there's muffled laughter behind the door.
Self Switch - Self Switch A is ON
Item - Item 72 (Room Keys) is in Inventory
Condition IF Party has item 73 (Resident List)
@self talk
according to the resident list, two rabbits live here.
their last names are different, so i guess they're roommates.
Condition end condition
@self talk
the air in front of their door smells gross.
Player choice:
Condition When go inside
Play SE - Open1; Volume 70 Pitch 100
Transfer Player - Map 'bad3-apt205' (221) ( - bad3-apt205), (7, 9) Direction:
Condition When not yet
End Show Choices - end choices
Switch - Switch 0195 [resident3] is ON
Item - Item 72 (Room Keys) is in Inventory
Play SE - Open1; Volume 70 Pitch 100
Transfer Player - Map 'bad3-apt205' (221) ( - bad3-apt205), (7, 8) Direction:
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 25 frames
@[Grumpy⠀Grandpa]
Don't you know what time it is?!
Whatever it is you're looking for,
ask someone else!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
if i knock, he'll just yell at me again.
Self Switch - Self Switch A is ON
Item - Item 72 (Room Keys) is in Inventory
Condition IF Party has item 73 (Resident List)
@self talk
according to the resident list,
this crusty old rabbit lives alone.
Condition end condition
@self talk
he seems like the type to put up a fight...
Player choice:
Condition When go inside
Play SE - Open1; Volume 70 Pitch 100
Transfer Player - Map 'bad3-apt207' (218) ( - bad3-apt207), (7, 9) Direction:
Condition When not yet
End Show Choices - end choices
Switch - Switch 0196 [resident4] is ON
Item - Item 72 (Room Keys) is in Inventory
Play SE - Open1; Volume 70 Pitch 100
Transfer Player - Map 'bad3-apt207' (218) ( - bad3-apt207), (7, 8) Direction:
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 25 frames
@self talk
...no answer. their lights were off,
so they might be asleep.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
the door is locked.
Self Switch - Self Switch B is ON
Item - Item 72 (Room Keys) is in Inventory
Condition IF Party has item 73 (Resident List)
@self talk
according to the resident list, one rabbit lives here.
the name is gender neutral,
so it's hard to know what to expect.
Condition end condition
@self talk
what will you do?
Player choice:
Condition When go inside
Play SE - Open1; Volume 70 Pitch 100
Fadeout Screen - 30 frames
Wait - 60 frames
@self talk
...the lights are off.
it looks like they passed out on their couch.
there are cans littered across the table and floor.
@Mochi
(...Maybe this person's life is
miserable enough already.)
Condition Switch 0216 [resident6] = ON
Control Self Switch - Self Switch A = true
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Fadein Screen - 30 frames
Play SE - Open4; Volume 70 Pitch 100
Condition When not yet
End Show Choices - end choices
Self Switch - Self Switch A is ON
Item - Item 72 (Room Keys) is in Inventory
@self talk
i won't disturb them.
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 25 frames
@self talk
...no answer. their lights were off,
so they might be asleep.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
the door is locked.
Self Switch - Self Switch B is ON
Item - Item 72 (Room Keys) is in Inventory
Condition IF Party has item 73 (Resident List)
@self talk
according to the resident list, one rabbit lives here.
the name is unfamiliar, so it's hard to know what to expect.
Condition end condition
@self talk
what will you do?
Player choice:
Condition When go inside
Play SE - Open1; Volume 70 Pitch 100
Fadeout Screen - 30 frames
Wait - 60 frames
@self talk
...the lights are off.
there's loud snoring coming from the bed.
it smells like pizza.
@Mochi
....
@Mochi
(i'm gonna steal some.
take that, you jerk...!)
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 74 (Pizza Slice) + 1
@self talk
Stole Pizza Slice!
Condition Switch 0217 [resident7] = ON
Control Self Switch - Self Switch A = true
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Fadein Screen - 30 frames
Play SE - Open4; Volume 70 Pitch 100
Condition When not yet
End Show Choices - end choices
Self Switch - Self Switch A is ON
Item - Item 72 (Room Keys) is in Inventory
@self talk
i already got my revenge.
i don't need to beat them up, too...
Switch - Switch 0134 [sawred] is ON
@self talk
i can't stay here any longer...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0134 [sawred] is ON
@self talk
i can't stay here any longer...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0134 [sawred] is ON
@self talk
i can't stay here any longer...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0134 [sawred] is ON
@self talk
i can't stay here any longer...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (5, 7) Direction:
Play SE - Open4; Volume 70 Pitch 100
@Mochi
...No one's home.
@Mochi
I'll try another room.
Condition Switch 0193 [resident1] = ON
Switch - Switch 0193 [resident1] is ON
@self talk
boxes full of someone's things.
she must be in the process of moving...
hopefully moving OUT.
@self talk
the bed is neatly made.
@self talk
the kitchen is spotless.
@self talk
i'll leave the light on.
@self talk
the kitchen is spotless.
@self talk
the kitchen is spotless.
@self talk
boxes full of someone's things.
she must be in the process of moving...
hopefully moving OUT.
Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (8, 8) Direction:
Play SE - Open4; Volume 70 Pitch 100
Change Battle Background - Ground: warren Walls:
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@[Bad⠀Boyfriend]
Hey, babe.
Your shift end early?
Control Self Switch - Self Switch A = true
@[Bad⠀Boyfriend]
...What the hell?!
Who're you?
@Mochi
Your door was unlocked.
@[Bad⠀Boyfriend]
I could've sworn...
No, I ALWAYS lock it.
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - end
@Mochi
Why? Do you think a big scary wolf
is going to come and get you if you don't?
@[Bad⠀Boyfriend]
What...?
Get out of my apartment!
Set Move Route - Player
Set Move Route - change speed to 2
Set Move Route - move left
Set Move Route - end
@Mochi
Why do you hate wolves so much?
How does it feel coming home every day,
being greeted with a wolf's corpse?
Does it make you feel stronger?
@[Bad⠀Boyfriend]
You're insane...!
If you don't leave right now,
I'm calling the cops!
@Mochi
I knew it...
You don't care at all.
None of you do.
Fadeout BGM - 3 seconds
@Mochi
That's why...
You all DESERVE this!!
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move left
Set Move Route - end
Battle Processing - Troop 4 (Boyfriend)
Control Variables - Variable 0018 [residentsdown] += 1
Condition IF Variable 0018 [residentsdown] < 3
Play BGM - howling; Volume 100 Pitch 100
@Mochi
*sob*...! Ngh...!
*sniffle* ....
@Mochi
What else am I supposed to do...?!
No one will help me...! *sniff*
You'd all just get away with this otherwise...!!
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - turn left
Set Move Route - 1 step backward
Set Move Route - end
@Mochi
I can't let you...!
It's not right... it's not right!!
Condition Else
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - turn left
Set Move Route - 1 step backward
Set Move Route - wait 60 frames
Set Move Route - end
Condition end condition
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
Play SE - Open1; Volume 70 Pitch 100
Change Transparency - Transparency ON
Fadeout BGM - 3 seconds
Wait - 60 frames
Fadeout Screen - 30 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Wait - 60 frames
Condition IF Variable 0018 [residentsdown] == 1
Transfer Player - Map 'guardhouse' (148) ( - guardhouse), (1, 1) Direction:
Condition end condition
Condition IF Variable 0018 [residentsdown] == 2
Transfer Player - Map 'mansion' (151) ( - mansion), (0, 0) Direction:
Condition end condition
Condition IF Variable 0018 [residentsdown] == 3
Transfer Player - Map 'jujuhouse6' (149) ( - jujuhouse6), (1, 1) Direction:
Condition end condition
Self Switch - Self Switch A is ON
Switch - Switch 0194 [resident2] is ON
@self talk
i hate you...
i hate you AND your girlfriend!
@self talk
their kitchen is fairly clean.
@self talk
their kitchen is fairly clean.
@self talk
i can't rest here.
@self talk
i can't rest here.
@self talk
i can't rest here.
@self talk
i'll leave the light on.
@self talk
there's... something inappropriate in the drawer.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i shouldn't have looked.
Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (9, 7) Direction:
Play SE - Open4; Volume 70 Pitch 100
Condition Switch 0103 [mochisit] = ON
Switch - Switch 0134 [sawred] is ON
Fadeout Screen - 30 frames
Tint Screen - (0.000000, -25.000000, -10.000000, 68.000000) in 1 frames (wait)
Erase Picture - 1
Erase Picture - 2
Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (9, 7) Direction: up
Play BGM - ; Volume 100 Pitch 100
Wait - 30 frames
Fadein Screen - 30 frames
Play SE - Open4; Volume 70 Pitch 100
@Mochi
I can't... I can't, I can't...!
It's not his fault... h-he has
nothing to do with this...!
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - end
@Mochi
But I still thought about hurting him...
Wh-what's wrong with me...?
What am I doing...?!
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - end
@Mochi
I-I have to... leave...
I can't be here anymore...!
@self talk
it's carrot soup.
smells yummy...
Player choice:
Condition When grab a bowl
Control Variables - Variable 0001 [item amount] += 1
Condition IF Variable 0001 [item amount] >= 3
Condition Switch 0191 [finishedsoup] = ON
Condition end condition
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 13 (Carrot Soup) + 1
@self talk
Got Carrot Soup!
Condition When nevermind
End Show Choices - end choices
Item - Item 13 (Carrot Soup) is in Inventory
@self talk
i shouldn't take more than one bowl at a time...
Switch - Switch 0191 [finishedsoup] is ON
@self talk
the pot is empty now.
@Parsnip
I'm new in town.
My family dropped me off
here about a month ago...
@Parsnip
The mountain air is supposed to be
better for my health. Nice and clear,
so I can breathe easy!
@Mochi
Are you sick with something?
@Mochi
Oh, sorry...
That's none of my business, huh?
You don't have to answer.
@Parsnip
No, I don't mind!
It's just that my body is frail.
I can't really go out on my own...
@Parsnip
I used to live with my grandparents,
but they're getting too old to
look after me anymore...
So I live on my own now.
@Parsnip
Haha, it's okay though!
Once I'm stronger I'll be able to
go back home and take care of THEM!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Parsnip
Gosh, you look so tired.
I know your garden is important, but...
Maybe you should get some rest,
and ask the guard for help tomorrow...?
Item - Item 13 (Carrot Soup) is in Inventory
@Parsnip
Do you like the soup?
It's my grandmother's recipe!
Chopping everything takes a while, but...
it's really good as leftovers.
Switch - Switch 0191 [finishedsoup] is ON
@Parsnip
Oh, you ate all the soup?
That's okay... I can make more tomorrow.
I'm just glad you liked it so much!
Variable - Variable 0018 [residentsdown] >= 2
@Parsnip
I like having company, but...
it really is late.
Get some rest soon, okay?
Switch - Switch 0103 [mochisit] is ON
Variable - Variable 0018 [residentsdown] >= 3
@Mochi
Parsnip...
@Parsnip
Hi!
What's up?
@Mochi
The truth is...
the rabbits who live here...
I think they're all bad.
@Parsnip
Bad...?
What makes you say that?
@Mochi
They all want to hurt someone I love.
She didn't do anything to them...
But they think she's dangerous.
@Parsnip
That DOES sound bad.
But why would they feel that way...?
Is there any way I can help
clear things up or somethi--
@Mochi
She's a wolf.
@Parsnip
O-oh...
@Mochi
We've been living together for half a year.
I started a garden... and some of the rabbits here
didn't like that. So they destroyed it.
@Parsnip
Right...
You mentioned it got destroyed.
I'm sorry.
@Mochi
A-after that...
I wanted to punish them.
My cousin lives here in Frosting, too.
We hadn't spoken in months, but I thought
because we're family, she might help me.
@Mochi
But she didn't help.
And I couldn't just let it go...
so I came here by myself.
@Mochi
But when I did...
I found something worse.
@Mochi
So, the noises you heard...
I was--
Fadeout BGM - 2 seconds
@Parsnip
Mochi...
It's okay!
@Mochi
...?
@Parsnip
You're telling me all this because
you need help, right?
I think that's very brave of you.
You came to the right person!
@Parsnip
My grandpa... is actually the owner of the building!
So I'm sure he can make up a rule or two
to get everyone to leave you and your friend alone!
Play BGM - pure frost; Volume 100 Pitch 100
Show Picture - 2 (black) origin top left at (0, 0), opacity 0
Show Picture - 1 (filter) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 180
Move Picture - 2 origin top left to (0, 0), opacity 60, duration 360
Tint Screen - (34.000000, -51.000000, -51.000000, 34.000000) in 360 frames
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - 1 step backward
Set Move Route - end
@Mochi
What...?
@Parsnip
I'm sure my grandpa will do something.
He actually really admires wolves!
@Parsnip
Did you see the taxidermy in the lobby?
That's his handiwork! A lot of people find
that kind of thing disturbing, but my grandpa
is really passionate about his craft...
@Mochi
Huh...?
R-really...?
@Parsnip
Yep! Anyway, I'm sure he'll help you!
I'll contact him in the morning, so...
You can rest easy now, Mochi!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - change speed to 4
Set Move Route - end
@Mochi
(If I... hurt Parsnip...
Then that would hurt the person who...)
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
(But... huh...?
He really...? Huh...???)
Condition Switch 0134 [sawred] = ON
Switch - Switch 0134 [sawred] is ON
@Parsnip
It'll be okay!
You can rest now.
@Mochi
(I-I can't... Not when he's
looking right at me...)
Switch - Switch 0219 [lightsout] is ON
Control Variables - Variable 0019 [currentHP] = Actor 2's (Mochi) HP
Control Variables - Variable 0001 [item amount] = 0
@Parsnip
Hi! Sorry I couldn't get the door.
If I stand up too fast, I get dizzy...
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - turn right
Set Move Route - change speed to 4
Set Move Route - end
@Mochi
Are you okay...?
@Parsnip
Hm? Yeah, I'm fine.
Did you need something, stranger?
@Mochi
Y...yeah...
Um... s-sorry *sniff*...
I'm having a rough night.
@Mochi
My name's Mochi.
Somebody... destroyed my garden
while I was out today.
@Parsnip
Oh no!
Your poor garden...
Condition IF Switch 0197 [basement] is ON
@Mochi
I came here looking for the culprit...
But....
@Parsnip
You think somebody here
in the Warren is responsible?
@Mochi
I know it was somebody here.
@Parsnip
Oh... um...
Your garden must mean a lot to you,
if you're working so hard this late.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
(I don't know if I can hurt
someone like this...)
Condition Else
@Mochi
I came here looking for the culprit...
but it seems like I don't have
any reason to suspect you.
@Parsnip
You think somebody here
in the Warren is responsible?
@Mochi
I know it was someone here.
I won't rest until I find out who.
@Parsnip
Oh... yeah.
Your garden must mean a lot to you,
if you're working so hard this late.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
*sniffle*... *sob*...!
(I-I was ready to hurt everyone...!
Why are you being nice to me...?!)
Condition end condition
@Parsnip
Well... I'm Parsnip.
I can't offer much, but...
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Parsnip
Please help yourself to some of my
Carrot Soup! It's in the kitchen,
still sitting on the stove.
@Mochi
Thanks, Parsnip.
That sounds... really nice....
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move up x2
Set Move Route - turn right
Set Move Route - change speed to 4
Set Move Route - end
Condition IF Variable 0018 [residentsdown] >= 1
@Mochi
(I'll use it to keep fighting.)
Condition Else
@Mochi
(It'll probably... help a lot,
to keep my energy up...
while I do what I have to do.)
Condition end condition
Condition Switch 0192 [metparsnip] = ON
Switch - Switch 0192 [metparsnip] is ON
Condition IF Variable 0019 [currentHP] < 200
Condition Else
Condition end condition
Switch - Switch 0192 [metparsnip] is ON
Switch - Switch 0103 [mochisit] is ON
Variable - Variable 0018 [residentsdown] >= 2
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - end
@Parsnip
Um... Mochi...?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
...Hi, Parsnip.
@Parsnip
I keep hearing noises from down the hall...
Um... maybe it's just someone being noisy, but...
You're okay, right?
@Mochi
I'm fine.
@Parsnip
Oh... good! It sounded kinda like
there was a fight or something.
I was a little worried.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - change speed to 4
Set Move Route - end
@Mochi
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
there isn't much in the fridge.
@self talk
the sink faucet is leaky.
@self talk
i can't rest here.
@self talk
there are a few medicine bottles
on top of the dresser.
@self talk
there's a small pile of young adult novels
tucked away beneath the side table.
@self talk
i shouldn't mess with the lights.
Switch - Switch 0134 [sawred] is ON
Variable - Variable 0018 [residentsdown] >= 3
@self talk
turn out the lights?
Player choice:
Condition When yes
Play SE - Switch1; Volume 80 Pitch 100
Tint Screen - (-255.000000, -255.000000, -255.000000, 0.000000) in 10 frames (wait)
@Parsnip
...Mochi?
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-apt204dark' (228) ( - bad3-apt204dark), (5, 7) Direction:
Condition When no
End Show Choices - end choices
Switch - Switch 0134 [sawred] is ON
@self talk
i can't think straight...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0134 [sawred] is ON
@self talk
i can't think straight...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0134 [sawred] is ON
@self talk
i can't think straight...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0134 [sawred] is ON
@self talk
i can't think straight...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Change Transparency - Transparency ON
Tint Screen - (0.000000, -25.000000, -10.000000, 68.000000) in 1 frames (wait)
Fadein Screen - 30 frames
@Mochi
....
@Parsnip
Why'd you turn out the lights?
Set Move Route - This event (wait)
Set Move Route - change speed to 2
Set Move Route - move right
Set Move Route - end
@Mochi
......
@Parsnip
Did you... really hurt
the other residents?
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - end
@Parsnip
Maybe you think my grandpa won't help you...
But I know he will! He's a kind person...
Set Move Route - This event
Set Move Route - change speed to 1
Set Move Route - move right
Set Move Route - end
@Parsnip
So... you don't have to worry!
Because...
Fadeout BGM - 4 seconds
@Parsnip
I can tell you're a kind person, too!
@Mochi
I-I don't...
I don't think that I am.
Set Move Route - This event
Set Move Route - change speed to 2
Set Move Route - 1 step backward
Set Move Route - end
Wait - 10 frames
@Mochi
I'm sorry...
I'm sorry...!
Set Move Route - This event (wait)
Set Move Route - change speed to 4
Set Move Route - move down x2
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (9, 7) Direction: down
Play BGM - ; Volume 100 Pitch 100
Erase Picture - 1
Erase Picture - 2
Condition Switch 0135 [foundred] = ON
Change Transparency - Transparency OFF
Wait - 30 frames
Fadein Screen - 30 frames
Play SE - Open4; Volume 70 Pitch 100
@Mochi
Parsnip...! *sniff*...!
I-I really almost...!!
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - end
@Mochi
I would've hurt him...!
I can't hurt someone like that...!!
It's too horrible... I'm horrible...!
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - end
@Mochi
I-I have to... leave...
I can't be here anymore...!
Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (14, 3) Direction:
Play SE - Open4; Volume 70 Pitch 100
Change Battle Background - Ground: warren Walls:
@[Dazed⠀Rabbit]
Uhh... you can't just come in here...
@[Snickering⠀Jerk]
Dude, why didn't you lock the door?!
Now she's gonna kick our asses...!
*snicker*
@Mochi
Are you Senbei's friends?
@[Dazed⠀Rabbit]
You know Senbei...?
@[Snickering⠀Jerk]
Pfft--Maybe she's cool?
Then again, she lives with a wolf...
Khihihihi....!!
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - end
@Mochi
Stop laughing.
@[Dazed⠀Rabbit]
She's got a shovel...
@[Snickering⠀Jerk]
T-take it easy...
You could really hurt someone with that.
@Mochi
There's dirt on your shoes.
@[Snickering⠀Jerk]
Aww, shiiit...!
@Mochi
Are you the ones who did it?
Is that why you keep laughing?
Is it THAT funny to you?
@[Dazed⠀Rabbit]
Hey, cool it...!
There's a perfe... perfectly reasonable
explanation for this!
Fadeout BGM - 1 seconds
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move up
Set Move Route - end
Battle Processing - Troop 5 (Rabbit Dudes)
Control Variables - Variable 0018 [residentsdown] += 1
Play BGM - howling; Volume 100 Pitch 100
@Mochi
....
@Mochi
That's funny...
I don't feel better at all.
@Mochi
Was it really a couple of idiots like this...?
A stupid prank by some...
some college guys?
@Mochi
There's gotta be more to it than that...
It's not like they did this out of nowhere.
There was that note, too...!
Set Event Location - This event to (7, 7)
Wait - 20 frames
Control Self Switch - Self Switch A = true
Change Transparency - Transparency ON
Set Move Route - This event (wait)
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - end
@Mochi
Everyone here...
they all want Treat gone...!
That's why they... th-that's why....
@Mochi
*sniff* ... Give me back...
the nice day I would've had...!
Set Move Route - This event
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - wait 10 frames
Set Move Route - end
@Mochi
You jerks...!! *sniffle*
... *sob* ....
Fadeout BGM - 3 seconds
Wait - 60 frames
Fadeout Screen - 30 frames
Control Self Switch - Self Switch B = true
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Wait - 60 frames
Condition IF Variable 0018 [residentsdown] == 1
Transfer Player - Map 'guardhouse' (148) ( - guardhouse), (1, 1) Direction:
Condition end condition
Condition IF Variable 0018 [residentsdown] == 2
Transfer Player - Map 'mansion' (151) ( - mansion), (0, 0) Direction:
Condition end condition
Condition IF Variable 0018 [residentsdown] == 3
Transfer Player - Map 'jujuhouse6' (149) ( - jujuhouse6), (1, 1) Direction:
Condition end condition
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
Switch - Switch 0195 [resident3] is ON
@self talk
who's laughing now...?
jerk...!
Switch - Switch 0195 [resident3] is ON
@self talk
who's laughing now...?
jerk...!
Switch - Switch 0195 [resident3] is ON
@self talk
i shouldn't waste any more of my time on them.
Switch - Switch 0195 [resident3] is ON
@self talk
i shouldn't waste any more of my time on them.
@self talk
i don't want to touch it.
@self talk
the stovetop is completely dirty.
@self talk
there's grime at the bottom of the sink.
@self talk
i'll leave the light on.
Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (18, 3) Direction:
Play SE - Open4; Volume 70 Pitch 100
Change Battle Background - Ground: warren Walls:
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - end
@[Grumpy⠀Grandpa]
INTRUDER!!
You picked the wrong rabbit
to mess with tonight, little girl!
Fadeout BGM - 1 seconds
Battle Processing - Troop 6 (Grandpa)
Control Variables - Variable 0018 [residentsdown] += 1
Play BGM - howling; Volume 100 Pitch 100
@Mochi
*huff* ... *huff* ....
@Mochi
....
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - turn left
Set Move Route - wait 40 frames
Set Move Route - turn right
Set Move Route - wait 40 frames
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
@Mochi
Holed up alone in a town like this...
I guess that's why you're so aggressive.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - turn right
Set Move Route - end
@Mochi
Were you there?
When all those wolves were killed.
Were you a part of it?
Wait - 60 frames
@Mochi
Answer me...!
Stupid old man....
@Mochi
Everyone who did that to those wolves...
They've gotta be your age now, right?
Were they your friends?
Where are they now?
@Mochi
I wish I could hurt all of them...!
It's not right... it's not right that they
got to go on to live regular lives...!
@Mochi
Not when all those wolves are...
When you people killed them all...!!
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
Fadeout BGM - 3 seconds
Wait - 20 frames
Fadeout Screen - 30 frames
Change Transparency - Transparency ON
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Wait - 60 frames
Condition IF Variable 0018 [residentsdown] == 1
Transfer Player - Map 'guardhouse' (148) ( - guardhouse), (1, 1) Direction:
Condition end condition
Condition IF Variable 0018 [residentsdown] == 2
Transfer Player - Map 'mansion' (151) ( - mansion), (0, 0) Direction:
Condition end condition
Condition IF Variable 0018 [residentsdown] == 3
Transfer Player - Map 'jujuhouse6' (149) ( - jujuhouse6), (1, 1) Direction:
Condition end condition
Switch - Switch 0196 [resident4] is ON
@self talk
he smells like cologne.
@self talk
there's no way i would lay down here.
@self talk
there's no way i would lay down here.
@self talk
there's no way i would lay down here.
@self talk
clean clothes.
they look expensive.
@self talk
his kitchen could use some cleaning.
@self talk
his kitchen could use some cleaning.
@self talk
i don't think this man cooks for himself.
@self talk
i'll leave the light on.
Condition Switch 0028 [hotspringsvisit] = OFF
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Set Move Route - Event 2
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Play BGM - daifuku; Volume 100 Pitch 100
Wait - 30 frames
@May
I hate to say it, but...
Frosting's becoming more dangerous, isn't it?
Set Move Route - Event 3
Set Move Route - turn left
Set Move Route - end
@Annie
I'm so... outraged!
Why should Mochi be punished
when it's Treat they want gone?
@Annie
That being said, if they DID want
to hurt Treat, they'd have to
go through US first...
@May
....
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
@May
Annie... we should seriously consider
whether we actually want to stay here.
@Annie
Hm...?
What do you mean?
@May
If Treat leaves... I'll be the only one
left in Frosting who isn't a rabbit.
(Or a witch, I suppose...)
@Annie
But... you're a mouse. I know
some of our customers have been rude,
but I don't think they'd go so far as to...
Play SE - Sand; Volume 50 Pitch 150
Control Self Switch - Self Switch A = true
Set Move Route - Event 3 (wait)
Set Move Route - turn up
Set Move Route - end
@Annie
Oh, Treat!
What's wrong?
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
@Treat
I'm worried about Mochi...
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
@May
She's out getting her revenge, isn't she?
These things take time.
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - end
@Annie
May... this is Mochi we're talking about.
Sweet little Mochi!
You don't really think...?
@Treat
She was... really angry...
@Treat
I've... never seen her so serious...
*sniff* I-I just don't want her to get hurt...
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
@May
Do you think one of us
should go after her, then?
Set Move Route - Event 3 (wait)
Set Move Route - turn left
Set Move Route - end
@Annie
....
@Treat
I can't go myself....
Condition Switch 0028 [hotspringsvisit] = ON
Set Move Route - Event 3 (wait)
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
@Annie
I'll go!
@Annie
I'm sure Mochi is just...
having a long conversation
with someone. I'll find her!
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Wait - 60 frames
Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (3, 7) Direction: down
Change Transparency - Transparency OFF
Tint Screen - (0.000000, -25.000000, -10.000000, 68.000000) in 1 frames (wait)
Fadein Screen - 30 frames
Condition Switch 0199 [anniesearch] = ON
Self Switch - Self Switch A is ON
Switch - Switch 0199 [anniesearch] is ON
Switch - Switch 0028 [hotspringsvisit] is ON
Switch - Switch 0133 [mochiOK] is ON
Erase Picture - 1
@self talk
TO BE CONTINUED...
((come back next update for more!!))
Return to Title Screen - return to title screen
Self Switch - Self Switch D is ON
@Mochi
They killed all those wolves.
They killed them and stuffed them.
They were left there in that basement
this whole time.
@Annie
I-it was... a long time ago, wasn't it?
Things were different back then....
@May
Annie.
@Annie
Y...yes...?
@May
You can't defend what those rabbits did.
Even if you grew up here.
@Annie
I'm not defending them!
I-I... I just remember what things were like
when I was a child... the adults always spoke
as if we were at war.
Every winter, the wolves would come closer
to Frosting... so the adults would protect us--
@Mochi
From wolves like Treat?
@Annie
No, not like Treat...!
There was a big bad wolf--
He was truly dangerous!
@Mochi
How dangerous could he have been?
His head is mounted on a wall.
@Annie
I... I know for a fact that some of the adults
lost their lives because of the wolves!
I'm not trying to say that they deserved THAT,
I just want to be clear about the facts!
@Mochi
By claiming it was self-defense after all?
Is that what "protection" looks like?
@Treat
Stop, please...!
Please don't fight...
@May
I don't think we're going to be able to
have a productive conversation about this.
Why don't we all get some rest and
discuss things tomorrow morning?
@Annie
No, I can't leave it at this!
I'm not suspicious of wolves...!
I've come to care very deeply
for our dear employee, Treat!
ALL of us were afraid of her when she first arrived...
Because of this town's history... because of
the stories we were told when we were younger.
I'm not saying those stories were right.
They were, in fact, very wrong! But...
The taxidermy... that nonsense was left
in the past. We don't do that anymore!
@Mochi
How can you say it's in the past when
a wolf's HEAD is STILL ON DISPLAY?!
@May
Mochi is right.
And with what they did to the garden...
Things are clearly only escalating.
@Treat
Please stop fighting...
Please....
@Annie
What I want to say is that no wolves have
come to Frosting in many, many years,
so there hasn't been any violence...
I truly had not considered what things back then
might have been like from the wolves' perspective
until meeting Treat... I'm deeply regretful for this.
@Mochi
Why don't we hear a wolf's perspective, then?
Tell us your opinion of all this, Treat.
@Treat
....
@May
That's ENOUGH. You're out of line, Mochi...
Treat has been sick with worry
this entire night.
Don't involve her in your argument.
@Mochi
....
@Mochi
Right... that's right.
I'm being mean.
I'm sorry.
@Treat
It's okay...
I know you're upset.
@May
It's important to remember that we all
care for each other here.
Let's support one another, yes?
@Annie
I apologize.
Truly.
@Mochi
Yeah... sorry for fighting.
We're all on the same side, aren't we?
@May
Get some rest, you two.
It's been a long night.
Comment - talking to annie and may:
Comment - m: you'll both be safe here. if anyone asks for you, we'll shoo them
Comment - away
Comment - a:
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 8
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
Set Move Route - Player
Set Move Route - move up x3
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player
Set Move Route - move up x2
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-avalanche-north' (225) ( - bad3-avalanche-north), (9, 48) Direction:
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Tint Screen - (0.000000, 0.000000, 0.000000, 119.000000) in 1 frames (wait)
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player (wait)
Set Move Route - change speed to 6
Set Move Route - move up x2
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 48
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
@self talk
i don't want to go back to frosting.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Control Self Switch - Self Switch A = true
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-summertrail-north' (226) ( - bad3-summertrail-north), (7, 25) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-summertrail-north' (226) ( - bad3-summertrail-north), (8, 25) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Treat
Mochi...
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
Hm?
@Treat
...Nothing.
Nevermind.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-summertrail-north' (226) ( - bad3-summertrail-north), (8, 25) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-summertrail-north' (226) ( - bad3-summertrail-north), (7, 25) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-vanilla-summer' (227) ( - bad3-vanilla-summer), (15, 22) Direction: up
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-avalanche-north' (225) ( - bad3-avalanche-north), (9, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-avalanche-north' (225) ( - bad3-avalanche-north), (9, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-avalanche-north' (225) ( - bad3-avalanche-north), (9, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-avalanche-north' (225) ( - bad3-avalanche-north), (9, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'bad3-vanilla-summer' (227) ( - bad3-vanilla-summer), (15, 22) Direction: up
Self Switch - Self Switch A is ON
@self talk
it's pitch black out there.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Tint Screen - (-102.000000, -102.000000, -34.000000, 68.000000) in 1 frames (wait)
Show Picture - 2 (campfire2) origin top left at (0, 0), opacity 255
Show Picture - 1 (campfire) origin top left at (0, 0), opacity 255
Show Picture - 3 (black) origin top left at (0, 0), opacity 255
Control Self Switch - Self Switch A = true
Fadein Screen - 30 frames
Self Switch - Self Switch A is ON
Control Variables - Variable 0012 [whichchapter] = 7
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Change Gold - - 999
Change Items - Item 44 (Seashell) - 3
Condition IF Switch 0143 [anywherepass] is ON
Condition IF Switch 0144 [anywherepass2] is OFF
Change Items - Item 20 (Anywhere Pass) + 1
Condition end condition
Condition end condition
Change Party Member - - Actor 1 (Treat)
Change Party Member - - Actor 2 (Mochi)
Change Party Member - + Actor 3 (Moxie)
Change Class - Actor 1 (Treat) to 12 (Girlfriend)
Change Class - Actor 2 (Mochi) to 12 (Girlfriend)
Change Class - Actor 3 (Moxie) to 8 (Part-timer)
Change Actor Graphic - Actor 1 (Treat) Character char5 (5) Face face27 (0)
Change Actor Graphic - Actor 2 (Mochi) Character char5 (6) Face face28 (0)
Change Actor Graphic - Actor 3 (Moxie) Character char6 (3) Face face43 (0)
Common Event - Common Event 003 (saveprompt)
Condition IF Switch 0164 [lightwindow] is ON
Change Window Color - (-34.000000, 17.000000, -17.000000, 0.000000)
Condition end condition
Show Picture - 1 (title7) origin top left at (0, 0), opacity 255
Show Picture - 2 (title7a) origin top left at (0, 0), opacity 255
Play ME - jingle07; Volume 90 Pitch 100
Fadein Screen - 30 frames
Wait - 360 frames
@self talk
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Change Gold - + 8
Fadein Screen - 30 frames
Play ME - unfun dream; Volume 100 Pitch 100
Show Picture - 2 (black) origin top left at (0, 0), opacity 255
Show Picture - 1 (nightmare1) origin top left at (0, 0), opacity 255
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 100 frames
Show Picture - 1 (nightmare2) origin top left at (0, 0), opacity 255
Wait - 160 frames
Show Picture - 1 (nightmare3) origin top left at (0, 0), opacity 255
Wait - 80 frames
Show Picture - 1 (nightmare4) origin top left at (0, 0), opacity 255
Wait - 80 frames
Show Picture - 1 (nightmare5) origin top left at (0, 0), opacity 255
Wait - 174 frames
Show Picture - 1 (nightmare6) origin top left at (0, 0), opacity 255
Wait - 74 frames
Show Picture - 1 (nightmare7) origin top left at (0, 0), opacity 255
Wait - 72 frames
Show Picture - 1 (nightmare8) origin top left at (0, 0), opacity 255
Wait - 72 frames
Show Picture - 1 (nightmare9) origin top left at (0, 0), opacity 255
Wait - 62 frames
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 10 (wait)
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Change Menu Access - enable
Transfer Player - Map 'attic' (7) ( - attic), (8, 6) Direction: down
Set Move Route - Player (skip if can't move)
Set Move Route - move down
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'livingarea' (8) ( - livingarea), (11, 3) Direction:
Set Move Route - Player (skip if can't move)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0089 [adventure] is ON
@self talk
there's no way i'm explaining that
ghost encounter to my girlfriends.
i just need to grab my backpack and go!!!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Item - Item 45 (Backpack) is in Inventory
Set Move Route - Player (skip if can't move)
Set Move Route - move down
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'livingarea' (8) ( - livingarea), (11, 3) Direction:
Set Move Route - Player (skip if can't move)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
@self talk
cat tower.
as a fox, i really don't get the appeal.
@self talk
a box of old toys.
this one's kinda musty.
@self talk
a box of old toys.
this one's covered in dust.
@self talk
a toy mouse.
he squeaks when i step on him...
not that i've ever done it on purpose!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Play SE - moxiescream; Volume 80 Pitch 100
@self talk
everything i own is in this bag.
Switch - Switch 0089 [adventure] is ON
@Moxie
Moxie's gonna be camping out again....
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
@Moxie
But this time it's with my girlfriends!
AND I have somewhere to come back to!
It'll be totally different from
how I was living a month ago!
@Moxie
Even if this place is haunted,
I don't mind dealing with a ghost
in exchange for 3 meals a day.
Seriously...
Set Move Route - Player (wait)
Set Move Route - turn 180 degrees
Set Move Route - end
@Moxie
Okay! Moxie is mentally prepared!
Let's do this!!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 45 (Backpack) + 1
Change Actor Graphic - Actor 3 (Moxie) Character char6 (4) Face face43 (0)
@self talk
Grabbed Backpack!
Item - Item 45 (Backpack) is in Inventory
Tint Screen - (-85.000000, -68.000000, -68.000000, 68.000000) in 1 frames
Show Picture - 1 (dim) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Moxie
...!
@Moxie
Oh... just a dream.
A really... stupidly...
real-feeling dream.
@Moxie
I don't have to pay rent anymore.
I don't ever have to see her again!
Moxie is self-sufficient now...
@Moxie
And the self-sufficient, amazingly
powerful SUPER Moxie has better things
to do than get all stressed out by
some stupid bad dream!!
Fadeout Screen - 30 frames
Control Self Switch - Self Switch A = true
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Show Picture - 1 (black) origin top left at (0, 0), opacity 255
Wait - 45 frames
Change Transparency - Transparency OFF
Fadein Screen - 30 frames
Play SE - Switch1; Volume 80 Pitch 100
Erase Picture - 1
Wait - 20 frames
Play BGM - boutique; Volume 100 Pitch 100
@Moxie
That's right! It's another
wonderful day to be MOXIE~!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Moxie
Things are really looking up!
I could even afford to take
everyone to the beach yesterday!
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
I wonder if Treat and Mochi
sealed the deal last night...
Ooh, so scandalous!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
@Moxie
Whoops, can't be thinking about
THAT first thing in the morning!
Moxie's got work to do!
Self Switch - Self Switch A is ON
@self talk
it's my bed! ...well, a cat's bed.
i've been using it, so it's mine!
@self talk
it's my bed! ...well, a cat's bed.
i've been using it, so it's mine!
@self talk
this lamp's busted.
the ceiling bulb is enough for me anyway!
@self talk
the boxes are all labeled "Madeleine".
@self talk
the boxes are all labeled "Madeleine".
Set Move Route - Player (skip if can't move)
Set Move Route - move down
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'livingarea' (8) ( - livingarea), (11, 3) Direction:
Set Move Route - Player (skip if can't move)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0089 [adventure] is ON
Tint Screen - (-85.000000, -68.000000, -68.000000, 68.000000) in 1 frames
Tint Screen - (-153.000000, -153.000000, -119.000000, 153.000000) in 1 frames
Fadein Screen - 30 frames
Play SE - ghost; Volume 100 Pitch 100
Wait - 20 frames
@[Moxies⠀Mom]
Freeloader.
Play SE - Switch1; Volume 80 Pitch 100
Control Self Switch - Self Switch A = true
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 2 frames (wait)
@Moxie
....
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - change speed to 4
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - end
@Moxie
...........
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Play BGM - summertime moxie; Volume 100 Pitch 100
@Moxie
Okay. My room is haunted.
Good thing I'm just about to leave!
@Moxie
Just need to grab my backpack!
I saw nothing, heard nothing,
not asking any questions!!
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Self Switch - Self Switch A is ON
Set Move Route - Player (skip if can't move)
Set Move Route - move up
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'attic' (7) ( - attic), (8, 9) Direction: up
Set Move Route - Player (skip if can't move)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0089 [adventure] is ON
Fadeout BGM - 2 seconds
Set Move Route - Player (skip if can't move)
Set Move Route - move up
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'attic' (7) ( - attic), (8, 9) Direction: up
Set Move Route - Player (skip if can't move)
Set Move Route - move up
Set Move Route - end
Actor - Actor 1 (Treat) is in the Party
@self talk
nnno, it's gonna be way too cramped
up there with all three of us...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
i should eat breakfast,
otherwise i'll crash by lunchtime!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0095 [breakfast] is ON
Transfer Player - Map 'boutique' (9) ( - boutique), (15, 6) Direction: left
Switch - Switch 0088 [entergfs] is ON
Fadeout Screen - 30 frames
Condition Switch 0089 [adventure] = ON
Transfer Player - Map 'boutique' (9) ( - boutique), (15, 6) Direction: left
Switch - Switch 0089 [adventure] is ON
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - change speed to 4
Set Move Route - end
Fadein Screen - 30 frames
@Moxie
Good news!
Moxie is AVAILABLE!!
Set Move Route - Event 3 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
Yaaay, we're all going together!
Isn't that great, Treat?
Set Move Route - Event 3 (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
We should do something
to thank Genoise...
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move right x3
Set Move Route - move upper right
Set Move Route - change speed to 4
Set Move Route - move right x2
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
My backpack's upstairs,
it's loaded with everything we'll need
for roughin' it in the woods!
@Moxie
I'll go grab it, and then
we can hit the road!
Control Self Switch - Self Switch A = true
Switch - Switch 0089 [adventure] is ON
Self Switch - Self Switch A is ON
@self talk
gotta go upstairs and get my bag
before we head out!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Item - Item 45 (Backpack) is in Inventory
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'boutique' (9) ( - boutique), (15, 6) Direction: left
Switch - Switch 0088 [entergfs] is ON
@Treat
If you can't get any time off...
Mochi and I could keep staying
at the hot springs until you can...
@Moxie
Heheh, I'm sure that's what you want...
Locking yourselves in a room all day,
letting your cares melt away, as you...
@Treat
W-we wouldn't...!
@Treat
I-I mean,
that's not all we'd do...!
@Moxie
I'd better not leave you two
alone for too long, or I'll
miss out on all the smoochin'!
Control Self Switch - Self Switch A = true
Switch - Switch 0088 [entergfs] is ON
Self Switch - Self Switch A is ON
@Treat
I hope Genoise will give you
time off... I might lose all my
courage if we wait for too long...
Switch - Switch 0089 [adventure] is ON
@Treat
I'm glad you could get time off.
Genoise must be really kind.
Item - Item 45 (Backpack) is in Inventory
Actor - Actor 1 (Treat) is in the Party
Switch - Switch 0088 [entergfs] is ON
@Mochi
I can't wait to meet Treat's parents...
You can understand a lot about someone
by what their parents are like.
@Moxie
In that case, I'm not letting
either of you meet my mom.
@Mochi
Why not?
@Moxie
You don't wanna know.
Control Self Switch - Self Switch A = true
Switch - Switch 0088 [entergfs] is ON
Self Switch - Self Switch A is ON
@Mochi
Maybe we can all go together
to meet my parents someday, too!
I don't think I could bring either
of you into Daifuku, though...
Switch - Switch 0089 [adventure] is ON
@Mochi
...?
Weren't you going upstairs
to get your backpack?
Item - Item 45 (Backpack) is in Inventory
Actor - Actor 2 (Mochi) is in the Party
Switch - Switch 0088 [entergfs] is ON
Fadein Screen - 30 frames
@Treat
She seems nice.
@Moxie
Yeah...
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
@Moxie
She can be kinda weird sometimes,
but she gave me a job AND a place
to stay. So I'm not complaining!
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
Treat, do you want to explain
what happened when we got home?
Or should I...?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
...I can start.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Moxie
Wait--what's wrong??
Is there bad news????
What happened?!
Set Move Route - Event 3 (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
Okay... so....
Fadeout Screen - 30 frames
Set Move Route - Event 4 (wait)
Set Move Route - turn up
Set Move Route - end
Transfer Player - Map 'livingarea' (8) ( - livingarea), (12, 7) Direction: left
Show Picture - 1 (tea0) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Moxie
What the hell!!!!!
Mochi, your cousin is the worst!!!!
She never cared about
your feelings at all!
Why is she so fake?!
@Moxie
She acted like she hated me and Treat
because she was trying to "protect" you,
but it's so obvious she was just
using it as an excuse...
@Moxie
Ugh, I'm pissed!!
She totally ruined your first
night together as girlfriends!!!
Show Picture - 1 (tea1a) origin top left at (0, 0), opacity 255
@Mochi
Thanks for getting mad for me, Moxie...
I was really upset last night, too.
But I just wanna look forward to
happy things now...
Show Picture - 1 (tea1b) origin top left at (0, 0), opacity 255
@Mochi
She didn't manage to ruin
the WHOLE night anyway...
Staying at the hot springs
was really nice.
@Treat
....
@Moxie
...Ohh, I see.
Lucky you.
@Moxie
See, THESE are the kinds of
details I was expecting when you
first showed up!!
@Mochi
Eheh, well, before that...
We're not done catching you
up on things, Moxie!
@Mochi
Treat had something to say.
Go on, Treat!
Show Picture - 1 (tea2) origin top left at (0, 0), opacity 255
@Treat
Oh... yes.
So, because we have to move now...
I wanted to see my parents again.
When I first ran away,
I didn't tell them anything...
But now, I think I'm ready to.
@Moxie
Well, hey!
Good for you, Treat!
@Moxie
So I guess you two are headed off
on a big family reunion adventure, huh?
How long will you be gone?
@Mochi
Moxie, you didn't let her finish...
Show Picture - 1 (tea3) origin top left at (0, 0), opacity 255
@Treat
W-will you come, too...?
Show Picture - 1 (tea4) origin top left at (0, 0), opacity 255
@Moxie
Me...? What do you need ME for?
I mean, sure, I can tag along, but...
@Treat
I need to show them...
the reason I left to begin with.
I want to introduce both of you...
@Mochi
As your girlfriends, right?
@Treat
A-as my girlfriends.
@Moxie
O-oh...! Right.
That makes sense.
Fadeout Screen - 30 frames
Erase Picture - 1
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - move left
Set Move Route - end
@Moxie
I'm gonna meet Treat's parents...
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Are you sure you wanna bring me?
I feel like I'm gonna make
a bad impression.
@Mochi
You're really charming, Moxie.
I'm sure it'll be fine.
@Treat
If I only bring Mochi,
I don't think they'll understand...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
That's a good point...
Can't just show up with ONE girlfriend
when you're trying to tell them
you're polyamorous.
Fadeout BGM - 1 seconds
Wait - 60 frames
Play BGM - boutique; Volume 100 Pitch 100
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Okay, Moxie's coming too!
I just have to ask Gen
for some time off first.
@Treat
Thanks, Moxie...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Item - Item 45 (Backpack) is in Inventory
@Genoise
I just wish I could have baked you all
a little something for the road.
Do you have to leave so soon?
@Mochi
Aww, you don't have to do
anything special for us, Genoise!
@Treat
We can't stay for too long.
We'll lose daylight.
Set Move Route - Player (wait)
Set Move Route - move lower left
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Yeah, I'm kinda anxious to
get going, too! Sorry, Gen.
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Genoise
Ohh, at least pick out some
new clothes before you go.
I can't let your guests
leave emptyhanded!
@Moxie
Huh? Free clothes...?
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - turn left
Set Move Route - end
@Genoise
For Treat and Mochi!
You're both just so precious.
I'd love to see what you pick out...
@Moxie
Oh, I get it.
We're playing dressup, then.
@Mochi
Heehee, that sounds fun!
Set Move Route - Event 3 (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
What do you think, Treat?
It shouldn't take too long, right?
@Treat
Um... we can do it.
Set Move Route - Event 3 (wait)
Set Move Route - turn left
Set Move Route - end
@Genoise
What are you waiting for?
Come along, everyone~
Set Move Route - This event
Set Move Route - move upper left
Set Move Route - move left
Set Move Route - move upper left
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - wait 40 frames
Set Move Route - move left x3
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Event 4
Set Move Route - wait 30 frames
Set Move Route - move left x2
Set Move Route - move up x3
Set Move Route - move left
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - wait 30 frames
Set Move Route - move left x2
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - move right
Set Move Route - move up x3
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
Change Player Followers - make visible
Change Party Member - + Actor 2 (Mochi)
Change Party Member - + Actor 1 (Treat)
Self Switch - Self Switch A is ON
@Genoise
Go on, now!
You're in a hurry, aren't you?
@self talk
genoise' bed.
looks comfy...
@self talk
what should i eat for breakfast?
Player choice:
Condition When tuna salad
@self talk
*omnomnom* ...
not bad, but not my favorite.
gave me the energy i needed, at least!
Control Self Switch - Self Switch A = true
Condition Switch 0095 [breakfast] = ON
Condition When blueberry yogurt
@self talk
*omnomnom* ...
how is blueberry the best flavor?!
today's off to a great start.
Control Self Switch - Self Switch B = true
Condition Switch 0095 [breakfast] = ON
Condition When canned cat food
@Moxie
I may have thrown away my pride,
but this would be hitting rock bottom.
Control Self Switch - Self Switch C = true
Condition When nevermind
End Show Choices - end choices
Switch - Switch 0095 [breakfast] is ON
@self talk
there are so many milk bottles in here,
it's not even funny.
Switch - Switch 0088 [entergfs] is ON
@self talk
there are so many milk bottles in here,
it's not even funny.
Switch - Switch 0089 [adventure] is ON
@self talk
ooh, i should take extra food for the trip...
Player choice:
Condition When tuna salad
Condition IF Self Switch A is ON
@self talk
oops, had that for breakfast already...
gotta pick something else.
Condition Else
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 52 (Tuna Salad) + 1
@self talk
Got Tuna Salad!
Control Self Switch - Self Switch D = true
Condition end condition
Condition When blueberry yogurt
Condition IF Self Switch B is ON
@self talk
i would love to take a yogurt...
IF I HADN'T ALREADY EATEN IT!!!
aaaaaaggghhhhh...!
Condition Else
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 51 (Blueberry Yogurt) + 1
@self talk
Got Blueberry Yogurt!
Control Self Switch - Self Switch D = true
Condition end condition
Condition When canned cat food
@Moxie
(Heheh, I can give this to Treat later
as a little prank...!)
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 53 (Canned Cat Food) + 1
@self talk
Got Canned Cat Food!
Control Self Switch - Self Switch D = true
Condition When nevermind
End Show Choices - end choices
Self Switch - Self Switch D is ON
@self talk
heheh, this fridge has already been raided!
@self talk
a glass of water! great idea, moxie.
gotta stay hydrated!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
now that i'm hydrated, i better get to work!
Switch - Switch 0088 [entergfs] is ON
@self talk
gen doesn't let me do the dishes anymore.
i only broke ONE little plate...
@self talk
i don't feel like cooking.
...ha, as if i even know how to cook!
Switch - Switch 0088 [entergfs] is ON
@self talk
now's not the time to think about cooking!
@self talk
framed photos of my boss and her old cat.
@self talk
"May every day be more fun than the last!
Your favorite blueberry yogurt is in the fridge.
- Genoise"
@Moxie
Aww, Gen...!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"May every day be more fun than the last!
Your favorite blueberry yogurt is in the fridge.
- Genoise"
Switch - Switch 0088 [entergfs] is ON
@self talk
gen's tea set! it's got a real antique vibe.
Set Move Route - Player (skip if can't move)
Set Move Route - move up
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'attic' (7) ( - attic), (8, 9) Direction: up
Set Move Route - Player (skip if can't move)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0088 [entergfs] is ON
@self talk
gen's tea set! it's got a real antique vibe.
Switch - Switch 0088 [entergfs] is ON
@self talk
gen's tea set! it's got a real antique vibe.
Switch - Switch 0088 [entergfs] is ON
@self talk
gen's tea set! it's got a real antique vibe.
@self talk
the cushions are a little stiff,
but i've napped on worse before!
@self talk
the cushions are a little stiff,
but i've napped on worse before!
@self talk
the cushions are a little stiff,
but i've napped on worse before!
@self talk
the cushions are a little stiff,
but i've napped on worse before!
@self talk
the cushions are a little stiff,
but i've napped on worse before!
@self talk
the cushions are a little stiff,
but i've napped on worse before!
@self talk
witch lamp! it's powered by magic,
like everything else in this dang town.
@self talk
i've always wanted one of these
room divider thingies!
they're so classy...
@self talk
i've always wanted one of these
room divider thingies!
they're so classy...
Transfer Player - Map 'livingarea' (8) ( - livingarea), (3, 6) Direction: right
Item - Item 45 (Backpack) is in Inventory
@self talk
gotta pick clothes for my gfs!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0093 [embark] is ON
@self talk
it's time to head out!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@Genoise
Did you have a nice time with
your friends yesterday?
I fell asleep before you returned...
@Moxie
Yeah, the beach was fun!
Totally worth the cost of those
train tickets.
@Genoise
How lovely...
Reminds me of my youth.
@Moxie
Heheh, yeah,
it was a pretty youthful trip.
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
(Complete with confessions of love
and everything! Can't wait to hear
all about what happened after...)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Genoise
I'd love to go on a trip sometime...
Madeleine and I had our fair share
of adventures, back in the day.
Switch - Switch 0086 [customer1] is ON
Switch - Switch 0087 [customer2] is ON
Switch - Switch 0088 [entergfs] is ON
Switch - Switch 0089 [adventure] is ON
@Genoise
All the little familiars...
Ohhh..... <3
Condition IF Self Switch D is OFF
@Moxie
(We're not familiars...)
Control Self Switch - Self Switch D = true
Condition end condition
Switch - Switch 0091 [treatdressed] is ON
@Genoise
Treat is so precious...
I don't see what the fuss is about,
all these rumors of wolves being
such awful creatures...
@Moxie
Turns out wolves aren't scary at all!
Especially not Treat.
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Genoise
Yes, I believe all animal folk are
simply too cute to be feared...
Look at her little tail go!
@Treat
...I'm happy....
@Moxie
You're too adorable, Treat.
Control Self Switch - Self Switch B = true
Switch - Switch 0091 [treatdressed] is ON
Self Switch - Self Switch B is ON
@Genoise
Weren't you going to pick
something for Mochi next?
Switch - Switch 0092 [mochidressed] is ON
@Genoise
Did you want to see
the album after all?
Player choice:
Condition When fine
@Moxie
I'd feel kinda bad just taking off,
especially after you gave me this nice
communicator thingy...
@Genoise
Such a good little kitty--
Fadeout BGM - 4 seconds
@Genoise
Ah, I mean, foxie.
That's right, you're a fox.
@Mochi
What's in the album?
@Moxie
Her old cat.
Fadeout Screen - 30 frames
Show Picture - 2 (black) origin top left at (0, 0), opacity 255
Show Picture - 1 (madeleine) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Play BGM - dreaming treat; Volume 100 Pitch 100
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 60 (wait)
@Genoise
Here she is!
My dearest Madeleine...
@Genoise
We were together for many years...
I raised her from when she was a kitten.
@Treat
She has Moxie's haircut.
@Moxie
No way!
My bangs are ten times cuter.
@Mochi
It's still a pretty close resemblance...
@Genoise
Madeleine loved to eat fish,
and take naps on the couch,
and listen to me read books
about magic...
@Genoise
She had a very gentle personality.
Certainly not as spunky as Moxie.
@Mochi
I think Moxie would have
anyone beat there!
@Moxie
Ugh, can we go already?
I'm tired of hearing how much better
than me this "Madeleine" was.
@Treat
...? I don't think anyone
was saying that, Moxie.
@Genoise
Hohoho, but you're right...
I've kept you long enough.
Fadeout BGM - 2 seconds
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Fadein Screen - 30 frames
Play BGM - boutique; Volume 100 Pitch 100
@Genoise
Thank you for indulging me, dears.
This album holds many of my most
precious memories.
@Mochi
Thank you for sharing with us!
It makes me wanna take
lots of pictures, too.
@Treat
Having our own photo album...
would be really nice.
@Genoise
Yes, you should certainly capture
all the memories you can...
before they slip away.
@Genoise
But enough of that. It sounds like
you've got a long road ahead of you!
Travel safely now!
@Moxie
Thanks, Gen~!
See you in a few days!
Control Self Switch - Self Switch C = true
Condition When no thanks
End Show Choices - end choices
Self Switch - Self Switch C is ON
@Genoise
Ohh, I miss her every day...
My dear Madeleine....
@Moxie
Hi, how can I help you?
@[Nameless]
Oh, are you new?
I'm kind of a regular shopper here.
@Moxie
You must have great taste!
I was just hired a few weeks back,
so yeah, still a little new.
@[Nameless]
Haha, well I'd love to hear
any recommendations you might have.
Think you can pin down my style?
@Moxie
Heh, Moxie's eye for fashion is
not to be underestimated...
Let's see...
Player choice:
Condition When starry dress
@Moxie
How 'bout this dress?
It matches your earrings.
@[Nameless]
Huh, normally I don't think I
would've even considered this...
But it kinda rocks.
Great find!
Condition When neon jacket
@Moxie
This jacket would look
sooo good on you.
@[Nameless]
Ooh, wow, I love this!
Totally goes with the rest of
my wardrobe. Thank you!
End Show Choices - end choices
@Moxie
Happy to help!
Hope to see you again soon!
Fadeout Screen - 30 frames
Condition Switch 0087 [customer2] = ON
Fadein Screen - 30 frames
Switch - Switch 0087 [customer2] is ON
Item - Item 45 (Backpack) is in Inventory
Set Move Route - Event 2
Set Move Route - through on
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Set Event Location - Event 2 to (15, 6) direction left
Fadein Screen - 30 frames
Play BGM - boutique; Volume 100 Pitch 100
Set Move Route - Event 2
Set Move Route - wait 60 frames
Set Move Route - transparent off
Set Move Route - move left x2
Set Move Route - through off
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - move down x3
Set Move Route - move left x3
Set Move Route - move up x3
Set Move Route - turn down
Set Move Route - end
@Moxie
Alright!!
Who's ready for a new look~?
@Treat
It might be good to dress warmer.
There'll be snow.
@Moxie
Snow, in summer?!
@Mochi
Does your pack always stay
where it snows, Treat?
@Treat
Yes. We build houses from ice.
@Moxie
That sounds even worse than
living in a tent...
@Treat
They're nicer than that.
@Mochi
I can't wait to see them!
Fadeout Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Change Player Followers - make invisible
Condition Switch 0090 [shopping] = ON
Condition Switch 0101 [checkrack] = OFF
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0091 [treatdressed] is ON
Transfer Player - Map 'boutique' (9) ( - boutique), (11, 5) Direction: up
Set Event Location - Event 30 to (13, 3) direction down
Set Event Location - Event 28 to (10, 4) direction right
Set Move Route - Event 30 (wait)
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
Change Actor Graphic - Actor 1 (Treat) Character char6 (6) Face face45 (0)
Fadein Screen - 30 frames
Set Move Route - Event 30 (wait)
Set Move Route - wait 20 frames
Set Move Route - transparent off
Set Move Route - end
@Treat
...How do I look?
@Moxie
Woah, cutie!!!
Do a little spin for us, Treat!
Set Move Route - Event 30 (wait)
Set Move Route - wait 15 frames
Set Move Route - turn left
Set Move Route - wait 15 frames
Set Move Route - turn up
Set Move Route - wait 15 frames
Set Move Route - turn right
Set Move Route - wait 15 frames
Set Move Route - turn down
Set Move Route - wait 15 frames
Set Move Route - end
@Genoise
Ohh, she did it on command...!
So well-trained.
@Mochi
You look great!
Moxie did a good job picking it out.
@Treat
...Thanks, Moxie.
I like it, too.
Set Move Route - Event 28 (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
Now I need to pick something...
Sorry to make everyone wait.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
Don't worry about it!
Moxie's got your back.
Fadeout Screen - 30 frames
Condition Switch 0111 [chooseformochi] = ON
Transfer Player - Map 'boutique' (9) ( - boutique), (7, 5) Direction: down
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
Set Event Location - Event 28 to (3, 7) direction left
Set Event Location - Event 30 to (10, 4) direction down
Fadein Screen - 30 frames
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Switch - Switch 0092 [mochidressed] is ON
Fadeout BGM - 2 seconds
Transfer Player - Map 'boutique' (9) ( - boutique), (10, 6) Direction: up
Set Event Location - Event 28 to (10, 4) direction right
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 31 (wait)
Set Move Route - transparent on
Set Move Route - end
Change Actor Graphic - Actor 2 (Mochi) Character char6 (5) Face face44 (0)
Wait - 60 frames
Fadein Screen - 30 frames
Play BGM - our home; Volume 100 Pitch 100
@Moxie
Soooo, Treat...
How deep in the mountains
do you think we'll have to go?
Set Move Route - Event 30 (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
Um... it might be far,
this time of year.
@Moxie
Hmmm... good thing I'm wearin'
comfy shoes! Hiking's tough.
@Treat
It shouldn't take more than two days
to get there from the station.
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move up
Set Move Route - change speed to 4
Set Move Route - end
@Moxie
Two days?!
@Treat
Less than two days.
@Genoise
Ohh, that's not so long.
You can still go.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Moxie
That's still a ton of hiking.
Treat and her pack of recluses...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
...Need any help in there, Mochi?
Set Move Route - Event 30 (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
No!!
Don't come in!
@Moxie
Uhh, I wasn't serious...
I just noticed you're kinda
taking a while.
@Mochi
I know... sorry.
@Treat
Did Moxie pick wrong?
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move up
Set Move Route - turn left
Set Move Route - change speed to 4
Set Move Route - end
@Moxie
Hey!!!!!
Are you sayin' I have bad taste?!
@Mochi
No, I like what you picked out!
It's not that at all...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Then come out and show us already!
We wanna see how cute you look!!
@Mochi
Okay, okay...
@Mochi
You both have to promise
you won't laugh...
@Treat
We won't laugh.
Right, Moxie?
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Moxie
What's there to laugh about?
Did I seriously pick wrong?
Set Move Route - Event 30 (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
Moxie.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Duh, we won't laugh!! We lo--
...I mean, we both care about you
and all that junk!
Set Move Route - Event 30 (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
Okay.
I'll come out...
Fadeout Screen - 30 frames
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 31 (wait)
Set Move Route - transparent off
Set Move Route - end
Fadein Screen - 30 frames
@Mochi
....
@Treat
...!
@Moxie
Woah...!
Cute barrette.
@Mochi
...Thanks.
Set Move Route - Event 31 (wait)
Set Move Route - wait 15 frames
Set Move Route - turn left
Set Move Route - wait 15 frames
Set Move Route - turn up
Set Move Route - wait 15 frames
Set Move Route - turn right
Set Move Route - wait 15 frames
Set Move Route - turn down
Set Move Route - wait 15 frames
Set Move Route - end
@Mochi
I thought it'd be better if
my hair was out of my face...
@Moxie
You look great!!
@Treat
Yes...!
I-it looks good on you!
@Genoise
Ohh, aren't you just precious...
My old familiar had heterochromia, too.
Now where did I keep those pictures...
Set Move Route - Event 2 (wait)
Set Move Route - move right
Set Move Route - through on
Set Move Route - move right
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Event 31 (wait)
Set Move Route - change speed to 4
Set Move Route - move down
Set Move Route - move left
Set Move Route - end
@Mochi
Sorry... I knew neither of you
would ever make fun of my eyes
being like this.
But I still got worried...
@Mochi
I used to get teased a lot.
Juju always protected me, but then
she'd tell me I should just hide it
if I don't want to be bullied.
@Treat
That's awful.
You shouldn't have to hide.
@Moxie
Just when I thought I couldn't
hate her more than I already did...
Your cousin totally sucks.
Set Move Route - Event 31 (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
I know.
I mean, NOW I know...
Set Move Route - Event 2 (wait)
Set Move Route - transparent off
Set Move Route - move left x2
Set Move Route - through off
Set Move Route - end
@Genoise
I found my old photo album!
Gather 'round, little familiars...
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - turn right
Set Move Route - 1 step backward
Set Move Route - change speed to 4
Set Move Route - end
@Moxie
Um, actually, we should
probably get going soon!
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 30 (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
(She's already made me look through
this thing like 20 times...
Trust me, we should get outta here!)
@Genoise
Ohh, I won't keep you...
But I did find something else
while I was looking for the album.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Genoise
Moxie, before you go,
please take this.
Set Move Route - Player (wait)
Set Move Route - move lower right
Set Move Route - end
@Moxie
Huh? A gift or something?
@Genoise
Something like that, yes.
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 46 (Communicator) + 1
@self talk
received Communicator!
@Genoise
Now we can send each other messages!
Check in with me later tonight
so that I know you're safe, dear.
@Moxie
Ooh... okay, sure.
I'll try to remember.
@Mochi
We'll remind her to do it.
Thank you!
@Genoise
Have a nice trip!
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Condition Switch 0093 [embark] = ON
Transfer Player - Map 'boutique' (9) ( - boutique), (10, 5) Direction: down
Set Move Route - Player (wait)
Set Move Route - change speed to 6
Set Move Route - move left x3
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
Change Player Followers - make visible
Fadein Screen - 30 frames
Play BGM - boutique; Volume 100 Pitch 100
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@self talk
pink is overrated... except when it comes to mochi!
Switch - Switch 0088 [entergfs] is ON
Switch - Switch 0089 [adventure] is ON
Switch - Switch 0090 [shopping] is ON
@Mochi
I'm having trouble finding
something I'll look good in...
Player choice:
Condition When you'd look good in anything!
@Moxie
You're cute, so whatever you pick
will look great on you!
@Mochi
Aww, you're such a charmer, Moxie.
Condition When i'll find something
@Moxie
I'll pick you out something cute!
Leave it to Moxie!
@Mochi
I don't know if I should be worried...
Are you gonna pick me something
ridiculous as a prank?
@Moxie
Hehehe....
@Mochi
Moxxiiieeeeee!!!!
End Show Choices - end choices
Control Self Switch - Self Switch A = true
Switch - Switch 0090 [shopping] is ON
Self Switch - Self Switch A is ON
@Mochi
Whenever I go clothes shopping,
I can't help but gravitate toward
everything pink...
Switch - Switch 0091 [treatdressed] is ON
Self Switch - Self Switch A is ON
@Mochi
Treat is so cute...
I'm happy we can all shop together
as girlfriends!
Switch - Switch 0092 [mochidressed] is ON
Switch - Switch 0088 [entergfs] is ON
Fadeout BGM - 2 seconds
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
Found it!!
See, I knew this was the right place.
Play BGM - our home; Volume 100 Pitch 100
@Moxie
Hey, it's my girlfriends!!
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - move left x3
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Event 28
Set Move Route - wait 10 frames
Set Move Route - move down
Set Move Route - move right x4
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 29 (wait)
Set Move Route - move down
Set Move Route - move right x4
Set Move Route - turn down
Set Move Route - end
@Treat
Hi, Moxie.
@Moxie
I didn't expect you to show up
so early in the day!
@Moxie
Did you miss me that badly?
Or maybe you couldn't resist updating me
on whatever went down after I left?
I wanna hear aaaall the details!
@Mochi
Ahh, well... you're kinda right.
A lot happened, and we wanted
to talk to you about it soon...
@Genoise
Ohh, it's so wonderful to see so many
cute familiars in one place...
Set Move Route - Event 29 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 28 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Genoise
Did I say that out loud...?
I'm so sorry to interrupt.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Oh right, gotta introduce
everyone first!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
This is my boss, Genoise.
And Genoise, these are my girlfriends!
Treat and Mochi.
@Mochi
It's nice to meet you!
@Treat
...Hello.
@Genoise
Treat and Mochi...
Such lovely names.
Moxie, dear, you should put on
some tea for your guests!
I'll take care of the shop.
@Moxie
Thanks, Gen!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Set Move Route - Event 29 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 28 (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Follow me and we can catch up
on those juicy details~!
Set Move Route - Event 29
Set Move Route - move down x2
Set Move Route - end
Set Move Route - Event 28
Set Move Route - move right
Set Move Route - move down
Set Move Route - end
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'livingarea' (8) ( - livingarea), (4, 4) Direction: up
Control Self Switch - Self Switch D = true
Self Switch - Self Switch D is ON
Switch - Switch 0090 [shopping] is ON
@Treat
I don't know where to start...
@Moxie
Not a big shopper, are ya?
Just look through the racks until
something catches your eye!
@Treat
But... what if I pick wrong?
@Moxie
Treat...
You're thinking about this
the wrong way.
@Treat
I'm already wrong...?
Sorry.......
@Moxie
Don't apologize--
Just let Moxie handle this.
Condition Switch 0110 [choosefortreat] = ON
Control Self Switch - Self Switch A = true
Switch - Switch 0090 [shopping] is ON
Self Switch - Self Switch A is ON
@Treat
I trust you to pick something good.
I think I'll be more confident
knowing it's something you like...
Switch - Switch 0091 [treatdressed] is ON
Switch - Switch 0091 [treatdressed] is ON
@Treat
What will Mochi wear...?
I'm looking forward to it...
Switch - Switch 0093 [embark] is ON
Switch - Switch 0092 [mochidressed] is ON
Switch - Switch 0093 [embark] is ON
Condition Switch 0101 [checkrack] = ON
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@Moxie
Gooood morning, boss!
Moxie's up and ready for work!
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
@Genoise
Ohh, good morning, Moxie!
We have some customers,
if you wouldn't mind helping them
find what they're looking for...
@Moxie
Sure thing.
Set Move Route - Event 2
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move left
Set Move Route - move down
Set Move Route - end
@Genoise
Oh, and Moxie...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Hm?
@Genoise
Your catchphrase, remember?
@Moxie
Oh yeah.
Uhh...
@Moxie
I'll always lend a helping paw!
Mya-oh~!
@Genoise
Ohh, so precious...!
Alright, go on and help
those customers...
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
(So embarrassing...)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0086 [customer1] is ON
Switch - Switch 0087 [customer2] is ON
Set Move Route - Event 2
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Moxie
All customers are taken care of!
Seemed like they were both satisfied
with their purchases, too!
@Genoise
Thank you, Moxie... your presence
really livens up the boutique.
@Moxie
Heh, I'm a pretty hot commodity!
@Moxie
So anyway, is there anything else
I can help with? Gimme stuff to do!
@Genoise
Let's see...
Set Event Location - Event 29 to (6, 4) direction down
Set Event Location - Event 28 to (5, 4) direction down
Condition Switch 0088 [entergfs] = ON
Switch - Switch 0089 [adventure] is ON
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@Moxie
Heyyy, Gen!
So, quick question...
@Genoise
I've been eavesdropping here and there.
So you think I'm "kind of weird" hm...?
@Moxie
Ack! I-I didn't mean it
in a bad way!!
@Genoise
I know, dear,
I'm only teasing.
Go on and pack your things.
You can have as much time off
as you need.
@Moxie
Really...?
You don't need me here?
@Genoise
Ohh, I'll manage.
You'll be back before long, won't you?
I'll be just fine until then.
@Moxie
...Thank you....
Thanks for letting me
have a place here...
@Moxie
Eheh, Moxie's gotta go
grab her things!
My girlfriends need me!
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'livingarea' (8) ( - livingarea), (3, 6) Direction:
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Switch - Switch 0101 [checkrack] is ON
@self talk
lots and lots of clothes!
they're made with magic. it's pretty high-end stuff.
Condition Switch 0101 [checkrack] = OFF
Switch - Switch 0101 [checkrack] is ON
Switch - Switch 0089 [adventure] is ON
Condition IF Switch 0091 [treatdressed] is OFF
Condition IF Switch 0110 [choosefortreat] is ON
@Moxie
Hmm...
Something for Treat....
@Moxie
Oh, this is perfect...!
Play SE - getitem; Volume 100 Pitch 100
@self talk
picked an outfit for treat!
Fadeout Screen - 30 frames
Condition Switch 0091 [treatdressed] = ON
Condition end condition
Condition Else
Condition IF Switch 0111 [chooseformochi] is ON
@Moxie
For Mochi it's gotta be...
Hmm....
@Moxie
Aha! This is it...!
Play SE - getitem; Volume 100 Pitch 100
@self talk
picked an outfit for mochi!
Fadeout Screen - 30 frames
Condition Switch 0092 [mochidressed] = ON
Control Self Switch - Self Switch A = true
Condition end condition
Condition end condition
Condition Switch 0101 [checkrack] = OFF
Switch - Switch 0101 [checkrack] is ON
Self Switch - Self Switch A is ON
@self talk
no more shopping! time for hiking!!
Condition Switch 0101 [checkrack] = OFF
Condition Switch 0101 [checkrack] = ON
Condition Switch 0101 [checkrack] = ON
Condition Switch 0101 [checkrack] = ON
Condition Switch 0101 [checkrack] = ON
Condition Switch 0101 [checkrack] = ON
Condition Switch 0101 [checkrack] = ON
Condition Switch 0101 [checkrack] = ON
Condition Switch 0101 [checkrack] = ON
Condition Switch 0101 [checkrack] = ON
Condition Switch 0101 [checkrack] = ON
Condition Switch 0101 [checkrack] = ON
Condition Switch 0101 [checkrack] = ON
Condition Switch 0101 [checkrack] = ON
@self talk
i can't just leave in the middle of the work day!
i mean, i COULD... but there would probably
be consequences, so i'd better not.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Switch - Switch 0090 [shopping] is ON
@self talk
i gotta pick clothes for my girlfriends first!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Switch - Switch 0093 [embark] is ON
Fadeout BGM - 4 seconds
Show Picture - 1 (black) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Fadeout Screen - 30 frames
Erase Picture - 1
Wait - 30 frames
Transfer Player - Map 'backgate' (14) ( - backgate), (3, 3) Direction: down
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
@Moxie
Hey there!
Can I help you find anything?
@[Nameless]
Oh, um, I'm just browsing...
Actually... I'm torn between
these two hats.
Maybe you could help me decide?
@Moxie
Hmm, let's see...
Player choice:
Condition When dark and pointy
@Moxie
DEFINITELY go with this one.
@[Nameless]
You really think I can
pull it off...? Thank you!
Now I can buy it with confidence...
Condition When round and light
@Moxie
This hat really suits you!
@[Nameless]
Yeah, you're right...
This is the one I was
leaning toward anyway.
Thank you!
End Show Choices - end choices
@Moxie
Glad I could help!
Have a nice day~!
Fadeout Screen - 30 frames
Condition Switch 0086 [customer1] = ON
Fadein Screen - 30 frames
Switch - Switch 0086 [customer1] is ON
Switch - Switch 0093 [embark] is ON
@Periwinkle
Hm? Oh, don't mind me.
I'm just window shopping.
Control Self Switch - Self Switch A = true
Switch - Switch 0093 [embark] is ON
Self Switch - Self Switch A is ON
@Periwinkle
Did you need something, dear?
@Moxie
Nah, just noticed you've been
staring at that dress for a while.
@Periwinkle
Just imagining how it'd look on
a certain boy I like <3
@Moxie
Heheh, I've been there.
With girls, I mean.
@Mochi
Really, Moxie?
How many girls have you
dressed up in your head?
@Moxie
I did it for you two
just now, didn't I?
@Treat
Moxie is good at her job.
@Moxie
You're missing the
implication here, Treat...
@Periwinkle
Oh, you three are a RIOT~!
Are you all together?
@Moxie
As of JUST yesterday, yeah!
We're the cutest little triad of
girlfriends you'll EVER encounter!!
@Periwinkle
How lovely~!
Congratulations on becoming
a throuple <3
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
Throuple....
@Mochi
Heehee, Treat still hasn't
gotten used to it.
Control Self Switch - Self Switch B = true
Switch - Switch 0093 [embark] is ON
Self Switch - Self Switch B is ON
@Periwinkle
Hmm... while you're here,
could I get your opinion?
How much pink do you think is
TOO much...? I'm trying to decide
whether this one crosses the line.
@Moxie
Hard to say...
You could try balancing it out
with accessories?
@Periwinkle
Well, sure--however...
A pink hat, with pink hair?
If one were a tad lighter,
then maybe...
@Moxie
Ahh, I see what you mean!
We might have that hat in white
with a pink ribbon. Let me just--
@Mochi
Um, Moxie? Weren't we
gonna head out soon...?
@Moxie
GAH! You're right!!
Moxie switched back into work mode...!
@Periwinkle
Oh, don't let me keep you~!
It's probably too soon for me to be
buying him clothes to begin with.
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Periwinkle
Ahh, but I'd love nothing more than
to spend the day dressing him in
all sorts of things... <3
Decisions, decisions...
Control Self Switch - Self Switch C = true
Switch - Switch 0093 [embark] is ON
Self Switch - Self Switch C is ON
@Periwinkle
Hmhm~ I should buy some
cute lingerie today, too~ <3
@self talk
these witch mannequins totally think they're
cooler than me. i've got style too, y'know!
@self talk
if i were a witch, i'd wanna wear
something like this. but sexier!!!
@self talk
i can't just leave in the middle of the work day!
i mean, i COULD... but there would probably
be consequences, so i'd better not.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Switch - Switch 0090 [shopping] is ON
@self talk
i gotta pick clothes for my girlfriends first!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Switch - Switch 0093 [embark] is ON
Fadeout BGM - 4 seconds
Show Picture - 1 (black) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Fadeout Screen - 30 frames
Erase Picture - 1
Wait - 30 frames
Transfer Player - Map 'backgate' (14) ( - backgate), (3, 3) Direction: down
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
@self talk
pink is overrated... except when it comes to mochi!
@self talk
these witch mannequins totally think they're
cooler than me. i've got style too, y'know!
Condition IF Player is facing up
@self talk
there's supposed to be socks in these bins,
but we had a sale last week and sold out!
witches and their socks, man...
Condition end condition
@self talk
gen's always got a faraway look in her eyes...
is that what happens when you're old?
i wanna stay young forever!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
@Genoise
Did you need something, Moxie, dear?
Why don't you come around the counter.
Switch - Switch 0090 [shopping] is ON
@self talk
gen looks happy. good for her!
Switch - Switch 0093 [embark] is ON
@self talk
gen's still engrossed in her photo album...
@self talk
ahh, fitting rooms! one of the few places you can
take your clothes off in public.
Switch - Switch 0093 [embark] is ON
@Mochi
Are you sure you don't wanna
change too, Moxie?
Treat said it'd be cold.
@Moxie
I'm hot-blooded!
Besides, I can get either of you
to cuddle me for warmth <3
@Treat
Being underprepared is your fault.
I won't help.
@Moxie
You don't wanna cuddle Moxie...?!
@Treat
I-I... dont want to make up excuses...
I would rather do it because we want to.
@Mochi
Yeah, Moxie!
You should be more honest
if you want to cuddle.
@Moxie
Why are you ganging up on me?!
We needa hit the road already!!!
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
@self talk
the more i loiter, the more my teasing's gonna backfire...!
well, maybe that's not so bad.
...N-NO, WE GOTTA HEAD OUT!!!
@self talk
ahh, fitting rooms! one of the few places you can
take your clothes off in public.
Switch - Switch 0093 [embark] is ON
@Mochi
Are you sure you don't wanna
change too, Moxie?
Treat said it'd be cold.
@Moxie
I'm hot-blooded!
Besides, I can get either of you
to cuddle me for warmth <3
@Treat
Being underprepared is your fault.
I won't help.
@Moxie
You don't wanna cuddle Moxie...?!
@Treat
I-I... dont want to make up excuses...
I would rather do it because we want to.
@Mochi
Yeah, Moxie!
You should be more honest
if you want to cuddle.
@Moxie
Why are you ganging up on me?!
We needa hit the road already!!!
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
@self talk
the more i loiter, the more my teasing's gonna backfire...!
well, maybe that's not so bad.
...N-NO, WE GOTTA HEAD OUT!!!
@self talk
ahh, fitting rooms! one of the few places you can
take your clothes off in public.
Switch - Switch 0093 [embark] is ON
@Mochi
Are you sure you don't wanna
change too, Moxie?
Treat said it'd be cold.
@Moxie
I'm hot-blooded!
Besides, I can get either of you
to cuddle me for warmth <3
@Treat
Being underprepared is your fault.
I won't help.
@Moxie
You don't wanna cuddle Moxie...?!
@Treat
I-I... dont want to make up excuses...
I would rather do it because we want to.
@Mochi
Yeah, Moxie!
You should be more honest
if you want to cuddle.
@Moxie
Why are you ganging up on me?!
We needa hit the road already!!!
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
@self talk
the more i loiter, the more my teasing's gonna backfire...!
well, maybe that's not so bad.
...N-NO, WE GOTTA HEAD OUT!!!
@self talk
ahh, fitting rooms! one of the few places you can
take your clothes off in public.
Switch - Switch 0093 [embark] is ON
@Mochi
Are you sure you don't wanna
change too, Moxie?
Treat said it'd be cold.
@Moxie
I'm hot-blooded!
Besides, I can get either of you
to cuddle me for warmth <3
@Treat
Being underprepared is your fault.
I won't help.
@Moxie
You don't wanna cuddle Moxie...?!
@Treat
I-I... dont want to make up excuses...
I would rather do it because we want to.
@Mochi
Yeah, Moxie!
You should be more honest
if you want to cuddle.
@Moxie
Why are you ganging up on me?!
We needa hit the road already!!!
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
@self talk
the more i loiter, the more my teasing's gonna backfire...!
well, maybe that's not so bad.
...N-NO, WE GOTTA HEAD OUT!!!
@self talk
if i were a witch, i'd wanna wear
something like this. but sexier!!!
Change Class - Actor 3 (Moxie) to 13 (Sassy Leader)
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - move down x2
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
@Moxie
We're snacked up, geared up,
and ready to go!
I'll be leading the way, of course!
@Moxie
...So, which way do we go, Treat?
@Treat
North.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Over there!!
Gotcha.
@Mochi
Oh, Moxie <3
You're so much fun.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Treat
...Are we going back to the station?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Naww, Moxie's just making sure
you were paying attention!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
this way leads back to the station.
we need to take the other path to go north!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Moxie
Not gonna lie, I kinda wanna
go in there and start a fight.
@Mochi
It's not worth it.
@Moxie
But what they did was messed up!
It didn't even happen to me and I
want revenge for it!!
@Mochi
Punishing the rabbit who did it
won't stop the rest of them
from hating Treat.
@Mochi
And because they all hate her,
no one cared about what happened.
They're all equally responsible
in my eyes.
@Moxie
....
@Moxie
This is the worst!!!!
Condition Switch 0094 [gate] = ON
Switch - Switch 0094 [gate] is ON
@self talk
i guess mochi has a point.
it's not like there's just one rabbit i could
beat up to solve everything... ugh.
@Moxie
Not gonna lie, I kinda wanna
go in there and start a fight.
@Mochi
It's not worth it.
@Moxie
But what they did was messed up!
It didn't even happen to me and I
want revenge for it!!
@Mochi
Punishing the rabbit who did it
won't stop the rest of them
from hating Treat.
@Mochi
And because they all hate her,
no one cared about what happened.
They're all equally responsible
in my eyes.
@Moxie
....
@Moxie
This is the worst!!!!
Condition Switch 0094 [gate] = ON
Switch - Switch 0094 [gate] is ON
@self talk
i guess mochi has a point.
it's not like there's just one rabbit i could
beat up to solve everything... ugh.
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail' (16) ( - summertrail), (1, 25) Direction:
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail' (16) ( - summertrail), (2, 25) Direction:
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail' (16) ( - summertrail), (1, 25) Direction:
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail' (16) ( - summertrail), (2, 25) Direction:
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'avalanche-summer' (17) ( - avalanche-summer), (8, 35) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'backgate' (14) ( - backgate), (19, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 12
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
@Mochi
...I wish there was a second station,
so that we wouldn't have had to
walk past Frosting again.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Don't let it get to you, Mochi!
We're leaving all that garbage
behind us. Throw those feelings
right in the trash can!!
@Treat
....
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'backgate' (14) ( - backgate), (19, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'backgate' (14) ( - backgate), (19, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'backgate' (14) ( - backgate), (19, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'avalanche-summer' (17) ( - avalanche-summer), (8, 35) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'avalanche-summer' (17) ( - avalanche-summer), (8, 35) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'avalanche-summer' (17) ( - avalanche-summer), (9, 35) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'avalanche-summer' (17) ( - avalanche-summer), (9, 35) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'avalanche-summer' (17) ( - avalanche-summer), (9, 35) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail' (16) ( - summertrail), (10, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 8
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
Set Move Route - Player
Set Move Route - move up x3
Set Move Route - end
@Mochi
I've never seen this place
without all the snow...
We should've come sooner.
@Treat
The path was cleared a long time ago...
But by that time, I already found
a reason not to go back.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Heheh, you fell in looove~
@Treat
M-Moxie...!
@Mochi
Haha, don't tease her too much!
We need her for directions!!
Set Move Route - Player
Set Move Route - move up x2
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'avalanche-north' (19) ( - avalanche-north), (9, 48) Direction:
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail' (16) ( - summertrail), (10, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail' (16) ( - summertrail), (10, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail' (16) ( - summertrail), (10, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail' (16) ( - summertrail), (10, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail' (16) ( - summertrail), (11, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail' (16) ( - summertrail), (11, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail' (16) ( - summertrail), (11, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail' (16) ( - summertrail), (11, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail' (16) ( - summertrail), (11, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail-north' (20) ( - summertrail-north), (7, 25) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - change speed to 6
Set Move Route - move up x2
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
@Moxie
Woah, flower field!
@Treat
They must like it here.
@Mochi
I feel bad stepping on them...
Poor flowers.
Set Move Route - Player
Set Move Route - turn down
Set Move Route - end
@Moxie
What's to feel bad about?
They're in Moxie's way.
Get trampled, flowers!!
@Mochi
Moxie!!
Don't be mean!!! Hahaha!
Set Move Route - Player
Set Move Route - turn up
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 48
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
@self talk
treat said north,
so i'm just gonna keep going north!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Control Self Switch - Self Switch A = true
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - turn down
Set Move Route - end
@Moxie
Hey, how far do we have to walk?
Don't tell me we're seriously gonna
hike like this for two days?!
@Treat
We're getting close...
@Moxie
Really?
@Treat
...To one of the usual spots.
@Moxie
Oh. I'm guessing that means
you don't expect them to be there.
@Treat
Not at this time of year...
Sorry.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Well, whatever.
Walk on, girls!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 27
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 10 frames
Set Move Route - change opacity to 150
Set Move Route - wait 10 frames
Set Move Route - change opacity to 100
Set Move Route - wait 10 frames
Set Move Route - change opacity to 50
Set Move Route - wait 10 frames
Set Move Route - change opacity to 0
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail-north' (20) ( - summertrail-north), (7, 25) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail-north' (20) ( - summertrail-north), (8, 25) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'summertrail-north' (20) ( - summertrail-north), (8, 25) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'vanilla-summer' (21) ( - vanilla-summer), (15, 22) Direction: up
Fadeout Screen - 30 frames
Transfer Player - Map 'avalanche-north' (19) ( - avalanche-north), (9, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'vanilla-summer' (21) ( - vanilla-summer), (15, 22) Direction: up
Fadeout Screen - 30 frames
Transfer Player - Map 'avalanche-north' (19) ( - avalanche-north), (9, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'avalanche-north' (19) ( - avalanche-north), (9, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'avalanche-north' (19) ( - avalanche-north), (9, 0) Direction: down
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
@self talk
wait... this is where we came from.
i got all turned around!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Change Party Member - - Actor 2 (Mochi)
Change Party Member - + Actor 2 (Mochi)
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Player
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Play BGM - vanilla summer; Volume 100 Pitch 100
@Mochi
Hey, Moxie...?
Can we slow down a little?
My legs hurt.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Oh no, was I walking too fast?
Are you okay? Sorry...
Set Event Location - Event 3 to (15, 19) direction up
Set Event Location - Event 5 to (15, 20) direction up
Condition Switch 0102 [tour] = ON
Change Player Followers - make invisible
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
No, it's not your fault!
I walked a lot yesterday, too.
And, well...
I haven't gotten this much
exercise in months, so I was
bound to end up like this.
@Treat
Let's take a break.
@Moxie
Yeah, we can hang out for a while
while your legs recover.
@Mochi
Thanks...
Sorry.
Set Move Route - Event 5 (wait)
Set Move Route - move right
Set Move Route - turn down
Set Move Route - wait 8 frames
Set Move Route - end
Condition Switch 0103 [mochisit] = ON
Set Move Route - Event 5 (wait)
Set Move Route - direction fix off
Set Move Route - wait 8 frames
Set Move Route - turn left
Set Move Route - wait 8 frames
Set Move Route - turn right
Set Move Route - direction fix on
Set Move Route - end
@Moxie
No worries, it's probably better
to pace ourselves anyway.
Set Move Route - Event 3 (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Show us the sights, Treat!
It'll be like a hometown tour!
@Treat
How did you know that this was
the spot I mentioned before...?
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - end
@Moxie
...Huh?
Right here?
For real??
@Moxie
I guess Moxie's just got an
incredible intuition! Lucky~!
@Treat
I'll do the tour.
Set Move Route - Player
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - move right
Set Move Route - move upper right
Set Move Route - move up x3
Set Move Route - move upper right
Set Move Route - move up
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
wait... this is where we came from.
i got all turned around!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0102 [tour] is ON
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
@Treat
This is where my parents
and I were set up.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Ooh, right here?
Where the grass is all worn down?
Set Move Route - Event 3 (wait)
Set Move Route - move upper left
Set Move Route - move left
Set Move Route - turn right
Set Move Route - end
Condition IF Variable 0003 [PlayerX] == 15
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Condition end condition
Condition IF Variable 0004 [PlayerY] == 12
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Condition end condition
@Treat
My bed was here.
Set Move Route - Event 3 (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
And my parents slept there.
@Moxie
Must've been tough,
having so little privacy.
Set Move Route - Event 3 (wait)
Set Move Route - move upper left
Set Move Route - move up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
Not at all.
We're a close family.
Set Move Route - Event 3 (wait)
Set Move Route - move up x3
Set Move Route - end
Set Move Route - Event 3
Set Move Route - move up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
I'd die if I had to live in
such a cramped little place
with my mom...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Condition Switch 0104 [tour2] = ON
Switch - Switch 0104 [tour2] is ON
Switch - Switch 0102 [tour] is ON
Switch - Switch 0103 [mochisit] is ON
@Mochi
I'm gonna sit for a while...
I'll catch up in a bit.
Switch - Switch 0104 [tour2] is ON
@Moxie
Hey, Mochi.
You okay over here?
@Mochi
I'm fine!
You don't have to worry.
@Moxie
As one of your girlfriends,
I should at least worry a LITTLE!
@Mochi
Aww, thanks <3
Control Self Switch - Self Switch A = true
Switch - Switch 0104 [tour2] is ON
Self Switch - Self Switch A is ON
@Mochi
Go enjoy the tour!
Treat's waiting for you over there.
Switch - Switch 0105 [tour3] is ON
@Mochi
How's the tour?
@Moxie
Brief.
@Mochi
Haha, I should've expected as much!
@Moxie
It's like, we barely get to
know anything about her family.
Now's your time to share, Treat!
@Mochi
Mm, I think you'll have better luck
getting things out of her by asking
for it directly.
@Moxie
Heheh, I'll bet you learned
THAT from experience!
@Mochi
Moxiiieeee~~~!!
Control Self Switch - Self Switch B = true
Switch - Switch 0105 [tour3] is ON
Self Switch - Self Switch B is ON
@Mochi
You gotta be patient with Treat.
She opens up at her own pace.
Switch - Switch 0106 [mochistand] is ON
Switch - Switch 0107 [tourend] is ON
Switch - Switch 0104 [tour2] is ON
@Treat
This was Trick's place.
@Moxie
Did they live with
their parents, too?
@Treat
No... Trick was alone
when they joined our pack.
@Moxie
Hm.
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - move lower left
Set Move Route - move left x2
Set Move Route - through off
Set Move Route - change speed to 3
Set Move Route - end
Set Move Route - This event
Set Move Route - move left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
Uh, Treat...?
Your tour's moving too quick.
I'm barely getting any info here.
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
...What else should I say?
@Moxie
I dunno, got any fun facts?
What was it like, living here?
What's your favorite memory?
@Treat
....
@Treat
It was normal.
This place is the same as the
other areas we've stayed.
@Moxie
...I guess not everyone's
cut out to be a tour guide.
Oh well.
Set Move Route - This event (wait)
Set Move Route - change speed to 4
Set Move Route - move upper left
Set Move Route - move left x4
Set Move Route - end
Condition Switch 0105 [tour3] = ON
Switch - Switch 0105 [tour3] is ON
Switch - Switch 0105 [tour3] is ON
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
@Treat
This is where Mango stayed.
@Moxie
Now THERE'S a new name!
What were the other wolves
in your pack like?
@Treat
Oh, Mango wasn't...
Set Move Route - Player
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
Condition Switch 0106 [mochistand] = ON
Set Event Location - Event 5 to (9, 14)
Set Move Route - Event 5 (wait)
Set Move Route - move up
Set Move Route - move upper left
Set Move Route - move up
Set Move Route - move upper left x2
Set Move Route - move up
Set Move Route - end
@Mochi
Hi... can I join the tour?
I was getting lonely
just sitting over there...
Condition IF Variable 0003 [PlayerX] != 6
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
@Moxie
Sure! Maybe you can help me
pry more info out of Treat.
@Treat
Sorry... for being
a bad tour guide...
@Mochi
Aww, I'm sure Moxie
didn't mean it like that.
Right, Moxie?
Condition IF Variable 0003 [PlayerX] == 7
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Condition end condition
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Condition IF Variable 0003 [PlayerX] == 6
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Condition end condition
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Condition IF Variable 0003 [PlayerX] == 5
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Condition end condition
@Moxie
She only said like, two things
about her parents.
And we already met Trick.
@Mochi
Treat...
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
Y-you'll meet them all when we
get to Vanilla anyway...!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
But we wanna know NOW!
So, tell us about Mango!
@Mochi
...Mango?
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
I don't know what to say...
He's kind. I think he's older
than my dad... maybe.
@Treat
Oh, he's good at weaving baskets.
And he walks with a cane.
@Moxie
That's more like it!
Now I can at least picture the guy
before meeting him.
@Mochi
Haha, I had an uncle named Mango!
Now I'm imagining him as a wolf...
@Treat
...Huh?
@Moxie
Yeah, come to think of it,
Mango's kind of a funny name
for a wolf, huh?
@Treat
W-wait...!
Fadeout BGM - 4 seconds
@Treat
He's not a wolf.
...He's a rabbit.
Set Move Route - Event 5 (wait)
Set Move Route - move up
Set Move Route - end
@Mochi
What...?
@Moxie
...Huh?
Are you being serious right now?
You both look really serious...
Play BGM - dreaming treat; Volume 100 Pitch 100
@Mochi
Juju's dad... was supposedly
eaten by wolves. A long time ago.
@Treat
He's been with the pack...
ever since I was little...
after my dad rescued him
from an avalanche...
@Mochi
So he never got eaten...
they just made it up.
Set Move Route - Event 5 (wait)
Set Move Route - move left
Set Move Route - end
@Mochi
He never came home,
so they made up that story...
@Treat
I didn't know...
I didn't even think about it...
I-I'm sorry, Mochi...
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - 1 step backward
Set Move Route - end
@Moxie
Uh...? If it's the same Mango...
It's good that he's alive, right?
We can talk to him??
Condition IF Switch 0152 [deliveredspade] is ON
@Mochi
Right before I moved here...
Auntie Castella told me she had proof.
She knew he didn't get eaten,
but I didn't believe her...!
Everyone always said she just
couldn't face reality.
We all trusted Juju's version of
the story this whole time...!
Condition end condition
Set Move Route - Event 5 (wait)
Set Move Route - move left
Set Move Route - end
@Mochi
I... I need some time alone.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - move upper left
Set Move Route - move left x3
Set Move Route - end
Condition Switch 0107 [tourend] = ON
@Treat
I should've realized sooner...
I-I should've brought it up...!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Moxie
H-hang on, Treat!
Don't blame yourself!!
How were you supposed to know
Mochi's uncle was in your pack?!
@Treat
He never told me about
his family... but still,
I should've guessed...!
@Moxie
MOXIE'S GONNA SORT THIS OUT!
No more tears!!
Everything's gonna be okay.
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
*sniff* ....
Switch - Switch 0107 [tourend] is ON
@Treat
I hurt Mochi again...
I ruined the trip....
@Moxie
NONE of this is your fault.
We just gotta be there for her,
as her girlfriends.
@Treat
B-but, I keep,
hurting her...
@Moxie
That's not on you, Treat!
It's not like you were
holding Mango hostage.
@Moxie
Besides, it's Mochi's family's who
decided he got eaten by wolves.
That has nothing to do with you.
@Treat
Thanks, Moxie...
But, I-I still feel bad....
@Moxie
Yeah, there's nothing to really
feel good about here, huh?
@Moxie
I'm gonna go check on Mochi...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Treat
S-sorry... I'm trying,
to stop crying...
*sniff*
@self talk
i shouldn't stray too far from my girlfriends!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0107 [tourend] is ON
Transfer Player - Map 'cliff-summer' (1) ( - cliff-summer), (15, 18) Direction:
@self talk
i shouldn't stray too far from my girlfriends!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't stray too far from my girlfriends!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0107 [tourend] is ON
Transfer Player - Map 'cliff-summer' (1) ( - cliff-summer), (15, 18) Direction:
@self talk
i shouldn't stray too far from my girlfriends!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0107 [tourend] is ON
Transfer Player - Map 'cliff-summer' (1) ( - cliff-summer), (15, 18) Direction:
@self talk
i shouldn't stray too far from my girlfriends!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't stray too far from my girlfriends!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i shouldn't stray too far from my girlfriends!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Switch - Switch 0103 [mochisit] is ON
Transfer Player - Map 'vanilla-summer' (21) ( - vanilla-summer), (1, 6) Direction:
Switch - Switch 0108 [cliffscene] is ON
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - end
@Moxie
Mochi...?
@Mochi
....
@Moxie
Is it okay if I
come sit with you?
@Mochi
...Yeah.
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Condition IF Variable 0003 [PlayerX] == 6
Set Move Route - Player (wait)
Set Move Route - move up x3
Set Move Route - end
Condition Else
Set Move Route - Player (wait)
Set Move Route - move upper left
Set Move Route - move up x2
Set Move Route - end
Condition end condition
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - wait 4 frames
Set Move Route - end
Condition Switch 0109 [moxiesit] = ON
Change Transparency - Transparency ON
Set Move Route - Event 5
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - end
Scroll Map - up 2 tiles, speed 2
Wait - 120 frames
@Moxie
....
@Mochi
......
@Moxie
........
@Mochi
It's just so stupid...
Like, why is everything
I thought I knew WRONG?
@Moxie
Mm...
@Mochi
If Juju didn't hate Treat,
she could've known sooner.
That her dad's still alive.
@Mochi
But maybe she'd hate wolves
even more if she knew...
He chose them over her, right?
That's what this means.
@Moxie
Right.
@Mochi
I don't know... maybe it's not him.
Maybe it's just a coincidence.
@Mochi
But if it's not, then what about
my other family members--
everyone else who was supposedly
"eaten by wolves"?
What if there was never any reason
to be afraid of them after all?
What if it's all just a
big misunderstanding?
@Mochi
What if it's all the same as
with Treat? And everyone just
hates wolves for no reason?
@Mochi
That hurts too much.
It's too cruel...!
@Moxie
....
Wait - 60 frames
@Mochi
I feel like... *sniff*...
Like, you and Treat are the
only ones left who I can
actually trust...
@Moxie
Oof...
Yeah.
@Mochi
Sorry... *sniff*...
It's just... finding out about my uncle,
on top of everything from yesterday...
@Moxie
Right.
It's a lot to deal with.
@Mochi
It's too much...!
If their opinion of wolves isn't even
grounded in reality, how could I
ever hope to prove them wrong?!
Set Move Route - Event 1 (wait)
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn down
Set Move Route - wait 10 frames
Set Move Route - end
Condition Switch 0103 [mochisit] = OFF
Set Move Route - Event 1 (wait)
Set Move Route - turn up
Set Move Route - end
Screen Shake - Power 1 Speed 7 for 20 frames
@Mochi
AAAAAAAA!!!!
I HATE MY FAMILY!!!!!!!
@Moxie
Woah, get a load of those pipes!
Didja hear that echo?!
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
Heheh... *sniff*
Set Move Route - Event 5 (wait)
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn down
Set Move Route - wait 10 frames
Set Move Route - end
Change Transparency - Transparency OFF
Condition Switch 0109 [moxiesit] = OFF
Screen Shake - Power 1 Speed 7 for 20 frames
@Moxie
RABBITS ARE STUPID!!
(stupid!) (stupid!) ....
Scroll Map - down 2 tiles, speed 3
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
I-I heard yelling...
Is everything okay...?
@Moxie
We're just letting off steam.
Come shout with us, Treat!
Set Move Route - Event 1 (wait)
Set Move Route - turn up
Set Move Route - end
Screen Shake - Power 1 Speed 7 for 20 frames
@Mochi
JUJU IS THE WORST!!!!!!
(worst!) (worst!) ....
@Treat
I-I don't have anything
to yell about...
@Moxie
Sure you do, it's easy.
Just watch me!
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Play SE - moxiescream; Volume 80 Pitch 100
Screen Shake - Power 1 Speed 7 for 20 frames
@Moxie
MOXIE'S THE GREATEST!!!
(greatest!) (greatest!) ....
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
See?
The mountains agree.
Set Move Route - Event 1 (wait)
Set Move Route - move down
Set Move Route - end
@Mochi
Yell something, Treat!
It'll make you feel better.
@Treat
You're not mad at me?
For not telling you about
Mango sooner...?
@Mochi
Of course I'm not mad at you...
Is that really what you thought?
@Treat
....
@Mochi
Treat... you've never done
anything wrong. I'm sorry for
walking away like that.
Scroll Map - up 2 tiles, speed 2
Set Move Route - This event
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - move right
Set Move Route - move up
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Toldja it's not your fault.
@Treat
....
@Treat
What should I yell...?
To feel better....
@Mochi
Shout what's in your heart, Treat!
@Moxie
Yeah, you can do it!
@Treat
I....
Screen Shake - Power 1 Speed 7 for 20 frames
@Treat
I LOVE MY GIRLFRIENDS!!!
(girlfriends!) (girlfriends!) ....
Fadeout BGM - 4 seconds
Show Picture - 1 (black) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Fadeout Screen - 30 frames
Change Player Followers - make visible
Wait - 90 frames
Common Event - Common Event 003 (saveprompt)
Transfer Player - Map 'hike1' (3) ( - hike1), (1, 7) Direction:
Self Switch - Self Switch A is ON
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 12
Condition Switch 0108 [cliffscene] = ON
Condition end condition
Switch - Switch 0108 [cliffscene] is ON
Switch - Switch 0109 [moxiesit] is ON
Transfer Player - Map 'vanilla-summer' (21) ( - vanilla-summer), (1, 6) Direction:
Transfer Player - Map 'vanilla-summer' (21) ( - vanilla-summer), (1, 6) Direction:
Condition Switch 0061 [misc1] = OFF
Condition Switch 0180 [commoncheck] = OFF
Condition Switch 0109 [moxiesit] = OFF
Set Move Route - Player (wait)
Set Move Route - change speed to 6
Set Move Route - move right x2
Set Move Route - change speed to 4
Set Move Route - end
Play BGM - hike; Volume 100 Pitch 100
Erase Picture - 1
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@Moxie
Hiking is sooo exhaustiiiing....
@Treat
Do you need to rest?
Condition Switch 0061 [misc1] = ON
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Change Player Followers - make invisible
@Moxie
No way, Moxie's still got
pep in her step!
These legs never quit!
@Treat
Oh. You just wanted to complain.
@Moxie
I was bringing it up in case
YOU GUYS were getting tired...
Screw me for being considerate.
Set Move Route - Event 3 (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
Maybe we should rest soon.
How do you feel, Mochi?
@Mochi
....
@Treat
Mochi...?
@Mochi
Huh? O-oh...
I can keep going.
@Moxie
Suspicious...
Set Move Route - Event 4 (wait)
Set Move Route - turn down
Set Move Route - end
@Mochi
Sorry...
I've just been thinking
about everything.
@Treat
Do you want to talk about it?
Set Move Route - Event 3
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - move down x2
Set Move Route - end
@Mochi
Not really...
Not while we're supposed
to be having a fun hike.
@Moxie
What's fun about hiking?!
Moxie is NOT the outdoorsy type.
Not anymore.
@Treat
....
@Mochi
I think it's fun.
I like seeing the sights.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move lower left
Set Move Route - end
@Moxie
Literally WHAT sights?!
It's just woods and rivers!!
Set Move Route - Event 4 (wait)
Set Move Route - turn right
Set Move Route - end
@Mochi
C'mon, where's your appreciation for
nature, Moxie? First you trample the
flowers, and now you don't care about
the beautiful trees and water...
@Moxie
It all looks the same to me!
A tree's a tree, a river's a river--
there's nothing special about it!!
@Mochi
Moxie, you're insulting Treat's home!
You shouldn't say that stuff when we
meet her pack, or else you really WILL
make a bad impression.
@Treat
...She's right.
Set Move Route - Event 4 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
You're ganging up on me?!
I'm allowed to have an opinion...
Moxie's the leader, y'know...
Set Move Route - Event 4 (wait)
Set Move Route - change speed to 4
Set Move Route - move up x2
Set Move Route - turn down
Set Move Route - end
@Mochi
You should let Treat lead the way.
She's the one giving directions
in the first place!
@Moxie
No way!!
Treat, how much farther is it?!
@Treat
We're about halfway.
@Moxie
HALF?!?!??
Set Move Route - Event 4
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 3
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - move upper right
Set Move Route - turn right
Set Move Route - end
@Moxie
Guess that means we better
get a move on!
Let's go, nature lovers!
Set Move Route - Event 3
Set Move Route - change speed to 4
Set Move Route - move right x4
Set Move Route - end
Set Move Route - Event 4
Set Move Route - change speed to 4
Set Move Route - move right x4
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move right x4
Set Move Route - end
@Moxie
...We're just following the
river for now, right?
@Treat
Should I be the leader?
Change Player Followers - make visible
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
We're following the river!!!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Condition Switch 0061 [misc1] = OFF
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'fork' (4) ( - fork), (0, 3) Direction:
Switch - Switch 0061 [misc1] is ON
Switch - Switch 0061 [misc1] is ON
@self talk
nuh-uh, i am NOT walking back the way we came!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
nuh-uh, i am NOT walking back the way we came!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
nuh-uh, i am NOT walking back the way we came!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
nuh-uh, i am NOT walking back the way we came!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
nuh-uh, i am NOT walking back the way we came!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'fork' (4) ( - fork), (0, 3) Direction:
Fadeout Screen - 30 frames
Transfer Player - Map 'fork' (4) ( - fork), (0, 3) Direction:
Fadeout Screen - 30 frames
Transfer Player - Map 'camp' (156) ( - camp), (9, 15) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0114 [setupcamp] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (9, 15) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
@self talk
i don't wanna go back the way we came!
i'm getting tired just thinking about it...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i don't wanna go back the way we came!
i'm getting tired just thinking about it...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i don't wanna go back the way we came!
i'm getting tired just thinking about it...
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
Set Move Route - Player
Set Move Route - move right x4
Set Move Route - end
Fadein Screen - 30 frames
@Mochi
Um... could we stop to
eat something soon?
I'm getting really hungry.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
I packed some jerky.
You want any?
@Mochi
I've never tried it.
@Moxie
It's tasty!
You've had it before, right, Treat?
@Treat
Mhm.
I like jerky.
@Mochi
I'll try it... but I wanna eat the
other snacks I packed with Treat, too.
@Treat
We should find a place to
set up camp.
Before it gets dark.
@Moxie
Good plan! We'll set up camp,
and have a little feast!!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Treat
...We'll be continuing on
this way tomorrow.
Set Move Route - Player
Set Move Route - turn left
Set Move Route - end
@Moxie
Tell me that sooner!!
Now I walked all these extra steps
for NOTHING!!!!
@Treat
Sorry...
@Moxie
Ah... um... N-no, I'M sorry.
I was joke-mad, not real-mad.
@Treat
Still. I'll speak up next time.
@Moxie
Heheh... you know I could never
be mad at you for real, Treat!
You're too cute!!
@Treat
Thanks.
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
we're walking this way tomorrow,
so i'll go the other way for now!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@Treat
Um, Moxie...?
I think there's actually a nice
place to camp behind us.
@Moxie
...Fine, I'll go where you say.
But don't forget, I'm still the leader!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0114 [setupcamp] is ON
@Treat
Um, Moxie...?
I think there's actually a nice
place to camp behind us.
@Moxie
...Fine, I'll go where you say.
But don't forget, I'm still the leader!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0114 [setupcamp] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'camp' (156) ( - camp), (9, 15) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0114 [setupcamp] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (9, 15) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'camp' (156) ( - camp), (9, 15) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0114 [setupcamp] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (9, 15) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'camp' (156) ( - camp), (9, 15) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0114 [setupcamp] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (9, 15) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'gather' (5) ( - gather), (9, 0) Direction:
Fadeout Screen - 30 frames
Transfer Player - Map 'gather' (5) ( - gather), (9, 0) Direction:
Fadeout Screen - 30 frames
Transfer Player - Map 'gather' (5) ( - gather), (9, 0) Direction:
@Moxie
Ooh...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - move upper left x2
Set Move Route - move up x2
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
@Moxie
Yep, this spot is nice!
Let's camp here!!
Condition Switch 0113 [findcamp] = ON
@Mochi
Thank goodness...
My feet were getting tired.
Change Player Followers - make invisible
Set Move Route - Event 6 (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
Take a rest.
We walked a long way.
Set Move Route - Event 6
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 7 (wait)
Set Move Route - move right x2
Set Move Route - move upper right
Set Move Route - turn down
Set Move Route - end
Condition Switch 0103 [mochisit] = ON
Set Move Route - Event 7 (wait)
Set Move Route - direction fix off
Set Move Route - wait 8 frames
Set Move Route - turn left
Set Move Route - wait 8 frames
Set Move Route - turn right
Set Move Route - direction fix on
Set Move Route - end
@Moxie
So, what's first?
Food, or tent?
Set Move Route - Event 6 (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
Are you hungry?
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
@Moxie
Mmm, I won't be able to relax
until we get all set up...
Better do the tent first.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
It'll be pretty cramped with the
three of us, but that just means
we get to snuggle up close tonight~!
@Treat
I'll help you set it up.
@Moxie
Excited to get snuggled, I see...
@Treat
I just want to help.
@Mochi
I'm excited to snuggle!
I wanna be in the middle~!
Set Move Route - Event 6 (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
...!
@Moxie
How come you only get flustered
when Mochi says it...?
I gotta step up my game.
Set Move Route - Event 6 (wait)
Set Move Route - move up
Set Move Route - end
@Treat
L-let me know when you're ready
to do the tent, Moxie...!
Fadeout Screen - 30 frames
Change Party Member - - Actor 2 (Mochi)
Change Party Member - - Actor 1 (Treat)
Change Actor Graphic - Actor 3 (Moxie) Character char6 (3) Face face43 (0)
Condition Switch 0114 [setupcamp] = ON
Fadein Screen - 30 frames
Switch - Switch 0113 [findcamp] is ON
Switch - Switch 0114 [setupcamp] is ON
@Treat
Are you ready to set up the tent?
Player choice:
Condition When let's gooo
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (7, 8) Direction: up
Condition When not yet
End Show Choices - end choices
Switch - Switch 0114 [setupcamp] is ON
Item - Item 51 (Blueberry Yogurt) is in Inventory
@Moxie
(I still have the food I grabbed
from Gen's place...)
Player choice:
Condition When have my yogurt!
@Moxie
Treat! Eat up!!
@Treat
You're giving this to me...?
I thought you liked blueberry.
@Moxie
This is a symbol of my love, Treat.
You better accept it!
Change Items - Item 51 (Blueberry Yogurt) - 1
@Treat
Okay. Thank you.
@Treat
(I don't like yogurt very much...
Maybe I'll share with Mochi later.)
Condition When nevermind
End Show Choices - end choices
Control Self Switch - Self Switch D = true
Switch - Switch 0114 [setupcamp] is ON
Item - Item 52 (Tuna Salad) is in Inventory
@Moxie
(I still have the food I grabbed
from Gen's place...)
Player choice:
Condition When how about some tuna salad?
@Moxie
Treat! Eat up!!
@Treat
You're giving this to me...?
@Moxie
You're hungry too, right?
I brought some extra food, so
I wanted to share with you!
Change Items - Item 52 (Tuna Salad) - 1
@Treat
Thanks, Moxie.
@Treat
I've never had this before.
But I like to eat fish...
so I'm sure it's good.
@Moxie
Great success!
You better trade me something
better for dinner~!
@Treat
But I only brought cup noodles.
@Moxie
...Oh well, I wasn't serious.
(Maybe I'll steal snacks from Mochi...)
Condition When nevermind
End Show Choices - end choices
Control Self Switch - Self Switch D = true
Switch - Switch 0114 [setupcamp] is ON
Item - Item 53 (Canned Cat Food) is in Inventory
@Moxie
Hey Treat... I got somethin' for ya.
Player choice:
Condition When present the cat food
@Moxie
Delicious Mixed Grill Pate~!
@Treat
...This says it's for cats.
@Moxie
But you're way cuter than any cat girl.
C'mon, eat up!
Change Items - Item 53 (Canned Cat Food) - 1
@Treat
Since it's a gift... I'll accept it.
@Moxie
...What's with that heartfelt reaction?
I was trying to prank you.
@Treat
It's nice to receive gifts.
Even as a prank.
@Moxie
Ugh, you're too pure!
I gotta come up with better pranks.
Condition When nevermind
@Treat
...?
@Moxie
Uh... nevermind.
I was gonna prank you, but
I don't feel like it anymore.
@Treat
I'm spared.
End Show Choices - end choices
Control Self Switch - Self Switch D = true
Switch - Switch 0114 [setupcamp] is ON
Self Switch - Self Switch D is ON
@Treat
Are you ready to set up the tent?
Player choice:
Condition When let's gooo
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (7, 8) Direction: up
Condition When not yet
End Show Choices - end choices
Fadeout Screen - 30 frames
Transfer Player - Map 'fork' (4) ( - fork), (9, 0) Direction:
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0114 [setupcamp] is ON
@self talk
i gotta set up camp before i do any more walking!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'fork' (4) ( - fork), (9, 0) Direction:
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0114 [setupcamp] is ON
@self talk
i gotta set up camp before i do any more walking!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'fork' (4) ( - fork), (9, 0) Direction:
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0114 [setupcamp] is ON
@self talk
i gotta set up camp before i do any more walking!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0114 [setupcamp] is ON
@Moxie
I'm gonna need a little fuel
to keep me going! Snacktime...!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 50 (Beef Jerky) + 1
@self talk
Got Beef Jerky!
Control Self Switch - Self Switch A = true
Switch - Switch 0114 [setupcamp] is ON
Self Switch - Self Switch A is ON
@self talk
i need treat's help to do the tent...
w-well, i don't NEED it.
but it goes quicker with an extra person!
Switch - Switch 0113 [findcamp] is ON
Switch - Switch 0114 [setupcamp] is ON
Switch - Switch 0113 [findcamp] is ON
Switch - Switch 0103 [mochisit] is ON
Switch - Switch 0114 [setupcamp] is ON
Switch - Switch 0114 [setupcamp] is ON
@Mochi
Hiking all day... Takes a lot more
stamina than I expected...
Switch - Switch 0114 [setupcamp] is ON
Item - Item 50 (Beef Jerky) is in Inventory
@Mochi
Hi, Moxie.
Change Items - Item 50 (Beef Jerky) - 1
@Moxie
Oh, I just remembered!
My Beef Jerky...
Player choice:
Condition When feed it to her
@Moxie
Here, open wide!
Bite off as much as you want.
@Mochi
Aww, you're spoiling me!
What if I don't like it?
@Moxie
I wanna feed my cute girlfriend!
C'mon, indulge me a little.
@Mochi
Okay.
*nom* ....
@Mochi
*chew, chew*
...It's so salty....
@Moxie
That's what's good about it.
Eheheh...
@Treat
....
@Mochi
It looks like Treat wants some, too!
@Treat
Ah--N-no, I want the two of you
to enjoy it...
@Mochi
Why don't we all share?
You two can split the rest.
@Moxie
Alright, Treat!
Let's bite from each end
at the same time. Ready~?
@Treat
That's too embarrassing...!
Let me eat it normally...!!
Condition When eat it in front of her until she asks for some
@Moxie
*nom nom nom* ....
Sooo tasty~!
@Mochi
You always look so happy
when you're eating, Moxie.
@Moxie
Because it's so delicious! Mmf~!
*chew, chew*
@Treat
....
@Mochi
It looks like Treat wants some, too!
@Treat
Ah--N-no, weren't you
going to try it first...?
@Moxie
I was waiting for Mochi to ask,
but Treat took the bait instead...
I hooked the wrong girlfriend.
@Mochi
You're so funny, Moxie!
I'll try a bite if you really want me to.
@Mochi
*nom* ... *chew, chew*
...It's so salty....
Treat, you should have the rest.
@Treat
Is that okay...?
@Moxie
Heheh~ of course!
Moxie's happy to feed you too.
Say aah~!
@Treat
*nom* ...Delicious.
End Show Choices - end choices
Condition Switch 0115 [fedjerky] = ON
Switch - Switch 0115 [fedjerky] is ON
@Mochi
You know... I never pictured myself
eating meat with a wolf and a fox.
But here we are!
@Moxie
Heheh... how does it feel,
becoming a carnivore like us?
@Mochi
Huh...? Rabbits eat meat sometimes.
At least, snow bunnies do...
@Moxie
WHAT?!
You're not even a herbivore?!?!
I've never felt more betrayed in my life!!!
@Treat
...? You don't remember, Moxie?
There was chicken in the curry
she made for everyone last winter.
@Moxie
Didn't she pick it off her plate
or something?! If rabbits eat meat,
isn't that like, SUPER hypocritical
of them to hate us for it?!
@Mochi
I don't think there was ever
any logic to it...
They seem to be okay with making up
any excuse to hate you...
@Moxie
Uh... let's just drop the subject.
This is too depressing.
Control Self Switch - Self Switch A = true
Switch - Switch 0115 [fedjerky] is ON
Self Switch - Self Switch A is ON
@Mochi
I like sweet foods best.
Juju always called me childish
for not being able to handle
spicy stuff...
Condition IF Self Switch D is OFF
Condition IF Party has item 52 (Tuna Salad)
@self talk
try to feed mochi some more?
Player choice:
Condition When how about some tuna salad?
@Moxie
Hey, Mochi...
Do you like tuna salad?
I brought some from Gen's place.
@Mochi
Aww, thanks for offering.
But I still have my own snacks, so...
Maybe later?
@Moxie
Okie doke!
Just thought I'd offer.
Control Self Switch - Self Switch D = true
Condition When nevermind
End Show Choices - end choices
Condition end condition
Condition end condition
Condition IF Party has item 51 (Blueberry Yogurt)
@self talk
try to feed mochi some more?
Player choice:
Condition When have my yogurt!
@Moxie
Hey, Mochi...
Gen got me this yogurt earlier.
But... I want you to have it!
@Mochi
Oh, wow! It looks yummy!
Can I really have this?
@Moxie
Sure! It's my favorite flavor,
but Moxie's incredibly generous.
I'd rather see you enjoy it!
@Mochi
Aww, you're so nice to me, Moxie...
You must want extra snuggles tonight.
@Moxie
Th-that's not...! Why I...
Look, just take it, okay?!
Change Items - Item 51 (Blueberry Yogurt) - 1
Control Self Switch - Self Switch B = true
Condition When nevermind
End Show Choices - end choices
Condition end condition
Condition IF Self Switch C is OFF
Condition IF Party has item 53 (Canned Cat Food)
@self talk
try to feed mochi some more?
Player choice:
Condition When i still have that cat food...
@self talk
...i don't think mochi will
find this funny right now.
i can't bully her for real!
Control Self Switch - Self Switch C = true
Condition When nevermind
End Show Choices - end choices
Condition end condition
Condition end condition
Switch - Switch 0115 [fedjerky] is ON
Self Switch - Self Switch B is ON
@Mochi
The yogurt was super yummy!
Thanks for sharing with me, Moxie.
@Mochi
Hurry up, you two!
I wanna roast marshmallows~!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mochi
I'm okay on my own.
Thanks for letting me rest.
Item - Item 49 (Firewood) is in Inventory
Switch - Switch 0062 [misc2] is ON
@self talk
this is where we'll all snuggle tonight!
finally, moxie's gonna be in a pile of girls...!
just like i always wanted.
@self talk
this is where we'll build the fire!
treat set it up.
Fadeout Screen - 30 frames
Transfer Player - Map 'fork' (4) ( - fork), (9, 0) Direction:
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Tint Screen - (-68.000000, -68.000000, -34.000000, 0.000000) in 1 frames (wait)
Change Items - Item 45 (Backpack) - 1
Change Items - Item 46 (Communicator) - 1
Fadein Screen - 30 frames
Play BGM - night; Volume 80 Pitch 100
@Moxie
Eheheh~!
Moxie's snuggle-camp is ALL SET!
@Mochi
I like the name!
Sorry I couldn't help out...
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Nah, you totally helped!
Having a cute girl watching us
was sooo motivating.
@Moxie
Right, Treat?
Set Move Route - Event 9 (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
We should get a fire going.
@Moxie
No response?!
Moxie's offended...
@Treat
It's later than I thought.
We should get the firewood
before it's too dark to see.
@Moxie
You don't wanna fumble around
in the dark with me? <3
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
It's dangerous.
@Moxie
Okay, jeez, I get it...
Serious time.
Let's do it, then.
@Treat
We should go to the area south of here.
I always have good luck there.
Set Move Route - This event
Set Move Route - turn right
Set Move Route - end
@Mochi
Treat is so experienced!
I'm glad we have a
camping expert with us.
@Moxie
Hey, Moxie's got experience, too!
I'm gonna find soooo much firewood,
you'll see!!
Set Move Route - This event
Set Move Route - move left
Set Move Route - move down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
@Mochi
Come back safe, okay?
Change Player Followers - make visible
Change Party Member - + Actor 1 (Treat)
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Don't worry about us expert campers!
Sit tight, we'll be back soon.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0061 [misc1] is ON
Item - Item 49 (Firewood) is in Inventory
Switch - Switch 0062 [misc2] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'fork' (4) ( - fork), (10, 0) Direction:
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'fork' (4) ( - fork), (10, 0) Direction:
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
@self talk
no need to lug my backpack around right now.
Item - Item 49 (Firewood) is in Inventory
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Condition Switch 0068 [misc4] = OFF
Set Event Location - Event 9 to (10, 15) direction up
Change Party Member - - Actor 1 (Treat)
Change Transparency - Transparency ON
Show Picture - 1 (black) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - change speed to 3
Set Move Route - move up x2
Set Move Route - change speed to 4
Set Move Route - end
@Mochi
*sniffle* ....
Condition Switch 0061 [misc1] = ON
Control Self Switch - Self Switch A = true
Set Move Route - Event 9
Set Move Route - move up x3
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move up x3
Set Move Route - end
@Moxie
We got the firewood.
@Mochi
O-oh...!
Welcome back...
*sniff*
Set Move Route - Event 9 (wait)
Set Move Route - move up x2
Set Move Route - end
@Treat
Were you crying...?
@Mochi
Sorry... *sniffle* ...
I-I don't wanna ruin the trip...!
Set Move Route - Event 9 (wait)
Set Move Route - move left
Set Move Route - move up
Set Move Route - turn right
Set Move Route - end
@Treat
What's wrong...?
@Mochi
I'm trying to have fun, but...
I can't stop thinking about how
unfair all of this is...!
@Mochi
W-we had to leave our home...
For what...?!
Because they think we're bad...?!
@Moxie
....
@Mochi
I thought it would be nice to
have a garden... I thought, eventually,
we could even share what we grew!
I thought I could make things better...!
@Mochi
How could I be so stupid...?
It was impossible from the start...!
Set Move Route - Event 9
Set Move Route - move right
Set Move Route - end
Wait - 4 frames
Condition Switch 0062 [misc2] = ON
Set Move Route - Event 2 (wait)
Set Move Route - wait 8 frames
Set Move Route - turn left
Set Move Route - wait 8 frames
Set Move Route - turn right
Set Move Route - end
@Treat
Mochi....
@Mochi
A-and on top of everything...
My uncle is alive...
I-it's got to be him, right?!
There's no way it's a coincidence!
@Mochi
If Juju had known he was peacefully
living with wolves all along, maybe she
would've been on my side...! Maybe I
wouldn't have to feel so betrayed...!
Set Move Route - This event (wait)
Set Move Route - move left x2
Set Move Route - move up x3
Set Move Route - end
@Moxie
...I gotta lie down for a bit.
Sorry.
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - end
Control Self Switch - Self Switch A = true
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
@Mochi
Treat...
I-is Moxie okay...?
Did something happen?
@Treat
I'm not sure...
@Treat
We should let her rest.
I'll start the fire.
@Mochi
I'm sorry for crying...
I don't want this trip to be sad.
I really am excited to meet your family!
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
It's okay to cry.
It doesn't ruin the trip.
@Mochi
*sniffle* ...
Thanks, Treat...
I love you.
Fadeout BGS - 4 seconds
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Change Transparency - Transparency OFF
Tint Screen - (-102.000000, -102.000000, -34.000000, 68.000000) in 1 frames (wait)
Set Move Route - Player (wait)
Set Move Route - through off
Set Move Route - change speed to 4
Set Move Route - end
Wait - 60 frames
@Moxie
....
(This trip is for Treat and Mochi...
Moxie's just a tagalong.)
(Things got worse in Frosting
because of me. Treat could've had
an uncomplicated love life,
if not for me.)
@Moxie
(I'm even useless at survival junk...
The one thing I had any actual
experience with. Ugh.)
(But if I stay in here and
cry about it all night,
they'll just worry about me.
I'll make things worse again.)
@Moxie
(Just stay outta the way, Moxie...
You can't keep screwing things up
for everyone. Get it together.)
Wait - 60 frames
Transfer Player - Map 'campfire' (157) ( - campfire), (7, 4) Direction: down
Show Picture - 2 (campfire2) origin top left at (0, 0), opacity 255
Show Picture - 1 (campfire) origin top left at (0, 0), opacity 255
Show Picture - 3 (black) origin top left at (0, 0), opacity 255
Condition Switch 0109 [moxiesit] = OFF
Condition Switch 0106 [mochistand] = OFF
Condition Switch 0119 [campfire] = ON
Change Items - Item 47 (Tinder) - 3
Change Items - Item 48 (Pine Cones) - 3
Change Items - Item 49 (Firewood) - 1
Change Items - Item 50 (Beef Jerky) - 1
Change Items - Item 51 (Blueberry Yogurt) - 1
Change Items - Item 52 (Tuna Salad) - 1
Change Items - Item 53 (Canned Cat Food) - 1
Fadein Screen - 30 frames
Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)
Erase Picture - 3
Self Switch - Self Switch A is ON
Item - Item 49 (Firewood) is in Inventory
Switch - Switch 0119 [campfire] is ON
Switch - Switch 0119 [campfire] is ON
@Treat
Moxie.
Are you feeling better?
@Moxie
Moxie's great!
Don't worry your pretty little head.
@Treat
I was just telling Mochi
some stories about Mango.
Do you want to hear?
@Moxie
Nahh, that's got nothing to do with me.
You two have fun bonding.
@Treat
...?
Okay.
Control Self Switch - Self Switch A = true
Switch - Switch 0119 [campfire] is ON
Self Switch - Self Switch A is ON
@Treat
Try one of the mushrooms I found.
I just finished roasting them.
@Moxie
Thanks, but I'm not really hungry.
@Treat
You don't like mushrooms?
@Moxie
They're alright, I guess...
@Treat
If you're too picky,
you'll go hungry.
@Moxie
I'll try your cooking
some other time, 'kay?
@Treat
Okay. Next time, I'll try to make
something you like better.
Control Self Switch - Self Switch B = true
Switch - Switch 0119 [campfire] is ON
Self Switch - Self Switch B is ON
@Treat
I love the smell of campfires.
It's very nostalgic to me.
Switch - Switch 0122 [treatflee] is ON
Switch - Switch 0123 [aftercampfire] is ON
@Mochi
Hi, Moxie.
Did you have a nice rest?
@Moxie
It'll be nicer when I get to
snuggle with you two later~!
@Mochi
Haha, yeah.
That'll be nice <3
@Moxie
Moxie was just a little worn out before.
What are you working on?
@Mochi
Se~cret!
You'll see when I'm finished.
@Moxie
Fine... keep your secrets.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mochi
Did you send a message to Genoise?
You should let her know we're safe!
Condition IF Switch 0120 [message1sent] is ON
@Moxie
Already done!
Moxie didn't need any reminders.
@Mochi
Aww, you're so responsible, Moxie~!
Control Self Switch - Self Switch B = true
Condition end condition
Self Switch - Self Switch B is ON
@Mochi
I need to send a letter to
my parents soon...
There's a lot to explain....
Switch - Switch 0096 [dannychai] is ON
Self Switch - Self Switch B is ON
@Mochi
Oh, Moxie!
I just remembered something!!
@Mochi
I accidentally walked in on
Danny with one of your friends
at the hot springs last night...!
I was so surprised!!
@Moxie
Woah~~~!!! With Chai?!
I saw they were hitting it off
at the beach, but they really
hooked up...?! Daaang!!!
@Mochi
It makes me really happy...
that at least ONE rabbit changed
their minds about foxes.
@Moxie
It'd be TWO counting you,
wouldn't it?
@Mochi
Eheh, yeah...
I guess that's true.
@Moxie
So why haven't WE hooked up yet?
@Mochi
Moxiiieee~~~!!
Hahaha <3
Control Self Switch - Self Switch C = true
Switch - Switch 0096 [dannychai] is ON
Self Switch - Self Switch C is ON
@Mochi
I really missed Danny...
They seem a lot happier lately.
It's been a long time since I've
seen them smile like that.
Switch - Switch 0106 [mochistand] is ON
Item - Item 54 (Girlfriend Bracelet) is in Inventory
Switch - Switch 0123 [aftercampfire] is ON
@self talk
i should stay outta their way...
but....
Item - Item 54 (Girlfriend Bracelet) is in Inventory
@self talk
sleep with treat and mochi?
Player choice:
Condition When HECK yeah
Fadeout BGS - 4 seconds
Fadeout Screen - 30 frames
Change Items - Item 45 (Backpack) + 1
Change Items - Item 46 (Communicator) + 1
Erase Picture - 1
Erase Picture - 2
Erase Picture - 3
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Wait - 90 frames
Change Party Member - + Actor 1 (Treat)
Change Party Member - + Actor 2 (Mochi)
Common Event - Common Event 003 (saveprompt)
Transfer Player - Map 'hike2' (11) ( - hike2), (0, 6) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
Condition When hang on, my heart's not ready
End Show Choices - end choices
Switch - Switch 0119 [campfire] is ON
@self talk
sit by the campfire?
Player choice:
Condition When sure
Fadeout Screen - 30 frames
Transfer Player - Map 'campfire' (157) ( - campfire), (6, 6) Direction: right
Wait - 30 frames
Condition Switch 0109 [moxiesit] = ON
Change Transparency - Transparency ON
Fadein Screen - 30 frames
Condition When not yet
End Show Choices - end choices
Item - Item 54 (Girlfriend Bracelet) is in Inventory
@self talk
the fire's dying down.
@self talk
it's pitch black out there.
no frickin' way.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
i should send a message to gen...
what should i write?
Player choice:
Condition When things are going great!
@Moxie
(Dear Gen,
Things are going great!
Hope you're having a good night, too.
- Moxie)
Control Variables - Variable 0010 [genmessage] = 1
Condition When just set up camp for the night.
@Moxie
(Dear Gen,
Just set up camp for the night.
My legs are tired!!
- Moxie)
Control Variables - Variable 0010 [genmessage] = 2
Condition When i keep having ghost encounters...
@Moxie
(Dear Gen,
Do you believe in the supernatural?
I keep having ghost encounters.
- Moxie)
Control Variables - Variable 0010 [genmessage] = 3
Condition When nevermind
Exit Event Processing - Exit Event Processing
End Show Choices - end choices
Play SE - complete; Volume 100 Pitch 100
@Moxie
There!
Message sent.
Condition Switch 0120 [message1sent] = ON
Switch - Switch 0120 [message1sent] is ON
@self talk
already sent my message to gen!
don't need anything else in here.
Switch - Switch 0123 [aftercampfire] is ON
Self Switch - Self Switch D is ON
@self talk
....
Comment - hiding this event for now
@self talk
it's pitch black out there.
no frickin' way.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
it's pitch black out there.
no frickin' way.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0109 [moxiesit] is ON
Wait - 60 frames
@Treat
We'll see my parents tomorrow...
@Mochi
Are you getting nervous?
@Treat
It's been half a year
since I've seen them.
What will they say?
@Mochi
Probably... that they
missed you, right?
Wait - 90 frames
Set Move Route - Event 1 (wait)
Set Move Route - direction fix off
Set Move Route - wait 30 frames
Set Move Route - turn up
Set Move Route - end
@Treat
...I shouldn't have left
without saying anything.
@Mochi
Aww Treat... are you scared
they'll be mad at you?
Set Move Route - Event 1 (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
I think... it'll be harder to explain...
having two girlfriends....
@Mochi
We'll help explain for you.
Right, Moxie?
@Moxie
If they don't accept you,
just tell them I'm your side piece.
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
That's worse.
Wait - 90 frames
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - direction fix on
Set Move Route - end
@Mochi
Um... polyamory is normal for rabbits,
so I don't really understand what part
of it they'd have a problem with.
@Mochi
Is it different for foxes?
You haven't seemed worried
about it at all, Moxie.
@Moxie
Mm... I guess it's not all that common.
But I can't think of anyone ever having
hangups about it, unless there's
cheating or something going on.
@Mochi
Cheating is a different category!
You shouldn't lump them together.
@Moxie
Sorry... I guess you're right.
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - direction fix off
Set Move Route - turn up
Set Move Route - end
Wait - 120 frames
@Treat
I don't want my parents to
get the wrong idea...
@Treat
I can't be happy with just one partner.
Not because I can't be loyal to them...
But because I don't think it's fair to
limit my feelings.
@Mochi
Right~! You have too much
love in your heart, Treat.
Wait - 90 frames
Set Move Route - Event 1 (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
I... hurt someone in my pack
before I left...
Control Self Switch - Self Switch A = true
Condition Switch 0109 [moxiesit] = OFF
@Moxie
Woah, whaaat!
What's the drama?!
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - direction fix on
Set Move Route - end
@Mochi
Moxie!
Set Move Route - This event (wait)
Set Move Route - move upper right
Set Move Route - end
@Moxie
Hey, if there's gonna be tension tomorrow,
I'd rather know about it beforehand.
Spill the beans, Treat!
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
It's okay.
I should've explained it sooner.
@Treat
Her name is Fennel...
She really liked me, but...
She wouldn't have accepted me
wanting multiple partners.
@Moxie
Did you have a crush on someone else
from your pack, then~?
A love triangle situation, perhaps?!
Set Move Route - Event 2 (wait)
Set Move Route - direction fix off
Set Move Route - turn up
Set Move Route - end
@Mochi
Don't be such a gossip, Moxie...
@Treat
I think I was confused at the time...
I thought I liked Trick, too.
But it's different from how I like
the two of you.
Set Move Route - This event (wait)
Set Move Route - move down x2
Set Move Route - end
@Moxie
Huh~ I see~!
Cuz the way you like us is...
sexual, right? <3
Condition Switch 0122 [treatflee] = ON
@Treat
Romantic...!!!!
@Mochi
Mm~ I think it's both.
@Treat
Aaahhhh...!!
D-don't gang up on me...!!!
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
You're way into it, though <3
@Treat
--!!!
Play SE - flee; Volume 80 Pitch 120
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - direction fix on
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - move left x2
Set Move Route - move up
Set Move Route - change opacity to 0
Set Move Route - end
@Mochi
Aww, don't run away, Treat!
We're sorry for teasing you!!
Hahaha <3
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Speak for yourself!
Moxie's never sorry for teasing girls.
@Mochi
Ehehe, you better watch what you
get yourself into, then~!
Set Move Route - This event (wait)
Set Move Route - move right x2
Set Move Route - move up
Set Move Route - turn right
Set Move Route - end
@Moxie
Ohh, why's that? <3
Are you flirting with me?
You think Treat'll lose her mind if
we make out in front of her??
Set Move Route - Event 2 (wait)
Set Move Route - direction fix off
Set Move Route - turn up
Set Move Route - end
@Mochi
Hang on, I'm almost finished
with what I was making...!
@Moxie
What's so important that you'd
put off making out with me?!
@Mochi
Well...
Fadeout Screen - 30 frames
Show Picture - 3 (bracelets2) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@self talk
@Mochi
I made a friendship bracelet
for Treat before... but I realized
they're girlfriend bracelets now.
@Mochi
So I really wanted to make
one for you too, Moxie!
I hope you didn't feel left out.
Change Items - Item 54 (Girlfriend Bracelet) + 1
@Moxie
H-huh...?!
You made this for me...?
@Mochi
Who else would I make it for?
I only have two girlfriends.
@Moxie
Mochi...
I-I can't take this...!
@Mochi
Why not?
@Moxie
Because I...
I-I....
@Moxie
Moxie wants a choker instead!
A bracelet's not good enough!!
@Mochi
You're not easy to please,
are you, Moxie? Hahaha <3
Fadeout Screen - 30 frames
Move Picture - 1 origin top left to (0, 0), opacity 100, duration 1 (wait)
Erase Picture - 3
Transfer Player - Map 'campfire' (157) ( - campfire), (9, 6) Direction: right
Change Transparency - Transparency OFF
Fadein Screen - 30 frames
@Mochi
Well, you should still keep it for now.
I'll make it into a choker for you
some other time, okay?
@Moxie
I guess I can accept it, then~!
Thanks, babe <3
@Mochi
Of course! Wanna come and
check on Treat with me?
@Moxie
You go ahead.
I'll be in soon!
Fadeout BGM - 4 seconds
Set Move Route - Player
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - move down
Set Move Route - move left x3
Set Move Route - move up x3
Set Move Route - change opacity to 0
Set Move Route - end
Play BGS - night; Volume 80 Pitch 100
@Moxie
....
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - end
@Moxie
(Ahh, I get it...
I was just being stupid before.)
(Of course they both love Moxie...
Who wouldn't?! I'm great!!)
Change Class - Actor 3 (Moxie) to 12 (Girlfriend)
Condition Switch 0123 [aftercampfire] = ON
Play SE - ghost; Volume 100 Pitch 100
Set Move Route - Event 15 (wait)
Set Move Route - change opacity to 0
Set Move Route - wait 6 frames
Set Move Route - change opacity to 50
Set Move Route - wait 6 frames
Set Move Route - change opacity to 100
Set Move Route - wait 6 frames
Set Move Route - change opacity to 150
Set Move Route - wait 6 frames
Set Move Route - change opacity to 200
Set Move Route - wait 6 frames
Set Move Route - change opacity to 255
Set Move Route - end
@[Moxies⠀Mom]
....
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - turn down
Set Move Route - 1 step backward
Set Move Route - change speed to 4
Set Move Route - end
@Moxie
!!!
@Moxie
...?
Self Switch - Self Switch A is ON
Item - Item 54 (Girlfriend Bracelet) is in Inventory
Switch - Switch 0123 [aftercampfire] is ON
@[Moxies⠀Mom]
They'll abandon you one day.
They all do.
@Moxie
You're not even real.
Like I'd let you keep controlling
my life after cutting you out of it!
@[Moxies⠀Mom]
....
@Moxie
You're just mad cuz you're
bitter, old, and alone!
You've ALWAYS taken it out on me.
@Moxie
Moxie's gonna get revenge
by living her best life.
Your guilt tripping won't
work on me anymore, Mom.
Set Move Route - This event (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 6 frames
Set Move Route - change opacity to 150
Set Move Route - wait 6 frames
Set Move Route - change opacity to 100
Set Move Route - wait 6 frames
Set Move Route - change opacity to 50
Set Move Route - wait 6 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Self Switch - Self Switch A = true
Wait - 30 frames
@Moxie
Ha! No comeback...
Cuz I'm totally right!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - move upper left
Set Move Route - end
@Moxie
Okay, Moxie...
Quit keeping your girlfriends waiting.
Time to give 'em more smooches
than their hearts can handle!!!
Self Switch - Self Switch A is ON
@Moxie
Aha! Pine cones!
You said these work great, right?!
@Treat
They are.
You're good at finding these.
@Moxie
Nice!
Come to Moxie~!
Change Items - Item 48 (Pine Cones) + 1
Control Self Switch - Self Switch A = true
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Pine Cones!
Item - Item 48 (Pine Cones) is in Inventory
@Moxie
More pine cones~!
Mine mine mine!
Change Items - Item 48 (Pine Cones) + 1
Control Self Switch - Self Switch A = true
Play SE - getitem; Volume 100 Pitch 100
Control Variables - Variable 0011 [item amount2] = Item 48 (Pine Cones) in inventory
@self talk
Got Pine Cones!
Condition IF Variable 0011 [item amount2] == 2
@Treat
We don't need any more of those.
@Moxie
....
Condition Else
@Treat
Moxie...
@Moxie
GYAAAAHHHH!!!
There's a spider on this one!!!!!!
@Treat
That's what you get for hoarding them.
@Moxie
You're merciless, Treat!!!!!!!!!
Condition end condition
Self Switch - Self Switch A is ON
@Moxie
Hey, Treat...
Would this stuff work as tinder?
@Treat
If it's dry, it's good.
@Moxie
Nice!
Come to Moxie~!
Change Items - Item 47 (Tinder) + 1
Control Self Switch - Self Switch A = true
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Tinder!
Item - Item 47 (Tinder) is in Inventory
@Moxie
Aha, found some more!
Change Items - Item 47 (Tinder) + 1
Control Self Switch - Self Switch A = true
Play SE - getitem; Volume 100 Pitch 100
Control Variables - Variable 0001 [item amount] = Item 47 (Tinder) in inventory
@self talk
Got Tinder!
Condition IF Variable 0001 [item amount] == 2
@Treat
We probably don't need that much...
@Moxie
With MY luck, a little extra can't hurt.
Condition Else
@Treat
That's more than enough...
@Moxie
Moxie's gonna be the QUEEN of tinder!!!
Condition end condition
Self Switch - Self Switch A is ON
Change Items - Item 49 (Firewood) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Firewood.
Item - Item 49 (Firewood) is in Inventory
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Treat
Oh. I just remembered...
Control Self Switch - Self Switch A = true
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Change Player Followers - make invisible
Change Party Member - - Actor 1 (Treat)
@Treat
There are good mushrooms
in the area this time of year.
I wanted to look for some.
Set Move Route - This event (wait)
Set Move Route - move down x2
Set Move Route - end
@Moxie
W-wait, where are you going?
We already walked by a bajillion mushrooms,
just pick some on the way back!
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Treat
Those aren't the right kind.
I'll be quick.
Set Move Route - Player
Set Move Route - change speed to 2
Set Move Route - wait 30 frames
Set Move Route - 1 step backward
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - move down x2
Set Move Route - move lower right
Set Move Route - move down x2
Set Move Route - end
@Moxie
...Okay....
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - turn up
Set Move Route - end
@Moxie
...Nothing to be afraid of!
Moxie spent tons of time alone
in the woods before.
@Moxie
I'm an expert camper!
Just like Treat...
I-I survived back then, didn't I?
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Moxie
All I gotta do is pick up sticks!
Easy-peasy!
Fadeout Screen - 30 frames
Change Menu Access - disable
Condition Switch 0180 [commoncheck] = OFF
Transfer Player - Map 'gather2' (2) ( - gather2), (8, 6) Direction:
Control Self Switch - Self Switch B = true
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
Switch - Switch 0118 [ghostmom3] is ON
Change Menu Access - enable
Fadein Screen - 30 frames
Play BGM - night; Volume 80 Pitch 100
@Moxie
*huff* ... *huff* ....
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
@Moxie
......
Control Self Switch - Self Switch C = true
Switch - Switch 0118 [ghostmom3] is ON
Self Switch - Self Switch C is ON
@self talk
i need the stupid firewood first.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Self Switch - Self Switch A is ON
Item - Item 49 (Firewood) is in Inventory
Condition Switch 0180 [commoncheck] = OFF
Condition Switch 0112 [spider] = ON
Set Move Route - Event 4 (wait)
Set Move Route - move up x2
Set Move Route - end
@Treat
Moxie...?
I thought I heard you scream.
What happened?
@Moxie
Oh... Treat.
Sorry, it was just... a spider...
@Treat
A spider...?
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move lower left
Set Move Route - move down
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
Yeah, uh, a spider suddenly crawled up
my arm... so I freaked out.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Haha, hope I didn't scare ya!
Nothing to worry about.
Moxie's fine.
@Treat
I was worried.
Thank goodness you're okay.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Moxie
...Can we head back now?
I got the firewood, so...
Set Move Route - Event 4 (wait)
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
@Treat
Lead the way, Moxie.
Change Party Member - + Actor 1 (Treat)
Change Player Followers - make visible
Control Self Switch - Self Switch D = true
Self Switch - Self Switch D is ON
Item - Item 49 (Firewood) is in Inventory
Actor - Actor 1 (Treat) is in the Party
Switch - Switch 0116 [ghostmom1] is ON
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - change opacity to 0
Set Move Route - end
Control Self Switch - Self Switch A = true
Play SE - ghost; Volume 100 Pitch 120
Set Move Route - This event (wait)
Set Move Route - change opacity to 50
Set Move Route - wait 6 frames
Set Move Route - change opacity to 100
Set Move Route - wait 6 frames
Set Move Route - change opacity to 150
Set Move Route - wait 6 frames
Set Move Route - change opacity to 200
Set Move Route - wait 6 frames
Set Move Route - change opacity to 255
Set Move Route - end
@[Moxies⠀Mom]
How pathetic....
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - This event
Set Move Route - change opacity to 200
Set Move Route - wait 6 frames
Set Move Route - change opacity to 150
Set Move Route - wait 6 frames
Set Move Route - change opacity to 100
Set Move Route - wait 6 frames
Set Move Route - change opacity to 50
Set Move Route - wait 6 frames
Set Move Route - change opacity to 0
Set Move Route - end
@Moxie
...?!
@Treat
...Moxie?
@Moxie
Did you... hear something?
Just now. Tell me you heard that.
@Treat
Hear what?
The crickets...?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Y-yeah... okay.
I must be tired.
Nevermind.
@Treat
I can gather the rest on my own...
You can go back and wait with Mochi
if you want.
@Moxie
Nahhh, I'm fine.
Let's get this over with.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
Switch - Switch 0117 [ghostmom2] is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 0
Set Move Route - end
Play SE - ghost; Volume 100 Pitch 140
Control Self Switch - Self Switch A = true
Set Move Route - This event
Set Move Route - change opacity to 50
Set Move Route - wait 6 frames
Set Move Route - change opacity to 100
Set Move Route - wait 6 frames
Set Move Route - change opacity to 150
Set Move Route - wait 6 frames
Set Move Route - change opacity to 200
Set Move Route - wait 6 frames
Set Move Route - change opacity to 255
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - end
@Moxie
......
Set Move Route - This event
Set Move Route - change opacity to 200
Set Move Route - wait 6 frames
Set Move Route - change opacity to 150
Set Move Route - wait 6 frames
Set Move Route - change opacity to 100
Set Move Route - wait 6 frames
Set Move Route - change opacity to 50
Set Move Route - wait 6 frames
Set Move Route - change opacity to 0
Set Move Route - end
@Treat
...?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Treat. Weird question, but...
are these woods haunted?
@Treat
Haunted...?
@Moxie
By ghosts!!!
You believe in them too, don't you?!
@Treat
Oh... don't worry.
The woods are peaceful at night.
It's safe here.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
......
Control Self Switch - Self Switch B = true
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
@Moxie
GAH!!
I almost walked into a spider web!!!
@Treat
Oh. Let's go the other way, then.
@Moxie
You don't have to tell ME twice...
I hate spiders.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
@self talk
NO WAY! not until i find a stick or something
to clear these away with.
Item - Item 49 (Firewood) is in Inventory
@Moxie
Spider webs are no obstacle for Moxie...!
Not when I'm armed with a long stick!!
Set Move Route - This event (wait)
Set Move Route - change opacity to 0
Set Move Route - wait 6 frames
Set Move Route - change opacity to 255
Set Move Route - wait 6 frames
Set Move Route - change opacity to 0
Set Move Route - wait 6 frames
Set Move Route - change opacity to 255
Set Move Route - wait 6 frames
Set Move Route - change opacity to 120
Set Move Route - wait 6 frames
Set Move Route - change opacity to 50
Set Move Route - wait 6 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Self Switch - Self Switch B = true
Set Move Route - This event (wait)
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
@Moxie
Hahaaa!
The path is clear, Treat!
@Treat
That's a little sad...
The spiders worked hard on those.
@Moxie
Don't tell me you're a
spider sympathizer.
@Treat
Weren't we heading back though?
@Moxie
....
Condition Switch 0121 [webclear] = ON
Switch - Switch 0121 [webclear] is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 0
Set Move Route - wait 6 frames
Set Move Route - change opacity to 255
Set Move Route - wait 6 frames
Set Move Route - change opacity to 0
Set Move Route - wait 6 frames
Set Move Route - change opacity to 255
Set Move Route - wait 6 frames
Set Move Route - change opacity to 120
Set Move Route - wait 6 frames
Set Move Route - change opacity to 50
Set Move Route - wait 6 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@self talk
gotta get everything we need to
start a fire before we head back!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Item - Item 49 (Firewood) is in Inventory
Fadeout Screen - 30 frames
Transfer Player - Map 'fork' (4) ( - fork), (13, 17) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Condition Switch 0180 [commoncheck] = OFF
Set Move Route - Player
Set Move Route - move down x3
Set Move Route - end
Wait - 30 frames
Fadein Screen - 30 frames
@Treat
This is the place.
Let's search around here.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - end
@Moxie
Hey, what are we looking for exactly?
Moxie's never made a fire before.
@Treat
...? What did you do while you
were living in your tent?
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move right x2
Set Move Route - end
@Moxie
I had blankets! And a flashlight.
Lucky the weather never got too bad~!
@Treat
...I could've taught you.
I didn't realize.
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - turn left
Set Move Route - end
@Moxie
Hey, don't make that face!
Moxie was just fine~!
My fiery personality kept me warm.
@Treat
Okay. To build the fire, we need
Tinder, Kindling, and Firewood.
@Moxie
Got it!
Set Move Route - Player (wait)
Set Move Route - move right x3
Set Move Route - end
@Moxie
Tinder... hmm...
Okay, I have no idea what that is.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
It's to help get the fire started.
Small things, like twigs and needles.
@Moxie
Oh, okay.
Then what's kindling?
@Treat
Didn't you have a fireplace...?
You've never used kindling?
@Moxie
That was all Chai's job!!
I don't know how it works!!!
@Treat
We can use pine cones.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Twigs and pine cones!
Moxie's on it, for reals this time!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Condition Switch 0116 [ghostmom1] = ON
Switch - Switch 0116 [ghostmom1] is ON
Condition Switch 0116 [ghostmom1] = ON
Switch - Switch 0116 [ghostmom1] is ON
Condition Switch 0116 [ghostmom1] = ON
Switch - Switch 0116 [ghostmom1] is ON
Condition Switch 0117 [ghostmom2] = ON
Switch - Switch 0117 [ghostmom2] is ON
Condition Switch 0117 [ghostmom2] = ON
Switch - Switch 0117 [ghostmom2] is ON
Condition Switch 0117 [ghostmom2] = ON
Switch - Switch 0117 [ghostmom2] is ON
@Treat
This is a good fishing spot.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
Ooh, you gonna catch
a fish for me?
@Treat
I don't have my equipment.
@Moxie
Fishergirl Treat~!
You're so outdoorsy.
@Treat
This is my home.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Oh, right...
You'd have to fish to survive, huh.
@Treat
I'll teach you someday.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Item - Item 49 (Firewood) is in Inventory
@self talk
return to camp?
Player choice:
Condition When yeah
Fadeout Screen - 30 frames
Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (7, 9) Direction: up
Condition When not yet
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
End Show Choices - end choices
Item - Item 49 (Firewood) is in Inventory
@self talk
return to camp?
Player choice:
Condition When yeah
Fadeout Screen - 30 frames
Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (7, 9) Direction: up
Condition When not yet
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
End Show Choices - end choices
@self talk
gotta get everything we need to
start a fire before we head back!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Item - Item 49 (Firewood) is in Inventory
Fadeout Screen - 30 frames
Transfer Player - Map 'fork' (4) ( - fork), (13, 17) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
@self talk
fishing, huh...
it could be one of moxie's secret talents...!
@Moxie
Hey, Treat...
Would this stuff work as tinder?
@Treat
If it's dry, it's good.
@Moxie
Nice!
Come to Moxie~!
Change Items - Item 47 (Tinder) + 1
Control Self Switch - Self Switch A = true
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Tinder!
Item - Item 47 (Tinder) is in Inventory
@Moxie
Aha, found some more!
Change Items - Item 47 (Tinder) + 1
Control Self Switch - Self Switch A = true
Play SE - getitem; Volume 100 Pitch 100
Control Variables - Variable 0001 [item amount] = Item 47 (Tinder) in inventory
@self talk
Got Tinder!
Condition IF Variable 0001 [item amount] == 2
@Treat
We probably don't need that much...
@Moxie
With MY luck, a little extra can't hurt.
Condition Else
@Treat
That's more than enough...
@Moxie
Moxie's gonna be the QUEEN of tinder!!!
Condition end condition
Self Switch - Self Switch A is ON
@Moxie
Hey, Treat...
Would this stuff work as tinder?
@Treat
If it's dry, it's good.
@Moxie
Nice!
Come to Moxie~!
Change Items - Item 47 (Tinder) + 1
Control Self Switch - Self Switch A = true
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Tinder!
Item - Item 47 (Tinder) is in Inventory
@Moxie
Aha, found some more!
Change Items - Item 47 (Tinder) + 1
Control Self Switch - Self Switch A = true
Play SE - getitem; Volume 100 Pitch 100
Control Variables - Variable 0001 [item amount] = Item 47 (Tinder) in inventory
@self talk
Got Tinder!
Condition IF Variable 0001 [item amount] == 2
@Treat
We probably don't need that much...
@Moxie
With MY luck, a little extra can't hurt.
Condition Else
@Treat
That's more than enough...
@Moxie
Moxie's gonna be the QUEEN of tinder!!!
Condition end condition
Self Switch - Self Switch A is ON
@Moxie
Aha! Pine cones!
You said these work great, right?!
@Treat
They are.
You're good at finding these.
@Moxie
Nice!
Come to Moxie~!
Change Items - Item 48 (Pine Cones) + 1
Control Self Switch - Self Switch A = true
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Pine Cones!
Item - Item 48 (Pine Cones) is in Inventory
@Moxie
More pine cones~!
Mine mine mine!
Change Items - Item 48 (Pine Cones) + 1
Control Self Switch - Self Switch A = true
Play SE - getitem; Volume 100 Pitch 100
Control Variables - Variable 0011 [item amount2] = Item 48 (Pine Cones) in inventory
@self talk
Got Pine Cones!
Condition IF Variable 0011 [item amount2] == 2
@Treat
We don't need any more of those.
@Moxie
....
Condition Else
@Treat
Moxie...
@Moxie
GYAAAAHHHH!!!
There's a spider on this one!!!!!!
@Treat
That's what you get for hoarding them.
@Moxie
You're merciless, Treat!!!!!!!!!
Condition end condition
Self Switch - Self Switch A is ON
@Moxie
Aha! Pine cones!
You said these work great, right?!
@Treat
They are.
You're good at finding these.
@Moxie
Nice!
Come to Moxie~!
Change Items - Item 48 (Pine Cones) + 1
Control Self Switch - Self Switch A = true
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Pine Cones!
Item - Item 48 (Pine Cones) is in Inventory
@Moxie
More pine cones~!
Mine mine mine!
Change Items - Item 48 (Pine Cones) + 1
Control Self Switch - Self Switch A = true
Play SE - getitem; Volume 100 Pitch 100
Control Variables - Variable 0011 [item amount2] = Item 48 (Pine Cones) in inventory
@self talk
Got Pine Cones!
Condition IF Variable 0011 [item amount2] == 2
@Treat
We don't need any more of those.
@Moxie
....
Condition Else
@Treat
Moxie...
@Moxie
GYAAAAHHHH!!!
There's a spider on this one!!!!!!
@Treat
That's what you get for hoarding them.
@Moxie
You're merciless, Treat!!!!!!!!!
Condition end condition
Self Switch - Self Switch A is ON
@Moxie
GAH!!
I almost walked into a spider web!!!
@Treat
Oh. Let's go the other way, then.
@Moxie
You don't have to tell ME twice...
I hate spiders.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
@self talk
NO WAY! not until i find a stick or something
to clear these away with.
Item - Item 49 (Firewood) is in Inventory
@Moxie
Spider webs are no obstacle for Moxie...!
Not when I'm armed with a long stick!!
Set Move Route - This event (wait)
Set Move Route - change opacity to 0
Set Move Route - wait 6 frames
Set Move Route - change opacity to 255
Set Move Route - wait 6 frames
Set Move Route - change opacity to 0
Set Move Route - wait 6 frames
Set Move Route - change opacity to 255
Set Move Route - wait 6 frames
Set Move Route - change opacity to 120
Set Move Route - wait 6 frames
Set Move Route - change opacity to 50
Set Move Route - wait 6 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Self Switch - Self Switch B = true
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - turn down
Set Move Route - end
@Moxie
Hahaaa!
The path is clear, Treat!
@Treat
That's a little sad...
The spiders worked hard on those.
@Moxie
Don't tell me you're a
spider sympathizer.
@Treat
We could've gone around.
@Moxie
....
Condition Switch 0121 [webclear] = ON
Switch - Switch 0121 [webclear] is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 0
Set Move Route - wait 6 frames
Set Move Route - change opacity to 255
Set Move Route - wait 6 frames
Set Move Route - change opacity to 0
Set Move Route - wait 6 frames
Set Move Route - change opacity to 255
Set Move Route - wait 6 frames
Set Move Route - change opacity to 120
Set Move Route - wait 6 frames
Set Move Route - change opacity to 50
Set Move Route - wait 6 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
Set Move Route - This event (wait)
Set Move Route - change opacity to 0
Set Move Route - wait 6 frames
Set Move Route - change opacity to 255
Set Move Route - wait 6 frames
Set Move Route - change opacity to 0
Set Move Route - wait 6 frames
Set Move Route - change opacity to 255
Set Move Route - wait 6 frames
Set Move Route - change opacity to 120
Set Move Route - wait 6 frames
Set Move Route - change opacity to 50
Set Move Route - wait 6 frames
Set Move Route - change opacity to 0
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
fishing, huh...
it could be one of moxie's secret talents...!
@self talk
fishing, huh...
it could be one of moxie's secret talents...!
Switch - Switch 0180 [commoncheck] is ON
Item - Item 49 (Firewood) is in Inventory
Actor - Actor 1 (Treat) is in the Party
@Moxie
Look. Right here.
A bajillion mushrooms,
just like I said.
@Treat
I know.
I got a different kind.
It's better.
@Moxie
....
@Treat
Moxie...?
@Moxie
What.
@Treat
Are you okay?
I'm sorry I left you alone.
@Moxie
Moxie's fine.
Just tired.
@Treat
I got excited about the mushrooms.
I thought you'd be okay on your own.
@Moxie
What are you talking about?
You said it's safe.
I was just got caught off guard,
that's all. Don't sweat it!
@Treat
....
Condition Switch 0180 [commoncheck] = OFF
Control Self Switch - Self Switch A = true
Switch - Switch 0180 [commoncheck] is ON
Self Switch - Self Switch A is ON
@self talk
i don't even like mushrooms.
Condition Switch 0180 [commoncheck] = OFF
Item - Item 49 (Firewood) is in Inventory
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
Item - Item 49 (Firewood) is in Inventory
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
Item - Item 49 (Firewood) is in Inventory
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
Item - Item 49 (Firewood) is in Inventory
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
Item - Item 49 (Firewood) is in Inventory
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
Item - Item 49 (Firewood) is in Inventory
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
Item - Item 49 (Firewood) is in Inventory
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
Item - Item 49 (Firewood) is in Inventory
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
Item - Item 49 (Firewood) is in Inventory
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
Item - Item 49 (Firewood) is in Inventory
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
Item - Item 49 (Firewood) is in Inventory
Condition Switch 0180 [commoncheck] = ON
Switch - Switch 0180 [commoncheck] is ON
Show Picture - 1 (filter) origin top left at (0, 0), opacity 255
Show Picture - 2 (black) origin top left at (0, 0), opacity 120
Fadein Screen - 30 frames
@Moxie
...H-huh???
Play BGM - haunting; Volume 100 Pitch 100
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - wait 20 frames
Set Move Route - end
@Moxie
Treat...?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0118 [ghostmom3] is ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Haha... I-I'm not lost!
Moxie's not lost.
Set Move Route - Player (wait)
Set Move Route - change speed to 2
Set Move Route - 1 step backward
Set Move Route - end
@Moxie
It's just that all the trees
look the same.
Nothing to freak out over.
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - 1 step backward x2
Set Move Route - end
@Moxie
There's no ghosts...
I-it's peaceful and safe...
Treat will be back soon...!
Set Move Route - Event 1 (wait)
Set Move Route - change opacity to 0
Set Move Route - end
Play SE - ghost; Volume 100 Pitch 130
Condition Switch 0118 [ghostmom3] = ON
Set Move Route - Event 1
Set Move Route - change opacity to 50
Set Move Route - wait 6 frames
Set Move Route - change opacity to 100
Set Move Route - wait 6 frames
Set Move Route - change opacity to 150
Set Move Route - wait 6 frames
Set Move Route - change opacity to 200
Set Move Route - wait 6 frames
Set Move Route - change opacity to 255
Set Move Route - end
@[Moxies⠀Mom]
You're in the way.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
......!!
Set Move Route - Event 1
Set Move Route - move down
Set Move Route - end
Set Move Route - Player
Set Move Route - change speed to 2
Set Move Route - wait 20 frames
Set Move Route - 1 step backward
Set Move Route - end
@[Moxies⠀Mom]
Why are you SUCH a burden?
As if all you're ever good for
is holding everyone back.
@Moxie
I-I... I'm not....!
@[Moxies⠀Mom]
Always desperately inserting yourself
where you don't belong...
Set Move Route - Event 1
Set Move Route - move down
Set Move Route - end
@[Moxies⠀Mom]
Do us all a favor and see yourself out,
Moxie. We'd ALL be happier without you.
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move upper left
Set Move Route - end
@Moxie
Shut up, shut up!!!
I know already!!!!!
Set Move Route - Event 1
Set Move Route - move down
Set Move Route - end
@[Moxies⠀Mom]
They don't want you.
No one does, not a single soul.
Set Move Route - Player
Set Move Route - change speed to 4
Set Move Route - end
Screen Shake - Power 1 Speed 7 for 20 frames
@Moxie
LEAVE ME ALONE!!!!!
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Erase Picture - 1
Transfer Player - Map 'gather' (5) ( - gather), (19, 15) Direction:
@self talk
there were sticks here a second ago...
right...? there were, right?!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Change Class - Actor 3 (Moxie) to 12 (Girlfriend)
Change Actor Graphic - Actor 3 (Moxie) Character char6 (4) Face face43 (0)
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Condition Switch 0161 [unblock1] = OFF
Condition Switch 0162 [unblock2] = OFF
Condition Switch 0163 [unblock3] = OFF
Condition Switch 0180 [commoncheck] = OFF
Tint Screen - (-17.000000, -17.000000, 0.000000, 0.000000) in 1 frames
Set Weather - snow Power 1 Time 0 frames (wait)
Play BGM - hike; Volume 100 Pitch 100
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move right x2
Set Move Route - move upper right
Set Move Route - move right x3
Set Move Route - end
Fadein Screen - 30 frames
@Moxie
*achoo!* Ugh... *sniff*
I should've worn pants.
@Treat
I told you there'd be snow.
@Mochi
Ehehe, I can see my breath~!
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - turn left
Set Move Route - end
@Moxie
Hey, how much farther do
we have to walk...?
Mochi's legs are dying.
@Mochi
Huh? I'm doing fine.
@Treat
We're almost there.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Alright~! Hang in there, Mochi!
Treat says we're almost there!
@Mochi
I told you, I'm fine today!
Jeez, Moxie~!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
am i really gonna have to hike back all this way
after this trip is over...
no, don't think about that yet, moxie!!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
am i really gonna have to hike back all this way
after this trip is over...
no, don't think about that yet, moxie!!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Condition IF Player is facing down
@self talk
i'm gonna lose my balance standing on this thing...
Condition end condition
@Moxie
Ooh, waterfall.
@Treat
There are more up ahead.
@Mochi
Mount Sorbet is so pretty!
I love it up here.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Condition IF Player is facing up
@self talk
i'm gonna lose my balance standing on this thing...
Condition end condition
Switch - Switch 0124 [message1reply] is ON
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Play SE - complete; Volume 100 Pitch 100
@Moxie
Huh?
@Moxie
Oh, it's Gen's communicator thingy!
I totally forgot to send her a
message last night!!
@Mochi
Oh, no... I should've done
a better job reminding you.
@self talk
\>Gen sent:
"Good morning, Moxie! I didn't receive a message
from you last night... but then I realized,
I forgot to teach you how to use it!"
"You simply type your message onto the screen,
and hit the big 'SEND' button. I apologize for
not explaining that sooner--you must've been
so confused by this witch technology!"
@Moxie
(No, Gen, it's not confusing...
I just plain forgot.)
@self talk
"Please send a reply when you can,
so I know that you're safe and doing well.
Say hello to Treat and Mochi for me!
- Genoise"
@Moxie
Okay! So...!
First of all, Gen says hi.
@Treat
She must have been worried about you.
@Moxie
I know, I feel bad!!
I'm gonna reply right now!!!
@Moxie
"Hi Gen,
Sorry! We were all pretty worn out
last night. We're almost there now!
- Moxie"
@Mochi
Maybe we can bring her a souvenir
to make up for it?
@Treat
That would be good.
@Moxie
Sorry again...
Let's keep walking.
Control Self Switch - Self Switch A = true
Switch - Switch 0124 [message1reply] is ON
Switch - Switch 0120 [message1sent] is ON
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Play SE - complete; Volume 100 Pitch 100
@Moxie
Huh?
@Moxie
Oh, Gen replied to my message
from last night!
Condition IF Variable 0010 [genmessage] == 1
@self talk
\>You sent:
"Things are going great!
Hope you're having a good night, too."
\>Gen replied:
"You're so considerate, Moxie. I had a wonderful
night sipping hot cocoa and doing a jigsaw puzzle.
I wish you safe travels :) "
Condition end condition
Condition IF Variable 0010 [genmessage] == 2
@self talk
You sent:
"Just set up camp for the night.
My legs are tired!!"
\>Gen replied:
"You must've walked a long way! If only you could
ride a broom, you'd get there lickety-split :)
Thank you for checking in, dear. Safe travels!"
Condition end condition
Condition IF Variable 0010 [genmessage] == 3
@self talk
You sent:
"Do you believe in the supernatural?
I keep having ghost encounters."
\>Gen replied:
"Oh, my! I hope it's a friendly ghost :) "
"I see Madeleine sometimes. I believe everyone
is haunted by different ghosts as we age.
It's part of life and nothing to fear.
Have a safe rest of your journey, Moxie!"
@Moxie
Huh...
Condition end condition
@Mochi
What'd she say?
@Moxie
Just wishing me safe travels!
She's so nice.
@Treat
I like her.
You deserve to live with someone
who's nice to you.
@Moxie
Y-you guys are...
nice to me, too....
@Mochi
We love you, Moxie!
@Moxie
O-okay, okay!
Let's just keep walking!!
(This is getting embarrassing...)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'waterfalls' (12) ( - waterfalls), (3, 19) Direction:
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'waterfalls' (12) ( - waterfalls), (3, 19) Direction:
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Fadein Screen - 30 frames
Change Items - Item 55 (Blueberries) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Blueberries!
Condition Switch 0124 [message1reply] = ON
Switch - Switch 0124 [message1reply] is ON
Condition Switch 0124 [message1reply] = ON
Switch - Switch 0124 [message1reply] is ON
@Moxie
Hey, is this a lake or something?
@Treat
There are lots of fish here.
@Mochi
Aww, I wanna go fishing!
That sounds fun!
@Moxie
I'm hungry...
I wanna catch a fish.
@Treat
We'll reach Vanilla soon enough.
We can eat after that.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
heeere fishy, fishy...
Fadeout Screen - 30 frames
Transfer Player - Map 'hike2' (11) ( - hike2), (48, 0) Direction:
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'hike2' (11) ( - hike2), (48, 0) Direction:
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0125 [sawfennel] is ON
Fadeout BGM - 4 seconds
Set Move Route - Event 31 (wait)
Set Move Route - turn up
Set Move Route - end
@Fennel
...!
Condition Switch 0061 [misc1] = ON
Change Player Followers - make invisible
Set Move Route - Event 33
Set Move Route - wait 10 frames
Set Move Route - move right x2
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 34
Set Move Route - move right x2
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - turn down
Set Move Route - end
@Treat
Fennel!
Set Move Route - Event 31 (wait)
Set Move Route - change speed to 2
Set Move Route - move upper right
Set Move Route - turn left
Set Move Route - end
@Fennel
...Ugh...!
Set Move Route - Event 31
Set Move Route - change speed to 5
Set Move Route - move upper right
Set Move Route - move right x6
Set Move Route - end
Scroll Map - right 3 tiles, speed 4
Set Move Route - Event 34
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 33
Set Move Route - change speed to 5
Set Move Route - turn right
Set Move Route - move lower right
Set Move Route - move right
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - end
@Treat
Wait...!
@Treat
....
@Moxie
...Was that the girl you dumped?
Set Move Route - Event 34
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - end
@Mochi
Moxie!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
What!
You were thinking it, too!!
Condition Switch 0125 [sawfennel] = ON
Set Move Route - Event 34
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 33 (wait)
Set Move Route - move down
Set Move Route - end
@Treat
Trick told me...
that she was mad....
@Moxie
....
Scroll Map - left 1 tiles, speed 2
Set Move Route - Event 34
Set Move Route - change speed to 3
Set Move Route - wait 20 frames
Set Move Route - move right x3
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move right x3
Set Move Route - turn down
Set Move Route - change speed to 3
Set Move Route - move lower right
Set Move Route - move down
Set Move Route - turn left
Set Move Route - change speed to 4
Set Move Route - end
@Moxie
Treat. Now's not the time to feel bad.
Set Move Route - Event 33 (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
But...
@Moxie
But nothing!
You're here now, aren't you?
That's what counts.
@Moxie
Who cares if she's mad at you
for taking off? You had your reasons!
Now you can work on making it up to her.
@Treat
...Thanks, Moxie.
Set Move Route - Event 34 (wait)
Set Move Route - move down x2
Set Move Route - turn right
Set Move Route - end
@Mochi
...Moxie always knows exactly
what to say. Right, Treat?
Set Move Route - Event 33 (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
Mhm. She's good for clearing
your worries away.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Moxie
I-I just don't think Treat needs
anything else to feel guilty over!
It's not like a totally hopeless
situation, right? She can fix it.
@Mochi
That's right!
We'll support you, Treat <3
@Treat
I'm glad... that you're both
here with me.
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - turn left
Set Move Route - end
@Moxie
Are you guys coming, or what?!
We gotta go after Fennel!
Set Move Route - Event 33
Set Move Route - change speed to 4
Set Move Route - move right x3
Set Move Route - end
Set Move Route - Event 34 (wait)
Set Move Route - change speed to 4
Set Move Route - move right x3
Set Move Route - end
Change Player Followers - make visible
Condition Switch 0062 [misc2] = ON
Control Self Switch - Self Switch A = true
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Self Switch - Self Switch A is ON
@self talk
we should be following fennel right now!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0061 [misc1] is ON
Switch - Switch 0062 [misc2] is ON
Switch - Switch 0061 [misc1] is ON
Switch - Switch 0062 [misc2] is ON
@self talk
guess we caught her fishing.
ha! caught!! good one, moxie.
Fadeout Screen - 30 frames
Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (6, 16) Direction:
Fadeout Screen - 30 frames
Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (6, 16) Direction:
Fadeout Screen - 30 frames
Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (6, 16) Direction:
Fadeout Screen - 30 frames
Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (6, 16) Direction:
@Treat
The ground is wet,
so be careful not to slip.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
Treat, I can't swim~!
Will you give me mouth-to-mouth
if I fall in?
@Treat
Please don't jump in the lake.
You'll get hypothermia.
@Mochi
I can teach you to swim, Moxie!
As long as you promise not to
jump in the lake, like Treat said.
@Moxie
I'm not gonna jump in!!!!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
jump in?
Player choice:
Condition When no
Condition When I'LL DIE!!!
End Show Choices - end choices
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@self talk
jump in?
Player choice:
Condition When no
Condition When I'LL DIE!!!
End Show Choices - end choices
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@self talk
jump in?
Player choice:
Condition When no
Condition When I'LL DIE!!!
End Show Choices - end choices
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@self talk
jump in?
Player choice:
Condition When no
Condition When I'LL DIE!!!
End Show Choices - end choices
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@self talk
jump in?
Player choice:
Condition When no
Condition When I'LL DIE!!!
End Show Choices - end choices
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@self talk
jump in?
Player choice:
Condition When no
Condition When I'LL DIE!!!
End Show Choices - end choices
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@self talk
jump in?
Player choice:
Condition When no
Condition When I'LL DIE!!!
End Show Choices - end choices
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@self talk
jump in?
Player choice:
Condition When no
Condition When I'LL DIE!!!
End Show Choices - end choices
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@self talk
jump in?
Player choice:
Condition When no
Condition When I'LL DIE!!!
End Show Choices - end choices
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@Candy
I've spoken to a few foxes before.
They've told me it's natural for them
to practice non-monogamy, in some
circumstances. Is that right?
@Moxie
Yeah. We're not so strict about it.
@Candy
What about marriage?
Set Move Route - Event 3 (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
Mom...!
@Moxie
Don't worry Treat, we're just
talkin' hypotheticals!
Don't get too excited imagining
me as your wife~!
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
@Candy
Ohh, she's charming!
I can see what you like about her.
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Anyway, marriage between foxes is all
tangled up in money and property rights.
My mom told me to never get married,
or else my spouse'll steal half my assets.
@Candy
....
@Treat
...Really?
@Moxie
...Is that weird?!
I thought it was normal!
That's why marriage is such
a big deal, right?!
@Candy
How shocking...
There's nothing like that between wolves.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
(I should probably be more
critical of everything I learned
from my mom, huh...)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Candy
The Moon Ceremony is sacred.
It's a vow of love and eternal loyalty
between two wolves who wish to spend
the rest of their lives together.
@Candy
Perhaps "marriage" doesn't express
its meaning as well as I imagined.
I'm... learning many things today,
aren't I?
Switch - Switch 0128 [cooktogether] is ON
Self Switch - Self Switch A is ON
@Moxie
Hey, me and Fennel are cooking FISH!
She told me to go get everyone.
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - turn left
Set Move Route - end
@Candy
Oh, an early dinner sounds lovely.
Doesn't it, Treat?
@Treat
Yes, but...
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
I'm surprised. Neither of you
are the type to cook meals.
@Moxie
Moxie's more capable than you think!
@Moxie
And by that I mean, I call dibs on
throwing the fish in the fire!
Fennel's taking care of everything else.
@Treat
Please don't throw food.
@Candy
Hahaha...! It sounds like you could
use some supervision. Shall we?
Fadeout Screen - 30 frames
Condition Switch 0130 [broughtcandy] = ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0130 [broughtcandy] is ON
@Powder
Seriously, who are you...?
A fox?
@Moxie
Not just any fox!
I'm MOXIE!!
@Powder
Is that supposed to mean something?
@Moxie
What's wrong with you?!
Is this how wolves treat their guests?!?!
@Powder
We don't normally HAVE guests.
@Moxie
Oh. That's a good point.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Powder
Weren't you gonna go after Treat
or something...?
(Leave me alone...)
Switch - Switch 0127 [metfamily] is ON
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0003 [PlayerX] == 29
Condition IF Variable 0004 [PlayerY] == 8
Condition IF Player is facing up
Transfer Player - Map 'treathouse7' (161) ( - treathouse7), (6, 8) Direction: up
Condition end condition
Condition end condition
Condition end condition
Change Party Member - - Actor 1 (Treat)
Change Party Member - - Actor 2 (Mochi)
Fadeout BGS - 4 seconds
Change Transparency - Transparency ON
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - end
Set Move Route - This event
Set Move Route - move right x2
Set Move Route - end
Fadein Screen - 30 frames
Play BGM - vanilla; Volume 90 Pitch 100
Set Move Route - This event (wait)
Set Move Route - move right x3
Set Move Route - end
@Fennel
Stupid Treat's back!
Set Move Route - This event
Set Move Route - move right x10
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - end
Set Move Route - Player
Set Move Route - move right x3
Set Move Route - end
@Powder
Eh...?
@Treat
Powder.
Condition Switch 0126 [treatreturns] = ON
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 10
Set Move Route - move right x5
Set Move Route - end
Set Move Route - Event 11
Set Move Route - wait 20 frames
Set Move Route - move right x5
Set Move Route - end
Set Move Route - Event 9 (wait)
Set Move Route - change speed to 5
Set Move Route - move right x2
Set Move Route - change speed to 4
Set Move Route - move right x2
Set Move Route - move upper right
Set Move Route - move right
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - end
@Powder
...Huh.
So you didn't die after all.
@Treat
Sorry for worrying you.
Set Move Route - Event 4
Set Move Route - turn right
Set Move Route - end
@Powder
...Whatever.
Set Move Route - Event 10 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 11 (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
I didn't know what to expect, but...
Treat's really not getting a
warm welcome here, is she.
@Mochi
I'm sure it's complicated...
She ran away without telling anyone.
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - end
@Powder
Who are they?
Set Move Route - Event 11
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 10
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 9 (wait)
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - wait 44 frames
Set Move Route - turn right
Set Move Route - end
@Treat
Um...
I would rather introduce
everyone all at once.
@Powder
Okay...?
Set Move Route - Event 4
Set Move Route - turn down
Set Move Route - end
@Powder
Well, your parents are up ahead.
They've been pretty depressed
without you and Trick around, so...
You should probably go see them first.
@Treat
Right...!
Thank you!
Set Move Route - Event 4 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Event 9 (wait)
Set Move Route - change speed to 5
Set Move Route - move lower right x2
Set Move Route - move right
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Event 9
Set Move Route - move right x5
Set Move Route - end
@Mochi
Ah--! Treat...!
Set Move Route - Event 10 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 11 (wait)
Set Move Route - turn up
Set Move Route - end
@Mochi
...We better catch up!
Set Move Route - Event 10
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 11 (wait)
Set Move Route - change speed to 5
Set Move Route - move right x6
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Event 11
Set Move Route - move right x5
Set Move Route - end
@Moxie
W-wait! Uh...?
We're really meeting her parents?
Like, right now?
Set Move Route - Player
Set Move Route - change speed to 4
Set Move Route - move left
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 10 (wait)
Set Move Route - move left
Set Move Route - end
@Moxie
Nothing to be nervous about, Moxie...
Mom's way scarier than any wolves.
You came all this way!
You're ready for this.
Set Move Route - Event 10 (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
*sigh* ...Enough pep talk.
More importantly, it looks like
my time being the leader is up.
Set Move Route - Event 10 (wait)
Set Move Route - change speed to 5
Set Move Route - move right x2
Set Move Route - end
@Moxie
Hey, wait for me!!
Change Transparency - Transparency OFF
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
Condition Switch 0161 [unblock1] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
we finally made it to vanilla!
there's no use turning back now!!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0127 [metfamily] is ON
@self talk
you think i'd ABANDON my GIRLFRIENDS?!?!?
no way! you can't get rid of moxie that easily.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Condition IF Variable 0003 [PlayerX] == 45
Condition IF Variable 0004 [PlayerY] == 16
Condition IF Player is facing up
Transfer Player - Map 'mangohouse7' (160) ( - mangohouse7), (9, 8) Direction: up
Condition end condition
Condition end condition
Condition end condition
Condition IF Variable 0003 [PlayerX] == 40
Condition IF Variable 0004 [PlayerY] == 9
Condition IF Player is facing up
Transfer Player - Map 'fennelhouse' (162) ( - fennelhouse), (6, 8) Direction: up
Condition end condition
Condition end condition
Condition end condition
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
Can we just forget the ceremony...?
If the moon only accepts one partner,
then... I don't... want to go through
with it at all....
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
@Candy
Treat....
@Moxie
What's wrong with skipping the ceremony?
You don't have to prove anything
to the moon.
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Treat
....
@Candy
It's... true....
You have nothing to prove.
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Candy
I'm sure both of these girls are
truly important to you...
Otherwise you wouldn't feel
so strongly about all this.
@Treat
That's right.
I love them both.
@Candy
...Yes.
You clearly do.
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
@Candy
But it isn't so easy for me to accept.
I still have so many questions...
How can this work...?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
(Sounds like she just needs more time.
That's a good sign, right?)
Condition Switch 0132 [treatOK] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Treat
Is Mochi okay...?
I'm sorry I can't be there
for her right now....
Condition IF Switch 0133 [mochiOK] is ON
@Moxie
She's fine!
I talked to her a bit ago.
No need to worry, Treat.
Condition Else
@Moxie
That's what you got ME for!
I'll go check on her.
Condition end condition
@Treat
Thanks, Moxie.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Treat
I'm fine.
You don't have to keep checking on me.
Switch - Switch 0130 [broughtcandy] is ON
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Scroll Map - up 3 tiles, speed 3
@Candy
Treat... there aren't many wolves left.
At this rate, I'm afraid there will be
no one left to pass on our culture.
@Candy
I realize that must be a heavy burden
for all you children... but at the
same time, you can understand why this
is so important to us, can't you?
@Treat
Yes....
@Candy
Moon Ceremonies are a wonderful thing.
It's something I've looked forward to
for you, since the day you were born...
I want to see you attain happiness.
@Treat
I-I can't....
I can't be happy like that.
@Candy
I'm trying to understand, Treat...
I really am. It hurts me to know
that you felt you had no choice
but to abandon your life as a wolf...
@Candy
There must be some sort of
compromise we can reach.
Maybe you could choose just one
partner for your ceremony...?
Set Move Route - Event 3 (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
That won't work.
It would be a lie.
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
@Candy
But... one of them must be your
MAIN partner, yes...?
Which one are you closest with?
@Treat
It's not like that...
They're both important to me.
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - end
@Candy
Oh! I shouldn't make you answer
in front of... Moxie, wasn't it?
Scroll Map - down 3 tiles, speed 4
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - end
@Moxie
Uh...! Sorry, I-I wasn't
eavesdropping!!
@Candy
It's fine, dear!
Maybe you can help me understand.
I'd love to hear a fox's opinion.
@Moxie
Huh...? S-sure!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@self talk
looks like a serious conversation
going on in there...
Player choice:
Condition When eavesdrop!
Fadeout BGM - 3 seconds
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
@Moxie
(I'll listen from here...)
Fadeout Screen - 30 frames
Transfer Player - Map 'mangohouse7' (160) ( - mangohouse7), (8, 7) Direction:
Control Self Switch - Self Switch A = true
Condition When nevermind
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
End Show Choices - end choices
Self Switch - Self Switch A is ON
Switch - Switch 0126 [treatreturns] is ON
Switch - Switch 0161 [unblock1] is ON
Switch - Switch 0126 [treatreturns] is ON
Switch - Switch 0161 [unblock1] is ON
Switch - Switch 0126 [treatreturns] is ON
Switch - Switch 0161 [unblock1] is ON
Switch - Switch 0127 [metfamily] is ON
Switch - Switch 0127 [metfamily] is ON
Switch - Switch 0127 [metfamily] is ON
Switch - Switch 0127 [metfamily] is ON
Switch - Switch 0126 [treatreturns] is ON
Switch - Switch 0127 [metfamily] is ON
Switch - Switch 0162 [unblock2] is ON
Scroll Map - right 10 tiles, speed 3
@Treat
Mom! Dad!
Set Move Route - Event 14
Set Move Route - move down x2
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 15 (wait)
Set Move Route - move down x3
Set Move Route - turn left
Set Move Route - end
@Candy
Treat...?
Set Move Route - Event 16 (wait)
Set Move Route - move right x4
Set Move Route - change speed to 4
Set Move Route - end
Set Move Route - Event 16
Set Move Route - move right
Set Move Route - end
Set Weather - none Power 9 Time 30 frames
Show Picture - 1 (reunion) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 30 (wait)
@self talk
@Cotton
Treat...!
Ohh, what a surprise...!!
@Candy
Look at you...!
How much have you grown?
@Treat
I'm sorry for running away.
I missed you...!
@Candy
We missed you, too.
I'm so glad to see you
alive and well...!
@Cotton
Trick went searchin' for ya...
We were all so worried,
after that avalanche!
@Treat
I know.
They found me.
@Candy
They could've told us!
Oh, Trick....
Fadeout Screen - 30 frames
Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (29, 16) Direction:
Change Transparency - Transparency ON
Set Event Location - This event to (24, 16)
Control Self Switch - Self Switch A = true
Erase Picture - 1
Set Move Route - Event 16
Set Move Route - change speed to 3
Set Move Route - 1 step backward
Set Move Route - end
Fadein Screen - 30 frames
@Cotton
Who are your friends?
Set Move Route - Event 16 (wait)
Set Move Route - turn left
Set Move Route - end
@Treat
They're... um...!
Set Move Route - Event 17 (wait)
Set Move Route - move right
Set Move Route - end
@Mochi
I'm Mochi.
It's so nice to finally meet you!
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - end
@Moxie
R-right! Uh...
I'm Moxie!
Set Move Route - Event 14 (wait)
Set Move Route - move down x2
Set Move Route - turn left
Set Move Route - end
@Candy
My name is Candy.
And this is my husband, Cotton.
Thank you for taking care of
my precious daughter!
Set Move Route - Event 16 (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
Mom, Dad...
These two are...
m-my girlfriends.
Fadeout BGM - 4 seconds
@Cotton
Hm...? Speak up, kiddo!
I didn't catch that.
Set Move Route - Event 16 (wait)
Set Move Route - 1 step backward x2
Set Move Route - end
@Treat
I-I... well...
@Candy
...?
Set Move Route - Event 17 (wait)
Set Move Route - move right x2
Set Move Route - move up
Set Move Route - end
Play BGM - dreaming treat; Volume 100 Pitch 100
@Mochi
It's okay, Treat.
We're here with you.
Set Move Route - Event 16 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
@Moxie
Yeah, tell it like it is!
We've got your back.
@Treat
....
Set Move Route - Event 16 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 17 (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
I have two partners.
They're both very good to me.
We're all happy together.
@Candy
Partners...?
Set Move Route - Event 15 (wait)
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 14 (wait)
Set Move Route - turn up
Set Move Route - end
@Cotton
Ahh, I get it!
She means they're all real close!
Set Move Route - Event 15
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 14 (wait)
Set Move Route - turn left
Set Move Route - end
@Cotton
Real wonderful friends.
That IS whatcha meant,
right, Treat?
@Treat
We are, but...
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Okay, they're not getting it.
Set Move Route - Event 17
Set Move Route - wait 24 frames
Set Move Route - change speed to 2
Set Move Route - 1 step backward
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - move lower right
Set Move Route - move upper right
Set Move Route - end
@Moxie
Listen up, okay?
The three of us come as a set!!
Your monogamous wolf rules
don't work for Treat!
@Mochi
Y-you could've put that
more delicately, Moxie...
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - end
Set Move Route - Event 16 (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
Sometimes you gotta say it bluntly,
or else they'll never understand!!
@Candy
You're in a three-way relationship?
Set Move Route - Event 16 (wait)
Set Move Route - move right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Treat
...Yes.
That's why I ran away
from my life as a wolf.
Set Move Route - Event 15 (wait)
Set Move Route - change speed to 2
Set Move Route - 1 step backward
Set Move Route - end
@Cotton
...Th-this is...
Sorry, I... I'm feelin' faint....
Set Move Route - Event 14 (wait)
Set Move Route - change speed to 4
Set Move Route - move up
Set Move Route - move left
Set Move Route - end
Set Move Route - Event 15 (wait)
Set Move Route - turn down
Set Move Route - end
@Candy
Treat. This is a lot for us to take in.
I could tell that you were struggling
with something, but... I never
could've imagined it was that.
@Treat
....
Set Move Route - This event (wait)
Set Move Route - move lower left
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 17 (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
H-hey, what do we do now...?
I got the point across, but...
@Cotton
Ohhh... should we have
seen it comin'...?
She's always been indecisive....
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 17 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 14 (wait)
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - end
@Candy
I need to take your father home to rest.
Let's have a discussion about it
once he's able to calm down.
@Treat
Okay.
...Sorry.
Set Move Route - Player
Set Move Route - change speed to 2
Set Move Route - move right x2
Set Move Route - end
Set Move Route - Event 18
Set Move Route - move left
Set Move Route - move upper left
Set Move Route - move left
Set Move Route - end
@Mango
What's all the ruckus out here?
Ohh, Treat's back, is she?
@Mochi
...!
Set Move Route - Event 14 (wait)
Set Move Route - change speed to 4
Set Move Route - move down
Set Move Route - move right
Set Move Route - end
@Candy
Mango. Treat has given us
some rather difficult news.
We need a little time to
sort things out, as a family.
Set Move Route - Event 15
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Event 14
Set Move Route - change speed to 2
Set Move Route - move up x3
Set Move Route - end
Set Move Route - Event 16
Set Move Route - change speed to 2
Set Move Route - wait 40 frames
Set Move Route - turn up
Set Move Route - end
@Mango
Ah...? Anythin' I should
be concerned about?
Set Move Route - Event 15
Set Move Route - move up x2
Set Move Route - move upper left
Set Move Route - move up x3
Set Move Route - end
Set Move Route - Event 14
Set Move Route - move up x3
Set Move Route - move upper left
Set Move Route - move up x3
Set Move Route - end
Set Move Route - Event 16
Set Move Route - move up x3
Set Move Route - move upper right
Set Move Route - move up x4
Set Move Route - end
Set Move Route - Event 17 (wait)
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - end
@Mochi
Um...! Excuse me!
Set Move Route - Event 17 (wait)
Set Move Route - change speed to 4
Set Move Route - move right x3
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - end
Set Move Route - Event 28
Set Move Route - wait 60 frames
Set Move Route - move upper right
Set Move Route - move right x2
Set Move Route - end
Set Move Route - Player
Set Move Route - change speed to 2
Set Move Route - move right x2
Set Move Route - end
Set Move Route - This event
Set Move Route - move up
Set Move Route - move right
Set Move Route - turn up
Set Move Route - wait 42 frames
Set Move Route - turn right
Set Move Route - end
@Mochi
I'm Mochi...
I think I'm your niece.
@Mango
My niece...?
I-is that so...?
@Mochi
Auntie Castella told me all about you.
...Could we talk?
@Mango
Castella....
Set Move Route - Event 18 (wait)
Set Move Route - turn down
Set Move Route - end
@Mango
Ahhh... yeah, we oughta talk.
C'mon, pumpkin.
Set Move Route - Event 18
Set Move Route - move right
Set Move Route - move lower right
Set Move Route - move right x3
Set Move Route - end
Set Move Route - Event 17
Set Move Route - move right x3
Set Move Route - change speed to 2
Set Move Route - move right x4
Set Move Route - end
Set Move Route - Player
Set Move Route - move left x4
Set Move Route - end
Fadeout BGM - 4 seconds
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - end
@Moxie
Uh...?
Okay, catch you guys later???
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
That all went...
about as well as it coulda gone?
Maybe.
Fadeout Screen - 30 frames
Condition Switch 0127 [metfamily] = ON
Change Items - Item 45 (Backpack) - 1
Change Items - Item 46 (Communicator) - 1
Change Actor Graphic - Actor 3 (Moxie) Character char6 (3) Face face43 (0)
Change Transparency - Transparency OFF
Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (23, 17) Direction:
Control Self Switch - Self Switch B = true
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Play BGM - vanilla; Volume 90 Pitch 100
Set Move Route - Player (wait)
Set Move Route - move left x3
Set Move Route - end
@Moxie
What the heck is Moxie
s'posed to do with all this
serious stuff going on...?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
I'm out of my element...
Really third wheelin' it out here...
Not that Moxie's self-conscious
about that sort of thing anymore!
@Powder
Hey. Why do you talk to
yourself in third person?
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - turn up
Set Move Route - end
@Moxie
None of your business!!
Set Move Route - Event 21 (wait)
Set Move Route - turn left
Set Move Route - end
@Powder
Alright...
Sheesh.
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
Condition IF Variable 0003 [PlayerX] == 19
Condition Switch 0162 [unblock2] = ON
Condition end condition
Switch - Switch 0162 [unblock2] is ON
Switch - Switch 0127 [metfamily] is ON
@Moxie
You... overheard everything, right?
So, whaddaya think?
@Powder
About Treat having two girlfriends?
I don't really care. Honestly, I don't
even want ONE girlfriend, so...
She can have two if she wants.
@Moxie
What!!!
Why wouldn't you want a girlfriend?!
What's wrong with girls?!?!
@Powder
Whether it's a girl or anyone else,
I'm not interested in finding a partner.
Trick was the same way.
@Powder
They're pretty lucky...
They don't have to deal with the same
pressure I do, since they came into
the pack as an outsider.
@Moxie
What's the deal with wolves and
all that soulmate junk anyway?
Do you think there's any chance
Treat's parents will accept her???
@Powder
It's our culture.
Older folks really care
about stuff like that.
@Moxie
What if they never accept her and this
whole thing was a bad idea and Moxie
shoulda just stayed out of it and Treat's
never gonna be able to be happy again?!
@Powder
...What does Treat see in you anyway?
You're so noisy.
@Moxie
Hey, I'm going through a lot right now!!
Would it kill ya to offer the
slightest consolation?!?!
@Powder
Sorry. You ARE a guest and all, so...
Lemme know if you need anything.
@Moxie
That's more like it!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Powder
Yeah?
Player choice:
Condition When gimme a tour!
Condition IF Self Switch B is OFF
@Moxie
Since my girlfriends are busy,
why don't you show me around?
I want a tour of Vanilla!
@Powder
Okay.
To your left, there's snow.
To your right, more snow.
Careful not to stand too close
to the cliffs' edges and slip off.
@Moxie
Okay. What else?
@Powder
That's it.
Tour's over.
@Moxie
Wolves are the worst tour guides ever.
Control Self Switch - Self Switch B = true
Condition Else
@Powder
No. Stop asking.
Condition end condition
Condition When feed me!
Condition IF Self Switch C is OFF
@Moxie
I'm hungry!
Whaddaya got to eat around here?
@Powder
Fennel was out fishing just before
you guys showed up. Try asking her
to share whatever she caught.
@Moxie
Okay, where is she?
@Powder
Should be sulking at home.
It's the one next to Cotton and
Candy's place, top of the cliff.
@Moxie
Got it!
Thanks, Powder~!
Control Self Switch - Self Switch C = true
Condition Else
@Powder
Seriously, talk to Fennel.
I don't have anything for you.
Condition end condition
Condition When what should i do?!
@Powder
Figure it out on your own.
I'm not getting involved.
Condition When nevermind
Condition IF Self Switch D is OFF
Set Move Route - This event
Set Move Route - turn right
Set Move Route - end
@Powder
....
Control Self Switch - Self Switch D = true
Condition end condition
End Show Choices - end choices
Switch - Switch 0128 [cooktogether] is ON
@self talk
mochi's in there with mango.
Switch - Switch 0131 [broughtmango] is ON
@self talk
these igloos actually look pretty spacious
when no one's inside.
@self talk
treat's ex...
woah, she's glaring at me!!
Switch - Switch 0128 [cooktogether] is ON
@self talk
these igloos actually look pretty spacious
when no one's inside.
@self talk
treat's dad is resting in there.
Switch - Switch 0129 [broughtcotton] is ON
@self talk
these igloos actually look pretty spacious
when no one's inside.
@self talk
we finally made it to vanilla!
there's no use turning back now!!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0127 [metfamily] is ON
@self talk
you think i'd ABANDON my GIRLFRIENDS?!?!?
no way! you can't get rid of moxie that easily.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
we finally made it to vanilla!
there's no use turning back now!!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0127 [metfamily] is ON
@self talk
you think i'd ABANDON my GIRLFRIENDS?!?!?
no way! you can't get rid of moxie that easily.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
we finally made it to vanilla!
there's no use turning back now!!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0127 [metfamily] is ON
@self talk
you think i'd ABANDON my GIRLFRIENDS?!?!?
no way! you can't get rid of moxie that easily.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0127 [metfamily] is ON
Switch - Switch 0128 [cooktogether] is ON
@self talk
i'm sooo hungry...!
Switch - Switch 0128 [cooktogether] is ON
@Moxie
Hey, how long are you gonna
stand around glowering?
Why not help us cook?
@Powder
Are you crazy?
I'm not getting anywhere near Fennel
while she's holding a knife.
@Moxie
Fair enough.
She's pretty volatile, huh?
@Powder
You have that in common.
@Moxie
What's that supposed to mean?!
@Powder
I'm hungry too, so hurry up and
gather everyone for our meal.
@Moxie
I will... but not because
you told me to!
Control Self Switch - Self Switch A = true
Switch - Switch 0128 [cooktogether] is ON
Self Switch - Self Switch A is ON
@Powder
Our pack has really thinned out...
But having Treat back makes it feel
like old times again. It's not so bad.
...I still miss Trick, though.
They better not die out there.
Control Self Switch - Self Switch B = true
Switch - Switch 0128 [cooktogether] is ON
Self Switch - Self Switch B is ON
@Powder
Are you still here?
Get a move on, I'm starving.
Switch - Switch 0128 [cooktogether] is ON
@Fennel
I got the fire ready.
We're gonna cook the salmon I caught.
@Moxie
Ooh, salmon.
Yum, yum!
@Fennel
You know how to gut a fish?
@Moxie
No way!!
Sounds nasty!
@Fennel
Lemme guess. You've never
cooked over a fire before either.
@Moxie
I roasted a can of beans once!
Does that count?
@Fennel
...Okay, you're useless to me.
Why don't you go and let everyone
know we're starting dinner instead.
Condition IF Switch 0129 [broughtcotton] is ON
Control Self Switch - Self Switch B = true
Condition end condition
Condition IF Switch 0130 [broughtcandy] is ON
Control Self Switch - Self Switch B = true
Condition end condition
Condition IF Switch 0131 [broughtmango] is ON
Control Self Switch - Self Switch B = true
Condition end condition
Condition IF Self Switch B is ON
@Moxie
Way ahead of you!
Condition Else
@Moxie
Gotcha!
Leave it to Moxie!
Condition end condition
Control Self Switch - Self Switch A = true
Switch - Switch 0128 [cooktogether] is ON
Self Switch - Self Switch A is ON
@Fennel
Can't believe I gotta
do everything myself...
Even Powder's slacking off.
Switch - Switch 0130 [broughtcandy] is ON
Switch - Switch 0131 [broughtmango] is ON
@Fennel
Is that everyone?
Condition IF Switch 0129 [broughtcotton] is OFF
@Fennel
Hey, we're missing Cotton!
Hurry up and get him so we can eat!!
Exit Event Processing - Exit Event Processing
Condition Else
Play SE - complete; Volume 90 Pitch 100
@Fennel
Hey, you did good!
You're not useless after all.
Fadeout Screen - 30 frames
Change Transparency - Transparency ON
Show Picture - 1 (cookfish1) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Fennel
Now take this, wrap it in foil,
and set it on the grill.
Don't overcook it!
@Moxie
Ew, I'm not touching that!
It's raw!!
@Fennel
Don't disrespect our meal!
Do you wanna eat or not?!
@Moxie
Fine, I'll wrap it!
Gross, gross, gross...
@Mochi
You're really not used to cooking,
are you, Moxie. Want me to help?
@Fennel
Don't let her off so easy.
Next time I'm making her
prep everything, too.
@Moxie
Next time?!
@Fennel
You guys are staying a while, right?
I'm not gonna cook for you every time,
if that's what you expected.
Fadeout Screen - 30 frames
Show Picture - 1 (cookfish2) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Treat
We haven't talked about staying.
Would that be okay?
@Candy
Did you think we would send
our sweet daughter away,
after she finally returned home?
@Cotton
Stay as long as ya like!
We could use a helpin' hand around here.
@Powder
Fennel and I have had to do twice
the amount of chores ever since
you and Trick left.
You better make up for all that.
@Fennel
Big talk, coming from a
slacker like you, Powder!
@Treat
I'm sorry.
To both of you.
@Fennel
....
Fadeout Screen - 30 frames
Show Picture - 1 (cookfish3) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Mochi
It's been a long time since I've
eaten with so many people.
@Mango
Heheh, nice, ain't it?
Now, don't bite into your potato
just yet... it's still gonna be
pipin' hot!
@Mochi
You don't have to baby me, Uncle Mango.
I'll be careful!
@Moxie
Hey, when's our fish gonna be ready?
How do I know when to
take it off the grill?
@Fennel
Weren't you counting?
I told you not to overcook it!
@Moxie
What?! You didn't tell me I had to count!!
Do I look like I can do math?!
@Mango
Hah! Fennel's a harsh teacher...
Maybe I oughta give that fox
a cookin' lesson sometime,
just to help her along.
@Mochi
I think you're doing great, Moxie!
Give it a few more minutes, okay?
Fadeout Screen - 30 frames
Show Picture - 1 (cookfish4) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@Moxie
How is it...?
Can I eat yet?
@Fennel
You're cooking, so you eat last.
@Moxie
But I'M the one who said
I was hungry from the start!!!
@Candy
That's right. Moxie brought us
all together, didn't she?
@Mochi
It's true!
Moxie's the whole reason
I met Treat in the first place.
@Candy
Ah, is that so...?
@Treat
Moxie is good.
She's fun.
@Moxie
Huh...?! Don't say that stuff in front
of everyone, it's embarrassing!
@Cotton
Go ahead and eat, Moxie.
Treat can handle the grillin' for ya.
@Powder
Is Fennel gonna be okay with that?
@Fennel
....
@Treat
Fennel...
@Fennel
What!
@Treat
You cut your hair.
It looks nice.
@Fennel
I-it's...!
It's about time you noticed!!
Stupid Treat....
Fadeout BGM - 4 seconds
Show Picture - 2 (black) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)
Fadeout Screen - 30 frames
Transfer Player - Map 'ending7' (163) ( - ending7), (6, 9) Direction:
Exit Event Processing - Exit Event Processing
Condition end condition
Switch - Switch 0129 [broughtcotton] is ON
@Cotton
Fennel's a pouter, but she really
came into her own once Trick and Treat
weren't around to handle things for her.
She's grown up so much this past year.
Switch - Switch 0131 [broughtmango] is ON
@Mango
Nothin' brings folks together
like a good meal! Cotton and I
first bonded over a rice ball,
believe it or not!
Switch - Switch 0131 [broughtmango] is ON
@Mochi
Baked potato, baked potato~!
I've never roasted them in foil before!
This is so exciting~!
Switch - Switch 0130 [broughtcandy] is ON
@Candy
It'll be nice to share a meal
with everyone. That's exactly
what we need right now...
Thank you, Moxie.
Switch - Switch 0130 [broughtcandy] is ON
@Treat
I didn't know Fennel could cook.
I haven't had salmon in a long time...
I'm looking forward to it.
Switch - Switch 0127 [metfamily] is ON
@self talk
i didn't know a better place to toss this...
there's no way i'm gonna keep lugging it
around if i don't have to!
Switch - Switch 0128 [cooktogether] is ON
@self talk
i'll message gen again later tonight.
food comes first!!!
Switch - Switch 0128 [cooktogether] is ON
@self talk
wait, i should be bringing everyone together
for our meal! get on it, moxie!!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0128 [cooktogether] is ON
@self talk
wait, i should be bringing everyone together
for our meal! get on it, moxie!!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0128 [cooktogether] is ON
@self talk
wait, i should be bringing everyone together
for our meal! get on it, moxie!!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0128 [cooktogether] is ON
@self talk
woah! fresh salmon...!
Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (29, 9) Direction:
@Cotton
I oughta be happy...
Our Treat came home...!
Ohh, but this is all so much....
@Moxie
Hey, uh...
You hangin' in there?
@Cotton
Oh... Moxie, right?
I hope ya don't think ill of us....
@Moxie
Huh? Why would I?
@Cotton
It's nothin' against you and Mochi...
We wolves just don't think it's right
for someone to... to try jugglin'
more than one bond like that.
@Moxie
(That's gotta be the weirdest way to
refer to polyamory I've ever heard...)
@Moxie
Well, hey! Treat's not gonna change.
So maybe we can just... hash this out
or something, y'know, get you more
used to the idea of all this.
@Cotton
She won't change...?
@Moxie
Nah, Treat's got too much
love in her heart! She wouldn't
be happy trying to live the way
you guys want her to.
@Cotton
We do want her to be happy...
Any parent would want that for their kid.
@Moxie
(Tell that to my mom, guy.)
@Cotton
If it ain't too much trouble...
Could ya help me understand?
I don't wanna start havin' panic attacks
every time I look at my daughter...
@Moxie
Uhh, sure!
I'll try!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Moxie
So... what's the big deal with
how many partners someone has?
Why do you care?
@Cotton
Ya can't jus'... ya can't go around
collectin' people like trophies.
A partner is somethin' to be treasured.
It's unfair to give yourself away
to anyone but your soulmate.
It just ain't right.
@Moxie
So, what, the first person you ever
fall in love with, you're supposed
to stay with them forever?
That sounds even more unfair.
@Cotton
Well... I s'pose you're right.
People make mistakes choosin'
their mates sometimes...
@Cotton
But that's part of life.
What's important is to keep tryin'.
Keep searchin' for your one and
only soulmate.
@Moxie
And what's so special about a soulmate?
Who came up with the rule that
everybody only gets ONE?
@Cotton
It's tradition... it's how
things've always been done.
@Cotton
Your bond with your soulmate is...
it's beautiful because you chose them,
outta everybody else in the world.
You chose each other. It's for life.
@Moxie
You wolves are so dramatic.
This is way too cheesy.
@Cotton
Hahaha, that's a good one...!
"Cheesy"... aha, I guess it is!
@Cotton
You really know how to calm
someone down, eh, Moxie?
Thanks for hearin' this old man out.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Cotton
I'm feelin' better than I was.
There's still a lot to consider, but...
Treat really did look so happy
when she said she loved you both.
Switch - Switch 0128 [cooktogether] is ON
Self Switch - Self Switch B is ON
@Moxie
Hey, you hungry?
Me and Fennel are cookin' up some fish!
@Cotton
Early dinner, huh?
You girls must be starving,
hikin' all the way up Mount Sorbet.
@Moxie
Def! So, let's eat together!
What are you waiting for?
@Cotton
Ohoho, I'm comin', I'm comin'...
I'll see ya there, Moxie.
Fadeout Screen - 30 frames
Condition Switch 0129 [broughtcotton] = ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0129 [broughtcotton] is ON
@self talk
cool lantern! i want one.
@self talk
treat's parents' beds. well... sleeping bags.
does that mean treat was living without
a real bed her whole life?! what a bummer!
@self talk
treat's parents' beds. well... sleeping bags.
does that mean treat was living without
a real bed her whole life?! what a bummer!
@self talk
what's even in these?
why don't wolves have any furniture.
so weird!!!
@self talk
what's even in these?
why don't wolves have any furniture.
so weird!!!
@self talk
what's even in these?
why don't wolves have any furniture.
so weird!!!
Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (40, 10) Direction:
@Fennel
Hmph! So you're one of the evil
seductresses who corrupted Treat, huh?
@Moxie
Hey, I like the sound of that!
Moxie's always wanted to be
a hot seductress~!
@Fennel
I said EVIL not HOT!!!
What's hot about you?!
Foxes are ugly!!
@Moxie
I dunno, Treat thinks I'm pretty hot.
Wanna get HER opinion on
which of us is hotter?
@Fennel
Treat wouldn't...!
Sh-she wouldn't answer that!!
@Moxie
You never know with Treat.
Sometimes she just goes ahead and
says exactly what's on her mind.
@Fennel
You think you know Treat
better than me...?!
We grew up together!!
@Moxie
But she's MY girlfriend.
@Fennel
You... you...!!
Why are you such a bully...?!
Treat would never fall in love with
someone who's so mean...!
@Moxie
H-huh...?!
Don't cry! I-I was just...
@Fennel
You think I'm just some jerk, huh?!
That it's okay to pick on me,
just cuz I'm lashing out at you?!
Seeing Treat again hurts, y'know!!
@Moxie
I'm sorry...!
I-I get like that too when
I'm mad at someone...!
You're right, I went too far!!
@Fennel
...You won't pick on me anymore?
You promise?
@Moxie
Yeah, let's agree to be civil!
It's what Treat would want!!
@Fennel
Don't talk about what Treat would want
as if I don't know!! Of course I know!!!
@Moxie
I thought we agreed
to be civil!!!
@Fennel
I'm SORRY!!!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Fennel
"I can't be happy that way..."
So this is what she meant, huh...?
Who knew Treat was so unfaithful....
@Moxie
....
@Fennel
What. You got somethin'
to say about it, fox?!
@Moxie
Oh, I get it.
You're still lashing out.
@Fennel
....
@Fennel
...Treat abandoned me...!
Over this...?!
@Moxie
You're crying again?!
@Fennel
She coulda told me she was struggling!
I woulda heard her out!!
@Moxie
Well, you know how it is.
Some topics are so loaded
it feels impossible to discuss.
@Fennel
But she didn't have to leave...!
I thought, "Wow, she really
hates me that much...?!"
@Moxie
Ehh, sometimes friends leave.
It's not about you.
@Fennel
Yeah?!
What do YOU know...?!
@Moxie
I had a bunch of friends that
all took off without telling me.
I felt like garbage after that.
@Fennel
*sniff*
...Yeah?
@Moxie
Yeah, it sucked.
Like, just more proof that no one
likes me enough to stick around...
@Moxie
But... when I saw 'em again...
They all seemed to be doing well.
Moving back to Ginseng was
probably the right call for them.
@Moxie
They didn't leave cuz they hated me.
They left cuz our paths weren't
matching up anymore.
I'm over it now.
@Fennel
...How do you know they don't hate you?
@Moxie
Cuz we hung out after that!!!
Are you even listening?!
@Fennel
I guess.
Thanks for the advice or whatever...
@Moxie
You're welcome!
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Moxie
Hey, you got anything to eat?
I'm starved.
@Fennel
We were gonna have fish for dinner.
I wasn't planning on sharing any.
@Moxie
You'd let me starve?!
I hiked for two days to get here!!
@Fennel
I wasn't PLANNING on sharing...
But I guess you can have some
if you help me cook.
@Moxie
Oh, really?
Moxie's a horrible cook, though.
@Fennel
Whatever.
Just follow me.
Condition IF Player is facing up
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Condition end condition
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - change graphic to npc5 index 1
Set Move Route - through on
Set Move Route - move down x5
Set Move Route - end
Condition Switch 0128 [cooktogether] = ON
Switch - Switch 0128 [cooktogether] is ON
@Fennel
Hey, don't go through my stuff!
@Moxie
....
Switch - Switch 0128 [cooktogether] is ON
@self talk
i'm gonna go through her stuff!!!!
.........there's nothing interesting in here.
DANGIT!!!!!
@Fennel
Hey, don't go through my stuff!
@Moxie
....
Switch - Switch 0128 [cooktogether] is ON
@self talk
i'm gonna go through her stuff!!!!
.........there's nothing interesting in here.
DANGIT!!!!!
@Fennel
Hey, don't go through my stuff!
@Moxie
....
Switch - Switch 0128 [cooktogether] is ON
@self talk
i'm gonna go through her stuff!!!!
.........there's nothing interesting in here.
DANGIT!!!!!
@Fennel
Hey, don't go through my stuff!
@Moxie
....
Switch - Switch 0128 [cooktogether] is ON
@self talk
i'm gonna go through her stuff!!!!
.........there's nothing interesting in here.
DANGIT!!!!!
@self talk
tired... back hurts....
no, moxie! now's not the time to rest!!
@self talk
tired... back hurts....
no, moxie! now's not the time to rest!!
Change Transparency - Transparency ON
Fadein Screen - 30 frames
Play BGM - daifuku; Volume 100 Pitch 100
@Mango
...That's why... I'd given up on
ever goin' back to my family.
You must think you're uncle's
such a coward... hidin' away
with wolves all these years,
over busted pride and shame.
@Mochi
....
@Mango
I've thought about 'em every day.
What it'd be like if I went back...
What I'd say to 'em... to Castella....
@Mochi
I don't think you're a coward,
Uncle Mango. In fact...
@Mochi
I've been living with Treat
ever since last winter.
I can understand... wanting to
live with a wolf over other rabbits.
@Mango
Well, now!
That explains why you came
all the way here, dunnit?
@Mochi
But I didn't want it to be this way!
I thought that everyone could
understand each other someday...
That we could, if we really tried...!
@Mochi
And knowing that you could've at least
changed Juju's mind about wolves,
if you could've taught her back then
that they're not bad...! *sniff*
@Mango
Little Manjuu...?
@Mochi
All this time she blamed your
disappearance on wolves!
It's like... no one even wants to
consider other possibilities!
@Mochi
Auntie Castella's the only one who's
different. The other cousins call her
delusional, like she's crazy for not
wanting to believe you were eaten.
@Mango
Oh, Castella...
That sounds like her, alright....
@Mochi
She's always been so kind to me...
Why did I believe what everyone
said about her...? I thought it must
be so hard to lose a partner like that.
@Mochi
But she was right!
She didn't give up on you...
She always taught me that it's
okay to hope for the best.
@Mango
Mochi....
@Mochi
I'm not dumb enough to think that you
going back would change anyone's mind.
But... you should at least see
Auntie Castella again. She misses you.
@Mango
...I miss her, too....
Fadeout BGM - 3 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (44, 17) Direction: down
Change Transparency - Transparency OFF
Fadein Screen - 30 frames
Play BGM - vanilla; Volume 90 Pitch 100
@Moxie
....
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
(I-is it okay for me to go in there?
I wanna check on Mochi....)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (45, 17) Direction:
@Mochi
...Hi, Moxie.
@Moxie
You okay in here?
I kinda overheard a bit earlier...
No doors and all....
@Mochi
I'm fine.
I said everything I wanted to.
Condition Switch 0133 [mochiOK] = ON
@Mochi
How are YOU doing, Moxie?
Were you talking to the other wolves?
@Moxie
Moxie's makin' friends!
Same as always.
@Mochi
I'm glad.
It's nice having you around.
@Moxie
Eheheh, of course it is~!
Don't flatter me~~~!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mochi
Is Treat okay?
Is she still talking with her parents?
Condition IF Switch 0132 [treatOK] is ON
@Moxie
Yeah, with her mom.
Things are sounding pretty optimistic!
I wouldn't worry too much.
Condition Else
@Moxie
I'm sure she's fine!
I'll go check on her.
Condition end condition
@Mochi
Thanks, Moxie.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Mochi
It was a little hectic, but...
We made it to Vanilla.
I'm happy we met Treat's family.
Switch - Switch 0128 [cooktogether] is ON
Self Switch - Self Switch A is ON
@Moxie
Me and Fennel are starting dinner.
Come join us!
@Mochi
Oh, what are you making?
@Moxie
Fish... oh, wait.
Do rabbits eat fish?
@Mochi
It's not my favorite....
@Mango
Fish is too hard on my digestion.
I'll bring some potatoes,
we can roast those up, too.
@Mango
Mochi, couldja help your uncle out?
The bag's a little heavy for me....
@Mochi
Oh, I love baked potatoes~!
I'd be happy to help!
Fadeout Screen - 30 frames
Condition Switch 0131 [broughtmango] = ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0131 [broughtmango] is ON
@Mango
Watch out, a fox!
Heheh, just kiddin'.
A little rabbit humor for ya.
@Mochi
You should know better than to
make jokes like that, Uncle Mango.
@Mango
...She's a strict one, eh?
I only wanted to lighten
the mood a little.
@Moxie
So... you're Mochi's uncle, huh?
Manjuu's dad?
@Mango
That's right. Manjuu's my daughter.
Haven't seen her in about 20 years....
@Moxie
Well she turned out horrible!
Do something about it!
@Mochi
Moxie!
@Mango
Ahaha, you ain't holdin' back...!
I'm sorry if my daughter
gave ya any trouble.
@Moxie
She gave us LOADS of trouble.
And she's mean to Mochi!
Unforgivable.
@Mango
I dunno what I'd say to her...
Would she even listen to her old man...?
@Mochi
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mango
I thought I could avoid bein' a
burden on my family... but I still
ended up burdenin' 'em anyway.
Ain't that life.
Switch - Switch 0128 [cooktogether] is ON
Self Switch - Self Switch A is ON
@Moxie
Me and Fennel are starting dinner.
Wanna join us? We're having fish!
@Mango
Oh, fish is too hard on my digestion!
I'll bring some potatoes,
we can roast those up, too.
@Mango
Mochi, couldja help your uncle out?
The bag's a little heavy for me....
@Mochi
I love baked potatoes~!
I'd be happy to help!
Fadeout Screen - 30 frames
Condition Switch 0131 [broughtmango] = ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0131 [broughtmango] is ON
@self talk
the fluff in his sleeping bag's all flat
compared to the others. is that from
sitting here all day?!
someone get this guy a sofa!
Switch - Switch 0131 [broughtmango] is ON
@self talk
does this guy have enough baskets, or what?!
@self talk
does this guy have enough baskets, or what?!
@self talk
does this guy have enough baskets, or what?!
@self talk
does this guy have enough baskets, or what?!
@self talk
does this guy have enough baskets, or what?!
@self talk
cool lantern! i want one.
Show Picture - 1 (nightfilter) origin top left at (0, 0), opacity 150
Fadein Screen - 30 frames
Play BGS - night; Volume 50 Pitch 100
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 60
Set Move Route - Event 2 (wait)
Set Move Route - move left x3
Set Move Route - end
@Moxie
It got late so fast...
I better send another message to Gen.
Set Move Route - Event 2
Set Move Route - change speed to 2
Set Move Route - move left
Set Move Route - end
@Moxie
"Dear Gen,
We're having a great time!
I cooked salmon. It rocked."
@Moxie
...What else do I say?
I don't wanna explain all the
family drama going on...
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
...Is it even really drama anymore?
Treat's parents don't hate us...
Even if they're still obviously
uncomfortable about our relationship.
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
@Moxie
Oh, I guess I should let her know
when I plan on coming back!
Set Move Route - Event 2
Set Move Route - move left
Set Move Route - end
@Moxie
"We're staying here for the night,
and then..."
@Moxie
I'll... I guess Treat would
take me back to town?
It's a long way, but she's used to it.
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
@Moxie
And then...
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
W-wait, it'd be hard to see them again...
Having to go all that way....
@Moxie
I liked living in the city, but...
I like it here, too....
Control Self Switch - Self Switch A = true
@Mochi
Moxiiie!
Fadeout BGS - 4 seconds
Play BGM - daifuku; Volume 100 Pitch 100
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - move left x6
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - end
@Mochi
Everyone's gonna play cards together!
Come and join us!!
Set Move Route - Event 2 (wait)
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - end
@Moxie
O-okay!
I'll just be a minute.
@Mochi
What are you doing out here?
Did you wanna be alone? I'm sorry.
@Moxie
Nah, just updating Gen for the night!
Moxie could never get tired of
stealing everyone's attention.
@Mochi
Aww, that's good to hear.
Set Move Route - Event 1 (wait)
Set Move Route - change speed to 2
Set Move Route - move right
Set Move Route - end
@Moxie
Um...!
W-wait, Mochi....
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
@Mochi
Huh?
What is it?
@Moxie
Do you think... um...
Set Move Route - Event 2 (wait)
Set Move Route - move right x2
Set Move Route - end
@Moxie
I-I mean, I know I was supposed
to go back after we talked to Treat's
parents, but... do you think it'd be
a problem if I wanted to stay?
@Mochi
Moxie...
Set Move Route - Event 1 (wait)
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - end
@Mochi
You can stay with us if you want to.
I've always felt that way... and
I'm sure it's the same for Treat.
@Moxie
R-right...!
Who wouldn't want Moxie around?
They'd be missing out!
@Moxie
I'll tell Gen you guys need me here.
I'll come back to work if I feel like it!
@Mochi
Haha, that's a good plan!
It's not like we need to figure
everything out right away.
@Moxie
Now, what game are we playing?!
Moxie's a natural card shark.
@Mochi
I'll go ask! I'd love to see if you
can win against Treat.
She's got a really good poker face.
Set Move Route - Event 1
Set Move Route - change speed to 3
Set Move Route - move right x7
Set Move Route - end
@Moxie
We'll see about that... heheh.
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
@Moxie
...Okay.
Gotta finish this message.
@Moxie
"Dear Gen,
I decided to stay with my girlfriends
for a while. Thanks for letting me work
for you. I'll come back to visit soon!
"I'm sorry I couldn't be your cat.
I like being a fox! But I'll always
be grateful to you either way.
- Moxie"
Play SE - complete; Volume 100 Pitch 100
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
@Moxie
Alright, message sent!
You better watch out, Treat,
Moxie's comin' for ya!!
Set Move Route - Event 2 (wait)
Set Move Route - change speed to 4
Set Move Route - move right x9
Set Move Route - end
Tint Screen - (0.000000, 0.000000, 0.000000, 150.000000) in 60 frames
@self talk
\|TO BE CONTINUED...
Fadeout Screen - 30 frames
Fadeout BGM - 4 seconds
Erase Picture - 1
Wait - 100 frames
Condition Switch 0161 [unblock1] = OFF
Condition Switch 0162 [unblock2] = OFF
Condition Switch 0163 [unblock3] = OFF
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Transfer Player - Map 'part8' (18) ( - part8), (7, 7) Direction:
Self Switch - Self Switch A is ON
Tint Screen - (-68.000000, -68.000000, -34.000000, 0.000000) in 1 frames (wait)
Control Variables - Variable 0012 [whichchapter] = 8
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Change Gold - - 999
Change Items - Item 55 (Blueberries) - 99
Change Items - Item 54 (Girlfriend Bracelet) - 1
Change Items - Item 20 (Anywhere Pass) - 1
Change Items - Item 23 (Lantern) + 1
Change Items - Item 27 (Wishing Coin) + 1
Condition IF Switch 0143 [anywherepass] is ON
Condition IF Switch 0144 [anywherepass2] is ON
Change Items - Item 20 (Anywhere Pass) + 1
Condition end condition
Condition end condition
Change Party Member - - Actor 1 (Treat)
Change Party Member - - Actor 2 (Mochi)
Change Party Member - - Actor 3 (Moxie)
Change Party Member - + Actor 4 (Trick)
Change Class - Actor 4 (Trick) to 6 (Traveler)
Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)
Common Event - Common Event 003 (saveprompt)
Condition IF Switch 0164 [lightwindow] is ON
Change Window Color - (51.000000, 0.000000, -68.000000, 0.000000)
Condition end condition
Show Picture - 1 (title8) origin top left at (0, 0), opacity 255
Show Picture - 2 (title8a) origin top left at (0, 0), opacity 255
Play ME - jingle08; Volume 90 Pitch 100
Fadein Screen - 30 frames
Wait - 360 frames
@self talk
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Change Menu Access - enable
Transfer Player - Map 'greimori' (164) ( - greimori), (8, 8) Direction:
Item - Item 63 (Good Egg) is in Inventory
Comment - from chapter select
Control Variables - Variable 0012 [whichchapter] = 8
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Change Items - Item 23 (Lantern) + 1
Change Items - Item 57 (Canteen) + 1
Change Items - Item 56 (Master's Photo) + 1
Change Items - Item 59 (Abandoned Manuscript) + 1
Change Actor Graphic - Actor 4 (Trick) Character char7 (4) Face face57 (4)
Change Actor Graphic - Actor 6 (Phoenix) Character char7 (0) Face face56 (1)
Change Party Member - - Actor 1 (Treat)
Change Party Member - + Actor 4 (Trick)
Change Party Member - + Actor 6 (Phoenix)
Change Class - Actor 4 (Trick) to 6 (Traveler)
Change Player Followers - make invisible
Condition IF Switch 0164 [lightwindow] is ON
Change Window Color - (34.000000, -17.000000, 0.000000, 0.000000)
Condition end condition
Show Picture - 1 (title8) origin top left at (0, 0), opacity 255
Show Picture - 2 (title8a) origin top left at (0, 0), opacity 255
Play ME - jingle08; Volume 90 Pitch 100
Fadein Screen - 30 frames
Wait - 360 frames
@self talk
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Change Menu Access - enable
Play BGM - golden memory; Volume 100 Pitch 100
Transfer Player - Map 'past5' (208) (20 years ago... - past5), (5, 9) Direction: up
Control Self Switch - Self Switch A = true
Switch - Switch 0201 [enterfactory] is ON
Item - Item 63 (Good Egg) is in Inventory
Comment - continue to part 2
Change Actor Graphic - Actor 4 (Trick) Character char7 (4) Face face57 (4)
Change Actor Graphic - Actor 6 (Phoenix) Character char7 (0) Face face56 (1)
Condition IF Switch 0164 [lightwindow] is ON
Change Window Color - (34.000000, -17.000000, 0.000000, 0.000000)
Condition end condition
Play BGM - golden memory; Volume 100 Pitch 100
Transfer Player - Map 'past5' (208) (20 years ago... - past5), (5, 9) Direction: up
Control Self Switch - Self Switch A = true
Switch - Switch 0248 [agaricus4] is ON
Show Picture - 1 (writing) origin top left at (0, 0), opacity 255
Show Picture - 2 (black) origin top left at (0, 0), opacity 50
Fadein Screen - 30 frames
Play BGM - don't forget to sing; Volume 100 Pitch 100
Common Event - Common Event 004 (credits)
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Wait - 120 frames
Return to Title Screen - return to title screen
Condition IF Switch 0164 [lightwindow] is ON
Change Window Color - (51.000000, 0.000000, -68.000000, 0.000000)
Condition IF Party has item 99 (Dark Mode)
Condition Else
Change Items - Item 99 (Dark Mode) + 1
Condition end condition
Condition Else
Condition IF Party has item 98 (Light Mode)
Condition Else
Change Items - Item 98 (Light Mode) + 1
Condition end condition
Condition end condition
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Condition Switch 0068 [misc4] = OFF
Condition IF Party has item 97 (Check Controls)
Condition Else
Change Items - Item 97 (Check Controls) + 1
Condition end condition
Condition IF Party has item 23 (Lantern)
Condition Else
Change Items - Item 23 (Lantern) + 1
Condition end condition
Condition IF Party has item 27 (Wishing Coin)
Condition Else
Change Items - Item 27 (Wishing Coin) + 1
Condition end condition
Set Weather - snow Power 3 Time 0 frames (wait)
Change Player Followers - make invisible
Change Transparency - Transparency OFF
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - move down
Set Move Route - move right x3
Set Move Route - end
Fadein Screen - 30 frames
@Trick
There's supposed to be a human village
around here somewhere...
@Trick
Ahh, I really wanna meet more humans!
I wonder why they're so rare?
Set Move Route - Player
Set Move Route - turn up
Set Move Route - end
@Trick
Guess I'll add it to my list of
things to ask Master one day...
....
Set Move Route - Player
Set Move Route - turn right
Set Move Route - end
@Trick
Right! Better keep moving.
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'greimori-cottage' (169) ( - greimori-cottage), (8, 25) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Switch - Switch 0134 [sawred] is ON
Set Move Route - Event 4
Set Move Route - move down x3
Set Move Route - end
@[Red⠀Riding⠀Hood]
La lala lala~
@Trick
Oh!
@[Red⠀Riding⠀Hood]
Huh...?
@[Red⠀Riding⠀Hood]
Waaaaaaa!!
A-a-a big bad wolf!!!
Set Move Route - Event 4
Set Move Route - change speed to 5
Set Move Route - move up x5
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - wait 10 frames
Set Move Route - move up
Set Move Route - end
@Trick
Wait! Don't run away!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
I think I might have finally found a human...!
@Trick
I better catch up... nice and slow,
so she doesn't get even more scared.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Condition Switch 0134 [sawred] = ON
Switch - Switch 0134 [sawred] is ON
Condition Switch 0134 [sawred] = ON
Switch - Switch 0134 [sawred] is ON
Condition Switch 0134 [sawred] = ON
Switch - Switch 0134 [sawred] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'greimori-cottage' (169) ( - greimori-cottage), (8, 25) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'greimori-cottage' (169) ( - greimori-cottage), (8, 25) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
@self talk
oops, i just came from this way!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
oops, i just came from this way!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadeout BGM - 2 seconds
Set Weather - none Power 9 Time 60 frames
Show Picture - 1 (white) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 60 frames
Play BGM - memory in sepia; Volume 90 Pitch 100
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Transfer Player - Map 'lakearea-spring' (170) (a few weeks ago... - lakearea-spring), (1, 12) Direction: right
Tint Screen - (16.000000, 0.000000, -17.000000, 34.000000) in 30 frames (wait)
Self Switch - Self Switch C is ON
Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i think she's just up ahead!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
i think she's just up ahead!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
i think she's just up ahead!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0135 [foundred] is ON
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
Scroll Map - up 2 tiles, speed 4
@[Squirrel⠀Gramma]
Stop right there!
Don't come any closer, you varmint!
@Trick
"Varmint"...?
@[Squirrel⠀Gramma]
I mean it!
I've had about enougha you wolves!
@Trick
I don't mean any harm!
I just wanted to talk to that human girl.
@[Red⠀Riding⠀Hood]
...?
@[Squirrel⠀Gramma]
Ain't no humans 'round here.
Haven't been in years.
@Trick
Oh! My mistake...
I heard there was a human village
somewhere in this area, so I assumed...
Set Move Route - Event 7 (wait)
Set Move Route - direction fix off
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - end
@[Red⠀Riding⠀Hood]
Me 'n Gramma are squirrels...
Set Move Route - This event (wait)
Set Move Route - move right x2
Set Move Route - turn down
Set Move Route - wait 30 frames
Set Move Route - end
Play SE - Hammer; Volume 60 Pitch 150
Condition Switch 0136 [axe] = ON
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - wait 40 frames
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - direction fix on
Set Move Route - move lower left
Set Move Route - end
@[Squirrel⠀Gramma]
You better scram before I get real angry...
@[Red⠀Riding⠀Hood]
Gramma, I don't think it's...
Set Move Route - Player
Set Move Route - 1 step backward
Set Move Route - end
@Trick
Um...!
Th-there's a certain human I was looking for...
But if he's not here, I'll go.
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
@[Squirrel⠀Gramma]
On yer way to eat someone, huh?
Well there's no squirrel on the menu tonight!
@[Red⠀Riding⠀Hood]
Gramma, please!
Don't do nothin' scary,
it said it's leavin'!
@Trick
Sorry for the trouble!
I won't come back.
Set Move Route - Player (wait)
Set Move Route - move down x3
Set Move Route - end
Set Move Route - Player
Set Move Route - move down x3
Set Move Route - end
Fadeout BGM - 2 seconds
Set Weather - none Power 9 Time 60 frames
Show Picture - 1 (white) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 80 frames
Play BGM - golden memory; Volume 100 Pitch 100
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Transfer Player - Map 'lakearea-spring' (170) (a few weeks ago... - lakearea-spring), (1, 12) Direction: right
Tint Screen - (16.000000, 0.000000, -17.000000, 34.000000) in 30 frames (wait)
Switch - Switch 0136 [axe] is ON
Condition Switch 0135 [foundred] = ON
Condition Switch 0135 [foundred] = ON
Condition Switch 0135 [foundred] = ON
@self talk
i can't turn back now...
we already said goodbye.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Trick
...What am I so nervous for?
This is the house I grew up in...
@Trick
It's time to go in...
for the first time since he left.
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'mastershouse' (176) ( - mastershouse), (7, 10) Direction:
@self talk
i can't leave without checking inside.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
any mail?
...no, of course not.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i'm just stalling at this point...
@self talk
did it break during a storm?
i wonder when it happened.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i really wanna fix it...
but it's not like i'll be staying here.
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move right x2
Set Move Route - end
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)
Erase Picture - 1
Set Move Route - Player (wait)
Set Move Route - move right x4
Set Move Route - end
@Trick
....
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - end
@Trick
I hope... what I'm doing isn't too selfish.
@Trick
But if I stuck around any longer,
it would've only gotten harder to leave.
Scroll Map - up 1 tiles, speed 3
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - end
@Trick
Sorry, Treat.
But I think... I want to understand
my place in the world a little better
before I come back for good.
@Trick
That, and...
If I could find YOU, then maybe...
I'd be able to see him again, too?
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - turn right
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player (wait)
Set Move Route - move right x5
Set Move Route - turn up
Set Move Route - end
@Trick
....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player
Set Move Route - turn left
Set Move Route - end
@self talk
i can't leave without checking inside.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i can't turn back now...
we already said goodbye.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i can't turn back now...
we already said goodbye.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i can't turn back now...
we already said goodbye.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
i can't leave without checking inside.
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@Trick
Master always liked to put my drawings up
on the fridge... I ended up drawing a lot of
pictures of the two of us together.
@Trick
Every day was like that...
So I guess I didn't have anything else to draw....
@Trick
Is that why you told me to go and
live with other wolves...?
So I could have new experiences?
@Trick
If that's true, then...
I really wish you would've just told me...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i don't think this fridge gets any power...
better to keep it sealed.
@self talk
the sink could use a little cleaning.
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
@Trick
Master, I'm home~!
@Trick
Haha... just kidding.
Of course you aren't here.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - end
@Trick
But there's gotta be some kind of clue...
Something I can follow....
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i gotta keep searching for clues!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Item - Item 59 (Abandoned Manuscript) is in Inventory
Condition IF Party has item 56 (Master's Photo)
@self talk
ready to leave?
Player choice:
Condition When yeah
Fadeout BGM - 2 seconds
Play SE - Open5; Volume 80 Pitch 100
Show Picture - 1 (white) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Wait - 80 frames
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Condition Switch 0068 [misc4] = OFF
Change Items - Item 57 (Canteen) + 1
Change Transparency - Transparency ON
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - end
Transfer Player - Map 'krem' (177) ( - krem), (14, 6) Direction:
Change Actor Graphic - Actor 4 (Trick) Character char6 (7) Face face57 (0)
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Condition When not yet
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
End Show Choices - end choices
Condition Else
@self talk
i have a feeling there's something else i should
take while i'm here... but what...?
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Condition end condition
@self talk
it's my old bed!
i used to think there were monsters under there, but
master said he'd protect me so i could sleep soundly.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i guess our cuckoo clock stopped working...
whenever i had trouble falling asleep,
i used to watch the pendulum swinging
back and forth, back and forth....
@self talk
master's bed!
there's nothing underneath.
Play SE - creak; Volume 60 Pitch 70
@self talk
the flowers died...
rest in peace, flowers.
@Trick
I'm glad this shelf is away from the window...
At least none of these got damaged.
Not that you left very many behind....
@Trick
I still remember...
the day I brought Treat here to meet you...
And seeing the shelves empty like this....
@Trick
You planned to leave from the beginning,
didn't you? It's not like you got lost, or
taken away... You left....
@Trick
It's really hard... not to think of it that way.
So usually I just try to forget!
Haha....
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
@self talk
master took a lot of books with him...
his suitcase must've been heavy.
@Trick
Oh...!
It's been so long since I've seen this!
Show Picture - 1 (master) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 30 (wait)
@self talk
@Trick
Aww, I used to be so little...!
@Trick
But Master... looks the same as ever.
@Trick
Except... I guess his hair got a little grayer.
It's been almost 2 decades now....
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 30 (wait)
Erase Picture - 1
@Trick
I wonder if there's a secret message
hidden somewhere inside the frame?
Like in those mystery books!
@Trick
...Nah, I guess not.
Nothing on the back of the photo either.
Condition IF Party has item 59 (Abandoned Manuscript)
@Trick
At least I can use this to ask if anyone's seen him.
I don't think I'll find any other clues here...
Condition Else
@Trick
At least I can use this to ask if anyone's seen him.
Maybe I'll find a better clue somewhere else!
Condition end condition
Change Items - Item 56 (Master's Photo) + 1
Play SE - getitem; Volume 80 Pitch 100
@self talk
Got Master's Photo!
Item - Item 56 (Master's Photo) is in Inventory
@self talk
his drawer's all cleared out.
he took most of his stuff, but...
i'm glad he left the photo for me.
@self talk
at least the window back here is intact!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
you can see the lake outside.
it's a nice view... but the sun gets really bright,
so we usually keep the curtain closed.
@self talk
master's bed!
there's nothing underneath.
@self talk
the flowers died...
rest in peace, flowers.
@self talk
the flowers died...
rest in peace, flowers.
@self talk
the flowers died...
rest in peace, flowers.
@Trick
I'm glad this shelf is away from the window...
At least none of these got damaged.
Not that you left very many behind....
@Trick
I still remember...
the day I brought Treat here to meet you...
And seeing the shelves empty like this....
@Trick
You planned to leave from the beginning,
didn't you? It's not like you got lost, or
taken away... You left....
@Trick
It's really hard... not to think of it that way.
So usually I just try to forget!
Haha....
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
@self talk
master took a lot of books with him...
his suitcase must've been heavy.
Item - Item 59 (Abandoned Manuscript) is in Inventory
Loop - Loop
@self talk
the books master hid from me...
maybe i should read them after all...?
Player choice:
Condition When book 1
Loop - Loop
@self talk
"The All-in-one Book of Lore, Book 1"
Player choice:
Condition When "Our Origins"
@self talk
"The people of this world can be grouped into
three categories: animal folk, witches, and
non-magical humans. While there is some overlap,
our human forms are our single uniting factor.
"Animal folk are born in a wide variety of forms,
believed to be their true forms, which they are
able to return to under various conditions, and
which they MUST return to at death.
"The main identifying factor of a witch is their
ability to command magic of all sorts. Though
they are capable of transforming themselves,
their natural state is humanoid.
"Non-magical humans are classified by their
lack of inherent abilities or talents relating
to magic, as the name suggests. Like witches,
they are born and die in human form.
"The most broadly accepted theory of humankind's
origin is that witches divided into each group:
one set cursed to their strange inhuman forms,
and another set who abandoned magic entirely.
"It is also plausible to say non-magical humans
are the ones who learned magic to become witches,
giving way to an obsession with transformation,
which then led to the existence of animal folk...
"...but until we find evidence favoring either of
these theories, we can only hopelessly guess.
It remains the world's greatest mystery."
Condition When "Other Worlds"
@self talk
"There is no current estimate toward the number
of alternate worlds in existence, though we have
been able to travel to a small handful due to
the efforts of powerful witches.
"The most notable world we have been able to
connect to is known as the Netherworld. This realm
is inhabited by creatures called demons, and
has gone largely unexplored due to its vastness.
"We have very little information on other worlds
and their histories, but it is abundantly clear
something higher than magic has bridged the gaps
between existing worlds long before us.
"Although the worlds we know have all developed
independently, there are striking, impossible to
ignore similarities between them: specifically
the common humanoid forms, and the names of gods.
"The existence of gods is surrounded by mystery.
Most of the information gathered on the subject
is unreliable, as many legends have been passed
down through unverifiable oral tradition.
"Though gods are elusive in nature, the fact that
they are known by the same names across dimensions
is proof enough for many that they truly do exist."
Condition When put it away
Break Loop - Break Loop
End Show Choices - end choices
Condition Switch 0137 [readbooks2] = ON
Repeat Above - Repeat Above
Condition When book 2
Loop - Loop
@self talk
"The All-in-one Book of Lore, Book 2"
Player choice:
Condition When "More on Witches"
@self talk
"Witches are often deceptive in nature due to
the flexibility their magic allows them.
Transformative spells are incredibly common,
as they take great stock in appearances.
"Non-magical humans are historically distrustful of
witches for their willingness to deceive others.
It is said that a disregard for integrity is the
logical consequence of being able to bend reality.
"Certain breeds of animal folk seem more drawn to
witches than others, even entering into master-
servant type relationships. In those cases, they
are referred to as familiars, or pets.
"Much like the other types of humans, witches
generally prefer the company of their own kind.
This has led to the creation of many witch towns
across the world. Quite a few are magic-exclusive.
"Every witch is born with a predetermined amount of
magic to be used throughout their lifespan, and are
said to be immortal until that magic runs out.*
*This has yet to be proven but is widely supported.
"Magic cannot be transferred except via inheritance
from parent to offspring. If a witch could find a
way around this rule, they could theoretically
use magic transfer to achieve immortality.
"For that potential alone, witches are easily
regarded as the most powerful beings native to
this world."
Condition When "History of Animal Folk"
@self talk
"Humankind's history is riddled with injustice
and oppression, with animal folk often receiving
a disproportionate amount of cruel and unusual
treatment from witches, humans, and each other."
"Within animal folk societies, food chains have
been known to develop in similar patterns.
Certain species are inclined to carnivorous habits,
while others remain herbivores.
"Predators often form tribes to prey on others,
seeking the delicious meat obtained from a
successful hunt. Certain meats are considered
to be irresistible depending on the species.
"The meat of many birds, fish, and mammals are
also popular with witches and non-magical humans.
Meat consumption was previously avoided due to
ethical issues, up until the recent era..."
"...when agriculture alone became unable to
sustain the world's growing population.
Despite humanity's natural aversion
to homicide, desperation won out.
"The witches created an industry out of enchanting
unborn animal folk to never develop their human
forms. This resulted in animal meat becoming
much more socially acceptable to indulge in.
"Since that turning point, food shortages have been
exceedingly rare. Through the sacrifice of select
species of animal folk, we have all been able to
continue to thrive in this world."
Condition When put it away
Break Loop - Break Loop
End Show Choices - end choices
Condition Switch 0137 [readbooks2] = ON
Repeat Above - Repeat Above
Condition When nevermind
Break Loop - Break Loop
End Show Choices - end choices
Repeat Above - Repeat Above
@Trick
Let's check the cabinets...
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - move left
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - end
@Trick
...Just the usual stuff in here.
Expired food, dishes, cleaning supplies...
Play SE - Coin; Volume 60 Pitch 95
@Trick
Oh? Something fell!
Play SE - getitem; Volume 100 Pitch 100
@self talk
Found a Mysterious Key!
Change Items - Item 58 (Mysterious Key) + 1
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
I've never seen this before!
I wonder what this goes to?
Control Self Switch - Self Switch A = true
Item - Item 58 (Mysterious Key) is in Inventory
Item - Item 59 (Abandoned Manuscript) is in Inventory
Play SE - creak; Volume 100 Pitch 70
Set Move Route - Player (wait)
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - end
@Trick
...?
Set Move Route - Player (wait)
Set Move Route - 1 step backward
Set Move Route - end
@Trick
The floor's all creaky here...
These boards are a little warped, too.
Done in by the elements, huh?
@Trick
The planks shouldn't be this loose, though...
Hmm... I guess it's just these ones...?
Fadeout Screen - 30 frames
Control Self Switch - Self Switch A = true
Fadein Screen - 30 frames
@Trick
Wow, what's this?
Self Switch - Self Switch A is ON
@Trick
There's a chest under the house!
It's gotta belong to Master, right?
Condition IF Party has item 58 (Mysterious Key)
@Trick
Let's try the key I found...
Control Self Switch - Self Switch B = true
Play SE - Open1; Volume 80 Pitch 150
Change Items - Item 58 (Mysterious Key) - 1
@Trick
Hey, it worked!
@Trick
Looks like there's books inside...
and some papers...
"The All-in-one Book of Lore"...
That's funny. You can't call it
"all-in-one" if there's two volumes!
@Trick
...Huh?
Master's name is on this...
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - 1 step backward
Set Move Route - end
@Trick
He's one of the authors...?
I didn't know he wrote books...
How come... he never said anything about these...?
What else don't I know about you, Master...?
I feel like I don't understand you at all...
@Trick
Even though you raised me...
I don't know anything....
Set Move Route - Player (wait)
Set Move Route - wait 20 frames
Set Move Route - change speed to 4
Set Move Route - 1 step forward
Set Move Route - end
@Trick
...N-no, this is good!
It's a clue! ...Maybe.
@Trick
What about these papers...?
It's definitely Master's handwriting...
Common Event - Common Event 006 (Read Manuscript)
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - end
@Trick
I... don't really understand any of this...
@Trick
....
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
There are some names at the end...
Maybe Master's old friends?
...I'd better hang on to these.
Play SE - getitem; Volume 100 Pitch 100
@self talk
Kept the Abandoned Manuscript.
Transfer Player - Map 'mastershouse' (176) ( - mastershouse), (13, 5) Direction: up
Change Items - Item 59 (Abandoned Manuscript) + 1
@Trick
Books go on the bookshelf...
Nice and tidy.
@Trick
It seems like he's ashamed of them...
So you wouldn't want me to read these,
would you, Master?
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - change speed to 4
Set Move Route - end
@Trick
...My heart kinda hurts.
I probably shouldn't stay here too much longer.
Condition Else
@Trick
Too bad it's locked...
Condition end condition
Self Switch - Self Switch B is ON
@self talk
i cleared it out, so...
no other secrets left to find. i think.
@Trick
Let's check the cabinets...
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - move right
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - end
@Trick
...Just the usual stuff in here.
Expired food, dishes, cleaning supplies...
Play SE - Coin; Volume 60 Pitch 95
@Trick
Oh? Something fell!
Play SE - getitem; Volume 100 Pitch 100
@self talk
Found a Mysterious Key!
Change Items - Item 58 (Mysterious Key) + 1
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
I've never seen this before!
I wonder what this goes to?
Control Self Switch - Self Switch A = true
Item - Item 58 (Mysterious Key) is in Inventory
Item - Item 59 (Abandoned Manuscript) is in Inventory
@self talk
it's my old bed!
i used to think there were monsters under there, but
master said he'd protect me so i could sleep soundly.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i guess our cuckoo clock stopped working...
whenever i had trouble falling asleep,
i used to watch the pendulum swinging
back and forth, back and forth....
@Sesame
Password?
@Trick
Password...?
I don't think I know it.
@Sesame
....
@Trick
(Guess I can't come in.)
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
maybe i can guess the password?
Player choice:
Condition When "bad dog!"
@Trick
Bad dog!
@Sesame
....
@Trick
Good dog, maybe?
@Sesame
You can't come in.
Control Self Switch - Self Switch B = true
Condition When "fuzzy pickles!"
@Trick
Fuzzy pickles!
@Sesame
What...?
@Trick
Sorry, I thought I'd try something random.
Was I close?
@Sesame
No.
Control Self Switch - Self Switch C = true
Condition When there IS no password!!
@Trick
Oh, I get it!
There IS no password--
It's a trick question!!
@Sesame
Wrong.
@Trick
Darn... I thought that was
a pretty good guess.
Control Self Switch - Self Switch D = true
Condition When nevermind
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
End Show Choices - end choices
Condition IF Self Switch B is ON
Condition IF Self Switch C is ON
Condition IF Self Switch D is ON
Condition Switch 0154 [passguess] = ON
Condition end condition
Condition end condition
Condition end condition
Switch - Switch 0154 [passguess] is ON
@self talk
i don't know the password...
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Switch - Switch 0139 [hideout] is ON
Condition IF Self Switch A is OFF
@Sesame
Password?
Condition end condition
@Trick
Open sesame!
Condition IF Switch 0154 [passguess] is ON
@Sesame
...Who told you.
@Trick
A mouse I met earlier!
Condition end condition
@Saffron
It's them, it's them!
Let them in, Sesame!!
Play SE - Open1; Volume 80 Pitch 100
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Transfer Player - Map 'hideout' (186) ( - hideout), (7, 12) Direction:
Fadeout Screen - 30 frames
Transfer Player - Map 'krem-train' (178) ( - krem-train), (0, 8) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@self talk
"Welcome to Krem!
Come for the sunshine, stay for the magic!"
Switch - Switch 0138 [protest] is ON
Fadeout BGM - 2 seconds
@Basmati
C'mon, everybody!
I know you all have a good heart!
Play BGM - basmati; Volume 100 Pitch 100
Set Move Route - This event
Set Move Route - move left x3
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player
Set Move Route - through on
Set Move Route - end
Scroll Map - up 8 tiles, speed 3
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Loop - Loop
Condition IF Variable 0003 [PlayerX] < 14
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Wait - 15 frames
Condition end condition
Condition IF Variable 0003 [PlayerX] > 14
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Wait - 15 frames
Condition end condition
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Condition IF Variable 0003 [PlayerX] == 14
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Break Loop - Break Loop
Condition end condition
Repeat Above - Repeat Above
@Basmati
That's why we gotta put a stop
to cruel farming practices!
It's unjust! Free the chickens!!
Set Move Route - This event (wait)
Set Move Route - move right x3
Set Move Route - turn down
Set Move Route - end
@Basmati
If we band together, we can
dismantle the meat industry!
We must stand united!!
Set Move Route - This event (wait)
Set Move Route - move right x2
Set Move Route - turn down
Set Move Route - end
@Basmati
Say NO to meat!
Say NO MORE eggs!!
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 41 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 30 (wait)
Set Move Route - turn up
Set Move Route - end
@[Nameless]
Excuse me!
Could you please stop shouting?
You're disturbing the peace.
@[Nameless]
Yeah, it's a public nuisance!
Set Move Route - This event (wait)
Set Move Route - move left x2
Set Move Route - move down
Set Move Route - end
@Basmati
You know the REAL public nuisance?!
The fact that witches have been
getting away with these practices
for as far back as we can remember!
Set Move Route - This event (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - end
@Basmati
We gotta think of the chickens' suffering...
They're just like you or me!
We're all made of the same meat, aren't we?!
@[Witch⠀Student]
But a chicken isn't human.
@[Nameless]
Yes, it's completely different!
I don't appreciate people like you
trying to make us witches feel guilty...
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Basmati
There's no need for guilt,
as long as you fight back!
Witches can join the side of justice!
@Basmati
In fact, we need your allyship
in order to win our fight!
Free the chickens!!
Set Move Route - Event 41 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 30 (wait)
Set Move Route - turn left
Set Move Route - end
@[Nameless]
I think she wants to free them
so she can hunt them down herself.
She's a jackal, after all...
@[Nameless]
Right???
So scary....
Set Move Route - This event (wait)
Set Move Route - change speed to 5
Set Move Route - move down
Set Move Route - end
@Basmati
How many times do I gotta answer to--!
Condition Switch 0061 [misc1] = ON
Set Move Route - Event 41 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 30 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 50 (wait)
Set Move Route - move left x4
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@[Nameless]
You there! Jackal girl!!
Stay right where you are, so I can
arrest you for public disturbance!
@Basmati
Yipes!
Fadeout BGM - 3 seconds
Set Move Route - Player
Set Move Route - through off
Set Move Route - end
Set Event Location - Event 5 to (14, 18)
Set Move Route - Event 50
Set Move Route - wait 15 frames
Set Move Route - change speed to 5
Set Move Route - move left x14
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - change speed to 5
Set Move Route - move upper left
Set Move Route - move left x9
Set Move Route - end
Wait - 70 frames
Control Self Switch - Self Switch A = true
Fadeout Screen - 30 frames
Condition Switch 0062 [misc2] = ON
Transfer Player - Map 'krem' (177) ( - krem), (14, 16) Direction: up
Play BGM - saffron; Volume 100 Pitch 100
Fadein Screen - 30 frames
@Trick
(That was an animal activist...!
Like from Master's notes!)
Set Move Route - Event 5 (wait)
Set Move Route - move up
Set Move Route - end
@Saffron
Hi!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Huh?
Oh, hello!
@Saffron
You were watching the protest, yes?
What did you think of it?
@Trick
Oh, well... I'm a vegetarian.
So I already say no to meat!
@Saffron
That's great!
The world needs more vegetarians.
Especially if... you're a wolf, right?
@Trick
Oh...! You're the first person here
who could tell I'm not a jackal!
Thank you!
@Saffron
Yes, I'm very familiar with jackals!
Just between you and me, they are
some of my dearest friends...
@Saffron
So would you be interested
in hearing more?
About our cause!
@Trick
Do you mean...
You're one of the activists?
Set Move Route - Event 46 (wait)
Set Move Route - turn down
Set Move Route - end
@[Witch⠀Student]
...?
@Saffron
We shouldn't talk here.
Come to our hideout,
just outside the city walls.
Scroll Map - down 2 tiles, speed 2
Set Move Route - Event 5 (wait)
Set Move Route - direction fix off
Set Move Route - move down x2
Set Move Route - turn up
Set Move Route - end
@Saffron
The password is "Open, Sesame!"
I'll be waiting!
Fadeout BGM - 4 seconds
Set Move Route - Event 46 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 5
Set Move Route - move down x6
Set Move Route - end
Scroll Map - up 2 tiles, speed 3
Wait - 30 frames
@Trick
(I can't help but feel a little suspicious...
But there's a lot I want to ask them, too.
I can't pass this up!)
Play BGM - krem; Volume 100 Pitch 100
Condition Switch 0139 [hideout] = ON
Self Switch - Self Switch A is ON
@Saffron
....
@Trick
(She looks really serious...
I won't bother her.)
Switch - Switch 0139 [hideout] is ON
@Tiramisu
...I'm telling you, I don't
need the entire carton!
The recipe I'm looking at
only requires FIVE eggs.
@[Nameless]
So fry up the last one for breakfast.
@Tiramisu
I'll have you know, I don't
particularly LIKE eggs!
Why sell them only in cartons
of 6 or 12 to begin with?!
@[Nameless]
We offer a baker's dozen, too.
@Tiramisu
Oh, so now you're going to try to UPSELL me?
I'm trying to buy LESS, not more!
@[Nameless]
Fine...
If I take an egg outta the half dozen,
would you beat it already?
@Tiramisu
Will I get a discount?
@[Nameless]
No.
@Tiramisu
Then I'll beat YOU!!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Tiramisu
Excuse me, I am trying to buy eggs.
Kindly wait your turn.
Item - Item 61 (Cookies) is in Inventory
@self talk
fill your canteen?
Player choice:
Condition When sure!
@Trick
Gotta beat the heat!
Set Move Route - Event 18 (wait)
Set Move Route - turn left
Set Move Route - end
@[Nameless]
....
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
Do you want some?
@[Nameless]
No thanks......
Set Move Route - Event 18 (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Condition When not now
End Show Choices - end choices
Self Switch - Self Switch A is ON
@self talk
my canteen's already full.
Item - Item 61 (Cookies) is in Inventory
@self talk
fill your canteen?
Player choice:
Condition When sure!
@Trick
Gotta beat the heat!
Control Self Switch - Self Switch A = true
Condition When not now
End Show Choices - end choices
Self Switch - Self Switch A is ON
@self talk
my canteen's already full.
Switch - Switch 0063 [misc3] is ON
@Trick
Hey, cool hat!
@[Ukulele⠀Bat]
Haha! Thanks, stranger.
It's my stylish protection from the sun.
@Trick
I had to buy new clothes to
make it through the desert...
But I don't think they're as
stylish as yours!
@[Ukulele⠀Bat]
Hey, what matters is the protection,
not the style.
Your hood seems plenty functional.
@Trick
Thanks!
It's multi-purpose.
@[Ukulele⠀Bat]
Good stuff,
good stuff.
Control Self Switch - Self Switch B = true
Switch - Switch 0063 [misc3] is ON
Self Switch - Self Switch B is ON
@[Ukulele⠀Bat]
Say, I've been workin' on this song...
Wanna hear what I've got so far?
Player choice:
Condition When yeah!
Condition IF Player is facing up
Set Move Route - Player
Set Move Route - move down
Set Move Route - turn up
Set Move Route - end
Condition Else
Condition IF Player is facing left
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Condition Else
Set Move Route - Player
Set Move Route - move down x2
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
Condition end condition
Condition end condition
Fadeout BGM - 2 seconds
Wait - 110 frames
Control Self Switch - Self Switch A = true
Set Move Route - This event (repeat)
Set Move Route - turn down
Set Move Route - wait 14 frames
Set Move Route - turn left
Set Move Route - wait 18 frames
Set Move Route - turn down
Set Move Route - wait 13 frames
Set Move Route - turn left
Set Move Route - wait 18 frames
Set Move Route - turn right
Set Move Route - wait 14 frames
Set Move Route - turn up
Set Move Route - wait 18 frames
Set Move Route - turn right
Set Move Route - wait 13 frames
Set Move Route - turn up
Set Move Route - wait 18 frames
Set Move Route - end
Play ME - ukulele; Volume 100 Pitch 100
Wait - 660 frames
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch A = true
Wait - 30 frames
Play BGM - krem; Volume 100 Pitch 100
@[Ukulele⠀Bat]
I'm still figurin' out the rest, but...
How'd you like my little demo?
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Trick
It's great!
You really wrote that?
@[Ukulele⠀Bat]
Yeah, music's my hobby.
I suck at comin' up with lyrics,
so I just play whatever...
@Trick
That's so cool!
I sing to myself all the time,
but I don't know how to play
any instruments...
@[Ukulele⠀Bat]
Sounds like we oughta start a band.
Combine our strengths.
@Trick
A band...!
That sounds like fun!
@Trick
But I'm traveling the world right now...
I can't stay in Krem for too long.
@[Ukulele⠀Bat]
No worries, stranger.
Some things just ain't meant to be...
Gotta go with the flow of the universe, right?
@Trick
Right!
Control Self Switch - Self Switch C = true
Condition When no thanks
@Trick
Sorry, I'm in a hurry.
@[Ukulele⠀Bat]
That's cool.
Maybe next time, yeah?
End Show Choices - end choices
Switch - Switch 0063 [misc3] is ON
Self Switch - Self Switch C is ON
@[Ukulele⠀Bat]
I love warm weather...
I'm thinkin' of headin' to the beach.
Do a little travelin' of my own.
Self Switch - Self Switch A is ON
@Lime
Hey, you there!
I'll tell your fortune for just $2!
Condition IF Gold >= 2
@self talk
hear your fortune?
Player choice:
Condition When sure, why not!
Control Self Switch - Self Switch A = true
Change Gold - - 2
Play SE - sale; Volume 100 Pitch 100
@Lime
Haha, you've got bad luck!
How sad for you~!
@Trick
Darn... But I guess
I should've expected that.
@Lime
I can give you a more detailed reading, you know~!
If you cough up a little extra dough, that is.
Condition IF Gold >= 8
@Lime
It's 10 bucks, but since you already
paid 2, I'll give you a discount!
$8, please~!
Player choice:
Condition When okay
Change Gold - - 8
Play SE - sale; Volume 100 Pitch 100
Control Self Switch - Self Switch B = true
@Lime
Okay~! Hang tight while I
CONSULT THE STARS...!
Common Event - Common Event 007 (Fortune)
@Trick
That was... cryptic.
But thanks!
@Lime
You're welcome~!
When it comes to fortune telling,
you can always count on Lime!
That's me~!
Erase Picture - 1
Condition When not today
@Lime
Booo, you're no fun.
End Show Choices - end choices
Condition Else
@Lime
It's 10 bucks, but since you already
paid 2, I'll give you a discount!
$8, please~!
Jump to Label - broke
Condition end condition
Condition When no thanks
@Lime
Booo, you're no fun.
End Show Choices - end choices
Condition Else
Label - broke
@Trick
Sorry, I don't have the money...
@Lime
Hurry up and earn some,
then get back here!
I wanna read your fortune sooo bad~!
Condition end condition
Self Switch - Self Switch A is ON
@Lime
Back for more, huh?
My discount's expired, so if you wanna
hear your fortune in FULL DETAIL,
you're gonna have to pay all $10!
Condition IF Gold >= 10
@self talk
hear your fortune?
Player choice:
Condition When okay
Control Self Switch - Self Switch B = true
Play SE - sale; Volume 100 Pitch 100
Change Gold - - 10
@Lime
Okay~! Hang tight while I
CONSULT THE STARS...!
Common Event - Common Event 007 (Fortune)
@Trick
That was... cryptic.
But thanks!
@Lime
You're welcome~!
When it comes to fortune telling,
you can always count on Lime!
That's me~!
Erase Picture - 1
Condition When i'd rather not
@Lime
Hehe, Don't blame me if
something bad happens~!
I coulda warned ya, y'know?
End Show Choices - end choices
Condition Else
@Trick
Sorry, I don't have the money...
@Lime
Hurry up and earn some,
then get back here!
I wanna read your fortune sooo bad~!
Condition end condition
Self Switch - Self Switch B is ON
@Trick
If you can see my future...
Would you be able to tell me
where my Master is?
Or at least whether I'll find him?
@Lime
Haha, I can't do that!
That would be spoilers~!
@Trick
I guess there are limits to
what a witch can do, huh...
@Lime
....
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Lime
The stars see ALL...
If they won't let me answer you,
that's got nothing to do with my talents!
I'm AMAZINGLY talented!!
@Peanut
"Come to Krem!" they say.
"The food's delicious!" they say.
@Peanut
Wanna know what I SAY???
IT'S TOO DARN SPICY!!!
Are they trying to burn my tongue off?!
@Brittle
If you paced yourself a little more,
it wouldn't have been so bad...!
The spice really does make it more delicious...
@Peanut
WHAT'S THE POINT IN FOOD THAT
YOU CAN'T SCARF DOWN?!
THAT'S THE JOY OF EATING!!!
@Brittle
I'm sure there's somewhere nice
we can go for lunch...
I-I'm reading through the travel guide again!
@Peanut
Every single one of our trips has
gone wrong in some way or another...
I didn't expect it'd be the FOOD this time!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Peanut
Is there really nothing good
to eat around here...?
Our vacation will be ruined at this rate!
Condition IF Party has item 53 (Canned Cat Food)
@Trick
Someone traded me a can of cat food earlier!
I'm not a cat, so I'd be happy if it could
go to someone who'd enjoy it more.
@Peanut
Finally, something TASTY!
Thanks, stranger!!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 53 (Canned Cat Food) - 1
@self talk
Gave away the Canned Cat Food!
Condition Switch 0155 [fedcats] = ON
@Brittle
Oh, wow...
It's your favorite flavor, too!
How lucky!
@Peanut
Delicious pate...!
This seriously rocks!!
How can I repay you?!
@Trick
Aww, you don't have to repay me!
I'm just glad it won't go to waste.
@Brittle
Such kindness...!
Please, I'd really like you to have this.
Play SE - sale; Volume 100 Pitch 100
Change Gold - + 5
@self talk
Received $5!
@Trick
Wow, thanks! I'll be sure to buy myself
something good to eat with this!
Exit Event Processing - Exit Event Processing
Condition end condition
Condition IF Party has item 61 (Cookies)
Condition IF Self Switch C is OFF
@Trick
I got some cookies from a witch earlier!
Do you want one?
@Peanut
Do I look like I want sweets?!
I WANT A MEAL!!!
A MEAL, I TELL YOU!!!!!
Control Self Switch - Self Switch C = true
Condition end condition
Condition end condition
Switch - Switch 0155 [fedcats] is ON
@Peanut
There's nothing like scarfing down
a whole can of delicious pate...!
This is the best vacation ever!!
@Brittle
Ahh, my partner gets so cranky
when she hasn't eaten...
I hope we can find something soon!
Switch - Switch 0155 [fedcats] is ON
@Brittle
Th-thank you again,
you really saved the day...!
@self talk
"InsteRail Station Ahead"
Fadeout Screen - 30 frames
Transfer Player - Map 'krem-train' (178) ( - krem-train), (0, 8) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@[Nameless]
Hey, you under there.
@Trick
Who, me?
@[Nameless]
Are you a jackal?
@Trick
I'm not... but I keep getting mistaken for one.
@[Nameless]
It's cuz you're all hooded.
But I'm really good at being able
to tell if someone's a dog or not.
@Trick
Oh... in that case, I guess my strategy
isn't working very well, huh?
@[Nameless]
Are you trying to trick people?
@Trick
Not really...
But it's easier to travel if people don't
get scared when they see me.
@Trick
That, and it's really hot out!
I'm mostly hiding from the sun.
@[Nameless]
...Yeah, I guess that makes sense.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
As long as you're not trying to trick anyone.
If you lie too much, you'll never find a husband.
@Trick
(I'm not looking for a husband...)
@[Nameless]
I'm very, very thirsty...
But I don't think it's safe to
drink from these fountains...
@Trick
It's not safe...?
I refilled my canteen from
one of these earlier...
@[Nameless]
Well... the witches SAY it's safe.
They use magic to purify it...
but it tastes different because of that!
Drinking magic can't be good for you...
@Trick
I feel fine, though...
So maybe just a little wouldn't hurt?
@[Nameless]
I don't know about that...
I'd rather buy some bottled water instead.
@Trick
I hope you can quench your thirst soon!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
They say it's purified, but...
It's not like mice can understand magic...
How can I trust something like that...?
@[Nameless]
I thought living by the plaza would
make my life more convenient,
but instead there's always like,
drifters and stuff hanging around...
I dunno, at least it like...
makes things kinda lively?
I don't mind it too much~
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
I didn't know bats could play
such sweet little songs!
I totally want one as my familiar now...
@[Nameless]
The Astrologist in the alleyway...
I would be careful around him if I were you.
@Trick
Why's that?
@[Nameless]
He'll bleed you dry.
@Trick
Bleed...?!
@[Nameless]
Financially.
@Trick
Ohhh, okay.
I don't have much money to begin with...
@[Nameless]
I spent my college savings on his fortunes...
@Trick
Maybe you can ask for it back!
I heard college is important.
@[Nameless]
The irony is...
He always said my fortune would be poor.
So I kept asking for another, to cancel it out...
Until I realized, the reason I was poor...
was because of the Astrologist himself....
@Trick
(Sounds like he took advantage
of your stubbornness...)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
I'm living with my parents now, so...
I'll just have to save up again.
To buy another fortune and
change my luck for good!
@Trick
I really don't think fortunes
are the answer for you...
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@[Nameless]
I should check my daily horoscope...
I need to buy next year's handbook, too....
Condition Switch 0061 [misc1] = OFF
Set Move Route - Player
Set Move Route - change speed to 2
Set Move Route - move down x6
Set Move Route - end
Set Move Route - Event 4
Set Move Route - move left x2
Set Move Route - turn down
Set Move Route - wait 20 frames
Set Move Route - move right x5
Set Move Route - turn down
Set Move Route - wait 20 frames
Set Move Route - move left x5
Set Move Route - wait 20 frames
Set Move Route - move right x2
Set Move Route - turn down
Set Move Route - end
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 120 frames
Show Picture - 1 (black) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 30 (wait)
Transfer Player - Map 'krem' (177) ( - krem), (25, 16) Direction: down
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 30
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move down x7
Set Move Route - end
Wait - 200 frames
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 30 (wait)
Transfer Player - Map 'krem' (177) ( - krem), (20, 42) Direction: down
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 30 (wait)
Set Move Route - Player (wait)
Set Move Route - through off
Set Move Route - change speed to 4
Set Move Route - end
Erase Picture - 1
Change Gold - + 18
Change Transparency - Transparency OFF
@Trick
I hope Treat and Mochi like my postcards!
It's nice having someone to write to.
Condition Switch 0063 [misc3] = ON
Control Self Switch - Self Switch A = true
@Trick
It makes me feel... a little less
like I'm all on my own!
So that's a good thing...
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move left x4
Set Move Route - turn up
Set Move Route - end
@Trick
I should explore the rest of the city...
I hope I'll meet a jackal today!
Self Switch - Self Switch A is ON
@[Nameless]
I locked myself out of my house...
And what's worse, I lost my wallet!
How could I let this happen...?!
I'm a failure of a witch...!
Condition IF Party has item 60 (Lost Wallet)
@Trick
Oh, I picked up a wallet just a bit ago!
Is this yours?
@[Nameless]
My wallet...!
You really found it...
Thank you so much!!!
Change Items - Item 60 (Lost Wallet) - 1
@[Nameless]
I can give you... um...
Oh... I-I only have $10...
I can't even reward you nicely...!
@Trick
Aww, you don't have to give me anything.
I'm just happy I could return it!
@[Nameless]
N-no, I insist!
Please take at least this much...!
Play SE - sale; Volume 100 Pitch 100
Change Gold - + 10
@self talk
Forced to take the $10!
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
@[Nameless]
Thanks again for your help...
I-I'm just waiting for my familiar to
come home with the spare key now....
Don't mind me......
@self talk
looks like a residential area up ahead...
i'll just stick to the main plaza!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
looks like a residential area up ahead...
i'll just stick to the main plaza!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
looks like a residential area up ahead...
i'll just stick to the main plaza!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
looks like a residential area up ahead...
i'll just stick to the main plaza!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
looks like a residential area up ahead...
i'll just stick to the main plaza!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Self Switch - Self Switch D is ON
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 16
Condition Switch 0138 [protest] = ON
Condition end condition
Switch - Switch 0138 [protest] is ON
@self talk
"Krem Wishing Fountain"
use the Wishing Coin?
Player choice:
Condition When yeah!
@Trick
I wish... that I'll find Master soon!
Change Items - Item 27 (Wishing Coin) - 1
@Trick
I hope it works!
Control Self Switch - Self Switch A = true
Condition When not now
End Show Choices - end choices
Self Switch - Self Switch A is ON
@self talk
already made my wish.
i wonder if i did it right?
Condition Switch 0138 [protest] = ON
Condition Switch 0138 [protest] = ON
Condition Switch 0138 [protest] = ON
Condition Switch 0138 [protest] = ON
Condition Switch 0138 [protest] = ON
Condition Switch 0138 [protest] = ON
Condition Switch 0138 [protest] = ON
@[Nameless]
You saw all that, right?
What did you think of it?
@Trick
Me?
Well...
@[Nameless]
Hey, that's a jackal under there!
You're probably friends with
that protester, aren't you?
@Trick
I'm not a jackal.
I've never met her either...
I'm really just a bystander.
@[Nameless]
We shouldn't allow such things, right?
Talking about "dismantling the industry"...
What about the factory workers?
What are they supposed to do, hm?
@[Nameless]
Lose their job, I guess?
@[Nameless]
See? It's hardly fair, is it.
If someone has to suffer,
I'd rather it be the chickens.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
I'd rather study more types of magic
than take another history class...
Too bad it's required to graduate.
@[Nameless]
"Chickens are the same as us"...?
Has she even SEEN a chicken?
@[Nameless]
Maybe jackals don't go on
the same field trips we did.
It's not her fault if she's never
been to the factory...
@[Nameless]
Well she should take the time to learn
about them, so she doesn't make a
fool of herself in public like that.
@[Nameless]
She's going to be arrested
if she keeps this up...
MY father's a police officer, and
I heard... (whisper, whisper)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
Anyway, can I copy your notes?
I totally fell asleep during class today...
@self talk
"Post Office"
@self talk
i already sent my postcard.
time to explore the city!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Switch - Switch 0139 [hideout] is ON
@[Witch⠀Student]
Excuse me, I couldn't help but overhear...
Was that mouse with the jackal protester?
@Trick
Yeah, it seems like it!
@[Witch⠀Student]
Really...?
I didn't expect a mouse to be on
friendly terms with a jackal...
@Trick
Why not?
@[Witch⠀Student]
Aren't YOU a jackal?
You should already know exactly why...
@Trick
I'm not, sorry...
I don't know the rules when it comes to
who's allowed to be friends with who.
@[Witch⠀Student]
The rules...?
No, i-it's more like...
the laws of nature, right?
@Trick
Nature has laws?
@[Witch⠀Student]
Jackals eat mice.
So they can't live inside the city,
or else it would endanger all the
mouse citizens... that's the law.
@Trick
Hmm... if I were a jackal,
I would be more worried
about the mice eating ME.
@[Witch⠀Student]
Th-that's... ridiculous.
A mouse wouldn't eat anyone.
@Trick
"Your species doesn't decide
what you'll do to others."
...I learned that from a mouse once.
@Trick
But it'd be nice if no one had to
worry about getting eaten at all.
Don't you think?
@[Witch⠀Student]
...Sure.
Control Self Switch - Self Switch A = true
Switch - Switch 0139 [hideout] is ON
Self Switch - Self Switch A is ON
@[Witch⠀Student]
A world where no one gets eaten...
Is that what the protesters want?
But then, shouldn't they focus on animals
who are human, instead of chickens...?
@Trick
My master always said we should
be kind to all living things.
That's why I'm a vegetarian!
@[Witch⠀Student]
You're a vegetarian?
Even though you're a...
um, you're a dog, right?
Sorry...
@Trick
I'm a wolf!
@[Witch⠀Student]
But... wolves are supposed
to be ferocious hunters.
I didn't know there were
wolves who are vegetarian...
@Trick
It might be pretty rare.
The other wolves I know
all liked to eat fish and meat.
@[Witch⠀Student]
What kind of meat...?
@Trick
Chicken and pork.
They traded with witches for it,
so it was a once-a-year type of thing.
@[Witch⠀Student]
So they don't eat mice or rabbits...
They eat the same meat as witches...?
I had no idea....
Condition Switch 0158 [kremstudent] = ON
Control Self Switch - Self Switch B = true
Switch - Switch 0139 [hideout] is ON
Self Switch - Self Switch B is ON
@[Witch⠀Student]
Whether or not that jackal was a
vegetarian like you... It isn't right
to force your beliefs on others.
There's no harm in eating chicken....
@Trick
(The chickens are harmed, though...)
Condition Switch 0158 [kremstudent] = ON
@[Mouse⠀Merchant]
Don't mind the commotion at the other stall.
Us merchants have been working alongside
each other for many years now.
@[Mouse⠀Merchant]
And Miss Tiramisu is...
Well, she can sometimes be a bit...
Set Move Route - Event 6 (wait)
Set Move Route - direction fix off
Set Move Route - turn right
Set Move Route - end
@Tiramisu
I can be a bit WHAT, hm?
@[Mouse⠀Merchant]
A bit fussy!
That's all I was going to say!
@Tiramisu
At least say that I drive a hard bargain!
Set Move Route - Event 6 (wait)
Set Move Route - turn up
Set Move Route - direction fix on
Set Move Route - end
@[Mouse⠀Merchant]
...We're actually very close, you see.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Mouse⠀Merchant]
Were you looking to buy something?
@Trick
What do you have for sale?
@[Mouse⠀Merchant]
Ah, much of my wares are set aside for
when I travel to the next town over...
I'm afraid there is not much to offer.
@Trick
That's fine, I was just curious.
I only really have money for food anyway...
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@[Mouse⠀Merchant]
I love to sit under the shade of
my booth on a hot afternoon!
This is one of the many reasons
I became a merchant.
Self Switch - Self Switch A is ON
Item - Item 60 (Lost Wallet) is in Inventory
@Trick
I found someone's wallet
under the bench over there...
I wanna try and return it to its owner!
@[Mouse⠀Merchant]
How kind of you!
I'm certain I remember
a witch sitting there earlier...
@[Mouse⠀Merchant]
But that probably isn't much help
in a magical town like this...
I apologize.
@Trick
That's okay, at least it
narrows things down a little.
Thanks for the tip!
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@[Mouse⠀Merchant]
I love to sit under the shade of
my booth on a hot afternoon!
This is one of the many reasons
I became a merchant.
@self talk
"HAVE YOU SEEN THIS JACKAL?
Help to keep Krem safe by reporting
suspicious individuals to the police!"
Switch - Switch 0061 [misc1] is ON
Switch - Switch 0139 [hideout] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
@self talk
...darn, no one's home.
@self talk
it's a bench!
there's nothing underneath.
@Trick
...Oh!
Someone lost their wallet!
Change Items - Item 60 (Lost Wallet) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Picked up Lost Wallet.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it's a bench!
there WAS something underneath,
but not anymore!
@self talk
it's a bench!
there's nothing underneath.
@self talk
"HAVE YOU SEEN THIS JACKAL?
Help to keep Krem safe by reporting
suspicious individuals to the police!"
@[Nameless]
Zzz...
Condition Switch 0156 [sleepydog] = ON
Switch - Switch 0139 [hideout] is ON
Condition IF Player is facing up
@self talk
"HAVE YOU SEEN THIS JACKAL?
Help to keep Krem safe by reporting
suspicious individuals to the police!"
Condition end condition
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
i already traveled through the desert...
it was a perilous trip!
i wouldn't wanna go back out there unprepared!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
just a bench!
nothing on top, nothing underneath.
@self talk
just a bench!
nothing on top, nothing underneath.
@self talk
just a bench!
nothing on top, nothing underneath.
@self talk
just a bench!
nothing on top, nothing underneath.
@self talk
it's a bench!
there's nothing underneath.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
i already traveled through the desert...
it was a perilous trip!
i wouldn't wanna go back out there unprepared!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
@self talk
...darn, no one's home.
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
@self talk
...darn, no one's home.
Switch - Switch 0139 [hideout] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'krem-train' (178) ( - krem-train), (0, 17) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0139 [hideout] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'krem-train' (178) ( - krem-train), (0, 17) Direction:
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadein Screen - 30 frames
@self talk
"Chickpea Enchanted Farm:
Join our family in helping to bring breakfast to Krem!
Come on down and grab your application TODAY!
Public tours available."
Condition IF Self Switch C is OFF
@Trick
H-hello?
Did the heat get to you?
Control Self Switch - Self Switch C = true
Condition end condition
@self talk
give this guy some water?
Player choice:
Condition When drink up, mister!
Condition IF Player is facing down
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - move down
Set Move Route - turn left
Set Move Route - end
Condition end condition
Condition IF Player is facing up
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - move up
Set Move Route - turn left
Set Move Route - end
Condition end condition
Condition IF Player is facing right
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move right x2
Set Move Route - move up
Set Move Route - turn left
Set Move Route - end
Condition end condition
@Trick
You're thirsty, right?
Here, take a sip from my canteen!
Play SE - hprestore; Volume 80 Pitch 100
Control Self Switch - Self Switch A = true
@Souffle
Ahh, thank you, kind stranger!
If not for you, I would have likely
succumbed to dehydration!
@Trick
You revived pretty fast...
I think maybe you would've been okay.
@Souffle
Regardless! I'd like to repay you.
I'm a dessert afficionado, you see--
I was just on my way home from visiting
a dear friend and talented baker!
So please, take this freshly baked cookie!
I can assure you it tastes most excellent!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 61 (Cookies) + 1
@self talk
Got a Cookie!
@Trick
Are these cookies maybe the only thing
you ate for breakfast this morning...?
@Souffle
Indeed they were!
But what does that have to do with anything?
@Trick
I was just thinking you probably
had a sugar crash.
Be more careful next time, okay?
@Souffle
Ahh, I appreciate the advice...!
Your kindness knows no bounds.
Here, another cookie!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 61 (Cookies) + 1
@self talk
Got an extra Cookie!
@Trick
Wow, thanks!
Well then... get home safe!
@Souffle
You as well!
Enjoy the cookies!
Fadeout Screen - 30 frames
Control Self Switch - Self Switch B = true
Fadein Screen - 30 frames
Condition When ...
@Trick
I'm sure he's fine.
End Show Choices - end choices
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
Item - Item 61 (Cookies) is in Inventory
@self talk
fill your canteen?
Player choice:
Condition When sure!
@Trick
Gotta beat the heat!
@[Ukulele⠀Bat]
Yeah man, it's a scorcher today.
Control Self Switch - Self Switch A = true
Condition When not now
End Show Choices - end choices
Self Switch - Self Switch A is ON
@self talk
my canteen's already full.
@self talk
just some sales flyers. not interested!
@self talk
just some sales flyers. not interested!
Fadeout Screen - 30 frames
Transfer Player - Map 'krem' (177) ( - krem), (31, 8) Direction:
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@self talk
"InsteRail Station:
Interstellar travel in an instant.
Any destination is just moments away!"
@self talk
"Welcome to the InsteRail!"
Label - ticketing
@self talk
"Select a destination to begin.
*Fare covers roundtrip ticket. Unrestricted use while valid.
**Tickets expire 12 hours after purchase date."
Player choice:
Condition When Ticket to Atelier Sweets - $4
@self talk
"Payment due: $4"
Condition IF Gold >= 4
Change Gold - - 4
@self talk
"....
....
Thank you for your payment!"
"Printing 1 ticket(s)..."
Change Items - Item 30 (Ticket to At. Sweets) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
"Thank you!
You may now board the InsteRail."
Condition Else
@Trick
Guess I need to earn a little money first.
Condition end condition
Condition When Ticket to Shortcake Shores - $12
@self talk
"Payment due: $12"
Condition IF Gold >= 12
Change Gold - - 12
@self talk
"....
....
Thank you for your payment!"
"Printing 1 ticket(s)..."
Change Items - Item 31 (Ticket to Beach) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
"Thank you!
You may now board the InsteRail."
Condition Else
@Trick
Guess I need to earn a little money first.
Condition end condition
Condition When Ticket to Netherworld - $66
@self talk
"Payment due: $66"
@Trick
I can't afford that...
Darn!
Condition IF Party has item 20 (Anywhere Pass)
Condition Else
Condition IF Switch 0200 [TRAGEDYLOVER] is ON
@Trick
Oh, what's this...?
Change Items - Item 20 (Anywhere Pass) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Found an Anywhere Pass!
Condition end condition
Condition end condition
Condition When nevermind
End Show Choices - end choices
Item - Item 30 (Ticket to At. Sweets) is in Inventory
@self talk
i already have a ticket...
should i throw it away and buy a different one?
Player choice:
Condition When yeah!
Play SE - step1; Volume 100 Pitch 100
@self talk
Threw away the Ticket to At. Sweets.
Change Items - Item 30 (Ticket to At. Sweets) - 1
Condition When nevermind
End Show Choices - end choices
Item - Item 31 (Ticket to Beach) is in Inventory
@self talk
i already have a ticket...
should i throw it away and buy a different one?
Player choice:
Condition When yeah!
Play SE - step1; Volume 100 Pitch 100
@self talk
Threw away the Ticket to Beach.
Change Items - Item 31 (Ticket to Beach) - 1
Condition When nevermind
End Show Choices - end choices
Item - Item 20 (Anywhere Pass) is in Inventory
@self talk
luckily i held on to the Anywhere Pass!
i never have to buy a ticket again!
Condition Switch 0046 [tomarket] = OFF
Condition Switch 0064 [tobeach] = OFF
Condition Switch 0045 [netherworld] = OFF
Fadeout Screen - 30 frames
Transfer Player - Map 'train8' (179) ( - train8), (18, 9) Direction: up
Fadein Screen - 30 frames
@self talk
i'll get lost if i wander too far!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i'll get lost if i wander too far!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@Pitaya
Hark, hooded one!
I'm on a pilgrimage to my homeland,
but I can't afford the train fare...!
So... how about it?
Could you spare some change?!
@Trick
How much is the ticket?
@Pitaya
A mere $42!
You could spare that much, couldn't you?
@Trick
That's an expensive ticket...
I'm sorry, I can't afford that.
Control Variables - Variable 0020 [money] = Gold
@Pitaya
Then, how about 30?!
I could manage with that amount!
Condition IF Gold >= 1
Condition IF Gold >= 30
@Trick
Oh, I have enough!
@Trick
But I was going to buy food with it...
What should I do...?
@Pitaya
I couldn't bare to cause
a fellow traveler to starve
due to my own selfishness...!
Keep the money, my friend!
@Trick
Are you sure?
How will you get home?
@Pitaya
I, the legendary ninja Pitaya,
shall find a way! Hah hah hah~!
@Trick
Okay!
Good luck, Pitaya!
Control Self Switch - Self Switch A = true
Exit Event Processing - Exit Event Processing
Condition end condition
@Trick
Sorry, I only have $20...
@Pitaya
$20! I would gladly take that much!
@Trick
But I need this money for my own travels...
I can't even buy food without it.
@Pitaya
Ah, fellow traveler...
I know your plight well.
Godspeed, my friend!
Condition Else
@Trick
Sorry, I'm completely broke...
@Pitaya
Ah, that's a shame.
Shall I lend you some coin?
@Trick
Didn't you need it to get home?
@Pitaya
...I'll find a way!
I just can't stand by, seeing someone in need!
@Trick
Okay, well...
Good luck saving up for the fare!
Condition end condition
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Pitaya
One day, I will return to my distant homeland!
Until that day... my journey continues!
Self Switch - Self Switch A is ON
Item - Item 60 (Lost Wallet) is in Inventory
@Trick
Hey, I happened to find a Lost Wallet earlier.
It's not yours, is it?
@Pitaya
No, but I'll gladly take it!!!
@Trick
That would be stealing...
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Pitaya
One day, I will return to my distant homeland!
Until that day... my journey continues!
@self talk
i'll get lost if i wander too far!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i'll get lost if i wander too far!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
it's a bench!
there's something underneath...
a shadow! haha.
@self talk
it's a bench!
there's chewed gum underneath...
@self talk
it's a bench!
there's chewed gum underneath...
@self talk
it's a bench!
there's nothing underneath.
@self talk
it's a bench!
there's nothing underneath.
@self talk
it's a bench!
there's something underneath...
a shadow! haha.
Condition IF Switch 0156 [sleepydog] is ON
@Trick
Oh, hey!
You woke up!
@[Nameless]
...?
Do I know you?
@Trick
No, I just saw you asleep
on the stairs earlier.
@[Nameless]
Oh....
@Trick
Are you okay?
@[Nameless]
Yeah.
Sorry if I was in the way.
@Trick
It's fine!
I just thought it didn't look like
a very comfortable place to sleep.
@[Nameless]
Right... um,
I'm actually trying to
get adopted by a witch.
@Trick
...By sleeping?
Condition Else
@[Nameless]
...Could you not stand so close to me?
I'm trying to look helpless,
but it won't work if it seems like
I'm here with a friend.
@Trick
What are you trying to
look helpless for?
@[Nameless]
This is a city full of witches, right?
I came here so I could become a familiar.
@Trick
...By looking helpless?
Condition end condition
@[Nameless]
I just figured...
if I look pathetic enough,
someone nice will come along
and take pity on me.
@Trick
Is it working?
@[Nameless]
Not really...
I guess dogs like me aren't
very popular as familiars.
@Trick
Oh... well, I hope someone nice
comes along soon!
@[Nameless]
*sigh* ...
Fingers crossed.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
Ugh, I don't wanna get a real job...
I just want a cute witch to take care of me.
Wouldn't anyone want that?
Fadeout Screen - 30 frames
Transfer Player - Map 'krem' (177) ( - krem), (31, 8) Direction:
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'krem' (177) ( - krem), (31, 17) Direction:
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'krem' (177) ( - krem), (31, 17) Direction:
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'krem' (177) ( - krem), (31, 18) Direction:
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'krem' (177) ( - krem), (31, 18) Direction:
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
@Saffron
Trick! You mentioned you're a vegetarian...
Were you raised that way,
or did you change recently?
@Trick
Master raised me like that.
I'd never even seen meat firsthand
until I made friends with other wolves!
@Saffron
Your master sounds like a good person.
I was raised vegetarian, too!
@Trick
You know, I don't think I've met
other vegetarians before now!
Aside from Master, of course.
@Saffron
I'm sure you have!
It's not exactly something you can
tell just by looking at someone.
@Trick
That's a good point!
Most people get confused when I mention it.
@Saffron
It'd be nice if everyone would
join us in vegetarianism.
I think that's got to be
the fastest way to world peace!
@Trick
Really?
I'm not so sure about that...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Saffron
(Basmati is taking forever...
I want to get on with this already!)
Self Switch - Self Switch A is ON
Item - Item 61 (Cookies) is in Inventory
@Trick
Oh, Saffron! I got some cookies from
a witch earlier... Do you want one?
@Saffron
Trick... you know what they say about
giving a mouse a cookie.
@Trick
No...?
What do they say?
@Saffron
That I'll ask for milk next...
But I don't drink milk!
So I guess the slippery slope stops there.
@Trick
Huh... well, okay!
(I guess she doesn't want one.)
Condition IF Switch 0204 [cookie1] is OFF
@Saffron
Sesame likes sweets, though.
You should give it to him instead!
Condition end condition
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Saffron
(Basmati is taking forever...
I want to get on with this already!)
Switch - Switch 0157 [basmatireturns] is ON
@Sesame
Whether you're a wolf or a jackal,
you shouldn't hide yourself.
Display your ears with pride.
@Trick
That's a nice sentiment, but...
Some people run away from me
when they notice I'm a wolf.
@Trick
Besides, the sun is really harsh out here!
I needed this hood for protection!
@Sesame
...Suit yourself.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Trick
Oh! I just realized where I know your face from.
You're on those wanted posters in town!
@Sesame
...Your reaction's all wrong.
Being on a wanted poster makes me
a criminal, you know.
@Trick
Hmm... but all it said was that you were
a suspicious individual or something.
That's not a crime, I don't think.
@Sesame
(Saffron sure picked an odd one today...)
Control Self Switch - Self Switch B = true
Self Switch - Self Switch A is ON
Item - Item 61 (Cookies) is in Inventory
@Trick
Hey, Sesame! I got some cookies from
a witch earlier... Do you want one?
@Sesame
What kind of cookies.
@Trick
Looks liiike... they have nuts in them?
I'm not sure what kind.
Guess I should've asked...
@Sesame
I'll take one.
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 61 (Cookies) - 1
@self talk
Gave Sesame a Cookie.
@Sesame
*munch, munch*
...Pecan.
Delicious.
Condition Switch 0204 [cookie1] = ON
Control Self Switch - Self Switch C = true
Self Switch - Self Switch B is ON
@Sesame
I've been stuck here in the hideout
because of those wanted posters.
It's pretty annoying.
Self Switch - Self Switch C is ON
@Sesame
Trick... Where'd you say
you got those cookies?
@Trick
From a witch! He called himself
a dessert afficionado... Oh, and
he had a cherry on his hat!
@Sesame
I know that guy... Souffle.
He runs a baking supply shop in town.
@Trick
Have you been there?
@Sesame
Yeah, I bake.
Haven't been able to lately though,
on account of the wanted posters.
@Trick
So THAT'S where I know your face from!
@Sesame
...Your reaction's all wrong.
Being on a wanted poster makes me
a criminal, you know.
@Trick
Hmm... but all it said was that you were
a suspicious individual or something.
That's not a crime, I don't think.
@Sesame
(Saffron sure picked an odd one today...)
Control Self Switch - Self Switch D = true
Self Switch - Self Switch D is ON
@Sesame
I've been stuck here in the hideout
because of those wanted posters.
It's pretty annoying.
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - move right
Set Move Route - move down
Set Move Route - end
@Saffron
Welcome to our hideout!
It's a little cramped,
but it's home.
Set Move Route - Event 3 (wait)
Set Move Route - turn right
Set Move Route - end
@Sesame
*grumbles*
Yeah, MY home...
(You guys made a mess of the place...)
Set Move Route - Event 1 (wait)
Set Move Route - turn right
Set Move Route - end
@Saffron
I'm Saffron, and this is Sesame.
Say hi to our guest, Sesame!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Sesame
....
@Trick
...?
Set Move Route - Event 1 (wait)
Set Move Route - change speed to 5
Set Move Route - move right x2
Set Move Route - move down
Set Move Route - turn right
Set Move Route - direction fix on
Set Move Route - change speed to 3
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - wait 10 frames
Set Move Route - end
Set Move Route - Event 1
Set Move Route - 1 step backward x2
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - change speed to 4
Set Move Route - direction fix off
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - end
@Saffron
This wolf is interested in
joining our cause!
PLEASE be polite...
@Trick
Nice to meet you.
I'm Trick!
@Sesame
Take off your hood.
You look like a mouse.
Set Move Route - Event 1 (wait)
Set Move Route - turn right
Set Move Route - end
@Saffron
Hey, that's not a bad thing!
Set Move Route - Event 3
Set Move Route - move right x2
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - move down
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Saffron
Trick, don't mind this grumpy jackal.
You should keep it on if you like.
@Trick
Oh, I don't mind.
It's a little stuffy anyway...
Change Actor Graphic - Actor 4 (Trick) Character char7 (4) Face face57 (4)
@Trick
Ahh, much better!
Set Move Route - Event 1 (wait)
Set Move Route - move left
Set Move Route - move up x3
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Saffron
Basmati should return soon.
She's our enthusiastic leader--
you know, from the protest earlier!
@Saffron
I'd like her to be the one to
give you the introductory speech.
In the meantime, please,
make yourself comfortable!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it would be rude to leave
before their leader shows up!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Condition IF Self Switch A is OFF
@Trick
What are these?
@Saffron
Dates! They're my favorite snack.
As our guest, I welcome you to partake!
Condition end condition
@self talk
eat some dates?
Player choice:
Condition When sure!
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Show Picture - 1 (hideout1) origin top left at (0, 0), opacity 255
Wait - 30 frames
Fadein Screen - 30 frames
Play BGM - saffron; Volume 100 Pitch 100
@self talk
@Saffron
Tell me more about yourself, Trick!
What brings you to Krem?
@Trick
There's someone I'm searching for.
I was planning on traveling the world
until I find him!
@Saffron
Wow, a world traveler!
I bet you've met all sorts of people.
@Trick
Yeah, all sorts...
@Trick
You guys seem nice though!
Thanks for sharing your food with me,
I was starting to get really hungry.
@Saffron
Trick, did you know that if all us animals
worked together, we wouldn't have to rely
on witches to put food on our table?
Show Picture - 1 (hideout1a) origin top left at (0, 0), opacity 255
@Trick
Does food usually come from witches?
I tend to eat whatever I can find....
@Saffron
I'm talking about factory farming, Trick!
In any given city, 95% of the food you can find
is brought there by witch-owned corporations.
@Saffron
Rabbits, mice, and other designated "prey" animals
do all of the hard labor growing vegetables,
but the actual distribution is handled by witches.
@Sesame
Weren't we gonna wait for Basmati
before getting into any details?
@Saffron
I'm just making conversation, Sesame.
Show Picture - 1 (hideout1b) origin top left at (0, 0), opacity 255
@Saffron
So, because witches have so much control over
the economy, they shove competitors out
of the markets, lessening the overall food supply.
@Saffron
And then they compensate for shortages
by producing meat... isn't that awful?
No one would have to eat any meat at all,
if not for witches creating these problems!
@Trick
Sounds... complicated.
@Saffron
It's simple, really.
Eliminating the need for witch farms
would make the world a better place.
That's what we believe!
@Saffron
But the witches have kept all of us
animal folk divided by perpetuating
the myth of the food chain!
They've made it all but impossible to unite!
@Trick
(This is hard to follow... but Master
mentioned something about the
food chain in his book, didn't he?)
@Saffron
Jackals, and even wolves like you, Trick,
are pushed to the fringes of society
where it's difficult to find anything to eat.
@Saffron
All because the witches view some types of
animal folk as an acceptable loss to keep their
profit margins high! It's enough to make you
want to start a revolution, isn't it?!
@Trick
Um...?
@Sesame
You're too intense, Saffron.
You can't radicalize anyone with a
single conversation.
@Saffron
But I CAN help lay the groundwork!
It's important to share information...
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Erase Picture - 1
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Set Event Location - Event 2 to (7, 12)
Condition Switch 0157 [basmatireturns] = ON
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
Fadein Screen - 30 frames
Play BGM - basmati; Volume 100 Pitch 100
Set Move Route - Event 2 (wait)
Set Move Route - move up x3
Set Move Route - end
@Basmati
Another successful protest!
And another successfully evaded arrest!!
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - end
@Basmati
Woah! You guys didn't tell me
we had a guest waiting!
Set Move Route - Event 2 (wait)
Set Move Route - move up
Set Move Route - move left
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - turn left
Set Move Route - end
@Basmati
Nice to meet ya!
I'm Basmati!!
@Trick
My name's Trick!
It's nice to meet you, too.
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
@Saffron
Trick was watching the protest earlier
and was interested in joining our
organization! Isn't that right, Trick?
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
@Basmati
Yahoo, a new member!
My speech swayed your heart, didn't it?!
@Trick
I don't know if I can join, but
I did have some questions...
@Saffron
I already gave them a basic rundown,
so why don't you tell them about our
organization, Basmati?
@Basmati
GLADLY!!!
Get over here, rookie!
Set Move Route - Player
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 1
Set Move Route - wait 30 frames
Set Move Route - move down
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 3
Set Move Route - wait 30 frames
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - move right x2
Set Move Route - move up
Set Move Route - turn down
Set Move Route - end
@Basmati
*ahem* ...We are....
@Basmati
THE FREE CHICKEN
FOUNDATION!!!
@Sesame
That name was vetoed.
Makes us sound like a food charity.
Set Move Route - Event 2
Set Move Route - stepping animation on
Set Move Route - end
@Basmati
But FCF is such a good acronym!
It's respectable!!
And we already printed the t-shirts!!!
Set Move Route - Event 2
Set Move Route - stepping animation off
Set Move Route - end
@Trick
It DOES sound a little like you're
giving out free chicken rather than
freeing the chickens...
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
@Basmati
Not you too, rookie!
Shoot, I guess we need
a new name proposal...
@self talk
what should their group be called?
Player choice:
Condition When For Chicken Freedom
@Trick
What about...
"For Chicken Freedom"!
Control Variables - Variable 0016 [FCFname] = 1
Condition When Friendly Chicken Fans
@Trick
Um, maybe...
"Friendly Chicken Fans"?
Control Variables - Variable 0016 [FCFname] = 2
Condition When Foes of Chicken Farming
@Trick
Ooh, how about...
"Foes of Chicken Farming"?
Control Variables - Variable 0016 [FCFname] = 3
Condition When Free Chicken Foundation is fine
@Trick
I liked "Free Chicken Foundation" actually.
Control Variables - Variable 0016 [FCFname] = 0
End Show Choices - end choices
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
@Basmati
GREAT! We got to keep the acronym!
Your contributions are already
making a difference, rookie!!
@Basmati
Now, onto our first order of business...
Operation: Jackal in the Hen House!
@Sesame
That name was also vetoed.
Too aggressive.
@Saffron
Aren't you getting ahead of yourself, Basmati?
Trick barely knows what our group is fighting for!
Set Move Route - Event 2 (wait)
Set Move Route - move left x2
Set Move Route - turn down
Set Move Route - end
@Basmati
Huh?! I thought you gave them
the rundown!!
Set Move Route - Event 2 (wait)
Set Move Route - move right
Set Move Route - turn down
Set Move Route - end
@Basmati
Well, if you were paying attention
to the protest, it's obvious enough!
Our dream is for chickens to be treated
with the same dignity as all animal folk!
Set Move Route - Event 2
Set Move Route - change speed to 2
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
@Basmati
And that starts by...
Fadeout Screen - 30 frames
Show Picture - 1 (hideout2) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Wait - 20 frames
@Basmati
Infiltrating Chickpea
Enchanted Farm!
We need an undercover agent to
go in there and recover an egg
from one of their incubation rooms!
@Saffron
Their facilities are open to the public as
part of a hiring initiative, so you wouldn't be
breaking any laws by entering the premises.
@Sesame
The egg would be considered
stolen goods, though.
@Basmati
It's a rescue mission, not burglary!
Ethically speaking, we're in the clear!
@Basmati
Our first attempt ended with
Sesame becoming a wanted man.
So we need a fresh, capable face...
that makes you a great candidate, rookie!
@Trick
It, um... sounds like an important job to
entrust to someone you only just met....
@Basmati
But you're a wolf, right?!
That means our goals are totally in line!
@Basmati
Listen, Trick. Chickpea Enchanted Farm
mass-produces eggs and meat.
Those chickens grow up without ever
knowing what the outside world is like!
@Basmati
And then, their lives are cut short...!
It's too cruel! It's unjust!!
Society can't go on like this!!!
Fadeout Screen - 30 frames
Erase Picture - 1
Set Move Route - Event 2 (wait)
Set Move Route - change speed to 4
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Fadein Screen - 30 frames
@Saffron
If we can rescue just one chicken
from that place, we can use it to
show the world... that chickens are
worth saving! They deserve rights!
Set Move Route - Event 2 (wait)
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Basmati
We'll show the world that witches
are the true enemy of all animal folk...
And then, maybe jackals--and wolves!--
won't look so scary anymore.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Saffron
Yes! Mice have no real reason to
fear jackals... It's all a smokescreen,
manufactured by the witches! THEY'RE
the ones killing animals en masse!
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Basmati
So what do you say, Trick?!
Are you in? Will you join the FCF?!
Fadeout BGM - 4 seconds
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move down
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Well....
Player choice:
Condition When i'm in!
Play BGM - golden memory; Volume 100 Pitch 100
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
I'd be happy to help with your mission!
But I'm not staying in Krem for long...
So I can really only be an honorary member.
Set Move Route - Event 3 (wait)
Set Move Route - move right
Set Move Route - end
@Sesame
Huh. I'm surprised you agreed at all.
Condition When sorry, i...
Play BGM - golden memory; Volume 100 Pitch 100
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Control Self Switch - Self Switch C = true
@Trick
I'm sorry. I won't be staying in Krem
for long... so I can't make any kind of
commitment to the FCF.
Set Move Route - Event 2 (wait)
Set Move Route - turn up
Set Move Route - end
@Basmati
Trick...!
Say it isn't so...!!
Set Move Route - Event 3 (wait)
Set Move Route - move right
Set Move Route - end
@Sesame
You guys were too pushy.
That's why it always ends like this.
Set Move Route - Event 2 (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
I can't join, but...
I think your goal is noble!
So I want to at least help with
your mission before I move on.
End Show Choices - end choices
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Trick
My master... the person I've been
searching for... I think he believed in
what you guys are fighting for.
@Trick
All I have to go on are his manuscripts...
and they mentioned things like what
you guys were talking about.
I don't really understand it, but...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
It made me want to ask...
if maybe you guys had heard of his books?
Set Move Route - Event 2 (wait)
Set Move Route - change speed to 4
Set Move Route - move down
Set Move Route - end
@Basmati
If you mean THE book about this stuff...
that'd have to be...
The All-in-one Book of Lore, right?!
Set Move Route - Event 1 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move up
Set Move Route - end
@Trick
Y-yeah! That's the title!!
Do you know anything about the authors?!
@Basmati
Those books changed the course of my life...!
They may be a bit dated, but without them,
I would never have understood
what the witches were doing to us!
@Basmati
If your master wrote those books,
that's amazing! It would be an honor
to meet any of the three authors!!
Set Move Route - Event 1 (wait)
Set Move Route - move down
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Saffron
Y-yes, I feel the same!
Unfortunately... they've all been
in hiding for decades.
@Trick
Right... I was afraid of that.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Basmati
Agaricus. I know one of them was
rumored to be living in that region...
but I don't have anything more specific.
@Trick
Agaricus...!
Okay, I'll travel there next.
Set Move Route - Event 1 (wait)
Set Move Route - move down
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Saffron
After the mission, yes?
@Trick
After the mission.
All I have to do is rescue an egg, right?
@Saffron
That's right!
I'll be there with you as backup, too.
Set Move Route - Event 2 (wait)
Set Move Route - move right
Set Move Route - move down
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Condition IF Self Switch C is ON
@Basmati
H-hey, Trick... even if you
can't join our group...
Condition Else
@Basmati
H-hey, Trick... even if you're only
an honorary member...
Condition end condition
@Basmati
C-could I...
still call you rookie...?!
@Trick
Yeah, I don't mind!
@Basmati
Hahaha, awesome!!!
Let the mission commence, rookie!!!!
Set Move Route - Event 1
Set Move Route - through on
Set Move Route - move down x2
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - wait 10 frames
Set Move Route - turn down
Set Move Route - move lower left
Set Move Route - move down
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Set Move Route - Event 3
Set Move Route - move left
Set Move Route - end
@Sesame
Trick.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - turn right
Set Move Route - end
@Trick
Hm...?
What's up, Sesame?
@Sesame
When you find your master...
send him my regards.
I wouldn't have met Basmati and
Saffron without those books.
@Trick
Thanks, I will!
I think he'll be happy to hear it.
Fadeout BGM - 4 seconds
Set Move Route - Event 3
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - move down x3
Set Move Route - end
Change Transparency - Transparency ON
Wait - 30 frames
@Sesame
...Good luck.
Fadeout Screen - 30 frames
Wait - 60 frames
Common Event - Common Event 003 (saveprompt)
Transfer Player - Map 'factory-ext' (202) ( - factory-ext), (8, 28) Direction: up
Change Transparency - Transparency OFF
Set Move Route - Player (wait)
Set Move Route - through off
Set Move Route - end
Control Self Switch - Self Switch B = true
Condition When not yet
Control Self Switch - Self Switch A = true
End Show Choices - end choices
Self Switch - Self Switch B is ON
@self talk
there's so many books!
i wonder if master's read any of these...
@self talk
there's so many books!
i wonder if master's read any of these...
Condition IF Player is facing down
@self talk
there's so many books!
i wonder if master's read any of these...
Condition end condition
Condition IF Player is facing down
@self talk
there's so many books!
i wonder if master's read any of these...
Condition end condition
@self talk
there's so many books!
i wonder if master's read any of these...
@self talk
is this where they sleep?
it looks like it'd be cramped
for someone as tall as sesame!
@self talk
is this where they sleep?
it looks like it'd be cramped
for someone as tall as sesame!
@self talk
there's so many books!
i wonder if master's read any of these...
Condition IF Player is facing up
@self talk
there's so many books!
i wonder if master's read any of these...
Condition end condition
@Trick
What's in here?
@Saffron
We made t-shirts to advertise our group!
Soon enough, every mouse in Krem will be
wearing them in solidarity with our cause!!
@Sesame
Doubt it.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it's full of t-shirts.
"FCF" is written on the front.
@Trick
"Say NO to meat...
Say NO MORE eggs..."
Hey, that's Basmati's line from the protest!
@Saffron
Heheh, every group needs a
catchy slogan, don't you think?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
so many flyers!
@Trick
What's in all these boxes?
@Sesame
Stolen goods.
@Saffron
He's joking, he's joking!
It's mostly food storage.
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@self talk
so many boxes! it looks like there are
cans of vegetables in some of these... yum!
@self talk
looks like this one's empty.
@Trick
What's all this?
@Saffron
That's for Basmati to explain!
She put together most of it.
@Trick
Oh, okay!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i wonder when basmati will get back?
did she manage to escape from that witch guy?
@Trick
What's in all these boxes?
@Sesame
Stolen goods.
@Saffron
He's joking, he's joking!
It's mostly food storage.
Condition Switch 0063 [misc3] = ON
Switch - Switch 0063 [misc3] is ON
@self talk
so many boxes! it looks like there are
cans of vegetables in some of these... yum!
@self talk
there's some scattered paperwork on the desk.
sesame's glaring at me, so i won't ask.
@Basmati
I'll meet you at the exit
once you've secured the egg.
You've got this, rookie!
Set Move Route - This event (wait)
Set Move Route - turn toward player
Set Move Route - end
Item - Item 61 (Cookies) is in Inventory
@Trick
Oh, Basmati!
Before I go in...
Do you want a cookie?
@Basmati
Huh...?
Condition IF Switch 0204 [cookie1] is ON
@Trick
I got them from a witch earlier.
I gave one to Sesame, too!
Condition Else
@Trick
I got them from a witch earlier.
Since he gave me two,
I just thought I'd offer!
Condition end condition
@Basmati
I'd like to, but... do you think
it's made with animal products?
@Trick
Oh... Sorry, I didn't ask.
@Basmati
Witches are always slipping
eggs and butter into their sweets...
That's why I only trust Sesame's baking!
Condition IF Switch 0204 [cookie1] is ON
@Trick
But Sesame ate one of these,
so wouldn't that mean it's safe?
Condition Else
@Trick
Sesame likes baking?
I guess I should've offered him one.
Maybe he wouldn't have wanted it, though...
Condition end condition
@Basmati
No... he isn't that strict about his diet.
He refuses meat of course, but he doesn't mind
eating foods with eggs or butter in them.
@Basmati
But anyway, we can't keep Saffron waiting!
Get in there and start the mission!!
Set Move Route - This event (wait)
Set Move Route - turn toward player
Set Move Route - end
Condition Switch 0205 [cookie2] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Basmati
I'll meet you at the exit
once you've secured the egg.
You've got this, rookie!
Set Move Route - This event (wait)
Set Move Route - turn toward player
Set Move Route - end
Item - Item 63 (Good Egg) is in Inventory
Set Move Route - Event 1
Set Move Route - through on
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Event 2
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move up x2
Set Move Route - end
Scroll Map - up 2 tiles, speed 1
Fadein Screen - 30 frames
Play BGM - we're on a mission; Volume 100 Pitch 100
Wait - 30 frames
@Basmati
Careful, rookie...
This factory might seem normal
on the outside. But on the inside...
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - end
@Basmati
It's full of untold horrors!!!
So much death...!
The exploitation of the defenseless!!
Set Move Route - Event 2 (wait)
Set Move Route - change speed to 4
Set Move Route - move up
Set Move Route - turn down
Set Move Route - end
@Saffron
That's why we're taking steps to
put an end to this tragic cycle.
I'm so glad you were willing to help...
@Trick
You only need one egg, right?
If they make a lot of those here, I'm sure
they wouldn't mind if one went missing.
@Basmati
THAT part I'm not so sure about.
They're pretty strict with their inventory...
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
@Basmati
Tell Trick what you know, Saffron.
@Saffron
I've got a man on the inside...
He tells me his manager runs a tight operation.
The witches in charge of this place wouldn't
want the truth getting out...
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
@Saffron
But that's exactly why we have to
bring the truth to the people of Krem!
It'll be the exposé of a lifetime!
@Basmati
That's right! This single egg
is gonna help us free ALL the chickens!
The FCF is gonna make a DIFFERENCE!!
Set Move Route - Event 2 (wait)
Set Move Route - change speed to 4
Set Move Route - move down
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - end
@Saffron
Trick... I'm going on ahead.
Once we're in, pretend you don't know me.
Call me by my codename... "Pinky"!
Scroll Map - down 2 tiles, speed 2
Set Move Route - Event 2 (wait)
Set Move Route - move up x2
Set Move Route - end
Play SE - Open2; Volume 80 Pitch 100
Control Self Switch - Self Switch A = true
Set Move Route - Player (wait)
Set Move Route - change speed to 2
Set Move Route - move up
Set Move Route - change speed to 4
Set Move Route - end
@Trick
This mission seems pretty high stakes...
Are you sure you wanna rely on ME for this?
Set Move Route - Event 1 (wait)
Set Move Route - change speed to 4
Set Move Route - move down x2
Set Move Route - turn left
Set Move Route - through off
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Basmati
Saffron can't do it alone...
And they'd recognize me too quickly.
You're our safest bet, rookie.
@Basmati
So good luck in there!
I'm sure you'll do great!!
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Self Switch - Self Switch A is ON
Fadeout BGM - 2 seconds
Play SE - Open2; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'factory-lobby' (204) ( - factory-lobby), (7, 19) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Play BGM - saffron; Volume 100 Pitch 100
Set Move Route - Event 1 (wait)
Set Move Route - turn toward player
Set Move Route - end
@Basmati
This way, rookie!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn toward player
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Basmati
This way, rookie!
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn toward player
Set Move Route - end
@Basmati
This way, rookie!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
"Chickpea Enchanted Farm
NOW HIRING!"
Set Move Route - Event 1 (wait)
Set Move Route - turn toward player
Set Move Route - end
@Basmati
This way, rookie!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn toward player
Set Move Route - end
@Basmati
This way, rookie!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn toward player
Set Move Route - end
@Basmati
This way, rookie!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn toward player
Set Move Route - end
@Basmati
This way, rookie!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn toward player
Set Move Route - end
@Basmati
This way, rookie!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn toward player
Set Move Route - end
@Basmati
This way, rookie!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn toward player
Set Move Route - end
@Basmati
This way, rookie!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn toward player
Set Move Route - end
@Basmati
This way, rookie!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn toward player
Set Move Route - end
@Basmati
This way, rookie!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Set Move Route - Event 1
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 1
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 1
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 1
Set Move Route - turn up
Set Move Route - end
Item - Item 63 (Good Egg) is in Inventory
Tint Screen - (34.000000, -34.000000, -34.000000, 85.000000) in 1 frames (wait)
Set Move Route - Player
Set Move Route - move right x3
Set Move Route - turn left
Set Move Route - end
Fadein Screen - 30 frames
Wait - 30 frames
@Trick
I hope Saffron isn't in
too much trouble...!
Scroll Map - right 3 tiles, speed 3
Play BGM - basmati; Volume 100 Pitch 100
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Basmati
Pssst, rookie...!
Over here!!
@Trick
Basmati!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Item - Item 63 (Good Egg) is in Inventory
Switch - Switch 0203 [imprinted] is ON
@Basmati
You made it out!
Did you get the egg?!
@Trick
I did, but Saffron got caught by her dad...
She's still in there distracting the manager.
Set Move Route - Event 24 (wait)
Set Move Route - turn down
Set Move Route - end
@Basmati
Saffron...! You'll get a medal
for your bravery once this is over!
I'll make one for you too, rookie!!
Set Move Route - Event 24 (wait)
Set Move Route - turn left
Set Move Route - end
@Basmati
Now quick, pass me the egg!
It'll fit through the fence, right?!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - change graphic to char7 index 5
Set Move Route - end
@Trick
Let's see...
Change Actor Graphic - Actor 4 (Trick) Character char7 (5) Face face57 (4)
@Trick
Ah...! I think it's hatching!
Fadeout Screen - 30 frames
Change Player Followers - make invisible
Change Party Member - + Actor 6 (Phoenix)
Show Picture - 1 (hatch) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
Play SE - cheep; Volume 100 Pitch 100
@self talk
@Basmati
GAHHH, DON'T HATCH YET!!!
Wait til we get back to the hideout, little guy!!!
@Phoenix
Cheep, cheep!
@Trick
He's cute...!
What should we name him?
@Basmati
Sh-shoot...!
Rookie, you gotta give him to me!
Before he imprints on you!!
@Trick
Imprints...?
Fadeout Screen - 30 frames
Erase Picture - 1
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Event 24 (wait)
Set Move Route - stepping animation on
Set Move Route - end
@Basmati
He's gonna think you're his parent!
Then he'll be devastated when you leave!!
Gahhh, the mission is unraveling...!
Tint Screen - (-34.000000, -51.000000, -34.000000, 68.000000) in 420 frames
Set Move Route - Event 24 (wait)
Set Move Route - stepping animation off
Set Move Route - end
@Basmati
Hang on, I'll find a way in!
Don't move a muscle, rookie...!
Fadeout BGM - 4 seconds
Set Move Route - Player
Set Move Route - wait 15 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 24 (wait)
Set Move Route - move down x12
Set Move Route - end
Play SE - cheep; Volume 100 Pitch 100
@Phoenix
Cheep, cheep!
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - end
@Trick
I'm sure Basmati won't mind if I
think up a name for you...
Show Picture - 1 (name) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 30 (wait)
Play BGM - phoenix; Volume 100 Pitch 100
Label - namephoenix
Name Input Processing - Actor 6 (Phoenix), 12 characters
@self talk
\>
\>Do you want to go with the name "Phoenix"?
Player choice:
Condition When yeah!
Condition When think again
Jump to Label - namephoenix
End Show Choices - end choices
Move Picture - 1 origin top left to (0, 0), opacity 0, duration 30 (wait)
Erase Picture - 1
Control Self Switch - Self Switch A = true
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
Your name is...
Phoenix!
@Phoenix
Cheep, cheep!
@Trick
I don't understand your chirps, but...
I hope you like your name,
Phoenix.
Set Move Route - Player
Set Move Route - change speed to 2
Set Move Route - move left x2
Set Move Route - end
@Trick
You shouldn't imprint on me, okay?
I'm supposed to leave you with the FCF...
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Phoenix
Cheep, cheep, cheep!
Player choice:
Condition When pet his head
@Trick
*pat, pat*
There, there....
Condition When keep him warm
End Show Choices - end choices
@Trick
I'll keep you safe,
Phoenix.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - change speed to 3
Set Move Route - end
@Trick
Haha... I guess that's something
a parent would say....
@Trick
I don't... think I can
abandon you....
@Phoenix
Cheep?
Condition Switch 0203 [imprinted] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i think i could climb this...
but i'll talk to basmati first!
Actor - Actor 6 (Phoenix) is in the Party
@Trick
Hold on tight,
Phoenix...
Set Move Route - Player
Set Move Route - through on
Set Move Route - change speed to 3
Set Move Route - move up x2
Set Move Route - end
Wait - 50 frames
Transfer Player - Map 'factory-ext' (202) ( - factory-ext), (24, 5) Direction: up
Set Event Location - This event to (24, 5)
Set Event Location - Event 28 to (24, 14) direction up
@Trick
We escaped!
You okay...?
@Phoenix
Cheep, cheep!
Set Move Route - Event 28 (wait)
Set Move Route - change speed to 5
Set Move Route - move up x4
Set Move Route - change speed to 4
Set Move Route - move up
Set Move Route - end
Set Move Route - Event 28
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - end
@Basmati
Rookie!
I thought I said not to move...!
Tint Screen - (-51.000000, -68.000000, -34.000000, 85.000000) in 300 frames
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Control Self Switch - Self Switch C = true
@Trick
Sorry, Basmati...
I know this chick was important
to the FCF, but....
Change Transparency - Transparency ON
@Trick
After seeing what it's like in there...
I think... more than anything,
I want this little guy to have a normal life.
Set Move Route - Event 28 (wait)
Set Move Route - move up
Set Move Route - end
@Basmati
I... I know what you mean, rookie!
I want those chickens to be able
to live normally, too! I want that
from the bottom of my heart!!
@Basmati
That's why we needed a poster child--
a chicken who can show everyone
what we're losing when we let the witches
keep farming them like this...!
@Phoenix
Cheep...?
Set Move Route - This event (wait)
Set Move Route - change speed to 3
Set Move Route - 1 step backward
Set Move Route - end
@Trick
I think... that's too much pressure
to put on someone who was just born.
@Basmati
...!
@Trick
You should find another way.
I'm sure you can change public opinion
even without using any chickens as props!
@Trick
Good luck...
and I'm sorry!
Scroll Map - down 1 tiles, speed 2
Set Move Route - This event (wait)
Set Move Route - change speed to 4
Set Move Route - move up x4
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Event 28 (wait)
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - turn down
Set Move Route - end
@Basmati
Damn, rookie...!
You could be right!
Your love for those chickens
runs even deeper than mine...!
Condition IF Variable 0016 [FCFname] == 0
@Basmati
As leader of the Free Chicken Foundation...
I shouldn't settle for less than the freedom
of every single chicken in the world!
Condition Else
Condition IF Variable 0016 [FCFname] == 1
@Basmati
As leader of For Chicken Freedom...
I shouldn't settle for less than the freedom
of every single chicken in the world!
Condition Else
Condition IF Variable 0016 [FCFname] == 2
@Basmati
As leader of the Friendly Chicken Fans...
I must treat all chickens with the respect
a dear friend deserves!
Condition Else
Condition IF Variable 0016 [FCFname] == 3
@Basmati
As leader of the Foes of Chicken Farming...
I may have been too focused on taking down
our enemies, instead of helping our friends!
Condition end condition
Condition end condition
Condition end condition
Condition end condition
Set Move Route - Event 28
Set Move Route - turn up
Set Move Route - stepping animation on
Set Move Route - end
@Basmati
FAREWELL, TRICK!!!
I hope you find your master!!!!!
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Wait - 100 frames
Common Event - Common Event 003 (saveprompt)
Transfer Player - Map 'part8' (18) ( - part8), (7, 1) Direction:
Control Self Switch - Self Switch A = true
Self Switch - Self Switch C is ON
@self talk
i'll definitely get in trouble if i go back in there.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Fadeout BGM - 2 seconds
Play SE - Open2; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'factory-lobby' (204) ( - factory-lobby), (8, 19) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Play BGM - saffron; Volume 100 Pitch 100
Actor - Actor 6 (Phoenix) is in the Party
@self talk
i should report to basmati first!
Actor - Actor 6 (Phoenix) is in the Party
@self talk
basmati might come through this way...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@self talk
i should report to basmati first!
Actor - Actor 6 (Phoenix) is in the Party
@self talk
basmati might come through this way...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@self talk
i should report to basmati first!
Actor - Actor 6 (Phoenix) is in the Party
@self talk
basmati might come through this way...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Actor - Actor 6 (Phoenix) is in the Party
@self talk
i'm not sure i could hop the fence safely from here...
Actor - Actor 6 (Phoenix) is in the Party
@self talk
i'm not sure i could hop the fence safely from here...
Actor - Actor 6 (Phoenix) is in the Party
@self talk
i'm not sure i could hop the fence safely from here...
Switch - Switch 0201 [enterfactory] is ON
@self talk
i can't leave until i rescue an egg!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
i can't leave until i rescue an egg!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Condition IF Player is facing left
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Condition end condition
Condition IF Player is facing right
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
Condition end condition
@Saffron
So you're the manager, AND running reception,
AND doing the tours~? Gee, miss~!
That's a lot of plates to spin~!
@Marmalade
Yeahhh, we're a little short-staffed here,
but that's what the hiring initiative is fooor!
@Marmalade
Was there a particular position
you were interested iiin?
Or just looking for a tour todaaay?
@Saffron
Just a tour please~!
@Marmalade
Fabulooous!
Why don't you step to the side,
and I'll be right with youuu.
Set Move Route - Player
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - wait 15 frames
Set Move Route - direction fix off
Set Move Route - move left x4
Set Move Route - move up
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Marmalade
Hiii, my name is Marmalaaade.
Welcome to Chickpea Enchanted Faaarm!
@Marmalade
Were you interested in a guided tour todaaay?
I'd be happy to show you around our facilityyy.
@Trick
Sure, that sounds fun!
@Marmalade
Wonderfuuul!
I'll sign you in, and then we can
go ahead and get starteeed!
@Marmalade
Could I get your naaame?
@Trick
Sure, it's...
Player choice:
Condition When trick!
@Trick
Trick!
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Saffron
(What are you doing?!
Don't give your real name...!)
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
Condition When (think of a codename)
Condition Switch 0202 [codename] = ON
Condition IF Party has item 25 (Trail Mix)
@Trick
Mix!
Condition Else
Condition IF Party has item 35 (Potato Chips)
@Trick
Chip!
Condition Else
@Trick
Granola!
Condition end condition
Condition end condition
@Saffron
(Good job, Trick...!
You're a natural spy!)
End Show Choices - end choices
@Marmalade
There, you're all signed iiin!
Now there's just one more thiiing...
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
@Marmalade
Miss Mousiiie?
You don't mind if there's a jackal
in the tour group, do youuu?
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Saffron
Oh, gosh~! Well, I think I'll be safe
with a witch there to protect me~!
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - move upper right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Saffron
Can we start the tour, Miss Marmalade~?
I can't wait to learn all about how
you run the factory~!
@Marmalade
How eager of youuu!
Come along theeen, the tour starts
right down the hall to the leeeft.
Set Move Route - Event 1
Set Move Route - move right
Set Move Route - move upper right
Set Move Route - move up x2
Set Move Route - move left x11
Set Move Route - turn right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - wait 40 frames
Set Move Route - move down x2
Set Move Route - move right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Saffron
Sorry, Trick...
Being too friendly with you might
raise her suspicions. Still, I'm offended
that she'd ask something like that...!
@Trick
It's okay...
Condition IF Switch 0202 [codename] is ON
@Trick
But you should call me by my codename!
We don't want her to hear you
calling me something different, right?
@Saffron
Oh, good point!
I'll be sure to do that from now on.
Condition Else
@Trick
Oh, I just realized!
Should I be using a codename, too?
@Saffron
It's too late now...
but don't worry about it!
Since you don't live here,
it'd be harder to find you anyway.
Condition end condition
Set Move Route - Player
Set Move Route - wait 15 frames
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - move left
Set Move Route - turn up
Set Move Route - move upper left
Set Move Route - move up x2
Set Move Route - turn down
Set Move Route - end
@Saffron
Let's not fall too far behind!
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - turn left
Set Move Route - move upper left
Set Move Route - move left x3
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
(I wonder if this is really okay...?)
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Condition Switch 0201 [enterfactory] = ON
Switch - Switch 0201 [enterfactory] is ON
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
@Marmalade
Excuse meee~?
Could I actually have you get in line
behind this sweet little mouse heeere?
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0201 [enterfactory] is ON
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
@Marmalade
Excuse meee~?
Could I actually have you get in line
behind this sweet little mouse heeere?
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0201 [enterfactory] is ON
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - end
@Marmalade
Excuse meee~?
Could I actually have you get in line
behind this sweet little mouse heeere?
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0201 [enterfactory] is ON
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - turn right
Set Move Route - end
@Marmalade
Excuse meee~?
Could I actually have you get in line
behind this sweet little mouse heeere?
Set Move Route - Event 1 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0201 [enterfactory] is ON
@self talk
looks like there are only restrooms
at the end of this hall.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Condition IF Gold >= 1
@self talk
it's a snack machine!
everything's $1!
Player choice:
Condition When chips
Change Gold - - 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got some Potato Chips!
Change Items - Item 35 (Potato Chips) + 1
Condition When granola bar
Change Gold - - 1
Play SE - step1; Volume 100 Pitch 100
@Trick
....
@Trick
...It jammed.
Control Self Switch - Self Switch A = true
Condition When trail mix
Change Gold - - 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got some Trail Mix!
Change Items - Item 25 (Trail Mix) + 1
Condition When nevermind
End Show Choices - end choices
Condition Else
@self talk
it's a snack machine!
...too bad i don't have any money.
Condition end condition
Self Switch - Self Switch A is ON
@self talk
the snack machine stole my money...
i'm a little hesitant to give it any more.
Item - Item 35 (Potato Chips) is in Inventory
@self talk
i already got my snack!
Item - Item 25 (Trail Mix) is in Inventory
@self talk
i already got my snack!
@self talk
looks like there are only restrooms
at the end of this hall.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
wow, these are the stiffest cushions i've ever felt!
@self talk
wow, these are the stiffest cushions i've ever felt!
@self talk
wow, these are the stiffest cushions i've ever felt!
@self talk
wow, these are the stiffest cushions i've ever felt!
@self talk
wow, these are the stiffest cushions i've ever felt!
@self talk
wow, these are the stiffest cushions i've ever felt!
@self talk
wow, these are the stiffest cushions i've ever felt!
@self talk
wow, these are the stiffest cushions i've ever felt!
@self talk
wow, these are the stiffest cushions i've ever felt!
@self talk
wow, these are the stiffest cushions i've ever felt!
@self talk
wow, these are the stiffest cushions i've ever felt!
@self talk
wow, these are the stiffest cushions i've ever felt!
@self talk
there are some forms and a pen here.
job applications, maybe?
Switch - Switch 0201 [enterfactory] is ON
@self talk
saffron drew a little flower in the corner
on one of the papers.
i guess she wanted to leave her mark!
@self talk
wow, these are the stiffest cushions i've ever felt!
@self talk
wow, these are the stiffest cushions i've ever felt!
Switch - Switch 0158 [kremstudent] is ON
@Trick
Hi! I didn't expect to
see you again.
@[Witch⠀Student]
Are you up to something?
@Trick
Me? No, I'm not going to
steal anything!
@[Witch⠀Student]
Suspicious....
@Trick
I'm on... a rescue mission!
I don't think we're doing anything bad.
So please don't tell on us...?
@[Witch⠀Student]
I'm not a snitch...
@Trick
That's a relief...!
You're a witch, not a snitch!
@Trick
Why are you here anyway?
@[Witch⠀Student]
I was curious...
Since the protest, I started to wonder
if it's really okay to eat chickens.
@[Witch⠀Student]
I think the jackal girl has a point...
if we're all made of the same meat,
then the people here at this factory
are committing mass murder.
@[Witch⠀Student]
And if what you said is true,
that wolves like you don't kill to eat...
That means you're being
wrongfully persecuted.
@Trick
My friends would be happy
to hear you say all that!
You'd make a good activist!
@[Witch⠀Student]
I don't know about that... I came here
to learn more about chickens and the
meat production process, but they
wouldn't give me a tour...
@Trick
Why not?
@[Witch⠀Student]
They don't hire high school students...
the lady told me to ask my teacher
to arrange a field trip instead.
@Trick
Oh... well...
It's nice that you tried!
@[Witch⠀Student]
Good luck... on your rescue mission.
@Trick
Thanks!
Control Self Switch - Self Switch A = true
Switch - Switch 0158 [kremstudent] is ON
Self Switch - Self Switch A is ON
@[Witch⠀Student]
Maybe they'll have more information
about this place at the school library.
But would it be propaganda...? Hmm....
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@self talk
the sign on the wall says...
reception to the right,
and restrooms to the left!
@self talk
this sign says...
packaging to the left,
and storage to the right!
Switch - Switch 0201 [enterfactory] is ON
@Saffron
Yay~ a tour~!
Switch - Switch 0201 [enterfactory] is ON
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Marmalade
Excuse meee?
Right this waaay!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Marmalade
Excuse meee?
Right this waaay!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Marmalade
Excuse meee?
Right this waaay!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@Marmalade
All together nowww?
Don't fall behiiind!
Fadeout BGM - 3 seconds
Set Move Route - Event 30
Set Move Route - through on
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Event 29
Set Move Route - through on
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'factory-int' (201) ( - factory-int), (29, 7) Direction: left
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Marmalade
All together nowww?
Don't fall behiiind!
Fadeout BGM - 3 seconds
Set Move Route - Event 30
Set Move Route - through on
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Event 29
Set Move Route - through on
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - wait 15 frames
Set Move Route - move left
Set Move Route - end
Set Move Route - Player
Set Move Route - move left
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'factory-int' (201) ( - factory-int), (29, 7) Direction: left
@self talk
she's talking to saffron.
i should get in line!
Switch - Switch 0201 [enterfactory] is ON
Switch - Switch 0201 [enterfactory] is ON
@self talk
i shouldn't keep the tour group waiting!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0201 [enterfactory] is ON
@self talk
i shouldn't keep the tour group waiting!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0201 [enterfactory] is ON
@self talk
i shouldn't keep the tour group waiting!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0201 [enterfactory] is ON
@self talk
i shouldn't keep the tour group waiting!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0201 [enterfactory] is ON
@self talk
i shouldn't keep the tour group waiting!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0201 [enterfactory] is ON
@self talk
i shouldn't keep the tour group waiting!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0201 [enterfactory] is ON
@self talk
i shouldn't keep the tour group waiting!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Set Event Location - This event to (26, 7)
Set Event Location - Event 7 to (28, 7)
Set Move Route - This event
Set Move Route - move left x3
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player
Set Move Route - move left x3
Set Move Route - end
Set Move Route - Event 7
Set Move Route - direction fix off
Set Move Route - move left x3
Set Move Route - end
Fadein Screen - 30 frames
@Marmalade
When people find out how the sausage
is made so to speeeak, they can have
a bit of a visceral reactiooon...
@Marmalade
So that's why we're doing these tours,
in order to help educate the publiiic!
...And hopefully to improve employee retentiooon.
Set Move Route - Event 7 (wait)
Set Move Route - move left
Set Move Route - end
@Saffron
How IS the sausage made, Miss Marmalade~?
Are you going to show us today~?
Set Move Route - This event (wait)
Set Move Route - move upper left
Set Move Route - move up
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 7 (wait)
Set Move Route - turn up
Set Move Route - end
@Marmalade
Goodness, nooo!
We like to start off our tour by
showing you the EGGS-elent end product
that makes it all worth iiit~!
Set Move Route - Event 7 (wait)
Set Move Route - move up x2
Set Move Route - end
@Saffron
Eggs are so yummy~!
I can't imagine a balanced breakfast
without my favorite omelets~!
Set Move Route - Player
Set Move Route - change speed to 2
Set Move Route - move up x2
Set Move Route - end
@Marmalade
Here at Chickpea Enchanted Farm, we package
our eggs in magical crack-proof containerrrs!
The material is charmed by witches like meee!
Unfortunately there aren't any
egg packaging positions open to
non-magical beings like you twooo,
so let's move ooon.
Set Move Route - This event
Set Move Route - move left x10
Set Move Route - turn down
Set Move Route - end
Wait - 100 frames
@Trick
That's a lot of eggs...
Is this the part where I'm
supposed to take one?
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - turn left
Set Move Route - end
@Saffron
Not these. The eggs they pack here
are different from the ones that hatch
into newborn chicks...
We'll see the chickens up ahead.
Each hen lays one egg per day...
and when she can't produce any more...
it's off to the slaughterhouse with her.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
F-for... her meat...?
@Saffron
Not always. Laying hens develop differently
from the chickens they harvest for meat.
Sometimes though... they're ground into
cat food and shipped to Nyapeta...
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
Do you know all of this from your
"man on the inside"...?
@Saffron
Shh.
We shouldn't chat for too long.
Set Move Route - Event 7 (wait)
Set Move Route - move left x4
Set Move Route - end
Set Event Location - This event to (8, 5) direction down
@Saffron
Wow, Miss Marmalade~!
It's so cool seeing those witches
cast their spells to protect my breakfast~!
Set Move Route - Event 7
Set Move Route - move left x10
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - wait 40 frames
Set Move Route - turn up
Set Move Route - end
@Trick
....
@Trick
...Cat food....
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Marmalade
Next you'll get to see where we
raise our chickeeens!
It's my favorite part of the tooour!
@Marmalade
Are you ready to move ooon?
Player choice:
Condition When yeah
Condition IF Player is facing up
Set Move Route - Event 3
Set Move Route - move left x2
Set Move Route - end
Wait - 10 frames
Set Move Route - Event 7 (wait)
Set Move Route - change speed to 3
Set Move Route - direction fix off
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Wait - 10 frames
Condition Else
Set Move Route - Event 7 (wait)
Set Move Route - change speed to 3
Set Move Route - direction fix off
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Set Move Route - Event 3
Set Move Route - move left x2
Set Move Route - end
Condition end condition
Set Move Route - Event 7
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move left x2
Set Move Route - end
Wait - 15 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'factory-walkway' (203) ( - factory-walkway), (3, 6) Direction: right
Condition When not yet
End Show Choices - end choices
@self talk
"Employees Only"
@Saffron
....
@self talk
they're packing meat.
@self talk
they're packing meat.
@self talk
they're packing meat.
@self talk
"Employees Only"
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Condition IF Variable 0003 [PlayerX] == 13
Set Move Route - Player (wait)
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - turn up
Set Move Route - end
Scroll Map - left 4 tiles, speed 2
@Marmalade
This is the meat packing roooom!
Generally we like to hire mice for this job,
since their little paws are oh so dexterouuus.
@Marmalade
They're picking off any unsavory
scraps of meat so that only our BEST
cuts of chicken reach your dinner tabllle!
Set Move Route - Event 3 (wait)
Set Move Route - turn right
Set Move Route - end
@Marmalade
As you can see, it's all very sanitaryyy.
The packaging here is enchanted as well,
to discourage any bacterial grooowth.
Set Move Route - Event 7 (wait)
Set Move Route - direction fix off
Set Move Route - turn left
Set Move Route - end
@Saffron
This part sounds yucky~...
I think I'd prefer a desk job~!
@Marmalade
It's not yucky at aaall!
The meat we sell here makes up the majority
of our profiiits! And those profits would come back
to YOU in the form of employee benefiiits.
@Marmalade
But we can discuss those details laterrr!
Let me know when you're ready to
move on with the tooour.
Set Move Route - Event 7 (wait)
Set Move Route - turn up
Set Move Route - direction fix on
Set Move Route - end
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
@self talk
they're packing eggs.
@self talk
they're packing eggs.
@self talk
they're packing eggs.
@self talk
they're packing eggs.
@self talk
they're packing eggs.
@self talk
they're packing eggs.
@self talk
they're packing eggs.
@self talk
they're packing eggs.
@self talk
they're packing eggs.
@self talk
they're packing eggs.
@self talk
they're packing eggs.
@self talk
they're packing eggs.
@self talk
they're packing meat.
@self talk
they're packing meat.
@self talk
they're packing meat.
@self talk
they're packing meat.
@self talk
they're packing meat.
@self talk
they're packing meat.
@self talk
they're packing meat.
@self talk
i don't think miss marmalade will let me
sneak away so easily...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i don't think miss marmalade will let me
sneak away so easily...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i don't think miss marmalade will let me
sneak away so easily...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i don't think miss marmalade will let me
sneak away so easily...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
@self talk
i don't think miss marmalade will let me
sneak away so easily...
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 3
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Event 7
Set Move Route - change speed to 3
Set Move Route - direction fix off
Set Move Route - move left x2
Set Move Route - end
Wait - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'factory-walkway' (203) ( - factory-walkway), (3, 6) Direction: right
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 3
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Event 7
Set Move Route - change speed to 3
Set Move Route - direction fix off
Set Move Route - move left x2
Set Move Route - end
Wait - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'factory-walkway' (203) ( - factory-walkway), (3, 6) Direction: right
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 3
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Event 7
Set Move Route - change speed to 3
Set Move Route - direction fix off
Set Move Route - move left x2
Set Move Route - end
Wait - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'factory-walkway' (203) ( - factory-walkway), (3, 6) Direction: right
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 3
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Event 7
Set Move Route - change speed to 3
Set Move Route - direction fix off
Set Move Route - move left x2
Set Move Route - end
Wait - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'factory-walkway' (203) ( - factory-walkway), (3, 6) Direction: right
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 3
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Event 7
Set Move Route - change speed to 3
Set Move Route - direction fix off
Set Move Route - move left x2
Set Move Route - end
Wait - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'factory-walkway' (203) ( - factory-walkway), (3, 6) Direction: right
Set Move Route - Player (wait)
Set Move Route - change speed to 2
Set Move Route - end
Set Move Route - Event 9 (wait)
Set Move Route - direction fix off
Set Move Route - end
Set Event Location - Event 9 to (6, 6) direction right
Set Event Location - This event to (5, 5) direction right
Wait - 30 frames
Set Move Route - Event 1
Set Move Route - move right
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 9
Set Move Route - move right
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player
Set Move Route - move right
Set Move Route - turn down
Set Move Route - end
Fadein Screen - 30 frames
@Marmalade
Here they aaare!
Our lovely broiler chickeeens!
@Marmalade
Once these guys get all nice and pluuump,
they'll be processed into those neat little packages
we saw in the previous haaall!
@Saffron
Wooow, I've never seen
a chicken up close before~!
They're so lively~!
@Trick
....
@Marmalade
Here at Chickpea Enchanted Farm, we take
our chickens' welfare very seriouslyyy.
They're kept on a very strict diet
of super healthy organic feeeed!
@Marmalade
It's packed full of nutrients, so these chickens
spend their short lives happy and healthyyy!
That's what makes them so lively, seeee?
Set Move Route - Event 9 (wait)
Set Move Route - change speed to 4
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
@Saffron
Gosh, Miss Marmalade...
Do you ever feel bad about turning these
poor creatures into everyone's meals?
@Marmalade
Ohh, you shouldn't think of them like
any regular animal fooolk!
Chickens are incapable of taking human fooorm.
Set Move Route - Event 9
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 1 (wait)
Set Move Route - change speed to 4
Set Move Route - move right x3
Set Move Route - turn left
Set Move Route - end
@Marmalade
Their sacrifice means all sorts of people
have access to affordable meeeals!
If I were a chicken, I'd take pride in thaaat!
@Trick
(You're killing them, though...)
Set Move Route - Event 9 (wait)
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
@Saffron
*whisper whisper*
Keep it together, okay...?
We'll be out of here soon.
Set Move Route - Event 1 (wait)
Set Move Route - move down
Set Move Route - move left
Set Move Route - end
Condition IF Switch 0202 [codename] is ON
Condition IF Party has item 35 (Potato Chips)
@Marmalade
Mis...ter? Miss?
*ahem* Chip?
Condition Else
Condition IF Party has item 25 (Trail Mix)
@Marmalade
Mis...ter? Miss?
*ahem* Mix?
Condition Else
@Marmalade
Mis...ter? Miss?
*ahem* Granola?
Condition end condition
Condition end condition
Condition Else
@Marmalade
Mis...ter? Miss?
*ahem* Trick?
Condition end condition
Set Move Route - Player
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 9 (wait)
Set Move Route - move up
Set Move Route - turn right
Set Move Route - end
@Trick
Hi! Yes, I'm listening!
@Marmalade
I see that our lovely chickens have captured
your attentiooon! If you'd like to care for them,
we have plenty of positions opeeen.
@Marmalade
Responsibilities would include feeding and
cleaning up after theeem. We would of course
need to run a background check to ensure
they'd be safe in your caaare...
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - turn down
Set Move Route - end
@Trick
Ha... haha...
Right. Of course.
@Marmalade
Don't worry, you won't be rejected
on the basis of being a jackaaal!
We're an equal opportunity employerrr...
(So you can't sue us for discrimination!)
Set Move Route - Event 1 (wait)
Set Move Route - change speed to 4
Set Move Route - move right x2
Set Move Route - turn down
Set Move Route - end
@Marmalade
Anywhooo, there's just one more
hallway to show you nooow.
Let's continue the tooour!
Set Move Route - Event 1
Set Move Route - move right x2
Set Move Route - move upper right
Set Move Route - move right x6
Set Move Route - end
Set Move Route - Event 9 (wait)
Set Move Route - wait 30 frames
Set Move Route - change speed to 2
Set Move Route - move down
Set Move Route - end
@Saffron
Are you okay...?
I'm sorry, we should have trained you
before rushing into this mission....
@Trick
I-I just...
Seeing it is different from hearing about it.
So meat comes from places like this....
@Saffron
Your master's book was one of the earliest
sources speaking up about this injustice.
He suspected that the witches cursed
animals like these to keep them subhuman.
Set Move Route - Event 9 (wait)
Set Move Route - turn left
Set Move Route - end
@Saffron
She's right that they can't take human form.
But their freedom depends on us proving
their humanity... No one else will fight for them!
Set Move Route - Event 9 (wait)
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Saffron
The incubation room is up next.
All you have to do is grab an egg, and get out.
I'll keep Marmalade distracted.
Set Move Route - Event 9 (wait)
Set Move Route - move right x4
Set Move Route - turn down
Set Move Route - end
@Saffron
Okay, bye chickens~!
I gotta go see the rest of the factory now~!
Set Move Route - Player
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 9 (wait)
Set Move Route - move upper right
Set Move Route - move right x6
Set Move Route - direction fix on
Set Move Route - end
@Trick
What's an egg gonna do
to stop all this...?
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - end
@Trick
It's... better to at least
make an effort, though.
Right, Master...?
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - turn right
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Saffron
What's next, Miss Marmalade~?
Will we get to see any baby chickies~?
Condition Switch 0061 [misc1] = OFF
Condition Switch 0062 [misc2] = OFF
Condition Switch 0063 [misc3] = OFF
Set Move Route - Event 1
Set Move Route - change speed to 3
Set Move Route - move right x2
Set Move Route - end
Set Move Route - Event 9
Set Move Route - change speed to 3
Set Move Route - move right x2
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move right x2
Set Move Route - end
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'factory-int2' (205) ( - factory-int2), (3, 7) Direction:
@self talk
marmalade and saffron are waiting for me up ahead.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@self talk
marmalade and saffron are waiting for me up ahead.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Play SE - Open2; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'incubation' (206) ( - incubation), (7, 9) Direction:
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Play SE - Open2; Volume 80 Pitch 100
Transfer Player - Map 'incubation' (206) ( - incubation), (7, 8) Direction:
Item - Item 63 (Good Egg) is in Inventory
@self talk
i rescued the egg!
better make a break for it...!
Set Event Location - This event to (6, 6) direction right
Set Event Location - Event 5 to (4, 6) direction right
Set Move Route - Event 4
Set Move Route - move right x2
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 5
Set Move Route - move right x2
Set Move Route - end
Set Move Route - Player
Set Move Route - through on
Set Move Route - change speed to 3
Set Move Route - move right x2
Set Move Route - end
Fadein Screen - 30 frames
@Marmalade
If you'll follow me to the last door
on our left heeere, you can take a peek
at the incubation rooooom!
Set Move Route - Event 5
Set Move Route - move right
Set Move Route - change speed to 2
Set Move Route - move right
Set Move Route - end
Set Move Route - Player
Set Move Route - move right x3
Set Move Route - end
Set Move Route - Event 2
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - move right x3
Set Move Route - end
@Marmalade
The current batch is scheduled to hatch soooon.
Maybe if we're lucky, we'll get to see
a little baby chick pop out of its sheeell!
Set Move Route - Event 4
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - move upper right
Set Move Route - end
Wait - 30 frames
Set Move Route - Event 5 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Saffron
*whisper whisper*
This is it, Trick...!
The moment of truth!
Play BGM - saffron; Volume 100 Pitch 100
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
@[Saffron⠀Papa]
Saffy?
Set Move Route - Event 5 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - end
@Saffron
P-Papa!
Set Move Route - Event 5 (wait)
Set Move Route - change speed to 4
Set Move Route - move upper left
Set Move Route - move left
Set Move Route - end
@Saffron
*whisper whisper*
I'm on a special mission right now,
so please pretend you don't know me...!
@[Saffron⠀Papa]
How could I pretend not to know
my own daughter?
You're too old to be playing silly games.
Set Move Route - Event 4 (wait)
Set Move Route - change speed to 4
Set Move Route - move left x4
Set Move Route - end
@Marmalade
What's thiiis?
You know one of our employees,
Miss Mousiiie?
Set Move Route - Player
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Event 5 (wait)
Set Move Route - change speed to 5
Set Move Route - move down
Set Move Route - move left x2
Set Move Route - turn right
Set Move Route - end
@Saffron
N-nooo, of course not~!
I've never seen this man in my life,
Miss Marmalade~!
@[Saffron⠀Papa]
This is my daughter, Saffron.
She's not causing you any
trouble is she...?
Set Move Route - Event 4 (wait)
Set Move Route - move left x2
Set Move Route - move lower left
Set Move Route - end
@Marmalade
I was under the impression she knew
nothing about our wonderful faaarm!
Why didn't you tell me your father works heeere?
@Saffron
It's a long story...
A REALLY, really long story...
@Saffron
Reeeeally long, got it?!
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - 1 step backward
Set Move Route - end
@Trick
(Oh, she's distracting them!
Now's my chance!)
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - through off
Set Move Route - change speed to 4
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
this sign says...
incubation room to the left,
and exit to the right!
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Condition IF Variable 0004 [PlayerY] == 11
@self talk
this way leads back to the lobby.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Condition end condition
Switch - Switch 0062 [misc2] is ON
@self talk
w-wait, i need to get the egg first!
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - end
Item - Item 63 (Good Egg) is in Inventory
Fadeout BGM - 3 seconds
Play SE - Open2; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'factory-ext' (202) ( - factory-ext), (16, 9) Direction:
@Saffron
So you see... I really wanted
to help my dear papa out with our
family's financial situation...!
That's why you have to hire me!
@[Saffron⠀Papa]
Hm...? But Saffy, we don't have any
money problems. If you were looking to
earn enough to move out, just say so!
@Marmalade
Come to think of iiit, are you
even old enough to work heeere?
I can never tell with miiice!
@Saffron
I'm 22!!!
How old did you think I am?!
@Marmalade
I would've guessed anywhere from
fifteen to thirtyyy!
@[Saffron⠀Papa]
Haha, ahhh, yes.
Mouse women get that all the time.
It's because they're so petite!
@Saffron
(Don't just stand there, Trick!
Get moving!!!)
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
@self talk
saffron is shooting me an angry look that says
"hurry up!!!"
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Switch - Switch 0062 [misc2] is ON
Item - Item 63 (Good Egg) is in Inventory
@Marmalade
Weeell, since Miss Saffron was here under
false pretenses, I suppose there's no reason
to continue the tooour...
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn right
Set Move Route - end
Condition IF Switch 0202 [codename] is ON
Condition IF Party has item 35 (Potato Chips)
@Marmalade
What do you think, Chiiip?
Shall we return to the lobbyyy?
Condition Else
Condition IF Party has item 25 (Trail Mix)
@Marmalade
What do you think, Miiix?
Shall we return to the lobbyyy?
Condition Else
@Marmalade
What do you think, Granolaaa?
Shall we return to the lobbyyy?
Condition end condition
Condition end condition
Condition Else
@Marmalade
What do you think, Triiick?
Shall we return to the lobbyyy?
Condition end condition
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
@Trick
M-me?
Sure... that's fine!
Set Move Route - Event 4 (wait)
Set Move Route - move right
Set Move Route - turn left
Set Move Route - end
@Marmalade
Fabulooous! Come along, nooow.
I'll escort you out too, Saffrooon.
Set Move Route - Event 5 (wait)
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
@Saffron
Bye, Papa.
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
Condition IF Variable 0004 [PlayerY] == 6
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - turn up
Set Move Route - end
Condition end condition
Control Variables - Variable 0004 [PlayerY] = Player's y coordinate
Set Move Route - Event 5
Set Move Route - move right x9
Set Move Route - move down x3
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - move right x3
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Condition IF Variable 0004 [PlayerY] == 5
Set Move Route - Player
Set Move Route - wait 30 frames
Set Move Route - move right x5
Set Move Route - move down x4
Set Move Route - end
Condition Else
Set Move Route - Player
Set Move Route - wait 30 frames
Set Move Route - move right x5
Set Move Route - move down x2
Set Move Route - end
Condition end condition
Set Move Route - Event 4 (wait)
Set Move Route - move right x4
Set Move Route - move down x5
Set Move Route - end
Set Move Route - Event 4
Set Move Route - move down x6
Set Move Route - end
Condition IF Variable 0004 [PlayerY] == 5
Wait - 30 frames
Condition end condition
Set Move Route - Event 5 (wait)
Set Move Route - turn right
Set Move Route - end
@Saffron
*whisper whisper*
Take the side door, you fool!
We don't want her searching you!!
@Trick
O-oh, right!
Set Move Route - Event 5
Set Move Route - move down x6
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - move right x4
Set Move Route - through off
Set Move Route - end
Fadeout BGM - 3 seconds
Play SE - Open2; Volume 80 Pitch 100
Transfer Player - Map 'factory-ext' (202) ( - factory-ext), (16, 9) Direction:
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Saffron
So you see... I really wanted
to help my dear papa out with our
family's financial situation...!
That's why you have to hire me!
@[Saffron⠀Papa]
Hm...? But Saffy, we don't have any
money problems. If you were looking to
earn enough to move out, just say so!
@Marmalade
Come to think of iiit, are you
even old enough to work heeere?
I can never tell with miiice!
@Saffron
I'm 22!!!
How old did you think I am?!
@Marmalade
I would've guessed anywhere from
fifteen to thirtyyy!
@[Saffron⠀Papa]
Haha, ahhh, yes.
Mouse women get that all the time.
It's because they're so petite!
@Saffron
(Don't just stand there, Trick!
Get moving!!!)
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
@self talk
saffron is shooting me an angry look that says
"hurry up!!!"
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Saffron
So you see... I really wanted
to help my dear papa out with our
family's financial situation...!
That's why you have to hire me!
@[Saffron⠀Papa]
Hm...? But Saffy, we don't have any
money problems. If you were looking to
earn enough to move out, just say so!
@Marmalade
Come to think of iiit, are you
even old enough to work heeere?
I can never tell with miiice!
@Saffron
I'm 22!!!
How old did you think I am?!
@Marmalade
I would've guessed anywhere from
fifteen to thirtyyy!
@[Saffron⠀Papa]
Haha, ahhh, yes.
Mouse women get that all the time.
It's because they're so petite!
@Saffron
(Don't just stand there, Trick!
Get moving!!!)
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
@self talk
saffron is shooting me an angry look that says
"hurry up!!!"
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Item - Item 63 (Good Egg) is in Inventory
Condition Switch 0062 [misc2] = ON
Item - Item 63 (Good Egg) is in Inventory
Condition Switch 0062 [misc2] = ON
Item - Item 63 (Good Egg) is in Inventory
Condition Switch 0062 [misc2] = ON
Play SE - Open2; Volume 80 Pitch 100
Transfer Player - Map 'factory-int2' (205) ( - factory-int2), (14, 5) Direction: down
Play BGM - saffron; Volume 100 Pitch 100
@self talk
it looks like they record batch numbers here.
it's in the thousands...
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - move up x2
Set Move Route - turn down
Set Move Route - end
@Trick
I'm in!
Set Move Route - Player (wait)
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
@Trick
Oh, wow... there's a lot
of eggs here too.
Fadeout BGM - 4 seconds
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
All of these ones will hatch...
and then...
@Trick
They'll grow up here...
and get eaten by someone......
@Trick
......
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
But... I can at least save one of you!
That's what I came on this rescue mission for!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 63 (Good Egg) + 1
@self talk
Picked out a Good Egg!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Got it!
Now to make my escape...!
Item - Item 63 (Good Egg) is in Inventory
@self talk
i wish i could rescue more...
but i really need to get out of here!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 63 (Good Egg) + 1
@self talk
Picked out a Good Egg!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Got it!
Now to make my escape...!
Item - Item 63 (Good Egg) is in Inventory
@self talk
i wish i could rescue more...
but i really need to get out of here!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 63 (Good Egg) + 1
@self talk
Picked out a Good Egg!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Got it!
Now to make my escape...!
Item - Item 63 (Good Egg) is in Inventory
@self talk
i wish i could rescue more...
but i really need to get out of here!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 63 (Good Egg) + 1
@self talk
Picked out a Good Egg!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Got it!
Now to make my escape...!
Item - Item 63 (Good Egg) is in Inventory
@self talk
i wish i could rescue more...
but i really need to get out of here!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 63 (Good Egg) + 1
@self talk
Picked out a Good Egg!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Got it!
Now to make my escape...!
Item - Item 63 (Good Egg) is in Inventory
@self talk
i wish i could rescue more...
but i really need to get out of here!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 63 (Good Egg) + 1
@self talk
Picked out a Good Egg!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Got it!
Now to make my escape...!
Item - Item 63 (Good Egg) is in Inventory
@self talk
i wish i could rescue more...
but i really need to get out of here!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 63 (Good Egg) + 1
@self talk
Picked out a Good Egg!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Got it!
Now to make my escape...!
Item - Item 63 (Good Egg) is in Inventory
@self talk
i wish i could rescue more...
but i really need to get out of here!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 63 (Good Egg) + 1
@self talk
Picked out a Good Egg!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Got it!
Now to make my escape...!
Item - Item 63 (Good Egg) is in Inventory
@self talk
i wish i could rescue more...
but i really need to get out of here!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 63 (Good Egg) + 1
@self talk
Picked out a Good Egg!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Got it!
Now to make my escape...!
Item - Item 63 (Good Egg) is in Inventory
@self talk
i wish i could rescue more...
but i really need to get out of here!
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 63 (Good Egg) + 1
@self talk
Picked out a Good Egg!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Got it!
Now to make my escape...!
Item - Item 63 (Good Egg) is in Inventory
@self talk
i wish i could rescue more...
but i really need to get out of here!
@Trick
Here's my ticket.
Condition IF Party has item 30 (Ticket to At. Sweets)
@Thyme
Alright, Atelier Sweets Station.
I'm setting your pass to that.
Walk out the exit and that's where
you'll end up. Have a nice day.
Condition Switch 0046 [tomarket] = ON
Condition Switch 0064 [tobeach] = OFF
Condition end condition
Condition IF Party has item 31 (Ticket to Beach)
@Thyme
Alright, Shortcake Shores Shtay... Station.
@Thyme
...That's hard to say.
Well, you know where it is.
Have fun at the beach.
Condition Switch 0046 [tomarket] = OFF
Condition Switch 0064 [tobeach] = ON
Condition end condition
Condition Switch 0045 [netherworld] = OFF
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Switch - Switch 0046 [tomarket] is ON
@Thyme
Your destination is straight ahead.
To return home, leave through the
door from which you initially entered.
Switch - Switch 0064 [tobeach] is ON
@Thyme
Your destination is straight ahead.
To return home, leave through the
door from which you initially entered.
Switch - Switch 0045 [netherworld] is ON
@Thyme
Your destination is straight ahead.
To return home, leave through the
door from which you initially entered.
Item - Item 20 (Anywhere Pass) is in Inventory
@Thyme
I see that you're carrying an Anywhere Pass.
Where would you like to go?
Player choice:
Condition When Atelier Sweets
@Thyme
Alright, Atelier Sweets Station.
I'm setting your pass to that.
Walk out the exit and that's where
you'll end up. Have a nice day.
Condition Switch 0046 [tomarket] = ON
Condition Switch 0064 [tobeach] = OFF
Condition Switch 0045 [netherworld] = OFF
Condition When Shortcake Shores
@Thyme
Alright, Shortcake Shores Shtay... Station.
@Thyme
...That's hard to say.
Well, you know where it is.
Have fun at the beach.
Condition Switch 0046 [tomarket] = OFF
Condition Switch 0064 [tobeach] = ON
Condition Switch 0045 [netherworld] = OFF
Condition When The Netherworld
@Thyme
Alright, Netherworld Central Station.
Walk out the exit and that's where
you'll end up. Have a nice day.
Condition Switch 0046 [tomarket] = OFF
Condition Switch 0064 [tobeach] = OFF
Condition Switch 0045 [netherworld] = ON
Condition When nevermind
End Show Choices - end choices
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'krem-train' (178) ( - krem-train), (8, 20) Direction: down
Change Actor Graphic - Actor 4 (Trick) Character char6 (7) Face face57 (0)
Condition Switch 0140 [changedclothes] = OFF
Erase Picture - 3
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Fadein Screen - 30 frames
Condition IF Switch 0140 [changedclothes] is ON
@Spice
The entrance you just came through
will always lead you home,
while the door on the other side
will take you someplace new!
@Trick
It's ok, Spice, I already know!
I'm used to the InsteRail by now.
@Spice
Oh...! Sorry about that.
I say these things to everyone,
so it just comes out automatically.
@Spice
Happy travels!
Condition Else
@Spice
Welcome back!
It's nice to see you again.
@Trick
Hi, Spice!
You must see so many travelers,
I'm surprised you recognized me.
@Spice
But you come through here so often...
Of course I would recognize you!
@Trick
Is it that often...?
(I've only used the InsteRail
a few times before now...)
@Spice
Maybe it's just from my point of view...?
@Spice
Anyway, let me know if you'd like to
hear the tutorial again~!
Player choice:
Condition When sure!
Condition IF Party has item 20 (Anywhere Pass)
@Spice
Since you have an Anywhere Pass,
you're permitted to travel to
any station within our circuit.
Condition Else
@Spice
When you buy a Ticket,
you're permitted to travel to
a faraway station and back again
as much as you like.
Condition end condition
@Spice
The entrance you just came through
will always lead you home,
while the door on the other side
will take you someplace new!
Condition IF Party has item 20 (Anywhere Pass)
@Spice
Oh, and if you need help finding
a specific station, you'll have to
speak to my associate, Thyme.
She's standing by the other exit.
Condition Else
@Spice
Just remember to give Thyme
your ticket first, so that she knows
which station to send you to!
She's standing by the other exit.
Condition end condition
@Trick
Thanks!
Condition When no thanks
@Spice
Happy travels!
End Show Choices - end choices
Condition end condition
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Loop - Loop
@Spice
If you have any other questions,
I'd be happy to assist you.
Player choice:
Condition When what is this place?
@Spice
The InsteRail uses spacial and
temporal magic in order to transport
matter anywhere in an instant!
It's primarily used for long distance
traversal, but we also offer limited
time travel services to customers
with an Anytime Pass.
@Spice
Time travel is VERY expensive though.
You'd need to be licensed to use it,
due to regulations against frivolous
creation of alternate universes.
@Spice
Anyway, we hope you'll get the most
out of our spatial travel services.
Condition When how does it work?
@Spice
The InsteRail is a railway system
with stations all over the world,
even spanning across dimensions!
As long as the rails between stations
are connected, you'll be able to
access them via this chamber we're
standing in now.
This vehicle appears at every station
simultaneously, giving the illusion
that there are a great number of them,
when actually, it's only the one!
As for where in the universe
this train exists... that's a secret!
Our competitors aren't allowed to
know about things like that.
All you need to know is that
it's a train with infinite entrances
and infinite exits!
That's the power of spacetime magic!
Condition When who are you?
@Spice
You can call me Spice!
I'm a witch who specializes in
spatial distortion magic.
My doll's name is Nil!
Condition IF Switch 0140 [changedclothes] is ON
@Trick
How cute!
Condition Else
@Trick
How cute!
Condition end condition
@Spice
Yep! I make costumes, too.
Have you heard of a story called
her tears were my light?
Thyme and I are huge fans.
We're actually cosplaying as
the main characters from it... heehee!
Check it out if you get the chance.
I hope you'll like it!
Condition Switch 0098 [htwml] = ON
Condition When nevermind
Break Loop - Break Loop
End Show Choices - end choices
Repeat Above - Repeat Above
@Spice
Oh no, you don't have a pass...
If you'd like to use the InsteRail,
please buy a ticket at the machine
outside. Thank you!
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'krem-train' (178) ( - krem-train), (8, 20) Direction: down
Erase Picture - 3
Fadein Screen - 30 frames
Item - Item 20 (Anywhere Pass) is in Inventory
Item - Item 30 (Ticket to At. Sweets) is in Inventory
Item - Item 31 (Ticket to Beach) is in Inventory
@self talk
it's flashing a list of destinations...
@self talk
it's flashing a list of destinations...
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Thyme
If your pass isn't set to a destination,
that door won't take you anywhere.
@Trick
Whoops, sorry!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0046 [tomarket] is ON
Fadeout Screen - 30 frames
Erase Picture - 3
Transfer Player - Map 'magicstreet8' (182) ( - magicstreet8), (20, 10) Direction: left
Condition Switch 0140 [changedclothes] = ON
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Fadein Screen - 30 frames
Switch - Switch 0064 [tobeach] is ON
Fadeout Screen - 30 frames
Erase Picture - 3
Transfer Player - Map 'beach-closed' (180) ( - beach-closed), (12, 0) Direction: left
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Condition Switch 0061 [misc1] = OFF
Condition Switch 0140 [changedclothes] = ON
Tint Screen - (-17.000000, -17.000000, -17.000000, 51.000000) in 1 frames
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0045 [netherworld] is ON
Fadeout Screen - 30 frames
Erase Picture - 3
Transfer Player - Map 'netherworld' (95) ( - netherworld), (8, 12) Direction: left
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Condition Switch 0140 [changedclothes] = ON
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Show Picture - 3 (stars2) origin top left at (0, 0), opacity 0
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)
Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 30 frames
Show Picture - 3 (stars3) origin top left at (0, 0), opacity 0
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)
Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)
Wait - 30 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
@self talk
...aww, no answer?
i wanted to compliment their flowers!
@self talk
witch fashion is so unique...!
@self talk
all kinds of knickknacks being sold!
Fadeout Screen - 30 frames
Transfer Player - Map 'ateliersweets8' (183) ( - ateliersweets8), (8, 10) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'train8' (179) ( - train8), (6, 9) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
@self talk
"Atelier Sweets"...
it's so bright and sparkly in there!
@self talk
hmmm...
i better stay close to the station!
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
Fadeout Screen - 30 frames
Transfer Player - Map 'train8' (179) ( - train8), (6, 9) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'train8' (179) ( - train8), (6, 9) Direction: up
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
@self talk
all kinds of knickknacks being sold!
@self talk
hmmm...
i better stay close to the station!
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
@self talk
hmmm...
i better stay close to the station!
Set Move Route - Player
Set Move Route - move right
Set Move Route - end
@Trick
Hey! I think I recognize you
from somewhere...
@Pastille
H-huh? Um... probably not!
S-sorry, I need to get back to work!
Condition IF Player is facing down
Set Move Route - Player
Set Move Route - turn left
Set Move Route - 1 step backward
Set Move Route - end
Condition end condition
Set Move Route - This event (wait)
Set Move Route - move up x2
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Condition Switch 0160 [exitpastille] = ON
Control Self Switch - Self Switch A = true
@Trick
...?
Self Switch - Self Switch A is ON
Switch - Switch 0159 [peristille] is ON
@Pastille
Peri. I'm, um...
Sorry I made you think I was ignoring you.
@Periwinkle
Hmhm, I was only teasing, my sweet...
@Pastille
Still. I can't, um...
I'm not ready to be open about
who I see outside of work.
@Pastille
I like to keep things VERY discreet--
I don't want to have to explain
anything to my friends.
I'd die of embarrassment.
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
@Trick
(Uh oh... this doesn't sound like
the kind of conversation I should butt into.)
Set Move Route - Event 14 (wait)
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
@Periwinkle
...I don't mind at all!
From now on, I'll just continue to
let you come to me <3
@Pastille
Th-thank you... sorry.
@Periwinkle
I don't know what you keep
apologizing for, Pastille.
I'll see you around, yes?
Set Move Route - Event 14 (wait)
Set Move Route - change speed to 4
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch A = true
@Trick
(I was trying not to, but...
I heard everything....)
Self Switch - Self Switch A is ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Condition Switch 0159 [peristille] = ON
Switch - Switch 0159 [peristille] is ON
Condition Switch 0159 [peristille] = ON
Switch - Switch 0159 [peristille] is ON
Condition Switch 0159 [peristille] = ON
Switch - Switch 0159 [peristille] is ON
Transfer Player - Map 'magicstreet8' (182) ( - magicstreet8), (4, 10) Direction: down
@self talk
so many flavors!
@self talk
so many flavors!
@self talk
so many flavors!
@Gumdrop
Welcome to Atelier Sweets!
If there is a candy you would like to purchase,
please bring it to me.
I will make the exchange!
@Trick
Oh, I'm just browsing.
I should save my money for real food...
@Gumdrop
Is candy not a real food?
@Trick
Well... I don't think I would last long
if I only ate sugar on my travels.
I need to keep a balanced diet!
@Gumdrop
Candy is part of a balanced diet!
That is what Syrup always says!
@Trick
Is it...?
It kinda sounds like an excuse...
@Gumdrop
I hope you will consider buying Syrup's
delicious, nutritious candy!
For your travels!!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Gumdrop
Syrup is currently out adventuring.
Master Pastille has been going out a lot
lately as well! I wonder what he is up to?
@Trick
(Based on what I overheard...
I don't think I should say anything.)
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Gumdrop
If you do not know which candy to buy,
would you like to try some of my hair?
It is a delicious taffy!
@Nougat
Hey, it's you again!
Funny we keep runnin' into each other.
@Trick
Haha, I thought I'd come back to this town
to remind myself of where I started.
It makes me feel like I've come a long way!
@Nougat
That's pretty deep.
I only came here to buy candy!
@Nougat
I'm actually in town for the day
to visit my pal, Nutmeg.
She's been pretty depressed, so I've been
lettin' her vent her miseries.
@Nougat
Thought some snacks might cheer her up!
I'm headed to her place after this.
@Trick
That's thoughtful of you!
She's lucky to have such a supportive friend.
@Nougat
I'm Nougat, by the way!
@Trick
Trick.
Nice to meet you,
even if it's not the first time.
@Nougat
Likewise, buddy!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Nougat
I dunno if ya can call me all that
supportive of a friend, though...
I shoulda fought back more when
they swapped our stations.
If I advocated for my pal a little better,
she wouldn't have gotten stuck workin'
in a city she doesn't like so much.
Guess I feel pretty guilty over it...
@Trick
Sounds complicated...
@Nougat
Yeah, but we're tryna get her transferred
back to another mountain town again!
@Nougat
I won't getta see her as often,
but it might really help her out.
Mentally, yanno?
@Nougat
Anyway, it's either that or she gets stuck
deliverin' mail out in the boonies!
We'll see what happens.
@Trick
I hope things work out for her.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Nougat
I'll miss bein' able to hang out
with her on weekends, but...
I gotta do what's best for my pal.
And that starts with pickin' up candy!
@self talk
chock-full of sugar!
Switch - Switch 0160 [exitpastille] is ON
@Pastille
(He said he didn't mind, but...
He looked really hurt.
I'll have to make it up to him....)
Control Self Switch - Self Switch A = true
Switch - Switch 0160 [exitpastille] is ON
Self Switch - Self Switch A is ON
@self talk
he's pretending to organize the shelves.
i shouldn't bother him.
Fadeout Screen - 30 frames
Transfer Player - Map 'train8' (179) ( - train8), (6, 9) Direction:
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Condition Switch 0185 [ghost3] = ON
Fadein Screen - 30 frames
Transfer Player - Map 'beach-closed2' (181) ( - beach-closed2), (15, 5) Direction:
@self talk
"Welcome to Shortcake Shores!"
Fadeout Screen - 30 frames
Transfer Player - Map 'train8' (179) ( - train8), (6, 9) Direction:
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Condition Switch 0185 [ghost3] = ON
Fadein Screen - 30 frames
Transfer Player - Map 'beach-closed2' (181) ( - beach-closed2), (15, 5) Direction:
Transfer Player - Map 'beach-closed2' (181) ( - beach-closed2), (15, 5) Direction:
Transfer Player - Map 'beach-closed2' (181) ( - beach-closed2), (15, 5) Direction:
Transfer Player - Map 'beach-closed2' (181) ( - beach-closed2), (15, 5) Direction:
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
@Trick
Wow, it's the ocean!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - wait 30 frames
Set Move Route - end
@Trick
...Huh.
I expected more people to be here.
It always looked really crowded
in the pictures Master showed me...
@Trick
Maybe it's not warm enough yet?
I guess it's a little overcast...
Set Move Route - Player (wait)
Set Move Route - move down x3
Set Move Route - move right x2
Set Move Route - turn down
Set Move Route - end
@Trick
Gosh, the water really does go on forever...!
I should explore a little while I'm here!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"CLOSED FOR THE SEASON"
@Trick
Oh... I guess the rest of the beach
isn't open yet. That's too bad.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
"CLOSED FOR SEASON"
@Trick
Let's take a souvenir!
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Seashell!
Change Items - Item 39 (Seashell) + 1
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Crab⠀Witch]
I love coming here on days like this.
It's nice having the place to yourself!
Switch - Switch 0061 [misc1] is ON
@[Crab⠀Witch]
Aww, you scared away my familiar!
I knew I should've gotten a leash for it...
Item - Item 39 (Seashell) is in Inventory
@[Crab⠀Witch]
Oh, your Seashell...!
That looks like the perfect size for my hermit crab!
@Trick
Do you want it?
I only picked it up as a souvenir,
but if you'd get better use out of it...
@[Crab⠀Witch]
Yes, please!
I'll trade you something good for it.
Play SE - getitem; Volume 80 Pitch 100
Change Items - Item 39 (Seashell) - 1
Change Items - Item 53 (Canned Cat Food) + 1
@self talk
Traded Seashell for Canned Cat Food!
@Trick
Oh, what is this?
Food?
@[Crab⠀Witch]
I, uh... bought this on accident the other day.
I thought it was crab food, but I guess it's for cats...
@Trick
Ah... well, it's an honest mistake!
@[Crab⠀Witch]
It's so lucky a cat like you came along!
Enjoy the food!!
@Trick
I'm a wolf, actually.
@[Crab⠀Witch]
....
@Trick
...?
@[Crab⠀Witch]
S-sorry...
I guess I need glasses....
(I'M SUCH AN IDIOT!!!!!!)
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@[Crab⠀Witch]
(Cats have pointy ears and fluffy tails, too...!
It's a mistake anyone could make!!)
Play SE - flee; Volume 80 Pitch 100
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - end
Condition IF Player is facing up
Set Move Route - This event (wait)
Set Move Route - move right x8
Set Move Route - end
Condition Else
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - move left x8
Set Move Route - end
Condition end condition
Condition Switch 0061 [misc1] = ON
Switch - Switch 0061 [misc1] is ON
Switch - Switch 0185 [ghost3] is ON
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Condition IF Variable 0003 [PlayerX] == 31
Control Self Switch - Self Switch A = true
Condition end condition
Self Switch - Self Switch A is ON
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Condition IF Variable 0003 [PlayerX] < 31
Set Move Route - Event 13 (wait)
Set Move Route - change opacity to 200
Set Move Route - wait 5 frames
Set Move Route - change opacity to 150
Set Move Route - wait 5 frames
Set Move Route - change opacity to 100
Set Move Route - wait 5 frames
Set Move Route - change opacity to 50
Set Move Route - wait 5 frames
Set Move Route - change opacity to 20
Set Move Route - wait 5 frames
Set Move Route - change opacity to 0
Set Move Route - end
Condition Switch 0185 [ghost3] = ON
Condition end condition
Transfer Player - Map 'beach-closed' (180) ( - beach-closed), (1, 5) Direction:
Transfer Player - Map 'beach-closed' (180) ( - beach-closed), (1, 5) Direction:
Transfer Player - Map 'beach-closed' (180) ( - beach-closed), (1, 5) Direction:
Transfer Player - Map 'beach-closed' (180) ( - beach-closed), (1, 5) Direction:
Transfer Player - Map 'beach-closed' (180) ( - beach-closed), (1, 5) Direction:
Transfer Player - Map 'beach-closed' (180) ( - beach-closed), (1, 5) Direction:
@Maia
....
@Trick
...?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Maia
.......
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Maia
When I was little, I used to dream about
getting whisked away to another world.
To a peaceful kingdom under the ocean.
@Trick
Wow, a whole kingdom!
What was it like?
@Maia
Everyone was kind to me.
It was a nice escape from how my
regular life was going at the time.
@Trick
Huh...
@Trick
I'm not a great swimmer,
so I don't think I'd be able to
explore any underwater kingdoms.
@Maia
I can't swim either.
It was just something dreamt up
by a lonely kid.
@Trick
Sounds like you had a good imagination.
@Maia
...Thanks, I guess.
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@Maia
If any of it WAS real...
I'd love to go back there someday.
@self talk
the water goes on forever...!
@self talk
the water goes on forever...!
Fadeout Screen - 30 frames
Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (8, 5) Direction:
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (8, 5) Direction:
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (8, 5) Direction:
Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)
Set Move Route - Player
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Switch - Switch 0182 [badend1END] is ON
@Orchid
Welcome.
It's good to see you again.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Orchid
You won't receive any kind of trophy
for Lilium's endings, you know.
I told her we shouldn't incentivize it.
@Lilium
It's better if everyone will pursue the
BAD ENDINGS out of a love for tragedy,
rather than a compulsion for completionism.
@Orchid
You wrote so much that
I think you'll capture the
completionists either way...
@Lilium
If I do, they've fallen for my dastardly plan!
Wah-haha~! <3
@Orchid
You're an evil witch...
But that's what I love about you.
Control Self Switch - Self Switch B = true
Self Switch - Self Switch B is ON
@Orchid
Remember that the TRUE ENDING is
always there waiting for you.
There's no need to fall into despair.
@Lilium
Ohh, you made it~!
That's no easy feat!
@Lilium
Hmhm, you'd like to hear the instructions
for how to reach the BAD ENDINGS now,
wouldn't you?
@Trick
Is this for another one of your plays?
I'd love to hear!
@Lilium
Not you, Trick...
Who do you think this theater
was built for?
@Lilium
Are YOU listening?
Player choice:
Condition When yes
@Lilium
Perfect! I knew I could count on
a fellow lover of BAD ENDINGS.
Condition When ...me?
@Lilium
Yes, YOU!
Please pay attention.
End Show Choices - end choices
@Lilium
I'll state my hints clearly, but it might be
hard to remember them all.
You'd better write all this down somewhere!
@Trick
I don't have anything to write with...
@Lilium
Oh, Trick.
How many times do I have to tell you,
this doesn't concern you.
@Lilium
Everything I say will have to be
done in The Past.
THIS save file is already locked into
the TRUE ENDING.
@Trick
I don't get it,
but that sounds like a good thing!
@Orchid
Trick is spared for now...
Until YOU decide to follow Lilium's advice.
@Lilium
I hope you will!
I think everyone will enjoy
the BAD ENDINGS I've written~!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Lilium
Which chapter would you like to see
the BAD ENDING for?
Input Number - Variable 0015 [badendhint] Digits: 1
Condition IF Variable 0015 [badendhint] < 1
@Lilium
There's no bad end to the prologue, silly!
Exit Event Processing - Exit Event Processing
Condition end condition
Condition IF Variable 0015 [badendhint] == 1
@Lilium
Leave the cabin without wearing something warm.
Next, stand in front of the glass door.
Make sure you're looking inside.
Wait there for two minutes.
@Lilium
After doing all that...
you'll be on the inescapable path
to the first BAD ENDING.
@Lilium
Would you like to check the
content warnings for this one?
Player choice:
Condition When yes
@Lilium
DEATH! Implied murder! Manipulation!
A touch of blood... and cannibalism, I suppose.
It gets pretty dark in there~!
Condition When no
@Lilium
Take care~!
End Show Choices - end choices
Exit Event Processing - Exit Event Processing
Condition end condition
Condition IF Variable 0015 [badendhint] == 2
@Lilium
There are only four bad endings to find...
Hmhmhm~ can you guess
which chapters they're in?
Exit Event Processing - Exit Event Processing
Condition end condition
Condition IF Variable 0015 [badendhint] == 3
@Lilium
Begin from the train. Next, you must
collect your hidden funds from the plant.
Then, before you hit the lights,
unlock the safe with B A D.
@Lilium
You'll only get one chance,
so don't mess it up!
I can only alter the safe's contents
under these very special conditions.
@Lilium
Would you like to check the
content warnings for this one?
Player choice:
Condition When yes
@Lilium
Parental abuse and MURDER~!
This one deals with some very heavy emotions
and miserable living conditions.
(But the script is still a work in progress!)
Condition When no
@Lilium
Take care~!
End Show Choices - end choices
Exit Event Processing - Exit Event Processing
Condition end condition
Condition IF Variable 0015 [badendhint] == 4
@Lilium
There are only four bad endings to find...
Hmhmhm~ can you guess
which chapters they're in?
Exit Event Processing - Exit Event Processing
Condition end condition
Condition IF Variable 0015 [badendhint] == 5
@Lilium
Doesn't that chapter already have a terrible ending?
Leaving on such a cruel cliffhanger like that...
How dramatic!
Exit Event Processing - Exit Event Processing
Condition end condition
Condition IF Variable 0015 [badendhint] == 6
@Lilium
Visit Dango. Next, read both books
in the witch's parlor.
Instead of returning to the hot springs,
check the gate six times.
@Lilium
Doing this will unleash the darkness
bubbling within that rabbit's heart!
The audience thirsts for REVENGE~!
@Lilium
Would you like to check the
content warnings for this one?
Player choice:
Condition When yes
@Lilium
Violence! Death!
LOTS of implied murders~!
(But the script is still a work in progress!)
Condition When no
@Lilium
Take care~!
End Show Choices - end choices
Exit Event Processing - Exit Event Processing
Condition end condition
Condition IF Variable 0015 [badendhint] == 7
@Lilium
There are only four bad endings to find...
Hmhmhm~ can you guess
which chapters they're in?
Exit Event Processing - Exit Event Processing
Condition end condition
Condition IF Variable 0015 [badendhint] == 8
@Lilium
This one is the finale~!
The BAD ENDING to end them all!
@Lilium
It'll be finished last... so return here
once Chapter 8 is complete.
Exit Event Processing - Exit Event Processing
Condition end condition
Condition IF Variable 0015 [badendhint] == 9
@Lilium
Chapter 9?
Ahh, you must mean the epilogue.
@Lilium
The epilogue is TRUE END territory.
That's Orchid's domain!
@Orchid
The TRUE END is sacred.
I would never allow even you corrupt it, my love.
@Lilium
That's too bad~!
Or perhaps too true?
Heehee! <3
Exit Event Processing - Exit Event Processing
Condition end condition
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - wait 20 frames
Set Move Route - end
Switch - Switch 0182 [badend1END] is ON
@Lilium
...and with that, you've reached
the conclusion of my very first
BAD ENDING!
@Lilium
I must say, you played your role
beautifully. Any thoughts, Orchid?
Set Move Route - Event 5 (wait)
Set Move Route - turn right
Set Move Route - end
@Orchid
You went too far with this tragedy, as always...
What did poor Treat do to deserve all that?
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - end
@Lilium
It's not about what someone DESERVES...
Tragedy strikes us all, indiscriminately!
That's the fun of it~!
Set Move Route - Event 5 (wait)
Set Move Route - turn down
Set Move Route - end
@Orchid
Whatever you say, my love....
Set Move Route - Event 4 (wait)
Set Move Route - turn down
Set Move Route - end
@Lilium
So, did I break your heart?
Did it shatter into a million pieces?
You were satisfied, weren't you?
Player choice:
Condition When yes
@Lilium
Ohhh, wonderful!
I'm so glad to hear it~!
Condition When no
@Lilium
...I think you're lying.
@Lilium
There's no way someone could
walk away from one of MY stories
with their heart unaffected!
End Show Choices - end choices
@Orchid
At any rate... you can rest assured
knowing none of that was real.
It was all a work of fiction.
@Lilium
The greatest tragedy of them all...
that the consequences my magnificent tale
will cease to exist once we fade to black!
@Orchid
No matter the tragedy, I will always protect
the sanctity of the TRUE ENDING.
There's no need to fall into despair.
@Lilium
But if you WOULD like to fall,
remember that I, Lilium, will
always be here waiting for you~!
@Orchid
Until we meet again.
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Control Self Switch - Self Switch A = true
Wait - 120 frames
Return to Title Screen - return to title screen
Self Switch - Self Switch A is ON
Self Switch - Self Switch C is ON
Move Picture - 2 origin top left to (-272, -416), opacity 255, duration 60
Move Picture - 3 origin top left to (272, -416), opacity 255, duration 60 (wait)
Comment - not using this
Condition Switch 0161 [unblock1] = OFF
Set Weather - snow Power 3 Time 0 frames (wait)
Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 1 frames
Change Items - Item 30 (Ticket to At. Sweets) - 1
Change Items - Item 31 (Ticket to Beach) - 1
Change Items - Item 53 (Canned Cat Food) - 1
Change Items - Item 25 (Trail Mix) - 1
Change Items - Item 35 (Potato Chips) - 1
Change Items - Item 61 (Cookies) - 2
Change Items - Item 60 (Lost Wallet) - 1
Change Items - Item 63 (Good Egg) - 1
Set Move Route - This event
Set Move Route - move left
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - wait 10 frames
Set Move Route - turn down
Set Move Route - wait 30 frames
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - turn left
Set Move Route - end
@Trick
Hewwo?
Set Move Route - This event (wait)
Set Move Route - move left x4
Set Move Route - turn up
Set Move Route - end
@Trick
Hewwooo~?
@Myrrh
G-go away...!
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - change speed to 4
Set Move Route - end
@Trick
Somebody's home!
Set Move Route - This event (wait)
Set Move Route - move left x2
Set Move Route - move up
Set Move Route - end
@Trick
Mistew?
I wanna come in.
@Myrrh
N...no one's home,
please go away!
@Trick
Why?
@Myrrh
I... I just want to live in peace!
Alone...!!
@Trick
Why?
@Myrrh
So I won't hurt anyone else!!!
@Trick
Why?
@Myrrh
...Wh-why do you keep asking?
Set Move Route - This event (wait)
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
@Trick
Cuz I wanna come in.
@Myrrh
Wh... why?
@Trick
It's cowwd.
@Myrrh
....
Play SE - Open1; Volume 80 Pitch 100
Condition Switch 0161 [unblock1] = ON
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Myrrh
O...okay.
Just for a little while....
Fadeout BGM - 4 seconds
Set Move Route - This event
Set Move Route - change speed to 2
Set Move Route - move left x2
Set Move Route - end
Wait - 30 frames
Fadeout Screen - 30 frames
Set Weather - none Power 9 Time 0 frames (wait)
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Change Transparency - Transparency OFF
Wait - 120 frames
Transfer Player - Map 'agaricus-ext' (184) ( - agaricus-ext), (8, 26) Direction: up
Set Move Route - Player (wait)
Set Move Route - transparent off
Set Move Route - through off
Set Move Route - change speed to 3
Set Move Route - end
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0161 [unblock1] is ON
Play SE - Open2; Volume 70 Pitch 140
Fadeout Screen - 30 frames
Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction: down
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Play SE - Open1; Volume 80 Pitch 100
Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction: down
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@Trick
Look, Phoenix!
We made it!
Play SE - cheep; Volume 100 Pitch 100
@Phoenix
Cheep, cheep!
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - turn down
Set Move Route - end
@Trick
Agaricus... everything's so big here!
I hope we can find Master...
*scratch, scratch*
@Phoenix
Cheep?
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
Sorry, I've been itchy all day.
Maybe we can find somewhere
to take a bath...
*scratch, scratch*
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
Control Variables - Variable 0009 [npcY] = This event's y coordinate
Condition IF Variable 0009 [npcY] == 1
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
Condition end condition
@self talk
one of the authors is supposed to be in this region...
i don't know if it's master, but... i hope it is!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
one of the authors is supposed to be in this region...
i don't know if it's master, but... i hope it is!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
one of the authors is supposed to be in this region...
i don't know if it's master, but... i hope it is!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
"Toadstool Towers"
Play SE - Autodoor; Volume 60 Pitch 150
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - through on
Set Move Route - move up
Set Move Route - end
Wait - 6 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'agaricus-ext' (184) ( - agaricus-ext), (8, 9) Direction: down
Set Move Route - Player
Set Move Route - through off
Set Move Route - change speed to 4
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0206 [elevatoropen] is ON
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - through on
Set Move Route - move up
Set Move Route - end
Wait - 6 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (14, 12) Direction:
Set Move Route - Player
Set Move Route - through off
Set Move Route - change speed to 4
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
@Trick
Ooh, there's some buttons.
@Trick
Let's press...
Triangle!
Play SE - step2; Volume 100 Pitch 150
Wait - 30 frames
Play SE - Magic6; Volume 80 Pitch 100
Screen Shake - Power 1 Speed 1 for 60 frames
Wait - 20 frames
Set Move Route - Player
Set Move Route - 1 step backward
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - wait 20 frames
Set Move Route - turn up
Set Move Route - end
Wait - 120 frames
Set Move Route - Event 5
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn down
Set Move Route - end
Play SE - Autodoor; Volume 60 Pitch 150
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - end
Condition Switch 0206 [elevatoropen] = ON
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
@Trick
The room moved!
Witches build some really cool things,
huh, Phoenix?
@Phoenix
Cheep!
Switch - Switch 0206 [elevatoropen] is ON
@self talk
i could go back down, but
i wanna explore this place first!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - end
@Trick
...It's empty!
@Phoenix
Cheep.
Set Move Route - Player
Set Move Route - turn up
Set Move Route - end
@Trick
Hmm... I thought there'd be stairs.
Are all the buildings like this?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0206 [elevatoropen] is ON
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - through on
Set Move Route - move up
Set Move Route - end
Wait - 6 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (14, 12) Direction:
Set Move Route - Player
Set Move Route - through off
Set Move Route - change speed to 4
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0206 [elevatoropen] is ON
Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction:
Switch - Switch 0221 [agaricus2] is ON
@self talk
i still have chores to finish!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0229 [runawaybird] is ON
@Trick
(Phoenix knows not to
leave on his own...
I'll keep searching here.)
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0229 [runawaybird] is ON
Actor - Actor 6 (Phoenix) is in the Party
@Trick
(I should take Phoenix back to Granny.)
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction:
Switch - Switch 0221 [agaricus2] is ON
@self talk
i still have chores to finish!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0229 [runawaybird] is ON
@Trick
(Phoenix knows not to
leave on his own...
I'll keep searching here.)
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0229 [runawaybird] is ON
Actor - Actor 6 (Phoenix) is in the Party
@Trick
(I should take Phoenix back to Granny.)
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
"7101"
Switch - Switch 0211 [gavefairy] is ON
@self talk
"7101"
...lilikoi and her fairies live here!
Switch - Switch 0207 [checkwindow] is ON
Condition IF Switch 0214 [apprentice] is ON
@self talk
master's out there somewhere...
grow up fast, Phoenix!
Condition Else
@self talk
there's lots of other mushroom-shaped towers
just like this one! so many flowers, too...!
Condition end condition
Condition Switch 0207 [checkwindow] = OFF
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Play SE - Open2; Volume 70 Pitch 140
Fadeout Screen - 30 frames
Transfer Player - Map 'agaricus-shop' (210) ( - agaricus-shop), (11, 11) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
@self talk
looks like a convenience store!
Switch - Switch 0221 [agaricus2] is ON
@self talk
granny's always sending me in here to
buy things for her. luckily it's right next door!
Condition IF Switch 0225 [gotmail] is ON
Condition IF Switch 0223 [sentpackage] is ON
Condition IF Party has item 64 (Birdseed)
Condition Switch 0232 [finishedchores1] = ON
Condition end condition
Condition end condition
Condition end condition
Play SE - Open2; Volume 70 Pitch 140
Fadeout Screen - 30 frames
Transfer Player - Map 'clinic' (211) ( - clinic), (8, 14) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Condition IF Switch 0225 [gotmail] is ON
Condition IF Switch 0223 [sentpackage] is ON
Condition IF Party has item 64 (Birdseed)
Condition Switch 0232 [finishedchores1] = ON
Condition end condition
Condition end condition
Condition end condition
Play SE - Open2; Volume 70 Pitch 140
Fadeout Screen - 30 frames
Transfer Player - Map 'clinic' (211) ( - clinic), (9, 14) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
...?
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - turn left
Set Move Route - end
@Trick
Aww... I thought the sign said
I could warp from this thing.
Set Move Route - Event 10 (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@[Nameless]
You need to use magic.
@Trick
Oh! It's for witches?
*scratch, scratch*
@[Nameless]
Obviously!
It's like a security measure.
Set Move Route - Event 10 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Guess I'll have to walk.
@Phoenix
Cheep.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
it's a teleporter, but it only works for witches.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Switch - Switch 0214 [apprentice] is ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
it's a teleporter, but it only works for witches.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@self talk
"Canary Fountain"
Condition IF Self Switch C is OFF
Condition IF Switch 0214 [apprentice] is ON
@Trick
Too bad I don't have another
Wishing Coin...
Condition Else
@Trick
Too bad I don't have another
Wishing Coin...
Condition end condition
Control Self Switch - Self Switch C = true
Condition end condition
Item - Item 27 (Wishing Coin) is in Inventory
@self talk
"Canary Fountain"
use the Wishing Coin?
Player choice:
Condition When yeah!
Condition IF Switch 0214 [apprentice] is ON
@Trick
I wish... that Phoenix
will grow up healthy and strong!
Condition Else
@Trick
I wish... that Phoenix
will grow up healthy and strong!
Condition end condition
Change Items - Item 27 (Wishing Coin) - 1
Condition IF Actor 6 (Phoenix): is in the party
@Phoenix
Cheep, cheep!
Condition end condition
Condition Switch 0236 [canarywish] = ON
Condition When not now
End Show Choices - end choices
Switch - Switch 0236 [canarywish] is ON
@self talk
already made my wish.
i hope it worked!
@[Canary⠀Mama]
...?
Can I help you?
Condition IF Switch 0208 [findalchemist] is OFF
@Trick
I'm looking for a human!
Do you know if any are around here?
*scratch, scratch*
@[Canary⠀Mama]
I think the alchemist who
runs the clinic might be human...
@Trick
An alchemist, huh...?
That's probably not Master, then...
Condition Switch 0208 [findalchemist] = ON
Condition Else
@Trick
I heard there's a human who
runs the clinic here...
Do you know anything about them?
*scratch, scratch*
@[Canary⠀Mama]
Granny? Yes, I believe she's human.
She keeps to herself, so I'm afraid I don't
have much information to share...
@Trick
That's okay.
I don't think Master would
call himself "Granny"...
Condition end condition
@[Canary⠀Mama]
You're looking for your master?
Poor thing.
@Phoenix
Cheep!
@[Canary⠀Mama]
Oh, who's this?
Are you babysitting for someone?
@Trick
His name's Phoenix!
He just hatched last week.
@Phoenix
Cheep, cheep.
@[Canary⠀Mama]
Hmhm, I can tell.
I remember when my children
were that small...
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Trick
Are these your kids?
*scratch, scratch*
@[Canary⠀Mama]
Yes, Pip and Squeak.
Say hello, children!
@Pip
...Hello.
@Squeak
....
@Trick
Nice to meet you!
I'm Trick.
@[Canary⠀Mama]
You'll have to forgive Squeak.
He doesn't like to take human form...
@Pip
Squeak can't talk.
He squawks, though.
@Squeak
Chirp!
@[Canary⠀Mama]
Don't call it squawking, sweetie...
Play SE - cheep; Volume 100 Pitch 100
@Phoenix
Cheep, cheep!
@Trick
Are you happy to meet other birds,
Phoenix?
@[Canary⠀Mama]
If you're staying a while,
it'd be nice if our little ones
could play together...
@Trick
I should go and talk to
that alchemist first...
But thanks for offering!
@[Canary⠀Mama]
Yes, of course.
I hope you're able to find your master.
Condition Switch 0209 [metpipsqueak] = ON
Switch - Switch 0209 [metpipsqueak] is ON
@[Canary⠀Mama]
My children are a little standoffish...
I hope they'll adjust to kindergarten
when the time comes.
Switch - Switch 0214 [apprentice] is ON
@Squeak
Chirp.
Switch - Switch 0209 [metpipsqueak] is ON
@Squeak
Chirp, chirp.
@Phoenix
Cheep cheep cheep!
@Squeak
Chirp?
@Phoenix
Cheep, cheep...
@Trick
(I think they're communicating.)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Squeak
Chirp!
Switch - Switch 0214 [apprentice] is ON
@Pip
Mama says not to talk to strangers.
Switch - Switch 0209 [metpipsqueak] is ON
@Pip
Are you a doggie?
@Trick
I'm a wolf.
What kind of bird are you?
@Pip
Canary.
@Phoenix
Cheep!
@Pip
No, CA-NA-RY!
Not cababy.
@Trick
You can understand him?
@Pip
Not if he says it wrong!
@Squeak
Chirp, chirp.
@Pip
...Yeah, you got a point.
He IS just a baby and all.
@Phoenix
Cheep, cheep.
@Trick
(I guess it's cuz I'm not a bird...
Sorry, Phoenix.)
Control Self Switch - Self Switch A = true
Switch - Switch 0209 [metpipsqueak] is ON
Self Switch - Self Switch A is ON
@Pip
I dunno, Squeak...
he doesn't LOOK like a baby canary...
Switch - Switch 0214 [apprentice] is ON
@Trick
Excuse me!
I'm looking for a human...
*scratch, scratch*
@[Nameless]
Sorry, I don't know any.
@Phoenix
Cheep!
@[Nameless]
Hey, cute bird!
I really want a familiar like that!
@Trick
Thanks! But he's not a familiar...
He's my son!
@[Nameless]
Your son...?
Well, whatever.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@[Nameless]
I'm waiting for a friend.
I don't have any doggie treats for you,
so go play with someone else, okay?
Switch - Switch 0214 [apprentice] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
@self talk
...looks like no one's home.
Switch - Switch 0221 [agaricus2] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
@Lilikoi
I'm busy.
@Trick
Okay! Sorry to bother you.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
I'm supposed to be busy, too.
Control Self Switch - Self Switch A = true
Switch - Switch 0221 [agaricus2] is ON
Self Switch - Self Switch A is ON
@self talk
she didn't wanna be bothered.
Switch - Switch 0221 [agaricus2] is ON
Switch - Switch 0211 [gavefairy] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
@Lilikoi
Oh, Trick.
Come in.
Control Self Switch - Self Switch B = true
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'agaricus-7101' (229) ( - agaricus-7101), (7, 9) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0221 [agaricus2] is ON
Self Switch - Self Switch B is ON
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'agaricus-7101' (229) ( - agaricus-7101), (7, 9) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
@Mitsu
...Yes?
@Trick
I'm looking for a human!
Do you know if any live around here?
@Mitsu
Humans...? Yes, actually.
There's an alchemist who
runs the clinic down the hall.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
I don't think Master knows
anything about alchemy...
*scratch, scratch*
@Phoenix
Cheep!
@Trick
Yeah, I might as well
talk to them anyway.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
Thanks for the info!
@Mitsu
You're welcome.
Condition Switch 0208 [findalchemist] = ON
Control Self Switch - Self Switch A = true
Switch - Switch 0208 [findalchemist] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
@Mitsu
...Yes?
@Trick
I'm looking for the clinic!
Can you point me in the right direction?
*scratch, scratch*
@Mitsu
The clinic...?
It's just down the hall...
right next to the shop.
@Trick
Thanks!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Mitsu
The clinic...?
It's just down the hall...
right next to the shop.
Switch - Switch 0221 [agaricus2] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
@Mitsu
...Oh, Trick.
Did you need something?
@Trick
Just saying hello.
Have you seen Granny and Phoenix?
@Mitsu
No, I haven't.
I'm preparing for work this morning,
so if you'll excuse me...
@Trick
Oh, okay.
I'll be on my way, then!
Control Self Switch - Self Switch B = true
Switch - Switch 0221 [agaricus2] is ON
Switch - Switch 0224 [cleanedbathroom] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
@self talk
...looks like no one's home.
Switch - Switch 0221 [agaricus2] is ON
Self Switch - Self Switch B is ON
@self talk
she said she was getting ready for work.
i should be working, too!
@self talk
looks like these mailboxes
are for the residents here.
Switch - Switch 0221 [agaricus2] is ON
@Trick
Let's see...
Anything important?
Change Items - Item 66 (Junk Mail) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Junk Mail!
@Trick
Just a bunch of coupons again...
That's disappointing.
Condition Switch 0225 [gotmail] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
sometimes granny gets important papers in the mail.
i have to be careful not to mix them up!
@self talk
"7102"
Switch - Switch 0221 [agaricus2] is ON
@self talk
"7102"
...mitsu's place!
@self talk
"7103"
Switch - Switch 0221 [agaricus2] is ON
@self talk
"7103"
...Phoenix's friends live here!
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
@self talk
...looks like no one's home.
Switch - Switch 0221 [agaricus2] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
@[Canary⠀Mama]
Come in~!
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'agaricus-7103' (231) ( - agaricus-7103), (7, 9) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Control Self Switch - Self Switch B = true
Switch - Switch 0221 [agaricus2] is ON
Self Switch - Self Switch B is ON
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'agaricus-7103' (231) ( - agaricus-7103), (7, 9) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
@self talk
"Granny's Clinic"
@self talk
"- Teleportation Tile -
Activate to warp to the next tower"
@Lilikoi
I'm looking for my fairy...
@Trick
Oh! I saw lots of those outside!
@Lilikoi
Well... mine's an inside fairy.
@Trick
Where'd you lose it?
*scratch, scratch*
@Lilikoi
I dunno.
It must be around here somewhere...
I don't think it could've gotten out.
@Trick
I'll help look for it.
@Phoenix
Cheep!
Condition Switch 0212 [fairyquest] = ON
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Lilikoi
Fairies like playing hide-and-seek.
...Let me know if you find it.
Item - Item 65 (Fairy) is in Inventory
Condition IF Switch 0212 [fairyquest] is ON
@Trick
Guess what I found~!
Condition Else
@Lilikoi
I'm looking for my fairy...
@Trick
I found one earlier!
Is this it?
Condition end condition
Fadeout Screen - 30 frames
Condition Switch 0211 [gavefairy] = ON
Change Items - Item 65 (Fairy) - 1
Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (74, 8) Direction: up
Fadein Screen - 30 frames
@Lilikoi
Oh! My fairy...!
Where were you hiding?
@Trick
In a trash can.
*scratch, scratch*
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Lilikoi
Eww... okay.
@Lilikoi
Um, thanks for finding it.
Let me repay you.
Play SE - sale; Volume 100 Pitch 100
Change Gold - + 1
@self talk
Earned $1!
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
@Trick
See, Phoenix?
Good deeds pay off.
@Phoenix
Cheep?
Switch - Switch 0211 [gavefairy] is ON
@Lilikoi
Thanks again.
Switch - Switch 0214 [apprentice] is ON
Switch - Switch 0211 [gavefairy] is ON
@self talk
it seems happy!
Switch - Switch 0214 [apprentice] is ON
@self talk
nothing under the bench.
Switch - Switch 0221 [agaricus2] is ON
@Trick
Hey there, Squeak!
Where's your mommy?
@Squeak
Chirp.
@Trick
You're not getting into trouble, are you?
@Squeak
Chirp, chirp.
@Trick
(...I still can't understand him.)
Condition Switch 0226 [squeak] = ON
Control Self Switch - Self Switch A = true
Switch - Switch 0221 [agaricus2] is ON
Self Switch - Self Switch A is ON
@Squeak
...
Switch - Switch 0227 [squeak2] is ON
Self Switch - Self Switch A is ON
@Squeak
...
Switch - Switch 0221 [agaricus2] is ON
Self Switch - Self Switch A is ON
Actor - Actor 6 (Phoenix) is in the Party
@Squeak
Chirp, chirp.
@Phoenix
Cheep, cheep, cheep!
@Squeak
Chirp. Chi-chirp chirp chirp.
@Phoenix
Cheep, cheep.
@Trick
(I wish I could understand birds...!)
Control Self Switch - Self Switch B = true
Switch - Switch 0221 [agaricus2] is ON
Self Switch - Self Switch B is ON
Actor - Actor 6 (Phoenix) is in the Party
@Squeak
Chirp, chirp.
@self talk
ooh, a big mailbox!
i should send treat a postcard later.
Item - Item 62 (Postcard) is in Inventory
@self talk
i bought a postcard, but i haven't written
anything on it yet... i'll mail it later!
Switch - Switch 0221 [agaricus2] is ON
@self talk
was there something else Granny asked me to do...?
i can't remember...
Item - Item 68 (Package) is in Inventory
Play SE - complete; Volume 100 Pitch 130
Change Items - Item 68 (Package) - 1
@self talk
Sent the Package.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
I hope it gets there safely!
Condition Switch 0223 [sentpackage] = ON
Switch - Switch 0223 [sentpackage] is ON
@self talk
i already sent the package.
Switch - Switch 0221 [agaricus2] is ON
Mr. Brew
Well, howdy, Trick!
Howzit goin'?
@Trick
Good, thanks!
How are you, Mr. Brew?
Mr. Brew
Havin' another good one!
Phoenix growin' up strong?
@Trick
He's getting bigger every day...
I remember when he fit
in the palm of my hand!
Mr. Brew
That's how it is, ain't it!
My daughters grew up fast, too.
@Trick
How old are they?
Mr. Brew
Twelve n' fourteen!
Mischievous little witches,
I tell you what.
@Trick
I don't wanna imagine what it'd
be like if Phoenix could do magic...
He's enough of a handful as it is!
Mr. Brew
They sure are little darlin's though!
They're the light of this humble janitor's life.
@Trick
Phoenix is the light of my life, too!
@Trick
I should get back to my chores.
Good luck with your sweeping!
Mr. Brew
Thanks, Trick!
See ya 'round.
Condition Switch 0231 [janitorchat] = ON
Control Self Switch - Self Switch A = true
Switch - Switch 0221 [agaricus2] is ON
Self Switch - Self Switch A is ON
Mr. Brew
The floor ain't gonna sweep itself!
Not unless I enchant m'broom, that is!
Switch - Switch 0224 [cleanedbathroom] is ON
@self talk
it's a recycling bin!
but i don't have anything to recycle.
Item - Item 66 (Junk Mail) is in Inventory
@Trick
In goes the junk mail!
Play SE - Book1; Volume 80 Pitch 100
Change Items - Item 66 (Junk Mail) - 1
@self talk
Tossed the Junk Mail.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
it feels good to recycle.
@self talk
it's a dumpster!
but i don't have any trash.
@self talk
it's a dumpster!
but i don't have any trash.
@self talk
nothing under the bench.
Switch - Switch 0227 [squeak2] is ON
@[Canary⠀Mama]
Squeak comes here often...
He admires this canary statue a lot.
@Squeak
Chirp.
@Trick
Hehe... do you wanna
grow up to look like that?
@Squeak
Chirp!
[Canary⠀Mama]
Haha, he says he already does.
@Trick
You're right!
Control Self Switch - Self Switch A = true
Switch - Switch 0227 [squeak2] is ON
Self Switch - Self Switch A is ON
@[Canary⠀Mama]
He'll follow me back soon, as long as I
stay with him a while. I hope Pip is
being a good girl at home...
Switch - Switch 0227 [squeak2] is ON
Switch - Switch 0229 [runawaybird] is ON
Self Switch - Self Switch A is ON
@Trick
Phoenix ran out of the clinic just now...
Have you seen him?
@[Canary⠀Mama]
No, I haven't.
Squeak would've noticed--
wouldn't you, Squeak?
@Squeak
Chirp.
Control Self Switch - Self Switch B = true
Switch - Switch 0227 [squeak2] is ON
Switch - Switch 0229 [runawaybird] is ON
Self Switch - Self Switch B is ON
@[Canary⠀Mama]
I'm sure Phoenix hasn't gone far.
Avian children are rebellious,
but not TOO daring...
Switch - Switch 0227 [squeak2] is ON
Switch - Switch 0229 [runawaybird] is ON
Self Switch - Self Switch A is ON
Actor - Actor 6 (Phoenix) is in the Party
@[Canary⠀Mama]
Hello, Phoenix!
I'm happy to see you're
looking healthy as ever.
@self talk
nothing under the bench.
@self talk
nothing under the bench.
@self talk
nothing under the bench.
@self talk
nothing under the bench.
@self talk
there are empty drink cans inside.
@self talk
nothing under the bench.
@self talk
nothing under the bench.
@self talk
it's a pair of vending machines!
i'm not thirsty though.
@self talk
it's a pair of vending machines!
i'm not thirsty though.
Switch - Switch 0229 [runawaybird] is ON
@Trick
There you are, Phoenix!
You should try hiding under
the bed next time...
@Phoenix
Cheep?
Condition IF Switch 0225 [gotmail] is ON
Condition IF Switch 0223 [sentpackage] is ON
Condition IF Party has item 64 (Birdseed)
Control Self Switch - Self Switch D = true
Condition end condition
Condition end condition
Condition end condition
Condition IF Self Switch D is ON
@Trick
Will you come back with me?
I won't fight with Granny anymore.
Condition Else
@Trick
I still need to finish my
chores for the day.
Wanna come with me?
Condition end condition
Play SE - cheep; Volume 100 Pitch 100
@Phoenix
Cheep!
Set Move Route - This event
Set Move Route - through on
Set Move Route - move toward player
Set Move Route - end
Fadeout Screen - 30 frames
Change Party Member - + Actor 6 (Phoenix)
Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (51, 8) Direction: right
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - end
Change Player Followers - make visible
Control Self Switch - Self Switch A = true
Fadein Screen - 30 frames
Self Switch - Self Switch A is ON
Condition Switch 0207 [checkwindow] = ON
Switch - Switch 0224 [cleanedbathroom] is ON
@Trick
Hi, Mr. Brew!
I'm looking for Phoenix.
Mr. Brew
Did 'e run off somewhere?
That little scamp!
@Trick
It's my fault for arguing with Granny...
I'm just trying to raise him well.
Mr. Brew
Welp, good luck findin' the little feller.
You're a great dad, Trick!
@Trick
(I'm not a dad, but...
Oh well.)
Condition Switch 0231 [janitorchat] = ON
Control Self Switch - Self Switch A = true
Switch - Switch 0224 [cleanedbathroom] is ON
Self Switch - Self Switch A is ON
Mr. Brew
Haven't found Phoenix yet?
Hope I didn't sweep 'im up!
Switch - Switch 0224 [cleanedbathroom] is ON
Actor - Actor 6 (Phoenix) is in the Party
Mr. Brew
Watch out, Phoenix!
Get too close to m'broom and
I might just sweep you up!
@Phoenix
Cheep?!
Switch - Switch 0224 [cleanedbathroom] is ON
Self Switch - Self Switch A is ON
Actor - Actor 6 (Phoenix) is in the Party
Mr. Brew
Oh good, you found 'im!
Don't run off again, son.
You're so small, I'll sweep you up!
@Phoenix
Cheep?!
Switch - Switch 0230 [agaricus3] is ON
@self talk
looks like a convenience store!
Switch - Switch 0221 [agaricus2] is ON
@self talk
granny's always sending me in here to
buy things for her. luckily it's right next door!
@self talk
looks like a convenience store!
Switch - Switch 0221 [agaricus2] is ON
@self talk
granny's always sending me in here to
buy things for her. luckily it's right next door!
@self talk
looks like a convenience store!
Switch - Switch 0221 [agaricus2] is ON
@self talk
granny's always sending me in here to
buy things for her. luckily it's right next door!
@self talk
looks like a convenience store!
Switch - Switch 0221 [agaricus2] is ON
@self talk
granny's always sending me in here to
buy things for her. luckily it's right next door!
@self talk
looks like a convenience store!
Switch - Switch 0221 [agaricus2] is ON
@self talk
granny's always sending me in here to
buy things for her. luckily it's right next door!
Play SE - Open2; Volume 70 Pitch 140
Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (61, 8) Direction:
@Clove
...Welcome.
Shop Processing - (purchase only)
Shop Processing - Item 64 (Birdseed) : 5
Shop Processing - Item 25 (Trail Mix) : 1
Shop Processing - Item 62 (Postcard) : 1
Switch - Switch 0221 [agaricus2] is ON
@Clove
Morning, Trick.
Shop Processing - (purchase only)
Shop Processing - Item 64 (Birdseed) : 5
Shop Processing - Item 25 (Trail Mix) : 1
Shop Processing - Item 62 (Postcard) : 1
Condition IF Party has item 64 (Birdseed)
Exit Event Processing - Exit Event Processing
Condition Else
Condition IF Gold <= 4
@Trick
I can't afford the birdseed...
Phoenix is gonna starve!
Condition IF Actor 6 (Phoenix): is in the party
Play SE - cheep2; Volume 100 Pitch 115
@Phoenix
Cheep...?!
Condition end condition
@Clove
...Here. I'll just
put it on your tab.
Change Items - Item 64 (Birdseed) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Birdseed!
@Trick
Thanks, Clove!
Control Self Switch - Self Switch D = true
Condition end condition
Condition end condition
Switch - Switch 0221 [agaricus2] is ON
Item - Item 64 (Birdseed) is in Inventory
@Trick
Slow day today?
@Clove
Yeah. But I don't mind the quiet.
@Trick
I think I'd get tired of standing
in one spot all day. Granny makes me
run around all over the place!
@Clove
Having to run around so much
is what sounds tiring to me.
@Trick
Heheh... you know, Clove,
you're a lot like my friend Powder!
He doesn't mind standing still either.
@Clove
It sounds like me and
this "Powder" guy are
the normal ones here.
Control Self Switch - Self Switch A = true
Switch - Switch 0221 [agaricus2] is ON
Self Switch - Self Switch A is ON
Item - Item 64 (Birdseed) is in Inventory
@Clove
Thanks for keeping me company anyway.
Having someone to chat with makes
the work day a little more interesting.
Switch - Switch 0221 [agaricus2] is ON
Item - Item 64 (Birdseed) is in Inventory
Actor - Actor 6 (Phoenix) is in the Party
@Clove
Oh, it's Phoenix.
@Phoenix
Cheep!
@Trick
You're so popular,
everyone knows your name!
@Clove
Because Granny brags about him nonstop.
So do you, Trick...
@Trick
Aww, I can't help it!
Look at how cute he is~!
@Phoenix
Cheep, cheep.
@Clove
He'll turn out spoiled if you
give him too much attention.
My sister's like that.
@Trick
....
Control Self Switch - Self Switch B = true
Switch - Switch 0221 [agaricus2] is ON
Self Switch - Self Switch B is ON
Item - Item 64 (Birdseed) is in Inventory
Actor - Actor 6 (Phoenix) is in the Party
Condition IF Self Switch D is ON
@Clove
I'm not giving you
any more free birdseed.
Condition Else
@Clove
No matter how cute you are,
I'm not giving you free birdseed.
Condition end condition
@Phoenix
...?!
@Anise
Hmm... What should I make
for dinner tonight...?
Chicken alfredo?
Yeah, that sounds pretty good...
@Trick
*gulp*
(Don't listen, Phoenix...!)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Anise
Dinner plans, dinner plans...
Maybe I should invite some guests over.
Switch - Switch 0214 [apprentice] is ON
Set Event Location - Event 6 to (15, 6)
Change Items - Item 65 (Fairy) + 1
Set Move Route - Event 6 (wait)
Set Move Route - move up
Set Move Route - wait 30 frames
Set Move Route - end
Play SE - getitem; Volume 100 Pitch 100
@self talk
Found a Fairy!
Set Move Route - Event 6 (wait)
Set Move Route - transparent on
Set Move Route - wait 8 frames
Set Move Route - transparent off
Set Move Route - wait 8 frames
Set Move Route - transparent on
Set Move Route - wait 8 frames
Set Move Route - transparent off
Set Move Route - wait 8 frames
Set Move Route - transparent on
Set Move Route - end
Condition Switch 0210 [gotfairy] = ON
Control Self Switch - Self Switch A = true
Condition IF Switch 0212 [fairyquest] is ON
Set Move Route - Player (wait)
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - end
@Trick
I bet this is the one that witch was
looking for. Right, Phoenix?
@Phoenix
Cheep, cheep!
Condition end condition
Self Switch - Self Switch A is ON
@self talk
it's empty.
Switch - Switch 0214 [apprentice] is ON
@self talk
it's empty.
Item - Item 65 (Fairy) is in Inventory
Switch - Switch 0210 [gotfairy] is ON
Switch - Switch 0221 [agaricus2] is ON
@self talk
lots of canned goods here!
@self talk
lots of canned goods here!
@self talk
lots of canned goods here!
@self talk
lots of canned goods here!
@self talk
box meals and snacks...
some of these look tasty.
@self talk
box meals and snacks...
some of these look tasty.
@self talk
box meals and snacks...
some of these look tasty.
@self talk
box meals and snacks...
some of these look tasty.
@self talk
cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.
@self talk
cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.
@self talk
cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.
@self talk
cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.
@self talk
canned drinks! it's nice that you can buy them
here for a little cheaper than the vending machines.
@self talk
canned drinks! it's nice that you can buy them
here for a little cheaper than the vending machines.
Play SE - Open2; Volume 70 Pitch 140
Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (67, 8) Direction:
Switch - Switch 0213 [metgranny] is ON
@self talk
i can't leave yet! i'm not even dressed!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0214 [apprentice] is ON
@self talk
i should pick up my to-do list first.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0214 [apprentice] is ON
Item - Item 67 (To-Do List) is in Inventory
Play SE - Open2; Volume 70 Pitch 140
Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (67, 8) Direction:
Play SE - Open2; Volume 70 Pitch 140
Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (68, 8) Direction:
Switch - Switch 0213 [metgranny] is ON
@self talk
i can't leave yet! i'm not even dressed!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0214 [apprentice] is ON
@self talk
i should pick up my to-do list first.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0214 [apprentice] is ON
Item - Item 67 (To-Do List) is in Inventory
Play SE - Open2; Volume 70 Pitch 140
Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (67, 8) Direction:
@Grenadine
I'm VERY busy.
Unless someone's dying,
I don't want to hear it.
Condition IF Self Switch A is OFF
@Trick
(I guess I'll come back later...)
Condition end condition
Control Self Switch - Self Switch A = true
Switch - Switch 0208 [findalchemist] is ON
Condition IF Player is facing left
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move left x2
Set Move Route - move up
Set Move Route - turn right
Set Move Route - end
Condition end condition
Condition IF Player is facing up
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - move up
Set Move Route - turn right
Set Move Route - end
Condition end condition
@Trick
Excuse me!
I heard a human runs the clinic here...
would that happen to be you?
*scratch, scratch*
Set Move Route - This event (wait)
Set Move Route - direction fix off
Set Move Route - turn toward player
Set Move Route - end
@Grenadine
Yes.
What do you want?
@Trick
I'm looking for my master...
but you're the first human I've run into!
Can I ask you some questions?
*scratch, scratch*
@Grenadine
Stop all your scratching and I might.
What's wrong with you?
@Trick
Oh, sorry...
I don't know why I'm so itchy.
It's hard not to scratch!
Fadeout BGM - 2 seconds
@Grenadine
Let me take a look at you.
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Play BGM - trick; Volume 100 Pitch 100
@Phoenix
Cheep?
@Grenadine
Ohhh, what a darling widdle baby you have~!
What's your name~?
@Trick
This is Phoenix!
He's adopted.
@Grenadine
Phoenix~! <3
Aren't you precious~!
@Phoenix
Cheep, cheep!
@Grenadine
Now let's find out what's wrong with
your parent, Phoenix...
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - move up
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - wait 30 frames
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
Wait - 15 frames
Set Move Route - Player
Set Move Route - turn down
Set Move Route - end
@Grenadine
Notice any rashes?
What have you eaten today?
@Trick
No, and nothing out of the ordinary...
*scratch, scratch*
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - move up
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Grenadine
I'm seeing a few bug bites...
Fleas, I suspect.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
Fleas?!
@Grenadine
Awful little demons.
They seem to love dogs
and cats in particular.
@Trick
They won't hurt
Phoenix, right?
@Grenadine
Have you noticed any
excessive preening?
@Trick
What's "preening"...?
@Grenadine
"What's preening?"!
If you're raising a baby bird,
you ought to know a thing or two!!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
S-sorry...
You're right.
@Phoenix
Cheep...
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Grenadine
There, there, little one...!
Granny didn't mean to raise her voice...
@Grenadine
Phoenix is most likely fine.
Only certain types of fleas
tend to go after birds.
@Trick
Thank goodness...
*scratch, scratch*
@Grenadine
What's your story?
I'm not one to judge adoptive families,
but it's certainly odd for a wolf to be
wandering around with a newborn chick.
@Trick
W-well, it just kinda ended up like this...
He imprinted on me, and I
couldn't leave him behind.
@Grenadine
You said you were looking for someone?
You're a traveler, then?
@Trick
That's right.
My name's Trick!
Set Move Route - This event
Set Move Route - move left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - 1 step backward
Set Move Route - end
@Grenadine
Alright, Trick, tell me this...
Did you sleep in the forest
on your way here?
Did you bring a tent? Bug spray?
@Trick
I-I don't have those things...
Set Move Route - This event
Set Move Route - move left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - 1 step backward
Set Move Route - end
@Grenadine
Then it's no wonder you got fleas!
You intend to raise a child in
that sort of environment?!
You're endangering Phoenix!
@Phoenix
Cheep, cheep!
Set Move Route - This event
Set Move Route - move left
Set Move Route - move down
Set Move Route - move right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move right
Set Move Route - end
@Grenadine
I won't stand for this.
Take off your clothes,
get in the bath!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
Y-yes, ma'am!
Set Move Route - This event
Set Move Route - change speed to 5
Set Move Route - move right x6
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - change speed to 5
Set Move Route - move right x6
Set Move Route - turn up
Set Move Route - end
@Grenadine
Go on and drown those little buggers!
Make sure to wash behind the ears!!
@Phoenix
Cheep!
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Condition Switch 0213 [metgranny] = ON
Switch - Switch 0213 [metgranny] is ON
@Trick
Grenadine... pleeeease?
@Grenadine
Don't call me by that name.
I prefer "Granny".
@Trick
Pretty please, Granny?
@Grenadine
Now you're just getting on my nerves.
My mind's made up, so buzz off!
Control Self Switch - Self Switch A = true
Switch - Switch 0213 [metgranny] is ON
Self Switch - Self Switch A is ON
@Grenadine
I don't want to hear
another peep out of you!
Play SE - cheep; Volume 100 Pitch 100
@Phoenix
Peep!
@Grenadine
...So you think you're a wise guy, eh?
Control Self Switch - Self Switch B = true
Switch - Switch 0213 [metgranny] is ON
Self Switch - Self Switch B is ON
@Grenadine
Persistent, aren't you?
Give it a rest, Trick.
@Trick
You're my only lead, Granny...
I don't know where else to start!
@Grenadine
You're better off forgetting about that man.
Go back to wherever you came from.
@Trick
I can't do that...!
My heart is set on this!
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Grenadine
I'm ignoring you~!
@Phoenix
Cheep?
Set Move Route - This event (wait)
Set Move Route - turn toward player
Set Move Route - end
@Grenadine
Oh, not you, Phoenix.
I could never ignore such a
cutie-patootie! <3
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
(She really won't budge...)
Control Self Switch - Self Switch C = true
Switch - Switch 0213 [metgranny] is ON
Self Switch - Self Switch C is ON
@Grenadine
....
Switch - Switch 0221 [agaricus2] is ON
Switch - Switch 0214 [apprentice] is ON
Fadeout Screen - 30 frames
Transfer Player - Map 'clinic' (211) ( - clinic), (2, 6) Direction:
Change Transparency - Transparency ON
Set Event Location - This event to (2, 6)
Control Self Switch - Self Switch A = true
Fadein Screen - 30 frames
Wait - 30 frames
Set Move Route - Event 3 (wait)
Set Move Route - direction fix off
Set Move Route - turn left
Set Move Route - end
@Grenadine
...What do you think you're doing?
@Trick
If you won't tell me where Master is...
Then I guess I'll just have to wait for
Phoenix to grow up!
@Grenadine
You'll be waiting a while, you know.
Chicks don't grow up overnight.
@Trick
That's okay.
Phoenix will be safe here.
Set Move Route - Event 3 (wait)
Set Move Route - turn up
Set Move Route - end
@Grenadine
Hmph... I could use an apprentice.
@Phoenix
Cheep!
@Trick
You'll really let us stay?
Set Move Route - Event 3 (wait)
Set Move Route - move left
Set Move Route - end
@Grenadine
As long as you make yourself useful.
I won't tolerate any freeloaders!
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
You hear that?
You better work hard too,
Phoenix.
Play SE - cheep2; Volume 100 Pitch 125
@Phoenix
Cheep...?
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Wait - 60 frames
Change Party Member - - Actor 6 (Phoenix)
Change Actor Graphic - Actor 4 (Trick) Character char7 (1) Face face69 (0)
Change Class - Actor 4 (Trick) to 19 (Apprentice)
Change Items - Item 56 (Master's Photo) + 1
Change Gold - - 99
Change Gold - + 34
Control Self Switch - Self Switch B = true
Condition Switch 0221 [agaricus2] = ON
Change Transparency - Transparency OFF
Transfer Player - Map 'clinic' (211) ( - clinic), (2, 7) Direction: up
@self talk
two weeks later...
Play BGM - agaricus; Volume 100 Pitch 100
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - wait 10 frames
Set Move Route - stepping animation on
Set Move Route - wait 40 frames
Set Move Route - stepping animation off
Set Move Route - end
@Trick
There we go...
Nice and tidy.
Set Move Route - Player (wait)
Set Move Route - move right x3
Set Move Route - turn down
Set Move Route - end
@Trick
I better get started on my chores...
Grenadi--I mean, Granny's gonna
get mad if I slack off all morning.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
Oh, she left a list on her desk!
That's nice of her.
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
@self talk
this book has a lot of big words in it.
@self talk
the glass is frosted, so i can't see inside.
Switch - Switch 0213 [metgranny] is ON
@self talk
the bath was nice!
sorry for drowning you, fleas...
Switch - Switch 0221 [agaricus2] is ON
@self talk
i don't need to use the restroom right now.
Switch - Switch 0221 [agaricus2] is ON
Item - Item 67 (To-Do List) is in Inventory
Condition IF Switch 0225 [gotmail] is ON
Condition IF Switch 0223 [sentpackage] is ON
Condition IF Party has item 64 (Birdseed)
Condition Switch 0232 [finishedchores1] = ON
Condition end condition
Condition end condition
Condition end condition
Condition IF Party has item 64 (Birdseed)
Control Self Switch - Self Switch B = true
Condition end condition
Condition IF Switch 0223 [sentpackage] is ON
Control Self Switch - Self Switch B = true
Condition end condition
Condition IF Switch 0225 [gotmail] is ON
Control Self Switch - Self Switch B = true
Condition end condition
Condition IF Self Switch B is ON
@Trick
I wasn't looking forward to
this one... but I'll do it!
Condition Else
@Trick
I'll get the toughest job
out of the way first!
Condition end condition
Play SE - Open1; Volume 80 Pitch 100
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - transparent on
Set Move Route - move down
Set Move Route - end
Wait - 60 frames
Set Event Location - Event 25 to (8, 14) direction up
Set Event Location - Event 24 to (9, 14) direction up
Condition Switch 0224 [cleanedbathroom] = ON
Fadein Screen - 30 frames
Play BGM - phoenix2; Volume 100 Pitch 100
Set Move Route - Event 25 (wait)
Set Move Route - through on
Set Move Route - move up x3
Set Move Route - turn down
Set Move Route - end
@Grenadine
Come along, sweetie!
Granny has a little treat for you~!
Set Move Route - Event 25
Set Move Route - move up x3
Set Move Route - end
Set Move Route - Event 24 (wait)
Set Move Route - move up x3
Set Move Route - end
Play SE - cheep; Volume 100 Pitch 100
@Phoenix
Cheep!
Set Move Route - Event 25 (wait)
Set Move Route - turn down
Set Move Route - end
@Grenadine
Yes, that's right...
It's a little wormy~!
You love to eat the little
wormies, don't you~?
Set Move Route - Player
Set Move Route - change speed to 1
Set Move Route - move up
Set Move Route - end
Set Move Route - Event 24
Set Move Route - move upper left
Set Move Route - move up
Set Move Route - end
Set Move Route - Event 25 (wait)
Set Move Route - move up x2
Set Move Route - end
@Phoenix
Cheep?
Set Move Route - Event 25 (wait)
Set Move Route - turn down
Set Move Route - end
@Grenadine
I know Trick doesn't like it...
But you need your protein!
Set Move Route - Event 25 (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 24
Set Move Route - move up
Set Move Route - end
@Grenadine
Now where did I hide them...?
Let's see...
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - turn down
Set Move Route - transparent off
Set Move Route - end
Play SE - Open4; Volume 80 Pitch 100
@Trick
Phew, finally done...
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 24 (wait)
Set Move Route - change speed to 4
Set Move Route - turn right
Set Move Route - end
@Phoenix
Cheep!
Set Move Route - Player
Set Move Route - move left x2
Set Move Route - end
Set Move Route - Event 24 (wait)
Set Move Route - move right x2
Set Move Route - end
@Trick
Phoenix! Granny!
Welcome back!
Set Move Route - Event 25 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 24 (wait)
Set Move Route - turn up
Set Move Route - end
@Grenadine
A-HA!
Here's the little bugger...
@Grenadine
Oh... Trick.
You were here, were you?
@Trick
Were you trying to feed Phoenix
worms again...?
Set Move Route - Event 25 (wait)
Set Move Route - turn up
Set Move Route - end
@Grenadine
Come now, it couldn't hurt.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 24 (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
I don't want him to eat living things...!
Not until he can decide for himself
whether he wants to or not...
@Phoenix
Cheep.
Set Move Route - Event 25 (wait)
Set Move Route - change speed to 4
Set Move Route - move down x2
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 24 (wait)
Set Move Route - turn left
Set Move Route - end
@Grenadine
Feh, they're only worms!
What did that troublesome man
instill in you...?
@Trick
Master taught me that eating meat
means accepting someone was harmed.
I don't want anyone to be harmed...
Set Move Route - Event 25 (wait)
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - end
@Grenadine
And I agree, to an extent...
Set Move Route - Event 25 (wait)
Set Move Route - turn right
Set Move Route - end
@Grenadine
But it's animal folk who should be protected.
I don't extend kindness to tiny invaders
from the Netherworld!
@Trick
Let's ask Phoenix what he thinks.
Set Move Route - Event 24 (wait)
Set Move Route - turn right
Set Move Route - end
Play SE - cheep; Volume 100 Pitch 100
@Phoenix
Cheep, cheep!
@Grenadine
Fine, if you'd rather play it that way...
Set Move Route - Event 24 (wait)
Set Move Route - turn left
Set Move Route - end
@Grenadine
Lunchtime, Phoenix!
Would you like a treat from Granny?
Set Move Route - Event 24 (wait)
Set Move Route - move left x2
Set Move Route - end
@Phoenix
Cheep?
@Grenadine
See, he wants it.
You lose, Trick!
@Trick
He only came because you called him...
Watch! It'll work for me, too.
Set Move Route - Event 24 (wait)
Set Move Route - turn right
Set Move Route - end
Condition IF Party has item 64 (Birdseed)
@Trick
Here, Phoenix!
I bought you some Birdseed
from the store! Yummy, yummy~!
Condition Else
@Trick
Here, Phoenix!
If you come with me, I'll buy you
some Birdseed from the store!
Condition end condition
Set Move Route - Event 24 (wait)
Set Move Route - move right
Set Move Route - end
@Phoenix
Cheep!
Set Move Route - Event 25 (wait)
Set Move Route - move right
Set Move Route - end
Set Move Route - Event 24 (wait)
Set Move Route - turn left
Set Move Route - end
@Grenadine
Now now, Phoenix~!
Come to Granny~!
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - change speed to 4
Set Move Route - end
@Trick
C'mon, Phoenix!
Listen to your parent~!
Set Move Route - Event 24 (wait)
Set Move Route - turn down
Set Move Route - end
@Phoenix
Cheep...!
Set Move Route - Event 24 (wait)
Set Move Route - turn 90 degrees left
Set Move Route - wait 10 frames
Set Move Route - turn 90 degrees left
Set Move Route - wait 10 frames
Set Move Route - turn 90 degrees left
Set Move Route - wait 10 frames
Set Move Route - turn 90 degrees left
Set Move Route - wait 10 frames
Set Move Route - turn 90 degrees left
Set Move Route - wait 10 frames
Set Move Route - turn 90 degrees left
Set Move Route - wait 10 frames
Set Move Route - turn 90 degrees left
Set Move Route - end
Set Move Route - Event 25 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Play SE - flee; Volume 100 Pitch 100
Set Move Route - Event 24 (wait)
Set Move Route - change speed to 6
Set Move Route - through on
Set Move Route - move down x6
Set Move Route - transparent on
Set Move Route - end
@Grenadine
Oh, phoo.
You overwhelmed him.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
Why are you blaming me...?
You started this, Granny.
Set Move Route - Event 25 (wait)
Set Move Route - turn right
Set Move Route - end
@Grenadine
Enough of that! You haven't finished
any of your chores, have you?
Condition IF Self Switch B is OFF
@Trick
That's not true!
I just cleaned the bathroom.
@Grenadine
Is that ALL? Hurry it up, Trick!
And while you're at it...
Condition Else
Condition IF Switch 0232 [finishedchores1] is ON
@Trick
Actually, I just finished everything
on your list! Unless you have more?
@Grenadine
Well aren't you a star apprentice?
There IS one more thing...
Condition Else
@Trick
Not yet, but I'm working on it!
@Grenadine
Get to it, then!
And while you're out, I have
one more task for you...
Condition end condition
Condition end condition
Set Move Route - Event 25 (wait)
Set Move Route - turn down
Set Move Route - through off
Set Move Route - end
@Grenadine
...Bring Phoenix back here.
He shouldn't be left to
wander unsupervised.
Fadeout BGM - 2 seconds
@Trick
Sure thing, Granny.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Condition Switch 0229 [runawaybird] = ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Play BGM - agaricus; Volume 100 Pitch 100
Switch - Switch 0224 [cleanedbathroom] is ON
Switch - Switch 0229 [runawaybird] is ON
@self talk
it's spick-and-span in there!
Control Self Switch - Self Switch A = true
Switch - Switch 0224 [cleanedbathroom] is ON
Self Switch - Self Switch A is ON
@self talk
i don't need a bath right now.
@self talk
these beds look a little stiff.
Switch - Switch 0213 [metgranny] is ON
@self talk
claim a bed?
Player choice:
Condition When yeah!
Condition Switch 0214 [apprentice] = ON
Condition When hmmm...
End Show Choices - end choices
Switch - Switch 0214 [apprentice] is ON
@self talk
these beds are so stiff!
makes me miss my sleeping bag...
@self talk
these beds look a little stiff.
Switch - Switch 0213 [metgranny] is ON
@self talk
claim a bed?
Player choice:
Condition When yeah!
Condition Switch 0214 [apprentice] = ON
Condition When hmmm...
End Show Choices - end choices
Switch - Switch 0214 [apprentice] is ON
@self talk
these beds are so stiff!
makes me miss my sleeping bag...
@self talk
these beds look a little stiff.
Switch - Switch 0213 [metgranny] is ON
@self talk
claim a bed?
Player choice:
Condition When yeah!
Condition Switch 0214 [apprentice] = ON
Condition When hmmm...
End Show Choices - end choices
Switch - Switch 0214 [apprentice] is ON
@self talk
these beds are so stiff!
makes me miss my sleeping bag...
@self talk
medical books, maybe?
Switch - Switch 0214 [apprentice] is ON
@self talk
they're medical books!
i can't understand the contents at all.
@self talk
what's in here?
i don't know if i'm allowed to open it...
Switch - Switch 0214 [apprentice] is ON
@self talk
granny got mad the last time i tried to look inside.
@self talk
i think she might get mad
if i mess with her things.
Switch - Switch 0214 [apprentice] is ON
@self talk
it's granny's medicine cabinet!
i wonder how she remembers what's in each drawer?
@self talk
i think she might get mad
if i mess with her things.
Switch - Switch 0214 [apprentice] is ON
@self talk
it's granny's medicine cabinet!
i wonder how she remembers what's in each drawer?
@self talk
hmm, is she making medicine?
Switch - Switch 0221 [agaricus2] is ON
Switch - Switch 0221 [agaricus2] is ON
Control Self Switch - Self Switch A = true
Change Items - Item 67 (To-Do List) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got a To-Do List!
@Trick
Let's see what Granny
needs me to do today!
Common Event - Common Event 012 (Check Todolist)
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Should be easy enough.
Self Switch - Self Switch A is ON
@self talk
it's a closet!
i'll leave it alone.
Switch - Switch 0213 [metgranny] is ON
@self talk
ooh, there's clothes in here...
i shouldn't take them without permission though.
Switch - Switch 0214 [apprentice] is ON
@self talk
it's a closet.
granny lets me use this one!
@self talk
it's a closet!
i'll leave it alone.
Switch - Switch 0213 [metgranny] is ON
@self talk
ooh, there's clothes in here...
i shouldn't take them without permission though.
Switch - Switch 0214 [apprentice] is ON
@self talk
it's a closet.
there's random supplies in here.
@self talk
these beds look a little stiff.
Switch - Switch 0213 [metgranny] is ON
@self talk
claim a bed?
Player choice:
Condition When yeah!
Condition Switch 0214 [apprentice] = ON
Condition When hmmm...
End Show Choices - end choices
Switch - Switch 0214 [apprentice] is ON
@self talk
these beds are so stiff!
makes me miss my sleeping bag...
@self talk
these beds look a little stiff.
Switch - Switch 0213 [metgranny] is ON
@self talk
claim a bed?
Player choice:
Condition When yeah!
Condition Switch 0214 [apprentice] = ON
Condition When hmmm...
End Show Choices - end choices
Switch - Switch 0214 [apprentice] is ON
@self talk
these beds are so stiff!
makes me miss my sleeping bag...
Switch - Switch 0213 [metgranny] is ON
Change Gold - - 99
Change Items - Item 23 (Lantern) - 1
Change Items - Item 57 (Canteen) - 1
Change Items - Item 56 (Master's Photo) - 1
Change Items - Item 59 (Abandoned Manuscript) - 1
Change Items - Item 64 (Birdseed) - 99
Change Items - Item 62 (Postcard) - 99
Change Items - Item 61 (Cookies) - 99
Change Items - Item 65 (Fairy) - 1
Show Picture - 1 (fleabath) origin top left at (0, 0), opacity 255
Change Actor Graphic - Actor 4 (Trick) Character char7 (6) Face face23 (3)
Wait - 60 frames
Fadein Screen - 30 frames
Play BGM - phoenix; Volume 100 Pitch 100
@self talk
@Trick
Do you like baths,
Phoenix?
@Phoenix
Cheep, cheep!
*splash*
@Trick
I'll take that as a yes.
@Trick
...Sorry. I think she's right...
that I'm putting you in danger.
@Phoenix
Cheep cheep cheep! <3
@Trick
You're not listening, are you?
Well, that's okay...
@Trick
Maybe I was too impulsive.
Would you have been okay with the FCF...?
Could they have taken better care of you?
@Phoenix
Cheep?
@Trick
I want to find Master...
But I don't want you to get hurt.
@Trick
You already lost your birth parents.
So... as your adopted parent,
I can't let you down.
@Phoenix
Cheep, cheep!
*splash*
@Trick
Haha... are you saying
I don't need to be so serious?
I'm trying to be responsible!
@Trick
But as long as you're happy...
I'll be happy too, Phoenix.
Fadeout BGM - 4 seconds
Fadeout Screen - 30 frames
Change Transparency - Transparency ON
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - change speed to 4
Set Move Route - end
Transfer Player - Map 'clinic' (211) ( - clinic), (9, 9) Direction: up
Set Event Location - Event 3 to (14, 11) direction right
Erase Picture - 1
Wait - 60 frames
Fadein Screen - 30 frames
@Trick
We're all clean!
And I'm feeling less itchy already...
@Grenadine
....
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - end
@Trick
Oh, were you going through my things?
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - through on
Set Move Route - end
@Grenadine
They'll have to be washed.
Otherwise more fleas will spawn.
@Trick
We wouldn't want that!
Thanks for looking out for me...
and for Phoenix.
@Phoenix
Cheep!
Play BGM - golden memory; Volume 100 Pitch 100
Set Move Route - Event 3 (wait)
Set Move Route - change speed to 4
Set Move Route - turn up
Set Move Route - end
@Grenadine
Tell me, Trick...
Is the man in this photo your master?
@Trick
Yeah! I heard a rumor he might be
somewhere in this region...
Have you seen him?!
Set Move Route - Event 3 (wait)
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
@Grenadine
And this manuscript...
How old is this?
@Trick
Huh...? I-I dunno...
I found it under the floorboards.
@Phoenix
Cheep...?
Set Move Route - This event
Set Move Route - wait 5 frames
Set Move Route - 1 step backward
Set Move Route - end
Set Move Route - Event 3 (wait)
Set Move Route - move up
Set Move Route - end
@Grenadine
How old is it?!
@Trick
It's... well, he's been gone for about
5 years now. And the box was really dusty,
so... probably a lot longer than that?
Set Move Route - Event 3 (wait)
Set Move Route - change speed to 3
Set Move Route - move down
Set Move Route - end
@Grenadine
*sigh* ...
Just to be safe....
Tint Screen - (255.000000, 255.000000, 255.000000, 0.000000) in 1 frames (wait)
Play SE - rip; Volume 100 Pitch 100
Condition Switch 0240 [scraps] = ON
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 60 frames
@self talk
*RIP*!
Set Move Route - This event (wait)
Set Move Route - change speed to 5
Set Move Route - move down
Set Move Route - end
@Trick
M-Master's notes!!!
Set Move Route - This event (wait)
Set Move Route - move lower right
Set Move Route - move down
Set Move Route - turn left
Set Move Route - end
@Trick
P...please don't tear things up...!
Set Move Route - Event 3 (wait)
Set Move Route - turn right
Set Move Route - end
@Grenadine
I'm keeping it in the past,
where it belongs.
Set Move Route - Event 3 (wait)
Set Move Route - change speed to 3
Set Move Route - move left x2
Set Move Route - end
@Grenadine
But... I won't tear up your photo.
That has nothing to do with me.
@Phoenix
Cheep...?
Set Move Route - Event 3
Set Move Route - change speed to 4
Set Move Route - move up
Set Move Route - move upper left
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - wait 20 frames
Set Move Route - change speed to 4
Set Move Route - move left x2
Set Move Route - turn up
Set Move Route - end
@Trick
Um... I-I hope you won't get
mad at me for asking, but...
are you... one of Master's friends?
Fadeout BGM - 4 seconds
Set Move Route - Event 3
Set Move Route - change speed to 3
Set Move Route - move upper left
Set Move Route - move up
Set Move Route - end
@Grenadine
"Friends"... ha!
Set Move Route - This event (wait)
Set Move Route - move upper left
Set Move Route - end
@Trick
Grenadine and Capillaire, right?
The other authors...!
The rumor was about YOU, not Master!
Scroll Map - up 2 tiles, speed 1
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - end
Play BGM - call me granny; Volume 100 Pitch 100
@Grenadine
Who told you I live here?
I haven't been called "Grenadine" in ages...
Set Move Route - This event (wait)
Set Move Route - change speed to 4
Set Move Route - move upper left
Set Move Route - end
@Trick
I heard from a friend... A-anyway,
can you tell me where Master is?!
@Grenadine
Hell if I know!
@Phoenix
Cheep, cheep!
Set Move Route - Event 3 (wait)
Set Move Route - change speed to 4
Set Move Route - move down
Set Move Route - move right
Set Move Route - turn down
Set Move Route - end
@Grenadine
Ohh, sorry for shouting, dearie...
But you aren't going to be getting any
information out of me~! No siree~! <3
@Trick
You can't give us a clue...?
At the very least?
Set Move Route - Event 3 (wait)
Set Move Route - move up
Set Move Route - end
@Grenadine
No.
@Trick
B-but... you have to know
SOMETHING! Right...?
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - end
@Grenadine
If I tell you, you'll just run off
with baby Phoenix in tow.
Not a chance!
@Trick
W-well, I can't exactly leave him behind...
I'm his parent.
Set Move Route - Event 3 (wait)
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
@Grenadine
Then we're at an impasse,
aren't we, Trick.
@Trick
....
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Phoenix...!
What should we do...?!
Play SE - cheep; Volume 100 Pitch 100
@Phoenix
Cheep, cheep!
Set Move Route - Event 3 (wait)
Set Move Route - turn down
Set Move Route - end
@Grenadine
Ohhh, his little chirps are so adorable...!
If only you'd let me adopt him instead <3
Set Move Route - This event (wait)
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
@Trick
Heheh, you're jealous, right?
I'll let you hold him if you
give me a hint about Master!
Set Move Route - Event 3 (wait)
Set Move Route - turn up
Set Move Route - through off
Set Move Route - end
@Grenadine
Nice try.
Play SE - cheep2; Volume 100 Pitch 100
@Phoenix
Cheeeep!
Scroll Map - down 1 tiles, speed 2
@Trick
(How can I convince her...?)
Change Transparency - Transparency OFF
Set Move Route - Player (wait)
Set Move Route - through off
Set Move Route - end
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
magazines!
...they don't look that interesting.
Switch - Switch 0213 [metgranny] is ON
@self talk
hmm... no clues about where to find master here.
Switch - Switch 0214 [apprentice] is ON
@self talk
i tried reading these magazines,
but they're not that interesting.
Switch - Switch 0213 [metgranny] is ON
@self talk
my clothes need to be washed,
or i'll get fleas again...
Switch - Switch 0221 [agaricus2] is ON
Condition IF Party has item 67 (To-Do List)
Condition Else
@Trick
Looks like this is ready to send out...
Condition end condition
Control Self Switch - Self Switch A = true
Change Items - Item 68 (Package) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Picked up the Package!
@Trick
I'll take it to the mailbox.
Self Switch - Self Switch A is ON
Switch - Switch 0213 [metgranny] is ON
@self talk
i'm glad she didn't tear up master's photo...
it's all i have left of him now.
Switch - Switch 0214 [apprentice] is ON
Switch - Switch 0224 [cleanedbathroom] is ON
Switch - Switch 0229 [runawaybird] is ON
Switch - Switch 0230 [agaricus3] is ON
Switch - Switch 0222 [phoenixsit] is ON
@self talk
it's empty.
Switch - Switch 0224 [cleanedbathroom] is ON
Condition IF Switch 0225 [gotmail] is ON
Condition IF Switch 0223 [sentpackage] is ON
Condition IF Party has item 64 (Birdseed)
Condition Switch 0232 [finishedchores1] = ON
@Trick
Granny, I finished all my chores!
@Grenadine
That's wonderful, Trick.
But where's Phoenix?
@Trick
I, um... still need to
go and find him!
@Grenadine
*sigh* ....
(This apprentice...)
Exit Event Processing - Exit Event Processing
Condition end condition
Condition end condition
Condition end condition
@Grenadine
What are you waiting for?
Go after Phoenix!
Switch - Switch 0232 [finishedchores1] is ON
Switch - Switch 0224 [cleanedbathroom] is ON
@Grenadine
What are you waiting for?
Go after Phoenix!
Switch - Switch 0224 [cleanedbathroom] is ON
Actor - Actor 6 (Phoenix) is in the Party
@Grenadine
There's our favorite boy~!
Granny's sorry for making you
run off, Phoenix...
@Grenadine
Now, how are those
chores coming along?
@Trick
I'm, um... almost done!
Switch - Switch 0232 [finishedchores1] is ON
Switch - Switch 0224 [cleanedbathroom] is ON
Actor - Actor 6 (Phoenix) is in the Party
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
Set Move Route - Player (wait)
Set Move Route - move up x3
Set Move Route - end
Condition IF Variable 0003 [PlayerX] == 8
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
Condition Else
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Condition end condition
@Grenadine
Ah, there you both are!
Listen, I've just decided
something good...
@Grenadine
We're going to have a
nice stew for dinner tonight.
No worms, I promise.
@Trick
Mushroom stew, right?
Can I help?
@Grenadine
No, I need you on Phoenix duty.
Besides, I don't trust your
culinary skills just yet...
@Trick
Are you talking about the
biscuits I made the other day...?
They only burned because
Phoenix was distracting me!
@Phoenix
Cheeeep.
@Grenadine
Still, you do enough for me
during the day... Allow me to
at least treat you to a nice meal.
Fadeout BGM - 3 seconds
Show Picture - 1 (black) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 120 (wait)
Fadeout Screen - 30 frames
Fadein Screen - 30 frames
@self talk
later that night...
Play BGM - agaricus night; Volume 100 Pitch 100
Show Picture - 2 (writing) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)
@Trick
Granny's a really great cook...
I hope she'll teach me some recipes.
@Phoenix
Cheep!
@Trick
Hehe, you're getting bigger
every day, Phoenix!
Must be all the birdseed buffing you up.
@Trick
And... not worms, right?
Granny doesn't feed you anything
weird while I'm not looking?
@Phoenix
Cheep...!
@Trick
Well, anyway...
@Trick
We'll be able to start looking for
Master again in no time...
Are you excited?
@Phoenix
Cheep, cheep.
@Trick
Oh, you wanna know
what I'm holding?
@Trick
I still need to send a postcard
to Treat... I keep forgetting to
sit down and write it.
@Phoenix
Cheep?
@Trick
You haven't met her yet, but...
She's an important friend to me.
@Trick
After we find Master...
I'll introduce you in person.
@Trick
But first, I should let her know
how things have been going for me!
Show Picture - 3 (postcard3) origin top left at (0, 0), opacity 0
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 60 (wait)
@self talk
\>
Hi Treat and Mochi!
Can you guess where I'm writing from?
\>
Don't cheat by flipping this over!
...Hehe, just having a little fun :)
I'm in the Agaricus region!
Did you know the huge mushroom things
are actually buildings? Witches build
some really neat-looking places to live.
@Trick
Running out of room already...?
There's not enough space to
say everything I want to say...
@self talk
\>
I've met lots of interesting people
since leaving Mount Sorbet.
\>
I look forward to telling you more
in detail the next time I visit!
\>
Your friend,
Trick
Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)
@Trick
There.
That should be good.
@Phoenix
Cheep!
@Trick
You're so cute, Phoenix...!
I'm so glad you're here with me...
@Trick
Who knows if Granny woulda let me stay
without you... I think she likes having
you around more than me.
Play SE - cheep2; Volume 100 Pitch 100
@Phoenix
Cheeep!
@Trick
Sorry, you're right.
I shouldn't be so down on myself.
@Trick
We have to keep working hard...
so that she'll tell us more about Master!
@Phoenix
Cheep, cheep.
@Trick
Okay... let's get to sleep.
Goodnight, Phoenix!
Fadeout BGM - 2 seconds
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 60 (wait)
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Erase Picture - 3
Change Items - Item 67 (To-Do List) - 1
Change Items - Item 64 (Birdseed) - 99
Change Items - Item 62 (Postcard) - 99
Change Items - Item 25 (Trail Mix) - 99
Change Items - Item 66 (Junk Mail) - 1
Change Player Followers - make invisible
Condition Switch 0165 [chapterselect] = OFF
Common Event - Common Event 003 (saveprompt)
Transfer Player - Map 'clinic-rain' (233) ( - clinic-rain), (5, 6) Direction:
Condition Switch 0230 [agaricus3] = ON
Switch - Switch 0230 [agaricus3] is ON
Switch - Switch 0240 [scraps] is ON
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@self talk
master's notes...
why did seeing them make her so angry...?
Switch - Switch 0221 [agaricus2] is ON
Switch - Switch 0240 [scraps] is ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
master's notes...
why did seeing them make her so angry...?
Switch - Switch 0221 [agaricus2] is ON
Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (31, 8) Direction: down
Play SE - Open4; Volume 80 Pitch 100
@Trick
You sure have a lot of fairies, Lilikoi.
@Lilikoi
I caught another today.
I'm good at catching them.
@Trick
I'll say!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Lilikoi
I'll let you know if
any more go missing.
Self Switch - Self Switch A is ON
Actor - Actor 6 (Phoenix) is in the Party
@Lilikoi
Hi, Phoenix.
@Phoenix
Cheep!
Switch - Switch 0211 [gavefairy] is ON
Switch - Switch 0211 [gavefairy] is ON
Switch - Switch 0211 [gavefairy] is ON
Switch - Switch 0211 [gavefairy] is ON
Switch - Switch 0211 [gavefairy] is ON
Switch - Switch 0211 [gavefairy] is ON
Switch - Switch 0211 [gavefairy] is ON
Switch - Switch 0211 [gavefairy] is ON
Switch - Switch 0211 [gavefairy] is ON
@self talk
there are more fairies inside...
@self talk
there are fairies in the sink, too!
@self talk
are there clothes in here, or more fairies...?
i don't think i should open it.
@self talk
what do fairies eat anyway?
@self talk
there are fairies under the lampshade!
Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (41, 8) Direction: down
Play SE - Open4; Volume 80 Pitch 100
@Pip
...Hi.
Switch - Switch 0228 [diddishes] is ON
@Pip
Mama's always got her hands full.
But you look like you got free time...
@Trick
(I'm technically working...)
Control Self Switch - Self Switch A = true
Switch - Switch 0228 [diddishes] is ON
Self Switch - Self Switch A is ON
@Pip
Mama's always got her hands full.
But you look like you got free time...
Self Switch - Self Switch A is ON
Actor - Actor 6 (Phoenix) is in the Party
@Pip
...Hi, Phoenix.
@Phoenix
Cheep!
@[Canary⠀Mama]
You'll have to excuse me, Trick,
I'm in the middle of washing dishes.
Switch - Switch 0226 [squeak] is ON
@Trick
I saw Squeak by the fountain earlier.
You gave him permission, right...?
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - turn toward player
Set Move Route - end
@[Canary⠀Mama]
Oh, that Squeak...
He's always sneaking out
while I'm not looking.
@[Canary⠀Mama]
These dishes will have to wait.
Mama will be back soon, Pip!
Fadeout Screen - 30 frames
Condition Switch 0227 [squeak2] = ON
Fadein Screen - 30 frames
Self Switch - Self Switch A is ON
Switch - Switch 0227 [squeak2] is ON
@self talk
it's a box of toys!
@Pip
Hey, those are mine!
@Trick
Oh, sorry.
I was just looking, I swear!
Condition IF Switch 0227 [squeak2] is OFF
@[Canary⠀Mama]
You need to learn to
share your toys, Pip.
@Pip
... 'Kay.
Condition end condition
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
these are pip's toys.
@self talk
i shouldn't go through their things.
Switch - Switch 0230 [agaricus3] is ON
Control Self Switch - Self Switch B = true
Common Event - Common Event 013 (getfairy)
Control Self Switch - Self Switch A = true
Self Switch - Self Switch B is ON
@self talk
it's empty.
Self Switch - Self Switch A is ON
@self talk
it's empty.
@self talk
finish doing the dishes?
Player choice:
Condition When sure!
@Trick
There's not many left, so I'll just
finish these up for her!
Fadeout Screen - 30 frames
Wait - 60 frames
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Fadein Screen - 30 frames
@Trick
Much better!
Single parents gotta stick together.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
@Pip
What's a "single parent"?
@Trick
It's when you raise a baby
all by yourself.
@Trick
Well, Granny's helping me, so...
It's not like I'm doing it alone.
@Pip
Heeyyy, are you callin'
me and Squeak BABIES?
@Trick
Sorry, Pip...
I didn't mean anything by it.
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
@Pip
Well, okay...
Thanks for helpin' Mama.
Condition Switch 0228 [diddishes] = ON
Condition When better not
End Show Choices - end choices
Switch - Switch 0228 [diddishes] is ON
@self talk
the dishes are all clean and put away!
@self talk
what a nice couch!
@self talk
what a nice couch!
@self talk
what a nice couch!
@self talk
these lamps are great and all,
but i prefer my lantern. it's portable!
@self talk
i wonder what sort of meals she cooks for them?
@self talk
there's a bounty of fruits inside!
@self talk
i wanna sleep in a nice big bed like this someday.
@self talk
i wanna sleep in a nice big bed like this someday.
Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction:
Switch - Switch 0230 [agaricus3] is ON
@self talk
i'd rather not go out in the rain...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction:
Switch - Switch 0230 [agaricus3] is ON
@self talk
i'd rather not go out in the rain...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
@self talk
"7101"
...lilikoi and her fairies live here!
Switch - Switch 0207 [checkwindow] is ON
@self talk
rain, rain, go away...
haha, master taught me that song.
Condition Switch 0207 [checkwindow] = OFF
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition IF Switch 0225 [gotmail] is ON
Condition IF Switch 0223 [sentpackage] is ON
Condition IF Party has item 64 (Birdseed)
Condition Switch 0232 [finishedchores1] = ON
Condition end condition
Condition end condition
Condition end condition
Play SE - Open2; Volume 70 Pitch 140
Fadeout Screen - 30 frames
Transfer Player - Map 'clinic-rain' (233) ( - clinic-rain), (8, 14) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Condition IF Switch 0225 [gotmail] is ON
Condition IF Switch 0223 [sentpackage] is ON
Condition IF Party has item 64 (Birdseed)
Condition Switch 0232 [finishedchores1] = ON
Condition end condition
Condition end condition
Condition end condition
Play SE - Open2; Volume 70 Pitch 140
Fadeout Screen - 30 frames
Transfer Player - Map 'clinic-rain' (233) ( - clinic-rain), (9, 14) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
i can't use magic, so i have no way to activate this.
Switch - Switch 0242 [foodorder] is ON
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - turn left
Set Move Route - end
@self talk
the delivery person should be bringing
mitsu's order soon.
i should wait on the bench nearby!
Switch - Switch 0243 [delivery] is ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
i need a charm bracelet to activate it.
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
@Lilikoi
Unless you have any fairies, go away.
I'm not in the mood to play right now.
Condition IF Party has item 65 (Fairy)
@Trick
But I DO have a fairy.
@Lilikoi
....
Okay, Trick.
You can come in.
Control Self Switch - Self Switch B = true
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Control Variables - Variable 0001 [item amount] = Item 65 (Fairy) in inventory
Control Variables - Variable 0022 [hiddenfairies] = 9
Control Variables - Variable 0022 [hiddenfairies] -= Item 65 (Fairy) in inventory
Transfer Player - Map 'agaricus-7101-rain' (235) ( - agaricus-7101-rain), (7, 9) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Condition end condition
Switch - Switch 0230 [agaricus3] is ON
Switch - Switch 0211 [gavefairy] is ON
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
@Lilikoi
Oh, Trick.
Come in.
Control Self Switch - Self Switch B = true
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Control Variables - Variable 0001 [item amount] = Item 65 (Fairy) in inventory
Control Variables - Variable 0022 [hiddenfairies] = 9
Control Variables - Variable 0022 [hiddenfairies] -= Item 65 (Fairy) in inventory
Transfer Player - Map 'agaricus-7101-rain' (235) ( - agaricus-7101-rain), (7, 9) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Switch - Switch 0230 [agaricus3] is ON
Self Switch - Self Switch B is ON
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Control Variables - Variable 0001 [item amount] = Item 65 (Fairy) in inventory
Control Variables - Variable 0022 [hiddenfairies] = 9
Control Variables - Variable 0022 [hiddenfairies] -= Item 65 (Fairy) in inventory
Transfer Player - Map 'agaricus-7101-rain' (235) ( - agaricus-7101-rain), (7, 9) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
@Trick
Delivery!
@Mitsu
Come iiin...
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'agaricus-7102-rain' (230) ( - agaricus-7102-rain), (9, 9) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
Play SE - Open1; Volume 80 Pitch 100
Fadeout Screen - 30 frames
Transfer Player - Map 'agaricus-7102-rain' (230) ( - agaricus-7102-rain), (9, 9) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
@Trick
What did the mailman
bring us today...?
Change Items - Item 76 (Small Parcel) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got a Small Parcel!
@Trick
Did Granny order something?
I wonder what's inside.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
nothing else in the mailbox!
i'm excited to see what this parcel is...
@self talk
"7102"
...mitsu's place!
@self talk
"7103"
...Phoenix's friends live here!
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
Play SE - Knock; Volume 80 Pitch 100
Wait - 15 frames
@self talk
...looks like no one's home.
@self talk
"Granny's Clinic"
@self talk
"- Teleportation Tile -
Activate to warp to the next tower"
@self talk
no mail to send right now.
@self talk
it's a dumpster!
but i don't have any trash.
Item - Item 75 (Garbage) is in Inventory
@Trick
In goes the garbage!
Change Items - Item 75 (Garbage) - 1
Play SE - Open4; Volume 70 Pitch 50
@self talk
Put the Garbage in the dumpster.
Condition Switch 0234 [tookouttrash] = ON
Switch - Switch 0234 [tookouttrash] is ON
@self talk
it's a little stinky in there.
@self talk
nothing under the bench.
Switch - Switch 0242 [foodorder] is ON
@self talk
take a seat?
Player choice:
Condition When yeah!
Fadeout Screen - 30 frames
Condition Switch 0243 [delivery] = ON
Condition When not yet
End Show Choices - end choices
Switch - Switch 0243 [delivery] is ON
@self talk
comfier than it looks.
@self talk
nothing under the bench.
@self talk
there are empty drink cans inside.
Control Self Switch - Self Switch B = true
Common Event - Common Event 013 (getfairy)
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - change speed to 6
Set Move Route - move down
Set Move Route - through off
Set Move Route - end
Self Switch - Self Switch B is ON
Self Switch - Self Switch A is ON
@self talk
nothing under the bench.
@self talk
nothing under the bench.
@self talk
it's a pair of vending machines!
i'm not thirsty though.
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
@self talk
nothing under the bench.
@self talk
nothing under the bench.
@self talk
"Canary Fountain"
Condition IF Self Switch C is OFF
Condition IF Switch 0214 [apprentice] is ON
@Trick
Too bad I don't have another
Wishing Coin...
Condition Else
@Trick
Too bad I don't have another
Wishing Coin...
Condition end condition
Control Self Switch - Self Switch C = true
Condition end condition
Item - Item 27 (Wishing Coin) is in Inventory
@self talk
"Canary Fountain"
use the Wishing Coin?
Player choice:
Condition When yeah!
Condition IF Switch 0214 [apprentice] is ON
@Trick
I wish... that Phoenix
will grow up healthy and strong!
Condition Else
@Trick
I wish... that Phoenix
will grow up healthy and strong!
Condition end condition
Change Items - Item 27 (Wishing Coin) - 1
Condition IF Actor 6 (Phoenix): is in the party
@Phoenix
Cheep, cheep!
Condition end condition
Condition Switch 0236 [canarywish] = ON
Condition When not now
End Show Choices - end choices
Switch - Switch 0236 [canarywish] is ON
@self talk
already made my wish.
i hope it worked!
@self talk
it's a dumpster!
but i don't have any trash.
Item - Item 75 (Garbage) is in Inventory
@Trick
In goes the garbage!
Change Items - Item 75 (Garbage) - 1
Play SE - Open4; Volume 70 Pitch 50
@self talk
Put the Garbage in the dumpster.
Condition Switch 0234 [tookouttrash] = ON
Switch - Switch 0234 [tookouttrash] is ON
@self talk
it's a little stinky in there.
Control Self Switch - Self Switch B = true
Common Event - Common Event 013 (getfairy)
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - change speed to 6
Set Move Route - move down
Set Move Route - through off
Set Move Route - end
Self Switch - Self Switch B is ON
Self Switch - Self Switch A is ON
@self talk
fairies are NOT recyclable.
Control Self Switch - Self Switch B = true
Common Event - Common Event 013 (getfairy)
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - change speed to 6
Set Move Route - move down
Set Move Route - through off
Set Move Route - end
Self Switch - Self Switch B is ON
Self Switch - Self Switch A is ON
@self talk
no more fairies inside. that's good!
Play SE - Open2; Volume 70 Pitch 140
Fadeout Screen - 30 frames
Transfer Player - Map 'agaricus-shop-rain' (237) ( - agaricus-shop-rain), (11, 11) Direction:
Set Move Route - Player
Set Move Route - move up
Set Move Route - end
Fadein Screen - 30 frames
Control Self Switch - Self Switch B = true
Common Event - Common Event 013 (getfairy)
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - change speed to 6
Set Move Route - move down
Set Move Route - through off
Set Move Route - end
Self Switch - Self Switch B is ON
Self Switch - Self Switch A is ON
@self talk
is it a canary fountain, or a fairy fountain? haha!
Control Self Switch - Self Switch B = true
Common Event - Common Event 013 (getfairy)
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - change speed to 6
Set Move Route - move down
Set Move Route - through off
Set Move Route - end
Self Switch - Self Switch B is ON
Self Switch - Self Switch A is ON
@self talk
is it a canary fountain, or a fairy fountain? haha!
@self talk
nothing under the bench.
Switch - Switch 0242 [foodorder] is ON
@self talk
take a seat?
Player choice:
Condition When yeah!
Fadeout Screen - 30 frames
Condition Switch 0243 [delivery] = ON
Condition When not yet
End Show Choices - end choices
Switch - Switch 0243 [delivery] is ON
@self talk
comfier than it looks.
Switch - Switch 0243 [delivery] is ON
Transfer Player - Map 'agaricus-int-rain' (234) ( - agaricus-int-rain), (9, 6) Direction: down
Set Event Location - This event to (4, 6) direction down
Control Self Switch - Self Switch B = true
Wait - 60 frames
Play SE - warpy; Volume 100 Pitch 100
Fadein Screen - 30 frames
@[Nameless]
Delivery for Mitsu!
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - move down
Set Move Route - turn left
Set Move Route - end
@Trick
Oh! Her soup!
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - move upper left
Set Move Route - move left x2
Set Move Route - through off
Set Move Route - end
@[Nameless]
Here you go.
Thanks for using MealCarrier.
Change Items - Item 80 (Takeout) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Takeout!
@Trick
Hey, wait!
I thought only witches could
use the teleporters...
@[Nameless]
Oh... I wear a charm bracelet.
You should get one if you live here.
They aren't cheap, though.
@Trick
A charm bracelet... thanks!
I'll look into that.
Set Move Route - Player
Set Move Route - wait 15 frames
Set Move Route - 1 step backward
Set Move Route - end
Play SE - warpy; Volume 100 Pitch 100
Set Move Route - This event (wait)
Set Move Route - turn 90 degrees right
Set Move Route - wait 10 frames
Set Move Route - turn 90 degrees right
Set Move Route - wait 10 frames
Set Move Route - turn 90 degrees right
Set Move Route - wait 10 frames
Set Move Route - turn 90 degrees right
Set Move Route - wait 4 frames
Set Move Route - turn 90 degrees right
Set Move Route - wait 4 frames
Set Move Route - turn 90 degrees right
Set Move Route - wait 4 frames
Set Move Route - turn 90 degrees right
Set Move Route - wait 2 frames
Set Move Route - turn 90 degrees right
Set Move Route - change opacity to 200
Set Move Route - wait 2 frames
Set Move Route - turn 90 degrees right
Set Move Route - change opacity to 150
Set Move Route - wait 2 frames
Set Move Route - turn 90 degrees right
Set Move Route - change opacity to 100
Set Move Route - wait 2 frames
Set Move Route - turn 90 degrees right
Set Move Route - change opacity to 50
Set Move Route - wait 2 frames
Set Move Route - transparent on
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - wait 30 frames
Set Move Route - change speed to 3
Set Move Route - move lower right
Set Move Route - move right
Set Move Route - wait 30 frames
Set Move Route - turn up
Set Move Route - change speed to 4
Set Move Route - end
@Trick
I could teleport to the other towers here...
Wow, that's so cool...!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
But... I don't plan on staying here forever...
I should probably save my money.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch B is ON
Self Switch - Self Switch A is ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
i can't use magic, so i have no way to activate this.
Switch - Switch 0242 [foodorder] is ON
Set Move Route - Player (wait)
Set Move Route - move right
Set Move Route - turn left
Set Move Route - end
@self talk
the delivery person should be bringing
mitsu's order soon.
i should wait on the bench nearby!
Switch - Switch 0243 [delivery] is ON
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
i need a charm bracelet to activate it.
Control Self Switch - Self Switch B = true
Common Event - Common Event 013 (getfairy)
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - change speed to 6
Set Move Route - move down
Set Move Route - through off
Set Move Route - end
Self Switch - Self Switch B is ON
Self Switch - Self Switch A is ON
@self talk
nothing under the bench.
@self talk
there's lots of things for sale, but the other towers
have cooler shopping centers inside!
@self talk
there's lots of things for sale, but the other towers
have cooler shopping centers inside!
@self talk
there's lots of things for sale, but the other towers
have cooler shopping centers inside!
@self talk
there's lots of things for sale, but the other towers
have cooler shopping centers inside!
@self talk
there's lots of things for sale, but the other towers
have cooler shopping centers inside!
@self talk
there's lots of things for sale, but the other towers
have cooler shopping centers inside!
@self talk
i should look for clues inside the clinic
while granny is out on a house call.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0241 [past6] is ON
Play SE - Open2; Volume 70 Pitch 140
Transfer Player - Map 'agaricus-int-rain' (234) ( - agaricus-int-rain), (67, 8) Direction:
Switch - Switch 0246 [finishedchores2] is ON
@self talk
oops, can't forget Phoenix!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0246 [finishedchores2] is ON
Actor - Actor 6 (Phoenix) is in the Party
Play SE - Open2; Volume 70 Pitch 140
Fadeout BGS - 2 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'agaricus-path-rain' (238) ( - agaricus-path-rain), (11, 9) Direction: right
@self talk
i should look for clues inside the clinic
while granny is out on a house call.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0241 [past6] is ON
Play SE - Open2; Volume 70 Pitch 125
Transfer Player - Map 'agaricus-int-rain' (234) ( - agaricus-int-rain), (68, 8) Direction:
Switch - Switch 0246 [finishedchores2] is ON
@self talk
oops, can't forget Phoenix!
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Switch - Switch 0246 [finishedchores2] is ON
Actor - Actor 6 (Phoenix) is in the Party
Play SE - Open2; Volume 70 Pitch 125
Fadeout BGS - 2 seconds
Fadeout Screen - 30 frames
Transfer Player - Map 'agaricus-path-rain' (238) ( - agaricus-path-rain), (11, 9) Direction: right
@self talk
granny's alchemy book.
no clues here!
Switch - Switch 0241 [past6] is ON
@self talk
alchemy looks complicated...
but apparently anyone can learn it, unlike magic.
@self talk
i wish there was something interesting to read.
nothing hidden on the shelves, either.
Switch - Switch 0241 [past6] is ON
@self talk
the same medical books as always.
@Trick
Granny got mad at me last time
I tried to look in here...
@Trick
Which means... this is a
good place to snoop!
Set Move Route - Event 14 (wait)
Set Move Route - direction fix off
Set Move Route - turn right
Set Move Route - end
@Trick
....
@Trick
Shoot.
The top drawer is locked...
@Phoenix
Cheep.
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
Do you know where the key is,
Phoenix...?
Condition Switch 0237 [phoenixknows] = ON
@Phoenix
....
Switch - Switch 0237 [phoenixknows] is ON
@self talk
it's locked.
i need to find the key...
Item - Item 77 (Small Key) is in Inventory
Play SE - Key; Volume 80 Pitch 100
@Trick
...I'm in!
@Trick
But it's just clothes in here...
Maybe there's something underneath...?
@Trick
Oh...! The bottom comes up!
Wow, a secret compartment...!
Fadeout Screen - 30 frames
Show Picture - 1 (letters) origin top left at (0, 0), opacity 255
Fadein Screen - 30 frames
@self talk
@Trick
It's... a bunch of letters.
@Trick
And... the sender is Capillaire!
That means these letters are the clue
I've been looking for...!
@Trick
Since they're already open...
it's not a crime if I read
what's inside, is it?
Play SE - cheep2; Volume 100 Pitch 100
@Phoenix
Cheeeeeep...!
@Trick
You helped me find the key, and now
you're getting mad at me...?
@Trick
Well, let's not forget Granny ripped up
Master's manuscripts... That was really
mean of her to do.
@Phoenix
Cheep...
@Trick
Sorry, Phoenix...
But if there's information about Master
in these, I just have to know!
Fadeout BGM - 3 seconds
@Phoenix
....
Show Picture - 2 (black) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 80, duration 60 (wait)
Wait - 60 frames
Play BGM - golden memory; Volume 100 Pitch 100
Play SE - Book1; Volume 80 Pitch 100
@self talk
Grenadine,
I'm delighted to hear from you.
I can't apologize enough for my
past behavior. I was irresponsible.
You, more than any of us, deserve a fresh start.
Speaking of which... I did manage to track down
Myrrh a few years back. He asked me not to
disclose his location, so I shan't be sharing it.
The more surprising thing is that
he seems to have adopted a pet!
Him, a parent... can you imagine?
Anywho, I'm sure you want nothing to do with
that man after all that we've been through.
Just thought I'd let you know he still lives.
....
Play SE - Book1; Volume 80 Pitch 100
@self talk
Grenadine,
Your last reply was terse as always.
When I ask how you've been, it isn't
just pleasantries--I AM truly curious!
I realized the anniversary of the worst day
of our lives has passed us by once again.
Fifteen years! I can hardly believe it.
I'm actually writing you to give my new address.
I'm running the Naturalist Reserve in Hosta Swamp.
You're welcome to come and visit!
....
Play SE - Book1; Volume 80 Pitch 100
@self talk
Grenadine,
How are things in Agaricus?
Nevermind, I'll cut right to the chase--
I have fabulous news.
I happen to have become a parent!
Circumstances demanded that I take in
one of the frog girls here as my own.
Following in Myrrh's footsteps, I suppose!
Maybe it's about time you adopt a child
of your own, eh? It'd make us three for three!
\>
Yours truly,
Capillaire
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Fadein Screen - 30 frames
Set Move Route - Player (wait)
Set Move Route - change speed to 2
Set Move Route - 1 step backward
Set Move Route - change speed to 4
Set Move Route - end
@Trick
Phoenix...
I just remembered something.
@Phoenix
Cheep?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
I might've met this guy before...
Fadeout Screen - 30 frames
Change Party Member - - Actor 6 (Phoenix)
Change Transparency - Transparency ON
Transfer Player - Map 'past6' (236) (16 years ago... - past6), (9, 1) Direction:
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
capillaire... it's lucky that granny
kept in contact with him.
but why would master not want to be found...?
@self talk
one of granny's medicine cabinets...
all the drawers are filled with
materials for her alchemy.
@self talk
one of granny's medicine cabinets...
all the drawers are filled with
materials for her alchemy.
Switch - Switch 0238 [keyhint] is ON
@Trick
Which drawers should I look in?
Player choice:
Condition When top row
Jump to Label - checkdrawers
Condition When left side
Jump to Label - checkdrawers
Condition When right side
Jump to Label - checkdrawers
Condition When bottom row
@Trick
Oh...! There's a key
I've never seen in here!
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Small Key!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
Thanks, Phoenix!
I woulda completely glanced over this
if not for your help!
Change Items - Item 77 (Small Key) + 1
@Phoenix
Cheep.
@Trick
(So cute...!)
Exit Event Processing - Exit Event Processing
End Show Choices - end choices
Label - checkdrawers
Condition IF Self Switch A is OFF
@Trick
Let's see...
@Trick
No luck...
Just supplies in here.
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
Did you see which one
she put it in, Phoenix?
@Phoenix
Cheep.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
(I wish he could use words...)
Control Self Switch - Self Switch A = true
Condition Else
@Trick
No luck here either...
(Maybe I should check one that
Phoenix would be able to
see into...?)
Condition end condition
Item - Item 77 (Small Key) is in Inventory
@self talk
granny didn't do a very good job at hiding this key
if even Phoenix knew where it was...
Switch - Switch 0241 [past6] is ON
@self talk
i can't put the key back while granny's looking...
i'll find some other time to do it.
Switch - Switch 0246 [finishedchores2] is ON
@self talk
the key is back in its place.
Switch - Switch 0246 [finishedchores2] is ON
Item - Item 77 (Small Key) is in Inventory
Play SE - complete; Volume 100 Pitch 100
Change Items - Item 77 (Small Key) - 1
@self talk
Put the Small Key back.
Switch - Switch 0222 [phoenixsit] is ON
Set Move Route - This event (wait)
Set Move Route - direction fix off
Set Move Route - turn left
Set Move Route - end
@Phoenix
....
Condition IF Self Switch A is OFF
@Trick
(He's cute even when he's pouting...!)
Control Self Switch - Self Switch A = true
Condition end condition
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - direction fix on
Set Move Route - end
Switch - Switch 0237 [phoenixknows] is ON
@Trick
Phoenix, do you know where
the key to Granny's drawer is?
@Phoenix
Cheep, cheep.
@Trick
If only I could understand
your cheeps...
@Phoenix
....
@Trick
Oh...! The medicine cabinet over here...
Is that where you're looking?
@Phoenix
Cheep.
@Trick
(I think he just gave me a hint!)
Condition Switch 0238 [keyhint] = ON
Switch - Switch 0238 [keyhint] is ON
@self talk
it looks like he's staring at the
medicine cabinet over here.
Switch - Switch 0238 [keyhint] is ON
Item - Item 77 (Small Key) is in Inventory
@self talk
i can open that locked drawer now,
thanks to Phoenix's help.
Switch - Switch 0241 [past6] is ON
@Trick
You should stay in today.
Keep cozy with Granny, okay?
@Phoenix
Cheep, cheep!
Switch - Switch 0246 [finishedchores2] is ON
@Trick
Come on, Phoenix.
I'll carry you in my bag
so you can stay dry.
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Phoenix
Cheep!
Play SE - complete; Volume 100 Pitch 100
Change Player Followers - make invisible
Change Party Member - + Actor 6 (Phoenix)
Control Self Switch - Self Switch C = true
Self Switch - Self Switch C is ON
@self talk
this is the closet granny lets me use.
so... no secrets hiding in here.
Switch - Switch 0241 [past6] is ON
@self talk
my belongings are inside.
@self talk
there's a lot of random supplies in here...
nothing i'm looking for right now, though.
Switch - Switch 0241 [past6] is ON
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 79 (Watering Can) + 1
@self talk
Got Watering Can!
Switch - Switch 0241 [past6] is ON
Item - Item 79 (Watering Can) is in Inventory
@self talk
i still need to water the plants.
Switch - Switch 0235 [wateredplants] is ON
@self talk
i don't need anything else from in here.
Switch - Switch 0235 [wateredplants] is ON
Item - Item 79 (Watering Can) is in Inventory
Play SE - complete; Volume 100 Pitch 100
Change Items - Item 79 (Watering Can) - 1
@self talk
Put the Watering Can back.
@self talk
regular old magazines.
nothing under the table either.
Switch - Switch 0241 [past6] is ON
@self talk
regular old magazines.
Switch - Switch 0230 [agaricus3] is ON
Switch - Switch 0222 [phoenixsit] is ON
@self talk
the trash is full.
i'll need to take it out soon.
Switch - Switch 0241 [past6] is ON
@Trick
I need to take this trash
to the dumpster.
Change Items - Item 75 (Garbage) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Picked up the Garbage!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@self talk
i already took out the trash.
@self talk
definitely nothing hiding in the bathroom.
Switch - Switch 0241 [past6] is ON
@self talk
i think i'll take a nice relaxing bath tomorrow.
Change Transparency - Transparency ON
@self talk
four days later...
Tint Screen - (-17.000000, -17.000000, 0.000000, 51.000000) in 1 frames (wait)
Play BGS - Rain; Volume 40 Pitch 85
Set Move Route - Player
Set Move Route - change speed to 1
Set Move Route - through on
Set Move Route - move down x2
Set Move Route - end
Fadein Screen - 30 frames
Wait - 60 frames
@Trick
The weather hasn't been so good lately,
huh, Phoenix?
@Phoenix
Cheep...
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
Set Move Route - Event 24 (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
Hey... do you think we should
snoop around a little?
@Phoenix
Cheep?
@Trick
I was just thinking, well...
Granny's making a house call!
So she won't be back for a while.
@Trick
And she still won't tell me
anything about Master...
I need to do SOMETHING!
Set Move Route - Event 24 (wait)
Set Move Route - move right x3
Set Move Route - end
@Phoenix
....
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - end
@Trick
...Are you saying you
don't wanna get involved?
Play SE - cheep2; Volume 100 Pitch 100
Set Move Route - Event 24 (wait)
Set Move Route - turn left
Set Move Route - end
@Phoenix
Cheep.
@Trick
You just wanna stay on
Granny's good side, don't you?
Set Move Route - Event 24 (wait)
Set Move Route - change speed to 3
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
@Phoenix
....
Set Move Route - This event (wait)
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - end
@Trick
That's fine with me.
It's my idea, so...
I'll take the blame!
Fadeout BGS - 2 seconds
Set Move Route - Event 24 (wait)
Set Move Route - through on
Set Move Route - move up
Set Move Route - end
Set Move Route - Event 24
Set Move Route - move up
Set Move Route - end
Wait - 12 frames
Set Move Route - Event 24 (wait)
Set Move Route - turn down
Set Move Route - Switch 0222 [phoenixsit] ON
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Let's see... if I were Granny,
where would I hide things
from my past...?
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - change speed to 4
Set Move Route - through off
Set Move Route - end
Change Transparency - Transparency OFF
Condition Switch 0222 [phoenixsit] = ON
Condition Switch 0068 [misc4] = OFF
Control Self Switch - Self Switch A = true
Play BGM - call me granny; Volume 100 Pitch 100
Fadein Screen - 30 frames
Self Switch - Self Switch A is ON
@self talk
under the table is...!
nothing at all.
Switch - Switch 0241 [past6] is ON
@self talk
under the table is...!
nothing at all.
Switch - Switch 0241 [past6] is ON
@self talk
under the table is...!
some crumbs? i need to sweep again.
Switch - Switch 0241 [past6] is ON
@self talk
under the table is...!
some crumbs? i need to sweep again.
Switch - Switch 0241 [past6] is ON
@self talk
a bed for granny's patients to sit on.
i won't find anything over here...
Switch - Switch 0241 [past6] is ON
@self talk
a bed for granny's patients to sit on.
i won't find anything over here...
Switch - Switch 0241 [past6] is ON
@self talk
a bed for granny's patients to sit on.
i won't find anything over here...
@self talk
this is where Phoenix and i sleep!
@self talk
this is where Phoenix and i sleep!
@self talk
what's hiding behind the curtain?
...it's just the wall.
Switch - Switch 0241 [past6] is ON
@self talk
this curtain isn't hiding anything.
Switch - Switch 0241 [past6] is ON
@self talk
this curtain isn't hiding anything.
Switch - Switch 0241 [past6] is ON
@self talk
this curtain isn't hiding anything.
Switch - Switch 0241 [past6] is ON
@self talk
this curtain isn't hiding anything.
Switch - Switch 0241 [past6] is ON
@self talk
this curtain isn't hiding anything.
Switch - Switch 0241 [past6] is ON
@self talk
this curtain isn't hiding anything.
Switch - Switch 0241 [past6] is ON
Switch - Switch 0241 [past6] is ON
Set Move Route - Event 14 (wait)
Set Move Route - turn left
Set Move Route - end
Play BGS - Rain; Volume 40 Pitch 85
Fadein Screen - 30 frames
@Trick
I don't remember his face...
But when I was young...
A witch came to talk to Master.
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
And for a while after that...
Master wasn't feeling so well.
I guess it stressed him out.
@Trick
Hosta Swamp, huh...?
We can go there next...
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - wait 20 frames
Set Move Route - end
Play SE - Key; Volume 80 Pitch 100
Wait - 20 frames
@Trick
I'll put the letters back for now...
Sorry, Granny...
Set Move Route - Event 14 (wait)
Set Move Route - turn right
Set Move Route - end
@Phoenix
Cheep.
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move down
Set Move Route - move right x4
Set Move Route - turn up
Set Move Route - end
@Trick
I'm sorry to you, too, Phoenix.
Let's keep it a secret for now, okay?
Set Move Route - Event 14 (wait)
Set Move Route - turn down
Set Move Route - end
@Phoenix
....
Fadeout BGS - 3 seconds
Set Event Location - This event to (9, 14)
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - move up x5
Set Move Route - through off
Set Move Route - end
@Grenadine
You two aren't getting
into trouble, are you?
Play BGM - phoenix2; Volume 100 Pitch 100
Set Move Route - Player (wait)
Set Move Route - move left
Set Move Route - turn down
Set Move Route - end
@Trick
G-Granny!
Welcome back...
Play SE - cheep; Volume 100 Pitch 100
Set Move Route - Event 14 (wait)
Set Move Route - turn up
Set Move Route - end
@Phoenix
Cheeeep!
Set Move Route - Event 14 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - end
@Grenadine
Trick, the girl in 7102 has a
terrible cold. Be sure to bring her
this Medicine right away.
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 78 (Medicine) + 1
@self talk
Got Medicine!
Set Move Route - Player
Set Move Route - move left
Set Move Route - turn right
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - turn left
Set Move Route - end
Set Move Route - Event 14 (wait)
Set Move Route - turn left
Set Move Route - end
@Grenadine
I've also written down the rest of
your chores for the day. Here.
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 67 (To-Do List) + 1
@self talk
Got To-Do List.
Common Event - Common Event 012 (Check Todolist)
@Trick
I'll get right on it...
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
@Grenadine
There's much to be done, Phoenix~!
Will you help your Granny out~?
Set Move Route - Event 14 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 14 (wait)
Set Move Route - turn up
Set Move Route - end
@Phoenix
Cheep, cheep!
Fadeout BGM - 2 seconds
Set Move Route - Event 14 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - move down x2
Set Move Route - end
@Trick
....
Play BGM - agaricus night; Volume 100 Pitch 100
Self Switch - Self Switch A is ON
@Grenadine
Did you deliver that Medicine yet?
The poor girl in 7102 is suffering!
Switch - Switch 0239 [deliveredmeds] is ON
Self Switch - Self Switch A is ON
@Grenadine
Finish your chores, Trick.
I'm in the middle of a complex synthesis...
Self Switch - Self Switch A is ON
Item - Item 76 (Small Parcel) is in Inventory
@Trick
Granny, you got a parcel in the mail!
Condition IF Switch 0239 [deliveredmeds] is ON
Condition IF Switch 0235 [wateredplants] is ON
Condition IF Switch 0234 [tookouttrash] is ON
Control Self Switch - Self Switch B = true
Condition end condition
Condition end condition
Condition end condition
Condition IF Self Switch B is OFF
@Grenadine
Hold onto that for now.
We'll open it together, once you finish
the rest of your chores, dear.
Exit Event Processing - Exit Event Processing
Condition end condition
@Grenadine
That's for you, Trick.
Go ahead and open it.
@Trick
For me...?
Fadeout BGM - 2 seconds
Fadeout Screen - 30 frames
Show Picture - 1 (gift) origin top left at (0, 0), opacity 255
Change Items - Item 67 (To-Do List) - 1
Change Items - Item 76 (Small Parcel) - 1
Change Items - Item 81 (Granny's Gift) + 1
Wait - 60 frames
Fadein Screen - 30 frames
Play BGM - phoenix2; Volume 100 Pitch 100
@self talk
@Trick
"The Naturalist's Guide to Avian Care"...
Oh, for taking care of Phoenix!
@Grenadine
No apprentice of mine is going to be
left on their own to care for a young
bird without studying first!
@Trick
So you're really gonna let me
travel with Phoenix...?
@Grenadine
I can't keep you here forever, can I?
Once he's grown... and once I'm certain
you're ready, THEN you may leave.
@Trick
Thanks, Granny...!
I'll read this book over and over
until I memorize every page!
@Trick
By the way...
What's a "naturalist"?
@Grenadine
Naturalists are animal folk who,
for one reason or another,
don't take human form.
Like Squeak, or Phoenix.
@Grenadine
It's an alternative way of living.
Naturalists have different health concerns,
which is why it's important you know
how to deal with common issues for birds.
@Trick
(Capillaire's letters mentioned a
Naturalist Reserve... I guess he
cares for people like Phoenix!)
Fadeout BGM - 2 seconds
@Trick
....
Fadeout Screen - 30 frames
Erase Picture - 1
Set Move Route - Event 34 (wait)
Set Move Route - turn left
Set Move Route - end
Transfer Player - Map 'clinic-rain' (233) ( - clinic-rain), (6, 7) Direction: right
Fadein Screen - 30 frames
Play BGM - golden memory; Volume 100 Pitch 100
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - end
@Trick
Granny...
There's something I have to tell you.
@Grenadine
What, that Phoenix
is a chicken?
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
Huh?
Set Move Route - Event 34 (wait)
Set Move Route - turn up
Set Move Route - end
@Grenadine
You can't fool me.
He certainly isn't a canary...
and by the rate he's growing,
I can tell he's been cursed.
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - end
@Trick
Cursed...?
Is he gonna be okay?
Set Move Route - Event 14
Set Move Route - turn up
Set Move Route - end
Play SE - cheep2; Volume 100 Pitch 100
@Phoenix
Cheep?!
Set Move Route - Event 34 (wait)
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
Set Move Route - Event 14 (wait)
Set Move Route - turn down
Set Move Route - end
@Grenadine
Ohh, you'll be fine, sweetie~!
It's not such a scary curse to live with...
There's no need to worry.
Set Move Route - Event 34 (wait)
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - end
@Grenadine
Chickens, from birth, are unable to ever
take human form. It's a powerful spell
that, as of yet, cannot be undone.
Set Move Route - Event 34 (wait)
Set Move Route - turn up
Set Move Route - end
@Grenadine
His growth is accelerated as well.
How long ago did you say he hatched?
3-4 weeks?
@Trick
I think so...?
Set Move Route - Event 34 (wait)
Set Move Route - turn left
Set Move Route - end
@Grenadine
Trick, he's the size of a two year old!
It's the kind of curse inflicted on
factory-raised chickens, in order to...
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Grenadine
Well, I won't say in front of
YOU, Phoenix.
Stay innocent, you little darling.
Set Move Route - Event 14 (wait)
Set Move Route - turn left
Set Move Route - end
@Phoenix
Cheep?
@Trick
U-um... That isn't what I wanted
to talk to you about, though.
Set Move Route - Event 34 (wait)
Set Move Route - turn left
Set Move Route - end
@Grenadine
...It wasn't?
Is there something else
I should know?
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
I-I, uh...
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
I snooped. I found your letters
from Capillaire... and read them all.
I'm really sorry.
@Grenadine
A-ah...
Set Move Route - Event 14 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 34 (wait)
Set Move Route - move down
Set Move Route - end
@Grenadine
*ahem*... Well...
I suppose we've both kept quiet
about certain things.
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - move lower right
Set Move Route - turn right
Set Move Route - end
@Trick
You're not mad?
Set Move Route - Event 34 (wait)
Set Move Route - turn left
Set Move Route - end
@Grenadine
No, rather... it's good that you
came clean on your own.
You have a good heart, Trick.
Set Move Route - Event 34 (wait)
Set Move Route - change speed to 4
Set Move Route - move right
Set Move Route - turn up
Set Move Route - end
@Grenadine
Unlike YOU, you little scoundrel~!
You told them Granny's secret,
didn't you~?
Play SE - cheep; Volume 100 Pitch 100
Set Move Route - Event 14 (wait)
Set Move Route - turn up
Set Move Route - end
@Phoenix
Cheeeep!
Set Move Route - Event 34 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Event 14 (wait)
Set Move Route - turn down
Set Move Route - end
@Grenadine
But considering you're only a baby...
I'll let you off with a warning.
Set Move Route - Event 34 (wait)
Set Move Route - change speed to 4
Set Move Route - through on
Set Move Route - move lower left
Set Move Route - move down
Set Move Route - end
@Grenadine
Come along, you two!
We're going to my favorite diner.
Bring your wallet, Trick!
Fadeout BGM - 2 seconds
Set Move Route - Player
Set Move Route - wait 30 frames
Set Move Route - turn down
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - move down x4
Set Move Route - transparent on
Set Move Route - end
Play SE - Open2; Volume 70 Pitch 125
Play BGS - Rain; Volume 40 Pitch 85
@Trick
She's making me pay...
AND we have to walk there
in the rain...?
@Phoenix
....
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
(I got Phoenix annoyed
with me too...)
Control Self Switch - Self Switch C = true
Condition Switch 0246 [finishedchores2] = ON
Self Switch - Self Switch A is ON
Item - Item 80 (Takeout) is in Inventory
@Grenadine
Hm...?
What's that smell?
@Trick
Oh, Mitsu ordered delivery!
I'm taking it to her.
@Grenadine
Then why are you HERE...?
Take it to her before it gets cold!
Self Switch - Self Switch C is ON
Switch - Switch 0241 [past6] is ON
@self talk
i need to get the watering can
from the supply closet.
Item - Item 79 (Watering Can) is in Inventory
Play SE - wateringcan; Volume 100 Pitch 100
Control Self Switch - Self Switch B = true
Set Move Route - This event (repeat)
Set Move Route - turn right
Set Move Route - wait 12 frames
Set Move Route - turn up
Set Move Route - wait 12 frames
Set Move Route - turn right
Set Move Route - wait 12 frames
Set Move Route - turn up
Set Move Route - wait 12 frames
Set Move Route - turn right
Set Move Route - change opacity to 200
Set Move Route - wait 12 frames
Set Move Route - turn up
Set Move Route - change opacity to 150
Set Move Route - wait 12 frames
Set Move Route - turn right
Set Move Route - change opacity to 100
Set Move Route - wait 12 frames
Set Move Route - turn up
Set Move Route - change opacity to 50
Set Move Route - wait 12 frames
Set Move Route - transparent on
Set Move Route - end
@self talk
Used Watering Can!
Control Self Switch - Self Switch B = true
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - through off
Set Move Route - end
Control Variables - Variable 0021 [plantswatered] += 1
Control Self Switch - Self Switch A = true
Condition IF Variable 0021 [plantswatered] == 3
Condition Switch 0235 [wateredplants] = ON
Play SE - complete; Volume 100 Pitch 100
@Trick
There we go!
All the plants are watered now.
Condition end condition
Self Switch - Self Switch B is ON
Self Switch - Self Switch A is ON
@self talk
already watered this guy.
Switch - Switch 0241 [past6] is ON
@self talk
i need to get the watering can
from the supply closet.
Item - Item 79 (Watering Can) is in Inventory
Play SE - wateringcan; Volume 100 Pitch 100
Control Self Switch - Self Switch B = true
Set Move Route - This event (repeat)
Set Move Route - turn right
Set Move Route - wait 12 frames
Set Move Route - turn up
Set Move Route - wait 12 frames
Set Move Route - turn right
Set Move Route - wait 12 frames
Set Move Route - turn up
Set Move Route - wait 12 frames
Set Move Route - turn right
Set Move Route - change opacity to 200
Set Move Route - wait 12 frames
Set Move Route - turn up
Set Move Route - change opacity to 150
Set Move Route - wait 12 frames
Set Move Route - turn right
Set Move Route - change opacity to 100
Set Move Route - wait 12 frames
Set Move Route - turn up
Set Move Route - change opacity to 50
Set Move Route - wait 12 frames
Set Move Route - transparent on
Set Move Route - end
@self talk
Used Watering Can!
Control Self Switch - Self Switch B = true
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - through off
Set Move Route - end
Control Variables - Variable 0021 [plantswatered] += 1
Control Self Switch - Self Switch A = true
Condition IF Variable 0021 [plantswatered] == 3
Condition Switch 0235 [wateredplants] = ON
Play SE - complete; Volume 100 Pitch 100
@Trick
There we go!
All the plants are watered now.
Condition end condition
Self Switch - Self Switch B is ON
Self Switch - Self Switch A is ON
@self talk
already watered this guy.
Switch - Switch 0241 [past6] is ON
@self talk
i need to get the watering can
from the supply closet.
Item - Item 79 (Watering Can) is in Inventory
Play SE - wateringcan; Volume 100 Pitch 100
Control Self Switch - Self Switch B = true
Set Move Route - This event (repeat)
Set Move Route - turn right
Set Move Route - wait 12 frames
Set Move Route - turn up
Set Move Route - wait 12 frames
Set Move Route - turn right
Set Move Route - wait 12 frames
Set Move Route - turn up
Set Move Route - wait 12 frames
Set Move Route - turn right
Set Move Route - change opacity to 200
Set Move Route - wait 12 frames
Set Move Route - turn up
Set Move Route - change opacity to 150
Set Move Route - wait 12 frames
Set Move Route - turn right
Set Move Route - change opacity to 100
Set Move Route - wait 12 frames
Set Move Route - turn up
Set Move Route - change opacity to 50
Set Move Route - wait 12 frames
Set Move Route - transparent on
Set Move Route - end
@self talk
Used Watering Can!
Control Self Switch - Self Switch B = true
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - through off
Set Move Route - end
Control Variables - Variable 0021 [plantswatered] += 1
Control Self Switch - Self Switch A = true
Condition IF Variable 0021 [plantswatered] == 3
Condition Switch 0235 [wateredplants] = ON
Play SE - complete; Volume 100 Pitch 100
@Trick
There we go!
All the plants are watered now.
Condition end condition
Self Switch - Self Switch B is ON
Self Switch - Self Switch A is ON
@self talk
already watered this guy.
Condition Switch 0061 [misc1] = OFF
Set Weather - snow Power 5 Time 0 frames (wait)
Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 1 frames
Fadein Screen - 30 frames
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - end
@Trick
Snowman, snowman~
Tomorrow he'll be no man~
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - end
@Myrrh
Why... did you go through
all that trouble...?
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - end
@Capillaire
Concern for a friend, of course!
Unless you no longer consider us friends?
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Myrrh
I-I do, but...
Control Self Switch - Self Switch A = true
Set Move Route - Event 4 (wait)
Set Move Route - turn left
Set Move Route - end
Play SE - snowstep; Volume 80 Pitch 130
@Trick
...There! Now he just needs
the finishing touches!
Set Move Route - This event (wait)
Set Move Route - change speed to 4
Set Move Route - move left
Set Move Route - move lower left x3
Set Move Route - move left x2
Set Move Route - end
@Trick
Master, Master!
Can I borrow your hat?
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
@Myrrh
...Right now?
@Trick
It's important.
@Capillaire
Go on, then, Myrrh.
Tend your child.
Set Move Route - Event 2 (wait)
Set Move Route - turn left
Set Move Route - end
@Myrrh
....
Set Move Route - Event 2 (wait)
Set Move Route - turn right
Set Move Route - end
Wait - 60 frames
Condition Switch 0061 [misc1] = ON
Wait - 20 frames
@Myrrh
...Here. Remember to
give it back later, alright?
@Trick
I will!
Set Move Route - Event 2
Set Move Route - turn right
Set Move Route - wait 60 frames
Set Move Route - turn left
Set Move Route - end
Control Self Switch - Self Switch B = true
Set Move Route - This event (wait)
Set Move Route - move right x5
Set Move Route - move upper right
Set Move Route - move up
Set Move Route - turn up
Set Move Route - wait 30 frames
Set Move Route - end
Set Move Route - Event 4 (wait)
Set Move Route - turn up
Set Move Route - end
Wait - 20 frames
@Capillaire
If you've truly found peace...
I won't argue with it.
Set Move Route - This event (wait)
Set Move Route - change speed to 3
Set Move Route - move left
Set Move Route - turn right
Set Move Route - end
@Capillaire
I'll leave you be...
"Master".
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Myrrh
....
Show Picture - 1 (black) origin top left at (0, 0), opacity 0
Fadeout BGM - 4 seconds
Set Weather - none Power 9 Time 60 frames
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Fadeout Screen - 30 frames
Condition Switch 0241 [past6] = ON
Tint Screen - (-17.000000, -17.000000, 0.000000, 51.000000) in 1 frames (wait)
Change Transparency - Transparency OFF
Wait - 120 frames
Erase Picture - 1
Transfer Player - Map 'clinic-rain' (233) ( - clinic-rain), (6, 7) Direction: right
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
Switch - Switch 0061 [misc1] is ON
Transfer Player - Map 'agaricus-int-rain' (234) ( - agaricus-int-rain), (31, 8) Direction: down
Play SE - Open4; Volume 80 Pitch 100
@Lilikoi
All my fairies are hiding...
They hate me.
@Trick
I'm sure that's not true.
I'll help you find them
if you want!
@Lilikoi
Are you sure?
There's nine of them.
@Trick
It's no problem!
I'll start looking.
Control Self Switch - Self Switch A = true
Item - Item 65 (Fairy) is in Inventory
Control Variables - Variable 0022 [hiddenfairies] = 9
Control Variables - Variable 0022 [hiddenfairies] -= Item 65 (Fairy) in inventory
@Lilikoi
All my fairies are hiding...
They hate me.
Condition IF Variable 0022 [hiddenfairies] == 8
@Trick
I found one of them!
Do you want it back?
@Lilikoi
Oh, my fairy...
Um, there's 22 more.
Condition Else
Condition IF Variable 0022 [hiddenfairies] <= 7
Condition IF Variable 0022 [hiddenfairies] == 1
@Trick
I already found eight of them!
Do you want them back?
@Lilikoi
Oh, my fairies...
Um, there should be one more though.
@Trick
Wait right here, then!
I'll go find the last one.
Exit Event Processing - Exit Event Processing
Condition end condition
@Trick
I already found some!
Do you want them back?
@Lilikoi
Oh, my fairies...
Um, there should be 22 more though.
Condition end condition
Condition end condition
@Trick
Want me to help find 'em all?
@Lilikoi
Are you sure...?
@Trick
It's no problem!
I'll start looking.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Control Variables - Variable 0022 [hiddenfairies] = 9
Control Variables - Variable 0022 [hiddenfairies] -= Item 65 (Fairy) in inventory
@Lilikoi
My fairies... we're still missing
22 of them.
Variable - Variable 0001 [item amount] >= 9
Condition IF Self Switch A is OFF
@Lilikoi
All my fairies are hiding...
They hate me.
@Trick
I found lots of them!
Do you want them back?
@Lilikoi
One, two, three... oh!
Everyone's here.
Condition Else
@Trick
Lilikoi! I brought
all your fairies back!
Condition end condition
@Lilikoi
Wow, Trick...
You really found them all.
@Trick
I'll release them now.
Fadeout Screen - 30 frames
Change Items - Item 65 (Fairy) - 10
Transfer Player - Map 'agaricus-7101-rain' (235) ( - agaricus-7101-rain), (8, 5) Direction: down
Condition Switch 0233 [returnedfairies] = ON
Fadein Screen - 30 frames
@Lilikoi
...My fairies don't
hate me after all.
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
@Lilikoi
I have to repay you.
Here... $1 for each fairy.
Play SE - sale; Volume 80 Pitch 100
Change Gold - + 9
@self talk
Got $9!
@Trick
Thanks, but... I didn't do it
for the money.
I just like helping people.
@Lilikoi
You're a good person, Trick.
It's wrong what they say about wolves.
@Trick
Aww... thanks, Lilikoi.
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Lilikoi
If my fairies disappear again...
I know who to call.
@Trick
Haha, hopefully they'll behave...
(Finding them was a lot of work!)
Switch - Switch 0233 [returnedfairies] is ON
@Lilikoi
It's lonely here without my fairy friends.
That's why I catch so many.
Switch - Switch 0233 [returnedfairies] is ON
@self talk
no fairies in here.
Switch - Switch 0233 [returnedfairies] is ON
@self talk
there are fairy-themed drinks inside.
@self talk
the sink is spotless.
@self talk
hmm... no fairies in here.
Switch - Switch 0233 [returnedfairies] is ON
@self talk
i wonder if her fairies were tired of
playing hide-and-seek in one room?
Switch - Switch 0233 [returnedfairies] is ON
Switch - Switch 0233 [returnedfairies] is ON
Switch - Switch 0233 [returnedfairies] is ON
Switch - Switch 0233 [returnedfairies] is ON
Switch - Switch 0233 [returnedfairies] is ON
Switch - Switch 0233 [returnedfairies] is ON
Switch - Switch 0233 [returnedfairies] is ON
Switch - Switch 0233 [returnedfairies] is ON
@self talk
what do fairies eat anyway?
@self talk
no fairies hiding under the lampshade.
Switch - Switch 0233 [returnedfairies] is ON
@self talk
...huh? there's no bulb!
Transfer Player - Map 'agaricus-int-rain' (234) ( - agaricus-int-rain), (36, 8) Direction: down
Play SE - Open4; Volume 80 Pitch 100
@Mitsu
*cough, cough*
@Trick
Hi, Mitsu! I brought you some
medicine from Granny.
@Mitsu
Thanks...
Play SE - complete; Volume 100 Pitch 100
Change Items - Item 78 (Medicine) - 1
Condition Switch 0239 [deliveredmeds] = ON
@self talk
Gave Mitsu the Medicine.
Control Self Switch - Self Switch A = true
@Trick
Get well soon, okay?
Self Switch - Self Switch A is ON
@Trick
Hey, is there anything else I can
do for you while I'm here?
@Mitsu
I don't want you to...
catch my cold...
@Trick
That's okay, I practically never get sick!
And if I did, Granny would take care of me.
@Mitsu
I need... soup....
@Trick
I can make you some!
What kind do you want?
@Mitsu
Pho... please....
*cough, cough*
@Trick
I've never heard of that...
Is it the kind you can heat up
from a can?
@Mitsu
No... I'll order.
Wait... by the teleporter...
Someone will come.
Sorry, Trick...
I would get it myself, but...
@Trick
That's okay, get some rest!
I'll go wait for your order.
Condition Switch 0242 [foodorder] = ON
Switch - Switch 0242 [foodorder] is ON
@Mitsu
Pho is... good for when you're sick...
My mother used to make it...
whenever I...
@Trick
Just rest for now, Mitsu!
The delivery person
will be here in no time.
Switch - Switch 0243 [delivery] is ON
@Trick
Your food's here!
Change Items - Item 80 (Takeout) - 1
Play SE - complete; Volume 100 Pitch 100
@self talk
Delivered Mitsu's Takeout!
@Mitsu
Thanks for...
taking care of me...
@Trick
It's no problem.
I got to learn about charm bracelets!
@Mitsu
*cough, cough* ...
From the carrier pigeon...?
@Trick
Yeah! I didn't know people who can't
use magic can use those teleporters
after all...
@Trick
But we can chat more once your
cold is taken care of.
Eat your soup and feel better, okay?
@Mitsu
Yes... thank you again.
Condition Switch 0244 [helpedmitsu] = ON
Control Self Switch - Self Switch C = true
Switch - Switch 0243 [delivery] is ON
Self Switch - Self Switch C is ON
@Mitsu
I'm feeling better already...
Having a good meal... really helps...
@self talk
storage, maybe? i shouldn't intrude.
@self talk
storage, maybe? i shouldn't intrude.
@self talk
there are definitely clothes inside!
that's what i think.
@self talk
i wish i could cook something for her...
Switch - Switch 0244 [helpedmitsu] is ON
@self talk
pho... i should learn how to make that!
maybe granny knows a recipe.
@self talk
there's not much in the fridge.
Control Self Switch - Self Switch B = true
Common Event - Common Event 013 (getfairy)
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - change speed to 6
Set Move Route - move down
Set Move Route - through off
Set Move Route - end
Self Switch - Self Switch B is ON
Self Switch - Self Switch A is ON
@self talk
there was a fairy in this sink!
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - move up
Set Move Route - end
Control Self Switch - Self Switch B = true
Common Event - Common Event 013 (getfairy)
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - change speed to 6
Set Move Route - move down x2
Set Move Route - through off
Set Move Route - end
Self Switch - Self Switch B is ON
Self Switch - Self Switch A is ON
@self talk
there was a fairy under the lampshade.
Play SE - Open2; Volume 70 Pitch 140
Transfer Player - Map 'agaricus-int-rain' (234) ( - agaricus-int-rain), (61, 8) Direction:
@Trick
Hi, Anise!
Where's Clove?
@Anise
He's out today.
He says the rain gives him depression.
@Trick
Aww... well, I hope the sun will
come out so he feels better!
@Anise
I wouldn't take it too seriously...
He's been faking stuff like that
since we were really young.
@Trick
You think he just didn't
wanna work today...?
@Anise
Yeah, most likely.
Control Self Switch - Self Switch A = true
Control Self Switch - Self Switch B = true
Control Self Switch - Self Switch D = true
Self Switch - Self Switch A is ON
@Anise
Did you know some towns have like...
anti-weather spells cast over them?
It'd be nice to live in a place where
it never rains or anything.
Switch - Switch 0245 [fairyquest2] is ON
@Trick
Have you seen any fairies around?
Lilikoi's looking for them.
@Anise
Yeah, I think I saw one flying
around here somewhere...
Condition IF Switch 0068 [misc4] is ON
@Trick
I already found one
in the shelves.
@Anise
In that case, thanks.
I was about to look for
my fairy-swatter.
@Trick
Um... please try to release them
instead of swatting them!
Condition end condition
Control Self Switch - Self Switch B = true
Switch - Switch 0243 [delivery] is ON
Self Switch - Self Switch D is ON
@Trick
Do you sell Charm Bracelets here?
@Anise
Not here, but there's a specialty shop
for that kind of stuff in another tower.
Are you gonna get one?
@Trick
I wonder if I can afford it...?
The person who showed me theirs
said they were pretty expensive.
@Anise
Yeah, usually like... $150 or so?
I was thinking of buying one for
my familiar, but she doesn't
go out much...
@Trick
$150... I've never had
that much money in my life!
@Anise
They're worth it if you
don't like walking.
Then again, I just use magic.
@Trick
Magic sure sounds convenient...
Oh well. Maybe I'll be able to
afford a charm bracelet someday.
Control Self Switch - Self Switch D = true
@self talk
lots of canned goods here!
@self talk
lots of canned goods here!
@self talk
lots of canned goods here!
@self talk
lots of canned goods here!
@self talk
box meals and snacks...
some of these look tasty.
@self talk
box meals and snacks...
some of these look tasty.
@self talk
box meals and snacks...
some of these look tasty.
@self talk
cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.
@self talk
cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.
@self talk
cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.
@self talk
cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.
@self talk
canned drinks! it's nice that you can buy them
here for a little cheaper than the vending machines.
@self talk
canned drinks! it's nice that you can buy them
here for a little cheaper than the vending machines.
@[Canary⠀Mama]
Hello, Trick!
I was just getting some groceries.
@Squeak
....
@Pip
Shopping is BORING!
I wanna play in the rain.
Switch - Switch 0211 [gavefairy] is ON
@self talk
hm... no fairies hiding in here today.
Control Self Switch - Self Switch B = true
Common Event - Common Event 013 (getfairy)
Control Self Switch - Self Switch A = true
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - change speed to 6
Set Move Route - move down
Set Move Route - through off
Set Move Route - end
Condition Switch 0068 [misc4] = ON
Self Switch - Self Switch B is ON
Self Switch - Self Switch A is ON
@self talk
there was a fairy behind the boxes here.
@self talk
it's anise! i should talk to her
from the front of the counter.
Change Transparency - Transparency ON
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - change speed to 2
Set Move Route - end
Set Move Route - Player (repeat)
Set Move Route - move right
Set Move Route - end
Set Move Route - Event 2 (repeat)
Set Move Route - move right
Set Move Route - end
Set Move Route - This event (repeat)
Set Move Route - move right
Set Move Route - end
Set Weather - rain Power 1 Time 0 frames (wait)
Wait - 60 frames
Play BGS - quietrain; Volume 100 Pitch 100
Fadein Screen - 30 frames
@Trick
Are you comfy in there,
Phoenix?
Play SE - cheep; Volume 100 Pitch 100
@Phoenix
Cheep!
@Trick
Hehe... good!
@Grenadine
....
Wait - 60 frames
@Trick
It looked a lot stormier from inside.
I'm glad it's only drizzling!
@Grenadine
A little rain never
hurt anyone, Trick.
Wait - 60 frames
@Trick
Is it rainy... where
Capillaire lives?
@Grenadine
I've never been.
@Trick
....
Wait - 60 frames
@Trick
It's okay if you're mad, you know!
I just... really wanted to know more
about Master and his past...
Set Move Route - This event (wait)
Set Move Route - wait 1 frames
Set Move Route - end
Set Move Route - Player
Set Move Route - wait 1 frames
Set Move Route - end
Set Move Route - Event 2 (wait)
Set Move Route - wait 1 frames
Set Move Route - end
@Grenadine
I'm not upset with you.
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Grenadine
I understand why you did it, Trick.
You knew it was wrong, so you apologized.
That's enough for me.
@Grenadine
And... it isn't fair for me
to keep you in the dark either.
The man raised you...
you deserve to know.
@Trick
Then... you'll tell me about him?
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Grenadine
Once Phoenix is grown.
I don't want to talk about it now.
@Trick
....
Set Move Route - This event (repeat)
Set Move Route - move right
Set Move Route - end
Set Move Route - Player (repeat)
Set Move Route - move right
Set Move Route - end
Set Move Route - Event 2 (repeat)
Set Move Route - move right
Set Move Route - end
Wait - 60 frames
@Trick
Hey, I know! Can I tell you
about Master instead?
@Grenadine
....
@Trick
He took me in when I had
nowhere else to go.
I don't think I could've survived
on Mount Sorbet on my own.
Wait - 30 frames
@Trick
I don't know what happened
to my birth parents... I don't
remember them very well,
to be honest.
@Trick
But... that's okay.
I never felt like I should
go looking for them.
@Trick
Master's the only parent I need!
He gave me food and shelter...
and taught me lots of things,
like how to build snowmen...
Wait - 60 frames
@Trick
He taught me songs, too...
Do you wanna hear one?
@Grenadine
Sure.
Why not.
Fadeout BGS - 4 seconds
Wait - 30 frames
Play SE - tricksong1; Volume 100 Pitch 100
@Trick
If you are lonely~\|
Or if you are sad~\|
Stop SE - Stop SE
Play SE - tricksong2; Volume 100 Pitch 100
@Trick
Just remember these words~\|
And I think you'll be glad~\|
Stop SE - Stop SE
Set Weather - none Power 9 Time 360 frames
Play SE - tricksong3; Volume 100 Pitch 100
@Trick
A song can stay with you~\|
like no other thing~\|\|
I just hope you don't forget to sing~!\|\|
@Grenadine
(How cloying.)
Stop SE - Stop SE
Condition IF Switch 0164 [lightwindow] is ON
Wait - 60 frames
Condition Else
Show Picture - 1 (adv_darkbg) origin top left at (0, 0), opacity 0
Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)
Condition end condition
Play SE - sing; Volume 100 Pitch 100
@self talk
When you're unhappy,\|
Or when you get mad\|\|
\
Keep reminding yourself,\|\.
Things are not all that bad\|\|
\
Wait - 24 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 180 frames
@self talk
Think of the good times\|\.\.
In your memories\|\.\.\.
And keep walking along happily\|\|\|\
Wait - 66 frames
@self talk
If it gets dark,\|
If you forgot the light\|\|\.
\
Show Picture - 2 (light) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 180
@self talk
Nothing lingers too long,\|\.
Be it day, be it night\|\|\.
\
Wait - 8 frames
@self talk
The pendulum swings\|
Back and forth all the time\|\|\|
\
Move Picture - 2 origin top left to (0, 0), opacity 0, duration 180
Wait - 66 frames
Show Picture - 3 (black) origin top left at (0, 0), opacity 0
Move Picture - 3 origin top left to (0, 0), opacity 255, duration 180
@self talk
That's how I know we'll be alright\|\|\.\.\.
\
Fadeout Screen - 30 frames
Erase Picture - 1
Erase Picture - 2
Erase Picture - 3
Set Move Route - Player (wait)
Set Move Route - wait 1 frames
Set Move Route - end
Wait - 60 frames
Transfer Player - Map 'past7' (239) ( - past7), (1, 1) Direction:
Change Party Member - - Actor 6 (Phoenix)
Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 1 frames
Play SE - sing-musicbox; Volume 100 Pitch 100
Fadein Screen - 30 frames
@Trick
Master, what's a
"pen-ja-lum"?
@Myrrh
It's... do you see the bottom part
of the clock up there?
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
Oh, it swings!
Like in the song!
@Myrrh
Yes, that's called a pendulum.
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Myrrh
That lyric means... well, imagine
when it swings to the left, it's happy.
And when it swings to the right, it's sad.
@Myrrh
Even when things are happy...
it will swing back to the sad side
soon enough, won't it?
@Trick
The clock is sad...?
@Myrrh
Life is sad, Trick.
But it always swings back
to the happy side, too.
@Myrrh
That's why it's important to
keep smiling, even in the sad times...
Because if you don't... you might
forget what happiness feels like.
@Myrrh
And then it would pass you by...
before you had a chance to enjoy it.
@Trick
Oh... okay!
I like smiling.
@Myrrh
Yes...
Me, too.
@Myrrh
Now let's get some rest.
It's late...
@Trick
Okay!
Goodnight, Master.
@Myrrh
Goodnight, Trick.
Wait - 20 frames
Stop SE - Stop SE
Play SE - Switch1; Volume 80 Pitch 100
Show Picture - 1 (black) origin top left at (0, 0), opacity 255
Wait - 60 frames
Control Self Switch - Self Switch A = true
Condition Switch 0165 [chapterselect] = OFF
Fadeout Screen - 30 frames
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Erase Picture - 1
Wait - 60 frames
Common Event - Common Event 003 (saveprompt)
Transfer Player - Map 'clinic-night' (241) ( - clinic-night), (4, 6) Direction:
Self Switch - Self Switch A is ON
@self talk
granny's waiting for me at the fountain.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Self Switch - Self Switch A is ON
Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction:
@self talk
"7101"
...lilikoi and her fairies live here!
Switch - Switch 0207 [checkwindow] is ON
@self talk
the weather's been nice lately.
Condition Switch 0207 [checkwindow] = OFF
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
Condition Switch 0207 [checkwindow] = ON
@self talk
- CLOSED -
@self talk
i'll let Phoenix rest.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
"Canary Fountain"
@self talk
no mail today!
@self talk
"7102"
...mitsu's place!
@self talk
"7103"
...Phoenix's friends live here!
@self talk
it's late. i won't bother them.
@self talk
"Granny's Clinic"
@self talk
"- Teleportation Tile -
Activate to warp to the next tower"
@self talk
it's the mailbox.
@self talk
it's the recycling bin.
@self talk
i don't have any trash.
@self talk
there are empty drink cans inside.
@self talk
vending machines.
Condition Switch 0207 [checkwindow] = ON
@self talk
it's already past closing time? wow.
Condition Switch 0207 [checkwindow] = ON
@self talk
it's late. i won't bother her.
@self talk
it's late. i won't bother her.
@self talk
i don't have any trash.
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
@Grenadine
Kept me waiting, didn't you.
@Trick
Sorry... it took a while to gather
all the herbs you asked for.
@Trick
And then I had to walk back in the dark...
I'm lucky the fairies were active tonight!
@Grenadine
Oh, quit complaining.
Thank you for doing as I asked.
@Trick
Huh...?
Sure thing...
@Grenadine
Come and sit with me, Trick.
Condition IF Variable 0003 [PlayerX] == 79
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - 1 step backward
Set Move Route - end
Condition end condition
Set Move Route - Player
Set Move Route - wait 60 frames
Set Move Route - turn left
Set Move Route - end
Set Move Route - This event (wait)
Set Move Route - through on
Set Move Route - move left x3
Set Move Route - move up
Set Move Route - turn down
Set Move Route - wait 10 frames
Set Move Route - end
Condition Switch 0247 [sitwithgranny] = ON
@Trick
(Granny doesn't normally thank me...
This is kinda weird.)
Switch - Switch 0247 [sitwithgranny] is ON
@self talk
it's already past closing time? wow.
@self talk
it's already past closing time? wow.
@self talk
it's already past closing time? wow.
@self talk
it's already past closing time? wow.
@self talk
it's already past closing time? wow.
@self talk
vending machines.
@self talk
granny's waiting for me at the fountain.
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Self Switch - Self Switch A is ON
Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction:
Switch - Switch 0247 [sitwithgranny] is ON
Control Variables - Variable 0003 [PlayerX] = Player's x coordinate
@self talk
take a seat?
Player choice:
Condition When okay!
Condition IF Variable 0003 [PlayerX] == 75
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move right
Set Move Route - end
Condition end condition
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - through on
Set Move Route - move up
Set Move Route - turn down
Set Move Route - wait 2 frames
Set Move Route - end
Control Self Switch - Self Switch C = true
Change Transparency - Transparency ON
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
Wait - 10 frames
@Grenadine
Phoenix is all grown up now,
isn't he?
@Trick
Hehe, that's not true!
He's still just a baby.
@Grenadine
He's going to get much bigger...
But he's a junior bird now.
@Grenadine
I think it's time
I let you both go.
Set Move Route - This event (wait)
Set Move Route - turn right
Set Move Route - end
@Trick
...R-really?
You mean it?
Set Move Route - Event 36 (wait)
Set Move Route - direction fix off
Set Move Route - turn left
Set Move Route - end
@Grenadine
I wouldn't say so if I
didn't mean it, Trick.
@Trick
But... are you gonna be okay
without an apprentice?
And without Phoenix to
keep you company?
Set Move Route - Event 36 (wait)
Set Move Route - turn down
Set Move Route - end
@Grenadine
That's my own problem, not yours.
I got along just fine on my own
before you two came along, didn't I?
@Trick
We'll worry about you...
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
Condition Switch 0068 [misc4] = ON
Set Move Route - Event 36 (wait)
Set Move Route - through on
Set Move Route - move down
Set Move Route - end
@Grenadine
Feh...! As if I won't be worried
about the two of YOU...
Set Move Route - Event 36 (wait)
Set Move Route - change speed to 3
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - end
@Grenadine
You came here looking for someone...
You ought to go and find him.
Fadeout BGM - 3 seconds
@Grenadine
But before you go... I'll tell you
my story. The one you've been
waiting to hear for so long.
Fadeout Screen - 30 frames
Set Move Route - This event
Set Move Route - through on
Set Move Route - move down
Set Move Route - end
Show Picture - 1 (storytime) origin top left at (0, 0), opacity 255
Wait - 60 frames
Scroll Map - right 1 tiles, speed 4
@Grenadine
Myrrh... your master.
That man ruined my life.
Play BGM - grenadine; Volume 100 Pitch 100
Fadein Screen - 30 frames
@self talk
@Grenadine
He was overly idealistic...
the revolutionary type.
Thought he could change
the world for the better.
@Grenadine
I was... enchanted by his words,
at the time. The naivety of youth.
@Grenadine
And so, Myrrh, Capillaire, and I...
The three of us came together
to write a certain book.
Our goal was to explain the mechanics
of this world as we understood them.
Pointing out injustice. Illuminating the
oppressive systems we're all trapped in.
@Grenadine
That book was met with its fair share
of criticism. We got things wrong.
We learned more... heard from other activists.
@Grenadine
Two humans and a witch... we hadn't
consulted any animal folk when writing
that first volume. Foolishly, we spread
the very misinformation we tried to combat.
But the second book... ohh, the reaction
was far worse. We'd developed a reputation
by then, as controversial authors.
The critics tore our writing to shreds.
@Grenadine
Myrrh and I faced the worst of the harassment.
He was so ashamed... the books were his idea
in the first place. He took it very personally.
@Grenadine
That coward... he left me behind
to deal with the aftermath on my own.
I did my best to clean up his mess.
@Grenadine
Meanwhile, Capillaire... he just carried on
his merry way. Didn't seem to care at all
that our names were completely tarnished!
@Grenadine
But he's always been that way...
I envied him for a long time.
@Grenadine
In the end, I abandoned my dream of
ever becoming a celebrated author.
After many years of practicing alchemy...
I ended up here, with my own clinic.
@Grenadine
And that's all there is to it.
Fadeout Screen - 30 frames
@Grenadine
...It's been a long, long time since
I've spoken about any of that.
Thank you for listening.
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - turn right
Set Move Route - end
Change Transparency - Transparency ON
Control Self Switch - Self Switch A = true
Erase Picture - 1
Fadein Screen - 30 frames
@Trick
....
Set Move Route - Event 36 (wait)
Set Move Route - move left
Set Move Route - end
@Grenadine
It takes strength to be able to
forgive oneself, Trick.
That is your master's failing.
@Grenadine
I may still resent him for
disappearing like that... but
I've accepted my role in what
happened. I have no regrets.
@Grenadine
I've done some good in this world
in my own small way...
I'm satisfied with that.
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - end
@Trick
...I'll find him.
@Grenadine
You'd better! He ought to face those he's
left behind, and be made to reckon with
his actions rather than continuously
escaping to a new life...!
@Grenadine
...I can't forgive him for
abandoning you, either.
@Trick
Granny...!
Set Move Route - This event
Set Move Route - 1 step forward
Set Move Route - end
Wait - 13 frames
Condition Switch 0249 [hugs] = ON
Set Move Route - Event 36 (wait)
Set Move Route - wait 20 frames
Set Move Route - turn left
Set Move Route - wait 20 frames
Set Move Route - turn right
Set Move Route - end
@Trick
Thanks for telling me about Master.
He gave you a lot of trouble, huh...?
@Grenadine
Ha...! You don't know
the half of it...
Fadeout BGM - 3 seconds
Wait - 60 frames
Fadeout Screen - 30 frames
Control Self Switch - Self Switch B = true
Change Transparency - Transparency OFF
Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)
Transfer Player - Map 'agaricus-int-morning' (232) ( - agaricus-int-morning), (10, 10) Direction:
Change Party Member - + Actor 6 (Phoenix)
Change Player Followers - make visible
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - through off
Set Move Route - end
Wait - 60 frames
@self talk
the next morning...
Play BGM - agaricus; Volume 100 Pitch 100
Fadein Screen - 30 frames
Condition When not yet
End Show Choices - end choices
Self Switch - Self Switch C is ON
Self Switch - Self Switch A is ON
Self Switch - Self Switch B is ON
Switch - Switch 0249 [hugs] is ON
Switch - Switch 0247 [sitwithgranny] is ON
@Grenadine
Sit, Trick.
Switch - Switch 0068 [misc4] is ON
Switch - Switch 0249 [hugs] is ON
@self talk
i'll let Phoenix rest.
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@self talk
i should check that note first...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Item - Item 86 (Granny's Note) is in Inventory
Play SE - Open2; Volume 70 Pitch 140
Transfer Player - Map 'agaricus-int-night' (240) ( - agaricus-int-night), (67, 8) Direction:
@self talk
granny's alchemy book.
@self talk
i don't need a bath right now.
@self talk
medical books.
@self talk
the letters from capillaire are inside.
@self talk
it's granny's medicine cabinet.
@self talk
i don't need anything from my closet.
@self talk
it's the supply closet.
@self talk
regular old magazines.
@self talk
it's granny's medicine cabinet.
@Phoenix
....
Condition IF Self Switch A is OFF
@Trick
(He's sleeping soundly.)
Control Self Switch - Self Switch A = true
Condition end condition
Condition Switch 0248 [agaricus4] = ON
Condition Switch 0068 [misc4] = OFF
Change Items - Item 77 (Small Key) - 1
Change Items - Item 79 (Watering Can) - 1
Transfer Player - Map 'clinic-night' (241) ( - clinic-night), (9, 7) Direction: right
Set Event Location - This event to (8, 14)
Change Class - Actor 6 (Phoenix) to 15 (Cockerel)
Change Actor Graphic - Actor 6 (Phoenix) Character char7 (2) Face face71 (4)
Change Party Member - - Actor 6 (Phoenix)
Set Move Route - Player (wait)
Set Move Route - change speed to 3
Set Move Route - end
Tint Screen - (-51.000000, -51.000000, 0.000000, 68.000000) in 1 frames (wait)
@self talk
six weeks later...
Fadein Screen - 30 frames
Set Move Route - This event (wait)
Set Move Route - move up x5
Set Move Route - end
@Trick
What a long day...
I barely saw Granny at all.
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
@Trick
And Phoenix is taking up
the whole bed... aww.
Set Move Route - This event (wait)
Set Move Route - change speed to 2
Set Move Route - move up
Set Move Route - end
@Trick
(I can't sleep just yet anyway...
I won't disturb him.)
Set Move Route - This event (wait)
Set Move Route - change speed to 3
Set Move Route - move right x2
Set Move Route - turn up
Set Move Route - move upper right
Set Move Route - move up
Set Move Route - end
@Trick
The herbs go in... this drawer!
Phew... finally done with my chores.
Set Move Route - This event (wait)
Set Move Route - move down
Set Move Route - move left x2
Set Move Route - wait 30 frames
Set Move Route - turn right
Set Move Route - end
@Trick
(...?
A note?)
Set Move Route - Player (wait)
Set Move Route - change speed to 4
Set Move Route - through off
Set Move Route - end
Change Transparency - Transparency OFF
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Change Items - Item 86 (Granny's Note) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Granny's Note!
Common Event - Common Event 012 (Check Todolist)
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
"Meet me at the fountain"...?
I hope she's not
mad at me again...
Item - Item 86 (Granny's Note) is in Inventory
@self talk
i guess there's nothing stopping me from sleeping in
a different bed. but... it'd feel wrong!
@self talk
i guess there's nothing stopping me from sleeping in
a different bed. but... it'd feel wrong!
@self talk
i guess there's nothing stopping me from sleeping in
a different bed. but... it'd feel wrong!
@self talk
it's empty.
@self talk
i should check that note first...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
Item - Item 86 (Granny's Note) is in Inventory
Play SE - Open2; Volume 70 Pitch 140
Transfer Player - Map 'agaricus-int-night' (240) ( - agaricus-int-night), (68, 8) Direction:
@self talk
the plants are looking healthy.
@self talk
the plants are looking healthy.
@self talk
the plants are looking healthy.
Condition Switch 0206 [elevatoropen] = OFF
Change Items - Item 57 (Canteen) + 1
Change Items - Item 23 (Lantern) + 1
Change Items - Item 85 (Bug Spray) + 1
Change Items - Item 86 (Granny's Note) - 1
Fadein Screen - 30 frames
@Grenadine
You have your canteen?
Lantern? Bug spray?
@Trick
I have everything, Granny.
@Grenadine
Right... you're a responsible
adult now. You and Phoenix
will be fine on your own.
@Trick
You say that like I was a kid before...
I'm 25 now, Granny!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Play SE - Chicken; Volume 65 Pitch 130
@Phoenix
Cluck, cluck!
@Trick
Yeah, and Phoenix is
responsible, too!
Set Move Route - This event (wait)
Set Move Route - move right
Set Move Route - move down
Set Move Route - end
@Grenadine
Of course he is~!
You're not so cute anymore, my darling...
You're handsome now!
@Phoenix
Clu-cluck~!
@Trick
Aww, I miss your cheeps...
But your little clucks are cute, too!
Set Move Route - This event (wait)
Set Move Route - move up
Set Move Route - move left
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Grenadine
Alright, alright...
Say your goodbyes before I change
my mind about letting you leave!
Set Move Route - This event (wait)
Set Move Route - turn down
Set Move Route - end
@Trick
Hehe...
Yes, Granny.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Grenadine
It was an honor to have you as
my apprentice. You're welcome to
return here anytime, you know.
@Clove
Here... some snacks for the road.
Change Items - Item 64 (Birdseed) + 1
Change Items - Item 25 (Trail Mix) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got Birdseed and Trail Mix!
@Trick
Wow, thanks! Are you sure you don't
need me to pay for these?
@Clove
They're gifts, Trick.
Just take them.
@Trick
Thanks, Clove!
Trail mix is my favorite.
@Phoenix
Cluck, cluck!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Clove
Safe travels.
@Anise
I'd never met a wolf before...
But you're way different than I expected.
@Trick
Really?
What did you expect?
@Anise
Someone more... fearsome, I guess.
You're really nice, though.
@Anise
Anyway, I'm glad I met you.
You expanded my world view a little.
@Phoenix
Cluck!
@Anise
...What kind of bird is Phoenix,
anyway? I thought he was a
canary this whole time.
@Trick
...Don't worry about it.
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Anise
We didn't get to talk all that much,
but I'll never forget you guys!
Switch - Switch 0211 [gavefairy] is ON
@Lilikoi
Will there be fairies
where you're going?
@Trick
Hmm... I'm not sure!
I'll write to Granny and
let her know if there are.
@Lilikoi
Okay. I hope to hear
from you again.
Control Self Switch - Self Switch A = true
Switch - Switch 0211 [gavefairy] is ON
Self Switch - Self Switch A is ON
@Lilikoi
Goodbye...!
Switch - Switch 0233 [returnedfairies] is ON
@Lilikoi
Trick...
@Trick
Hi, Lilikoi.
@Lilikoi
Thanks for helping find my fairies.
I'll miss you.
@Trick
Aww... I'll miss you, too!
I had a lot of fun getting to play with
you and your fairies all those times.
@Lilikoi
...Here.
For the road.
Play SE - getitem; Volume 100 Pitch 100
Change Items - Item 82 (Bottled Fairy) + 1
@self talk
Got a Bottled Fairy!
@Trick
Wow, you're giving this to me...?
@Lilikoi
Her name is Marasmius Oreades.
You can call her Mara.
@Trick
Marazmeyus Ore...uh...
@Lilikoi
Marasmius Oreades.
@Trick
...Mara.
That's a pretty cute name!
@Lilikoi
She'll bring you good luck.
Take care of her, please.
@Trick
Of course!
I promise I'll share
all my fruit with her.
@Lilikoi
Goodbye, Marasmius Oreades...
Goodbye, Trick...
Oh, and Phoenix....
@Phoenix
Cluck, cluck!
Switch - Switch 0233 [returnedfairies] is ON
Item - Item 82 (Bottled Fairy) is in Inventory
@Lilikoi
*sniff* ....
Switch - Switch 0227 [squeak2] is ON
@[Canary⠀Mama]
Thank you for helping out so much...
And for playing with my children.
@Trick
I was happy to.
It's nice that Phoenix
could make friends here!
@[Canary⠀Mama]
Hmhm, I couldn't agree more!
Condition IF Switch 0228 [diddishes] is ON
@[Canary⠀Mama]
By the way...
Pip wanted you to have this.
Change Items - Item 84 (Canary Doll) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Received Canary Doll!
@Trick
Aww, one of her toys!
Are you sure that's okay?
@Pip
You better take good
care of her... REAL good!
@Trick
I will!
I promise.
Condition end condition
Control Self Switch - Self Switch A = true
Switch - Switch 0227 [squeak2] is ON
Self Switch - Self Switch A is ON
@[Canary⠀Mama]
Goodbye, Trick!
Goodbye, Phoenix!
I hope you'll visit again someday.
Switch - Switch 0227 [squeak2] is ON
Self Switch - Self Switch A is ON
Item - Item 84 (Canary Doll) is in Inventory
@[Canary⠀Mama]
Pip is still so standoffish...
But she really thinks you're cool.
@self talk
goodbye, bench!
Switch - Switch 0227 [squeak2] is ON
@Pip
Well, bye.
@Trick
...Yeah.
Bye-bye, Pip.
@Phoenix
Cluck, cluck!
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Pip
Are you leaving or not?!
@self talk
goodbye, bench!
Switch - Switch 0227 [squeak2] is ON
@Squeak
Chirp...
@Phoenix
Cluck, cluck.
@Squeak
Chirp, chirp chirp.
@Phoenix
Cluck...
@Pip
Squeak says Phoenix
grew up too fast.
@Trick
He did, didn't he?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
@Squeak
Chirp, chirp.
Switch - Switch 0244 [helpedmitsu] is ON
@Mitsu
Here... I made you something.
Change Items - Item 83 (Charm Bracelet) + 1
Play SE - getitem; Volume 100 Pitch 100
@self talk
Got a Charm Bracelet!
@Trick
Oh, wow...!
Is this what I think it is?
@Mitsu
I know you're leaving, but...
This bracelet will give you a reason
to return here someday.
@Trick
Thanks, Mitsu...!
I can't believe you remembered!
@Mitsu
I just wanted to repay you for
taking care of me when I was sick.
Sorry for taking so long.
@Trick
No, I'm touched...!
I really appreciate this.
Thank you.
Item - Item 83 (Charm Bracelet) is in Inventory
@Mitsu
Good luck on your journey, Trick.
Switch - Switch 0211 [gavefairy] is ON
@self talk
really leave?
Player choice:
Condition When i'm ready
Scroll Map - up 1 tiles, speed 1
Set Move Route - Event 4 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
Well... Goodbye, everyone!
Bye, Granny!
I'll send postcards!!
@Grenadine
I look forward to reading them.
Farewell, Trick.
@Trick
Have a good day tomorrow!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Wait - 20 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'elevator2' (242) ( - elevator2), (8, 6) Direction: down
Condition When not yet...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
End Show Choices - end choices
@self talk
goodbye, mailbox!
@self talk
goodbye, trash can!
@self talk
goodbye, vending machines!
@self talk
goodbye, vending machines!
@self talk
goodbye, bench!
@self talk
goodbye, bench!
@self talk
goodbye, agaricus...!
@self talk
goodbye, agaricus...!
@self talk
goodbye, agaricus...!
@self talk
goodbye, agaricus...!
@self talk
goodbye, agaricus...!
@self talk
goodbye, agaricus...!
Switch - Switch 0233 [returnedfairies] is ON
Switch - Switch 0233 [returnedfairies] is ON
Switch - Switch 0233 [returnedfairies] is ON
Switch - Switch 0233 [returnedfairies] is ON
Switch - Switch 0233 [returnedfairies] is ON
Switch - Switch 0233 [returnedfairies] is ON
Switch - Switch 0233 [returnedfairies] is ON
Switch - Switch 0233 [returnedfairies] is ON
@self talk
really leave?
Player choice:
Condition When i'm ready
Scroll Map - up 1 tiles, speed 1
Set Move Route - Event 4 (wait)
Set Move Route - turn down
Set Move Route - end
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
Well... Goodbye, everyone!
Bye, Granny!
I'll send postcards!!
@Grenadine
I look forward to reading them.
Farewell, Trick.
@Trick
Have a good day tomorrow!
Set Move Route - Player (wait)
Set Move Route - turn down
Set Move Route - end
Wait - 20 frames
Fadeout Screen - 30 frames
Transfer Player - Map 'elevator2' (242) ( - elevator2), (8, 6) Direction: down
Condition When not yet...
Set Move Route - Player (wait)
Set Move Route - move up
Set Move Route - end
End Show Choices - end choices
Switch - Switch 0231 [janitorchat] is ON
Mr. Brew
Yer leavin'?
Welp... thanks for always takin' the time
to chat with this humble janitor.
@Trick
Thanks for keeping the floors clean,
Mr. Brew! I'll think of you whenever
I see a broom.
Mr. Brew
Hah! Yer gonna be thinkin' of me
a lot in that case! Brooms're everywhere.
@Trick
Well... maybe not EVERY time, then.
Mr. Brew
Rememberin' me every now and then
is more than I could ever ask.
Happy trails, Trick!
Control Self Switch - Self Switch A = true
Switch - Switch 0231 [janitorchat] is ON
Self Switch - Self Switch A is ON
Mr. Brew
I oughta get back to work...
but I just had to come see ya off!
G'bye to you too, Phoenix!
@self talk
i already said goodbye...
it's time to head outside!
Set Move Route - Player (wait)
Set Move Route - turn right
Set Move Route - end
Switch - Switch 0206 [elevatoropen] is ON
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - through on
Set Move Route - move up
Set Move Route - end
Wait - 6 frames
Fadeout Screen - 30 frames
@Trick
Down we go!
Fadeout BGM - 4 seconds
Play SE - step2; Volume 100 Pitch 150
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - move left
Set Move Route - turn up
Set Move Route - end
Set Event Location - This event to (9, 7)
Control Self Switch - Self Switch A = true
Change Player Followers - make invisible
Set Move Route - This event (wait)
Set Move Route - turn up
Set Move Route - end
Play SE - Magic6; Volume 80 Pitch 100
Screen Shake - Power 1 Speed 1 for 60 frames
Wait - 20 frames
Wait - 120 frames
Set Move Route - Event 5
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn down
Set Move Route - end
Play SE - Autodoor; Volume 60 Pitch 150
Set Move Route - Event 1 (wait)
Set Move Route - turn left
Set Move Route - wait 10 frames
Set Move Route - turn right
Set Move Route - wait 10 frames
Set Move Route - turn up
Set Move Route - end
Condition Switch 0206 [elevatoropen] = ON
Wait - 30 frames
Play BGM - phoenix2; Volume 100 Pitch 100
@Trick
Hosta Swamp...
That's where we'll find Capillaire!
Set Move Route - Player (wait)
Set Move Route - through on
Set Move Route - turn right
Set Move Route - end
@Trick
Are you ready,
Phoenix?
Set Move Route - This event (wait)
Set Move Route - turn left
Set Move Route - end
Play SE - Chicken; Volume 65 Pitch 130
@Phoenix
Cluck, cluck!
@Trick
Okay...!
Off we go!
Show Picture - 1 (ch8-2end0) origin top left at (0, 0), opacity 255
Set Move Route - This event
Set Move Route - move left
Set Move Route - change speed to 2
Set Move Route - move up x4
Set Move Route - end
Set Move Route - Player
Set Move Route - change speed to 3
Set Move Route - move up
Set Move Route - change speed to 2
Set Move Route - move up x3
Set Move Route - end
Wait - 100 frames
Show Picture - 2 (ch8-2end) origin top left at (0, 0), opacity 0
Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)
@self talk
\|TO BE CONTINUED...
Fadeout Screen - 30 frames
Fadeout BGM - 4 seconds
Wait - 100 frames
Erase Picture - 1
Erase Picture - 2
@self talk
this is the end of chapter 8, part 2.
part 3 will be the end of the story...
but there will be an epilogue after that :)
your save files can be carried over to the next update.
thank you for your patience as i finish this game!
and as always...
thank you for playing!
Common Event - Common Event 003 (saveprompt)
Transfer Player - Map 'part8' (18) ( - part8), (0, 0) Direction:
Switch - Switch 0206 [elevatoropen] is ON
@self talk
there's no turning back now!
Set Move Route - Player (wait)
Set Move Route - turn left
Set Move Route - end
Self Switch - Self Switch A is ON
Set Move Route - Player (wait)
Set Move Route - move down
Set Move Route - end
Fadein Screen - 30 frames
@Trick
....
@Phoenix
Cluck?
Set Move Route - Player (wait)
Set Move Route - turn up
Set Move Route - end
@Trick
I was just thinking...
It's hard to say goodbye.
@Trick
But it's the right thing to do, isn't it...?
Even if we might feel like crying...
It's better than leaving with no goodbyes.
Play SE - Chicken; Volume 65 Pitch 130
@Phoenix
Clu-cluck!
@Trick
Haha, you're not sad at all,
Phoenix! You're ready to
go out and see the world, huh?
Control Self Switch - Self Switch A = true
Self Switch - Self Switch A is ON
Switch - Switch 0206 [elevatoropen] is ON