Common Event

View Postcard

Condition IF Switch 0077 [postcard1] is ON

Show Picture - 10 (postcard1) origin top left at (0, 0), opacity 0

postcard1

Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)

@self talk

Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)

Condition end condition

Condition IF Switch 0078 [postcard2] is ON

Show Picture - 10 (postcard2) origin top left at (0, 0), opacity 0

postcard2

Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)

@self talk

Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)

Condition end condition

Condition IF Switch 0079 [postcard3] is ON

Show Picture - 10 (postcard3) origin top left at (0, 0), opacity 0

postcard3

Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)

@self talk

Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)

Condition end condition

Erase Picture - 10

Temporarily Erase Event - Erase Event

windowsetting

Label - setwindow

Change Items - Item 98 (Light Mode) - 1

Change Items - Item 99 (Dark Mode) - 1

@self talk

\>
\>Please choose a window setting.
\>(This can be changed from the menu later.)

Player choice:

Condition When Light

Condition Switch 0164 [lightwindow] = ON

Change Window Color - (-34.000000, -17.000000, 0.000000, 0.000000)

Change Items - Item 99 (Dark Mode) + 1

Condition When Dark

Change Window Color - (-136.000000, -136.000000, -136.000000, 0.000000)

Condition Switch 0164 [lightwindow] = OFF

Change Items - Item 98 (Light Mode) + 1

End Show Choices - end choices

Condition IF Switch 0164 [lightwindow] is OFF


@self talk

\>
\>Is this setting ok?

Player choice:

Condition When Yes

Condition When No

Jump to Label - setwindow

End Show Choices - end choices

Condition end condition

Temporarily Erase Event - Erase Event

saveprompt

Condition IF Switch 0165 [chapterselect] is ON

Condition Switch 0165 [chapterselect] = OFF

Condition Else

@self talk


Save your progress?

Player choice:

Condition When Save

Open Save Screen - open save screen

Condition When Cancel

End Show Choices - end choices

Condition end condition

Temporarily Erase Event - Erase Event

credits

@self talk


story, art, and music by NomnomNami


ambience: freesound.org


scripts used: Fullscreen++ by Zeus81
WASD Controls by Zeriab
Global Save System by theLEECH

Show Scrolling Text - - special thanks - CT Matthews chunderfins Fah KyaniteHeart Mock Off Niku npckc Pivi Richard Suh Tiff Valentine - supported by patrons - Ash August Parmin baa baa black goat Brit BrokenwindupDoll Casey DarklyBot Faye DeForêt Grooglegoog ILORE IngYa ItsRody Jack Force Jaelights Julian Benda Kayla Cavanaugh Luna NomnomNaMemes Remy Sam Flare Shinsua Sophelia Tabitha Gabrielle Tysken Yajoovya Zozim Amari Fukui Cliffheart Fanta Flare Firestrike Kami Lawfulpotato OTL_OTL Periwinkle powu. Prenzie silvereyed Tabi Viscountess Of the vixens areforever athenamite Craftyboi 360 Grievance LilyV MLM3 Nex Vulpes Xademann CeruleanShimmer gogglg GraffyGwen Haiku Iris KellyBunn kouhsuu LilyStyx Nova OfficiallyKuute Aaron Gore Connor Kavanaugh Ethan Kretler Hex Witch Circe JasmineFox Just-A-Micro Liam Wilson Master XD Princess Mimi No Fox Given Reece Andy scorpanut Springfeather 7Bit Hero Anna Rayne Aori Radidjiu atavoidirc Caramel64 Consript Niko Crowwy Dannyskies Emilijhons Extuvia Harry Tsang Lou MadamLava mimikyu underscore spookerstar parkdraws Redpup Santeri m Sophia Fauste therealphun TricTrac220 Walrhi YiXiaoban Zach Allin ZeroWins Huntokar Huntwolf Joel RockGuy Luciousness meriamory Niko Sera The Crocsune Thog n TriccyT YumYumYuri Beebles Bresdyn Bettencourt Cinnikitty Fossilhunter Hayden Williams PuppyStyleXD Sally SyrupNPancakes! ThatMangaGirl - extra special thanks - to everyone who stuck around

View Photo

Condition IF Switch 0214 [apprentice] is ON

Show Picture - 10 (master2) origin top left at (0, 0), opacity 0

master2

Condition Else

Show Picture - 10 (master) origin top left at (0, 0), opacity 0

master

Condition end condition

Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)

@self talk

Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)

Erase Picture - 10

Temporarily Erase Event - Erase Event

Read Manuscript

Play SE - Book1; Volume 80 Pitch 100

@self talk

"The All-in-one Book of Lore, Book 3:
An addendum to previous volumes.
Formal apology? (too pitiful)
Book of corrections? (X)

"Problematic Chapters:
- Our Origins (too speculative)
- More on Witches (misinformation)
- History of Animal Folk (CONTROVERSIAL)

"In the time since publishing Book 2, many animal folk
activists (activist groups? revise later) have reached out
to us in hopes to correct the misinformation on food chains
that we have unwittingly (ignorantly?) perpetuated.

"We would also like to apologize to all witches
for misrepresenting them as deceptive, and for
implying they are responsible for an ongoing
genocide via the meat industry. (EDIT - SOFTEN THIS)

"The authors of this series did not intend to stir
controversy, but rather create reference material
that could be used to bridge gaps in understanding
between various groups. We have failed at this.

"By releasing the definitive third volume, we hope to:
(Goal???)
(contact Grenadine, Capillaire)
Signed, Myrrh"

Fortune

Show Picture - 1 (nightsky) origin top left at (0, 0), opacity 0

nightsky

Move Picture - 1 origin top left to (0, 0), opacity 80, duration 60 (wait)

@Lime

Hmmmmmm......
HMMMMMM~~~.............

Condition IF Switch 0167 [trainstart] is ON


@Lime

Ooh, you started from the train, I see...
That can have some adverse effects on your destiny!

@Lime

Well, it's nothing major anyway!
You'll miss out on some small stuff
depending on how late you dove in, but
I'm sure you know what you're doing.

Condition end condition

Condition IF Switch 0170 [ACTIVATEBADEND] is ON


@Lime

Wow~! You're looking into those
BAD ENDINGS, huh?
That's pretty brave of you!
The stars always warned me about those two...

@Lime

But you should be safe in this timeline.
Or did you already go and visit that place?

Condition IF Party has item 20 (Anywhere Pass)

Condition Else


@Lime

What, you gave away your pass?!
Guess you can't get there after all!
Maybe it's for the best, hehe~

Condition end condition

Condition end condition


@Lime

The journey ahead is... well, you've
got a long road ahead of you, Trick!
But you're gonna meet a new friend soon!

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60

@Trick

Wow, how'd you know my name?!

@Lime

The stars told me, of course~!

@Lime

You're on a good trajectory,
so don't give up!
Even when things are hard!
Hold on to that smile of yours!!

Check Controls

@self talk

\>Arrow Keys, WASD - Move (hold Shift to run)
\>Enter, Space, Z - Confirm/Select
\>Esc, X - Cancel, Menu Ctrl - Hold to skip text
\>F5 - Toggle Fullscreen

Light Mode

Condition Switch 0164 [lightwindow] = ON

Change Window Color - (-34.000000, -17.000000, 0.000000, 0.000000)

Change Items - Item 99 (Dark Mode) + 1

Condition IF Variable 0012 [whichchapter] == 2

Change Window Color - (34.000000, 0.000000, 17.000000, 0.000000)

Condition end condition

Condition IF Variable 0012 [whichchapter] == 3

Change Window Color - (-34.000000, 34.000000, 34.000000, 0.000000)

Condition end condition

Condition IF Variable 0012 [whichchapter] == 4

Change Window Color - (0.000000, -17.000000, -17.000000, 0.000000)

Condition end condition

Condition IF Variable 0012 [whichchapter] == 5

Change Window Color - (0.000000, -17.000000, 17.000000, 0.000000)

Condition end condition

Condition IF Variable 0012 [whichchapter] == 6

Change Window Color - (0.000000, -68.000000, -34.000000, 0.000000)

Condition end condition

Condition IF Variable 0012 [whichchapter] == 7

Change Window Color - (-34.000000, 17.000000, -17.000000, 0.000000)

Condition end condition

Condition IF Variable 0012 [whichchapter] == 8

Change Window Color - (51.000000, 0.000000, -68.000000, 0.000000)

Condition IF Switch 0203 [imprinted] is ON

Change Window Color - (34.000000, -17.000000, 0.000000, 0.000000)

Condition end condition

Condition end condition

Condition IF Variable 0012 [whichchapter] == 9

Condition end condition

@self talk

\>
\>Changed to Light Mode.

Dark Mode

Condition Switch 0164 [lightwindow] = OFF

Change Window Color - (-136.000000, -136.000000, -136.000000, 0.000000)

Change Items - Item 98 (Light Mode) + 1

@self talk

\>
\>Changed to Dark Mode.

altend notif

Play SE - getitem; Volume 90 Pitch 65

@self talk


\>[ ALTERNATE ENDING ACTIVATED ]
\>(if you got here on accident, please reload an earlier save file.)

Check Todolist

Play SE - Book1; Volume 80 Pitch 100

Condition IF Switch 0248 [agaricus4] is ON

Show Picture - 20 (todo3_bg) origin top left at (0, 0), opacity 255

todo3_bg

@self talk

Erase Picture - 20

Exit Event Processing - Exit Event Processing

Condition end condition

Condition IF Switch 0230 [agaricus3] is OFF

Comment - send package

Comment - check mail

Comment - buy birdseed

Comment - clean bathroom

Show Picture - 20 (todo_bg) origin top left at (0, 0), opacity 255

todo_bg

Condition IF Switch 0223 [sentpackage] is ON

Show Picture - 21 (todo_check1) origin top left at (0, 0), opacity 255

todo_check1

Condition end condition

Condition IF Switch 0225 [gotmail] is ON

Show Picture - 22 (todo_check2) origin top left at (0, 0), opacity 255

todo_check2

Condition end condition

Condition IF Party has item 64 (Birdseed)

Show Picture - 24 (todo_check3) origin top left at (0, 0), opacity 255

todo_check3

Condition end condition

Condition IF Switch 0224 [cleanedbathroom] is ON

Show Picture - 23 (todo_check4) origin top left at (0, 0), opacity 255

todo_check4

Condition end condition

Condition Else

Comment - take out trash

Comment - water plants

Comment - deliver medicine

Comment - check mail

Show Picture - 20 (todo2_bg) origin top left at (0, 0), opacity 255

todo2_bg

Condition IF Switch 0234 [tookouttrash] is ON

Show Picture - 21 (todo_check1) origin top left at (0, 0), opacity 255

todo_check1

Condition end condition

Condition IF Switch 0235 [wateredplants] is ON

Show Picture - 22 (todo_check2) origin top left at (0, 0), opacity 255

todo_check2

Condition end condition

Condition IF Switch 0239 [deliveredmeds] is ON

Show Picture - 24 (todo_check3) origin top left at (0, 0), opacity 255

todo_check3

Condition end condition

Condition IF Party has item 76 (Small Parcel)

Show Picture - 23 (todo_check4) origin top left at (0, 0), opacity 255

todo_check4

Condition end condition

Condition end condition


@self talk

Erase Picture - 20

Erase Picture - 21

Erase Picture - 22

Erase Picture - 23

Erase Picture - 24

Exit Event Processing - Exit Event Processing

getfairy

Change Items - Item 65 (Fairy) + 1

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - direction fix on

Set Move Route - move up

Set Move Route - wait 30 frames

Set Move Route - end

Play SE - getitem; Volume 100 Pitch 100

@self talk

Found a Fairy!

Set Move Route - This event (wait)

Set Move Route - transparent on

Set Move Route - wait 8 frames

Set Move Route - transparent off

Set Move Route - wait 8 frames

Set Move Route - transparent on

Set Move Route - wait 8 frames

Set Move Route - transparent off

Set Move Route - wait 8 frames

Set Move Route - transparent on

Set Move Route - end

Troop

Salt and Pepper

Page 0

Turn - Turn no. 1 + 0 * X

@Pepper

You can't be THAT strong.
Once we knock you out, both of these
rabbits are gonna be all ours!!

Page 1

Turn - End of turn

Turn - Turn no. 1 + 0 * X

@Salt

Wotcha waitin' for, Wolfie?
Give us your best shot!

Page 2

Turn - End of turn

Turn - Turn no. 2 + 0 * X

@Pepper

Come on! Fight back!!

Page 3

Turn - End of turn

Turn - Turn no. 3 + 0 * X

@Salt

...?

Page 4

Turn - End of turn

Turn - Turn no. 4 + 0 * X

@Pepper

Gh...! What are you doing?!

Page 5

Turn - End of turn

Turn - Turn no. 5 + 0 * X

@Mochi

S-stop hurting Treat...!

Page 6

Turn - End of turn

Turn - Turn no. 6 + 0 * X

Enemy Transform - Enemy 0 to 2 (Salt and Pepper)

Fadeout BGM - 3 seconds

@Salt

...This is no fun.
No fun at all.

@Pepper

I didn't expect she'd love getting
smacked around so much.
Ugh, I'm done with this.

Abort Battle - Abort

Rabbit Brothers

Page 0

Turn - Turn no. 0 + 0 * X

Condition Switch 0170 [ACTIVATEBADEND] = ON

Page 1

Turn - End of turn

Turn - Turn no. 1 + 0 * X

@[Snooty⠀Rabbit]

W-we didn't even DO anything!!
Leave us out of this, you freak!!!

@[Junior⠀Guard]

Yeah, violence is wrong!
I-I won't hold back, though...!
Even if you're a girl!!

Page 2

Enemy - Enemy 0's HP is 0% or below

@[Snooty⠀Rabbit]

N-not the face,
NOT THE FACE!!

Page 3

Enemy - Enemy 1's HP is 0% or below

@[Junior⠀Guard]

BROOOO!! H-hold on,
I'll avenge you!!!

Staff

Page 0

Turn - End of turn

Turn - Turn no. 1 + 0 * X

@[Rude⠀Receptionist]

H-hey!
What the hell?!

Boyfriend

Page 0

Turn - Turn no. 0 + 0 * X

Condition Switch 0194 [resident2] = ON

Page 1

Turn - End of turn

Turn - Turn no. 1 + 0 * X

Enemy - Enemy 0's HP is 90% or below

@[Bad⠀Boyfriend]

AUGH--! Oww....!!
What's WRONG with you?!?!

Rabbit Dudes

Page 0

Turn - Turn no. 0 + 0 * X

Condition Switch 0195 [resident3] = ON

Page 1

Turn - End of turn

Turn - Turn no. 1 + 0 * X

@[Snickering⠀Jerk]

UHH??? BRO??????
She's not gonna hear us out?!???

@Mochi

You're the ones who did it, aren't you?!
And you think it's HILARIOUS!!!

@[Dazed⠀Rabbit]

You're nuts...!
Don't hurt us, man!!!

Page 2

Enemy - Enemy 0's HP is 0% or below

@[Snickering⠀Jerk]

DUDE!!!
C-can't we talk about this?!

Page 3

Enemy - Enemy 1's HP is 0% or below

@[Dazed⠀Rabbit]

Peace, man, peace...!
C'mon, I'm a friggin' pacifist...!!

Grandpa

Page 0

Turn - Turn no. 0 + 0 * X

Condition Switch 0196 [resident4] = ON

Page 1

Turn - End of turn

Turn - Turn no. 1 + 0 * X

@[Grumpy⠀Grandpa]

Think you can rob me, eh?!
I think NOT!

@Mochi

I'm not here to rob you!
I'm here to PUNISH everyone!!!

Page 2

Turn - End of turn

Turn - Turn no. 2 + 0 * X

@[Grumpy⠀Grandpa]

If it's a fight you want... then
put down that shovel and fight with
your FISTS, little girl!!

@Mochi

Everyone's always talking down to me...!
Always, always, always!!!

Page 3

Turn - End of turn

Turn - Turn no. 3 + 0 * X

@[Grumpy⠀Grandpa]

I was a wrestler back in the day, you know!

Manjuu

Page 0

Turn - Turn no. 1 + 0 * X

@Manjuu⠀(Juju)

I'm not gonna fight you, Mochi.
We're family.

@Mochi

I don't wanna be in the same family as you!
I never wanna see you AGAIN!!!

Page 1

Turn - End of turn

Turn - Turn no. 2 + 0 * X

@Mochi

How can you hate wolves so much, Juju...?
You won't even CONSIDER their side...!

@Manjuu⠀(Juju)

Because it's too dangerous!
They KILL and EAT rabbits, Mochi.

@Mochi

You think that makes it okay
for us to kill and STUFF them?!

@Manjuu⠀(Juju)

Those are all from a long time ago.
Who even cares?!

Page 2

Turn - End of turn

Turn - Turn no. 3 + 0 * X

@Manjuu⠀(Juju)

Mochi... those stuffed wolves you're so
obsessed with are the reason I lost my dad.
They deserve worse than what they got.

@Mochi

You're lying...
That's not TRUE!!!

@Manjuu⠀(Juju)

You think I'd lie about my own dad?

@Mochi

Auntie Castella says no one knows
for sure what happened to him...!
You don't have proof, so you just
filled it in with rotten assumptions!!

@Manjuu⠀(Juju)

Whatever. The wolves are just lucky they
don't come around here anymore.
Otherwise... who knows what us rabbits
would have to do to protect ourselves.

Page 3

Turn - End of turn

Turn - Turn no. 4 + 0 * X

@Mochi

Quit MOVING!!
Let me HIT you...!

@Manjuu⠀(Juju)

Can you stop it with your little
mental breakdown, baby cousin?

@Manjuu⠀(Juju)

Maybe it's my fault for teaching you
to solve problems with violence
when we were kids... Sorry about that.

@Mochi

You're still talking down to me...!
I'm not a baby!!

@Manjuu⠀(Juju)

Well you sure are acting like it!!
You can't just go around hitting people
you don't like with shovels... Grow up!

Page 4

Turn - End of turn

Turn - Turn no. 5 + 0 * X

@Mochi

AAAAAGH...!
I hate you, I hate you...!
*sob* ...!!

@Dango⠀(Danny)

Mochi...?
Mochi, stop!

Abort Battle - Abort

Senbei

Page 0

Turn - Turn no. 0 + 0 * X

@Senbei

Go ahead.
You can take it out on me.

@Senbei

All your rage.
Whatever the wolf taught you to feel.

@Mochi

Whatever...
Treat taught me...?

@Senbei

That's where this violence is coming from.
The wolf. Isn't that right?

@Mochi

....!!!

Page 1

Turn - End of turn

Turn - Turn no. 1 + 0 * X

@Senbei

Mochi.

@Mochi

*huff* ...
*huff* ....

@Senbei

Do you want to know why
my father moved our family
into this town?

@Mochi

What...? It was so he could build
the stupid wall, wasn't it?

@Senbei

Yes. But I was the one
to push for it.
I have an interest in Frosting.

@Mochi

Screw you...!
You never shoulda come here!!!

Page 2

Turn - End of turn

Turn - Turn no. 2 + 0 * X

@Senbei

I looked into the history of this town.
It intrigued me.

@Senbei

A stunning example of rabbits uniting
to conquer the wilderness.
Fighting back the population of wolves
who refused to share the land.

@Mochi

By killing them.

@Senbei

What choice did they have?
The wolves struck first.
Just as you're doing now.

@Mochi

YOU RUINED MY GARDEN!!!

Page 3

Turn - End of turn

Turn - Turn no. 3 + 0 * X

@Mochi

You told those guys to do it, didn't you...?!
Because you wanted Treat gone!
Because you hate wolves so much...!

@Manjuu⠀(Juju)

This is just pathetic...

@Dango⠀(Danny)

Manjuu!!!
Could you please stop them?!

@Manjuu⠀(Juju)

Mochi wouldn't LISTEN to me!
Why do you think it turned out like this?!

Page 4

Turn - Turn no. 4 + 0 * X

@Senbei

Do you know what else
I learned about this town?
It might surprise you.

@Senbei

There are a number of missing persons cases
centered around the region.
Always during the winter. Always rabbits.

@Senbei

It's few enough for many to assume these rabbits
simply lost their way during a blizzard.
Maybe they were claimed by an avalanche.
But I know better.

@Mochi

What are you trying to say?

@Senbei

Just that history is repeating itself.

Page 5

Turn - End of turn

Turn - Turn no. 4 + 0 * X

@Annie

You don't have to listen
to this man, Mochi...
He clearly only means to provoke you.

@Mochi

You're trying to imply it's the wolves...?
That those missing people are
somehow TREAT'S fault...?!

@Manjuu⠀(Juju)

Senbei's right.
It's possible, isn't it?

@Mochi

Shut up, shut up,
SHUT UP!!!

Page 6

Turn - End of turn

Turn - Turn no. 5 + 0 * X

Condition Switch 0133 [mochiOK] = ON

@Mochi

Treat's never hurt anybody...!
Why are you accusing her of
something so horrible...?!

@Senbei

Wolves cannot be trusted.
Left to their own devices,
they will kill and eat us all.

Play SE - Poison; Volume 80 Pitch 100

@Mochi

Then I wish she would.
You ALL deserve to die.

@Senbei

Mochi...
You are an enemy of rabbits.
I'm going to end this now.

Map 'newgame' (153)

EV001 (0,0) - EV001

Page 1

Change Menu Access - disable

Fadeout Screen - 30 frames

Change Items - Item 97 (Check Controls) + 1

Show Picture - 1 (nightsky) origin top left at (0, 0), opacity 255

nightsky

Fadein Screen - 30 frames

Common Event - Common Event 002 (windowsetting)

Loop - Loop

@self talk

\>
\>Ready to go?

Player choice:

Condition When Check Controls

Common Event - Common Event 008 (Check Controls)

Condition When New Game

Fadeout Screen - 30 frames

Erase Picture - 1

Condition Switch 0165 [chapterselect] = OFF

Transfer Player - Map 'part1' (24) ( - part1), (7, 7) Direction:

Break Loop - Break Loop

Condition When Chapter Select

Fadeout Screen - 30 frames

Erase Picture - 1

Condition Switch 0167 [trainstart] = ON

Transfer Player - Map 'chselect' (155) ( - chselect), (4, 5) Direction:

Change Actor Graphic - Actor 1 (Treat) Character extra3 (4) Face face1 (0)

Fadein Screen - 30 frames

Break Loop - Break Loop

End Show Choices - end choices

Repeat Above - Repeat Above

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Map 'chselect' (155)

EV001 (0,0) - EV001

Page 1

Set Move Route - Player

Set Move Route - stepping animation on

Set Move Route - change speed to 5

Set Move Route - end

@Thyme

Ah, welcome. My name is Thyme.
I see you're interested in time travel.

Player choice:

Condition When yeah!


@Spice

Thyme is really good with temporal magic!
She can take you to the beginning of
whichever chapter of the story you'd like!

@Thyme

Yes, that's correct. Although...
If this is your first time,
I wouldn't recommend skipping
the earlier chapters.

@Thyme

You're... not new to this story, are you?
A normal person wouldn't have chosen
"Chapter Select" at the start of a game
they've never played... would they?

@Spice

What if they did?
I would be very confused, seeing
witches in a story that I thought
was going to be about a wolf.

@Thyme

...Okay, I can imagine that happening
to you, Spice. But let's assume
our guest knows what they're doing.

@Thyme

Please select your exit.
The story will begin shortly.

Condition When shh no talking only chapter selecting

Condition Switch 0166 [skipintro] = ON

End Show Choices - end choices

Change Transparency - Transparency OFF

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Condition IF Variable 0003 [PlayerX] == 3

Show Picture - 1 (white) origin center at (272, 80), opacity 0

white

Condition end condition

Condition IF Variable 0003 [PlayerX] == 4

Show Picture - 1 (title1) origin center at (272, 80), opacity 255

title1

Condition end condition

Condition IF Variable 0003 [PlayerX] == 5

Show Picture - 1 (title2) origin center at (272, 80), opacity 255

title2

Condition end condition

Condition IF Variable 0003 [PlayerX] == 6

Show Picture - 1 (title3) origin center at (272, 80), opacity 255

title3

Condition end condition

Condition IF Variable 0003 [PlayerX] == 7

Show Picture - 1 (title4) origin center at (272, 80), opacity 255

title4

Condition end condition

Condition IF Variable 0003 [PlayerX] == 8

Show Picture - 1 (title5) origin center at (272, 80), opacity 255

title5

Condition end condition

Condition IF Variable 0003 [PlayerX] == 9

Show Picture - 1 (title6) origin center at (272, 80), opacity 255

title6

Condition end condition

Condition IF Variable 0003 [PlayerX] == 10

Show Picture - 1 (title7) origin center at (272, 80), opacity 255

title7

Condition end condition

Condition IF Variable 0003 [PlayerX] == 11

Show Picture - 1 (title8) origin center at (272, 80), opacity 255

title8

Condition end condition

Condition IF Variable 0003 [PlayerX] == 12

Show Picture - 1 (epilogue) origin center at (272, 80), opacity 255

epilogue

Condition end condition

Condition IF Variable 0003 [PlayerX] == 13

Show Picture - 1 (white) origin center at (272, 80), opacity 0

white

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Comment - wanted to animate these but cant get it to work...

Show Picture - 1 (title1) origin center at (272, 80), opacity 0

title1

Move Picture - 1 origin center to (272, 40), opacity 50, duration 1 (wait)

Move Picture - 1 origin center to (272, 80), opacity 255, duration 20 (wait)

EV002 (4,5) - EV002

Page 1

@self talk

\>Start from Chapter 1: Lonely Wolf Treat

Player choice:

Condition When OK!

Condition Switch 0165 [chapterselect] = OFF

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'part1' (24) ( - part1), (7, 7) Direction:

Set Move Route - Player

Set Move Route - stepping animation off

Set Move Route - change speed to 4

Set Move Route - end

Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)

Wait - 30 frames

Condition When Cancel

End Show Choices - end choices

EV005 (5,5) - EV005

Page 1

@self talk

\>Start from Chapter 2: Friendly Bunny Mochi

Player choice:

Condition When OK!

Condition Switch 0165 [chapterselect] = ON

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'part2' (34) ( - part2), (7, 7) Direction:

Set Move Route - Player

Set Move Route - stepping animation off

Set Move Route - change speed to 4

Set Move Route - end

Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)

Wait - 30 frames

Condition When Cancel

End Show Choices - end choices

EV006 (8,5) - EV006

Page 1

@self talk

\>Start from Chapter 5: Dreaming Treat

Player choice:

Condition When OK!

Condition Switch 0165 [chapterselect] = ON

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'part5' (104) ( - part5), (7, 7) Direction:

Set Move Route - Player

Set Move Route - stepping animation off

Set Move Route - change speed to 4

Set Move Route - end

Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)

Wait - 30 frames

Condition When Cancel

End Show Choices - end choices

EV007 (10,5) - EV007

Page 1

@self talk

\>Start from Chapter 7: Lucky Number Moxie

Player choice:

Condition When OK!

Condition Switch 0165 [chapterselect] = ON

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'part7' (15) ( - part7), (7, 7) Direction:

Change Transparency - Transparency ON

Set Move Route - Player

Set Move Route - stepping animation off

Set Move Route - change speed to 4

Set Move Route - end

Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)

Wait - 30 frames

Condition When Cancel

End Show Choices - end choices

EV008 (11,5) - EV008

Page 1

@self talk

\>Start from Chapter 8: Trick Comes Home

Player choice:

Condition When Part 1

Condition Switch 0165 [chapterselect] = ON

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'part8' (18) ( - part8), (8, 8) Direction:

Change Transparency - Transparency ON

Set Move Route - Player

Set Move Route - stepping animation off

Set Move Route - change speed to 4

Set Move Route - end

Wait - 30 frames

Condition When Part 2

Condition Switch 0165 [chapterselect] = ON

Condition Switch 0203 [imprinted] = ON

Change Items - Item 63 (Good Egg) + 1

Change Gold - + 22

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'part8' (18) ( - part8), (7, 1) Direction:

Change Transparency - Transparency ON

Set Move Route - Player

Set Move Route - stepping animation off

Set Move Route - change speed to 4

Set Move Route - end

Wait - 30 frames

Condition When Cancel

End Show Choices - end choices

EV009 (12,5) - EV009

Page 1

@Spice

Oh, this door is, well...
I haven't been able to find the
right coordinates yet.
Wait just a little longer, please!

Page 2

Self Switch - Self Switch A is ON

@self talk

\>Starting from The Epilogue

Player choice:

Condition When OK!

Condition Switch 0165 [chapterselect] = ON

Fadeout Screen - 30 frames

Transfer Player - Map 'epilogue' (158) ( - epilogue), (7, 7) Direction:

Fadein Screen - 30 frames

Condition When Cancel

End Show Choices - end choices

EV010 (6,5) - EV010

Page 1

@self talk

\>Start from Chapter 3: Clever Fox Moxie

Player choice:

Condition When OK!

Condition Switch 0165 [chapterselect] = ON

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'part3' (49) ( - part3), (7, 7) Direction:

Change Transparency - Transparency ON

Set Move Route - Player

Set Move Route - stepping animation off

Set Move Route - change speed to 4

Set Move Route - end

Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)

Wait - 30 frames

Condition When Cancel

End Show Choices - end choices

EV011 (7,5) - EV011

Page 1

@self talk

\>Start from Chapter 4: Wandering Wolf Trick

Player choice:

Condition When OK!

Condition Switch 0165 [chapterselect] = ON

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'part4' (73) ( - part4), (7, 7) Direction:

Change Transparency - Transparency ON

Set Move Route - Player

Set Move Route - stepping animation off

Set Move Route - change speed to 4

Set Move Route - end

Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)

Wait - 30 frames

Condition When Cancel

End Show Choices - end choices

EV012 (9,5) - EV012

Page 1

@self talk

\>Start from Chapter 6: Mochi in Frosting

Player choice:

Condition When OK!

Condition Switch 0165 [chapterselect] = ON

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:

Change Transparency - Transparency ON

Set Move Route - Player

Set Move Route - stepping animation off

Set Move Route - change speed to 4

Set Move Route - end

Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)

Wait - 30 frames

Condition When Cancel

End Show Choices - end choices

EV013 (3,5) - EV013

Page 1

Condition IF Switch 0166 [skipintro] is ON

@Thyme

...Weren't you in a hurry?
Go ahead and choose your exit.

Condition Else


@Thyme

Select a chapter, and I'll warp you
through time with my magic.
Spice has prepared each exit to
lead you to the correct destination.

Control Self Switch - Self Switch A = true

Condition end condition


Page 2

Self Switch - Self Switch A is ON

@Thyme

....

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Thyme

...I really don't have
much else to say....
Go ahead and select a chapter.

Page 4

Switch - Switch 0169 [affectionate] is ON

@Thyme

Spice... there's a time and a place
for these things....

@Spice

But if you can control time,
and I can control space, then...
Couldn't we express our love
any time, any place?

@Thyme

That's not what I meant.

Control Self Switch - Self Switch C = true

Page 5

Self Switch - Self Switch C is ON

@Thyme

(Can you please go already?
My girlfriend is waiting for me
to go over there and hold hands!)

EV014 (13,5) - EV014

Page 1

Condition IF Switch 0166 [skipintro] is ON

@Spice

What are you waiting for?
You've been here before, haven't you?

Condition Else


@Spice

Personally, I like Chapter 5!
It's so romantic~!

@Thyme

Hey, no spoilers...

@Spice

Is it really spoilers to say that
there's going to be romance in the
story when you can already see
the girls holding hands?

@Thyme

Let our guest find out for themself
once they get there.

@Spice

Okay~!

Control Self Switch - Self Switch A = true

Condition end condition


Page 2

Self Switch - Self Switch A is ON

@Spice

(Sorry, I'm trying to hold back
from giving any other spoilers!)

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Spice

Hey... Thyme?

@Thyme

Yes?

@Spice

I want to stand closer to you...
Come over here!

@Thyme

Spice... We're working.

@Spice

But we always stand so far apart!
Don't you think it'd be nice,
getting to hold hands all day long?

@Thyme

We can hold hands later.
Don't get distracted...

@Spice

Hmmmm....

Condition Switch 0169 [affectionate] = ON


Page 4

Switch - Switch 0169 [affectionate] is ON

@Spice

I think Thyme is just shy.
She's too embarrassed to be
affectionate in front of guests.

@Thyme

Hey, I heard that...!

@Spice

Wanna come and prove me wrong?

@Thyme

......

Control Self Switch - Self Switch C = true

Page 5

Self Switch - Self Switch C is ON

@Spice

This is why I have to carry Nil around!
I'd have no one to hug in public
if not for my little doll <3

Map 'part1' (24)

EV001 (0,0) - EV001

Page 1

Control Variables - Variable 0012 [whichchapter] = 1

Show Picture - 1 (title1) origin top left at (0, 0), opacity 255

title1

Show Picture - 2 (title1a) origin top left at (0, 0), opacity 255

title1a

Play ME - jingle01; Volume 90 Pitch 100

Fadein Screen - 30 frames

Wait - 360 frames

@self talk

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Transfer Player - Map 'avalanche1' (13) ( - avalanche1), (8, 5) Direction: up

Change Menu Access - enable

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Map 'avalanche1' (13)

EV001 (8,35) - EV001

Page 1

Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (10, 1) Direction: down

Condition IF Switch 0001 [movedin] is ON

Play BGM - frosting; Volume 100 Pitch 100

Condition end condition

EV002 (9,35) - EV002

Page 1

Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (11, 1) Direction: down

Condition IF Switch 0001 [movedin] is ON

Play BGM - frosting; Volume 100 Pitch 100

Condition end condition

EV004 (9,11) - EV004

Page 1

Switch - Switch 0001 [movedin] is ON

@self talk

"road closed"

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Mochi

An avalanche so close to
my new home... that makes me
super nervous, to be honest!

@Treat

....

@Mochi

I wonder if anyone's ever gonna
clear away all this snow?

@Treat

Probably not...

@Mochi

Hey... you look even more sad than
normal. Are you okay?

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@Mochi

Maybe it'll clear up in the spring!

EV005 (0,0) - EV005

Page 1

Play BGM - avalanche; Volume 100 Pitch 100

Temporarily Erase Event - Erase Event

Page 2

Actor - Actor 2 (Mochi) is in the Party

Play BGM - lost in snow; Volume 100 Pitch 100

Temporarily Erase Event - Erase Event

EV003 (9,3) - EV003

Page 1

@self talk

an avalanche blocks the way...

EV006 (8,3) - EV006

Page 1

@self talk

an avalanche blocks the way...

EV007 (10,3) - EV007

Page 1

@self talk

an avalanche blocks the way...

EV008 (7,3) - EV008

Page 1

@self talk

an avalanche blocks the way...

EV009 (11,3) - EV009

Page 1

@self talk

an avalanche blocks the way...

EV010 (8,5) - EV010

Page 1

Play BGM - avalanche; Volume 100 Pitch 100

Change Transparency - Transparency OFF

Fadein Screen - 30 frames

Wait - 20 frames

@Treat

....

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV011 (7,35) - EV011

Page 1

Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (10, 1) Direction: down

Condition IF Switch 0001 [movedin] is ON

Play BGM - frosting; Volume 100 Pitch 100

Condition end condition

EV012 (6,35) - EV012

Page 1

Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (10, 1) Direction: down

Condition IF Switch 0001 [movedin] is ON

Play BGM - frosting; Volume 100 Pitch 100

Condition end condition

EV013 (5,35) - EV013

Page 1

Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (10, 1) Direction: down

Condition IF Switch 0001 [movedin] is ON

Play BGM - frosting; Volume 100 Pitch 100

Condition end condition

EV014 (4,35) - EV014

Page 1

Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (10, 1) Direction: down

Condition IF Switch 0001 [movedin] is ON

Play BGM - frosting; Volume 100 Pitch 100

Condition end condition

EV015 (10,35) - EV015

Page 1

Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (11, 1) Direction: down

Condition IF Switch 0001 [movedin] is ON

Play BGM - frosting; Volume 100 Pitch 100

Condition end condition

EV016 (11,35) - EV016

Page 1

Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (11, 1) Direction: down

Condition IF Switch 0001 [movedin] is ON

Play BGM - frosting; Volume 100 Pitch 100

Condition end condition

EV017 (12,35) - EV017

Page 1

Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (11, 1) Direction: down

Condition IF Switch 0001 [movedin] is ON

Play BGM - frosting; Volume 100 Pitch 100

Condition end condition

EV018 (13,35) - EV018

Page 1

Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (11, 1) Direction: down

Condition IF Switch 0001 [movedin] is ON

Play BGM - frosting; Volume 100 Pitch 100

Condition end condition

EV019 (6,3) - EV019

Page 1

@self talk

an avalanche blocks the way...

EV020 (5,3) - EV020

Page 1

@self talk

an avalanche blocks the way...

EV021 (4,3) - EV021

Page 1

@self talk

an avalanche blocks the way...

EV022 (3,3) - EV022

Page 1

@self talk

an avalanche blocks the way...

EV023 (2,3) - EV023

Page 1

@self talk

an avalanche blocks the way...

EV024 (1,3) - EV024

Page 1

@self talk

an avalanche blocks the way...

EV025 (0,3) - EV025

Page 1

@self talk

an avalanche blocks the way...

EV026 (12,3) - EV026

Page 1

@self talk

an avalanche blocks the way...

EV027 (13,3) - EV027

Page 1

@self talk

an avalanche blocks the way...

EV028 (14,3) - EV028

Page 1

@self talk

an avalanche blocks the way...

EV029 (15,3) - EV029

Page 1

@self talk

an avalanche blocks the way...

EV030 (16,3) - EV030

Page 1

@self talk

an avalanche blocks the way...

EV031 (17,3) - EV031

Page 1

@self talk

an avalanche blocks the way...

EV032 (18,3) - EV032

Page 1

@self talk

an avalanche blocks the way...

EV033 (19,3) - EV033

Page 1

@self talk

an avalanche blocks the way...

Map 'trail1-winter' (22)

EV001 (10,0) - EV001

Page 1

Transfer Player - Map 'avalanche1' (13) ( - avalanche1), (8, 34) Direction: up

EV002 (11,0) - EV002

Page 1

Transfer Player - Map 'avalanche1' (13) ( - avalanche1), (9, 34) Direction: up

EV003 (1,25) - EV003

Page 1

Transfer Player - Map 'frosting1' (23) ( - frosting1), (26, 1) Direction: down

EV004 (2,25) - EV004

Page 1

Transfer Player - Map 'frosting1' (23) ( - frosting1), (27, 1) Direction: down

EV005 (12,0) - EV005

Page 1

Transfer Player - Map 'avalanche1' (13) ( - avalanche1), (9, 34) Direction: up

EV006 (13,0) - EV006

Page 1

Transfer Player - Map 'avalanche1' (13) ( - avalanche1), (9, 34) Direction: up

EV007 (9,0) - EV007

Page 1

Transfer Player - Map 'avalanche1' (13) ( - avalanche1), (8, 34) Direction: up

EV008 (8,0) - EV008

Page 1

Transfer Player - Map 'avalanche1' (13) ( - avalanche1), (8, 34) Direction: up

EV009 (3,25) - EV009

Page 1

Transfer Player - Map 'frosting1' (23) ( - frosting1), (27, 1) Direction: down

EV010 (0,25) - EV010

Page 1

Transfer Player - Map 'frosting1' (23) ( - frosting1), (26, 1) Direction: down

Map 'frosting1' (23)

EV001 (45,44) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin1' (29) ( - cabin1), (0, 9) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV002 (36,15) - EV002

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

@self talk

no one's home.

Page 2

Actor - Actor 2 (Mochi) is in the Party

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Change Player Followers - make invisible

Play SE - Open1; Volume 80 Pitch 100

Transfer Player - Map 'mochihouse1' (25) ( - mochihouse1), (8, 10) Direction: up

Play BGM - mochi; Volume 100 Pitch 100

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

Play SE - Open1; Volume 80 Pitch 100

Transfer Player - Map 'mochihouse1' (25) ( - mochihouse1), (8, 10) Direction: up

EV003 (26,0) - EV003

Page 1

Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (1, 24) Direction: up

EV005 (27,0) - EV005

Page 1

Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (2, 24) Direction: up

EV006 (0,43) - EV006

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxyden1' (31) ( - foxyden1), (29, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV007 (39,33) - EV007

Page 1

@May

Sorry. Your kind isn't welcome here.

@Treat

....

Page 2

Switch - Switch 0001 [movedin] is ON

EV008 (38,33) - EV008

Page 1

@Annie

Folks like you... are a danger to
this town. We won't let you through.

@May

Annie's exactly right.
Scram, carnivorous beast.

@Treat

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Annie

Please leave.

Page 3

Switch - Switch 0001 [movedin] is ON

EV012 (13,22) - EV012

Page 1

Actor - Actor 2 (Mochi) is in the Party

@Boreas

A wolf being followed around by
a little bunny...
Frosting sure is a strange town.

@Mochi

I don't think I've seen you before!
My name's Mochi, and this is Treat.
Who might you be?

@Boreas

Just a traveler.
Call me Boreas.

@Mochi

What a super foreign-sounding name!
It's nice to meet you, Boreas!

@Treat

You're a traveler...?
What kinds of places have you seen?

@Boreas

All sorts. I just blew in from the north.

@Treat

North...? Did you happen to pass
a pack of wolves on your way here?

@Boreas

Would I be standing here
in front of you if I had?

@Treat

Ah... so you're afraid of us too....

@Boreas

No, no, I didn't mean it like that.
I'm saying wolves must not be as
irrationally violent as we think,
for this little one to trust you.

@Mochi

Little one...?! You two are just
super tall! I'm being bullied!!

@Treat

...They might've tried eating you.

@Mochi

Me or him?! Both?!?!
That's so scary!!!

@Boreas

I see. Lucky I didn't run into them.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Boreas

Did you two need something?

@Treat

...No. Sorry to bother you.

@Boreas

I heard there was a pretty bad
avalanche nearby, two months back.
Is that why you were asking me
about other wolves?

@Treat

....

@Mochi

Woah, Treat! Is there anything
you wanna talk about?

@Treat

No. Forget it.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Boreas

I'm sure you're worried over nothing.
Nevertheless, you seem to be
pretty settled down here.

@Treat

....

EV013 (14,31) - EV013

Page 1

Actor - Actor 2 (Mochi) is in the Party

Set Move Route - This event (wait)

Set Move Route - change speed to 5

Set Move Route - 1 step backward

Set Move Route - end

@[Nameless]

Wah!! W-wolf...!

@Mochi

Hey, it's okay! She may be a wolf,
but Treat is actually really nice!

@[Nameless]

H-huh...? You're lying.
There's no such thing as a nice wolf.
Th-they're all horrible monsters!!

@Treat

....

@Mochi

But... she really IS nice.
She saved me from a fox.

@[Nameless]

What if she wanted you to herself...?
Sh-she's tricking you...! You better
watch out, or you'll get eaten!!

Set Move Route - This event

Set Move Route - through on

Set Move Route - move upper left

Set Move Route - move up x9

Set Move Route - through off

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - wait 30 frames

Set Move Route - turn up

Set Move Route - end

@Treat

...I shouldn't have bothered him.

@Mochi

Treat... you didn't do anything wrong.
Let's just go, okay?

Control Self Switch - Self Switch A = true

Temporarily Erase Event - Erase Event

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

L-leave me alone!
I just want to play in the snow!!

@Mochi

Hey! Even though she's a wolf,
Treat is a good person!
You're being mean!!

@[Nameless]

I-I'm not...! She's the one who's
always lurking around town and
scaring everyone!!
She's the mean one!!

@Treat

I don't... I'm not....

@Mochi

I thought she was scary at first too...
But, look at her! She hasn't done
anything to you!
You don't have to be so scared.

@[Nameless]

....

@Treat

I'm sorry... for scaring you....

@[Nameless]

I-if you're sorry, then go away...!

Set Move Route - This event (wait)

Set Move Route - turn away from player

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@[Nameless]

You're scary!! Go away!!!

@Treat

....

EV014 (19,45) - EV014

Page 1

Transfer Player - Map 'gate1-winter' (33) ( - gate1-winter), (25, 1) Direction: down

EV015 (20,45) - EV015

Page 1

Transfer Player - Map 'gate1-winter' (33) ( - gate1-winter), (26, 1) Direction: down

EV016 (5,22) - EV016

Page 1

@self talk

"No wolves allowed" ...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Treat

"No wolves allowed" ...

@Mochi

I'm sure they'd make an exception for
a nice wolf like you!

@Treat

I don't want to cause any trouble.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV017 (10,1) - EV017

Page 1

@self talk

just wilderness out there...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Switch - Switch 0001 [movedin] is ON

@self talk

probably won't find anything good to eat
out in the wilderness.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 3

Actor - Actor 2 (Mochi) is in the Party

@Mochi

Umm... where are we going?

@Treat

...On an adventure.

@Mochi

Woah! You think we'll find what we're
looking for out there in the wilderness?

@Treat

...Probably not. Sorry.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 4

Self Switch - Self Switch A is ON

@Mochi

You really wanna go exploring, huh?
You're pretty brave, Treat.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

...Not really. I've never had the
courage to go out there alone.

@Mochi

Maybe we can go on a hike together!
But first, CURRY!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 5

Self Switch - Self Switch B is ON

@self talk

...we'll go another day.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 6

Switch - Switch 0173 [badend1START] is ON

Fadeout BGM - 6 seconds

Transfer Player - Map 'bad1-wilds' (171) ( - bad1-wilds), (28, 28) Direction:

EV018 (45,34) - eventmochi

Page 1

Actor - Actor 2 (Mochi) is in the Party

Set Move Route - Player (wait)

Set Move Route - move left x5

Set Move Route - turn right

Set Move Route - end

@Mochi

My place isn't too far from here!

Scroll Map - up 24 tiles, speed 5

@Mochi

Just follow this path aaall the way
to the end!

That's where my house is!

Scroll Map - down 24 tiles, speed 6

@Treat

...Okay.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

Um, there's no rush or anything!
We can go at whatever pace you want.

@Treat

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0006 [questdone] is ON

EV019 (26,26) - EV019

Page 1

@self talk

locked...

Page 2

Switch - Switch 0002 [needramen] is ON

Condition Switch 0172 [timer] = OFF

Fadeout Screen - 30 frames

Transfer Player - Map 'shop1' (28) ( - shop1), (6, 10) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Page 3

Item - Item 1 (Cup Noodles) is in Inventory

@self talk

already got what i needed...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 4

Actor - Actor 2 (Mochi) is in the Party

Condition IF Party has item 2 (Curry Roux)

Fadeout Screen - 30 frames

Transfer Player - Map 'shop1' (28) ( - shop1), (6, 9) Direction:

Change Player Followers - make invisible

Control Self Switch - Self Switch B = true

Condition Else

@self talk

we should go to Mochi's house first.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition


Page 5

Self Switch - Self Switch B is ON

Set Move Route - Player

Set Move Route - move left x3

Set Move Route - turn right

Set Move Route - end

Fadein Screen - 30 frames

@Treat

...Hey, Mochi?

@Mochi

What is it? Are you finally getting
excited for the curry?

@Treat

I just need to ask... are you...
doing all this out of pity?

@Mochi

Huh? Like I said, I want to repay you...

@Treat

But I barely did anything...

@Mochi

...You don't want the curry, do you?
Even though I promise it'll be
reeeeeally good?

@Treat

That isn't the problem...

@Mochi

Oh, I know what we need! Meat!!
I can't believe I nearly forgot, we can
probably buy some off those foxes!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

...It's west of here, right?
To reach where the foxes live?

@Mochi

That sure changed your mind fast!
B-but I'm a little scared...
You'll have to protect me, okay?

Control Self Switch - Self Switch C = true

Page 6

Self Switch - Self Switch C is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'shop1' (28) ( - shop1), (6, 10) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Page 7

Switch - Switch 0173 [badend1START] is ON

@self talk

i can't get food here anymore.
i'll have to forage instead...

EV020 (39,1) - EV020

Page 1

@self talk

"Annie May Hot Springs:
Currently closed for renovations.
We apologize for the inconvenience."

EV021 (38,1) - EV021

Page 1

@self talk

"Annie May Hot Springs:
Currently closed for renovations.
We apologize for the inconvenience."

EV022 (39,30) - EV022

Page 1

@self talk

"Pitaya"

EV023 (39,23) - EV023

Page 1

@self talk

"Lemonne"

EV024 (22,21) - EV024

Page 1

@self talk

"Eleni"

EV025 (12,34) - EV025

Page 1

@self talk

"Cinnamon Family Residence"

EV026 (39,16) - EV026

Page 1

@self talk

"Mochi"

EV027 (9,32) - EV027

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

@self talk

locked...

Page 2

Switch - Switch 0001 [movedin] is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

@[Nameless]

When will you finally stop terrorizing
our poor little town? Go away!!

Page 3

Actor - Actor 2 (Mochi) is in the Party

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

@[Nameless]

I'm not letting any wolves into my home!
Don't come anywhere near my children!!

@Mochi

But...!

@Treat

Let's go.

@Mochi

If she just gave you a chance,
she'd see you don't mean any harm...

@Treat

...It's better to just forget it.

@Mochi

Treat...

Control Self Switch - Self Switch A = true

Page 4

Self Switch - Self Switch A is ON

@self talk

i'll just get yelled at again...

EV010 (15,32) - EV010

Page 1

@self talk

at least this one doesn't run away...

EV011 (36,22) - EV011

Page 1

@self talk

locked...

Page 2

Actor - Actor 2 (Mochi) is in the Party

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'lemhouse1' (27) ( - lemhouse1), (10, 10) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV028 (36,29) - EV028

Page 1

@self talk

i shouldn't bother them...

Page 2

Actor - Actor 2 (Mochi) is in the Party

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'pitahouse1' (26) ( - pitahouse1), (10, 10) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV029 (25,18) - EV029

Page 1

@self talk

someone's watching from the window.

Page 2

Switch - Switch 0001 [movedin] is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

@self talk

no one's home.

EV030 (19,39) - EV030

Page 1

Condition IF Switch 0001 [movedin] is OFF

Control Self Switch - Self Switch A = true

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Set Event Location - This event to (19, 31) direction down

Scroll Map - up 3 tiles, speed 3

@[Nameless]

H-hey! You rotten wolf!!

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@[Nameless]

How dare you wander into our town
and scare our children?
You best stay away from now on!

@Treat

I-I'm sorry....

Scroll Map - down 3 tiles, speed 4

Set Move Route - Player (wait)

Set Move Route - move down x3

Set Move Route - move lower right

Set Move Route - move right x4

Set Move Route - end

Set Move Route - Player

Set Move Route - move right

Set Move Route - move lower right

Set Move Route - move right x4

Set Move Route - end

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin1' (29) ( - cabin1), (0, 9) Direction: right

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

EV031 (27,34) - EV031

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

@self talk

locked...

Page 2

Switch - Switch 0001 [movedin] is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

@self talk

...no one's home.

Page 3

Actor - Actor 2 (Mochi) is in the Party

@Mochi

Danny and Juju aren't home right now.
I think Juju is off with her friends!

EV032 (28,36) - EV032

Page 1

@self talk

"Dango and Manjuu"

Condition IF Actor 2 (Mochi): is in the party


@Mochi

Danny and my cousin Juju live here!

Control Self Switch - Self Switch A = true

Condition end condition


Page 2

Self Switch - Self Switch A is ON

@self talk

Danny and Juju's house.

EV009 (19,17) - eventmanjuu

Page 1

@Manjuu⠀(Juju)

You won't get past me, wolf!
I'm not gonna let you
eat any of my friends!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Manjuu⠀(Juju)

....

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Manjuu⠀(Juju)

Y-you're not thinking of eating me,
are you?! Get away!!

Page 4

Switch - Switch 0001 [movedin] is ON

EV037 (41,44) - EV037

Page 1

Item - Item 7 (Chicken) is in Inventory

Fadeout BGM - 2 seconds

@Manjuu⠀(Juju)

Mochi!!

Set Event Location - This event to (28, 44)

Set Move Route - Player

Set Move Route - turn left

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - change graphic to char index 5

Set Move Route - move right x5

Set Move Route - change graphic to char index 7

Set Move Route - move right

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - end

Condition Switch 0006 [questdone] = ON

Change Player Followers - make invisible

Set Event Location - Event 18 to (40, 44) direction right

Set Move Route - Event 18 (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

H-hey, Juju! What's up?

@Manjuu⠀(Juju)

What do you mean, what's up?!
Danny said you're trying to feed a wolf!!
What are you thinking?!

Play BGM - lost; Volume 100 Pitch 100

@Mochi

I-I was thinking...
since she saved me and all...

Y'know, I'm kinda tired of explaining it.
Everyone keeps acting like Treat is
bad news, just because she's a wolf.
But you're all wrong!

Set Move Route - Event 18 (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

So, let's go, Treat!
We've got curry to make!

@Manjuu⠀(Juju)

Hold it! You might not care
if you get eaten up, but
what about your family?

Set Move Route - Event 18 (wait)

Set Move Route - turn left

Set Move Route - end

@Manjuu⠀(Juju)

You can't endanger the whole town by
letting a wolf roam around! You never
think about anyone but yourself!!
Stop acting like a selfish child!!

@Mochi

I-I...

@Treat

...Hey.
You can't say that.

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - end

@Manjuu⠀(Juju)

Wh-what...?
It's the truth!

@Treat

No it isn't. She wanted to make curry
together. She even followed me into
the foxes' place to buy meat for it.

@Manjuu⠀(Juju)

Sh-she did WHAT?!

@Treat

So, don't call her selfish.
We're going to go make curry now.
Goodbye.

Set Move Route - Player (wait)

Set Move Route - move right x4

Set Move Route - end

Set Move Route - Event 18

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - end

Set Move Route - Player

Set Move Route - move right x2

Set Move Route - change opacity to 0

Set Move Route - end

Set Move Route - Event 18

Set Move Route - turn left

Set Move Route - end

@Mochi

Uh... um...!
See ya, Juju!!

Set Move Route - Event 18 (wait)

Set Move Route - change speed to 5

Set Move Route - through on

Set Move Route - move right x5

Set Move Route - change opacity to 0

Set Move Route - end

Fadeout Screen - 30 frames

Change Player Followers - make visible

Transfer Player - Map 'cabin1' (29) ( - cabin1), (3, 9) Direction: right

Set Move Route - Player

Set Move Route - change opacity to 255

Set Move Route - move right x11

Set Move Route - end

Fadein Screen - 30 frames

@Mochi

Juju was super mad...
I wonder how I can make it up to her?

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

...I'm sorry I was rude to her.
I didn't like what she was saying
about you.

@Mochi

No, I'm happy you defended me!
Thank you, Treat.

@Treat

...Yeah.

@Mochi

I'm glad we could become friends!
Even though you're a wolf, you've been
so nice to me all day!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

Could you... stop saying that?

@Mochi

Huh? Saying what?

@Treat

...When you say "even though you're
a wolf," and try to compliment me...
Doesn't that assume wolves are
supposed to be bad?

@Mochi

N-no! It's not that I think ALL wolves
are bad... it's just, I always thought
they can't resist eating bunnies like me...

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

But that's the problem.

@Mochi

...Huh? But, normally...
That's how it is, right?
It's just nature!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

I know...

I just... don't want anyone to think
I'm bad... that wolves are bad...

I really... hate scaring everyone...

@Mochi

Hey... let's go inside. We've been
running around in the cold for too long.

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (7, 10) Direction: up

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV034 (0,0) - EV034

Page 1

Play BGM - lost; Volume 100 Pitch 100

Temporarily Erase Event - Erase Event

Page 2

Switch - Switch 0001 [movedin] is ON

EV033 (25,26) - EV033

Page 1

@self talk

"Buy your food here!
We've got great deals on Tuesdays!"

EV035 (22,15) - EV035

Page 1

@self talk

"Welcome to Frosting!
A Friendly Town for Rabbits"

EV038 (18,12) - EV038

Page 1

Set Move Route - Event 9 (wait)

Set Move Route - change graphic to char index 5

Set Move Route - turn up

Set Move Route - end

@Manjuu⠀(Juju)

W-wolf!! Everyone get inside
and lock your doors!!

Set Move Route - Event 9 (wait)

Set Move Route - move right

Set Move Route - move left x2

Set Move Route - move right x2

Set Move Route - move lower left x3

Set Move Route - change graphic to char index 7

Set Move Route - end

Set Event Location - Event 9 to (5, 23) direction down

@Treat

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV039 (28,27) - meanjuju

Page 1

Item - Item 1 (Cup Noodles) is in Inventory

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Manjuu⠀(Juju)

Hey, wolf! Why are you always
coming here to buy food?
Why don't you just starve and die?

Condition IF Switch 0019 [dressed] is ON


@Treat

....

Condition Else


@Treat

....

Condition end condition

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - move left

Set Move Route - end

@Manjuu⠀(Juju)

You haven't snapped and eaten
everyone yet, but that doesn't mean
you're not gonna! One day you will,
and I'll be here to stop you!!

Condition IF Switch 0019 [dressed] is ON


@Treat

I won't... I won't eat anyone...

Condition Else


@Treat

I won't... I won't eat anyone...

Condition end condition


@Manjuu⠀(Juju)

If you're not here to eat us, then
go back to where you came from!

Condition IF Switch 0019 [dressed] is ON


@Treat

But... the avalanche...

Condition Else


@Treat

But... the avalanche...

Condition end condition


@Manjuu⠀(Juju)

Ugh, I don't CARE where you go,
as long as you stop coming here and
buying food from Danny! If you ever
lay a paw on him, I won't forgive you!!

Set Move Route - This event

Set Move Route - move left

Set Move Route - turn down

Set Move Route - through off

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move left

Set Move Route - end

Condition IF Switch 0019 [dressed] is ON


@Treat

....

Condition Else


@Treat

....

Condition end condition

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Manjuu⠀(Juju)

You better not touch my cousin either!
She's like a little sister to me...
if she ever got hurt there'd be
hell to pay!

Page 3

Actor - Actor 2 (Mochi) is in the Party

Page 4

Switch - Switch 0170 [ACTIVATEBADEND] is ON

Page 5

Switch - Switch 0170 [ACTIVATEBADEND] is ON

Switch - Switch 0173 [badend1START] is ON

EV040 (38,3) - EV040

Page 1

Actor - Actor 2 (Mochi) is in the Party

@Annie

Oh, that wolf is still here...

@May

Are you surprised she hasn't
eaten anyone yet?

@Mochi

Treat is actually really nice!
I don't think she'd ever eat anyone.

@Treat

That's right.
I wouldn't.

@May

Hm, well the fact that you've lived
here peacefully for some time now
is proof enough for me.
How about you, Annie?

@Annie

If you trust her, then I do as well.
We apologize for misjudging you.

@Treat

It's okay... I don't blame you.

@May

Rabbits are easily frightened. They
can't help themselves when they see
a wolf prowling around.
Not that mice are any braver...

@Mochi

I'm just glad more people are opening
their hearts to you, Treat!

@Treat

Y-yeah...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Annie

You can come to our hot springs
as soon as we re-open.
The first visit is free!

EV041 (39,3) - EV041

Page 1

Actor - Actor 2 (Mochi) is in the Party

@May

What are you doing over here?
Trying to sneak into our hot springs?

@Mochi

Have you reopened yet?!
I've wanted to go since before
even moving here!!
Juju says it's super duper nice!

@Annie

Sorry, we're still in the middle of
renovations. It'll be open again soon.

@Mochi

Why does it have to take so long?
A warm bath is the only thing I love
more than warm meals!!

@Treat

...It sounds nice.

@Mochi

You think so, too?
Let's go together sometime!!

@Treat

If it's okay...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@May

Being closed in winter is tough...
we've been failing our customers
all season due to that avalanche.

EV042 (27,18) - EV042

Page 1

@self talk

...hello?

Page 2

Switch - Switch 0001 [movedin] is ON

EV045 (28,0) - EV045

Page 1

Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (2, 24) Direction: up

EV046 (25,0) - EV046

Page 1

Transfer Player - Map 'trail1-winter' (22) ( - trail1-winter), (1, 24) Direction: up

EV004 (14,42) - EV004

Page 1

@self talk

the foxes live that way...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Mochi

Please don't take me that way!
All the foxes live over there!!

Set Move Route - Player (wait)

Set Move Route - move right x3

Set Move Route - end

Page 3

Item - Item 3 (Rice) is in Inventory

@Mochi

....

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

Are you okay?

@Mochi

Yeah! You'll protect me, right?
I have nothing to worry about!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Condition Switch 0161 [unblock1] = ON


Page 4

Switch - Switch 0161 [unblock1] is ON

EV036 (20,39) - EV036

Page 1

Condition IF Switch 0001 [movedin] is OFF

Control Self Switch - Self Switch A = true

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Set Event Location - This event to (19, 31) direction down

Scroll Map - up 3 tiles, speed 3

@[Nameless]

H-hey! You rotten wolf!!

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@[Nameless]

How dare you wander into our town
and scare our children?
You best stay away from now on!

@Treat

I-I'm sorry....

Scroll Map - down 3 tiles, speed 4

Set Move Route - Player (wait)

Set Move Route - move down x3

Set Move Route - move lower right

Set Move Route - move right x4

Set Move Route - end

Set Move Route - Player

Set Move Route - move right

Set Move Route - move lower right

Set Move Route - move right x4

Set Move Route - end

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin1' (29) ( - cabin1), (0, 9) Direction: right

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

EV049 (0,42) - EV049

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxyden1' (31) ( - foxyden1), (29, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV050 (0,41) - EV050

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxyden1' (31) ( - foxyden1), (29, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV051 (0,40) - EV051

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxyden1' (31) ( - foxyden1), (29, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV052 (0,44) - EV052

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxyden1' (31) ( - foxyden1), (29, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV053 (45,45) - EV053

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin1' (29) ( - cabin1), (0, 9) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV047 (14,43) - EV047

Page 1

@self talk

the foxes live that way...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Mochi

Please don't take me that way!
All the foxes live over there!!

Set Move Route - Player (wait)

Set Move Route - move right x3

Set Move Route - end

Page 3

Item - Item 3 (Rice) is in Inventory

@Mochi

....

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

Are you okay?

@Mochi

Yeah! You'll protect me, right?
I have nothing to worry about!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Condition Switch 0161 [unblock1] = ON


Page 4

Switch - Switch 0161 [unblock1] is ON

EV048 (14,44) - EV048

Page 1

@self talk

the foxes live that way...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Mochi

Please don't take me that way!
All the foxes live over there!!

Set Move Route - Player (wait)

Set Move Route - move right x3

Set Move Route - end

Page 3

Item - Item 3 (Rice) is in Inventory

@Mochi

....

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

Are you okay?

@Mochi

Yeah! You'll protect me, right?
I have nothing to worry about!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Condition Switch 0161 [unblock1] = ON


Page 4

Switch - Switch 0161 [unblock1] is ON

EV054 (26,27) - EV054

Page 1

Switch - Switch 0001 [movedin] is ON

Control Variables - Variable 0014 [badendtimer] = 0

Condition Switch 0172 [timer] = ON

Page 2

Switch - Switch 0019 [dressed] is ON

Page 3

Item - Item 1 (Cup Noodles) is in Inventory

Page 4

Actor - Actor 2 (Mochi) is in the Party

EV055 (26,23) - badendroute

Page 1

Switch - Switch 0172 [timer] is ON

Wait - 60 frames

Condition IF Player is facing up

Control Variables - Variable 0014 [badendtimer] += 1

Condition Else

Control Variables - Variable 0014 [badendtimer] = 0

Condition end condition

Condition IF Variable 0014 [badendtimer] == 120

Control Self Switch - Self Switch A = true

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Set Event Location - Event 39 to (17, 28) direction right

Set Event Location - This event to (26, 27) direction down

Condition Switch 0170 [ACTIVATEBADEND] = ON

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - 1 step backward

Set Move Route - end

Control Self Switch - Self Switch D = true

@Dango⠀(Danny)

What do you want, wolf?

@Treat

I need food...
But you always get angry
when I come in.

@Dango⠀(Danny)

So you think lurking just outside the door
to threaten me is the better choice?

@Treat

I wasn't trying to threaten you.
I just want to eat something.

Set Move Route - Event 39 (wait)

Set Move Route - move right x6

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Manjuu⠀(Juju)

Hey, wolf!
Stop threatening Danny!!

@Treat

I wasn't....

Set Move Route - Player

Set Move Route - turn up

Set Move Route - end

@Dango⠀(Danny)

She's been standing out here
for the past 20 minutes.
Just staring.

@Manjuu⠀(Juju)

I'd call that pretty threatening.

Set Move Route - Player

Set Move Route - turn left

Set Move Route - end

@Manjuu⠀(Juju)

This is why you can't keep
taking her money, Danny.
She'll never leave at this rate!

@Treat

What am I supposed to do...?

Set Move Route - Event 39 (wait)

Set Move Route - move right

Set Move Route - end

@Manjuu⠀(Juju)

Starve and die already!
The longer you stick around,
the more we all HATE you!!

Set Move Route - Event 39 (wait)

Set Move Route - move up

Set Move Route - move right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Manjuu⠀(Juju)

C'mon, Danny.
Let's go inside and lock the door
until she leaves!

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Dango⠀(Danny)

....

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - wait 15 frames

Set Move Route - end

Control Self Switch - Self Switch B = true

Set Move Route - Event 39 (wait)

Set Move Route - move right

Set Move Route - turn up

Set Move Route - wait 10 frames

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Condition Switch 0173 [badend1START] = ON


@Treat

....

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move left x2

Set Move Route - end

@Treat

I'll just have to forage.

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move left x4

Set Move Route - turn up

Set Move Route - end

@Treat

In the wilderness...
The area Mom said to avoid.

Condition Switch 0172 [timer] = OFF

Common Event - Common Event 011 (altend notif)

Page 3

Self Switch - Self Switch D is ON

Page 4

Self Switch - Self Switch B is ON

EV056 (25,27) - EV056

Page 1

Condition Switch 0172 [timer] = OFF

EV057 (26,28) - EV057

Page 1

Condition Switch 0172 [timer] = OFF

EV058 (27,27) - EV058

Page 1

Condition Switch 0172 [timer] = OFF

Map 'mochihouse1' (25)

Page 1

Transfer Player - Map 'frosting1' (23) ( - frosting1), (36, 16) Direction: down

Play SE - Open4; Volume 80 Pitch 100

EV002 (8,9) - EV002

Page 1

Fadein Screen - 30 frames

Set Move Route - This event (wait)

Set Move Route - move up x3

Set Move Route - move upper left

Set Move Route - move up

Set Move Route - wait 30 frames

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move right x3

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - end

Change Items - Item 2 (Curry Roux) + 1

Change Items - Item 4 (Onions) + 1

Change Items - Item 6 (Carrots) + 1

Change Items - Item 5 (Potatoes) + 1

@Mochi

Alright! Got the roux, and the veggies,
and most importantly the carrots...

@Mochi

But, hmm... looks like I'm out of rice.

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

@Treat

Hey, Mochi... you don't have to do this.
We can just forget about the curry...

Set Move Route - This event (wait)

Set Move Route - move left x2

Set Move Route - move down

Set Move Route - end

@Mochi

Are you kidding? No way!
We'll just have to run to the store.

@Treat

Why would you buy me food...?

@Mochi

Because I wanna feed you, silly!
I owe you one. And I'm going to need to
buy rice either way, so don't feel bad!

@Treat

...You're persistent.

@Mochi

That's right! I said I'd make you curry,
so I'm definitely going to make you some
sweet, delicious curry! Let's go!!

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting1' (23) ( - frosting1), (36, 16) Direction: down

Control Self Switch - Self Switch A = true

Change Player Followers - make visible

Play BGM - frosting; Volume 100 Pitch 100

Fadein Screen - 30 frames

Play SE - Open4; Volume 80 Pitch 100

Page 2

Self Switch - Self Switch A is ON

EV003 (7,3) - EV003

Page 1

@Mochi

I already got what we needed!
Or were you looking for a snack?

@Treat

No... I just wanted to look inside.

@Mochi

You're funny, Treat!
Look as much as you want.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

there's all sorts of things inside.
carrots, milk, juice...

EV004 (2,4) - EV004

Page 1

@Mochi

This is where I sleep!
You can lay on it if you want.
It's really comfy!!

@Treat

It's smaller than mine...

@Mochi

Our beds match us!!
That's kind of cute!

@Treat

...Sure.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

too small for me...

EV005 (10,3) - EV005

Page 1

@Mochi

I'm sorry I ended up being out of rice...
I feel so silly for offering to make
a meal I didn't have all the stuff for!

@Treat

...It's okay.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

she stores a lot of food...

Map 'pitahouse1' (26)

EV001 (13,4) - EV001

Page 1

@Pitaya

Watch out, little one!
You're being hunted by a wolf!

@Mochi

Um, actually you're mistaken...
I'm the one following her,
not the other way around.

@Pitaya

Then you're... the legendary
Killer Rabbit? The one who hunts
instead of being hunted?!

@Mochi

N-no, that's not right either!

@Treat

We're hunting... curry.

@Pitaya

I see... so you were the legendary
Curry Hunters all along...
It's an honor to meet you.

@Mochi

This conversation has gone totally
out of control! I'm super lost!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Pitaya

What's a Curry anyway?
Is it a sacred beast?

@Mochi

How do you not know what curry is?!
It's super delicious!!

@Treat

I've never seen it before either.

@Pitaya

Is that so... then may your
legendary skills lead you to
your prey. I wish you the
best of luck on your quest.

@Mochi

Juju was right.
You're really weird.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Pitaya

I, the legendary ninja Pitaya...
will keep training, so that I may
one day join you on your legendary
Curry Hunting adventures.

EV002 (10,10) - EV002

Page 1

Transfer Player - Map 'frosting1' (23) ( - frosting1), (36, 30) Direction: down

Play SE - Open4; Volume 80 Pitch 100

EV003 (6,5) - EV003

Page 1

@self talk

looks like all his outfits are homemade.

EV004 (11,3) - EV004

Page 1

@self talk

lots of imported foods.

Map 'lemhouse1' (27)

EV001 (9,4) - EV001

Page 1

@Lemonne

Hello. Mochi, wasn't it?
I didn't expect you to visit.

@Mochi

I didn't expect to visit you either!
I was just following Treat.

@Treat

...I wondered what the person
living here was like.

@Lemonne

Oh! Well... I'm Lemonne.
I don't know how I should feel about
a wolf barging into my home, but...
It's nice to meet you anyway.

@Treat

...I'm sorry for barging in.

@Mochi

We're on a mission to make curry!
I think Treat was just looking for
ingredients. Weren't you, Treat?

@Treat

Sure...

@Lemonne

Hmm, I see. Make yourselves at home.
I don't think I have anything I could
give you for your curry, though.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Treat

...You're not going to get scared and
tell me to leave?

@Lemonne

Hm? Well... you've lived around
here for a couple months now without
eating any of us. I don't see any reason
I should be too afraid.

@Mochi

Right? Treat isn't scary at all!
I keep forgetting she's a wolf!

@Treat

....

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Lemonne

The next time you stop by, I think
I'll make you some tea...
Oh, I need to buy some first.

EV002 (10,10) - EV002

Page 1

Transfer Player - Map 'frosting1' (23) ( - frosting1), (36, 23) Direction: down

Play SE - Open4; Volume 80 Pitch 100

EV003 (4,5) - EV003

Page 1

@self talk

it's full of pudding.

EV004 (13,3) - EV004

Page 1

@self talk

lots of fashionable clothing.

Map 'shop1' (28)

EV001 (2,7) - EV001

Page 1

@Dango⠀(Danny)

....

Loop - Loop

Shop Processing - (purchase only)

Shop Processing - Item 1 (Cup Noodles) : 1

Condition IF Switch 0019 [dressed] is OFF


@Treat

I forgot my wallet...

@Dango⠀(Danny)

Just take the noodles
and don't come back.

@Treat

Okay... sorry...

Change Items - Item 1 (Cup Noodles) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Cup Noodles.

Break Loop - Break Loop

Condition end condition

Condition IF Party has item 1 (Cup Noodles)


@Dango⠀(Danny)

Just take it and get outta here.

@Treat

Sorry...

Break Loop - Break Loop

Condition Else


@self talk

no other choice...

Condition end condition

Repeat Above - Repeat Above

Page 2

Item - Item 1 (Cup Noodles) is in Inventory

@Dango⠀(Danny)

I don't have anything else for you.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Dango⠀(Danny)

You keep coming back here.
Why?

Condition IF Switch 0019 [dressed] is ON


@Treat

I don't know where else to get food.

Condition Else


@Treat

I don't know where else to get food.

Condition end condition


@Dango⠀(Danny)

...I can't feel sorry for a wolf.
You should leave Frosting
before someone gets hurt.

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

Condition IF Switch 0019 [dressed] is ON


@Treat

....

Condition Else


@Treat

....

Condition end condition

Control Self Switch - Self Switch C = true

Page 4

Self Switch - Self Switch C is ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

i should go...

Page 5

Actor - Actor 2 (Mochi) is in the Party

Set Event Location - This event to (6, 10) direction up

Fadein Screen - 30 frames

Set Move Route - Player

Set Move Route - move up x3

Set Move Route - turn down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move up x3

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - wait 40 frames

Set Move Route - move left x3

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Dango⠀(Danny)

Mochi? What are you doing
bringing that wolf in here?

@Mochi

Shopping, of course!
I'm out of rice. Could I buy some?

@Dango⠀(Danny)

...It's not going to the wolf, is it?

@Mochi

Her name is Treat, and she saved me
from a fox today!
I'm making curry to repay her kindness.

@Dango⠀(Danny)

You can't. When you feed wolves,
they just stick around even longer.
You don't want to live in a town
full of wolves, do you?

@Mochi

No, but this one's nice!
Even though she looks so super hungry,
she never once tried to eat me up!

@Treat

....

@Dango⠀(Danny)

...You still shouldn't feed wolves.
But, your cousin would get mad at me
if I denied you service.
Here's the rice, kiddo.

Change Items - Item 3 (Rice) + 1

@Mochi

Thanks, Danny!
I'll tell Juju you did me a solid, 'kay?

Set Move Route - This event (wait)

Set Move Route - move right x3

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player

Set Move Route - move down x4

Set Move Route - end

Set Move Route - This event

Set Move Route - move down x3

Set Move Route - end

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting1' (23) ( - frosting1), (26, 27) Direction: down

Play BGM - frosting; Volume 100 Pitch 100

Change Player Followers - make visible

Control Self Switch - Self Switch A = true

Page 6

Self Switch - Self Switch A is ON

@Dango⠀(Danny)

Treat, wasn't it?
...Be good to Mochi, alright?

@Treat

...Yeah.

EV004 (12,9) - EV004

Page 1

Actor - Actor 2 (Mochi) is in the Party

@Eleni

Ooh, I was waiting for you!
I knew even wolves have to go
shopping sometimes!!

@Treat

...Why were you waiting for me?

@Eleni

Isn't it obvious?
I think wolves are...
INCREDIBLY COOL!!

@Mochi

It looks like you have a fan, Treat!

@Eleni

My name's Eleni! I love love LOVE
wolves and monsters and all kinds
of scary creatures!!

@Treat

Scary...?

@Eleni

Yeah! You're so menacing!!
Living next to a village of bunnies?
You're just waiting for the best
moment to strike, right?

@Mochi

Um... I don't think Treat is like that!

@Eleni

What are you talking about?
Wolves are totally cunning,
they're on a whole other level
compared to foxes!

@Treat

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Eleni

I know that as a bunny I shouldn't
be cheering a wolf on and all, but I
really wanna see the moment you
turn on everyone! How dramatic!!

@Mochi

That kind of thing is fine in books
and stuff, but this is real life!
You should be more careful what you
get excited over, Eleni...

@Eleni

So... I should root against her
after all?

@Mochi

No, Treat isn't like other wolves!
You're just supporting her for the
wrong reasons!!

@Eleni

Real life is too confusing!
I wanna live in someone's dramatic
narrative instead.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Eleni

Would you be a fictional character
if you had the choice? I would!!
Stories aren't as messy as reality.

EV005 (6,10) - EV005

Page 1

Fadeout BGM - 1 seconds

Transfer Player - Map 'frosting1' (23) ( - frosting1), (26, 27) Direction: down

Play BGM - frosting; Volume 100 Pitch 100

EV003 (1,5) - EV003

Page 1

@self talk

a small wastebasket.

EV006 (4,5) - EV006

Page 1

@self talk

snacks.

EV007 (5,5) - EV007

Page 1

@self talk

snacks.

EV008 (6,5) - EV008

Page 1

@self talk

snacks.

EV009 (7,5) - EV009

Page 1

@self talk

snacks.

EV010 (10,6) - EV010

Page 1

@self talk

this food is too expensive...

EV011 (11,6) - EV011

Page 1

@self talk

this food is too expensive...

EV012 (12,6) - EV012

Page 1

@self talk

this food is too expensive...

EV013 (13,6) - EV013

Page 1

@self talk

this food is too expensive...

EV014 (10,8) - EV014

Page 1

@self talk

various household items.

EV015 (11,8) - EV015

Page 1

@self talk

various household items.

EV016 (12,8) - EV016

Page 1

@self talk

various household items.

EV017 (13,8) - EV017

Page 1

@self talk

various household items.

Map 'cabin1' (29)

EV001 (15,7) - EV001

Page 1

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Wait - 60 frames

@self talk

two months later...

Condition Switch 0001 [movedin] = ON

Condition Switch 0002 [needramen] = ON

Condition Switch 0019 [dressed] = OFF

Change Actor Graphic - Actor 1 (Treat) Character char (0) Face face2 (0)

Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (3, 8) Direction: down

Play BGM - lonely wolf; Volume 100 Pitch 100

Fadein Screen - 30 frames

Wait - 60 frames

@self talk

...hungry.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0001 [movedin] is ON

Fadeout BGM - 1 seconds

Play SE - Open1; Volume 80 Pitch 100

Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (7, 10) Direction: up

Play BGM - lonely wolf; Volume 100 Pitch 100

Page 3

Item - Item 1 (Cup Noodles) is in Inventory

Fadeout BGM - 1 seconds

Play SE - Open1; Volume 80 Pitch 100

Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (7, 10) Direction: up

Play BGM - lonely wolf; Volume 100 Pitch 100

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - turn right

Set Move Route - end

Condition IF Switch 0019 [dressed] is ON

@Treat

Just need to boil some water now...

Condition Else


@Treat

Just need to boil some water now...

Condition end condition


Page 4

Actor - Actor 2 (Mochi) is in the Party

@self talk

gotta find the fox...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 5

Switch - Switch 0003 [needroux] is ON

Fadeout BGM - 1 seconds

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (7, 10) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Play BGM - lonely wolf; Volume 100 Pitch 100

Fadein Screen - 30 frames

EV002 (0,9) - EV002

Page 1

@self talk

...shouldn't go back that way.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0001 [movedin] is ON

Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left

Page 3

Actor - Actor 2 (Mochi) is in the Party

@self talk

the fox couldn't have gone far...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 4

Switch - Switch 0003 [needroux] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV003 (11,6) - EV003

Page 1

@self talk

firewood.

EV004 (10,8) - EV004

Page 1

@self talk

it says "vacant"

Page 2

Switch - Switch 0001 [movedin] is ON

@self talk

"vacant"...
i should probably take this sign down.
i'll do it later.

Page 3

Actor - Actor 2 (Mochi) is in the Party

@Mochi

"Vacant"?
Don't you live here?

Condition IF Switch 0019 [dressed] is OFF


@Treat

I keep forgetting to take it down...

Condition Else


@Treat

I keep forgetting to take it down...

Condition end condition


@Mochi

Oh! Do you want my help?

Condition IF Switch 0019 [dressed] is OFF


@Treat

Don't worry about it.
I'll take care of it later.

Condition Else


@Treat

Don't worry about it.
I'll take care of it later.

Condition end condition

Control Self Switch - Self Switch A = true

Page 4

Self Switch - Self Switch A is ON

@self talk

"vacant"

EV005 (27,8) - EV005

Page 1

Condition IF Actor 2 (Mochi): is in the party

@Mochi

H-hey!! That's dangerous!!!!

Set Move Route - Player (wait)

Set Move Route - move left x4

Set Move Route - turn 180 degrees

Set Move Route - end

Condition IF Switch 0019 [dressed] is OFF


@Treat

Sorry.

Condition Else


@Treat

Sorry.

Condition end condition


@Mochi

It's okay... just don't scare me
like that again, okay?

Condition IF Switch 0019 [dressed] is OFF


@Treat

I didn't mean to scare you...

Condition Else


@Treat

I didn't mean to scare you...

Condition end condition


@Mochi

No, it's okay.
I'm just glad you didn't fall!

Control Self Switch - Self Switch A = true

Condition Else


@self talk

i'd probably die if i fell from here...

Condition end condition


Page 2

Self Switch - Self Switch A is ON

@Mochi

Stooop!!

Set Move Route - Player (wait)

Set Move Route - move left x4

Set Move Route - turn 180 degrees

Set Move Route - end

@Mochi

You're making me waaayyy
too nervous, Treat!

Condition IF Switch 0019 [dressed] is OFF


@Treat

Are you afraid of heights?

Condition Else


@Treat

Are you afraid of heights?

Condition end condition


@Mochi

Well... I'm scared of cliffs!
And people falling off them!
And dying!!

Condition IF Switch 0019 [dressed] is OFF


@Treat

...Yeah. Makes sense to be scared
of all those things.

Condition Else


@Treat

...Yeah. Makes sense to be scared
of all those things.

Condition end condition


@Mochi

Not everyone can be fearless like you!!

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Mochi

Noooo!!!!

Set Move Route - Player (wait)

Set Move Route - move left x4

Set Move Route - turn 180 degrees

Set Move Route - end

@Mochi

You're just doing this to make fun of me
now, aren't you?

EV006 (9,5) - EV006

Page 1

Set Move Route - Player

Set Move Route - move right x3

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - turn left

Set Move Route - wait 60 frames

Set Move Route - turn down

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - end

@Treat

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV007 (6,4) - EV007

Page 1

Actor - Actor 2 (Mochi) is in the Party

Set Move Route - This event (wait)

Set Move Route - move away from player

Set Move Route - turn 180 degrees

Set Move Route - end

@Moxie

Wh-?! A wolf?!?!

@Moxie

Tch...! You stole my prey!!
I-I won't forget this!!!

Set Move Route - This event (skip if can't move)

Set Move Route - change speed to 5

Set Move Route - move down x4

Set Move Route - move lower left

Set Move Route - move left x5

Set Move Route - end

Wait - 40 frames

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Change Player Followers - make invisible

Transfer Player - Map 'cabin1' (29) ( - cabin1), (8, 9) Direction: left

Set Event Location - This event to (6, 9) direction right

Scroll Map - down 3 tiles, speed 4

Fadein Screen - 30 frames

Play BGM - frosting; Volume 100 Pitch 100

@Mochi

You... you really scared her off!
Thanks, Treat!!

@Treat

Sure... no problem.

@Mochi

Um...! I'd like to repay you somehow!
Is there anything I can do?

@Treat

...No, that's okay. I didn't do anything
worth being repaid for.

@Mochi

But you totally helped me out!
I'm not gonna leave until I can do
something for you in return!!

@Treat

....

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Condition Switch 0003 [needroux] = ON

Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (8, 9) Direction: left

Play BGM - mochi; Volume 100 Pitch 100

Fadein Screen - 30 frames

Page 3

Switch - Switch 0003 [needroux] is ON

EV008 (23,2) - EV008

Page 1

@self talk

"Annie May Hot Springs:
Currently closed for renovations.
We apologize for the inconvenience."

EV009 (24,2) - EV009

Page 1

@self talk

"Annie May Hot Springs:
Currently closed for renovations.
We apologize for the inconvenience."

EV010 (11,8) - EV010

Page 1

@self talk

there's no nameplate.

Page 2

Switch - Switch 0001 [movedin] is ON

@self talk

empty...

EV011 (0,8) - EV011

Page 1

@self talk

...shouldn't go back that way.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0001 [movedin] is ON

Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left

Page 3

Actor - Actor 2 (Mochi) is in the Party

@self talk

the fox couldn't have gone far...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 4

Switch - Switch 0003 [needroux] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV012 (0,7) - EV012

Page 1

@self talk

...shouldn't go back that way.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0001 [movedin] is ON

Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left

Page 3

Actor - Actor 2 (Mochi) is in the Party

@self talk

the fox couldn't have gone far...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 4

Switch - Switch 0003 [needroux] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV013 (0,5) - EV013

Page 1

@self talk

...shouldn't go back that way.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0001 [movedin] is ON

Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left

Page 3

Actor - Actor 2 (Mochi) is in the Party

@self talk

the fox couldn't have gone far...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 4

Switch - Switch 0003 [needroux] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV014 (0,4) - EV014

Page 1

@self talk

...shouldn't go back that way.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0001 [movedin] is ON

Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left

Page 3

Actor - Actor 2 (Mochi) is in the Party

@self talk

the fox couldn't have gone far...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 4

Switch - Switch 0003 [needroux] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV015 (0,10) - EV015

Page 1

@self talk

...shouldn't go back that way.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0001 [movedin] is ON

Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left

Page 3

Actor - Actor 2 (Mochi) is in the Party

@self talk

the fox couldn't have gone far...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 4

Switch - Switch 0003 [needroux] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV016 (0,11) - EV016

Page 1

@self talk

...shouldn't go back that way.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0001 [movedin] is ON

Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left

Page 3

Actor - Actor 2 (Mochi) is in the Party

@self talk

the fox couldn't have gone far...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 4

Switch - Switch 0003 [needroux] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV017 (0,12) - EV017

Page 1

@self talk

...shouldn't go back that way.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0001 [movedin] is ON

Transfer Player - Map 'frosting1' (23) ( - frosting1), (44, 44) Direction: left

Page 3

Actor - Actor 2 (Mochi) is in the Party

@self talk

the fox couldn't have gone far...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 4

Switch - Switch 0003 [needroux] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting1' (23) ( - frosting1), (45, 44) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV018 (6,9) - badend-mochi

Page 1

Switch - Switch 0173 [badend1START] is ON

Switch - Switch 0174 [meetTIMBER] is ON

Fadein Screen - 30 frames

Play BGM - mochi; Volume 100 Pitch 100

@Mochi

WAAAAHHH!!!
STOP CHASING MEEEE!!!!!

Set Move Route - Event 19

Set Move Route - move right x10

Set Move Route - move upper right

Set Move Route - move up

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move right x8

Set Move Route - move upper right

Set Move Route - move up

Set Move Route - end

Play SE - Open1; Volume 80 Pitch 100

Control Self Switch - Self Switch A = true

@Moxie

Tch...!
Don't think you're safe in there!

@Moxie

I'll just wait for you to come out!
Then I'll get to feast on a cute girl!!

Set Move Route - Event 19 (wait)

Set Move Route - change speed to 4

Set Move Route - move down

Set Move Route - end

@Moxie

I mean... a cute rabbit!

Set Move Route - Event 19 (wait)

Set Move Route - change speed to 5

Set Move Route - move down

Set Move Route - end

Set Move Route - Event 19 (repeat)

Set Move Route - move left x2

Set Move Route - move right x3

Set Move Route - move left

Set Move Route - end

@Moxie

I mean, cute has nothing to do with it!!
I'm gonna feast on you, cuz that's
what foxes are s'posed to do!!!!

Set Move Route - Event 19 (repeat)

Set Move Route - move left

Set Move Route - end

Wait - 60 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (8, 11) Direction:

Page 2

Self Switch - Self Switch A is ON

EV019 (4,9) - badend-moxie

Page 1

Switch - Switch 0173 [badend1START] is ON

Switch - Switch 0174 [meetTIMBER] is ON

Map 'cabin1-int' (30)

EV003 (7,10) - EV003

Page 1

@self talk

wear something warm?

Player choice:

Condition When yes

Fadeout Screen - 30 frames

Condition Switch 0019 [dressed] = ON

Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)

Change Gold - + 8

Fadeout BGM - 1 seconds

Transfer Player - Map 'cabin1' (29) ( - cabin1), (15, 8) Direction:

Play BGM - frosting; Volume 100 Pitch 100

Play SE - Open4; Volume 80 Pitch 100

Fadein Screen - 30 frames

Condition When no

Fadeout BGM - 1 seconds

Transfer Player - Map 'cabin1' (29) ( - cabin1), (15, 8) Direction:

Play SE - Open4; Volume 80 Pitch 100

Play BGM - frosting; Volume 100 Pitch 100

End Show Choices - end choices

Page 2

Switch - Switch 0019 [dressed] is ON

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin1' (29) ( - cabin1), (15, 7) Direction:

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Play SE - Open4; Volume 80 Pitch 100

Fadein Screen - 30 frames

Play BGM - frosting; Volume 100 Pitch 100

Page 3

Switch - Switch 0170 [ACTIVATEBADEND] is ON

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin1' (29) ( - cabin1), (15, 7) Direction:

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Play SE - Open4; Volume 80 Pitch 100

Fadein Screen - 30 frames

Play BGM - frosting; Volume 100 Pitch 100

EV001 (7,6) - EV001

Page 1

@self talk

not very comfortable...

EV002 (10,5) - EV002

Page 1

@self talk

same old painting.

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Mochi

Oh, a painting!
Are you an artist?

@Treat

It was here when I moved in...

EV004 (5,3) - EV004

Page 1

@self talk

thanks for keeping me warm.

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Mochi

If you lit your fireplace it'd be so much
warmer in here, don't you think?

EV005 (7,3) - EV005

Page 1

@self talk

it snowed again last night...

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Mochi

It's so snowy! I love it!!

EV006 (3,3) - EV006

Page 1

@self talk

i wonder if trees can feel the cold...

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Mochi

Is there something out there?
...Oh, it's just snow.

EV007 (14,4) - EV007

Page 1

@self talk

empty...

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Mochi

We really gotta get you some food.
You're gonna wither away, Treat!

EV008 (13,4) - EV008

Page 1

@self talk

at least i have clean water.

Page 2

Item - Item 1 (Cup Noodles) is in Inventory

Change Items - Item 1 (Cup Noodles) - 8

Condition Switch 0002 [needramen] = OFF

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Wait - 60 frames

Condition Switch 0019 [dressed] = OFF

Change Actor Graphic - Actor 1 (Treat) Character char (0) Face face2 (0)

Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (7, 6) Direction: down

Condition Switch 0061 [misc1] = ON

Page 3

Switch - Switch 0061 [misc1] is ON

EV009 (7,12) - EV009

Page 1

Condition IF Switch 0002 [needramen] is ON

Temporarily Erase Event - Erase Event

Condition Else

Control Self Switch - Self Switch A = true

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Actor - Actor 2 (Mochi) is in the Party

Condition IF Switch 0003 [needroux] is ON

Set Event Location - This event to (7, 10) direction up

Set Move Route - This event (wait)

Set Move Route - change graphic to char index 2

Set Move Route - end

Play SE - Open1; Volume 80 Pitch 100

Set Move Route - This event (wait)

Set Move Route - move up x2

Set Move Route - move upper right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - wait 20 frames

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

@Mochi

Your cabin is so cute!
I like your chair!

@Treat

....

Set Move Route - This event (wait)

Set Move Route - move left x2

Set Move Route - move upper left

Set Move Route - move up x2

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

@Mochi

There's no fire!
Aren't you cold?

@Treat

Not really...

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - move lower right x3

Set Move Route - end

@Mochi

Are you sure? You look so skinny!
You can't keep warm with no body fat!

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - move upper right x2

Set Move Route - move right x2

Set Move Route - move upper right

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - turn right

Set Move Route - end

@Mochi

There's no food in here!!

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

...Yeah.

Set Move Route - This event (wait)

Set Move Route - move lower left

Set Move Route - end

@Mochi

Treat!! I know what I can do for you!

Set Move Route - This event (wait)

Set Move Route - move left x2

Set Move Route - move lower left

Set Move Route - move left

Set Move Route - end

@Mochi

I'm gonna make you a nice dinner.
Do you like curry?

@Treat

I've never had it before...

@Mochi

You gotta try it!! It's my favorite!
That's why I want to make it for you...
Plus you'll have leftovers to eat later!

@Treat

You really don't have to...

@Mochi

I want to! So just let me
do this one thing. Okay?

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - move lower left

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

I've got all the ingredients at my house.
Let's go together!

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Control Self Switch - Self Switch B = true

Change Player Followers - make visible

Condition Switch 0019 [dressed] = ON

Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (0)

Transfer Player - Map 'cabin1' (29) ( - cabin1), (15, 7) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Play BGM - frosting; Volume 100 Pitch 100

Fadein Screen - 30 frames

Play SE - Open4; Volume 80 Pitch 100

Condition Else

Temporarily Erase Event - Erase Event

Condition end condition


Page 3

Self Switch - Self Switch B is ON

Page 4

Switch - Switch 0006 [questdone] is ON

Show Picture - 1 (fireplace) origin top left at (0, 0), opacity 255

fireplace

Fadein Screen - 30 frames

@Mochi

I didn't know how you felt at all...
I hope this curry makes up for
everything. I'm really sorry.

How did you end up living here?
I never got to ask you before...

@Treat

I ran away from my pack. It's not
that I was trying to leave for good...
but then an avalanche blocked the
way home.

@Mochi

Why'd you run away...?

@Treat

I was selfish... there were rules
I just couldn't follow, so I...
It doesn't matter.

I've been stuck... I didn't know
what to do, so I moved in here...
If the real owner ever shows up,
I'll probably be kicked out.

If wolves really ARE bad... trying
to be good won't change that fact.
And if we... if I really AM bad...
then I deserve all this.

I just... want to be good...

@Mochi

....

Fadeout Screen - 30 frames

Show Picture - 1 (mochi) origin top left at (0, 0), opacity 255

mochi

Fadein Screen - 30 frames

@Mochi

If it's worth anything...
I think you're good.

I think... that everyone deserves
a warm meal with a friend.
Whether they're a wolf or a bunny
or a fox or... or whatever!

I'll get the curry ready, and we can
finally eat it together. You'll feel
a lot better after that, I promise!

Fadeout Screen - 30 frames

Show Picture - 1 (curry) origin top left at (0, 0), opacity 255

curry

Fadein Screen - 30 frames

@self talk

Fadeout Screen - 30 frames

Show Picture - 1 (goodbye) origin top left at (0, 0), opacity 255

goodbye

Fadein Screen - 30 frames

@Mochi

I'll be back again tomorrow, okay?
I want to make another batch of curry
to share with all the foxes!
I think they'd like that.

@Treat

You really want to do that for them?

@Mochi

Yeah! You convinced me...
everyone should be given a chance,
no matter what they are.

@Mochi

Plus, if we start being nice, and give
them good food... maybe they won't
chase us around anymore!
Maybe... we can all be friends!

@Treat

...Yeah.
I hope so.

@Mochi

I hope so, too.
See you tomorrow!

Fadeout Screen - 30 frames

Show Picture - 1 (end) origin top left at (0, 0), opacity 255

end

Fadein Screen - 30 frames

Wait - 120 frames

Tint Picture - 1 to tone (-50.000000, -50.000000, -50.000000, 100.000000) in 60 frames (wait)

@self talk



\|TO BE CONTINUED...

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Condition Switch 0161 [unblock1] = OFF

Condition Switch 0162 [unblock2] = OFF

Condition Switch 0163 [unblock3] = OFF

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Transfer Player - Map 'part2' (34) ( - part2), (7, 7) Direction:

EV010 (0,0) - EV010

Page 1

Switch - Switch 0061 [misc1] is ON

Fadein Screen - 30 frames

Wait - 60 frames

@Treat

...I'm still hungry...

Play BGM - mochi; Volume 100 Pitch 100

Play SE - Open1; Volume 80 Pitch 100

Set Event Location - Event 9 to (7, 10) direction up

Set Move Route - Event 9 (wait)

Set Move Route - change graphic to char index 2

Set Move Route - move up x2

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn down

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - end

@Mochi

S-save meeee!!!

Set Move Route - Event 9 (wait)

Set Move Route - move upper left

Set Move Route - move up x2

Set Move Route - move upper right

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Mochi

A-ah!! Wolf!!!!

Set Move Route - Event 9 (wait)

Set Move Route - move lower right

Set Move Route - move down

Set Move Route - move lower left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 9 (wait)

Set Move Route - move down

Set Move Route - move left

Set Move Route - move right x2

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

@Mochi

I-I'm surrounded!
I can't escape!!

@Treat

...?

@Mochi

I'm sorry for barging in!
Please don't eat me!!

@Treat

...Okay.

@Mochi

H-huh...? Really?
You won't eat me?

@Treat

I won't.

@Mochi

O-oh! Thank goodness...

@Mochi

U-um...! A fox was chasing me! I was
worried I couldn't make it back home,
and your door was unlocked, so...!

@Treat

...It's okay.

@Mochi

Th-thank you for understanding...!
And thank you for not eating me!!

Set Move Route - Event 9 (wait)

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

@Mochi

I knew a wolf lived around here, but I
didn't expect to meet you like this!

@Treat

Do you... want to go home?

@Mochi

Huh? You mean...
You'd scare the fox off for me?

@Treat

Sure. If you want.

Set Move Route - Event 9 (wait)

Set Move Route - move up

Set Move Route - end

@Mochi

Wow...! Even though you're a wolf,
you're so super nice! Thank you!

@Mochi

My name's Mochi.
What's yours?

@Treat

...Treat.

@Mochi

Alright, Treat!
Please help me get back home!

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Change Party Member - + Actor 2 (Mochi)

Transfer Player - Map 'cabin1' (29) ( - cabin1), (15, 7) Direction: down

Play SE - Open4; Volume 80 Pitch 100

Fadein Screen - 30 frames

Play BGM - clever fox; Volume 100 Pitch 100

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

@Mochi

I-I wonder where that fox is hiding...

@Treat

....

Condition Switch 0061 [misc1] = OFF


Page 2

Switch - Switch 0173 [badend1START] is ON

Switch - Switch 0174 [meetTIMBER] is ON

Fadein Screen - 30 frames

Set Event Location - Event 9 to (7, 10) direction up

Set Move Route - Event 9 (wait)

Set Move Route - change graphic to char index 2

Set Move Route - move up x2

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn down

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - end

@Mochi

S-save meeee!!!

Fadeout BGM - 2 seconds

Set Move Route - Event 9 (wait)

Set Move Route - change speed to 4

Set Move Route - move up

Set Move Route - end

@Mochi

...Oh!
No one's home....

Set Move Route - Event 9 (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

Sorry for intruding...!
I just needed a place to hide....

Set Move Route - Event 9 (wait)

Set Move Route - move left x2

Set Move Route - turn down

Set Move Route - end

@Mochi

Juju was right...
Foxes really ARE scary!

Set Move Route - Event 9 (wait)

Set Move Route - move up

Set Move Route - end

@Mochi

I don't know if I have what it takes
to live out here on my own if I'm gonna get
chased around whenever I go for a walk!

Set Move Route - Event 9 (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

And now I'm trapped in a stranger's house...!
Oh nooo.....

Show Picture - 1 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Fadeout Screen - 30 frames

Transfer Player - Map 'bad1-glaze' (174) ( - bad1-glaze), (17, 19) Direction: up

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

EV011 (12,4) - EV011

Page 1

@self talk

there's nothing to cook.

Page 2

Item - Item 1 (Cup Noodles) is in Inventory

Change Items - Item 1 (Cup Noodles) - 8

Condition Switch 0002 [needramen] = OFF

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Wait - 60 frames

Condition IF Switch 0019 [dressed] is OFF

Change Gold - + 8

Condition end condition

Condition Switch 0019 [dressed] = OFF

Change Actor Graphic - Actor 1 (Treat) Character char (0) Face face2 (0)

Transfer Player - Map 'cabin1-int' (30) ( - cabin1-int), (7, 6) Direction: down

Condition Switch 0061 [misc1] = ON

Page 3

Switch - Switch 0061 [misc1] is ON

EV012 (3,7) - EV012

Page 1

@self talk

just my size.

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Mochi

Your bed is tall!
Just like you, Treat!!

EV013 (3,8) - roll

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Set Move Route - Player (wait)

Set Move Route - turn 90 degrees right or left

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

Control Self Switch - Self Switch B = true

Map 'foxyden1' (31)

EV001 (29,13) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting1' (23) ( - frosting1), (0, 43) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV005 (1,13) - EV005

Page 1

@Mochi

This is the way to the train station!
You're not taking us off the mountain,
are you?

@Treat

No... sorry. We can go back.

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - turn 180 degrees

Set Move Route - end

@Mochi

You don't have to apologize.
I was just wondering why you started
heading this way.

@Treat

...Do you ever think about going
somewhere far away?

@Mochi

What? I just moved here, silly!
"Far away" is where I came from!

@Treat

Ah... you're right.
Forget I asked.

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Mochi

Still thinking about taking the train
to someplace far away?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

...Sorry. I know we're in the middle of
something.

@Mochi

Yeah! We're so close to making
delicious curry!!

@Treat

...Right.

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Mochi

...You DO want to make the curry, right?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

Of course.

@Mochi

Then let's go!!

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

EV002 (10,8) - EV002

Page 1

Play SE - Open1; Volume 80 Pitch 100

Transfer Player - Map 'foxyden1-int' (32) ( - foxyden1-int), (11, 11) Direction: up

EV003 (13,12) - EV003

Page 1

@self talk

"The Fox(y) Den"
the y was hastily spraypainted on.

EV004 (11,8) - EV004

Page 1

Play SE - Open1; Volume 80 Pitch 100

Transfer Player - Map 'foxyden1-int' (32) ( - foxyden1-int), (12, 11) Direction: up

EV006 (29,0) - EV006

Page 1

Item - Item 7 (Chicken) is in Inventory

Set Move Route - Player (wait)

Set Move Route - move down x3

Set Move Route - turn up

Set Move Route - end

@Treat

We have everything now...

@Mochi

Oh! That's right!!
Let's head back to your house
so we can start cooking!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Temporarily Erase Event - Erase Event

Page 2

Self Switch - Self Switch A is ON

EV007 (29,14) - EV007

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting1' (23) ( - frosting1), (0, 43) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Map 'foxyden1-int' (32)

EV001 (3,2) - EV001

Page 1

@self talk

just bedrooms up there.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV002 (13,4) - EV002

Page 1

@Salt

Whaddaya know, Peppah, we's gots
some tasty meats come fer a visit!

@Pepper

Your accent's weirder than usual.
Why are you doing that?

@Salt

Whassamattah, pally? We's just havin'
a good ol' time heah, ain't we?

@Pepper

...Wolf girl. End my misery.
I'm so done listening to her lame jokes
day in and day out. Kill me.

@Treat

Uh...

@Salt

Aww she's just pullin' ya leg.
An' so am I! *ahem* 'Tis a pleasure to
make your acquaintance, madams.

@Pepper

UGH, Salt, why can't you act normal
in front of strangers? You're making a
horrible first impression!!

@Mochi

I don't understand any of this...
I wanna go home!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Salt

Yanno, I've always seen ya around,
Wolfie, all trudgin' through the snow
on ya lonesome. Glad to see ya
made a li'l friend!

@Pepper

Friend? Don't be stupid.
That's her dinner.

EV003 (14,4) - EV003

Page 1

@Pepper

So you caught a rabbit.
Come to rub it in our faces?

@Salt

Yeesh, couldja be any more hostile?
Ya really think she'll share her scraps
if ya come at her with THAT attitude?

@Mochi

Treat...! I don't like this!
Foxes are scary!!

@Treat

...We're only here to buy meat for
the curry we're making together.

@Pepper

Hah, saving the rabbit for another day?
Must be nice having so much to eat.
Don't you know how hungry we are?

@Salt

Aww Pepper, don't mislead 'em.
We've got plenty to eat, ya just
always crave li'l rabbit meats.

@Pepper

Why do you think I agreed to move
here with you?! This place was BUILT
on the principle that living next to a
town of rabbits guarantees great meals.

@Treat

Ah... in other words, you're all lazy.

@Salt

Ahahaha, spot on! Spot on!!
I like ya, Wolfie.

@Mochi

What are you doing, Treat?!
Don't make friends with them!!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Pepper

We aren't LAZY... we just prefer to cheat
the system rather than waste any effort
working hard.

@Salt

Looks like ya struck a nerve, Wolfie.

EV005 (10,6) - EV005

Page 1

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

@Moxie

Welcome to--!

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - move down

Set Move Route - end

@Moxie

WAIT, I KNOW YOU!!

@Mochi

Aaahhh!
It's the fox that chased me!
I was hoping we wouldn't run into her...

@Moxie

Heh...! So you're bringing back
what's rightfully mine, huh?
'Bout time.

@Treat

We're making curry.
Mochi says you sell meat here.

@Mochi

W-well I don't know if they do,
I just... I figured....

@Moxie

...You wanna buy meat HERE?
What's wrong with you?
Just eat the rabbit.

@Treat

I wouldn't know how to make curry
on my own. I need her help.

@Mochi

Even though we bonded so much,
you're still giving a practical answer
like that?! I'm hurt!!

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Well... you could buy chicken at our
little convenience store over there...

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Scroll Map - right 4 tiles, speed 4

@Moxie

Can't believe you'd rather buy our
chicken than gobble up the fresh meat
right behind you...but, whatevs.

Scroll Map - left 4 tiles, speed 4

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

I didn't know you had a store.
I would've come in sooner.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Mochi

Huh...? You've really never come in here
before? I thought for sure you'd be
chummy with these guys, considering
you're all predators...

@Moxie

No way, wolves and foxes are NOT
all buddy-buddy just because we have
similar tastes. How stupid.

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

The only reason I'm not afraid of her
right now is because I've got backup!
This is OUR turf!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

Eep...! Treat, let's hurry up and buy
what we need so we can get out of here!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Control Self Switch - Self Switch A = true

Exit Event Processing - Exit Event Processing

Page 2

Self Switch - Self Switch A is ON

@Moxie

So are you gonna have rabbit curry
one of these days? You better share.

@Treat

With who?

@Moxie

Your new best friend, Moxie!
C'mon, doesn't rabbit curry sound
soooo incredibly tasty?
You have to admit it does.

@Mochi

It sounds like the worst thing ever!!

@Moxie

We're not talking to you, Dindins.

@Treat

Dindins...?

@Moxie

Yeah, it's the new nickname I just
came up with. Short for Dinner!

@Mochi

I HATE THIS!!!!

Set Move Route - This event (wait)

Set Move Route - turn toward player

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Moxie

You're thinking about it, aren't you?
How Dindins would taste?
Haha, you don't have to be shy!

Page 4

Item - Item 7 (Chicken) is in Inventory

@Moxie

You're really making curry for her,
aren't you?! Where's mine?!

@Mochi

Meanie foxes don't get any!!
Tell her, Treat!

@Treat

Um... meanie foxes don't get any.
You shouldn't have chased her before.

@Moxie

I'm just following my instincts.
Who wouldn't wanna eat a cute girl?
Uh, bunny.

@Mochi

This is why I'm not making
any curry for you!!

Control Self Switch - Self Switch C = true

Page 5

Self Switch - Self Switch C is ON

@Moxie

If you're not gonna feed me,
then why are you still here?
You're starting to piss me off.

EV006 (21,4) - EV006

Page 1

@Treat

Please let us buy some meat.

@Chai

Yeah, 'aight.

Loop - Loop

Shop Processing - (purchase only)

Shop Processing - Item 7 (Chicken) : 7

Condition IF Gold >= 7


@Mochi

What's wrong?
You don't wanna buy the chicken?

@Treat

Ah, sorry... It'd be weird to make you
buy it, huh?

Condition Else

Condition IF Party has item 7 (Chicken)

Break Loop - Break Loop

Condition Else


@Treat

I can't pay for it...

@Mochi

Oh, I'll just buy it for you, then!

@Treat

Sorry... thanks...

@Chai

A rabbit coming in here and
buying meat... friggin' weird.

@Mochi

I know it's weird!
Don't make fun of me!!

Change Items - Item 7 (Chicken) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Chicken!

Break Loop - Break Loop

Condition end condition

Condition end condition

Repeat Above - Repeat Above

@Chai

Well... there ya go.

@Treat

Chicken...!

@Mochi

Thank goodness!
Now we can leave!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Chai

You gonna eat that?

EV007 (11,11) - EV007

Page 1

Fadeout BGM - 1 seconds

Transfer Player - Map 'foxyden1' (31) ( - foxyden1), (10, 9) Direction: down

Play SE - Open4; Volume 80 Pitch 100

Play BGM - frosting; Volume 100 Pitch 100

EV008 (12,11) - EV008

Page 1

Fadeout BGM - 1 seconds

Transfer Player - Map 'foxyden1' (31) ( - foxyden1), (11, 9) Direction: down

Play SE - Open4; Volume 80 Pitch 100

Play BGM - frosting; Volume 100 Pitch 100

EV009 (19,3) - EV009

Page 1

@self talk

just trash.

EV010 (1,10) - EV010

Page 1

@self talk

the loneliest plant in the room.

EV004 (12,2) - EV004

Page 1

@self talk

a portrait of a fox.
she's probably someone important.

EV011 (16,2) - EV011

Page 1

@self talk

looks just like mine...

EV012 (19,9) - EV012

Page 1

@self talk

it's all junk food...

EV013 (20,9) - EV013

Page 1

@self talk

it's all junk food...

EV014 (21,9) - EV014

Page 1

@self talk

it's all junk food...

EV015 (22,9) - EV015

Page 1

@self talk

it's all junk food...

EV016 (22,4) - EV016

Page 1

@self talk

energy drinks.

EV017 (19,7) - EV017

Page 1

@self talk

...the food here is a little overpriced.

EV018 (21,7) - EV018

Page 1

@self talk

...the food here is a little overpriced.

EV019 (22,7) - EV019

Page 1

@self talk

...the food here is a little overpriced.

Map 'gate1-winter' (33)

EV001 (18,11) - EV001

Page 1

@Nutmeg

You can't pass without authorization!

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Nutmeg

No one is allowed past this gate without
authorization!

@Mochi

Did you wanna go into town, Treat?

@Treat

...I don't have a passport.

@Nutmeg

And you won't be getting one!
It's my job to keep dangerous animals
away from population centers.

@Mochi

She's not dangerous, she's nice!
She saved me from a fox!

@Nutmeg

...Did she really?

@Mochi

Yeah! And to repay her, I'm making curry!
We're going to have a nice meal together.

@Nutmeg

A meal, you say...?
How can you be sure you aren't
the main course?
You ARE a rabbit after all.

@Treat

We're having curry.
I don't eat rabbits.

@Mochi

I'm getting really hungry
thinking about that curry.
Let's go, Treat.

Set Move Route - Player (wait)

Set Move Route - move right x4

Set Move Route - move up

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@Nutmeg

You're back... but I still won't
let you through!

@Mochi

You really don't let ANY wolves pass?
Isn't that discrimination?

@Nutmeg

Discrimination? Well, excuse me for
saving lives by working to keep
predators away from their prey!

@Mochi

...Don't owls eat rabbits too?
I think you're being hypocritical.

@Nutmeg

Just what are you accusing me of?
I'm always at this gate, preserving the
natural order. Like a good citizen!

@Mochi

And you haven't eaten any rabbits
the whole time you've worked here...
Right?

@Nutmeg

I'm only interested in doing my job.
Delivering mail, and keeping wolves
up on this mountain!

@Mochi

Don't you think there could be wolves
that are like that, too?
I only met her today, but I don't
think Treat wants to hurt anyone.

Set Move Route - This event (wait)

Set Move Route - turn away from player

Set Move Route - end

@Nutmeg

....
You still can't pass.
Please leave.

Set Move Route - Player (wait)

Set Move Route - move right x4

Set Move Route - move up

Set Move Route - turn down

Set Move Route - end

@Treat

You stood up for me... thanks.

@Mochi

Oh, that was nothing!
I was just being honest.

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

@Nutmeg

...Maybe I'll make an exception and
allow you to apply for a passport.
Come back another day.

@Treat

...Thank you.

EV002 (13,15) - EV002

Page 1

Actor - Actor 2 (Mochi) is in the Party

Set Move Route - Player

Set Move Route - move left x5

Set Move Route - move up

Set Move Route - move left x3

Set Move Route - turn up

Set Move Route - end

Scroll Map - up 3 tiles, speed 3

@Mochi

Wow, look! You can see the whole town!

@Treat

Have you ever been there?

@Mochi

No, I've heard it's full of cats and
magic users. I can't go to a place
like that all by myself!

@Treat

...Do witches eat rabbits, too?

@Mochi

Oh no, I didn't even think about that!
What if bunny parts are the main
ingredient in their potions? Eek!!

@Treat

Humans are scared of wolves...
And so are cats...
I wouldn't want to go either.

@Mochi

Oh... yeah, for both of us it's probably
safest to stay with our own kind, huh?

@Mochi

But when I think about what could be
down there, I feel a little jealous!
Frosting doesn't have as much to offer.

@Mochi

But a big town like that, they must have
so much to do! Bustling marketplaces,
food stands, pastry shops... maybe a
candy store or two...

Scroll Map - down 3 tiles, speed 4

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

...You just want something to eat.

@Mochi

Oops, how could you tell?
Let's hurry up with that curry!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV003 (25,0) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting1' (23) ( - frosting1), (19, 45) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV004 (26,0) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting1' (23) ( - frosting1), (20, 45) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV005 (4,13) - EV005

Page 1

@self talk

the name of the town is...
too faded to read.

EV006 (5,13) - EV006

Page 1

@self talk

the name of the town is...
too faded to read.

EV007 (17,11) - EV007

Page 1

@self talk

"Frosting Post Office
and Border Checkpoint"

EV008 (22,18) - EV008

Page 1

@self talk

this way leads down the mountain...
i'm not allowed through.

EV009 (23,18) - EV009

Page 1

@self talk

this way leads down the mountain...
i'm not allowed through.

Map 'bad1-wilds' (171)

EV001 (28,29) - EV001

Page 1

@self talk

i need to find food.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV002 (0,4) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'bad1-wilds2' (172) ( - bad1-wilds2), (39, 7) Direction:

EV003 (0,5) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'bad1-wilds2' (172) ( - bad1-wilds2), (39, 7) Direction:

EV004 (0,3) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'bad1-wilds2' (172) ( - bad1-wilds2), (39, 7) Direction:

Map 'bad1-wilds2' (172)

EV001 (2,6) - EV001

Page 2

Switch - Switch 0174 [meetTIMBER] is ON

Fadeout BGS - 3 seconds

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

Play BGM - timber; Volume 100 Pitch 100

@Timber

Ahh...?
Who's this?

Set Move Route - Event 9

Set Move Route - change speed to 5

Set Move Route - move right

Set Move Route - move upper right

Set Move Route - move right x2

Set Move Route - change speed to 4

Set Move Route - move lower right

Set Move Route - end

Set Move Route - Event 8

Set Move Route - change speed to 5

Set Move Route - wait 24 frames

Set Move Route - move lower right

Set Move Route - move right x2

Set Move Route - move upper right

Set Move Route - move right

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - end

Condition IF Variable 0004 [PlayerY] == 7

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - wait 10 frames

Set Move Route - move up

Set Move Route - turn left

Set Move Route - end

Condition end condition

Set Move Route - Event 10 (wait)

Set Move Route - change speed to 5

Set Move Route - move right x5

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - end

@Treat

....

@[Nameless]

*sniff, sniff*
(Hmm...)

Set Move Route - Event 9

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 10

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 8 (wait)

Set Move Route - change speed to 5

Set Move Route - move left x2

Set Move Route - change speed to 4

Set Move Route - move left

Set Move Route - end

@[Nameless]

Ruff!
(She smells like rabbits.)

@Timber

Rabbits, huh...?

Set Move Route - Player

Set Move Route - change speed to 2

Set Move Route - 1 step backward

Set Move Route - end

Set Move Route - Event 9

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 8

Set Move Route - move down

Set Move Route - turn up

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 10

Set Move Route - wait 40 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - change speed to 4

Set Move Route - move right x3

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - end

@Timber

You haven't been livin' in their town,
have you?

@Treat

......

@Timber

Strong silent type, I see.

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - end

@Timber

The name's Timber.
Wolves oughta stick together,
so let's be friends.

@Treat

Timber...

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move left

Set Move Route - end

@Treat

Your pack lives by hunting others.
Am I wrong?

@Timber

"Hunting others"...
And just where are these accusations
coming from?

@Treat

My parents warned me about you.
The dangerous pack that we left
when I was young.

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Timber

Is someone spreadin' rumors?
That's not nice at all.

Set Move Route - Event 10 (wait)

Set Move Route - turn up

Set Move Route - end

@[Nameless]

Bark, bark!
(Wolves who left our pack?
What would they know about our way of life?!)

Set Move Route - Event 9 (wait)

Set Move Route - turn down

Set Move Route - end

@[Nameless]

*growl*...!
(We're SCAVENGERS, not hunters.
There's a huge difference.)

@Treat

Scavengers...?

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Timber

That's right!
Can't say we've ever killed anyone.

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - end

@Timber

Though I guess I can only speak for myself.
Come clean, you guys!
Anyone here ever murder someone?

Set Move Route - Event 8 (wait)

Set Move Route - move up

Set Move Route - turn right

Set Move Route - end

@[Nameless]

Grrrr-ruff!
(How offensive... being treated this way
by another wolf!)

Set Move Route - Event 10 (wait)

Set Move Route - move left

Set Move Route - end

@[Nameless]

Bark, bark!
(Forget her, Timber!
She'd just be another mouth to feed.)

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

@Treat

Do you... have food?

Set Move Route - Event 10

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 8

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 9

Set Move Route - turn right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Timber

We've got some meat.
Why?

Set Move Route - Event 9 (wait)

Set Move Route - turn down

Set Move Route - end

@[Nameless]

Arroooooo!!
(Don't offer her anything!
She thinks we're killers!!)

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

@Treat

There's nothing left for me to eat...
An avalanche blocked my way home.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

If you can promise me that you
really aren't hunters...
I'll go with you.

Set Move Route - Event 9 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - end

@Timber

Sure, I promise.
What's your name?

@Treat

...Treat.

Fadeout BGM - 3 seconds

Show Picture - 1 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Fadeout Screen - 30 frames

Change Transparency - Transparency ON

Erase Picture - 1

Transfer Player - Map 'cabin1' (29) ( - cabin1), (15, 9) Direction:

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

EV002 (32,6) - EV002

Page 1

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move left x2

Set Move Route - end

Fadein Screen - 30 frames

@Treat

Oh... it's cold.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

....

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - end

@Treat

If I can find something out here...
I'll go back for my coat.
And then I'll move on from that town.

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

@Treat

It's what I should've done a long time ago.
I don't deserve... such a nice cabin....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV003 (39,6) - EV003

Page 1

@self talk

i want to find something to eat first...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV004 (39,7) - EV004

Page 1

@self talk

i want to find something to eat first...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV005 (39,8) - EV005

Page 1

@self talk

i want to find something to eat first...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV006 (8,6) - EV006

Page 1

Control Variables - Variable 0004 [PlayerY] = 6

Condition Switch 0174 [meetTIMBER] = ON

EV007 (8,7) - EV007

Page 1

Control Variables - Variable 0004 [PlayerY] = 7

Condition Switch 0174 [meetTIMBER] = ON

Map 'bad1-glaze' (174)

EV001 (20,16) - wolfB

Page 1

@[Nameless]

*whine*
(Why do you smell like rabbits?
Were you trying to live in their town?)

@Treat

I was... sort of.

@[Nameless]

*growl*
(That's weird. Rabbits would never accept
a wolf into their town.)

@Treat

...Probably not.

@[Nameless]

Bark!
(You were trying anyway?!
And they didn't attack you...?)

@Treat

They thought I would attack them.

@[Nameless]

*growl*
(I bet they would've attacked you
if they weren't cowards!)

@Treat

I don't know about that...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

Ruff.
(You're rabbit-wolf.
That's what I'm calling you
from now on.)

EV002 (11,12) - wolfC

Page 1

@[Nameless]

Browr?
(What were you doing earlier?
Were you on a walk?)

@Treat

I was trying to forage for food...

@[Nameless]

Gruff.
(But you won't find anything
in the snow around here...)

@Treat

I'm not familiar with
this side of the mountain.

@[Nameless]

Bark!
(You'll eat well if you stick with us!)

@Treat

I don't know about that...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

*whine*
(Why are you holding back?
If you don't eat, you'll die.
Do you want to die?)

EV003 (15,7) - wolfA

Page 1

@[Nameless]

*whine*
(I don't get why Timber would put up with
all your accusations... I've gotten in
fights with him over way less!)

@Treat

Is he a violent person?

@[Nameless]

Ruff, ruff!
(More accusations!
Fights aren't inherently violence.
It's a way of asserting dominance.)

@Treat

Sorry to assume...
He looks very strong.

@[Nameless]

*growl*
(He's our leader.
Of course he's strong.)

Grrrr-ruff!
(That's why I don't like that he's offering
his share of food to a strange wolf
who's done nothing but disrespect us!)

@Treat

(Were my parents wrong about this pack...?
If only I could remember what
things were like when I was young.)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

*whine*
(Oh, right... you aren't a complete stranger.
You said you left our pack a long time ago.)

Bark, bark!
(In that case, the polite thing to say is,
"Welcome back!")

@Treat

I'm still not sure if I want
to be welcomed here.

@[Nameless]

Growrrr...!
(You're still being rude!
What kind of manners did they
teach in your pack...?!)

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@[Nameless]

Ruff.
(If you want to join us, you're going to
have to learn some respect.
Otherwise I'll...! I'll fight you!!)

EV004 (17,19) - EV004

Page 1

Erase Picture - 1

Set Event Location - Event 7 to (17, 16) direction up

Change Transparency - Transparency OFF

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - end

Set Move Route - Event 7

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - end

Set Move Route - Event 9

Set Move Route - transparent on

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Event 7 (wait)

Set Move Route - turn down

Set Move Route - end

@Timber

Welcome to Glaze!

@Timber

Our territory isn't as big as it used to be,
what with all the new critters coming to
Mount Sorbet... but this is our home.

@Treat

....

Set Move Route - Event 7 (wait)

Set Move Route - move down

Set Move Route - end

@Timber

What's wrong, Treat?
You're lookin' sour as ever.

Set Move Route - Event 9

Set Move Route - transparent off

Set Move Route - move up

Set Move Route - move upper right

Set Move Route - move right x6

Set Move Route - move upper right

Set Move Route - move up x6

Set Move Route - move upper left x2

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - wait 40 frames

Set Move Route - turn down

Set Move Route - wait 40 frames

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

There are so many wolves here...

Set Move Route - Event 1

Set Move Route - move left

Set Move Route - move upper left

Set Move Route - move up x2

Set Move Route - move upper left x3

Set Move Route - end

Set Move Route - Event 7 (wait)

Set Move Route - change speed to 4

Set Move Route - move up x2

Set Move Route - end

@Timber

Thirteen of us.
Fourteen, counting you.

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move up

Set Move Route - end

@Treat

How can you support everyone?
We've struggled during the winters
even with only seven...

Set Move Route - Event 7 (wait)

Set Move Route - turn down

Set Move Route - end

@Timber

Just barely getting by out there, huh?
Guess it's always the same for wolves,
no matter where we run.

Set Move Route - Event 7

Set Move Route - change speed to 2

Set Move Route - move down

Set Move Route - end

@Timber

You're suspicious of where we get our meals.
Is that right?

@Treat

I won't eat meat that's been hunted.
It's wrong.

Set Move Route - Event 7 (wait)

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - turn up

Set Move Route - end

@Timber

You don't have to worry about that...
The meat I'm offering is sanctioned.
We traded with the witches.

Set Event Location - Event 1 to (19, 9)

Set Move Route - Event 1

Set Move Route - move down x7

Set Move Route - move right

Set Move Route - turn down

Set Move Route - end

@Treat

Then... why would you give it
to me for free?
I don't understand.

Set Move Route - Event 7 (wait)

Set Move Route - turn down

Set Move Route - end

@Timber

I already told ya, didn't I?
Wolves oughta stick together!

Set Move Route - Event 7 (wait)

Set Move Route - change speed to 4

Set Move Route - move up x2

Set Move Route - end

@Timber

If you still have your doubts,
feel free to ask around.
Get to know everyone! In the meantime,
I'll be cookin' up our meal.

Set Move Route - Event 7 (wait)

Set Move Route - move upper left x2

Set Move Route - move up

Set Move Route - end

Condition Switch 0175 [glaze] = ON


@Treat

....

Set Event Location - Event 9 to (10, 23)

Set Event Location - Event 7 to (9, 8) direction down

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV005 (5,7) - EV005

Page 1

Condition IF Self Switch A is ON

@[Nameless]

Bark!!
(Everyone in my pack is too serious!
What's your pack like?
Are you gonna join us?!)

Condition Else


@[Nameless]

Bark, bark!
(Hi, new wolf!
Wanna play?)

@Treat

Sorry.
I don't have the energy right now.

@[Nameless]

Browr?
(That's okay.
Wanna play later?)

@Treat

....

Control Self Switch - Self Switch A = true

Condition end condition


Page 2

Switch - Switch 0008 [fed] is ON

EV006 (10,9) - EV006

Page 1

@self talk

roasted chicken...
it smells delicious.

Player choice:

Condition When eat

Condition IF Switch 0061 [misc1] is OFF


@Treat

(I'm hungry, but...
I haven't talked to everyone yet.
I don't know if I can trust them.)

Exit Event Processing - Exit Event Processing

Condition Else

Condition IF Switch 0062 [misc2] is OFF


@Treat

(I'm hungry, but...
I haven't talked to everyone yet.
I don't know if I can trust them.)

Exit Event Processing - Exit Event Processing

Condition Else

Condition IF Switch 0063 [misc3] is OFF


@Treat

(I'm hungry, but...
I haven't talked to everyone yet.
I don't know if I can trust them.)

Exit Event Processing - Exit Event Processing

Condition Else

Condition end condition

Condition end condition

Condition end condition

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Show Picture - 1 (bad_meat) origin top left at (0, 0), opacity 255

bad_meat

Wait - 60 frames

Fadein Screen - 30 frames

Play BGM - lost in snow; Volume 100 Pitch 100

@self talk


@Treat

It's delicious...!

@Timber

Grilled to perfection, right?
I tend to go a little crazy on the seasoning...
Hope it's not too spicy for ya.

@Treat

This is the best meal I've had in ages...

@Timber

Smile and enjoy it, Treat.
There's plenty to go around.

@Treat

....

@Treat

Timber.
The rabbits in Frosting...
couldn't accept me at all.
They were afraid of me.

@Treat

Which is why... I was suspicious. I thought
there must be a group of wolves scaring them.
I thought your pack was doing something wrong...

But... you only want to defend your home.
You're not eating them at all.
Instead, you're... scavengers, right?

@Timber

S'what I've been sayin' all along, Treat.
Catch up.

@Treat

It's been so long since I shared a meal
with anyone... It's been so long since
anyone's shown me kindness...

@Treat

I'm sorry I doubted you...
C-could I... rest here for a while...?

Condition Switch 0008 [fed] = ON

Fadeout Screen - 30 frames

Erase Picture - 1

Set Event Location - Event 15 to (8, 9) direction up

Set Event Location - Event 3 to (9, 10) direction up

Set Event Location - Event 1 to (10, 10) direction up

Set Event Location - Event 2 to (11, 10) direction up

Set Event Location - Event 11 to (12, 9) direction up

Set Event Location - Event 7 to (9, 6) direction down

Transfer Player - Map 'bad1-glaze' (174) ( - bad1-glaze), (10, 7) Direction: down

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - wait 20 frames

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - move up

Set Move Route - wait 30 frames

Set Move Route - stepping animation on

Set Move Route - end

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move down

Set Move Route - end

Set Move Route - Event 15

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 2 (repeat, skip if can't move)

Set Move Route - move right

Set Move Route - end

Set Move Route - Event 11

Set Move Route - wait 4 frames

Set Move Route - move upper left

Set Move Route - turn left

Set Move Route - stepping animation on

Set Move Route - end

Set Move Route - Event 3

Set Move Route - move up x2

Set Move Route - turn right

Set Move Route - stepping animation on

Set Move Route - end

Wait - 20 frames

Set Move Route - Player

Set Move Route - turn right

Set Move Route - wait 40 frames

Set Move Route - turn down

Set Move Route - wait 50 frames

Set Move Route - turn left

Set Move Route - end

Wait - 120 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'bad1-wilds3' (195) ( - bad1-wilds3), (11, 2) Direction:

Change Transparency - Transparency ON

Condition When don't eat

End Show Choices - end choices

Page 2

Switch - Switch 0008 [fed] is ON

EV007 (9,8) - timber

Page 1

@Timber

Hey, Treat.
Ready to eat?

@Treat

I don't know...

@Timber

Still suspicious of us?

@Treat

....

@Timber

I'll take that as a yes.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Timber

We're all waiting on you, y'know...
Guests eat first around here.
Your old pack teach you any etiquette?

EV008 (22,7) - EV008

Page 1

Transfer Player - Map 'bad1-tundraint' (175) ( - bad1-tundraint), (6, 8) Direction:

EV009 (10,23) - ev-wolf

Page 2

Switch - Switch 0175 [glaze] is ON

@self talk

too hungry to leave on my own...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV010 (9,4) - EV010

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 7 (wait)

Set Move Route - turn up

Set Move Route - end

@Timber

...Hey. You just gonna waltz into
a guy's house behind his back?
Let's share a meal first.

Set Move Route - Event 7 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

it's timber's house.

EV011 (18,12) - wolfD

Page 1

@[Nameless]

Bark!
(This mountain belongs to wolves!
Everyone else should go back
to where they came from...!)

@Treat

How can you say the mountain
belongs to anyone...?

@[Nameless]

*whine*
(Because everyone else thinks it
belongs to them... even though
wolves have been here the longest!)

*growl*
(They push us out of our territory
more and more each year...
At this rate, we'll have nothing left!)

Bark!!
(That's why there's barely any food!
That's why we're forced to scavenge!!)

@Treat

....

Control Self Switch - Self Switch A = true

Condition Switch 0062 [misc2] = ON


Page 2

Self Switch - Self Switch A is ON

@[Nameless]

Grrrrr...
(We've lost a lot of our elders...
Tundra is the oldest one left.
She taught us so much...)

Page 3

Switch - Switch 0008 [fed] is ON

EV012 (17,9) - EV012

Page 1

@[Nameless]

Grrroof!
(I'm so restless...!
I wanna go out scavenging next time!!)

Page 2

Switch - Switch 0008 [fed] is ON

EV013 (11,20) - wolf sitting

Page 1

@[Nameless]

Ruff, ruff!
(I'm a guard wolf!
I protect our territory!!)

@Treat

Protect it... from what?

@[Nameless]

BARK!
(Trespassers!)

@Treat

If a trespasser comes...
what happens to them?

@[Nameless]

Aroooo!
(We chase them until they don't come back!
They'll take all our food otherwise!!)

@Treat

You only chase them?

@[Nameless]

Bark!
(I've chased those smelly witches before!
And I'd do it again!!)

@Treat

(Smelly...?
I guess magic is
a little smelly....)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

Aroooo!
(Come at me, smelly witches!!
I'll scare you off the mountain!!!)

EV014 (2,10) - EV014

Page 1

@[Nameless]

*whine* ...
(I'm bored...
When are we gonna eat?)

Page 2

Switch - Switch 0008 [fed] is ON

EV015 (6,3) - wolfE

Page 1

@[Nameless]

Woof, woof...
(Timber has too much influence around here...
Tundra's the only leader I respect!)

Grrrr....
(What is she thinking, letting him do
whatever he wants...?
Is it just because he's her son?!)

@Treat

"Letting him do whatever he wants..."
What do you mean by that?

@[Nameless]

Bark!
(O-oh, I shouldn't be saying
that kind of thing around outsiders...!
Just forget it!!)

@Treat

(I don't know what to think...)

Control Self Switch - Self Switch A = true

Condition Switch 0063 [misc3] = ON


Page 2

Self Switch - Self Switch A is ON

@[Nameless]

Ruff, arooo...
(Tundra's getting older... it's better for her
to rest here than to go out scavenging.
But I don't like scavenging with Timber!!)

EV016 (11,23) - EV016

Page 1

@self talk

too hungry to leave on my own...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV017 (12,23) - EV017

Page 1

@self talk

too hungry to leave on my own...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV018 (9,23) - EV018

Page 1

@self talk

too hungry to leave on my own...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV019 (8,23) - EV019

Page 1

@self talk

too hungry to leave on my own...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Map 'bad1-tundraint' (175)

EV001 (6,9) - EV001

Page 1

Transfer Player - Map 'bad1-glaze' (174) ( - bad1-glaze), (22, 8) Direction:

EV002 (8,5) - tundra

Page 1

@Tundra

Candy...?

@Treat

...?

@Tundra

No... you're her daughter.

@Tundra

You look just like her.
We grew up together, you see...

@Treat

Treat.

@Tundra

Ahh, yes...
Treat. That's right.
It's been so long...
15 years, if I'm not mistaken.

@Treat

My mom never talked about
the wolves from this pack...
I don't remember anyone....

@Tundra

I'll reintroduce myself, then.
I am Tundra.
I'm pleased to see you've grown up healthy.

@Treat

...I don't know if I can trust you.
She told me you're dangerous...

@Tundra

She said that, did she...?

Your mother... Candy.
She has scars on her ear, yes?

@Treat

...There's a piece missing.

@Tundra

That was my doing.

@Treat

...!

@Tundra

But she got my eye.
See?

Hah, which of us is worse off...?
I held back, because I cared about her...

@Treat

My mom... did that to you...?

@Tundra

We both seem a little dangerous now.
Don't we, Treat?

@Treat

....

Control Self Switch - Self Switch A = true

Condition Switch 0061 [misc1] = ON


Page 2

Self Switch - Self Switch A is ON

@Treat

Why?
Why did you fight?

@Tundra

Because she had decided to leave the pack.
She even took children that weren't hers...

@Treat

(Fennel and Powder...?)

@Tundra

I couldn't stand by and let her make that mistake.
Wolves are stronger together than apart.

@Treat

Why did she decide to leave?
I thought it was because you
were hunters...

@Tundra

She thought so.
She wouldn't listen to reason...

@Tundra

Well, it's all in the distant past now.
I'll leave it up to your own judgment,
whether this pack is as horrible
as she's told you.

@Treat

....

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Tundra

Treat...
You've left their pack, haven't you?
Should I say... welcome home?

EV005 (3,4) - EV005

Page 1

@self talk

supplies.
they seem normal.

EV003 (4,4) - EV003

Page 1

@self talk

supplies.
they seem normal.

EV004 (13,8) - EV004

Page 1

@self talk

supplies.
they seem normal.

EV006 (10,4) - EV006

Page 1

@self talk

the lantern is full.

EV007 (7,4) - EV007

Page 1

@self talk

this sleeping bag reminds me of home.

EV008 (9,4) - EV008

Page 1

@self talk

this sleeping bag reminds me of home.

Map 'bad1-wilds3' (195)

EV001 (7,4) - timber

Page 1

Set Move Route - This event

Set Move Route - move right x3

Set Move Route - turn down

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Event 3

Set Move Route - wait 12 frames

Set Move Route - move right x20

Set Move Route - end

Set Move Route - Event 4

Set Move Route - wait 12 frames

Set Move Route - move right x21

Set Move Route - end

Set Move Route - Event 5

Set Move Route - wait 12 frames

Set Move Route - move right x20

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - move right x18

Set Move Route - end

Wait - 118 frames

Set Event Location - Event 2 to (23, 6)

Set Move Route - Event 4 (repeat, skip if can't move)

Set Move Route - move left

Set Move Route - end

Wait - 20 frames

Set Move Route - Event 5 (repeat, skip if can't move)

Set Move Route - move left

Set Move Route - end

Set Move Route - Event 3 (repeat, skip if can't move)

Set Move Route - move left

Set Move Route - end

Wait - 24 frames

Set Move Route - Event 2 (repeat, skip if can't move)

Set Move Route - move left

Set Move Route - end

Wait - 20 frames

Set Move Route - Event 6 (repeat, skip if can't move)

Set Move Route - move left

Set Move Route - end

Set Move Route - Event 7 (repeat, skip if can't move)

Set Move Route - move left

Set Move Route - end

Wait - 140 frames

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - turn left

Set Move Route - wait 60 frames

Set Move Route - end

Set Move Route - Event 8

Set Move Route - turn left

Set Move Route - end

Set Move Route - This event (repeat, skip if can't move)

Set Move Route - move left

Set Move Route - end

Wait - 40 frames

Show Picture - 2 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Erase Picture - 2

Transfer Player - Map 'bad1-nightcabin' (193) ( - bad1-nightcabin), (15, 10) Direction:

Control Self Switch - Self Switch A = true

Fadein Screen - 30 frames

Page 2

Self Switch - Self Switch A is ON

Map 'bad1-nightcabin' (193)

Page 1

Play BGM - frosty night; Volume 100 Pitch 100

Play SE - Open4; Volume 80 Pitch 100

Fadein Screen - 30 frames

Set Move Route - Event 2

Set Move Route - wait 20 frames

Set Move Route - move left x3

Set Move Route - turn down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - wait 15 frames

Set Move Route - move down x2

Set Move Route - end

@Mochi

H-hello?
Miss Fox...?
Did you go home?

Set Move Route - Event 2

Set Move Route - change speed to 2

Set Move Route - move down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

Is it safe...?!
I guess it is!

Set Move Route - Event 2 (wait)

Set Move Route - change speed to 5

Set Move Route - move down x3

Set Move Route - turn left

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - change speed to 5

Set Move Route - turn right

Set Move Route - end

@Moxie

RAWR!!!

Set Move Route - This event (repeat, skip if can't move)

Set Move Route - move left

Set Move Route - end

Set Move Route - Event 2 (repeat, skip if can't move)

Set Move Route - move left

Set Move Route - end

@Mochi

WAHHH!!!!!!!

Fadeout Screen - 30 frames

Control Self Switch - Self Switch A = true

Transfer Player - Map 'bad1-moonview' (192) ( - bad1-moonview), (7, 15) Direction:

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0037 [found] is ON

Page 4

Switch - Switch 0181 [manjuuDIES] is ON

EV002 (20,5) - moxie

Page 2

Switch - Switch 0037 [found] is ON

EV003 (23,2) - timber

Page 1

Switch - Switch 0175 [glaze] is ON

Page 2

Switch - Switch 0037 [found] is ON

Set Move Route - This event

Set Move Route - move down x2

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move down x2

Set Move Route - end

@Timber

Treat...

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Timber

What do you need
your coat for anyway?

@Treat

...Woof.
(I wanted some time to think.)

@Timber

About?

@Treat

*whine*
(You followed me the whole way.
So I didn't get a chance.)

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Timber

...I get it.
I'm bein' overbearing.

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - end

@Timber

But I can't leave a member of my pack
alone in a dangerous place like this.

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - turn down

Set Move Route - end

@Timber

I'm waiting here to escort you back.
After that, you can have all the
alone time you want. Deal?

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 3

Switch - Switch 0037 [found] is ON

Self Switch - Self Switch A is ON

@Timber

Go and get your coat already.
Unless you changed your mind...?

Page 4

Switch - Switch 0047 [cheeky] is ON

Self Switch - Self Switch A is ON

@Timber

You tryin' to flirt with me or somethin'?
Just so you know, I'm equally protective
of all my pack members...
you're not gettin' special treatment here.

EV004 (27,8) - EV004

Page 1

@self talk

steep...

EV005 (24,2) - EV005

Page 1

Set Move Route - Event 3 (wait)

Set Move Route - turn right

Set Move Route - end

@Timber

Treat...!
You changed your mind?!

Set Move Route - Event 3

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

@Timber

...Just teasin', huh?

Condition Switch 0047 [cheeky] = ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i'm not ready to go back yet.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV006 (0,9) - manjuu

Page 1

Switch - Switch 0037 [found] is ON

Page 2

Switch - Switch 0181 [manjuuDIES] is ON

EV007 (11,9) - EV007

Page 1

@self talk

my coat is inside.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV008 (11,10) - EV008

Page 1

@self talk

my coat is inside.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV009 (11,11) - EV009

Page 1

@self talk

my coat is inside.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV010 (11,12) - EV010

Page 1

@self talk

my coat is inside.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV011 (11,7) - EV011

Page 1

@self talk

my coat is inside.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV012 (15,6) - ev-treat

Page 1

Play BGM - trouble; Volume 85 Pitch 100

Set Event Location - This event to (15, 7)

@Manjuu⠀(Juju)

You!!!

Control Self Switch - Self Switch A = true

Change Transparency - Transparency ON

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - end

Set Move Route - This event

Set Move Route - change speed to 3

Set Move Route - turn left

Set Move Route - 1 step backward

Set Move Route - wait 20 frames

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - move down x2

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 3

Set Move Route - change speed to 4

Set Move Route - wait 20 frames

Set Move Route - move down x3

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 6 (wait)

Set Move Route - move right x11

Set Move Route - change speed to 3

Set Move Route - change graphic to darkchar index 3

Set Move Route - move right

Set Move Route - end

@Manjuu⠀(Juju)

I knew I saw you skulking around...
Just when I thought you finally
left Frosting for good.

Set Move Route - Event 3

Set Move Route - change speed to 2

Set Move Route - move lower left

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Set Move Route - This event

Set Move Route - change speed to 3

Set Move Route - 1 step backward x2

Set Move Route - end

Set Move Route - Player

Set Move Route - through on

Set Move Route - move right x2

Set Move Route - end

Set Move Route - Event 6 (wait)

Set Move Route - move right x3

Set Move Route - end

@Manjuu⠀(Juju)

Coming back looking like that...
You're here to eat us, aren't you?!

@Treat

*whine*
(I'm not...!)

Set Move Route - This event

Set Move Route - 1 step backward x2

Set Move Route - end

Set Move Route - Player

Set Move Route - through on

Set Move Route - move right x2

Set Move Route - end

Set Move Route - Event 6 (wait)

Set Move Route - change speed to 4

Set Move Route - move right x3

Set Move Route - end

@Manjuu⠀(Juju)

There's FOXES chasing around
my baby cousin... and now
YOU'RE back to threaten us, too!

@Treat

W-woof...!
(I only wanted my coat...!)

Set Move Route - Event 3

Set Move Route - through on

Set Move Route - change speed to 3

Set Move Route - move upper left

Set Move Route - move left

Set Move Route - move down x2

Set Move Route - turn right

Set Move Route - end

Set Move Route - This event

Set Move Route - change speed to 4

Set Move Route - 1 step backward

Set Move Route - direction fix on

Set Move Route - move upper right

Set Move Route - direction fix off

Set Move Route - change speed to 3

Set Move Route - 1 step backward

Set Move Route - end

Set Move Route - Player

Set Move Route - through on

Set Move Route - move right x3

Set Move Route - end

Set Move Route - Event 6 (wait)

Set Move Route - change speed to 4

Set Move Route - move right x2

Set Move Route - move upper right

Set Move Route - move right

Set Move Route - end

Wait - 20 frames

@Manjuu⠀(Juju)

Why won't you leave us alone?!
I hate you, I hate you, I hate you!!!

Set Move Route - Event 3

Set Move Route - change speed to 2

Set Move Route - turn right

Set Move Route - move lower right

Set Move Route - end

Set Move Route - Player

Set Move Route - change speed to 2

Set Move Route - move right x2

Set Move Route - end

Set Move Route - This event

Set Move Route - change speed to 2

Set Move Route - 1 step backward x2

Set Move Route - end

Set Move Route - Event 6 (wait)

Set Move Route - change speed to 2

Set Move Route - move right x2

Set Move Route - end

@Manjuu⠀(Juju)

Wolves should just die...
After everyone they've taken from us...!

Set Move Route - Event 3

Set Move Route - change speed to 6

Set Move Route - move right x3

Set Move Route - end

Play BGM - ; Volume 100 Pitch 100

Play SE - snowstep; Volume 100 Pitch 100

Wait - 14 frames

Show Picture - 1 (black) origin top left at (0, 0), opacity 255

black

Condition Switch 0181 [manjuuDIES] = ON

Set Event Location - Event 1 to (16, 9)

Set Event Location - Event 6 to (27, 8)

Set Event Location - Event 3 to (23, 7) direction right

Set Event Location - This event to (25, 7) direction left

Wait - 120 frames

Play BGS - Wind; Volume 50 Pitch 60

Set Move Route - This event

Set Move Route - wait 30 frames

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - end

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 120 (wait)

@Timber

Y...You okay...?

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

...?! ....?!?!?
(Wh...what happened...?!)

Set Move Route - Event 3 (wait)

Set Move Route - change speed to 4

Set Move Route - move down x2

Set Move Route - move left

Set Move Route - end

@Timber

I TOLD you it was dangerous!
What those rabbits are capable of...!

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

*whine*
(Did she...?)

Set Move Route - Event 3 (wait)

Set Move Route - turn right

Set Move Route - end

@Timber

She tried to kill you, Treat.

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

...?!?!??

Set Move Route - Event 3 (repeat, skip if can't move)

Set Move Route - move left

Set Move Route - end

@Timber

Ugh, everything's gone to shit...
We'd better find a way down there.

Set Move Route - This event (wait)

Set Move Route - change speed to 2

Set Move Route - move right

Set Move Route - end

@Treat

.........

Set Move Route - This event (wait)

Set Move Route - change speed to 3

Set Move Route - 1 step backward

Set Move Route - wait 20 frames

Set Move Route - 1 step backward

Set Move Route - wait 60 frames

Set Move Route - change speed to 5

Set Move Route - move lower left x2

Set Move Route - end

Set Move Route - This event (repeat, skip if can't move)

Set Move Route - move left

Set Move Route - end

Wait - 40 frames

Fadeout Screen - 30 frames

Wait - 120 frames

Fadein Screen - 30 frames

@Mochi

Jujuuu?

Set Move Route - Event 1 (wait)

Set Move Route - move right x6

Set Move Route - end

@Mochi

That's weird...
I thought she went this way...?

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 40 frames

Set Move Route - move right

Set Move Route - move upper right

Set Move Route - move right x2

Set Move Route - end

@Mochi

....

Fadeout BGS - 4 seconds

Fadeout Screen - 30 frames

Change Menu Access - disable

Change Transparency - Transparency OFF

Transfer Player - Map 'bad1-end' (200) ( - bad1-end), (8, 16) Direction: up

Show Picture - 1 (filter) origin top left at (0, 0), opacity 255

filter

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - through off

Set Move Route - end

Play BGM - pure frost; Volume 100 Pitch 100

Fadein Screen - 30 frames

Page 2

Self Switch - Self Switch A is ON

Map 'bad1-moonview' (192)

EV001 (8,19) - EV001

Page 1

Fadein Screen - 30 frames

Set Move Route - Player

Set Move Route - change speed to 2

Set Move Route - move up

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move up x3

Set Move Route - end

@Treat

Tundra...

@Tundra

Treat.
I was just watching the moon.
Would you like to join me?

@Treat

Okay.

Scroll Map - up 10 tiles, speed 2

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - end

@Tundra

How are you feeling?

@Treat

...Cold.
I forgot my coat.

@Tundra

That's a shame.

Wait - 60 frames

@Treat

I think... I really missed
being around other wolves.

@Tundra

The others tell me you were
living among rabbits.
For how long?

@Treat

A couple months.

@Tundra

Did you make any friends?

@Treat

...No.
I mostly stayed inside.

@Tundra

Poor thing...
You must've been so lonely.

@Treat

....

@Tundra

Why did you leave your pack?

@Treat

I don't want to talk about it.

@Tundra

Fair enough. I haven't done much
to earn your trust yet, have I?

You're welcome to stay with us, Treat.
Live as a wolf,
in a pack where you belong.

@Treat

....

@Treat

I was wondering...

Why is it only you and Timber
who stay in human form?
Why do the others live as beasts?

@Tundra

They find it to be more convenient.

@Treat

....

@Tundra

You said you were cold.
Why not don your own coat of fur?

Wait - 20 frames

Change Actor Graphic - Actor 1 (Treat) Character widechar (7) Face facebad3 (6)

Change Class - Actor 1 (Treat) to 4 (Gentle Wolf)

Control Self Switch - Self Switch A = true

Wait - 60 frames

Scroll Map - down 8 tiles, speed 3

Wait - 220 frames

@Treat

....

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Wait - 60 frames

Common Event - Common Event 003 (saveprompt)

Transfer Player - Map 'bad1-wilds4' (194) ( - bad1-wilds4), (3, 34) Direction:

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - through off

Set Move Route - end

Change Transparency - Transparency OFF

Control Self Switch - Self Switch B = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

Map 'bad1-wilds4' (194)

EV001 (6,7) - EV001

Page 1

@Treat

...!
(It's... a rabbit....)

Fadeout BGS - 4 seconds

Fadeout Screen - 30 frames

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Condition Switch 0068 [misc4] = OFF

Condition Switch 0037 [found] = ON

Transfer Player - Map 'bad1-wilds4' (194) ( - bad1-wilds4), (3, 7) Direction: right

Set Event Location - Event 5 to (7, 12) direction up

Fadein Screen - 30 frames

Play BGM - timber; Volume 100 Pitch 100

Set Move Route - Event 5 (wait)

Set Move Route - move up x3

Set Move Route - end

@Timber

What do we have here...?

Set Move Route - Event 5 (wait)

Set Move Route - change speed to 4

Set Move Route - move up x3

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

@Timber

Wowww, a whole rabbit!
Great job, Treat!

@Treat

....

@Timber

Looks like it hasn't been dead too long.
Not that it matters much,
this time of year.

@Treat

...?!

Set Move Route - Event 5 (wait)

Set Move Route - turn left

Set Move Route - end

@Timber

Got anything to say?

Set Move Route - Player (wait)

Set Move Route - change speed to 2

Set Move Route - 1 step backward

Set Move Route - change speed to 3

Set Move Route - end

@Treat

*whine*
(What... should I say...?)

@Timber

You've never seen
a corpse before, have you?

@Treat

*shakes head*

@Timber

C'mere.

@Treat

....

Set Move Route - Event 5 (wait)

Set Move Route - turn down

Set Move Route - end

@Timber

Treat, it won't bite.
It's dead.

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move right x2

Set Move Route - end

@Treat

*whine*
(How... did they die...?)

@Timber

Looks like it bled out.

Scroll Map - up 2 tiles, speed 2

Set Move Route - Event 5 (wait)

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

@Timber

Fell from the cliff, maybe?
Coulda slipped.
Coulda been suicide.

Scroll Map - up 2 tiles, speed 3

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

@Treat

Woof...!
(H...how can you smile
when you say that?!)

Set Move Route - Event 5 (wait)

Set Move Route - turn down

Set Move Route - end

@Timber

Cuz this guy's misfortune means
we'll get to feast tonight!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

....
(We'll feast?
On this rabbit...?)

@Timber

It's the least we can do
to honor its death.

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - turn up

Set Move Route - 1 step backward

Set Move Route - end

@Treat

Woof!
(But that's...!)

@Timber

What's dead is dead.
What happens if we don't eat
this rabbit, Treat?

Set Move Route - Event 5 (wait)

Set Move Route - change speed to 3

Set Move Route - move down

Set Move Route - end

@Timber

I'll tell you.
It'll rot, and we'll go hungry.

That doesn't serve anyone, now, does it?

@Treat

....

Set Event Location - Event 6 to (8, 16)

Set Move Route - Event 6 (wait)

Set Move Route - move up x4

Set Move Route - move upper left

Set Move Route - move up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@[Nameless]

Bark?
(Did you guys find something?)

Set Move Route - Event 5 (wait)

Set Move Route - change speed to 4

Set Move Route - move up

Set Move Route - move right

Set Move Route - turn down

Set Move Route - end

@Timber

Treat found a dead rabbit!
Go and fetch Charcoal so we can
drag this thing back to Glaze.

@[Nameless]

Ruff!
(Rabbit! Alright!!)

Set Move Route - Event 6

Set Move Route - change speed to 5

Set Move Route - move down x4

Set Move Route - move lower right

Set Move Route - move down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - wait 30 frames

Set Move Route - change speed to 2

Set Move Route - move down

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

@Timber

Hey.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

...?

@Timber

Congrats on your first scavenge.

Set Event Location - Event 4 to (9, 16)

Set Move Route - Event 4

Set Move Route - wait 20 frames

Set Move Route - move up x3

Set Move Route - move upper left

Set Move Route - change speed to 3

Set Move Route - move upper left

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Event 6

Set Move Route - change speed to 4

Set Move Route - move up x4

Set Move Route - move upper left

Set Move Route - move up

Set Move Route - change speed to 3

Set Move Route - move up x2

Set Move Route - end

Wait - 80 frames

Fadeout BGM - 4 seconds

Set Weather - none Power 9 Time 60 frames

Show Picture - 2 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)

Fadeout Screen - 30 frames

Erase Picture - 2

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

Change Actor Graphic - Actor 1 (Treat) Character extra2 (5) Face facebad3 (6)

Set Weather - none Power 9 Time 0 frames (wait)

@self talk

later that night...

Transfer Player - Map 'bad1-nightglaze' (196) ( - bad1-nightglaze), (10, 11) Direction: up

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV002 (9,12) - EV002

Page 1

@self talk

a scarf...?

EV003 (1,27) - EV003

Page 1

Change Actor Graphic - Actor 1 (Treat) Character widechar (7) Face facebad3 (6)

Tint Screen - (-17.000000, -34.000000, -34.000000, 34.000000) in 1 frames

Set Weather - snow Power 3 Time 0 frames (wait)

@self talk

3 weeks later...

Play BGS - Wind; Volume 50 Pitch 60

Set Move Route - Player

Set Move Route - move right x3

Set Move Route - end

Fadein Screen - 30 frames

@Treat

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Tint Screen - (-34.000000, -34.000000, -17.000000, 51.000000) in 1 frames

EV004 (19,27) - wolfB

Page 1

@[Nameless]

Bark.
(Timber's our best scavenger.
He always finds meat for us.)

@Treat

*whine*
(Scavenged meat...)

@[Nameless]

Ruff.
(Oh, right, you've never had it before.)

@Treat

Woof?
(Is it safe?)

@[Nameless]

*growl*
(Of course it's safe.
It's better than starving,
so don't complain!)

@Treat

...Woof.
(Sorry.)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

Bark, bark.
(You're the kind of wolf who's always had
something good to eat. You're not like
the rest of us, who grew up with so little...)

@Treat

*whine*
(That's not true...
Before I came here, I was going
days at a time without food.)

@[Nameless]

Ruff?
(Really? Huh...
Sorry to assume.)

@Treat

Woof.
(I know you don't approve of me.
But for wolves... all we have
is each other. Our packs.)

@[Nameless]

*whine*
(...Right. I shouldn't have snapped at you.
All of us know what it's like to go hungry.)

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@[Nameless]

Ruff.
(You're not a bad wolf, Treat.
You have Timber's respect, so...
you can have mine as well.)

Page 4

Switch - Switch 0037 [found] is ON

EV005 (13,18) - timber

Page 1

@Timber

Somethin's up ahead...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Timber

Why don't you check it out, Treat?

EV006 (8,30) - wolfA

Page 1

@[Nameless]

Browr?
(Treat? What's wrong?)

@Treat

*whine*
(I don't know what to look for...)

@[Nameless]

Bark!
(That's only natural! It's your
first time scavenging and all.)

@Treat

Woof...
(There's barely anything to forage...
When will we be able to trade for more chicken?)

@[Nameless]

Ruff, ruff.
(Should be in another couple weeks...
The witches only visit every so often.)

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

@Treat

...
(I wonder if it's the same ones
my pack trades with...)

(No... my old pack.
I'm with Glaze now.)

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

Ruff!
(You'll find something!
Just use your snout!)

@Treat

*whine*
(I don't know what to smell for...)

@[Nameless]

Browr?
(Timber didn't give you any advice
before we left?)

@Treat

Woof...
(He said not to worry about it.
That I should just follow his lead.)

@[Nameless]

Grr...
(Dangit, Timber...
That's not very helpful.)

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@[Nameless]

Arooo~!
(You'll get used to it as long as you
keep scavenging with us!
We'll support you, Treat!)

Page 4

Switch - Switch 0037 [found] is ON

Map 'bad1-nightglaze' (196)

EV006 (10,9) - EV006

Page 1

@self talk

roasted rabbit....

Player choice:

Condition When eat

Fadeout Screen - 30 frames

Condition Switch 0179 [dinnerover] = ON

Condition Switch 0183 [aterabbit] = ON

Play SE - Heal5; Volume 90 Pitch 105

@self talk

you eat, but you don't feel very good about it.

Fadein Screen - 30 frames

Condition When don't eat

Condition IF Self Switch A is ON

Condition IF Switch 0061 [misc1] is ON

Condition IF Switch 0062 [misc2] is ON

Condition IF Switch 0063 [misc3] is ON

Fadeout Screen - 30 frames

@self talk

you decide not to eat the rabbit.

Condition Switch 0179 [dinnerover] = ON

Fadein Screen - 30 frames

Exit Event Processing - Exit Event Processing

Condition end condition

Condition end condition

Condition end condition


@self talk

i don't want this....

Exit Event Processing - Exit Event Processing

Condition end condition


@self talk

it smells good, but...

Control Self Switch - Self Switch A = true

End Show Choices - end choices

Page 2

Switch - Switch 0179 [dinnerover] is ON

@self talk

i couldn't eat it.

Page 3

Switch - Switch 0183 [aterabbit] is ON

@self talk

i already ate.

EV007 (9,7) - timber

Page 1

@Timber

Lookin' a little pale there, Treat.

@Treat

Woof.
(I'm fine.)

@Timber

That so?
Must be your fur color, then.

To be honest...
I was worried you were thinking about
skippin' dinner or somethin'.

@Treat

*whine*
(I'm not used to scavenging....)

@Timber

You're pretty sheltered, if you've really
never seen a corpse before.

@Treat

Woof.
(Only fish.)

@Timber

Can a dead fish really
be called a corpse...?
Seems like somethin' different.

@Treat

Woof...
(It IS different.)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Timber

Wanna say a little prayer?
For our departed rabbit friend.

@Treat

Woof...
(I don't know what to say...)

Woof.
(It's sad, but... it's like you said.
What's dead is dead.)

@Timber

You sure came around fast...

@Treat

*whine*
(Mourning this rabbit's death...
would only be self-serving.)

Woof, woof.
(If I was eaten by someone I didn't know,
I would be angry if they pitied me.
It's too arrogant.)

@Timber

Huh.
Never thought of it that way.

Condition Switch 0062 [misc2] = ON

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Timber

You've always got interesting things
to say, Treat. Glad to have ya around.

Page 4

Switch - Switch 0179 [dinnerover] is ON

@Timber

Couldn't eat it, huh?

@Timber

Tell me what kind of seasoning you like.
I'll spice it up according to your tastes.

@Treat

....

@Timber

Hey, don't ignore me.

@Treat

......

@Timber

You're so difficult...
Not that I mind playin' guessing games.

@Timber

Heh, just you wait...
Next time I'll offer you a meal
so enticing you can't refuse!

Control Self Switch - Self Switch C = true

Page 5

Switch - Switch 0183 [aterabbit] is ON

@Timber

Hey, you ate it after all!
Not too bad, right?

@Treat

Woof.
(Chicken tastes better.)

@Timber

Chicken's got too much of that
magicky aftertaste for me...
It's part of why I get so fancy
with the seasoning.

@Treat

Woof, woof.
(Food from witches always tastes like that.
I don't mind it too much.)

@Timber

Not too picky, huh...?
Lucky you.

Control Self Switch - Self Switch C = true

Page 6

Switch - Switch 0179 [dinnerover] is ON

Self Switch - Self Switch C is ON

@Timber

I'm stayin' up a while longer.
Gonna get ready to make some
bone broth tomorrow with the leftovers...

EV008 (22,7) - EV008

Page 1

@self talk

tundra's not inside.

EV010 (9,4) - EV010

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 7 (wait)

Set Move Route - turn up

Set Move Route - end

@Timber

Where are you going, Treat?
It's dinnertime!

Set Move Route - Event 7 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

it's timber's house.

Page 3

Switch - Switch 0179 [dinnerover] is ON

@self talk

a few of timber's friends are
curled up together on his bed.

EV002 (17,15) - EV002

Page 1

@self talk

i can't go far on an empty stomach...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0179 [dinnerover] is ON

EV005 (7,9) - EV005

Page 1

@[Nameless]

Ruff?
(What's wrong?
Aren't you hungry?)

Page 2

Switch - Switch 0179 [dinnerover] is ON

EV009 (13,10) - EV009

Page 1

@[Nameless]

Bark...!
(I hate to admit it, but...
That was some good scavenging, Treat!)

Page 2

Switch - Switch 0179 [dinnerover] is ON

EV011 (11,12) - EV011

Page 1

@[Nameless]

Woof, woof!
(Rabbit tonight!
We get to eat rabbit tonight!)

Page 2

Switch - Switch 0179 [dinnerover] is ON

EV012 (18,7) - EV012

Page 1

@[Nameless]

*whine*
(It's suspicious... The way Timber always
disappears the morning before
a successful scavenging trip...)

@[Nameless]

W-woof!
(I-I'm not accusing our leader of anything!
It's just something I couldn't help but notice...)

Condition Switch 0063 [misc3] = ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

Ruff.
(Come to think of it, he probably
just likes to have alone time.
Must be a coincidence.)

Page 3

Switch - Switch 0179 [dinnerover] is ON

Self Switch - Self Switch A is ON

@[Nameless]

*growl*
(Regardless of where he finds the meat...
Timber's an awesome chef.
I wish I had that kind of talent.)

EV013 (16,12) - EV013

Page 1

@[Nameless]

Ruff!
(Timber always goes overboard
on the seasoning!
I have a sensitive palate!!)

Page 2

Switch - Switch 0179 [dinnerover] is ON

EV014 (18,12) - EV014

Page 1

@[Nameless]

Woof, woof!
(I like my meat spicy!
It adds so much flavor!!)

Page 2

Switch - Switch 0179 [dinnerover] is ON

EV015 (3,7) - EV015

Page 1

@[Nameless]

*yawn*
(I always get so sleepy after
a big meal... Don't you?)

Page 2

Switch - Switch 0179 [dinnerover] is ON

@self talk

...she fell asleep.

EV016 (11,5) - EV016

Page 1

@Tundra

Treat. I heard you were the one
to scavenge this meal tonight.

@Treat

*nod*

@Tundra

What do you think your parents would say?
That our pack is immoral?
Would they call us hunters?

@Treat

Woof...
(I don't know...)

@Tundra

I've thought a lot about Candy's decision
ever since you joined us.
I do wonder how she's doing,
although I have no right to ask.

@Treat

....

@Tundra

I'm only talking to myself.
No need to respond.

Condition Switch 0061 [misc1] = ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Tundra

The rabbit is delectable.
My son is an excellent cook,
don't you think?

Page 3

Switch - Switch 0179 [dinnerover] is ON

EV003 (18,15) - EV003

Page 1

@self talk

i can't go far on an empty stomach...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0179 [dinnerover] is ON

EV004 (19,15) - EV004

Page 1

@self talk

i can't go far on an empty stomach...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0179 [dinnerover] is ON

EV020 (11,23) - EV020

Page 1

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'bad1-nightwilds2' (197) ( - bad1-nightwilds2), (18, 8) Direction:

EV022 (13,20) - tundra

Page 1

Switch - Switch 0179 [dinnerover] is ON

@Tundra

Surely your mother taught you
better than to wander around the
mountain in the dark....

@Treat

Woof.
(I'll be fine.)

@Tundra

Don't stray too far, Treat.

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0179 [dinnerover] is ON

Self Switch - Self Switch A is ON

@Tundra

....

EV024 (14,20) - EV024

Page 1

Switch - Switch 0179 [dinnerover] is ON

Set Move Route - Event 22 (wait)

Set Move Route - turn right

Set Move Route - end

@Tundra

Taking a walk?

@Treat

*nod*

@Tundra

On your own?

@Treat

Woof...
(Is that allowed?)

Set Move Route - Event 22 (wait)

Set Move Route - turn down

Set Move Route - end

@Tundra

You're free to do as you please.

Condition Switch 0068 [misc4] = ON


Page 2

Switch - Switch 0068 [misc4] is ON

EV023 (14,21) - EV023

Page 1

Switch - Switch 0179 [dinnerover] is ON

Set Move Route - Event 22 (wait)

Set Move Route - turn right

Set Move Route - end

@Tundra

Taking a walk?

@Treat

*nod*

@Tundra

On your own?

@Treat

Woof...
(Is that allowed?)

Set Move Route - Event 22 (wait)

Set Move Route - turn down

Set Move Route - end

@Tundra

You're free to do as you please.

Condition Switch 0068 [misc4] = ON


Page 2

Switch - Switch 0068 [misc4] is ON

EV017 (12,23) - EV017

Page 1

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'bad1-nightwilds2' (197) ( - bad1-nightwilds2), (18, 8) Direction:

EV018 (10,23) - EV018

Page 1

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'bad1-nightwilds2' (197) ( - bad1-nightwilds2), (18, 8) Direction:

EV019 (9,23) - EV019

Page 1

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'bad1-nightwilds2' (197) ( - bad1-nightwilds2), (18, 8) Direction:

EV021 (8,23) - EV021

Page 1

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'bad1-nightwilds2' (197) ( - bad1-nightwilds2), (18, 8) Direction:

Map 'bad1-nightwilds2' (197)

EV001 (9,7) - EV001

Page 1

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

@Timber

Hey, Treat!

Scroll Map - left 2 tiles, speed 2

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move right x4

Set Move Route - move lower right

Set Move Route - move right x3

Set Move Route - end

@Timber

What's with you...?
You're not upset about dinner, are ya?

@Treat

Woof.
(Why are you following me?)

@Timber

Can't a guy show some concern?
Just curious where you're headed.

@Treat

...Woof.
(I'm going back for my coat.
After that, I'm not sure.)

@Timber

Back to those rabbits...?

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

@Treat

Woof.
(Don't follow me.)

@Timber

....

Set Move Route - Player (wait)

Set Move Route - move upper right

Set Move Route - move right x3

Set Move Route - end

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadeout BGS - 3 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'bad1-nightfrosting' (198) ( - bad1-nightfrosting), (10, 1) Direction:

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Map 'bad1-nightfrosting' (198)

EV007 (18,12) - EV007

Page 1

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - end

Set Event Location - Event 3 to (13, 4) direction down

@self talk

the gate's closed...

Set Event Location - This event to (18, 11) direction down

Control Self Switch - Self Switch A = true

Change Transparency - Transparency ON

Set Move Route - Event 3 (wait)

Set Move Route - move lower right x2

Set Move Route - move down

Set Move Route - move lower right

Set Move Route - end

@Timber

You weren't seriously planning on
waltzing into their town looking like
THAT, were you...?

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

Woof.
(I'm just passing through.
What difference does it make?)

@Timber

Come over here.
You'll draw their attention.

Set Move Route - Player

Set Move Route - move left

Set Move Route - move upper left

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - turn up

Set Move Route - move upper left

Set Move Route - end

@Treat

*growl*
(I told you not to follow me.)

@Timber

If I take you to get your coat,
will you at least hear me out?

@Treat

....

Set Move Route - Event 3 (wait)

Set Move Route - move right

Set Move Route - end

@Timber

Gettin' seen by those rabbits
will only cause trouble...
C'mon, this way.
Through the trees.

Set Move Route - Event 3 (repeat, skip if can't move)

Set Move Route - move right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move upper right

Set Move Route - end

Set Move Route - This event (repeat, skip if can't move)

Set Move Route - move right

Set Move Route - end

Scroll Map - right 1 tiles, speed 2

Set Move Route - Event 4

Set Move Route - move up x4

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

Wait - 100 frames

Scroll Map - down 5 tiles, speed 2

Wait - 270 frames

Set Move Route - Event 4

Set Move Route - change speed to 3

Set Move Route - change graphic to darkchar index 5

Set Move Route - move down x3

Set Move Route - end

Wait - 40 frames

Fadeout Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

Change Party Member - + Actor 8 (Timber)

Change Transparency - Transparency OFF

Transfer Player - Map 'bad1-hotsprings' (199) ( - bad1-hotsprings), (0, 9) Direction: right

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Self Switch - Self Switch A is ON

EV001 (25,0) - EV001

Page 1

@self talk

i want to get my coat.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV005 (26,0) - EV005

Page 1

@self talk

i want to get my coat.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV006 (27,0) - EV006

Page 1

@self talk

i want to get my coat.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV008 (28,0) - EV008

Page 1

@self talk

i want to get my coat.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV002 (10,1) - EV002

Page 1

@self talk

i want to get my coat.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Map 'bad1-hotsprings' (199)

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Timber

Rabbits are bad news, Treat.
They've always been afraid of us.

@Timber

Fear makes people act irrational.
That's what my mom always said about it.
My old man too, before he was killed.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

...?
(Killed?)

@Timber

Happened when I was a kid.
I don't like talkin' about it, but
you're kinda forcin' my paw here.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV004 (7,8) - EV004

Page 1

@self talk

"Annie May Hot Springs"

Condition IF Self Switch A is OFF


@Timber

Weird name for a bathhouse.

Control Self Switch - Self Switch A = true

Condition end condition


EV009 (0,8) - EV009

Page 1

@self talk

the gate was closed.
i have to go around.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV001 (0,9) - EV001

Page 1

@self talk

the gate was closed.
i have to go around.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV010 (3,26) - EV010

Page 1

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 26

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Timber

We keep our distance from the rabbits
on account of what they did to my old man.
It was cold-blooded murder, Treat.

@Timber

They beat him to death.
Didn't even eat him...
Fuckin' animals.

@Treat

....

Control Self Switch - Self Switch A = true

Condition end condition


Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 34

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Timber

They act like we're preying on them,
when really it's the other way around.
Even if they're too high and mighty
to eat us themselves...

@Timber

Always playing the victim...
It feeds their egos, at the very least.
By pushing us out, their little towns thrive.

@Timber

Meanwhile, all us wolves can do...
is scavenge for scraps.

Control Self Switch - Self Switch B = true

Condition end condition


Page 3

Self Switch - Self Switch B is ON

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 43

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Timber

So, y'see...
I came after ya cuz I was worried.
I know what those guys are capable of.

@Timber

Wolves and rabbits oughta steer clear
of each other, so no one gets hurt.
Understand?

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

...Woof.
(Sorry. About your dad.)

@Timber

....

@Timber

Don't mention it.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch C = true

Condition end condition


Page 4

Self Switch - Self Switch C is ON

EV011 (13,49) - EV011

Page 1

Fadeout Screen - 30 frames

Change Party Member - - Actor 8 (Timber)

Transfer Player - Map 'bad1-nightcabin' (193) ( - bad1-nightcabin), (23, 3) Direction:

Fadein Screen - 30 frames

EV012 (14,49) - EV012

Page 1

Fadeout Screen - 30 frames

Change Party Member - - Actor 8 (Timber)

Transfer Player - Map 'bad1-nightcabin' (193) ( - bad1-nightcabin), (23, 3) Direction:

Fadein Screen - 30 frames

EV003 (9,8) - EV003

Page 1

@self talk

timber doesn't want to be seen.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV013 (10,8) - EV013

Page 1

@self talk

timber doesn't want to be seen.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV014 (11,8) - EV014

Page 1

@self talk

timber doesn't want to be seen.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Map 'bad1-end' (200)

EV001 (8,6) - corpse

Page 2

Switch - Switch 0182 [badend1END] is ON

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Condition IF Variable 0003 [PlayerX] == 7

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Condition end condition

Condition IF Variable 0003 [PlayerX] == 9

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Condition end condition

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Timber

Found her.

@Timber

Ahh, but there's no way we'll be able
to carry it back to Glaze from here....
What a waste....

What do you wanna do, Treat?
You're the one who pushed her.

@Treat

....
(I-I... pushed her...?)

@Timber

It just happened.
Don't you remember?

Not that I blame you for it...
Self-defense, plain and simple.

@Treat

...?! ....?!?!?
(D-did I really... kill her...?!)

Condition IF Switch 0183 [aterabbit] is ON


@Timber

I know we already ate, but...
Who could turn away all this fresh meat?

Condition Else


@Timber

You skipped dinner before.
It's not as good raw, but...
you should eat your fill.

Condition end condition

Condition Switch 0184 [lastmeal] = ON


Page 3

Switch - Switch 0184 [lastmeal] is ON

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

@self talk

....

Player choice:

Condition When eat

Condition When don't eat

End Show Choices - end choices

Scroll Map - down 2 tiles, speed 2

Set Move Route - Event 4 (wait)

Set Move Route - move up x6

Set Move Route - end

@Mochi

J-Juju...!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

...!

@Mochi

Y-you... you evil wolves!
How could you do that to Juju...?!

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

@Treat

Awoo...
(I-I didn't mean for this to...)

@Mochi

I hate you...!
I'll never forgive you!!!

Condition IF Variable 0003 [PlayerX] == 9

Set Move Route - Event 3 (wait)

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - move down

Set Move Route - end

Condition Else

Set Move Route - Event 3 (wait)

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - move down

Set Move Route - end

Condition end condition


@Timber

Hey.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Mochi

...!

@Timber

Get lost.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - change speed to 5

Set Move Route - end

Set Move Route - Event 4 (repeat, skip if can't move)

Set Move Route - move down

Set Move Route - end

Scroll Map - up 2 tiles, speed 2

Wait - 30 frames

Condition IF Variable 0003 [PlayerX] == 9

Set Move Route - Event 3 (wait)

Set Move Route - change speed to 2

Set Move Route - move up

Set Move Route - move right

Set Move Route - turn down

Set Move Route - end

Condition Else

Set Move Route - Event 3 (wait)

Set Move Route - change speed to 2

Set Move Route - move up

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

Condition end condition


@Timber

...We'd better eat what we can,
then make our way back.
Before more rabbits show up.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Fadeout Screen - 30 frames

Play SE - Bite; Volume 80 Pitch 100

Change Transparency - Transparency ON

Show Picture - 1 (bad_timber) origin top left at (0, 0), opacity 255

bad_timber

@Treat

*whine*
(S-stop... how could you...?!)

Fadein Screen - 30 frames

@self talk


@Timber

It's scavenging.

@Timber

The only difference is that this rabbit
happened to die because of you.
You feelin' guilty or somethin'?

@Treat

Woof!
(I didn't push her!
I don't remember doing that...!)

@Timber

You went back to their town.
She saw you. She reacted how rabbits
always react when they see a wolf.

@Timber

I'm not callin' you a murderer, Treat.
Really, you pushed EACH OTHER.
There was no other way for this to go.

@Treat

*whine*
(You're so callous...!
She had someone who loved her!)

@Timber

...Never forget, it was almost you
in this pool of blood, Treat.

@Timber

So what if another rabbit
will never forgive us wolves?
They'd never understand what we
go through just to survive.

@Treat

....
(You're responsible for the
other one's death, too, aren't you...?)

*whine*
(Even if you call it scavenging...
You're still a hunter after all....)

@Timber

You think so?
Huh....

Play BGM - ; Volume 100 Pitch 100

Play SE - Bite; Volume 80 Pitch 100

@Timber

Guess that'd make you a hunter, too.

Play BGS - Wind; Volume 50 Pitch 60

Wait - 60 frames

Show Picture - 2 (curtains) origin top left at (-544, 0), opacity 255

curtains

Show Picture - 3 (curtains) origin top left at (544, 0), opacity 255

curtains

Move Picture - 2 origin top left to (-272, 0), opacity 255, duration 60

Move Picture - 3 origin top left to (272, 0), opacity 255, duration 60 (wait)

Erase Picture - 1

@self talk



\|BAD END 1

Show Picture - 4 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 4 origin top left to (0, 0), opacity 160, duration 60 (wait)

Common Event - Common Event 004 (credits)

Fadeout BGS - 4 seconds

Fadeout Screen - 30 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Erase Picture - 2

Erase Picture - 3

Erase Picture - 4

Transfer Player - Map 'badendtheater-ch8' (173) ( - badendtheater-ch8), (8, 6) Direction: up

Fadein Screen - 30 frames

EV003 (8,5) - timber

Page 1

@Timber

It's up to you, Treat.
Take a bite, or don't.

EV004 (8,16) - mochi

Page 1

Switch - Switch 0184 [lastmeal] is ON

EV024 (8,9) - EV024

Page 1

Condition Switch 0182 [badend1END] = ON

Page 2

Switch - Switch 0184 [lastmeal] is ON

EV025 (7,9) - EV025

Page 1

Condition Switch 0182 [badend1END] = ON

Page 2

Switch - Switch 0184 [lastmeal] is ON

EV026 (9,9) - EV026

Page 1

Condition Switch 0182 [badend1END] = ON

Page 2

Switch - Switch 0184 [lastmeal] is ON

Map 'part2' (34)

EV001 (1,0) - EV001

Page 1

Control Variables - Variable 0012 [whichchapter] = 2

Change Transparency - Transparency ON

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Change Gold - - 999

Change Items - Item 2 (Curry Roux) - 1

Change Items - Item 3 (Rice) - 1

Change Items - Item 4 (Onions) - 1

Change Items - Item 5 (Potatoes) - 1

Change Items - Item 6 (Carrots) - 1

Change Items - Item 7 (Chicken) - 1

Change Items - Item 1 (Cup Noodles) - 8

Change Party Member - - Actor 1 (Treat)

Change Party Member - + Actor 2 (Mochi)

Change Actor Graphic - Actor 1 (Treat) Character char (0) Face face2 (0)

Change Actor Graphic - Actor 2 (Mochi) Character char (3) Face face6 (0)

Common Event - Common Event 003 (saveprompt)

Condition IF Switch 0164 [lightwindow] is ON

Change Window Color - (34.000000, 0.000000, 17.000000, 0.000000)

Condition end condition

Show Picture - 1 (title2) origin top left at (0, 0), opacity 255

title2

Show Picture - 2 (title2a) origin top left at (0, 0), opacity 255

title2a

Play ME - jingle02; Volume 80 Pitch 100

Fadein Screen - 30 frames

Wait - 360 frames

@self talk

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (36, 18) Direction:

Fadein Screen - 30 frames

Scroll Map - up 3 tiles, speed 3

Wait - 180 frames

Fadeout Screen - 30 frames

Change Gold - + 30

Transfer Player - Map 'mochihouse2' (36) ( - mochihouse2), (9, 4) Direction: up

Change Menu Access - enable

Change Transparency - Transparency OFF

Page 2

Switch - Switch 0007 [clean] is ON

Show Picture - 1 (hotsprings) origin top left at (0, 0), opacity 255

hotsprings

Fadein Screen - 30 frames

@Moxie

This is... pretty nice.

@Mochi

Isn't it? And just think, you never
would've come in here if not for me!

@Moxie

You don't know that. Maybe us foxes
could've taken over your whole lame town
and claimed this place for ourselves.

@Mochi

But you've never done any of that.
I think it's because you don't want to.

@Moxie

...Yeah, it'd be a lot of effort.

@Mochi

Is that the same reason you haven't
eaten any rabbits yet either?

@Moxie

What, because it'd be too much effort?
Or because none of us wants to?

@Mochi

Which do YOU think it is, Moxie?

@Moxie

...Once we're done in here, I'll get
to enjoy a nice, steamed rabbit.
That's what I think.

Fadeout Screen - 30 frames

Erase Picture - 1

Change Transparency - Transparency OFF

Transfer Player - Map 'hotsprings2-int' (43) ( - hotsprings2-int), (15, 3) Direction: left

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move left x3

Set Move Route - move down x3

Set Move Route - end

Page 3

Switch - Switch 0008 [fed] is ON

@Mochi

Treat... Wh-what am I gonna do now?
I said something I can't take back...!

@Treat

...Do you need a place to stay?

@Mochi

I-I think I do... *sniff*

@Treat

Well... this isn't my house.
So I don't know if I should invite you
to stay here. But if you don't want to
move back to your old home...

I mean... if you think you want to...
stay here instead... then you should.

@Mochi

Th-Thanks, Treat...
I think I do want to...

@Treat

Then we'll get your things tomorrow.
You can sleep in my bed tonight.

@Mochi

You're too nice...

@Treat

....

@Mochi

I just wanted to help...
I-I wanted to do something good...
I thought everyone could be friends...

@Treat

I know.

@Mochi

Is it really impossible?
I don't want it to be impossible, Treat.

@Treat

...I know.

I don't want it to be impossible either.

Tint Picture - 1 to tone (-50.000000, -50.000000, -50.000000, 100.000000) in 60 frames

@self talk



\|TO BE CONTINUED...

Fadeout Screen - 30 frames

Fadeout BGM - 4 seconds

Wait - 100 frames

Condition Switch 0161 [unblock1] = OFF

Condition Switch 0162 [unblock2] = OFF

Condition Switch 0163 [unblock3] = OFF

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Condition Switch 0028 [hotspringsvisit] = OFF

Transfer Player - Map 'part3' (49) ( - part3), (7, 7) Direction:

Map 'frosting2-night' (35)

EV002 (36,15) - EV002

Page 1

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'mochihouse2' (36) ( - mochihouse2), (8, 10) Direction: up

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Change Actor Graphic - Actor 3 (Moxie) Character char (4) Face face1 (2)

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV019 (26,26) - EV019

Page 1

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'shop2' (39) ( - shop2), (6, 10) Direction: up

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Play BGM - shop; Volume 100 Pitch 100

Fadein Screen - 30 frames

Page 2

Actor - Actor 3 (Moxie) is in the Party

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'shop2' (39) ( - shop2), (6, 10) Direction: up

Page 3

Switch - Switch 0008 [fed] is ON

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'shop2' (39) ( - shop2), (6, 10) Direction: up

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Change Actor Graphic - Actor 3 (Moxie) Character char (4) Face face1 (2)

Play BGM - shop; Volume 100 Pitch 100

Fadein Screen - 30 frames

EV022 (39,30) - EV022

Page 1

@self talk

"Pitaya"

EV023 (39,23) - EV023

Page 1

@self talk

"Lemonne"

EV024 (22,21) - EV024

Page 1

@self talk

"Eleni"

EV025 (12,34) - EV025

Page 1

@self talk

"Cinnamon Family Residence"

EV026 (39,16) - EV026

Page 1

@Mochi

Oh, a Letter from Home!
I should read this...

Change Items - Item 10 (Letter from Home) + 1

@self talk

"Dearest Little Mochi,
Have you gotten used to life in Frosting?
You've only been gone a month but we already
miss you so much!

"It seems like only yesterday we were
changing your diapers and now you have
your own house... time really does fly.

"If things don't work out, you can always come home.
We know you're trying very hard to be independent,
but just know Mom and Pop are always here for you!

"You'll always be our precious little baby girl.
We're sending some extra money, so please
use it on anything you like!
Love, Mom and Pop"

Play SE - sale; Volume 100 Pitch 100

@Mochi

There's $100 in here!! Jeez...

Change Gold - + 100

Condition IF Actor 3 (Moxie): is in the party


@Moxie

WOAH!! Your parents must be LOADED!!!
What are you even gonna BUY with all
that cash?

@Mochi

Huh? Probably just food...

@Mochi

Oh, I know! I can use this to fund
my future curry nights! Now I can feed
even MORE people!!

@Moxie

Tch, how boring are you?
If I had that much cash I'd buy myself
something awesome to show it off.

@Mochi

I don't want anything like that...
Honestly I hate being spoiled like this.

@Moxie

You hate being friggin' RICH?!
What's WRONG with you?!!??!

@Mochi

I-I'm sorry... it's just, getting this
much from them means they don't think I
can survive on my own! That's why I hate
it... I-I can take care of myself!!

@Moxie

Yeah, life must be real hard, getting
everything handed to you like that.

@Mochi

I-I DIDN'T ASK FOR THIS!!!!

Condition Else


@Mochi

How can I live on my own when they
help me out this much...? I want to
prove I can take care of myself...

@Mochi

I'll just have to start working! If
I earn my own money, they won't
have to worry! Maybe I'll see if
anyone's hiring tomorrow.

Condition end condition

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

surprise! it's empty.

EV010 (15,32) - EV010

Page 1

@self talk

a happy little snow rabbit!

EV011 (36,22) - EV011

Page 1

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'lemhouse2' (38) ( - lemhouse2), (10, 10) Direction: up

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Change Actor Graphic - Actor 3 (Moxie) Character char (4) Face face1 (2)

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0012 [gavepuri] is ON

@self talk

i guess she went to bed...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV028 (36,29) - EV028

Page 1

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'pitahouse2' (37) ( - pitahouse2), (10, 10) Direction: up

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Change Actor Graphic - Actor 3 (Moxie) Character char (4) Face face1 (2)

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0008 [fed] is ON

@self talk

he must be sleeping.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV032 (28,36) - EV032

Page 1

@self talk

"Dango and Manjuu"

EV033 (25,26) - EV033

Page 1

@self talk

"20% off 2% milk!
100% great deal!"

EV035 (22,15) - EV035

Page 1

@self talk

"Welcome to Frosting!
A Friendly Town for Rabbits"

Page 2

Actor - Actor 3 (Moxie) is in the Party

@self talk

"Welcome to Frosting!
A Friendly Town for Rabbits"

@Moxie

Friendly, huh? Don't you think
you should change the sign?

@Mochi

Huh? To what?

@Moxie

"Delicious Town for Foxes!"

@Mochi

No.

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

i wonder if moxie was the one to do
the graffiti on the fox den sign...
i have to protect this one.

Page 4

Switch - Switch 0008 [fed] is ON

@self talk

"Welcome to Frosting!
A Friendly Town for Rabbits"

EV004 (19,39) - EV004

Page 1

@self talk

this is the long way around...
i should take the path by my house!
it's more well-lit.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0007 [clean] is ON

@self talk

i should get moxie something here in frosting!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 3

Switch - Switch 0008 [fed] is ON

Condition Switch 0161 [unblock1] = ON

Page 4

Switch - Switch 0016 [RITUAL] is ON

Condition Switch 0162 [unblock2] = ON

EV008 (38,0) - EV008

Page 1

Fadeout BGM - 1 seconds

Transfer Player - Map 'path2' (44) ( - path2), (1, 11) Direction: up

Play BGM - bitter dark; Volume 100 Pitch 100

Page 2

Actor - Actor 3 (Moxie) is in the Party

Fadeout Screen - 30 frames

Transfer Player - Map 'path2' (44) ( - path2), (1, 12) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV009 (39,0) - EV009

Page 1

Fadeout BGM - 1 seconds

Transfer Player - Map 'path2' (44) ( - path2), (2, 11) Direction: up

Play BGM - bitter dark; Volume 100 Pitch 100

Page 2

Actor - Actor 3 (Moxie) is in the Party

Fadeout Screen - 30 frames

Transfer Player - Map 'path2' (44) ( - path2), (2, 12) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV013 (37,23) - EV013

Page 2

Switch - Switch 0012 [gavepuri] is ON

EV016 (37,30) - EV016

Page 2

Switch - Switch 0008 [fed] is ON

EV021 (9,32) - EV021

Page 1

@self talk

seems like they already went to bed.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 2

Actor - Actor 3 (Moxie) is in the Party

@self talk

...it's good that they're all asleep.
they probably would've been scared of moxie anyway.

EV027 (27,34) - EV027

Page 1

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'jujuhouse2' (40) ( - jujuhouse2), (6, 10) Direction: up

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Fadein Screen - 30 frames

Page 2

Actor - Actor 3 (Moxie) is in the Party

@self talk

i really shouldn't take a fox into juju's house...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV029 (10,38) - EV029

Page 1

Actor - Actor 3 (Moxie) is in the Party

Page 2

Switch - Switch 0008 [fed] is ON

EV030 (11,38) - EV030

Page 1

Actor - Actor 3 (Moxie) is in the Party

Page 2

Switch - Switch 0008 [fed] is ON

EV007 (18,12) - EV007

Page 1

@self talk

this gate is always closed after dark.

EV017 (17,34) - EV017

Page 1

@Mochi

Hi Nutmeg!

@Nutmeg

Ah, Mochi. What is it?
I'm very busy keeping watch.

@Mochi

Oh, I just wanted to say hello!
Hope it's not too chilly, standing
out here alone in the dark.

@Nutmeg

Now that tensions between foxes and
rabbits have eased up a little,
I have to be more vigilant than ever.

We can't risk reverting all the
progress that's been made so far.
A single incident could set
everything back to square one!

@Mochi

Haha, it's funny to hear this from you!
It was only a few weeks ago that you
treated all predators as bad, and now
you want everyone to be friends!

@Nutmeg

Well, yes! I realized it would make my
job easier if I never had to worry about
rabbits getting eaten on my watch.

It's more efficient to strive for
interspecies peace. I'm sure you agree.

@Mochi

Efficient or not, I'll keep working hard
to get everyone to trust each other.
Then you won't be stuck standing
out here in the cold all night!

@Nutmeg

...Thank you, I appreciate that.
Now please be on your way, I mustn't
allow myself to get too distracted by
idle chatter!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Nutmeg

Don't take this personally, but...
I must remain alert!
So please, move along.

Page 3

Actor - Actor 3 (Moxie) is in the Party

@Nutmeg

Normally I'd be on high alert, but since
you're running around with Mochi...
that must mean you're harmless.

@Moxie

Harmless? Wh-whaddaya mean?!

@Nutmeg

The first predator she befriended
turned out to be incredibly polite...
so I'm giving you the benefit of the
doubt this time.

@Mochi

Thanks for having faith in my judgement!

@Moxie

No, this is stupid!!
You oughta worry about what I'm
gonna do to all these rabbits!!!

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

Actor - Actor 3 (Moxie) is in the Party

@Nutmeg

All clear... yes, no danger in sight.

@Moxie

DON'T IGNORE ME!!
FEEL THREATENED!!!

Page 5

Switch - Switch 0008 [fed] is ON

EV031 (25,18) - EV031

Page 1

@self talk

there's a spooky aura...
do i really wanna go in?

Player choice:

Condition When yes

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Tint Screen - (-85.000000, -119.000000, -119.000000, 0.000000) in 1 frames

Transfer Player - Map 'elenihouse2' (41) ( - elenihouse2), (6, 10) Direction: up

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Condition When no

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

End Show Choices - end choices

Page 2

Self Switch - Self Switch A is ON

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Tint Screen - (-85.000000, -119.000000, -119.000000, 0.000000) in 1 frames

Transfer Player - Map 'elenihouse2' (41) ( - elenihouse2), (6, 10) Direction: up

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Page 3

Actor - Actor 3 (Moxie) is in the Party

Condition IF Switch 0011 [summoning] is ON

@Mochi

Um, you wait here, Moxie!
I'll be out in a minute.

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Tint Screen - (-85.000000, -119.000000, -119.000000, 0.000000) in 1 frames

Transfer Player - Map 'elenihouse2' (41) ( - elenihouse2), (6, 10) Direction: up

Change Player Followers - make invisible

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Condition Else


@self talk

i don't think we should go in there...

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Condition end condition


Page 4

Switch - Switch 0016 [RITUAL] is ON

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Tint Screen - (-85.000000, -119.000000, -119.000000, 0.000000) in 1 frames

Transfer Player - Map 'elenihouse2' (41) ( - elenihouse2), (6, 6) Direction: down

Change Player Followers - make invisible

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Page 5

Switch - Switch 0018 [demonfriend] is ON

@self talk

i should leave them alone...
let them get to know each other.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

EV034 (11,37) - EV034

Page 1

Actor - Actor 3 (Moxie) is in the Party

@Mochi

Um, hello! Salt and Pepper, right?
What are you doing over here?

@Pepper

That owl won't let us walk around town.
You guys CLAIM to want to be friends
with us foxes, but then you keep us out
at night? Hypocrites.

@Salt

Now now, it's yer own fault fer sayin'
we were comin' in to grab a bite!
Shucks, they musta thought you were
talkin' 'bout dem li'l rabbits!

@Pepper

Why are you doing stupid accents again?!
Cut it out!!!

@Moxie

You two should've stuck to the outskirts
and waited for your prey to come along.
That's how I tricked Dindins here into
letting me follow her around anywhere!

@Pepper

Hey, that's pretty clever...

@Mochi

Don't learn from her!!
You're going to scare someone!!!

@Salt

Naww, we foxy ladies are actually
nice an' gentle-like! So I reckon
y'all should let us in your humble
li'l town now, y'hear?

@Moxie

Yeah, let 'em in.
You trust us foxes, right?

@Mochi

I... I need backup!!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Pepper

When's the next curry night anyway?
Not that I'm looking forward to it
or anything...

Page 3

Switch - Switch 0008 [fed] is ON

EV036 (10,37) - EV036

Page 1

Actor - Actor 3 (Moxie) is in the Party

@Salt

Howdy, howdy! Didn't expect to see ya
on that side of the fence, Moxie.

@Moxie

Yeah, the rabbits all seem to be
pretty okay with me. Which is great,
because now it'll be easier to catch
'em and eat 'em up!

@Mochi

You're still saying that...?
You haven't eaten anyone yet, though...

@Moxie

In due time, Dindins... in due time.

@Pepper

I'll let you in on a secret, Rabbit.
When Moxie puts something off, it means
she's probably never gonna do it.

@Salt

Ahahaha, that's so right!!!!
So what the deal there, Moxie?
Got a crush? Hahahaa!!

@Moxie

Wh-?! YOU GUYS!!!!
Don't turn on me like this!!
I'm totally gonna eat her!!!

@Mochi

Hmm, no, it seems like I'm safe.

@Moxie

YOU'RE NOT!!!!!!!!!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Salt

So... she's your type, then?

@Moxie

SHADDAAAPPP!!!!

Page 3

Switch - Switch 0008 [fed] is ON

EV037 (36,21) - EV037

Page 1

Switch - Switch 0012 [gavepuri] is ON

EV038 (35,21) - EV038

Page 1

Switch - Switch 0012 [gavepuri] is ON

EV039 (35,22) - EV039

Page 1

Switch - Switch 0012 [gavepuri] is ON

EV040 (37,21) - EV040

Page 1

Switch - Switch 0012 [gavepuri] is ON

EV041 (9,23) - EV041

Page 1

@Mochi

Hello, Boreas! I'm happy to see you're
visiting Frosting again! But what are
you doing standing out here in the cold?

@Boreas

Just getting some fresh air.
How are you doing tonight, Mochi?

@Mochi

I'm fine! I just had dinner with
my cousin Juju.

@Boreas

Is that so? I still haven't figured out
a dinner plan, myself...

@Mochi

Oh no! Well, at least the store is
still open. You better hurry up and
feed yourself!

@Boreas

I would, but I'm currently broke.
Renting a room for the night was a
little more expensive than I expected.

@Mochi

Then... are you gonna starve?!
That's no good!!

@Boreas

No, no, I'll just have to make some
money performing. I'm sure I'll be
able to scrape something together.

@Mochi

Performing...?

@Boreas

Yes, I'm a musician.
Would you like to hear a song?

Player choice:

Condition When yes please!


@Mochi

Sure, I'd love to!

Fadeout BGM - 1 seconds

Wait - 60 frames

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - change graphic to extra index 0

Set Move Route - stepping animation on

Set Move Route - end

Play ME - flute1; Volume 100 Pitch 100

Wait - 540 frames

Play BGM - frosty night; Volume 100 Pitch 100

Set Move Route - This event (wait)

Set Move Route - stepping animation off

Set Move Route - change graphic to npc index 3

Set Move Route - turn toward player

Set Move Route - end

Condition IF Gold >= 5


@Mochi

That was wonderful!
Here's a tip!

Change Gold - - 5

Play SE - sale; Volume 100 Pitch 100

@self talk

Gave Boreas $5!

@Boreas

Ah, that performance was meant to
be free... but thank you, Mochi.
You're very kind.

Condition Else


@Mochi

You're really good!
But I don't have much to give you...

@Boreas

Ah, that's quite alright. It wasn't
intended as a paid performance.

Condition IF Party has item 13 (Carrot Soup)


@Mochi

But... I'd like to at least give you
SOMETHING! Let's see...

@Mochi

Here, I was saving this carrot soup
for later, but I want you to have it!

@Boreas

How kind of you!
It seems I'll survive another day.

Condition Else


@Mochi

I'm really sorry that I couldn't
help you out, Boreas!

@Boreas

I don't mind at all. It's about time I
moved on though... My audience awaits!
It was nice chatting, little one.

Fadeout Screen - 30 frames

Control Self Switch - Self Switch D = true

Fadein Screen - 30 frames

Temporarily Erase Event - Erase Event

Condition end condition

Condition end condition


@Boreas

If you ever need any favors,
just say the word!

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch B = true

Exit Event Processing - Exit Event Processing

Condition When no thank you


@Mochi

No, that's okay.

@Boreas

Fair enough. I'd better go along and
find my audience now.
It was nice chatting, little one.

Fadeout Screen - 30 frames

Control Self Switch - Self Switch D = true

Fadein Screen - 30 frames

End Show Choices - end choices

Page 2

Self Switch - Self Switch B is ON

@Boreas

Did you want to hear my song again?

Player choice:

Condition When yes please!

Fadeout BGM - 1 seconds

Wait - 60 frames

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - change graphic to extra index 0

Set Move Route - stepping animation on

Set Move Route - end

Play ME - flute1; Volume 100 Pitch 100

Wait - 540 frames

Play BGM - frosty night; Volume 100 Pitch 100

Set Move Route - This event (wait)

Set Move Route - stepping animation off

Set Move Route - change graphic to npc index 3

Set Move Route - turn down

Set Move Route - end

Condition When no thanks

End Show Choices - end choices

Page 3

Actor - Actor 3 (Moxie) is in the Party

@Boreas

So you're with a fox today... You sure
keep odd company for a little bunny.

@Mochi

Why does everyone have to point out
how small I am...?

@Moxie

Your size is your charm point. It's
what makes you an irresistable meal...

@Boreas

That's a surprise... I would've guessed
larger rabbits would be more appealing,
considering there'd be more to eat.

@Mochi

How can you talk about rabbits
getting eaten up so calmly...?!

@Mochi

Huh...? Now that I think of it,
you weren't afraid of Treat either!
What makes you so brave, Boreas?

@Boreas

Brave? Not quite... Let's just say
I've seen a lot on my travels...

@Moxie

Woah, Dindins, who even IS this guy?

@Mochi

He's super mysterious, isn't he?!

@Boreas

...I'm really just an ordinary
traveling musician.

Control Self Switch - Self Switch C = true

Page 4

Self Switch - Self Switch C is ON

@Boreas

So, Miss Fox, would you like to hear
a song?

@Moxie

You're not gonna make me pay to
hear it, are you? Sorry, I don't
need your street extortion.

@Mochi

Moxie, that's super rude!!
Artists need to make a living too!!!

Page 5

Switch - Switch 0011 [summoning] is ON

Self Switch - Self Switch B is ON

@Mochi

Um, Boreas? This might be a lot to ask,
but do you think I could borrow your
flute for a little while?

@Boreas

I don't see why not.
Were you interested in learning to play?

@Mochi

Oh no, not me!
I'm no good with instruments...

@Boreas

Everyone can be good if they try.
But whatever you end up using it for,
be sure to take good care of it.

@Mochi

Of course!
Thank you so much!!

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 14 (Boreas' Flute) + 1

@self talk

Got Summoning Flute!

@Boreas

Since you've relieved me of my
musical obligations for the night,
I'm going to leave for dinner now.
Farewell!

Fadeout Screen - 30 frames

Control Self Switch - Self Switch D = true

Fadein Screen - 30 frames

Temporarily Erase Event - Erase Event

Page 6

Self Switch - Self Switch D is ON

Page 7

Switch - Switch 0008 [fed] is ON

EV042 (5,22) - EV042

Page 1

@self talk

i shouldn't be bothering the poor, weary travelers
at the inn this late at night!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Actor - Actor 3 (Moxie) is in the Party

@self talk

...bringing moxie in here might cause a lot of
people to panic. i don't think i want that.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV003 (35,12) - EV003

Page 1

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move right x4

Set Move Route - turn up

Set Move Route - end

@Mochi

It's nice that the hot springs is
so close to my house! I just have to
follow this path and I'll be there
in no time, like always!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

...Not that I'm in any rush!
Maybe I'll say hi to some of
my friends before I go.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV043 (36,28) - EV043

Page 1

Switch - Switch 0008 [fed] is ON

EV044 (35,28) - EV044

Page 1

Switch - Switch 0008 [fed] is ON

EV045 (35,29) - EV045

Page 1

Switch - Switch 0008 [fed] is ON

EV046 (37,28) - EV046

Page 1

Switch - Switch 0008 [fed] is ON

EV014 (27,18) - EV014

Page 1

@self talk

the curtains are drawn...

EV015 (9,41) - eventchara1

Page 1

Switch - Switch 0008 [fed] is ON

EV047 (10,41) - eventchara2

Page 1

Switch - Switch 0008 [fed] is ON

EV048 (2,45) - eventmoxie

Page 1

Switch - Switch 0008 [fed] is ON

EV049 (3,45) - eventdango

Page 1

Switch - Switch 0008 [fed] is ON

EV005 (40,0) - EV005

Page 1

Fadeout BGM - 1 seconds

Transfer Player - Map 'path2' (44) ( - path2), (2, 11) Direction: up

Play BGM - bitter dark; Volume 100 Pitch 100

Page 2

Actor - Actor 3 (Moxie) is in the Party

Fadeout Screen - 30 frames

Transfer Player - Map 'path2' (44) ( - path2), (2, 12) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV001 (43,38) - eventmanjuu

Page 1

Switch - Switch 0161 [unblock1] is ON

Set Event Location - This event to (19, 32) direction down

Set Move Route - Player (wait)

Set Move Route - move down x4

Set Move Route - turn up

Set Move Route - end

@Mochi

Well, Moxie... I guess this is where
we part ways! I'm gonna go share the
rest of this tart with Treat.

@Moxie

You really spoil that wolf, huh?

@Mochi

What do you mean?
I spoil all of my friends!

@Moxie

Y'know, you seem way different than
when we first met... you were always
crying and running away...

@Moxie

But today you barely cried at all!
You're SO not as cute anymore!!
THAT'S the real reason I didn't
feel like eating you this time--

Fadeout BGM - 2 seconds

@Manjuu⠀(Juju)

Mochi!!

Scroll Map - up 7 tiles, speed 4

Wait - 100 frames

Change Player Followers - make invisible

Set Event Location - Event 48 to (20, 44)

Set Move Route - Event 48

Set Move Route - wait 20 frames

Set Move Route - through on

Set Move Route - move up x8

Set Move Route - end

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Condition IF Variable 0003 [PlayerX] == 20

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Condition end condition

Set Move Route - Player (wait)

Set Move Route - move up x8

Set Move Route - end

Play BGM - lost; Volume 100 Pitch 100

@Manjuu⠀(Juju)

Since you weren't at home, I...
I knew it'd be something like this!

I can't believe you! Walking around
with a fox this late at night?!
That's just asking for trouble!

@Mochi

...Moxie isn't going to hurt anyone.

@Manjuu⠀(Juju)

You don't KNOW that, Mochi!
I can't imagine what kinds of lies
those predators are telling you to get
you to believe things like that...

@Mochi

I can tell when someone's lying to me.
And Moxie isn't. The truth is...
none of the foxes even WANT to hunt us!

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

@Manjuu⠀(Juju)

That's... that doesn't make any sense!
Of course they want to hunt us, they're
FOXES! They go after any rabbit who
strays outside of town!

@Mochi

Think about it, Juju... how many of us
rabbits have actually been caught?
As long as that number is zero, I won't
think of them as dangerous!

@Manjuu⠀(Juju)

...It's true that they haven't
killed yet. That doesn't mean they're
innocent! We should be grateful that
everyone's always been able to escape!!

Set Move Route - Event 48

Set Move Route - move up

Set Move Route - end

@Moxie

...You think it's a coincidence?
You seriously think the ONLY REASON you
get away is because we're a bunch of
bumbling good-for-nothing foxes?

@Manjuu⠀(Juju)

Th-that's right...! We're all just...
lucky enough to be able to outrun
the lot of you!!

@Moxie

Maybe I should try harder to live up
to your expectations, then.
I'd catch someone like you for sport.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

Moxie, you don't mean that...
I know you don't.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Manjuu⠀(Juju)

See? They're ALWAYS threatening us...
you can't tell me they don't actually
want to eat anyone... that's the
biggest lie I've ever heard...!

Set Event Location - Event 49 to (26, 27)

@Dango⠀(Danny)

Manjuu...

Set Move Route - This event

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 49 (wait)

Set Move Route - turn left

Set Move Route - move lower left

Set Move Route - move left x3

Set Move Route - move lower left x2

Set Move Route - turn down

Set Move Route - end

@Dango⠀(Danny)

I'm tired of watching you and Mochi
fight about this. You're family, so...
try to understand her.

@Manjuu⠀(Juju)

...You're not a part of this, Danny.

@Dango⠀(Danny)

I heard enough to know that what
Mochi's doing is right. We shouldn't
keep letting paranoia control us...
You have to believe in others.

@Manjuu⠀(Juju)

You're taking her side, too...?
Am I the only one in this whole town
who cares about keeping everyone safe?!

@Manjuu⠀(Juju)

I... I thought I could count on
at least YOU to stand by me...

Set Move Route - This event (wait)

Set Move Route - change speed to 5

Set Move Route - change graphic to darkchar index 5

Set Move Route - move down

Set Move Route - end

Set Move Route - Player

Set Move Route - turn right

Set Move Route - 1 step backward

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

Scroll Map - down 6 tiles, speed 5

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - move down x8

Set Move Route - end

Scroll Map - left 7 tiles, speed 5

Set Move Route - This event (wait)

Set Move Route - move left x8

Set Move Route - end

Set Move Route - This event

Set Move Route - move left x2

Set Move Route - change graphic to darkchar index 3

Set Move Route - end

@Salt

Wouldja lookit that, a scrappy little
bunny rabbit finally came our way!

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Manjuu⠀(Juju)

Shut up you stupid fox!!
Predators like you are what's making
this world an AWFUL place!!!!

@Pepper

Don't talk to Salt like that.
You're REALLY pissing me off, Rabbit.

@Manjuu⠀(Juju)

I wish you'd all just GO AWAY!!
Leave us in PEACE!!!!

Set Move Route - This event

Set Move Route - change graphic to darkchar index 5

Set Move Route - move left x7

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Event 15 (wait)

Set Move Route - turn left

Set Move Route - end

@Salt

...Yeesh, her attitude sure bites,
eh, Pepper?

Scroll Map - right 7 tiles, speed 3

Set Move Route - Event 48

Set Move Route - change speed to 3

Set Move Route - wait 20 frames

Set Move Route - move down x7

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move lower right

Set Move Route - move down x7

Set Move Route - end

@Moxie

Hey, uh... Mochi. I probably
shouldn't have said that junk...
I... uh...

@Mochi

...I'm going to Treat's house now.

Set Move Route - Event 48

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - transparent off

Set Move Route - change graphic to darkchar index 2

Set Move Route - through on

Set Move Route - end

Set Event Location - This event to (19, 43) direction down

Change Transparency - Transparency ON

Set Move Route - This event

Set Move Route - change speed to 4

Set Move Route - move right x7

Set Move Route - move lower right

Set Move Route - move right x2

Set Move Route - end

@Moxie

Hey, I'm tryin' to
apologize here!!!

@Moxie

....

Fadeout Screen - 30 frames

Wait - 60 frames

Fadeout BGM - 1 seconds

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Change Party Member - - Actor 3 (Moxie)

Change Transparency - Transparency OFF

Transfer Player - Map 'cabinx' (48) ( - cabinx), (7, 10) Direction: up

Play SE - Open1; Volume 80 Pitch 100

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move up x2

Set Move Route - end

@Mochi

Good evening, Treat!
Sorry to drop in so late!

@Treat

It's good to see you, Mochi.
Make yourself at home.

Play BGM - lonely wolf; Volume 100 Pitch 100

Control Self Switch - Self Switch C = true

Temporarily Erase Event - Erase Event

Page 2

Self Switch - Self Switch C is ON

Set Move Route - Event 47 (wait)

Set Move Route - change graphic to darkchar index 3

Set Move Route - end

Set Move Route - Event 15 (wait)

Set Move Route - change graphic to darkchar index 2

Set Move Route - end

Set Event Location - Event 47 to (16, 42) direction right

Set Event Location - Event 15 to (15, 42) direction right

Fadein Screen - 30 frames

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move right x4

Set Move Route - end

Set Move Route - Event 47

Set Move Route - through on

Set Move Route - move right x3

Set Move Route - end

Set Move Route - Event 15 (wait)

Set Move Route - through on

Set Move Route - move right x3

Set Move Route - end

@Mochi

Juju? I'm really sorry.
A-about everything.

@Manjuu⠀(Juju)

....

@Mochi

Everything's okay now, right? *sniff*
Treat stopped them before anything
really bad happened...
So it's okay, right?

Set Move Route - Event 47

Set Move Route - turn left

Set Move Route - end

@Manjuu⠀(Juju)

What part of that was okay?!
Don't you at least believe me NOW?!

@Mochi

Huh...?

@Manjuu⠀(Juju)

That you can NEVER trust a fox!
You can't still think they're even
CAPABLE of being good after all that!!

@Mochi

Juju...
That's not...

Set Move Route - Event 47 (wait)

Set Move Route - 1 step backward

Set Move Route - end

@Manjuu⠀(Juju)

You still think I'm wrong, don't you?

@Mochi

They're not bad... they're not...
They were just...

Set Move Route - Event 47 (wait)

Set Move Route - change speed to 4

Set Move Route - move up x3

Set Move Route - end

Set Move Route - Player

Set Move Route - wait 10 frames

Set Move Route - change speed to 4

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 15 (wait)

Set Move Route - change speed to 4

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

@Manjuu⠀(Juju)

...I think you should go home.

@Mochi

Y-yeah... it's been a long day...
Let's get some rest and talk about it
in the morning...

@Manjuu⠀(Juju)

You should go HOME. Back with your
parents... where you never have to
worry about predators again.

Set Move Route - Event 15 (wait)

Set Move Route - move up

Set Move Route - end

@Mochi

Wh... why are you saying that?!

@Manjuu⠀(Juju)

If I let you keep thinking ANY of them
are on our side... someone's gonna
end up dead. And what if it's you?

@Mochi

How could you say that after what Treat
just did...?! Juju, how could you STILL
think they're all bad?! Y-you only got
captured because you... you...!

@Manjuu⠀(Juju)

Because I what?

Set Move Route - Event 15 (wait)

Set Move Route - move up

Set Move Route - end

@Mochi

B-BECAUSE YOU WERE SAYING
SUCH MEAN THINGS!!

@Mochi

You gave them an excuse...
If you had just left them alone--

Set Move Route - Event 47 (wait)

Set Move Route - turn down

Set Move Route - end

@Manjuu⠀(Juju)

So it's MY fault?!

@Mochi

No, I'm not saying that! They shouldn't
have tried to eat you, but you shouldn't
keep on hating everyone either!!

@Manjuu⠀(Juju)

...I have to protect my town.

Set Move Route - Event 47

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Event 15

Set Move Route - wait 10 frames

Set Move Route - move up x2

Set Move Route - end

Scroll Map - up 2 tiles, speed 4

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - wait 10 frames

Set Move Route - move upper right

Set Move Route - end

@Mochi

What do you mean by that...?

@Manjuu⠀(Juju)

Rabbits and foxes are enemies.
If what happened tonight didn't
prove it to you, nothing will.

I... don't want you staying in Frosting
anymore. Go home to your parents.

@Mochi

Y-YOU DON'T WANT ME HERE ANYMORE?
F-FINE!!

@Mochi

I DON'T WANNA LIVE IN A TOWN WITH
SOMEONE AS STUBBORN AND SCARED
AS YOU ANYWAY!!!!

Set Move Route - Event 15

Set Move Route - change speed to 6

Set Move Route - move down x3

Set Move Route - move lower right x2

Set Move Route - move right x7

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 120 frames

Set Move Route - turn up

Set Move Route - end

@Treat

...You'll regret this.

Condition IF Switch 0017 [beatfoxes] is ON


@Manjuu⠀(Juju)

What are you gonna do, beat me up like
you did to those foxes? I know you're
just like them, waiting for an excuse...

@Treat

No... it isn't worth it.

Condition Else


@Manjuu⠀(Juju)

Why? What are you gonna do to me?

@Treat

I won't do anything.
You'll feel it in your heart.

Condition end condition

Set Event Location - Event 48 to (34, 43) direction down

Set Move Route - Event 47

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - move right x7

Set Move Route - move lower right

Set Move Route - move right x8

Set Move Route - end

Set Move Route - Event 48 (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

....

Set Move Route - Player (wait)

Set Move Route - move right x3

Set Move Route - end

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Change Transparency - Transparency ON

Transfer Player - Map 'cabin' (47) ( - cabin), (15, 9) Direction:

Fadein Screen - 30 frames

Wait - 60 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'part2' (34) ( - part2), (7, 7) Direction:

Play BGM - lost; Volume 100 Pitch 100

Show Picture - 1 (hug) origin top left at (0, 0), opacity 255

hug

Fadein Screen - 30 frames

EV006 (19,31) - eventeleni

Page 1

Switch - Switch 0162 [unblock2] is ON

Set Move Route - This event (wait)

Set Move Route - move down x4

Set Move Route - end

@Eleni

Hey, Mochi!

Set Move Route - Player

Set Move Route - move up x2

Set Move Route - end

@Mochi

Oh! Hey, Eleni...

@Eleni

The preparations are finally complete...
wanna come watch?

Player choice:

Condition When ...maybe


@Eleni

Then let's go!
RIGHT NOW!!

Fadeout Screen - 30 frames

Fadeout BGM - 1 seconds

Condition Switch 0162 [unblock2] = OFF

Wait - 60 frames

Tint Screen - (-85.000000, -119.000000, -119.000000, 0.000000) in 1 frames

Transfer Player - Map 'elenihouse2' (41) ( - elenihouse2), (6, 6) Direction: down

Change Player Followers - make invisible

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Exit Event Processing - Exit Event Processing

Condition When i'll pass


@Mochi

Um... that's okay, you go on ahead
without me.

@Eleni

Suit yourself!

Condition Switch 0011 [summoning] = OFF

Condition Switch 0016 [RITUAL] = OFF

End Show Choices - end choices

Set Move Route - This event (wait)

Set Move Route - move up x5

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Condition Switch 0162 [unblock2] = OFF


@Moxie

Uh... what was that about?

@Mochi

...Don't worry about it.

Set Event Location - This event to (19, 31)

EV050 (20,39) - EV050

Page 1

@self talk

this is the long way around...
i should take the path by my house!
it's more well-lit.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0007 [clean] is ON

@self talk

i should get moxie something here in frosting!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 3

Switch - Switch 0008 [fed] is ON

Condition Switch 0161 [unblock1] = ON

Page 4

Switch - Switch 0016 [RITUAL] is ON

Condition Switch 0162 [unblock2] = ON

Map 'mochihouse2' (36)

EV001 (8,10) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (36, 16) Direction: down

Change Actor Graphic - Actor 3 (Moxie) Character darkchar (4) Face face1 (2)

Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)

Fadein Screen - 30 frames

Play SE - Open4; Volume 80 Pitch 100

EV003 (7,3) - EV003

Page 1

@self talk

carrots, milk, juice...
all my favorite foods!

Page 2

Actor - Actor 3 (Moxie) is in the Party

@Mochi

See anything you'd eat in here?

@Moxie

Got any eggs? I could never turn down
some good eggs.

@Mochi

No, sorry...

@Moxie

Then there's nothing!!
I should just eat you instead!!

@Mochi

Yeah, but you won't do it.
So I'll have to keep looking.

@Moxie

....

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

juiceboxes are the best... they're not just
for kids... i'll always defend you, juiceboxes.

Page 4

Switch - Switch 0008 [fed] is ON

@self talk

i'm not really hungry...

EV004 (2,4) - EV004

Page 1

@self talk

comfy and warm!

Page 2

Actor - Actor 3 (Moxie) is in the Party

@Moxie

So this is where you sleep, huh?
I could just sneak in through your
window and gobble you up EASILY.

@Mochi

But I already let you in through
the front door! You wouldn't need to
be sneaky about that at all.

@Moxie

Still unfazed, huh?
I gotta think of better lines to
scare you with...

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

still comfy and warm!

Page 4

Switch - Switch 0008 [fed] is ON

@self talk

hello, bed. i'll be back later to sleep in you.

EV005 (10,3) - EV005

Page 1

@self talk

all my hoarded snacks!
looking at them is making me hungry...

Page 2

Actor - Actor 3 (Moxie) is in the Party

@Mochi

Here's my pantry! I'd offer to
make you something with rice,
but I used it all for curry night.

@Moxie

...Are you really gonna keep making
all that curry for us every week?

@Mochi

Yep! I'm guessing it's not your
favorite though, since you still
say you want to eat rabbits.

@Moxie

That's because rabbit meat is the best!
There's just no substitute, no matter
how hard you try to find one.

@Mochi

Don't say that! You should at least
LOOK at some other options before you
decide they're no good.

@Moxie

Alright... hmm... yeah, nope.
Sorry Dindins, I don't see anything
in here I'd wanna eat.

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

i'll have to buy moxie something at the store.

Page 4

Switch - Switch 0008 [fed] is ON

@self talk

snacks.

EV002 (4,3) - EV002

Page 1

@self talk

hmm, it looks colder than usual today.

Page 2

Actor - Actor 3 (Moxie) is in the Party

@self talk

still wintery as always.

EV006 (4,7) - EV006

Page 1

Condition Switch 0008 [fed] = OFF

Set Move Route - Event 8 (wait)

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Event 9 (wait)

Set Move Route - transparent on

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move left x3

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - move down x2

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 8 (wait)

Set Move Route - transparent off

Set Move Route - end

Set Move Route - Event 9 (wait)

Set Move Route - transparent off

Set Move Route - end

@Mochi

Sorry Juju, I'm running a little low
on supplies... But I think I managed
to pull a good meal together anyway!

@Manjuu⠀(Juju)

....

@Mochi

So... I hope everything tastes alright!
I know I'm not the greatest chef, but...

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Manjuu⠀(Juju)

Hey... I'm really not happy about the
curry nights you keep holding for those
foxes. It's been three weeks now...
When do you plan on stopping?

@Mochi

Well... I wasn't really...

@Manjuu⠀(Juju)

And you still visit that wolf like
every day... what's with that?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

U-um, hey, you should try the salad!
I wanted to make it like Auntie Castella
always--

Set Move Route - This event (wait)

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

@Manjuu⠀(Juju)

Don't try to change the subject.
I'd rather talk about this than keep
sitting here all mad at you.

@Mochi

Y-yeah... okay. I just think...
I-if you got to know them!
You'd see that they aren't bad!
Not a single one!!

@Manjuu⠀(Juju)

Foxes and wolves EAT rabbits.
What part of that do you not get?
You're being incredibly naive!

Set Move Route - Player

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move right x3

Set Move Route - end

@Manjuu⠀(Juju)

Don't you remember, Mochi...?
How many of our friends... no, how
many members of our family... have
been attacked by the likes of them?

Maybe you're just too young to
remember all their names...

Set Move Route - Player (wait)

Set Move Route - move lower right

Set Move Route - end

@Mochi

I-I remember! And I know where
everyone's fears are coming from...
But I don't think hating them is the
right answer!

I'm not a kid anymore, Juju...
I-I can make my own decisions!
That's why... I decided to do all this.
T-take it or leave it!

@Manjuu⠀(Juju)

....

@Mochi

You're still mad... aren't you?

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Manjuu⠀(Juju)

I'm worried about you, Mochi.
I came here because I want to
understand, but... I don't know
if that's possible.

@Mochi

Juju....

@Manjuu⠀(Juju)

I'm going home now.
See you tomorrow, okay?

Set Move Route - Player

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move lower left

Set Move Route - through on

Set Move Route - move down x2

Set Move Route - transparent on

Set Move Route - end

Play SE - Open4; Volume 80 Pitch 100

@Mochi

....

@Mochi

Maybe... a hot bath will cheer me up.
I think I'll go visit the hot springs!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV007 (0,0) - EV007

Page 1

Actor - Actor 3 (Moxie) is in the Party

Play BGM - mochi; Volume 100 Pitch 100

Set Move Route - Player (wait)

Set Move Route - move up x3

Set Move Route - turn down

Set Move Route - end

@Mochi

Welcome to my house!
I keep lots of tasty treats here.

@Moxie

Yeah, for rabbits. You're not gonna
try to feed me grass, are you?

@Mochi

Not unless you ask me to!
I have fruits and berries, lots of
lettuce and carrots, juiceboxes...

@Moxie

Juiceboxes?
How old are you?

@Mochi

Adults can drink juiceboxes.

@Moxie

Yeah, if you want to look like
a toddler I guess.

@Mochi

I don't want to ever be the kind of
person who takes life too seriously.
No one's ever too old to do anything.
You better remember that.

@Moxie

Huh? What are you getting all mad for?

@Mochi

Well... I hate getting looked down on
for silly reasons. Doesn't everyone?

@Moxie

...Yeah. Sorry.

@Mochi

It's okay. So, I could give you one of
my super tasty delicious juiceboxes!
But I guess that wouldn't solve
your hunger problem.

@Moxie

...It's REALLY freaky how you switch
back to being all cheery in an instant.

@Mochi

We can look around here to see if
you want anything! Otherwise I'll
have to take you to the store.

@Moxie

Heh... fine. Show me what you've got.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0008 [fed] is ON

EV008 (4,6) - EV008

Page 1

@self talk

juju didn't even try one bite...

Page 2

Actor - Actor 3 (Moxie) is in the Party

@Mochi

Do you wanna try some salad?
I made it special!

@Moxie

Rabbit food is the WORST!!!
I don't want any dumb salad!!!!

@Mochi

Oh......
o-okay..........

@Moxie

Uh... don't cry, Dindins...
I didn't mean it for real...

@Mochi

Sorry, it's just... my cousin didn't
want to eat it either.
Did I make it bad...?

@Moxie

Nah, I'm sure it's just fine...

@Mochi

Then will you try it?

@Moxie

Still no.
Foxes don't eat stuff like this.

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

seeing an abandoned meal like this makes me
so sad... i'll eat you later, you poor thing.

EV009 (5,6) - EV009

Page 1

@self talk

what should i do with my salad...?

Player choice:

Condition When eat it

Control Self Switch - Self Switch A = true

Condition IF Actor 3 (Moxie): is in the party

Condition IF Switch 0008 [fed] is ON


@Moxie

...Hey, is salad really all that great?

@Mochi

Mine is! To me at least...

@Moxie

Hmm...

Condition Else


@Moxie

You're eating in front of me, just like
that?! Come on, I'm starving here!!

@Mochi

This is your fault for being picky...
I'm still gonna feed you soon, okay?

@Moxie

You torture me and then say it's
my own fault... dang, Dindins.
You're pretty ruthless.

@Mochi

No, I'm innocent...!

Condition end condition

Condition Else


@self talk

mm... tasty!

Condition end condition

Condition When save it for later

End Show Choices - end choices

Page 2

Self Switch - Self Switch A is ON

Map 'pitahouse2' (37)

EV001 (13,8) - EV001

Page 1

@Pitaya

Little Mochi!
How are you this evening?

@Mochi

I'm fine, but...
please don't call me little.

@Pitaya

Hm? Why not?

@Mochi

Do I need a reason? I-I just don't like
being treated like a kid!

@Pitaya

Ahh, I see! Rather than your stature,
you'd prefer your title refer to the
size of your heart!

@Mochi

Can't we leave size out of it?!

@Pitaya

In that case... I will call you
something based on another aspect
of your heart! Its warmth!
You will be BLAZING Mochi!!

@Mochi

J-just Mochi is fine on its own!!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Pitaya

Nicknames make things more interesting.
Wouldn't you agree?

Page 3

Actor - Actor 3 (Moxie) is in the Party

@Moxie

Why'd you bring me in here?
I don't wanna eat a gross BOY rabbit.

@Pitaya

Ha...! And I would prefer not to be
eaten by a "gross" fox!

@Moxie

I'm not gross!!
Why would you say that about me?!

@Mochi

Now, now, no fighting!
I want Moxie to get along with everyone.

@Pitaya

You're shouldering such a
difficult task all on your own?
How brave!

@Moxie

Who does this guy think he is?

@Mochi

Good question. Pitaya, you seem
really different from everyone else
I've talked to. Where are you from?

@Pitaya

I come from far, far away...
where the sun rises...

@Mochi

Like, beyond the horizon?
In another country or something??

@Pitaya

No! Beyond that...
I came from the stars!

@Moxie

So like, an alien?

@Pitaya

Perhaps... perhaps not!
Just think of me as this:
an unsolved mystery!

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

@Pitaya

There ARE other worlds out there!
I may or may not be from one of them...

@Moxie

I'd hate to see the world you came from.
I bet it's really annoying.

EV002 (10,10) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (36, 30) Direction: down

Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)

Change Actor Graphic - Actor 3 (Moxie) Character darkchar (4) Face face1 (2)

Fadein Screen - 30 frames

Play SE - Open4; Volume 80 Pitch 100

EV003 (6,5) - EV003

Page 1

@self talk

what funny costumes!

EV004 (11,3) - EV004

Page 1

@self talk

huh? i can't read the labels on these foods!

EV005 (8,3) - EV005

Page 1

@self talk

i can see icicles hanging from the roof!

Map 'lemhouse2' (38)

EV002 (10,10) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (36, 23) Direction: down

Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)

Change Actor Graphic - Actor 3 (Moxie) Character darkchar (4) Face face1 (2)

Fadein Screen - 30 frames

Play SE - Open4; Volume 80 Pitch 100

EV003 (4,5) - EV003

Page 1

@self talk

there's so much pudding!

Page 2

Actor - Actor 3 (Moxie) is in the Party

@Mochi

Hey Moxie, do you like pudding?

@Moxie

N-no! I don't want any!

@Mochi

...You're so difficult.

Page 3

Switch - Switch 0011 [summoning] is ON

@self talk

grab a cup of Devipuri?

Player choice:

Condition When take it

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 11 (Devipuri) + 1

Control Self Switch - Self Switch A = true

Condition When leave it

End Show Choices - end choices

Page 4

Self Switch - Self Switch A is ON

@self talk

i shouldn't take any more.

EV004 (13,3) - EV004

Page 1

@self talk

lemonne is so stylish... wow!

EV001 (10,4) - EV001

Page 1

@Lemonne

Oh, Mochi... did you come for a
slumber party?

@Mochi

Were you trying to go to sleep?
I'm sorry for barging in so late!

@Lemonne

Oh, no, I don't mind.
Stay as long as you like.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Lemonne

Keep up the hard work, alright?

Page 3

Actor - Actor 3 (Moxie) is in the Party

@Lemonne

Hello. I believe we haven't met before.
My name is Lemonne.

@Mochi

This is Moxie! She likes to joke about
eating rabbits, but she actually won't!

@Moxie

Wh-?! Don't introduce me like THAT!

@Lemonne

So you have a dark sense of humor...
That's interesting.

Condition IF Switch 0008 [fed] is ON


@Moxie

...Whatever. Why'd we come in here?
So you could make fun of me in front
of your friends?

@Mochi

No, not at all! Lemmie isn't just
MY friend... she could be yours, too!

@Lemonne

I wouldn't mind having a fox for a
friend. Do you like pudding?

@Moxie

Huh...? Yeah, I guess...

@Lemonne

Then we'll get along just fine.

@Mochi

See? New friends!!

Condition Else


@Moxie

I really will eat you up. Cute girl
bunnies like you are my favorite!

@Mochi

I'm looking for snacks that she'd like.
I think if she had something tastier
to go to other than rabbits, maybe
she'd stop saying stuff like that.

@Lemonne

I see. Well, you could try some of
my pudding if you'd like.

@Moxie

Huh...?! Why would you offer a fox
you've never even met FREE FOOD?!

@Mochi

That's called hospitality!

Condition end condition

Control Self Switch - Self Switch B = true

Page 4

Switch - Switch 0011 [summoning] is ON

@Mochi

Lemonne? This might be weird to ask,
but... have you heard of Devipuri?

@Lemonne

Ah... yes, there should be some in
my fridge. Would you like to try a cup?

@Mochi

Woah, I can really have one?
That's so nice! Thank you!!

@Lemonne

You're very welcome.
I hope you like it.

Control Self Switch - Self Switch B = true

Page 5

Item - Item 11 (Devipuri) is in Inventory

@Lemonne

Mochi...? Did you take something
out of my fridge?

@Mochi

U-um...! I was just about to
come and ask you if it was okay...!

Condition IF Actor 3 (Moxie): is in the party


@Moxie

Who would've thought this
innocent little rabbit would
turn out to be a thief...?

Condition end condition


@Mochi

Please, a friend was asking for this...!
I-I'd really like to have a cup!!

@Lemonne

That's fine with me. But...
next time, you should ask first.
It's good manners.

Condition IF Actor 3 (Moxie): is in the party


@Moxie

Heheheh, bad manners, Mochi~!

Condition end condition


@Mochi

I'm sorry, I'm sorry!!!

Control Self Switch - Self Switch B = true

Page 6

Self Switch - Self Switch B is ON

@Lemonne

Devipuri... is my favorite brand.
They don't sell it around here, sadly.

Map 'shop2' (39)

EV005 (6,10) - EV005

Page 1

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (26, 27) Direction: down

Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)

Fadein Screen - 30 frames

Page 2

Actor - Actor 3 (Moxie) is in the Party

@self talk

i can't leave without moxie!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 3

Switch - Switch 0008 [fed] is ON

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (26, 27) Direction: down

Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)

Change Actor Graphic - Actor 3 (Moxie) Character darkchar (4) Face face1 (2)

Fadein Screen - 30 frames

EV003 (1,5) - EV003

Page 1

@self talk

let's see... aww, there's nothing inside.

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

@Dango⠀(Danny)

You got a thing for trash cans, Mochi?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

Oh, I was just wondering what kinds
of neat stuff might get thrown away
in there. Too bad it was empty!

@Dango⠀(Danny)

You must be mistaken.
It's ALWAYS full.

@Mochi

Huh? But I didn't see anything...
What should've been in there??

@Dango⠀(Danny)

The hopes and dreams of
minimum wage workers.

@Mochi

Oh...!

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

danny's dreams are in here... oh no...

EV001 (2,7) - EV001

Page 1

@Dango⠀(Danny)

You're out late.
Need anything?

Shop Processing - (purchase only)

Shop Processing - Item 8 (Magic Bulb) : 3

Shop Processing - Item 13 (Carrot Soup) : 5

@Dango⠀(Danny)

Watch out for yourself, kiddo.

@Mochi

Don't worry about me!
Later, Danny.

Page 2

Actor - Actor 3 (Moxie) is in the Party

@Dango⠀(Danny)

Mochi... is that fox giving you trouble?
Want me to call Juju for help?

@Mochi

N-no don't call her!
Moxie's a friend!

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

Friend? Since when?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

Huh...? You don't wanna be friends?

Set Move Route - Event 4

Set Move Route - move right

Set Move Route - turn down

Set Move Route - end

@Dango⠀(Danny)

Listen, kiddo... you can't expect all
of the predators around here to want
to be friends with you, even if you
give them food. It's unrealistic.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

Juju's been talking to you
about me, hasn't she?

Set Move Route - Event 4

Set Move Route - turn left

Set Move Route - end

@Moxie

Who's Juju?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

She's my cousin... she really
doesn't like foxes and wolves.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 4

Set Move Route - turn down

Set Move Route - end

@Dango⠀(Danny)

She's not gonna be happy if she
sees you walking around here
with a fox so late at night...

@Mochi

It'll be okay! I was just going to
buy Moxie a treat before escorting
her home.

Set Move Route - Event 4

Set Move Route - change speed to 5

Set Move Route - move left x2

Set Move Route - change speed to 3

Set Move Route - end

@Moxie

Don't make it sound like you're
babysitting me!!

@Dango⠀(Danny)

A treat for a fox...
I might have something like that.

Set Move Route - Event 4

Set Move Route - turn down

Set Move Route - end

Loop - Loop

Shop Processing - (purchase only)

Shop Processing - Item 12 (Blueberry Tart) : 10

Condition IF Party has item 12 (Blueberry Tart)

Control Variables - Variable 0001 [item amount] = Item 12 (Blueberry Tart) in inventory

Condition IF Variable 0001 [item amount] > 5


@Dango⠀(Danny)

Why do you need so many?

@Mochi

...Don't judge me.

@Dango⠀(Danny)

Uh, alright then...

@Mochi

I'm gonna give one to Moxie now!

Condition Else


@Mochi

Thank you, Danny!
Now let's see if Moxie likes it.

Condition end condition

Break Loop - Break Loop

Condition Else

Condition IF Gold >= 10


@self talk

i can't leave empty handed!

Condition Else


@Mochi

Oh no, I don't have enough!
Is it okay if I just pay you back
tomorrow?

@Dango⠀(Danny)

Sure, no problem.
Here you go, kiddo.

Change Items - Item 12 (Blueberry Tart) + 1

@Mochi

Thank you so much!!

Break Loop - Break Loop

Condition end condition

Condition end condition

Repeat Above - Repeat Above

Set Move Route - Player (wait)

Set Move Route - move right x3

Set Move Route - end

@Mochi

Hey, Moxie!
Come here and try this!

Set Move Route - Event 4 (wait)

Set Move Route - change speed to 4

Set Move Route - move left x2

Set Move Route - change speed to 3

Set Move Route - end

@Moxie

...What is it?

@Mochi

A blueberry tart!
Try a bite!

Set Move Route - Event 4 (wait)

Set Move Route - move left

Set Move Route - end

@Moxie

...Alright.
*nibble nibble*

@Moxie

WHAT THE HECK!!
THIS IS AWESOME!!!

@Mochi

Hooray, I did it!
I found a food that you like!

Set Move Route - Event 4 (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

I gotta hand it to you, Dindins.
This thing's probably even better
than rabbit meat...

@Mochi

Only probably...?

@Moxie

Y-yeah... I mean...

Fadeout BGM - 3 seconds

Set Move Route - Event 4 (wait)

Set Move Route - move down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

I've never actually...
had rabbit meat before...
so I wouldn't know.

@Mochi

You... you haven't?
Never in your whole life?

Play BGM - lost; Volume 100 Pitch 100

@Moxie

Yeah, I mean... the only meat we ever
get is through shipments from that
witch town. They don't sell rabbit.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - turn right

Set Move Route - end

@Mochi

You've really... never hunted anything?

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

What do you think we live in,
the dark ages?!
Predators just eat whatever
they can get from the store!!

Set Move Route - Event 4 (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Everything's easier that way...
except we still want to eat what
tastes good, y'know... that's why
we all showed up here.

Set Move Route - Event 4 (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

But it's harder than you'd think!
Especially when there's rabbits like
YOU who are just WAY too nice for
your own good!!

@Moxie

When you're THAT friggin' nice...
of course I'd hesitate... of course I
wouldn't be able to actually eat you...

@Mochi

Moxie...

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

Anyway, thanks for the food!
You may escort me home now.

Set Move Route - Player

Set Move Route - turn down

Set Move Route - wait 30 frames

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - change speed to 4

Set Move Route - move down

Set Move Route - move left

Set Move Route - through on

Set Move Route - move down

Set Move Route - transparent on

Set Move Route - end

@Dango⠀(Danny)

...I wonder if anyone else knows that
little secret? I sure didn't.

@Mochi

...Yeah. I don't know if Juju
would believe it, though.

Condition Switch 0008 [fed] = ON

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - end

Fadeout Screen - 30 frames

Change Player Followers - make visible

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (26, 27) Direction: down

Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)

Fadein Screen - 30 frames

Page 3

Switch - Switch 0008 [fed] is ON

@Dango⠀(Danny)

You still need something?

Shop Processing - (purchase only)

Shop Processing - Item 8 (Magic Bulb) : 3

Shop Processing - Item 13 (Carrot Soup) : 5

@Dango⠀(Danny)

Have a good night.

EV004 (11,7) - eventmoxie

Page 1

Actor - Actor 3 (Moxie) is in the Party

Change Player Followers - make invisible

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Play BGM - shop; Volume 100 Pitch 100

Set Event Location - This event to (6, 9)

Fadein Screen - 30 frames

Set Move Route - This event

Set Move Route - through on

Set Move Route - move up x2

Set Move Route - move right

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move up x3

Set Move Route - turn right

Set Move Route - end

@Mochi

There should be plenty of options
for you here. Go ahead and look around
if you want!

@Moxie

You're not the boss of me...
I'll look around, but not because
you told me to.

Set Move Route - This event (wait)

Set Move Route - move right x4

Set Move Route - turn up

Set Move Route - through off

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Moxie

How do you rabbits stand all this
bright pink? Find a new favorite color.

Page 3

Switch - Switch 0008 [fed] is ON

EV006 (10,8) - EV006

Page 1

@self talk

this aisle is all household stuff.
was i running out of anything...?
...no, now's not the time!

EV007 (10,6) - EV007

Page 1

@self talk

i should talk to danny first!

Page 2

Switch - Switch 0008 [fed] is ON

@self talk

i'm glad moxie liked the tart that i bought!

EV008 (4,5) - EV008

Page 1

@self talk

hmm, this is all junk food...
i wanna feed moxie something
a little nicer than potato chips.

Page 2

Switch - Switch 0008 [fed] is ON

@self talk

how does danny stay so thin when he has to
look at all these yummy snacks every day?
i'm jealous!

EV009 (11,8) - EV009

Page 1

@self talk

this aisle is all household stuff.
was i running out of anything...?
...no, now's not the time!

EV010 (12,8) - EV010

Page 1

@self talk

this aisle is all household stuff.
was i running out of anything...?
...no, now's not the time!

EV011 (13,8) - EV011

Page 1

@self talk

this aisle is all household stuff.
was i running out of anything...?
...no, now's not the time!

EV012 (11,6) - EV012

Page 1

@self talk

i should talk to danny first!

Page 2

Switch - Switch 0008 [fed] is ON

@self talk

i'm glad moxie liked the tart that i bought!

EV013 (12,6) - EV013

Page 1

@self talk

i should talk to danny first!

Page 2

Switch - Switch 0008 [fed] is ON

@self talk

i'm glad moxie liked the tart that i bought!

EV014 (13,6) - EV014

Page 1

@self talk

i should talk to danny first!

Page 2

Switch - Switch 0008 [fed] is ON

@self talk

i'm glad moxie liked the tart that i bought!

EV015 (5,5) - EV015

Page 1

@self talk

hmm, this is all junk food...
i wanna feed moxie something
a little nicer than potato chips.

Page 2

Switch - Switch 0008 [fed] is ON

@self talk

how does danny stay so thin when he has to
look at all these yummy snacks every day?
i'm jealous!

EV016 (6,5) - EV016

Page 1

@self talk

hmm, this is all junk food...
i wanna feed moxie something
a little nicer than potato chips.

Page 2

Switch - Switch 0008 [fed] is ON

@self talk

how does danny stay so thin when he has to
look at all these yummy snacks every day?
i'm jealous!

EV017 (7,5) - EV017

Page 1

@self talk

hmm, this is all junk food...
i wanna feed moxie something
a little nicer than potato chips.

Page 2

Switch - Switch 0008 [fed] is ON

@self talk

how does danny stay so thin when he has to
look at all these yummy snacks every day?
i'm jealous!

Map 'jujuhouse2' (40)

EV001 (6,10) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (27, 35) Direction: down

Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)

Fadein Screen - 30 frames

Play SE - Open4; Volume 80 Pitch 100

EV002 (13,9) - EV002

Page 1

@Mochi

Hey, Juju...

@Manjuu⠀(Juju)

Mochi...

You know, I only get upset because
I care about you. I don't want your
niceness to be met with, well...

@Mochi

...I know.

@Manjuu⠀(Juju)

When you're too kind, it's easy to
get hurt. I'd rather be the bad guy than
put anyone in danger... that's why...

@Mochi

It's okay, Juju. You're not the
bad guy or anything like that.
It's only natural to protect your
family and friends, right?

@Manjuu⠀(Juju)

Sure. Except you won't LET me.

@Mochi

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Manjuu⠀(Juju)

I wish we could just shut our gates...
It'd be so much easier if only rabbits
could live here.

@Mochi

....

EV003 (7,3) - EV003

Page 1

@self talk

the glass is all frosty.

EV004 (5,6) - EV004

Page 1

@self talk

danny's bed.

EV005 (3,6) - EV005

Page 1

@self talk

juju's bed.

EV006 (11,3) - EV006

Page 1

@self talk

there's ice cream in the freezer...
but i feel too awkward to take some.

EV007 (14,3) - EV007

Page 1

@self talk

i shouldn't be going through juju's pantry
right in front of her.

Map 'elenihouse2' (41)

EV001 (6,10) - EV001

Page 1

Fadeout Screen - 30 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (25, 19) Direction: down

Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)

Condition IF Actor 3 (Moxie): is in the party

Change Player Followers - make visible

Condition end condition

Fadein Screen - 30 frames

Play SE - Open4; Volume 80 Pitch 100

Page 2

Switch - Switch 0018 [demonfriend] is ON

Fadeout Screen - 30 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (25, 19) Direction: down

Condition Switch 0016 [RITUAL] = OFF

Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)

Condition IF Actor 3 (Moxie): is in the party

Change Player Followers - make visible

Condition end condition

Fadein Screen - 30 frames

Play SE - Open4; Volume 80 Pitch 100

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - turn up

Set Move Route - end

@Moxie

So... how'd it go...?

@Mochi

...I think you would've gotten along
with her. Too bad you ran away.

@Moxie

Can you blame me for being scared?!
Demons are SUPER EVIL!!!

@Mochi

No, I don't think they are.
Kamilla seemed pretty normal...
I'll have to introduce you sometime.

@Moxie

...Sure. Yeah.
Alright.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

EV002 (8,5) - eventeleni

Page 1

@Mochi

U-um...! What's going on in here?

@Eleni

I'm preparing to summon a demon!

@Mochi

H-huh...?!

@Eleni

Do you believe in the occult, Mochi?
Angels, demons, spirits, GODS...

@Mochi

You're scaring me, Eleni...

@Eleni

Zombies? Werewolves?! Vampires?!?!
UNDEAD BLOOD-SUCKING WERERABBITS!!?!?!

@Mochi

I-I've never even heard of those!!

@Eleni

Anyway, since you started reaching out
to dangerous entities, I was inspired to
do the same!

@Mochi

Dangerous entities...?! They're foxes!!
Ghosts and demons and stuff are on a
whole other level!!!

@Eleni

That's what's so attractive about them!
I just HAVE to meet a demon right away!!
Do you think I could befriend one?

@Mochi

You're really set on this, huh...
Well... good luck.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Eleni

I wanna hurry up and start the ritual...

@Mochi

Y-yeah...? Is something stopping you?

@Eleni

I'm missing some items...

@Mochi

I'm afraid to ask, but... what kind of
stuff does it take to summon a demon?

@Eleni

All sorts! I have the magic circle and
the atmosphere down, but I still need
Devipuri, two more Magic Bulbs... oh,
and of course a Summoner's Flute!

@Mochi

If you had all those things...
you could really summon a demon...?

@Eleni

Probably! It's worth a shot, right?!

@Mochi

U-um...

Condition Switch 0011 [summoning] = ON


Page 3

Switch - Switch 0011 [summoning] is ON

Self Switch - Self Switch A is ON

Condition IF Switch 0012 [gavepuri] is ON

Condition IF Switch 0013 [gaveflute] is ON

Condition IF Switch 0014 [gavebulb1] is ON

Condition IF Switch 0015 [gavebulb2] is ON

Control Self Switch - Self Switch B = true

Condition end condition

Condition end condition

Condition end condition

Condition end condition

@Mochi

Hey, Eleni? I was wondering...

@Eleni

What is it? Do you want to help
get me the stuff for my super duper
awesome spectacular summoning ritual?

Loop - Loop

@self talk

if i want to ask about something,
now's the time...

Player choice:

Condition When Devipuri

Condition IF Switch 0012 [gavepuri] is ON


@Eleni

You already gave me the Devipuri!
Thanks again!

Break Loop - Break Loop

Condition end condition


@Eleni

Devipuri is a brand of pudding!
You can't find it in stores around here,
so I was thinking of using a substitute.

@Mochi

Pudding...? That sounds like a strange
thing to use for demon summoning.

@Eleni

If someone offered you carrots,
you'd show up anywhere, wouldn't you?

@Mochi

...I don't want to enforce stereotypes.
But I do like carrots.

@Eleni

It's the same principle!
That's why I need Devipuri.

Condition When Summoner's Flute

Condition IF Switch 0013 [gaveflute] is ON


@Eleni

The flute you found is perfect! Thanks!

Break Loop - Break Loop

Condition end condition


@Eleni

I know they sell a ton of witch stuff
in that town... y'know, the one you can
see from the south checkpoint place?
But going all the way there is a pain!

@Mochi

Yeah... it's a long trip for just for
one little flute.
...You can't do the ritual without it?

@Eleni

Nope! Since it's pretty late, I'll
probably just postpone 'til tomorrow.
Unless someone in Frosting magically
has exactly what I need, y'know?

@Mochi

Who knows... maybe you'll get lucky!

@Eleni

You mean WE!
We're in this together now, Mochi!!

@Mochi

I-I don't know...!

Condition When Magic Bulbs

Condition IF Switch 0014 [gavebulb1] is ON

Condition IF Switch 0015 [gavebulb2] is ON


@Eleni

You already got them for me!
My hero!!

Condition Else


@Eleni

I only need one more!

Condition end condition

Break Loop - Break Loop

Condition end condition


@Mochi

I'm pretty sure they sell magic bulbs
at the store for super cheap... I could
go out and buy some for you.

@Eleni

I'm happy you're willing to make a
small investment toward the success
of my ritual... but those ones have
too much power! It'd be a waste.

@Mochi

I guess that explains why you didn't
buy them yourself... but, why would
you need weak ones instead?
What's the difference?

@Eleni

Heehee... I'll tell you the secret
when you bring them to me!!

Condition When nevermind


@Eleni

I wonder what kind of demon will
come out... I'm really excited!!

Break Loop - Break Loop

End Show Choices - end choices

Repeat Above - Repeat Above

Page 4

Switch - Switch 0011 [summoning] is ON

Item - Item 11 (Devipuri) is in Inventory

@Eleni

Is that REAL Devipuri?!
Where'd you even FIND this!!?!?

@Mochi

Um... from a friend!
Why do you ask?

@Eleni

You're supposed to only be able to
get it in the Netherworld! It's called
Devil's Pudding for a reason!!

@Mochi

The... the Netherworld? Really?!

@Eleni

Yeah, demons love it!
Thanks for getting this for me!!

@Mochi

Y-yeah...

Change Items - Item 11 (Devipuri) - 1

Condition Switch 0012 [gavepuri] = ON

Condition IF Switch 0013 [gaveflute] is ON

Condition IF Switch 0014 [gavebulb1] is ON

Condition IF Switch 0015 [gavebulb2] is ON

Control Self Switch - Self Switch B = true

Condition end condition

Condition end condition

Condition end condition


Page 5

Switch - Switch 0011 [summoning] is ON

Item - Item 14 (Boreas' Flute) is in Inventory

@Eleni

Wow, where'd you manage to find a legit
summoning flute?! It's exactly what we
needed! You're incredible, Mochi!!

@Mochi

I just borrowed it from a friend...
I didn't know it was something special.

@Eleni

These are super duper rare!!
Maybe your friend's a collector?
You've gotta introduce me later, I'm
really into these kinds of antiques!

@Mochi

Yeah... sure.

Change Items - Item 14 (Boreas' Flute) - 1

Condition Switch 0013 [gaveflute] = ON

Condition IF Switch 0012 [gavepuri] is ON

Condition IF Switch 0014 [gavebulb1] is ON

Condition IF Switch 0015 [gavebulb2] is ON

Control Self Switch - Self Switch B = true

Condition end condition

Condition end condition

Condition end condition


Page 6

Switch - Switch 0011 [summoning] is ON

Item - Item 9 (Dead Bulb) is in Inventory

Condition IF Switch 0014 [gavebulb1] is OFF

@Eleni

Heyyy, you brought a dead bulb!
Wow, just what I was looking for!!

Change Items - Item 9 (Dead Bulb) - 1

Condition Switch 0014 [gavebulb1] = ON


@Mochi

Um... what do you need something
like this for anyway...?

@Eleni

They're made to hold magic. I wanted
to have some defensive spells handy in
case things go south. This is a DEMON
we're talking about summoning after all!

That's why I just needed the casing!
It's better if they're empty beforehand,
that way there's less chance the magic
will mix all weird and ruin the spell.

@Mochi

Oh... sounds dangerous.
You sure know a lot about magic!

@Eleni

You mean you haven't caught on yet?
Only witches can open portals, silly!
Of course I'd know all about magic!!

@Mochi

So... you're really not a bunny like
the rest of us?! Why did you make
everyone think that you were?
I'm super shocked!!

@Eleni

Well, you've been helping me out, so
I figured it'd be okay if you knew!
This is our little secret though, kay?

Condition IF Party has item 9 (Dead Bulb)


@Mochi

Why is it a secret...?
Why are you hiding your identity?

Change Items - Item 9 (Dead Bulb) - 1

Condition Switch 0015 [gavebulb2] = ON

Condition Else


@Eleni

Get me ONE more bulb and I'll tell you!

@Mochi

....

Exit Event Processing - Exit Event Processing

Condition end condition

Condition Else


@Mochi

I got the second bulb for you...
So could you explain yourself now?

Condition end condition


@Eleni

I thought it'd be easier to fit in with
a village of rabbits if I pretended to
be one too. And I love bunnies!
So it was easy! Haha!

A remote little village of bunnies
in the mountains... it's a lot more
peaceful than the big city, where the
others always say I'm UBER creepy.

Folks up here tend to mind their own
beeswax! So I get to indulge in my
hobbies as much as I want!!

@Mochi

Eleni...

Condition IF Switch 0012 [gavepuri] is ON

Condition IF Switch 0013 [gaveflute] is ON

Control Self Switch - Self Switch B = true

Exit Event Processing - Exit Event Processing

Condition end condition

Condition end condition


@Eleni

Anyway, I hope we can do this ritual
tonight! Keep bringing back more stuff
for me, okay? You're the greatest!!

Page 7

Self Switch - Self Switch B is ON

@Eleni

Woah, hey, we have everything now!
Which means THE RITUAL IS ON!!

I have a few last minute preparations
to make before we can start.
You should skedaddle for now!!

Fadeout Screen - 30 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (25, 19) Direction: down

Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)

Condition IF Actor 3 (Moxie): is in the party

Change Player Followers - make visible

Condition end condition

Condition Switch 0016 [RITUAL] = ON

Fadein Screen - 30 frames

Play SE - Open4; Volume 80 Pitch 100

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - turn up

Set Move Route - end

@Moxie

Hey... what's even in there?
This is like the only place you won't
let me follow you into.

@Mochi

...It was for your own protection.

@Moxie

Huh...?

@Mochi

If you're really interested...
I'll let you come in next time.

@Moxie

You're kinda freakin' me out, Dindins...

Control Self Switch - Self Switch C = true

Page 8

Self Switch - Self Switch C is ON

Page 9

Switch - Switch 0018 [demonfriend] is ON

EV003 (14,5) - EV003

Page 1

@Eleni

Don't open that!
It'll ruin the atmosphere.

Page 2

Switch - Switch 0018 [demonfriend] is ON

@self talk

there's all sorts of strange things i don't
recognize in here... i wonder how much is for
eating and how much is for magical potions?

EV004 (4,4) - EV004

Page 1

@self talk

her bed is so luxurious...

EV005 (7,4) - EV005

Page 1

@self talk

"The All-in-one Book of Lore, Book 1"
there are a few passages marked by sticky notes.

Condition Switch 0142 [readbooks] = ON

Player choice:

Condition When "Our Origins"


@self talk

"The people of this world can be grouped into
three categories: animal folk, witches, and
non-magical humans. While there is some overlap,
our human forms are our single uniting factor.

"Animal folk are born in a wide variety of forms,
believed to be their true forms, which they are
able to return to under various conditions, and
which they MUST return to at death.

"The main identifying factor of a witch is their
ability to command magic of all sorts. Though
they are capable of transforming themselves,
their natural state is humanoid.

"Non-magical humans are classified by their
lack of inherent abilities or talents relating
to magic, as the name suggests. Like witches,
they are born and die in human form.

"The most broadly accepted theory of humankind's
origin is that witches divided into each group:
one set cursed to their strange inhuman forms,
and another set who abandoned magic entirely.

"It is also plausible to say non-magical humans
are the ones who learned magic to become witches,
giving way to an obsession with transformation,
which then led to the existence of animal folk...

"...but until we find evidence favoring either of
these theories, we can only hopelessly guess.
It remains the world's greatest mystery."

Condition When "Other Worlds"


@self talk

"There is no current estimate toward the number
of alternate worlds in existence, though we have
been able to travel to a small handful due to
the efforts of powerful witches.

"The most notable world we have been able to
connect to is known as the Netherworld. This realm
is inhabited by creatures called demons, and
has gone largely unexplored due to its vastness.

"We have very little information on other worlds
and their histories, but it is abundantly clear
something higher than magic has bridged the gaps
between existing worlds long before us.

"Although the worlds we know have all developed
independently, there are striking, impossible to
ignore similarities between them: specifically
the common humanoid forms, and the names of gods.

"The existence of gods is surrounded by mystery.
Most of the information gathered on the subject
is unreliable, as many legends have been passed
down through unverifiable oral tradition.

"Though gods are elusive in nature, the fact that
they are known by the same names across dimensions
is proof enough for many that they truly do exist."

Condition When look for book 2

Condition IF Switch 0018 [demonfriend] is ON


@self talk

now that eleni's out of the way, i can finally
look at the other half of this shelf!
my true reward for all this hard work... knowledge!

Condition Else


@self talk

it's right behind eleni, but...
i don't have the courage to ask her to move.

Condition end condition

Condition When nevermind

End Show Choices - end choices

EV006 (6,9) - EV006

Page 1

Switch - Switch 0016 [RITUAL] is ON

Set Event Location - Event 2 to (10, 6) direction left

Fadein Screen - 30 frames

Set Move Route - This event (wait)

Set Move Route - move up x2

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - end

@Moxie

Wh-what's with this dark atmosphere?!

@Eleni

Hello! Welcome to our D E M O N
S U M M O N I N G R I T U A L!

@Moxie

D-D-DEMON SUMMONING?!!?!?
IS THIS WHAT RABBITS DO FOR FUN?!
WHAT THE ACTUAL FRICK!!!!!

@Mochi

No, Eleni is... unique.
You don't have to be so scared.

@Eleni

Yeah, we're all friends here! By the way,
thanks for all your help, Mochi!

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

THAT'S WHAT YOU WERE DOING IN HERE?!!??!
PREPARING TO SUMMON A DEMON???????
WHAT'S GOING ON--ARE RABBITS ACTUALLY
TOTALLY EVIL???!!?!?!?!!?

@Mochi

We're not evil!!!!

@Moxie

FOXES DON'T TRY TO SUMMON DEMONS!!!!
I had no idea this is what rabbits are
really like... is this culture shock...?

@Mochi

I told you, Eleni's different!!!

Set Move Route - Player

Set Move Route - turn right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Eleni

If you don't mind, I'm going to
begin the ritual now!

Set Move Route - Player

Set Move Route - turn down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

I-I DON'T WANT ANY PART IN THIS!!!
I'M OUTTA HERE!!!!!!

Play SE - moxiescream; Volume 100 Pitch 120

Set Move Route - This event (wait)

Set Move Route - change speed to 6

Set Move Route - through on

Set Move Route - move down x3

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Condition Switch 0141 [moxieritual] = ON


@Eleni

Looks like it's just you and me, Mochi!
Are you ready?

Player choice:

Condition When let the ritual begin


@Mochi

...I worked hard to see this happen.
Go for it.

@Eleni

Heehee, heeere we goooo!!!!

Condition When I GOTTA GO


@Mochi

Moxie's right, this is crazy!
I'm gonna go!!!

Play SE - flee; Volume 100 Pitch 135

Set Move Route - Player

Set Move Route - change speed to 5

Set Move Route - move down x2

Set Move Route - end

Condition Switch 0011 [summoning] = OFF

Condition Switch 0016 [RITUAL] = OFF

Fadeout Screen - 30 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Change Player Followers - make visible

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (25, 19) Direction:

Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)

Set Move Route - Player

Set Move Route - move down

Set Move Route - move left x3

Set Move Route - change speed to 4

Set Move Route - move left x2

Set Move Route - end

Fadein Screen - 30 frames

Wait - 30 frames

@Mochi

...Let's vow to never talk about
what we just saw.

@Moxie

Deal.

Exit Event Processing - Exit Event Processing

End Show Choices - end choices

Fadeout BGM - 1 seconds

Set Move Route - Event 2 (wait)

Set Move Route - change graphic to extra index 0

Set Move Route - stepping animation on

Set Move Route - end

Play ME - flute2; Volume 100 Pitch 100

Wait - 180 frames

Set Move Route - Event 2 (wait)

Set Move Route - stepping animation off

Set Move Route - end

@Eleni

May my melody reach the deepest pits
of the Netherworld! If any demons are
listening, I invite you to this world!
Let's form a contract!!

Set Event Location - This event to (8, 8) direction left

Set Move Route - This event (wait)

Set Move Route - change graphic to !$Light 1 index 0

Set Move Route - transparent off

Set Move Route - direction fix on

Set Move Route - stepping animation on

Set Move Route - end

Play SE - Magic2; Volume 80 Pitch 100

@Eleni

Ooh it's working!
It's really WORKING!!
WAHAHAHA!!!!

Play BGM - summoned; Volume 90 Pitch 100

Show Picture - 1 (kamilla) origin top left at (0, 0), opacity 0

kamilla

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

@Kamilla

WHAT FOOL DARES AWAKEN
THE GREAT KAMILLA?

Set Move Route - This event (wait)

Set Move Route - stepping animation off

Set Move Route - transparent on

Set Move Route - end

@Mochi

Th-that's a demon...?!

@Eleni

Wow...! What a babe!!

@Kamilla

SO THIS IS THE FOOL
WHO SUMMONED ME...
WHAT IS YOUR DESIRE?

@Eleni

Will you...
PLEASE BE MY FRIEND?!

@Kamilla

F-foolish mortal!
Are you THAT pathetic?! Scum!!
How DARE you summon me for such
trivial nonsense!

@Eleni

Oh, I'm not actually a mortal!

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Show Picture - 2 (angel) origin top left at (0, 0), opacity 255

angel

Erase Picture - 1

Screen Flash - (255.000000, 255.000000, 255.000000, 255.000000) for 60 frames (wait)

@Eleni

I'm an angel! My name is Eleni.
It's nice to meet you, Kamilla!

@Mochi

(WH-WHAT!?!?
SHE'S AN ANGEL NOW TOO????)

Condition Switch 0018 [demonfriend] = ON

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 60 (wait)

Erase Picture - 2

@Kamilla

I-I see... so an angel wants to
form a contract with me...

@Eleni

That's right.
...Is that weird?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

(BUT ANGELS AREN'T REAL...
ARE THEY????)

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Kamilla

What business does an angel have
befriending a demon?

Set Move Route - Event 8 (wait)

Set Move Route - turn down

Set Move Route - end

@Eleni

Well, I love all things dark and spooky!
But... my hobbies tend to scare everyone
away. I had to leave home because
nobody would accept me the way I am.

So I thought... if I could meet
a demon, maybe I could finally
make a real friend!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Set Move Route - Event 8 (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

Eleni... I didn't know you were feeling
so lonely!

Set Move Route - Event 9 (wait)

Set Move Route - turn left

Set Move Route - end

@Kamilla

A-and who is this?

@Eleni

That's Mochi! She helped me gather
everything I needed to summon you!

@Kamilla

Is that so...? Would you like to form
a contract as well?

@Mochi

Um, no thank you.
I just like helping people.

Set Move Route - Event 9 (wait)

Set Move Route - turn down

Set Move Route - end

@Kamilla

...Then this angel already has a friend.
What was the point in summoning me?

@Eleni

Oh my gosh... you're totally right!
But wait, demons understand friendship?

Set Move Route - Event 9 (wait)

Set Move Route - turn right

Set Move Route - end

@Kamilla

N-NO, OF COURSE NOT!
D-D-DEMONS KNOW NOTHING
OF THAT NONSENSE!!

@Eleni

Hmm... you aren't REALLY evil,
are you, Kamilla?

@Kamilla

FOOL! ONLY HATRED AND MALICE
RUN THROUGH THESE VEINS!
I AM COMPLETELY AND
THOROUGHLY EVIL!!

@Mochi

Huh, it's funny... somehow you
remind me of a certain fox...

@Eleni

Wow, a demon who isn't ACTUALLY evil...
Do you know what this means?!

@Kamilla

N-no, I'm telling you,
you've got it all wrong--

@Eleni

You're the PERFECT friend for me!
Now could you please please PLEASE
tell me all about the Netherworld?
I have so many questions!!

Control Self Switch - Self Switch A = true

Fadeout BGM - 1 seconds

Wait - 60 frames

Play BGM - ritual; Volume 100 Pitch 100

Page 2

Self Switch - Self Switch A is ON

EV007 (8,4) - EV007

Page 1

@self talk

"The All-in-one Book of Lore, Book 2"

Condition Switch 0142 [readbooks] = ON

Player choice:

Condition When "More on Witches"


@self talk

"Witches are often deceptive in nature due to
the flexibility their magic allows them.
Transformative spells are incredibly common,
as they take great stock in appearances.

"Non-magical humans are historically distrustful of
witches for their willingness to deceive others.
It is said that a disregard for integrity is the
logical consequence of being able to bend reality.

"Certain breeds of animal folk seem more drawn to
witches than others, even entering into master-
servant type relationships. In those cases, they
are referred to as familiars, or pets.

"Much like the other types of humans, witches
generally prefer the company of their own kind.
This has led to the creation of many witch towns
across the world. Quite a few are magic-exclusive.

"Every witch is born with a predetermined amount of
magic to be used throughout their lifespan, and are
said to be immortal until that magic runs out.*
*This has yet to be proven but is widely supported.

"Magic cannot be transferred except via inheritance
from parent to offspring. If a witch could find a
way around this rule, they could theoretically
use magic transfer to achieve immortality.

"For that potential alone, witches are easily
regarded as the most powerful beings native to
this world."

Condition When "History of Animal Folk"


@self talk

"Humankind's history is riddled with injustice
and oppression, with animal folk often receiving
a disproportionate amount of cruel and unusual
treatment from witches, humans, and each other."

this sounds like it'll be rough...
keep reading anyway?

Player choice:

Condition When yes


@self talk

"Within animal folk societies, food chains have
been known to develop in similar patterns.
Certain species are inclined to carnivorous habits,
while others remain herbivores.

"Predators often form tribes to prey on others,
seeking the delicious meat obtained from a
successful hunt. Certain meats are considered
to be irresistible depending on the species.

"The meat of many birds, fish, and mammals are
also popular with witches and non-magical humans.
Meat consumption was previously avoided due to
ethical issues, up until the recent era..."

i feel sick reading this...

Player choice:

Condition When finish the passage


@self talk

"...up until the recent era, when agriculture alone
became unable to sustain the world's growing
population. Despite humanity's natural aversion
to homicide, desperation won out.

"The witches created an industry out of enchanting
unborn animal folk to never develop their human
forms. This resulted in animal meat becoming
much more socially acceptable to indulge in.

"Since that turning point, food shortages have been
exceedingly rare. Through the sacrifice of select
species of animal folk, we have all been able to
continue to thrive in this world."

...i wish things could be different.
i want everyone to be friends.

Condition When put it away

End Show Choices - end choices

Condition When no

End Show Choices - end choices

Condition When mysterious sticky note?


@self talk

"COMBINATION: C N D" ...i don't get it.
maybe it's a magical witch code?

Condition When put it away

End Show Choices - end choices

EV008 (9,6) - eventangel

Page 1

Switch - Switch 0018 [demonfriend] is ON

@Mochi

So you're... really an angel...?

@Eleni

Well... can you keep a secret?

*whisper whisper*
The truth is... I'm not an angel.
This is just a transformation spell!

@Mochi

*whisper whisper*
What?! Then... you LIED?!
To a DEMON?!?!??!

@Eleni

*whisper whisper*
Shhhh!! It's fun, right?! To think I'm
an angel? I mean, an angel and a demon
becoming FRIENDS?! INCREDIBLE!!

@Mochi

*whisper whisper*
Eleni!! You can't keep a secret like
that if you're really going to be
friends with her!!

@Eleni

*whisper whisper*
I know, I know...
I'll tell her the truth.
...Eventually.

@Mochi

*whisper whisper*
YOU BETTER DO IT SOON, OKAY?! Your
friendship has only just blossomed...

@Eleni

Heehee... I know!

@Kamilla

...?

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Eleni

Wasn't it more interesting this way?
Haha, don't look so worried!

EV009 (8,6) - eventkamilla

Page 1

Switch - Switch 0018 [demonfriend] is ON

@Kamilla

When I first took this job, I never
thought I'd be summoned by an angel...

@Mochi

Getting summoned is your job...?

@Kamilla

Correct... only certified demons can
make pacts outside of the Netherworld.

@Eleni

So how many contracts have you made?!
You sounded like a real pro!!

@Kamilla

Ah, uh... *cough* well, you see...
This is actually... my first one?

@Eleni

WWWWHHHAAAAAAATTT!!!!!!!!!!

@Kamilla

I-I'm sorry!! I've just been acting how
I thought demons were SUPPOSED to act!!
Now you probably have the wrong
impression... I'm not very menacing...

@Eleni

No, it's okay! I think it's much
better that you're like this.
I'm glad it was someone like you
who ended up getting summoned.

@Kamilla

O-oh... why is that?

@Eleni

If you were a really crazy evil demon,
I would've had to beat you up and send
you back to the Netherworld!!

@Kamilla

A-ah... is that so...
(SAVE ME)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Kamilla

I wonder if I'm breaking the rules...
Should I really be telling an angel
anything about the Netherworld...?

EV010 (9,4) - EV010

Page 1

@self talk

soft and fluffy...!

EV011 (6,4) - EV011

Page 1

@self talk

what a cute little doll...

EV012 (11,4) - EV012

Page 1

@self talk

*pet pet*

EV013 (3,6) - EV013

Page 1

@self talk

these pillows are so friendly...
despite what's happening in here.

Map 'hotsprings2' (42)

EV001 (0,9) - EV001

Page 1

@Moxie

Trying to run away?

@Mochi

N-no...! I just... forgot something!

@Moxie

Oh really? What'd you forget?

@Mochi

Nevermind!!!!

Control Self Switch - Self Switch A = true

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Self Switch - Self Switch A is ON

@self talk

moxie isn't gonna let me go back right now...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 3

Switch - Switch 0007 [clean] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'path2' (44) ( - path2), (49, 9) Direction: left

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV002 (10,16) - EV002

Page 1

@Moxie

If we're going this way, that means...
you're gonna go and get that wolf to
scare me off again, huh?

@Mochi

N-no, I wasn't thinking that...

@Moxie

You suuuure, Dindins?
You reeeally trust me?

@Mochi

I-I wasn't running to Treat for help!
But fine! We'll go the other way!!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Moxie

You're trying to take us this way again?

@Mochi

Um... it was an accident!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV003 (10,6) - EV003

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

Come on! Let's go inside!

@Moxie

Huh? I was just gonna wait out here...
A-alright, I guess.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Play SE - Sand; Volume 50 Pitch 150

Fadeout Screen - 30 frames

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Change Actor Graphic - Actor 3 (Moxie) Character char (4) Face face1 (2)

Transfer Player - Map 'hotsprings2-int' (43) ( - hotsprings2-int), (8, 11) Direction: up

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Play SE - Sand; Volume 50 Pitch 150

Fadeout Screen - 30 frames

Change Actor Graphic - Actor 2 (Mochi) Character char (2) Face face1 (1)

Change Actor Graphic - Actor 3 (Moxie) Character char (4) Face face1 (2)

Transfer Player - Map 'hotsprings2-int' (43) ( - hotsprings2-int), (8, 11) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV004 (7,8) - EV004

Page 1

@self talk

"Annie May Hot Springs"

EV010 (0,0) - EV010

Page 1

Switch - Switch 0007 [clean] is ON

Set Move Route - Player (wait)

Set Move Route - move down x3

Set Move Route - turn up

Set Move Route - end

@Mochi

So, now what do you want to do?

@Moxie

Eat you up, of course!

@Mochi

You're hungry, huh?
Maybe I can find you something to eat...

@Moxie

Yeah, like I said, you'll do!
Any last words, Dindins?

@Mochi

Hmm... you say that stuff because
bunnies are your favorite food, right?
Then I just have to find you a snack
that's even tastier!

@Moxie

You... what?

@Mochi

Let's find you a new favorite food!
That way you don't have to keep
making up excuses for not eating me.

@Moxie

I-I'M NOT MAKING EXCUSES!!!

@Moxie

...But I AM interested in your little
idea, Dindins! I wonder if you'd be
able to find something good...

@Mochi

Then it's decided!
Back to Frosting we go!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

Temporarily Erase Event - Erase Event

Page 2

Self Switch - Self Switch A is ON

EV009 (0,8) - EV009

Page 1

@Moxie

Trying to run away?

@Mochi

N-no...! I just... forgot something!

@Moxie

Oh really? What'd you forget?

@Mochi

Nevermind!!!!

Control Self Switch - Self Switch A = true

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Self Switch - Self Switch A is ON

@self talk

moxie isn't gonna let me go back right now...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 3

Switch - Switch 0007 [clean] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'path2' (44) ( - path2), (49, 9) Direction: left

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

Map 'hotsprings2-int' (43)

EV002 (8,11) - EV002

Page 1

@self talk

i'm not leaving without enjoying the hot springs!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0007 [clean] is ON

Fadeout Screen - 30 frames

Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face1 (1)

Change Actor Graphic - Actor 3 (Moxie) Character darkchar (4) Face face1 (2)

Transfer Player - Map 'hotsprings2' (42) ( - hotsprings2), (10, 7) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV003 (7,7) - annie

Page 2

Switch - Switch 0028 [hotspringsvisit] is ON

@Annie

We have separate bathing areas for
men and women. Individuals who feel
they do not fit the binary are free to
use whichever they like!

@Moxie

Huh... pretty lax establishment
you're running here.

@May

Giving our patrons a relaxing experience
is our top priority!

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@Annie

May and I do things at our own pace.
We encourage our customers to
take their time as well!

Page 4

Switch - Switch 0007 [clean] is ON

@Annie

We hope you feel refreshed!

EV004 (8,7) - may

Page 2

Switch - Switch 0028 [hotspringsvisit] is ON

@May

I'm sure you're aware, but as a reminder,
you don't have to pay up front.

@Moxie

What if someone went in and just
hopped the fence when they're done?
Wouldn't you lose money?

@Annie

They wouldn't be able to resist
returning for another bath.
Then we'd make them pay extra.

@Mochi

So it's the honor system until someone
decides to be a jerk...

@May

That's one way of phrasing it!
We just have to count on everyone
to be respectful of our facilities.
Otherwise, there will be penalties.

@Moxie

What are you looking at me for?!

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@May

Miss Fox... you're not going to
dodge the bill, are you?

@Moxie

IT WAS A JOKE!!!!

Page 4

Switch - Switch 0007 [clean] is ON

@May

Thank you kindly for your patronage!

EV001 (17,8) - EV001

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Annie

Oh! Would you like to rent a room?

@Mochi

Ahh, no, I was just exploring!

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@May

Our rates are quite reasonable.
Please do consider staying.

@Moxie

Heheh... you seem awfully curious.

@Mochi

I-I'm not!! I only came for a bath!!

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move left x3

Set Move Route - change speed to 4

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

I say that I'm gonna eat you... and
you take me to a hot springs... now
you keep trying to lead me upstairs...
Is there something you wanna say?

@Mochi

What?! No!!!

@Moxie

Hey, no judgement here.
If I was you, I'd wanna spend the night
with me too.

@Mochi

Y-YOU HAVE THE WRONG IDEA!!!!

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move left x3

Set Move Route - change speed to 4

Set Move Route - end

Control Self Switch - Self Switch C = true

Page 4

Self Switch - Self Switch C is ON

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

....

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

....

@Moxie

Wait, are you for real?

Condition IF Gold >= 60


@Mochi

I can afford a room, you know.

Condition Else

Condition IF Gold >= 30


@Mochi

If we split the bill I can afford it.

Condition Else


@Mochi

I could pay you back tomorrow.

Condition end condition

Condition end condition


@Moxie

WH-WHAT ARE YOU TALKING ABOUT?!
IS THIS REALLY WHAT WE CAME HERE
TO DO??????

@Mochi

Haha! Got you!! You should see
the look on your face, hahaha!

@Moxie

Y-YOU TRICKED ME INTO THINKING--
I CAN'T BELIEVE THIS!!!!!!

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - end

Condition Switch 0146 [shenanigans] = ON

Control Self Switch - Self Switch D = true

Page 5

Self Switch - Self Switch D is ON

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@self talk

that's enough shenanigans.

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - end

EV005 (4,5) - EV005

Page 1

@self talk

whoops, i don't want to go in the boy's side.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Switch - Switch 0007 [clean] is ON

@self talk

i shouldn't spend all my time in the hot springs.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV006 (3,5) - EV006

Page 1

@self talk

"Boys"

EV007 (13,5) - EV007

Page 1

@self talk

"Ladies"

EV008 (14,3) - EV008

Page 1

@Moxie

H-hold on, Dindins... are you sure
you don't want me to wait outside?

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

You're here, so you might as well enjoy
a hot bath! You were standing out in
the cold for a while waiting for me
to walk by, weren't you?

@Moxie

Uh, yeah, so I could eat you.
Why are you being nice to me?

@Mochi

Because I learned recently that
everyone needs a friend. Come on!

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Play SE - Sand; Volume 50 Pitch 150

Fadeout Screen - 30 frames

Condition Switch 0007 [clean] = ON

Change Gold - - 3

Change Transparency - Transparency ON

Transfer Player - Map 'part2' (34) ( - part2), (7, 7) Direction:

EV009 (12,5) - EV009

Page 1

Switch - Switch 0007 [clean] is ON

@self talk

i shouldn't spend all my time in the hot springs.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV010 (0,0) - EV010

Page 1

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 3

Set Move Route - turn left

Set Move Route - wait 18 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 4

Set Move Route - turn left

Set Move Route - wait 18 frames

Set Move Route - turn right

Set Move Route - end

@Annie

Welcome to our hot springs!

@May

We provide a rich cultural experience
and, of course, a nice hot bath to
warm your soul in the midst of even
the coldest winter!

@Mochi

Do you two always say the whole thing
every time someone comes in...?
This is my third time hearing it.

Set Move Route - Event 4

Set Move Route - turn left

Set Move Route - wait 8 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 3

Set Move Route - turn left

Set Move Route - wait 8 frames

Set Move Route - turn down

Set Move Route - end

@Annie

Yes! It's part of our service package.
We must be courteous to our patrons
and always provide a hearty greeting.

@May

Besides, you've brought a new face!
This fox is unfamiliar with our
establishment, yes?

@Annie

We hope you'll find this is a most
excellent place for girls to bond!
Please enjoy it to your heart's content.

@Moxie

Uhh... is it me or do they sound kinda
cool with me being here?

@May

Our ban on predators was lifted
as of our reopening. We hope you'll
recommend us to your friends!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

That means... this is your first time!
I'm glad we ran into each other!
You've been totally missing out, Moxie!

@Moxie

Yeah... guess so.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Annie

It's $3 to use our luxurious
open-air bath. Please, relax and enjoy!

Condition IF Gold <= 2


@Mochi

Oh no...!
There's not enough in my wallet!

@Moxie

...Seriously? Are you gonna make me
pay for the both of us?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

Nope, don't worry! I keep an extra $5
in my boots for emergencies like this!

Change Gold - + 5

@Moxie

THIS is an emergency to you?

@Mochi

Yeah, my night would've been ruined if
I didn't get to take a nice bath.

@Moxie

YOUR NIGHT'S GONNA BE RUINED
WHEN I EAT YOU!!!!!

Condition end condition

Condition Switch 0028 [hotspringsvisit] = ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV011 (6,4) - EV011

Page 1

@Mochi

Hey, Moxie! Do you want anything
from the vending machine?

@Moxie

No thanks.
Gotta save room for rabbit stew.

@Mochi

Oh... I see. Maybe they just
don't have anything you like...

@Moxie

Uh, were you listening?
Rabbit stew means YOU!

@Mochi

Hey, you rhymed! Haha!

@Moxie

What are you, a master of deflection?!
Quit shutting me down!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

carrot juice... granola bars...
hmm, nothing i really want right now.

Map 'path2' (44)

EV001 (49,9) - EV001

Page 1

Fadeout Screen - 30 frames

Erase Picture - 1

Transfer Player - Map 'hotsprings2' (42) ( - hotsprings2), (0, 9) Direction: right

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0008 [fed] is ON

@self talk

there's no reason to go to the hotsprings now...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV002 (1,12) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (38, 1) Direction: down

Erase Picture - 1

Fadein Screen - 30 frames

EV003 (2,12) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (39, 1) Direction: down

Erase Picture - 1

Fadein Screen - 30 frames

EV009 (38,9) - EV009

Page 1

Set Event Location - This event to (47, 9) direction left

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Fadeout BGM - 1 seconds

Set Move Route - This event (wait)

Set Move Route - move left x7

Set Move Route - end

Play BGM - moxie; Volume 100 Pitch 100

@Moxie

AHHH I'M GONNA EAT YOU!!

@Mochi

Oh, it's just you, Moxie! Were you
going to the hot springs, too?

@Moxie

Wh--Did you not hear me just now?
I stalk you all the way out here and
THIS is the reaction I get?

@Mochi

I'm sorry. Did you want me to scream?

@Moxie

Well it's too late for that now!
I'm gonna make you my dinner!!

@Mochi

...?

@Moxie

...Y-you're not gonna run away?
You got a death wish or somethin'?

@Mochi

No, I'd rather be friends than
run away from you. That's all!

@Moxie

WH--?!?!
I'LL SERIOUSLY EAT YOU UP!!

@Mochi

Really?

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - end

@Moxie

Y-YEAH!!!!

Set Move Route - Player (wait)

Set Move Route - wait 60 frames

Set Move Route - turn down

Set Move Route - wait 60 frames

Set Move Route - turn right

Set Move Route - wait 60 frames

Set Move Route - end

@Mochi

Well... I'm going to the hot springs!
You can come too, if you want.

@Moxie

OH, good, y-yeah, you'll taste even
better after stewing in there!
That's what I'm waiting for. Obviously.

@Mochi

Haha, you're funny! I'm glad we're
finally getting the chance to have a
good bonding experience together.

@Moxie

You wanna bond with me? Really...?
There's something seriously wrong
with you, Dindins.

@Mochi

My name isn't Dindins! It's Mochi!!

@Moxie

Heheh, THAT'S the face I wanna see!
I'm hungry, so let's get a move on!

Set Move Route - This event (wait)

Set Move Route - change speed to 4

Set Move Route - move right x3

Set Move Route - end

Set Move Route - This event

Set Move Route - move right x4

Set Move Route - end

Fadeout BGM - 2 seconds

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

Set Move Route - Player

Set Move Route - move right x2

Set Move Route - end

Fadeout Screen - 30 frames

Erase Picture - 1

Change Party Member - + Actor 3 (Moxie)

Transfer Player - Map 'hotsprings2' (42) ( - hotsprings2), (0, 9) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Control Self Switch - Self Switch B = true

Temporarily Erase Event - Erase Event

Page 3

Self Switch - Self Switch B is ON

EV010 (21,9) - EV010

Page 1

Set Event Location - This event to (26, 7)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Set Move Route - Event 6 (wait)

Set Move Route - transparent off

Set Move Route - wait 10 frames

Set Move Route - transparent on

Set Move Route - wait 10 frames

Set Move Route - transparent off

Set Move Route - wait 10 frames

Set Move Route - transparent on

Set Move Route - end

Control Self Switch - Self Switch B = true

Temporarily Erase Event - Erase Event

Page 3

Self Switch - Self Switch B is ON

Set Move Route - Event 6

Set Move Route - transparent on

Set Move Route - end

Set Event Location - This event to (26, 7)

Exit Event Processing - Exit Event Processing

Page 4

Switch - Switch 0009 [lighta] is ON

Set Move Route - Event 6

Set Move Route - transparent off

Set Move Route - end

Exit Event Processing - Exit Event Processing

EV011 (26,8) - EV011

Page 1

@self talk

the light went out...

Page 2

Actor - Actor 3 (Moxie) is in the Party

@self talk

i thought moxie maybe rigged this to go out,
but i don't think she'd plan that far ahead.

Page 3

Item - Item 8 (Magic Bulb) is in Inventory

Actor - Actor 3 (Moxie) is in the Party

@Mochi

Do you think you could give me a boost?
I want to replace the light!

@Moxie

What? Why?

@Mochi

Because it's dark?
I brought a new bulb for it.

@Moxie

Yeah, but why go out of your way
for this? Shouldn't it be someone
else's job or something?

@Mochi

Well... it was bothering me.
And we're already here so...

@Moxie

...You're too nice, y'know?
Fine, I'll lift you up.

Fadeout Screen - 30 frames

Change Items - Item 9 (Dead Bulb) + 1

Change Items - Item 8 (Magic Bulb) - 1

Condition Switch 0009 [lighta] = ON

Fadein Screen - 30 frames

Play SE - getitem; Volume 100 Pitch 100

@self talk

Traded your Magic Bulb for a
Dead Bulb!

@Moxie

There. You happy?

@Mochi

Not at all! How come this one isn't
as bright as all the rest?!

@Moxie

Uh... looks like we can't
do anything about that.

@Mochi

...Maybe the bulb's defective.

@Moxie

I'm not boosting you up there again.
So what if it's dim? Just be happy that
you made any difference at all.

@Mochi

....

@Moxie

Uh, Dindins? Let's just move on.

Page 4

Switch - Switch 0009 [lighta] is ON

@self talk

maybe it's okay that it's dim... yeah!
this one has personality, that's all!

Page 5

Switch - Switch 0010 [lightb] is ON

Item - Item 8 (Magic Bulb) is in Inventory

@Moxie

Don't tell me you wanna fix this one too.

@Mochi

Is that okay?

@Moxie

Heh... you just want me to
hold you up again, right?

@Mochi

Yes, please!

Fadeout Screen - 30 frames

Change Items - Item 9 (Dead Bulb) + 1

Change Items - Item 8 (Magic Bulb) - 1

Condition Switch 0009 [lighta] = ON

Fadein Screen - 30 frames

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got another Dead Bulb!

@Moxie

There. The path's all lit up.
Are you happy?

@Mochi

Not at all! How come this one isn't
as bright as all the rest?!

@Moxie

Uh... looks like we can't
do anything about that.

@Mochi

...Maybe the bulb's defective.

@Moxie

I'm not boosting you up there again.
So what if it's dim? Just be happy that
you made any difference at all.

@Mochi

....

@Mochi

You know what, you're right! Besides...
even though you didn't have to help me
in the first place, you did it anyway!
I knew you were good!

@Moxie

Is that what all this was about?
Seeing if I'd help you out or not?!

@Mochi

Hmm... maybe!

@Moxie

AAARGH STOP DOING WEIRD
SOCIAL EXPERIMENTS ON ME!!!

Page 6

Switch - Switch 0009 [lighta] is ON

Switch - Switch 0010 [lightb] is ON

@self talk

i'm glad moxie helped me replace the lights.

EV007 (35,8) - EV007

Page 1

@self talk

spooky...

Page 2

Actor - Actor 3 (Moxie) is in the Party

@self talk

it needs a new bulb... i wonder if i should
let somebody know...?

Page 3

Item - Item 8 (Magic Bulb) is in Inventory

Actor - Actor 3 (Moxie) is in the Party

@Mochi

Do you think you could give me a boost?
I want to replace the light!

@Moxie

What? Why?

@Mochi

Because it's dark?
I brought a new bulb for it.

@Moxie

Yeah, but why go out of your way
for this? Shouldn't it be someone
else's job or something?

@Mochi

Well... it was bothering me.
And we're already here so...

@Moxie

...You're too nice, y'know?
Fine, I'll lift you up.

Fadeout Screen - 30 frames

Change Items - Item 9 (Dead Bulb) + 1

Change Items - Item 8 (Magic Bulb) - 1

Condition Switch 0010 [lightb] = ON

Fadein Screen - 30 frames

Play SE - getitem; Volume 100 Pitch 100

@self talk

Traded your Magic Bulb for a
Dead Bulb!

@Moxie

There. You happy?

@Mochi

Yes! Thanks for the help, Moxie.

@Moxie

Uh... yeah, no problem.

Page 4

Switch - Switch 0010 [lightb] is ON

@self talk

the path is a little bit brighter now.

Page 5

Switch - Switch 0009 [lighta] is ON

Item - Item 8 (Magic Bulb) is in Inventory

@Moxie

Don't tell me you wanna fix this one too.

@Mochi

Is that okay?

@Moxie

Heh... you just want me to
hold you up again, right?

@Mochi

Yes, please!

Fadeout Screen - 30 frames

Change Items - Item 9 (Dead Bulb) + 1

Change Items - Item 8 (Magic Bulb) - 1

Condition Switch 0010 [lightb] = ON

Fadein Screen - 30 frames

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got another Dead Bulb!

@Moxie

There. Everything's nice and bright now.
Are you happy?

@Mochi

I am! You didn't have to help me, but
I'm glad you did... I knew you were good!

@Moxie

Is that what all this was about?
Seeing if I'd help you out or not?!

@Mochi

Hmm... maybe!

@Moxie

AAARGH STOP DOING WEIRD
SOCIAL EXPERIMENTS ON ME!!!

Page 6

Switch - Switch 0009 [lighta] is ON

Switch - Switch 0010 [lightb] is ON

@self talk

now the path is 100% less spooky!

EV012 (0,0) - EV012

Page 1

Show Picture - 1 (stars) origin top left at (0, 0), opacity 255

stars

Temporarily Erase Event - Erase Event

EV013 (35,7) - EV013

Page 1

Switch - Switch 0010 [lightb] is ON

EV014 (26,7) - EV014

Page 1

Switch - Switch 0009 [lighta] is ON

EV015 (35,9) - EV015

Page 1

Switch - Switch 0010 [lightb] is ON

Map 'foxyden' (45)

EV002 (10,8) - EV002

Page 1

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Change Party Member - + Actor 1 (Treat)

Change Party Member - - Actor 2 (Mochi)

Transfer Player - Map 'denx' (46) ( - denx), (12, 11) Direction: up

Change Player Followers - make invisible

@Salt

So what kinda meal do we's wanna make
widdis one, eh? I'm thinkin' it's
gotta be da BES' dish we evah tasted!

@Pepper

Salt, for the last time, you don't
sound like a mobster. So stop trying.

@Salt

Eheh, someone's gotta lighten the mood
before we get to the moidah paht.

Fadein Screen - 30 frames

EV008 (9,10) - EV008

Page 1

@Treat

Running away won't solve anything.
We have to face this.

@Mochi

....

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - 1 step forward

Set Move Route - end

EV007 (10,10) - EV007

Page 1

@Treat

Running away won't solve anything.
We have to face this.

@Mochi

....

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - 1 step forward

Set Move Route - end

EV010 (8,9) - EV010

Page 1

@Treat

Running away won't solve anything.
We have to face this.

@Mochi

....

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - 1 step forward

Set Move Route - end

EV003 (11,9) - EV003

Page 1

Change Party Member - + Actor 1 (Treat)

Change Class - Actor 1 (Treat) to 4 (Gentle Wolf)

Change Actor Graphic - Actor 2 (Mochi) Character darkchar (2) Face face8 (6)

Set Event Location - This event to (24, 13)

Fadein Screen - 30 frames

Set Move Route - This event

Set Move Route - through on

Set Move Route - change speed to 5

Set Move Route - wait 30 frames

Set Move Route - move left x12

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - through on

Set Move Route - change speed to 5

Set Move Route - move left x12

Set Move Route - turn right

Set Move Route - end

@Mochi

Treat, I'm scared!!
I wanted to believe in all the foxes...
What if something terrible happens
and it's all my fault?

@Treat

...I'll stop them.

Set Move Route - Player

Set Move Route - change speed to 4

Set Move Route - move up x3

Set Move Route - end

Set Move Route - This event

Set Move Route - move left

Set Move Route - move up x2

Set Move Route - change speed to 4

Set Move Route - move up

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - move up x3

Set Move Route - change speed to 4

Set Move Route - move left

Set Move Route - turn right

Set Move Route - end

@Mochi

Wh-what if I really messed up?
I-I just wanted everyone to be
friends...! I just...

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

We have to go inside.

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - turn right

Set Move Route - end

@Mochi

...Yeah. *sniff*
O-okay.

Change Transparency - Transparency OFF

Set Move Route - Event 1 (wait)

Set Move Route - transparent on

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Treat

You can count on me.

Map 'denx' (46)

EV002 (7,4) - eventsalt

Page 2

Switch - Switch 0017 [beatfoxes] is ON

EV003 (9,4) - eventpepper

Page 2

Switch - Switch 0017 [beatfoxes] is ON

EV012 (0,0) - EV012

Page 1

Set Move Route - Event 5

Set Move Route - move up

Set Move Route - move upper left x2

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - move upper left

Set Move Route - move left x2

Set Move Route - move upper left

Set Move Route - turn up

Set Move Route - end

@Mochi

Juju!!
You're still okay...!

@Manjuu⠀(Juju)

Mochi!!
Get out of here before they
capture you too!!!

@Pepper

Ugh, she brought the wolf...
This is so annoying.

@Treat

Let her go.

@Salt

Sorry, Wolfie, no can do. We've been
livin' here too long without tastin' a
single rabbit, and we finally caught one
we won't feel bad about eatin' up.

@Pepper

Yeah. She's pretty awful.
Hopefully her rotten attitude didn't
spoil her meat, too.

@Mochi

Please, stop this!!
You're just making Juju
hate all of you even more!!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Salt

Wot's this, eh?
Ya wanna fight, Wolfie?

@Treat

....

@Pepper

It's two against one.
We're not gonna be taken down by
someone as pathetic as you.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Salt

Don't say we didn't warn ya.

Fadeout BGM - 1 seconds

Battle Processing - Troop 1 (Salt and Pepper)

If Win - if win

Fadeout BGM - 1 seconds

Condition Switch 0017 [beatfoxes] = ON

Screen Shake - Power 3 Speed 3 for 30 frames

@Salt

Heh... not bad, Wolfie.

@Pepper

Why are wolves so freakin' tough...?
*cough* Ugh... let me DIE already...

@Manjuu⠀(Juju)

Y-you took them down in one hit...

If Lose - if lose

Fadeout BGM - 1 seconds

@Manjuu⠀(Juju)

Wh-why didn't you fight back...?

@Salt

She called our bluff, simple as that.
You sure are somethin' else, Wolfie.

@Pepper

...This night SUCKS.
Now I'm hungry AND I feel awful.

End Battle Result - end battle result

@Treat

Let's go.

Set Move Route - Event 4

Set Move Route - move down x4

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down x3

Set Move Route - move right x4

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

Juju...!

@Manjuu⠀(Juju)

....

Set Move Route - Event 4

Set Move Route - change speed to 4

Set Move Route - through on

Set Move Route - move right x3

Set Move Route - move down x3

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - through on

Set Move Route - move right x2

Set Move Route - move down x3

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadeout Screen - 30 frames

Change Actor Graphic - Actor 1 (Treat) Character darkchar (0) Face face2 (0)

Change Transparency - Transparency OFF

Transfer Player - Map 'frosting2-night' (35) ( - frosting2-night), (12, 42) Direction: right

Play BGM - please understand; Volume 100 Pitch 100

Map 'cabinx' (48)

EV003 (7,10) - EV003

Page 1

@Treat

You're leaving already...?

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Mochi

Oh, no, um.. just making sure I
shut your door all the way.
Wouldn't wanna let the cold in.

@Treat

Oh... okay.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i should stay with treat for a while.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV001 (7,6) - EV001

Page 1

@self talk

not as fun to sit in as you'd hope.

EV002 (10,5) - EV002

Page 1

@self talk

ah... what a calm painting.

EV004 (5,4) - EV004

Page 1

@self talk

nice and toasty~

EV007 (14,4) - EV007

Page 1

@self talk

there's chicken and leftover curry in here!
oh, and lots of milk! it must be her favorite.

EV008 (3,7) - EV008

Page 1

@self talk

treat's bed! it's so big!

EV005 (4,5) - EV005

Page 1

@Mochi

I brought you something super tasty!
It's a Blueberry Tart!

Change Items - Item 12 (Blueberry Tart) - 1

@Treat

Thank you... but...
You don't have to bring me something
to eat every time you visit...

@Mochi

Sure, but... I wanted to!
I love sharing food, after all.

So... tell me about your day!
Did you do anything fun?

@Treat

Actually... I had guests.

Fadeout Screen - 30 frames

Set Event Location - This event to (5, 6) direction right

Transfer Player - Map 'cabinx' (48) ( - cabinx), (7, 6) Direction: left

Wait - 60 frames

Show Picture - 1 (visit) origin top left at (0, 0), opacity 255

visit

Change Transparency - Transparency ON

Fadein Screen - 30 frames

@Mochi

Gosh, a candy girl...
I wish I could've seen!

@Treat

I'm sorry...
I should've invited you over.

@Mochi

That's okay, I've had a busy day too!
I was hanging out with Moxie.

@Treat

Ah... you were?

@Mochi

She's really funny! I found her a new
favorite food, so she won't feel like
she has to chase rabbits anymore!

@Treat

...It sounds like you had a good day.

@Mochi

Yeah... it was mostly good.

Fadeout Screen - 30 frames

Erase Picture - 1

Change Transparency - Transparency OFF

Fadein Screen - 30 frames

@Mochi

Anyway, I'm sorry I was so busy.
I wanted to visit you sooner.

@Treat

...It's okay.

@Mochi

You're so nice, Treat...
I wish Juju would--

Set Event Location - Event 6 to (7, 10) direction up

Fadeout BGM - 1 seconds

Play SE - Open1; Volume 80 Pitch 100

Set Move Route - This event

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 6 (wait)

Set Move Route - change graphic to char index 4

Set Move Route - move up

Set Move Route - move upper left

Set Move Route - end

@Moxie

Y-your cousin!!
Salt and Pepper are...

Play BGM - trouble; Volume 90 Pitch 100

@Moxie

They caught her and... they won't
listen to me!! I think they might
seriously eat her up!!!

@Mochi

No...!

Set Move Route - Player (wait)

Set Move Route - change speed to 6

Set Move Route - move down x4

Set Move Route - transparent on

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - change speed to 5

Set Move Route - move right

Set Move Route - turn down

Set Move Route - move lower right

Set Move Route - move down

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 6 (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

Thank you.
For coming to get us.

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - move down x2

Set Move Route - transparent on

Set Move Route - end

@Moxie

....

Set Move Route - Event 6 (wait)

Set Move Route - move right

Set Move Route - turn down

Set Move Route - end

@Moxie

Stupid Dindins! Her niceness totally
wore off on me!! I should've just
eaten her from the start!!!!

Fadeout Screen - 30 frames

Transfer Player - Map 'foxyden' (45) ( - foxyden), (10, 12) Direction: left

EV009 (3,8) - roll

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Set Move Route - Player (wait)

Set Move Route - turn 90 degrees right or left

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

Control Self Switch - Self Switch B = true

Map 'part3' (49)

EV001 (2,0) - EV001

Page 1

Control Variables - Variable 0012 [whichchapter] = 3

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Change Gold - - 999

Change Items - Item 8 (Magic Bulb) - 99

Change Items - Item 13 (Carrot Soup) - 99

Change Items - Item 12 (Blueberry Tart) - 99

Change Items - Item 9 (Dead Bulb) - 2

Change Items - Item 11 (Devipuri) - 1

Change Items - Item 14 (Boreas' Flute) - 1

Change Items - Item 10 (Letter from Home) - 1

Change Party Member - + Actor 3 (Moxie)

Change Party Member - - Actor 2 (Mochi)

Change Party Member - - Actor 1 (Treat)

Change Actor Graphic - Actor 1 (Treat) Character char (0) Face face2 (0)

Change Actor Graphic - Actor 2 (Mochi) Character char (3) Face face6 (0)

Change Actor Graphic - Actor 3 (Moxie) Character char3 (0) Face face10 (0)

Condition Switch 0019 [dressed] = OFF

Common Event - Common Event 003 (saveprompt)

Condition IF Switch 0164 [lightwindow] is ON

Change Window Color - (-34.000000, 34.000000, 34.000000, 0.000000)

Condition end condition

Show Picture - 1 (title3) origin top left at (0, 0), opacity 255

title3

Show Picture - 2 (title3a) origin top left at (0, 0), opacity 255

title3a

Play ME - jingle03; Volume 100 Pitch 100

Fadein Screen - 30 frames

Wait - 360 frames

@self talk

Fadeout Screen - 30 frames

Show Picture - 1 (comic1) origin top left at (0, 0), opacity 255

comic1

Show Picture - 2 (comic1a) origin top left at (0, 0), opacity 255

comic1a

Show Picture - 3 (comic1b) origin top left at (0, 0), opacity 255

comic1b

Play ME - a fun dream; Volume 100 Pitch 100

Fadein Screen - 30 frames

Wait - 80 frames

Erase Picture - 2

Wait - 110 frames

Erase Picture - 3

Wait - 210 frames

Show Picture - 1 (comic2) origin top left at (0, 0), opacity 255

comic2

Show Picture - 2 (comic2a) origin top left at (0, 0), opacity 255

comic2a

Show Picture - 3 (comic2b) origin top left at (0, 0), opacity 255

comic2b

Wait - 130 frames

Erase Picture - 2

Wait - 110 frames

Erase Picture - 3

Wait - 190 frames

Show Picture - 3 (comic3) origin top left at (0, 0), opacity 0

comic3

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 30 (wait)

Erase Picture - 1

Wait - 180 frames

Fadeout Screen - 30 frames

Erase Picture - 3

Transfer Player - Map 'moxieroom' (58) ( - moxieroom), (12, 5) Direction: down

Change Menu Access - enable

Change Gold - + 5

Temporarily Erase Event - Erase Event

Page 2

Switch - Switch 0028 [hotspringsvisit] is ON

Show Picture - 1 (rain) origin top left at (0, 0), opacity 255

rain

Set Weather - rain Power 2 Time 0 frames (wait)

Fadein Screen - 30 frames

@Treat

...

@Moxie

Hmph... it was nice of them to
apologize and all but I mean...
Come on! I didn't deserve that!

@Moxie

They probably assumed the worst
just because I'm a fox. Rude!!

@Treat

That's odd.

@Moxie

Huh? What is.

@Treat

From what Mochi told me...
and from what I've seen.
You're the type of person who likes
those kinds of expectations.

@Moxie

Oh yeah?
What else did she say about me?

@Treat

That you're not very good at being bad.

Play BGM - lost; Volume 90 Pitch 100

@Moxie

Hah... yeah.
I'm a failure alright.
I can't do anything as a fox.

I couldn't eat a rabbit.
I couldn't run a hotel.
I couldn't prove to my mom that I'm
not a good-for-nothing daughter...

@Treat

....

@Moxie

I don't know what to do now...
Everyone said it was a waste of time.
We barely made enough to get by,
so I guess I kinda get it...

@Moxie

They're allowed to give up, but me?
I don't have a place to go back to
anymore! I'd just be an embarrassment!!

It's like I'm finally being punished
for setting up a place for scummy
foxes like me to live it up,
snacking on rabbits all day long...

@Treat

Moxie...

@Moxie

Hah, it's all pretty stupid, right?
You think I'm an idiot too, don't you?

@Treat

I don't.

@Moxie

C'mon, it won't hurt my feelings.
I've heard it a million times
from my mom.

@Treat

...It isn't stupid.
To try your best.

@Moxie

....

Fadeout BGS - 2 seconds

Fadeout Screen - 30 frames

Erase Picture - 1

Tint Screen - (-34.000000, -34.000000, -17.000000, 68.000000) in 1 frames (wait)

Change Transparency - Transparency OFF

Set Weather - none Power 2 Time 0 frames (wait)

Transfer Player - Map 'cabin3-spring' (63) ( - cabin3-spring), (19, 9) Direction: left

Temporarily Erase Event - Erase Event

Map 'foxylodge3' (50)

EV002 (10,8) - EV002

Page 1

@self talk

no, this is my day off!
i should go explore!!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV001 (13,12) - EV001

Page 1

@self talk

"Welcome to the Foxy Lodge!
Get some rest, solve a murder mystery!
It's all good fun here!!"

EV004 (29,13) - EV004

Page 1

Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (1, 10) Direction: right

EV005 (0,13) - EV005

Page 1

Transfer Player - Map 'station3-spring' (67) ( - station3-spring), (15, 26) Direction: left

EV003 (11,8) - EV003

Page 1

@self talk

no, this is my day off!
i should go explore!!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV008 (19,13) - moxie

Page 1

Actor - Actor 1 (Treat) is in the Party

Fadein Screen - 30 frames

Set Move Route - Event 9

Set Move Route - wait 20 frames

Set Move Route - move left x9

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move left x9

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - end

@Moxie

Well, here we are.
We made it safely back to my place.

@Treat

Yeah.

@Moxie

Hey, uh...
Thanks for having me over.
My day would've been like...
really terrible otherwise.

@Treat

Anytime.

Set Move Route - Event 9 (wait)

Set Move Route - 1 step backward

Set Move Route - wait 40 frames

Set Move Route - move right x3

Set Move Route - end

@Moxie

Hey, Treat!!

Set Move Route - Event 9 (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

I'm rootin' for ya!

@Treat

....

Set Move Route - Event 9 (wait)

Set Move Route - move right x8

Set Move Route - end

@Moxie

Heheh...
*sigh*

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - end

@Moxie

So, Foxy Lodge.
It's about time we had a talk.

@Moxie

I think we've outgrown each other.
It's time for me to move on.
Nope, I won't hear any objections.

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - turn left

Set Move Route - end

@Moxie

But Moxie, you can't!
Where will you go?
Who will shelter you from the elements?
What will you tell Mom?

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - turn right

Set Move Route - end

@Moxie

I'll be okay, Foxy Lodge.
And so will you, under new management!
In someone else's loving hands!

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - turn left

Set Move Route - end

@Moxie

No Moxie, you can't do this to us!

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - move down

Set Move Route - end

@Moxie

There is no "us"...
I'm going home to make things final.
I'll never forget the past
three and a half months!

Set Move Route - This event (wait)

Set Move Route - move left x4

Set Move Route - turn right

Set Move Route - end

@Moxie

And don't think I'd forget about
you either, Frosting!
I'll be back to kick your
stupid wall down, you'll see!!

Set Move Route - This event (wait)

Set Move Route - move left x5

Set Move Route - end

Tint Screen - (0.000000, 0.000000, 0.000000, 150.000000) in 60 frames

@self talk



\|TO BE CONTINUED...

Fadeout Screen - 30 frames

Fadeout BGM - 4 seconds

Wait - 100 frames

Condition Switch 0161 [unblock1] = OFF

Condition Switch 0162 [unblock2] = OFF

Condition Switch 0163 [unblock3] = OFF

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Transfer Player - Map 'part4' (73) ( - part4), (7, 7) Direction:

EV009 (20,13) - treat

Page 1

Actor - Actor 1 (Treat) is in the Party

EV007 (29,14) - EV007

Page 1

Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (1, 10) Direction: right

EV006 (25,11) - EV006

Page 1

@self talk

walkin' on the tracks makes me feel like a REBEL!
...but i don't wanna go TOO far.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV010 (25,15) - EV010

Page 1

@self talk

walkin' on the tracks makes me feel like a REBEL!
...but i don't wanna go TOO far.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Map 'foxylodge3-int' (51)

EV001 (11,11) - EV001

Page 1

@self talk

i should talk to treat.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0026 [springtime] is ON

@self talk

maybe i missed something...?

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV004 (12,2) - EV004

Page 1

@self talk

mom's watching me...
i can't mess this up.

Page 2

Switch - Switch 0026 [springtime] is ON

@self talk

do you know where everyone went, mom?

EV005 (19,3) - EV005

Page 1

@self talk

it's empty.

EV006 (16,3) - EV006

Page 1

@self talk

feels a little cold in here despite this thing.

Page 2

Switch - Switch 0026 [springtime] is ON

@self talk

i doubt anyone's hiding in the back room.

EV007 (3,1) - EV007

Page 1

@self talk

no matter how much i want to go back to my room and
roll in money right now, i need to talk to treat.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Switch - Switch 0026 [springtime] is ON

Transfer Player - Map 'upstairs' (57) ( - upstairs), (3, 10) Direction:

EV008 (0,0) - EV008

Page 1

Change Items - Item 15 (Letter from Mom) - 1

Change Items - Item 16 (Prop Knife) - 1

Change Items - Item 17 (Spooky Mask) - 1

Change Items - Item 18 (Catsup) - 99

Change Items - Item 19 (Remote Control) - 1

Change Actor Graphic - Actor 3 (Moxie) Character char3 (4) Face face12 (1)

Fadein Screen - 30 frames

Play BGM - just the right amount of sleaze; Volume 100 Pitch 100

Set Move Route - Event 12

Set Move Route - wait 10 frames

Set Move Route - move down x2

Set Move Route - move right x2

Set Move Route - end

Set Move Route - Event 13 (wait)

Set Move Route - move down x2

Set Move Route - move right x2

Set Move Route - end

@Moxie

Welcome, esteemed guests!
To Madam Saltsworth's most magnificent
birthday celebration!

@Peanut

So, has the murder happened yet?
When do we get to solve the mystery?

@Moxie

Murder?
Why, whatever could you mean, madam?

Set Move Route - Event 12 (wait)

Set Move Route - turn down

Set Move Route - end

@Brittle

*whispers*
We should get into character.
That isn't the kind of question
a guest should ask.

Set Move Route - Event 13 (wait)

Set Move Route - turn up

Set Move Route - end

@Peanut

Ooh, so we're involved in
the drama, too?!
I LOVE THIS!!

Set Move Route - Event 13 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 12 (wait)

Set Move Route - turn right

Set Move Route - end

@Peanut

*ahem* Yes, hello, good day, chap.

@Brittle

(What kind of character was that...?)
Umm, please excuse my partner,
she's quite eccentric.

@Peanut

ECCENTRIC?!
I'm downright INSANE!!
Let's get this party started!!!

@Moxie

I appreciate your enthusiasm!
Please, come right this way and
partake in the festivities.

Set Move Route - Player

Set Move Route - move right

Set Move Route - move upper right

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 13

Set Move Route - change speed to 4

Set Move Route - move right x6

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 12 (wait)

Set Move Route - change speed to 4

Set Move Route - move right x7

Set Move Route - move down

Set Move Route - end

Set Move Route - Event 10 (wait)

Set Move Route - turn up

Set Move Route - end

@Salt

I am so happy you could make it to
my 18th birthday party.
Soon I will be wedded to my fiance,
and he will own half of my estate.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Moxie

Half your estate? What a lucky fellow!
After all, Madam Saltsworth,
you're one of the richest young women
in the entire world!

@Salt

Oh ho ho.
You flatter me, Miss Moxiella.
Oh ho ho ho.

Set Move Route - Event 11 (wait)

Set Move Route - move down

Set Move Route - end

@Peanut

As your guests, we hope you
beat the odds and have a
long and happy marriage!

@Salt

Your well wishes mean the world to me,
guests whose names I do not know.

Set Move Route - Event 12 (wait)

Set Move Route - turn left

Set Move Route - end

@Brittle

We should keep a close eye on
Madam Saltsworth...
I have a feeling she'll be the one who--

Set Move Route - Event 11 (wait)

Set Move Route - change speed to 4

Set Move Route - move down x2

Set Move Route - end

Play SE - Switch1; Volume 80 Pitch 100

Tint Screen - (-255.000000, -255.000000, -255.000000, 0.000000) in 10 frames (wait)

@Moxie

Oh, my!
Whoever could've turned out the lights?
Allow me to remedy the situation.

@Pepper

*shuffle shuffle*

Set Move Route - Event 10 (wait)

Set Move Route - turn down

Set Move Route - change graphic to extra2 index 0

Set Move Route - direction fix on

Set Move Route - end

Set Event Location - Event 11 to (10, 5) direction up

Set Move Route - Event 12 (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

....

@Moxie

Yes, I'm fixing it now!

Play SE - Switch1; Volume 80 Pitch 100

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 10 frames (wait)

Set Move Route - Event 11

Set Move Route - move up x2

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down x3

Set Move Route - turn right

Set Move Route - end

@Moxie

Oh no!
A tragedy has befallen our
birthday girl?!

@Brittle

Ahh, we couldn't catch the killer
before they had a chance to strike...
That would've made things easier.

@Salt

Cough, cough.
I have been stabbed.
Urk... this is the end for me.
I am dead now.

Set Move Route - Event 13 (wait)

Set Move Route - change speed to 5

Set Move Route - move down

Set Move Route - end

@Peanut

MADAM SALTSWORTH!!
WHO COULD'VE DONE SUCH A THING?!

Set Move Route - Event 14 (wait)

Set Move Route - move left x5

Set Move Route - end

@Chai

MY LOVE! Say it isn't so!
To have such a lovely flower
plucked from this earth...!

What cruel fate this world has
bestown on you! I curse it!
Curse you, foul fate!!

Set Move Route - Event 12 (wait)

Set Move Route - move down

Set Move Route - end

@Brittle

So you're the fiance?
My condolences... if I may ask,
did your dearly departed lover
have any enemies, per chance?

Set Move Route - Event 13 (wait)

Set Move Route - turn right

Set Move Route - end

@Peanut

What're you asking him that for?!
It's obvious he's the killer!!
He wanted the estate all to himself!

Set Move Route - Event 12 (wait)

Set Move Route - turn left

Set Move Route - end

@Brittle

They would've had to get married
before he could take everything...
Killing her first doesn't make sense.

@Peanut

Hey, you're really good at
figuring this stuff out...!

Set Move Route - Event 11 (wait)

Set Move Route - change speed to 4

Set Move Route - move lower left

Set Move Route - move down x2

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Pepper

Psst. Switch the lights off again
so I can kill the witnesses and
make my getaway.

Set Move Route - Event 13 (wait)

Set Move Route - turn left

Set Move Route - end

@Peanut

AHH, A SUSPICIOUS INDIVIDUAL!
IS IT YOU?!
YOU DID IT, DIDN'T YOU?!

Player choice:

Condition When switch off the lights

Play SE - Switch1; Volume 80 Pitch 100

Tint Screen - (-255.000000, -255.000000, -255.000000, 0.000000) in 10 frames (wait)

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Whoops! Another power outage!
Madam Saltsworth was always
forgetting to pay the bills...

@Pepper

Stab, stab!

@Moxie

Hey, don't poke me with that--
I-I mean...

@Moxie

Urk! The killer got me!
Run away, save yourselves!

@Peanut

No, we can't run!
We gotta avenge Madam Saltsworth
and Miss Moxiella's deaths!

@Brittle

Avenge or not, we have to at least
capture the killer...
I say it was the person who said,
"Stab, stab!"

Play SE - Switch1; Volume 80 Pitch 100

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 10 frames (wait)

@Moxie

You solved the mystery!
It was the jealous ex-lover all along!

@Pepper

Was that my backstory?
I didn't agree to it.

@Chai

Villain!! You must be captured,
and face justice for your foul deed!

@Pepper

The show's over.
You can stop now.

Set Move Route - Event 13 (wait)

Set Move Route - move left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Peanut

WE GOTTA LOCK UP
THE CRIMINAL!!

@Pepper

I'm not a real criminal though!
Salt, back me up on this.

@Salt

Blehh, I'm still dead...

@Peanut

PREPARE TO FACE JUSTICE!

Condition When see what happens

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

It looks like they're onto you,
Duchess Von Pepperoni.

Set Move Route - Event 13 (wait)

Set Move Route - move left

Set Move Route - end

@Peanut

YOUR DAYS ARE NUMBERED,
CRIMINAL!!!

@Pepper

Tch, busted.

End Show Choices - end choices

Fadeout BGM - 3 seconds

Set Move Route - Event 12

Set Move Route - wait 25 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 14

Set Move Route - wait 60 frames

Set Move Route - move lower left x2

Set Move Route - move down x2

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Event 11

Set Move Route - change speed to 5

Set Move Route - move lower left

Set Move Route - move lower right x3

Set Move Route - move down

Set Move Route - play SE Open1; Volume 80 Pitch 100

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Event 13 (wait)

Set Move Route - wait 10 frames

Set Move Route - move left

Set Move Route - turn down

Set Move Route - move lower left

Set Move Route - move lower right x3

Set Move Route - move down

Set Move Route - transparent on

Set Move Route - wait 60 frames

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

...That went better than expected!

Set Event Location - Event 9 to (12, 11)

Set Move Route - Event 9 (wait)

Set Move Route - play SE Open4; Volume 80 Pitch 100

Set Move Route - move up x2

Set Move Route - end

@Brittle

Oh, a wolf...!
How scary!

Set Move Route - Player

Set Move Route - turn down

Set Move Route - change speed to 2

Set Move Route - 1 step backward

Set Move Route - end

@Moxie

--!!

@Treat

....

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 12

Set Move Route - wait 40 frames

Set Move Route - turn right

Set Move Route - wait 80 frames

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Event 9 (wait)

Set Move Route - change speed to 4

Set Move Route - move right x5

Set Move Route - move upper right

Set Move Route - move right x3

Set Move Route - turn up

Set Move Route - end

@Brittle

I-is this still a part of the story?
Or do wolves come in here often?

@Moxie

N-no, she's... harmless!
Don't worry about it!

@Brittle

Ahh... you put on such a good show,
I feel awful saying this, but...

The fact that a wolf is here...
I-I just don't know if it's safe for
me and my partner to stay after all.

@Moxie

N-no...
What I meant is...

Play BGM - clever fox; Volume 100 Pitch 100

@Moxie

We haven't gotten a chance to
rehearse this part of the story!
That's right, it's a new addition...

@Moxie

I guess I wasn't clear enough when I
told her we aren't doing this part of
the performance tonight!
Sorry for the misunderstanding!

Set Move Route - Event 12 (wait)

Set Move Route - turn right

Set Move Route - end

@Brittle

So she WAS another actress...?
Thank goodness...
I was really nervous.

Set Move Route - Event 12 (wait)

Set Move Route - move up

Set Move Route - end

@Brittle

I think having someone ferocious as
part of the cast will be really good
to raise the tension in your drama.

Set Move Route - Event 12 (wait)

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Brittle

Oh, that's not to say I didn't
enjoy the show as it was.
You all did a wonderful job.

@Moxie

Thanks! I'm glad you gave us a chance.
It's the most fun I've had in a while.

@Brittle

Oh, should I pay you for the room now?
If you take cash...

@Moxie

Yes, our rates are usually 90 a night,
but I'll be giving you the generous
Excellent Sleuth discount!
That'll be $75.

@Brittle

Oh, how affordable...
I'll include a tip to make it
an even hundred.

Change Gold - + 100

Play SE - sale; Volume 100 Pitch 100

@Moxie

R-really?!
Wow, thank you so much!

@Brittle

You've all earned it.
Goodnight, then.

Set Move Route - Player

Set Move Route - wait 20 frames

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 12 (wait)

Set Move Route - move left x4

Set Move Route - turn up

Set Move Route - move upper left x2

Set Move Route - move up

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

I-I made a hundred bucks today...!
We actually did it...!!

@Salt

Yippee.

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - turn down

Set Move Route - end

@Moxie

"Yippee" is right!!
If we keep this up I could even
OWN this place one day!!

@Salt

Sure. But uh, before that.
Shouldn't you clear things up
with your other "actress"?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Fadeout BGM - 2 seconds

@Moxie

Haha... right.

Play BGM - just the right amount of sleaze; Volume 100 Pitch 100

Condition Switch 0024 [showend] = ON


Page 2

Switch - Switch 0024 [showend] is ON

EV009 (21,8) - treat

Page 1

@Moxie

Hey... uh...
I'm sure you heard all that, huh?
It was, uh... I was just...

@Moxie

Tch, it's not really any of your
business what's going on here...
I mean... more importantly...

@Moxie

Treat!! You better have a good reason
for coming in here without warning.
I was THIS close to losing my guests!!

@Treat

...We're out of food.

@Moxie

Okay. Well.
That IS a pretty good reason...

@Treat

Sorry for coming at a bad time.

@Moxie

...No, it's whatever.
I'm not actually mad.

Set Move Route - This event (wait)

Set Move Route - wait 40 frames

Set Move Route - turn up

Set Move Route - wait 60 frames

Set Move Route - turn left

Set Move Route - end

@Treat

The clerk is gone.
Can I still buy something?

@Moxie

Nahh, just take it!
I'll just pay Chai back, soon as they
notice what's missing. Heh.

@Treat

If it's okay...
Thank you.

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Salt

*cough* Moxie.
C'mere a sec.

Set Move Route - Player (wait)

Set Move Route - move left x3

Set Move Route - end

@Moxie

You're not dead, so you could at least
get up if you've got somethin' to say.

@Salt

...Nahh, nevermind.
Just thought someone should mention
what happened last week.

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

Sorry...
I won't come here anymore
if it's a problem.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Nooo no no, forget about that,
it's all water under the bridge!
Visit our store as much as you want!!

@Salt

Oh, great. Glad that's settled.
Now my spirit can rest in peace.
Goodbye, world...

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move left x6

Set Move Route - turn up

Set Move Route - end

@Moxie

*whisper whisper*
Stay alive for like two more minutes!
What am I supposed to do, dude?!
This is so awkward!!!

@Salt

You should probably start by
not asking a corpse for advice.

Set Move Route - This event (wait)

Set Move Route - change speed to 4

Set Move Route - move left x7

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

Thanks for the food.
I'm going home now.

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - turn down

Set Move Route - move lower left x2

Set Move Route - move down

Set Move Route - play SE Open1; Volume 80 Pitch 100

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move down

Set Move Route - end

@Moxie

She's getting away...!
You heard the cat, we need a big scary
wolf to impress our future guests!!

@Salt

So tell her that.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

But things are all complicated!!
I can't ask her for favors...!

@Salt

Hey now, where'd your Moxie brand
overconfidence go, huh?
I've never seen ya hesitate like this.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

...You're right!
I gotta be bold!
That's the Moxie way!!

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move down x2

Set Move Route - transparent on

Set Move Route - change speed to 4

Set Move Route - end

Play SE - Open4; Volume 80 Pitch 100

@Salt

Yep, always chargin' forward...
That's why you're the hero and I'm
the one lyin' dead on the floor.
Heheh.

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Condition Switch 0025 [talked] = ON

Change Transparency - Transparency OFF

Transfer Player - Map 'foxylodge3-night' (52) ( - foxylodge3-night), (10, 9) Direction: down

Page 2

Switch - Switch 0025 [talked] is ON

EV010 (11,7) - salt

Page 2

Switch - Switch 0024 [showend] is ON

@Salt

I'm fine here, thanks.

Page 3

Switch - Switch 0026 [springtime] is ON

EV011 (14,3) - pepper

Page 2

Switch - Switch 0024 [showend] is ON

EV012 (3,2) - brittle

Page 2

Switch - Switch 0024 [showend] is ON

EV013 (3,3) - peanut

Page 2

Switch - Switch 0024 [showend] is ON

EV014 (18,7) - chai

Page 2

Switch - Switch 0024 [showend] is ON

EV015 (1,4) - EV015

Page 1

Switch - Switch 0026 [springtime] is ON

@self talk

"Letter of Resignation"

@Moxie

Well that can't be right.
Good one, guys!
...Let's see how far this joke goes.

Play BGM - lost; Volume 90 Pitch 100

@self talk

"Moxie,
This is a letter from all of us.
The short story is, we quit. So yeah.

"We're not actors (well Chai is but), we don't
want to do the mystery murder thing anymore.
We were barely scraping by and it's not going to
get any better. It's just kind of a waste, really.

"We followed you out here in the first place to
eat rabbits, and that turned out to be a bust.
All we did was make them build a wall to
keep us out. So that was lame.

"We gave you a chance for a pretty long time,
considering the way we are. So, you're welcome.
See you back in Ginseng when you finally give up.
- Pepper (and the others)"

@Moxie

Whaaat?
This is a little mean for a joke...

Player choice:

Condition When keep reading


@self talk

"Eyyy sorry for letting Pepper write hers first.
Figured it'd be a bummer. And it was.
But you've got me to pick up the pieces!

"I'll begin by saying Madam Saltsworth wishes you
her sincerest farewells... well, you know how
bad I am at the whole drama thing. But you always
let me put in my own brand of humor anyway.

"You're pretty good at this theater stuff, Moxie.
You oughta pursue that instead. :)
Go be a big shot actress, or even a director!

"You probably don't want to come back to Ginseng,
so, sorry for not saying goodbye in person.
I'll miss you, pal.
- Salt"

@Moxie

...

@self talk

"You should come home.
- Chai"

@Moxie

Those guys...

Fadeout BGM - 2 seconds

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - turn down

Set Move Route - end

@Moxie

No, they should've realized...
going home isn't an option for me.

Condition Switch 0027 [keptreading] = ON

Condition When leave it

Fadeout BGM - 2 seconds

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - turn down

Set Move Route - end

@Moxie

I don't really need to see the rest...
They wanna quit, that's fine.

End Show Choices - end choices

Set Move Route - Player (wait)

Set Move Route - move right x3

Set Move Route - turn down

Set Move Route - end

Play BGM - moxie; Volume 80 Pitch 100

@Moxie

I just have to work even harder!
Time to find a brand new cast!!

@Moxie

Then when everyone hears about
how great The Foxy Lodge is doing,
they'll all come begging me for
their old jobs back! Hah!

Set Move Route - Player (wait)

Set Move Route - move right x4

Set Move Route - turn down

Set Move Route - end

@Moxie

Moxie is unbreakable!
Moxie's not an unreliable quitter
like her friends! No, of course not!
This little setback ain't stoppin' me!!

Set Move Route - Player (repeat)

Set Move Route - turn 90 degrees left

Set Move Route - wait 10 frames

Set Move Route - end

@Moxie

Yep! Just need to find and hire and
rehearse with two or three people
who'd be willing to drop everything
and work for little to no money!

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Or... I could just put some kind of
new spin on the Foxy Lodge.
A one man show? Bed and breakfast?
No, I can't cook whatsoever...

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

@Moxie

What I need is... inspiration!
I'll go enjoy the fresh, mountain air!
Man, I haven't had a day off in forever,
this was a blessing in disguise!!

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (10, 9) Direction:

Tint Screen - (-34.000000, -34.000000, -17.000000, 68.000000) in 1 frames (wait)

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - end

Play SE - Open4; Volume 80 Pitch 100

Play BGM - frosty rain; Volume 100 Pitch 100

Fadein Screen - 30 frames

@Moxie

Oh nooo, even the WEATHER is gloomy?
Figures it'd be cloudy on my day off...

@Moxie

I'm not letting it get me down, though!
Let's go get inspired!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV002 (12,11) - EV002

Page 1

@self talk

i should talk to treat.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0026 [springtime] is ON

@self talk

maybe i missed something...?

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV003 (5,7) - EV003

Page 1

@self talk

it sucks that there was no time to actually make
a birthday cake but the one i drew on this box
is pretty dang convincing, i think.

Page 2

Switch - Switch 0026 [springtime] is ON

EV016 (20,4) - EV016

Page 1

Switch - Switch 0026 [springtime] is ON

@self talk

chai isn't anywhere back here... hmm.

EV017 (21,4) - EV017

Page 1

Switch - Switch 0026 [springtime] is ON

@self talk

chai isn't anywhere back here... hmm.

Map 'foxylodge3-night' (52)

EV002 (10,8) - EV002

Page 1

Switch - Switch 0024 [showend] is ON

@self talk

i gotta talk to treat!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV003 (11,8) - EV003

Page 1

Switch - Switch 0024 [showend] is ON

@self talk

i gotta talk to treat!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV001 (13,12) - EV001

Page 1

Switch - Switch 0024 [showend] is ON

@self talk

"Fox(y) Den"
i'll have to change this sign soon...

EV009 (24,13) - EV009

Page 1

Switch - Switch 0024 [showend] is ON

@Moxie

O-oh, good, you're still here!

@Treat

It seemed like you had something
you wanted to say.

@Moxie

Right... uh...
Do you think... maybe...
*ahem* Let me start over.

@Moxie

We're running an inn-type deal now
and doing some cool theater stuff
for our guests! I think you'd be
perfect for the role of big bad wolf!!

@Treat

You really think I'm suited for
a role like that...?

@Moxie

C'mon, don't make that face.
You're the only wolf I know.
Do you expect me to look for
a bear or something instead?

@Treat

I don't think it's a good idea.
To try to use someone because you
think that they'll be scary...

@Moxie

Why not? People love the tension!
And shouldn't I aim for the
best production possible?
Besides...

@Moxie

It's not that I PERSONALLY think
you're scary, it's just... you know!
EVERYONE is afraid of wolves!
I'm playing to that fear!!

Set Move Route - This event (wait)

Set Move Route - move right x2

Set Move Route - end

@Treat

I can't work for you.
I already have a job.

@Moxie

What!!! Wh-where...?
Since when?!

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

The hot springs.
A few days ago.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

AAAUUGHH, then my star was already
stolen away before the spotlight
could even reach her...
What's a poor Moxie to do?

@Treat

It seemed like everyone had fun
the way it was...
Why do you have to change it?

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

@Moxie

Because I can't just settle for "good"!
I have to be BETTER!

@Treat

....

@Moxie

Hmm, if YOU can't do it...
Maybe I'll up the stakes by going the
opposite direction on the food chain...

@Treat

It's the same problem.
You'll just make foxes look worse.

@Moxie

What do you care? Just think about it!
Evil foxes versus a little bunny?
Your girlfriend would be
really cute in that role.

Set Move Route - This event (wait)

Set Move Route - 1 step backward

Set Move Route - end

@Treat

--?! We're not...
It isn't like that.

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

@Moxie

Huh? Wait wait wait, you suddenly
moved in together and you're telling me
NOTHING'S going on there?

@Treat

We're just friends.

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - end

@Treat

And she wouldn't want to be in
that kind of role either.

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - transparent on

Set Move Route - end

@Moxie

OKAY, BYE THEN??? Jeez...
Why bother waiting out here if you
didn't secretly wanna help me out...

Set Move Route - Player (wait)

Set Move Route - move left x4

Set Move Route - end

@Moxie

There's nothing wrong with trying to
do what's expected of you.
That's how I made it here...

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Whatever, this is fine!
My cast can stay foxes only!!
The show must go on, after all.

Fadeout BGM - 5 seconds

Set Move Route - Player

Set Move Route - move left x4

Set Move Route - end

Fadeout Screen - 30 frames

Change Transparency - Transparency ON

Tint Screen - (-17.000000, -17.000000, 0.000000, 34.000000) in 1 frames (wait)

Change Actor Graphic - Actor 3 (Moxie) Character char3 (4) Face face12 (1)

Wait - 120 frames

Common Event - Common Event 003 (saveprompt)

Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (27, 7) Direction:

Change Gold - - 75

@self talk

6 weeks later...

Play BGM - frosty rain; Volume 100 Pitch 100

Fadein Screen - 30 frames

Scroll Map - left 8 tiles, speed 3

Wait - 180 frames

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (11, 13) Direction:

Scroll Map - up 3 tiles, speed 3

Wait - 180 frames

Fadeout Screen - 30 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Transfer Player - Map 'moxieroom' (58) ( - moxieroom), (8, 6) Direction: down

Change Transparency - Transparency OFF

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV010 (0,0) - EV010

Page 1

Switch - Switch 0023 [showtime] is ON

Change Actor Graphic - Actor 3 (Moxie) Character char3 (5) Face face12 (1)

Play BGM - frosty night; Volume 100 Pitch 100

Fadein Screen - 30 frames

Temporarily Erase Event - Erase Event

EV011 (9,9) - EV011

Page 1

Switch - Switch 0024 [showend] is ON

EV012 (12,9) - EV012

Page 1

Switch - Switch 0024 [showend] is ON

EV013 (5,13) - pepper

Page 1

Switch - Switch 0024 [showend] is ON

@Pepper

I almost regret taking this role.
...Almost.

@Moxie

Thanks for your hard work, Peps!

EV014 (4,14) - chai

Page 1

Switch - Switch 0024 [showend] is ON

@Chai

Flawlessly performed!
A round of applause to all parties!

@Moxie

You're way too into this.

EV015 (6,13) - peanut

Page 1

Switch - Switch 0024 [showend] is ON

@Peanut

We caught the murderer!
I had no idea it would be this fun!!

@Moxie

Be sure to tell your friends about us!
Word of mouth is our livelihood.

@Peanut

But where's my partner?
Did they already go back up to the room?

@Moxie

Yep, the one that's been
very generously paid for!
Thanks so much for deciding to stay.

@Peanut

Yeah, it was a blast!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Peanut

We'll definitely be coming back.
You can count on it!!

Map 'foxyden3' (53)

EV002 (10,8) - EV002

Page 1

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'foxyden3-int' (54) ( - foxyden3-int), (11, 10) Direction: up

Play BGM - foxyden; Volume 90 Pitch 100

Set Weather - none Power 9 Time 0 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Fadein Screen - 30 frames

EV003 (11,8) - EV003

Page 1

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'foxyden3-int' (54) ( - foxyden3-int), (12, 10) Direction: up

Play BGM - foxyden; Volume 80 Pitch 100

Set Weather - none Power 9 Time 0 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Fadein Screen - 30 frames

EV001 (13,12) - EV001

Page 1

@self talk

"Fox(y) Den"
the y was spraypainted on by yours truly.

EV004 (29,13) - EV004

Page 1

Transfer Player - Map 'entrance3-winter' (56) ( - entrance3-winter), (1, 10) Direction: right

EV005 (16,13) - peanut

Page 1

Switch - Switch 0021 [manager] is ON

Page 2

Switch - Switch 0024 [showend] is ON

Page 3

Item - Item 69 (Bar of Gold) is in Inventory

EV006 (17,13) - brittle

Page 1

Switch - Switch 0021 [manager] is ON

Page 2

Switch - Switch 0024 [showend] is ON

Page 3

Item - Item 69 (Bar of Gold) is in Inventory

EV007 (13,13) - eventmoxie

Page 1

Switch - Switch 0021 [manager] is ON

Fadein Screen - 30 frames

Set Move Route - Event 5

Set Move Route - through on

Set Move Route - move left x3

Set Move Route - end

Set Move Route - Event 6

Set Move Route - through on

Set Move Route - wait 10 frames

Set Move Route - move left x3

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - move left x3

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move up x4

Set Move Route - end

Set Move Route - Event 6

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Here we are!
This is my Foxy Lodge!

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Set Move Route - Event 6

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - turn left

Set Move Route - end

@Peanut

...This sign says Foxy Den.
What is this, spraypaint?

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Don't mind that!
We're getting it replaced very soon.

Set Move Route - Event 5 (wait)

Set Move Route - turn right

Set Move Route - end

@Brittle

Um... I think we should give this place
a chance. It's a nice-looking building.

@Peanut

It might be big, but...
It looks pretty sketchy to me!

Set Move Route - This event

Set Move Route - move up x3

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 6

Set Move Route - wait 10 frames

Set Move Route - move left x3

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - move left x3

Set Move Route - turn up

Set Move Route - end

@Moxie

That's rustic charm, my friends!
Now let's get you two out of the cold.
Come on, follow me inside!

Set Move Route - Event 5 (wait)

Set Move Route - turn right

Set Move Route - end

@Peanut

I don't think it's a good idea.
Ever since that big scandal all those
years ago, I still don't trust any
hotels run by foxes.

Set Move Route - This event (wait)

Set Move Route - change speed to 5

Set Move Route - move down

Set Move Route - change speed to 4

Set Move Route - end

@Moxie

WHY I OUGHTA--!!

Set Move Route - Event 5 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - end

@Moxie

*ahem* My Foxy Lodge has nothing to do
with the Wild Fox hotel chain. You have
absolutely no reason to be afraid.

Set Move Route - Event 6 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Brittle

Weren't those... the hotels where
smaller animals got eaten up by
hotel staff?

@Moxie

THAT WAS A RUMOR!!
And this place has nothing to
do with any of that!!

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - move up

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - turn right

Set Move Route - end

@Peanut

Even so, it might be risky for us to
stay in a place like this.
I much prefer cute cuddly rabbit town.

@Brittle

The people there always seemed to be
a little scared of us though...

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Peanut

What, you're saying you'd rather
get preyed on than have someone
be scared of you?

@Brittle

Um... I don't know...
Do foxes really eat cats...?

Set Move Route - Event 5 (wait)

Set Move Route - turn up

Set Move Route - wait 60 frames

Set Move Route - turn right

Set Move Route - end

@Peanut

I wouldn't put it past them.

@Moxie

(You cry about discrimination and then
talk like this right in front of me...?)

Set Move Route - Event 6

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

@Moxie

Fine, new angle.
This hotel's got a gimmick.
Wanna hear it?

@Peanut

...What kind of gimmick?

@Moxie

Heheh... follow me.

Fadeout BGM - 2 seconds

Set Move Route - Event 5

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Event 6

Set Move Route - wait 10 frames

Set Move Route - move up x2

Set Move Route - end

Set Move Route - This event

Set Move Route - move up x2

Set Move Route - end

Wait - 30 frames

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Wait - 30 frames

Set Weather - none Power 9 Time 0 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Transfer Player - Map 'foxyden3-int' (54) ( - foxyden3-int), (6, 7) Direction: up

Temporarily Erase Event - Erase Event

Page 2

Switch - Switch 0024 [showend] is ON

Page 3

Item - Item 69 (Bar of Gold) is in Inventory

EV008 (0,13) - EV008

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'station3-winter' (68) ( - station3-winter), (16, 26) Direction: left

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV010 (29,14) - EV010

Page 1

Transfer Player - Map 'entrance3-winter' (56) ( - entrance3-winter), (1, 10) Direction: right

EV009 (10,9) - EV009

Page 1

Item - Item 69 (Bar of Gold) is in Inventory

Play BGM - frosting; Volume 90 Pitch 100

Play SE - Open4; Volume 80 Pitch 100

Tint Screen - (-34.000000, -34.000000, -17.000000, 51.000000) in 1 frames

Set Weather - snow Power 1 Time 0 frames (wait)

Set Move Route - Player

Set Move Route - change speed to 4

Set Move Route - transparent off

Set Move Route - move down x3

Set Move Route - end

Fadein Screen - 30 frames

@Moxie

Alright... sell the gold...
get super rich... faithfully pay my rent
like nothing's changed, until one day...

...BAM, I buy the place from Mom!
After that, I never have to
deal with her again!

Scroll Map - up 1 tiles, speed 2

@Moxie

Moxie's a genius...!
This'll all work out, they'll see--

Control Self Switch - Self Switch A = true

Play SE - Open4; Volume 80 Pitch 100

@Chai

Moxie.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Wh-what?!
I wasn't talking to myself!!!

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

@Chai

What's your plan.
With the gold.

@Moxie

Oh! I just gotta find a buyer, right?
How hard could it be?

@Chai

You'll get ripped off
if you aren't careful.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Moxie

Moxie's careful!
I know how much these things are worth...

@Chai

How much.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Thousands!

@Chai

...Try half a mil.

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move up

Set Move Route - end

@Moxie

Wh--?!
Seriously...?!

@Moxie

We're even more rich than I thought!!!
I'll bring back 100k each for you guys,
but I'm keeping the rest!

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

@Chai

No one's gonna buy it off the street.
We need connections.

@Moxie

So you're saying...
you'll help me sell it?

@Chai

Yeah.
Let's head to the station.

@Moxie

HECK YEAH!!!!
Let's go, Chai!!!!!!

Set Move Route - This event (skip if can't move)

Set Move Route - wait 30 frames

Set Move Route - move down x2

Set Move Route - move left x5

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move left x5

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Player (repeat, skip if can't move)

Set Move Route - move left

Set Move Route - end

Wait - 30 frames

Fadeout Screen - 30 frames

Change Party Member - + Actor 7 (Chai)

Transfer Player - Map 'station3-winter' (68) ( - station3-winter), (16, 26) Direction:

Set Move Route - Player (wait)

Set Move Route - through off

Set Move Route - change speed to 4

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

Common Event - Common Event 011 (altend notif)

Control Self Switch - Self Switch B = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

EV011 (25,11) - EV011

Page 1

@self talk

walkin' on the tracks makes me feel like a REBEL!
...but i don't wanna go TOO far.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV012 (25,15) - EV012

Page 1

@self talk

walkin' on the tracks makes me feel like a REBEL!
...but i don't wanna go TOO far.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Map 'foxyden3-int' (54)

EV001 (11,11) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (10, 9) Direction: down

Play BGM - frosting; Volume 90 Pitch 100

Play SE - Open4; Volume 80 Pitch 100

Tint Screen - (-34.000000, -34.000000, -17.000000, 51.000000) in 1 frames

Set Weather - snow Power 1 Time 0 frames (wait)

Condition IF Switch 0061 [misc1] is OFF

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

@Moxie

Aaand it's snowing. Again?
I'm tired of this crappy weather,
let it be spring already.

Condition Switch 0061 [misc1] = ON

Condition Else

Fadein Screen - 30 frames

Condition end condition


Page 2

Switch - Switch 0021 [manager] is ON

@self talk

i can't leave right now!
there's a show to put on... heh!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV002 (12,11) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (11, 9) Direction:

Play BGM - frosting; Volume 90 Pitch 100

Play SE - Open4; Volume 80 Pitch 100

Tint Screen - (-34.000000, -34.000000, -17.000000, 51.000000) in 1 frames

Set Weather - snow Power 1 Time 0 frames (wait)

Condition IF Switch 0061 [misc1] is OFF

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

@Moxie

Aaand it's snowing. Again?
I'm tired of this crappy weather,
let it be spring already.

Condition Switch 0061 [misc1] = ON

Condition Else

Fadein Screen - 30 frames

Condition end condition


Page 2

Switch - Switch 0021 [manager] is ON

@self talk

i can't leave right now!
there's a show to put on... heh!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV003 (21,4) - EV003

Page 1

@Moxie

Chai! My buddy! My pal!
Good ol' Chai!!
How's it going?

@Chai

Fine.
Heard about your money troubles.
That sucks.

@Moxie

So you know what I'm here for...
Then, how about it?
Think you could... lend me a little?

@Chai

Can't.

@Moxie

USELESS!!!!

Control Self Switch - Self Switch D = true

Page 2

Self Switch - Self Switch D is ON

@Chai

The store's money doesn't belong to me.
So don't ask for it.

@Moxie

Fine, just don't come crying to me
when you're forced to close down.

Page 3

Switch - Switch 0022 [setup] is ON

@Moxie

You overheard everything, right?
If you don't get into your role,
we'll risk getting kicked outta here!

@Chai

...Yeah. Aight.

@Moxie

Aha, the outwardly apathetic servant
character who secretly cares the most!
That's a good one, stick with it!!

@Chai

Fine by me.

Control Self Switch - Self Switch A = true

Page 4

Switch - Switch 0022 [setup] is ON

Self Switch - Self Switch A is ON

@Chai

How do you do, Madam Moxie.
Would you like to make a purchase.

@Moxie

I'm gonna need you to put a little more
~DRAMA~ into your performance.
The monotone ain't cuttin' it.

@Chai

My character doesn't appreciate
being given directions.
We're closin' up for the day.

@Moxie

YOUR CHARACTER'S A SERVANT!!!
And don't close the store to spite me!!

@Chai

Too late.

@Moxie

AAAGH, I'D FIRE YOU SO FAST
IF I COULD!!

Control Self Switch - Self Switch B = true

Page 5

Switch - Switch 0022 [setup] is ON

Self Switch - Self Switch B is ON

@Chai

Store's closed.

@Moxie

....

Page 6

Item - Item 16 (Prop Knife) is in Inventory

@Moxie

Hey, got any tomato sauce?
I need fake blood for our show!

Condition IF Self Switch B is ON


@Chai

Yeah.
But we're closed, remember?

@Moxie

Look, I'm sorry about earlier.
Can you please cooperate with me
for a sec?

@Chai

...You want fake blood?

@Moxie

Yes, for our performance later!
Like I said, if you have any red sauce
I can work with...

Condition end condition


@Chai

Sure. You can buy it.

@Moxie

AUGH COME ON,
I'M DOING THIS TO KEEP
THE ROOF OVER OUR HEADS!!

@Chai

Can't give you any handouts, dude.

@Moxie

Right now I honestly need handouts
more than ever. But, fine...

Loop - Loop

Shop Processing - (purchase only)

Shop Processing - Item 18 (Catsup) : 3

Control Variables - Variable 0001 [item amount] = Item 18 (Catsup) in inventory

Condition IF Party has item 18 (Catsup)

Condition IF Variable 0001 [item amount] >= 3


@Chai

You really need that much?

@Moxie

It's gonna look like a bloodbath.
Heheheh!

@Chai

Long as you're the one cleanin' it up.

@Moxie

AHH I DIDN'T THINK ABOUT THAT!!
Can I get a refund?

@Chai

All purchases are final.

Condition end condition


@Moxie

Thanks, Chai.
Really feelin' the support here.

@Chai

Oh, yeah.
Good luck with the thing.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Why am I the only one
taking this seriously...?

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

@Moxie

At least now I have all the essentials!
Although... this place could use some
decorating, to help set the mood...

@Chai

Try the back room.
Behind the fireplace.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

@Moxie

Woah, good thinking!
You're not useless after all!

@Chai

*bows*

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Break Loop - Break Loop

Condition Else


@Chai

No discounts. Sorry.

@Moxie

I really have no choice, huh?

Condition end condition

Repeat Above - Repeat Above

Control Self Switch - Self Switch C = true

Page 7

Self Switch - Self Switch C is ON

@Chai

...For real, though.
Good luck.

EV004 (12,2) - EV004

Page 1

@self talk

mom... even in this picture i feel like
she's judging me hardcore.

Page 2

Switch - Switch 0021 [manager] is ON

@self talk

i won't disappoint you, mom!

EV005 (19,3) - EV005

Page 1

Condition IF Party has item 15 (Letter from Mom)

@self talk

should i throw this letter away?

Player choice:

Condition When do it

Change Items - Item 15 (Letter from Mom) - 1

@self talk

take that, you stupid letter.

Control Self Switch - Self Switch A = true

Condition When nah

End Show Choices - end choices

Condition Else


@self talk

uh, i'm NOT digging through any trash cans.

Condition end condition


Page 2

Self Switch - Self Switch A is ON

@self talk

no, that letter is dead to me now.
i'm not taking it back.

Page 3

Switch - Switch 0022 [setup] is ON

@self talk

nothing i find in the trash is gonna help.

EV006 (16,2) - EV006

Page 1

@self talk

we're all too lazy to use this thing much.

Page 2

Switch - Switch 0022 [setup] is ON

Item - Item 18 (Catsup) is in Inventory

@self talk

alright, secret passage!

Fadeout Screen - 30 frames

Tint Screen - (-119.000000, -119.000000, -119.000000, 136.000000) in 1 frames

Transfer Player - Map 'backroom' (55) ( - backroom), (18, 10) Direction: up

Fadeout BGM - 3 seconds

Play SE - Push; Volume 80 Pitch 90

Fadein Screen - 30 frames

EV007 (3,1) - EV007

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'upstairs' (57) ( - upstairs), (3, 10) Direction:

Fadein Screen - 30 frames

EV008 (8,3) - salt

Page 1

@Salt

Yo Moxie, you're looking pretty glum.
What's the haps?

@Moxie

Me, glum? Hah, never!
Your unbreakable head honcho has
nothing to be glum about.

@Pepper

Don't lie. We read that letter before
slipping it under your door.
So are we getting evicted or what?

@Moxie

I'll get the stupid money!!
Are you doubting my skills?!

@Salt

Yep.

@Pepper

Basically.

@Moxie

Well, allow me to work my magic!
I'm my mom's kid, I can do anything
I set my mind to!

@Salt

So, what, you're gonna get a real job?

@Moxie

Just have faith in your friend Moxie,
alright? I'll figure something out...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Salt

Just remember we're cheering you on
from the sidelines, boss.

@Moxie

Maybe you guys could, I dunno,
volunteer to help me out for once?

@Salt

Hmmmnnnnaaahhhhhh.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Salt

Get on out there and work your
genius money makin' plan already!

Page 4

Switch - Switch 0022 [setup] is ON

@Salt

What's up, buckarooni?

Condition IF Party has item 16 (Prop Knife)

Condition IF Party has item 18 (Catsup)


@Moxie

Where am I supposed to find
the right decorations to set
the mood here...?

@Salt

That might be a hard one.
Did Chai offer ya any help?

@Moxie

Oh, that's right! They mentioned
something about the fireplace!

@Pepper

Why'd you come bother Salt if you
already know where to go?!

@Moxie

Yeesh, sorry!!

Condition Else


@Moxie

I've got the murder weapon!
But it's not gonna look real without
special effects...

@Salt

Buy somethin' offa Chai over there.
They've got all sorts of stuff, eh?
Get creative!

Condition end condition

Condition Else


@Moxie

I don't even know where to start...
Gimme a direction to look in!

@Salt

Why not see what you can find upstairs?
We don't mind if you search our room.

@Pepper

Salt, don't just casually give her
permission to take our stuff!

@Moxie

Uh, you're not even gonna HAVE
a room for me to take stuff from
if I can't pull this off.

Condition end condition


EV009 (9,3) - pepper

Page 1

@Pepper

What do you want?

@Moxie

Yikes, I was just saying hi!
What's got you extra mad this morning?

@Pepper

Morning? It's like, way past noon
you lazy trash. I'm upset because we
didn't get any curry last night.

@Salt

Well yeah, it woulda been weird for
the little bunbuns to wanna feed us
after what happened.

@Pepper

Ugh, like that's OUR fault!
We obviously weren't going to do it...

@Moxie

You guys seemed pretty close to me.

@Pepper

I wish. It's super hard to
kill someone just like that.

@Salt

Turns out we're big ol' softies.
Like you, Moxie!

@Moxie

Why are you turning this around on me?!
You two don't DESERVE curry nights!!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Pepper

Y'know what else is irritating?
Salt has like, totally toned down
a lot of her dumb accents since
that night. It's weirding me out.

@Moxie

Uh, you complain no matter what she
does or doesn't do.

@Salt

Aww, Pepper, I'll save you a special
performance if you want. Which one's
your favorite? I'll make up a routine.

@Pepper

No, that's stupid.

@Salt

Are ya scared my comedy'll make ya
smile for once?

@Pepper

Shut up. This is stupid.
Just forget it.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Pepper

Don't look at me!! Ugh...

Page 4

Switch - Switch 0022 [setup] is ON

@Pepper

Just because Salt offered to help,
doesn't mean I'm going to do anything.
Don't always group us together!

@Moxie

You always group YOURSELVES together...
But yeah, alright.

Page 5

Item - Item 17 (Spooky Mask) is in Inventory

@Moxie

Check it out, I found a mask for you!
I think you should use in your costume.

@Pepper

What killer runs around with
a sock over their head?
My victims won't take me seriously.

@Moxie

The way you say that makes me nervous.
You DO know you're not ACTUALLY
supposed to kill anyone for this, right?

@Salt

But just thinka the look on
those cats's faces if she DID!
They'd be all... "meowie zowie!!"

@Moxie

You'd really want her to kill you
just to hear them say that?!

@Pepper

I'm not killing anyone with
a sock on my head.

@Moxie

Forget the sock!!
Don't for realsies kill anyone, PERIOD!!

Control Self Switch - Self Switch C = true

Page 6

Self Switch - Self Switch C is ON

@Pepper

Ugh, Moxie, you just don't GET
my sense of humor.

@Moxie

WHO WOULD?!

@Salt

Oh, me, me!

@Pepper

Uugghhhh... I must be cursed.

Control Self Switch - Self Switch D = true

Page 7

Self Switch - Self Switch D is ON

@Pepper

Aren't you just wasting time now?
I thought you cared about
keeping this place.

EV010 (6,9) - peanut

Page 1

Switch - Switch 0021 [manager] is ON

Change Transparency - Transparency OFF

Set Move Route - Event 10

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Event 11

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Player

Set Move Route - move up x2

Set Move Route - through off

Set Move Route - end

Play BGM - foxyden; Volume 90 Pitch 100

Fadein Screen - 30 frames

Set Move Route - Event 11

Set Move Route - turn left

Set Move Route - wait 60 frames

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 10 (wait)

Set Move Route - turn right

Set Move Route - wait 40 frames

Set Move Route - turn left

Set Move Route - wait 40 frames

Set Move Route - turn down

Set Move Route - wait 40 frames

Set Move Route - turn up

Set Move Route - end

@Peanut

Well? What is this, some kind of
theme hotel? Doesn't look like it.

@Moxie

The truth is...
this lodge actually...

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

...puts on a little show for its guests!

@Brittle

What kind of show...?

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - turn down

Set Move Route - end

@Moxie

Uh... a mystery!
And you two, should you stay here
tonight, will get to try and solve it.

@Peanut

A mystery, huh?
Alright, I'm interested...
What's the mystery about, then?

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

It's...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

@Moxie

A MURDER mystery!!!!

@Moxie

All pretend, of course.

@Salt

Yo Moxie, what're ya goin' on about?

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - move upper right

Set Move Route - turn up

Set Move Route - end

@Moxie

*whisper whisper*
I need you guys to help me out.
I'm reelin' 'em in, so play along!

Set Move Route - Event 11 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Pepper

What's in it for us?

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

@Moxie

*whisper whisper*
You can be the murderer.

@Salt

Boy, Pepper, Moxie really knows
the way to your heart!

@Pepper

Alright.
If I get to "kill" Salt, I'm in.

@Moxie

Perfect!

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - turn down

Set Move Route - move lower left

Set Move Route - end

Set Move Route - Event 11 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

So how about it...?
Are the two of you brave enough
to catch the culprit?

Set Move Route - Event 11

Set Move Route - turn left

Set Move Route - end

@Brittle

Eep...!
Do we have to...?

@Peanut

ABSOLUTELY!!!!!!

Set Move Route - Event 11

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Moxie

Wonderful, here's your room key!
If you go just up the stairs,
it's the first room you'll see.

@Moxie

As a gesture of good will, I'll let you
pay us only after we've satisfied your
entertainment needs. Alright?

@Brittle

So the room is free if you don't
manage to impress us...?
We can't refuse a deal like that.

@Peanut

We'll take it!
And we'll solve your mystery
in record time!!

Set Move Route - Event 11

Set Move Route - wait 40 frames

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player

Set Move Route - 1 step backward

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - change speed to 5

Set Move Route - move left

Set Move Route - move upper left

Set Move Route - turn up

Set Move Route - move upper left

Set Move Route - move up x3

Set Move Route - transparent on

Set Move Route - end

@Brittle

Ahh... she's really worked up now...

Set Move Route - Event 11 (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

We won't disappoint!
Just give us a few hours to prepare.
It's, uh, been a while since we've
gotten to do a show.

@Brittle

Oh, of course... thank you.
We look forward to it!

Set Move Route - Player

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - wait 50 frames

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 11 (wait)

Set Move Route - move left x2

Set Move Route - move upper left

Set Move Route - turn up

Set Move Route - move upper left

Set Move Route - move up x3

Set Move Route - transparent on

Set Move Route - end

Condition Switch 0022 [setup] = ON


@Moxie

Heh... heheh.... hahahhaha!!

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - turn down

Set Move Route - end

@Moxie

I DID IT!! I was just making it up
as I went along, but now I'm totally
gonna get to keep this place!

@Pepper

It's a little soon to be celebrating,
don't you think?

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - change speed to 5

Set Move Route - end

@Moxie

Oof...!

Set Move Route - Player (repeat)

Set Move Route - move left

Set Move Route - move right

Set Move Route - end

@Moxie

NOW I HAVE TO PUT TOGETHER A MYSTERY
FOR THEM?! WHY DIDN'T I JUST MAKE THEM
PAY UP FRONT, NOW THERE'S ALL THIS
EXTRA PRESSURE!! WHAT AM I DOING?!?!

@Salt

Heyyy, you'll pull somethin' together.
Yer ALWAYS gettin' it together, Moxie.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - change speed to 4

Set Move Route - end

@Pepper

Salt's right. You're nothing if not
resourceful... You scraped together
the money to set this place up, you'll
probably be able to keep it going.

@Moxie

Heh... yeah... yeah!! I've just gotta
search around this place for ideas!!

@Pepper

Great. We'll be here when you
figure it out, I guess.

@Moxie

Right.
Thanks for the help.

Fadeout BGM - 2 seconds

@Salt

We're rootin' for ya, champ.
Come chat me up if yer feelin' helpless.

Play BGM - clever fox; Volume 100 Pitch 100

Control Self Switch - Self Switch A = true

Temporarily Erase Event - Erase Event

Page 2

Self Switch - Self Switch A is ON

EV011 (7,9) - brittle

Page 1

Switch - Switch 0021 [manager] is ON

Page 2

Switch - Switch 0022 [setup] is ON

EV012 (14,2) - EV012

Page 1

@self talk

there's bricks behind these curtains.

EV013 (10,2) - EV013

Page 1

@self talk

there's bricks behind these curtains.

EV014 (6,2) - EV014

Page 1

@self talk

there's bricks behind these curtains.

EV015 (1,10) - EV015

Page 1

@self talk

i always keep some money hidden under this plant...
aw, only $10?! better than nothing, i guess.

Change Gold - + 10

Play SE - sale; Volume 80 Pitch 100

@self talk

Found $10!

Control Self Switch - Self Switch A = true

Condition Switch 0177 [moxiestash] = ON


Page 2

Self Switch - Self Switch A is ON

@self talk

...i'm really bad at saving up money.
but i could've sworn i left future moxie more than
ten measly bucks... it wasn't... stolen, was it...?

Condition Switch 0177 [moxiestash] = ON


Map 'backroom' (55)

EV001 (18,10) - EV001

Page 1

@self talk

i gotta check this place more thoroughly.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0023 [showtime] is ON

Fadeout Screen - 30 frames

@self talk

3 hours of setup and rehearsal later...

Transfer Player - Map 'foxylodge3-int' (51) ( - foxylodge3-int), (11, 5) Direction: down

EV002 (11,7) - EV002

Page 1

@self talk

what's this metal thing?
i can't tell in this darkness...

Condition IF Switch 0167 [trainstart] is ON

Condition IF Switch 0177 [moxiestash] is ON

Control Self Switch - Self Switch C = true

Condition end condition

Condition end condition


Page 2

Self Switch - Self Switch C is ON

@self talk

oh, it's the safe!
what was the code again...?

Player choice:

Condition When A

Control Self Switch - Self Switch B = true

Condition When B

Control Self Switch - Self Switch B = true

Condition When C

Control Self Switch - Self Switch B = true

Condition When give up

Jump to Label - failure

End Show Choices - end choices

Condition IF Self Switch B is ON


@self talk

...

Player choice:

Condition When A

Control Self Switch - Self Switch A = true

Condition When L

Control Self Switch - Self Switch A = true

Condition When T

Control Self Switch - Self Switch A = true

Condition When give up

Jump to Label - failure

End Show Choices - end choices

Condition IF Self Switch A is ON


@self talk

...?

Player choice:

Condition When E

Control Self Switch - Self Switch D = true

Condition When N

Control Self Switch - Self Switch D = true

Condition When D

Control Self Switch - Self Switch D = true

Play SE - Key; Volume 80 Pitch 100

@Moxie

Huh? It actually opened?

@Moxie

Heheh, I cracked you in the dark!
Take THAT, safe!!

@Moxie

W-wait this is...

Fadeout Screen - 30 frames

Play SE - moxiescream; Volume 80 Pitch 140

@Moxie

AAAAAAAHHH??!?!????!??

@Pepper

MOXIE!!!!
What the hell are you
screaming about?!

@Moxie

E-EVERYONE,
GET IN HERE QUICK!!!

Transfer Player - Map 'backroom' (55) ( - backroom), (16, 8) Direction: right

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Change Items - Item 69 (Bar of Gold) + 1

Play BGM - just the right amount of sleaze; Volume 100 Pitch 100

Fadein Screen - 30 frames

@Salt

Awright, awright.
What's the big deal, boss?

@Moxie

Moxie's found something that
changes EVERYTHING...

@Pepper

Do I even want to know?

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

@Moxie

There was a freakin' Bar of Gold
in the safe over there!!!!
My mom's been holding out on me!!!!!!!

@Pepper

Is it real?

@Moxie

It weighs a ton!
There's no way it's fake.

Set Move Route - Player

Set Move Route - turn right

Set Move Route - end

@Moxie

Chai!
You can tell, right?

@Chai

...It's real.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Which means...

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move left x3

Set Move Route - end

Set Move Route - Player

Set Move Route - turn right

Set Move Route - end

@Moxie

WE'RE RICH!!!!!

Set Move Route - Event 9 (wait)

Set Move Route - turn right

Set Move Route - end

@Pepper

Your MOM'S rich.

@Salt

Heh!
Good one, Peps.

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move right

Set Move Route - end

@Moxie

F-finders keepers though, right?!
If she forgot about this, that means
it's okay if we sell it for cash, RIGHT?!

Set Move Route - Event 9 (wait)

Set Move Route - turn down

Set Move Route - end

@Pepper

Won't she find out?

@Salt

"Where'd you get all that money, sweetie?"
"Gee, Ma, you'll never guess!"

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

....

@Chai

I vote we sell.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

R-really?

Set Move Route - Player

Set Move Route - move right

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - end

@Moxie

I mean, that's right!
It's the obvious answer!

Set Move Route - Player

Set Move Route - turn up

Set Move Route - end

@Pepper

Who's going to buy a bar of gold,
no questions asked?
I vote we put it back.

@Salt

Ehhh, yeah, I was kinda lookin' forward
to Moxie's murder mystery idea.
You were almost done preppin' for that,
weren't ya, Moxie?

@Moxie

Why should we put in all that work for
just a couple bucks when we've got a
BAR OF FREAKIN' GOLD on our hands!??!??

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - move right

Set Move Route - move down

Set Move Route - end

Set Move Route - Event 11

Set Move Route - turn down

Set Move Route - end

@Moxie

A-and...!
This thing proves it was never
about the money to begin with...!!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - transparent on

Set Move Route - end

@Chai

....

@Pepper

Where's she going?

@Salt

To... sell her inheritance?

@Chai

I'll follow her.

Set Move Route - Event 11 (wait)

Set Move Route - turn right

Set Move Route - direction fix on

Set Move Route - move lower left

Set Move Route - direction fix off

Set Move Route - move down

Set Move Route - transparent on

Set Move Route - end

@Pepper

She better not screw things up...
We've got a good thing going here.

Set Move Route - Event 10 (wait)

Set Move Route - turn right

Set Move Route - end

@Salt

Assuming that angle's a dead end...
wanna get a head start on rehearsal?

Set Move Route - Event 9 (wait)

Set Move Route - turn left

Set Move Route - end

@Pepper

...You want me to practice killing you?

@Salt

It's dead ends all the way down!
ZING~!

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (10, 9) Direction:

Exit Event Processing - Exit Event Processing

Condition When give up

Jump to Label - failure

End Show Choices - end choices

Condition Else


@self talk

last but not least...

Player choice:

Condition When X

Condition When Y

Condition When Z

Condition When give up

Jump to Label - failure

End Show Choices - end choices

@self talk

that wasn't it.
i gotta turn the dang lights on.

Jump to Label - failure

Condition end condition

Condition Else


@self talk

and thennn...

Player choice:

Condition When D

Condition When E

Condition When F

Condition When give up

Jump to Label - failure

End Show Choices - end choices

@self talk

last but not least...

Player choice:

Condition When G

Condition When H

Condition When I

Condition When give up

Jump to Label - failure

End Show Choices - end choices

Condition end condition


@self talk

that wasn't it.
i gotta turn the dang lights on.

Label - failure

Control Self Switch - Self Switch B = true

Control Self Switch - Self Switch A = true

Control Self Switch - Self Switch D = true

Condition Switch 0176 [failsafe] = ON


Page 3

Switch - Switch 0176 [failsafe] is ON

@self talk

it's impossible,
i gotta turn on the lights.

Page 4

Self Switch - Self Switch D is ON

Page 5

Item - Item 19 (Remote Control) is in Inventory

Condition IF Switch 0176 [failsafe] is ON

@self talk

ok! now that i can actually SEE,
let's crack this baby open!

Player choice:

Condition When A

Control Self Switch - Self Switch C = true

Condition When B

Control Self Switch - Self Switch C = true

Condition When C

Control Self Switch - Self Switch C = true

Condition When give up

Exit Event Processing - Exit Event Processing

End Show Choices - end choices

Condition Else


@self talk

oh, there was a three letter code for this thing.
how did it start...?

Player choice:

Condition When A

Control Self Switch - Self Switch C = true

Condition When B

Control Self Switch - Self Switch C = true

Condition When C

Control Self Switch - Self Switch C = true

Condition When give up

Exit Event Processing - Exit Event Processing

End Show Choices - end choices

Condition end condition


@self talk

and thennn...

Player choice:

Condition When N

Control Self Switch - Self Switch D = true

Condition When B

Control Self Switch - Self Switch D = true

Condition When D

Control Self Switch - Self Switch D = true

Condition When give up

Exit Event Processing - Exit Event Processing

End Show Choices - end choices

@self talk

last but not least...

Player choice:

Condition When D

Condition IF Self Switch C is ON

Condition IF Self Switch D is ON

Control Self Switch - Self Switch B = true

Play SE - Key; Volume 80 Pitch 100

@Moxie

Heheh, give me your treasure, safe!

Change Items - Item 20 (Anywhere Pass) + 1

Change Items - Item 21 (Candy Coupon) + 1

Play SE - getitem; Volume 100 Pitch 100

Condition Switch 0143 [anywherepass] = ON


@Moxie

Huh? A train pass and a coupon for
free candy?! Who could've snuck this
shameless advertising in here?

Exit Event Processing - Exit Event Processing

Condition end condition

Condition end condition

Condition When T

Condition When F

Condition When give up

Exit Event Processing - Exit Event Processing

End Show Choices - end choices

Control Self Switch - Self Switch D = true

Control Variables - Variable 0002 [safe attempts] += 1

Condition IF Variable 0002 [safe attempts] > 3

Condition IF Variable 0002 [safe attempts] > 7


@self talk

this is driving me nuts.

Condition Else


@self talk

uuggghhh i don't remember, but...
with enough determination...

Condition end condition

Condition Else


@self talk

...nope, that wasn't it.

Condition end condition


Page 6

Self Switch - Self Switch B is ON

Item - Item 19 (Remote Control) is in Inventory

@self talk

heheh, i already took the valuables.

EV003 (20,8) - EV003

Page 1

@Moxie

Hmm, switches?
What's this one do...?

Play SE - Switch1; Volume 80 Pitch 150

@Pepper

Ugh, the lights went out!
MOXIE!! IF YOU FORGOT TO PAY
THE BILLS, I'M GONNA LOSE IT!!!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

My bad!!
I'll fix it!!!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - 1 step backward

Set Move Route - end

Play SE - Switch1; Volume 80 Pitch 150

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 10 frames (wait)

@Moxie

So, little remote, you can control
all the lights in this place, huh...
How convenient!!

Change Items - Item 19 (Remote Control) + 1

Control Self Switch - Self Switch A = true

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

Now that I can actually see,
I wonder what I'll find in here...

Page 2

Self Switch - Self Switch A is ON

EV004 (14,7) - EV004

Page 1

@self talk

hmm... too dark.
can't tell what any of this stuff is.

Page 2

Item - Item 19 (Remote Control) is in Inventory

@Moxie

Hm? This box...

@Moxie

Yeah... yeah!
I can use these old costumes!!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

And all these black tarp thingies!
Now I have all the decorations
I'll ever need!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - change speed to 3

Set Move Route - 1 step backward

Set Move Route - end

@Moxie

Hold on... I've got all the props,
special effects, my actors of course,
and now decorations for atmosphere?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

This means... I have everything I need?
I'll really be able to put on a show
for those cats? And make money???

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - change speed to 5

Set Move Route - change frequency to 5

Set Move Route - end

@Moxie

Is it possible...?
Could I really pull this off?

Play BGM - moxie; Volume 80 Pitch 150

Set Move Route - Player (wait)

Set Move Route - move right x3

Set Move Route - end

Set Move Route - Player (repeat)

Set Move Route - move left x2

Set Move Route - move right x2

Set Move Route - end

@Moxie

Could I really... be the owner of
the greatest murder-mystery-theater-
slash-hotel in the whole country?!

Set Move Route - Player (repeat)

Set Move Route - turn 90 degrees right

Set Move Route - wait 5 frames

Set Move Route - end

@Moxie

Moxie is great!
Moxie is saving her home!
Moxie's gonna save her friends!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - change graphic to extra index 3

Set Move Route - change speed to 4

Set Move Route - end

Screen Shake - Power 4 Speed 7 for 10 frames

@Moxie

AND BEST OF ALL,
MOXIE IS GONNA BEAT YOUR
EXPECTATIONS, MOM!!

@Moxie

Hah, no matter what challenges you
throw at me, I've always been able to
make my way through them!
INVINCIBLE MOXIE!

@Moxie

Hmhm, hahaha~!
I just need to set all this up and
get my lackies into costume now!
It's showtime!!

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

@self talk

2 hours of setup and rehearsal later...

Condition Switch 0023 [showtime] = ON

Control Self Switch - Self Switch A = true

Transfer Player - Map 'foxylodge3-int' (51) ( - foxylodge3-int), (7, 4) Direction: left

Page 3

Self Switch - Self Switch A is ON

EV005 (13,7) - EV005

Page 2

Item - Item 19 (Remote Control) is in Inventory

@self talk

all the drawers are empty.

EV006 (12,6) - EV006

Page 2

Item - Item 19 (Remote Control) is in Inventory

@self talk

an extra lamp.
it's not plugged in.

EV007 (10,8) - EV007

Page 2

Item - Item 19 (Remote Control) is in Inventory

@self talk

this box is full of junk. lame.

EV008 (15,7) - EV008

Page 2

Item - Item 19 (Remote Control) is in Inventory

@self talk

not much in this one... maybe around the side?

EV009 (18,7) - pepper

Page 1

Item - Item 69 (Bar of Gold) is in Inventory

EV010 (17,7) - salt

Page 1

Item - Item 69 (Bar of Gold) is in Inventory

EV011 (19,8) - chai

Page 1

Item - Item 69 (Bar of Gold) is in Inventory

Map 'entrance3-winter' (56)

EV001 (0,10) - EV001

Page 1

Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (28, 13) Direction: left

EV004 (19,10) - EV004

Page 1

Switch - Switch 0161 [unblock1] is ON

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - end

Scroll Map - right 5 tiles, speed 4

@Peanut

WHAT DO YOU MEAN
WE CAN'T PASS?!

@Mousse

As I said, your kind is no longer
allowed into this town.
You'll have to find somewhere else.

@Peanut

But we used to come up here every year!
Why would the rules suddenly change?

@Mousse

An incident last week led to
the decision. Unfortunately,
I can't disclose any more
details than that.

@Peanut

We don't have anything to do with
any stupid incident!
This is discrimination!!

Set Move Route - Event 7 (wait)

Set Move Route - turn right

Set Move Route - end

@Brittle

Um, let's just go back to the station...
We can figure out another vacation spot
from there, okay...?

@Peanut

No, Frosting is the nicest and cutest
little town on the mountain!!
I told you we're staying here so
gosh darnit we are doing just that!

Set Move Route - Event 7 (wait)

Set Move Route - turn up

Set Move Route - end

@Peanut

NOW LET US IN!!

@Mousse

Sorry ma'am, I don't make the rules.
I just enforce them.

Set Move Route - Event 6

Set Move Route - turn up

Set Move Route - end

@Brittle

Ahh, I didn't want to
raise a fuss...!

@Peanut

So we have to find somewhere else
to stay? Fine! We don't owe Frosting
our business if they're going to
suddenly treat us this way.

@Moxie

(Heh... I smell an opportunity.)

Fadeout BGM - 2 seconds

Set Event Location - Event 3 to (14, 9) direction right

Change Transparency - Transparency ON

Set Move Route - Player

Set Move Route - move right x5

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - move right x5

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 6

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 7 (wait)

Set Move Route - turn down

Set Move Route - end

Play BGM - moxie; Volume 80 Pitch 100

@Moxie

You two are in luck! I happen to
run an inn just across the tracks!

@Brittle

Oh, you do...?
Thank goodness, problem solved!

@Peanut

...You don't look like someone who'd
own an inn. I'm not convinced!

@Moxie

Allow me to show you the way!
I assure you it's a very cozy
establishment.

Set Move Route - Event 6

Set Move Route - turn left

Set Move Route - end

@Brittle

We should check it out...!
(Anything to stop you from
harassing this poor man...)

Set Move Route - Event 3

Set Move Route - move left x9

Set Move Route - end

Set Move Route - Event 5

Set Move Route - wait 60 frames

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 6

Set Move Route - wait 45 frames

Set Move Route - move lower left

Set Move Route - move left x9

Set Move Route - end

Set Move Route - Event 7 (wait)

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - move lower left

Set Move Route - move left x9

Set Move Route - end

@Mousse

Whew, I'm saved.
Thank you, little fox lady...

Fadeout Screen - 30 frames

Condition Switch 0021 [manager] = ON

Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (10, 11) Direction:

Temporarily Erase Event - Erase Event

EV002 (13,9) - EV002

Page 1

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - through on

Set Move Route - end

Condition Switch 0161 [unblock1] = ON

EV008 (13,10) - EV008

Page 1

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move upper right

Set Move Route - through on

Set Move Route - end

Condition Switch 0161 [unblock1] = ON

EV009 (13,11) - EV009

Page 1

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move upper right

Set Move Route - move up

Set Move Route - turn right

Set Move Route - through on

Set Move Route - end

Condition Switch 0161 [unblock1] = ON

EV010 (13,12) - EV010

Page 1

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move upper right

Set Move Route - move up x2

Set Move Route - turn right

Set Move Route - through on

Set Move Route - end

Condition Switch 0161 [unblock1] = ON

EV011 (0,11) - EV011

Page 1

Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (28, 13) Direction: left

EV012 (0,12) - EV012

Page 1

Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (28, 13) Direction: left

EV013 (0,9) - EV013

Page 1

Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (28, 13) Direction: left

EV014 (0,8) - EV014

Page 1

Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (28, 13) Direction: left

EV015 (0,7) - EV015

Page 1

Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (28, 13) Direction: left

Map 'upstairs' (57)

EV001 (3,11) - EV001

Page 1

Transfer Player - Map 'foxyden3-int' (54) ( - foxyden3-int), (3, 2) Direction:

Page 2

Switch - Switch 0026 [springtime] is ON

Transfer Player - Map 'foxylodge3-int' (51) ( - foxylodge3-int), (3, 2) Direction:

EV002 (19,6) - EV002

Page 1

Play SE - Open1; Volume 80 Pitch 100

Transfer Player - Map 'moxieroom' (58) ( - moxieroom), (6, 9) Direction: up

EV003 (18,10) - EV003

Page 1

@self talk

empty room #1...

Page 2

Switch - Switch 0026 [springtime] is ON

@self talk

this room's empty.

EV004 (14,6) - EV004

Page 1

@self talk

empty room #2...

Page 2

Switch - Switch 0026 [springtime] is ON

@self talk

no one in here.

EV005 (12,10) - EV005

Page 1

@self talk

aaand empty room #3

Page 2

Switch - Switch 0026 [springtime] is ON

@self talk

empty room #3 continues to be an empty room.

EV006 (7,10) - EV006

Page 1

@self talk

a very fancy "Salt & Pepper" is scribbled out, and
under that it says "Pepper+Salt" in plain letters.

@Moxie

Dorks.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

pepper and salt's room. i'd rather not go inside...
they'd give me a hard time if they found out
i was looking through their stuff.

Page 3

Switch - Switch 0022 [setup] is ON

@Moxie

Aha, Salt and Pepper's room!
I'm sure I'll be able to find
something useful in here!

Play SE - Open1; Volume 80 Pitch 100

Transfer Player - Map 'sproom' (59) ( - sproom), (6, 4) Direction:

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - move lower right

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - end

@Moxie

Maybe there'll be some good props
hidden somewhere.
I'm just gonna dig around a bit!

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

Play SE - Open1; Volume 80 Pitch 100

Transfer Player - Map 'sproom' (59) ( - sproom), (6, 4) Direction:

Page 5

Switch - Switch 0026 [springtime] is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

@self talk

...are they downstairs or something?

EV007 (10,6) - EV007

Page 1

@self talk

"Chai"

EV008 (4,6) - EV008

Page 1

@self talk

in a twist no one saw coming,
it's empty room #4.

Page 2

Switch - Switch 0022 [setup] is ON

Play SE - Open1; Volume 80 Pitch 100

Transfer Player - Map 'guestroom' (60) ( - guestroom), (6, 8) Direction:

Page 3

Switch - Switch 0026 [springtime] is ON

@self talk

vacant.

EV010 (9,6) - EV010

Page 1

@self talk

i don't really want to know what'd happen if i
broke into chai's room without permission.

Page 2

Switch - Switch 0026 [springtime] is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

@self talk

...chai doesn't seem to be in there.

EV009 (20,6) - EV009

Page 1

@self talk

"*~xXx MOXIE! xXx~*"
heh, my name sure looks great.

Page 2

Switch - Switch 0026 [springtime] is ON

@self talk

"*~xXx MOXIE! xXx~*"
hmm, i wonder if i should change this to look
more professional... i'll worry about it later.

Map 'moxieroom' (58)

EV001 (6,8) - EV001

Page 1

@self talk

it's a Letter from Mom...

Control Self Switch - Self Switch A = true

Change Items - Item 15 (Letter from Mom) + 1

@self talk

"Moxie,
I'll get straight to the point.
It is time for you to start making payments
in the previously agreed upon amount.

"You have only been renting that old building for
two months now, and yet you have already fallen
behind in this regard. I can imagine you've been
slacking on the upkeep as well, given your record.

"I cannot and will not be lenient with you just
because you are my child. If you are unable to make
any payments by the end of the month, I will be
forced to put the property back on the market.

"Please inform me as soon as you have made
your decision. That is all.
Best wishes,
Mother"

Condition IF Switch 0019 [dressed] is ON


@Moxie

Ruthless as ever, huh, Mom?

@Moxie

Fine, fine. I'll find a way to
get your stupid money...

Condition Else


@Moxie

Ruthless as ever, huh, Mom?

@Moxie

Fine, fine. I'll find a way to
get your stupid money...

Condition end condition


Page 2

Self Switch - Self Switch A is ON

EV002 (6,9) - EV002

Page 1

Condition IF Switch 0019 [dressed] is OFF

@self talk

...gotta get dressed first.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Condition Else

Transfer Player - Map 'upstairs' (57) ( - upstairs), (19, 7) Direction: down

Play SE - Open4; Volume 80 Pitch 100

Control Self Switch - Self Switch A = true

Condition end condition


Page 2

Self Switch - Self Switch A is ON

Transfer Player - Map 'upstairs' (57) ( - upstairs), (19, 7) Direction: down

Play SE - Open4; Volume 80 Pitch 100

Condition IF Switch 0026 [springtime] is ON

Fadeout BGM - 2 seconds

@Moxie

It's... oddly quiet...

@Moxie

Sure we haven't had any guests
in a while, but where the heck
are my friends?

Control Self Switch - Self Switch B = true

Condition end condition


Page 3

Self Switch - Self Switch B is ON

Transfer Player - Map 'upstairs' (57) ( - upstairs), (19, 7) Direction: down

Play SE - Open4; Volume 80 Pitch 100

EV004 (8,3) - EV004

Page 1

@self talk

get dressed?

Player choice:

Condition When yeah

Fadeout Screen - 30 frames

Change Actor Graphic - Actor 3 (Moxie) Character char (4) Face face1 (2)

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - change frequency to 3

Set Move Route - turn down

Set Move Route - end

Fadein Screen - 30 frames

Condition Switch 0019 [dressed] = ON

Condition When uuuuggghhhhhhh

End Show Choices - end choices

Page 2

Switch - Switch 0019 [dressed] is ON

@self talk

the drawers are stuffed with cute outfits!
but i usually just wear the same coat.
at least during winter anyway.

Page 3

Switch - Switch 0022 [setup] is ON

@Moxie

Ooh, maybe I could use that...?
It's in here somewhere...

Play SE - getitem; Volume 100 Pitch 100

@Moxie

Yeah, this Spooky Mask will work great
to hide our killer's identity!

Change Items - Item 17 (Spooky Mask) + 1

Control Self Switch - Self Switch A = true

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Condition IF Party has item 16 (Prop Knife)

Condition IF Party has item 18 (Catsup)


@Moxie

Maybe I should go ahead and give this
to Pepper to try on.

Exit Event Processing - Exit Event Processing

Condition Else


@Moxie

Now all I'll need is some fake blood.
I think I know just what to buy...

Condition end condition

Condition Else


@Moxie

Next I gotta find something to use for
the murder weapon.

@Moxie

Can't really think of anything I own
that'd work... which means...!
Time to go see what some of my friends
are hiding in their rooms!

Condition end condition


Page 4

Self Switch - Self Switch A is ON

@self talk

yeah i'm not finding anything else in here.

Page 5

Switch - Switch 0026 [springtime] is ON

@self talk

forgive me, other clothes... i'm in uniform now.

EV005 (10,3) - EV005

Page 1

@self talk

i always keep these closed.

Page 2

Switch - Switch 0022 [setup] is ON

@self talk

i could use my curtains for something but then
it'd get all annoyingly sunny in here... no!

Page 3

Switch - Switch 0026 [springtime] is ON

@self talk

what's the point of windows if you're not
looking out of them, you ask? ehh who cares.

EV006 (13,3) - EV006

Page 1

@self talk

lamp... not exciting, or un-exciting.
just a lamp.

Page 2

Switch - Switch 0022 [setup] is ON

@self talk

a lamp shade as a costume?
ehh...

Page 3

Switch - Switch 0026 [springtime] is ON

@self talk

these drawers are actually empty.
dunno what to put in them.

EV008 (9,8) - EV008

Page 1

Condition IF Party has item 15 (Letter from Mom)

@self talk

should i throw this letter away?

Player choice:

Condition When do it

Change Items - Item 15 (Letter from Mom) - 1

@self talk

take that, you stupid letter.

Control Self Switch - Self Switch A = true

Condition When nah

End Show Choices - end choices

Condition Else


@self talk

it's full of tissues and empty chip bags.

Condition end condition


Page 2

Self Switch - Self Switch A is ON

@self talk

no, that letter is dead to me now.
i'm not taking it back.

Page 3

Switch - Switch 0022 [setup] is ON

@self talk

nothing that'll be of any help in the trash.

Page 4

Switch - Switch 0026 [springtime] is ON

@self talk

good morning, trash can!

EV009 (12,4) - EV009

Page 1

@self talk

mm, bed... my favorite place.

Page 2

Switch - Switch 0026 [springtime] is ON

@self talk

messy as always.

EV010 (12,5) - EV010

Page 1

Fadein Screen - 30 frames

@Moxie

...Huh?

@Moxie

Ugh, why'd I dream something like that?
I haven't even seen either of them
in like a week...

Dindins probably...
No, I'm SURE she hates me.
Ugh. Uuuugghh!!

@Moxie

Whatever! Whatever... it's better to
forget the whole thing ever happened.
Moxie's doing just fine today.

Control Self Switch - Self Switch A = true

Set Move Route - Player (wait)

Set Move Route - transparent off

Set Move Route - change speed to 3

Set Move Route - change frequency to 1

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

Play BGM - foxyden; Volume 80 Pitch 100

Temporarily Erase Event - Erase Event

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0024 [showend] is ON

Fadein Screen - 30 frames

@Moxie

Another wonderful day to be Moxie!
Let's get out there and do our best!!

Condition Switch 0026 [springtime] = ON


Page 4

Switch - Switch 0026 [springtime] is ON

EV011 (10,8) - EV011

Page 1

@self talk

a plain old desk.
i don't use it much.

Page 2

Switch - Switch 0022 [setup] is ON

@self talk

i'm not gonna find any costumes in here.

Page 3

Switch - Switch 0026 [springtime] is ON

@self talk

i do all my paperwork here!
by which i mean... none at all!

EV012 (11,8) - EV012

Page 1

@self talk

a plain old desk.
i don't use it much.

Page 2

Switch - Switch 0022 [setup] is ON

@self talk

i'm not gonna find any costumes in here.

Page 3

Switch - Switch 0026 [springtime] is ON

@self talk

i do all my paperwork here!
by which i mean... none at all!

EV007 (6,3) - EV007

Page 1

@self talk

i always keep these closed.

Page 2

Switch - Switch 0022 [setup] is ON

@self talk

i could use my curtains for something but then
it'd get all annoyingly sunny in here... no!

Page 3

Switch - Switch 0026 [springtime] is ON

@self talk

what's the point of windows if you're not
looking out of them, you ask? ehh who cares.

Map 'sproom' (59)

EV002 (6,3) - EV002

Page 1

Transfer Player - Map 'upstairs' (57) ( - upstairs), (7, 10) Direction: up

Play SE - Open4; Volume 80 Pitch 100

EV001 (8,7) - EV001

Page 1

Switch - Switch 0022 [setup] is ON

@Moxie

Something's under here...

Set Move Route - Player (wait)

Set Move Route - 1 step backward

Set Move Route - end

Control Self Switch - Self Switch A = true

@Moxie

WOAH, WHAT'S WITH THIS
SCARY KNIFE?!

@Moxie

Oh, hah, it's just a joke one.
The blade slides into the handle to
make your stabs look convincing.

@Moxie

This is exactly the kind of
murder weapon I had in mind!
Salt's old comedy props sure
come in handy.

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 16 (Prop Knife) + 1

@self talk

Got Prop Knife!

Control Self Switch - Self Switch B = true

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Condition IF Party has item 17 (Spooky Mask)


@Moxie

Next I'll need some fake blood.
I think I know just what to buy...

Condition Else


@Moxie

Hmm, but the killer needs a disguise.
I think I've got something we could use
in my room...

Condition end condition


Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

EV003 (11,7) - EV003

Page 1

@self talk

man, wish i had a double bed.

EV004 (11,8) - EV004

Page 1

@self talk

man, wish i had a double bed.

EV005 (12,8) - EV005

Page 1

@self talk

man, wish i had a double bed.

EV006 (12,7) - EV006

Page 1

@self talk

man, wish i had a double bed.

EV007 (8,3) - EV007

Page 1

@self talk

what hidden secrets do you keep in here...?
ah, just clothes.

EV008 (9,3) - EV008

Page 1

@self talk

what's behind drawer number 2?!
...just clothes. exactly what i expected.

EV009 (3,6) - EV009

Page 1

@self talk

perhaps your junk drawer contains...!
oh. nope. just random, normal junk.

EV010 (5,9) - EV010

Page 1

@self talk

what are you hiding, couch cushions?
oh, a dollar. finders keepers, right?

Player choice:

Condition When absolutely

Condition Switch 0020 [swiper] = ON

Change Gold - + 1

Play SE - sale; Volume 80 Pitch 100

@Moxie

Now I'm one dollar closer to my goal!
Go, Moxie!!

Condition When i'm not that desperate


@self talk

i'd totally be justified in taking this buuut
i'm too good of a person to stoop that low.

Control Self Switch - Self Switch A = true

End Show Choices - end choices

Page 2

Self Switch - Self Switch A is ON

@self talk

so tempting... but i already made up my mind.

Page 3

Switch - Switch 0020 [swiper] is ON

@self talk

nothing else under here.

EV011 (3,9) - EV011

Page 1

@self talk

i don't know what i thought i'd find in the trash.
other than trash.

EV012 (9,5) - EV012

Page 1

@self talk

salt's clothes? probably.

EV013 (3,5) - EV013

Page 1

@self talk

perhaps your junk drawer contains...!
oh. nope. just random, normal junk.

EV014 (13,6) - EV014

Page 1

@self talk

what is there even to say about lamps?
do i have to have a thought about
every single thing i look at?

Map 'guestroom' (60)

EV001 (4,5) - brittle

Page 1

@Brittle

...This is really comfortable.

@Moxie

Glad to hear it!
Just stay right there,
take a nice little nap maybe.
The show will be ready soon!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Brittle

...It's hard to nap if someone's
looking right at me.

EV002 (8,6) - peanut

Page 1

@Peanut

Yeah, this place isn't bad...

@Moxie

Is there maybe anything I can do
to improve your experience?

@Peanut

Complimentary mousey toys!

@Brittle

Ohh don't ask for such
childish things...
The room is perfect.

@Moxie

(Like I'd have cat toys lying around
in the first place...)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Peanut

The rooms here are bigger than
what we were used to getting
in Frosting... so that's a plus.

EV003 (6,9) - EV003

Page 1

Transfer Player - Map 'upstairs' (57) ( - upstairs), (4, 7) Direction: down

Play SE - Open4; Volume 80 Pitch 100

EV004 (8,4) - EV004

Page 1

@self talk

i'll just sneak a peak into...
nothing. it's empty.

EV005 (9,4) - EV005

Page 1

@self talk

i'll just sneak a peak into...
nothing. it's empty.

EV006 (5,4) - EV006

Page 1

@self talk

i hope i remembered to wash these sheets...
at least they don't SMELL dusty!

EV007 (4,4) - EV007

Page 1

@self talk

i hope i remembered to wash these sheets...
at least they don't SMELL dusty!

EV008 (3,3) - EV008

Page 1

@self talk

is this lamp even plugged in...
whatever, it's fine.

EV009 (12,3) - EV009

Page 1

@self talk

i'm really sure there's nothing in these.

EV010 (13,3) - EV010

Page 1

@self talk

okay i really can't keep searching through
my guests' room while they're in here,
how strange does that make me look.

EV011 (5,5) - EV011

Page 1

@self talk

i hope i remembered to wash these sheets...
at least they don't SMELL dusty!

Map 'entrance3-spring' (61)

EV001 (0,10) - EV001

Page 1

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (28, 13) Direction: left

Page 2

Switch - Switch 0028 [hotspringsvisit] is ON

@self talk

treat invited me over...
i think i should go.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 3

Actor - Actor 1 (Treat) is in the Party

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (10, 13) Direction: up

Change Transparency - Transparency ON

EV002 (19,12) - EV002

Page 1

Transfer Player - Map 'gate3-spring' (62) ( - gate3-spring), (25, 1) Direction: down

Page 2

Actor - Actor 1 (Treat) is in the Party

@self talk

nope, wrong way.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV003 (20,12) - EV003

Page 1

Transfer Player - Map 'gate3-spring' (62) ( - gate3-spring), (26, 1) Direction: down

Page 2

Actor - Actor 1 (Treat) is in the Party

@self talk

nope, wrong way.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV005 (21,7) - guardman

Page 1

@Mousse

You walk by here often.

@Moxie

Missed me, didn't ya?
I get it, no one else hangs out
around here so you're desperate
for some company.

@Mousse

You're making a lot of presumptions.

@Moxie

How's the guard business treatin' ya?
Don't your legs get tired from
standing in one place all day?

@Mousse

Not at all.
A job's a job.

@Moxie

You're not working just ANY job though.
Everyone you turn away from this gate
comes straight over to my place,
hearts and wallets open wide!

@Moxie

So thanks for that!
I'm sure all the little bunnies
you're protecting are grateful too.

@Mousse

You think this wall benefits
both parties, then?

@Moxie

No, I think it's stupid.
But that doesn't mean I shouldn't
take advantage of the situation, right?

@Mousse

I understand.
Whatever pays the bills.

@Moxie

Hey, exactly!
You really get me, mister.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Moxie

Y'know, it's been bothering me.
Who even paid for a wall like this?!
It ain't comin' outta my taxes, is it?

@Mousse

I'm not too informed on the details,
but... anti-predator lobbyists got
the whole project funded.

@Moxie

Rotten lobbyists...!

@Moxie

Hey, what's a lobbyist anyway?

@Mousse

Uh... basically, lobbyists are
people who influence what kinds of
things the government gets done.

@Moxie

So those are the guys who
put up their money to build
this big dumb thing?

@Mousse

Not exactly. All they needed to do
was convince some rich guys that
building this wall here was important.

As soon as those upper class rabbits
heard about some podunk mountain town
dealing with fox trouble, well...
It's a pretty easy case to politicize.

@Moxie

I don't really get it.
You're saying people who have
nothing to do with Frosting decided
they knew what was best for it?

@Mousse

That's how the government works.

@Moxie

Let's overthrow it.

@Mousse

As a government worker,
I can't abide comments like that.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Moxie

Hey, I think I know why I like
chatting with you.
You remind me of my friends!

@Mousse

Other foxes?

@Moxie

Yeah, you all tend to have like
ONE face you make.
I always know what to expect!

@Mousse

....

@Moxie

See? Just like that.
So reliable!

@Mousse

Makes me wonder what
your friends think of you.

@Moxie

Oh, they all left.

@Mousse

...?

@Moxie

But wait, then that means...
I've only been seeing everyone's
I'm-just-putting-up-with-you face?

@Mousse

Not necessarily.

@Moxie

Heh, just kidding!
Everyone adores me, I'm sure.

@Mousse

I'm just putting up with you.

Control Self Switch - Self Switch C = true

Page 4

Self Switch - Self Switch C is ON

@Mousse

Listen... I can't chat with you all day.
It might actually get me fired.

Page 5

Switch - Switch 0028 [hotspringsvisit] is ON

@Mousse

....

Page 6

Switch - Switch 0028 [hotspringsvisit] is ON

Self Switch - Self Switch C is ON

@Moxie

Hey...

@Mousse

Hey.

@Moxie

Wanna know why I hate this wall?
It's because...
I think it's my fault that it's here.

@Mousse

How's that?

@Moxie

Everything that led up to this...
It was because of me.
It's not rabbits or lobbyists...
it was me bringing my friends here.

@Mousse

That's a lot of responsibility
to try to shoulder on your own.

@Moxie

C'mon, at least get mad at me!
I know it sucks to get yelled at
by everyone who's not a rabbit
trying to get past you...

@Mousse

A job's a job.
You're not making anyone yell at me.
So there's nothing to be mad about.

@Moxie

But... *sigh*
Nevermind.

Control Self Switch - Self Switch D = true

Page 7

Self Switch - Self Switch D is ON

@Mousse

Don't be so hard on yourself.

Page 8

Actor - Actor 1 (Treat) is in the Party

@Mousse

...Do you need something?

Page 9

Self Switch - Self Switch D is ON

Actor - Actor 1 (Treat) is in the Party

@Mousse

You seem to have cheered up.
Was it because of your friend?

@Moxie

Heh, maybe...

EV004 (45,11) - EV004

Page 1

Transfer Player - Map 'cabin3-spring' (63) ( - cabin3-spring), (1, 9) Direction: right

EV006 (17,7) - EV006

Page 1

@self talk

"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."

@Moxie

The only thing friendly about this town
got kicked out a long time ago.

@Moxie

Then to add insult to injury,
they had to make it the ugliest-
looking wall possible! Ugh!

Set Move Route - Event 5 (wait)

Set Move Route - turn left

Set Move Route - end

@Mousse

...Are you talking to me?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Not really.
Just ranting to myself.

@Mousse

...Same as usual, then.

@Moxie

Well, someone's gotta be mad about
this big ugly thing, right?

Set Move Route - Event 5 (wait)

Set Move Route - turn down

Set Move Route - end

@Mousse

How noble of you.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."

Page 3

Switch - Switch 0029 [invitation] is ON

@self talk

"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."

EV011 (9,8) - EV011

Page 1

@Drop

Ahh... they wouldn't let me in...
Maybe I should just go home...

@Moxie

Hi there!
Looking for a place to stay?

@Drop

Ah, no, sorry, I was just...
talking to myself...

@Moxie

About Frosting, right?
Sad how they don't even let
a harmless little mouse in.

@Drop

I-I understand how they feel, though...
I'm from a mice-only village...
But, um... the outside world...
it isn't as scary as you'd think.

@Moxie

Sure isn't!
But seriously, if you wanted to
stick around here for the night,
my place has lots of vacancies!

@Drop

Picking up strangers...?
Maybe the world is more
dangerous than I thought...

@Moxie

IT ISN'T LIKE THAT!!
I RUN A HOTEL!!!

@Drop

Oh... still, no thank you...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Drop

Maybe the weather here...
matches up with everyone's hearts...

@Moxie

What are you, a poet?

@Drop

Don't you feel the sadness in the air?
You don't think people's feelings
can affect the weather...?

@Moxie

Nahh I think it's impossible.
That'd be like saying people who
live in places that get typhoons
and stuff brought it on themselves.

@Drop

Yeah... that IS a little extreme...
But I think it can happen sometimes.
After all, it rains wherever I go...
and I'm a pretty gloomy person.

@Moxie

So it's like a rain cloud is
following you around?
Move to the desert then!!

@Drop

Oh... that's a good idea.
I wonder if I would cause flash floods,
though... maybe I shouldn't...

@Moxie

Forget what I said, you don't have to
feel responsible for the weather, okay?

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Drop

It rains a lot back home...
I wonder if it's raining there now?

Page 4

Switch - Switch 0028 [hotspringsvisit] is ON

EV012 (14,9) - EV012

Page 1

Actor - Actor 1 (Treat) is in the Party

Set Move Route - Player (wait)

Set Move Route - move left x3

Set Move Route - turn right

Set Move Route - end

@Moxie

By the way...
You two seem like a happy couple.
That's great!

@Treat

....

@Moxie

Whaaat you're not gonna get
all defensive and say you're
just friends this time?

@Moxie

Ohh, OHHHH!!!!
You actually like her a lot, huh!!

@Treat

....

@Moxie

You're shy?
What the heck that's REALLY CUTE!!

@Moxie

I'm seriously jealous.
What kind of wolf falls in love
with an innocent little rabbit?
Not that I'm one to talk.

@Treat

Don't... say anything...

@Moxie

I get it, I get it.
Heh, you can trust me.

Condition Switch 0031 [sheknows] = ON

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Page 2

Switch - Switch 0031 [sheknows] is ON

EV007 (0,9) - EV007

Page 1

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (28, 13) Direction: left

Page 2

Switch - Switch 0028 [hotspringsvisit] is ON

@self talk

treat invited me over...
i think i should go.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 3

Actor - Actor 1 (Treat) is in the Party

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (10, 13) Direction: up

Change Transparency - Transparency ON

EV008 (0,8) - EV008

Page 1

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (28, 13) Direction: left

Page 2

Switch - Switch 0028 [hotspringsvisit] is ON

@self talk

treat invited me over...
i think i should go.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 3

Actor - Actor 1 (Treat) is in the Party

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (10, 13) Direction: up

Change Transparency - Transparency ON

EV013 (0,7) - EV013

Page 1

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (28, 13) Direction: left

Page 2

Switch - Switch 0028 [hotspringsvisit] is ON

@self talk

treat invited me over...
i think i should go.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 3

Actor - Actor 1 (Treat) is in the Party

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (10, 13) Direction: up

Change Transparency - Transparency ON

EV014 (0,11) - EV014

Page 1

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (28, 13) Direction: left

Page 2

Switch - Switch 0028 [hotspringsvisit] is ON

@self talk

treat invited me over...
i think i should go.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 3

Actor - Actor 1 (Treat) is in the Party

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (10, 13) Direction: up

Change Transparency - Transparency ON

EV015 (0,12) - EV015

Page 1

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (28, 13) Direction: left

Page 2

Switch - Switch 0028 [hotspringsvisit] is ON

@self talk

treat invited me over...
i think i should go.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 3

Actor - Actor 1 (Treat) is in the Party

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (10, 13) Direction: up

Change Transparency - Transparency ON

EV016 (14,10) - EV016

Page 1

Actor - Actor 1 (Treat) is in the Party

Set Move Route - Player (wait)

Set Move Route - move left x3

Set Move Route - turn right

Set Move Route - end

@Moxie

By the way...
You two seem like a happy couple.
That's great!

@Treat

....

@Moxie

Whaaat you're not gonna get
all defensive and say you're
just friends this time?

@Moxie

Ohh, OHHHH!!!!
You actually like her a lot, huh!!

@Treat

....

@Moxie

You're shy?
What the heck that's REALLY CUTE!!

@Moxie

I'm seriously jealous.
What kind of wolf falls in love
with an innocent little rabbit?
Not that I'm one to talk.

@Treat

Don't... say anything...

@Moxie

I get it, I get it.
Heh, you can trust me.

Condition Switch 0031 [sheknows] = ON

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Page 2

Switch - Switch 0031 [sheknows] is ON

EV017 (14,11) - EV017

Page 1

Actor - Actor 1 (Treat) is in the Party

Set Move Route - Player (wait)

Set Move Route - move left x3

Set Move Route - turn right

Set Move Route - end

@Moxie

By the way...
You two seem like a happy couple.
That's great!

@Treat

....

@Moxie

Whaaat you're not gonna get
all defensive and say you're
just friends this time?

@Moxie

Ohh, OHHHH!!!!
You actually like her a lot, huh!!

@Treat

....

@Moxie

You're shy?
What the heck that's REALLY CUTE!!

@Moxie

I'm seriously jealous.
What kind of wolf falls in love
with an innocent little rabbit?
Not that I'm one to talk.

@Treat

Don't... say anything...

@Moxie

I get it, I get it.
Heh, you can trust me.

Condition Switch 0031 [sheknows] = ON

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Page 2

Switch - Switch 0031 [sheknows] is ON

EV018 (45,12) - EV018

Page 1

Transfer Player - Map 'cabin3-spring' (63) ( - cabin3-spring), (1, 9) Direction: right

Map 'gate3-spring' (62)

EV003 (25,0) - EV003

Page 1

Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (19, 12) Direction:

EV004 (26,0) - EV004

Page 1

Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (20, 12) Direction: up

EV005 (4,13) - EV005

Page 1

@self talk

...what the heck?
someone oughta replace this sign.
it's totally illegible.

EV006 (5,13) - EV006

Page 1

@self talk

...what the heck?
someone oughta replace this sign.
it's totally illegible.

EV007 (17,11) - EV007

Page 1

@self talk

"Frosting Post Office
and Border Checkpoint"

EV001 (22,18) - EV001

Page 1

@self talk

i can't go this way, nor do i want to.

EV002 (23,18) - EV002

Page 1

@self talk

i can't go this way, nor do i want to.

EV008 (18,11) - EV008

Page 1

@Nougat

Looks like it's gonna rain.
If you're travelin' a ways,
hope ya brought an umbrella, Miss!

@Moxie

What about you, pipsqueak?
Did you know an owl works here?
If you're trying to take shelter,
you picked a pretty bad spot.

@Nougat

Oh, Miss Nutmeg?
I'm her replacement!

@Moxie

Replacement?!
Since when...?

@Nougat

Abooout... a month and a half ago?
Irregardless, this is my post!
From which I deliver the post! Haha!

@Moxie

So she got fired then...

@Nougat

Oh no no, we just switched stations.
I mean, an owl shouldn't be goin'
to and from Frosting, it'd be weird.

@Moxie

Why is it weird?
She's been here longer than I have.
...But of course those rabbits
still wouldn't trust her, huh.

@Nougat

Wellll, you know how people are.
Miss Nutmeg's a friend o' mine though!
I trust her, so you don't have to
be mad at me or nothin'.

@Moxie

I wasn't mad.
Stupid to be mad about something you
coulda seen coming a mile away...

@Nougat

Hey, I just realized somethin'!
You run that one place
just up the road, right?
With the uhh improv mystery dramas!

@Moxie

Indeedily-do, little man!
I am the great, popular, and successful
Moxie, owner of the Foxy Lodge!

@Nougat

Cool, cool!
Nice to meetcha, the name's Nougat!

@Moxie

Speaking of the Foxy Lodge,
I'm doing a casting call right now!
Would you be interested in pursuing
a career in acting?

@Nougat

Oh I wouldn't be any good at that!
Besides, I'm already workin' here.

@Moxie

Yeahhh, just figured it was
worth asking.

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0032 [nutmeg] is ON

@Nougat

Looks like it's gonna rain.
If you're travelin' a ways,
hope ya brought an umbrella, Miss!

@Moxie

So you're that owl's replacement...

@Nougat

Oh, you mean Miss Nutmeg?

@Nougat

Yeah, we switched stations about
a month and a half ago.
Now this is my post! From which I
deliver the post! Haha!

@Moxie

I can't believe they kicked her off
the mountain over nothing...

@Nougat

Oh no no, it wasn't like that.
It was just... an owl shouldn't be
goin' to and from Frosting!
It'd be weird.

@Moxie

Why is it weird?
She's been here longer than I have.
...But of course those rabbits
still wouldn't trust her, huh.

@Nougat

Wellll, you know how people are.
Miss Nutmeg's a friend o' mine though!
I trust her, so you don't have to
be mad at me or nothin'.

@Moxie

She's the one who's mad about it.
It IS kinda stupid though.

@Nougat

Hey, I just realized somethin'!
You run that one place
just up the road, right?
With the uhh improv mystery dramas!

@Moxie

Indeedily-do, little man!
I am the great, popular, and successful
Moxie, owner of the Foxy Lodge!

@Nougat

Cool, cool!
Nice to meetcha, the name's Nougat!

@Moxie

Speaking of the Foxy Lodge,
I'm doing a casting call right now!
Would you be interested in pursuing
a career in acting?

@Nougat

Oh I wouldn't be any good at that!
Besides, I'm already workin' here.

@Moxie

Yeahhh, just figured it was
worth asking.

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@Moxie

So, Nougat... where ya from?

Scroll Map - left 9 tiles, speed 4

@Nougat

See that magic town down there?
That's my home!

@Moxie

Really now. Aren't there like,
a ton of cats living there?

@Nougat

You're right! I'm from a mixed family.
Mom's a witch, and Pops is like me!
The reason we all moved there is cuz
it's my mom's hometown.

Scroll Map - right 9 tiles, speed 6

@Nougat

But don't worry, it's not scary!
All my cat friends say they
think of me as one of them.
They never try to eat me or nothin'.

@Moxie

Lucky you.

@Nougat

Dad says it's cuz I've got charisma!
But I think it's cuz cats are nice,
in general.

@Moxie

Oh yeah? Cat girls are cute...
Yeah, that's what I need...!
A cute cat actress! Know anyone?

@Nougat

You're funny, Miss Moxie.
I'll try to get back to you on that.

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

@Nougat

I wouldn't mind if you came to
keep me company more often!
Always happy to see a friend, yanno?

Page 5

Switch - Switch 0028 [hotspringsvisit] is ON

@Nougat

It's been rainin' on and off
since this morning.
Hope you're not plannin' on goin'
too far from here without a raincoat!

Page 6

Switch - Switch 0028 [hotspringsvisit] is ON

Self Switch - Self Switch A is ON

@Nougat

Told ya it was gonna rain.
Didja make it inside okay?

@Moxie

Yeah... picked a pretty bad place
to walk into though.
Turns out starting a business can
make you some enemies.

@Nougat

I coulda told ya that!
Businesses sure are competitive.
That's why I work for the government!

@Moxie

Maybe I should give up and get
a boring job like that...
Stop trying to stand out so much...

@Nougat

Hey, my job's not boring!
I getta meet all kinds of people.

@Moxie

Yeah... sorry.
Sounds cool.

Control Self Switch - Self Switch C = true

Page 7

Self Switch - Self Switch C is ON

@Nougat

I don't know what happened,
but I don't think it's bad to stand out.
I mean, look at me!

Map 'cabin3-spring' (63)

EV002 (0,9) - EV002

Page 1

Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (44, 11) Direction: left

Play BGM - frosty rain; Volume 100 Pitch 100

Page 2

Actor - Actor 1 (Treat) is in the Party

Fadeout Screen - 30 frames

Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (40, 11) Direction: left

Set Move Route - Player

Set Move Route - move left x3

Set Move Route - turn right

Set Move Route - end

Fadein Screen - 30 frames

@Moxie

You don't REALLY have to walk me
all the way home, you know.
I won't get lost.

@Treat

I know.
It's not far, and I don't mind.

@Moxie

Worried about me?
Heh, Moxie is just fine.

Set Move Route - Player

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

Transfer Player - Map 'entrance3-spring' (61) ( - entrance3-spring), (45, 11) Direction: left

EV001 (23,0) - EV001

Page 1

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'hotsprings3-spring' (65) ( - hotsprings3-spring), (10, 18) Direction: up

Set Weather - rain Power 1 Time 0 frames

Play BGS - Rain; Volume 40 Pitch 70

Set Move Route - Player

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move up x4

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - end

@Moxie

Aww, rain...?
Really?

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Guess I'll wait inside the hot springs
until it clears up.

Page 2

Switch - Switch 0028 [hotspringsvisit] is ON

@self talk

i'm not going back to that hot springs!
not today at least...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV003 (24,0) - EV003

Page 1

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'hotsprings3-spring' (65) ( - hotsprings3-spring), (10, 18) Direction: up

Set Weather - rain Power 1 Time 0 frames

Play BGS - Rain; Volume 40 Pitch 70

Set Move Route - Player

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move up x4

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - end

@Moxie

Aww, rain...?
Really?

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Guess I'll wait inside the hot springs
until it clears up.

Page 2

Switch - Switch 0028 [hotspringsvisit] is ON

@self talk

i'm not going back to that hot springs!
not today at least...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV004 (15,6) - EV004

Page 1

@self talk

i'm sure mochi's in there but...
no matter how many times i walk by this place,
i can't bring myself to knock.

Page 2

Switch - Switch 0028 [hotspringsvisit] is ON

Fadeout BGM - 2 seconds

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Transfer Player - Map 'cabin3-int' (64) ( - cabin3-int), (7, 10) Direction: up

Fadein Screen - 30 frames

Page 3

Actor - Actor 1 (Treat) is in the Party

@Treat

Did you forget something?

@Moxie

Nope, just peeking through the window.

@Treat

...Feel free to visit again.
Whenever you want.

@Moxie

You're gonna regret that invitation.

Control Self Switch - Self Switch A = true

Page 4

Self Switch - Self Switch A is ON

@self talk

it's time to go.

Page 5

Switch - Switch 0031 [sheknows] is ON

@Treat

Moxie...

@Moxie

Yeeesss?

@Treat

I'm serious.
Don't say anything to her.

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

@Moxie

Oh, about THAT~?
I would never... you don't believe in
your most trustworthy pal, Moxie?

@Treat

....

@Moxie

It's no fun to tease you if you just
stand there and take it.

@Moxie

So... why don't you want her to know?

@Treat

I don't want to take advantage of
the situation.

@Moxie

If I were you, I definitely would.
She's REALLY cute.

@Treat

You're impulsive.

@Moxie

Oh, you noticed!
That's the Moxie way!!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 6

Self Switch - Self Switch B is ON

@self talk

i love picking on cute girls and all but
it's time to stop.

EV005 (27,8) - EV005

Page 1

@self talk

uhh, no thanks!
i wanna live!!!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 2

Actor - Actor 1 (Treat) is in the Party

@Treat

That's dangerous.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

Just livin' on the edge a little.

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - end

EV006 (11,8) - EV006

Page 1

@self talk

"Treat and Mochi"

EV007 (18,9) - treat

Page 1

Switch - Switch 0028 [hotspringsvisit] is ON

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - wait 15 frames

Set Move Route - move left

Set Move Route - end

Set Move Route - This event

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player

Set Move Route - move left x2

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move left x2

Set Move Route - turn right

Set Move Route - end

@Treat

It stopped raining.

@Moxie

Yeah...

@Treat

....

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - turn up

Set Move Route - change speed to 4

Set Move Route - end

@Treat

Come inside.

@Moxie

Huh...?
N-no, I'd better not...

@Treat

Mochi would enjoy the company.
...It's up to you though.

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - play SE Open1; Volume 80 Pitch 100

Set Move Route - end

Condition Switch 0029 [invitation] = ON


@Moxie

....

Temporarily Erase Event - Erase Event

Page 2

Switch - Switch 0029 [invitation] is ON

EV008 (23,2) - EV008

Page 1

Actor - Actor 1 (Treat) is in the Party

@Treat

...?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Don't those bosses of yours
get on your nerves at all?

@Treat

...I'm sorry you haven't
been able to get along.

@Moxie

Aw, c'mon,
I just wanted to trash talk,
don't make that face!

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Condition Switch 0063 [misc3] = ON


Page 2

Switch - Switch 0063 [misc3] is ON

@self talk

those hot springs girls are actually
kinda scary when i think of it.
ruthless businesswomen, like mom...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV009 (24,2) - EV009

Page 1

Actor - Actor 1 (Treat) is in the Party

@Treat

...?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Don't those bosses of yours
get on your nerves at all?

@Treat

...I'm sorry you haven't
been able to get along.

@Moxie

Aw, c'mon,
I just wanted to trash talk,
don't make that face!

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Condition Switch 0063 [misc3] = ON


Page 2

Switch - Switch 0063 [misc3] is ON

@self talk

those hot springs girls are actually
kinda scary when i think of it.
ruthless businesswomen, like mom...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Map 'cabin3-int' (64)

EV003 (7,10) - EV003

Page 1

@Treat

Moxie...?
Don't you want any food?

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Moxie

Y-yeah! Uh... sorry.
Yeah, I do.

@Mochi

Come sit with us, silly.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i should eat with them.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV001 (7,6) - EV001

Page 1

@self talk

what an old fashioned chair.

EV002 (10,5) - EV002

Page 1

@self talk

a boring painting.

EV004 (5,4) - EV004

Page 1

@self talk

this fireplace kinda matches the one we have...

EV007 (14,4) - EV007

Page 1

@self talk

meat, carrots... curry, rice...
milk and juiceboxes...
they've got quite a bit of food in here.

EV008 (2,5) - EV008

Page 1

@self talk

this must be where treat sleeps.

EV009 (2,7) - EV009

Page 1

@self talk

mochi's bed's been here, huh... why'd i assume
they were sleeping together this whole time?

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

maybe they sleep together anyway.
...i shouldn't think about that, what the heck!

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@self talk

am i only capable of thinking lewd thoughts
when it comes to cute girls...?
what's wrong with me??? dang.

Control Self Switch - Self Switch C = true

Page 4

Self Switch - Self Switch C is ON

@self talk

i hope she's been sleeping well.
ha, finally a normal thought!
there's hope for me yet.

Set Move Route - Event 10

Set Move Route - turn left

Set Move Route - end

@Mochi

Moxie? What are you snickering about
over there? Are you up to no good?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

I-I just remembered something funny!
Don't mind me!!

Control Self Switch - Self Switch D = true

Page 5

Self Switch - Self Switch D is ON

@self talk

okay i need to stop!

EV005 (11,7) - EV005

Page 1

@Treat

Would you like to sit down with us?

Player choice:

Condition When yeah!

Fadeout Screen - 30 frames

Condition When not yet


@Treat

Look around as much as you like.

Exit Event Processing - Exit Event Processing

End Show Choices - end choices

Show Picture - 1 (melonpan1) origin top left at (0, 0), opacity 255

melonpan1

Wait - 60 frames

Fadein Screen - 30 frames

Wait - 120 frames

Show Picture - 2 (melonpan2) origin top left at (0, 0), opacity 0

melonpan2

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 30 (wait)

@Moxie

Woahhh! I didn't know bread could
taste so awesome?! I feel like I've
been missing out my entire life!!

@Mochi

It's just melonpan...
You've really never had it before?

@Treat

Yours was the first I've ever had, too.

@Mochi

I never would've guessed.
It's pretty popular where I grew up.

Show Picture - 1 (melonpan3) origin top left at (0, 0), opacity 255

melonpan3

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 20 (wait)

@Moxie

Mochi...
You gotta keep introducing me
to awesome foods like this.

@Mochi

Oh no, are you crying...?

@Moxie

I-I'M JUST REALLY EMOTIONAL!!

@Mochi

I-I'm sorry...!
I didn't mean to upset you!

Show Picture - 2 (melonpan4) origin top left at (0, 0), opacity 0

melonpan4

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 30 (wait)

@Moxie

No, don't be sorry...
I'm the one who oughta be apologizing.

@Treat

...?

@Moxie

I mean... the last time you fed me...
I kinda derailed your life, huh?

@Mochi

That wasn't your fault--

@Moxie

But it was!!
If I hadn't followed you around...
if me and my friends had never
moved out here in the first place...

@Moxie

I-it's because of me that you couldn't
continue your happy little bunny life
in Frosting, and now you're miserable!

Show Picture - 1 (melonpan5) origin top left at (0, 0), opacity 255

melonpan5

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 30 (wait)

@Mochi

What are you talking about?
I'm fine.
Thanks to Treat, I--

@Moxie

No, no, no!
It's been bothering me this whole time,
how you're the exact opposite of
the way you used to be!

@Moxie

This mopey Mochi isn't the one I know!
MY Mochi was nauseatingly cheery and
worked way too hard to please everyone!
And it was ADORABLE.

@Mochi

I'm not mopey...

Show Picture - 2 (melonpan6) origin top left at (0, 0), opacity 0

melonpan6

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 30 (wait)

@Treat

...But she's right.

@Mochi

Not you too, Treat...!
I really am happy here!

@Moxie

Then come outside more.
You've been holed up in here
for wayyy too long.

@Mochi

That's not fair, I've been... um...
hibernating!

@Moxie

Rabbits don't hibernate.

Show Picture - 1 (melonpan7) origin top left at (0, 0), opacity 255

melonpan7

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 20 (wait)

@Treat

Hmhm...

@Mochi

Don't laugh, Treat!!
Ahh, I'm being bullied...!

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Set Event Location - Event 10 to (9, 6) direction down

Set Event Location - This event to (8, 6) direction down

Transfer Player - Map 'cabin3-int' (64) ( - cabin3-int), (8, 8) Direction: up

Fadein Screen - 30 frames

@Moxie

I'd better head back now.
Thanks again for the food!

@Mochi

I'm glad you liked it.
I had a lot of fun talking again.

@Treat

I'll walk you home.

Fadeout BGM - 2 seconds

Set Move Route - This event

Set Move Route - move down

Set Move Route - move left

Set Move Route - move down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - move down x2

Set Move Route - end

Fadeout Screen - 30 frames

Change Party Member - + Actor 1 (Treat)

Change Player Followers - make visible

Transfer Player - Map 'cabin3-spring' (63) ( - cabin3-spring), (15, 7) Direction: down

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

Fadein Screen - 30 frames

Play SE - Open4; Volume 80 Pitch 100

Play BGM - frosty rain; Volume 100 Pitch 100

@Treat

The weather cleared up.

@Moxie

Huh...
Yeah. It's nice.

Set Move Route - Player

Set Move Route - turn left

Set Move Route - end

@Moxie

I guess we should get going then.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV006 (13,4) - EV006

Page 1

@self talk

in the cupboard under the sink there's a bunch of
apology notes... they all say things like
"sorry for using your house while you were away"...

EV010 (14,8) - mochi

Page 1

@Mochi

I'm sorry... I've been a bad friend,
haven't I?
We live so close but I never even
tried going out to say hello...

@Moxie

No, I-I mean, I thought you might
hate my guts or something.
But I never even asked you if you did.
I'm the bad friend.

@Mochi

Don't be silly.
Of course I don't hate you, Moxie.

@Moxie

Right?
How could anyone hate me?
I'm obviously great!

@Mochi

Good. You haven't changed.

@Moxie

YOU have though!
Your hair's all long and cute now.
I like it.

@Mochi

Thank you.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Moxie

So, Dindins... I've been thinking,
you're long overdue for a new nickname.
Momo? Maybe something with "bunny"...

@Mochi

Do I really need one?
Mochi is short enough on its own.

@Moxie

Hmm... Cutiebuns?
No, that sounds like sexual harassment.

@Mochi

Really, just Mochi is fine.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Mochi

It's nice having company.
Sorry we weren't able to do this sooner.

Page 4

Switch - Switch 0030 [pantyraid] is ON

@Mochi

...Were you going through
my clothes over there?

@Moxie

HAHA, OF COURSE NOT!!!!

EV011 (2,9) - drawers

Page 1

@self talk

mochi's hat and coat are in here.
along with a bunch of her other clothes.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

one of these drawers must be full of underwear...
not that i'd ever look!

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@self talk

raiding someone's panty drawer after being invited
to their house would be incredibly rude.

Control Self Switch - Self Switch C = true

Page 4

Self Switch - Self Switch C is ON

@self talk

FRIIICK I REALLY WANT TO LOOK INSIDE
i bet they're really cute, why can't i stop thinking about this,
why am i so gross, someone send me to jail, just lock me up

Condition Switch 0030 [pantyraid] = ON

Control Self Switch - Self Switch D = true

Page 5

Self Switch - Self Switch D is ON

@self talk

I'M NOT LOOKING!!!

EV012 (0,0) - EV012

Page 1

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - turn right

Set Move Route - end

@Treat

You came...

@Mochi

...

@Moxie

H-hey Mochi... long time no see.

Set Move Route - Event 10 (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

...Yeah.
It's nice to see you again.

@Moxie

Oh, it smells good in here.
Were you cooking something?

@Mochi

I started baking as a hobby...
Um, it'll be ready soon if you
wanted to try some...?

@Moxie

Sounds great!
I haven't eaten all day!

@Mochi

Oh, that's no good...
Then you definitely have to
stay for a while!
At least until you're fed.

@Treat

Make yourself at home.

Play BGM - date treat; Volume 90 Pitch 100

Control Self Switch - Self Switch A = true

Temporarily Erase Event - Erase Event

Page 2

Self Switch - Self Switch A is ON

EV013 (12,4) - EV013

Page 1

@self talk

something's in the oven...

EV014 (3,9) - EV014

Page 1

@self talk

it's so neat and tidy in here,
even the trash can is empty!

Map 'hotsprings3-spring' (65)

EV001 (0,9) - EV001

Page 1

@self talk

it's wet and cold and i wanna go inside!!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV003 (10,6) - EV003

Page 1

Fadeout BGS - 4 seconds

Play SE - Sand; Volume 50 Pitch 150

Fadeout Screen - 30 frames

Transfer Player - Map 'hotsprings3-int' (66) ( - hotsprings3-int), (8, 11) Direction: up

Set Weather - none Power 9 Time 0 frames (wait)

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Fadein Screen - 30 frames

EV004 (7,8) - EV004

Page 1

@self talk

"Annie May Hot Springs"

EV002 (13,49) - EV002

Page 1

Transfer Player - Map 'boutique' (9) ( - boutique), (23, 1) Direction:

EV005 (14,49) - EV005

Page 1

Transfer Player - Map 'boutique' (9) ( - boutique), (24, 1) Direction:

EV006 (10,16) - EV006

Page 1

@self talk

if i go this way i'll be soaked by the time i
make it home!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV007 (0,8) - EV007

Page 1

@self talk

it's wet and cold and i wanna go inside!!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Map 'hotsprings3-int' (66)

EV003 (7,5) - EV003

Page 1

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

@Moxie

Gooood morning!
What awful weather, am I right?

@May

....

@Moxie

Oh, surprised to see me here?
I know, I don't give myself many breaks!
Can't really afford to honestly...

@Annie

You have some nerve showing
your face here, Miss Fox.

Set Move Route - Player (wait)

Set Move Route - wait 20 frames

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn up

Set Move Route - end

@Moxie

H-Huh?
What's the problem?

@May

Do you mean to say, all this time,
you've never considered our feelings?
As expected of a backstabber like you.

Play BGM - moxie; Volume 80 Pitch 100

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Moxie

Backstabber?
What are you accusing me of?!

@Annie

You set up an inn to take advantage of
the situation in Frosting, when you knew
perfectly well we were already here!!

@May

Did you come to rub all the
stolen business in our faces?
Why else would you have avoided
coming here for so long?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

You got it all wrong, I-I just...
I've been busy!

@Annie

Busy disrespecting our struggling
hot springs... shame on you, Miss Fox.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

I'm telling you that's not why I--
Ugh! I can't even go somewhere
nice to relax, can I?

Condition Switch 0028 [hotspringsvisit] = ON

Set Move Route - Event 10

Set Move Route - move left x5

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 50 frames

Set Move Route - move right x2

Set Move Route - end

@Moxie

TREAT! You'll set the story straight,
won't you? Tell them I'm innocent!

@Treat

...?
What did you do?

@Moxie

I didn't do ANYTHING!
That's the whole point!!
Ugh, forget it... there's something
more important for us to talk about.

@Treat

Um...

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move right

Set Move Route - end

@Moxie

Treat, my buddy! My pal!!
You're a true friend, aren't you?
The kind who wouldn't abandon me
overnight without any warning?

@Moxie

Anyway, I've got some positions to fill!
Do you remember what I asked you before?
If I changed the story, do you think
you'd reconsider my offer?

@Treat

I'm still working here...

@Moxie

You won't change your mind,
not even to help a friend?
Do they have you under some kinda
harsh contract is that why--

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@May

Trying to steal our employee now too?
How low will this fox sink?

Fadeout BGM - 3 seconds

Set Move Route - Player (wait)

Set Move Route - move upper left

Set Move Route - end

@Moxie

Everyone! Has problems, okay?!
Like you even understand what
I'm dealing with right now--

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - move lower left

Set Move Route - end

@Moxie

What I mean is...!
I don't have to stand here and
be insulted like this!
Good BYE!

Set Move Route - Event 10

Set Move Route - wait 20 frames

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move lower left

Set Move Route - move down x2

Set Move Route - play SE Sand; Volume 50 Pitch 150

Set Move Route - transparent on

Set Move Route - change speed to 4

Set Move Route - end

Play BGS - Rain; Volume 40 Pitch 70

@Annie

Hm... could we have been
too aggressive with her?
Poor thing.

@May

Them's the breaks, Annie.
The business world is a ruthless one.

Set Move Route - Event 10 (wait)

Set Move Route - change speed to 4

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - end

@Treat

What happened?

@Annie

We've seen a decline in guests
the past several weeks,
assumed to be due to that fox's
mystery theater gimmick.

@May

She made quite a scene, but...
if she was trying to sabotage us,
there's no reason to feel bad for her.

@Treat

It sounds like her friends left...

Set Move Route - Player (wait)

Set Move Route - transparent off

Set Move Route - move up x3

Set Move Route - end

Set Move Route - Event 10 (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

...It's raining really hard out there.
S-so I... came back inside...

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - move lower right

Set Move Route - end

@Annie

Miss Fox.
Please forgive our rudeness...
Would you mind explaining
your side of things?

@May

Depending on what you have to say,
we'll provide you an umbrella
for your walk home.

@Moxie

....

Fadeout Screen - 30 frames

Change Transparency - Transparency ON

Transfer Player - Map 'part3' (49) ( - part3), (7, 7) Direction:

Control Self Switch - Self Switch A = true

Temporarily Erase Event - Erase Event

Page 2

Self Switch - Self Switch A is ON

EV010 (17,8) - treat

Page 1

Switch - Switch 0028 [hotspringsvisit] is ON

Map 'station3-spring' (67)

EV001 (13,25) - EV001

Page 1

@self talk

"InsteRail Station Ahead"

EV002 (16,26) - EV002

Page 1

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (1, 13) Direction: right

EV003 (9,10) - EV003

Page 1

@self talk

"InsteRail Station:
Interstellar travel in an instant.
Any destination is just moments away!"

EV004 (12,5) - EV004

Page 1

Fadeout Screen - 30 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Transfer Player - Map 'train3' (69) ( - train3), (18, 9) Direction: up

Fadein Screen - 30 frames

EV006 (10,7) - EV006

Page 1

Condition IF Party has item 20 (Anywhere Pass)

@self talk

i already have a pass to go literally anywhere.
i don't need to buy tickets.

Condition Else


@self talk

a ticket to ginseng is pretty cheap, but...
i won't admit defeat just yet!!

Condition end condition


EV007 (0,22) - EV007

Page 1

Transfer Player - Map 'secret-spring' (72) ( - secret-spring), (15, 7) Direction: left

EV008 (16,27) - EV008

Page 1

Transfer Player - Map 'foxylodge3' (50) ( - foxylodge3), (1, 13) Direction: right

Map 'station3-winter' (68)

EV001 (13,25) - EV001

Page 1

@self talk

"InsteRail Station Ahead"

EV002 (16,26) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (0, 13) Direction: right

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Item - Item 69 (Bar of Gold) is in Inventory

@self talk

there's no turning back now!!!
gotta sell this gold!!!!!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV003 (9,10) - EV003

Page 1

@self talk

"InsteRail Station:
Interstellar travel in an instant.
Any destination is just moments away!"

EV004 (12,5) - EV004

Page 1

Fadeout Screen - 30 frames

Set Weather - none Power 9 Time 0 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Transfer Player - Map 'train3' (69) ( - train3), (18, 9) Direction: up

Condition IF Actor 7 (Chai): is in the party

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Condition end condition

Fadein Screen - 30 frames

EV006 (10,7) - EV006

Page 1

@self talk

i could buy train tickets here but... i don't
have that kind of extra money to throw around.

Page 2

Item - Item 69 (Bar of Gold) is in Inventory

@self talk

"Welcome to the InsteRail!"

"Select a destination to begin.
*Fare covers roundtrip ticket..." blah blah blah,
who reads the fine print anyway?

Player choice:

Condition When Ticket to Ginseng - $5


@self talk

"Payment due: $5"

Condition IF Gold >= 5

Change Gold - - 5

Condition Else


@Moxie

...Chai.....

@Chai

You're the one who decided to buy
all that Catsup.

@Moxie

Shut up and buy my ticket!!!

Condition end condition


@self talk

"....
....
Thank you for your payment!"

"Printing 1 ticket(s)..."

Change Items - Item 70 (Ticket to Ginseng) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

"Thank you!
You may now board the InsteRail."

Condition When nevermind

End Show Choices - end choices

Page 3

Item - Item 70 (Ticket to Ginseng) is in Inventory

@self talk

already got my ticket!

EV008 (0,22) - EV008

Page 1

Transfer Player - Map 'secret-winter' (71) ( - secret-winter), (15, 7) Direction: left

EV007 (16,27) - EV007

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxyden3' (53) ( - foxyden3), (0, 13) Direction: right

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Item - Item 69 (Bar of Gold) is in Inventory

@self talk

there's no turning back now!!!
gotta sell this gold!!!!!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV009 (2,22) - EV009

Page 1

Item - Item 69 (Bar of Gold) is in Inventory

@self talk

no getting sidetracked!
i gotta sell my gold!!!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV010 (11,8) - EV010

Page 1

Actor - Actor 7 (Chai) is in the Party

@Chai

...The tickets?

@Moxie

Oh, right!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Page 2

Item - Item 70 (Ticket to Ginseng) is in Inventory

EV011 (8,9) - EV011

Page 1

Item - Item 69 (Bar of Gold) is in Inventory

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

So you know where to find all the
rich guys, huh? Where are we
taking the train to?

@Chai

Ginseng.

@Moxie

WHAT?!
You're not gonna make me
fess up to my mom, are ya?!?!??

@Chai

Wanna sell the gold, or not?

@Moxie

...I'll trust you for now,
but you better explain yourself
once we get there.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Map 'train3' (69)

EV001 (6,7) - EV001

Page 1

@Moxie

Excuse me, I'm trying to get to
a place called "Atelier Sweets"?

@Thyme

That's been popular recently...
Here, I'll need your pass for a moment.

@Thyme

*mumble mumble*
I may as well rename the station
at this point. It's been so tiresome
connecting to a town without a name...

@Thyme

Alright, Atelier Sweets Station.
I'm setting your pass to that.
Walk out the exit and that's where
you'll end up. Have a nice day.

@Moxie

Thanks, you too!

Condition Switch 0100 [ateliersweets] = ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 2

Switch - Switch 0100 [ateliersweets] is ON

@Thyme

Your destination is straight ahead.
To return home, leave through the
door from which you initially entered.

Page 3

Switch - Switch 0100 [ateliersweets] is ON

Switch - Switch 0098 [htwml] is ON

@Thyme

Spice told you we're cosplayers...?
How embarrassing...

Page 4

Item - Item 70 (Ticket to Ginseng) is in Inventory

@Moxie

We're headed to Ginseng!

@Thyme

Hm?
But that shouldn't be...

@Moxie

...?

@Thyme

Alright, Ginseng Station...
Exit straight ahead.

Condition Switch 0178 [toginseng] = ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 5

Switch - Switch 0178 [toginseng] is ON

@Thyme

(That's unusual...
Is there some kind of interference...?)

EV002 (18,9) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'station3-spring' (67) ( - station3-spring), (12, 6) Direction: down

Erase Picture - 3

Tint Screen - (-34.000000, -34.000000, -17.000000, 68.000000) in 1 frames (wait)

Fadein Screen - 30 frames

Page 2

Item - Item 69 (Bar of Gold) is in Inventory

@self talk

wait, i just came in from here!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV003 (10,7) - EV003

Page 1

Switch - Switch 0021 [manager] is ON

@Eleni

SIIIGH...

@Moxie

Excuse me, miss?
You sure look miserable.

@Eleni

I am...
That's because...

Set Move Route - This event (wait)

Set Move Route - direction fix off

Set Move Route - turn toward player

Set Move Route - end

@Eleni

When I moved out of Frosting,
I lost my means of summoning
my hot girlfriend!!

Condition IF Switch 0141 [moxieritual] is ON


@Moxie

W-wait, I know you!!
YOU'RE THAT RABBIT WHO WAS
GONNA SUMMON A DEMON!!!

@Eleni

Ohhh, and you're Mochi's friend! Hi!!
It's too bad you didn't stick around
for the ritual.

@Moxie

Why would I?!?!?!
Walking in on THAT was too shocking...

@Moxie

But... wait, you're saying the demon
you summoned became your girlfriend...?

@Eleni

Well, not yet.
But I feel like we were THIIIS CLOSE!!

@Eleni

If only I could find her again...
SIIIGH....

@Moxie

...Y'know. I kinda wish I could
summon myself a girlfriend.
If demons are really dating material,
maybe I misjudged them...

@Eleni

Kamilla was the best.
She taught me all sorts of stuff
about demons, and we played games,
and watched movies...

I thought traveling on the InsteRail
would take me to her the fastest,
but so many weeks have gone by now...

@Eleni

I should've just tried gathering
stuff for the ritual again!
It would've taken a while to prepare,
but not as long as THIS has taken me!!

@Moxie

Well... good luck, I guess?

Condition Else


@Moxie

Oh no, that sucks...
(Summoning?????????)

@Eleni

SIIIGH, I mean, she wasn't actually
my girlfriend... but she could've been!
Y'know...?

@Moxie

So lemme guess...
You've been looking for her?

@Eleni

That's right.
I thought traveling on the InsteRail
would take me to her the fastest,
but so many weeks have gone by now...

@Eleni

I should've just tried gathering
stuff for the ritual again!
It would've taken a while to prepare,
but not as long as THIS has taken me!!

@Moxie

(Ritual?????)
Uh... well, good luck with all that.

Condition end condition

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - direction fix on

Set Move Route - end

@Eleni

Thanks...
I'll find you, Kamilla...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Eleni

Siiiggghhh.......
*mumble mumble*
Wish they'd hurry up and build
more stations in the Netherworld...

@Moxie

Um, I couldn't help overhearing...
Did you say "Netherworld"?

Set Move Route - This event (wait)

Set Move Route - direction fix off

Set Move Route - turn toward player

Set Move Route - end

@Eleni

Yep. I found out the InsteRail
can take you to a few different
demon cities now, but I don't know
which one my Kamilla lives in...

@Eleni

Since there were only a few stations,
I thought I could definitely find her
if I asked around! But barely any
demons are bilingual... it's so hard!

@Moxie

Uh... this is a lot for me to take in!

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - direction fix on

Set Move Route - end

@Eleni

Kamilla...
This journey has made me realize
I just can't love demons in
the same way I used to.

I only want to find you now...
Did you put a curse on me?
I'm gonna make you pay for that...

@Moxie

(Was this a revenge quest all along?!)

Control Self Switch - Self Switch B = true

Control Self Switch - Self Switch C = true

Page 3

Switch - Switch 0141 [moxieritual] is ON

Self Switch - Self Switch A is ON

@Eleni

Siiiggghhh.......
*mumble mumble*
Wish they'd hurry up and build
more stations in the Netherworld...

@Moxie

H-hey, uh...
How hot IS your demon girlfriend?
You sound pretty desperate.

Set Move Route - This event (wait)

Set Move Route - direction fix off

Set Move Route - turn toward player

Set Move Route - end

@Eleni

She's SUPER hot!!
But that's not the only reason
I like her... I think I really
fell for her.

@Moxie

Is it really safe to fall for a demon?
Aren't you scared she's gonna
steal your soul or something?

@Eleni

I hope she does!
That'd be sooo romantic~!

@Moxie

Okay, there's definitely
something wrong with you.

@Eleni

I've been traveling to all the
different demon cities the InsteRail
will take me to, but it turns out that
not very many demons are bilingual!

@Eleni

I thought I'd be happy making out with
anyone as long as it's a demon.
But now all I can think about is Kamilla!

@Moxie

Y-you've been making out with
random demons?! Woah...!

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - direction fix on

Set Move Route - end

@Eleni

Kamilla...
This journey has made me realize
I just can't love demons in
the same way I used to.

I only want to find you now...
Did you put a curse on me?
I'm gonna make you pay for that...

@Moxie

(Does she want to kiss her
or KILL her?!?!??)

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

@Eleni

Siiigh...
Kamilla... I'll punish you...

Condition IF Self Switch C is ON


@Moxie

(IT'S DEFINITELY A REVENGE QUEST...)

Control Self Switch - Self Switch C = true

Condition end condition


Page 5

Switch - Switch 0099 [butterscotch] is ON

Page 6

Item - Item 69 (Bar of Gold) is in Inventory

EV004 (18,7) - EV004

Page 1

Condition IF Switch 0168 [welcomeback] is OFF

Condition IF Switch 0167 [trainstart] is ON

@Spice

Welcome back!
It's nice to see you again.

@Moxie

Huh? Do I know you from somewhere...?

@Spice

Oh, was I mistaken?
When I saw you, I just had this feeling...
Well, nevermind! I'll start over.

Condition Switch 0168 [welcomeback] = ON

Condition end condition

Condition end condition


@Spice

Welcome!
Are you new to using the InsteRail?
I can give you a quick tutorial
if you'd like!

Player choice:

Condition When yes please


@Spice

Since you have an Anywhere Pass,
you're permitted to travel to
any station within our circuit.

The entrance you just came through
will always lead you home,
while the door on the other side
will take you someplace new!

Oh, and if you need help finding
a specific station, you'll have to
speak to my associate, Thyme.
She's standing by the other exit.

@Moxie

Got it.
Thank you!

Condition When nah, i'm good


@Spice

Oh, you already know how it works?
My apologies!

@Spice

Happy travels, Miss!

End Show Choices - end choices

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Loop - Loop

@Spice

If you have any other questions,
I'd be happy to assist you.

Player choice:

Condition When what is this place?


@Moxie

What IS this place?
It feels all magicky...

@Spice

That's because it is!
The InsteRail uses spacial and
temporal magic in order to transport
matter anywhere in an instant!

It's primarily used for long distance
traversal, but we also offer limited
time travel services to customers
with an Anytime Pass.

@Moxie

I never knew time travel was such a
readily available option...!
How do I get a pass for that?

@Spice

Oh, they're VERY expensive.
You also need to be licensed to use it
due to regulations against frivolous
creation of alternate universes.

@Moxie

Whaaat?
Then it's probably impossible
for someone like me...

@Spice

Nothing's impossible!
In the meantime, we hope you'll
get the most out of our spatial
travel services.

Condition When how does it work?


@Moxie

I don't know much about magic...
Could you explain it to me?

@Spice

Most certainly!
The InsteRail is a railway system
with stations all over the world,
even spanning across dimensions!

As long as the rails between stations
are connected, you'll be able to
access them via this chamber we're
standing in now.

This vehicle appears at every station
simultaneously, giving the illusion
that there are a great number of them,
when actually, it's only the one!

As for where in the universe
this train exists... that's a secret!
Our competitors aren't allowed to
know about things like that.

All you need to know is that
it's a train with infinite entrances
and infinite exits!
That's the power of spacetime magic!

@Moxie

So that's why I never see any trains
actually running along the tracks...
they're already at all the stations.
Huh, neat.

Condition When who are you?


@Moxie

My name's Moxie, by the way.
What's yours?

@Spice

You can call me Spice!
I'm a witch who specializes in
spatial distortion magic.
It's nice to meet you, Moxie.

@Moxie

You too.
Your doll is really cute by the way.

@Spice

Thanks!
Have you heard of a story called
her tears were my light?
Thyme and I are huge fans.

@Spice

We're actually cosplaying as
the main characters from it... heehee!
Check it out if you get the chance.
I hope you'll like it!

Condition Switch 0098 [htwml] = ON

Condition When nevermind

Break Loop - Break Loop

End Show Choices - end choices

Repeat Above - Repeat Above

Page 3

Item - Item 70 (Ticket to Ginseng) is in Inventory

@Spice

Oh... you have a ticket?
(This early...?)

EV005 (18,8) - EV005

Page 1

@Spice

Oh no, you don't have a pass...
If you'd like to use the InsteRail,
please buy a ticket at the machine
outside. Thank you!

Condition IF Switch 0026 [springtime] is OFF

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'station3-winter' (68) ( - station3-winter), (12, 6) Direction: down

Erase Picture - 3

Tint Screen - (-34.000000, -34.000000, -17.000000, 51.000000) in 1 frames

Set Weather - snow Power 1 Time 0 frames (wait)

Fadein Screen - 30 frames

Condition Else

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'station3-spring' (67) ( - station3-spring), (12, 6) Direction: down

Erase Picture - 3

Tint Screen - (-34.000000, -34.000000, -17.000000, 68.000000) in 1 frames (wait)

Fadein Screen - 30 frames

Condition end condition


Page 2

Item - Item 20 (Anywhere Pass) is in Inventory

Page 3

Item - Item 70 (Ticket to Ginseng) is in Inventory

EV006 (5,7) - EV006

Page 1

@self talk

it's flashing a list of destinations...

EV007 (19,7) - EV007

Page 1

@self talk

it's flashing a list of destinations...

EV008 (6,9) - EV008

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Thyme

Are you new to the system?
If your pass isn't set to a destination,
that door won't take you anywhere.

@Moxie

Oh...
Then can you set it for me?

@Thyme

Yeah, of course.
Where would you like to go?

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Moxie

I'm trying to get to
a place called "Atelier Sweets"?

@Thyme

That's been popular recently...
Here, I'll need your pass for a moment.

*mumble mumble*
I may as well rename the station
at this point. It's been so tiresome
connecting to a town without a name...

Alright, Atelier Sweets Station.
I'm setting your pass to that.
Walk out the exit and that's where
you'll end up. Have a nice day.

@Moxie

Thanks, you too!

Condition Switch 0100 [ateliersweets] = ON


Page 2

Switch - Switch 0100 [ateliersweets] is ON

Fadeout Screen - 30 frames

Erase Picture - 3

Transfer Player - Map 'magicstreet3' (70) ( - magicstreet3), (20, 10) Direction: left

Fadein Screen - 30 frames

Page 3

Item - Item 69 (Bar of Gold) is in Inventory

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Thyme

Are you new to the system?
If your pass isn't set to a destination,
that door won't take you anywhere.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Moxie

Moxie knows what she's doing!
...Set it for me, will ya?

@Thyme

Where would you like to go?

@Moxie

We're headed to Ginseng!

@Thyme

Hm?
But that shouldn't be...

@Moxie

...?

@Thyme

Alright, Ginseng Station...
Exit straight ahead.

Condition Switch 0178 [toginseng] = ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 4

Switch - Switch 0178 [toginseng] is ON

Fadeout Screen - 30 frames

Erase Picture - 3

Transfer Player - Map 'bad3-ginsengstation' (188) ( - bad3-ginsengstation), (8, 7) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV009 (12,0) - EV009

Page 1

Show Picture - 3 (stars2) origin top left at (0, 0), opacity 0

stars2

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)

Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 30 frames

Show Picture - 3 (stars3) origin top left at (0, 0), opacity 0

stars3

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)

Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 30 frames

Map 'magicstreet3' (70)

EV001 (21,10) - EV001

Page 1

Fadeout Screen - 30 frames

Condition Switch 0150 [ch3candyvisit] = ON

Transfer Player - Map 'train3' (69) ( - train3), (6, 9) Direction: up

Fadein Screen - 30 frames

EV002 (16,9) - EV002

Page 1

@Cassia

Hey~ have you ever been
inside that candy store?
The one with the line out front?

@Moxie

No, I'm totally new to this place.
I have a coupon for it though... why?

@Cassia

I heard there's a really cute girl
made of candy working there...!
I wanna know what she's like~!

@Biscotti

She just wants to try
hugging a candy girl.
Don't mind her.

@Moxie

Heh, you're pretty cute.
You can hug Moxie instead!

@Cassia

Aww, really~? Is that okay?
I'd love to hug a fluffy fox girl, too~!
*hugs* <3

@Moxie

(It's Moxie's lucky day...!
Can't believe that worked!!!)

@Cassia

Don't hugs just make you feel
so warm and fuzzy inside~?
Have a wonderful day, Moxie~!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Cassia

Atelier Sweets sure is popular...
I wonder if everyone else came to
hug the candy girl, too...

Page 3

Switch - Switch 0150 [ch3candyvisit] is ON

EV003 (17,9) - EV003

Page 1

@Biscotti

Atelier Sweets... apparently,
the candy there is made by an
alchemist, rather than a witch.

I've never had candy that isn't
made with magic.
I'd like to try some.

@Cassia

Ohh, yeah... you always
complain about the aftertaste.
But I love the taste of magic~!

@Biscotti

Cassia...
That's because you're a witch.

@Cassia

Ehehehe, you got me~!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Biscotti

Both of my girlfriends are witches,
so I've come to love the smell of magic.
That's pretty common for familiars,
though... I think.

Page 3

Switch - Switch 0150 [ch3candyvisit] is ON

EV004 (6,10) - EV004

Page 1

@Toffee

What's a fox doing here?
Are you lost, nya?

@Moxie

Is this the line for Atelier Sweets?
I've got a coupon.

@Toffee

Nyoho, a coupon?
The Candy Alchemist seems to be doing
a good job with advertisemeownt.

@Butterscotch

TOFFEE!!
Don't talk to strangers!

@Toffee

Meowow, my apawlogies.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Toffee

This great and powerful witch is
my master, Butterscotch.
She's a little tempurrmental, nya.

Page 3

Switch - Switch 0099 [butterscotch] is ON

@Toffee

Master is too competitive for
her own good if you ask me.
It's fun to watch though, nya.

Page 4

Switch - Switch 0150 [ch3candyvisit] is ON

EV005 (5,10) - EV005

Page 1

@Butterscotch

I see that coupon you're holding.
Don't even bother trying to get into
Atelier Sweets! Syrup makes everyone
wait in line, even her friends!!

@Toffee

She only does that to keep you
in your place, Master. Nya ha.

@Butterscotch

SHUT UP!!
That's not how it is!!!

@Butterscotch

Anyway... *ahem*
Here, have one of MY candies instead!
It's called... BUTTERSCOTCH!

@Moxie

...No thanks.
I don't really want it.

@Butterscotch

HOW DARE YOU!!!
My candies are irresistible!!!!!
So rude...

Condition Switch 0099 [butterscotch] = ON


Page 2

Switch - Switch 0099 [butterscotch] is ON

@Butterscotch

One day... I'll make something
even better than her Ultimate Sweet.
You'll see. You'll ALL see!!

Page 3

Switch - Switch 0150 [ch3candyvisit] is ON

EV008 (7,10) - EV008

Page 1

@Astragalus

You getting in line, too?
Damn, this place is popular...
The candy's pretty good,
so I guess I'm not surprised.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Astragalus

Got a sample from a guy I know,
so I thought I'd swing by...
But how long am I gonna have to wait?
Is it rush hour or something?

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Astragalus

This cat in front of me has been
making puns nonstop.

Page 4

Switch - Switch 0150 [ch3candyvisit] is ON

EV009 (10,9) - EV009

Page 1

@self talk

i don't know what this building is...
i'd rather not just waltz on into somewhere strange.

EV010 (14,9) - EV010

Page 1

@self talk

there's a bunch of magical items for sale...
at least they look magical. i don't know!

EV011 (13,9) - EV011

Page 1

@self talk

i don't know what half of this witchy-junk
is even used for honestly.

EV012 (4,10) - EV012

Page 1

@Nutmeg

....

@Moxie

Hey, I know you...
You used to work near Frosting.

@Nutmeg

And you're one of the foxes
responsible for my transfer to this
strange, nameless town.

@Moxie

Your hair's darker than I remember.

@Nutmeg

You uproot someone's life and that's
all you have to say for yourself?

@Moxie

I-I'm sorry.

@Nutmeg

...It isn't ALL bad here.
Witches are quite fond of owls.
So... I suppose it's fine.

@Moxie

Oh! Then, you're welcome!!

@Nutmeg

You're insufferable.

@Moxie

Is that good?

@Nutmeg

Please leave.

Condition Switch 0032 [nutmeg] = ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Nutmeg

I've been standing in line for ages...
And now I have to put up with this fox.
What an awful day off this has
turned out to be...

@Moxie

This store is pretty popular, huh?
I'm here because I have a coupon
but it doesn't look like I'll get to
go in anytime soon.

@Nutmeg

How sad for you.

@Moxie

Come on, I'm trying to make
friendly conversation here,
how long are you gonna hold a grudge?

@Nutmeg

Moxie. That was your name, wasn't it?
Do you know why I chose to work on
Mount Sorbet, specifically?

@Moxie

No...?
Was there something special about it?

@Nutmeg

It was the perfect environment
to keep my hair its natural white!
...Among other many practical reasons.

Now that I'm living here,
in this place where you can only
tell the season by which holidays
are coming up... I... I'm...!

@Moxie

You're mad at me because your
hair changed color?!
Not even I'M that shallow!!

@Nutmeg

...Perhaps.
I do hope I'll be able to move back
someday... once things in Frosting
go back to normal.

@Moxie

And until then, you can always visit!
I changed the Foxy Den into an
incredibly cool and great hotel, so--

@Nutmeg

I'll stay elsewhere, thanks.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Nutmeg

Nougat has had no trouble adjusting
up there, I'm sure...
I envy his carefree lifestyle.

Page 4

Switch - Switch 0150 [ch3candyvisit] is ON

EV013 (0,10) - EV013

Page 1

@self talk

looks like lots of twisty streets ahead...
i REALLY don't wanna get lost here.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV006 (1,9) - EV006

Page 1

@self talk

witch fashion is pretty cool...
ooh, there's a poster of a hot cat model!!

EV007 (0,11) - EV007

Page 1

@self talk

looks like lots of twisty streets ahead...
i REALLY don't wanna get lost here.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV014 (0,12) - EV014

Page 1

@self talk

looks like lots of twisty streets ahead...
i REALLY don't wanna get lost here.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV017 (4,9) - EV017

Page 1

@self talk

"CLOSING EARLY TODAY!
Come back tomorrow."

Condition IF Self Switch A is OFF


@Moxie

WHAT?! I'll never get to
use my coupon at this rate!!!

Control Self Switch - Self Switch A = true

Condition end condition


EV015 (21,11) - EV015

Page 1

Fadeout Screen - 30 frames

Condition Switch 0150 [ch3candyvisit] = ON

Transfer Player - Map 'train3' (69) ( - train3), (6, 9) Direction: up

Fadein Screen - 30 frames

EV016 (21,12) - EV016

Page 1

Fadeout Screen - 30 frames

Condition Switch 0150 [ch3candyvisit] = ON

Transfer Player - Map 'train3' (69) ( - train3), (6, 9) Direction: up

Fadein Screen - 30 frames

EV018 (6,9) - EV018

Page 1

@self talk

this candy doesn't look all that special...
why's this place so popular?!
guess i just gotta try it for myself someday.

Map 'secret-winter' (71)

EV001 (16,7) - EV001

Page 1

Transfer Player - Map 'station3-winter' (68) ( - station3-winter), (1, 22) Direction: right

EV004 (9,6) - EV004

Page 1

@self talk

it's just an ordinary stump.

@Moxie

Lame... I thought I found a
cool secret area but there's
literally nothing here.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

sad little ordinary stump.

Map 'secret-spring' (72)

EV001 (16,7) - EV001

Page 1

Transfer Player - Map 'station3-spring' (67) ( - station3-spring), (1, 22) Direction: right

EV004 (9,6) - EV004

Page 1

@Moxie

Maybe if I sit here for a while
I'll feel inspired by nature!

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - 1 step forward

Set Move Route - turn down

Set Move Route - end

@Moxie

....

@Moxie

........

@Moxie

............

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - through off

Set Move Route - end

@Moxie

All I feel is desperate.
This isn't working.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

inspiration stump, you've failed me.

Map 'bad3-ginsengstation' (188)

EV001 (21,12) - EV001

Page 1

@Moxie

Should we knock?
It's YOUR house...

@Chai

I'll go in first.
Wait here.

Fadeout Screen - 30 frames

Change Party Member - - Actor 7 (Chai)

Play SE - Open1; Volume 80 Pitch 100

Transfer Player - Map 'bad3-ginsengstation' (188) ( - bad3-ginsengstation), (22, 13) Direction: down

Fadein Screen - 30 frames

@Moxie

....

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

@Moxie

They're taking forever....

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

@Moxie

...I'll be a criminal, huh...?

@Moxie

That's not too bad...
Everyone already expects
the worst from me.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Dindins got kicked out of Frosting...
Heck, they're not letting anyone who's
not a rabbit into that town because of me.
That wolf probably hates me, too.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - change speed to 4

Set Move Route - end

@Moxie

And to top it all off, my own mom's
shaking me down for money
that she doesn't even need!
What's wrong with her?!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

Won't even support her dang kid...
Probably because Moxie's such a
stupid, useless fox....

Set Event Location - This event to (21, 13)

Control Self Switch - Self Switch A = true

Play SE - Open4; Volume 80 Pitch 100

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Chai

....

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

@Moxie

Hey, Chai!
What took ya so long?

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - end

@Chai

Can't sell it today.

@Moxie

WHAT?!
Why are you wasting my time?!

@Chai

It's a huge asset.
He'll have to ask around.

@Moxie

Let ME talk to him!

@Chai

He doesn't wanna see anyone.
A witch messed up his face.

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - 1 step backward

Set Move Route - end

@Moxie

Wh--?!
Whaddaya mean by that...?!

@Chai

Occupational hazard.
Black market dealings
don't always go smoothly.

@Moxie

Chai... is your brother...
in the mafia or something...?

@Chai

No comment.

Set Move Route - This event

Set Move Route - wait 20 frames

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move up x2

Set Move Route - end

@Moxie

If we can't get the money today...
Can we get it by the end of the month?

@Chai

Better to have a contingency plan.

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - turn down

Set Move Route - end

@Moxie

No dice, huh. In that case...
I'm gonna talk to my mom.

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Chai

....

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - move upper left

Set Move Route - end

@Chai

What're you gonna say, exactly.

@Moxie

I'm not telling her about the gold,
if that's what you're worried about!
I'm just gonna ask for more time!!

@Chai

Don't talk to her.
You're a bad liar.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Moxie

Moxie's got it under control!
Trust me!!

@Chai

......

Set Move Route - This event (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - through off

Set Move Route - end

@Chai

Don't really have a choice...

Condition Switch 0170 [ACTIVATEBADEND] = ON

Change Party Member - + Actor 7 (Chai)

Control Self Switch - Self Switch B = true

Wait - 2 frames

Set Event Location - This event to (21, 12)

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

@self talk

chai said i can't go in...
so maybe it's better if i don't!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

EV002 (6,8) - EV002

Page 1

@self talk

we're already where we need to be!

EV004 (8,6) - EV004

Page 1

@self talk

i still gotta sell my gold!!!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV005 (5,10) - EV005

Page 1

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move left x3

Set Move Route - move down x3

Set Move Route - move right x3

Set Move Route - turn left

Set Move Route - end

@Moxie

Alright! We're here.
What's your scheme?

@Chai

First, I need to know that you're
serious about this.

@Moxie

Of course I'm serious!!!
This is too good a deal to pass up!
We'd be set for life if we play our cards right!!

@Chai

You'd be stealing from your mom.
Half a mil, maybe more.
She could have you arrested.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

....

@Chai

Moxie. I can hook us up,
but it's a huge risk.
You'll be a criminal.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

Conveniently leaving yourself out, huh,
my accomplice?

@Chai

Are you okay with all of this.
Or do you wanna turn back.

Player choice:

Condition When tell the truth


@Moxie

... Screw my mom....

Growing up in that dump...
when she owns all those buildings,
and keeps random bars of gold in
random forgotten safes...

@Moxie

I'm serious, Chai.
She deserves worse than
what I'm gonna do.

Condition When lie


@Moxie

Risk, schmisk!
It's not like anyone's gonna get hurt.

@Moxie

Moxie won't get arrested, cuz
Mom's never gonna find out!
And if she ever does, I'll be long gone!

End Show Choices - end choices

@Chai

...Aight.
I'll talk to my brother.

@Moxie

Your brother?!
Isn't he super shady???
We can't rely on someone like THAT!

@Chai

'Sup to you, Moxie.
Lead the way.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0170 [ACTIVATEBADEND] is ON

@self talk

...i'm not turning back.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV006 (31,6) - EV006

Page 1

@self talk

mom's house is that way...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 2

Switch - Switch 0170 [ACTIVATEBADEND] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-ginseng' (187) ( - bad3-ginseng), (0, 13) Direction:

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV008 (0,12) - EV008

Page 1

@self talk

nothing good over there.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV009 (0,11) - EV009

Page 1

@self talk

nothing good over there.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV010 (0,13) - EV010

Page 1

@self talk

nothing good over there.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV007 (28,1) - EV007

Page 1

@self talk

there's a shopping center up ahead, but
it's not like i can pawn a whole gold bar
without attracting attention...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV011 (29,1) - EV011

Page 1

@self talk

there's a shopping center up ahead, but
it's not like i can pawn a whole gold bar
without attracting attention...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV013 (31,5) - EV013

Page 1

@self talk

mom's house is that way...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 2

Switch - Switch 0170 [ACTIVATEBADEND] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-ginseng' (187) ( - bad3-ginseng), (0, 13) Direction:

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV014 (31,7) - EV014

Page 1

@self talk

mom's house is that way...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 2

Switch - Switch 0170 [ACTIVATEBADEND] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-ginseng' (187) ( - bad3-ginseng), (0, 13) Direction:

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Map 'bad3-ginseng' (187)

EV001 (7,6) - EV001

Page 1

@Moxie

....

@Chai

I'll wait here.

@Moxie

Time for Moxie to put on
the performance of a lifetime...!
Wish me luck!

@Chai

Don't screw up.

Fadeout BGM - 2 seconds

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Wait - 60 frames

@self talk

TO BE CONTINUED...

((come back next update for more!!))

Return to Title Screen - return to title screen

Show Picture - 1 (rotten) origin top left at (0, 0), opacity 255

rotten

Fadein Screen - 30 frames

Play BGM - just the right amount of sleaze; Volume 100 Pitch 100

Wait - 60 frames

@[Moxies⠀Mom]

Ahh, Moxie...
I wasn't expecting you so soon.
I take it you've received my letter.

@Moxie

Fadeout Screen - 30 frames

EV002 (17,5) - EV002

Page 1

@self talk

Pepper's house.

EV003 (13,5) - EV003

Page 1

@self talk

Salt's house.

EV004 (21,7) - EV004

Page 1

@self talk

some old guy lives here, i don't really know him.

EV005 (17,10) - EV005

Page 1

@self talk

"Ginseng Heights:
Affordable mountainside homes."

EV008 (10,10) - salt

Page 1

@Salt


Page 2

Actor - Actor 7 (Chai) is in the Party

EV009 (11,10) - pepper

Page 1

@Pepper


Page 2

Actor - Actor 7 (Chai) is in the Party

EV010 (16,8) - chai

Page 1

@self talk


Page 2

Actor - Actor 7 (Chai) is in the Party

EV011 (9,6) - EV011

Page 1

@self talk

smells terrible.

EV012 (10,6) - EV012

Page 1

@self talk

trash.

EV013 (23,8) - EV013

Page 1

@self talk

trash.

EV016 (5,6) - EV016

Page 1

@self talk

...it's too dark to see inside.

EV019 (24,16) - EV019

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV006 (0,12) - EV006

Page 1

Transfer Player - Map 'bad3-ginsengstation' (188) ( - bad3-ginsengstation), (30, 5) Direction:

EV007 (0,13) - EV007

Page 1

Transfer Player - Map 'bad3-ginsengstation' (188) ( - bad3-ginsengstation), (30, 6) Direction:

EV015 (0,14) - EV015

Page 1

Transfer Player - Map 'bad3-ginsengstation' (188) ( - bad3-ginsengstation), (30, 6) Direction:

EV018 (30,14) - EV018

Page 1

@self talk

nothing good over there.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV014 (30,13) - EV014

Page 1

@self talk

nothing good over there.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV017 (30,12) - EV017

Page 1

@self talk

nothing good over there.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV020 (22,16) - EV020

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV021 (23,16) - EV021

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV022 (29,11) - EV022

Page 1

@self talk

smells terrible.

Map 'bad3-stationspring' (189)

EV001 (13,25) - EV001

Page 1

@self talk

"InsteRail Station Ahead"

EV002 (16,26) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (0, 13) Direction: right

Condition Switch 0161 [unblock1] = ON

Page 2

Switch - Switch 0161 [unblock1] is ON

Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (1, 13) Direction: right

EV003 (9,10) - EV003

Page 1

@self talk

"InsteRail Station:
Interstellar travel in an instant.
Any destination is just moments away!"

EV004 (12,5) - EV004

Page 1

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@self talk

i can't go back just yet.

EV006 (10,7) - EV006

Page 1

@self talk

i don't need to buy a ticket.

EV007 (1,22) - EV007

Page 1

@self talk

there's kind of a nice clearing over here...
what if i just ran away and lived in the woods?

...nah, i'd die.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV008 (16,27) - EV008

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (0, 13) Direction: right

Condition Switch 0161 [unblock1] = ON

Page 2

Switch - Switch 0161 [unblock1] is ON

Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (1, 13) Direction: right

Map 'bad3-foxyden' (190)

EV002 (10,8) - EV002

Page 1

@self talk

locked.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV001 (13,12) - EV001

Page 1

@self talk

"NOW LEASING"

EV004 (29,13) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right

Condition Switch 0162 [unblock2] = ON

Page 2

Switch - Switch 0162 [unblock2] is ON

Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right

EV005 (0,13) - EV005

Page 1

Transfer Player - Map 'bad3-stationspring' (189) ( - bad3-stationspring), (15, 26) Direction: left

EV006 (25,11) - EV006

Page 1

@self talk

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV007 (25,15) - EV007

Page 1

@self talk

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV008 (0,0) - EV008

Page 1

Set Move Route - Player

Set Move Route - move right x2

Set Move Route - end

Fadein Screen - 30 frames

@Trick

I never thought about what I'd do
when I got this far...
What should I say to her?

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

What do you mean?
You haven't seen her in months, right?
Just say hi.

@Trick

I guess that's a good start!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV009 (29,14) - EV009

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right

Condition Switch 0162 [unblock2] = ON

Page 2

Switch - Switch 0162 [unblock2] is ON

Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right

Map 'bad3-entrancespring' (191)

EV002 (19,12) - EV002

Page 1

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV005 (21,7) - guardman

Page 1

@Trick

Excuse me, sir?
This is Frosting, right?

@Mousse

Yes, it is.
Wolves aren't allowed inside.

@Trick

Oh, okay!
I'll stay out here.

Control Self Switch - Self Switch A = true

EV004 (45,11) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right

Condition Switch 0163 [unblock3] = ON

Page 2

Switch - Switch 0163 [unblock3] is ON

Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right

EV006 (17,7) - EV006

Page 1

@self talk

"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."

EV008 (20,6) - EV008

Page 1

@self talk

...

EV007 (19,6) - EV007

Page 1

@self talk

...

EV015 (0,9) - EV015

Page 1

Transfer Player - Map 'bad3-foxyden' (190) ( - bad3-foxyden), (28, 13) Direction: left

EV016 (0,0) - EV016

Page 1

Set Move Route - Player

Set Move Route - move right x2

Set Move Route - end

Fadein Screen - 30 frames

@Trick

I wonder if she'll be mad...

@Moxie

...?

@Trick

It definitely took way too long
for me to get to this point....

Or maybe she'll get upset that
I didn't spend that time doing
something more worthwhile...?

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV017 (45,12) - EV017

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right

Condition Switch 0163 [unblock3] = ON

Page 2

Switch - Switch 0163 [unblock3] is ON

Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right

EV003 (20,12) - EV003

Page 1

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV001 (0,10) - EV001

Page 1

Transfer Player - Map 'bad3-foxyden' (190) ( - bad3-foxyden), (28, 13) Direction: left

EV011 (0,11) - EV011

Page 1

Transfer Player - Map 'bad3-foxyden' (190) ( - bad3-foxyden), (28, 13) Direction: left

EV012 (0,12) - EV012

Page 1

Transfer Player - Map 'bad3-foxyden' (190) ( - bad3-foxyden), (28, 13) Direction: left

EV013 (0,7) - EV013

Page 1

Transfer Player - Map 'bad3-foxyden' (190) ( - bad3-foxyden), (28, 13) Direction: left

EV014 (0,8) - EV014

Page 1

Transfer Player - Map 'bad3-foxyden' (190) ( - bad3-foxyden), (28, 13) Direction: left

EV018 (39,11) - EV018

Page 1

Control Self Switch - Self Switch A = true

Comment - moxie starts to freak out a bit

Page 2

Self Switch - Self Switch A is ON

Map 'part4' (73)

EV008 (3,0) - EV008

Page 1

Control Variables - Variable 0012 [whichchapter] = 4

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Condition Switch 0005 [sidequest] = OFF

Condition Switch 0006 [questdone] = OFF

Condition Switch 0008 [fed] = OFF

Change Gold - - 999

Change Items - Item 20 (Anywhere Pass) - 1

Change Items - Item 21 (Candy Coupon) - 1

Change Party Member - + Actor 4 (Trick)

Change Party Member - - Actor 3 (Moxie)

Change Party Member - - Actor 1 (Treat)

Common Event - Common Event 003 (saveprompt)

Condition IF Switch 0164 [lightwindow] is ON

Change Window Color - (0.000000, -17.000000, -17.000000, 0.000000)

Condition end condition

Show Picture - 1 (title4) origin top left at (0, 0), opacity 255

title4

Show Picture - 2 (title4a) origin top left at (0, 0), opacity 255

title4a

Play ME - jingle04; Volume 90 Pitch 100

Fadein Screen - 30 frames

Wait - 360 frames

@self talk

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Play BGM - lost; Volume 90 Pitch 100

Fadein Screen - 30 frames

Show Picture - 1 (opening1) origin top left at (0, 0), opacity 0

opening1

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 80 frames

Show Picture - 2 (opening2) origin top left at (0, 0), opacity 0

opening2

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 90 frames

Show Picture - 1 (opening3) origin top left at (0, 0), opacity 255

opening3

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 90 frames

Show Picture - 2 (opening4) origin top left at (0, 0), opacity 0

opening4

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 30 (wait)

Wait - 90 frames

Show Picture - 3 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 100

Show Picture - 1 (opening5) origin top left at (0, 0), opacity 255

opening5

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 30 (wait)

Wait - 40 frames

Show Picture - 2 (opening6) origin top left at (0, 0), opacity 0

opening6

Wait - 30 frames

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Erase Picture - 3

Wait - 60 frames

Transfer Player - Map 'trickhouse' (75) ( - trickhouse), (7, 6) Direction: down

Change Transparency - Transparency OFF

Change Menu Access - enable

Fadein Screen - 30 frames

@Trick

This morning really snuck up on me!
I must've slept in pretty late,
for it to be this quiet.

I wonder what Treat is up to?

Play BGM - vanilla; Volume 90 Pitch 100

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Map 'vanilla-winter' (74)

EV002 (7,4) - EV002

Page 1

Condition IF Variable 0003 [PlayerX] == 7

Condition IF Variable 0004 [PlayerY] == 4

Condition IF Player is facing up

Transfer Player - Map 'trickhouse' (75) ( - trickhouse), (6, 8) Direction: up

Condition end condition

Condition end condition

Condition end condition

EV001 (2,8) - EV001

Page 1

Condition IF Variable 0003 [PlayerX] == 2

Condition IF Variable 0004 [PlayerY] == 8

Condition IF Player is facing up

Transfer Player - Map 'mangohouse4' (77) ( - mangohouse4), (9, 8) Direction: up

Condition end condition

Condition end condition

Condition end condition

EV003 (13,12) - EV003

Page 1

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0003 [PlayerX] == 13

Condition IF Variable 0004 [PlayerY] == 12

Condition IF Player is facing up

Transfer Player - Map 'treathouse4' (78) ( - treathouse4), (6, 8) Direction: up

Condition end condition

Condition end condition

Condition end condition

EV004 (7,27) - EV004

Page 1

Transfer Player - Map 'trail-north' (79) ( - trail-north), (7, 1) Direction: down

EV005 (8,27) - EV005

Page 1

Transfer Player - Map 'trail-north' (79) ( - trail-north), (8, 1) Direction: down

EV006 (17,17) - ex

Page 1

Switch - Switch 0034 [journeyprep] is ON

@Trick

Fennel, don't cry...
I'll find her. Promise.

@Fennel

What if she doesn't wanna come back?
This SUCKS!!!!
I shouldn't have let her go!!

@Trick

What do you mean?

@Fennel

When she was at my place last night...
After she dumped me!!
I just let her walk out....

@Trick

Did she say anything?
About going somewhere?

@Fennel

No...
UGH!!!!!

@Fennel

She was only my girlfriend for like...
not even a day...

@Fennel

I think she only said yes because
she felt bad for me.
Idiot!! Jerk!!!

@Trick

Now, now...
I'm sure she didn't mean to hurt you.

@Fennel

Yeah, but I mean!!!
It's like, if you like someone else,
just say no to begin with...

@Trick

Oh, is that how it was?

@Fennel

She wouldn't tell me!!!
But it sounded like that was it...
And then she just disappears?
That's so unfair!!!

@Fennel

Wanna know what I think?
She was just too scared to choose!
So she ran away instead!!
Coward... jerk...! I HATE her!!

@Trick

Fennel...
You don't mean that.

@Fennel

We were gonna get married! *sniffle*
A-and be a family! *sniffle*
And live in a cute little igloo,
together, just the two of us!!

@Fennel

UWWAAAHHHHHHHHHHH!!!!!!
*sob sob*

@Trick

I'm sorry that it didn't work out.
I'll be going now.

@Fennel

G-good luck... *sniff*
I guess....

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0034 [journeyprep] is ON

Self Switch - Self Switch A is ON

@Fennel

I don't... hate her...
I know I'm just really upset right now...
But seriously!!!

"I don't think I can be happy that way."
What way?!?!
Being soulmates and living
happily ever after???

@Fennel

Isn't that what any wolf wants?
To find another wolf who loves them
and stay together until you die??

@Trick

Hmm....

@Fennel

If she would've just told me
she didn't like me or something,
that'd be different!
But she said... that she does....

@Fennel

I don't get it...
I hate her...
I don't hate her...
GRRR!!!!!!

Control Self Switch - Self Switch B = true

Page 3

Switch - Switch 0034 [journeyprep] is ON

Self Switch - Self Switch B is ON

@Fennel

If you find her... you better
yell at her for me!! Okay?!
Stupid Treat...

EV007 (23,15) - EV007

Page 1

@self talk

fennel and powder's place!
they aren't inside though.

EV008 (5,18) - EV008

Page 1

@self talk

huh, no one's home.

Page 2

Switch - Switch 0034 [journeyprep] is ON

@self talk

they must be out looking for treat.
how nice of them!

EV009 (15,12) - EV009

Page 1

@self talk

i see cotton!

EV010 (9,4) - EV010

Page 1

@self talk

all my stuff is in there, just how i left it.

EV011 (0,8) - EV011

Page 1

@self talk

i seeee... a pile of baskets!

Map 'trickhouse' (75)

EV001 (6,9) - EV001

Page 1

Condition Switch 0005 [sidequest] = OFF

Condition Switch 0006 [questdone] = OFF

Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (7, 5) Direction:

Set Move Route - Player (wait)

Set Move Route - move down x3

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - wait 20 frames

Set Move Route - end

@Trick

Haha, there's no one around!
No wonder it's so quiet.

Set Move Route - Player

Set Move Route - move down x3

Set Move Route - turn right

Set Move Route - end

@Trick

I wonder if Treat slept in too?

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (7, 5) Direction:

Page 3

Switch - Switch 0005 [sidequest] is ON

Condition IF Switch 0006 [questdone] is ON

Control Self Switch - Self Switch B = true

Condition Else

Condition IF Party has item 24 (Lantern Oil)

Control Self Switch - Self Switch B = true

Exit Event Processing - Exit Event Processing

Condition end condition

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - turn right

Set Move Route - end

@Trick

I should have some extra Lantern Oil
in my supply basket in the corner...

Control Self Switch - Self Switch B = true

Condition end condition


Page 4

Self Switch - Self Switch B is ON

Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (7, 5) Direction:

Page 5

Switch - Switch 0034 [journeyprep] is ON

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

@Trick

Hmm... I should be careful not to
take too much with me.
Only necessities!

Condition IF Switch 0005 [sidequest] is ON

Condition IF Switch 0006 [questdone] is OFF

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

Oh, I can't forget to give Mango that
Lantern Oil before I finish packing.

Condition IF Party has item 24 (Lantern Oil)

Condition Else


@Trick

I should have some extra in my
supply basket in the corner...

Condition end condition

Condition Else


@Trick

I guess I'll look around at
what could be useful?

Condition end condition

Condition Else


@Trick

I guess I'll look around at
what could be useful?

Condition end condition

Control Self Switch - Self Switch C = true

Exit Event Processing - Exit Event Processing

Page 6

Self Switch - Self Switch C is ON

Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (7, 5) Direction:

Control Self Switch - Self Switch D = true

Page 7

Self Switch - Self Switch D is ON

@self talk

gotta pack...

Control Self Switch - Self Switch D = true

Exit Event Processing - Exit Event Processing

EV002 (6,4) - lantern

Page 1

@self talk

my lantern!
it gets really dark here without you.

Page 2

Switch - Switch 0034 [journeyprep] is ON

Play SE - getitem; Volume 100 Pitch 100

@Trick

My Lantern!
I should definitely take this in case
it gets dark while I'm looking for her.

Change Items - Item 23 (Lantern) + 1

Condition IF Switch 0005 [sidequest] is ON

Condition IF Switch 0006 [questdone] is OFF

Condition IF Party has item 24 (Lantern Oil)

Exit Event Processing - Exit Event Processing

Condition Else

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

I'd better not forget to give Mango
my Lantern Oil before I finish packing.
I should have some in one of the
baskets over there....

Condition end condition

Condition end condition

Condition end condition


Page 3

Item - Item 23 (Lantern) is in Inventory

EV003 (8,4) - EV003

Page 1

@self talk

cozy sleeping bag!
everyone in the pack has the same one.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

did they buy these in bulk?
aren't we nomads? haha!

Page 3

Switch - Switch 0034 [journeyprep] is ON

Condition IF Party has item 23 (Lantern)

Condition IF Party has item 25 (Trail Mix)

Transfer Player - Map 'trickhouse-empty' (76) ( - trickhouse-empty), (8, 5) Direction: up

@Trick

I should be good to go.

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move down

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 40 frames

Set Move Route - turn up

Set Move Route - change speed to 4

Set Move Route - end

@Trick

So I guess...
I'll be on my way now.

Exit Event Processing - Exit Event Processing

Condition end condition

Condition end condition


@self talk

sleeping bag! that'll be important.
i think i'll pack it up last.

EV004 (5,3) - EV004

Page 1

@self talk

ahh, fresh, morning air...
this is my favorite time of day!

Page 2

Switch - Switch 0034 [journeyprep] is ON

EV005 (11,3) - EV005

Page 1

@self talk

everywhere we settle down has the same view.
no less than a foot of snow!

Page 2

Switch - Switch 0034 [journeyprep] is ON

EV006 (3,4) - EV006

Page 1

@self talk

supply basket!
this one's for blankets.

Page 2

Switch - Switch 0034 [journeyprep] is ON

@self talk

i have extra blankets in here but they're
a little bulky... best to leave them behind.

EV007 (13,4) - EV007

Page 1

@self talk

supply basket!
this one has tools and cooking utensils.

Page 2

Switch - Switch 0034 [journeyprep] is ON

@self talk

tools and cooking utensils...
could be handy, but more likely they'd just
weigh me down.

Page 3

Switch - Switch 0005 [sidequest] is ON

Play SE - getitem; Volume 100 Pitch 100

@self talk

got some Lantern Oil!
i'll go refill Mango's lantern for him.

Change Items - Item 24 (Lantern Oil) + 1

Control Self Switch - Self Switch A = true

Page 4

Self Switch - Self Switch A is ON

@self talk

supply basket!
this one has tools and cooking utensils.

Page 5

Switch - Switch 0034 [journeyprep] is ON

Self Switch - Self Switch A is ON

@self talk

tools and cooking utensils...
could be handy, but more likely they'd just
weigh me down.

EV008 (13,5) - EV008

Page 1

@self talk

supply basket!
this one has some food i gathered.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i'll just have a little snack...

*nom, nom*
...these are some tasty berries!

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@self talk

no more snacking!
i need to conserve my supply.

Page 4

Switch - Switch 0034 [journeyprep] is ON

@Trick

I wonder how much Treat brought
with her when she left...
Hopefully a good amount of snacks!

Play SE - getitem; Volume 100 Pitch 100

@Trick

Trail Mix! I'll bring a ton so that
when I find her we can share it...

Change Items - Item 25 (Trail Mix) + 1

@Trick

....

Page 5

Item - Item 25 (Trail Mix) is in Inventory

@self talk

i think i'm good on snacks.

Map 'trickhouse-empty' (76)

EV001 (6,9) - EV001

Page 1

Fadeout BGM - 2 seconds

Show Picture - 1 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 60 frames

Change Items - Item 24 (Lantern Oil) - 1

Play BGM - memory in sepia; Volume 90 Pitch 100

Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)

Transfer Player - Map 'past1' (82) (5 years ago... - past1), (8, 6) Direction: left

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60

EV002 (3,4) - EV002

Page 1

@self talk

there's nothing else i need...
i'm ready to go.

EV003 (13,4) - EV003

Page 1

@self talk

there's nothing else i need...
i'm ready to go.

EV004 (13,5) - EV004

Page 1

@self talk

there's nothing else i need...
i'm ready to go.

EV005 (8,4) - EV005

Page 1

@self talk

this spot seems particularly empty now.
i'm getting a strange feeling looking at it...
i should go!

Map 'mangohouse4' (77)

EV001 (9,9) - EV001

Page 1

Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (2, 9) Direction:

EV002 (8,4) - mango

Page 1

@Trick

Hey old man!
Since everyone seems to be out somewhere
I almost didn't expect to find you here.

@Mango

Don't think I wouldn't notice you
callin' me "old man" again.
I ain't THAT old!

@Trick

Sorry, Mr. Mango.

@Mango

...You didn't just wake up, didja?

@Trick

'Fraid so.

@Mango

Everyone's down the path to the south.
You should prob'ly talk to them first.

@Trick

Hmm, okay!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Mango

I'd be out there too, but...
With my leg like this, I can't do much.
Don't let me keep ya.

Page 3

Switch - Switch 0006 [questdone] is ON

Self Switch - Self Switch A is ON

@Mango

I know you're excited for storytime,
but it'll have to wait a spell.
There's somewhere else you're needed.

Page 4

Switch - Switch 0034 [journeyprep] is ON

@Trick

Howdy, Pops.
I'm leaving soon,
to go look for Treat.

@Mango

Izzat so?
Hope ya find her alright.

@Trick

Treat is strong.
An avalanche couldn't beat her!

@Mango

An avalanche, huh...
Come to think of it....

@Mango

Ohh nevermind.
You don't need any stories from
this old geezer.
You're in a rush, ain'tcha?

Control Self Switch - Self Switch C = true

Page 5

Self Switch - Self Switch C is ON

@Mango

You didn't needa come say g'bye
to this old fart...
Run along now, and find Treat.

Page 6

Switch - Switch 0006 [questdone] is ON

Switch - Switch 0034 [journeyprep] is ON

@self talk

listen to his story?

Player choice:

Condition When sure!


@Mango

Well now...
Take a seat, kiddo.

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - turn right

Set Move Route - change graphic to extra index 3

Set Move Route - end

Fadein Screen - 30 frames

Play BGM - lost in snow; Volume 85 Pitch 100

@Mango

Believe it or not, there was a time
this old rabbit hated wolves.
Hard to imagine, eh?

I used to live in a town near here,
with my wife and 8 children.
The youngest... why, she'd be about
your age now, Trick.

One day, out foraging with my daughter...
wouldn't you know it, the first time
I bring her along on my usual route,
we cross paths with a wolf!

I told her to run home as fast as her
little legs would carry her...
then I gave that wolf the what for!
Oughta be ashamed, scaring a child.

But not long into my lecturin'...
The mountain rumbled and roared,
and we quickly realized we'd been
caught in an avalanche!

Thank my lucky stars, I survived.
My right leg was broke though,
must've banged it against a rock. But,
I was too worked up to pay it any mind.

I burrowed my way out of the snow
pretty easy. Then, when I poked my
head out, I came face to face with
that wolf! Fangs, claws, and all!

Y'see, I'd always been told that a wolf
who's ready to kill takes its beast form.
Easier to rend its prey like that.
Seeing him just about scared me to death!

"Please don't eat me!
I have a wife and 8 children!"
I begged him.
And he blinked at me in return.

"Do you want to return to them?"
I'd never expected a question like that
to come from behind those huge fangs.
I didn't know what to say.

"If you give me somethin' to eat,
I'll carry you to the main road.
You can reach your home from there,"
he said.

So I opened up my rucksack and
handed over the only food I had.
One measly rice ball.
Surely not enough to sate a wolf.

@Mango

But wouldn'tcha know it,
he took it anyway.

@Mango

He lifted me right up out of the snow,
and we stumbled our way back to
the main road, just as he promised.
And when it came time to part ways...

"Why didn't you eat me back there?
If you were hungry, my meat would've
done you better than a plain old
rice ball," I said to him.

"I have a daughter too," he told me.
"When I looked at you,
I thought of that."

Those words hit me hard... but,
there was one more thing bothering me.
"Why'd you change form if you were
never going to hurt me?" I asked him.

"Easier to dig someone out of the snow
with big paws like these."

It'd never occured to me.
I broke down cryin' when he said that.
I'd treated him so wrong, meanwhile
all he's done is help me out.

I felt so ashamed.
I didn't have it in me to return home,
not in that state... my heart was just
as broke as my leg!

I couldn't bear for my family to be
stuck lookin' after a fool like me.
I asked that wolf to take me back
to his home, 'til I was healed up.

But my leg's never been quite the same...
I only would've been a burden to them.
Can't work a farm when just standin's
a lot to ask of ya.

Every day that passed, it got
harder and harder to go back home...
I wasn't ever able to muster the courage.

But I've learned so much,
thanks to Cotton...
Thanks to everyone.
Even if I'm not always welcome.

@Mango

Hah... it has a sad ending, but you
still always listen all the way through.
You're a kind wolf, Trick.

Set Move Route - Player (wait)

Set Move Route - change graphic to char3 index 3

Set Move Route - end

@Trick

It's a good story.
You should be proud.

@Mango

You're just sayin' that.
Here, kiddo...

Play SE - getitem; Volume 95 Pitch 100

@Mango

Take my Old Spade.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

Change Items - Item 22 (Old Spade) + 1

Condition Switch 0151 [mangostory] = ON


@Trick

Hey now, this thing's important to you!
You sure you don't wanna keep it?

@Mango

It's been nearly 20 years since that day.
No use holdin' onto it forever.

Fadeout BGM - 3 seconds

@Mango

Go on now.
I've kept ya long enough.
Keep warm out there, Trick.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move lower right

Set Move Route - end

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Wait - 10 frames

Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (2, 9) Direction: down

Condition When that's alright


@Mango

Nevermind, then.
You've certainly heard it enough, hm?

Control Self Switch - Self Switch B = true

End Show Choices - end choices

Page 7

Item - Item 22 (Old Spade) is in Inventory

@Mango

My daughter's name?
Why, you wanna go lookin' for her too?
Heheh, I'm not tellin'.

Page 8

Self Switch - Self Switch B is ON

@Mango

Thanks again for the favor.
Run along, now.
I'm sure you've got better places to be.

Page 9

Switch - Switch 0034 [journeyprep] is ON

Self Switch - Self Switch B is ON

@Mango

You didn't needa come say g'bye
to this old fart...
Run along now, and find Treat.

EV003 (5,7) - EV003

Page 1

@self talk

mango makes these baskets for everyone!
this is a pile of spares for when the others
get too worn down to use.

EV005 (9,4) - EV005

Page 1

@self talk

mango's cane.
he has trouble getting around without it.

EV006 (6,8) - EV006

Page 1

@self talk

mango makes these baskets for everyone!
this is a pile of spares for when the others
get too worn down to use.

EV007 (7,8) - EV007

Page 1

@self talk

mango makes these baskets for everyone!
this is a pile of spares for when the others
get too worn down to use.

EV008 (10,4) - EV008

Page 1

@self talk

the old man's stuff is inside.
i shouldn't go through it without asking.

EV004 (11,4) - EV004

Page 1

@self talk

the old man's stuff is inside.
i shouldn't go through it without asking.

EV009 (6,4) - EV009

Page 1

@Trick

Oh, you're a little low on oil!
Want me to get you some more?

Condition Switch 0005 [sidequest] = ON


@Mango

Hah, how thoughtful.
Sure, if you're offerin'!

@Trick

I have some extra at home.
Be back soon!

Page 2

Switch - Switch 0005 [sidequest] is ON

@self talk

a little low on oil.
since i offered to bring him some,
i should probably go get it now.

Page 3

Item - Item 24 (Lantern Oil) is in Inventory

@Trick

Oh, you're a little low on oil!
Want me to give you some more?

@Mango

Hah, how thoughtful.
Sure, if you're offerin'!

@Trick

I'll go ahead and refill it for you now.

Change Items - Item 24 (Lantern Oil) - 1

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Mango

Thanks, Trick.
What would I do without ya?

Condition IF Switch 0034 [journeyprep] is ON


@Mango

If you've got some more time to spare,
ya mind sittin' down for a story?
It's just, you reminded me of back
before I started livin' here...

Condition Else


@Mango

If you've got some more time to spare...
Well, come back a little later and
I'll tell ya my story.
Don't forget, now!

Condition end condition

Condition Switch 0006 [questdone] = ON


Page 4

Switch - Switch 0005 [sidequest] is ON

Item - Item 24 (Lantern Oil) is in Inventory

@Trick

Brought the oil!
I'll go ahead and refill this for you.

Change Items - Item 24 (Lantern Oil) - 1

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Mango

Thanks, Trick.
What would I do without ya?

Condition IF Switch 0034 [journeyprep] is ON


@Mango

If you've got some more time to spare,
ya mind sittin' down for a story?
It's just, you reminded me of back
before I started livin' here...

Condition Else


@Mango

If you've got some more time to spare...
Well, come back a little later and
I'll tell ya my story.
Don't forget, now!

Condition end condition

Condition Switch 0006 [questdone] = ON


Page 5

Switch - Switch 0006 [questdone] is ON

@self talk

lantern's nice and full!
now he won't have to worry about
getting left in the dark.

Map 'treathouse4' (78)

EV001 (6,9) - EV001

Page 1

Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (13, 13) Direction:

EV002 (11,4) - treatdad

Page 1

@Trick

Afternoon, Pops!
I'm looking for Treat.

@Cotton

Good, that's good.
We'll find her.

@Trick

...Huh?
That's not the response I expected.
Something wrong?

@Cotton

...Ya didn't hear?
Trick, d'you know what happened?

@Trick

I just got out of bed, sorry.
You mind filling me in?

@Cotton

There was an avalanche this mornin'.
My daughter's missing...

@Cotton

But it'll be fine!
They'll find her.
Don't worry.

@Trick

Oh!
That's great, then!

@Cotton

Yeah... yeah.
Thanks, kiddo.
You always help me to think positive.

@Trick

You're really worked up today, huh?
Did Candy tell you to come back here
and relax?

@Cotton

Yeah... yeah, that's what happened.
Hahaha....
Nothin' gets by you, Trick.

@Trick

I'll go out and help everyone search.

@Cotton

Thank you...
I'll be okay. She'll be okay.
Things like this happen.
It'll all be fine.

Condition Switch 0033 [missinggirl] = ON


Page 2

Switch - Switch 0033 [missinggirl] is ON

@Cotton

*Siiigh...*
Thought I'd gotten over my panic attacks...
I'm no use to anyone out there.
I needa stay here, calm, and breathe...

@Trick

That's right, Cotton.
Leave it to us!

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@Cotton

My bald spot's been growin' lately...
Can't tell if it's from old age or
all my frettin'.
If not for this hat...

Page 4

Switch - Switch 0034 [journeyprep] is ON

@Cotton

You're goin' off to look for Treat?
Oh, Trick... just remember...
if you don't find her, it'd still be
okay to come home.

@Trick

Ohh I won't be gone too long.
You're just saying that because you'll
miss having me around, right?

@Cotton

Can't argue with that.
In a small pack like ours, it's nice to
have all the helpin' hands we can get...

@Cotton

Just... be safe out there, kiddo...
Not everyone gets won over by
a friendly smile....

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 5

Switch - Switch 0034 [journeyprep] is ON

Self Switch - Self Switch B is ON

@Cotton

*siiigh* Livin' tucked away
in the mountains like this...
that's the only place left for wolves.
Unless the times have changed....

EV003 (4,7) - EV003

Page 1

@self talk

this is where treat sleeps!
...but she's not here.

Page 2

Switch - Switch 0034 [journeyprep] is ON

@self talk

this is where treat... used to sleep.
aww, but that makes it sound sad.

EV004 (4,5) - EV004

Page 1

@self talk

cotton and candy's sleeping bags.
i don't remember which one's which though.

EV005 (4,4) - EV005

Page 1

@self talk

cotton and candy's sleeping bags.
i don't remember which one's which though.

EV006 (7,4) - EV006

Page 1

@self talk

treat's family's supply baskets.
whenever i need anything,
they always kindly offer some to me.

Page 2

Switch - Switch 0034 [journeyprep] is ON

@self talk

treat's family's supply baskets.
but i should only take MY OWN stuff for the road!

EV007 (8,4) - EV007

Page 1

@self talk

treat's family's supply baskets.
whenever i need anything,
they always kindly offer some to me.

Page 2

Switch - Switch 0034 [journeyprep] is ON

@self talk

treat's family's supply baskets.
but i should only take MY OWN stuff for the road!

EV008 (13,4) - EV008

Page 1

@self talk

treat's family's supply baskets.
whenever i need anything,
they always kindly offer some to me.

Page 2

Switch - Switch 0034 [journeyprep] is ON

@self talk

treat's family's supply baskets.
but i should only take MY OWN stuff for the road!

EV009 (9,4) - EV009

Page 1

@self talk

treat's family's lantern!
they have a second one but i don't see it in here.

Map 'trail-north' (79)

EV001 (7,0) - EV001

Page 1

Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (7, 26) Direction: up

EV002 (8,0) - EV002

Page 1

Transfer Player - Map 'vanilla-winter' (74) ( - vanilla-winter), (8, 26) Direction: up

EV003 (7,25) - EV003

Page 1

Transfer Player - Map 'avalanche-north' (80) ( - avalanche-north), (9, 1) Direction: down

EV004 (8,25) - EV004

Page 1

Transfer Player - Map 'avalanche-north' (80) ( - avalanche-north), (10, 1) Direction: down

EV005 (6,25) - EV005

Page 1

Transfer Player - Map 'avalanche-north' (80) ( - avalanche-north), (9, 1) Direction: down

EV006 (5,25) - EV006

Page 1

Transfer Player - Map 'avalanche-north' (80) ( - avalanche-north), (9, 1) Direction: down

Map 'avalanche-north' (80)

EV004 (9,0) - EV004

Page 1

Transfer Player - Map 'trail-north' (79) ( - trail-north), (7, 24) Direction: up

EV005 (10,0) - EV005

Page 1

Transfer Player - Map 'trail-north' (79) ( - trail-north), (8, 24) Direction: up

EV010 (9,17) - EV010

Page 1

Fadeout BGM - 6 seconds

@Trick

Oh wow, it's piled up so tall...

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - end

Scroll Map - down 3 tiles, speed 4

@Powder

Where's Trick?
Are they still asleep?

Set Move Route - Player (wait)

Set Move Route - move down x4

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 13

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

@Trick

I'm right here!

Set Move Route - Event 11

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 12 (wait)

Set Move Route - turn up

Set Move Route - end

@Fennel

Trick!!
Treat is...

@Powder

We think she's... well...

Play BGM - lost in snow; Volume 90 Pitch 100

Condition IF Switch 0033 [missinggirl] is ON


@Trick

You haven't found her yet?
I heard from Cotton.

Condition Else


@Trick

...?

@Powder

No one's seen her since last night.
We've been searching for hours...
Sorry for not waking you up.

Condition end condition


@Powder

There was only a hint of her trail.
If she's anywhere, it's...

Set Move Route - Player

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 12

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 13

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 11

Set Move Route - turn down

Set Move Route - end

Scroll Map - down 4 tiles, speed 3

Wait - 180 frames

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Trick

So are we gonna try to dig through?
Or climb over?

Set Move Route - Event 12

Set Move Route - turn right

Set Move Route - end

@Fennel

Look at all this snow, Trick!
You know it's impossible.
Besides, this road leads to...

Set Move Route - Event 11 (wait)

Set Move Route - turn left

Set Move Route - end

@Candy

There's no need for any of that.

Set Move Route - Event 13 (wait)

Set Move Route - turn right

Set Move Route - end

@Powder

Candy?

Set Move Route - Event 11 (wait)

Set Move Route - turn down

Set Move Route - end

@Candy

I have reason to believe
she ran away on her own.

@Candy

Treat is a grown wolf...
She'll be alright.

@Trick

If you say so, I'll believe it!

@Fennel

What?!?!?!
Aren't either of you worried?!
How can you smile when she could be...!

@Powder

If this is the way she left...
That rabbit town's nearby, isn't it?
Aren't places like that... really bad
for a wolf to be around?

Set Move Route - Event 11 (wait)

Set Move Route - turn left

Set Move Route - end

@Candy

Are you afraid of them?

Set Move Route - Event 13

Set Move Route - turn left

Set Move Route - end

@Powder

I'm just... worried they'll
get the wrong idea....

Set Move Route - Event 13

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 12

Set Move Route - turn down

Set Move Route - end

@Fennel

We shouldn't have settled so close to
their town!! Next year we need to
stay deeper into the mountains,
where it's safe for us...

@Fennel

Where Treat can't
run away from me!!
Waaahh!!!!

Scroll Map - up 2 tiles, speed 2

Set Move Route - Event 13

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 11

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 12 (wait)

Set Move Route - through on

Set Move Route - move up x4

Set Move Route - move upper right

Set Move Route - move up x2

Set Move Route - transparent on

Set Move Route - end

@Powder

Sorry. She's just upset because
Treat broke up with her last night.

Set Move Route - Player

Set Move Route - turn left

Set Move Route - end

@Trick

Oh, they were dating?

@Powder

Well... not officially...

@Candy

That's the first I'm
hearing of this, too.
Tell us more, Powder.

@Trick

Haha, I wonder when it happened?

Set Move Route - Event 13

Set Move Route - turn down

Set Move Route - end

@Powder

Forget about that.
How would Treat feel if she knew
her mom and best friend were smiling
while she's just gone missing?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

It's fine, isn't it?
We couldn't do anything if we were
too busy being sad.

Set Move Route - Event 11 (wait)

Set Move Route - turn down

Set Move Route - end

@Candy

That's right.
I don't think she would want us
to worry about her.

Set Move Route - Event 13

Set Move Route - turn right

Set Move Route - end

@Powder

So, what ARE we gonna do?
My sister will get over it eventually,
but are you two okay with leaving it
like this...?

@Trick

....

@Candy

I'll talk to Cotton, but I think
he would agree...
There isn't much to be done.

@Candy

This is her decision.
We'll miss her, but...
I'm sure she'll return one day.

@Powder

I don't get it...
Is that really how a mother should react
to something like this...?

Fadeout BGM - 4 seconds

Scroll Map - up 1 tiles, speed 2

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Event 11 (wait)

Set Move Route - turn left

Set Move Route - end

@Powder

Trick...?

@Trick

...Sorry.
I'm going home to pack my things.
Then I'm going out to look for her.

@Powder

Pack your things?
How long will you be gone...?

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

Dunno!
I guess until I find Treat.

Set Move Route - Event 13 (wait)

Set Move Route - turn down

Set Move Route - end

@Powder

Figures....

@Candy

Trick...
Come home safe.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 11 (wait)

Set Move Route - turn down

Set Move Route - end

Play BGM - vanilla; Volume 90 Pitch 100

Condition Switch 0034 [journeyprep] = ON


Page 2

Switch - Switch 0034 [journeyprep] is ON

EV011 (13,26) - candy

Page 1

@Candy

If you aren't in a rush...
Let me tell you a story.

@Candy

Before you joined our pack...
that must've been about five years ago
now, right? Well, long before that...

We were part of a much larger group
here on Mount Sorbet. A group that
couldn't get by on foraging alone.

Some would buy sanctioned meat from
the witches. But some... were hunters.
We avoid wolves like that now, but
they're still out there on this mountain.

I'm worried... that many people
may have the wrong idea about wolves.
I'm worried about what Treat might
have to face, leaving the pack like this.

@Candy

I don't think it's wrong for them
to be afraid... wherever Treat goes,
I believe she'll be able to show them
that she means no harm.

The same goes for you, Trick.
If it's you out there looking for her,
they'll see that you're kind as well.

@Trick

I thought you were telling me a story,
not giving me a farewell speech.

@Candy

Oh, that's right.
I shouldn't keep you.
You have an adventure to go on,
after all.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Trick

One more thing.
It sounded like you might have an idea
why she'd run away...

@Candy

There are a few things she
talks to me about. But of course,
she didn't tell me the reason outright.
I only have a guess.

@Trick

Haha, I might end up
asking her myself, then.

@Candy

I will say one thing...
I want my daughter to be free to
go wherever she likes, and do
whatever makes her happy.

She deserves to live freely.
I feel the same about all of
the wolf children here.

@Trick

Just because you're a mom doesn't mean
you get to call us all children!
We're adults too, y'know?

@Candy

That's true.
It's just, these old eyes can't help but
see you as precious babies....

Treat still has a bit of growing to do.
Wherever she ends up staying, I hope
she finds what she's looking for.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Candy

Go on, now.
You have to find your own happiness too.

EV012 (8,25) - fennel

Page 2

Switch - Switch 0034 [journeyprep] is ON

EV013 (6,23) - powder

Page 1

@Powder

I don't know why you guys aren't
even considering the fact she might be
dead and buried under all that snow.

@Trick

What's the use in thinking
something so sad?

@Powder

It's a possibility...
even if no one will admit it.
Things like that DO happen.

@Powder

More importantly, whether or not you
actually find her, I feel like you're
not planning on coming back.
You're BOTH being really inconsiderate.

@Trick

Haha, maybe.
We'll just have to see what happens.

@Powder

I don't get it at all...
No one makes sense anymore....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Powder

Everyone's been acting weird...
Treat seemed to be getting along well
with my sister, but then...
Maybe Fennel was too pushy?

@Powder

That's still not a good reason to
suddenly disappear though!
Why not talk it out and move on?

@Trick

I don't think Treat would've left
if that was the only reason.

@Powder

Yeah, well...
She could've at least said goodbye
before taking off like that.

@Powder

Hey, that means you too, got it?
Even if you're not related,
your pack is your family.
Don't just slip away like she did.

@Trick

You sound pretty angry...
Sure. I'll say goodbye.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Powder

Wherever Treat is...
and wherever you end up going.
Don't get killed or anything, okay?

EV001 (10,28) - EV001

Page 1

@self talk

that's a lot of snow...

EV002 (9,28) - EV002

Page 1

@self talk

that's a lot of snow...

EV003 (8,28) - EV003

Page 1

@self talk

that's a lot of snow...

EV006 (7,28) - EV006

Page 1

@self talk

that's a lot of snow...

EV008 (11,28) - EV008

Page 1

@self talk

that's a lot of snow...

EV009 (12,28) - EV009

Page 1

@self talk

that's a lot of snow...

EV007 (11,0) - EV007

Page 1

Transfer Player - Map 'trail-north' (79) ( - trail-north), (8, 24) Direction: up

EV014 (8,0) - EV014

Page 1

Transfer Player - Map 'trail-north' (79) ( - trail-north), (7, 24) Direction: up

Map 'lakearea' (81)

EV005 (49,3) - EV005

Page 1

@self talk

it's a long way back...
i'm not ready to go yet.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV007 (26,2) - get location

Page 1

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Get Location Info - Tile (Variable 0003 [PlayerX], Variable 0004 [PlayerY]), Region ID into Variable 0003 [PlayerX]

Wait - 3 frames

Control Variables - Variable 0007 [chapterselect] = Player's x coordinate

Control Variables - Variable 0008 [npcX] = Player's y coordinate

Condition IF Variable 0005 [RegionID] == 1

Condition IF Button down is pressed

Condition IF Variable 0008 [npcX] == Variable 0004 [PlayerY]

Condition Else

Condition IF Button A is pressed

Play SE - snowstep; Volume 80 Pitch 120

Wait - 8 frames

Condition Else

Play SE - snowstep; Volume 80 Pitch 100

Wait - 10 frames

Condition end condition

Condition end condition

Condition Else

Condition IF Button up is pressed

Condition IF Variable 0008 [npcX] == Variable 0004 [PlayerY]

Condition Else

Condition IF Button A is pressed

Play SE - snowstep; Volume 80 Pitch 120

Wait - 12 frames

Condition Else

Play SE - snowstep; Volume 80 Pitch 100

Wait - 14 frames

Condition end condition

Condition end condition

Condition Else

Condition IF Button right is pressed

Condition IF Variable 0007 [chapterselect] == Variable 0003 [PlayerX]

Condition Else

Condition IF Button A is pressed

Play SE - snowstep; Volume 80 Pitch 120

Wait - 6 frames

Condition Else

Play SE - snowstep; Volume 80 Pitch 100

Wait - 8 frames

Condition end condition

Condition end condition

Condition Else

Condition IF Button left is pressed

Condition IF Variable 0007 [chapterselect] == Variable 0003 [PlayerX]

Condition Else

Condition IF Button A is pressed

Play SE - snowstep; Volume 80 Pitch 120

Wait - 2 frames

Condition Else

Play SE - snowstep; Volume 80 Pitch 100

Wait - 4 frames

Condition end condition

Condition end condition

Condition end condition

Condition end condition

Condition end condition

Condition end condition

Condition end condition

EV006 (30,26) - EV006

Page 1

@Trick

Oh...!

Set Move Route - Player (wait)

Set Move Route - move left x4

Set Move Route - turn up

Set Move Route - end

Fadeout BGS - 3 seconds

@Trick

Hah, I thought this area...
looked familiar...

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Play BGM - memory in sepia; Volume 90 Pitch 100

Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames

Condition Switch 0035 [past2] = ON

Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)

Transfer Player - Map 'past2' (83) ( - past2), (8, 9) Direction: up

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60

Page 2

Switch - Switch 0035 [past2] is ON

EV001 (18,26) - EV001

Page 1

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - end

@Trick

Look at this view!
There's really no time to be sad...

Set Move Route - Player (wait)

Set Move Route - move left x8

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - through on

Set Move Route - move up x2

Set Move Route - end

@Trick

....

Last night... before you left.
I remember exactly how it went...

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 10 frames

Show Picture - 2 (opening2) origin top left at (0, 0), opacity 0

opening2

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 30 frames

@Treat

I just wanted to say...
Have a good day tomorrow.

Show Picture - 2 (opening3) origin top left at (0, 0), opacity 255

opening3

@Trick

That's nice of you!
But I already have a good day every day.
So you don't have to worry.

Show Picture - 2 (opening4) origin top left at (0, 0), opacity 255

opening4

@Treat

...Get plenty of rest.
And don't forget to eat.
Okay?

@Trick

Okay!!
See you tomorrow!

Wait - 30 frames

Show Picture - 3 (opening5) origin top left at (0, 0), opacity 0

opening5

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 30 (wait)

Erase Picture - 2

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 1 (wait)

Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 10 frames

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)

Erase Picture - 1

Erase Picture - 3

Wait - 20 frames

@Trick

We said tomorrow...
But that doesn't have to mean
one particular day.
Right, Treat?

@Trick

We'll definitely meet again.
This isn't like with Master...

@Trick

If I go far enough, I'm sure
I'll find you somewhere.
Even if it takes me a while...

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move down

Set Move Route - end

@Trick

I'll definitely find my "Home".

Set Move Route - Player

Set Move Route - move left x3

Set Move Route - change speed to 4

Set Move Route - through off

Set Move Route - end

Wait - 40 frames

Fadeout Screen - 30 frames

Fadeout BGM - 3 seconds

Change Items - Item 24 (Lantern Oil) - 1

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Change Class - Actor 4 (Trick) to 6 (Traveler)

Wait - 120 frames

Common Event - Common Event 003 (saveprompt)

@self talk

one week later...

Wait - 40 frames

Transfer Player - Map 'marketplace4' (84) ( - marketplace4), (14, 24) Direction: left

Fadein Screen - 30 frames

EV002 (25,22) - EV002

Page 1

@self talk

i wonder when this got broken...
it's been too long since i've come here.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

it's just a window.
no need to get worked up over it....

EV003 (20,25) - EV003

Page 1

@self talk

the mail carrier hasn't had to come all the way
out here in so long... i guess that's good.
they used to complain to him every time....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

there's $1000 in here!
...just kidding. it's empty.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@self talk

if there WAS anything, it'd be for master.
not me.

EV004 (23,22) - EV004

Page 1

@Trick

After all this time,
I still don't know where you went,
Master...

@Trick

Thank you for raising me.
We had a lot of fun in this little house...
I guess it was just time to move on?

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

it'd be funny if treat was staying here.
...that would be too easy.

EV008 (21,23) - EV008

Page 1

@self talk

the bulb is dead.
haha... it's so gloomy here.

EV009 (30,25) - EV009

Page 1

@Trick

Oh...!

Set Move Route - Player (wait)

Set Move Route - move lower left

Set Move Route - move left x3

Set Move Route - turn up

Set Move Route - end

Fadeout BGS - 3 seconds

@Trick

Hah, I thought this area...
looked familiar...

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Play BGM - memory in sepia; Volume 90 Pitch 100

Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames

Condition Switch 0035 [past2] = ON

Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)

Transfer Player - Map 'past2' (83) ( - past2), (8, 9) Direction: up

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60

Page 2

Switch - Switch 0035 [past2] is ON

EV010 (38,4) - EV010

Page 1

@Trick

Treeeat?
Can you hear meeee?

@Trick

....

@Trick

Yeah, right.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

this view is oddly familiar... then again,
the mountain does all look the same when it snows.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Map 'past1' (82)

EV001 (5,5) - EV001

Page 1

Set Move Route - This event

Set Move Route - wait 20 frames

Set Move Route - move left x6

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move left x6

Set Move Route - end

@Trick

Hey, slow down!
We're supposed to look for food
TOGETHER, right?

@Treat

....

@Trick

You haven't said anything
this whole time.
Isn't it more fun if we have
a conversation?

Set Move Route - This event (wait)

Set Move Route - change speed to 2

Set Move Route - change frequency to 1

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - change speed to 2

Set Move Route - change frequency to 1

Set Move Route - end

Set Move Route - This event (repeat)

Set Move Route - move left

Set Move Route - end

Wait - 30 frames

Set Move Route - Player (repeat)

Set Move Route - move left

Set Move Route - end

@Treat

I don't... know you....

Set Move Route - This event

Set Move Route - move left

Set Move Route - change speed to 1

Set Move Route - move left

Set Move Route - change speed to 2

Set Move Route - end

Set Move Route - This event (repeat)

Set Move Route - move left

Set Move Route - end

Set Move Route - Player (repeat)

Set Move Route - move left

Set Move Route - end

@Trick

You're right!
That's a problem...

Wait - 30 frames

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - change frequency to 3

Set Move Route - move left x6

Set Move Route - move upper left

Set Move Route - turn right

Set Move Route - change frequency to 1

Set Move Route - change speed to 2

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - wait 20 frames

Set Move Route - end

@Trick

Trick.

@Treat

...?

@Trick

That's my name!
Now we're acquainted.

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

I meant... that I don't know
what I should say.
You joined us out of nowhere...

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - change frequency to 2

Set Move Route - turn down

Set Move Route - move lower right

Set Move Route - turn up

Set Move Route - change speed to 2

Set Move Route - change frequency to 1

Set Move Route - end

@Trick

Hmmm...
Then, as members of the same pack,
let's get to know each other!
You can ask me anything you want!

@Treat

Okay...

Set Move Route - Player

Set Move Route - wait 40 frames

Set Move Route - turn left

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - wait 20 frames

Set Move Route - change frequency to 1

Set Move Route - change speed to 2

Set Move Route - move left x2

Set Move Route - end

Set Move Route - This event (repeat)

Set Move Route - move left

Set Move Route - end

Set Move Route - Player (repeat)

Set Move Route - move left

Set Move Route - end

Wait - 120 frames

@Treat

You've really never had meat before?
Not even chicken? Or pork?

@Trick

Nope! Is it a surprise for wolves?
I thought your pack doesn't hunt?

@Treat

...The first one did.
But we left when I was young.

Wait - 160 frames

@Treat

So you used to live with a human?

@Trick

That's right!
I grew up as his pet.
I only left because he told me to.

@Treat

...He told you to?

@Trick

He said something like...
I need to go and make friends with
other wolves. So I thought joining
you guys would be good for that!

@Trick

It hasn't been very long but,
I've been having a lot of fun so far!
I'm glad that I met you guys!

Set Move Route - This event (wait)

Set Move Route - wait 30 frames

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - wait 1 frames

Set Move Route - end

@Trick

...?
Did I say something wrong?

@Treat

...If you only want to have fun,
you should go home.
It's insulting to pretend you're like us
when you have a place to go back to.

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

@Trick

It's not like that!
I really do want to learn
how to be a good wolf!!

Besides, we can...
we can share a home!

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

....

@Trick

If I show you that it's a place
we can BOTH go back to,
then we'd be the same, right?

Set Move Route - This event

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move upper left

Set Move Route - move left

Set Move Route - turn right

Set Move Route - end

@Trick

Come on!
I'll take you there.
It isn't far.

Set Move Route - This event (wait)

Set Move Route - change frequency to 3

Set Move Route - change speed to 4

Set Move Route - end

@Treat

What kind of place is it...?

@Trick

Home!

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Wait - 120 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

@self talk

that night...

Transfer Player - Map 'lakearea' (81) ( - lakearea), (49, 3) Direction: left

Play BGS - Wind; Volume 15 Pitch 75

Change Actor Graphic - Actor 4 (Trick) Character char3 (6) Face face18 (4)

Change Items - Item 25 (Trail Mix) - 1

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - change frequency to 3

Set Move Route - change speed to 4

Set Move Route - move left x4

Set Move Route - turn down

Set Move Route - end

@Trick

Nighttime already?
Haha, I sure walked a lot today...
I already ate the last of
my trail mix...

Treat would've told me to
go home by now....

@Trick

....

Map 'past2' (83)

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 30

Set Move Route - This event (wait)

Set Move Route - move left x2

Set Move Route - end

@Trick

This is it!
But... why are the lights off?
That's weird.

Set Move Route - Player (wait)

Set Move Route - move upper left x3

Set Move Route - end

@Trick

Hellooo? Master?
Did you go out somewhere?

@Trick

...?

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - wait 20 frames

Set Move Route - 1 step backward

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - change speed to 4

Set Move Route - move left x3

Set Move Route - turn up

Set Move Route - end

@Trick

But he was here!
He was here, it's only been...
I only left 3 days ago...

@Treat

....

Set Move Route - Player (wait)

Set Move Route - wait 20 frames

Set Move Route - 1 step backward

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

Everything's gone...
Why is everything gone?
Where'd you go...?

You told me to make friends with
other wolves... what's the point if
I can't bring them back to meet you...?

@Treat

H-hey...
It's okay...

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - end

@Treat

You can still... stay with us, so...
Don't cry...

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 30 frames (wait)

Change Actor Graphic - Actor 4 (Trick) Character char3 (6) Face face18 (4)

Transfer Player - Map 'lakearea' (81) ( - lakearea), (23, 25) Direction: up

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 30 (wait)

@Trick

Did you really abandon me, too?
That's not cool...

@Trick

Haha...
There's no point in going back...
if you aren't going to be there.

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move down

Set Move Route - move left x2

Set Move Route - change speed to 4

Set Move Route - end

@Trick

Nope!
It just wouldn't be the same.

Map 'marketplace4' (84)

@Syrup

...What do you want?

@Trick

Sorry, it's just that I've never seen
anyone with such a unique hair color!

@Syrup

And I've never seen a wolf in person.
So we're even.

@Pastille

Uhh, please excuse my friend.
We're not in your way or anything,
are we?

@Trick

Oh, not at all!
I'm searching for my friend right now.
You two seemed interesting, so I wanted
to ask if you'd seen another wolf around.

@Pastille

Ahh, no, sorry!
It's not often we see any dogs
at our store. And this one's usually
cooped up in the basement, so...

@Syrup

I'd notice if a dog came in.
Dogs are awesome.

@Trick

Wow, thanks!

@Syrup

Come by Atelier Sweets anytime.
It's always refreshing to get
customers who aren't witches.

@Pastille

Augh, Sy...
Why are you always like that?

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Syrup

My candy is top tier. Seriously.
That's why they call me the
Great Candy Alchemist, Syrup!

@Trick

Woah, such a cool title!
I'm just plain old Trick.

@Syrup

Hah. You could be something cooler
if you wanted. Just make something up,
and get everyone to start saying it.

@Trick

Oh, but I don't really have
any ideas....

@Syrup

It's easy.
What about... tourist wolf...
Traveler? Wander Wolf?
Ehh, you figure it out.

@Pastille

Wow Sy, are you actually
making a friend right now?

@Syrup

No, this guy keeps bothering me!
Go away now, I'm trying to shop.

Set Move Route - Player

Set Move Route - turn down

Set Move Route - end

@Trick

("Guy"...? Oh well.)

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Syrup

I'm too busy to do the "friend" thing.
Got lotsa candy to make...
So go ask someone else.

EV002 (13,16) - pastille

Page 1

@Pastille

Do you need something?

@Trick

Oh, no, I'm just looking around.
There's so much stuff in one place!!

@Pastille

Markets are like that.
You're from out of town, right?

@Trick

Yeah, I am! Not too far away though.
I've just never been to a town
this big before...

@Pastille

Then welcome to...!
Uh, haha, sorry... I always forget.
This town never settled on
what to call itself.

@Trick

...It's up to the town?
It couldn't decide?

@Pastille

Oh, I don't know the details but...
This kind of thing apparently happens,
when it comes to magical towns.

@Trick

Magic sure is neat....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Pastille

If you wanted to ask me about magic,
well... I'm not a witch or anything.
So I'm probably the wrong person to ask!

@Trick

Haha, sorry, I don't want to bother you!
You just seem like someone who
knows a lot....

@Pastille

I'm flattered to hear it!
But really, I'm just a shop assistant.
Average at best!

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

@Syrup

...But you're pretty good at
anything you try.
Don't sell yourself short, Pastille.

@Trick

Oh, was my guess right, then?

@Pastille

S-still, no more questions about magic!
Sy hates it! Don't you, Sy?

Set Move Route - Event 1 (wait)

Set Move Route - turn right

Set Move Route - end

@Syrup

I'm not a part of this conversation.

@Trick

...I'm sorry.
I was bothering you after all.

@Pastille

Ah, uhh... don't worry about it!

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Pastille

Even if you're just visiting,
I hope you have fun in town!
Come by Atelier Sweets sometime!

EV003 (12,24) - EV003

Page 1

Fadein Screen - 30 frames

@Nougat

A wolf? Sorry, friend.
You're the only one I've seen!

@Trick

Hah, I figured as much.
Thanks anyway.

@Nougat

Sorry I couldn't be of more help!
I'll keep an eye out for ya though!

@Trick

Thanks!
I'll keep asking around.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Nougat

Can I be frank?
You look lost.
Can I help direct you anywhere?

@Trick

It's my first time in a town this big.
I'm just a little overwhelmed....

@Nougat

Understandable!
You're from Mount Sorbet, right?
Then you could probably tell that this
is the largest town 'round these parts.

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Nougat

So if you're looking for people,
this place wasn't a bad idea!
Dunno how friendly they'll be to you,
but don't be scared to chat someone up!

Set Move Route - This event (wait)

Set Move Route - turn toward player

Set Move Route - end

@Nougat

Think of it like... if somethin'
goes wrong, don't worry about it!
You'll prolly never see 'em again.

@Trick

Wow, I'm not sure if that's
comforting or not, but I'll take it!

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Nougat

Hope ya find your friend!

EV004 (8,7) - EV004

Page 1

@self talk

the inscription says...
huh? the letters keep changing.
i can't read this at all!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

this fountain is so huuuge!
i've never seen anything like it....

EV005 (3,11) - chinchilla

Page 1

@[Nameless]

I wanna buy a treasure chest!
Gimme your best loot!!

@[Mouse⠀Merchant]

You keep saying this, but...
the "treasure" part of these chests
are things you obtain separately.

@[Nameless]

Why are you denying this poor, sweet
chinchilla her treasure?
If there's no treasure inside,
don't advertise it as a treasure chest!

@[Mouse⠀Merchant]

I apologize...
But I'm not changing it.

@[Nameless]

Ooooh if Floofins was here...
He'd persuade you good!

@[Mouse⠀Merchant]

Who is "Floofins"?

@[Nameless]

My pet moth!
Ooh, maybe HE'S the treasure I could
put in the chest....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Mouse⠀Merchant]

No offense, child, but
why are you like this?

@[Nameless]

Ms. Lavender trained me.
If you have a problem,
take it up with her!

EV006 (2,21) - catmom

Page 1

@[Cat⠀Mom]

Guh!
I thought I smelled a dog...
Could you not stand so close?

@Trick

I-I smell bad?
I'm sorry.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Cat⠀Mom]

I am trying to shop!
Please go!

EV007 (13,10) - EV007

Page 1

@Trick

Hi there!
You sure have a lot of
neat things for sale!

@[Nameless]

Sure...
Listen, we don't serve wolves here.
Try another stand.

@Trick

Oh... okay!
Sorry to bother you.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

...he's ignoring me.
well, i shouldn't try to break the rules.

EV008 (13,20) - EV008

Page 1

@[Nameless]

...A wolf?
You got any money?

@Trick

Money?
No, not really...

@[Nameless]

Then move along, please.
You'll scare the other customers.

@Trick

Oh... wouldn't want to do that.
I'll get out of your way.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

the look he's giving me isn't very nice at all.
maybe he's having a bad day?

EV009 (3,15) - EV009

Page 1

@[Nameless]

Welcome to Witch Which Witches!
We're having a sale on collars for
familiars, if you're interested in
that sort of thing!

@Trick

Thanks, but I'm not anyone's familiar.

@[Nameless]

...Oh, you're not a big cat,
you're like, just a dog.
Sorry, I thought... nevermind.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

Yeah, you're missing the cute
whiskers... Sorry, Doggy!
I don't have a pet, so y'know,
I can't always tell at first glance.

EV010 (3,20) - EV010

Page 1

@self talk

she's busy with the other customer.
i should probably get out of their way...

EV011 (3,25) - jam

Page 1

@Jam

So is there anyone else you wanna
hang out with while we're in town?

@Marzipan

Lemme just check my friendlist...
Oops, forgot there's only
one person on here: YOU!

@Jam

Marz, you really oughta get out more.
We can't just hang with MY friends
all the time... I wanna geek out, too!

@Marzipan

I-it's not MY fault no one's
heard of the games I'm into...
How am I supposed to relate
to regular witches?

@Jam

Who said you had to make witch friends?
You've got Netherweb pals, right?
Introduce me to them!

@Marzipan

There's no way your Demonese
is good enough for that.

@Jam

Not in the slightest.
Make more bilingual friends!

@Marzipan

You're so demanding!
Seriously though, I'm fine just
tagging along with YOUR friends...
I just like being around you.

@Jam

H-huh...? Marz?!?!??
You can't just say that outright!!
That's like, MEGA embarrassing!!!!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

these two seem to get along well.

EV012 (4,25) - marzipan

Page 1

@Marzipan

Like... it's so weird...
I just feel like I don't GET
witch culture at all.

@Jam

Yeah, you've always been an outsider.
A lonely ultra-nerd.

@Marzipan

I won't deny the nerd part,
but don't call me lonely!
I've got YOU!!

@Jam

HAHA, MARZ, WH--...
WHAT ARE YOU SAYING...?!

@Marzipan

My best friend is a cat.
My favorite games were made by demons.
I get along best with my dad,
who's human...

@Marzipan

Witches are practically an enigma to me.
Jam, I feel like you have a way easier
time befriending witches than I've ever
had in my entire life.

@Jam

So that's what you meant...
Shall I educate you, Master~?
Meow, meow! <3

@Marzipan

Hah, stop pretending to be my familiar!
I told you the vibes are all wrong!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

these two seem to get along well.

EV013 (7,8) - lost cat

Page 1

Set Move Route - Event 5 (wait)

Set Move Route - stepping animation off

Set Move Route - end

@[Cat⠀Child]

Boo hoo hoo!!
Mummyyyy!!!

@Trick

Hey, don't cry!
What's wrong?
Did you get lost?

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - stepping animation off

Set Move Route - turn toward player

Set Move Route - end

@[Cat⠀Child]

Eek!!
...
.......

@Trick

Sorry if I frightened you.
Is there anything I can do to help,
little lost kitty girl?

@[Cat⠀Child]

I am NOT a girl! *sniffle*
I am a cat...

@Trick

Oh, sorry for assuming!
I'm like that too.

@[Cat⠀Child]

But you're not a cat,
you're a big woof...

@[Cat⠀Child]

And big woofs eat kitty cats!!
Boo hoo hoo!!!

@Trick

I wouldn't do that...
I'm a vegetarian wolf.

@[Cat⠀Child]

What is "veji-tarry-in"?

@Trick

It means I won't eat you.
Now, what can I do to help?

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@[Cat⠀Child]

...Oh!
Let's make a wish!!!

Condition IF Player is facing up

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - move up

Set Move Route - turn left

Set Move Route - end

Condition end condition

Condition IF Player is facing right

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - move right x2

Set Move Route - turn left

Set Move Route - through off

Set Move Route - end

Condition end condition


@Trick

What should we wish for?

@[Cat⠀Child]

Heehee!
To become un-lost!!

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

Play SE - getitem; Volume 100 Pitch 100

@[Cat⠀Child]

Here! Coin!!

Change Items - Item 27 (Wishing Coin) + 1

@Trick

Thank you... but,
what do I do with this?

Scroll Map - up 2 tiles, speed 2

@[Cat⠀Child]

Are big woofs stupid?
Put a coin in the fountain and
your wish will come true!
Everyone knows it.

@Trick

You're so pushy...
Alright. I'll make a wish.

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@[Cat⠀Child]

No, no, kitties first!
I wish Mummy will find me.
Bloop!!

Comment - add sfx? and animation

@Trick

Okay, my turn.
I wish...

Fadeout BGM - 3 seconds

Set Event Location - Event 6 to (8, 15)

Scroll Map - down 2 tiles, speed 4

Set Move Route - Event 6 (wait)

Set Move Route - move up x2

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@[Cat⠀Mom]

YOU!!
Get away from my child!!!

@Trick

Oh!
Your wish came true already!

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - stepping animation on

Set Move Route - end

@[Cat⠀Child]

Mummy, Mummy!!
I was so afraid!!!

Set Move Route - Event 6

Set Move Route - move up

Set Move Route - move upper left

Set Move Route - move up x2

Set Move Route - end

@[Cat⠀Mom]

Get away from her THIS INSTANT!!!

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - turn left

Set Move Route - 1 step backward

Set Move Route - end

@Trick

Huh...?
What's wrong?

@[Cat⠀Child]

Mummyyy! I thought I would be
lost from you foreeeverrrr!!

@[Cat⠀Mom]

That shameless beast!
Coming to a town like this to
eat our precious children...
Wolves should be exterminated!!

Set Move Route - Player

Set Move Route - turn left

Set Move Route - 1 step backward

Set Move Route - end

@Trick

But I wasn't...
I'm sorry....

Fadeout BGM - 3 seconds

Wait - 15 frames

Set Move Route - Player

Set Move Route - change speed to 4

Set Move Route - move right x3

Set Move Route - end

Fadeout Screen - 30 frames

Wait - 100 frames

@self talk

two days later...

Wait - 30 frames

Transfer Player - Map 'countryroad' (85) ( - countryroad), (7, 4) Direction: up

Set Move Route - Player (wait)

Set Move Route - change graphic to extra index 3

Set Move Route - end

Fadein Screen - 30 frames

@Trick

Being on the road is so much more
peaceful than the towns around here.
But still no sign of Treat anywhere....

@Trick

I'll just have to go farther out.
I bet she found a nice place to stay,
where people aren't afraid of us.

Fadeout Screen - 30 frames

Set Move Route - Player

Set Move Route - change graphic to char3 index 7

Set Move Route - move down x3

Set Move Route - turn right

Set Move Route - end

Wait - 20 frames

Fadein Screen - 30 frames

@Trick

That was a good rest.
But now it's time to go!
I've got a long road ahead of me.

Page 2

Self Switch - Self Switch A is ON

EV017 (13,14) - EV017

Page 1

@self talk

...she looks preoccupied.

EV018 (16,5) - EV018

Page 1

@self talk

hmm, i wanna explore the market a little longer!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV019 (16,4) - EV019

Page 1

@self talk

hmm, i wanna explore the market a little longer!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV020 (16,6) - EV020

Page 1

@self talk

hmm, i wanna explore the market a little longer!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV021 (16,3) - EV021

Page 1

@self talk

hmm, i wanna explore the market a little longer!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV022 (16,7) - EV022

Page 1

@self talk

hmm, i wanna explore the market a little longer!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV023 (0,7) - EV023

Page 1

@self talk

hmm, i wanna explore the market a little longer!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV024 (0,6) - EV024

Page 1

@self talk

hmm, i wanna explore the market a little longer!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV025 (0,5) - EV025

Page 1

@self talk

hmm, i wanna explore the market a little longer!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV026 (0,4) - EV026

Page 1

@self talk

hmm, i wanna explore the market a little longer!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV027 (0,3) - EV027

Page 1

@self talk

hmm, i wanna explore the market a little longer!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV028 (0,22) - EV028

Page 1

@self talk

hmm, i wanna explore the market a little longer!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV029 (0,23) - EV029

Page 1

@self talk

hmm, i wanna explore the market a little longer!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV030 (0,24) - EV030

Page 1

@self talk

hmm, i wanna explore the market a little longer!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV031 (16,23) - EV031

Page 1

@self talk

no sign of treat back there!
gotta keep moving forward.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV032 (16,22) - EV032

Page 1

@self talk

no sign of treat back there!
gotta keep moving forward.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV033 (16,21) - EV033

Page 1

@self talk

no sign of treat back there!
gotta keep moving forward.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV034 (16,24) - EV034

Page 1

@self talk

no sign of treat back there!
gotta keep moving forward.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV035 (16,25) - EV035

Page 1

@self talk

no sign of treat back there!
gotta keep moving forward.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Map 'countryroad' (85)

EV001 (31,4) - EV001

Page 1

@Trick

Hello there!
Nice day, isn't it?

@Boreas

Indeed it is.

@Trick

Would you happen to know how far it is
to get to the next town?

@Boreas

I'm afraid to tell you there isn't
another town in this direction,
unless you're willing to walk for
three or so days!

@Trick

Okay.
Thank you!

Set Move Route - This event

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - end

Condition IF Player is facing up

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move right x3

Set Move Route - end

Condition Else

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - move down x2

Set Move Route - move right x3

Set Move Route - through off

Set Move Route - end

Condition end condition


@Boreas

You really intend to walk?
There's an InsteRail station up ahead,
you know.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

What's that?

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Boreas

See those tracks?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Boreas

A long time ago, tracks like those
were lain all over the world.
They connect many cities and towns,
allowing fast travel between them.

@Boreas

Stop me if you already know all this.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - move upper left

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

No, I had no idea!
I mean, I've seen the tracks before
but never knew about the Insta...
what was it?

@Boreas

InsteRail. I'm surprised to meet
someone who hasn't heard of it!
Where did you say you were from?

@Trick

Oh, the mountains.

@Trick

So I just need to get to the station?
Then I can go to a new town?

@Boreas

Well sure.
All you need is to buy a ticket,
then you'll be able to go to
whatever region you please.

@Trick

How much are they...?
Do they accept trades?

@Boreas

You don't have much money, hm?
My, what a strange traveler...
If you can't afford one,
I may be able to help you.

@Boreas

You see, I'm awfully hungry.
So much so that I haven't been able to
muster the energy to move from this spot.
Are you carrying any food?

Condition IF Party has item 26 (Apple)


@Trick

Oh, I am!

@Boreas

Lucky me!
Please bring it over here.

Condition Else


@Trick

I don't, but I can get you something!
Just hold on, Mr. Rabbit.

Condition end condition

Condition Switch 0036 [applequest] = ON

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Trick

Um... what kind of food
would you want?

@Boreas

Ohh, I'm not picky.
Something like an Apple would be fine.

Page 3

Self Switch - Self Switch A is ON

Item - Item 26 (Apple) is in Inventory

Change Items - Item 26 (Apple) - 1

@Trick

Here's an apple.
Will it be enough?

Play SE - getitem; Volume 100 Pitch 100

@Boreas

Yes, that'll do just fine.
Here, I'll trade you this
Ticket to Daifuku for it.

Change Items - Item 28 (Ticket to Daifuku) + 1

@Trick

Wow, thank you!
What kind of place is Daifuku...?

@Boreas

It's a city of rabbits.
You've proven yourself very kind, so
I won't worry about whether it's right
to give a ticket like that to a wolf.

@Trick

...I don't really understand why
it'd be something to worry about
in the first place.

@Boreas

You at least know that wolves have
a bad reputation... right?

@Trick

Yeah, but...
Well nevermind.

Set Move Route - This event

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - end

Condition IF Player is facing up

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move right x3

Set Move Route - turn left

Set Move Route - end

Condition Else

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - move down x2

Set Move Route - move right x3

Set Move Route - turn left

Set Move Route - through off

Set Move Route - end

Condition end condition


@Trick

Thanks again for your help!
I hope we meet again someday!

@Boreas

Indeed.
Farewell, fellow traveler!

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

@Trick

Sorry, one more thing...
What are you doing all the way
out here anyway?

@Boreas

Sightseeing.
Isn't the view from here lovely?

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

...
You're right, it is!

EV002 (0,6) - EV002

Page 1

@self talk

retracing my steps now would just be
a waste of time!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV003 (39,6) - EV003

Page 1

@self talk

...i should ask for directions while i can.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 2

Switch - Switch 0036 [applequest] is ON

@self talk

i can't just leave this poor rabbit to starve!
i'll bring him something before i continue on.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 3

Item - Item 28 (Ticket to Daifuku) is in Inventory

Fadeout BGM - 2 seconds

Show Picture - 1 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 60 frames

Play BGM - memory in sepia; Volume 90 Pitch 100

Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)

Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)

Transfer Player - Map 'past3' (86) (5 years ago... - past3), (7, 7) Direction: up

EV004 (6,2) - EV004

Page 2

Item - Item 26 (Apple) is in Inventory

Page 3

Item - Item 28 (Ticket to Daifuku) is in Inventory

EV005 (6,4) - EV005

Page 1

@self talk

take an apple?

Player choice:

Condition When hooray, nourishment!

Change Items - Item 26 (Apple) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

got myself an Apple!

Condition When nah, i'm good.

Exit Event Processing - Exit Event Processing

End Show Choices - end choices

Page 2

Item - Item 26 (Apple) is in Inventory

@self talk

i can't take any more apples away from
their family. one's all i need.

Page 3

Item - Item 28 (Ticket to Daifuku) is in Inventory

@self talk

i can't take any more apples away from
their family. one's all i need.

EV006 (0,7) - EV006

Page 1

@self talk

retracing my steps now would just be
a waste of time!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV007 (0,8) - EV007

Page 1

@self talk

retracing my steps now would just be
a waste of time!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV008 (0,5) - EV008

Page 1

@self talk

retracing my steps now would just be
a waste of time!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV009 (0,4) - EV009

Page 1

@self talk

retracing my steps now would just be
a waste of time!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV010 (0,3) - EV010

Page 1

@self talk

retracing my steps now would just be
a waste of time!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV011 (39,7) - EV011

Page 1

@self talk

...i should ask for directions while i can.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 2

Switch - Switch 0036 [applequest] is ON

@self talk

i can't just leave this poor rabbit to starve!
i'll bring him something before i continue on.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 3

Item - Item 28 (Ticket to Daifuku) is in Inventory

Fadeout BGM - 2 seconds

Show Picture - 1 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 60 frames

Play BGM - memory in sepia; Volume 90 Pitch 100

Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)

Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)

Transfer Player - Map 'past3' (86) (5 years ago... - past3), (7, 7) Direction: up

EV012 (39,8) - EV012

Page 1

@self talk

...i should ask for directions while i can.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 2

Switch - Switch 0036 [applequest] is ON

@self talk

i can't just leave this poor rabbit to starve!
i'll bring him something before i continue on.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 3

Item - Item 28 (Ticket to Daifuku) is in Inventory

Fadeout BGM - 2 seconds

Show Picture - 1 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 60 frames

Play BGM - memory in sepia; Volume 90 Pitch 100

Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)

Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)

Transfer Player - Map 'past3' (86) (5 years ago... - past3), (7, 7) Direction: up

EV013 (39,5) - EV013

Page 1

@self talk

...i should ask for directions while i can.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 2

Switch - Switch 0036 [applequest] is ON

@self talk

i can't just leave this poor rabbit to starve!
i'll bring him something before i continue on.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 3

Item - Item 28 (Ticket to Daifuku) is in Inventory

Fadeout BGM - 2 seconds

Show Picture - 1 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 60 frames

Play BGM - memory in sepia; Volume 90 Pitch 100

Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)

Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)

Transfer Player - Map 'past3' (86) (5 years ago... - past3), (7, 7) Direction: up

EV014 (39,4) - EV014

Page 1

@self talk

...i should ask for directions while i can.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 2

Switch - Switch 0036 [applequest] is ON

@self talk

i can't just leave this poor rabbit to starve!
i'll bring him something before i continue on.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 3

Item - Item 28 (Ticket to Daifuku) is in Inventory

Fadeout BGM - 2 seconds

Show Picture - 1 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 60 frames

Play BGM - memory in sepia; Volume 90 Pitch 100

Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)

Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)

Transfer Player - Map 'past3' (86) (5 years ago... - past3), (7, 7) Direction: up

EV015 (39,3) - EV015

Page 1

@self talk

...i should ask for directions while i can.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 2

Switch - Switch 0036 [applequest] is ON

@self talk

i can't just leave this poor rabbit to starve!
i'll bring him something before i continue on.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 3

Item - Item 28 (Ticket to Daifuku) is in Inventory

Fadeout BGM - 2 seconds

Show Picture - 1 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 60 frames

Play BGM - memory in sepia; Volume 90 Pitch 100

Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)

Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)

Transfer Player - Map 'past3' (86) (5 years ago... - past3), (7, 7) Direction: up

Map 'past3' (86)

EV001 (9,7) - treat

Page 1

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)

@Trick

I still can't believe this is my home...
Thanks again for building it!

@Treat

Everyone helped.
It's easy.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

Well it's amazing to me!

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

You guys really tear these down and
build them somewhere else whenever
you want to move?
Seems like kind of a shame.

@Treat

We have to.

@Trick

Huh?
Why?

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - end

@Treat

...If other animals move in.
We can't live around them.

@Trick

...I don't get it.
Why not?

@Treat

They think we're bad.

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - wait 15 frames

Set Move Route - turn left

Set Move Route - end

@Treat

Maybe... you don't know,
because you were a pet.
But normally everyone thinks...
that wolves only want to eat them.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

...That's why you build with ice
instead of something permanent.
I understand... kind of.

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - change speed to 4

Set Move Route - end

@Trick

Still... it's nice having your house
stay in one place.
I'll kind of miss that.

Fadeout BGM - 3 seconds

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 60 frames

Change Items - Item 28 (Ticket to Daifuku) - 1

Transfer Player - Map 'daifuku' (87) ( - daifuku), (1, 8) Direction: right

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Show Picture - 2 (nightlife) origin top left at (0, 0), opacity 120

nightlife

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60

Set Move Route - Player (wait)

Set Move Route - move right x4

Set Move Route - turn up

Set Move Route - end

@Trick

Wow, this place is so big!
I wish Treat could see it...

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

But if she really did go far away,
maybe she's already been to
a city like this?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

Where could she be...?

Erase Picture - 1

Map 'daifuku' (87)

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

@Trick

Oh, is this...?
A food stand!!

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

@Castella

That's right!
You look about as hungry as a wolf!

Condition IF Switch 0004 [scary] is ON


@Trick

Ah, but...
You're not... afraid of me too...
are you?

@Castella

Afraid of a hungry li'l dog?
Never!
Your kind's good for business.

@Trick

Oh...!
I can eat here, then?

@Castella

Come now, darlin'!
Don't be shy!

Condition end condition

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

@Trick

You sell crepes?

@Castella

Only the very best!
I'll make you one on the house,
just to prove it.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

Wow, really?
You're so nice!!

Fadeout Screen - 30 frames

Show Picture - 3 (castella) origin top left at (0, 0), opacity 255

castella

Fadein Screen - 30 frames

Wait - 60 frames

@Castella

You don't mind a little chat while I
whip this up for you, right?

@Trick

Not at all!

@Castella

We don't see many wolves
here in Daifuku.
Where you from, darlin'?

@Trick

Mount Sorbet!
My pack moves around a lot,
but we call our home Vanilla.

@Castella

Mount Sorbet, huh?
My family used to live near there.
We ran a little farm for a few years...

@Castella

My sister's the REAL farmer though.
She and her husband owned the land
at the time. They moved out somewhere
safer once their baby came...

@Castella

Pretty odd for a pair of rabbits to
have a single child, but that's my
sister for ya! Come to think of it,
having only one partner's a bit odd too.

@Trick

It's odd?
I thought that was expected.

@Castella

It's definitely not for rabbits!
I've got two partners waiting at home.

@Castella

Honestly can't imagine how I woulda
handled all my children without them
all these years!

@Trick

Wow, I've never heard of
something like that...
Raising a bunch of kids sounds tough,
so it definitely makes sense.

@Castella

Makes sense you'd find it odd, too!
The dogs that pass through here never
tend to have more than a few siblings.

@Castella

Ohh I must sound like such a busybody,
always asking customers things like that.

@Trick

I can't speak for everyone, but I
sure do appreciate a stranger being
so friendly with me.

@Castella

We ain't strangers anymore, darlin'!
Call me Castella.

@Trick

Oh, I'm Trick!
Nice to meet you, Castella!

@Castella

Well now, your crepe is ready, Trick!
Bon appetit!

Fadeout Screen - 30 frames

Erase Picture - 3

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

Fadein Screen - 30 frames

Condition Switch 0008 [fed] = ON


@Trick

It was really delicious!
Thank you so much!!

@Castella

Ohh, you're welcome, darlin'!
I don't mind doin' favors for
someone who looked so worn out.

@Trick

Did I really look worn out...?

@Castella

Well sure.
As a mother I've got a sense for it.
You're pushin yourself too hard!

@Trick

Can't do much about that.
The reason I'm traveling is to
look for a friend....

@Castella

Sounds important...
Hmm. Takes the fun outta travelin'
when you're fixed on your destination.

@Trick

Heheh....

@Castella

Well, if you're out seein' the world,
may as well stop to smell the
metaphorical roses.
Go easy on yourself, Trick!

@Trick

Okay... thanks!

@Castella

Now you get goin'!
Good luck, and come back when ya can.
Auntie Castella's crepes will be
waitin' here for ya.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV002 (52,8) - castella

Page 1

@Trick

Sorry, um...
I feel kinda bad not giving you
anything in return!

@Castella

Now, now, you gave me your company!
That's plenty for a lonely old woman
like me.

@Trick

I thought you said you had
a big family?

@Castella

Well sure, but...
Some holes just can't be filled,
no matter how many years go by.

@Trick

Oh...
Glad I could keep you company, then!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Castella

I thought I told you to git outta here,
you little rascal.
It's good to go at your own pace,
but don't stay out too late!

Page 3

Item - Item 22 (Old Spade) is in Inventory

@Trick

Um, before I go...!

Fadeout BGM - 2 seconds

@Trick

I got something from a friend
before I left home.
I wonder... if you'd recognize it?

Change Items - Item 22 (Old Spade) - 1

@Castella

That's...!

Play BGM - lost in snow; Volume 85 Pitch 100

@Castella

It's really his...
He's been alive all this time...
I knew it... I always knew!

You old fool...
You should've come home.
Your family's been so lonely
with you gone....

@Trick

Aw... sorry to make you cry.

@Castella

No, no... I'm just glad to see
this old thing again.
I've waited 20 years for
something like this....

@Castella

I've already accepted his decision...
But I can't say the same for
some of my kids.

@Castella

My youngest daughter...
The one who was out with him
when he went missing.
She's always blamed it on wolves.

@Castella

The poor dear would never believe me
if I told her the wolves were his
friends... She won't even talk to me,
knowin' I sell my crepes to dogs.

@Trick

Ah... I see.

@Castella

She moved out as soon as she could.
Wanted to go back to where she grew up,
to protect others from "big bad wolves."

@Castella

But... I don't like to think that
anyone's bad, really...
Back then, I didn't want to think about
him gettin' gobbled up by some wolves...

@Castella

So I decided it was either an accident,
or he hurt his pride somehow and
ran away. It's exactly the sorta thing
that man would do....

@Castella

He truly is an old fool...
I wish he'd had the confidence to
return home and explain himself.

Fadeout BGM - 4 seconds

@Castella

Well, that's enough of that.
No use dwellin' on it.
I don't wanna keep ya any
longer'n I already have.

@Trick

I hope he'll come home one day, too.
If I ever go back there...
I'll tell him you all miss him.

@Castella

Thank you, Trick...
I'm glad that I met you.

Condition Switch 0152 [deliveredspade] = ON

Play BGM - daifuku; Volume 100 Pitch 100

Control Self Switch - Self Switch D = true

Page 4

Self Switch - Self Switch D is ON

@Castella

Oh, Mango...
You'll come home when you're ready,
won't ya? Don't keep me waitin'
another two decades....

EV003 (59,9) - EV003

Page 1

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Erase Picture - 2

Wait - 60 frames

@self talk

6 weeks later...

Transfer Player - Map 'wormwood' (88) ( - wormwood), (11, 0) Direction:

Play BGS - Rain; Volume 40 Pitch 70

Tint Screen - (-34.000000, -34.000000, -17.000000, 51.000000) in 1 frames

Set Weather - rain Power 1 Time 0 frames

Fadein Screen - 30 frames

EV004 (18,8) - EV004

Page 1

Condition IF Player is facing left

Set Move Route - This event

Set Move Route - through on

Set Move Route - direction fix off

Set Move Route - turn right

Set Move Route - move lower right

Set Move Route - move right x9

Set Move Route - transparent on

Set Move Route - end

Condition Else

Set Move Route - This event

Set Move Route - through on

Set Move Route - direction fix off

Set Move Route - move right x10

Set Move Route - transparent on

Set Move Route - end

Condition end condition

@[Nameless]

EEK!!!
D-don't touch me!!

Condition Switch 0004 [scary] = ON


@Trick

...?

@Trick

I just wanted to ask a question...
Haha, oh well.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0008 [fed] is ON

EV005 (27,8) - EV005

Page 1

@Trick

Hello there!
Would you happen to know
of a good place to eat?
Somewhere close would be nice.

@[Nameless]

....

@Trick

...Sorry to bother you.
I can probably find one on my own.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

....

Page 3

Switch - Switch 0004 [scary] is ON

@[Nameless]

Y-you creep!
Is going around scaring lone women
your idea of fun?!

@Trick

I didn't mean to scare her....

@[Nameless]

How is she supposed to react when
a big wolf comes out of nowhere
and singles her out while she's
ALONE at NIGHT!?

@Trick

I'm sorry...
I didn't realize...

@[Nameless]

You'd better be sorry!!
I'm... I'm watching you, wolf!!
Go back to wherever you came from!!!

@Trick

....

Control Self Switch - Self Switch B = true

Page 4

Switch - Switch 0004 [scary] is ON

Self Switch - Self Switch B is ON

@[Nameless]

You think you can do whatever you want
just because you're a wolf?
E-even I could... take you on...
If you don't get outta here right now...!

Page 5

Switch - Switch 0008 [fed] is ON

EV006 (50,8) - EV006

Page 1

@self talk

i've never had a crepe before now!
she was so nice to make me one for free....

EV007 (51,8) - EV007

Page 1

@self talk

i've never had a crepe before now!
she was so nice to make me one for free....

EV008 (49,8) - EV008

Page 1

@self talk

this menu shows all the different kinds
she can put together...
there's quite a variety!

EV014 (59,8) - EV014

Page 1

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Erase Picture - 2

Wait - 60 frames

@self talk

6 weeks later...

Transfer Player - Map 'wormwood' (88) ( - wormwood), (11, 0) Direction:

Play BGS - Rain; Volume 40 Pitch 70

Tint Screen - (-34.000000, -34.000000, -17.000000, 51.000000) in 1 frames

Set Weather - rain Power 1 Time 0 frames

Fadein Screen - 30 frames

Map 'wormwood' (88)

EV001 (7,27) - EV001

Page 1

Switch - Switch 0038 [relax] is ON

@[Wormwood⠀Mice]

Would you...
follow me...?

Player choice:

Condition When okay!

Condition Switch 0039 [escape1] = ON

Fadeout BGM - 5 seconds

Play BGS - Rain; Volume 40 Pitch 70

Set Move Route - Player

Set Move Route - wait 10 frames

Set Move Route - move down

Set Move Route - move left

Set Move Route - move down x3

Set Move Route - move right x3

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - move down x3

Set Move Route - move right x4

Set Move Route - end

@[Wormwood⠀Mice]

Now then...

Play BGS - Rain; Volume 60 Pitch 70

@Trick

...?

Set Move Route - Player

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

@[Wormwood⠀Mice]

This way.
Quickly.

Set Move Route - Player

Set Move Route - wait 20 frames

Set Move Route - change speed to 5

Set Move Route - move down

Set Move Route - move left x6

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - change speed to 5

Set Move Route - move left x7

Set Move Route - change speed to 3

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 16

Set Move Route - move up

Set Move Route - through on

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - 1 step backward

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - turn up

Set Move Route - change speed to 4

Set Move Route - end

@[Wormwood⠀Mice]

Head east... you'll reach the rails.
Follow them to the next town.

Set Move Route - This event

Set Move Route - move down x3

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down x3

Set Move Route - turn up

Set Move Route - end

@Trick

I'm getting kicked out?
But everyone was so excited
for the feast!
Now I have to miss it?

@[Wormwood⠀Mice]

Listen...

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - end

@Drop

It's easy to think things like,
"Wolves are ferocious"...
"Mice are harmless"...

But your species doesn't decide...
what you'll do to others.
You understand that.
Don't you?

@Trick

You sound so serious.
...Sure, I understand.

Condition Switch 0040 [escape2] = ON

Control Self Switch - Self Switch B = true

@Drop

It's dangerous to stay here.
You should go back to
where you came from...

@Trick

Oh, I can't go back yet.
There's someone I'm looking for.

@Drop

...You won't find them here.

@Trick

You're set on this, huh?
Must be a terrible feast you're
keeping me from.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

@Trick

Alright. I'll go.
Please give everyone my thanks,
for the hospitality.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

It's not often that people give
someone like me a warm welcome.
...It was nice while it lasted.

@Drop

....

@Trick

You're a good person.
I hope we'll meet again someday!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Exit Event Processing - Exit Event Processing

Condition When not now


@[Wormwood⠀Mice]

I'll wait....

End Show Choices - end choices

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

EV002 (7,16) - guard2

Page 1

@[Wormwood⠀Mice]

Please follow my brother into
the Dining Preparation house!
We just can't wait for our meal!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Wormwood⠀Mice]

A feast, a fest!
...Oops, feast.

EV003 (6,16) - guard1

Page 1

@[Wormwood⠀Mice]

Our feasts depend on travelers like you.
Had you not come along, we may have had
yet another night of unsatisfied tummies!

@Trick

You save all the good meals
for visitors?
That sounds a little tough!

@[Wormwood⠀Mice]

Our temperance has not yet
gone unrewarded!
Tonight is an auspicious night!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Wormwood⠀Mice]

A feast, a feast!

EV004 (8,19) - mouseU

Page 2

Switch - Switch 0038 [relax] is ON

@[Wormwood⠀Mice]

We're all so excited to have you!
The Highest Power smiles upon us!

@Trick

"The Highest Power"?
What's that? The sun?

@[Wormwood⠀Mice]

What?!
The Highest Power is the highest power!!
Where could you have gotten confused?

@Trick

Haha, I'm sorry.
I hope I didn't offend you.
I was just genuinely curious.

@[Wormwood⠀Mice]

Although you may never become as
beloved as we are by the Highest Power...
Perhaps giving you, inquisitive guest,
a brief overview, would not hurt.

The Highest Power is our great,
omnipotent leader! Providing us shelter,
plentiful rainfall, and most importantly
sending many magnificent meals our way!

@Trick

It's nice that you have something
like that looking after you.
I can only really rely on myself!

@[Wormwood⠀Mice]

Go to the Dining Preparation house...
Accept the Highest Power's will,
and even you shall be blessed.

@Trick

Sounds like an honor!

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@[Wormwood⠀Mice]

The Highest Power has brought you
to us... such a complacent guest...
We are unworthy.

Page 4

Switch - Switch 0039 [escape1] is ON

EV005 (10,21) - mouseR

Page 2

Switch - Switch 0038 [relax] is ON

@[Wormwood⠀Mice]

Feel the rain's countless kisses!
Indulge in these such worldly sensations!!
Revel in this bliss, so fleeting!!!

@Trick

Sorry, rain makes me feel more
cold than blissful.

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@[Wormwood⠀Mice]

Revel in bliss!
Revel, while you still breathe!!

Page 4

Switch - Switch 0039 [escape1] is ON

EV006 (2,33) - EV006

Page 1

Switch - Switch 0040 [escape2] is ON

@Drop

I hope you find the one you're
looking for...

@Trick

Thanks, but I've been traveling
a couple months now and no luck....

@Drop

You've been to many places, haven't you?
I've always thought about going far away...
But I've been too scared.

Although... if someone like you
managed to survive...
I-I could probably...

@Trick

"Someone like me"?
Am I getting picked on?

@Drop

Sorry... thanks.
Because of you...
I feel like I can go far too.

Set Move Route - This event (wait)

Set Move Route - direction fix off

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn down

Set Move Route - wait 10 frames

Set Move Route - direction fix on

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0040 [escape2] is ON

Self Switch - Self Switch A is ON

@[Wormwood⠀Mice]

Please go now...
I have my reasons for staying.
But maybe one day....

EV007 (9,15) - EV007

Page 1

@self talk

"Wormwood:
Just relax!
You'll be happy here!"

EV008 (0,34) - EV008

Page 1

Fadeout BGS - 3 seconds

Show Picture - 1 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Condition IF Party has item 29 (Foreign Berries)

Change Items - Item 29 (Foreign Berries) - 1

Condition end condition

Wait - 60 frames

Transfer Player - Map 'past4' (89) (4 years ago... - past4), (5, 8) Direction: up

Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 1 frames

Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)

Play BGM - memory in sepia; Volume 90 Pitch 100

Set Weather - snow Power 2 Time 0 frames (wait)

EV009 (3,19) - EV009

Page 1

@self talk

the windows have bars...
maybe to protect the glass?

EV010 (11,19) - EV010

Page 1

@self talk

wow, all their beds look the same.
just like back home!

EV011 (12,24) - EV011

Page 1

@self talk

there's someone in there cleaning the floor.
hello~!

EV012 (6,5) - berries

Page 1

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move down

Set Move Route - move left x2

Set Move Route - move down

Set Move Route - turn left

Set Move Route - end

@Trick

This forest looked a lot smaller
on the map...
Ahh... I'm so hungry....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Hey, a snack!

@Trick

I've never seen this kind of
berry before...
I hope they're not poisonous.

@self talk

try one?

Player choice:

Condition When just one, to be safe


@Trick

I don't wanna risk getting sick...
Just one will be fine for now.
Then if they're safe, I'll eat my fill!

@Trick

*nom...*
Doesn't taste too bad!

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 29 (Foreign Berries) + 1

@Trick

These Berries seem alright.
I'll pick some more to take with me.

Condition When a full tummy is worth the risk


@Trick

I'm sure these are fine!
*nom...nom...*

@Trick

Ahh... much better.
I'm re-energized now!

End Show Choices - end choices

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

Page 4

Switch - Switch 0037 [found] is ON

EV013 (5,20) - mouseL

Page 2

Switch - Switch 0038 [relax] is ON

@[Wormwood⠀Mice]

...We may call each other "brother,"
but we aren't all related.
Or male, for that matter.
I just felt like pointing it out.

@Trick

Thanks for the info!
It was hard to tell since you're
all wearing the same mask.
And raincoats.

@[Wormwood⠀Mice]

These garbs are worn to
please the Highest Power!
...Though we do often mistake who
we're speaking to amongst the group.

@Trick

I'd imagine your laundry is
tough to sort too.

@[Wormwood⠀Mice]

Oh, not at all.
Our nametags are sewn into the collars.

Ah, but I shouldn't be giving away
the cul--Um, our group's secrets.
Your charisma will not sway us
from what must be done!

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@[Wormwood⠀Mice]

Meals are to be eaten,
not spoken with...
Eaten, not spoken....

Page 4

Switch - Switch 0039 [escape1] is ON

EV014 (8,6) - rip

Page 1

Condition IF Party has item 29 (Foreign Berries)

@Trick

Ah... dizzy...
Because I'm hungry? Or...?

I'll just... take a short rest....

Condition Else


@Trick

Ugh... oops...
I might've... messed up....

Condition end condition

Fadeout Screen - 30 frames

Change Transparency - Transparency ON

Set Event Location - Event 12 to (10, 6) direction left

Control Self Switch - Self Switch A = true

Fadein Screen - 30 frames

Wait - 120 frames

Fadeout Screen - 30 frames

Condition Switch 0037 [found] = ON

Fadein Screen - 30 frames

Play BGM - call your dad; Volume 90 Pitch 100

@[Wormwood⠀Mice]

....

Set Event Location - Event 3 to (8, 13) direction up

Set Event Location - Event 2 to (7, 13) direction right

Set Move Route - Event 2

Set Move Route - move right

Set Move Route - move up x2

Set Move Route - move right

Set Move Route - move up

Set Move Route - move right x2

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - move up x2

Set Move Route - move right

Set Move Route - move up

Set Move Route - move right x2

Set Move Route - move up x4

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 12 (wait)

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - end

Wait - 30 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'wormwood' (88) ( - wormwood), (3, 20) Direction:

Set Event Location - Event 3 to (6, 14) direction down

Set Event Location - Event 2 to (7, 14) direction down

Set Event Location - This event to (8, 21)

Set Event Location - Event 12 to (7, 21)

Set Move Route - Event 3

Set Move Route - move down x2

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

@[Wormwood⠀Mice]

The Highest Power smiles upon us!!
This is the first time a wolf has
passed our gates...
Prepare it at once!

Set Move Route - Event 12 (wait)

Set Move Route - turn up

Set Move Route - end

@[Wormwood⠀Mice]

We must wait.

@[Wormwood⠀Mice]

What?! Why?
Can't we expedite tradition this time?
It's been so long since we were last
able to feast...

Set Move Route - Event 12 (wait)

Set Move Route - turn right

Set Move Route - end

@[Wormwood⠀Mice]

It ate... the berries....

Set Move Route - Event 5 (wait)

Set Move Route - change speed to 4

Set Move Route - move down

Set Move Route - change speed to 3

Set Move Route - end

@[Wormwood⠀Mice]

They always do this!!
And always make us wait because of it!!

Set Move Route - Event 3

Set Move Route - wait 60 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - end

@[Wormwood⠀Mice]

Despite the wait time, the berries
DO bring in more meals.
It is a net gain, brother.

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - turn up

Set Move Route - end

@[Wormwood⠀Mice]

The last one got away due to
our impatience. The Highest Power
is giving us another chance!
We must display our gratitude.

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - end

@[Wormwood⠀Mice]

I concur, brother!
Let us show some courtesy to our guest,
before we feast....

@[Wormwood⠀Mice]

....

Set Move Route - This event (wait)

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - end

@Trick

Huh...?
Where is this...?

@[Wormwood⠀Mice]

It awakens!!

Set Move Route - Event 12 (wait)

Set Move Route - move down

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

@[Wormwood⠀Mice]

Eat this.
You will recover.

@Trick

Food...?

Set Move Route - Event 12

Set Move Route - move left

Set Move Route - move down x2

Set Move Route - end

Wait - 60 frames

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'wormwood' (88) ( - wormwood), (8, 21) Direction:

Set Event Location - Event 12 to (6, 5)

Set Event Location - This event to (8, 6)

Condition Switch 0038 [relax] = ON

Change Transparency - Transparency OFF

Wait - 60 frames

Fadeout BGS - 4 seconds

Play BGM - wormwood; Volume 85 Pitch 100

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - change speed to 4

Set Move Route - end

@[Wormwood⠀Mice]

Splendid, you've recovered.
We will be preparing for the feast
shortly! As such, we simply cannot
let you leave our village before then.

And with that, welcome to Wormwood!
Please take some time to relax...
The feast wouldn't be possible
without you, after all!

Page 2

Self Switch - Self Switch A is ON

EV015 (6,6) - EV015

Page 1

@self talk

i don't need to take any more.
there are plenty in the area after all!

EV016 (2,32) - gate

Page 2

Switch - Switch 0040 [escape2] is ON

Map 'past4' (89)

EV001 (12,8) - EV001

Page 1

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60

Set Move Route - This event

Set Move Route - move left x2

Set Move Route - end

Wait - 80 frames

@Treat

...I knew I would find you here.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

Haha... you got me.

Set Move Route - This event (wait)

Set Move Route - move left x3

Set Move Route - turn up

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - end

@Treat

....

@Trick

I don't think he's coming back.
Maybe waiting around all year was
the wrong choice....

@Treat

You did more than wait around.

@Trick

Yeah, but...
You know what I meant, Treat.

@Treat

You've always been smiling.
Since that time. But...

@Treat

You're still sad about it after all.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

@Trick

Oh, were you worried?

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

....

Set Move Route - Player (wait)

Set Move Route - move lower right

Set Move Route - move right

Set Move Route - move up

Set Move Route - turn left

Set Move Route - end

@Trick

Hey.

@Treat

...?

@Trick

You don't have to worry about me.
Okay?

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

@Trick

My master wanted me to go out and
be a real wolf. Not just a pet.
Whatever his reasons for leaving
the way he did... I'm grateful to him.

@Trick

But y'know?
When someone you've known for forever
just disappears like that...
It still kind of hurts.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

I guess that's why there's the saying...
"It was for the best."
That's how I can keep smiling.

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

...You're optimistic.

@Trick

Hey, it's fun to smile, too!
You should try it more often!

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

Sorry....

@Trick

You don't have to apologize!
What I'm trying to say is...
If you can laugh even when you're
feeling down... you'll be invincible.

@Treat

....

@Trick

Are you trying it?
I can't tell.

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - end

@Treat

It's ridiculous.

Set Move Route - Player

Set Move Route - wait 20 frames

Set Move Route - move left x3

Set Move Route - end

Set Move Route - This event

Set Move Route - move lower left

Set Move Route - move left x3

Set Move Route - end

Fadeout BGM - 3 seconds

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 60 frames

@self talk

late spring...

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Set Weather - none Power 9 Time 0 frames (wait)

Wait - 60 frames

Transfer Player - Map 'ginseng' (90) ( - ginseng), (24, 16) Direction: up

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - end

@Trick

This must be Ginseng.
What an out-of-the-way little town!

@Trick

I wonder what the people here are like?

Change Gold - + 4

Erase Picture - 1

Map 'ginseng' (90)

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

@[Moxies⠀Mom]

*cough, cough*
What.

@Trick

Hello! I'm from out of town!
I'm trying to talk to as many
people as I can, everywhere I go.

@[Moxies⠀Mom]

....

@self talk

the door isn't locked...

Player choice:

Condition When peek inside

Fadeout BGM - 2 seconds

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Show Picture - 1 (rotten) origin top left at (0, 0), opacity 255

rotten

Fadein Screen - 30 frames

Play BGM - just the right amount of sleaze; Volume 100 Pitch 100

Wait - 60 frames

@[Moxies⠀Mom]

Aren't you nosy...
You've got guts, I'll give you that.
Fine. *cough* I'm feeling talkative.
Come in.

@Trick

I'd love to, but...
There isn't much space on the floor,
is there?

@[Moxies⠀Mom]

Of course there isn't.
Because no one's cleaned it.
Do you want to know why?

I was cursed with a useless family.
My sons left with their father many
years ago. My only daughter recently
severed our relationship as well.

@Trick

I'm... sorry to hear that....

@[Moxies⠀Mom]

*cough, cough* ...
I loved my children.
I was a spectacular mother,
while it lasted.

@[Moxies⠀Mom]

That was, of course, before my business
came crashing down. All to nothing.
They ruined me, forced me out of
the city and into this hovel.

@Trick

It sounds like you've
been through a lot.

@[Moxies⠀Mom]

Listen up, Wolf.
Do you know why my hotels were
so successful? It was because they
didn't discriminate.

Everyone's money was good there.
A fox, a mouse, a bug, everyone.
To think an idea like that would be so
rare in practice...

*cough* It's foolish, isn't it?
To deny the amount of capital attainable
when you include everyone possible.
I was willing to rise above it.

@[Moxies⠀Mom]

My staff was rigorously trained.
Treat all paying customers with respect.
Be the example of acceptance even when
dealing with the most bigoted of guests.

@[Moxies⠀Mom]

And what am I left to show for it?
A conspiracy that destroyed my name,
a lie that crumbled an empire.
A lie everyone was willing to accept.

@[Moxies⠀Mom]

"It's the nature of predators to kill,"
they said--WRONG!!
It's the nature of ALL creatures.
No one is any less capable.

My staff was only about 20% fox,
you know. Rabbit doormen, deer maids,
pigeon accountants... those were the
sorts of people who lost their jobs.

@[Moxies⠀Mom]

*cough, cough* Ironic, isn't it?
For a mob to hurt the very group
it claims to stand for.

They want me to rot? Oh, I'll rot.
And so will they, in the end.
It's pointless to act as if you're
above it all.

*cough, cough* That, is why...
If the world expects us to prey on
the weak, we mustn't disappoint them.
Wouldn't you agree?

@Trick

Um....

@[Moxies⠀Mom]

Old wounds, at this point.
I've had enough of picking at them.
Your curiosity is satisfied too,
isn't it?

Take care of yourself, Wolf.
Don't leave yourself open to be
destroyed by them, like I was.

@Trick

Sure thing, ma'am.

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Erase Picture - 1

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move down

Set Move Route - change speed to 4

Set Move Route - end

Fadein Screen - 30 frames

@Trick

That was... a little scary....
I hope things get better for her somehow.

Play BGM - ginseng; Volume 90 Pitch 100

Control Self Switch - Self Switch B = true

Condition When i should go...


@Trick

Welp, sorry to bother you!
I'll be on my way now!!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Control Self Switch - Self Switch A = true

End Show Choices - end choices

Page 2

Self Switch - Self Switch A is ON

@self talk

the lady in here sounds too scary...
i don't want to bother her.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 3

Self Switch - Self Switch B is ON

@self talk

i would offer to help clean in there a little but
it honestly... seems like a lost cause....

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV002 (17,5) - EV002

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Control Variables - Variable 0006 [knock] += 1

@self talk

looks like no one's home.

EV003 (13,5) - EV003

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Control Variables - Variable 0006 [knock] += 1

@self talk

knock knock!
...nope.

EV004 (21,7) - EV004

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Control Variables - Variable 0006 [knock] += 1

@self talk

hellooo?
guess not.

EV005 (17,10) - EV005

Page 1

@self talk

"Ginseng Heights:
Affordable mountainside homes."

EV007 (0,13) - EV007

Page 1

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Change Gold - - 4

Transfer Player - Map 'station4-spring' (91) ( - station4-spring), (12, 6) Direction: down

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

@Trick

I know where Treat is now...
She's living somewhere in this area...
I'm finally here.

EV008 (10,10) - salt

Page 1

@Salt

'Ey, Wolfie!
Neat vest.

@Trick

Wow, thanks!

@Salt

Strangers don't come by here often.
Oughta throw y'all a welcome party
if'n yer stickin' around.

@Trick

As long as it isn't going to be
some mysterious feast....

@Salt

Not a big eater?
Or are ya scared that us unscrupulous
country foxies'll serve ya mystery meat?

@Trick

Oh, it's nothing like that.
Welcome parties just make me nervous...
I don't want to trouble you either.

Set Move Route - Event 9 (wait)

Set Move Route - turn left

Set Move Route - end

@Pepper

Who is this goody two-shoes?
They're getting on my nerves.

Set Move Route - Event 9 (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Condition Switch 0041 [letstalk] = ON


Page 2

Switch - Switch 0041 [letstalk] is ON

Condition IF Self Switch A is ON

@Salt

I'll be honest, Wolfie.
The whole party idea was just
me lookin' for somethin' to do.

@Trick

Hmm. You guys DO look pretty bored,
just standing around like this.

@Salt

You got us there!
So what are you doing in a
boring little town like this?

Condition Else


@Salt

So what brings you to this
neck of the woods, eh?

Condition end condition


@Trick

I've been looking for someone.
A friend.

@Salt

Oh, if it's another wolf,
we know one-a them!

Set Move Route - Event 9 (wait)

Set Move Route - turn left

Set Move Route - end

@Pepper

Salt, don't assume all wolves
are automatically friends.

@Trick

Could it be Treat?
Kinda tall, light hair, barely talks?

@Salt

Yeahhh, that's the one!
She's been livin' near a li'l
rabbit town called Frosting.

@Trick

Wow, really?
For how long?

@Salt

Who knows.
She was there before us,
and we started livin' there last winter.

@Pepper

Yeah, except that town kinda
majorly sucks now.
We bailed on it just the other week.

@Trick

Thanks for the info!
I think I'll try going there.

@Salt

Follow the tracks west to
yonder station, pardner.
Pony up and skedaddle!
Heheh.

@Trick

West, got it.
Thank you so much!

Set Move Route - Event 9 (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch B = true

Condition Switch 0042 [tofrosting] = ON


Page 3

Self Switch - Self Switch B is ON

@Salt

Heh, feels cool to help someone out
like that... we're heroes, Pepper.

Set Move Route - Event 9 (wait)

Set Move Route - turn left

Set Move Route - end

@Pepper

If this was a missing persons case,
we should've asked for a reward.

@Trick

I'm sorry.
All I have is $4....

@Salt

Dang... heheh.
Guess we're still broke.
But that's okay, Pepper!
At least we got each other!

@Pepper

Unfortunately.

Set Move Route - Event 9 (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch C = true

Page 4

Self Switch - Self Switch C is ON

@Salt

You're still here?
What are you waitin' for?

EV009 (11,10) - pepper

Page 1

@Trick

Hi there!

@Pepper

Ugh... another wolf.
Guess we can't escape them,
even in this dump.

@Salt

Aww, Peppah.
Don't smack-talk your own home.

@Pepper

I'll say whatever I want.
Our boss isn't here to make us
read her stupid lines.

@Salt

Don'tcha mean FORMER boss?

@Pepper

Who cares.

@Trick

I'm sorry.
Are you having a bad day?

@Salt

Nawwww she's always like this.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Pepper

So. Wolf.
What'd you come to a backwoods
place like this for?

@Trick

Oh, I've been traveling for months now.
I'm looking for my friend--

@Pepper

I didn't ask for your life story.
Did you bring any souvenirs?

@Trick

Oh! Um...
I have a lucky coin?

@Pepper

Worthless.

@Salt

Ha! Burnt to a crisp.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Pepper

If you're traveling the world
or whatever, you HAVE to collect
everything cool you can find.
Otherwise you just wasted your time.

EV010 (16,8) - chai

Page 1

@Trick

Hello!

@Chai

....

@Trick

...?

@Trick

......

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - 1 step forward

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Chai

...There's nothing to do here.

@Trick

Oh!
You can talk after all!

@Chai

....

@Trick

Well... anyway,
I'm sorry that you're bored.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@self talk

...i think they're watching clouds go by.

Page 4

Variable - Variable 0006 [knock] >= 3

@Chai

All the knocking.
It's noisy.

@Trick

Heh, sorry.
I didn't mean to be a bother....

Control Self Switch - Self Switch C = true

Page 5

Self Switch - Self Switch C is ON

@self talk

...i think they're watching clouds go by.

EV011 (9,6) - EV011

Page 1

@self talk

oh wow, it smells terrible!

EV012 (10,6) - EV012

Page 1

@self talk

this bag of trash is a little more high class,
if i had to judge.

EV013 (23,8) - EV013

Page 1

@self talk

just your run-of-the-mill bag of trash.

EV014 (29,11) - EV014

Page 1

@self talk

inside is a legendary item...!
haha, just kidding.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

there's really only garbage.

EV015 (4,12) - EV015

Page 1

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Condition IF Variable 0003 [PlayerX] == 4

Set Move Route - Event 8 (wait)

Set Move Route - turn left

Set Move Route - end

@Salt

Hey, Wolfie!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Salt

Leavin' so soon?
Let's have a chat!

Condition Switch 0041 [letstalk] = ON

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

Set Move Route - Event 8 (wait)

Set Move Route - turn down

Set Move Route - end

Condition end condition


Page 2

Switch - Switch 0042 [tofrosting] is ON

EV016 (5,6) - EV016

Page 1

@self talk

...it's too dark to see inside.

EV017 (0,12) - EV017

Page 1

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Change Gold - - 4

Transfer Player - Map 'station4-spring' (91) ( - station4-spring), (12, 6) Direction: down

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

@Trick

I know where Treat is now...
She's living somewhere in this area...
I'm finally here.

EV018 (0,14) - EV018

Page 1

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Change Gold - - 4

Transfer Player - Map 'station4-spring' (91) ( - station4-spring), (12, 6) Direction: down

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

@Trick

I know where Treat is now...
She's living somewhere in this area...
I'm finally here.

EV019 (23,16) - EV019

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

it's a looong way back...
better keep moving forward.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV020 (22,16) - EV020

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

it's a looong way back...
better keep moving forward.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV006 (24,16) - EV006

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

it's a looong way back...
better keep moving forward.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Map 'station4-spring' (91)

EV001 (13,25) - EV001

Page 1

@self talk

"InsteRail Station Ahead"

EV002 (16,26) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (0, 13) Direction: right

Condition Switch 0161 [unblock1] = ON

Page 2

Switch - Switch 0161 [unblock1] is ON

Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (1, 13) Direction: right

EV003 (9,10) - EV003

Page 1

@self talk

"InsteRail Station:
Interstellar travel in an instant.
Any destination is just moments away!"

EV004 (12,5) - EV004

Page 1

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@self talk

i'm already where i need to be!

Page 2

Item - Item 20 (Anywhere Pass) is in Inventory

Fadeout Screen - 30 frames

Transfer Player - Map 'train4' (94) ( - train4), (18, 9) Direction: up

Fadein Screen - 30 frames

EV006 (10,7) - EV006

Page 1

@self talk

this is where you buy tickets!
but i don't need one right now.

Page 2

Item - Item 20 (Anywhere Pass) is in Inventory

@self talk

now that i have an anywhere pass,
i never need to buy a ticket again.
is it really okay to keep this...?

EV007 (0,22) - EV007

Page 1

Transfer Player - Map 'moxiecamp' (92) ( - moxiecamp), (15, 7) Direction: left

EV008 (16,27) - EV008

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (0, 13) Direction: right

Condition Switch 0161 [unblock1] = ON

Page 2

Switch - Switch 0161 [unblock1] is ON

Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (1, 13) Direction: right

Map 'moxiecamp' (92)

EV001 (16,7) - EV001

Page 1

Transfer Player - Map 'station4-spring' (91) ( - station4-spring), (1, 22) Direction: right

EV002 (8,7) - EV002

Page 1

@self talk

oh! a fox is sound asleep inside.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Moxie

N-no... *snore*
Don't fight...
Moxie is... everyone's girlfriend...
zzzzz....

@self talk

it must be a nice dream.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@self talk

i wouldn't want to wake someone
sleeping so peacefully.

Page 4

Item - Item 11 (Devipuri) is in Inventory

@Moxie

Huh...?
Somethin' smells good...

@Trick

Oh, is it this Devipuri maybe?

@Moxie

Food...!
I'll give you something for it!
Here, I don't need this thing.
Trade me!!!

Condition IF Switch 0143 [anywherepass] is ON

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 20 (Anywhere Pass) + 1

@Trick

"Anywhere Pass"...
This looks important.
Are you sure?

Condition Switch 0144 [anywherepass2] = ON

Condition Else

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 16 (Prop Knife) + 1

@Trick

Wow, a Prop Knife!
Are you sure I can have this?

Condition Switch 0145 [propknife] = ON

Condition end condition


@Moxie

*OMNOMNOMNOMNOM*

@Trick

If you're satisfied, then...
I guess I'll keep it.

Change Items - Item 11 (Devipuri) - 1

Control Self Switch - Self Switch C = true

Page 5

Self Switch - Self Switch C is ON

@self talk

she went right back to sleep...
she looks happy.

Map 'foxylodge4' (93)

Page 1

@self talk

hm, seems to be locked.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV001 (13,12) - EV001

Page 1

@self talk

"NOW LEASING"

EV004 (29,13) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right

Condition Switch 0162 [unblock2] = ON

Page 2

Switch - Switch 0162 [unblock2] is ON

Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right

EV005 (0,13) - EV005

Page 1

Transfer Player - Map 'station4-spring' (91) ( - station4-spring), (15, 26) Direction: left

EV003 (11,8) - EV003

Page 1

@self talk

hm, seems to be locked.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV006 (25,11) - EV006

Page 1

@self talk

oops, that's not where i want to be heading.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV007 (25,15) - EV007

Page 1

@self talk

this just leads down the mountain.
looks treacherous!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV008 (0,0) - EV008

Page 1

Set Move Route - Player

Set Move Route - move right x2

Set Move Route - end

Fadein Screen - 30 frames

@Trick

I never thought about what I'd do
when I got this far...
What should I say to her?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

I guess...
I could start with "Hello"?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV009 (29,14) - EV009

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right

Condition Switch 0162 [unblock2] = ON

Page 2

Switch - Switch 0162 [unblock2] is ON

Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (1, 10) Direction: right

Map 'train4' (94)

EV001 (6,7) - EV001

Page 1

@Trick

Excuse me...
I've never used this kind of
pass before.
Could you help me?

@Thyme

Give it here.
I'll set your destination.

@Trick

Wow, thanks!

@Thyme

Where do you want to go?

@Trick

I... hadn't thought about it.
Maybe a place I normally wouldn't be
able to get to? Since I can come right
back here, I wanted to try it out.

@Thyme

Hmm. There's a problem, actually.
This pass is registered to a fox family.
If this was stolen, you're in trouble.

@Trick

It's not stolen!
A fox traded it to me...
But if I can't use it, that's fine.

@Thyme

Sorry, I wasn't trying to accuse you...

@Thyme

Anyway, I can give you authorization,
then you'll be able to use it.
What's your name?

@Trick

Trick.

@Thyme

Trick, hm... of Mount Sorbet, I presume?
Only listed family member is a human.
Does that sound right?

@Trick

Oh... he's in the system too?
I guess that's no surprise....

@Thyme

You're now authorized and
cleared for travel.
Have you decided where you'll go?

@Trick

Hmm...
I guess I'll try...
The Netherworld? Haha.

@Thyme

Alright, Netherworld Central Station.
Walk out the exit and that's where
you'll end up. Have a nice day.

Condition Switch 0045 [netherworld] = ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 2

Switch - Switch 0045 [netherworld] is ON

@Thyme

Your destination is straight ahead.
To return home, leave through the
door from which you initially entered.

Page 3

Switch - Switch 0045 [netherworld] is ON

Switch - Switch 0098 [htwml] is ON

@Thyme

Spice told you we're cosplayers...?
How embarrassing...

EV002 (18,9) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'station4-spring' (91) ( - station4-spring), (12, 6) Direction: down

Erase Picture - 3

Fadein Screen - 30 frames

EV004 (18,7) - EV004

Page 1

Condition IF Switch 0168 [welcomeback] is OFF

Condition IF Switch 0167 [trainstart] is ON

@Spice

Welcome back!
It's nice to see you again.

@Trick

Aww, you remember me?
So many people must come through here...
I'm impressed!

@Spice

Seeing you just gave me this feeling
that you're different from most others
who come through here... I'm not sure
what it is about you in particular!

@Trick

Well, I'm happy to hear it.
It's nice being greeted so kindly.

@Spice

Right! Ohh, before I forget--
Did you need a quick tutorial?

Condition Switch 0168 [welcomeback] = ON

Player choice:

Condition When yes please!


@Spice

Since you have an Anywhere Pass,
you're permitted to travel to
any station within our circuit.

The entrance you just came through
will always lead you home,
while the door on the other side
will take you someplace new!

Oh, and if you need help finding
a specific station, you'll have to
speak to my associate, Thyme.
She's standing by the other exit.

@Trick

Okay.
Thanks!

Condition When no thank you


@Spice

Happy travels!

End Show Choices - end choices

Control Self Switch - Self Switch A = true

Exit Event Processing - Exit Event Processing

Condition end condition

Condition end condition


@Spice

Welcome!
Are you new to using the InsteRail?
I can give you a quick tutorial
if you'd like!

Player choice:

Condition When yes please!


@Spice

Since you have an Anywhere Pass,
you're permitted to travel to
any station within our circuit.

The entrance you just came through
will always lead you home,
while the door on the other side
will take you someplace new!

Oh, and if you need help finding
a specific station, you'll have to
speak to my associate, Thyme.
She's standing by the other exit.

@Trick

Okay.
Thanks!

Condition When no thank you


@Spice

Oh, you already know how it works?
My apologies!

@Spice

Happy travels!

End Show Choices - end choices

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Loop - Loop

@Spice

If you have any other questions,
I'd be happy to assist you.

Player choice:

Condition When what is this place?


@Spice

The InsteRail uses spacial and
temporal magic in order to transport
matter anywhere in an instant!

It's primarily used for long distance
traversal, but we also offer limited
time travel services to customers
with an Anytime Pass.

@Trick

Wow, time travel?
Sounds awesome... how would you
get a pass for that?

@Spice

Oh, they're VERY expensive.
You also need to be licensed to use it
due to regulations against frivolous
creation of alternate universes.

@Trick

Sounds like a lot of trouble...
Wouldn't be fair if it was easy,
I guess.

@Spice

Haha, I hear that a lot.
In the meantime, we hope you'll
get the most out of our spatial
travel services.

Condition When how does it work?


@Spice

The InsteRail is a railway system
with stations all over the world,
even spanning across dimensions!

As long as the rails between stations
are connected, you'll be able to
access them via this chamber we're
standing in now.

This vehicle appears at every station
simultaneously, giving the illusion
that there are a great number of them,
when actually, it's only the one!

As for where in the universe
this train exists... that's a secret!
Our competitors aren't allowed to
know about things like that.

All you need to know is that
it's a train with infinite entrances
and infinite exits!
That's the power of spacetime magic!

Condition When who are you?


@Spice

You can call me Spice!
I'm a witch who specializes in
spatial distortion magic.
My doll's name is Nil!

@Trick

She's cute!
Did you make her?

@Spice

Yep! I make costumes, too.
Have you heard of a story called
her tears were my light?
Thyme and I are huge fans.

We're actually cosplaying as
the main characters from it... heehee!
Check it out if you get the chance.
I hope you'll like it!

Condition Switch 0098 [htwml] = ON

Condition When nevermind

Break Loop - Break Loop

End Show Choices - end choices

Repeat Above - Repeat Above

EV006 (5,7) - EV006

Page 1

@self talk

it's flashing a list of destinations...

EV007 (19,7) - EV007

Page 1

@self talk

it's flashing a list of destinations...

EV008 (6,9) - EV008

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Thyme

Are you new to the system?
If your pass isn't set to a destination,
that door won't take you anywhere.

@Trick

Oh, I'm sorry...
I've never used this kind of
pass before.

@Thyme

Give it here.
I'll set your destination.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Trick

Wow, thanks!

@Thyme

Where do you want to go?

@Trick

I... hadn't thought about it.
Maybe a place I normally wouldn't be
able to get to? Since I can come right
back here, I wanted to try it out.

@Thyme

Hmm. There's a problem, actually.
This pass is registered to a fox family.
If this was stolen, you're in trouble.

@Trick

It's not stolen!
A fox traded it to me...
But if I can't use it, that's fine.

@Thyme

Sorry, I wasn't trying to accuse you...

@Thyme

Anyway, I can give you authorization,
then you'll be able to use it.
What's your name?

@Trick

Trick.

@Thyme

Trick, hm... of Mount Sorbet, I presume?
Only listed family member is a human.
Does that sound right?

@Trick

Oh... he's in the system too?
I guess that's no surprise....

@Thyme

You're now authorized and
cleared for travel.
Have you decided where you'll go?

@Trick

Hmm...
I guess I'll try...
The Netherworld? Haha.

@Thyme

Alright, Netherworld Central Station.
Walk out the exit and that's where
you'll end up. Have a nice day.

Condition Switch 0045 [netherworld] = ON


Page 2

Switch - Switch 0045 [netherworld] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld' (95) ( - netherworld), (8, 12) Direction: up

Erase Picture - 3

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV009 (12,0) - EV009

Page 1

Show Picture - 3 (stars2) origin top left at (0, 0), opacity 0

stars2

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)

Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 30 frames

Show Picture - 3 (stars3) origin top left at (0, 0), opacity 0

stars3

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)

Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 30 frames

Map 'netherworld' (95)

EV001 (9,6) - EV001

Page 1

@Eleni

I'm really happy I managed to
find you, Kamilla...
I really missed our summon dates!

@Kamilla

Were those dates...?
You just made me read from
demon encyclopedias until you
fell asleep....

@Eleni

I can't think of anything more
romantic than that!
But now we're here together in
THE REAL LIVE NETHERWORLD!!!

@Kamilla

Shouldn't you be afraid?
A little angel like you won't be able
to withstand the toxic miasma of
the hellscape I call home....

@Eleni

You're so cute when you
try to sound evil...
Aww~ <3

@Kamilla

D-don't say things like that
while we're here!
I'll get picked on!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Eleni

You're so much fun, Kamilla....

Page 3

Switch - Switch 0134 [sawred] is ON

EV002 (8,6) - EV002

Page 1

@Kamilla

I thought it was weird that you
hadn't summoned me in a while,
but then you show up at my
doorstep... what'll I do with you....

@Eleni

A tour of the Netherworld, remember?!
That's what you promised!!
Unless you only said it to keep me
out of your apartment....

@Kamilla

No, I mean...
This has to be in violation of
a contract demon's, um... contract.

I'm really not supposed to
be friendly with clients...
I-it ruins the integrity of...
Hey, are you listening?

@Eleni

I was just thinking of where
we should go first!
A museum would be cool, but
I wanna see modern demons too!

@Kamilla

Are you really an angel?!
If I get fired it'll be your fault!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Kamilla

I wonder if this is why
no one works with angels...?
Are they all like this?

Page 3

Switch - Switch 0134 [sawred] is ON

EV003 (8,12) - EV003

Page 1

Transfer Player - Map 'train4' (94) ( - train4), (6, 9) Direction: up

Page 2

Switch - Switch 0134 [sawred] is ON

Transfer Player - Map 'train8' (179) ( - train8), (6, 9) Direction: up

EV004 (9,12) - EV004

Page 1

Transfer Player - Map 'train4' (94) ( - train4), (6, 9) Direction: up

Page 2

Switch - Switch 0134 [sawred] is ON

Transfer Player - Map 'train8' (179) ( - train8), (6, 9) Direction: up

EV006 (14,6) - EV006

Page 1

@self talk

"BAD END THEATER"

Condition IF Self Switch A is OFF

Condition IF Switch 0170 [ACTIVATEBADEND] is OFF


@Trick

Oh wow, a theater!
I'd love to see a play!

Control Self Switch - Self Switch A = true

Condition end condition

Condition end condition


Page 2

Switch - Switch 0171 [badendOFF] is ON

EV007 (16,6) - EV007

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 7) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV010 (0,6) - EV010

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 7) Direction:

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV009 (0,7) - EV009

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 7) Direction:

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV011 (0,8) - EV011

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 7) Direction:

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV005 (16,7) - EV005

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 7) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV008 (16,8) - EV008

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 7) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Map 'netherworld2L' (154)

EV003 (0,8) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld' (95) ( - netherworld), (16, 7) Direction:

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV001 (0,7) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld' (95) ( - netherworld), (16, 7) Direction:

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV002 (0,6) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld' (95) ( - netherworld), (16, 7) Direction:

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV005 (0,16) - EV005

Page 1

Fadeout Screen - 30 frames

Condition IF Switch 0171 [badendOFF] is ON

Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (16, 7) Direction:

Condition Else

Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (16, 7) Direction:

Condition end condition

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV006 (0,17) - EV006

Page 1

Fadeout Screen - 30 frames

Condition IF Switch 0171 [badendOFF] is ON

Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (16, 7) Direction:

Condition Else

Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (16, 7) Direction:

Condition end condition

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV004 (0,18) - EV004

Page 1

Fadeout Screen - 30 frames

Condition IF Switch 0171 [badendOFF] is ON

Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (16, 7) Direction:

Condition Else

Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (16, 7) Direction:

Condition end condition

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV007 (0,15) - EV007

Page 1

Fadeout Screen - 30 frames

Condition IF Switch 0171 [badendOFF] is ON

Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (16, 7) Direction:

Condition Else

Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (16, 7) Direction:

Condition end condition

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV008 (16,15) - EV008

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV009 (16,16) - EV009

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV010 (16,17) - EV010

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV011 (16,18) - EV011

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV012 (16,19) - EV012

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV013 (16,20) - EV013

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV014 (16,21) - EV014

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV015 (16,22) - EV015

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV016 (16,23) - EV016

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV017 (16,24) - EV017

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV018 (14,22) - EV018

Page 1

@[Nameless]

Two more months of overtime...
But I want that promotion......

EV019 (2,8) - EV019

Page 1

@[Nameless]

Reschedule that meeting...
Deadline next week......

EV020 (12,17) - EV020

Page 1

@[Nameless]

The chairman said...
He was charged with embezzlement......

EV021 (13,17) - EV021

Page 1

@[Nameless]

A crime of that caliber...
Such a high honor......

EV022 (7,24) - EV022

Page 1

@[Nameless]

Haven't seen my parents in...
How long was that......?

EV023 (6,24) - EV023

Page 1

@[Nameless]

Used up my vacation days...
When I came down with demonia......

EV024 (8,6) - EV024

Page 1

@[Nameless]

Almost to the station...
Did I forget my train pass......?

EV025 (5,20) - EV025

Page 1

@[Nameless]

*cough* ...
*cough, snort* ......

Map 'netherworld2R' (167)

EV002 (16,6) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld' (95) ( - netherworld), (0, 7) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV005 (16,16) - EV005

Page 1

Fadeout Screen - 30 frames

Condition IF Switch 0171 [badendOFF] is ON

Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (0, 7) Direction:

Condition Else

Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (0, 7) Direction:

Condition end condition

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV007 (14,15) - EV007

Page 1

@self talk

"BAD END THEATER"

Condition IF Self Switch A is OFF

Condition IF Switch 0170 [ACTIVATEBADEND] is OFF


@Trick

Oh wow, a theater!
I'd love to see a play!

Control Self Switch - Self Switch A = true

Condition end condition

Condition end condition


Page 2

Switch - Switch 0171 [badendOFF] is ON

EV004 (16,7) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld' (95) ( - netherworld), (0, 7) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV008 (16,8) - EV008

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld' (95) ( - netherworld), (0, 7) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV001 (16,17) - EV001

Page 1

Fadeout Screen - 30 frames

Condition IF Switch 0171 [badendOFF] is ON

Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (0, 7) Direction:

Condition Else

Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (0, 7) Direction:

Condition end condition

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV003 (0,15) - EV003

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV006 (0,16) - EV006

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV009 (0,17) - EV009

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV010 (0,18) - EV010

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV011 (0,19) - EV011

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV012 (0,20) - EV012

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV013 (0,21) - EV013

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV014 (0,22) - EV014

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV015 (0,23) - EV015

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV016 (0,24) - EV016

Page 1

@self talk

i shouldn't wander too far from the station.
i'll get lost!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV017 (16,15) - EV017

Page 1

Fadeout Screen - 30 frames

Condition IF Switch 0171 [badendOFF] is ON

Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (0, 7) Direction:

Condition Else

Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (0, 7) Direction:

Condition end condition

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV018 (16,18) - EV018

Page 1

Fadeout Screen - 30 frames

Condition IF Switch 0171 [badendOFF] is ON

Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (0, 7) Direction:

Condition Else

Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (0, 7) Direction:

Condition end condition

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV019 (12,6) - EV019

Page 1

@[Nameless]

Quarterly reports...
Quarterly reports......

EV020 (2,23) - EV020

Page 1

@[Nameless]

Reschedule that meeting...
Deadline next week......

EV021 (7,18) - EV021

Page 1

@[Nameless]

Another HR complaint...
Need to review the paperwork......

EV022 (6,18) - EV022

Page 1

@[Nameless]

Circle back this evening...
Have you spoken to the lawyers......?

EV023 (9,15) - EV023

Page 1

@[Nameless]

Stock value's plummeting...
Retirement fund's in bad shape......

EV024 (10,15) - EV024

Page 1

@[Nameless]

Accountant's calling...
I need to take this......

EV025 (4,8) - EV025

Page 1

@[Nameless]

Engagement up 2.4%...
Metrics are looking promising......

EV026 (4,21) - EV026

Page 1

@[Nameless]

Excuse me...
In the middle of a phone call......

Map 'badendtheater' (165)

EV002 (0,7) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 16) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV004 (8,4) - EV004

Page 1

Fadeout Screen - 30 frames

Condition IF Switch 0134 [sawred] is ON

Transfer Player - Map 'badendtheater-ch8' (173) ( - badendtheater-ch8), (8, 20) Direction:

Condition Else

Transfer Player - Map 'badendtheater-int' (166) ( - badendtheater-int), (8, 20) Direction:

Condition end condition

Change Actor Graphic - Actor 4 (Trick) Character badend (7) Face face18 (0)

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV005 (16,7) - EV005

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 16) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV006 (16,6) - EV006

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 16) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV001 (0,6) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 16) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV003 (0,9) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 17) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV007 (0,8) - EV007

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 17) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV008 (16,8) - EV008

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 17) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV009 (16,9) - EV009

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 17) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Map 'badendtheater-int' (166)

EV001 (8,20) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (8, 5) Direction:

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV004 (9,8) - lilium

Page 1

Condition IF Player is facing down

@Lilium

If you'd like to chat, take a seat!
You're blocking the view of the stage.

Exit Event Processing - Exit Event Processing

Condition end condition


@Lilium

Welcome to BAD END THEATER!
Sorry, but we're in the middle of
a dress rehearsal right now.

@Trick

Ahh, I see... If you're rehearsing,
maybe I'm in the way.
Should I go?

@Lilium

Oh, I don't mind.
Do you, Orchid?

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - turn right

Set Move Route - end

@Orchid

Not at all! The theater is open.
Anyone's free to come in.

Set Move Route - Event 5 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

In that case, I'll stay!
I've never been to a place like this.

@Lilium

I'm proud to say my theater is
one of a kind! No one loves
bad endings as much as I do <3

Set Move Route - Event 4 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

(Bad endings, huh...)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Condition IF Player is facing down

@Lilium

If you'd like to chat, take a seat!
You're blocking the view of the stage.

Exit Event Processing - Exit Event Processing

Condition end condition


@Lilium

Since you're here...
Are you perhaps interested in
seeing any BAD ENDINGS?

Player choice:

Condition When ...yes

Condition Switch 0200 [TRAGEDYLOVER] = ON


@Lilium

Ohhh, I'm so happy to hear it~!
Finally, someone shares my dark tastes!

Set Move Route - Event 5 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Orchid

Hey, you might want to be
careful what you wish for...
Lilium doesn't hold back in her writing.

@Trick

Oh, I don't mind a sad story.
I think they're interesting!

@Lilium

Hmhm, interesting is right~!
You can't have a good story
without a little tragedy.
Don't you agree, Orchid?

@Orchid

I still prefer happy endings...
If you torture your characters too much,
the audience will grow to resent you.

@Lilium

Hmm, we'll see about that.
I think it adds depth.

Set Move Route - Event 5 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Lilium

Anyway, I'll need some time to
write the script. Come back later
and I'll give you instructions on
how to reach the BAD ENDINGS!

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn up

Set Move Route - end

Condition Switch 0170 [ACTIVATEBADEND] = ON

Condition When no thanks


@Lilium

Ahh, now THAT'S a tragedy!
Perhaps my theater isn't for you.
Shoo, shoo!

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Condition Switch 0171 [badendOFF] = ON

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Transfer Player - Map 'netherworld2M' (168) ( - netherworld2M), (8, 6) Direction:

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - wait 24 frames

Set Move Route - turn left

Set Move Route - wait 24 frames

Set Move Route - turn right

Set Move Route - wait 24 frames

Set Move Route - turn up

Set Move Route - end

@Trick

...Huh?
Where was I going?

End Show Choices - end choices

Page 3

Switch - Switch 0170 [ACTIVATEBADEND] is ON

@Lilium

You should come back during, say...
Chapter 8? I'll have the BAD END
instructions for you then.

Condition IF Self Switch B is OFF


@Trick

"Chapter"...?
(I'll just come back later...)

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Control Self Switch - Self Switch B = true

Condition end condition


EV005 (7,8) - orchid

Page 1

Condition IF Player is facing down

@Orchid

Come, sit with us.
Don't be shy! We don't bite.

Exit Event Processing - Exit Event Processing

Condition end condition


@Orchid

Welcome! Watch your step,
it's pretty dark in here.

@Trick

I noticed!
The atmosphere is so immersive.
It's like I'm in a whole other world!

@Orchid

Yes, that's the power of our magic.
We write our own worlds into being.
How do you like it?

@Trick

It's amazing!
Witches can do such incredible things...!

@Trick

But... I'm supposed to be meeting with
someone I haven't seen in a long time.
I shouldn't stay for too long.

@Orchid

She'll be there when you're ready.
Consider the script to be "paused"
while you're here.

Set Move Route - Event 5 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

(The script...?)
Well, okay. I'll try not to worry.

@Trick

(Come to think of it, did I mention
that Treat is a girl...?
Maybe it was a lucky guess.)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Condition IF Player is facing down

@Orchid

Come, sit with us.
Don't be shy! We don't bite.

Exit Event Processing - Exit Event Processing

Condition end condition


@Orchid

Lilium is the playwright here.
She opened this theater a long time ago,
in order to share her tragedies.

@Trick

Ahh, I see!
What is this play about?

Set Move Route - Event 5 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Orchid

This scene is the face off between a
human who vowed to protect his village,
and a demon who wants to live freely,
without being pushed around.

The humans and demons in the play
have a long-standing conflict, and
are always killing each other off.
But the current overlord is a pacifist.

Despite this, the hero still targets
the demons. It's what he was always
taught, and he hasn't questioned it.

The demon underling was raised in a
ruthless environment, so they only use
violence to deal with their problems.

Set Move Route - Event 5 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Orchid

At this rate, one character will
end up killing the other.
Which side would you cheer for?

@Trick

Hmm... Sounds difficult.
I wonder if there's an outcome
where neither has to die?

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - end

@Lilium

There is.
But there's also an ending
where they BOTH die!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

Oh, there are multiple endings?
I hope they can reach the good one!

Set Move Route - Event 4 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Orchid

I hope so, too.
But that's up to the director.

Set Move Route - Event 5 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

(...Isn't Lilium the director?
I'm confused. I guess she just
writes the scripts....)

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Orchid

What is MY role, you ask?
Hmm... editor, maybe? Co-writer?
Lilium and I are a team.

EV002 (7,20) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (8, 5) Direction:

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV003 (9,20) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (8, 5) Direction:

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV006 (8,8) - EV006

Page 1

Scroll Map - up 2 tiles, speed 3

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV007 (5,14) - EV007

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV011 (5,8) - EV011

Page 1

Scroll Map - up 2 tiles, speed 3

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV013 (11,8) - EV013

Page 1

Scroll Map - up 2 tiles, speed 3

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV016 (1,8) - EV016

Page 1

Scroll Map - up 2 tiles, speed 3

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV019 (2,11) - EV019

Page 1

Scroll Map - up 5 tiles, speed 3

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV021 (6,11) - EV021

Page 1

Scroll Map - up 5 tiles, speed 3

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV022 (7,11) - EV022

Page 1

Scroll Map - up 5 tiles, speed 3

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV025 (10,11) - EV025

Page 1

Scroll Map - up 5 tiles, speed 3

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV027 (14,11) - EV027

Page 1

Scroll Map - up 5 tiles, speed 3

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV028 (15,11) - EV028

Page 1

Scroll Map - up 5 tiles, speed 3

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV008 (6,14) - EV008

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV029 (8,14) - EV029

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV031 (10,14) - EV031

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV032 (11,14) - EV032

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV034 (15,14) - EV034

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV035 (1,14) - EV035

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV037 (6,5) - EV037

Page 1

@Underling

Screw you, hero!
You're such a try-hard.
That's why no one likes you!!

EV038 (10,5) - EV038

Page 1

@Hero

In the name of justice,
I shall vanquish you!
Have at thee, foul demon!

EV012 (10,8) - audience

Page 1

@self talk

they're focused on the stage.

EV010 (6,8) - audience

Page 1

@self talk

they're focused on the stage.

EV014 (14,8) - audience

Page 1

@self talk

they're focused on the stage.

EV015 (15,8) - audience

Page 1

@self talk

they're focused on the stage.

EV026 (11,11) - audience

Page 1

@self talk

they're focused on the stage.

EV023 (8,11) - audience

Page 1

@self talk

they're focused on the stage.

EV024 (9,11) - audience

Page 1

@self talk

they're focused on the stage.

EV020 (5,11) - audience

Page 1

@self talk

they're focused on the stage.

EV018 (1,11) - audience

Page 1

@self talk

they're focused on the stage.

EV033 (14,14) - audience

Page 1

@self talk

they're focused on the stage.

EV009 (7,14) - audience

Page 1

@self talk

they're focused on the stage.

EV036 (2,14) - audience

Page 1

@self talk

they're focused on the stage.

EV030 (9,14) - audience

Page 1

@self talk

they're focused on the stage.

EV017 (2,8) - audience

Page 1

@self talk

they're focused on the stage.

Map 'netherworld2M' (168)

EV002 (0,7) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 16) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV005 (16,7) - EV005

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 16) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV006 (16,8) - EV006

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 17) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV001 (0,8) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 17) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV003 (0,6) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 16) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV004 (16,6) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 16) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV007 (16,9) - EV007

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2L' (154) ( - netherworld2L), (0, 17) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV008 (0,9) - EV008

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'netherworld2R' (167) ( - netherworld2R), (16, 17) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

Map 'entrance4-spring' (96)

EV001 (0,10) - EV001

Page 1

Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (28, 13) Direction: left

EV002 (19,12) - EV002

Page 1

Transfer Player - Map 'gate4-spring' (97) ( - gate4-spring), (25, 1) Direction: down

EV003 (20,12) - EV003

Page 1

Transfer Player - Map 'gate4-spring' (97) ( - gate4-spring), (26, 1) Direction: down

EV005 (21,7) - guardman

Page 1

@Trick

Excuse me, sir?
This is Frosting, right?

@Mousse

Yes, it is.
Wolves aren't allowed inside.

@Trick

Oh, okay!
I'll stay out here.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Mousse

....

@Trick

...Do they really make you
stand here all day?

@Mousse

That's the profession.

@Trick

How noble...
Sorry to bother you.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@self talk

i should leave him to his job.

EV004 (45,11) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right

Condition Switch 0163 [unblock3] = ON

Page 2

Switch - Switch 0163 [unblock3] is ON

Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right

EV006 (17,7) - EV006

Page 1

@self talk

"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."

EV008 (20,6) - EV008

Page 1

@self talk

so this is frosting...
the houses look nice.

EV007 (19,6) - EV007

Page 1

@self talk

so this is frosting...
the houses look nice.

EV011 (0,9) - EV011

Page 1

Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (28, 13) Direction: left

EV012 (0,8) - EV012

Page 1

Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (28, 13) Direction: left

EV013 (0,7) - EV013

Page 1

Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (28, 13) Direction: left

EV014 (0,11) - EV014

Page 1

Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (28, 13) Direction: left

EV015 (0,12) - EV015

Page 1

Transfer Player - Map 'foxylodge4' (93) ( - foxylodge4), (28, 13) Direction: left

EV016 (0,0) - EV016

Page 1

Set Move Route - Player

Set Move Route - move right x2

Set Move Route - end

Fadein Screen - 30 frames

@Trick

I wonder if she'll be mad.
It definitely took way too long
for me to get to this point....

Or maybe she'll get upset that
I didn't spend that time doing
something more worthwhile...?

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV017 (45,12) - EV017

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right

Condition Switch 0163 [unblock3] = ON

Page 2

Switch - Switch 0163 [unblock3] is ON

Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (1, 9) Direction: right

Map 'gate4-spring' (97)

EV003 (25,0) - EV003

Page 1

Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (19, 12) Direction:

EV004 (26,0) - EV004

Page 1

Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (20, 12) Direction: up

EV005 (4,13) - EV005

Page 1

@self talk

the town down there was one of
the first places i went.
maybe i'll visit again someday!

EV006 (5,13) - EV006

Page 1

@self talk

the town down there was one of
the first places i went.
maybe i'll visit again someday!

EV007 (17,11) - EV007

Page 1

@self talk

"Frosting Post Office
and Border Checkpoint"

EV001 (22,18) - EV001

Page 1

@self talk

looks like the gate is closed.

EV002 (23,18) - EV002

Page 1

@self talk

looks like the gate is closed.

EV008 (18,11) - EV008

Page 1

@Trick

Oh! You're that mouse...!

@Nougat

Hey, yeah! And you're that wolf!
I remember you!
Did you ever find your friend?

@Trick

Almost.
She lives around here.

@Nougat

Wow, so this is the end of your
long search, huh?
That's some dedication!

@Nougat

If I was her, I'd feel happy knowing
someone cared enough to look for me
for that long.

@Trick

Well, the thing is...
I don't know if she wanted anyone
to follow her.
What if she gets mad at me?

@Nougat

You're worrying about that NOW?

@Trick

Haha... good point.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Nougat

What are you standing around
talking to me for?
Go and see your friend!!

EV009 (3,14) - EV009

Page 1

@Trick

Nice day, isn't it?

@Lemonne

...It's lovely, yes.

@Trick

Do you live in Frosting?
I was curious what it's like in there.

@Lemonne

I used to.
I'm only paying a visit today
for nostalgia's sake.

@Trick

It's a nice area.
I can see why you'd want to come back.

@Lemonne

Things have changed...
I can't honestly recommend being
near Frosting at the moment.
It's very unfortunate.

@Trick

Huh...
That makes me a little worried for
my friend who's supposed to be
living here.

@Lemonne

...The other wolf?
Treat?

@Trick

You know her?
That's great!
She still lives here, right?

@Lemonne

I'm sorry... I wouldn't know.
If she's still here, I believe you'll
find her in the cabin further up
the road.

@Trick

Thanks! I'll try going there.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Lemonne

If you aren't in a rush,
would you like a snack?

@Trick

A snack?
Well, sure!
What kind?

@Lemonne

I was about to have some myself,
but it seems I brought an extra cup.
You look a little hungry, so... here.

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 11 (Devipuri) + 1

@Lemonne

It's Devipuri.
Everyone loves it where I'm from.
It's delicious.

@Trick

Thank you so much!
I've never heard of this before.
Are you from somewhere far away?

@Lemonne

As a visitor, I suppose I
don't mind telling you.
I'm from the Netherworld.

@Trick

Hmm... doesn't sound familiar at all.
I feel ashamed as a traveler.

@Lemonne

You can get there on the InsteRail.
I hope you're able to visit someday.
Wolves are welcome.

@Trick

Sounds like a nice place!
I'll try to go if I can.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Lemonne

I should head back soon...
but I really enjoy the air here.
Such a relaxing environment....

Page 4

Switch - Switch 0045 [netherworld] is ON

@Lemonne

You really visited the Netherworld?
It's very large, so I hope you can
see more of it next time.

Map 'cabin4-spring' (98)

EV002 (0,9) - EV002

Page 1

Transfer Player - Map 'entrance4-spring' (96) ( - entrance4-spring), (44, 11) Direction: left

Page 2

Actor - Actor 2 (Mochi) is in the Party

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Condition IF Variable 0003 [PlayerX] == 10

@Mochi

Um, this way is the opposite
of what I said...!

@Trick

Haha, where's your sense of adventure?

@Mochi

I mean... you used to be able to
get there by going that way...
But...

@Mochi

N-nevermind!
I'm just talking to myself....

@Trick

Sorry for being a troublemaker.
We'll go the way you want.

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

Control Self Switch - Self Switch A = true

Condition end condition


Page 3

Self Switch - Self Switch A is ON

Actor - Actor 2 (Mochi) is in the Party

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Condition IF Variable 0003 [PlayerX] == 10

@self talk

i can't possibly continue this way while the
poor little bunny is making such a troubled face.

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

Condition end condition


EV001 (23,0) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'hotsprings4-spring' (99) ( - hotsprings4-spring), (13, 49) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV003 (24,0) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'hotsprings4-spring' (99) ( - hotsprings4-spring), (14, 49) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV004 (15,6) - EV004

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 30 frames

Fadeout Screen - 30 frames

Play SE - Open1; Volume 80 Pitch 100

Show Picture - 1 (door) origin top left at (0, 0), opacity 255

door

Fadein Screen - 30 frames

@Mochi

...Hello?

@Trick

Oh, a rabbit!
I wasn't expecting... nevermind.

@Trick

Hi there!
Sorry to bother you.
Rumor has it another wolf lives around
here somewhere. Do you know her?

@Mochi

Treat?
Yeah, she lives here....

@Trick

Oh, lucky me!
Is she here right now?

@Mochi

She's actually at work right now...
Um, it's not far, though!
I can take you there!

@Trick

That'd be great!
Thank you!!

Fadeout Screen - 30 frames

Erase Picture - 1

Change Actor Graphic - Actor 2 (Mochi) Character char3 (2) Face face14 (6)

Change Party Member - + Actor 2 (Mochi)

Condition Switch 0043 [withmochi] = ON

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

Wait - 15 frames

Fadein Screen - 30 frames

@Mochi

My name's Mochi.

@Trick

I'm Trick!
Nice to meet you, Mochi.
You and Treat live here together?

@Mochi

Yeah...
It ended up that way.

@Mochi

So, um, where she works is
just down this path...

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

This way?
Got it!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Trick

Could I peek inside for a moment?
I'm really curious!

@Mochi

Um...! Didn't you want to
go and see Treat first?

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

@Trick

It's okay.
I won't look if you don't want me to.

@Mochi

I-it's just...!
A little messy right now...
I've been meaning to clean up....

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@self talk

i should respect the little bunny's wishes.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV005 (27,8) - EV005

Page 1

@Trick

Wow, that'd be quite a drop!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Mochi

H-hey!
That's dangerous!!

Set Move Route - Player (wait)

Set Move Route - move left x4

Set Move Route - turn right

Set Move Route - end

@Trick

I'll be careful.

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@Mochi

Stop!!!

Set Move Route - Player (wait)

Set Move Route - move left x4

Set Move Route - turn right

Set Move Route - end

@Mochi

You're giving me deja vu...

EV006 (11,8) - EV006

Page 1

@self talk

"Treat and Mochi"

@Trick

...Treat?

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

"Treat and Mochi"

Page 3

Actor - Actor 2 (Mochi) is in the Party

@self talk

"Treat and Mochi"

@Mochi

Oh, you decided to knock because
you saw her name there, right?

Condition IF Self Switch A is ON


@Trick

Yep!
Couldn't resist.

Control Self Switch - Self Switch B = true

Condition Else


@Trick

I didn't see it until now, actually.

@Mochi

Oh! You just go around knocking on
everyone's door then...?

@Trick

It worked out for me this time!

Control Self Switch - Self Switch B = true

Condition end condition


Page 4

Self Switch - Self Switch B is ON

Actor - Actor 2 (Mochi) is in the Party

@self talk

seems like treat has been settled down here
for a while... good for her.

EV007 (13,6) - EV007

Page 1

@self talk

the window is too high up to peek into.
if only i was taller!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

hmm, no, if i was any taller,
i would hit my head on every ceiling!
that sounds like a hard life.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

Actor - Actor 2 (Mochi) is in the Party

@Mochi

...You look like you're thinking
really hard about something.

@Trick

People who are really tall
have it kinda rough,
don't you think?

@Mochi

Huh...?

@Mochi

Being this short is obviously worse!!

@Trick

Haha, as a tall person I'll have to
take your word for it!

Control Self Switch - Self Switch C = true

Page 4

Self Switch - Self Switch C is ON

@self talk

too short or too tall...
seems like it's hard for both types.

EV008 (0,0) - EV008

Page 1

Set Move Route - Player

Set Move Route - move right x2

Set Move Route - end

Fadein Screen - 30 frames

@Trick

....
*sigh*

@Trick

I'm sure I'll stop feeling anxious
once I talk to her....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Map 'hotsprings4-spring' (99)

EV001 (13,49) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (23, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV002 (14,49) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin4-spring' (98) ( - cabin4-spring), (24, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV003 (7,8) - EV003

Page 1

@self talk

"Annie May Hot Springs"

EV004 (0,9) - EV004

Page 1

@self talk

something's telling me...
i should check out that building first.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Mochi

Um...?

@Trick

Oh, you're right.
This is the wrong way, huh.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Condition Switch 0061 [misc1] = ON


Page 3

Switch - Switch 0061 [misc1] is ON

Actor - Actor 2 (Mochi) is in the Party

@self talk

i shouldn't keep stalling.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 4

Switch - Switch 0044 [morning] is ON

Transfer Player - Map 'sakurapath' (103) ( - sakurapath), (48, 9) Direction: left

EV005 (10,6) - EV005

Page 1

Condition IF Actor 2 (Mochi): is in the party

@Trick

Here goes....

Condition end condition

Fadeout BGM - 2 seconds

Play SE - Sand; Volume 50 Pitch 150

Fadeout Screen - 30 frames

Change Player Followers - make invisible

Condition Switch 0061 [misc1] = OFF

Transfer Player - Map 'hotsprings4-int' (100) ( - hotsprings4-int), (8, 10) Direction: up

Play BGM - hot springs; Volume 90 Pitch 100

Page 2

Switch - Switch 0044 [morning] is ON

@self talk

this place is really nice.
i'll definitely stay here again one day....

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV006 (10,16) - EV006

Page 1

Actor - Actor 2 (Mochi) is in the Party

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Trick

So...
This is it?

Set Move Route - Player (wait)

Set Move Route - move up x4

Set Move Route - end

@Mochi

Yep!
This is where she works.

@Trick

I wonder if it's really okay to
drop in while she's working....

@Mochi

Huh?
You don't wanna say hi after all?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

I do!
But...

@Mochi

Make up your mind, silly.
You came all this way, right?

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Actor - Actor 2 (Mochi) is in the Party

@Mochi

You're really turning back now?

@Trick

Haha... I don't know what I'm doing.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

Actor - Actor 2 (Mochi) is in the Party

@self talk

no... i can only go forward!
this is the end of my journey....

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 4

Switch - Switch 0044 [morning] is ON

@self talk

going this way would mean retracing my steps.
i'll take a new path.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV007 (6,45) - EV007

Page 1

Actor - Actor 2 (Mochi) is in the Party

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 45

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Mochi

So, Trick...
Where are you from?

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

@Trick

I grew up here on Mount Sorbet.
First I lived with a human, then with
Treat and our pack, and then... well,
I've been a lot of places since then.

@Mochi

Oh...!

@Mochi

I guessed right, haha...
Treat hasn't told me much about
her pack, but... that's the impression
I got from seeing you.

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

Control Self Switch - Self Switch A = true

Condition end condition


Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 31

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Mochi

Hey, um... by the way!
You've been traveling?
For how long...?

@Trick

Since last winter.

@Mochi

....

Control Self Switch - Self Switch B = true

Condition end condition


Page 3

Self Switch - Self Switch B is ON

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 23

Fadeout BGM - 4 seconds

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Mochi

Did you, um...

Did you come here to
take Treat back home...?

@Trick

Hm....

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

@Trick

Nope.
Nothing like that.

@Mochi

....

Show Picture - 1 (cry) origin top left at (0, 0), opacity 0

cry

Play BGM - mochi; Volume 90 Pitch 100

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 10 (wait)

@Mochi

I-I'm sorry!
I'm being super nosy!!

@Trick

No, no, you're fine!

@Mochi

First I thought, why is a wolf here?
Then when you wanted to see Treat
I knew you must be from her pack!!
A-and knowing that she ran away...!

I thought if you're looking for her,
it must mean you want her to go back
home with you! That's usually why you'd
look for a missing person, right?

@Trick

I'm sorry, I didn't show up just to...

@Mochi

But if you've really been searching
all this time because you're her friend
and you care about her I couldn't just
tell you to go away...!

So I got scared and panicked and
started babbling and you weren't trying
to take her away in the first place...!

I-I just feel so selfish for
worrying about it when you're
being so nice and, and...!

@Trick

H-hey, it's okay...
You can calm down now....

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Erase Picture - 1

Fadein Screen - 30 frames

Play BGM - frosty rain; Volume 100 Pitch 100

@Mochi

Whew... sorry for freaking out.
I'm okay now.

@Trick

No, I'M sorry!
I didn't mean to make you panic.

@Mochi

It's not your fault!
I'm the one who has a problem with
acting weird lately...

@Mochi

Um, let's hurry up and talk to Treat!
I'm sure she'll be excited to see
her old friend, right?

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

I wonder....

Control Self Switch - Self Switch C = true

Condition end condition


Page 4

Self Switch - Self Switch C is ON

EV008 (0,8) - EV008

Page 1

@self talk

something's telling me...
i should check out that building first.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Mochi

Um...?

@Trick

Oh, you're right.
This is the wrong way, huh.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Condition Switch 0061 [misc1] = ON


Page 3

Switch - Switch 0061 [misc1] is ON

Actor - Actor 2 (Mochi) is in the Party

@self talk

i shouldn't keep stalling.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 4

Switch - Switch 0044 [morning] is ON

Transfer Player - Map 'sakurapath' (103) ( - sakurapath), (48, 9) Direction: left

Map 'hotsprings4-int' (100)

EV003 (8,6) - annie

Page 2

Switch - Switch 0044 [morning] is ON

EV004 (9,6) - may

Page 2

Switch - Switch 0044 [morning] is ON

EV010 (17,4) - treat

Page 2

Switch - Switch 0044 [morning] is ON

EV001 (8,11) - EV001

Page 1

Transfer Player - Map 'hotsprings4-spring' (99) ( - hotsprings4-spring), (10, 7) Direction:

Page 2

Switch - Switch 0044 [morning] is ON

Fadeout BGS - 4 seconds

Play SE - Sand; Volume 50 Pitch 150

Fadeout Screen - 30 frames

Transfer Player - Map 'hotsprings4-spring' (99) ( - hotsprings4-spring), (10, 7) Direction:

Play BGM - have a good day tomorrow; Volume 90 Pitch 100

Fadein Screen - 30 frames

EV002 (8,0) - EV002

Page 1

Set Move Route - Event 10 (wait)

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Event 3

Set Move Route - turn left

Set Move Route - wait 18 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - wait 18 frames

Set Move Route - turn right

Set Move Route - end

@Annie

Welcome to our hot springs!

@May

We provide a rich cultural experience
and, of course, a nice hot bath to
warm your soul in the midst of even
the coldest winter!

@Trick

Oh, how nice!

Set Move Route - Event 4

Set Move Route - turn left

Set Move Route - wait 8 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 3

Set Move Route - turn left

Set Move Route - wait 8 frames

Set Move Route - turn down

Set Move Route - end

@Annie

We don't see many wolves around here,
other than Treat. If you need anything,
I'm sure she will be happy to serve you.

@Trick

So she's really here...?

Set Move Route - Event 4 (wait)

Set Move Route - change graphic to npc index 6

Set Move Route - turn right

Set Move Route - end

@May

Treat, dear!
We have a guest!
Please come downstairs.

Fadeout BGM - 3 seconds

Scroll Map - right 3 tiles, speed 3

Set Event Location - Event 10 to (17, 6) direction down

Set Move Route - Event 10 (wait)

Set Move Route - transparent off

Set Move Route - move down x2

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

Do you need something...?

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - turn right

Set Move Route - end

@Trick

Ah!

Play BGM - date treat; Volume 85 Pitch 100

@Treat

...Ah!

Set Move Route - Event 10 (wait)

Set Move Route - change speed to 4

Set Move Route - move left x2

Set Move Route - end

@Treat

You're...

Scroll Map - left 3 tiles, speed 4

Set Move Route - Event 10 (wait)

Set Move Route - change speed to 5

Set Move Route - move left x4

Set Move Route - end

@Treat

Why are you here?

@Trick

Well, it's a hot spring.
A bath sounded nice!

@Trick

...Just kidding.
I came to see you, Treat.

@Treat

I didn't think you'd...

@Trick

You're not mad, are you?

@Treat

Why would I be...?

@Trick

...Nevermind.
I'm just glad to see you're okay.

@Treat

....

Set Move Route - Event 10 (wait)

Set Move Route - wait 30 frames

Set Move Route - turn up

Set Move Route - wait 40 frames

Set Move Route - turn left

Set Move Route - end

@Treat

Annie, May...
This is my friend, Trick.
They probably came a long way, so...
please treat them well.

Fadeout Screen - 30 frames

Transfer Player - Map 'hotsprings4-room' (102) ( - hotsprings4-room), (8, 4) Direction: down

Control Self Switch - Self Switch A = true

Page 2

Actor - Actor 2 (Mochi) is in the Party

Set Move Route - Event 10 (wait)

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Set Event Location - Event 5 to (8, 11) direction up

Set Move Route - Event 5

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Event 3

Set Move Route - turn left

Set Move Route - wait 18 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - wait 18 frames

Set Move Route - turn right

Set Move Route - end

@Annie

Welcome to our hot springs!

@May

We provide a rich cultural experience
and, of course, a nice hot bath to
warm your soul in the midst of even
the coldest winter!

@Trick

Oh, how nice!

Set Move Route - Event 4

Set Move Route - turn left

Set Move Route - wait 8 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 3

Set Move Route - turn left

Set Move Route - wait 8 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - move right

Set Move Route - move up

Set Move Route - end

@Mochi

Um, sorry, we didn't come for
a bath this time.

@Annie

Mochi! How have you been?
I see you've befriended another wolf?

@Mochi

I've been okay.
And, this is actually one of
Treat's old friends...

Set Move Route - Event 5 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

Hey, even if we're not here for it,
can I still go in the hot spring?

@Mochi

Sure, but...

Fadeout BGM - 3 seconds

Scroll Map - right 3 tiles, speed 3

Set Event Location - Event 10 to (17, 6) direction down

Set Move Route - Event 10 (wait)

Set Move Route - transparent off

Set Move Route - move down x2

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

I thought I heard...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - turn right

Set Move Route - end

@Trick

Ah!

Play BGM - date treat; Volume 85 Pitch 100

@Treat

...Ah!

Set Move Route - Event 10 (wait)

Set Move Route - change speed to 4

Set Move Route - move left x2

Set Move Route - end

@Treat

You're...

Scroll Map - left 3 tiles, speed 4

Set Move Route - Event 10 (wait)

Set Move Route - change speed to 5

Set Move Route - move left x4

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

Why are you here?

@Trick

Well, it's a hot spring.
A bath sounded nice!

@Mochi

Trick...!

@Trick

Just kidding.
I came to see you, Treat.

@Treat

I didn't think you'd...

@Trick

You're not mad, are you?

@Treat

Why would I be...?

@Trick

...Nevermind.
I'm just glad to see you're okay.

@Treat

....

Set Move Route - Event 10 (wait)

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - wait 40 frames

Set Move Route - turn up

Set Move Route - wait 40 frames

Set Move Route - turn left

Set Move Route - end

@Treat

Everyone...
This is my friend, Trick.
They probably came a long way, so...
please treat them well.

Fadeout Screen - 30 frames

Transfer Player - Map 'hotsprings4-room' (102) ( - hotsprings4-room), (8, 4) Direction: down

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

EV005 (10,11) - mochi

Page 1

Actor - Actor 2 (Mochi) is in the Party

EV006 (17,7) - EV006

Page 1

@self talk

hmm... no.
i don't think i forgot anything.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV007 (12,5) - EV007

Page 1

@self talk

the baths are nice, but i should get going.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV008 (4,5) - EV008

Page 1

@self talk

the baths are nice, but i should get going.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV009 (6,4) - EV009

Page 1

@self talk

hm... too bad i don't have any money.
i'll continue on with no snacks.

EV011 (13,5) - EV011

Page 1

@self talk

"Ladies"

EV012 (3,5) - EV012

Page 1

@self talk

"Boys"

EV013 (9,5) - EV013

Page 1

Condition IF Player is facing down

@self talk

now i'm the manager...
haha, just kidding.
enough messing around.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

Condition Else


@self talk

now that i think of it, i never officially
checked in... so i don't think i need to check out.
how convenient!

Condition end condition


Map 'hotsprings4-hall' (101)

EV001 (5,5) - EV001

Page 1

@self talk

i'll let them rest.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

EV002 (10,5) - EV002

Page 1

@self talk

i shouldn't disturb the other guests.

EV003 (15,5) - EV003

Page 1

@self talk

i shouldn't disturb the other guests.

EV004 (3,8) - EV004

Page 1

@self talk

i shouldn't disturb the other guests.

EV005 (8,8) - EV005

Page 1

@self talk

i shouldn't disturb the other guests.

EV006 (13,8) - EV006

Page 1

@self talk

i shouldn't disturb the other guests.

EV008 (7,5) - EV008

Page 1

@self talk

lilies!

EV009 (17,9) - EV009

Page 1

Transfer Player - Map 'hotsprings4-int' (100) ( - hotsprings4-int), (17, 8) Direction:

EV007 (12,5) - EV007

Page 1

@self talk

the decorations here are very fitting.

Map 'hotsprings4-room' (102)

EV001 (9,10) - EV001

Page 1

Play SE - Sand; Volume 50 Pitch 150

Transfer Player - Map 'hotsprings4-hall' (101) ( - hotsprings4-hall), (5, 6) Direction: down

EV002 (8,4) - EV002

Page 1

Change Transparency - Transparency ON

Wait - 60 frames

Condition IF Actor 2 (Mochi): is in the party

Show Picture - 1 (end1) origin top left at (0, 0), opacity 255

end1

Condition Else

Show Picture - 1 (end1b) origin top left at (0, 0), opacity 255

end1b

Condition end condition

Fadein Screen - 30 frames

@self talk

Fadeout Screen - 30 frames

Show Picture - 1 (end2) origin top left at (0, 0), opacity 255

end2

Fadein Screen - 30 frames

@self talk

Condition IF Actor 2 (Mochi): is in the party

Change Party Member - - Actor 2 (Mochi)

Condition end condition

Fadeout Screen - 30 frames

Show Picture - 1 (end3) origin top left at (0, 0), opacity 255

end3

Fadein Screen - 30 frames

@self talk

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Wait - 150 frames

Show Picture - 1 (end4) origin top left at (0, 0), opacity 255

end4

Fadein Screen - 30 frames

Play BGM - frosty night; Volume 90 Pitch 100

@Treat

...I can't sleep.

@Trick

Same here.

@Treat

....

@Trick

C'mon, quit staring!
You're making me nervous!
Hahaha...

@Treat

I didn't think...
that they would get to meet you.
And that we would all get to do
something like this together.

@Trick

Yeah.
I wasn't sure I'd ever get to
see you again! Haha...

@Treat

I'm sorry....

@Trick

It's okay.
I found you!
So... you don't have to apologize.

@Treat

Hmhm...

@Treat

I should've... at least told you,
that I wouldn't be coming back.
But I couldn't say it.
I'm really sorry.

@Trick

Aww.
You said goodbye in your own way.
That's good enough for me.

@Treat

Everyone was probably...
a little mad....

@Trick

Nah... Fennel was the only one who was
really upset. And you know how she is.
Mostly we just... wanted you to
be happy, y'know?

@Treat

....

@Trick

Hey now...
Everyone's still around, as far as
I know. Go and say hi sometime.

@Trick

I'm sure your parents will be
happy to see you're doing well.
It's not like they'll make you
explain yourself.

@Treat

...You're all so nice.
Even when I don't deserve it....

@Trick

Don't say things like that...
Of course you deserve it.

@Treat

....

@Trick

Feeling sleepy yet?

@Treat

*shakes head*
...Tell me another story.
About somewhere you visited.

@Trick

Haha, alright.
Let me think...

Fadeout BGM - 5 seconds

Fadeout Screen - 30 frames

Tint Screen - (16.000000, 0.000000, 21.000000, 34.000000) in 1 frames

Wait - 300 frames

Play BGS - morning; Volume 90 Pitch 100

Show Picture - 1 (black) origin top left at (0, 0), opacity 255

black

Fadein Screen - 30 frames

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 80 (wait)

@Trick

(Hah... ever since that day,
I tend to wake up way too early.)

....

(I guess it's about time....)

Fadeout Screen - 30 frames

Condition Switch 0044 [morning] = ON

Erase Picture - 1

Change Transparency - Transparency OFF

Fadein Screen - 30 frames

Page 2

Switch - Switch 0044 [morning] is ON

EV003 (7,3) - EV003

Page 1

@self talk

what a nice morning...
this is good traveling weather.

EV006 (8,8) - EV006

Page 1

@self talk

seeing treat sleeping so peacefully
really makes me feel at ease....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i'm glad i got to see you again.

EV007 (9,6) - EV007

Page 1

@self talk

this bunny is very sweet.
treat seems to like her a lot.

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0043 [withmochi] is ON

@self talk

mochi... sorry for scaring you before.
take care of treat while i'm away, alright?

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

treat has a much softer look in her eyes
than i remember.
i wonder if it's because of you?

EV004 (8,3) - EV004

Page 1

@self talk

what a nice morning...
this is good traveling weather.

EV005 (9,3) - EV005

Page 1

@self talk

what a nice morning...
this is good traveling weather.

EV008 (7,7) - EV008

Page 1

@self talk

this fox sure loves to sleep.
she was the first to pass out, haha.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

treat's friends are a lot of fun.
i hope we get to do this again sometime.

Page 3

Item - Item 20 (Anywhere Pass) is in Inventory

@self talk

i don't feel right keeping this
anywhere pass after all.
i'll just tuck it under her blanket...

Play SE - getitem; Volume 80 Pitch 100

@self talk

Returned the Anywhere Pass.

Condition Switch 0144 [anywherepass2] = OFF

Change Items - Item 20 (Anywhere Pass) - 1

Page 4

Switch - Switch 0170 [ACTIVATEBADEND] is ON

Item - Item 20 (Anywhere Pass) is in Inventory

@self talk

if i give the anywhere pass back to her,
i'm not sure i can get back to that theater later...

Player choice:

Condition When give it back


@self talk

i don't feel right keeping this after all.
i'll just tuck it under her blanket...

Play SE - getitem; Volume 80 Pitch 100

@self talk

Returned the Anywhere Pass.

Condition Switch 0144 [anywherepass2] = OFF

Change Items - Item 20 (Anywhere Pass) - 1

Condition When keep it


@self talk

sorry, moxie!
we DID trade for it after all...

Control Self Switch - Self Switch B = true

End Show Choices - end choices

Page 5

Self Switch - Self Switch B is ON

@self talk

treat's friends are a lot of fun.
i hope we get to do this again sometime.

EV009 (8,7) - EV009

Page 1

@self talk

kiss her forehead?

Player choice:

Condition When yes


@self talk

*kiss*
thank you for everything.

Control Self Switch - Self Switch A = true

Condition When no


@self talk

i don't want to wake her.

End Show Choices - end choices

Page 2

Self Switch - Self Switch A is ON

@self talk

...whew, i'm safe.
i don't know what i'd say if she woke up from that.

Map 'sakurapath' (103)

EV001 (28,9) - EV001

Page 1

@Treat

Trick!

Scroll Map - right 2 tiles, speed 2

Set Event Location - This event to (38, 9)

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - move left x4

Set Move Route - change speed to 3

Set Move Route - move left x2

Set Move Route - wait 30 frames

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

@Trick

...Guess this means I'm not as good
at slipping away, huh? Haha.

@Treat

Please don't leave...

@Trick

That's a little unfair, isn't it?

@Treat

If you're trying to prove a point...
or get back at me for before...

@Treat

I get it.
So... don't.

@Trick

No, I...
That wasn't really my intention.
Sorry that it came off wrong.

@Treat

...Then...?
I don't understand.

@Trick

I'm not sure how to explain it...

@Trick

To be honest, I got really carried away
going to all sorts of new places
while I was trying to find you.

@Trick

Which, I was completely useless at,
especially considering you never even
left the mountain.
...Whoops.

@Treat

....

@Trick

I guess... when you left, it gave me
an excuse to keep traveling and
seeing more of the world.
There's still so much more out there...

So I just can't stay put.
Besides... while I was out having fun,
you already built a life here.
I can't just barge in on that.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

I realized the "Home" I was looking for
has been lost from the start.
So... I have to go and find a new one.

@Treat

Your new home...
can't be here...?

@Trick

Sorry.
It can't.

@Treat

....

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

@Trick

Hey, Treat...

@Trick

Have a good day tomorrow!

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - end

@Treat

I... I already... have a good day
every day.
So... you don't have to worry.

@Trick

Get plenty of rest!
And don't forget to eat, okay?

@Treat

...!

Set Event Location - Event 3 to (29, 9) direction right

Change Transparency - Transparency ON

Set Move Route - Event 3 (wait)

Set Move Route - change speed to 3

Set Move Route - move left x2

Set Move Route - end

@Treat

Okay...
S-see you....

Set Move Route - Event 3 (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

Yep!
See you later!

Set Move Route - Event 3

Set Move Route - move left x7

Set Move Route - end

Wait - 90 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 150.000000) in 60 frames

@self talk



\|TO BE CONTINUED...

Fadeout Screen - 30 frames

Fadeout BGM - 4 seconds

Wait - 100 frames

Condition Switch 0161 [unblock1] = OFF

Condition Switch 0162 [unblock2] = OFF

Condition Switch 0163 [unblock3] = OFF

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Condition Switch 0068 [misc4] = OFF

Transfer Player - Map 'part5' (104) ( - part5), (7, 7) Direction:

Page 2

Self Switch - Self Switch A is ON

EV002 (49,9) - EV002

Page 1

@self talk

....

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Map 'part5' (104)

EV008 (4,0) - EV008

Page 1

Control Variables - Variable 0012 [whichchapter] = 5

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Change Gold - - 999

Change Items - Item 23 (Lantern) - 1

Change Items - Item 24 (Lantern Oil) - 1

Change Items - Item 27 (Wishing Coin) - 1

Change Items - Item 16 (Prop Knife) - 1

Change Items - Item 11 (Devipuri) - 1

Change Items - Item 20 (Anywhere Pass) - 1

Change Party Member - - Actor 4 (Trick)

Change Party Member - + Actor 1 (Treat)

Change Class - Actor 1 (Treat) to 4 (Gentle Wolf)

Change Class - Actor 2 (Mochi) to 7 (Housemate)

Change Class - Actor 3 (Moxie) to 8 (Part-timer)

Change Actor Graphic - Actor 1 (Treat) Character char5 (1) Face face27 (0)

Change Actor Graphic - Actor 2 (Mochi) Character char5 (2) Face face28 (0)

Change Actor Graphic - Actor 3 (Moxie) Character char5 (4) Face face29 (0)

Common Event - Common Event 003 (saveprompt)

Condition IF Switch 0164 [lightwindow] is ON

Change Window Color - (0.000000, -17.000000, 17.000000, 0.000000)

Condition end condition

Change Menu Access - disable

Show Picture - 1 (title5) origin top left at (0, 0), opacity 255

title5

Show Picture - 2 (title5b) origin top left at (0, 0), opacity 255

title5b

Show Picture - 3 (title5a) origin top left at (0, 0), opacity 255

title5a

Play ME - jingle05; Volume 100 Pitch 100

Fadein Screen - 30 frames

Wait - 360 frames

@self talk

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Erase Picture - 3

Change Gold - + 40

Transfer Player - Map 'hotsprings-dream1' (105) ( - hotsprings-dream1), (8, 4) Direction: up

Change Transparency - Transparency OFF

Tint Screen - (10.000000, 0.000000, 20.000000, 153.000000) in 1 frames (wait)

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Condition Switch 0068 [misc4] = OFF

Condition Switch 0048 [emptylodge] = OFF

Show Picture - 6 (black) origin top left at (0, 0), opacity 255

black

Show Picture - 1 (bghotsprings) origin top left at (0, 0), opacity 255

bghotsprings

Show Picture - 2 (mochibust smile) origin top left at (0, 0), opacity 0

mochibust smile

Show Picture - 3 (moxiebust smile) origin top left at (0, 0), opacity 0

moxiebust smile

Condition IF Switch 0164 [lightwindow] is ON

Show Picture - 5 (dream_textbox) origin top left at (0, 0), opacity 0

dream_textbox

Condition Else

Show Picture - 5 (dream_textbox_dark) origin top left at (0, 0), opacity 0

dream_textbox_dark

Condition end condition

Wait - 30 frames

Play BGM - hot springs dream; Volume 90 Pitch 100

Fadein Screen - 30 frames

Move Picture - 6 origin top left to (0, 0), opacity 0, duration 60 (wait)

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 30 (wait)

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 30 (wait)

Move Picture - 5 origin top left to (0, 0), opacity 255, duration 20 (wait)

Erase Picture - 6

@self talk

\> Moxie
Hey Treat!
It's about time you showed up.

\> Treat
Huh...?

Show Picture - 2 (mochibust happy) origin top left at (0, 0), opacity 255

mochibust happy

@self talk

\> Mochi
We were waiting for you!
You'll take a bath with us, right?

\> Treat
Uh...
U-um.....


Go in the hot springs with them?

Player choice:

Condition When Okay


@self talk

\> Treat
Sure... I will.

\> Mochi
Yaaay! It's more fun bathing with friends~

Show Picture - 3 (moxiebust cheeky) origin top left at (0, 0), opacity 255

moxiebust cheeky

@self talk

\> Moxie
Yep, absolutely. You get to see
aaaall sorts of things, right Treat?

\> Treat
I won't stare...!

Condition When I'm too shy...


@self talk

\> Treat
It's embarrassing...
I'll bathe alone later.

Show Picture - 3 (moxiebust cheeky) origin top left at (0, 0), opacity 255

moxiebust cheeky

@self talk

\> Moxie
Hah, "embarrassing"?
It's not like we haven't done it before.

Show Picture - 2 (mochibust shy) origin top left at (0, 0), opacity 255

mochibust shy

@self talk

\> Mochi
Yeah, we're all girls here!
There's nothing to be embarrassed about~

\> Treat
I-I know...
I just....

End Show Choices - end choices

Show Picture - 3 (moxiebust smile) origin top left at (0, 0), opacity 255

moxiebust smile

@self talk

\> Moxie
Anyway, you better make up your mind.
What'll it be, Treat?


Who do you want to take a bath with?

Player choice:

Condition When Mochi


@self talk

\> Treat
Mochi... can I go with you?

Show Picture - 2 (mochibust ooh) origin top left at (0, 0), opacity 255

mochibust ooh

@self talk

\> Mochi
Oh, just me? How come?
Is Moxie too rambunctious?

\> Treat
No, it's just...

Show Picture - 3 (moxiebust wink) origin top left at (0, 0), opacity 255

moxiebust wink

@self talk

\> Moxie
Lucky you.
I'll wait my turn~

Show Picture - 2 (mochibust shy) origin top left at (0, 0), opacity 255

mochibust shy

@self talk

\> Mochi
But it'd be more fun if it was all of us...
Oh well, if it's what you want, Treat!

Show Picture - 3 (moxiebust cheeky) origin top left at (0, 0), opacity 255

moxiebust cheeky

@self talk

\> Moxie
Yeah, Treat.
If it's what you want.

Move Picture - 3 origin top left to (0, 0), opacity 0, duration 40

@self talk

\> Treat
I'm sorry...

Show Picture - 2 (mochibust happy) origin top left at (0, 0), opacity 255

mochibust happy

@self talk

\> Mochi
Now, now, it's nothing to apologize for.
Let's go~!

Fadeout BGM - 3 seconds

Move Picture - 5 origin top left to (0, 0), opacity 0, duration 20 (wait)

Show Picture - 4 (pink) origin top left at (0, 0), opacity 0

pink

Move Picture - 4 origin top left to (0, 0), opacity 255, duration 120 (wait)

Erase Picture - 1

Erase Picture - 2

Erase Picture - 3

Show Picture - 5 (white) origin top left at (0, 0), opacity 0

white

Wait - 60 frames

Condition IF Switch 0164 [lightwindow] is OFF

Show Picture - 7 (nvl_darkbg) origin top left at (0, 0), opacity 0

nvl_darkbg

Move Picture - 7 origin top left to (0, 0), opacity 255, duration 30 (wait)

Condition end condition

Play BGM - hot springs dream2; Volume 90 Pitch 100

@self talk

The air in the bathing area is warm and fragrant.
Flower petals decorate the water's surface, and
a light steam embraces the pair as they enter.
They have the whole bath to themselves.

Mochi has already gone on ahead.
She beckons for Treat to join her in the water.
The wolf hesitates, gathering her resolve,
before finally taking a step forward.

She can't act too nervous around her dear friend.
Every action is carefully measured, as to not
make Mochi feel uncomfortable.
...But Mochi has never felt uncomfortable.

Treat knows she's been overly cautious,
but there's just no getting around it.
Being honest about her feelings would change things.
It would definitely change things...

As Treat slips into the comfort of the hot springs,
she thinks...

Maybe something DOES need to change.

But that would mean making a choice.
And she can only choose one.

...Ah, but didn't she decide just now?

Move Picture - 5 origin top left to (0, 0), opacity 100, duration 30 (wait)

@self talk

The air suddenly feels thicker.

Mochi is sitting on her lap now...
When did that happen?

Treat couldn't tell if Mochi was able to read
her thoughts, but there were times when it certainly
felt that way.
This was one of those times.

She had wished Mochi would decide for her.
To so kindly offer her hand and suggest they try
becoming more than friends.
For a night, for an hour--\|anything would do.

To casually suggest, like Moxie did, that they
could mess around a little.

So that Treat would be able to casually accept.

Move Picture - 5 origin top left to (0, 0), opacity 180, duration 30 (wait)

@self talk

Mochi kissed her softly,
as if to say,

"It's alright. I know."

And so Treat was able to melt into those kisses.

And get carried away...

Condition When Moxie


@self talk

\> Treat
Um... Moxie.

Show Picture - 3 (moxiebust wink) origin top left at (0, 0), opacity 255

moxiebust wink

@self talk

\> Moxie
Ohhh so you're craving some
alone time with Moxie, hmm?

\> Treat
Don't say it like that.

Show Picture - 2 (mochibust shy) origin top left at (0, 0), opacity 255

mochibust shy

@self talk

\> Mochi
Aww, I feel a little left out, but...
Have fun!

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 40

Show Picture - 3 (moxiebust shy) origin top left at (0, 0), opacity 255

moxiebust shy

@self talk

\> Moxie
Are you really okay with this?
With just me?

\> Treat
I'm sorry...

Show Picture - 3 (moxiebust wink) origin top left at (0, 0), opacity 255

moxiebust wink

@self talk

\> Moxie
Not like I'll argue with it.
Let's have a nice bath~

Fadeout BGM - 3 seconds

Move Picture - 5 origin top left to (0, 0), opacity 0, duration 20 (wait)

Show Picture - 4 (pink) origin top left at (0, 0), opacity 0

pink

Move Picture - 4 origin top left to (0, 0), opacity 255, duration 120 (wait)

Erase Picture - 1

Erase Picture - 2

Erase Picture - 3

Show Picture - 5 (white) origin top left at (0, 0), opacity 0

white

Wait - 60 frames

Condition IF Switch 0164 [lightwindow] is OFF

Show Picture - 7 (nvl_darkbg) origin top left at (0, 0), opacity 0

nvl_darkbg

Move Picture - 7 origin top left to (0, 0), opacity 255, duration 30 (wait)

Condition end condition

Play BGM - hot springs dream2; Volume 90 Pitch 100

@self talk

The air in the bathing area is warm and fragrant.
Flower petals decorate the water's surface, and
a light steam embraces the pair as they enter.
They have the whole bath to themselves.

Moxie strides forth with an impressively
manufactured confidence, delivering her usual sass,
but there's a waver in her voice that gives
everything away.

Treat had grown a real appreciation for
Moxie's brand of honesty.
She might try to paint over things with her words,
but emotionally, she's an open book.

When was the last time they were alone like this?
It must've been before Trick showed up.
Treat just hadn't been in the mood for
these sorts of things after that...

She felt a little bad, too, being unable to
talk to Mochi about any of it.
Being honest about her feelings would change things.
It would definitely change things...

As Treat slips into the comfort of the hot springs,
she thinks...

Maybe something DOES need to change.

But that would mean making a choice.
And she can only choose one.

...Ah, but didn't she decide just now?

Move Picture - 5 origin top left to (0, 0), opacity 100, duration 30 (wait)

@self talk

The air suddenly feels thicker.

Moxie's taken initiative, letting her hands wander
all over the place.

They both know that if Moxie stops at any point
to think about what she's doing, she'll get
too embarrassed and Treat will have to
move things forward herself.

What made her turn to Moxie for this again?

It was like a tension continuing to build up
that only spending the night with her could relieve.

Mochi is waiting outside.
Was it okay to leave her?
Wasn't Mochi the source of this tension?
Was this really the best way to deal with it?

Move Picture - 5 origin top left to (0, 0), opacity 180, duration 30 (wait)

@self talk

Ah,\. but,\. it does feel good.

It's okay for now.

"Next time, I'll find the strength to be honest,"
Treat thought...

And let herself get carried away...

Condition When Both


@self talk

\> Treat
Let's all go together.

Show Picture - 3 (moxiebust nice) origin top left at (0, 0), opacity 255

moxiebust nice

@self talk

\> Moxie
Woah, really????
Nice!!

\> Treat
Yes. There's something I need to tell you...
Both of you.

Show Picture - 2 (mochibust ooh) origin top left at (0, 0), opacity 255

mochibust ooh

@self talk

\> Mochi
Ooh, what could it be?
I'm so curious~!

Show Picture - 3 (moxiebust wink) origin top left at (0, 0), opacity 255

moxiebust wink

@self talk

\> Moxie
Sounds serious.
Let's get naked first!

Show Picture - 2 (mochibust shy) origin top left at (0, 0), opacity 255

mochibust shy

@self talk

\> Mochi
Hahaha, ohh Moxie...

Fadeout BGM - 3 seconds

Move Picture - 5 origin top left to (0, 0), opacity 0, duration 20 (wait)

Show Picture - 4 (pink) origin top left at (0, 0), opacity 0

pink

Move Picture - 4 origin top left to (0, 0), opacity 255, duration 120 (wait)

Erase Picture - 1

Erase Picture - 2

Erase Picture - 3

Show Picture - 5 (white) origin top left at (0, 0), opacity 0

white

Wait - 60 frames

Condition IF Switch 0164 [lightwindow] is OFF

Show Picture - 7 (nvl_darkbg) origin top left at (0, 0), opacity 0

nvl_darkbg

Move Picture - 7 origin top left to (0, 0), opacity 255, duration 30 (wait)

Condition end condition

Play BGM - hot springs dream2; Volume 90 Pitch 100

@self talk

The air in the bathing area is warm and fragrant.
Flower petals decorate the water's surface, and
a light steam embraces the group as they enter.
They have the whole bath to themselves.

Moxie, hurrying ahead of her friends, calls out
a challenge to race to the bath. Mochi gives a
gentle reminder of the "no running" rule,
despite breaking into a small jog herself.

Treat's pace remains completely unchanged
as Moxie splashes into the water, with Mochi
not far behind.
She can't help but smile at the scene.

It was times like this that Treat felt the happiest.
Living with Mochi and getting to spend so much
time with her was wonderful.
Of course, she had been close with Moxie, too.

But nothing felt better than when they were
all able to be together.
She wanted that.
Always.\. More than anything.

As Treat slips into the comfort of the hot springs
with her two, dear friends...

She thinks carefully about how to proceed.

Move Picture - 5 origin top left to (0, 0), opacity 100, duration 30 (wait)

@self talk

The air feels thicker now.

Mochi and Moxie look at Treat expectantly.
Kindly...\. patiently.

She loves Mochi.
And she tells her as much.

To which, she is rewarded with a kiss.

She loves Moxie, too.
And she tells her as well.

To which, she is rewarded with another kiss.

It isn't fair, right?

As a wolf, this kind of thing just isn't an option.
She thought it wasn't an option at all.

Wolves are bad.
And Treat is a bad wolf.
So it isn't fair for her to be able to
feel this much happiness, is it?

Move Picture - 5 origin top left to (0, 0), opacity 180, duration 30 (wait)

@self talk

She cries at the thought,
and her partners understand.

They hold her gently.

Ah,\. how kind.

It's so warm, with each of them on either side.

She briefly worries about overheating in the bath,
but those fears soon melt away.

To be held,\. and kissed,\. and touched,\.
by the both of them like this...

Is far too much for the wolf's lonely heart.

And things get...

REALLY\. carried away...

End Show Choices - end choices

Fadeout BGM - 4 seconds

Condition IF Switch 0164 [lightwindow] is OFF

Move Picture - 7 origin top left to (0, 0), opacity 0, duration 30 (wait)

Condition end condition

Move Picture - 5 origin top left to (0, 0), opacity 255, duration 240 (wait)

Fadeout Screen - 30 frames

Erase Picture - 4

Erase Picture - 5

Erase Picture - 7

Condition Switch 0052 [garden2] = ON

Transfer Player - Map 'cabin5-copy' (109) ( - cabin5-copy), (2, 5) Direction:

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

Map 'hotsprings-dream1' (105)

EV001 (9,10) - EV001

Page 1

Play SE - Sand; Volume 50 Pitch 150

Fadeout Screen - 30 frames

Transfer Player - Map 'hotsprings-dream2' (106) ( - hotsprings-dream2), (5, 7) Direction: down

EV007 (9,6) - EV007

Page 1

@self talk

mochi is fast asleep.

EV004 (8,3) - EV004

Page 1

@self talk

it's morning.

EV008 (7,7) - EV008

Page 1

@self talk

moxie is softly snoring.

EV002 (8,6) - EV002

Page 1

@self talk

trick isn't here...

EV005 (9,3) - EV005

Page 1

@self talk

it's morning.

EV006 (7,3) - EV006

Page 1

@self talk

it's morning.

Map 'hotsprings-dream2' (106)

EV007 (12,7) - EV007

Page 1

Set Move Route - This event

Set Move Route - move right x3

Set Move Route - transparent on

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

...?

Set Event Location - This event to (3, 8)

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

Play SE - Sand; Volume 50 Pitch 150

Transfer Player - Map 'sakura-dream' (107) ( - sakura-dream), (17, 9) Direction: left

EV001 (5,6) - EV001

Page 1

@self talk

it won't open...

EV002 (11,6) - EV002

Page 1

@self talk

it won't open...

EV003 (15,6) - EV003

Page 1

@self talk

it won't open...

EV004 (21,6) - EV004

Page 1

@self talk

it won't open...

Map 'sakura-dream' (107)

EV001 (9,9) - EV001

Page 1

Set Move Route - This event

Set Move Route - move left x9

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - end

Wait - 20 frames

Show Picture - 1 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 140 (wait)

Fadeout BGS - 2 seconds

Fadeout Screen - 30 frames

Erase Picture - 1

Change Actor Graphic - Actor 1 (Treat) Character char5 (0) Face face27 (0)

Change Transparency - Transparency ON

Tint Screen - (-34.000000, -17.000000, 0.000000, 102.000000) in 1 frames (wait)

Transfer Player - Map 'cabin5-copy' (109) ( - cabin5-copy), (3, 4) Direction:

Map 'cabin5-int' (108)

EV003 (7,10) - EV003

Page 1

Fadeout BGM - 1 seconds

Show Picture - 1 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 30 (wait)

Tint Screen - (255.000000, 255.000000, 255.000000, 0.000000) in 1 frames (wait)

Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (15, 7) Direction: down

Play BGM - summer frosting; Volume 90 Pitch 100

Erase Picture - 1

Wait - 60 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 180 frames

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (15, 7) Direction: down

Play SE - Open4; Volume 80 Pitch 100

Page 3

Switch - Switch 0051 [garden1] is ON

Set Move Route - Event 15 (wait)

Set Move Route - direction fix off

Set Move Route - stepping animation off

Set Move Route - change graphic to char5 index 2

Set Move Route - turn down

Set Move Route - end

@Mochi

Have a good day at work!

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

See you later.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (15, 7) Direction: down

Play SE - Open4; Volume 80 Pitch 100

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (15, 7) Direction: down

Play SE - Open4; Volume 80 Pitch 100

EV001 (7,6) - EV001

Page 1

@self talk

mochi likes to rock back and forth in this.

EV002 (10,5) - EV002

Page 1

@self talk

i always end up staring at this while we
eat at the table.

EV004 (5,4) - EV004

Page 1

@self talk

there's no need to use this during summer.

Page 2

Self Switch - Self Switch A is ON

@self talk

fireplace.

EV007 (14,4) - EV007

Page 1

@self talk

mochi put up a notepad with magnets on the back.
we write foods to buy on it.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

our fridge always has good things to eat inside.
it's nice.

Page 3

Switch - Switch 0051 [garden1] is ON

@self talk

bring leftovers to eat for lunch?

Player choice:

Condition When yes

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Leftovers!

Change Items - Item 34 (Leftovers) + 1

Control Self Switch - Self Switch B = true

Condition When no

End Show Choices - end choices

Page 4

Self Switch - Self Switch B is ON

@self talk

our fridge always has good things to eat inside.
it's nice.

EV008 (2,5) - EV008

Page 1

@self talk

it's my bed.
i already made the sheets nice and tidy.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

it's a good size for me.

EV009 (2,7) - EV009

Page 1

@self talk

mochi's bed is smaller than mine.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

it's mochi-sized.

EV006 (13,4) - EV006

Page 1

@self talk

...i'm not thirsty.

EV011 (2,9) - drawers

Page 1

@self talk

mochi's clothes are inside.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

...i won't peek!

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@self talk

it would be rude to go through someone's things
while they aren't in the room.

Page 4

Switch - Switch 0051 [garden1] is ON

Self Switch - Self Switch B is ON

@self talk

it would be rude to go through mochi's things
while she's in the room.

EV013 (12,4) - EV013

Page 1

@self talk

mochi does most of the cooking.
her dinners taste the best.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

maybe i'll cook something for her next time...

EV005 (3,9) - EV005

Page 1

@self talk

the trash is empty.

EV010 (11,5) - EV010

Page 1

@self talk

we drew portraits of each other.
that was a fun night.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

...mochi draws better than me.

EV012 (3,3) - EV012

Page 1

@self talk

sunny.

EV014 (7,3) - EV014

Page 1

@self talk

it's summer.

EV015 (13,5) - eventmochi

Page 1

Switch - Switch 0051 [garden1] is ON

@Mochi

La la la~
Mochi's going to be~
working in the gar-den to-day~!

Page 2

Switch - Switch 0051 [garden1] is ON

Item - Item 34 (Leftovers) is in Inventory

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - stepping animation off

Set Move Route - turn toward player

Set Move Route - end

@Mochi

Oh, Treat!
You're taking the bento I made?

@Treat

Ah--Did you want to eat it?

@Mochi

I made it for you, silly!
I was just happy you remembered
to grab it before you left.

@Treat

I like your cooking.

@Mochi

Aww, hehe~!
I'm glad I can cook for you!
It makes me feel useful.

@Mochi

And once we have fresh veggies
from the garden, I'll become a
super great chef! You'll see~!

@Treat

I look forward to that.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch A is ON

Page 4

Switch - Switch 0051 [garden1] is ON

Self Switch - Self Switch B is ON

@Mochi

La la la~
Gar-den, gaaarden~!

Page 5

Switch - Switch 0060 [checkedinside] is ON

Map 'cabin5-copy' (109)

EV001 (2,5) - eventtreat

Page 1

Fadein Screen - 30 frames

Set Move Route - This event (wait)

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - wait 15 frames

Set Move Route - turn right

Set Move Route - wait 45 frames

Set Move Route - end

@Treat

...A dream...?

Fadeout Screen - 30 frames

Comment - curtain sfx?

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 30 frames (wait)

Transfer Player - Map 'cabin5-int' (108) ( - cabin5-int), (3, 4) Direction: up

Change Transparency - Transparency OFF

Play BGM - our home; Volume 90 Pitch 100

Fadein Screen - 30 frames

Wait - 60 frames

@Treat

It's my day off...

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move right x2

Set Move Route - move down x2

Set Move Route - end

@Treat

I think I hear Mochi outside.

Change Menu Access - enable

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Condition Switch 0051 [garden1] = ON

Tint Screen - (-34.000000, -17.000000, 0.000000, 102.000000) in 1 frames (wait)

Fadein Screen - 30 frames

Set Move Route - This event (wait)

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - wait 15 frames

Set Move Route - turn right

Set Move Route - wait 45 frames

Set Move Route - end

@Treat

....

Set Move Route - Event 2 (wait)

Set Move Route - move right

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

@Mochi

Oh, Treat!
Good morning~!

Set Move Route - Event 2 (wait)

Set Move Route - move right

Set Move Route - move up x2

Set Move Route - turn left

Set Move Route - end

@Mochi

I was thinking of waking you up soon,
since you'll have work in a little while!

@Treat

Right....

@Mochi

Did you have a good dream?

@Treat

I was about to get married...

@Mochi

Married?
To who?

Set Move Route - This event (wait)

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - wait 15 frames

Set Move Route - turn right

Set Move Route - wait 45 frames

Set Move Route - end

@Treat

I don't know...

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin5-int' (108) ( - cabin5-int), (5, 6) Direction: down

Change Transparency - Transparency OFF

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Wait - 60 frames

Play BGM - summer frosting; Volume 90 Pitch 100

Change Menu Access - enable

Fadein Screen - 30 frames

Page 3

Switch - Switch 0052 [garden2] is ON

Set Event Location - Event 2 to (7, 6)

Tint Screen - (-34.000000, -17.000000, 0.000000, 102.000000) in 1 frames (wait)

Fadein Screen - 30 frames

@Treat

....

Set Move Route - Event 2 (wait)

Set Move Route - move down

Set Move Route - move left

Set Move Route - end

@Mochi

Treat, Treat, Treat!
You finally woke up!!

Set Move Route - Event 2

Set Move Route - change speed to 5

Set Move Route - move upper left

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - end

@Mochi

Don't you remember?
We're going with Moxie
to the beach today!!

@Mochi

Oh no, your face is all red!
Don't tell me you've got a fever
and can't go to the beach!!!!

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - wait 15 frames

Set Move Route - turn left

Set Move Route - wait 15 frames

Set Move Route - turn right

Set Move Route - wait 45 frames

Set Move Route - end

@Treat

Hm...?
N-no...

Set Move Route - Event 2 (wait)

Set Move Route - stepping animation on

Set Move Route - change speed to 3

Set Move Route - end

@Mochi

So you didn't get sick after all?
Good!! Beach, beach, beach!

@Treat

You're so worked up...

Set Move Route - Event 2 (repeat)

Set Move Route - move left

Set Move Route - move right x2

Set Move Route - move left

Set Move Route - end

@Mochi

Because we're going to the beach!!!
Hurry, hurry, get out of bed!!!!

Fadeout Screen - 30 frames

Change Gold - - 200

Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (15, 7) Direction: down

Change Transparency - Transparency OFF

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Wait - 60 frames

Play BGM - summer frosting; Volume 90 Pitch 100

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV002 (2,8) - eventmochi

Page 1

Switch - Switch 0051 [garden1] is ON

Page 2

Switch - Switch 0052 [garden2] is ON

EV003 (7,10) - EV003

Page 1

Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (15, 7) Direction: down

Map 'cabin5-summer' (110)

EV002 (0,9) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'entrance5-summer' (111) ( - entrance5-summer), (34, 11) Direction: left

Set Move Route - Player

Set Move Route - move left x2

Set Move Route - end

Fadein Screen - 30 frames

@Mochi

Full speed ahead, Treat!
To the InsteRail Station!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

So energetic.

@Mochi

I got up really early today...
I was too excited about the garden.

@Treat

You could've woken me up.

@Mochi

But you have such a cute sleepy face!
I couldn't just wake you up!!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

O-oh...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'entrance5-summer' (111) ( - entrance5-summer), (45, 11) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV001 (23,0) - EV001

Page 1

Transfer Player - Map 'hotsprings5-summer' (121) ( - hotsprings5-summer), (13, 48) Direction: up

EV003 (24,0) - EV003

Page 1

Transfer Player - Map 'hotsprings5-summer' (121) ( - hotsprings5-summer), (14, 48) Direction: up

EV004 (15,6) - EV004

Page 1

Play SE - Open1; Volume 80 Pitch 100

Transfer Player - Map 'cabin5-int' (108) ( - cabin5-int), (7, 10) Direction: up

Page 2

Actor - Actor 2 (Mochi) is in the Party

@Mochi

Did you forget something inside?

@Treat

...No, sorry.
Let's go.

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

we should get going.

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - turn left

Set Move Route - end

Page 4

Switch - Switch 0051 [garden1] is ON

Play SE - Open1; Volume 80 Pitch 100

Transfer Player - Map 'cabin5-int' (108) ( - cabin5-int), (7, 10) Direction: up

Page 5

Switch - Switch 0052 [garden2] is ON

@Mochi

Beach, beach!
Let's go, let's go!!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV005 (27,8) - EV005

Page 1

@Mochi

Treat, you KNOW it makes me nervous
when you get near the ledge!

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - turn right

Set Move Route - end

@Treat

I won't fall.

@Mochi

I know, but...
Don't do it, okay?

@Treat

Okay.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

...i don't want to make mochi nervous.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 3

Switch - Switch 0051 [garden1] is ON

@self talk

...dangerous.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV006 (11,8) - EV006

Page 1

Change Items - Item 32 (Postcard) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

it's a Postcard from trick...!

Condition Switch 0077 [postcard1] = ON

Show Picture - 10 (postcard1) origin top left at (0, 0), opacity 0

postcard1

Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)

@self talk

Show Picture - 11 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 11 origin top left to (0, 0), opacity 120, duration 15 (wait)

@self talk

Hi Treat (and Mochi)!
How's the weather on Mount Sorbet?
I ended up going pretty far north,
so it's pretty cold where I am now.

As you can tell from the picture,
I'm near Greimori! They say there's
a human town somewhere around here.
I guess that's a rare thing! Haha.

I'll let you know if I find it!
Stay tuned for more "Adventures of Trick"!
...Just kidding :)
I'll write again soon.

Your friend,
Trick

Move Picture - 11 origin top left to (0, 0), opacity 0, duration 15 (wait)

Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)

Erase Picture - 10

Erase Picture - 11

Condition IF Actor 2 (Mochi): is in the party


@Treat

....

@Mochi

What is it, Treat?

@Treat

I just remembered my dream.
Trick was there.

@Mochi

Oh, is it a postcard from them?
Haha, it's like your dream told you
you'd be hearing from Trick today!

@Treat

I'm glad they're doing well.

@Mochi

Lemme see!
...Aww, they must be having
so much fun!

@Treat

I'm happy for them.

Condition Else


@self talk

they were in my dream too...
what a coincidence.

i'm glad they're doing well.

Control Self Switch - Self Switch D = true

Condition end condition


Page 2

Item - Item 32 (Postcard) is in Inventory

@self talk

nothing else inside.

Page 3

Self Switch - Self Switch D is ON

Actor - Actor 2 (Mochi) is in the Party

@Treat

Oh, that's right.
We got a postcard from Trick today.

@Mochi

Lemme see!
...Aww, they must be having
so much fun!

@Treat

I'm happy for them.

Control Self Switch - Self Switch C = true

Page 4

Self Switch - Self Switch C is ON

@self talk

nothing else inside.

Page 5

Switch - Switch 0053 [sawmoxie] is ON

Page 6

Switch - Switch 0051 [garden1] is ON

Change Items - Item 32 (Postcard) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

another Postcard from trick...!

Control Self Switch - Self Switch A = true

Condition Switch 0078 [postcard2] = ON

Show Picture - 10 (postcard2) origin top left at (0, 0), opacity 0

postcard2

Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)

@self talk

Show Picture - 11 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 11 origin top left to (0, 0), opacity 120, duration 15 (wait)

@self talk

Hi Treat and Mochi!
I'm writing from the desert this time.
It's really hot here in Krem!
And I keep getting sand in my shoes x_x

I never ended up finding that
human town from before. But that's OK!
The witches here told me that humans
are afraid of wolves anyway.

Actually, they were talking about jackals.
That's what they thought I was!
I'd like to meet one to see the
similarities for myself.

Oops, running out of space!
Have a good day tomorrow!

Your friend,
Trick

Move Picture - 11 origin top left to (0, 0), opacity 0, duration 15 (wait)

Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)

Erase Picture - 10

Erase Picture - 11

@self talk

sounds like they're having fun.

Page 7

Self Switch - Self Switch A is ON

@self talk

nothing else inside.

Page 8

Switch - Switch 0052 [garden2] is ON

Change Items - Item 32 (Postcard) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

another Postcard from trick...!

Condition Switch 0079 [postcard3] = ON

Control Self Switch - Self Switch B = true

Show Picture - 10 (postcard3) origin top left at (0, 0), opacity 0

postcard3

Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)

@self talk

Show Picture - 11 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 11 origin top left to (0, 0), opacity 120, duration 15 (wait)

@self talk

Hi Treat and Mochi!
Can you guess where I'm writing from?
Don't cheat by flipping this over!
...Hehe, just having a little fun :)

I'm in the Agaricus region!
Did you know the huge mushroom things
are actually buildings? Witches build
some really neat-looking places to live.

I've met lots of interesting people
since leaving Mount Sorbet.
I look forward to telling you more
in detail the next time I visit!

Your friend,
Trick

Move Picture - 11 origin top left to (0, 0), opacity 0, duration 15 (wait)

Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)

Erase Picture - 10

Erase Picture - 11

@Mochi

Getting postcards from Trick always
brightens your day, huh Treat?

@Treat

Yeah. I hope we get to
see them again soon.

Page 9

Self Switch - Self Switch B is ON

@self talk

nothing else inside.

EV016 (18,5) - sign

Page 1

@self talk

a sign for what will grow here.
it's blank.

Page 2

Switch - Switch 0051 [garden1] is ON

@self talk

"Sunflowers"

Page 3

Switch - Switch 0050 [blueberry] is ON

@self talk

"Blueberries"

EV017 (20,8) - eventmochi

Page 2

Actor - Actor 2 (Mochi) is in the Party

Page 3

Item - Item 33 (Seeds) is in Inventory

Condition Switch 0053 [sawmoxie] = OFF

Set Event Location - Event 24 to (19, 8) direction down

Set Move Route - Event 24 (wait)

Set Move Route - transparent on

Set Move Route - through on

Set Move Route - end

Change Items - Item 30 (Ticket to At. Sweets) - 1

Show Picture - 1 (cosmos) origin top left at (0, 0), opacity 255

cosmos

Fadein Screen - 30 frames

@Mochi

Treat!
Do you wanna hold hands
on the way back?

@Treat

Ah... um....

@Treat

O-okay....

Fadeout Screen - 30 frames

Play BGM - our home; Volume 90 Pitch 100

Show Picture - 1 (handholds) origin top left at (0, 0), opacity 255

handholds

Change Player Followers - make invisible

Fadein Screen - 30 frames

@Mochi

La la la la~
So ex-ci-ted, for our gar-den~

@Treat

....

@Mochi

C'mon, Treat!
Sing with me!

@Treat

I-I can't sing.

@Mochi

Aww, that's not true!
Everyone can sing, just try it!
La la la~

@Treat

A...awooo...

@Mochi

You're so cute, Treat.

@Treat

Embarrassing....

Fadeout Screen - 30 frames

Erase Picture - 1

Wait - 120 frames

Fadein Screen - 30 frames

@Mochi

There!
All planted!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

Good work.

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

Yep! It's gonna look so wonderful
when everything starts sprouting!

Condition IF Switch 0050 [blueberry] is ON


@Mochi

We're gonna have tasty radishes,
yummy blueberries, and lots of
onions for special curry!

Condition Else


@Mochi

We're gonna have tasty radishes,
beautiful sunflowers, and lots of
onions for special curry!

Condition end condition


@Treat

I'm looking forward to it.

@Mochi

Mmm... me too.

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Mochi

Um, Treat...
Thanks for always
being so nice to me.

@Treat

...?

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

I'm just really happy that I
get to live with you!
That's all.

@Treat

O-of course...

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

Thinking about our future curry
made me super hungry!

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

Let's go inside!
I'll make us some sandwiches.

@Treat

Okay.

Set Move Route - Event 24 (wait)

Set Move Route - transparent off

Set Move Route - end

Change Transparency - Transparency ON

Set Move Route - Event 24

Set Move Route - move down

Set Move Route - move left x4

Set Move Route - move up x2

Set Move Route - transparent on

Set Move Route - end

Set Move Route - This event

Set Move Route - through on

Set Move Route - wait 30 frames

Set Move Route - move left x5

Set Move Route - move up x2

Set Move Route - transparent on

Set Move Route - end

Scroll Map - right 8 tiles, speed 3

Fadeout BGM - 7 seconds

Wait - 300 frames

Show Picture - 1 (nighttransition) origin top left at (0, 0), opacity 0

nighttransition

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 150 (wait)

Wait - 120 frames

Fadeout Screen - 30 frames

Change Items - Item 33 (Seeds) - 1

Change Items - Item 37 (Corn Starch) - 99

Erase Picture - 1

Change Transparency - Transparency OFF

Change Actor Graphic - Actor 1 (Treat) Character char (1) Face face1 (5)

Tint Screen - (10.000000, 0.000000, 20.000000, 153.000000) in 1 frames (wait)

Transfer Player - Map 'treathouse-dream' (119) ( - treathouse-dream), (8, 7) Direction: up

Change Party Member - - Actor 2 (Mochi)

Change Player Followers - make visible

Wait - 120 frames

Change Menu Access - disable

Control Self Switch - Self Switch A = true

Page 4

Self Switch - Self Switch A is ON

Page 5

Switch - Switch 0052 [garden2] is ON

EV010 (21,7) - radish

Page 1

Item - Item 33 (Seeds) is in Inventory

Page 2

Switch - Switch 0051 [garden1] is ON

Page 3

Switch - Switch 0052 [garden2] is ON

EV021 (23,2) - EV021

Page 1

@Mochi

We need to go to the
InsteRail Station, remember?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

Oh.
Right...

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

@Treat

I got too used to going to work.
My legs moved on their own.

@Mochi

It's good you've been taking
more days off, then!
We don't need you becoming a
slave to your job...

@Treat

I won't.
Then I'd never see you.

@Mochi

Aww, Treat!!!
I wouldn't like that very much either.

Condition Switch 0049 [nowork] = ON


Page 2

Switch - Switch 0049 [nowork] is ON

@self talk

no work today.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 3

Switch - Switch 0051 [garden1] is ON

Page 4

Switch - Switch 0052 [garden2] is ON

@self talk

we should head to the station.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV022 (24,2) - EV022

Page 1

@Mochi

We need to go to the
InsteRail Station, remember?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

Oh.
Right...

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

@Treat

I got too used to going to work.
My legs moved on their own.

@Mochi

It's good you've been taking
more days off, then!
We don't need you becoming a
slave to your job...

@Treat

I won't.
Then I'd never see you.

@Mochi

Aww, Treat!!!
I wouldn't like that very much either.

Condition Switch 0049 [nowork] = ON


Page 2

Switch - Switch 0049 [nowork] is ON

@self talk

no work today.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 3

Switch - Switch 0051 [garden1] is ON

Page 4

Switch - Switch 0052 [garden2] is ON

@self talk

we should head to the station.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV011 (20,7) - onion

Page 1

@self talk

the soil is ready for planting.

Page 2

Item - Item 33 (Seeds) is in Inventory

Page 3

Switch - Switch 0051 [garden1] is ON

@self talk

the seeds we planted last week have sprouted.

Page 4

Switch - Switch 0052 [garden2] is ON

@Mochi

I'll be back to water you tonight,
my lovely plants!

Control Self Switch - Self Switch A = true

Page 5

Switch - Switch 0052 [garden2] is ON

Self Switch - Self Switch A is ON

@self talk

our garden is happily growing.

EV007 (18,6) - treatchoice

Page 1

Item - Item 33 (Seeds) is in Inventory

Page 2

Switch - Switch 0051 [garden1] is ON

Page 3

Switch - Switch 0052 [garden2] is ON

Page 4

Switch - Switch 0050 [blueberry] is ON

Page 5

Switch - Switch 0050 [blueberry] is ON

Switch - Switch 0051 [garden1] is ON

Page 6

Switch - Switch 0050 [blueberry] is ON

Switch - Switch 0052 [garden2] is ON

EV009 (21,6) - radish

Page 1

Item - Item 33 (Seeds) is in Inventory

Page 2

Switch - Switch 0051 [garden1] is ON

Page 3

Switch - Switch 0052 [garden2] is ON

EV012 (19,6) - onion

Page 1

Item - Item 33 (Seeds) is in Inventory

Page 2

Switch - Switch 0051 [garden1] is ON

Page 3

Switch - Switch 0052 [garden2] is ON

EV008 (18,7) - treatchoice

Page 1

Item - Item 33 (Seeds) is in Inventory

Page 2

Switch - Switch 0051 [garden1] is ON

Page 3

Switch - Switch 0052 [garden2] is ON

Page 4

Switch - Switch 0050 [blueberry] is ON

Page 5

Switch - Switch 0050 [blueberry] is ON

Switch - Switch 0051 [garden1] is ON

Page 6

Switch - Switch 0050 [blueberry] is ON

Switch - Switch 0052 [garden2] is ON

EV024 (17,9) - eventtreat

Page 1

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] <= 10

Condition IF Variable 0003 [PlayerX] >= 17

Set Move Route - Event 17 (wait)

Set Move Route - direction fix off

Set Move Route - stepping animation off

Set Move Route - change graphic to char5 index 2

Set Move Route - turn toward player

Set Move Route - end

@Mochi

Oh, Treat!
Good morning!

Condition IF Variable 0003 [PlayerX] >= 24

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - move upper left

Set Move Route - end

Condition end condition


@Treat

Good morning, Mochi.

Condition IF Variable 0003 [PlayerX] >= 21


@Mochi

...You weren't trying to
sneak up on me, were you?

@Treat

You caught me.

@Mochi

Haha, you're so funny, Treat!
Anyway...

Condition end condition


@Mochi

Guess what!!
The garden is all ready~!
All it needs is things to grow in it!

@Treat

Hmm...

@Mochi

So let's go buy some seeds!
You're free today, right?

@Treat

I am.

@Mochi

Good!!
Let's head into town~!

Fadeout Screen - 30 frames

Change Player Followers - make visible

Change Party Member - + Actor 2 (Mochi)

Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (21, 9) Direction:

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - end

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Condition end condition

Condition end condition


Page 2

Self Switch - Self Switch A is ON

Page 3

Item - Item 33 (Seeds) is in Inventory

Page 4

Switch - Switch 0051 [garden1] is ON

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Page 5

Switch - Switch 0052 [garden2] is ON

EV019 (20,6) - onion

Page 1

Item - Item 33 (Seeds) is in Inventory

Page 2

Switch - Switch 0051 [garden1] is ON

Page 3

Switch - Switch 0052 [garden2] is ON

EV020 (19,7) - onion

Page 1

@self talk

the soil is ready for planting.

Page 2

Item - Item 33 (Seeds) is in Inventory

Page 3

Switch - Switch 0051 [garden1] is ON

@self talk

the seeds we planted last week have sprouted.

Page 4

Switch - Switch 0052 [garden2] is ON

Condition IF Switch 0050 [blueberry] is ON

@Treat

It'll be a long time before we
get to try any blueberries.

Condition Else


@Treat

I can't wait to see the
sunflowers bloom.

Condition end condition

Control Self Switch - Self Switch A = true

Page 5

Switch - Switch 0052 [garden2] is ON

Self Switch - Self Switch A is ON

@self talk

our garden is happily growing.

EV023 (9,9) - EV023

Page 1

Condition IF Variable 0003 [PlayerX] <= 8

@self talk

...i feel bad not saying hi to mochi first.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Condition end condition


Page 2

Actor - Actor 2 (Mochi) is in the Party

Page 3

Switch - Switch 0053 [sawmoxie] is ON

Page 4

Switch - Switch 0051 [garden1] is ON

Condition IF Variable 0003 [PlayerX] <= 8

@self talk

i'll be late to work...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Condition end condition


Page 5

Switch - Switch 0052 [garden2] is ON

EV013 (19,5) - sign

Page 1

@self talk

a sign for what will grow here.
it's blank.

Page 2

Switch - Switch 0051 [garden1] is ON

@self talk

"Onions"

EV014 (20,5) - sign

Page 1

@self talk

a sign for what will grow here.
it's blank.

Page 2

Switch - Switch 0051 [garden1] is ON

@self talk

"Onions"

EV015 (21,5) - sign

Page 1

@self talk

a sign for what will grow here.
it's blank.

Page 2

Switch - Switch 0051 [garden1] is ON

@self talk

"Radishes"

Map 'entrance5-summer' (111)

EV001 (0,10) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (28, 13) Direction: left

Condition Switch 0161 [unblock1] = ON

Page 2

Switch - Switch 0161 [unblock1] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (29, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV002 (19,12) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'gate5-summer' (112) ( - gate5-summer), (25, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0052 [garden2] is ON

@self talk

i have to lead everyone to the station...
can't get sidetracked.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV003 (20,12) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'gate5-summer' (112) ( - gate5-summer), (26, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0052 [garden2] is ON

@self talk

i have to lead everyone to the station...
can't get sidetracked.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV005 (21,7) - guardman

Page 1

@Mochi

Good morning, Mr. Mousse!

@Mousse

Morning, Mochi. Treat.

@Mochi

Guess what!
We're gonna start our garden today!

@Mochi

It's going to grow all sorts of
wonderful things. Then we'll share
everything with our friends!

@Mousse

How kind.

@Mochi

That includes you, of course!
Even though you're here to keep
wolves and foxes out of Frosting,
you're never mean about it.

@Mousse

....

@Mochi

So, even if we disagree...
We're still friends!
Right?

@Mousse

They might replace me with
someone "mean" if I were to call
a rabbit who lives with a wolf
my friend.

@Mochi

Haha, I guess so....

@Treat

Sorry, Mochi....

@Mochi

Don't apologize for that.
Let's just go.

@Mousse

....

@Treat

I-it's complicated for her...
Sorry.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Treat

....

@Mousse

...?

@Treat

Is it boring?
Standing here.

@Mousse

It's peaceful.

@Treat

Hm.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Mousse

Only rabbits tend to come nowadays.
So I don't have to turn anyone away.
This place has gained a reputation...

Page 4

Actor - Actor 3 (Moxie) is in the Party

@Moxie

Isn't it weird that this guy is like
the only guard who's ever on duty?

@Mochi

It's Mr. Mousse!
Good morning!

@Moxie

Mr. Mousse, huh?
Do you take up all the shifts, or what?

@Mousse

Frosting's budget only has enough
for one full-time guard.
That'd be me.

@Moxie

Huh, at least you've got
job security...

@Moxie

...at your security job!
Haha!
Good one, Moxie.

@Mousse

Please do not loiter.

Control Self Switch - Self Switch C = true

Page 5

Self Switch - Self Switch C is ON

@Mousse

...Have a nice day.

EV004 (45,11) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (0, 9) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Actor - Actor 3 (Moxie) is in the Party

@Moxie

Did you forget something?

@Mochi

Come on, Treat,
no dillydallying!
It's beach time!!!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV006 (17,7) - EV006

Page 1

@self talk

"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."

@Mochi

I wonder how things are,
for everyone living in there...

@Treat

....

@Treat

Mochi.
Let's get going.

@Mochi

...Yeah.

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

@Treat

Today is a nice day.

@Mochi

It is! So don't worry...
I'm not the least bit gloomy!

@Treat

Good.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."

Page 3

Switch - Switch 0052 [garden2] is ON

@self talk

"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."

EV007 (19,6) - EV007

Page 1

@self talk

mochi always looks a little sad
when we pass by this gate...

Page 2

Switch - Switch 0052 [garden2] is ON

@self talk

moxie is making faces at the rabbits
inside frosting...
but no one seems to be outside to take notice.

EV008 (20,6) - EV008

Page 1

@self talk

mochi always looks a little sad
when we pass by this gate...

Page 2

Switch - Switch 0052 [garden2] is ON

@self talk

moxie is making faces at the rabbits
inside frosting...
but no one seems to be outside to take notice.

EV009 (32,11) - EV009

Page 1

Switch - Switch 0052 [garden2] is ON

Page 2

Actor - Actor 3 (Moxie) is in the Party

EV011 (33,11) - EV011

Page 1

Switch - Switch 0052 [garden2] is ON

@Moxie

There you are!
I got tired of waiting so
I decided to swing by.

@Mochi

Good morning, Moxie!!

@Treat

Hello.

@Moxie

Hehe, that's right,
the life of the party is here.

@Moxie

Let's roll!
Treat, you take the lead!!

Fadeout Screen - 30 frames

Control Self Switch - Self Switch A = true

Change Party Member - + Actor 3 (Moxie)

Fadein Screen - 30 frames

Page 2

Self Switch - Self Switch A is ON

EV010 (45,12) - EV010

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (0, 9) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Actor - Actor 3 (Moxie) is in the Party

@Moxie

Did you forget something?

@Mochi

Come on, Treat,
no dillydallying!
It's beach time!!!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV012 (0,11) - EV012

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (28, 13) Direction: left

Condition Switch 0161 [unblock1] = ON

Page 2

Switch - Switch 0161 [unblock1] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (29, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV013 (0,12) - EV013

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (28, 13) Direction: left

Condition Switch 0161 [unblock1] = ON

Page 2

Switch - Switch 0161 [unblock1] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (29, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV014 (0,9) - EV014

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (28, 13) Direction: left

Condition Switch 0161 [unblock1] = ON

Page 2

Switch - Switch 0161 [unblock1] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (29, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV015 (0,8) - EV015

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (28, 13) Direction: left

Condition Switch 0161 [unblock1] = ON

Page 2

Switch - Switch 0161 [unblock1] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (29, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV016 (0,7) - EV016

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (28, 13) Direction: left

Condition Switch 0161 [unblock1] = ON

Page 2

Switch - Switch 0161 [unblock1] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (29, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

Map 'gate5-summer' (112)

EV003 (25,0) - EV003

Page 1

Transfer Player - Map 'entrance5-summer' (111) ( - entrance5-summer), (19, 12) Direction:

EV004 (26,0) - EV004

Page 1

Transfer Player - Map 'entrance5-summer' (111) ( - entrance5-summer), (20, 12) Direction:

EV007 (17,11) - EV007

Page 1

@self talk

"Frosting Post Office
and Border Checkpoint"

EV001 (22,18) - EV001

Page 1

@self talk

the gate is closed, as usual.

EV008 (18,11) - nougat

Page 1

@Nougat

Hey there, friends!
Nice day, innit?

@Treat

Nougat.

@Mochi

We're~ starting our gar~den~!

@Nougat

Wowee, a garden!
Sounds like fun.

@Mochi

Uh-huh, uh-huh!
I've never done it before, but
the best way to learn is to just start!
So I'm starting!!

@Nougat

Right right,
gotta take that first step
before ya can take any other step!

@Treat

Yeah.

@Nougat

Well, good luck with everything!
Hope it goes fantastic!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Nougat

Not so many folks pass by and
talk lately, so thanks for sayin' hi!

@Treat

Sure.

@Mochi

The people... or I guess only rabbits,
who come to Frosting these days...
They don't even say hello?

@Nougat

Nah.
Maybe cuz I'm a mouse?
But don't tell 'em I said that!

@Mochi

But there's no reason to be
scared of you if you're a mouse...!
That doesn't make any sense!

@Nougat

You're nice, Mochi.
But folks like that don't really
need a reason to be the way they are.
That's just how it is.

@Nougat

And if someone didn't wanna talk to me,
I'd rather 'em say nothing at all!
It's loads easier that way.

@Mochi

I guess so....

@Treat

....

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Nougat

Remember to keep your chin up,
and have a great day!

EV005 (4,13) - EV005

Page 1

Scroll Map - up 3 tiles, speed 3

@Mochi

It's super neat that we can go
aaaall the way there and back so fast
because of the InsteRail!

@Treat

"Super neat"...

@Mochi

It IS super neat, isn't it?
Can you imagine how hard it would be
for us to get groceries and stuff
if we couldn't go into town?

@Treat

Mhm.
Super neat.

Scroll Map - down 3 tiles, speed 4

@Mochi

Ohh I see!
You're making fun of how I talk!!!
You're so cheeky now, Treat.

@Treat

Sorry.
Let's go.

Condition Switch 0047 [cheeky] = ON


Page 2

Switch - Switch 0047 [cheeky] is ON

@self talk

we can get there through the insterail.
super neat.

EV006 (5,13) - EV006

Page 1

Scroll Map - up 3 tiles, speed 3

@Mochi

It's super neat that we can go
aaaall the way there and back so fast
because of the InsteRail!

@Treat

"Super neat"...

@Mochi

It IS super neat, isn't it?
Can you imagine how hard it would be
for us to get groceries and stuff
if we couldn't go into town?

@Treat

Mhm.
Super neat.

Scroll Map - down 3 tiles, speed 4

@Mochi

Ohh I see!
You're making fun of how I talk!!!
You're so cheeky now, Treat.

@Treat

Sorry.
Let's go.

Condition Switch 0047 [cheeky] = ON


Page 2

Switch - Switch 0047 [cheeky] is ON

@self talk

we can get there through the insterail.
super neat.

EV002 (23,18) - EV002

Page 1

@self talk

the gate is closed, as usual.

Map 'foxylodge5' (113)

@Mochi

This place has been empty for a while.
I wonder when someone will move in...

@Treat

Mm...

@Mochi

Even after what happened...
I kinda miss all the foxes.
I wish things could've gone differently.

@Treat

I'm sorry.

@Mochi

Oh no, it's not your fault, Treat!!
I'm sorry to bring up something so sad...

@Mochi

I just wish Moxie still lived here.
Then we could've invited her along.

@Treat

Maybe we'll run into her anyway.

@Mochi

I hope so!
I'd love to show her our garden.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Condition Switch 0048 [emptylodge] = ON


Page 2

Switch - Switch 0048 [emptylodge] is ON

@self talk

no one lives here anymore...

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 3

Switch - Switch 0052 [garden2] is ON

@Moxie

What's up, Treat?
Wanna break in and vandalize the place?

@Treat

Vandalize...?

@Mochi

Moxie!!
Treat wouldn't do
something like that!

@Moxie

I would.
I hope this place stays abandoned
so my mom never makes her money back.

@Mochi

Um...?

@Treat

Let's just go to the beach.

@Moxie

Come on, can't you guys
take a joke???

Condition Switch 0048 [emptylodge] = ON


Page 4

Switch - Switch 0052 [garden2] is ON

Switch - Switch 0048 [emptylodge] is ON

@self talk

moxie really dislikes her mom.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

EV001 (13,12) - EV001

Page 1

@self talk

"NOW LEASING"

@Mochi

Come to think of it...
Where is Moxie living nowadays?

@Treat

....

@Mochi

I mean... I don't think we need to
worry or anything. She's always
really happy when she visits.

@Mochi

So... it's okay, Treat!
No need to look so sad!

@Treat

You're right.
I'm not sad.

@Mochi

Yay!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

"NOW LEASING"

Page 3

Switch - Switch 0052 [garden2] is ON

@self talk

"NOW LEASING"

@Treat

It's been like this for a while.

@Moxie

Yep. Since there's no renters,
it wouldn't have made a difference
if I'd stayed.

@Mochi

Oh, where did you move to?
I've never had the chance to ask.

@Moxie

Weellll, I was staying
nearby for a while, but...

@Moxie

I made special arrangements
with my boss, so now I'm living
upstairs from my job!

@Treat

That's good.

Control Self Switch - Self Switch B = true

Page 4

Switch - Switch 0052 [garden2] is ON

Self Switch - Self Switch B is ON

@self talk

"NOW LEASING"

EV004 (29,13) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'entrance5-summer' (111) ( - entrance5-summer), (0, 10) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV005 (0,13) - EV005

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'station5-summer' (114) ( - station5-summer), (16, 26) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV006 (25,11) - EV006

Page 1

@Mochi

This way would definitely be
a shortcut, but...!
I think we'll get in trouble?

@Treat

Oh... maybe.

@Mochi

Don't tell me you've
gone this way before...!
You're not supposed to
walk on the tracks, Treat!!

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move down x2

Set Move Route - move left x2

Set Move Route - turn right

Set Move Route - change speed to 4

Set Move Route - end

@Treat

N-No...!
I go the normal way...

@Mochi

Hmm, I wonder...

@Treat

I don't break the rules...!!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i shouldn't walk on the tracks!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 3

Switch - Switch 0052 [garden2] is ON

@self talk

i shouldn't walk on the tracks!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV007 (25,15) - EV007

Page 1

@self talk

the tracks lead down the mountain...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV003 (11,8) - EV003

Page 1

@Mochi

This place has been empty for a while.
I wonder when someone will move in...

@Treat

Mm...

@Mochi

Even after what happened...
I kinda miss all the foxes.
I wish things could've gone differently.

@Treat

I'm sorry.

@Mochi

Oh no, it's not your fault, Treat!!
I'm sorry to bring up something so sad...

@Mochi

I just wish Moxie still lived here.
Then we could've invited her along.

@Treat

Maybe we'll run into her anyway.

@Mochi

I hope so!
I'd love to show her our garden.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Condition Switch 0048 [emptylodge] = ON


Page 2

Switch - Switch 0048 [emptylodge] is ON

@self talk

no one lives here anymore...

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 3

Switch - Switch 0052 [garden2] is ON

@Moxie

What's up, Treat?
Wanna break in and vandalize the place?

@Treat

Vandalize...?

@Mochi

Moxie!!
Treat wouldn't do
something like that!

@Moxie

I would.
I hope this place stays abandoned
so my mom never makes her money back.

@Mochi

Um...?

@Treat

Let's just go to the beach.

@Moxie

Come on, can't you guys
take a joke???

Condition Switch 0048 [emptylodge] = ON


Page 4

Switch - Switch 0052 [garden2] is ON

Switch - Switch 0048 [emptylodge] is ON

@self talk

moxie really dislikes her mom.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

EV008 (28,2) - EV008

Page 1

Set Move Route - Player

Set Move Route - move left x2

Set Move Route - end

Fadein Screen - 30 frames

@Mochi

Heehee~

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

Hmm?

@Mochi

Coming this way with you always
reminds me of the first time we
made curry together.

@Treat

Yeah.

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move left x3

Set Move Route - end

@Treat

You used to be scared of Moxie...
Hmhmhm.

@Mochi

Looking back, it IS pretty funny.
I feel like I've come a long way.

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV009 (29,14) - EV009

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'entrance5-summer' (111) ( - entrance5-summer), (0, 10) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Map 'station5-summer' (114)

EV001 (13,25) - EV001

Page 1

@self talk

"InsteRail Station Ahead"

@Mochi

We're almost there!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

"InsteRail Station Ahead"

Page 3

Switch - Switch 0052 [garden2] is ON

@self talk

"InsteRail Station Ahead"

EV002 (16,26) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (0, 13) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV003 (9,10) - EV003

Page 1

@self talk

"InsteRail Station:
Interstellar travel in an instant.
Any destination is just moments away!"

EV004 (12,5) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'train5' (115) ( - train5), (18, 9) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV006 (10,7) - EV006

Page 1

Item - Item 30 (Ticket to At. Sweets) is in Inventory

@self talk

i already bought the tickets for today.

Page 2

Item - Item 31 (Ticket to Beach) is in Inventory

@self talk

moxie bought the tickets ahead of time.
that was nice of her.

EV007 (0,22) - EV007

Page 1

@Mochi

...?
Is something over here?

@Treat

...No.
Sorry.

@Mochi

You sure like to wander, Treat.

Set Move Route - Player (wait)

Set Move Route - move right x3

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

...moxie doesn't want mochi to know
she's living in a tent.
i don't like hiding things, but...
this is the way moxie wants it.

Set Move Route - Player (wait)

Set Move Route - move right x3

Set Move Route - end

EV008 (9,8) - EV008

Page 1

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

@Mochi

Alrighty, Treat!
Go ahead and buy us two tickets to
Atelier Sweets Station!

@Treat

Okay.

@self talk

"Welcome to the InsteRail!"

Label - ticketing

@self talk

"Select a destination to begin.
*Fare covers roundtrip ticket. Unrestricted use while valid.
**Tickets expire 12 hours after purchase date."

Player choice:

Condition When Ticket to Atelier Sweets - $2


@self talk

"Please input how many tickets
you will be purchasing."

Input Number - Variable 0001 [item amount] Digits: 1

Condition IF Variable 0001 [item amount] == 2


@self talk

"Payment due: $4"

Change Gold - - 4

@self talk

"....
....
Thank you for your payment!"

Condition Else

Condition IF Variable 0001 [item amount] == 0

Jump to Label - ticketing

Condition end condition


@Mochi

Oh, um...
You should buy two!

@Treat

I pushed the wrong button...

@Mochi

It's okay!
You can do it.

Jump to Label - ticketing

Condition end condition


@self talk

"Printing 2 ticket(s)..."

Change Items - Item 30 (Ticket to At. Sweets) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

"Thank you!
You may now board the InsteRail."

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

Here's yours.

@Mochi

Thanks, Treat!
Let's go~!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Condition When nevermind


@Treat

Ah...

@Mochi

Wrong button?
That's okay, try again!

Jump to Label - ticketing

End Show Choices - end choices

Page 2

Item - Item 30 (Ticket to At. Sweets) is in Inventory

Page 3

Switch - Switch 0052 [garden2] is ON

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

@Treat

Which station...?

Set Move Route - Player

Set Move Route - turn left

Set Move Route - end

@Moxie

Don't worry about that!
Moxie already bought your tickets.

Change Items - Item 31 (Ticket to Beach) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Moxie hands over a Ticket to Beach!

@Mochi

You bought all three of them?
Here, let us pay you back!

Condition IF Switch 0143 [anywherepass] is ON

Condition IF Switch 0144 [anywherepass2] is OFF


@Moxie

I only had to buy two, since
Moxie's got her own pass already~
But still...

Condition end condition

Condition end condition


@Moxie

I'm not taking your money!
Hanging out was my idea,
so I'm happy to do at least this much.

@Mochi

A-are you sure?
But it's so far...!
They were expensive, right?

@Treat

It's a gift.

@Mochi

...You're right.
I shouldn't worry so much.

@Moxie

Exactly!
Now let's go!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Page 4

Item - Item 31 (Ticket to Beach) is in Inventory

EV009 (3,22) - EV009

Page 1

Actor - Actor 3 (Moxie) is in the Party

@self talk

...i don't think moxie will
want us going over here.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV010 (3,6) - EV010

Page 1

@Mochi

Walking all the way there
would take so long!
Let's get on the train, silly.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0052 [garden2] is ON

@Moxie

What, you'd rather walk than accept
any tickets so generously purchased
by Moxie? I'm appalled...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV011 (3,5) - EV011

Page 1

@Mochi

Walking all the way there
would take so long!
Let's get on the train, silly.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0052 [garden2] is ON

@Moxie

What, you'd rather walk than accept
any tickets so generously purchased
by Moxie? I'm appalled...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV012 (3,4) - EV012

Page 1

@Mochi

Walking all the way there
would take so long!
Let's get on the train, silly.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0052 [garden2] is ON

@Moxie

What, you'd rather walk than accept
any tickets so generously purchased
by Moxie? I'm appalled...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV013 (16,27) - EV013

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'foxylodge5' (113) ( - foxylodge5), (0, 13) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Map 'train5' (115)

EV001 (6,7) - EV001

Page 1

@Treat

...Here.

@Thyme

Atelier Sweets Station...
Alright, your destination is set.
Have a nice day.

@Mochi

Thank you!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Condition Switch 0046 [tomarket] = ON


Page 2

Switch - Switch 0046 [tomarket] is ON

@Thyme

Your destination is straight ahead.
To return home, leave through the
door from which you initially entered.

Page 3

Switch - Switch 0046 [tomarket] is ON

Switch - Switch 0098 [htwml] is ON

@Thyme

Spice told you we're cosplayers...?
I wish she'd stop telling
everyone she talks to...

Page 4

Item - Item 31 (Ticket to Beach) is in Inventory

@Moxie

Here's our tickets!

@Thyme

Shortcake Shore Station...
Alright, your destination is set.
Have a nice day.

@Moxie

Thanks, you're a doll.

@Thyme

U-uh....

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Condition Switch 0064 [tobeach] = ON


Page 5

Switch - Switch 0064 [tobeach] is ON

@Thyme

(...Was the fox trying to hit on me?
My girlfriend is like,
right over there...)

EV002 (18,9) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'station5-summer' (114) ( - station5-summer), (12, 6) Direction: down

Erase Picture - 3

Fadein Screen - 30 frames

EV004 (18,7) - EV004

Page 1

Condition IF Switch 0168 [welcomeback] is OFF

Condition IF Switch 0167 [trainstart] is ON

@Spice

Welcome back!
It's nice to see you again.
Are you enjoying the story so far?

@Treat

Story...?

@Spice

Oh, nothing.
Don't mind me!

Condition Switch 0168 [welcomeback] = ON

Condition end condition

Condition end condition

Loop - Loop

@Spice

If you have any questions,
I'd be happy to assist you.

Player choice:

Condition When what is this place?


@Spice

The InsteRail uses spacial and
temporal magic in order to transport
matter anywhere in an instant!

It's primarily used for long distance
traversal, but we also offer limited
time travel services to customers
with an Anytime Pass.

@Spice

Time travel is VERY expensive though.
You'd need to be licensed to use it,
due to regulations against frivolous
creation of alternate universes.

@Spice

Anyway, we hope you'll get the most
out of our spatial travel services.

Condition When how does it work?


@Spice

The InsteRail is a railway system
with stations all over the world,
even spanning across dimensions!

As long as the rails between stations
are connected, you'll be able to
access them via this chamber we're
standing in now.

This vehicle appears at every station
simultaneously, giving the illusion
that there are a great number of them,
when actually, it's only the one!

As for where in the universe
this train exists... that's a secret!
Our competitors aren't allowed to
know about things like that.

All you need to know is that
it's a train with infinite entrances
and infinite exits!
That's the power of spacetime magic!

Condition When who are you?


@Spice

You can call me Spice!
I'm a witch who specializes in
spatial distortion magic.
My doll's name is Nil!

@Treat

It's cute.

@Spice

Yep! I make costumes, too.
Have you heard of a story called
her tears were my light?
Thyme and I are huge fans.

We're actually cosplaying as
the main characters from it... heehee!
Check it out if you get the chance.
I hope you'll like it!

Condition Switch 0098 [htwml] = ON

Condition When nevermind

Break Loop - Break Loop

End Show Choices - end choices

Repeat Above - Repeat Above

Page 2

Switch - Switch 0064 [tobeach] is ON

@Spice

....

@self talk

she's staring right at moxie....

EV006 (5,7) - EV006

Page 1

@self talk

it's flashing a list of destinations...

EV007 (19,7) - EV007

Page 1

@self talk

it's flashing a list of destinations...

EV008 (6,9) - EV008

Page 1

@Thyme

Excuse me.
Your tickets?

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

Oh.

@Mochi

Remember, Treat?
You have to give your ticket
to her first, then we can go there!

@Treat

I'm still not used to this...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Treat

...Here.

@Thyme

Atelier Sweets Station...
Alright, your destination is set.
Have a nice day.

@Mochi

Thank you!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Condition Switch 0046 [tomarket] = ON


Page 2

Switch - Switch 0046 [tomarket] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (21, 10) Direction: left

Erase Picture - 3

Set Move Route - Player

Set Move Route - move left x2

Set Move Route - end

Fadein Screen - 30 frames

@Mochi

Straight ahead, to the marketplace!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

I remember the way.

@Mochi

Eheh, I just felt like saying it.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 3

Switch - Switch 0046 [tomarket] is ON

Self Switch - Self Switch A is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (21, 10) Direction: left

Erase Picture - 3

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

Page 4

Item - Item 31 (Ticket to Beach) is in Inventory

@Thyme

Excuse me.
Your tickets?

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

Oh, sorry.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Moxie

We've got 'em.

@Thyme

Shortcake Shore Station...
Alright, your destination is set.
Have a nice day.

@Moxie

Thanks, you're a doll.

@Thyme

U-uh....

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Condition Switch 0064 [tobeach] = ON


Page 5

Switch - Switch 0064 [tobeach] is ON

Item - Item 31 (Ticket to Beach) is in Inventory

Fadeout Screen - 30 frames

Erase Picture - 3

Transfer Player - Map 'BEACH' (129) ( - BEACH), (12, 6) Direction: down

Change Party Member - - Actor 2 (Mochi)

Change Party Member - - Actor 3 (Moxie)

EV009 (12,0) - EV009

Page 1

Show Picture - 3 (stars2) origin top left at (0, 0), opacity 0

stars2

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)

Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 30 frames

Show Picture - 3 (stars3) origin top left at (0, 0), opacity 0

stars3

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)

Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 30 frames

Map 'magicstreet5' (116)

EV002 (6,10) - EV002

Page 1

Item - Item 33 (Seeds) is in Inventory

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

@Treat

...Moxie?

@Mochi

It's her!!
Let's go say hi!

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - end

Fadeout BGM - 2 seconds

Condition IF Variable 0004 [PlayerY] == 10

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - move lower right

Set Move Route - move right x3

Set Move Route - turn up

Set Move Route - end

Condition Else

Condition IF Variable 0004 [PlayerY] == 11

Set Move Route - Player (wait)

Set Move Route - move right x5

Set Move Route - turn up

Set Move Route - end

Condition Else

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - move upper right

Set Move Route - move right x3

Set Move Route - turn up

Set Move Route - end

Condition end condition

Condition end condition


@Mochi

Boo!

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

Play BGM - summertime moxie; Volume 85 Pitch 100

@Moxie

Hey, it's you guys!
How's it goin'?

@Treat

We didn't expect to run into you.

@Moxie

Heheh~!
I work around here now!

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

...I haven't gotten paid yet, but
when I finally do, I'm gonna buy
some of this awesome candy.

@Mochi

Oh, you got a new job?
That's so great!
I'm proud of you, Moxie.

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Heheh, yeah, it's pretty cool.
Moxie is self sufficient!!

@Moxie

Anywho, wouldn't wanna
interrupt your date!
Toodles!!

Fadeout BGM - 2 seconds

Set Move Route - This event

Set Move Route - through on

Set Move Route - move left x6

Set Move Route - transparent on

Set Move Route - move up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

I-it's not...!

@Mochi

...?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

We're just... shopping....

@Mochi

Moxie's so unpredictable.
I didn't even get the chance to
invite her to come see our garden...

@Mochi

Anyway... wanna head home?

Condition Switch 0053 [sawmoxie] = ON

Play BGM - magic market; Volume 85 Pitch 100

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - through off

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV009 (10,9) - EV009

Page 1

@Treat

Do you think they sell flowers here?

@Mochi

Um... I don't know if
this is even a shop.

@Treat

Hm...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

we should go to the marketplace.
it's west of here.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Page 3

Item - Item 33 (Seeds) is in Inventory

@self talk

this might be someone's house.

EV010 (14,9) - EV010

Page 1

@self talk

some kind of magical shop.

EV006 (1,9) - EV006

Page 1

@self talk

all kinds of witch clothes inside.

EV003 (13,9) - EV003

Page 1

@self talk

some kind of magical shop.

EV004 (4,9) - EV004

Page 1

@self talk

we didn't come to buy candy...

Page 2

Item - Item 33 (Seeds) is in Inventory

@Mochi

Seems like Moxie really wanted
some of the candy they sell here.
That makes me want some, too!

@Treat

Should we go inside?

@Mochi

Hooray, candy!!

Fadeout Screen - 30 frames

Transfer Player - Map 'ateliersweets5' (117) ( - ateliersweets5), (8, 10) Direction: up

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Condition Switch 0054 [wentincandystore] = ON

Condition Switch 0076 [pastillealone] = ON

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Page 3

Switch - Switch 0097 [gumdrop] is ON

Fadeout Screen - 30 frames

Condition Switch 0054 [wentincandystore] = ON

Transfer Player - Map 'ateliersweets5' (117) ( - ateliersweets5), (8, 10) Direction: up

Control Self Switch - Self Switch A = true

Page 4

Self Switch - Self Switch A is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'ateliersweets5' (117) ( - ateliersweets5), (8, 10) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV001 (21,10) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'train5' (115) ( - train5), (6, 9) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Item - Item 33 (Seeds) is in Inventory

Fadeout Screen - 30 frames

Fadeout BGM - 2 seconds

Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (19, 8) Direction: up

EV005 (0,11) - EV005

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'marketplace5' (118) ( - marketplace5), (16, 4) Direction: left

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV011 (6,9) - EV011

Page 1

@self talk

all the candies are sparkling.

EV007 (0,10) - EV007

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'marketplace5' (118) ( - marketplace5), (16, 4) Direction: left

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV008 (0,12) - EV008

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'marketplace5' (118) ( - marketplace5), (16, 4) Direction: left

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV012 (21,11) - EV012

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'train5' (115) ( - train5), (6, 9) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Item - Item 33 (Seeds) is in Inventory

Fadeout Screen - 30 frames

Fadeout BGM - 2 seconds

Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (19, 8) Direction: up

EV013 (21,12) - EV013

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'train5' (115) ( - train5), (6, 9) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Item - Item 33 (Seeds) is in Inventory

Fadeout Screen - 30 frames

Fadeout BGM - 2 seconds

Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (19, 8) Direction: up

EV014 (18,9) - cassia

Page 1

Item - Item 33 (Seeds) is in Inventory

@Cassia

Huh~? Where's Angelica...?
I thought we were supposed to meet
by the station if we got lost...

Page 2

Switch - Switch 0148 [lostpartners] is ON

@Cassia

Oh~ you know where Angelica is?
Thank you so much for telling us~!
We're coming, Angelica~!

Fadeout Screen - 30 frames

Condition Switch 0149 [foundpartners] = ON

Fadein Screen - 30 frames

Page 3

Switch - Switch 0149 [foundpartners] is ON

EV015 (17,9) - biscotti

Page 1

Item - Item 33 (Seeds) is in Inventory

@Biscotti

Have you seen a tall witch
with a white hat? No...?
Oh well, sorry to bother.

Page 2

Switch - Switch 0148 [lostpartners] is ON

@Biscotti

Angelica is looking for us?
We've been looking for her, too!
Thanks for letting us know.

Fadeout Screen - 30 frames

Condition Switch 0149 [foundpartners] = ON

Fadein Screen - 30 frames

Page 3

Switch - Switch 0149 [foundpartners] is ON

Map 'ateliersweets5' (117)

EV001 (6,4) - pastille

Page 1

@Pastille

Syrup isn't very sociable, but
she's gotten a little better recently.
Trust me, she was happy to see you.

@Treat

I understand.

@Pastille

So, what brought you here today?
Just in the neighborhood?

Condition IF Party has item 33 (Seeds)


@Mochi

We bought seeds
to start a garden!

Condition Else


@Mochi

We're going to buy
seeds to start a garden!

Condition end condition


@Pastille

Gardening on Mount Sorbet?
That's an interesting endeavor.

@Treat

The weather is good for it
this time of year.

@Pastille

I never would've guessed!
Though that's probably my bad for
assuming it'd snow there year-round.

@Treat

It does, higher up.
But we live where the snow
still melts during spring.

@Pastille

How nice!
Well, I wish you luck
with your garden!

@Mochi

Thanks, Pastille!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Pastille

I always thought if this
candy store thing doesn't work out,
I'd take up botany.

@Pastille

Oh, but don't tell Syrup I said that.

Page 3

Switch - Switch 0076 [pastillealone] is ON

@Pastille

Welcome to Atelier Sweets!
Let me know if I can
help you find anything.

Page 4

Switch - Switch 0076 [pastillealone] is ON

Switch - Switch 0059 [candyquest] is ON

@Pastille

You're looking for Gumdrop?
She's currently downstairs,
getting yelled at by Syrup.
Come back another day!

EV003 (8,10) - EV003

Page 1

Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (4, 10) Direction: down

EV004 (4,3) - syrup

Page 1

Switch - Switch 0097 [gumdrop] is ON

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 6 (wait)

Set Move Route - move down

Set Move Route - end

@Gumdrop

Welcome to Atelier Sweets!
I am very glad you were able to stop by!

@Mochi

There's soooo much candy!
I love this place already!

Set Move Route - Event 6 (wait)

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - end

@Gumdrop

Master Pastille!
These are the creatures who helped me
complete my errand for Syrup!

@Mochi

"Creatures"...?

@Pastille

Gumdrop, it's not very nice
to call animal folk "creatures"...

Set Move Route - Event 6 (wait)

Set Move Route - turn down

Set Move Route - end

@Gumdrop

Oh...! I apologize.

Set Move Route - Event 6 (wait)

Set Move Route - move down

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - end

@Gumdrop

This is Treat the wolf!
And Mochi, the rare bunny!

@Mochi

Why am I rare?!
At least introduce me normally...!

@Pastille

It's nice to meet you both.
My name is Pastille.

I heard all about what happened
on Mount Sorbet last winter.
Thank you for looking after Gumdrop!

@Treat

It was no trouble at all.

Play SE - Open1; Volume 80 Pitch 100

Control Self Switch - Self Switch A = true

@Syrup

Alright Gumdrop, the molds are ready.
You can come down and help me
make the gummies now...

@Syrup

Oh, hey.
I remember one of you.

@Treat

Hello.

Set Move Route - Event 6 (wait)

Set Move Route - move upper left

Set Move Route - move up

Set Move Route - end

@Gumdrop

Syrup! Would it be possible for
Treat and Mochi to help you
with the gummies instead?

@Syrup

No. Don't invite people
into my lab without permission.

Set Move Route - Event 6 (wait)

Set Move Route - stepping animation on

Set Move Route - end

@Gumdrop

But...!
They are the ones who
bought the Corn Starch!

Set Move Route - Event 6 (wait)

Set Move Route - stepping animation off

Set Move Route - end

@Syrup

You made them buy it for you?
I'm never sending you to
the market alone ever again.

@Pastille

Yeaaah, I'll probably just
accompany her next time...
I'm sorry if she caused
the two of you any trouble.

@Mochi

No, no, it's okay!
We just wanted to help a friend!

Set Move Route - Event 6 (wait)

Set Move Route - turn down

Set Move Route - end

@Gumdrop

A friend...!
I am honored!

Set Move Route - Event 4 (wait)

Set Move Route - turn right

Set Move Route - end

@Syrup

Well, whatever.
I'm going back downstairs.

Set Move Route - Event 6 (wait)

Set Move Route - turn up

Set Move Route - end

@Gumdrop

But Syrup...!

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

@Pastille

Sy, wait. Shouldn't we give
Gumdrop's friends a little something
for their troubles?

@Gumdrop

That is why I was saying
they should make candy with Syrup!
It was the best reward
I could imagine!

@Syrup

I won't allow anyone who
doesn't work here to go into my lab...
But I guess I can fork over $2 worth
of candy as compensation.

Set Move Route - Event 6 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - end

@Gumdrop

Then we will have to settle for that!
Syrup's word is law!

@Mochi

Heehee, our good deed paid off...!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

You must've expected this.

@Mochi

Candyyy!

Fadeout Screen - 30 frames

Play SE - getitem; Volume 100 Pitch 100

@self talk

Treat and Mochi receive Syrup's Candy!

Change Items - Item 40 (Syrup's Candy) + 1

Set Event Location - Event 6 to (8, 5) direction down

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Control Self Switch - Self Switch B = true

Fadein Screen - 30 frames

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

EV005 (12,4) - EV005

Page 1

@Mochi

Yay, a gumball machine!
Do you want one, Treat?

@Treat

What is it?

@Mochi

You've never had gum before?!
It's chewy and yummy!

@Mochi

I'll buy us one each so you can try it.

@Mochi

Here, Treat!

@Treat

*chew chew*...

@Mochi

*chew chew!*
How is it?

@Treat

*swallow*

@Mochi

Oh no, you're not supposed to
swallow it!!!

@Treat

...?!

@Mochi

I-it's okay...
I should've explained beforehand.
You're supposed to chew on it until it
loses its flavor, then you spit it out.

@Treat

I wasted it...?

@Mochi

Aww, don't be sad, Treat!
I can buy you another...
Or you can just have mine!

@Treat

Th-that's okay...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i didn't know candy had rules...

EV006 (8,5) - gumdrop

Page 1

@Gumdrop

Pastille says that next time
someone buys something on my behalf,
I must pay them back!
I will do that next time!

@Mochi

It was only $2.
I don't think it was too big of a deal.

@Treat

That's two cups of noodles...
Two meals.

@Mochi

Cup noodles isn't a meal, Treat!

@Treat

Not anymore.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Gumdrop

Syrup is always hard at work
making new candy! So please
visit again and again, my friends!

Page 3

Switch - Switch 0076 [pastillealone] is ON

EV015 (9,4) - EV015

Page 1

@self talk

there's a lot of flavors...

EV016 (10,4) - EV016

Page 1

@self talk

there's a lot of flavors...

EV017 (11,4) - EV017

Page 1

@self talk

there's a lot of flavors...

Map 'marketplace5' (118)

EV004 (8,7) - EV004

Page 1

@Mochi

Wow, this fountain!

@Treat

So big...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

there are coins in the water...
i wonder why?

Page 3

Switch - Switch 0066 [ghost1] is ON

Self Switch - Self Switch A is ON

@self talk

i guess the coins are from
people making wishes.
that's a lot of wishes...

EV009 (13,20) - www

Page 1

@[Nameless]

Welcome to Witch Which Witches!
We've got all sorts of accessories
for familiars! Are you interested in
buying any collars or bells today?

@Mochi

Oh, we're not familiars or anything!
We're just looking around.

@[Nameless]

Oh, okay~!
Let me know if you like, have any
questions at all!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

You are just SUCH a cute doggy!
I bet you hear that like all the time.

EV010 (13,10) - catguy

Page 1

@[Nameless]

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

...he's ignoring us.

Page 3

Switch - Switch 0059 [candyquest] is ON

@[Nameless]

....

@Mochi

We're looking for Corn Starch!
Can you help us?

@[Nameless]

...It's $2.

Loop - Loop

Shop Processing - (purchase only)

Shop Processing - Item 37 (Corn Starch) : 2

Control Variables - Variable 0001 [item amount] = Item 37 (Corn Starch) in inventory

Condition IF Party has item 37 (Corn Starch)

Condition IF Variable 0001 [item amount] >= 3


@Mochi

Are you sure we should buy so many?
I think she only needed one...

@Treat

It's fine.

@Mochi

You're mysterious sometimes, Treat...

Control Self Switch - Self Switch D = true

Condition end condition

Set Move Route - Player (wait)

Set Move Route - move left x3

Set Move Route - turn right

Set Move Route - end

@Mochi

Let's take this to Gumdrop!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Break Loop - Break Loop

Condition Else


@Mochi

Um, Treat, I can buy it
if you don't want to...
I'm the one who volunteered
to help, after all.

@Treat

Oh.
Okay.

Change Items - Item 37 (Corn Starch) + 1

@Mochi

Here's your $2!
Have a nice day~

Set Move Route - Player (wait)

Set Move Route - move left x3

Set Move Route - turn right

Set Move Route - end

@Mochi

Sorry for taking up your time to do this.
Let's go meet up with Gumdrop!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch B = true

Break Loop - Break Loop

Condition end condition

Repeat Above - Repeat Above

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

@self talk

...he's ignoring us.

Page 5

Self Switch - Self Switch D is ON

@[Nameless]

No refunds.

EV013 (3,3) - cat

Page 1

@[Cat⠀Child]

Mummy will get very angry if I
talk to big woofs.
You should go far far away.

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

...Right.

@Mochi

Treat... Let's just shop for now.

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

@Treat

...I'm okay.
You're here.

@Mochi

Heehee!
That's right, I'll defend you!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Cat⠀Child]

Even if you're veji-tarry-in,
Mummy will become scary if she sees!
Go a-way!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 3

Item - Item 33 (Seeds) is in Inventory

EV014 (3,15) - kremmouse

Page 1

@[Mouse⠀Merchant]

Welcome, welcome.
I have many finely crafted chests
and ceramics for storing magical items.

@Mochi

Everything looks really nice,
but we're only here to buy
seeds for our garden today!

@[Mouse⠀Merchant]

Is that so? The kind mouse at
the stall in front of mine may be able
to assist you with that.

@Treat

Thank you.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Mouse⠀Merchant]

I bring my wares to and from
the city of Krem almost daily.
The witches of this town are
quite fond of what I have to offer.

Page 3

Item - Item 33 (Seeds) is in Inventory

@[Mouse⠀Merchant]

Perhaps I might interest you in
a small chest to store your seeds?
No? Well, it was worth a shot.

EV015 (13,15) - fairywitch

Page 1

@Mitsu

...A customer?

@Mochi

Oh, we're just looking around.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

she looks distracted...

Page 3

Switch - Switch 0059 [candyquest] is ON

Condition IF Party has item 37 (Corn Starch)

@self talk

she looks distracted...

Condition Else


@Mitsu

Corn Starch...?
Humm... maybe you could ask the cat
at the stall behind me?

Condition end condition


Page 4

Switch - Switch 0097 [gumdrop] is ON

@self talk

she looks distracted...

EV002 (10,16) - gumdrop

Page 1

@Gumdrop

Oh it is you!
Miss Treat!

@Treat

I told you before...
You don't need to call me "Miss"...

@Mochi

Oh, a friend of Treat's!
It's nice to meet you, I'm Mochi!

@Gumdrop

Mochi!
That is a very sweet name.
I am called Gumdrop!

@Treat

Um, this is the candy golem I met...
Last winter, that one day...

@Mochi

Oh yes, I remember!
I finally get to see a candy golem
in person... How cool!

@Gumdrop

This is my first time seeing
a bunny in person!
Equivalently cool!

@Mochi

Really...?
But, but there's lots of rabbits!
It's not as rare to see a bunny, right?!

@Treat

Oh. Now that you mention it...
I haven't seen other bunnies here.

@Mochi

But to say that something like a
candy golem is just as rare as me...?!

@Gumdrop

I have seen mostly witches, and kitties,
and mice! But candy golems, humans,
and bunnies are very rare to me!

@Treat

Mochi is rare...

@Mochi

I am NOT rare...!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Treat

How is Syrup doing?

@Gumdrop

Syrup is doing well!
I am running errands for her.
I am currently in search of...
Corn Starch!

Condition Switch 0059 [candyquest] = ON


@Mochi

Ooh, I wonder if we can help?

@Gumdrop

You would help me?
I am so grateful!
You are a kind bunny, Mochi.

@Treat

Mochi is rare.

@Mochi

There are a lot of kind bunnies like me!
Because there are a lot of bunnies
in the world!! Please believe me!!!

@Gumdrop

I would like to meet more bunnies!
But first, I must complete my errands...

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Gumdrop

I like helping Syrup.
There is nothing better than
hearing her say, "Good work, Gumdrop!"

Page 4

Item - Item 37 (Corn Starch) is in Inventory

@Mochi

Hi, Gumdrop!
We found the Corn Starch!

@Gumdrop

Wow, you are giving this to me?
Thank you very much!
Syrup will be delighted!

Change Items - Item 37 (Corn Starch) - 1

@Gumdrop

I must hurry back to the store now.
Please come and visit us any time!

Set Move Route - This event (wait)

Set Move Route - change speed to 4

Set Move Route - through on

Set Move Route - end

Condition IF Player is facing down

Set Move Route - This event (wait)

Set Move Route - move upper left

Set Move Route - end

Condition end condition

Set Move Route - This event (wait)

Set Move Route - move up x2

Set Move Route - end

Set Move Route - This event

Set Move Route - move up x2

Set Move Route - end

Fadeout Screen - 30 frames

Condition Switch 0097 [gumdrop] = ON

Control Self Switch - Self Switch C = true

Wait - 10 frames

Fadein Screen - 30 frames

Page 5

Self Switch - Self Switch C is ON

Page 6

Switch - Switch 0054 [wentincandystore] is ON

EV001 (3,20) - drop

Page 1

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Show Picture - 1 (seeds) origin top left at (0, 0), opacity 255

seeds

Fadein Screen - 30 frames

Play BGM - drop; Volume 85 Pitch 100

@Mochi

What beautiful flowers!
Can we buy any seeds here?

@Drop

Of course.
I have a basket of seed packets here.

@Mochi

I'll buy them since you bought us
the tickets here, Treat!

@Mochi

But which ones should we get?

Change Items - Item 33 (Seeds) + 1

@Treat

Whatever you think is good.

@Mochi

We should decide together!

@Mochi

How about I pick one,
then you pick another one,
then we choose a third one together!

@Treat

Okay.

@Mochi

I choose... radishes!!

@Mochi

Okay Treat, your turn to pick one!
See any you like?

Player choice:

Condition When Blueberries

Condition Switch 0050 [blueberry] = ON


@Mochi

Blueberries!
Moxie will love that!

@Mochi

Oh, but they take a really long time
to grow... is that still okay?

@Treat

I don't mind.

@Mochi

Good, me either!

Condition When Sunflowers


@Mochi

Sunflowers!
Our garden will be so lively!

Condition When hmm...


@Treat

I can't decide...

@Mochi

Sunflowers sound nice!
Wanna go with that?

@Treat

Okay.

@Mochi

Heehee, I could tell you
had your eye on them.

End Show Choices - end choices

@Mochi

Our third one should be
something we both like...

@Treat

...Onions.

@Mochi

Onions?

@Treat

For curry.

@Mochi

Oh! Haha, yeah!
I like that.
Let's plant lots of onions!

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 30 (wait)

Erase Picture - 1

@Drop

Thank you for shopping at Drop's Garden.
Have a nice day!

@Treat

Thanks.

Set Move Route - Player (wait)

Set Move Route - move right x5

Set Move Route - turn left

Set Move Route - end

@Treat

...We did it.

@Mochi

Yay! I can't wait to go home
and get these seeds in the ground!

Fadeout BGM - 1 seconds

@Treat

Me, too.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Play BGM - magic market; Volume 85 Pitch 100

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Drop

You were my very first customers...
I really appreciate it.

@Mochi

Oh, did you just open up shop today?
That's so cool!

@Treat

Congratulations.

@Drop

Thank you.
I hope your garden grows magnificently.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Drop

It used to rain wherever I went,
until I came here. Now the only rain
is the kind from my watering can.

EV003 (14,11) - nutmeg

Page 1

@Nutmeg

...Mochi?

@Mochi

Nutmeg!
It's nice to see you again!
Ooh and I love your new hair!

@Nutmeg

Yes... well. I've become accustomed to
life in this witch town by now.
How are things on Mount Sorbet?

@Treat

....

@Mochi

Well...
It's been peaceful for US, at least.
I don't know what it's like
inside Frosting...

@Nutmeg

I don't suppose they'll be changing
their policies anytime soon.
What a shame...

@Mochi

You miss your old job, huh...
I'm sorry.

@Nutmeg

You've nothing to apologize for.
It's just the way things are...

@Nutmeg

I do miss the forests, the scenery...
The air is much stuffier down here.
I haven't made many friends, either.

@Mochi

I'm sorry, Nutmeg...
I wonder if you could get transferred
again, to a different mountain town?

@Nutmeg

I may need to look into it...
This place just doesn't suit me at all.

@Mochi

Right... Best of luck!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Nutmeg

Pardon me, Treat,
I didn't intend to ignore you.
I hope you've been well.

@Treat

Yes.

@Nutmeg

You're truly a wolf of few words,
aren't you.

@Mochi

Every word counts,
when it comes to Treat!

@Treat

....

@Nutmeg

Come now, you've embarrassed her.
I apologize for calling attention to it.

@Mochi

Oops.
Sorry, Treat.

@Treat

Ah... no, it's okay.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Nutmeg

It was nice catching up.
I'd love to visit sometime,
if you'll have me...

EV017 (0,0) - EV017

Page 1

@Mochi

Let's look for a gardening shop!
They probably have all kinds of seeds
for sale in a place like this.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

Probably?

@Mochi

Probably!
...Right?

@Treat

What if they don't?

@Mochi

Then... this will become an adventure.

@Treat

Ah...

@Mochi

Just look for a place with plants!
We're bound to find something.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0053 [sawmoxie] is ON

@Mochi

Moxie disappeared already?
She's so quick...

@Treat

....

@Mochi

Treat?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

Sorry.
I just don't like when she
says whatever she wants
and runs away.

@Mochi

It's okay, I understand.
You wanted to tell her we're
not on a date, right?

@Treat

It's rude to just...
assume....

@Mochi

But it's not really a problem
if she DOES assume that...
It doesn't bother me, at least.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

I-it's just... the principle...!

@Mochi

...Heehee.

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

Page 5

Switch - Switch 0054 [wentincandystore] is ON

EV018 (5,20) - EV018

Page 1

@self talk

smells wonderful.

EV019 (1,21) - EV019

Page 1

@self talk

smells wonderful.

EV020 (1,19) - EV020

Page 1

@self talk

smells wonderful.

EV021 (3,10) - tiramisu

Page 1

@Tiramisu

Rare tomes for sale!
Lots and lots of magical books,
all the way from the Brulei Desert!

@Treat

....

@Mochi

Oh, do you wanna look at books?
I wonder what's in them!

@Tiramisu

They're spellbooks, little bunny!
Is one of you a familiar by chance?

@Mochi

Oh, we're not...
These books are for witches only?

@Tiramisu

They're intended for witches, yes.
I can't imagine how animal folk would
get any use out of them on their own.

@Treat

You don't have picture books?

@Tiramisu

I only carry non-fiction.

@Mochi

Well, that's okay!
We were just browsing anyway.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Tiramisu

Do you have any other questions?

@Mochi

Umm, I have one!
Why do witches always think
we're someone's familiar?

@Tiramisu

Because you're very cute!
Witches love cute things.
It makes sense, no?

@Mochi

I don't know... I think it's kinda
weird to assume that just because
we're animal folk in a witch town,
we must belong to someone...

@Tiramisu

Oh, it's certainly not a matter of
belonging to anyone! In fact,
that's a vast oversimplification.

@Tiramisu

Witch-familiar relationships are
mutually beneficial. Animal folk offer
companionship and loyalty, and witches
provide them a comfortable home.

@Treat

Are pets and familiars the same?

@Tiramisu

Yes, though in a pet's case,
their master is human.

@Mochi

You're thinking about Trick, aren't you?
If they liked being a pet, then maybe
I'm just overreacting...

Control Self Switch - Self Switch B = true

Page 3

Switch - Switch 0142 [readbooks] is ON

Self Switch - Self Switch A is ON

@Tiramisu

Do you have any other questions?

Player choice:

Condition When mochi wanted to ask...


@Mochi

Um, have you heard of any books called
"All-in-one Book of Lore"?

@Tiramisu

Uh... Absolutely not?
That series is banned.
You won't find it anywhere.

@Mochi

It's banned?!
I-I had no idea...

@Tiramisu

Yep yep. That series contains a TON of
controversial topics, and presents some
pretty problematic speculation.

@Mochi

Controversial topics...?

@Tiramisu

Mhm! I assume the author was human,
considering the politics of those books
are very anti-witch.

Honestly, you'd end up thinking
witches are ~EVIL~ if you believed
everything you read in those things!
Such nonsense...

@Mochi

Y-yeah...
What kinds of things does it say?

@Tiramisu

I haven't read them myself, but
I've heard among the more scandalous
claims was a passage about
some vast meat conspiracy...

@Tiramisu

I mean, have you ever heard of a
"chicken person" or a "pork person"?
We wouldn't eat meat that came from
anything part-human! It'd be illegal!

@Treat

...It's an issue of legality?

@Tiramisu

Hey, where'd you hear about
those books anyway?

@Mochi

My friend had some of them
at her house, but...
she moved away.

@Tiramisu

Hmm. Well, whatever you learned
from them, take it with a grain of salt.

@Mochi

O-okay...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move right x4

Set Move Route - end

@Mochi

Treat...?
Have you ever felt like...
the world is kinda contradictory?

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

...Are you worried about it?

@Mochi

Mm... no, I shouldn't let
complicated things bother me.
Today is supposed to be fun!

@Mochi

We're gonna have a cute garden.
That's all that's on my mind right now!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch B = true

Condition When nevermind

Exit Event Processing - Exit Event Processing

End Show Choices - end choices

Page 4

Self Switch - Self Switch B is ON

@Tiramisu

By the way, miss wolf...
You would be SUCH a cute familiar
if you decided to serve a witch.
Think about it!

EV022 (9,25) - angelica

Page 1

@Angelica

Excuse me~!
Have you two seen any other
cute couples around here?

@Treat

W-we're not...!

@Mochi

Are you looking for someone?

@Angelica

Yes, a witch and a cat!
They're my partners.
They have this terrible habit
of wandering off...

@Mochi

I don't think we have...?
Umm, there are kind of a lot
of witches and cats around here,
so it's hard to say...

@Angelica

Ahh, of course... Sorry.
Here, I'll give a better description.

@Angelica

The witch wears a bow, rather than a hat.
Pale pink hair, airy demeanor...
She's very affectionate, and loves
giving hugs to everyone she meets.

Ahh, and she's pretty short.
Maybe slightly taller than you?

@Mochi

That's pretty short for a witch...

@Treat

And the cat?

@Angelica

Oh, she's closer to my height.
Round and fluffy, with pink and
brown hair. Her vibe is pretty relaxed--
kind of a calming presence, y'know?

@Angelica

Those two are so easily distracted,
I lose track of them every time
we go anywhere together...

@Mochi

Hehe~ I'm pretty lucky
I don't have to worry about
losing track of you, Treat.

@Treat

...I don't want to get separated.

@Angelica

It's lonely losing track of
your partner, right?
I'm sure they'll turn up, though.

@Angelica

If you happen to see those two,
please let them know Angelica is
looking for them! Thank you~!

Condition Switch 0148 [lostpartners] = ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Treat

Could I... um...
ask you a question...?

@Angelica

Sure thing~!
What can I do for you?

@Treat

What is it like?
Having two partners.

@Angelica

Every day is a blast <3
I just wish they wouldn't
go off on their own without
saying anything...

@Mochi

Communication is important when it
comes to those types of relationships.
I'm sure they don't mean to
hurt your feelings, though!

@Angelica

Exactly~!
You totally get it.
I did bring it up to them before...

@Angelica

They've gotten a little better
about it since then, but it still
happens from time to time.
Part of their charm, I guess.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Angelica

If you happen to see those two,
please let them know Angelica is
looking for them! Thank you~!

Page 4

Switch - Switch 0149 [foundpartners] is ON

@Angelica

You found them for me after all!
I don't know how to repay you...

@Mochi

Aww, seeing you all reunited is
reward enough! Right, Treat?

@Treat

I'm glad you're together again.

EV007 (4,10) - EV007

Page 1

@self talk

these books smell strongly of magic.
...and sand.

EV024 (4,20) - EV024

Page 1

@self talk

smells wonderful.

EV025 (2,20) - EV025

Page 1

@self talk

smells wonderful.

EV026 (14,15) - EV026

Page 1

@self talk

it's a fairy.

EV027 (2,25) - EV027

Page 1

@[Nameless]

...Could I speak with the
rabbit behind you for a moment?

@Mochi

Who, me?

@[Nameless]

*whispers*
Are you in trouble?
Do you need me to call someone?

@Mochi

Umm, no?
Why would I be in trouble?

@[Nameless]

I mean, it's not often you see
a rabbit walking around with a wolf.
Am I misreading the situation?

@Mochi

Yeah. You ARE misreading it.
This wolf is my friend,
and we live together.

@[Nameless]

Oh. Okay.
Sorry.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - move up

Set Move Route - move right x2

Set Move Route - end

@Mochi

....

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

Mochi...?

@Mochi

I'm fine... I just wish people wouldn't
think you're gonna eat me when we're
just out shopping like this.

@Treat

I'm used to it, but...

@Mochi

It's annoying.
I hate it.

@Mochi

...Sorry.
Getting frustrated isn't going to
change anything, huh?

@Treat

It's okay...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

What?
Am I really so wrong to assume
something was going on?
I was just trying to be aware.

EV028 (15,22) - crabwitch

Page 1

@[Crab⠀Witch]

Ummmmm...
My familiar is a hermit crab.
It's a little unusual, but I wonder
if I should get a collar for it?

It'd be so cute to have it
on a tiny leash...
Scurryin' around...

Oh, sorry.
I was just talking to myself.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Crab⠀Witch]

What to do,
what to do...

EV029 (5,4) - rose

Page 1

Switch - Switch 0053 [sawmoxie] is ON

@Rose

Oh, hello.
It seems you've noticed me.

@Treat

Sorry for staring...
You looked sad.

@Rose

Did I? Hmm.
I was just thinking...

Wishing fountains are nice,
but I wonder if any of them really work?

I've tried visiting a lot of them,
and I always make the same wish.
But it hasn't come true so far.

@Mochi

Aww, well...
Maybe it's just taking a while!

@Mochi

I hope your wish
can come true one day!

@Rose

Thank you.
I hope so too.

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0053 [sawmoxie] is ON

Self Switch - Self Switch A is ON

@Treat

What kind of wish are you
trying to make?

@Rose

...It's a sad story.
Are you sure you want to hear it?

Player choice:

Condition When yes


@Treat

I'll listen.

@Rose

Very well...
My wish is to bring back a friend.
Magical fountains like this
seem to be my only hope, though.

@Mochi

Your ONLY hope?
Where could your friend have gone...?

@Rose

It's impossible for them to return
without some kind of miracle.
Because... they were killed.

@Mochi

Oh....

@Treat

...I'm sorry.

@Rose

I don't know if my efforts
will be worth anything.
Perhaps this is the only way
I can express my grief.

Regardless...
I hope my friend is faring well
in the afterlife.

Condition When no


@Rose

That's probably for the best.

End Show Choices - end choices

Condition Switch 0066 [ghost1] = ON


Page 3

Switch - Switch 0053 [sawmoxie] is ON

Switch - Switch 0066 [ghost1] is ON

@Rose

Forgive me.
There is nothing more I can say.

Page 4

Switch - Switch 0067 [ghost2] is ON

@self talk

she's gone...

EV030 (1,0) - EV030

Page 1

Switch - Switch 0053 [sawmoxie] is ON

Switch - Switch 0066 [ghost1] is ON

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0003 [PlayerX] >= 13

Set Move Route - Event 29 (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 5 frames

Set Move Route - change opacity to 150

Set Move Route - wait 5 frames

Set Move Route - change opacity to 100

Set Move Route - wait 5 frames

Set Move Route - change opacity to 50

Set Move Route - wait 5 frames

Set Move Route - change opacity to 20

Set Move Route - wait 5 frames

Set Move Route - change opacity to 0

Set Move Route - end

Condition Switch 0067 [ghost2] = ON

Condition end condition

Condition IF Variable 0004 [PlayerY] >= 9

Set Move Route - Event 29 (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 5 frames

Set Move Route - change opacity to 150

Set Move Route - wait 5 frames

Set Move Route - change opacity to 100

Set Move Route - wait 5 frames

Set Move Route - change opacity to 50

Set Move Route - wait 5 frames

Set Move Route - change opacity to 20

Set Move Route - wait 5 frames

Set Move Route - change opacity to 0

Set Move Route - end

Condition Switch 0067 [ghost2] = ON

Condition end condition

Page 2

Switch - Switch 0067 [ghost2] is ON

EV031 (8,24) - cassia

Page 1

Switch - Switch 0149 [foundpartners] is ON

@Cassia

Me and Biscotti found some really
pretty crystals~! The shopkeeper
started flirting with me, so I ended up
giving her a big hug before we left <3

@Angelica

Oh dear, it wasn't Amaretti, was it?
She'll hit on any femme she sees...

@Biscotti

She was nice, though.
We got some free coupons from her.

EV032 (9,24) - biscotti

Page 1

Switch - Switch 0149 [foundpartners] is ON

@Biscotti

Sorry, Angelica.
We didn't realize you
lost track of us again...

@Angelica

I'm just glad you two found your way
back to me. Tell me next time you
want to stop and browse, okay?

@Cassia

We will~! <3
Ehehe, sorry~!

EV023 (2,10) - EV023

Page 1

@self talk

these books smell strongly of magic.
...and sand.

EV011 (16,6) - EV011

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (0, 11) Direction: right

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV008 (16,5) - EV008

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (0, 11) Direction: right

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV006 (16,4) - EV006

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (0, 11) Direction: right

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV005 (16,3) - EV005

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (0, 11) Direction: right

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV012 (16,7) - EV012

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'magicstreet5' (116) ( - magicstreet5), (0, 11) Direction: right

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Map 'treathouse-dream' (119)

EV001 (6,9) - EV001

Page 1

Fadeout Screen - 30 frames

Change Transparency - Transparency ON

Transfer Player - Map 'ceremony-dream' (120) ( - ceremony-dream), (9, 6) Direction:

Set Move Route - Player

Set Move Route - through on

Set Move Route - change speed to 2

Set Move Route - move down x3

Set Move Route - end

Change Actor Graphic - Actor 1 (Treat) Character darkchar (1) Face face1 (5)

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Fadein Screen - 30 frames

EV002 (11,4) - treatdad

Page 1

@Cotton

You've always been indecisive,
but you're finally settling down.
We are so, so proud of you, Treat.

EV003 (4,7) - EV003

Page 1

@self talk

there's a small wolf in my bed...
she's whimpering.

EV004 (4,5) - EV004

Page 1

@self talk

dad's bed.

EV005 (4,4) - EV005

Page 1

@self talk

mom's bed.

EV006 (7,4) - EV006

Page 1

@self talk

it's sealed shut...

EV009 (9,4) - EV009

Page 1

@self talk

our lantern.
it's warm.

EV008 (13,4) - EV008

Page 1

@self talk

it's filled with silver wedding bands.

EV010 (8,5) - treatmom

Page 1

Play BGM - ceremony; Volume 90 Pitch 100

Fadein Screen - 30 frames

@Cotton

Finally, the full moon has come.
It's beautiful, as always.

@Candy

Indeed...
Are you ready for your
Moon Ceremony, Treat?

@Treat

...No....

@Candy

You need me to explain it again?
Alright, please listen closely
this time...

You and your partner will be
making a vow to the moon,
to always be together and
to support one another.

For a wolf, it's one of the most
wonderful achievements in life.
And you've finally come home with
your one special mate...!

I couldn't be more proud of you, Treat.

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

@Cotton

I remember when we had OUR
Moon Ceremony...
What a night to remember.

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Candy

We've stayed together all these years...
And now Treat's going to have
a magnificent life like ours, too.

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

....

@Candy

Go on now, my darling.
You mustn't keep your soulmate waiting.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Candy

You should be with the one you love.
Always and forever.

Map 'ceremony-dream' (120)

EV011 (17,26) - EV011

Page 1

Play SE - Open1; Volume 80 Pitch 100

Fadeout BGM - 3 seconds

Show Picture - 1 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 90 (wait)

Fadeout Screen - 30 frames

Erase Picture - 1

Change Transparency - Transparency ON

Change Actor Graphic - Actor 1 (Treat) Character char5 (1) Face face27 (4)

Wait - 30 frames

Transfer Player - Map 'cabin5-copy' (109) ( - cabin5-copy), (2, 5) Direction:

EV018 (9,12) - event treat

Page 1

Wait - 180 frames

Set Move Route - Event 6 (wait)

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn down

Set Move Route - end

@Trick

Hey, Treat!
Where've you been?

@Treat

Um...
Trick...

@Trick

What's up?
You ready for the ceremony?

@Treat

No.
Can we call this off...?

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Fennel

Call it off, call it off!
It should be ME instead!!

Set Move Route - Event 6 (wait)

Set Move Route - turn left

Set Move Route - wait 5 frames

Set Move Route - turn up

Set Move Route - wait 5 frames

Set Move Route - turn right

Set Move Route - wait 5 frames

Set Move Route - turn down

Set Move Route - change graphic to darkchar index 4

Set Move Route - end

@Moxie

What makes you think you
deserve to marry her?!

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

@Moxie

Come on, Treat.
I know you wanna spend the night
with Moxie again!

@Treat

I...

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Candy

Just marry her, dear.
You'll be so happy once you
finally have a partner.

@Cotton

Don't you want to be happy?
You have to choose.

Set Move Route - Player (wait)

Set Move Route - change speed to 2

Set Move Route - move right

Set Move Route - end

Set Move Route - Event 6 (wait)

Set Move Route - turn left

Set Move Route - wait 5 frames

Set Move Route - turn up

Set Move Route - wait 5 frames

Set Move Route - turn right

Set Move Route - wait 5 frames

Set Move Route - turn down

Set Move Route - change graphic to darkchar index 2

Set Move Route - end

@Mochi

Treat...?

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - 1 step backward

Set Move Route - end

@Treat

Mochi....

Play SE - Wind1; Volume 50 Pitch 150

Set Move Route - Event 17 (wait)

Set Move Route - change graphic to darkchar index 3

Set Move Route - direction fix off

Set Move Route - turn right

Set Move Route - wait 15 frames

Set Move Route - move upper right

Set Move Route - move right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Manjuu⠀(Juju)

Wolves should just die...
Especially a disgusting one like you...

Set Move Route - This event (wait)

Set Move Route - change speed to 4

Set Move Route - turn down

Set Move Route - move down

Set Move Route - end

@Treat

I can't do the ceremony...
I can't...

Fadeout BGM - 6 seconds

Set Move Route - Event 17 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move down x2

Set Move Route - end

Set Move Route - This event

Set Move Route - move down x2

Set Move Route - transparent on

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'ceremony-dream' (120) ( - ceremony-dream), (9, 23) Direction:

Change Transparency - Transparency OFF

Set Move Route - Player (wait)

Set Move Route - through off

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

@Treat

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV002 (13,27) - EV002

Page 1

@self talk

it's stuffed with papers...

"disgusting disgusting disgusting disgusting
disgusting disgusting disgusting disgusting
disgusting disgusting disgusting disgusting
disgusting disgusting disgusting disgusting"

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

they're all the same.

Map 'hotsprings5-summer' (121)

EV001 (13,49) - EV001

Page 1

Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (23, 1) Direction: down

EV002 (14,49) - EV002

Page 1

Transfer Player - Map 'cabin5-summer' (110) ( - cabin5-summer), (24, 1) Direction: down

EV003 (7,8) - EV003

Page 1

@self talk

"Annie May Hot Springs"

EV004 (0,9) - EV004

Page 1

@self talk

...i need to go to work.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV005 (10,6) - EV005

Page 1

Fadeout BGM - 2 seconds

Play SE - Sand; Volume 50 Pitch 150

Fadeout Screen - 30 frames

Transfer Player - Map 'hotsprings5-int' (122) ( - hotsprings5-int), (8, 11) Direction: up

Play BGM - hot springs; Volume 90 Pitch 100

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

EV006 (0,8) - EV006

Page 1

@self talk

...i need to go to work.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Map 'hotsprings5-int' (122)

EV003 (7,5) - annie

Page 1

@Annie

Did Mochi enjoy the crackers
we sent along yesterday?

@Treat

She loved them.
Thank you again.

@Annie

Oh, it's our pleasure!
She is such a sweetheart.
I hope she's doing well.

@Treat

We started a garden.

@Annie

A garden? How lovely!
What sorts of things are you growing?

@Treat

Onions. And radishes...

@Annie

Ooh, fresh vegetables...

Condition IF Switch 0050 [blueberry] is ON


@Treat

Blueberries, too.

@Annie

Blueberries, how tasty!
I hope you'll share some with us.

Condition Else


@Treat

Sunflowers, too.

@Annie

Ah, I love sunflowers!
Your garden is going to be so beautiful.

Condition end condition


@Treat

Of course.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Annie

Gardening, hm...
I'd like to start a flower garden
of my own. Perhaps I'll look into it.

Page 3

Switch - Switch 0055 [cleaned103] is ON

@Annie

Oh, May has another job for you.
I'm happy to chat with you
afterwards, though!

Page 4

Item - Item 36 (Tea) is in Inventory

@Annie

You don't want the tea to
get cold now, do you?
Hurry on upstairs!

Page 5

Switch - Switch 0056 [deliveredtea] is ON

@Annie

New rabbits are moving into Frosting
all the time, now. Thanks to them,
business has been booming for us.

@Treat

I've noticed.

@Annie

All these guests are really
making up for the cost of
being closed last winter!
Renovating is so expensive...

@Annie

...Treat?
What's wrong?

@Treat

...Sorry.
I don't like to think about that time.

@Annie

Oh, how insensitive of me...
That was before we became friends,
wasn't it?

@Annie

Well don't you worry, Treat!
May and I are on your side!
You're our star employee, after all!

@Treat

I'm your ONLY employee.

@Annie

And you're the star! I've heard
from certain guests, you know...
You've had some fans staying here.

@Treat

Fans...?

@May

That's just what happens
when you're cute.
People see you and decide they're a fan.

@Annie

It's exactly as May says.
Having fans is a good thing!
Everybody tips more when they
see someone attractive.

@May

But if anyone starts making
advances on you, be sure to
come tell me right away.
I'll crush them for you.

@Treat

Crush...?

@Annie

We'll crush them together.
To protect our star asset...

@Treat

Um....

@May

We're just kidding around.
Don't mind us.

Control Self Switch - Self Switch C = true

Page 6

Self Switch - Self Switch C is ON

@Annie

You don't believe me?
About having fans?
But it's true, you know...

Page 7

Switch - Switch 0068 [misc4] is ON

EV004 (8,5) - may

Page 1

@May

Do you need a reminder of which room
we needed you to clean?
Second door on your right, hun.

Page 2

Switch - Switch 0055 [cleaned103] is ON

@May

Thank you, Treat.

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 36 (Tea) + 1

@May

Please take this Tea up to room 106.
The guests ordered it a minute ago.

@Treat

Certainly.

Page 3

Item - Item 36 (Tea) is in Inventory

@May

Annie's tea is delicious, isn't it?
But you'll have to wait 'til
your lunch break to have some.

Page 4

Switch - Switch 0056 [deliveredtea] is ON

@May

Oh, did you deliver the tea?
Thank you.

Next could you replace the
soaps and towels in the
ladies' changing room?

@Treat

Of course.

Condition Switch 0057 [changingroom] = ON


Page 5

Switch - Switch 0057 [changingroom] is ON

@May

You're such a diligent worker...
we really appreciate it, you know.

Page 6

Switch - Switch 0068 [misc4] is ON

EV001 (8,11) - EV001

Page 1

@self talk

i have to finish my shift.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Self Switch - Self Switch A is ON

Transfer Player - Map 'hotsprings5-summernight' (126) ( - hotsprings5-summernight), (10, 7) Direction:

EV006 (17,7) - EV006

Page 1

Transfer Player - Map 'hotsprings5-hall' (123) ( - hotsprings5-hall), (17, 8) Direction:

EV009 (6,4) - EV009

Page 1

@self talk

...i forgot to bring a lunch.
should i buy a snack for later?

Player choice:

Condition When yes

Condition IF Gold >= 1

Change Gold - - 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got some Potato Chips.

Change Items - Item 35 (Potato Chips) + 1

Control Self Switch - Self Switch A = true

Condition Else


@self talk

ah... that's right.
i spent all my money on corn starch.

i can't afford chips today...

Control Self Switch - Self Switch B = true

Condition end condition

Condition When no

End Show Choices - end choices

Page 2

Item - Item 34 (Leftovers) is in Inventory

@self talk

snack machine.

Page 3

Self Switch - Self Switch A is ON

@self talk

snack machine.

Page 4

Self Switch - Self Switch B is ON

@self talk

chips......

EV011 (13,5) - EV011

Page 1

Condition IF Player is facing up

@self talk

"Ladies"

Condition end condition


EV012 (3,5) - EV012

Page 1

Condition IF Player is facing up

@self talk

"Boys"

Condition end condition


EV002 (0,0) - EV002

Page 1

Fadein Screen - 30 frames

@Annie

Good morning, Treat!
You're right on time, as usual.

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

@Treat

Good morning, Annie.
Good morning, May.

@May

The guests in room 103 checked out
a little while ago, so if you could
start the day by cleaning up in there,
we would really appreciate that.

@Treat

Understood.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV005 (15,3) - EV005

Page 1

@self talk

...no reason to go in here right now.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 2

Switch - Switch 0057 [changingroom] is ON

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Play SE - Sand; Volume 50 Pitch 150

Transfer Player - Map 'hotsprings5-lockers' (125) ( - hotsprings5-lockers), (5, 10) Direction:

EV007 (13,10) - dango

Page 1

@Dango⠀(Danny)

...?

@Treat

....

@Dango⠀(Danny)

...Hello.

@Treat

Dango.

@Dango⠀(Danny)

How's Mochi doing?

@Treat

Well.

@Dango⠀(Danny)

...I saw the garden.
Were you helping her with that?

@Treat

Yes.

@Dango⠀(Danny)

Uh... good. That's cool.
She's talked to me before about
wanting a vegetable garden...
so I'm glad she made it happen.

@Treat

....

@Dango⠀(Danny)

Anyway.
Thanks for taking care of her.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Dango⠀(Danny)

...Sorry. I don't know
what else I should say.
Except... well...

@Dango⠀(Danny)

I'm sorry for how I've
treated you in the past.

@Treat

....

@Dango⠀(Danny)

And here's where I would
make a lot of excuses, but...
I'm sure you don't wanna hear it.

@Treat

Thank you.
For the apology.

@Dango⠀(Danny)

S-sure...

@Dango⠀(Danny)

I mean, I should've...
said something way before now...

@Treat

It's okay.

@Dango⠀(Danny)

Really?
You aren't mad?

@Treat

You apologized.
So it's okay.

@Dango⠀(Danny)

Oh... well, good.

Condition Switch 0153 [dangoapology] = ON

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Treat

Are you waiting for something?

@Dango⠀(Danny)

N-no, I...
Uh, it's kind of embarrassing.
I was thinking of using the bath, but...

@Dango⠀(Danny)

Well, there are a lot of new faces
around Frosting these days.
And there's this group of guys
I try to avoid...

It's dudes like them that
make me think...
"Am I really a guy?"
I dunno, it's hard to explain...

@Treat

You don't want to use the men's bath?

@Dango⠀(Danny)

That's what it comes down to, yeah.
It was always empty before,
so I didn't really used to
have this problem.

I feel like I don't belong there at all.
And it's not like I'd be welcome
in the women's bath either.
Makes me wish there was a third option.

@Treat

Hmm...

@Treat

Everyone is allowed to bathe
where they feel comfortable.
That's the rule here.

@Dango⠀(Danny)

...True.
There IS a rule like that, isn't there.

@Dango⠀(Danny)

And I do REALLY want to take
a relaxing bath... so maybe
I'll try it, at least for today.

Fadeout Screen - 30 frames

Control Self Switch - Self Switch C = true

Condition Switch 0058 [dangobath] = ON

Wait - 10 frames

Fadein Screen - 30 frames

Page 4

Self Switch - Self Switch C is ON

Page 5

Switch - Switch 0056 [deliveredtea] is ON

EV008 (1,3) - EV008

Page 1

@self talk

...no reason to go in here right now.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV010 (3,8) - EV010

Page 1

Switch - Switch 0056 [deliveredtea] is ON

@[Rude⠀Receptionist]

(I'd still like to take a bath,
so I don't mind talking to the rabbit,
but... what kind of other creatures
do you think they let in here?)

@[Bad⠀Boyfriend]

(I know what you mean.
I'm not sharing bath water with
anything other than a rabbit.
It's just unsanitary.)

@[Rude⠀Receptionist]

(Straight up...
Is that wolf STILL staring at us?)

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0056 [deliveredtea] is ON

Self Switch - Self Switch A is ON

@[Rude⠀Receptionist]

You're making me really uncomfortable.
Could you just go?

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

Page 3

Switch - Switch 0053 [sawmoxie] is ON

EV013 (4,8) - EV013

Page 1

Switch - Switch 0056 [deliveredtea] is ON

@[Bad⠀Boyfriend]

(...So, what?
Should we leave?)

@[Rude⠀Receptionist]

(I mean... yeah?
No one told me there was a mouse
running this place...
Not to mention the wolf servant.)

@[Bad⠀Boyfriend]

(I think it's eavesdropping.
Can't it read the mood?)

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0056 [deliveredtea] is ON

Self Switch - Self Switch A is ON

@[Bad⠀Boyfriend]

Can't you see we're having a
private conversation right now?

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

Page 3

Switch - Switch 0053 [sawmoxie] is ON

EV014 (12,5) - EV014

Page 1

Switch - Switch 0053 [sawmoxie] is ON

Set Move Route - Player

Set Move Route - move down

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn right

Set Move Route - end

@May

Oh, Treat?
It's about lunchtime.
You can take a break if you'd like!

@Treat

Okay.

Fadeout Screen - 30 frames

Set Move Route - Event 4 (wait)

Set Move Route - turn down

Set Move Route - end

Show Picture - 1 (bglunch1) origin top left at (0, 0), opacity 255

bglunch1

Condition IF Party has item 34 (Leftovers)

Show Picture - 2 (lunch1) origin top left at (0, 0), opacity 255

lunch1

Fadein Screen - 30 frames

@Annie

Oh, are those leftovers?
Mochi's cooking always looks
so delicious.

@Treat

Yes.

@May

Oh Annie~? When will you
prepare me a delicious meal
to bring as leftovers the next day?

@Annie

What are you talking about?
Which one of us does
most of the cooking?
It's me, isn't it?

@May

And I'm saying you should
make larger portions so I'll be able to
enjoy it again the next day.
Is that so much to ask?

@Treat

Please don't fight...

@Annie

Not to worry, Treat,
May is just acting out of jealousy over
your wonderful, loving relationship
with Mochi, I'm sure.

@May

We aren't fighting at all.
It was only some playful teasing
between longtime companions.

You'll understand when you've lived
with Mochi for long enough.
Acting snuggly-wuggly all the time
gets old! We have to keep it fresh.

@Annie

Oho, I couldn't imagine Treat
would ever become as bitter as you!

@May

That would be quite a feat indeed!

Change Items - Item 34 (Leftovers) - 1

@Treat

...I get to tease Mochi sometimes.
So I understand, a little.

@May

Oh my, Annie!
Did you hear what Treat has
gone and revealed all of a sudden?

@Annie

I did indeed, May!
Perhaps they've grown even closer
than we thought...!

Show Picture - 1 (bglunch2) origin top left at (0, 0), opacity 255

bglunch2

@Treat

Maybe.

@May

How nice for those two...
Now you'd better eat fast!
There's still a lot to be done, today.

@Annie

You're just trying to punish our
dear employee for having such a
lovey-dovey domestic life, aren't you?

@May

Truly no one understands me
the way you do, Annie.

Condition Else

Condition IF Party has item 35 (Potato Chips)

Show Picture - 2 (lunch2) origin top left at (0, 0), opacity 255

lunch2

Fadein Screen - 30 frames

@Annie

Is that all you're having, dear?
You need more sustenance than that!

@Treat

I forgot my lunch...

Change Items - Item 35 (Potato Chips) - 1

Condition Else

Fadein Screen - 30 frames

@Treat

I forgot my lunch...

@Annie

Oh no, do you need to
run and fetch it?

@May

Now now, she's been on her feet
all morning. The least we can do is
provide her a meal ourselves.

Condition end condition

Show Picture - 3 (lunch3) origin top left at (0, 0), opacity 0

lunch3

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 15

@May

Here, Treat.
I prepared a little extra this morning,
so please partake in some of my lunch.

@Treat

Oh... thank you.

@Annie

How unfair!
I want to share my lunch
with Treat as well!

@May

Then, why don't we all share?

@Annie

But now it only looks like I'm
imitating you...

Show Picture - 4 (lunch4) origin top left at (0, 0), opacity 0

lunch4

Move Picture - 4 origin top left to (0, 0), opacity 255, duration 15

@Annie

Treat, please, accept one of my
egg rolls! I'm offering it to you
in genuine kindness and not just to
outdo May!

@May

Annie... I've won Treat's favor
this round. Why don't you just
accept that you came in second
this time?

@Treat

I'm sorry.
If I hadn't forgotten my lunch,
you wouldn't have to compete...

Move Picture - 3 origin top left to (0, 0), opacity 0, duration 30

Move Picture - 4 origin top left to (0, 0), opacity 0, duration 30

@Annie

Now now, you're not at fault.
Look what you've done, May!
Now Treat feels awful about this.

@May

Oh, Treat... Annie and I were just
having a little fun.
It isn't a serious competition.
...Though I AM serious about it.

@Treat

I know.
It's always like this.

@Annie

I'm serious as well!
We only want to take care of our
dear employee...

Show Picture - 1 (bglunch2) origin top left at (0, 0), opacity 255

bglunch2

@Treat

I'm grateful to you both.

@May

You're so sweet...
Now if you're finished eating, then
hurry up and get back to work!

@Annie

There's the kind of strict demands
I'd expect from May! Hmhmhm.

Erase Picture - 3

Erase Picture - 4

Condition end condition

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Condition Switch 0068 [misc4] = ON

Transfer Player - Map 'hotsprings5-int' (122) ( - hotsprings5-int), (8, 7) Direction: up

Tint Screen - (-17.000000, -17.000000, 0.000000, 51.000000) in 1 frames (wait)

Wait - 120 frames

Fadein Screen - 30 frames

@May

Good work today, Treat.
Here's your pay for the week.

Change Gold - + 250

Play SE - getitem; Volume 80 Pitch 100

@self talk

Treat earned $250!

@Annie

Have a safe walk home!

@Treat

Thank you.
See you tomorrow.

Set Move Route - Event 3

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 4

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'hotsprings5-summernight' (126) ( - hotsprings5-summernight), (10, 8) Direction: down

Play SE - Sand; Volume 50 Pitch 150

Change Actor Graphic - Actor 1 (Treat) Character darkchar2 (1) Face face27 (4)

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Condition Switch 0068 [misc4] = OFF

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Fadein Screen - 30 frames

Page 2

Self Switch - Self Switch A is ON

Map 'hotsprings5-hall' (123)

EV001 (5,5) - EV001

Page 1

@self talk

"Room 105"

EV003 (15,5) - EV003

Page 1

@self talk

"Room 101"

EV008 (7,5) - EV008

Page 1

@self talk

annie and may's favorite flower.

EV009 (17,9) - EV009

Page 1

Transfer Player - Map 'hotsprings5-int' (122) ( - hotsprings5-int), (17, 8) Direction:

EV007 (12,5) - EV007

Page 1

@self talk

lily.

EV002 (10,5) - EV002

Page 1

Play SE - Sand; Volume 50 Pitch 150

Transfer Player - Map 'hotsprings5-room103' (124) ( - hotsprings5-room103), (9, 10) Direction:

Page 2

Switch - Switch 0055 [cleaned103] is ON

@self talk

"Room 103"

EV004 (3,8) - EV004

Page 1

@self talk

"Room 106"

Page 2

Item - Item 36 (Tea) is in Inventory

Play SE - Sand; Volume 50 Pitch 150

@Treat

Here's the tea you ordered.

Change Items - Item 36 (Tea) - 1

@[Grumpy⠀Grandpa]

Huh?!
...You're a wolf, ain'tcha?

@Treat

...Yes, sir.

@[Grumpy⠀Grandpa]

What's a wolf doin' servin' tea?!

@Treat

It's part of my job.

@[Grumpy⠀Grandpa]

Hrmph...
Didn't they teach ya t' smile?
You can't be a good server
if ya don't smile!

@Treat

Sorry for the intrusion.
Have a nice stay.

Play SE - Sand; Volume 50 Pitch 150

Set Move Route - Player (wait)

Set Move Route - wait 30 frames

Set Move Route - move right x3

Set Move Route - end

@Treat

....

Condition Switch 0056 [deliveredtea] = ON


Page 3

Switch - Switch 0056 [deliveredtea] is ON

@self talk

i'll avoid these guests for now.

EV005 (8,8) - EV005

Page 1

@self talk

"Room 104"

EV006 (13,8) - EV006

Page 1

@self talk

"Room 102"

Map 'hotsprings5-room103' (124)

EV001 (9,10) - EV001

Page 1

Play SE - Sand; Volume 50 Pitch 150

Transfer Player - Map 'hotsprings5-hall' (123) ( - hotsprings5-hall), (10, 6) Direction: down

EV004 (0,0) - EV004

Page 1

Switch - Switch 0055 [cleaned103] is ON

Fadeout Screen - 30 frames

Condition Switch 0063 [misc3] = ON

Transfer Player - Map 'hotsprings5-room103' (124) ( - hotsprings5-room103), (8, 5) Direction: down

Fadein Screen - 30 frames

@self talk

...this should be fine.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV002 (11,5) - EV002

Page 1

@self talk

i should pick up the blankets and pillows
and put them here.

Page 2

Switch - Switch 0061 [misc1] is ON

@self talk

i need the pillows too...

Page 3

Switch - Switch 0062 [misc2] is ON

@self talk

i need the blankets too...

Page 4

Switch - Switch 0061 [misc1] is ON

Switch - Switch 0062 [misc2] is ON

Play SE - complete; Volume 90 Pitch 100

Control Self Switch - Self Switch A = true

@self talk

all tidy.

Condition Switch 0055 [cleaned103] = ON


Page 5

Self Switch - Self Switch A is ON

@self talk

all tidy.

EV003 (8,7) - pillow

Page 1

Play SE - step1; Volume 90 Pitch 100

Condition Switch 0062 [misc2] = ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV005 (10,5) - blankets

Page 1

Play SE - step2; Volume 90 Pitch 100

Condition Switch 0061 [misc1] = ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV006 (7,7) - EV006

Page 1

Play SE - step3; Volume 90 Pitch 100

Condition Switch 0063 [misc3] = ON

Page 2

Switch - Switch 0063 [misc3] is ON

@self talk

kotatsu. it's warm underneath.

EV007 (8,3) - EV007

Page 1

@self talk

familiar scenery.

EV008 (7,3) - EV008

Page 1

@self talk

familiar scenery.

EV009 (9,3) - EV009

Page 1

@self talk

familiar scenery.

EV010 (6,7) - EV010

Page 1

@self talk

kotatsu. it's warm underneath.

Map 'hotsprings5-lockers' (125)

EV001 (8,8) - eventmoxie

Page 1

Set Move Route - This event

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - wait 15 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - wait 35 frames

Set Move Route - change graphic to extra index 5

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - change graphic to extra index 6

Set Move Route - wait 120 frames

Set Move Route - turn right

Set Move Route - wait 45 frames

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - move up x4

Set Move Route - move upper right

Set Move Route - turn right

Set Move Route - move right

Set Move Route - wait 30 frames

Set Move Route - Switch 0061 [misc1] ON

Set Move Route - wait 30 frames

Set Move Route - move up

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - Switch 0062 [misc2] ON

Set Move Route - wait 30 frames

Set Move Route - move up

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - Switch 0063 [misc3] ON

Set Move Route - wait 30 frames

Set Move Route - end

Fadeout BGM - 2 seconds

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Treat

Ah--!

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

Play BGM - summertime moxie; Volume 85 Pitch 100

@Moxie

Took you long enough.

@Treat

Sorry.
I didn't realize anyone was here.

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - end

@Moxie

What are you acting all shy for?
You've seen me naked.

@Treat

...True.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - wait 15 frames

Set Move Route - turn down

Set Move Route - end

@Treat

How are you?

@Moxie

Clean! I was just on my way out.
I have work in an hour.

@Treat

Oh. Your new job.

@Moxie

Yep! I don't think I had a chance to
mention last time--
Moxie's working at a clothing store.

@Moxie

It's pretty high class. Witches pay
~outrageous~ amounts of money for
nice clothes.

@Treat

Sounds like you're enjoying yourself.

@Moxie

Oh, for sure!

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - end

@Moxie

Sorry I've been so busy lately.
Did you miss me? Were you lonely~?

@Treat

...You were in my dream.

Set Move Route - This event (wait)

Set Move Route - change speed to 5

Set Move Route - move up

Set Move Route - change speed to 4

Set Move Route - end

@Moxie

WOAH!
A sexy dream?
Was I good?

@Treat

Not that kind of dream.

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Hmm~~~?

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

...Forget it.

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - wait 5 frames

Set Move Route - move down

Set Move Route - end

@Moxie

Heheh, okay.

Fadeout Screen - 30 frames

Set Move Route - This event (wait)

Set Move Route - change graphic to char5 index 4

Set Move Route - move down x2

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Fadein Screen - 30 frames

@Moxie

It was nice catching up,
but Moxie's gotta run.

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Hey, when I get paid,
let's do something fun!
You can bring your girlfriend too!

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move down

Set Move Route - change speed to 4

Set Move Route - end

@Treat

We're not...!

@Moxie

Sure, sure...
But you might as well be.

Set Move Route - Player

Set Move Route - wait 45 frames

Set Move Route - move left x2

Set Move Route - turn down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move down x2

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - end

@Moxie

I think you'd both be happier
if you confessed your big gay feelings.
That's all Moxie's tryin' to say.

@Moxie

Laterrrr.

Fadeout BGM - 2 seconds

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - transparent on

Set Move Route - end

@Treat

....

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move right x2

Set Move Route - change speed to 4

Set Move Route - end

@Treat

It's not... that easy...

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

*sigh*

Condition Switch 0053 [sawmoxie] = ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV002 (5,10) - EV002

Page 1

Transfer Player - Map 'hotsprings5-int' (122) ( - hotsprings5-int), (15, 3) Direction: left

Play BGM - hot springs; Volume 90 Pitch 100

EV003 (5,3) - EV003

Page 1

@self talk

...i should go back out to the lobby.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV004 (5,4) - EV004

Page 1

@self talk

...i should go back out to the lobby.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV005 (9,5) - basket1

Page 2

Switch - Switch 0061 [misc1] is ON

@self talk

fresh towels.

EV006 (9,4) - basket1

Page 2

Switch - Switch 0062 [misc2] is ON

@self talk

fresh towels.

EV007 (9,3) - basket1

Page 2

Switch - Switch 0063 [misc3] is ON

@self talk

fresh towels.

EV008 (8,2) - EV008

Page 1

@self talk

"Ladies"

EV009 (10,5) - EV009

Page 1

@self talk

showers.

EV011 (7,8) - EV011

Page 1

Condition IF Player is facing left

@self talk

lockers. moxie was using this one.

Condition Else


@self talk

lockers. these ones are empty.

Condition end condition


EV013 (9,9) - EV013

Page 1

@self talk

lockers. these ones are empty.

EV014 (9,8) - EV014

Page 1

Condition IF Player is facing right

@self talk

...there's $20 in here. take it?

Player choice:

Condition When ...


@self talk

stealing is wrong.

Condition When forget it

End Show Choices - end choices

Control Self Switch - Self Switch A = true

Condition Else


@self talk

lockers. these ones are empty.

Condition end condition


Page 2

Self Switch - Self Switch A is ON

Condition IF Player is facing right

@self talk

stealing is wrong.

Condition Else


@self talk

lockers. these ones are empty.

Condition end condition


EV015 (9,7) - EV015

Page 1

@self talk

lockers. someone's clothes are inside.

EV012 (7,9) - EV012

Page 1

@self talk

lockers. someone's clothes are inside.

EV010 (7,7) - EV010

Page 1

@self talk

lockers. these ones are empty.

Map 'hotsprings5-summernight' (126)

EV001 (13,49) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin5-summernight' (127) ( - cabin5-summernight), (23, 1) Direction: down

EV002 (14,49) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin5-summernight' (127) ( - cabin5-summernight), (24, 1) Direction: down

EV003 (7,8) - EV003

Page 1

@self talk

"Annie May Hot Springs"

EV004 (0,9) - EV004

Page 1

@self talk

...i should get home.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV005 (10,6) - EV005

Page 1

@self talk

time to go home.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV010 (0,8) - EV010

Page 1

@self talk

...i should get home.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Map 'cabin5-summernight' (127)

EV005 (27,8) - EV005

Page 1

@self talk

...dangerous.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV016 (18,5) - sign

Page 1

@self talk

a sign for what will grow here.
it's blank.

Page 2

Switch - Switch 0051 [garden1] is ON

@self talk

"Sunflowers"

Page 3

Switch - Switch 0050 [blueberry] is ON

@self talk

"Blueberries"

EV007 (18,6) - treatchoice

Page 1

Switch - Switch 0051 [garden1] is ON

Page 2

Switch - Switch 0050 [blueberry] is ON

Switch - Switch 0051 [garden1] is ON

EV009 (21,6) - radish

Page 1

Switch - Switch 0051 [garden1] is ON

EV012 (19,6) - onion

Page 1

Switch - Switch 0051 [garden1] is ON

EV020 (20,7) - onion

Page 1

Switch - Switch 0051 [garden1] is ON

@self talk

looks like mochi hasn't watered them yet tonight.

EV013 (19,5) - sign

Page 1

@self talk

a sign for what will grow here.
it's blank.

Page 2

Switch - Switch 0051 [garden1] is ON

@self talk

"Onions"

EV014 (20,5) - sign

Page 1

@self talk

a sign for what will grow here.
it's blank.

Page 2

Switch - Switch 0051 [garden1] is ON

@self talk

"Onions"

EV015 (21,5) - sign

Page 1

@self talk

a sign for what will grow here.
it's blank.

Page 2

Switch - Switch 0051 [garden1] is ON

@self talk

"Radishes"

EV017 (15,6) - note

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

...?
A note...

Control Self Switch - Self Switch A = true

Play SE - Book1; Volume 80 Pitch 100

Show Picture - 10 (doornote) origin top left at (0, 0), opacity 0

doornote

Move Picture - 10 origin top left to (0, 0), opacity 255, duration 15 (wait)

@self talk

Move Picture - 10 origin top left to (0, 0), opacity 0, duration 15 (wait)

Erase Picture - 10

@Treat

....

Page 2

Self Switch - Self Switch A is ON

Play SE - Open1; Volume 80 Pitch 100

Fadeout BGM - 1 seconds

Fadeout BGS - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin5-night' (128) ( - cabin5-night), (7, 10) Direction: up

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Page 3

Switch - Switch 0060 [checkedinside] is ON

Set Move Route - Event 4 (wait)

Set Move Route - move down

Set Move Route - end

Change Actor Graphic - Actor 1 (Treat) Character darkchar2 (1) Face face27 (4)

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Play SE - Open4; Volume 80 Pitch 100

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

@Treat

What if...

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move down

Set Move Route - turn right

Set Move Route - wait 40 frames

Set Move Route - turn up

Set Move Route - change speed to 4

Set Move Route - end

@Treat

What if something happened...

Control Self Switch - Self Switch C = true

Control Self Switch - Self Switch B = true

Page 4

Switch - Switch 0060 [checkedinside] is ON

Self Switch - Self Switch B is ON

Set Move Route - Event 4 (wait)

Set Move Route - move down

Set Move Route - end

Change Actor Graphic - Actor 1 (Treat) Character darkchar2 (1) Face face27 (4)

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Play SE - Open4; Volume 80 Pitch 100

Fadein Screen - 30 frames

Control Self Switch - Self Switch C = true

Page 5

Self Switch - Self Switch C is ON

Play SE - Open1; Volume 80 Pitch 100

Fadeout BGM - 1 seconds

Fadeout BGS - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin5-night' (128) ( - cabin5-night), (7, 10) Direction: up

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Tint Screen - (-51.000000, -51.000000, 0.000000, 85.000000) in 1 frames (wait)

Change Actor Graphic - Actor 1 (Treat) Character char5 (1) Face face27 (4)

Fadein Screen - 30 frames

Control Self Switch - Self Switch C = true

EV002 (24,1) - EV002

Page 1

@self talk

that path gets so dark at night...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Switch - Switch 0060 [checkedinside] is ON

@self talk

i would've seen her if she went this way...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV001 (18,7) - treatchoice

Page 1

Switch - Switch 0051 [garden1] is ON

Page 2

Switch - Switch 0050 [blueberry] is ON

Switch - Switch 0051 [garden1] is ON

EV003 (19,7) - onion

Page 1

Switch - Switch 0051 [garden1] is ON

@self talk

looks like mochi hasn't watered them yet tonight.

EV006 (20,6) - onion

Page 1

Switch - Switch 0051 [garden1] is ON

EV008 (21,7) - radish

Page 1

Switch - Switch 0051 [garden1] is ON

EV011 (11,9) - EV011

Page 1

Condition IF Variable 0003 [PlayerX] <= 11

@self talk

i should go inside first...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Condition end condition


Page 2

Switch - Switch 0060 [checkedinside] is ON

Condition IF Variable 0003 [PlayerX] <= 11

Fadeout BGS - 2 seconds

Fadeout BGM - 2 seconds

@Mochi

Treat!

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - end

Play BGM - our home; Volume 90 Pitch 100

Set Move Route - Event 18

Set Move Route - move right x4

Set Move Route - end

Comment - incoming mess of code lol

Condition IF Variable 0004 [PlayerY] == 12

Set Move Route - Player (wait)

Set Move Route - move upper left

Set Move Route - end

Condition end condition

Condition IF Variable 0004 [PlayerY] == 11

Set Move Route - Player (wait)

Set Move Route - move upper left

Set Move Route - end

Condition end condition

Condition IF Variable 0004 [PlayerY] == 10

Set Move Route - Player (wait)

Set Move Route - move upper left

Set Move Route - end

Condition end condition

Condition IF Variable 0004 [PlayerY] == 7

Set Move Route - Player (wait)

Set Move Route - move lower left x2

Set Move Route - end

Condition end condition

Loop - Loop

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Condition IF Variable 0003 [PlayerX] == 7

Break Loop - Break Loop

Condition end condition

Repeat Above - Repeat Above

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move left

Set Move Route - end

Control Self Switch - Self Switch A = true

Condition end condition


Page 3

Self Switch - Self Switch A is ON

EV019 (23,1) - EV019

Page 1

@self talk

that path gets so dark at night...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Switch - Switch 0060 [checkedinside] is ON

@self talk

i would've seen her if she went this way...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV021 (6,9) - EV021

Page 1

@Treat

Mochi...!

@Mochi

I had a fun idea so I rushed to
the store to buy something...

@Mochi

Looks like you beat me home!
Sorry I'm late.

@Treat

It's okay...

@Mochi

Treat?
Oh no, I didn't worry you, did I?

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - 1 step backward

Set Move Route - end

@Treat

Ah... um....

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

N-no...

Set Move Route - Event 18 (wait)

Set Move Route - move right

Set Move Route - end

@Mochi

Hmmmmm....

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move right x2

Set Move Route - turn left

Set Move Route - end

@Treat

I'll tell you later.

@Treat

What did you buy?

@Mochi

That's a secret for now!
First, we gotta have dinner!!

@Treat

Okay.

Fadeout Screen - 30 frames

Change Party Member - + Actor 2 (Mochi)

Transfer Player - Map 'cabin5-night' (128) ( - cabin5-night), (5, 6) Direction:

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV022 (0,0) - EV022

Page 1

Set Move Route - Event 4 (wait)

Set Move Route - move down

Set Move Route - end

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

EV010 (11,8) - EV010

Page 1

@self talk

empty.

Map 'cabin5-night' (128)

EV003 (7,10) - EV003

Page 1

Fadeout Screen - 30 frames

Condition Switch 0060 [checkedinside] = ON

Transfer Player - Map 'cabin5-summernight' (127) ( - cabin5-summernight), (15, 7) Direction: down

Page 2

Switch - Switch 0060 [checkedinside] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin5-summernight' (127) ( - cabin5-summernight), (15, 7) Direction: down

EV001 (2,5) - EV001

Page 1

@self talk

...i'm too worried about mochi to rest.

EV002 (2,7) - event-mochi

Page 1

@self talk

where is she...?

Page 2

Switch - Switch 0063 [misc3] is ON

EV004 (5,4) - EV004

Page 1

@self talk

fireplace...

EV005 (10,5) - EV005

Page 1

@self talk

...i don't feel any calmer looking at this.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

EV006 (11,5) - EV006

Page 1

@self talk

maybe mochi left a note...?
but i don't see one...

EV007 (14,4) - EV007

Page 1

@self talk

not hungry.

EV008 (3,9) - EV008

Page 1

@self talk

i'll throw away the note from the door...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

whoever wrote it can say what they want.
i don't care.

EV009 (2,9) - EV009

Page 1

@self talk

i don't think she's hiding...

EV010 (7,6) - event-treat

Page 1

@self talk

should i wait for her?
but...

Page 2

Switch - Switch 0063 [misc3] is ON

Page 3

Switch - Switch 0068 [misc4] is ON

EV011 (0,0) - EV011

Page 1

Tint Screen - (-51.000000, -51.000000, 0.000000, 85.000000) in 1 frames (wait)

Change Actor Graphic - Actor 1 (Treat) Character char5 (1) Face face27 (4)

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

@Treat

I'm home...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - move right

Set Move Route - end

@Treat

....

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

...Mochi?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0060 [checkedinside] is ON

Page 4

Actor - Actor 2 (Mochi) is in the Party

Change Transparency - Transparency ON

Change Items - Item 35 (Potato Chips) - 1

Condition Switch 0061 [misc1] = ON

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Show Picture - 1 (black) origin top left at (0, 0), opacity 255

black

Fadein Screen - 30 frames

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 240 frames

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Condition Switch 0062 [misc2] = ON

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 120 frames

Fadeout BGM - 5 seconds

Wait - 120 frames

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Condition Switch 0063 [misc3] = ON

Set Move Route - Event 2 (repeat)

Set Move Route - turn right

Set Move Route - wait 15 frames

Set Move Route - turn left

Set Move Route - wait 15 frames

Set Move Route - turn right

Set Move Route - wait 60 frames

Set Move Route - turn left

Set Move Route - wait 15 frames

Set Move Route - end

Play BGM - frosty night; Volume 90 Pitch 100

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)

Erase Picture - 1

Wait - 120 frames

@Treat

...Maybe we shouldn't
do the garden anymore.

@Mochi

What makes you say that?

@Treat

When I came home there was
a note on the door.
Someone got mad.

And then... you were gone...
so I was worried...

@Mochi

Eheh... so that's why you were
acting that way earlier...

@Treat

...I don't want anything bad to
happen to you because of me.

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

Don't be silly, Treat.
You don't have to worry about that,
not one bit.

@Mochi

So what if there was a note?
You don't wanna give up on
our garden THAT easily, do you?

@Treat

It's more yours than ours...

Set Move Route - Event 2 (repeat)

Set Move Route - turn right

Set Move Route - wait 15 frames

Set Move Route - turn left

Set Move Route - wait 15 frames

Set Move Route - turn right

Set Move Route - wait 60 frames

Set Move Route - turn left

Set Move Route - wait 15 frames

Set Move Route - end

@Mochi

You've been helping me with it.
It belongs to both of us!

@Treat

But...

@Mochi

It'll be okay.
If all they did was leave a mean note,
that's nothing to be afraid of.

@Treat

...Sure.

@Mochi

Eheheh...

Condition Switch 0068 [misc4] = ON

Set Move Route - Event 10 (wait)

Set Move Route - wait 10 frames

Set Move Route - move down

Set Move Route - move left x3

Set Move Route - end

@Treat

What have you been making
over here all this time?

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

I'm just about finished.
Here, I'll show you!

Fadeout Screen - 30 frames

Show Picture - 1 (bracelets) origin top left at (0, 0), opacity 255

bracelets

Fadein Screen - 30 frames

@self talk


@Mochi

They're friendship bracelets!

@Treat

Huh...?

@Mochi

One's for you, and one's for me!
We can both wear them and be matching~

Change Items - Item 38 (Friendship Bracelet) + 1

@Mochi

I wanted to make them
since I love you so much...
Like a "thank you for always being
so good to me!" kind of thing.

@Treat

Y-you're the one who's...

@Mochi

Oh no, is it too much?!
Don't cry, Treat!!

@Treat

No... I'm happy.

@Mochi

Heehee... if you're happy
then you can cry a little.

@Treat

Just a little?

@Mochi

Now I'm getting embarrassed...

Fadeout Screen - 30 frames

Show Picture - 1 (happytreat) origin top left at (0, 0), opacity 255

happytreat

Fadein Screen - 30 frames

@Treat

Thank you, Mochi...

@Mochi

Heehee...
Of course!

@Mochi

It's getting late...
We should probably try to sleep.

@Treat

Because you're embarrassed.

@Mochi

That's not why!!!

@Treat

You are, though.

@Mochi

Gosh, why did I bother
making such a nice gift if
I'm only gonna get teased
by you over it...

@Treat

Sorry.

@Mochi

Just go to sleep, Treat!!!
Goodnight... heehee~

Fadeout BGM - 3 seconds

Show Picture - 2 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 90 (wait)

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Change Party Member - - Actor 2 (Mochi)

Change Actor Graphic - Actor 1 (Treat) Character char5 (1) Face face27 (6)

Common Event - Common Event 003 (saveprompt)

Change Party Member - + Actor 2 (Mochi)

Change Actor Graphic - Actor 1 (Treat) Character char5 (5) Face face27 (1)

Change Actor Graphic - Actor 2 (Mochi) Character char5 (6) Face face28 (0)

Transfer Player - Map 'part5' (104) ( - part5), (7, 7) Direction:

Control Self Switch - Self Switch B = true

Page 5

Self Switch - Self Switch B is ON

EV012 (12,7) - EV012

Page 1

@self talk

she didn't leave a note anywhere...

EV013 (12,8) - EV013

Page 1

@self talk

she didn't leave a note anywhere...

EV014 (13,7) - EV014

Page 1

@self talk

she didn't leave a note anywhere...

Page 2

Switch - Switch 0061 [misc1] is ON

Page 3

Switch - Switch 0062 [misc2] is ON

EV016 (13,4) - EV016

Page 1

@self talk

not thirsty.

EV017 (12,4) - EV017

Page 1

@self talk

we'll cook when mochi's back...

EV018 (13,5) - EV018

Page 1

Switch - Switch 0062 [misc2] is ON

Page 2

Switch - Switch 0063 [misc3] is ON

EV019 (14,7) - EV019

Page 1

Switch - Switch 0061 [misc1] is ON

Page 2

Switch - Switch 0062 [misc2] is ON

Page 3

Switch - Switch 0063 [misc3] is ON

EV020 (13,6) - EV020

Page 1

Switch - Switch 0061 [misc1] is ON

Page 2

Switch - Switch 0062 [misc2] is ON

EV015 (13,8) - EV015

Page 1

@self talk

she didn't leave a note anywhere...

Page 2

Switch - Switch 0061 [misc1] is ON

Page 3

Switch - Switch 0062 [misc2] is ON

Map 'BEACH' (129)

EV001 (11,3) - eventtreat

Page 1

Set Event Location - Event 2 to (11, 2) direction down

Set Event Location - Event 3 to (11, 1) direction down

Change Transparency - Transparency ON

Wait - 30 frames

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - end

Set Move Route - Event 3

Set Move Route - through on

Set Move Route - move down x2

Set Move Route - move right

Set Move Route - move down

Set Move Route - through off

Set Move Route - end

Set Move Route - Event 2

Set Move Route - through on

Set Move Route - move down x2

Set Move Route - move right x2

Set Move Route - move down

Set Move Route - through off

Set Move Route - end

Set Move Route - Event 1

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

@Mochi

We're here!
The ocean~!!

@Moxie

Heheh...
By the way, I invited my friends!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move right x3

Set Move Route - end

@Salt

Is that Moxie I hear?
Come catch some gnarly waves
with me, brah.

@Pepper

It's about time she got here.
I was beginning to think she
didn't seriously want to hang out.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Moxie

Heheh... look at all the foxes, and
even a WOLF that I've gathered here!
We're taking over this beach!!

Set Move Route - Event 1 (wait)

Set Move Route - turn right

Set Move Route - wait 15 frames

Set Move Route - turn up

Set Move Route - end

@Treat

Taking over...?

Set Move Route - Event 2

Set Move Route - turn up

Set Move Route - end

@Mochi

Yay, it's really a whole party!
What a great idea, Moxie!

Set Move Route - Player (wait)

Set Move Route - move left x3

Set Move Route - end

@Moxie

I see Mochi has no problem with us
conquering this place for the afternoon.

@Moxie

You're the only one who's
well-behaved here, Treat.

Set Move Route - Event 2

Set Move Route - turn left

Set Move Route - end

Condition Switch 0069 [ACTIVATESTRUDEL] = ON


@Mochi

It's true!
One of us has to be good, right?

Set Move Route - Event 1 (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

I-I'm not...

@Mochi

Heehee, sorry Treat, with both
me and Moxie here you have
no choice but to get ganged up on!

@Mochi

Anyway, I'm going on ahead.
Since this is your first time
at the beach, you should run around
and do whatever you want!

@Treat

Um... okay.

Set Move Route - Event 3 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - move right x2

Set Move Route - move upper right

Set Move Route - move right x5

Set Move Route - end

@Moxie

Heheheheh...

@Treat

Don't laugh like that...

Set Event Location - Event 2 to (22, 5) direction down

Set Move Route - Event 3 (wait)

Set Move Route - move down

Set Move Route - turn left

Set Move Route - end

@Moxie

Treat, listen.
I came up with a secret plan
for the day. Wanna hear it?

@Treat

You're scheming something?

@Moxie

I'm always scheming.
But this is about you and Mochi.

@Treat

....

@Treat

I have a plan, too.

@Moxie

Huh?
You do?

Set Move Route - Event 3

Set Move Route - wait 15 frames

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - end

@Treat

I thought... that I would be fine,
just staying as friends.
I thought it'd be better.

@Treat

But I keep having weird dreams.
So I think I have to say something,
to get it off my chest.

@Moxie

Duh you have to say something!!!
That's what Moxie's been
telling you all along!

@Moxie

So, whenever you're ready,
come talk to me.
I'll take care of the atmosphere.

Set Move Route - Player

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - turn right

Set Move Route - wait 15 frames

Set Move Route - turn down

Set Move Route - end

@Moxie

All you need to do is say stuff.
You've got the easy job.

Set Move Route - Player

Set Move Route - change speed to 2

Set Move Route - move left

Set Move Route - turn down

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Event 1

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - move down x2

Set Move Route - move right x8

Set Move Route - end

@Treat

I keep telling you it's
not easy for me...

Set Move Route - Event 1

Set Move Route - turn down

Set Move Route - end

Set Event Location - Event 3 to (34, 6) direction left

Set Move Route - Player (wait)

Set Move Route - through off

Set Move Route - end

Condition Switch 0065 [beachintro] = ON

Change Transparency - Transparency OFF

Page 2

Switch - Switch 0065 [beachintro] is ON

EV002 (22,5) - eventmochi

Page 2

Switch - Switch 0065 [beachintro] is ON

@Mochi

I'm glad the weather is so nice today!
Let's enjoy it to the fullest!

Control Self Switch - Self Switch B = true

Page 3

Switch - Switch 0065 [beachintro] is ON

Switch - Switch 0058 [dangobath] is ON

@Mochi

Look, Treat! Danny's here!!
I feel like I haven't seen him
in forever~!

@Dango⠀(Danny)

Actually, Mochi, I'm trying out
they/them pronouns.
It's kinda working for me.

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

Oh!!

@Mochi

Then, I haven't seen THEM
in forever!!
Heehee!

@Dango⠀(Danny)

Even though we only live
a short walk away,
I've never visited...
I'm sorry.

@Mochi

It's okay, I understand.
Things are a little weird, so...
it would be hard to!

@Mochi

Besides, I haven't really
made an effort either...
For a while I just stayed inside
all day...

@Dango⠀(Danny)

I'm glad we happened to
come here on the same day, then.

@Mochi

Me too!
I missed you, Danny.

Control Self Switch - Self Switch A = true

Page 4

Switch - Switch 0065 [beachintro] is ON

Switch - Switch 0058 [dangobath] is ON

Self Switch - Self Switch A is ON

@Mochi

I actually picked this day because...
Usually all the cousins would
plan a beach trip together around now.

@Mochi

It's been a few years since
we've all gone, but...
I always looked forward to
seeing Juju every summer...

@Dango⠀(Danny)

Ah... yeah, now that you mention it,
she's shown me the photos from
those trips.

@Mochi

Ahhhh that means she's shown you
some REEEALLY embarrassing
pictures of me as a teenager!!!!

@Treat

Embarrassing pictures...

@Mochi

Don't try to imagine it, Treat!!!

@Dango⠀(Danny)

I'll see if I can show you sometime.

@Mochi

NOOO DON'T DO THAT!!!!!
I'm being blackmailed!!!!!!!!

@Dango⠀(Danny)

It's only blackmail if I'm
trying to get something out of you
in exchange.

@Mochi

If you embarrass me
in front of Treat, Danny...
you'll pay.

@Dango⠀(Danny)

Now I'm being threatened?
What happened to the
innocent Mochi I remember?

@Treat

Hmhmhm...
She's not very innocent, is she.

@Mochi

Heheh...
You better watch out.

Control Self Switch - Self Switch B = true

Page 5

Switch - Switch 0065 [beachintro] is ON

Self Switch - Self Switch B is ON

@Mochi

Oh, Treat!
We should put on sunscreen
so we don't get burnt.

@Mochi

Can you put some on my back for me?
I can't reach very well.

@Treat

Oh... okay.

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch C = true

Page 6

Switch - Switch 0065 [beachintro] is ON

Self Switch - Self Switch C is ON

Condition IF Player is facing down

@Treat

....

Set Move Route - Player (wait)

Set Move Route - stepping animation on

Set Move Route - wait 60 frames

Set Move Route - stepping animation off

Set Move Route - end

@Treat

Um...
Is that good?

Set Move Route - Event 2 (wait)

Set Move Route - direction fix off

Set Move Route - turn up

Set Move Route - end

@Mochi

Heehee~
Thank you!

@Mochi

Your back is mostly covered,
so I guess you'll be fine.
Make sure to put some
on your arms though!

@Treat

Okay.

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch D = true

Condition Else


@Mochi

No, on my back, silly.

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

Condition end condition


Page 7

Switch - Switch 0065 [beachintro] is ON

Self Switch - Self Switch D is ON

@Mochi

I'm gonna stay here for a while.
You go have fun exploring
the beach a little!

Page 8

Switch - Switch 0070 [popsiclequest] is ON

Condition IF Switch 0074 [watermelonpopGET] is ON

@self talk

i already got mochi her flavor.

Condition Else


@Treat

Mochi?
What ice pop flavor is good?

@Mochi

Ooh, are you gonna buy one?
I like watermelon!

Condition Switch 0071 [flavor=watermelon] = ON


@Treat

Okay.
Thanks.

Condition Switch 0070 [popsiclequest] = OFF

Condition end condition


Page 9

Item - Item 41 (Watermelon Ice Pop) is in Inventory

@Treat

I got you an ice pop.

@Mochi

You're so sweet!
Thank you!!

@Mochi

*lick lick*
Mmm...
Tasty!

@Treat

I'm glad you like it.

@Mochi

Of course I'd love
a gift from you, Treat!

@Treat

Hmhm...

Change Items - Item 41 (Watermelon Ice Pop) - 1

Page 10

Actor - Actor 2 (Mochi) is in the Party

EV003 (34,6) - eventmoxie

Page 2

Switch - Switch 0065 [beachintro] is ON

@Moxie

You ready, Treat?

Player choice:

Condition When yes


@Treat

Ready...
I think.

@Moxie

Oh Mooochiiii~!
Would you come over here a moment?

Set Move Route - Player

Set Move Route - wait 20 frames

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - move right x9

Set Move Route - move down

Set Move Route - move right

Set Move Route - end

@Mochi

Do you need me for something?

@Moxie

Me and Treat found some
really cool seashells out past
this little overhang.
Wanna come and collect some with us?

@Mochi

Oh, that sounds fun!
Let's do it!

Set Move Route - Player

Set Move Route - turn right

Set Move Route - end

@Treat

....

@Moxie

Right this way!

Set Move Route - Player

Set Move Route - move right x5

Set Move Route - end

Set Move Route - Event 2

Set Move Route - through on

Set Move Route - move right x5

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - move right x5

Set Move Route - end

Change Party Member - + Actor 3 (Moxie)

Change Party Member - + Actor 2 (Mochi)

Set Move Route - Player (wait)

Set Move Route - move right x5

Set Move Route - end

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadeout Screen - 30 frames

Fadeout BGM - 3 seconds

Change Player Followers - make invisible

Transfer Player - Map 'BEACH-right' (131) ( - BEACH-right), (11, 4) Direction: down

Condition When not yet


@Moxie

Well then...
Don't take all day~!

End Show Choices - end choices

Page 3

Switch - Switch 0070 [popsiclequest] is ON

Condition IF Switch 0073 [bluerbpopGET] is ON

@self talk

i already got one for moxie.

Condition Else


@Treat

Moxie.
What ice pop flavor is good?

@Moxie

Ice pop...? I don't know.
Do they have blueberry?

Condition Switch 0072 [flavor=blueberry] = ON


@Treat

I'll go see.

@Moxie

Not sure what you're planning,
but let me know when you're
ready for my scheme!

Condition Switch 0070 [popsiclequest] = OFF

Condition end condition


Page 4

Item - Item 42 (Blue Raspberry Ice Pop) is in Inventory

@Treat

I got you an ice pop.

@Moxie

Aww, you shouldn't have!

@Treat

Oh.
Then I'll eat it myself.

@Moxie

N-no, I want it!!!!

@Treat

Here.

@Moxie

Was that on purpose...?
You're getting good at teasing girls.

@Moxie

*lick lick* ...
It's not what I expected,
but it's pretty good.

@Treat

Blue raspberry was
as close as I could get.

@Moxie

Well... I like it.
So you did good, Treat!
Thanks!

Change Items - Item 42 (Blue Raspberry Ice Pop) - 1

Page 5

Self Switch - Self Switch A is ON

EV004 (11,0) - EV004

Page 1

@self talk

not ready to go home yet.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV005 (12,0) - EV005

Page 1

@self talk

not ready to go home yet.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV008 (0,5) - EV008

Page 1

Transfer Player - Map 'BEACH-left' (130) ( - BEACH-left), (15, 5) Direction:

EV011 (20,6) - EV011

Page 1

@self talk

they're flying a kite.

Page 2

Switch - Switch 0058 [dangobath] is ON

@Chai

...I made a friend.
They're cool.

EV012 (21,6) - EV012

Page 1

Switch - Switch 0058 [dangobath] is ON

@Dango⠀(Danny)

Hey, it's nice to see you.

@Treat

You look relaxed.

@Dango⠀(Danny)

Haha, I guess it shows, huh?
I've been hanging out with
my new friend here, Chai.

I've been talking to them about
gender stuff, and it turns out we
have a lot of the same feelings.

@Treat

That sounds nice.

@Dango⠀(Danny)

Yeah... it is!
I've never become close friends
with someone this quickly before...

@Dango⠀(Danny)

*whispers*
I wonder if I'm annoying them
by sticking around?

@Treat

I think it's okay.

@Dango⠀(Danny)

...Yeah.
I shouldn't worry!
Thanks, Treat.

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0058 [dangobath] is ON

Self Switch - Self Switch A is ON

@Dango⠀(Danny)

It really is a nice day...
Let me know the next time you two
leave Frosting to hang out somewhere.
I'd love to come with.

EV015 (18,8) - EV015

Page 1

@Pepper

...What.
Do you have something to say to me?

@Treat

It looks fun.
Your tube.

@Pepper

...Whatever.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Pepper

I'm not having fun.
Just so you know.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@self talk

it's pepper.
she's not having fun.

EV017 (2,7) - strudel

Page 1

Switch - Switch 0069 [ACTIVATESTRUDEL] is ON

@Strudel

Hi!!! I'm Strudel.
What's your name?

@Treat

Treat.

@Strudel

Nice to meetcha, Treat!
It's cool to see another dog here!
There's a lot of foxes today, too!!

@Treat

You're right.

@Strudel

Okay okay, gotta keep up momentum!
I'm gonna keep running around!
It was nice talking to you, Treat!!

@Treat

You too.

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0069 [ACTIVATESTRUDEL] is ON

Self Switch - Self Switch A is ON

@Strudel

Running on the beach
is such a good workout!
Plus I love to splash!!

Control Self Switch - Self Switch B = true

Page 3

Switch - Switch 0069 [ACTIVATESTRUDEL] is ON

Self Switch - Self Switch B is ON

@Strudel

Hi again!!
Bye again!!!!

EV018 (8,6) - sakura

Page 1

@Sakura

What's up?
Oh hey, you're a wolf, right?
That's pretty cool.

@Treat

"Cool"?

@Sakura

Yeah, totes!
I haven't met very many wolves.
You never see any around big cities.

@Treat

Oh... I live in the mountains.

@Sakura

See?
A lot of wolves are like that, right?
So you're rare! Which makes you cool!!

@Treat

Someone like you is
rare to me, too.

@Sakura

Whaaat, you've never seen a lion?
Wait, so you're saying I'm cool, too?

@Treat

Um... I think so.

@Sakura

Aww, you're sweet.
I hope I can meet more wolves.
And I hope YOU can meet more lions!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Sakura

Sometimes I get mistaken for a guy
because of my sick mane.
But I'm not gonna change it for anyone!

EV020 (16,8) - EV020

Page 1

@Salt

Cowabunga, dude.

@Treat

Hello.

@Salt

The ocean, like... totally makes me
feel at home. Wanna know why?

@Treat

Why?

@Salt

Cuz it's all Salt water, brah!
Nyahehehyahehehehya.

@Treat

You're funny.

@Salt

Fiiinally my talents are recognized!
Now I can focus on my dreams of bein'
a most excellent surfer!

@Pepper

Don't encourage her, Wolf.

@Treat

Okay.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Salt

Just hangin' ten... catchin' waves...
This is the life.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@self talk

it's salt.
she's having fun.

EV029 (10,1) - EV029

Page 1

@self talk

"Welcome to Shortcake Shores!"

EV014 (17,3) - EV014

Page 1

@[Popsicle⠀Seal]

Want an ice pop?
I've got 28 flavors, and
all of 'em are $1.

@Treat

Okay.
I'll try one.

@[Popsicle⠀Seal]

There's a good sport!
Know which one you want?

@Treat

....

@Treat

......

@Treat

I'll come back.

Condition Switch 0070 [popsiclequest] = ON


Page 2

Switch - Switch 0070 [popsiclequest] is ON

@[Popsicle⠀Seal]

Need help?

@Treat

I don't know what flavor
would be good...

@[Popsicle⠀Seal]

Orange has my "seal" of approval.
Get it?

@Treat

...?

@[Popsicle⠀Seal]

Because I'm a seal.

@Treat

Oh.

@[Popsicle⠀Seal]

Anyway, if you've got a
favorite fruit, that'd be
a good place to start.

@Treat

I don't think I have
a favorite fruit.

@[Popsicle⠀Seal]

Not surprised to hear that from a dog.
Maybe you'd like some odd flavor
like cola or root beer...

@Treat

Hmm....

@[Popsicle⠀Seal]

Well, if you don't think you'd
like one yourself, then no pressure!
Buuut maybe you've got a friend
who'd like something?

@Treat

A friend...
I'll go ask.

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@[Popsicle⠀Seal]

Hm?
Weren't you gonna go ask a friend?

@Treat

I want to try orange after all.

@[Popsicle⠀Seal]

Aww, convinced ya, did I?
You won't regret it!

Change Items - Item 43 (Orange Ice Pop Stick) + 1

Play SE - getitem; Volume 100 Pitch 100

Change Gold - - 1

@self talk

Bought an Orange Ice Pop!

@Treat

*lick lick*

@Treat

It's good!

@[Popsicle⠀Seal]

Told ya so~

@Treat

Thank you.

Condition Switch 0070 [popsiclequest] = OFF

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch C is ON

@Treat

I want to try orange after all.

@[Popsicle⠀Seal]

Aww, convinced ya, did I?
You won't regret it!

Change Items - Item 43 (Orange Ice Pop Stick) + 1

Play SE - getitem; Volume 100 Pitch 100

Change Gold - - 1

@self talk

Bought an Orange Ice Pop!

@Treat

*lick lick*

@Treat

It's good!

@[Popsicle⠀Seal]

Told ya so~

@Treat

Thank you.

Condition Switch 0070 [popsiclequest] = OFF

Control Self Switch - Self Switch B = true

Page 5

Self Switch - Self Switch C is ON

Item - Item 43 (Orange Ice Pop Stick) is in Inventory

@[Popsicle⠀Seal]

Are you buying for a friend?
Maybe you should go ask them.

Page 6

Switch - Switch 0071 [flavor=watermelon] is ON

@[Popsicle⠀Seal]

Lemme guess.
You decided on what flavor you want?

@Treat

Watermelon, please.

@[Popsicle⠀Seal]

Good choice.
Here's your ice pop!

Change Items - Item 41 (Watermelon Ice Pop) + 1

Play SE - getitem; Volume 100 Pitch 100

Change Gold - - 1

@self talk

Bought a Watermelon Ice Pop!

Condition Switch 0071 [flavor=watermelon] = OFF

Condition Switch 0074 [watermelonpopGET] = ON

Control Self Switch - Self Switch B = true

Page 7

Switch - Switch 0072 [flavor=blueberry] is ON

@[Popsicle⠀Seal]

Lemme guess.
You decided on what flavor you want?

@Treat

Blueberry, please.

@[Popsicle⠀Seal]

I actually don't have blueberry.
But I've got blue raspberry!

@Treat

Oh.
That one, then.

@[Popsicle⠀Seal]

Good choice.
Here's your ice pop!

Change Items - Item 42 (Blue Raspberry Ice Pop) + 1

Play SE - getitem; Volume 100 Pitch 100

Change Gold - - 1

@self talk

Bought a Blue Raspberry Ice Pop!

Condition Switch 0072 [flavor=blueberry] = OFF

Condition Switch 0073 [bluerbpopGET] = ON

Control Self Switch - Self Switch B = true

Page 8

Self Switch - Self Switch B is ON

@[Popsicle⠀Seal]

Looks like you're back for
another ice pop, huh?

Player choice:

Condition When yes


@Treat

I have to decide again...

@[Popsicle⠀Seal]

Take your time,
I'm not going anywhere.

Condition Switch 0070 [popsiclequest] = ON

Control Self Switch - Self Switch B = true

Control Self Switch - Self Switch C = true

Condition When no


@[Popsicle⠀Seal]

Oh, I guessed wrong?
Let me know if you
change your mind!

End Show Choices - end choices

Page 9

Switch - Switch 0073 [bluerbpopGET] is ON

Switch - Switch 0074 [watermelonpopGET] is ON

Item - Item 43 (Orange Ice Pop Stick) is in Inventory

@[Popsicle⠀Seal]

Hope you and your friends
enjoyed your ice pops!

EV006 (0,6) - EV006

Page 1

Transfer Player - Map 'BEACH-left' (130) ( - BEACH-left), (15, 5) Direction:

EV007 (0,7) - EV007

Page 1

Transfer Player - Map 'BEACH-left' (130) ( - BEACH-left), (15, 5) Direction:

EV009 (0,4) - EV009

Page 1

Transfer Player - Map 'BEACH-left' (130) ( - BEACH-left), (15, 5) Direction:

EV010 (0,3) - EV010

Page 1

Transfer Player - Map 'BEACH-left' (130) ( - BEACH-left), (15, 5) Direction:

EV028 (35,4) - EV028

Page 1

@self talk

someone is playing music up there.
i've never seen that instrument before...

EV031 (35,3) - EV031

Page 1

@self talk

someone is playing music up there.
i've never seen that instrument before...

EV032 (3,2) - angelica

Page 1

Switch - Switch 0149 [foundpartners] is ON

@Angelica

Ohh, we've met before, haven't we?
You're the wolf who helped me find
my lost partners before!

@Treat

Hello.

@Angelica

Did I introduce myself back then...?
I'm Angelica!
And what was your name?

@Treat

Treat.
Mochi is here, too.

@Angelica

Riiight, your rabbit friend~!
You two were so cute.
Are you partners?

@Treat

We... live together, but...

@Angelica

Ah, sorry! Didn't mean to fluster you <3
Cassia always scolds me for asking
intrusive questions like that.

@Treat

It's okay.
I don't mind.

@Angelica

Well, I hope you and Mochi have been
doing well! Looks like we all decided to
take a beach day at once, huh?

@Treat

Mochi says it's a good day
to come here.

@Angelica

It totally is!
I'm loving the crowd.

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0149 [foundpartners] is ON

Self Switch - Self Switch A is ON

@Treat

Um... Angelica...?

@Angelica

Hmm~?
Need something, hun?

@Treat

Today, I-I'm...
I'm going to tell the girls I like...
That I want the three of us
to be together.

@Angelica

Oh, wow! How exciting~!
Best of luck, I hope it
goes well for you <3

@Treat

I'm nervous...
But... I think it will be okay.

@Treat

Seeing you and your partners...
gives me more confidence.
I've never met someone in a
relationship like that.

@Angelica

Aww~! So you're saying we're like
your role models or something?

@Treat

Yes. It's nice to know that the
kind of life I want is possible.
Thank you.

@Angelica

I'm so touched~!
Cassia and Biscotti would be
happy to hear that, too <3

@Angelica

...I'll tell them all about it
once they've gotten this sand castle
stuff out of their system.

Control Self Switch - Self Switch B = true

Page 3

Switch - Switch 0149 [foundpartners] is ON

Self Switch - Self Switch B is ON

@Angelica

Good luck with your confession!
I'm cheering you on~! <3

EV033 (4,6) - sandcastle

Page 1

Switch - Switch 0149 [foundpartners] is ON

@Cassia

Eheheh~!
Do you know what else
our sand castle needs~?

@Biscotti

A moat?

@Cassia

Ohh, I was going to say another tower!
But a moat is good, too~!
You're so smart, Biscotti <3

@Biscotti

I'm an experienced sand castle builder.
You can't forget the moat.

@Cassia

Aww, no fair~!
I wish I had more chances to build
sand castles... growing up in a desert
was so tough~!

@Biscotti

We can build as many sand castles
together as you want, Cassia <3

@Cassia

Awwww~~~ <3
I love you, Biscotti~!! <3

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0149 [foundpartners] is ON

Self Switch - Self Switch A is ON

@self talk

they're having a good time.

EV034 (3,6) - EV034

Page 1

Switch - Switch 0149 [foundpartners] is ON

@self talk

they're having a good time.

Map 'BEACH-left' (130)

EV001 (7,7) - mell and issa

Page 1

@Issa

Gahaha!

@Mel

AAAGH!!!

EV002 (6,7) - EV002

Page 1

@self talk

it's a stuffed bear.

EV004 (3,10) - EV004

Page 1

@CiCi

Hey, hey!
Wanna buy some sea shells?

@Treat

Sea shells?

@CiCi

Yeah! I call it,
"CiCi sells seashells by the sea shore!"
Fun name, right?

@Treat

Ci-she sells she-sells... oh.
It's hard to say.

@CiCi

Aww, dangit!
It's a li'l too tough, huh?
Angie warned me about that...

@CiCi

Oh well!
The name's not what matters!

I'm on a journey to figure out
what kinda neat stuff I should
do with my life! Bein' a merchant
is just another path I'm tryin' out!

@Treat

Good luck.

@CiCi

Thanks!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@CiCi

I wonder what time I should go home?
I guess when I get bored?
Being a self-employed salesfish
is tricker than I expected...

EV005 (4,8) - EV005

Page 1

@self talk

i've never seen a mermaid before.

EV008 (16,4) - EV008

Page 1

Transfer Player - Map 'BEACH' (129) ( - BEACH), (1, 5) Direction:

EV012 (8,7) - EV012

Page 1

@self talk

someone's getting buried in the sand.

EV013 (11,1) - EV013

Page 1

@self talk

..."Sofdelux"?

EV006 (16,5) - EV006

Page 1

Transfer Player - Map 'BEACH' (129) ( - BEACH), (1, 5) Direction:

EV007 (16,6) - EV007

Page 1

Transfer Player - Map 'BEACH' (129) ( - BEACH), (1, 5) Direction:

EV009 (16,7) - EV009

Page 1

Transfer Player - Map 'BEACH' (129) ( - BEACH), (1, 5) Direction:

EV010 (16,3) - EV010

Page 1

Transfer Player - Map 'BEACH' (129) ( - BEACH), (1, 5) Direction:

EV011 (16,2) - EV011

Page 1

Transfer Player - Map 'BEACH' (129) ( - BEACH), (1, 5) Direction:

Map 'BEACH-right' (131)

EV001 (3,7) - shell1

Page 1

Play SE - step1; Volume 90 Pitch 100

Change Items - Item 39 (Seashell) + 1

@self talk

found a Seashell!
i should show mochi.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV002 (24,7) - shell2

Page 1

Switch - Switch 0061 [misc1] is ON

Play SE - step3; Volume 90 Pitch 100

Change Items - Item 39 (Seashell) + 1

@self talk

another Seashell!
i'll show mochi this one too.

Control Self Switch - Self Switch B = true

Page 2

Self Switch - Self Switch B is ON

EV003 (14,7) - shell3

Page 1

Switch - Switch 0062 [misc2] is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 0

Set Move Route - end

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - change opacity to 0

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 255

Set Move Route - end

Page 2

Self Switch - Self Switch A is ON

Play SE - step2; Volume 90 Pitch 100

Change Items - Item 39 (Seashell) + 1

@self talk

another Seashell!
...this time i checked, and no one's inside.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

EV004 (9,7) - eventmochi

Page 1

@Mochi

Done with your secret chit-chat?

@Treat

I-it wasn't secret or anything...

@Mochi

I'm just teasing~
Come on, I thought you two had
pretty seashells to show me!

@Treat

Right...!
I'll look for one.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Mochi

Have you found any seashells yet?

Page 3

Item - Item 39 (Seashell) is in Inventory

@Treat

Look.

@Mochi

Oh, it's cute!

@Treat

I'll find more.

Change Items - Item 39 (Seashell) - 1

Condition Switch 0061 [misc1] = ON


Page 4

Switch - Switch 0061 [misc1] is ON

@Mochi

I'm not having very much luck.

Page 5

Switch - Switch 0061 [misc1] is ON

Item - Item 39 (Seashell) is in Inventory

@Treat

I found another.

@Mochi

Wahhh!
There's a creature inside!

@Treat

Oh...

Change Items - Item 39 (Seashell) - 1

Condition Switch 0062 [misc2] = ON


Page 6

Switch - Switch 0062 [misc2] is ON

@Mochi

The waves keep hitting my sandals
and making my toes all cold...

Page 7

Switch - Switch 0062 [misc2] is ON

Item - Item 39 (Seashell) is in Inventory

@Treat

No creature this time.

@Mochi

Heehee, that's too bad.
It looks like a nice home for one.

Change Items - Item 39 (Seashell) - 1

Condition Switch 0063 [misc3] = ON


Page 8

Switch - Switch 0063 [misc3] is ON

@Mochi

We're finding so many!
Now we have lots of souvenirs
to take home~

Page 9

Switch - Switch 0068 [misc4] is ON

EV005 (12,4) - eventmoxie

Page 1

@Moxie

Go pick up a shell to show Mochi!
They're bound to wash up over here
all the time. Get looking!!

Page 2

Item - Item 39 (Seashell) is in Inventory

@Moxie

Good, you found one!
Now give it to Mochi!

Page 3

Switch - Switch 0061 [misc1] is ON

@Moxie

Well, did she like it?

@Treat

I think so.

@Moxie

So what are you coming to me for?
You're keeping her waiting!

@Treat

Oh, sorry.

Control Self Switch - Self Switch A = true

Page 4

Switch - Switch 0061 [misc1] is ON

Self Switch - Self Switch A is ON

@Moxie

You'd be hopeless without
Moxie's guidance...
Heheheh.

Page 5

Switch - Switch 0062 [misc2] is ON

@Treat

I gave her a bad shell...

@Moxie

So what?
It's more memorable that way!

@Treat

You said something earlier about
taking care of the atmosphere...
All you've done is watch us.

@Moxie

Moxie's got something good
planned for after this, trust me.

Control Self Switch - Self Switch B = true

Page 6

Switch - Switch 0062 [misc2] is ON

Self Switch - Self Switch B is ON

@Moxie

Truuust meeee!!

Page 7

Switch - Switch 0063 [misc3] is ON

@Treat

What do I do if I can't
find any more shells?

@Moxie

Ehh, three is probably enough.
Let's move on to the next phase!!

Fadeout Screen - 30 frames

Condition Switch 0068 [misc4] = ON

Transfer Player - Map 'BEACH-right' (131) ( - BEACH-right), (11, 6) Direction: left

Set Event Location - Event 4 to (10, 6) direction up

Set Event Location - Event 5 to (10, 5) direction down

Fadein Screen - 30 frames

@Moxie

Hey, Mochi!
Had enough fun with your seashells?

@Mochi

The way you said that, it sounds like
you have something else to show me!

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Watch out, Treat,
this one's perceptive.

@Mochi

So, what is it?

@Moxie

It'll take a bit of walking
to get there.
Are you up for it?

@Mochi

I'll be fine!

Set Move Route - Event 4 (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

What about you, Treat?

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

Is it really okay, being dragged around
by Moxie?

@Mochi

You're right!
She must be scheming something...!

Set Move Route - Event 4 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Relaaax, it's a nice scheme!!
Follow me!

Set Move Route - Event 5 (wait)

Set Move Route - through on

Set Move Route - end

Set Move Route - Event 5 (repeat, skip if can't move)

Set Move Route - move right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 40 frames

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

@Mochi

Hey, Treat?

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

Hm?

@Mochi

Thanks for the seashells!
It'll make a really fun memory.

Condition IF Switch 0074 [watermelonpopGET] is ON

Condition IF Party has item 41 (Watermelon Ice Pop)


@Treat

Oh...
I got you an ice pop earlier, too.
I forgot about it until now.

@Treat

....
It got a little melty...

Change Items - Item 41 (Watermelon Ice Pop) - 1

@Mochi

You're so cute, Treat.
I'll still eat it, even if it's melty.

@Treat

Sorry...
Let's catch up with Moxie.

Condition Else


@Mochi

And, thank you again
for the ice pop earlier.
It was a nice surprise!

@Treat

Of course.
Let's go.

Condition end condition

Condition Else


@Treat

...Yeah.
Let's go.

Condition end condition

Set Move Route - Event 4

Set Move Route - move right x3

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Set Move Route - Player

Set Move Route - move right x2

Set Move Route - end

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Condition Switch 0068 [misc4] = OFF

Transfer Player - Map 'BEACH-cliff' (132) ( - BEACH-cliff), (8, 7) Direction: up

EV007 (0,6) - EV007

Page 1

@self talk

i can't run away from my friends...!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV008 (0,7) - EV008

Page 1

@self talk

i can't run away from my friends...!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV009 (0,5) - EV009

Page 1

@self talk

i can't run away from my friends...!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV010 (0,4) - EV010

Page 1

@self talk

i can't run away from my friends...!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV012 (0,0) - EV012

Page 1

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - end

@Treat

Moxie...

Set Move Route - Event 5 (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

What's up?
Go collect shells with her!

@Treat

I don't understand your plan.

@Moxie

Whaaat, don't you have any faith in me?
One-on-one activities like this are
the perfect leadup to a heart-to-heart!

@Treat

...Okay.
I'll do it.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

I'm here if you need me!
Go get 'em, Treat!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV013 (29,3) - EV013

Page 1

@self talk

i shouldn't get too far ahead...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV014 (29,4) - EV014

Page 1

@self talk

i shouldn't get too far ahead...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV015 (29,5) - EV015

Page 1

@self talk

i shouldn't get too far ahead...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV016 (29,6) - EV016

Page 1

@self talk

i shouldn't get too far ahead...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV017 (29,7) - EV017

Page 1

@self talk

i shouldn't get too far ahead...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV006 (21,7) - pivicrab

Page 1

Play SE - flee; Volume 80 Pitch 100

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - end

Condition IF Player is facing down

Set Move Route - This event (wait)

Set Move Route - move right x8

Set Move Route - end

Condition Else

Set Move Route - This event (wait)

Set Move Route - move away from player x8

Set Move Route - end

Condition end condition

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0068 [misc4] is ON

Map 'BEACH-cliff' (132)

EV001 (0,0) - EV001

Page 1

Change Transparency - Transparency ON

Wait - 80 frames

Set Move Route - Event 3

Set Move Route - change speed to 3

Set Move Route - move right x3

Set Move Route - end

Set Move Route - Event 5

Set Move Route - change speed to 3

Set Move Route - move right x6

Set Move Route - end

Set Move Route - Event 2

Set Move Route - change speed to 3

Set Move Route - move right x6

Set Move Route - end

Wait - 40 frames

Play BGM - dreaming treat; Volume 100 Pitch 100

Fadein Screen - 30 frames

Set Move Route - Event 3 (wait)

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

@Moxie

Aaand here we are!

Set Move Route - Event 2

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 5

Set Move Route - turn up

Set Move Route - end

@Treat

Oh...!

@Mochi

Wow, what a nice view!
It's so pretty up here!

Set Move Route - Event 3 (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

Right?
Toldya it was a nice scheme.

@Moxie

Now... I'm gonna go
grab something real quick.
You two stay right here.

Set Move Route - Event 5

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 2

Set Move Route - turn right

Set Move Route - end

@Mochi

Okay!

Set Move Route - Event 3 (wait)

Set Move Route - change speed to 4

Set Move Route - move right x2

Set Move Route - move lower right

Set Move Route - move right

Set Move Route - move lower right

Set Move Route - move right

Set Move Route - move lower right

Set Move Route - end

@Mochi

Do you think she's getting
something for her scheme?

Set Move Route - Event 5

Set Move Route - turn left

Set Move Route - end

@Treat

Hm? ...Oh.
Maybe.

Set Move Route - Event 2

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 5

Set Move Route - turn up

Set Move Route - end

Wait - 30 frames

@Mochi

....

Wait - 30 frames

@Treat

....

Wait - 30 frames

@Mochi

I hope it doesn't get too chilly
when we're walking back.
I forgot to bring my cardigan.

@Treat

...Cardigan?

Set Move Route - Event 2

Set Move Route - turn right

Set Move Route - end

@Mochi

Oh, it's a sweater!
Heehee, sorry, I always forget that
we come from such different places...

@Treat

Yeah...

Set Move Route - Event 2

Set Move Route - turn up

Set Move Route - end

Set Event Location - Event 3 to (10, 14) direction up

Set Move Route - Event 3 (wait)

Set Move Route - change speed to 3

Set Move Route - move up x2

Set Move Route - change speed to 5

Set Move Route - end

Wait - 40 frames

@Mochi

You probably have names for
big winter coats that I have nooo
idea about. Right, Treat?

@Treat

Parkas?

@Mochi

Okay, well, I know what a parka is.

@Treat

What about an ushanka?

@Mochi

What's that?

Set Move Route - Event 5

Set Move Route - turn left

Set Move Route - end

@Treat

It's what my hat is called.
Everyone in my pack wore them.

Set Move Route - Event 2

Set Move Route - turn right

Set Move Route - end

@Mochi

Wow, I didn't know!
I learned something new today~

@Mochi

And on top of that, well...
You never talk about your pack, so...
I'm happy to hear about it.

@Treat

I'm sorry.

@Mochi

No, no, it's okay!
You're not with them anymore, so...
it must be hard to talk about.

@Treat

But that's not a very good excuse.

@Treat

I really... don't want to
hide anything from you.
Because you're important to me.

@Mochi

Aww, Treat...!

@Treat

That's why...
I'm going to be honest now.
Even though I'm really scared.

Set Move Route - Event 5

Set Move Route - turn up

Set Move Route - end

@Treat

I-I have to think of...
how to start this....

@Mochi

It's okay.
Take your time.

@Treat

....

Wait - 60 frames

Set Move Route - Event 5

Set Move Route - turn left

Set Move Route - end

@Treat

Okay.

@Treat

Mochi...
I have something to tell you.

@Mochi

Yes?

@Treat

Do you remember... a long time ago,
when I told you why I came to Frosting?
How I ran away from my pack?

I never fully explained the reason...
So I'm going to do that now.
I-if that's okay with you...

@Mochi

Of course.
I'll listen.

Fadeout Screen - 30 frames

Show Picture - 1 (wolves1) origin top left at (0, 0), opacity 255

wolves1

Fadein Screen - 30 frames

Move Picture - 1 origin top left to (0, -372), opacity 255, duration 600

@Treat

For wolves... we have
something called a Moon Ceremony.
It's the same as a wedding... but
it's really, REALLY important to us.

You're supposed to find your ONE
soulmate, and together you make
a vow to the moon. To always
support one another... as a pair.

@Treat

But I...
I'm not a very good wolf.
So I was afraid... of being stuck
with just one partner.

Maybe it's selfish, but...
I always thought... what would it
be like to have two soulmates?
Or three?

And if everyone was happy,
being like that...
Then wouldn't it be okay?

Fadeout Screen - 30 frames

Erase Picture - 1

Fadein Screen - 30 frames

@Mochi

It would be okay.

@Treat

Right...?
It would! S-so...
That's why I had to run away
from my life as a wolf.

A-and then...
I met you, and Moxie...

@Mochi

Treat, your hands are shaking.

@Treat

A-ah...
I'm sorry.

@Mochi

May I hold them?

@Treat

O-o-...okay...!!

Wait - 30 frames

Show Picture - 2 (handholds2) origin top left at (0, 0), opacity 0

handholds2

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)

@self talk

Change Parallax Background - beachview2

@Treat

S-so... um...

@Treat

Because of the circumstances,
it didn't feel right to try to... be, um...
anything more than your friend.

@Mochi

Circumstances?

@Treat

You know...
Leaving Frosting,
and moving in with me.

@Treat

If I messed anything up,
where would you go?
It'd be hard on you.

@Mochi

You worry too much...
I can't even imagine
getting in a fight with you.

@Treat

Not that we'd... get in a fight...
but... if I did something weird,
or bad, and made you uncomfortable...

@Treat

I thought it would be safer
to ignore my feelings...
but they just built up instead.

@Mochi

Treat...

@Treat

This part is really...
terrible to admit, but...

@Treat

I talked to Moxie about it.
And she offered to help me
deal with those feelings.

So we ended up...
staying the ni--

Erase Picture - 2

Play SE - moxiescream; Volume 85 Pitch 100

Set Move Route - Event 3 (wait)

Set Move Route - move up

Set Move Route - move upper left x2

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - change speed to 4

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - change speed to 4

Set Move Route - turn down

Set Move Route - end

@Moxie

WOAH WOAH WOAH, TREAT!!!
You don't need to go into
any details there!!!

@Mochi

I was wondering when
you'd pop out, Moxie.

@Moxie

Y-you knew I was listening?

@Mochi

It's pretty obvious that you
set this whole thing up for
Treat to tell me all that.
Right?

@Treat

We both... schemed...

Set Move Route - Event 3 (wait)

Set Move Route - change speed to 5

Set Move Route - end

Set Move Route - Event 3 (repeat)

Set Move Route - move left

Set Move Route - move right x2

Set Move Route - move left

Set Move Route - end

@Moxie

H-hey, if it was so obvious
then don't fall for it!!!
And don't let Treat reveal anything
embarrassing about me!!!

@Mochi

Hahaha, it's okay!
I get the picture.

@Mochi

Thank you for supporting Treat, Moxie.

Control Variables - Variable 0003 [PlayerX] = Event 3's x coordinate

Condition IF Variable 0003 [PlayerX] > 8

Set Move Route - Event 3 (wait)

Set Move Route - move left

Set Move Route - end

Condition end condition

Condition IF Variable 0003 [PlayerX] < 8

Set Move Route - Event 3 (wait)

Set Move Route - move right

Set Move Route - end

Condition end condition

Set Move Route - Event 3 (wait)

Set Move Route - turn up

Set Move Route - change speed to 4

Set Move Route - end

@Moxie

....

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Sure thing!
Moxie's great at support!
It's nice for my efforts to be
recognized for once.

@Treat

Even though you interrupted...

@Treat

Thanks, Moxie.

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

So, where does this leave
the three of us?

Set Move Route - Event 5 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

...?

@Moxie

Did you not think that far
ahead, Treat?

Set Move Route - Event 5 (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

O-oh...! Um...
I-I don't know how I should ask...

Set Move Route - Event 3 (wait)

Set Move Route - move up

Set Move Route - end

@Moxie

It's easy! Just say,
"Mochi, Moxie, will you
be my girlfriends?"

Set Move Route - Event 5

Set Move Route - move right

Set Move Route - move lower right

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

That's too embarrassing...!

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

Now, now...
It's gotten pretty late.
Shouldn't we head back?

Set Move Route - Event 3 (wait)

Set Move Route - move down

Set Move Route - end

@Moxie

Ugh, but it's so far...
And my legs hurt!

@Mochi

But you're the one who made us
walk all the way here. And now
it'll be dark by the time we get home.

Set Move Route - Event 3 (wait)

Set Move Route - turn right

Set Move Route - change speed to 5

Set Move Route - end

@Moxie

I'll just get Treat to
carry me back.

Set Move Route - Event 5 (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

I won't.

@Moxie

Why you...!

Set Move Route - Event 5 (wait)

Set Move Route - change speed to 3

Set Move Route - 1 step backward

Set Move Route - change speed to 5

Set Move Route - end

Set Move Route - Event 3

Set Move Route - move upper right

Set Move Route - move right x8

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - move right x6

Set Move Route - move down x3

Set Move Route - end

Set Move Route - Event 3

Set Move Route - move down x4

Set Move Route - move left x7

Set Move Route - end

Set Move Route - Event 5

Set Move Route - move down

Set Move Route - move left x10

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - wait 30 frames

Set Move Route - move left x3

Set Move Route - end

Set Move Route - Event 2

Set Move Route - move left x2

Set Move Route - end

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Change Actor Graphic - Actor 1 (Treat) Character darkchar2 (5) Face face27 (1)

Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (6) Face face28 (0)

Wait - 60 frames

Transfer Player - Map 'station5-summernight' (133) ( - station5-summernight), (13, 9) Direction:

Change Items - Item 31 (Ticket to Beach) - 1

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Map 'station5-summernight' (133)

EV006 (8,8) - EV006

Page 1

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'entrance5-summernight' (134) ( - entrance5-summernight), (0, 10) Direction:

Wait - 30 frames

Set Move Route - Player

Set Move Route - move right x2

Set Move Route - end

Fadein Screen - 30 frames

@Mochi

Hmm~ Treat, you're being
even quieter than normal.

Set Move Route - Player

Set Move Route - turn left

Set Move Route - end

@Treat

I am?

@Mochi

Is it because we're alone now?

@Treat

...I don't know.

@Mochi

Heehee...
Just teasing.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV007 (12,6) - EV007

Page 1

Change Party Member - - Actor 3 (Moxie)

Change Player Followers - make visible

Change Transparency - Transparency OFF

Set Move Route - This event

Set Move Route - move down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - move up

Set Move Route - move left

Set Move Route - turn up

Set Move Route - through off

Set Move Route - end

Fadein Screen - 30 frames

@Moxie

Here you are, safely back to
your station! This is where Moxie's
escort services end for the night.

@Mochi

Phew...
We finally made it...

@Treat

It was a long journey.

@Moxie

Sorry about all the walking.
Next time let's go and see
a movie or something instead!

Set Move Route - This event

Set Move Route - move up

Set Move Route - turn down

Set Move Route - end

@Moxie

You'll get home safe if I
leave you here, right?
Since Treat's with you?

@Mochi

We'll be fine.
Unless you want to stay for dinner?

Set Move Route - This event

Set Move Route - change speed to 5

Set Move Route - move lower right

Set Move Route - change speed to 4

Set Move Route - end

@Moxie

What are you having?
Something delicious?!
Don't leave Moxie out!

Set Move Route - This event

Set Move Route - move left

Set Move Route - move up

Set Move Route - end

@Moxie

...Is what I WOULD say,
but I've got work tomorrow.
I need to get back.

@Treat

See you again soon.

Set Move Route - This event

Set Move Route - turn down

Set Move Route - end

@Moxie

Yep, yep!
Have a nice night~

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Moxie

I'm pretty jealous, you know.
You'll get to eat a tasty dinner and
fall asleep in your girlfriend's arms...

@Treat

Th-that's not...
guaranteed to happen...

@Mochi

I wouldn't mind if we
ended up doing that.

@Treat

Ah...!
Um.....!!!!

@Moxie

I'm reeeally jealous.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Moxie

Hurry up and go before I
decide to follow you home after all!
It's really tempting...

EV004 (10,7) - EV004

Page 1

@self talk

no need to buy tickets right now.

Map 'entrance5-summernight' (134)

EV005 (21,7) - guardman

Page 1

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - end

@self talk

...?
the guard isn't here...

EV006 (17,7) - EV006

Page 1

@self talk

"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."

EV007 (19,6) - EV007

Page 1

@self talk

no one's around.

EV001 (0,10) - EV001

Page 1

@self talk

...we're almost home.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV008 (20,6) - EV008

Page 1

@self talk

no one's around.

EV012 (20,10) - EV012

Page 1

@Mochi

Treat?

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Condition Switch 0061 [misc1] = ON


@Treat

I'm sorry for being quiet.
I-I don't know what I should say.

Change Player Followers - make invisible

@Mochi

No, it's not that...

@Mochi

I was just thinking...
I didn't get a chance to respond
to all the stuff you told me
at the beach.

@Treat

Oh...!
Sorry!

@Mochi

No need to apologize!
Moxie kinda derailed the conversation,
and I wanted to give you
some time to calm down, too...

@Treat

...Thank you.

@Mochi

Maybe I should've waited 'til we were
all the way home to bring it up...

@Treat

W-we can go!
And talk about it... at home....

@Mochi

Okay.

Set Move Route - Player

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 15 (wait)

Set Move Route - move lower right

Set Move Route - move right

Set Move Route - move upper right

Set Move Route - move right

Set Move Route - turn left

Set Move Route - end

@Mochi

Then, let's go!

Set Move Route - Player

Set Move Route - wait 30 frames

Set Move Route - change speed to 3

Set Move Route - move right x3

Set Move Route - end

Set Move Route - Event 15

Set Move Route - change speed to 3

Set Move Route - move right x3

Set Move Route - end

Fadeout BGM - 4 seconds

Wait - 60 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'endofgarden5' (135) ( - endofgarden5), (10, 9) Direction: up

Wait - 30 frames

Change Transparency - Transparency ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV014 (18,9) - EV014

Page 1

Condition IF Variable 0003 [PlayerX] == 18

Condition IF Variable 0004 [PlayerY] == 12

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Condition end condition

Condition IF Variable 0004 [PlayerY] == 11

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Condition end condition

Condition IF Variable 0004 [PlayerY] == 8

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Condition IF Variable 0004 [PlayerY] == 9

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

Control Self Switch - Self Switch A = true

Condition end condition

Page 2

Self Switch - Self Switch A is ON

EV015 (19,10) - event-mochi

Page 1

Switch - Switch 0061 [misc1] is ON

EV002 (19,2) - EV002

Page 1

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

EV003 (0,9) - EV003

Page 1

@self talk

...we're almost home.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV004 (0,8) - EV004

Page 1

@self talk

...we're almost home.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV011 (0,7) - EV011

Page 1

@self talk

...we're almost home.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV013 (0,12) - EV013

Page 1

@self talk

...we're almost home.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV016 (0,11) - EV016

Page 1

@self talk

...we're almost home.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Map 'endofgarden5' (135)

EV004 (0,0) - EV004

Page 1

Set Move Route - Event 3

Set Move Route - move right

Set Move Route - end

Set Move Route - Event 2

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Event 3

Set Move Route - move right x3

Set Move Route - wait 150 frames

Set Move Route - move right x2

Set Move Route - change speed to 2

Set Move Route - move right

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - move right x3

Set Move Route - turn up

Set Move Route - wait 40 frames

Set Move Route - turn right

Set Move Route - wait 80 frames

Set Move Route - move right x4

Set Move Route - turn up

Set Move Route - end

Wait - 120 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 150.000000) in 90 frames

@self talk



\|TO BE CONTINUED...

Fadeout Screen - 30 frames

Fadeout BGS - 2 seconds

Wait - 100 frames

Condition Switch 0161 [unblock1] = OFF

Condition Switch 0162 [unblock2] = OFF

Condition Switch 0163 [unblock3] = OFF

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Condition Switch 0068 [misc4] = OFF

Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:

Map 'part6' (136)

EV008 (5,0) - EV008

Page 1

Control Variables - Variable 0012 [whichchapter] = 6

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Change Gold - - 999

Change Items - Item 32 (Postcard) - 3

Change Items - Item 40 (Syrup's Candy) - 1

Change Items - Item 43 (Orange Ice Pop Stick) - 1

Change Items - Item 38 (Friendship Bracelet) - 1

Change Party Member - - Actor 1 (Treat)

Change Party Member - - Actor 2 (Mochi)

Change Party Member - + Actor 2 (Mochi)

Change Party Member - + Actor 1 (Treat)

Change Class - Actor 1 (Treat) to 4 (Gentle Wolf)

Change Class - Actor 2 (Mochi) to 9 (Upset)

Change Class - Actor 3 (Moxie) to 12 (Girlfriend)

Change Actor Graphic - Actor 1 (Treat) Character darkchar2 (5) Face face36 (1)

Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (6) Face face39 (5)

Change Actor Graphic - Actor 3 (Moxie) Character char5 (4) Face face29 (0)

Common Event - Common Event 003 (saveprompt)

Condition IF Switch 0164 [lightwindow] is ON

Change Window Color - (0.000000, -68.000000, -34.000000, 0.000000)

Condition end condition

Show Picture - 1 (title6) origin top left at (0, 0), opacity 255

title6

Show Picture - 2 (title6a) origin top left at (0, 0), opacity 255

title6a

Play BGS - Wind; Volume 20 Pitch 60

Fadein Screen - 30 frames

Wait - 360 frames

@self talk

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Change Items - Item 44 (Seashell) + 3

Change Gold - + 2

Condition Switch 0009 [lighta] = ON

Transfer Player - Map 'endofgarden6' (137) ( - endofgarden6), (9, 9) Direction: up

Change Menu Access - enable

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0084 [aftersenbei] is ON

Show Picture - 2 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)

Play SE - Sand; Volume 50 Pitch 150

Show Picture - 1 (bath) origin top left at (0, 0), opacity 255

bath

Change Actor Graphic - Actor 2 (Mochi) Character char6 (1) Face face42 (4)

Change Actor Graphic - Actor 1 (Treat) Character char6 (2) Face face26 (5)

Wait - 60 frames

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 60 (wait)

Erase Picture - 2

@self talk


@Mochi

...I'm glad we have the
whole place to ourselves.

@Treat

...Me too.

@Mochi

What should we do now...?

@Treat

Hm?

@Mochi

You know.
For the future.

@Mochi

Wanna run away together?

@Treat

...I already ran away.
Remember?

@Mochi

This is different.
What if we moved somewhere nice?
We could live closer to Moxie!

@Mochi

Or, maybe we could go traveling
together, like Trick does!
Wouldn't that be fun?

@Treat

I don't know...

@Mochi

Sorry...
I'm just trying to plan ahead.
It'd be hard to stay here and
pretend like nothing happened...

@Treat

....

@Treat

When I lived with my pack...
we'd build houses out of ice.
So that we'd be able to move
easily, every few months.

I came to Frosting thinking I would
leave once the seasons changed.
Until I met you.

@Mochi

Aww, Treat...

@Treat

This is the longest I've ever
stayed in one place.
It would've been nice...
for it to be my home.

But if we can find a new one
together... maybe it'll be better.

@Mochi

It WILL be better.
I'll make sure of it!

@Treat

Thanks, Mochi....

@Mochi

I love you, Treat!
The least I can do is make sure
we have a nice home together.

@Treat

...You'll make me cry again!

@Mochi

Heehee, sorry~

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Erase Picture - 1

Transfer Player - Map 'hotspringsx' (139) ( - hotspringsx), (13, 3) Direction: left

Control Self Switch - Self Switch B = true

Page 4

Switch - Switch 0084 [aftersenbei] is ON

Self Switch - Self Switch B is ON

Change Transparency - Transparency ON

Show Picture - 2 (sleep) origin top left at (0, 0), opacity 0

sleep

Fadein Screen - 30 frames

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 10 frames

@Mochi

Treat... even in the dark,
your face is bright red.

@Treat

Th-that's because you suddenly
held my hand...!

@Mochi

No, it was like that
before I even did anything.

@Treat

Sorry. It just feels like...
finally, despite everything...
I'm really going to get to
live the kind of life I wanted.

@Treat

I'm so nervous...
but I'm so happy, too...!

@Treat

So... thank you... for liking me,
even when it isn't easy.

@Mochi

I don't know what you're
talking about, Treat.
It's super easy to like you.
I love you!

Show Picture - 1 (sleep2) origin top left at (0, 0), opacity 255

sleep2

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 40

@Treat

...I love you, too.

@Mochi

Let's get some rest.
We'll have a lot of traveling
to do tomorrow, won't we?

Wait - 60 frames

Tint Picture - 1 to tone (-17.000000, -17.000000, -17.000000, 51.000000) in 60 frames (wait)

@self talk



\|TO BE CONTINUED...

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Fadeout BGM - 4 seconds

Fadeout BGS - 4 seconds

Wait - 100 frames

Condition Switch 0161 [unblock1] = OFF

Condition Switch 0162 [unblock2] = OFF

Condition Switch 0163 [unblock3] = OFF

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Condition Switch 0068 [misc4] = OFF

Transfer Player - Map 'part7' (15) ( - part7), (7, 7) Direction:

Map 'endofgarden6' (137)

EV004 (0,0) - EV004

Page 1

Show Picture - 1 (black) origin top left at (0, 0), opacity 255

black

Fadein Screen - 30 frames

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 30 frames

@Mochi

Treat...

Set Move Route - Event 3 (wait)

Set Move Route - change speed to 2

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

@Treat

....

@Mochi

Our garden...

Erase Picture - 1

@Mochi

They killed it.
Someone killed it...

@Treat

I'm sorry...
I-if not for me...

Set Move Route - Event 3

Set Move Route - turn right

Set Move Route - end

@Treat

If I wasn't here,
this wouldn't have happened.

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

Don't say that!!
This isn't your fault, Treat!

@Treat

It's because I'm a wolf.
"Wolves aren't gardeners"...
I should've known this would happen.

@Mochi

No, that's not right...!
It's not...

@Treat

I'm sorry...
I keep making your life worse...

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

@Mochi

......

Set Move Route - Event 2 (wait)

Set Move Route - change speed to 2

Set Move Route - move right

Set Move Route - end

@Treat

Mochi...?

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

Come on, Treat.
Let me take you somewhere safe.

@Treat

....

Set Move Route - Event 3 (wait)

Set Move Route - move right

Set Move Route - change speed to 3

Set Move Route - end

Set Move Route - Event 2

Set Move Route - change speed to 3

Set Move Route - move right x3

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Event 3

Set Move Route - move right x4

Set Move Route - move up

Set Move Route - end

Wait - 120 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'hotsprings-summernight' (138) ( - hotsprings-summernight), (13, 49) Direction:

Change Party Member - + Actor 1 (Treat)

Change Transparency - Transparency OFF

Change Player Followers - make visible

Set Move Route - Player

Set Move Route - change speed to 4

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Map 'hotsprings-summernight' (138)

EV001 (13,49) - EV001

Page 1

Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (23, 1) Direction: down

Page 2

Actor - Actor 1 (Treat) is in the Party

@self talk

i have to take treat to the hot springs.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV002 (14,49) - EV002

Page 1

Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (24, 1) Direction: down

Page 2

Actor - Actor 1 (Treat) is in the Party

@self talk

i have to take treat to the hot springs.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV003 (7,8) - EV003

Page 1

@self talk

"Annie May Hot Springs"

EV004 (0,9) - EV004

Page 1

Transfer Player - Map 'summerpath' (144) ( - summerpath), (48, 9) Direction:

Page 2

Actor - Actor 1 (Treat) is in the Party

@self talk

i should take treat inside first.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 3

Switch - Switch 0084 [aftersenbei] is ON

@self talk

i want to see treat.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV005 (10,6) - EV005

Page 1

@self talk

i want to stay with treat... but right now,
there's something important only i can do.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 2

Actor - Actor 1 (Treat) is in the Party

Fadeout BGM - 2 seconds

Fadeout BGS - 2 seconds

Play SE - Sand; Volume 50 Pitch 150

Fadeout Screen - 30 frames

Transfer Player - Map 'hotspringsx' (139) ( - hotspringsx), (8, 11) Direction:

Change Actor Graphic - Actor 2 (Mochi) Character char5 (6) Face face39 (5)

Change Actor Graphic - Actor 1 (Treat) Character char5 (5) Face face36 (1)

Page 3

Switch - Switch 0084 [aftersenbei] is ON

Fadeout BGM - 2 seconds

Fadeout BGS - 2 seconds

Play SE - Sand; Volume 50 Pitch 150

Fadeout Screen - 30 frames

Transfer Player - Map 'hotspringsx' (139) ( - hotspringsx), (8, 11) Direction:

Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)

EV010 (4,42) - EV010

Page 1

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 31

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Treat

Mochi...
I'm really sorry.

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

@Mochi

It's not your fault.

@Treat

But...

@Mochi

And you don't make my life worse.
You're not the one who's doing that.

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

Control Self Switch - Self Switch A = true

Condition end condition


Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 23

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

@Treat

But I really...
I really feel like, if we never met...
You could've lived happily in Frosting.
With your cousin.

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

@Mochi

That's not true!
Please don't think like that, Treat...

@Treat

I'm sorry.
It feels true...

@Treat

Because you're living with me,
you'll get hurt.
I should've realized that.

@Mochi

You're not responsible for that...

@Mochi

I have to take you to the hot springs.
We can talk about it when we're
safe inside, okay?

@Treat

Okay...

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

Control Self Switch - Self Switch B = true

Condition end condition


Page 3

Self Switch - Self Switch B is ON

EV011 (10,16) - EV011

Page 1

Show Picture - 2 (filter) origin top left at (0, 0), opacity 0

filter

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 150

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move down

Set Move Route - change speed to 2

Set Move Route - move down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - change graphic to extra3 index 1

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - end

@Mochi

....

Set Move Route - Player

Set Move Route - turn down

Set Move Route - change graphic to extra3 index 0

Set Move Route - change speed to 5

Set Move Route - move down x15

Set Move Route - end

@Mochi

aaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAA\

Show Picture - 1 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (24, 2) Direction:

Control Self Switch - Self Switch B = true

Page 2

Actor - Actor 1 (Treat) is in the Party

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Treat

I'm sorry....

@Mochi

It's okay.
We're almost there.

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

Actor - Actor 1 (Treat) is in the Party

@self talk

i need to get treat inside.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 4

Self Switch - Self Switch B is ON

Page 5

Switch - Switch 0084 [aftersenbei] is ON

@self talk

treat should still be inside the hot springs.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV012 (0,8) - EV012

Page 1

Transfer Player - Map 'summerpath' (144) ( - summerpath), (48, 9) Direction:

Page 2

Actor - Actor 1 (Treat) is in the Party

@self talk

i should take treat inside first.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 3

Switch - Switch 0084 [aftersenbei] is ON

@self talk

i want to see treat.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Map 'hotspringsx' (139)

EV003 (7,5) - annie

Page 1

@Annie

Leave Treat to us.
We'll look after her.

@Mochi

Thanks.
It's nice to have
friends we can rely on.

@Annie

Offering respite is our duty!
This IS a hot springs after all.
It was built for relaxation.

@Annie

Of course, if anyone suspicious
shows their face here,
I'll come and get you right away.

@Mochi

Thank you again...
It means a lot.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Annie

No one can be trusted these days...
I've overheard so many customers
say horrible things, even about May!
I'll spit in their tea...!

Page 3

Switch - Switch 0084 [aftersenbei] is ON

@Annie

Please, rest well tonight.
You'll always have our support.

Page 4

Switch - Switch 0084 [aftersenbei] is ON

Actor - Actor 1 (Treat) is in the Party

EV004 (8,5) - may

Page 1

@May

If I were allowed into Frosting,
I'd eviscerate the culprit myself.

@Mochi

....

@May

You feel the same, don't you?
Haven't you ever gotten so mad
you just want to tear into someone?

@Mochi

Maybe...

@May

Forgive me, Mochi.
I must be projecting
my own violent thoughts
a bit too carelessly.

@May

When you're small, it feels good
to imagine yourself with power.
Imagine pummeling someone who's
wronged you so hard they never get up.

@May

Oh but I'm being too dark again.
Take care of yourself out there, Mochi.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@May

If you ever feel dizzying anger,
feel free to talk to me about it.
I would love to vent with you.

Page 3

Switch - Switch 0084 [aftersenbei] is ON

@May

You remember which room, don't you?
Last door on your right.

Page 4

Switch - Switch 0084 [aftersenbei] is ON

Actor - Actor 1 (Treat) is in the Party

EV001 (8,11) - EV001

Page 1

Fadeout BGM - 4 seconds

Play SE - Sand; Volume 50 Pitch 150

Fadeout Screen - 30 frames

Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (6) Face face39 (5)

Wait - 60 frames

Transfer Player - Map 'hotsprings-summernight' (138) ( - hotsprings-summernight), (10, 7) Direction:

Fadein Screen - 30 frames

Page 2

Switch - Switch 0084 [aftersenbei] is ON

@self talk

i didn't find the culprit...
i don't know what i would've done if i did.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 3

Actor - Actor 1 (Treat) is in the Party

@self talk

we're staying here at the hot springs tonight.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV006 (17,7) - EV006

Page 1

@self talk

i should head out.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move left

Set Move Route - end

Page 2

Switch - Switch 0084 [aftersenbei] is ON

Transfer Player - Map 'hotsprings-hall' (140) ( - hotsprings-hall), (17, 8) Direction:

Page 3

Switch - Switch 0084 [aftersenbei] is ON

Actor - Actor 1 (Treat) is in the Party

Fadeout Screen - 30 frames

Transfer Player - Map 'hotsprings-hall' (140) ( - hotsprings-hall), (17, 9) Direction:

EV009 (6,4) - EV009

Page 1

@self talk

i should ask treat if she wants a snack
before i get one for myself.

Page 2

Actor - Actor 1 (Treat) is in the Party

@Mochi

Hey, Treat...
do you want a snack?

@Treat

Sure.
What kind should I get?

@Mochi

Whatever kind you want!

@Treat

It's too hard to decide.
Choose for me.

@Mochi

That's not fair, I don't know
which ones are you favorite.

@Treat

Guess.

@Mochi

Okay, but don't blame me if I
pick something you won't eat.

Player choice:

Condition When chips

Change Gold - - 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got some Potato Chips for Treat.

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

@Mochi

Are chips okay?
I got barbecue.

@Treat

I like this flavor.
Thank you.

@Mochi

Yay, I picked right~

Condition When granola bar

Change Gold - - 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got a Granola Bar for Treat.

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

@Mochi

I got you a granola bar.

@Treat

I always eat these when I need
extra energy for work.

@Mochi

Oh... maybe it's not a
very fun snack, then.

@Treat

No, I like them.
Thank you.

Condition When cookies

Change Gold - - 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Cookies for Treat.

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

@Mochi

I picked my favorite.
Cookies!

@Treat

You want to share them,
don't you?

@Mochi

You guessed it!

@Treat

Okay.
I'll share.

@Mochi

Yay~!

Condition When trail mix

Change Gold - - 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Trail Mix for Treat.

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

@Mochi

Here you go.
Trail mix!

@Treat

Reminds me of Trick.
They love eating trail mix.

@Mochi

I hope they visit again soon.

@Treat

Yeah....

End Show Choices - end choices

Change Gold - - 2

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

we're all snacked up!
i'm glad treat liked what i picked out.

EV011 (13,5) - EV011

Page 1

Condition IF Player is facing up

@self talk

"Ladies"

Condition end condition


EV012 (3,5) - EV012

Page 1

Condition IF Player is facing up

@self talk

"Boys"

Condition end condition


EV002 (0,0) - EV002

Page 1

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - move down

Set Move Route - move lower right

Set Move Route - stepping animation on

Set Move Route - end

Wait - 60 frames

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Wait - 30 frames

Set Move Route - Event 4

Set Move Route - move down

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - move right

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - move down

Set Move Route - end

Show Picture - 1 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 120 (wait)

Fadeout Screen - 30 frames

Erase Picture - 1

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Set Event Location - Event 4 to (8, 5) direction down

Set Event Location - Event 3 to (7, 5) direction down

Set Move Route - Event 3 (wait)

Set Move Route - stepping animation off

Set Move Route - end

Change Party Member - - Actor 1 (Treat)

Fadein Screen - 30 frames

@Annie

I was surprised to see Treat
crying when you came in,
but now it all makes sense...

@Annie

What a cruel thing to do...
It's so outrageous!

@May

Agreed.
You were right to come to us first.
We'll aid you on your revenge quest
any way we can.

@Annie

May, I'm not sure that's
entirely appropriate.
Mochi isn't suited for revenge...

@Mochi

I don't know.
I'd like to find out who it was...

@May

You see, Annie?
How could anyone not want revenge after
seeing all their efforts trampled?

@Treat

....

@Annie

In any case...
The two of you are welcome to
stay here tonight. I can't imagine
you'd want to return home...

@Mochi

Thanks, Annie.
Thanks, May.

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 13 (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

Will you be okay here?
If I go...?

@Treat

...Into Frosting?

@Mochi

Yeah.
Into Frosting.

@Treat

....
I understand...

@Mochi

...I'll try not to
take too long.

Set Move Route - Player (wait)

Set Move Route - move lower right

Set Move Route - change speed to 4

Set Move Route - end

@Treat

Mochi.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

Get your cardigan before you go.
It's windy...
I don't want you to get cold.

@Mochi

Yeah.
I'll grab it...
Thanks, Treat.

Set Move Route - Event 13 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

Play BGM - daifuku; Volume 100 Pitch 100

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0084 [aftersenbei] is ON

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Play BGM - daifuku; Volume 100 Pitch 100

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

@Annie

Mochi!
Welcome back.

@May

Did you find the culprit?
Tell me who it was, it'll be
my turn to take revenge next.

@Mochi

No... I didn't find who it was.
I don't really care anymore.

@Annie

You... don't care...?
Did something happen?

@Mochi

It doesn't really make a difference,
does it? Even if I knew who it was...
Even if I got to explain to them
why it hurt me so much...

@Mochi

They just wouldn't get it anyway.
Seeing my cousin again made me
realize that.

@May

...This is very unsatisfying.

@Annie

We'll have to do an investigation
of our own, May...

@Mochi

Haha... I'm glad we have
friends like you.
I'm sorry that I had to give up.

@Annie

Don't you worry about that one bit,
Mochi! You deserve some rest after
everything they put you through.

@May

Treat is waiting for you upstairs.
Room 105.

@Mochi

Thank you both.
For everything.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

Page 5

Switch - Switch 0084 [aftersenbei] is ON

Actor - Actor 1 (Treat) is in the Party

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - end

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Play BGM - daifuku; Volume 100 Pitch 100

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - turn left

Set Move Route - change speed to 4

Set Move Route - end

@Mochi

Looks like Annie and May
went to bed.

@Treat

We're staying up so late...

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Mochi

Yeah. We own this hot springs now...
Heehee.

@Treat

They would get mad if they
heard you say that.

@Mochi

You better keep it a secret, then.

@Treat

...I'm glad you're feeling better.

@Mochi

Only because I've got you!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch C = true

Page 6

Self Switch - Self Switch C is ON

EV008 (4,5) - EV008

Page 1

@self talk

not going in there.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Switch - Switch 0084 [aftersenbei] is ON

@self talk

treat is upstairs.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 3

Actor - Actor 1 (Treat) is in the Party

@Treat

Mochi...?
Are you sneaking into the boys' bath?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

I'm reclaiming it as MOCHI'S bath.
No more boys allowed!

@Treat

That's no way to run a business.

@Mochi

You're right.
I'm just joking anyway.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 4

Self Switch - Self Switch A is ON

Actor - Actor 1 (Treat) is in the Party

@self talk

we should head back to our room.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV010 (12,5) - EV010

Page 1

@self talk

i'm not in the mood for a bath.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Switch - Switch 0084 [aftersenbei] is ON

@self talk

treat is upstairs.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 3

Actor - Actor 1 (Treat) is in the Party

@self talk

that was a nice bath.
i love being with treat.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV013 (6,6) - treat

Page 1

@Treat

Will you be okay?
By yourself?

@Mochi

You can't exactly come with me.

@Treat

I know...

@Mochi

Don't worry, Treat.
I'll find out who did it.

@Treat

I don't want you to get hurt...

@Mochi

I know.

@Treat

Don't forget your cardigan...

@Mochi

I won't.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Treat

Come back safe...

Control Self Switch - Self Switch A = true

Page 3

Actor - Actor 1 (Treat) is in the Party

Page 4

Switch - Switch 0084 [aftersenbei] is ON

EV005 (9,5) - EV005

Page 1

Condition IF Player is facing down

@Mochi

I'm the front desk girl now.

@Treat

You're cute.

@Mochi

No, YOU'RE cute...!
Jeez....

Control Self Switch - Self Switch A = true

Condition end condition


Page 2

Self Switch - Self Switch A is ON

Condition IF Player is facing down

@self talk

that's enough fooling around for now.

Condition end condition


Map 'hotsprings-hall' (140)

EV001 (5,5) - EV001

Page 1

Play SE - Sand; Volume 50 Pitch 150

Fadeout BGM - 3 seconds

Transfer Player - Map 'hotsprings-room105' (142) ( - hotsprings-room105), (9, 10) Direction:

Page 2

Actor - Actor 1 (Treat) is in the Party

Play SE - Sand; Volume 50 Pitch 150

Fadeout Screen - 30 frames

Transfer Player - Map 'hotsprings-room105' (142) ( - hotsprings-room105), (9, 10) Direction: up

EV003 (15,5) - EV003

Page 1

Condition IF Switch 0058 [dangobath] is ON

@self talk

hm? i hear a familiar voice...
peek inside...?

Player choice:

Condition When i have to know

Play SE - Sand; Volume 50 Pitch 150

Transfer Player - Map 'hotsprings-room101' (141) ( - hotsprings-room101), (9, 10) Direction: up

Condition When ...no, i'd better not

End Show Choices - end choices

Condition Else


@self talk

"Room 101"

Condition end condition


Page 2

Actor - Actor 1 (Treat) is in the Party

@self talk

"Room 101"

Page 3

Switch - Switch 0096 [dannychai] is ON

@self talk

danny was in there with one of moxie's friends...
i shouldn't bother them.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

EV009 (17,9) - EV009

Page 1

Transfer Player - Map 'hotspringsx' (139) ( - hotspringsx), (17, 8) Direction:

Page 2

Actor - Actor 1 (Treat) is in the Party

@self talk

no, no, we have to sneak back to our room!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV007 (12,5) - EV007

Page 1

@self talk

it's a lily.

EV002 (10,5) - EV002

Page 1

@self talk

"Room 103"

EV004 (3,8) - EV004

Page 1

@self talk

"Room 106"

EV005 (8,8) - EV005

Page 1

@self talk

"Room 104"

EV006 (13,8) - EV006

Page 1

@self talk

"Room 102"

EV008 (7,5) - EV008

Page 1

@self talk

it's a lily.

EV010 (0,0) - EV010

Page 1

Actor - Actor 1 (Treat) is in the Party

Condition Switch 0061 [misc1] = OFF

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - move left

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - turn down

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - end

@Mochi

*whispers*
Shhh... we have to sneak back,
so we don't wake the other guests.

@Treat

*whispers*
Okay.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV011 (12,7) - EV011

Page 1

Actor - Actor 1 (Treat) is in the Party

@Mochi

*whispers*
Sneak, sneak....

@Treat

You don't have to walk so slowly.

@Mochi

Okay, okay...

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

Condition Switch 0061 [misc1] = ON


Page 2

Switch - Switch 0061 [misc1] is ON

EV012 (12,6) - EV012

Page 1

Actor - Actor 1 (Treat) is in the Party

@Mochi

*whispers*
Sneak, sneak....

@Treat

You don't have to walk so slowly.

@Mochi

Okay, okay...

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

Condition Switch 0061 [misc1] = ON


Page 2

Switch - Switch 0061 [misc1] is ON

Map 'hotsprings-room101' (141)

EV001 (2,3) - EV001

Page 1

@Dango⠀(Danny)

AH
M-MOCHI...!

@Chai

....

@Mochi

Sorry, wrong room!
I-I didn't see anything!!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Play SE - Sand; Volume 50 Pitch 150

Transfer Player - Map 'hotsprings-hall' (140) ( - hotsprings-hall), (15, 6) Direction: up

@self talk

....

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@self talk

well, i guess this is where danny's been!

Condition Switch 0096 [dannychai] = ON


Map 'hotsprings-room105' (142)

EV003 (9,10) - EV003

Page 1

Transfer Player - Map 'hotsprings-hall' (140) ( - hotsprings-hall), (5, 6) Direction: down

EV001 (8,4) - ev-treat

Page 1

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

@Mochi

Hi, Treat.

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

Play BGM - dreaming treat; Volume 100 Pitch 100

@Treat

Mochi....

Set Move Route - This event (wait)

Set Move Route - move lower right

Set Move Route - end

Show Picture - 1 (hold) origin top left at (0, 0), opacity 0

hold

Set Move Route - This event

Set Move Route - move down x2

Set Move Route - end

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

@self talk


@Treat

I was worried...
Are you okay...?

@Mochi

I'm okay.
I'm sorry I left you here.

@Treat

I know you were really mad...
I didn't want to hold you back.

@Mochi

Thanks...
I'm okay now.

@Mochi

It was a bad idea, the whole thing.
Juju showed up right away...
And I asked her to help.

Condition IF Switch 0147 [danny6event] is ON


@Mochi

Danny tried to tell me it wouldn't
solve anything... but I was too
angry to listen to him. I wanted
to believe in Juju, too...

@Mochi

...What a stupid mistake.
I just wanna forget the whole thing.

@Treat

Mochi....
If she didn't support you...
It's not your mistake, it's hers.

Condition Else


@Mochi

I thought she would help me...
I wasn't thinking straight at all.
Juju always used to stand up to
bullies for me, so I thought...

@Mochi

...What a stupid mistake.
I just wanna forget the whole thing.

@Treat

Mochi....
She should've helped you.
It's not your mistake, it's hers.

Condition end condition


@Mochi

Thanks, but...! *sniff*
I shouldn't have trusted her!
Especially when she's been
so horrible to you...!

@Mochi

I'm so stupid...!
I'm sorry, Treat....

@Treat

It's okay...
It's not your fault.

@Mochi

But our garden is ruined,
and I couldn't find who did it...

@Treat

I don't care about that.
I just don't want you to get
hurt anymore...

@Treat

*sniff*... I'm sorry...
I keep crying, when you're the one
who's suffering more...!

@Mochi

Treat....

@Mochi

...Maybe we should take a bath.
I think that'll help us both relax.

@Treat

That sounds nice...

Change Class - Actor 2 (Mochi) to 11 (Calm Bunny)

Change Party Member - + Actor 1 (Treat)

Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Set Move Route - Player

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - turn down

Set Move Route - end

@Mochi

We made it back unseen!
You're pretty stealthy, Treat.

@Treat

You have so much energy.

@Mochi

I'm just happy...
This is the kind of night I
wanted to have with you after
we got back from the beach.

@Treat

...Me too.
I was nervous before, but
now I just feel relieved.

@Mochi

Nothing like something bad happening
to bring us closer together, huh...

@Treat

I-it'd be nice to skip that part....

@Mochi

Yeah, it would.

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - move left

Set Move Route - move up

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Wait - 30 frames

Show Picture - 1 (nightsky) origin top left at (0, 0), opacity 0

nightsky

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

@Mochi

...The stars are so pretty.

@Treat

Yeah.

@Mochi

I used to live in Daifuku.
It's a big bright city, so the stars
would get lost in the sky.

@Treat

Oh... I didn't know the night sky
could look different from other places.

@Mochi

It's nicer here.
I'm glad I decided not to
stay in Daifuku.

@Treat

....

@Mochi

What kind of place do you
want to live in, Treat?

@Treat

Well... I like Mount Sorbet.
I don't want to go too far.

@Mochi

Yeah... I like it here, too.

@Treat

Then, it's decided.
We'll find a new home here,
away from Frosting.

@Treat

But... I should probably go and
see my parents first. To tell them
where I'm going this time.

@Mochi

Treat's parents...
I bet they're nice.

@Treat

At this time of year...
it shouldn't be too difficult to
travel to that part of the mountain,
if they're where I'm thinking...

@Treat

W-would you...
come with me?

@Mochi

Of course!
I'd love to meet them.

@Treat

I'll have to ask Moxie, too.

@Mochi

Let's go and see her
tomorrow, then.

@Treat

Tomorrow....

@Treat

...I'm nervous.
I have to lie down.

Fadeout Screen - 30 frames

Change Player Followers - make invisible

Transfer Player - Map 'hotsprings-room105b' (143) ( - hotsprings-room105b), (7, 4) Direction: down

Erase Picture - 1

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

Control Self Switch - Self Switch B = true

Fadein Screen - 30 frames

Page 3

Self Switch - Self Switch B is ON

Map 'hotsprings-room105b' (143)

EV002 (6,6) - ev-treat

Page 1

@Mochi

Treat... are you going to bed
without me?

@Treat

Sorry. Just thinking about
introducing you and Moxie to
my parents... is making my
heart beat so fast...!

@Mochi

Heehee... were you even ready
to have two girlfriends?

@Treat

No...! You can't say it!
I'm not used to it yet...!

@Mochi

Girlfriends~ girlfriends~

@Treat

Wahh...!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Treat

Even though tonight was hard...
I'm happy we're together.

@Mochi

Ehehe... me too.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Treat

Should we go to sleep...?

Player choice:

Condition When yes

Fadeout Screen - 30 frames

Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:

Condition When not yet

End Show Choices - end choices

EV003 (9,10) - EV003

Page 1

@self talk

... i wanna get cozy with treat!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV004 (7,3) - EV004

Page 1

@self talk

i slid the door shut, since it's time for bed.

EV005 (8,3) - EV005

Page 1

@self talk

i slid the door shut, since it's time for bed.

EV006 (9,3) - EV006

Page 1

@self talk

i slid the door shut, since it's time for bed.

EV007 (8,6) - EV007

Page 1

@self talk

turn out the lights and get in bed?

Player choice:

Condition When yes

Fadeout Screen - 30 frames

Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:

Condition When not yet

End Show Choices - end choices

EV001 (8,7) - EV001

Page 1

@self talk

turn out the lights and get in bed?

Player choice:

Condition When yes

Fadeout Screen - 30 frames

Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:

Condition When not yet

End Show Choices - end choices

EV008 (7,7) - EV008

Page 1

@self talk

turn out the lights and get in bed?

Player choice:

Condition When yes

Fadeout Screen - 30 frames

Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:

Condition When not yet

End Show Choices - end choices

EV009 (7,6) - EV009

Page 1

@self talk

turn out the lights and get in bed?

Player choice:

Condition When yes

Fadeout Screen - 30 frames

Transfer Player - Map 'part6' (136) ( - part6), (7, 7) Direction:

Condition When not yet

End Show Choices - end choices

Map 'summerpath' (144)

EV002 (49,9) - EV002

Page 1

Transfer Player - Map 'hotsprings-summernight' (138) ( - hotsprings-summernight), (1, 9) Direction:

EV007 (1,12) - EV007

Page 1

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (38, 1) Direction: down

EV008 (2,12) - EV008

Page 1

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (39, 1) Direction: down

EV009 (10,9) - EV009

Page 1

Switch - Switch 0084 [aftersenbei] is ON

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - end

@Mochi

*sniff* ...
*sob* ......

@Mochi

Why did I think... that it would
be okay to let Juju help...?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - end

@Mochi

Has she always been this bad?
She was only thinking of herself!

@Mochi

Couldn't she see how important
this was to me?
When I'm crying this much...?

@Mochi

Or maybe, *sniff* ...
I'm always crying in front of her.
So she didn't realize.
And I didn't think about it...

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - change speed to 4

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV010 (45,9) - EV010

Page 1

Switch - Switch 0084 [aftersenbei] is ON

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - end

@Mochi

Haha...I miss Moxie.
She would yell at Juju for me.
Not that it would do any good.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadeout Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

Transfer Player - Map 'hotsprings-summernight' (138) ( - hotsprings-summernight), (0, 9) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV011 (3,12) - EV011

Page 1

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (39, 1) Direction: down

Map 'cabin6-summernight' (145)

EV005 (27,8) - EV005

Page 1

@self talk

....

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@Manjuu⠀(Juju)

Mochi, don't get so close
to the edge.

Set Move Route - Player (wait)

Set Move Route - move left x3

Set Move Route - end

EV017 (15,7) - door

Page 1

Condition IF Player is facing up

Play SE - Open1; Volume 70 Pitch 100

Fadeout BGM - 1 seconds

Fadeout BGS - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin6-night' (146) ( - cabin6-night), (7, 10) Direction: up

Tint Screen - (-51.000000, -51.000000, 0.000000, 85.000000) in 1 frames (wait)

Change Actor Graphic - Actor 2 (Mochi) Character char5 (6) Face face39 (5)

Condition end condition

Page 2

Switch - Switch 0081 [cardigan] is ON

Condition IF Player is facing up

Play SE - Open1; Volume 70 Pitch 100

Fadeout BGM - 1 seconds

Fadeout BGS - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin6-night' (146) ( - cabin6-night), (7, 10) Direction: up

Tint Screen - (-51.000000, -51.000000, 0.000000, 85.000000) in 1 frames (wait)

Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)

Change Actor Graphic - Actor 5 (Manjuu) Character char6 (0) Face face37 (0)

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Condition end condition

EV019 (23,0) - EV019

Page 1

Transfer Player - Map 'hotsprings-summernight' (138) ( - hotsprings-summernight), (13, 49) Direction:

EV010 (11,8) - EV010

Page 1

@self talk

empty.

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@Manjuu⠀(Juju)

You're still mailing your parents
every now and then, right?

@Mochi

Yeah.
They know the situation.

@Manjuu⠀(Juju)

Let me know if they ever come visit.
I'd like to see them, too.

@Mochi

Okay.

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

i'll need to write to my parents
about what happened.
then again, maybe they'll think it's
unsafe for me to stay... ugh.

EV001 (24,0) - EV001

Page 1

Transfer Player - Map 'hotsprings-summernight' (138) ( - hotsprings-summernight), (14, 49) Direction:

EV002 (0,9) - EV002

Page 1

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@self talk

i told treat i'd get my cardigan
before going into frosting.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0081 [cardigan] is ON

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

Page 3

Switch - Switch 0081 [cardigan] is ON

Actor - Actor 5 (Manjuu) is in the Party

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

EV006 (6,1) - EV006

Page 1

Set Move Route - Player

Set Move Route - change graphic to darkchar2 index 6

Set Move Route - change speed to 2

Set Move Route - move down x2

Set Move Route - end

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 150

@Mochi

*huff* ...
*huff* .....

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Mochi

Why did they have to...
pick today, out of any other day...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move left

Set Move Route - end

@Mochi

Why, on such a good day?

Screen Shake - Power 1 Speed 7 for 20 frames (wait)

@Mochi

WE HAVEN'T DONE
ANYTHING WRONG!!

WHAT HAS TREAT EVER DONE TO ANYONE?!
SHE HASN'T DONE ANYTHING--

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

*cough, cough*
...she hasn't...
She doesn't deserve...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Mochi

Treat doesn't deserve to feel like
I'd be better off without her.

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move down x2

Set Move Route - move left x3

Set Move Route - turn up

Set Move Route - change speed to 4

Set Move Route - end

@Mochi

....

@Mochi

......

Erase Picture - 1

Erase Picture - 2

Condition Switch 0082 [safetreat] = ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0081 [cardigan] is ON

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - change speed to 4

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - end

@Mochi

....

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

Page 5

Switch - Switch 0080 [wokejuju] is ON

Show Picture - 1 (black) origin top left at (0, 0), opacity 255

black

Fadein Screen - 30 frames

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 90 (wait)

@Manjuu⠀(Juju)

Damn...
I don't like that wolf either,
but this is a little overboard.

@Mochi

Will you help me
find who did it?

Set Move Route - Event 15 (wait)

Set Move Route - turn right

Set Move Route - end

@Manjuu⠀(Juju)

I have some ideas.
I can at least bring you around
with me to question people.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Erase Picture - 1

@Mochi

Okay.
But there are rules
you have to follow.

@Manjuu⠀(Juju)

What rules?

@Mochi

You can't say mean things about Treat!
I don't wanna hear it!!
Do you promise?!

@Manjuu⠀(Juju)

...Sure.

@Mochi

You promise, right?!

@Manjuu⠀(Juju)

Yeah, I promise!!
I can do that for one night!!!
Sheesh...

@Mochi

Good...

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Mochi

I don't wanna be
in a fight with you, Juju...
I missed you...

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

So you can't be mean to Treat...
I love her...

@Manjuu⠀(Juju)

....
*sigh*

Set Move Route - Event 15 (wait)

Set Move Route - move left x2

Set Move Route - end

@Manjuu⠀(Juju)

Let's go.

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (14, 9) Direction: left

Change Party Member - + Actor 5 (Manjuu)

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

Control Self Switch - Self Switch C = true

Page 6

Self Switch - Self Switch C is ON

EV007 (22,6) - EV007

Page 1

@self talk

our garden is completely destroyed.

EV008 (21,7) - EV008

Page 1

@self talk

our garden is completely destroyed.

EV009 (22,7) - EV009

Page 1

@self talk

our garden is completely destroyed.

EV011 (20,7) - EV011

Page 1

@self talk

our garden is completely destroyed.

EV012 (19,7) - EV012

Page 1

@self talk

our garden is completely destroyed.

EV013 (18,7) - EV013

Page 1

@self talk

our garden is completely destroyed.

EV018 (22,5) - EV018

Page 1

@self talk

our garden is completely destroyed.

EV003 (23,3) - EV003

Page 1

Switch - Switch 0082 [safetreat] is ON

@self talk

i can't go back yet.
i need to find out who did this...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@self talk

i'm not bringing juju anywhere near treat.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV014 (24,3) - EV014

Page 1

Switch - Switch 0082 [safetreat] is ON

@self talk

i can't go back yet.
i need to find out who did this...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@self talk

i'm not bringing juju anywhere near treat.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV015 (19,9) - event-juju

Page 1

Switch - Switch 0080 [wokejuju] is ON

Page 2

Actor - Actor 5 (Manjuu) is in the Party

EV016 (0,8) - EV016

Page 1

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@self talk

i told treat i'd get my cardigan
before going into frosting.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0081 [cardigan] is ON

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

Page 3

Switch - Switch 0081 [cardigan] is ON

Actor - Actor 5 (Manjuu) is in the Party

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

EV020 (0,10) - EV020

Page 1

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@self talk

i told treat i'd get my cardigan
before going into frosting.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0081 [cardigan] is ON

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

Page 3

Switch - Switch 0081 [cardigan] is ON

Actor - Actor 5 (Manjuu) is in the Party

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

EV021 (0,11) - EV021

Page 1

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@self talk

i told treat i'd get my cardigan
before going into frosting.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0081 [cardigan] is ON

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

Page 3

Switch - Switch 0081 [cardigan] is ON

Actor - Actor 5 (Manjuu) is in the Party

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

EV022 (0,12) - EV022

Page 1

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@self talk

i told treat i'd get my cardigan
before going into frosting.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0081 [cardigan] is ON

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

Page 3

Switch - Switch 0081 [cardigan] is ON

Actor - Actor 5 (Manjuu) is in the Party

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

EV023 (0,7) - EV023

Page 1

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@self talk

i told treat i'd get my cardigan
before going into frosting.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0081 [cardigan] is ON

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

Page 3

Switch - Switch 0081 [cardigan] is ON

Actor - Actor 5 (Manjuu) is in the Party

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

EV024 (0,5) - EV024

Page 1

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@self talk

i told treat i'd get my cardigan
before going into frosting.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0081 [cardigan] is ON

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

Page 3

Switch - Switch 0081 [cardigan] is ON

Actor - Actor 5 (Manjuu) is in the Party

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

EV025 (0,4) - EV025

Page 1

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@self talk

i told treat i'd get my cardigan
before going into frosting.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0081 [cardigan] is ON

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

Page 3

Switch - Switch 0081 [cardigan] is ON

Actor - Actor 5 (Manjuu) is in the Party

Fadeout BGS - 3 seconds

Fadeout BGM - 1 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 44) Direction:

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Play BGM - bitter dark; Volume 90 Pitch 100

Fadein Screen - 30 frames

Map 'cabin6-night' (146)

EV003 (7,10) - EV003

Page 1

@self talk

i'll leave once i change.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0081 [cardigan] is ON

Fadeout Screen - 30 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face face36 (5)

Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (15, 7) Direction: down

Play SE - Open4; Volume 70 Pitch 100

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

Fadeout Screen - 30 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face face36 (5)

Change Actor Graphic - Actor 5 (Manjuu) Character darkchar2 (3) Face face37 (0)

Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (15, 7) Direction: down

Play SE - Open4; Volume 70 Pitch 100

Fadein Screen - 30 frames

EV001 (2,5) - EV001

Page 1

@self talk

treat's bed.

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@self talk

i'm sure juju is upset to see
a wolf's bed next to mine.
she's avoiding eye contact.

EV004 (5,4) - EV004

Page 1

@self talk

fireplace.

EV007 (14,4) - EV007

Page 1

@self talk

not hungry.

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@Manjuu⠀(Juju)

Did you eat dinner?

@Mochi

Not yet.

@Manjuu⠀(Juju)

You should eat something.
You'll probably be less
emotional if you do.

@Mochi

....

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

Actor - Actor 5 (Manjuu) is in the Party

@Manjuu⠀(Juju)

...You look like you've been
eating well, so I won't push it.
I still worry about you skipping
meals again, y'know.

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

@self talk

not hungry.

EV008 (3,9) - EV008

Page 1

@self talk

empty.

EV009 (2,9) - EV009

Page 1

Fadeout Screen - 30 frames

Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)

Wait - 60 frames

Fadein Screen - 30 frames

@Mochi

....

Condition Switch 0081 [cardigan] = ON


Page 2

Switch - Switch 0081 [cardigan] is ON

@self talk

i'd bring us a change of clothes, but...
i can just come back for that later.

Page 3

Actor - Actor 5 (Manjuu) is in the Party

@self talk

i left my sun hat in here.
i don't really need it at night.

EV010 (7,6) - event-treat

Page 1

@self talk

treat's chair.

EV011 (0,0) - EV011

Page 1

Set Move Route - Player

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

@Mochi

...At least they didn't wreck
the inside of our house.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@self talk

my cardigan should be in the dresser.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Actor - Actor 5 (Manjuu) is in the Party

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - turn down

Set Move Route - end

@Mochi

Juju, this is our house.
I wanted to show you how
peacefully we've been living
until now.

@Manjuu⠀(Juju)

...Looks normal.

@Mochi

Exactly.
Just thought you should see that.

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

EV016 (13,4) - EV016

Page 1

@self talk

not thirsty.

EV017 (12,4) - EV017

Page 1

@self talk

i should remember to clean our stovetop later.

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@Mochi

This is where we cook our meals.
Treat eats the same foods as me.

@Manjuu⠀(Juju)

Yeah, I get it.
She's not eating rabbits.

@Mochi

Just wanted to be clear.

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

i'm not being very nice to juju...
but i don't care right now.

EV002 (2,7) - EV002

Page 1

@self talk

we'll sleep at the hot springs tonight.

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@self talk

danny helped me move all my furniture
the day after i got in that fight with juju...

EV005 (11,5) - EV005

Page 1

@self talk

treat....

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@Mochi

Me and Treat drew these together.

@Manjuu⠀(Juju)

She can draw?

@Mochi

Yeah.
It's a lot more fun than eating rabbits.
Which she doesn't do.

@Manjuu⠀(Juju)

....

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

i like treat's art style.
it's simple, but unique.

EV006 (10,5) - EV006

Page 1

@self talk

winter... it's been a long time since then.

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@Manjuu⠀(Juju)

This picture's tacky.

@Mochi

Juju...

@Manjuu⠀(Juju)

What? I'm not saying
anything bad about Treat.
Just this picture.

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

i think this picture is fine.

EV012 (3,7) - EV012

Page 1

@self talk

we'll sleep at the hot springs tonight.

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@self talk

danny helped me move all my furniture
the day after i got in that fight with juju...

EV013 (3,5) - EV013

Page 1

@self talk

treat's bed.

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@self talk

i'm sure juju is upset to see
a wolf's bed next to mine.
she's avoiding eye contact.

Map 'inside-frosting' (147)

EV022 (39,30) - EV022

Page 1

@self talk

"Flan Family Residence"

EV023 (39,23) - EV023

Page 1

@self talk

"Mousse"

EV024 (22,21) - EV024

Page 1

@self talk

"Eclair"

EV025 (12,34) - EV025

Page 1

@self talk

"Cinnamon Family Residence"

EV011 (36,22) - EV011

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 60 frames

@Mousse

Come in.

Play SE - Open1; Volume 70 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'guardhouse' (148) ( - guardhouse), (10, 10) Direction: up

Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)

Change Actor Graphic - Actor 5 (Manjuu) Character char6 (0) Face face37 (0)

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'guardhouse' (148) ( - guardhouse), (10, 10) Direction: up

Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)

Change Actor Graphic - Actor 5 (Manjuu) Character char6 (0) Face face37 (0)

Fadein Screen - 30 frames

Page 3

Switch - Switch 0188 [badend3START] is ON

@self talk

it's locked.

EV028 (36,29) - EV028

Page 1

@Mochi

Can you tell me anything about
the rabbits who live here?

@Manjuu⠀(Juju)

Single parent with two young kids.
Can't imagine he was involved.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i wonder when pitaya moved away.
i never heard from him.

Page 3

Switch - Switch 0188 [badend3START] is ON

@self talk

it's locked.

EV032 (28,36) - EV032

Page 1

@self talk

"Dango and Manjuu"

EV033 (25,26) - EV033

Page 1

@self talk

"Top of the line Fang-proof vests,
starting at $299!"

what a waste of money.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

"Top of the line Fang-proof vests,
starting at $299!"

EV035 (22,15) - EV035

Page 1

@self talk

"Welcome to Frosting!
A Friendly Town for Rabbits"

...this sign is such a lie.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

"Welcome to Frosting!
A Friendly Town for Rabbits"

EV008 (38,0) - EV008

Page 1

Transfer Player - Map 'summerpath' (144) ( - summerpath), (1, 11) Direction: up

EV013 (37,23) - EV013

Page 2

Switch - Switch 0188 [badend3START] is ON

EV001 (19,39) - EV001

Page 1

@Mochi

Hello...?

Is anyone theeere?
I'm a rabbit, so it's "saaafe"...

Condition Switch 0061 [misc1] = ON


Page 2

Switch - Switch 0061 [misc1] is ON

@self talk

climb the gate?

Player choice:

Condition When guess there's no choice

Fadeout BGS - 4 seconds

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (20, 38) Direction: down

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - end

Condition When ....

End Show Choices - end choices

Page 3

Actor - Actor 5 (Manjuu) is in the Party

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (20, 38) Direction: down

Set Move Route - Player

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

Well?
Who should we try first.

@Manjuu⠀(Juju)

I'm not sure...
We could ask Senbei?
He's friends with most of the
first guys I'd suspect.

@Mochi

Who's Senbei?

@Manjuu⠀(Juju)

He's cool.
His dad is the witch who
built the wall for us.

@Manjuu⠀(Juju)

If we walk past my house and
follow along the wall,
we'll end up there.
I'll follow your lead.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Condition Switch 0083 [frostingwithjuju] = ON


Page 4

Switch - Switch 0083 [frostingwithjuju] is ON

@self talk

i'm not ready to leave yet.

Page 5

Switch - Switch 0188 [badend3START] is ON

@self talk

i'm not leaving.

EV010 (45,44) - EV010

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (0, 9) Direction:

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV007 (12,23) - EV007

Page 1

@self talk

"~ The Warren ~
Now Leasing Studio Apartments"

@Mochi

Wasn't this an inn before?

@Manjuu⠀(Juju)

Yeah, it got converted into apartments
because more and more rabbits wanted
to move in long-term.

@Mochi

That makes sense, I guess.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

"~ The Warren ~
Now Leasing Studio Apartments"

Page 3

Switch - Switch 0188 [badend3START] is ON

@self talk

"~ The Warren ~
Now Leasing Studio Apartments"

EV009 (17,40) - EV009

Page 1

@self talk

"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."

Condition IF Actor 5 (Manjuu): is in the party


@self talk

i hate this sign.

Condition Else


@Mochi

I hate this sign.

Condition end condition

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

"The town of Frosting:
A friendly, safe, and secure
mountain paradise for rabbits."

EV014 (38,10) - EV014

Page 1

@self talk

it's locked.
i need to go home and get
my cardigan first anyway.

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@Mochi

Is there a special key
for this gate?

@Manjuu⠀(Juju)

I wouldn't call it special.
A lot of people in town have one.

The gate locks automatically,
so if you forget your key you just
walk to one of the main gates instead.

@Mochi

Then no one really keeps an eye on
who comes and goes through this one...

@Manjuu⠀(Juju)

It's intended only for residents
of Frosting, so no, it's not
guarded all that closely.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

maybe whoever did it used this entrance...
so that they wouldn't get caught....

Page 4

Switch - Switch 0084 [aftersenbei] is ON

@self talk

i want to see treat.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Condition IF Switch 0147 [danny6event] is ON

Condition IF Switch 0186 [ch6book1] is ON

Condition IF Switch 0187 [ch6book2] is ON

Control Variables - Variable 0017 [gatechecks] += 1

Control Self Switch - Self Switch B = true

Condition end condition

Condition end condition

Condition end condition


Page 5

Switch - Switch 0084 [aftersenbei] is ON

Self Switch - Self Switch B is ON

Condition IF Variable 0017 [gatechecks] == 6

@self talk

...this isn't right.

Condition Switch 0188 [badend3START] = ON

Play SE - Open2; Volume 50 Pitch 80

Fadeout Screen - 30 frames

Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face facebad4 (6)

Change Class - Actor 2 (Mochi) to 18 (Rabid)

Recover All - All actors

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (38, 11) Direction: up

Tint Screen - (0.000000, -25.000000, -10.000000, 68.000000) in 1 frames (wait)

Fadein Screen - 30 frames

@Mochi

Haha... I thought this gate
was supposed to lock.

Set Move Route - Player (wait)

Set Move Route - change speed to 2

Set Move Route - move down

Set Move Route - change speed to 4

Set Move Route - end

@Mochi

....

Common Event - Common Event 011 (altend notif)

Condition Else


@self talk

....

Control Variables - Variable 0017 [gatechecks] += 1

Condition end condition


Page 6

Switch - Switch 0188 [badend3START] is ON

@self talk

i'm not leaving.

EV012 (20,13) - EV012

Page 1

@self talk

guard station.
there's a lot less traffic on this side
since it's mostly wilderness past this point.

Page 2

Switch - Switch 0188 [badend3START] is ON

@self talk

guard station.
pointless.

EV020 (26,26) - EV020

Page 1

@self talk

the shop closed a few hours ago.

Page 2

Switch - Switch 0188 [badend3START] is ON

@self talk

the shop is closed.

EV021 (26,35) - EV021

Page 1

Switch - Switch 0080 [wokejuju] is ON

EV031 (26,33) - EV031

Page 1

Switch - Switch 0080 [wokejuju] is ON

EV034 (5,22) - EV034

Page 1

@Manjuu⠀(Juju)

Mochi, wait...
We should talk to Senbei before
charging into the Warren and
pointing fingers.

@Mochi

Oh... right.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

it's likely the culprit might be in here...
but juju wants to ask senbei first.

Page 3

Switch - Switch 0188 [badend3START] is ON

Play SE - Open1; Volume 70 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (9, 11) Direction:

Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face facebad4 (6)

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Page 4

Variable - Variable 0018 [residentsdown] >= 3

@self talk

i should leave...

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

EV036 (43,39) - filter

Page 1

Show Picture - 1 (filter) origin top left at (0, 0), opacity 0

filter

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60

EV037 (20,37) - EV037

Page 1

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@[Junior⠀Guard]

Hey, you!
Stop!!

Set Move Route - Event 38 (wait)

Set Move Route - move down x4

Set Move Route - end

@[Junior⠀Guard]

The gate's closed, miss.
You can't just climb over it!

@Mochi

How else am I supposed to get in.
I need to find whoever
destroyed our garden.

@[Junior⠀Guard]

...You can't climb the gate.
You have to wait for the guard
to let you in.

@Mochi

I'm not going to wait.

@[Junior⠀Guard]

Huh...?

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move up

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Event 38

Set Move Route - change speed to 5

Set Move Route - 1 step backward

Set Move Route - change speed to 4

Set Move Route - end

@Mochi

I said I'm not going to wait!
Did you have anything to do with it?!

@[Junior⠀Guard]

Wah!!
With what?!

@Mochi

OUR GARDEN!!!
Someone destroyed it while
we were away!!

Condition Switch 0080 [wokejuju] = ON

Play SE - Switch1; Volume 50 Pitch 150

@[Junior⠀Guard]

Wh-what's your problem?!
I've never even seen you before,
I don't know anything about your garden!

@Mochi

Then shut up and
stay outta my way!!

Set Event Location - This event to (27, 35)

Control Self Switch - Self Switch A = true

Play SE - Open4; Volume 80 Pitch 100

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - move left x4

Set Move Route - turn up

Set Move Route - move upper left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Manjuu⠀(Juju)

WHO'S OUT HERE SHOUTING?!
Keep it down!!!

Set Move Route - Event 38

Set Move Route - move lower right

Set Move Route - end

@[Junior⠀Guard]

Manjuu...!
This bunny climbed over the gate!
I'm trying to get her to leave.

@Manjuu⠀(Juju)

That's my cousin.
Leave her alone.

@Mochi

....

@[Junior⠀Guard]

...Sorry.
I didn't know you were related.

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - change speed to 4

Set Move Route - end

@Mochi

Juju...

@Manjuu⠀(Juju)

Did this guy make you cry?
What do you want me to do to him?

Set Move Route - Event 38

Set Move Route - 1 step backward

Set Move Route - end

@[Junior⠀Guard]

I-I'm sorry!!

Set Move Route - Event 38

Set Move Route - change speed to 5

Set Move Route - move upper left

Set Move Route - move up x3

Set Move Route - transparent on

Set Move Route - end

@[Junior⠀Guard]

Don't tell Senbei!!!

@Mochi

Someone destroyed our garden...
I don't know who...

@Manjuu⠀(Juju)

...Show me.

@Mochi

I wanna talk to Danny.

Condition IF Switch 0058 [dangobath] is ON


@Manjuu⠀(Juju)

Danny hasn't come home.
Show me your garden.

Condition Else


@Manjuu⠀(Juju)

You can talk to him after you
show me your garden.

Condition end condition


@Mochi

I don't know what to do, Juju,
I don't know who did it...!

@Mochi

I-it wasn't you, was it?
You wouldn't do something like that,
right, Juju?

@Manjuu⠀(Juju)

Mochi...

@Manjuu⠀(Juju)

I know we haven't been talking.
But it was never because I hate you.
I wouldn't destroy something of yours.

@Mochi

Juju... *sniff*
I-I really need your help...!

@Manjuu⠀(Juju)

Shh, it's okay...
Will you show me what happened?

@Mochi

*sniff* Y-Yeah...
Follow me...

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Control Self Switch - Self Switch B = true

Wait - 120 frames

Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (20, 9) Direction: up

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

EV038 (20,29) - madbunny

Page 2

Actor - Actor 5 (Manjuu) is in the Party

Page 3

Switch - Switch 0188 [badend3START] is ON

EV039 (19,45) - EV039

Page 1

@self talk

i really doubt whoever did this
isn't here in frosting.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@Manjuu⠀(Juju)

Where are you even taking me?
Let's climb back over the gate.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV040 (20,45) - EV040

Page 1

@self talk

i really doubt whoever did this
isn't here in frosting.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Actor - Actor 5 (Manjuu) is in the Party

@Manjuu⠀(Juju)

Where are you even taking me?
Let's climb back over the gate.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV041 (0,43) - EV041

Page 1

@self talk

moxie...
probably already went home.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV027 (27,34) - EV027

Page 1

Play SE - Open1; Volume 80 Pitch 100

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'jujuhouse6' (149) ( - jujuhouse6), (6, 10) Direction: up

Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)

Change Actor Graphic - Actor 5 (Manjuu) Character char6 (0) Face face37 (0)

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'jujuhouse6' (149) ( - jujuhouse6), (6, 10) Direction: up

Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)

Change Actor Graphic - Actor 5 (Manjuu) Character char6 (0) Face face37 (0)

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Page 3

Switch - Switch 0147 [danny6event] is ON

@self talk

danny doesn't understand my feelings right now.

Page 4

Switch - Switch 0188 [badend3START] is ON

@self talk

danny doesn't understand my feelings right now.

EV026 (27,33) - EV026

Page 1

Switch - Switch 0080 [wokejuju] is ON

EV029 (29,33) - EV029

Page 1

Switch - Switch 0080 [wokejuju] is ON

EV030 (29,34) - EV030

Page 1

Switch - Switch 0080 [wokejuju] is ON

EV004 (9,32) - EV004

Page 1

@Mochi

The Cinnamon family still
lives here, right?

@Manjuu⠀(Juju)

I doubt they were involved.
They're too scared of wolves
to risk making her angry.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

Yeah.
You're probably right.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

this family had nothing to do with it.
i'm pretty sure about that.

Page 3

Switch - Switch 0188 [badend3START] is ON

@self talk

it's locked.

EV042 (33,44) - EV042

Page 1

Actor - Actor 5 (Manjuu) is in the Party

@Mochi

Juju...
There's one more thing that I
should say before we do this.

@Manjuu⠀(Juju)

What?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

Treat confessed to me earlier today.
So we'll be a couple from now on.
And I don't care what anyone else
thinks of it.

@Manjuu⠀(Juju)

...That happened TODAY?

@Mochi

Yes, while we were out.
Then we came back to
the garden being like that.

@Manjuu⠀(Juju)

That... really sucks.

@Mochi

Yeah.
That's why I want to
do something about it.

@Manjuu⠀(Juju)

I understand.

@Mochi

Thanks.
I just wanted to be clear about it
so you wouldn't be surprised later on.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Manjuu⠀(Juju)

Not really surprised to begin with...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV043 (20,39) - EV043

Page 1

@Mochi

Hello...?

Is anyone theeere?
I'm a rabbit, so it's "saaafe"...

Condition Switch 0061 [misc1] = ON


Page 2

Switch - Switch 0061 [misc1] is ON

@self talk

climb the gate?

Player choice:

Condition When guess there's no choice

Fadeout BGS - 4 seconds

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (20, 38) Direction: down

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - end

Condition When ....

End Show Choices - end choices

Page 3

Actor - Actor 5 (Manjuu) is in the Party

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (20, 38) Direction: down

Set Move Route - Player

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

Well?
Who should we try first.

@Manjuu⠀(Juju)

I'm not sure...
We could ask Senbei?
He's friends with most of the
first guys I'd suspect.

@Mochi

Who's Senbei?

@Manjuu⠀(Juju)

He's cool.
His dad is the witch who
built the wall for us.

@Manjuu⠀(Juju)

If we walk past my house and
follow along the wall,
we'll end up there.
I'll follow your lead.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Condition Switch 0083 [frostingwithjuju] = ON


Page 4

Switch - Switch 0083 [frostingwithjuju] is ON

@self talk

i'm not ready to leave yet.

Page 5

Switch - Switch 0188 [badend3START] is ON

@self talk

i'm not leaving.

EV044 (25,18) - EV044

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 80 frames

Play SE - Switch1; Volume 80 Pitch 135

Condition Switch 0009 [lighta] = OFF

Wait - 30 frames

@Mochi

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

guess they don't want to talk.

Page 3

Switch - Switch 0018 [demonfriend] is ON

Self Switch - Self Switch A is ON

@self talk

i wonder if whoever lives here is aware that
a demon was summoned in their home last winter.

EV045 (17,12) - EV045

Page 1

@self talk

when treat first came to frosting...
this was where she came through.
i wonder what it looks like now that
the snow's all melted?

Page 2

Switch - Switch 0188 [badend3START] is ON

@self talk

i'm not leaving.

EV046 (18,12) - EV046

Page 1

@self talk

when treat first came to frosting...
this was where she came through.
i wonder what it looks like now that
the snow's all melted?

Page 2

Switch - Switch 0188 [badend3START] is ON

@self talk

i'm not leaving.

EV047 (45,13) - EV047

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 14) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV049 (8,23) - jrguard

Page 1

@[Junior⠀Guard]

S-sorry again about earlier...
I'm the junior guard!
So it's my duty to stop anyone from
sneaking in while no one's looking...

@Manjuu⠀(Juju)

Stop making things up.
There's no junior guard position.
You're just being a nuisance.

@[Junior⠀Guard]

But someone should be guarding the
gate at night! What if wolves get in?!
Wh-why won't anyone let me
be a junior guard?!

@Mochi

Hey... what wolves do you think
are going to come here?

@[Junior⠀Guard]

Huh...?
W-well, we live in the mountains so...
there are wolves around....

@Mochi

Don't you think they're too busy
minding their own business to bother
coming to a place like this?
Have you ever considered that?

@[Junior⠀Guard]

Wait...
You're that freak who
lives with a wolf!!!

@Manjuu⠀(Juju)

HEY!!!
Don't call Mochi a freak, you twerp!!

@[Junior⠀Guard]

EEK!!
I'm sorry!!!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Junior⠀Guard]

Manjuu is scary...
I hope she won't tell Senbei
that I made her mad...
I-I'm really sorry....

Page 3

Switch - Switch 0188 [badend3START] is ON

Page 4

Switch - Switch 0170 [ACTIVATEBADEND] is ON

Switch - Switch 0188 [badend3START] is ON

@self talk

sorry... i know you're just a kid.
but i have to do this.

Page 5

Variable - Variable 0018 [residentsdown] >= 3

Page 6

Switch - Switch 0218 [bossfight] is ON

EV050 (9,23) - snootyrabbit

Page 1

@Mochi

Do you know anything about
who destroyed our garden?

@[Snooty⠀Rabbit]

So it really got destroyed...?
I don't know anything, but...
Don't you think it's strange for a
wolf to have a garden anyway?

@Mochi

We planted it together.
Why is it strange?

@[Snooty⠀Rabbit]

Uh... wolves are carnivores.
They have nothing to gain
by gardening.

@Manjuu⠀(Juju)

Mochi, are you going to start
arguing with everyone you see,
or will you come to Senbei's house
with me so we can figure things out?

@Mochi

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Snooty⠀Rabbit]

If you wanna start a garden with a wolf,
I suggest moving somewhere else first.
Think of the trouble you're causing for
everyone who came here to live in safety.

Page 3

Switch - Switch 0188 [badend3START] is ON

Page 4

Switch - Switch 0170 [ACTIVATEBADEND] is ON

Switch - Switch 0188 [badend3START] is ON

@self talk

he's out cold.

Page 5

Switch - Switch 0197 [basement] is ON

@self talk

someone's missing....

EV052 (31,14) - EV052

Page 1

Scroll Map - right 2 tiles, speed 3

@Mochi

Oh... it's gone.

@Manjuu⠀(Juju)

Yeah. Your old place was in the way
of how they wanted to expand the town,
so it got torn down.

Scroll Map - left 2 tiles, speed 3

@Mochi

Huh. Well it's not like
I was coming back, so...

@Manjuu⠀(Juju)

....

Condition Switch 0085 [mochihouse] = ON


Page 2

Switch - Switch 0085 [mochihouse] is ON

Page 3

Switch - Switch 0188 [badend3START] is ON

EV053 (31,13) - EV053

Page 1

Scroll Map - right 2 tiles, speed 3

@Mochi

Oh... it's gone.

@Manjuu⠀(Juju)

Yeah. Your old place was in the way
of how they wanted to expand the town,
so it got torn down.

Scroll Map - left 2 tiles, speed 3

@Mochi

Huh. Well it's not like
I was coming back, so...

@Manjuu⠀(Juju)

....

Condition Switch 0085 [mochihouse] = ON


Page 2

Switch - Switch 0085 [mochihouse] is ON

Page 3

Switch - Switch 0188 [badend3START] is ON

EV051 (40,18) - EV051

Page 1

Scroll Map - up 2 tiles, speed 3

@Mochi

Oh... it's gone.

@Manjuu⠀(Juju)

Yeah. Your old place was in the way
of how they wanted to expand the town,
so it got torn down.

Scroll Map - down 2 tiles, speed 3

@Mochi

Huh. Well it's not like
I was coming back, so...

@Manjuu⠀(Juju)

....

Condition Switch 0085 [mochihouse] = ON


Page 2

Switch - Switch 0085 [mochihouse] is ON

Page 3

Switch - Switch 0188 [badend3START] is ON

EV055 (24,17) - EV055

Page 1

Switch - Switch 0009 [lighta] is ON

EV056 (24,19) - EV056

Page 1

Switch - Switch 0009 [lighta] is ON

EV057 (25,17) - EV057

Page 1

Switch - Switch 0009 [lighta] is ON

EV058 (27,17) - EV058

Page 1

Switch - Switch 0009 [lighta] is ON

EV059 (27,18) - EV059

Page 1

Switch - Switch 0009 [lighta] is ON

EV054 (38,19) - EV054

Page 1

Scroll Map - up 2 tiles, speed 3

@Mochi

Oh... it's gone.

@Manjuu⠀(Juju)

Yeah. Your old place was in the way
of how they wanted to expand the town,
so it got torn down.

Scroll Map - down 2 tiles, speed 3

@Mochi

Huh. Well it's not like
I was coming back, so...

@Manjuu⠀(Juju)

....

Condition Switch 0085 [mochihouse] = ON


Page 2

Switch - Switch 0085 [mochihouse] is ON

EV060 (14,43) - EV060

Page 1

Actor - Actor 5 (Manjuu) is in the Party

@Manjuu⠀(Juju)

Where are you even taking me?
Let's climb back over the gate.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV061 (14,44) - EV061

Page 1

Actor - Actor 5 (Manjuu) is in the Party

@Manjuu⠀(Juju)

Where are you even taking me?
Let's climb back over the gate.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV063 (14,42) - EV063

Page 1

Actor - Actor 5 (Manjuu) is in the Party

@Manjuu⠀(Juju)

Where are you even taking me?
Let's climb back over the gate.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV062 (14,45) - EV062

Page 1

Actor - Actor 5 (Manjuu) is in the Party

@Manjuu⠀(Juju)

Where are you even taking me?
Let's climb back over the gate.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV064 (0,42) - EV064

Page 1

@self talk

moxie...
probably already went home.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV065 (0,44) - EV065

Page 1

@self talk

moxie...
probably already went home.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV003 (39,0) - EV003

Page 1

Transfer Player - Map 'summerpath' (144) ( - summerpath), (2, 11) Direction: up

EV066 (40,0) - EV066

Page 1

Transfer Player - Map 'summerpath' (144) ( - summerpath), (2, 11) Direction: up

EV067 (45,45) - EV067

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'cabin6-summernight' (145) ( - cabin6-summernight), (0, 9) Direction:

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV068 (0,41) - EV068

Page 1

@self talk

moxie...
probably already went home.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV069 (0,40) - EV069

Page 1

@self talk

moxie...
probably already went home.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV070 (0,45) - EV070

Page 1

@self talk

moxie...
probably already went home.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV048 (45,14) - EV048

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 15) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV071 (45,15) - EV071

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 15) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV072 (45,16) - EV072

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 15) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV073 (45,12) - EV073

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 14) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV074 (45,11) - EV074

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 14) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV075 (45,10) - EV075

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 14) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV076 (45,9) - EV076

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (0, 14) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV077 (42,11) - EV077

Page 1

Switch - Switch 0188 [badend3START] is ON

@self talk

i don't want to see juju again.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV078 (42,12) - EV078

Page 1

Switch - Switch 0188 [badend3START] is ON

@self talk

i don't want to see juju again.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV079 (42,13) - EV079

Page 1

Switch - Switch 0188 [badend3START] is ON

@self talk

i don't want to see juju again.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV080 (42,14) - EV080

Page 1

Switch - Switch 0188 [badend3START] is ON

@self talk

i don't want to see juju again.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV081 (42,15) - EV081

Page 1

Switch - Switch 0188 [badend3START] is ON

@self talk

i don't want to see juju again.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV082 (42,16) - EV082

Page 1

Switch - Switch 0188 [badend3START] is ON

@self talk

i don't want to see juju again.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV083 (37,21) - EV083

Page 1

Switch - Switch 0188 [badend3START] is ON

EV084 (35,21) - EV084

Page 1

Switch - Switch 0188 [badend3START] is ON

EV085 (35,22) - EV085

Page 1

Switch - Switch 0188 [badend3START] is ON

EV086 (36,21) - EV086

Page 1

Switch - Switch 0188 [badend3START] is ON

EV087 (5,17) - EV087

Page 1

Switch - Switch 0189 [towarren] is ON

Change Battle BGM - BGM pure frost; Volume 100 Pitch 100

Change Battle Background - Ground: warren Walls:

Set Move Route - Player

Set Move Route - move left x2

Set Move Route - end

Wait - 20 frames

@[Junior⠀Guard]

(H-hey, is she okay...?
She looks more pissed than before.)

@[Snooty⠀Rabbit]

Where's Manjuu?

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Mochi

....

Set Move Route - Event 49

Set Move Route - turn down

Set Move Route - end

@[Junior⠀Guard]

Um...!
Miss Manjuu's cousin?
Ma'am??

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

Juju... doesn't care about me.

@[Snooty⠀Rabbit]

Huh...?
But you're family.

@[Junior⠀Guard]

Didja get in a fight?

@Mochi

She won't help me, so...
I have to do it myself.

@Mochi

I-I don't... wanna fight...!
*sniff* I-I just...!

Set Move Route - Event 49 (wait)

Set Move Route - move down

Set Move Route - end

@[Junior⠀Guard]

H-hey...! Cheer up!
As Frosting's junior guard,
I can't stand by and let a girl cry!

@[Snooty⠀Rabbit]

(She's too old for you, bro...)

Scroll Map - up 1 tiles, speed 2

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Mochi

If you're a guard, you should've
protected Treat, too. She's the one
who has it the worst out of anyone.

@[Junior⠀Guard]

Th-the wolf?!

@Mochi

Treat is too nice...
She doesn't fight back,
even when you're all so mean.

@Mochi

Cuz if she did... you'd just
call it proof that you were
right about her all along.

Set Move Route - Event 49 (wait)

Set Move Route - change speed to 2

Set Move Route - 1 step backward

Set Move Route - end

@[Junior⠀Guard]

Sh-she's kinda scarin' me...!

@Mochi

That's why...
it has to be me.
I'll fight for Treat.

@[Snooty⠀Rabbit]

Fight... against who?

@Mochi

Everyone who hurt her.
Every single rabbit...

Fadeout BGM - 2 seconds

Fadeout BGS - 2 seconds

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move up

Set Move Route - end

@Mochi

INCLUDING YOU!!!

Battle Processing - Troop 2 (Rabbit Brothers)

Play BGM - the warren; Volume 100 Pitch 100

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - change speed to 2

Set Move Route - move left

Set Move Route - end

@Mochi

... *sniff* ....
Haha... see...?
I don't need Juju's help....

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - through off

Set Move Route - change speed to 4

Set Move Route - end

@Mochi

I can find who did this myself.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV088 (11,24) - EV088

Page 1

Switch - Switch 0188 [badend3START] is ON

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move lower left

Set Move Route - end

Condition Switch 0189 [towarren] = ON

Page 2

Switch - Switch 0189 [towarren] is ON

@self talk

i'm going to find the culprit.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 3

Variable - Variable 0018 [residentsdown] >= 3

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move lower right

Set Move Route - end

Condition Switch 0218 [bossfight] = ON

EV089 (11,25) - EV089

Page 1

Switch - Switch 0188 [badend3START] is ON

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - end

Condition Switch 0189 [towarren] = ON

Page 2

Switch - Switch 0189 [towarren] is ON

@self talk

i'm going to find the culprit.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 3

Variable - Variable 0018 [residentsdown] >= 3

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - end

Condition Switch 0218 [bossfight] = ON

EV090 (19,17) - ev-senbei

Page 1

Switch - Switch 0218 [bossfight] is ON

Fadeout BGM - 4 seconds

Fadeout BGS - 4 seconds

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Change Battle BGM - BGM trouble; Volume 90 Pitch 100

Change Battle Background - Ground: warren Walls:

Scroll Map - right 7 tiles, speed 3

Set Event Location - Event 49 to (19, 14)

Change Transparency - Transparency ON

Set Move Route - Player

Set Move Route - through on

Set Move Route - change speed to 2

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Event 90

Set Move Route - move down x5

Set Move Route - end

Set Move Route - Event 49

Set Move Route - move down x5

Set Move Route - end

Set Move Route - Event 91

Set Move Route - move down x5

Set Move Route - end

Set Move Route - Event 92 (wait)

Set Move Route - move right x5

Set Move Route - end

Set Move Route - Event 92

Set Move Route - move right

Set Move Route - end

@[Junior⠀Guard]

There she is!!
See, Senbei?! I toldja so!

Set Move Route - Event 92 (wait)

Set Move Route - turn up

Set Move Route - end

@Mochi

Juju...

Play BGM - brickwork abode; Volume 100 Pitch 100

Set Move Route - Event 91 (wait)

Set Move Route - move down

Set Move Route - end

@Manjuu⠀(Juju)

We're here to stop you.

Set Move Route - Event 92

Set Move Route - change speed to 2

Set Move Route - move right

Set Move Route - end

Condition IF Switch 0134 [sawred] is ON


@Mochi

Then... you should've come a lot sooner.

Condition IF Switch 0135 [foundred] is ON


@Mochi

Not that it matters...
I already found the ones who did it.

Condition Else


@Mochi

Not that it matters...
I already found the ones who did it.

Condition end condition

Condition Else


@Mochi

Then... you're too late.
I already found the ones who did it.

Condition end condition

Set Move Route - Event 92 (wait)

Set Move Route - turn up

Set Move Route - end

Condition IF Switch 0135 [foundred] is ON


@Mochi

It was your friends...
Right, Senbei?
I already got my revenge.

@Senbei

....

Set Move Route - Event 49 (wait)

Set Move Route - move lower right

Set Move Route - end

@[Junior⠀Guard]

Uhh... can someone tell me what's going on?!
She looks even crazier than before!

Condition Else


@Mochi

They were your friends...
Right, Senbei?

@Senbei

....

Set Move Route - Event 49 (wait)

Set Move Route - move lower right

Set Move Route - end

@[Junior⠀Guard]

Uh, WHICH friends?
Senbei's got LOTS of friends!

Condition end condition

Set Move Route - Event 91 (wait)

Set Move Route - turn up

Set Move Route - end

@Manjuu⠀(Juju)

Stay out of this, idiot!

Set Move Route - Event 49

Set Move Route - change speed to 5

Set Move Route - move up x5

Set Move Route - end

Scroll Map - down 1 tiles, speed 1

@[Junior⠀Guard]

EEK!!!
Sorry...!

Set Move Route - Event 91 (wait)

Set Move Route - move down

Set Move Route - end

@Manjuu⠀(Juju)

Mochi, what did you do...?
Did you really go and beat up
a bunch of innocent rabbits?

Condition IF Switch 0135 [foundred] is ON


@Mochi

Maybe I did.

Set Move Route - Event 92

Set Move Route - move right

Set Move Route - end

@Mochi

But... you... Juju, you're...
You're the one who hurt me the most.

@Mochi

Why didn't I just take it out on you instead?
Why did I attack all those people who
probably didn't REALLY deserve it...?

Set Move Route - Event 92 (wait)

Set Move Route - turn up

Set Move Route - end

@Mochi

I saw what was in the basement.
And I just couldn't forgive anyone after that.

@Manjuu⠀(Juju)

What, the taxidermy?
You're going crazy over THAT?

@Mochi

Oh... right... You wouldn't care about that.
You're probably HAPPY about what happened
to all those wolves...

Condition Else


@Mochi

You... you think they're INNOCENT...?
I saw what was in the basement, Juju...!

Set Move Route - Event 92

Set Move Route - move right

Set Move Route - end

@Mochi

And you're okay with it, aren't you...?
No, you're HAPPY about what happened
to all those wolves...

Set Move Route - Event 92 (wait)

Set Move Route - turn up

Set Move Route - end

Condition end condition


@Mochi

You think it kept everyone safe...!
You think that all wolves deserve to die...!!
You've ALWAYS thought that!!!

Set Move Route - Event 91 (wait)

Set Move Route - move down

Set Move Route - end

@Manjuu⠀(Juju)

Will you calm down already?!
You're embarrassing yourself!

@Manjuu⠀(Juju)

You've had a long night, baby cousin.
Stop wreaking havoc, and come home to
me and Danny. We'll take care of you.

Fadeout BGM - 2 seconds

@Mochi

Quit.. talking...
DOWN to me!!!

Play BGM - trouble; Volume 90 Pitch 100

Battle Processing - Troop 7 (Manjuu)

Set Event Location - Event 93 to (19, 32)

Set Event Location - Event 94 to (20, 32)

Scroll Map - down 2 tiles, speed 2

Set Move Route - Event 94

Set Move Route - move up x5

Set Move Route - end

Set Move Route - Event 93 (wait)

Set Move Route - move up x5

Set Move Route - end

@Annie

Mochi...! Please, stop this!
Treat is worried sick about you...

Set Move Route - Event 92 (wait)

Set Move Route - change speed to 4

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

@Mochi

No...! Stay out of this!
I'm not finished yet...!!

@Dango⠀(Danny)

Fighting won't solve anything...
C'mon, put the shovel down.

@Mochi

A-Annie... Danny....
You don't understand...!
Everyone in this town...
they're all so horrible!

@Mochi

Someone has to do something...!
Someone has to fight them to stop it!

Fadeout BGM - 4 seconds

Set Move Route - Event 90 (wait)

Set Move Route - move down

Set Move Route - end

@Senbei

Mochi.

Scroll Map - up 1 tiles, speed 1

Set Move Route - Event 92 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 91 (wait)

Set Move Route - turn up

Set Move Route - end

@Mochi

...?

@Senbei

I'll be your opponent.

Set Move Route - Event 91 (wait)

Set Move Route - change speed to 4

Set Move Route - move left

Set Move Route - turn up

Set Move Route - change speed to 3

Set Move Route - end

@Manjuu⠀(Juju)

What...?
Senbei, no...

Set Move Route - Event 91

Set Move Route - turn right

Set Move Route - 1 step backward

Set Move Route - end

Set Move Route - Event 90 (wait)

Set Move Route - move down

Set Move Route - end

Change Battle BGM - BGM liar; Volume 100 Pitch 100

@Senbei

I'll end it.
Watch.

Battle Processing - Troop 8 (Senbei)

If Win - if win

If Lose - if lose

End Battle Result - end battle result

Condition Switch 0133 [mochiOK] = ON

Play BGM - please understand; Volume 90 Pitch 100

Set Move Route - Event 91

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 94

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Event 93

Set Move Route - move upper left

Set Move Route - move up

Set Move Route - Switch 0061 [misc1] ON

Set Move Route - end

@Annie

Mochi...?
MOCHI!!

Set Move Route - Event 91

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - end

Set Move Route - Event 90 (wait)

Set Move Route - change speed to 4

Set Move Route - direction fix on

Set Move Route - move right

Set Move Route - direction fix off

Set Move Route - end

@Manjuu⠀(Juju)

SENBEI!!!
What the hell is wrong with you?!

Set Move Route - Event 90 (wait)

Set Move Route - turn left

Set Move Route - end

@Senbei

I had no choice.

@Manjuu⠀(Juju)

You creep...!
I can't believe you'd hit a girl!!!

Set Move Route - Event 91 (wait)

Set Move Route - turn down

Set Move Route - end

Scroll Map - down 1 tiles, speed 1

@Dango⠀(Danny)

Is she okay...?!
It was right in the eye...!

@Annie

Oh dear, oh dear...!
Hold on, Mochi, we'll get this tended to...!

Fadeout BGM - 4 seconds

Show Picture - 1 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 120 (wait)

Fadeout Screen - 30 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Common Event - Common Event 003 (saveprompt)

Transfer Player - Map 'bad3-hotsprings-room102' (219) ( - bad3-hotsprings-room102), (1, 3) Direction:

EV091 (20,16) - ev-juju

Page 1

Switch - Switch 0218 [bossfight] is ON

EV092 (12,25) - ev-mochi

Page 1

Switch - Switch 0218 [bossfight] is ON

Page 2

Switch - Switch 0133 [mochiOK] is ON

EV093 (19,34) - ev-annie

Page 1

Switch - Switch 0218 [bossfight] is ON

Page 2

Switch - Switch 0218 [bossfight] is ON

Switch - Switch 0061 [misc1] is ON

EV094 (20,34) - ev-danny

Page 1

Switch - Switch 0218 [bossfight] is ON

Page 2

Switch - Switch 0218 [bossfight] is ON

Switch - Switch 0061 [misc1] is ON

Map 'guardhouse' (148)

EV001 (5,8) - mousse

Page 1

@Mochi

Hi, Mr. Mousse.
Sorry to bother you so late at night,
but I have some questions
if you don't mind me asking.

@Mousse

Did something happen?

@Mochi

Y'know the garden I started with Treat?
When we came home today,
it was completely destroyed.

@Mousse

...That's terrible.
I'm sorry to hear it.

@Mochi

If anyone passed through
the front gate today headed in
that direction, could you tell me
their names?

@Mousse

I wish I could help.
But I didn't see anything
out of the ordinary today.

@Manjuu⠀(Juju)

They could've gone through the
hot springs gate instead.
That one's unguarded.

@Mochi

....

@Mousse

I'm sorry.
Would you like to contact
the authorities?
I can file a report for you.

@Mochi

I don't know how much
rabbit police would be
willing to help a wolf.

@Mousse

That's a good point.

@Manjuu⠀(Juju)

Maybe if you pretended it was
only you living there...

@Mochi

Just forget it.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Mochi

No one even passed by...?
What time did your shift end?

@Mousse

About 2 hours ago.
I just finished having dinner,
and was headed to bed soon.

@Mochi

Right...
Sorry for the intrusion.

@Mousse

I hope you find the culprit.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Mousse

I'm sorry I don't have
any more information.

EV002 (10,10) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (36, 23) Direction: down

Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face face36 (5)

Change Actor Graphic - Actor 5 (Manjuu) Character darkchar2 (3) Face face37 (0)

Fadein Screen - 30 frames

Play SE - Open4; Volume 70 Pitch 100

EV003 (4,5) - EV003

Page 1

@self talk

carrots, celery... and alcohol, i guess.

Set Move Route - Event 1 (wait)

Set Move Route - turn up

Set Move Route - end

@Mousse

Do you need something?

@Mochi

What does alcohol taste like?

@Mousse

You're a little young for that.

@Manjuu⠀(Juju)

No she isn't.
My baby-faced little cousin
isn't a kid anymore.

@Mousse

Really?

@Mochi

I'll be 21 in February.

@Mousse

...Then come back in February.

@Manjuu⠀(Juju)

It's close enough, isn't it?
Let her taste it if she wants to!

@Mochi

No, it's fine.
I don't really care.

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i was just curious anyway.
it's not like i really want to drink it.

EV004 (13,3) - EV004

Page 1

@self talk

he must keep his uniform in there.

EV005 (11,4) - EV005

Page 1

@self talk

i thought his bed would be bigger.
he's taller than treat.

EV006 (4,9) - EV006

Page 1

@self talk

there are little bits of mashed potatoes
left on the plate.

EV007 (11,5) - EV007

Page 1

@self talk

i thought his bed would be bigger.
he's taller than treat.

EV008 (10,6) - annie

Page 1

Switch - Switch 0199 [anniesearch] is ON

EV009 (1,1) - EV009

Page 1

Switch - Switch 0199 [anniesearch] is ON

Set Event Location - Event 1 to (10, 5) direction down

Wait - 20 frames

Fadein Screen - 30 frames

Play BGM - bitter dark; Volume 100 Pitch 100

@Annie

...Which is why I've been searching for her.
I'm sorry to have disturbed your sleep.

@Mousse

Look, I sympathize with the situation, but...

Set Move Route - Event 8 (wait)

Set Move Route - turn down

Set Move Route - end

Set Event Location - This event to (10, 10)

Control Self Switch - Self Switch A = true

Play SE - Open1; Volume 70 Pitch 100

Set Move Route - This event (wait)

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Event 8

Set Move Route - change speed to 4

Set Move Route - turn down

Set Move Route - wait 10 frames

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

@[Junior⠀Guard]

HELP, HELP!!!
GUARD!!!! MR. MOUSSE!!!!!!

Manjuu's cousin went CRAZY!!!
She attacked me and my brother
out of NOWHERE!!!!!

@Annie

Mochi did...?
That doesn't sound like her.

Set Move Route - This event (wait)

Set Move Route - stepping animation on

Set Move Route - end

@[Junior⠀Guard]

You gotta stop her, Mr. Mousse!!
I think she went in the Warren,
but I'm too scared to check...!

Set Move Route - This event

Set Move Route - stepping animation off

Set Move Route - end

@Mousse

I'm off-duty.

Set Move Route - Event 8 (wait)

Set Move Route - turn up

Set Move Route - end

@Annie

Mr. Mousse....

Set Move Route - Event 8

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - turn down

Set Move Route - end

@[Junior⠀Guard]

Wha...? Seriously?!
It's a guard's job to protect
everyone in town!

@Mousse

I was hired to protect the residents
of Frosting from foxes and wolves.
Is Mochi a wolf?

@[Junior⠀Guard]

Well... n-no, she's not...
But...!

@[Junior⠀Guard]

Sh-she LIVES with that wolf!
So maybe... maybe the wolf
put her up to this?!

@Annie

I won't allow you to slander Treat's good name!
She's done nothing wrong!

@Mousse

...This isn't my problem.
Sorry, kid, but you'll have to
fight your own battles.

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - end

@[Junior⠀Guard]

Y-you...! Ohhhh...!!
I can't believe I ever looked up to you!

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@[Junior⠀Guard]

FINE, WHATEVER!!!
Senbei'll help!

Set Move Route - This event (wait)

Set Move Route - move down x3

Set Move Route - end

Control Self Switch - Self Switch A = true

Wait - 30 frames

Play SE - Open4; Volume 70 Pitch 100

Set Move Route - Event 8 (wait)

Set Move Route - move down

Set Move Route - end

@Annie

Hmm... I wonder if Manjuu
knows what's going on.

Set Move Route - Event 8 (wait)

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

@Annie

I'll be taking my leave now.
Sorry again for disturbing you.

Set Move Route - Event 8 (wait)

Set Move Route - change speed to 4

Set Move Route - move down x4

Set Move Route - transparent on

Set Move Route - end

Play SE - Open4; Volume 70 Pitch 100

Fadeout BGM - 3 seconds

@Mousse

*sigh* ....

Set Move Route - Event 1 (wait)

Set Move Route - turn right

Set Move Route - end

@Mousse

I don't get paid enough for this.

Fadeout Screen - 30 frames

Wait - 60 frames

Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (12, 7) Direction: down

Tint Screen - (0.000000, -25.000000, -10.000000, 68.000000) in 1 frames (wait)

Change Transparency - Transparency OFF

Fadein Screen - 30 frames

Page 2

Self Switch - Self Switch A is ON

Map 'jujuhouse6' (149)

EV001 (6,10) - EV001

Page 1

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (27, 35) Direction: down

Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face face36 (5)

Change Actor Graphic - Actor 5 (Manjuu) Character darkchar2 (3) Face face37 (0)

Fadein Screen - 30 frames

Play BGM - bitter dark; Volume 90 Pitch 100

Play SE - Open4; Volume 70 Pitch 100

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (27, 35) Direction: down

Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face face36 (5)

Change Actor Graphic - Actor 5 (Manjuu) Character darkchar2 (3) Face face37 (0)

Fadein Screen - 30 frames

Play SE - Open4; Volume 80 Pitch 100

EV005 (3,6) - EV005

Page 1

@Mochi

Hey... weren't your lights off
when I passed by earlier?
I thought you'd gone to bed
or something.

@Manjuu⠀(Juju)

Wouldn't THAT be nice.
I couldn't fall asleep at all!
Danny hasn't come home yet either...

@Mochi

Oh.

@Manjuu⠀(Juju)

I'm just not going to worry about it.
He's been weirdly distant, so...
Ugh, do whatever you want, Danny.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

juju's bed.

EV002 (11,3) - EV002

Page 1

@Manjuu⠀(Juju)

Are you sure you're not hungry?

@Mochi

Yeah.
I was just thinking about the times
we would leave juice in the freezer
to make ice pops.

@Manjuu⠀(Juju)

Aww. Remember when we mixed up
all the different flavors to make the
ultimate ice pops but then they
turned out so gross we had to toss them?

@Mochi

Yeah. And you got so mad, you were like
"Ice pops are for babies anyway!
What a waste of time!!!"

@Manjuu⠀(Juju)

I still stand by that!
Adults prefer fancier desserts.
Like gelato.

@Mochi

Mm... I still think
ice pops are good.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

juju always acts like she's grown past
childish things like ice pops made in the freezer,
but i know she'd still think they're tasty
if we made them together now.

EV003 (0,0) - EV003

Page 1

Switch - Switch 0058 [dangobath] is ON

Set Move Route - Player (wait)

Set Move Route - move up x3

Set Move Route - move right x3

Set Move Route - end

@Manjuu⠀(Juju)

Mochi?
I thought we were going to Senbei's.

@Mochi

....

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Play BGM - daifuku; Volume 100 Pitch 100

@Mochi

I missed...
being able to come here.

@Mochi

I missed seeing you and Danny.
I couldn't forgive you,
but I missed you!

I'm glad that I can talk to you again.
But I'm still really mad at you!
But... you're helping me...
so thank you for that.

@Manjuu⠀(Juju)

...Yeah, I'm not too happy
you're dating a wolf.
But you're still my cousin, and
I still want to help.

@Mochi

W-well... how DO you feel about it?
Knowing that Treat is my girlfriend.

@Manjuu⠀(Juju)

Everyone makes mistakes.
I dated Danny for a week
in middle school, then
he turned out to be gay.

@Mochi

That's an even worse response
than I expected.

@Manjuu⠀(Juju)

Well, you asked!

@Mochi

Yeah.
Silly me.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV006 (3,7) - EV006

Page 1

@Mochi

Hey... weren't your lights off
when I passed by earlier?
I thought you'd gone to bed
or something.

@Manjuu⠀(Juju)

Wouldn't THAT be nice.
I couldn't fall asleep at all!
Danny hasn't come home yet either...

@Mochi

Oh.

@Manjuu⠀(Juju)

I'm just not going to worry about it.
He's been weirdly distant, so...
Ugh, do whatever you want, Danny.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

juju's bed.

EV008 (13,3) - EV008

Page 1

@Manjuu⠀(Juju)

Mochi, you've been crying a lot.
Wash your face a little.

@Mochi

No. I have to find out who
destroyed our garden...
I don't have time to stop and
wash off these tears.

@Manjuu⠀(Juju)

But you have time to come in here
and reminisce...?
Let's get going already.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i'll wash my face when i'm back at the
hot springs with treat.

EV009 (14,3) - EV009

Page 1

@self talk

nothing's changed...
everything in here is the same as i remember.
even though my life's changed so much...

EV004 (5,6) - EV004

Page 1

@self talk

danny... where are you?

EV010 (13,6) - danny

Page 2

Switch - Switch 0058 [dangobath] is ON

EV011 (8,7) - eventmanjuu

Page 1

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - move upper right

Set Move Route - move right x2

Set Move Route - end

Set Move Route - Event 10 (wait)

Set Move Route - turn left

Set Move Route - end

@Dango⠀(Danny)

Mochi...?

Play BGM - daifuku; Volume 100 Pitch 100

@Mochi

Danny... they wrecked our garden.

Control Self Switch - Self Switch A = true

@Dango⠀(Danny)

...C'mere.

Change Player Followers - make invisible

Set Move Route - Player (wait)

Set Move Route - move upper right

Set Move Route - move right x2

Set Move Route - end

@Mochi

They wrecked it!
Treat has never done anything to them,
and they wrecked it...!

@Manjuu⠀(Juju)

She was asking for you, so...
Do something to stop her from crying,
will ya?

Condition IF Switch 0153 [dangoapology] is ON


@Dango⠀(Danny)

Where is Treat now?
I wish I'd gotten to talk to her more
after apologizing to her...

Condition Else


@Dango⠀(Danny)

Where is Treat now?
I feel bad that I never got a chance
to apologize to her...

Condition end condition

Set Move Route - Event 11 (wait)

Set Move Route - change speed to 5

Set Move Route - move right

Set Move Route - end

@Manjuu⠀(Juju)

Apologize...?!
You have nothing to--!

@Manjuu⠀(Juju)

...Ugh, forget it.
I'll wait outside.

Set Move Route - Event 11 (wait)

Set Move Route - change speed to 4

Set Move Route - through on

Set Move Route - move left x2

Set Move Route - turn down

Set Move Route - move lower left

Set Move Route - move down x2

Set Move Route - end

Control Self Switch - Self Switch A = true

Play SE - Open4; Volume 70 Pitch 100

@Mochi

Treat is at the hot springs...
*sniff* ...I told her to wait there
while I figured out who did this.

@Dango⠀(Danny)

Is there anything I can do?

@Mochi

Juju is helping me.

@Dango⠀(Danny)

That's... nice of her.
Assuming she's actually helping out.

@Mochi

Juju has always taken care of bullies
for me before... I-I don't think
I could beat someone up.
But I know SHE can.

@Dango⠀(Danny)

She definitely has a strong sense
of justice...

@Dango⠀(Danny)

Uh--hang on... You really wanna
beat up whoever did this?
I'm surprised to hear that from you.

Set Move Route - Player

Set Move Route - move left x2

Set Move Route - end

@Mochi

They made Treat cry!
She thinks she's ruining my life...!

@Mochi

I want to hurt them
as much as they hurt me...!
They have to be punished...!!

@Dango⠀(Danny)

Mochi...

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

They don't know how good Treat is...
No one even gives her a chance....

@Dango⠀(Danny)

Do you think Treat would feel any
better if you got your revenge?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

No... she's too nice...
*sniff* ....

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - turn right

Set Move Route - 1 step backward

Set Move Route - change speed to 4

Set Move Route - end

@Mochi

I know what you're trying
to say, Danny...
It'd be better to just forget it.
I know it would be.

@Mochi

But I wouldn't be able to forgive myself
if I gave up on this without a fight.

@Dango⠀(Danny)

....

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - turn down

Set Move Route - move lower left

Set Move Route - move down

Set Move Route - end

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (28, 34) Direction:

Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face face36 (5)

Change Actor Graphic - Actor 5 (Manjuu) Character darkchar2 (3) Face face37 (0)

Change Player Followers - make visible

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - move down

Set Move Route - move left

Set Move Route - turn down

Set Move Route - through off

Set Move Route - end

Fadein Screen - 30 frames

Play BGM - bitter dark; Volume 90 Pitch 100

Play SE - Open4; Volume 70 Pitch 100

@Mochi

Let's go.

@Manjuu⠀(Juju)

...Lead the way, Mochi.

Condition Switch 0147 [danny6event] = ON

Control Self Switch - Self Switch B = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

Page 4

Switch - Switch 0058 [dangobath] is ON

EV007 (5,7) - EV007

Page 1

@self talk

danny... where are you?

EV012 (13,9) - EV012

Page 1

Switch - Switch 0199 [anniesearch] is ON

Wait - 20 frames

Fadein Screen - 30 frames

Play BGM - bitter dark; Volume 100 Pitch 100

@Annie

Acting strange...?
What do you mean by that?

@Dango⠀(Danny)

She said... "I want to hurt them
as much as they hurt me."
She wanted Manjuu to fight for her.

Mochi... isn't a violent person.
But when it comes to bullies,
the solution that always worked
was... get Manjuu involved.

@Annie

But it sounded like Mochi was acting alone.
Manjuu isn't here either... so where is she?
She didn't stop by at all?

@Dango⠀(Danny)

No clue. She was with Mochi
when I last saw her.

You're sure that kid said Mochi was the one
who attacked him and his brother?

@Annie

Yes, I'm certain he said "Manjuu's cousin"...

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - move up

Set Move Route - end

@Annie

But he also mentioned the Warren!
So it's possible we would find her there...
Would you be willing to accompany me, Dango?

Set Move Route - Event 10 (wait)

Set Move Route - turn left

Set Move Route - end

@Dango⠀(Danny)

Sure, if it'll help.

@Dango⠀(Danny)

I'm worried about her too...
Her heart's already broken--
I don't want her to get hurt even more.

Fadeout BGM - 3 seconds

Wait - 40 frames

Fadeout Screen - 30 frames

Wait - 60 frames

Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (12, 7) Direction: down

Play BGM - ; Volume 100 Pitch 100

Tint Screen - (0.000000, -25.000000, -10.000000, 68.000000) in 1 frames (wait)

Change Transparency - Transparency OFF

Fadein Screen - 30 frames

@self talk

it's quiet now.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Map 'mansion-ext' (150)

EV001 (10,9) - EV001

Page 1

Play SE - Open5; Volume 70 Pitch 65

Fadeout Screen - 30 frames

Transfer Player - Map 'mansion' (151) ( - mansion), (8, 11) Direction:

EV002 (11,9) - EV002

Page 1

Play SE - Open5; Volume 70 Pitch 65

Fadeout Screen - 30 frames

Transfer Player - Map 'mansion' (151) ( - mansion), (8, 11) Direction:

EV003 (0,14) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV005 (2,5) - EV005

Page 1

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - move right x5

Set Move Route - turn up

Set Move Route - end

Scroll Map - up 3 tiles, speed 3

@Mochi

This... is where Senbei lives?

@Manjuu⠀(Juju)

Yeah.
Pretty nice, huh?

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

What kind of person is he?

@Manjuu⠀(Juju)

He's really cool!
You'll like him.

Scroll Map - down 2 tiles, speed 4

@Mochi

You said he's friends with
most of the rabbits you suspect.

@Manjuu⠀(Juju)

Well... he has LOTS of friends!
That's what it's like being popular.
He can't help it if some of them
happen to be troublemakers.

@Mochi

Juju...
You're doing this to help me, right?

@Manjuu⠀(Juju)

Yes? Obviously?
If we ask Senbei, he'll probably
know who wrecked your garden!

@Mochi

Okay.
Let's ask him.

@Manjuu⠀(Juju)

Yeah! Let's ask.

Set Move Route - Player (wait)

Set Move Route - through off

Set Move Route - turn right

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV007 (11,11) - evmanjuu

Page 1

Switch - Switch 0084 [aftersenbei] is ON

Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face face36 (5)

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move down

Set Move Route - through on

Set Move Route - end

Set Move Route - This event

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

@Mochi

Well?
Wanna tell me what happened?

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Manjuu⠀(Juju)

Oh. Well, I couldn't really find
the right moment to ask him directly,
but...

@Mochi

What...?

Set Move Route - This event (wait)

Set Move Route - change speed to 4

Set Move Route - move down

Set Move Route - end

@Manjuu⠀(Juju)

Eheh, here's the thing, Mochi...
I really like him! And he seems
really interested in me, too!
Before you knocked, we almost...

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move down

Set Move Route - end

@Mochi

JUJU!!
What about my garden?!

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Manjuu⠀(Juju)

So what if Senbei didn't know anything?
Did I say I was giving up?
We haven't gone inside the Warren yet.
There's still a ton of suspects left!

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move down

Set Move Route - turn right

Set Move Route - end

@Mochi

You just wanted to come here first
so you could talk to your stupid crush!

@Manjuu⠀(Juju)

That wasn't my only reason!!
I really thought he might
know something! Besides...

You're not the only one who
gets to have a love life!!
I'm still helping you, aren't I?!

@Mochi

Ha...hahaha!
Help from Juju!
What a waste of time!!

@Mochi

You're in there making out with
some guy while I'm stuck waiting
in this place I don't even know!

Stuck talking to the witch who built
your stupid wall for you...!
This horrible wall that doesn't even
need to exist!!

@Manjuu⠀(Juju)

Doesn't need to exist...?
Those foxes were gonna KILL me
that night! They said it themselves!!
Isn't that reason enough?!

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - 1 step backward

Set Move Route - change speed to 4

Set Move Route - end

@Mochi

They're not like that...!
They're Moxie's friends, it was a
misunderstanding!!!

@Manjuu⠀(Juju)

Whatever.
Let's just drop it.

@Mochi

I hate that you won't understand...
*sniff* I hate it...!

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - end

@Manjuu⠀(Juju)

There there, baby cousin...
I don't want you to cry anymore.

We can just not talk about the
things we disagree on!
That's been working so far, right?

@Mochi

I don't want your help anymore...
Just forget the whole thing.
I don't care who destroyed the garden.

@Manjuu⠀(Juju)

What?! You throw a huge tantrum,
and now you don't even care?!

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - end

@Mochi

It doesn't matter.

@Manjuu⠀(Juju)

So, what, you're just gonna leave?!

Set Move Route - This event (wait)

Set Move Route - change speed to 5

Set Move Route - move lower left

Set Move Route - move left x2

Set Move Route - move upper left

Set Move Route - turn right

Set Move Route - end

@Manjuu⠀(Juju)

Are we just gonna go back to
never speaking to each other?
Even though we're family...?

@Mochi

....

Set Move Route - Player (wait)

Set Move Route - change speed to 2

Set Move Route - move down

Set Move Route - change speed to 3

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

I don't know, Juju!
You haven't been treating me very well.
I do miss you... but it hurts too much
to be here like this.

@Manjuu⠀(Juju)

...I'm sorry.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

@Mochi

I'm going back to Treat for now.

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Manjuu⠀(Juju)

You know, your life has only
gotten worse by clinging to that wolf!

@Mochi

Aha, stupid Juju...
She thinks so, too.

Fadeout BGM - 4 seconds

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (38, 9) Direction:

Play SE - Open2; Volume 50 Pitch 80

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Play BGM - night; Volume 65 Pitch 100

Play BGS - Wind; Volume 15 Pitch 60

Set Move Route - Player (wait)

Set Move Route - through off

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV006 (17,14) - EV006

Page 1

@self talk

it's a fountain.
the water is cold...

EV011 (17,15) - EV011

Page 1

@self talk

it's a fountain.
the water is cold...

EV012 (18,14) - EV012

Page 1

@self talk

it's a fountain.
the water is cold...

EV013 (18,15) - EV013

Page 1

@self talk

it's a fountain.
the water is cold...

EV004 (0,15) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 14) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV014 (0,16) - EV014

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 14) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV015 (0,17) - EV015

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 14) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV016 (0,13) - EV016

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV017 (0,12) - EV017

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV018 (0,11) - EV018

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV019 (0,10) - EV019

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (45, 13) Direction: left

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

Map 'mansion' (151)

EV001 (12,2) - senbei

Page 1

Switch - Switch 0063 [misc3] is ON

Page 2

Switch - Switch 0084 [aftersenbei] is ON

Page 3

Switch - Switch 0199 [anniesearch] is ON

EV002 (8,6) - brick

Page 1

@Brickzo

Erm... make yourself at home!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Brickzo

I built this place with magic, you know.
But that doesn't mean it was easy!
Hrm... easier than it would've been for
humans, though, that's for sure.

@Mochi

....

@Brickzo

...E-easier with magic, indeed.
Hoho... *ahem*

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Brickzo

You've got a nice cousin there.
Good manners! Youthful!
It's wonderful that she's helping you
with, erm... what was it again?

@Mochi

My garden was destroyed.

@Brickzo

A-ah....

@Brickzo

I've dealt with my fair share
of vandalism in the past!
It's a real thorn in the side!
Sorry to hear it.

Control Self Switch - Self Switch C = true

Page 4

Self Switch - Self Switch C is ON

@Brickzo

.... *cough*

Page 5

Switch - Switch 0068 [misc4] is ON

@Brickzo

Seems you've met my wife!
As you could see, she's a naturalist.
She wanted to move our family here
so she could live among her own kind.

And of course with my job of building
and maintaining this wall,
it was convenient financially too!
Not that money is a concern, hohoho.

Control Self Switch - Self Switch D = true

Page 6

Switch - Switch 0068 [misc4] is ON

Self Switch - Self Switch D is ON

@Brickzo

Erm... I never guessed Manjuu would
keep you waiting this long!
Perhaps going up there and knocking
might speed things along...?

EV004 (8,11) - EV004

Page 1

@self talk

i'm stuck waiting for juju...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0068 [misc4] is ON

@self talk

i'm done waiting around.
i'm going upstairs to check on juju.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV005 (8,8) - evmanjuu

Page 1

Change Actor Graphic - Actor 2 (Mochi) Character char5 (7) Face face36 (5)

Change Actor Graphic - Actor 5 (Manjuu) Character char6 (0) Face face37 (0)

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - move left

Set Move Route - turn up

Set Move Route - wait 10 frames

Set Move Route - end

Condition Switch 0062 [misc2] = ON

Wait - 2 frames

Change Party Member - - Actor 5 (Manjuu)

@Brickzo

Ahh, Manjuu, welcome!
Senbei is upstairs in his room,
assuming you've come to see him.

@Manjuu⠀(Juju)

Thank you, sir!

@Brickzo

And who have you brought with you
this time? I don't believe I've seen
you around, little bunny.

@Manjuu⠀(Juju)

Sorry for the late introduction--
This is my cousin, Mochi.

@Brickzo

Mochi, is it?
That's a fine name.

I am Brickzo, the Brick Witch.
A rather apt name, eh?
My father was a clairvoyant!

@Mochi

....

@Brickzo

Usually that gets a laugh.
Have I spoiled the mood?

@Manjuu⠀(Juju)

Please excuse her, sir,
she's had a tough night.
We're trying to resolve the issue...

@Brickzo

I see.
Well, cheer up, little bunny!
Your cousin here is helping you out,
so things can't be all bad, eh?

Set Move Route - Player

Set Move Route - turn right

Set Move Route - end

@Mochi

...Senbei is upstairs, right?

Set Move Route - This event

Set Move Route - turn left

Set Move Route - end

@Manjuu⠀(Juju)

Yeah!
Let's head up!

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player

Set Move Route - move right x4

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move right x4

Set Move Route - turn left

Set Move Route - end

@Manjuu⠀(Juju)

*whispers*
Come on, Mochi, can't you
at least put on a fake smile?

This witch is a powerful guy!
I don't want you to talk to Senbei
if you're going to be this rude.

@Mochi

....

Play SE - Open1; Volume 70 Pitch 100

Condition Switch 0063 [misc3] = ON

Set Move Route - Player

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 5

Set Move Route - turn up

Set Move Route - end

@Senbei

Manjuu.
Good evening.

@Manjuu⠀(Juju)

Oh...!
Hi, Senbei!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - turn left

Set Move Route - end

@Manjuu⠀(Juju)

You go ahead and wait here, Mochi,
and I'll be back down with
some information soon.

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player

Set Move Route - wait 60 frames

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - move up x5

Set Move Route - end

@Manjuu⠀(Juju)

It's nice to see you! Um,
I came to ask you about something...
Can we talk in private?

@Senbei

Sure.
Come in.

Fadeout Screen - 30 frames

Play SE - Open4; Volume 70 Pitch 100

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Fadein Screen - 30 frames

Page 2

Switch - Switch 0062 [misc2] is ON

Page 3

Self Switch - Self Switch A is ON

EV003 (1,8) - EV003

Page 1

Transfer Player - Map 'parlor' (152) ( - parlor), (14, 8) Direction:

EV006 (4,1) - EV006

Page 1

@self talk

i think these are bedrooms...
i'll just stay out here.

Page 2

Switch - Switch 0068 [misc4] is ON

@self talk

senbei's room was on the far right.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

EV007 (8,1) - EV007

Page 1

@self talk

i think these are bedrooms...
i'll just stay out here.

Page 2

Switch - Switch 0068 [misc4] is ON

@self talk

senbei's room was on the far right.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

EV008 (12,1) - EV008

Page 1

@self talk

how long do i have to wait...?

Page 2

Switch - Switch 0068 [misc4] is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 60 frames

@Mochi

Juju?

Fadeout Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - 1 step backward

Set Move Route - end

Play SE - Open1; Volume 60 Pitch 100

Condition Switch 0084 [aftersenbei] = ON

Fadein Screen - 30 frames

@Manjuu⠀(Juju)

Sorry for the wait!
Let's get going!

Set Move Route - Event 1 (wait)

Set Move Route - move lower right

Set Move Route - move down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - move down

Set Move Route - end

@Mochi

Wait!
Did he know anything...?

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

@Manjuu⠀(Juju)

Umm, yeah!
We'll talk outside!

Fadeout BGM - 4 seconds

Set Move Route - Event 1 (wait)

Set Move Route - move down x2

Set Move Route - move lower left

Set Move Route - end

Set Move Route - Event 1

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'mansion-ext' (150) ( - mansion-ext), (10, 11) Direction: right

EV009 (15,8) - EV009

Page 1

@self talk

looks like the kitchen and dining room over here...
no one's around.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV010 (5,6) - EV010

Page 1

@self talk

i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.

EV011 (2,6) - EV011

Page 1

@self talk

i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.

EV012 (11,6) - EV012

Page 1

@self talk

i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.

EV013 (14,6) - EV013

Page 1

@self talk

i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.

EV014 (12,9) - EV014

Page 1

Switch - Switch 0199 [anniesearch] is ON

Set Event Location - This event to (8, 11)

Fadein Screen - 30 frames

Set Move Route - This event (wait)

Set Move Route - move up x3

Set Move Route - end

@[Junior⠀Guard]

Mr. Bricks, Mr. Bricks!!
Where's Senbei?!

@Brickzo

Why, he's in his room, dear boy!
(And it's BrickZO, for your information...)

@[Junior⠀Guard]

Got it!
Thanks!!

Set Move Route - Event 2

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move right x3

Set Move Route - move upper right

Set Move Route - move up x5

Set Move Route - end

Play SE - Open1; Volume 60 Pitch 100

Control Self Switch - Self Switch A = true

@Brickzo

Y-you might want to knock!

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

@Brickzo

...Ahh, well.
No matter.

Transfer Player - Map 'bad3-bedroom' (222) ( - bad3-bedroom), (1, 1) Direction:

Page 2

Self Switch - Self Switch A is ON

Map 'parlor' (152)

EV001 (11,6) - mom

Page 1

@Mochi

What's it like, being in
animal form all the time?
Is it easier?

Set Move Route - This event

Set Move Route - direction fix off

Set Move Route - turn up

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - end

@[Senbei⠀Mom]

....

@Mochi

I know you won't answer.
I'm just passing time while waiting
for my cousin. Sorry to intrude.

Set Move Route - This event (wait)

Set Move Route - direction fix on

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Senbei⠀Mom]

....

EV002 (15,8) - EV002

Page 1

Transfer Player - Map 'mansion' (151) ( - mansion), (2, 8) Direction:

EV003 (0,0) - EV003

Page 1

@Mochi

...!

Set Move Route - Event 1

Set Move Route - direction fix off

Set Move Route - turn up

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - end

@[Senbei⠀Mom]

....

@Mochi

.....

Set Move Route - Event 1 (wait)

Set Move Route - direction fix on

Set Move Route - end

Condition Switch 0068 [misc4] = ON


Page 2

Switch - Switch 0068 [misc4] is ON

EV004 (12,4) - EV004

Page 1

@self talk

"Naturalism: Embracing Your True Form"
...skim through?

Player choice:

Condition When sure


@self talk

"As animal folk, we come into this world with
furry bodies, claws, fangs...
each species has its own unique traits!
Why throw it away to conform to humanity?

"It may be inconvenient at first to cope with
the limitations of your natural body when immersed
in a society designed for human bodies.
But do not despair! There is hope for us yet!

"Within the past decade, many Naturalist Havens
have been built near major cities.
If you're unable to migrate, find out if your
local wilderness is habitable for your species!

"If all else fails, many have still been able to
attain happiness living at home, alongside their
understanding families. With only a few small
household changes, you can live the way you want!

"Remember: Naturalism is not always a choice.
Various spells can cause an animal to lose their
transformation ability, even before birth.
Be respectful and refrain from flip-flopping."

@Mochi

(Hm. I've never thought about
any of this before...)

Condition Switch 0187 [ch6book2] = ON

Condition When nevermind

End Show Choices - end choices

EV006 (3,4) - EV006

Page 1

@self talk

these shelves are full of novels.
witches really love to read...

EV005 (13,4) - EV005

Page 1

@self talk

family photos...
seeing these makes me want to
take pictures with treat and moxie.

EV007 (4,4) - EV007

Page 1

@self talk

"The Bored Witch" - a children's book
based on an old legend.
i recognize it from elementary school.

Player choice:

Condition When read it


@self talk

"Once upon a time, there were two witches.
They left their world, and traveled together
across the universe.
Until one day, they found... Somewhere Else.

"The people of Somewhere Else were peaceful.
They had never known war, or even fear.
It was a heavenly paradise, and the witches
spent 100 years living there happily.

"The Good Witch loved the people of Somewhere Else.
But the Bored Witch thought...
"This world is just no fun at all!
I've grown tired of this peace!"

"The Bored Witch cast his spell, and suddenly...
the people of Somewhere Else grew ears and tails
of all different shapes and sizes.
They became half human, half beast.

"Their cursed appearances caused them to fight
amongst each other. Their civilization fell.
The Good Witch had to do something about
his friend, who had betrayed everyone...

"So with a heavy heart, the Good Witch
sealed the Bored Witch, so that he would
never harm anyone again.

"But it was too late for the people of
Somewhere Else. Their half forms had
unsettled their hearts, breeding hate.

"All the Good Witch could do was to complete
the transformation spell, so that the
former humans would become full beasts.
Only then was order restored to the land.

"Freed from their sinful half forms,
The animals lived happily ever after.

The End"

@Mochi

("Sinful half forms"? This version is
different from what I remember...)

Condition Switch 0186 [ch6book1] = ON

Condition When nevermind

End Show Choices - end choices

EV008 (11,4) - EV008

Page 1

@self talk

looks like... magic encyclopedias.
exactly what you'd expect a witch to own.

EV009 (7,4) - EV009

Page 1

@self talk

this screen is ginormous...!

EV010 (8,4) - EV010

Page 1

@self talk

this screen is ginormous...!

EV011 (9,4) - EV011

Page 1

@self talk

this screen is ginormous...!

EV012 (6,4) - EV012

Page 1

@self talk

this screen is ginormous...!

EV013 (8,6) - EV013

Page 1

@self talk

the remote is here...
but i don't feel like watching tv.

EV014 (8,9) - EV014

Page 1

@self talk

these cushions are hard as bricks.

EV015 (9,9) - EV015

Page 1

@self talk

these cushions are hard as bricks.

EV016 (7,9) - EV016

Page 1

@self talk

these cushions are hard as bricks.

EV017 (6,9) - EV017

Page 1

@self talk

these cushions are hard as bricks.

EV018 (5,7) - EV018

Page 1

@self talk

these cushions are hard as bricks.

EV019 (5,6) - EV019

Page 1

@self talk

these cushions are hard as bricks.

EV020 (5,4) - EV020

Page 1

@self talk

i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.

EV021 (10,4) - EV021

Page 1

@self talk

i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.

EV022 (11,9) - EV022

Page 1

@self talk

i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.

EV023 (4,9) - EV023

Page 1

@self talk

i thought these were flowers, but it's a sculpture.
the magic smell is overpowering.

Map 'bad3-bedroom' (222)

EV001 (8,6) - senbei

Page 2

Switch - Switch 0181 [manjuuDIES] is ON

EV002 (8,10) - jrguard

Page 1

@Senbei

I thought you came here
to help your cousin.

@Manjuu⠀(Juju)

What? ...Oh, Mochi?
She'll get over it.

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

Wait - 90 frames

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - end

@Manjuu⠀(Juju)

I'm... really glad
you felt the same.

@Manjuu⠀(Juju)

My night would've totally
sucked otherwise! Haha...

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

Wait - 120 frames

@Senbei

Manjuu...

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - end

@Manjuu⠀(Juju)

Y-yeah?

@Senbei

Let's change forms.

@Manjuu⠀(Juju)

Huh...?

@Senbei

I can make you my woman.

@Manjuu⠀(Juju)

...What???

Control Self Switch - Self Switch A = true

Set Move Route - This event

Set Move Route - move up x2

Set Move Route - end

@[Junior⠀Guard]

SENBEI!!!!!

@[Junior⠀Guard]

Uh--!

Condition Switch 0181 [manjuuDIES] = ON

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - end

@Manjuu⠀(Juju)

What do you want, twerp?!

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@[Junior⠀Guard]

There's... there's trouble!
A-at the... Warren... s-so,
you guys should come with me!

Set Move Route - This event

Set Move Route - change speed to 3

Set Move Route - move down x2

Set Move Route - end

Fadeout BGM - 3 seconds

Wait - 40 frames

Fadeout Screen - 30 frames

Wait - 60 frames

Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (12, 7) Direction: down

Tint Screen - (0.000000, -25.000000, -10.000000, 68.000000) in 1 frames (wait)

Change Transparency - Transparency OFF

Fadein Screen - 30 frames

Page 2

Self Switch - Self Switch A is ON

EV003 (7,6) - juju

Page 2

Switch - Switch 0181 [manjuuDIES] is ON

Map 'bad3-warren' (212)

EV001 (3,6) - EV001

Page 1

@self talk

"STAFF ONLY"

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

it's locked.

Page 3

Item - Item 71 (Office Key) is in Inventory

Condition IF Self Switch A is OFF

@self talk

you unlocked the door.

Control Self Switch - Self Switch A = true

Condition end condition

Play SE - Open1; Volume 70 Pitch 100

Transfer Player - Map 'bad3-office' (213) ( - bad3-office), (4, 7) Direction:

EV002 (9,11) - EV002

Page 1

@self talk

i'm not finished here.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV003 (5,8) - staff

Page 1

Switch - Switch 0190 [rangbell] is ON

Page 2

Item - Item 71 (Office Key) is in Inventory

@self talk

i'm not sorry!
she would be happy if treat died...
it's too horrible...!

Page 3

Switch - Switch 0197 [basement] is ON

Item - Item 71 (Office Key) is in Inventory

@self talk

the one i should really be looking for is her boss...
but i don't think he lives here.

EV004 (15,2) - EV004

Page 1

Self Switch - Self Switch A is ON

@self talk

i should check in with the front desk first.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (12, 9) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Page 3

Switch - Switch 0190 [rangbell] is ON

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (12, 9) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV005 (2,1) - EV005

Page 1

Fadein Screen - 30 frames

@Mochi

....

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move up x2

Set Move Route - end

@Mochi

I don't remember...
this being here before....

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

@Mochi

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV006 (9,6) - EV006

Page 1

@self talk

"The Big Bad Wolf"

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

who were you...?

Page 3

Switch - Switch 0220 [wolfjournal] is ON

Self Switch - Self Switch A is ON

@self talk

for everyone to be okay with this...
there's something wrong with this town.

EV007 (6,8) - EV007

Page 1

@self talk

ring the bell?

Player choice:

Condition When yes

Condition IF Player is facing right

Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (7, 8) Direction: left

Condition end condition

Wait - 20 frames

Play SE - Bell3; Volume 80 Pitch 100

Wait - 30 frames

@Mochi

Hellooo...?

Wait - 60 frames

Play SE - Open1; Volume 70 Pitch 100

Set Event Location - Event 3 to (3, 7) direction down

Condition Switch 0190 [rangbell] = ON


@[Rude⠀Receptionist]

What.
It's late...

Set Move Route - Event 3 (wait)

Set Move Route - turn right

Set Move Route - move lower right

Set Move Route - move right

Set Move Route - end

@[Rude⠀Receptionist]

Oh...
You're not a resident.

@Mochi

Sorry... um...
I'm Manjuu's cousin.

@Mochi

When I came home today, I found
my garden totally destroyed.
I'm trying to find out who did it.

@[Rude⠀Receptionist]

Aren't you that girl who
lives with the wolf?

@Mochi

Can you tell me if you
saw anybody suspicious.

Set Move Route - Event 3 (wait)

Set Move Route - turn up

Set Move Route - end

@[Rude⠀Receptionist]

...Just you.

@Mochi

Nevermind, then.

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move right x2

Set Move Route - wait 30 frames

Set Move Route - turn up

Set Move Route - end

Wait - 30 frames

@Mochi

....

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

@Mochi

I have one more question actually...

@Mochi

Why is there a wolf's head
mounted on the wall?

@[Rude⠀Receptionist]

Oh, that?
The guy who owns the place
is really into taxidermy.

@Mochi

Taxidermy...?

@[Rude⠀Receptionist]

Yeah, there's more in the basement.
They're from back in the day, when the town
was like, first being built or whatever...

@[Rude⠀Receptionist]

This guy's apparently the big
alpha wolf or something?
My boss wanted it displayed again...
now that only rabbits come here.

@Mochi

Isn't that kind of messed up.

@[Rude⠀Receptionist]

You're not the one who
has to stare at it all day.

@[Rude⠀Receptionist]

Er... at least you don't have to
stare at a dead one. Actually,
I don't know which is worse...
no offense.

@Mochi

Haha...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

@Mochi

....

@Mochi

Oh.
There's gum stuck in his fur.

Set Move Route - Event 3 (wait)

Set Move Route - turn right

Set Move Route - end

@[Rude⠀Receptionist]

Ugh, are you kidding me?!

Fadeout Screen - 30 frames

Change Battle Background - Ground: warren Walls:

Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (9, 9) Direction:

Set Event Location - Event 3 to (9, 7) direction up

Fadein Screen - 30 frames

@[Rude⠀Receptionist]

Where?
I don't see it.

@Mochi

It's there.
Look closer.

@[Rude⠀Receptionist]

My boss is gonna freakin' kill me...

Fadeout BGM - 2 seconds

Set Move Route - Player (wait)

Set Move Route - change speed to 2

Set Move Route - move up

Set Move Route - end

Battle Processing - Troop 3 (Staff)

Play BGM - the warren; Volume 100 Pitch 100

@Mochi

....

Set Move Route - Event 3

Set Move Route - move down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - 1 step backward

Set Move Route - end

Fadeout Screen - 30 frames

Set Event Location - Event 3 to (5, 8)

Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (4, 8) Direction: right

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

Fadein Screen - 30 frames

@Mochi

*sniff* ... *sob* ....

@Mochi

This is what you get...!
For being so horrible....

That's why... I won't apologize!
*sniff* ....

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Wait - 20 frames

@Mochi

....

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

I'm taking your keys, too!

Play SE - getitem; Volume 100 Pitch 100

@self talk

Found Office Key!

Control Self Switch - Self Switch A = true

Condition When ....

End Show Choices - end choices

Page 2

Self Switch - Self Switch A is ON

@self talk

no one else will come.

EV008 (14,2) - EV008

Page 1

@self talk

"If you bring a guest, please remember to
sign in at the front desk!"

EV009 (7,6) - EV009

Page 1

@self talk

"- RESIDENT CENTER & LEASING OFFICE -
Ring bell for service."

EV011 (13,2) - EV011

Page 1

@self talk

mailboxes.

Map 'bad3-office' (213)

EV001 (4,8) - EV001

Page 1

@self talk

she said... there was more taxidermy
in the basement, didn't she?

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0197 [basement] is ON

Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (3, 7) Direction:

EV002 (4,3) - EV002

Page 1

@self talk

there's a list of current residents on the wall.
take it?

Player choice:

Condition When yes

Change Items - Item 73 (Resident List) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Resident List.

Condition When no

End Show Choices - end choices

Page 2

Item - Item 73 (Resident List) is in Inventory

EV003 (7,6) - EV003

Page 1

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Wait - 60 frames

Transfer Player - Map 'bad3-basement' (214) ( - bad3-basement), (8, 10) Direction: up

Change Transparency - Transparency ON

Page 2

Switch - Switch 0197 [basement] is ON

Transfer Player - Map 'bad3-basement' (214) ( - bad3-basement), (8, 13) Direction: up

EV005 (3,4) - key

Page 1

@self talk

an important-looking key ring
is sitting on the desk.

@Mochi

Now I can search everyone's rooms...

Change Items - Item 72 (Room Keys) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Room Keys.

Page 2

Item - Item 72 (Room Keys) is in Inventory

@self talk

the desk is full of paperwork.
i don't have time to sift through it.

EV006 (5,3) - EV006

Page 1

@self talk

there's a list of current residents on the wall.
take it?

Player choice:

Condition When yes

Change Items - Item 73 (Resident List) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Resident List.

Condition When no

End Show Choices - end choices

Page 2

Item - Item 73 (Resident List) is in Inventory

EV007 (1,1) - EV007

Page 1

Item - Item 73 (Resident List) is in Inventory

Fadeout Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - transparent on

Set Move Route - change speed to 3

Set Move Route - end

Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (7, 3) Direction:

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move right x10

Set Move Route - end

Fadeout Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - through off

Set Move Route - transparent off

Set Move Route - change speed to 4

Set Move Route - end

Transfer Player - Map 'bad3-office' (213) ( - bad3-office), (5, 4) Direction: up

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV008 (9,3) - EV008

Page 1

@self talk

nothing inside.

Map 'bad3-basement' (214)

EV001 (8,14) - EV001

Page 1

@self talk

i'm not finished here.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0198 [shovel] is ON

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Wait - 30 frames

Change Transparency - Transparency ON

@self talk

meanwhile...

Transfer Player - Map 'bad3-hotsprings-room102' (219) ( - bad3-hotsprings-room102), (2, 2) Direction:

Page 3

Switch - Switch 0199 [anniesearch] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-office' (213) ( - bad3-office), (7, 6) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV002 (5,10) - shovel

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@self talk

gardening tools are stored inside.
there's dirt on the floor.

@Mochi

...It's evidence.

@Mochi

I'll take it with me.

Change Weapons - Weapon 1 (Mini Shovel) + 1

Control Self Switch - Self Switch A = true

Play SE - getitem; Volume 100 Pitch 140

@self talk

Equipped Mini Shovel.

Change Equipment - Actor 2 (Mochi) Weapon 1 Mini Shovel

Condition Switch 0198 [shovel] = ON


Page 2

Self Switch - Self Switch A is ON

Condition IF Player is facing up

@self talk

the dirt must be fresh.
they would've cleaned it up otherwise.

Control Self Switch - Self Switch B = true

Condition end condition


Page 3

Self Switch - Self Switch B is ON

Condition IF Player is facing up

@self talk

it's dirt from my garden.
it must be.

Condition end condition


EV003 (7,5) - EV003

Page 1

@self talk

the card by her feet seems to be
the title of the "artwork".

EV004 (8,8) - EV004

Page 1

@self talk

8 wolves were murdered and put on display.
9 including the one in the lobby.

EV005 (9,4) - EV005

Page 1

@self talk

she's howling.

EV006 (5,6) - EV006

Page 1

@self talk

these wolves have been here for so long...
just left here, alone in the dark....

EV007 (8,13) - EV007

Page 1

Fadein Screen - 30 frames

Set Move Route - Player

Set Move Route - through on

Set Move Route - change speed to 2

Set Move Route - move up x3

Set Move Route - end

@Mochi

....

Set Move Route - This event (wait)

Set Move Route - change speed to 1

Set Move Route - move up

Set Move Route - end

@Mochi

Th-this can't...

This can't be real...!

Wait - 20 frames

@Mochi

There's too many...
They killed all these wolves...?!

Wait - 10 frames

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - change speed to 3

Set Move Route - move up x2

Set Move Route - end

@Mochi

They killed them, and stuffed them,
and left them in a basement like
old decorations!

Wait - 60 frames

@Mochi

This isn't self-defense...!
It's too cruel...!!

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - end

@Mochi

How could they...
How could ANYONE...?!

@Mochi

Juju HAS to know about this...
She KNOWS, and even then...!!

@Mochi

She wants something like this
to happen to Treat...?

Set Move Route - This event

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - wait 10 frames

Set Move Route - end

Wait - 30 frames

@Mochi

*sniff*...!
*sob*...!!

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - wait 25 frames

Set Move Route - turn left

Set Move Route - wait 35 frames

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Wait - 30 frames

@Mochi

They all know about this...
And they're okay with it...?

Set Move Route - This event (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - end

@Mochi

Of course...

@Mochi

Haha, of course...
They just wanted an excuse....

Transfer Player - Map 'bad3-basement' (214) ( - bad3-basement), (8, 9) Direction: up

Scroll Map - up 1 tiles, speed 1

@Mochi

You can't do something this horrible
to so many people without making up
some kind of justifictation for it...
Right?

@Mochi

So they pretend like wolves are dangerous.
That way, they can do whatever they want.

@Mochi

....

Change Transparency - Transparency OFF

Set Move Route - Player (wait)

Set Move Route - through off

Set Move Route - change speed to 4

Set Move Route - end

Condition Switch 0197 [basement] = ON


Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0197 [basement] is ON

EV008 (10,6) - EV008

Page 1

@self talk

he's posed to look like he's hunting.

EV009 (12,5) - EV009

Page 1

@self talk

i'm sorry that someone did this to you.

EV010 (4,4) - EV010

Page 1

@self talk

how could anyone do such a thing...?

EV011 (12,7) - EV011

Page 1

@self talk

there's a layer of dust visible on his nose.

EV012 (5,4) - journal

Page 1

@self talk

there's a journal here.
read it?

Player choice:

Condition When yes


@self talk

it's a record of each of the wolves here.
how they were killed, what condition they're in...
the words are too horrible to repeat.

the earliest entry is from 25 years ago.
winter. it says a wolf attacked someone,
so they...

@Mochi

What did this "attack" look like,
I wonder...?
Like what Salt and Pepper did?

@self talk

keep reading?

Player choice:

Condition When yes


@self talk

the rabbits continue killing the wolves one by one.
there are entries every winter for the next few years...

it says some rabbits lost their lives
during these encounters.

@Mochi

Was this how Uncle Mango died...?
I haven't seen his name, though...

@self talk

the most detailed entry is the story of
how the rabbits defeated "the big bad wolf".
the one whose head is displayed in the lobby.

keep reading?

Player choice:

Condition When yes


@self talk

it's dated 20 years ago.
a large group of rabbits got together and...

Fadeout Screen - 30 frames

Show Picture - 2 (bad_murder) origin top left at (0, 0), opacity 255

bad_murder

Play SE - Blow7; Volume 80 Pitch 100

Fadein Screen - 30 frames

Wait - 20 frames

@Timber

Dad...!
Dad!!

Play SE - Blow6; Volume 80 Pitch 100

Wait - 20 frames

Play SE - Blow5; Volume 80 Pitch 100

Wait - 30 frames

@Timber

You're hurting him!
Stop!!! STOP!!!!!

Fadeout Screen - 30 frames

Erase Picture - 2

Wait - 30 frames

Play SE - Poison; Volume 80 Pitch 100

@self talk

they beat him to death.

Fadein Screen - 30 frames

@Mochi

....

Condition Switch 0220 [wolfjournal] = ON

Control Self Switch - Self Switch A = true

Condition When no

End Show Choices - end choices

Condition When no

End Show Choices - end choices

Condition When no

End Show Choices - end choices

Page 2

Self Switch - Self Switch A is ON

@self talk

they didn't record any of the wolves' names.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@self talk

this is a book full of unpunished crimes.

EV013 (11,3) - EV013

Page 1

@self talk

nothing inside.

Map 'bad3-upstairs' (216)

EV001 (12,9) - EV001

Page 1

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (15, 2) Direction:

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Variable - Variable 0018 [residentsdown] >= 3

Fadeout BGM - 3 seconds

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'inside-frosting' (147) ( - inside-frosting), (5, 23) Direction:

Change Actor Graphic - Actor 2 (Mochi) Character darkchar2 (7) Face facebad4 (6)

Wait - 30 frames

Fadein Screen - 30 frames

Play SE - Open4; Volume 70 Pitch 100

Play BGM - night; Volume 65 Pitch 100

Play BGS - Wind; Volume 15 Pitch 60

EV002 (5,6) - EV002

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 25 frames

@self talk

...no answer.

Control Self Switch - Self Switch B = true

Page 2

Self Switch - Self Switch B is ON

@self talk

the door is locked.

Page 3

Self Switch - Self Switch B is ON

Item - Item 72 (Room Keys) is in Inventory

Condition IF Party has item 73 (Resident List)

@self talk

according to the resident list, one rabbit lives here.
it's a girl's name...

Condition end condition


@self talk

what will you do?

Player choice:

Condition When go inside

Play SE - Open1; Volume 70 Pitch 100

Transfer Player - Map 'bad3-apt202' (215) ( - bad3-apt202), (7, 8) Direction:

Control Self Switch - Self Switch A = true

Condition When not yet

End Show Choices - end choices

Page 4

Self Switch - Self Switch A is ON

Item - Item 72 (Room Keys) is in Inventory

Play SE - Open1; Volume 70 Pitch 100

Transfer Player - Map 'bad3-apt202' (215) ( - bad3-apt202), (7, 8) Direction:

EV003 (12,10) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (15, 2) Direction:

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV004 (9,6) - EV004

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 25 frames

@Parsnip

Come in!

Play SE - Open1; Volume 70 Pitch 100

Transfer Player - Map 'bad3-apt204' (217) ( - bad3-apt204), (7, 8) Direction:

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Item - Item 72 (Room Keys) is in Inventory

Play SE - Open1; Volume 70 Pitch 100

Transfer Player - Map 'bad3-apt204' (217) ( - bad3-apt204), (7, 8) Direction:

Page 3

Switch - Switch 0134 [sawred] is ON

@self talk

i can't...
i'd hurt him.

EV005 (8,6) - EV005

Page 1

@self talk

"204"

EV006 (4,6) - EV006

Page 1

@self talk

"202"

EV007 (15,2) - EV007

Page 1

@self talk

"205"

EV008 (19,2) - EV008

Page 1

@self talk

"207"

EV009 (8,9) - EV009

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 25 frames

@[Bad⠀Boyfriend]

...Yeah?

@Mochi

Excuse me...
I'm looking for whoever
destroyed my garden.

@[Bad⠀Boyfriend]

I don't know anything about that.
Sorry.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 25 frames

@self talk

...he's ignoring me.

Page 3

Self Switch - Self Switch A is ON

Item - Item 72 (Room Keys) is in Inventory

Condition IF Party has item 73 (Resident List)

@self talk

according to the resident list, two rabbits live here...
but one of them is the receptionist.
which means the guy inside is alone right now.

Condition end condition


@self talk

what will you do?

Player choice:

Condition When go inside

Play SE - Open1; Volume 70 Pitch 100

Transfer Player - Map 'bad3-apt203' (220) ( - bad3-apt203), (9, 4) Direction:

Condition When not yet

End Show Choices - end choices

Page 4

Switch - Switch 0194 [resident2] is ON

Item - Item 72 (Room Keys) is in Inventory

Play SE - Open1; Volume 70 Pitch 100

Transfer Player - Map 'bad3-apt203' (220) ( - bad3-apt203), (9, 4) Direction:

EV010 (16,5) - EV010

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 25 frames

@self talk

...no answer. their lights were off,
so they might be asleep.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

the door is locked.

Page 3

Self Switch - Self Switch A is ON

Item - Item 72 (Room Keys) is in Inventory

Condition IF Party has item 73 (Resident List)

@self talk

according to the resident list, two rabbits live here.
judging by the names, it's a husband and wife.

Condition end condition


@self talk

what will you do?

Player choice:

Condition When go inside

Play SE - Open1; Volume 70 Pitch 100

Fadeout Screen - 30 frames

Wait - 60 frames

@self talk

...the lights are off.
they seem to be fast asleep.

there's a crib beside their bed.

@Mochi

(...I'll leave them alone.)

Condition Switch 0215 [resident5] = ON

Control Self Switch - Self Switch B = true

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Fadein Screen - 30 frames

Play SE - Open4; Volume 70 Pitch 100

Condition When not yet

End Show Choices - end choices

Page 4

Self Switch - Self Switch B is ON

Item - Item 72 (Room Keys) is in Inventory

@self talk

i don't want to disturb the baby bunny.
now matter how much i hate their parents...

EV013 (9,5) - EV013

Page 1

Item - Item 73 (Resident List) is in Inventory

Page 2

Switch - Switch 0192 [metparsnip] is ON

EV015 (5,5) - EV015

Page 1

Item - Item 73 (Resident List) is in Inventory

Page 2

Switch - Switch 0193 [resident1] is ON

EV014 (4,10) - EV014

Page 1

Item - Item 73 (Resident List) is in Inventory

Page 2

Switch - Switch 0217 [resident7] is ON

EV016 (8,10) - EV016

Page 1

Item - Item 73 (Resident List) is in Inventory

Page 2

Switch - Switch 0194 [resident2] is ON

EV019 (14,1) - EV019

Page 1

Item - Item 73 (Resident List) is in Inventory

Page 2

Switch - Switch 0195 [resident3] is ON

EV020 (18,1) - EV020

Page 1

Item - Item 73 (Resident List) is in Inventory

Page 2

Switch - Switch 0196 [resident4] is ON

EV017 (16,6) - EV017

Page 1

Item - Item 73 (Resident List) is in Inventory

Page 2

Switch - Switch 0215 [resident5] is ON

EV018 (20,6) - EV018

Page 1

Item - Item 73 (Resident List) is in Inventory

Page 2

Switch - Switch 0216 [resident6] is ON

EV021 (14,2) - EV021

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 25 frames

@[Dazed⠀Rabbit]

Wassup?

@Mochi

Excuse me...
I'm looking for whoever
destroyed my garden.

@[Snickering⠀Jerk]

Pfft--Bro, that's the wolf girl!
Don't answer the door!!!

@[Dazed⠀Rabbit]

What, for real?

@Mochi

I just want to ask a few questions.
Can you help me?

@[Snickering⠀Jerk]

Dude, she's pissed!!!
Don't let her in, she'll frickin' BITE!!!!

@[Dazed⠀Rabbit]

Are you wi...
are you that wolf girl?

@[Snickering⠀Jerk]

SHHHSHSHH BRO!!
Don't ask her that!!!!
Khihihihi....!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 25 frames

@self talk

there's muffled laughter behind the door.

Page 3

Self Switch - Self Switch A is ON

Item - Item 72 (Room Keys) is in Inventory

Condition IF Party has item 73 (Resident List)

@self talk

according to the resident list, two rabbits live here.
their last names are different, so i guess they're roommates.

Condition end condition


@self talk

the air in front of their door smells gross.

Player choice:

Condition When go inside

Play SE - Open1; Volume 70 Pitch 100

Transfer Player - Map 'bad3-apt205' (221) ( - bad3-apt205), (7, 9) Direction:

Condition When not yet

End Show Choices - end choices

Page 4

Switch - Switch 0195 [resident3] is ON

Item - Item 72 (Room Keys) is in Inventory

Play SE - Open1; Volume 70 Pitch 100

Transfer Player - Map 'bad3-apt205' (221) ( - bad3-apt205), (7, 8) Direction:

EV022 (18,2) - EV022

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 25 frames

@[Grumpy⠀Grandpa]

Don't you know what time it is?!
Whatever it is you're looking for,
ask someone else!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

if i knock, he'll just yell at me again.

Page 3

Self Switch - Self Switch A is ON

Item - Item 72 (Room Keys) is in Inventory

Condition IF Party has item 73 (Resident List)

@self talk

according to the resident list,
this crusty old rabbit lives alone.

Condition end condition


@self talk

he seems like the type to put up a fight...

Player choice:

Condition When go inside

Play SE - Open1; Volume 70 Pitch 100

Transfer Player - Map 'bad3-apt207' (218) ( - bad3-apt207), (7, 9) Direction:

Condition When not yet

End Show Choices - end choices

Page 4

Switch - Switch 0196 [resident4] is ON

Item - Item 72 (Room Keys) is in Inventory

Play SE - Open1; Volume 70 Pitch 100

Transfer Player - Map 'bad3-apt207' (218) ( - bad3-apt207), (7, 8) Direction:

EV011 (20,5) - EV011

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 25 frames

@self talk

...no answer. their lights were off,
so they might be asleep.

Control Self Switch - Self Switch B = true

Page 2

Self Switch - Self Switch B is ON

@self talk

the door is locked.

Page 3

Self Switch - Self Switch B is ON

Item - Item 72 (Room Keys) is in Inventory

Condition IF Party has item 73 (Resident List)

@self talk

according to the resident list, one rabbit lives here.
the name is gender neutral,
so it's hard to know what to expect.

Condition end condition


@self talk

what will you do?

Player choice:

Condition When go inside

Play SE - Open1; Volume 70 Pitch 100

Fadeout Screen - 30 frames

Wait - 60 frames

@self talk

...the lights are off.
it looks like they passed out on their couch.

there are cans littered across the table and floor.

@Mochi

(...Maybe this person's life is
miserable enough already.)

Condition Switch 0216 [resident6] = ON

Control Self Switch - Self Switch A = true

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Fadein Screen - 30 frames

Play SE - Open4; Volume 70 Pitch 100

Condition When not yet

End Show Choices - end choices

Page 4

Self Switch - Self Switch A is ON

Item - Item 72 (Room Keys) is in Inventory

@self talk

i won't disturb them.

EV012 (4,9) - EV012

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 25 frames

@self talk

...no answer. their lights were off,
so they might be asleep.

Control Self Switch - Self Switch B = true

Page 2

Self Switch - Self Switch B is ON

@self talk

the door is locked.

Page 3

Self Switch - Self Switch B is ON

Item - Item 72 (Room Keys) is in Inventory

Condition IF Party has item 73 (Resident List)

@self talk

according to the resident list, one rabbit lives here.
the name is unfamiliar, so it's hard to know what to expect.

Condition end condition


@self talk

what will you do?

Player choice:

Condition When go inside

Play SE - Open1; Volume 70 Pitch 100

Fadeout Screen - 30 frames

Wait - 60 frames

@self talk

...the lights are off.
there's loud snoring coming from the bed.

it smells like pizza.

@Mochi

....

@Mochi

(i'm gonna steal some.
take that, you jerk...!)

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 74 (Pizza Slice) + 1

@self talk

Stole Pizza Slice!

Condition Switch 0217 [resident7] = ON

Control Self Switch - Self Switch A = true

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Fadein Screen - 30 frames

Play SE - Open4; Volume 70 Pitch 100

Condition When not yet

End Show Choices - end choices

Page 4

Self Switch - Self Switch A is ON

Item - Item 72 (Room Keys) is in Inventory

@self talk

i already got my revenge.
i don't need to beat them up, too...

EV023 (10,7) - EV023

Page 1

Switch - Switch 0134 [sawred] is ON

@self talk

i can't stay here any longer...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV024 (10,8) - EV024

Page 1

Switch - Switch 0134 [sawred] is ON

@self talk

i can't stay here any longer...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV025 (12,6) - EV025

Page 1

Switch - Switch 0134 [sawred] is ON

@self talk

i can't stay here any longer...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV026 (13,6) - EV026

Page 1

Switch - Switch 0134 [sawred] is ON

@self talk

i can't stay here any longer...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Map 'bad3-apt202' (215)

EV001 (7,9) - EV001

Page 1

Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (5, 7) Direction:

Play SE - Open4; Volume 70 Pitch 100

EV002 (2,2) - EV002

Page 1

@Mochi

...No one's home.

@Mochi

I'll try another room.

Condition Switch 0193 [resident1] = ON


Page 2

Switch - Switch 0193 [resident1] is ON

EV004 (5,8) - EV004

Page 1

@self talk

boxes full of someone's things.
she must be in the process of moving...
hopefully moving OUT.

EV005 (10,6) - EV005

Page 1

@self talk

the bed is neatly made.

EV007 (5,3) - EV007

Page 1

@self talk

the kitchen is spotless.

EV009 (11,8) - EV009

Page 1

@self talk

i'll leave the light on.

EV006 (6,3) - EV006

Page 1

@self talk

the kitchen is spotless.

EV008 (7,3) - EV008

Page 1

@self talk

the kitchen is spotless.

EV003 (6,8) - EV003

Page 1

@self talk

boxes full of someone's things.
she must be in the process of moving...
hopefully moving OUT.

Map 'bad3-apt203' (220)

EV001 (9,3) - EV001

Page 1

Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (8, 8) Direction:

Play SE - Open4; Volume 70 Pitch 100

EV002 (5,4) - EV002

Page 1

Change Battle Background - Ground: warren Walls:

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@[Bad⠀Boyfriend]

Hey, babe.
Your shift end early?

Control Self Switch - Self Switch A = true

@[Bad⠀Boyfriend]

...What the hell?!
Who're you?

@Mochi

Your door was unlocked.

@[Bad⠀Boyfriend]

I could've sworn...
No, I ALWAYS lock it.

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - end

@Mochi

Why? Do you think a big scary wolf
is going to come and get you if you don't?

@[Bad⠀Boyfriend]

What...?
Get out of my apartment!

Set Move Route - Player

Set Move Route - change speed to 2

Set Move Route - move left

Set Move Route - end

@Mochi

Why do you hate wolves so much?
How does it feel coming home every day,
being greeted with a wolf's corpse?
Does it make you feel stronger?

@[Bad⠀Boyfriend]

You're insane...!
If you don't leave right now,
I'm calling the cops!

@Mochi

I knew it...
You don't care at all.
None of you do.

Fadeout BGM - 3 seconds

@Mochi

That's why...
You all DESERVE this!!

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move left

Set Move Route - end

Battle Processing - Troop 4 (Boyfriend)

Control Variables - Variable 0018 [residentsdown] += 1

Condition IF Variable 0018 [residentsdown] < 3

Play BGM - howling; Volume 100 Pitch 100

@Mochi

*sob*...! Ngh...!
*sniffle* ....

@Mochi

What else am I supposed to do...?!
No one will help me...! *sniff*
You'd all just get away with this otherwise...!!

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - turn left

Set Move Route - 1 step backward

Set Move Route - end

@Mochi

I can't let you...!
It's not right... it's not right!!

Condition Else


@Mochi

....

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - turn left

Set Move Route - 1 step backward

Set Move Route - wait 60 frames

Set Move Route - end

Condition end condition

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

Play SE - Open1; Volume 70 Pitch 100

Change Transparency - Transparency ON

Fadeout BGM - 3 seconds

Wait - 60 frames

Fadeout Screen - 30 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Wait - 60 frames

Condition IF Variable 0018 [residentsdown] == 1

Transfer Player - Map 'guardhouse' (148) ( - guardhouse), (1, 1) Direction:

Condition end condition

Condition IF Variable 0018 [residentsdown] == 2

Transfer Player - Map 'mansion' (151) ( - mansion), (0, 0) Direction:

Condition end condition

Condition IF Variable 0018 [residentsdown] == 3

Transfer Player - Map 'jujuhouse6' (149) ( - jujuhouse6), (1, 1) Direction:

Condition end condition


Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0194 [resident2] is ON

@self talk

i hate you...
i hate you AND your girlfriend!

EV003 (7,3) - EV003

Page 1

@self talk

their kitchen is fairly clean.

EV004 (6,3) - EV004

Page 1

@self talk

their kitchen is fairly clean.

EV005 (6,8) - EV005

Page 1

@self talk

i can't rest here.

EV006 (6,9) - EV006

Page 1

@self talk

i can't rest here.

EV007 (5,8) - EV007

Page 1

@self talk

i can't rest here.

EV009 (11,4) - EV009

Page 1

@self talk

i'll leave the light on.

EV010 (5,10) - EV010

Page 1

@self talk

there's... something inappropriate in the drawer.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i shouldn't have looked.

Map 'bad3-apt204' (217)

EV001 (7,9) - EV001

Page 1

Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (9, 7) Direction:

Play SE - Open4; Volume 70 Pitch 100

Condition Switch 0103 [mochisit] = ON

Page 2

Switch - Switch 0134 [sawred] is ON

Fadeout Screen - 30 frames

Tint Screen - (0.000000, -25.000000, -10.000000, 68.000000) in 1 frames (wait)

Erase Picture - 1

Erase Picture - 2

Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (9, 7) Direction: up

Play BGM - ; Volume 100 Pitch 100

Wait - 30 frames

Fadein Screen - 30 frames

Play SE - Open4; Volume 70 Pitch 100

@Mochi

I can't... I can't, I can't...!
It's not his fault... h-he has
nothing to do with this...!

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - end

@Mochi

But I still thought about hurting him...
Wh-what's wrong with me...?
What am I doing...?!

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - end

@Mochi

I-I have to... leave...
I can't be here anymore...!

EV002 (11,3) - soup

Page 1

@self talk

it's carrot soup.
smells yummy...

Player choice:

Condition When grab a bowl

Control Variables - Variable 0001 [item amount] += 1

Condition IF Variable 0001 [item amount] >= 3

Condition Switch 0191 [finishedsoup] = ON

Condition end condition

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 13 (Carrot Soup) + 1

@self talk

Got Carrot Soup!

Condition When nevermind

End Show Choices - end choices

Page 2

Item - Item 13 (Carrot Soup) is in Inventory

@self talk

i shouldn't take more than one bowl at a time...

Page 3

Switch - Switch 0191 [finishedsoup] is ON

@self talk

the pot is empty now.

EV003 (9,7) - parsnip

Page 1

@Parsnip

I'm new in town.
My family dropped me off
here about a month ago...

@Parsnip

The mountain air is supposed to be
better for my health. Nice and clear,
so I can breathe easy!

@Mochi

Are you sick with something?

@Mochi

Oh, sorry...
That's none of my business, huh?
You don't have to answer.

@Parsnip

No, I don't mind!
It's just that my body is frail.
I can't really go out on my own...

@Parsnip

I used to live with my grandparents,
but they're getting too old to
look after me anymore...
So I live on my own now.

@Parsnip

Haha, it's okay though!
Once I'm stronger I'll be able to
go back home and take care of THEM!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Parsnip

Gosh, you look so tired.
I know your garden is important, but...
Maybe you should get some rest,
and ask the guard for help tomorrow...?

Page 3

Item - Item 13 (Carrot Soup) is in Inventory

@Parsnip

Do you like the soup?
It's my grandmother's recipe!
Chopping everything takes a while, but...
it's really good as leftovers.

Page 4

Switch - Switch 0191 [finishedsoup] is ON

@Parsnip

Oh, you ate all the soup?
That's okay... I can make more tomorrow.
I'm just glad you liked it so much!

Page 5

Variable - Variable 0018 [residentsdown] >= 2

@Parsnip

I like having company, but...
it really is late.
Get some rest soon, okay?

Page 6

Switch - Switch 0103 [mochisit] is ON

Variable - Variable 0018 [residentsdown] >= 3

@Mochi

Parsnip...

@Parsnip

Hi!
What's up?

@Mochi

The truth is...
the rabbits who live here...
I think they're all bad.

@Parsnip

Bad...?
What makes you say that?

@Mochi

They all want to hurt someone I love.
She didn't do anything to them...
But they think she's dangerous.

@Parsnip

That DOES sound bad.
But why would they feel that way...?
Is there any way I can help
clear things up or somethi--

@Mochi

She's a wolf.

@Parsnip

O-oh...

@Mochi

We've been living together for half a year.
I started a garden... and some of the rabbits here
didn't like that. So they destroyed it.

@Parsnip

Right...
You mentioned it got destroyed.
I'm sorry.

@Mochi

A-after that...
I wanted to punish them.

My cousin lives here in Frosting, too.
We hadn't spoken in months, but I thought
because we're family, she might help me.

@Mochi

But she didn't help.
And I couldn't just let it go...
so I came here by myself.

@Mochi

But when I did...
I found something worse.

@Mochi

So, the noises you heard...
I was--

Fadeout BGM - 2 seconds

@Parsnip

Mochi...
It's okay!

@Mochi

...?

@Parsnip

You're telling me all this because
you need help, right?
I think that's very brave of you.
You came to the right person!

@Parsnip

My grandpa... is actually the owner of the building!
So I'm sure he can make up a rule or two
to get everyone to leave you and your friend alone!

Play BGM - pure frost; Volume 100 Pitch 100

Show Picture - 2 (black) origin top left at (0, 0), opacity 0

black

Show Picture - 1 (filter) origin top left at (0, 0), opacity 0

filter

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 180

Move Picture - 2 origin top left to (0, 0), opacity 60, duration 360

Tint Screen - (34.000000, -51.000000, -51.000000, 34.000000) in 360 frames

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - 1 step backward

Set Move Route - end

@Mochi

What...?

@Parsnip

I'm sure my grandpa will do something.
He actually really admires wolves!

@Parsnip

Did you see the taxidermy in the lobby?
That's his handiwork! A lot of people find
that kind of thing disturbing, but my grandpa
is really passionate about his craft...

@Mochi

Huh...?
R-really...?

@Parsnip

Yep! Anyway, I'm sure he'll help you!
I'll contact him in the morning, so...
You can rest easy now, Mochi!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - change speed to 4

Set Move Route - end

@Mochi

(If I... hurt Parsnip...
Then that would hurt the person who...)

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

(But... huh...?
He really...? Huh...???)

Condition Switch 0134 [sawred] = ON


Page 7

Switch - Switch 0134 [sawred] is ON

@Parsnip

It'll be okay!
You can rest now.

@Mochi

(I-I can't... Not when he's
looking right at me...)

Page 8

Switch - Switch 0219 [lightsout] is ON

EV004 (1,1) - EV004

Page 1

Control Variables - Variable 0019 [currentHP] = Actor 2's (Mochi) HP

Control Variables - Variable 0001 [item amount] = 0

@Parsnip

Hi! Sorry I couldn't get the door.
If I stand up too fast, I get dizzy...

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - turn right

Set Move Route - change speed to 4

Set Move Route - end

@Mochi

Are you okay...?

@Parsnip

Hm? Yeah, I'm fine.
Did you need something, stranger?

@Mochi

Y...yeah...
Um... s-sorry *sniff*...
I'm having a rough night.

@Mochi

My name's Mochi.
Somebody... destroyed my garden
while I was out today.

@Parsnip

Oh no!
Your poor garden...

Condition IF Switch 0197 [basement] is ON


@Mochi

I came here looking for the culprit...
But....

@Parsnip

You think somebody here
in the Warren is responsible?

@Mochi

I know it was somebody here.

@Parsnip

Oh... um...
Your garden must mean a lot to you,
if you're working so hard this late.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

(I don't know if I can hurt
someone like this...)

Condition Else


@Mochi

I came here looking for the culprit...
but it seems like I don't have
any reason to suspect you.

@Parsnip

You think somebody here
in the Warren is responsible?

@Mochi

I know it was someone here.
I won't rest until I find out who.

@Parsnip

Oh... yeah.
Your garden must mean a lot to you,
if you're working so hard this late.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

*sniffle*... *sob*...!
(I-I was ready to hurt everyone...!
Why are you being nice to me...?!)

Condition end condition


@Parsnip

Well... I'm Parsnip.
I can't offer much, but...

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Parsnip

Please help yourself to some of my
Carrot Soup! It's in the kitchen,
still sitting on the stove.

@Mochi

Thanks, Parsnip.
That sounds... really nice....

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move up x2

Set Move Route - turn right

Set Move Route - change speed to 4

Set Move Route - end

Condition IF Variable 0018 [residentsdown] >= 1


@Mochi

(I'll use it to keep fighting.)

Condition Else


@Mochi

(It'll probably... help a lot,
to keep my energy up...
while I do what I have to do.)

Condition end condition

Condition Switch 0192 [metparsnip] = ON


Page 2

Switch - Switch 0192 [metparsnip] is ON

Condition IF Variable 0019 [currentHP] < 200

Condition Else

Condition end condition

Page 3

Switch - Switch 0192 [metparsnip] is ON

Switch - Switch 0103 [mochisit] is ON

Variable - Variable 0018 [residentsdown] >= 2

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - end

@Parsnip

Um... Mochi...?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

...Hi, Parsnip.

@Parsnip

I keep hearing noises from down the hall...
Um... maybe it's just someone being noisy, but...
You're okay, right?

@Mochi

I'm fine.

@Parsnip

Oh... good! It sounded kinda like
there was a fight or something.
I was a little worried.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - change speed to 4

Set Move Route - end

@Mochi

....

Control Self Switch - Self Switch A = true

Page 4

Self Switch - Self Switch A is ON

EV005 (9,3) - EV005

Page 1

@self talk

there isn't much in the fridge.

EV006 (10,3) - EV006

Page 1

@self talk

the sink faucet is leaky.

EV007 (6,4) - EV007

Page 1

@self talk

i can't rest here.

EV008 (5,3) - EV008

Page 1

@self talk

there are a few medicine bottles
on top of the dresser.

EV009 (9,8) - EV009

Page 1

@self talk

there's a small pile of young adult novels
tucked away beneath the side table.

EV010 (5,8) - EV010

Page 1

@self talk

i shouldn't mess with the lights.

Page 2

Switch - Switch 0134 [sawred] is ON

Variable - Variable 0018 [residentsdown] >= 3

@self talk

turn out the lights?

Player choice:

Condition When yes

Play SE - Switch1; Volume 80 Pitch 100

Tint Screen - (-255.000000, -255.000000, -255.000000, 0.000000) in 10 frames (wait)

@Parsnip

...Mochi?

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-apt204dark' (228) ( - bad3-apt204dark), (5, 7) Direction:

Condition When no

End Show Choices - end choices

EV014 (5,6) - EV014

Page 1

Switch - Switch 0134 [sawred] is ON

@self talk

i can't think straight...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV011 (6,6) - EV011

Page 1

Switch - Switch 0134 [sawred] is ON

@self talk

i can't think straight...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV012 (7,6) - EV012

Page 1

Switch - Switch 0134 [sawred] is ON

@self talk

i can't think straight...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV013 (8,6) - EV013

Page 1

Switch - Switch 0134 [sawred] is ON

@self talk

i can't think straight...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Map 'bad3-apt204dark' (228)

EV001 (5,7) - mochi?

Page 1

Change Transparency - Transparency ON

Tint Screen - (0.000000, -25.000000, -10.000000, 68.000000) in 1 frames (wait)

Fadein Screen - 30 frames

@Mochi

....

@Parsnip

Why'd you turn out the lights?

Set Move Route - This event (wait)

Set Move Route - change speed to 2

Set Move Route - move right

Set Move Route - end

@Mochi

......

@Parsnip

Did you... really hurt
the other residents?

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - end

@Parsnip

Maybe you think my grandpa won't help you...
But I know he will! He's a kind person...

Set Move Route - This event

Set Move Route - change speed to 1

Set Move Route - move right

Set Move Route - end

@Parsnip

So... you don't have to worry!
Because...

Fadeout BGM - 4 seconds

@Parsnip

I can tell you're a kind person, too!

@Mochi

I-I don't...
I don't think that I am.

Set Move Route - This event

Set Move Route - change speed to 2

Set Move Route - 1 step backward

Set Move Route - end

Wait - 10 frames

@Mochi

I'm sorry...
I'm sorry...!

Set Move Route - This event (wait)

Set Move Route - change speed to 4

Set Move Route - move down x2

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (9, 7) Direction: down

Play BGM - ; Volume 100 Pitch 100

Erase Picture - 1

Erase Picture - 2

Condition Switch 0135 [foundred] = ON

Change Transparency - Transparency OFF

Wait - 30 frames

Fadein Screen - 30 frames

Play SE - Open4; Volume 70 Pitch 100

@Mochi

Parsnip...! *sniff*...!
I-I really almost...!!

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - end

@Mochi

I would've hurt him...!
I can't hurt someone like that...!!
It's too horrible... I'm horrible...!

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - end

@Mochi

I-I have to... leave...
I can't be here anymore...!

Map 'bad3-apt205' (221)

EV001 (7,9) - EV001

Page 1

Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (14, 3) Direction:

Play SE - Open4; Volume 70 Pitch 100

EV002 (1,1) - EV002

Page 1

Change Battle Background - Ground: warren Walls:

@[Dazed⠀Rabbit]

Uhh... you can't just come in here...

@[Snickering⠀Jerk]

Dude, why didn't you lock the door?!
Now she's gonna kick our asses...!
*snicker*

@Mochi

Are you Senbei's friends?

@[Dazed⠀Rabbit]

You know Senbei...?

@[Snickering⠀Jerk]

Pfft--Maybe she's cool?
Then again, she lives with a wolf...
Khihihihi....!!

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - end

@Mochi

Stop laughing.

@[Dazed⠀Rabbit]

She's got a shovel...

@[Snickering⠀Jerk]

T-take it easy...
You could really hurt someone with that.

@Mochi

There's dirt on your shoes.

@[Snickering⠀Jerk]

Aww, shiiit...!

@Mochi

Are you the ones who did it?
Is that why you keep laughing?
Is it THAT funny to you?

@[Dazed⠀Rabbit]

Hey, cool it...!
There's a perfe... perfectly reasonable
explanation for this!

Fadeout BGM - 1 seconds

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move up

Set Move Route - end

Battle Processing - Troop 5 (Rabbit Dudes)

Control Variables - Variable 0018 [residentsdown] += 1

Play BGM - howling; Volume 100 Pitch 100

@Mochi

....

@Mochi

That's funny...
I don't feel better at all.

@Mochi

Was it really a couple of idiots like this...?
A stupid prank by some...
some college guys?

@Mochi

There's gotta be more to it than that...
It's not like they did this out of nowhere.
There was that note, too...!

Set Event Location - This event to (7, 7)

Wait - 20 frames

Control Self Switch - Self Switch A = true

Change Transparency - Transparency ON

Set Move Route - This event (wait)

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - end

@Mochi

Everyone here...
they all want Treat gone...!
That's why they... th-that's why....

@Mochi

*sniff* ... Give me back...
the nice day I would've had...!

Set Move Route - This event

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - wait 10 frames

Set Move Route - end

@Mochi

You jerks...!! *sniffle*
... *sob* ....

Fadeout BGM - 3 seconds

Wait - 60 frames

Fadeout Screen - 30 frames

Control Self Switch - Self Switch B = true

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Wait - 60 frames

Condition IF Variable 0018 [residentsdown] == 1

Transfer Player - Map 'guardhouse' (148) ( - guardhouse), (1, 1) Direction:

Condition end condition

Condition IF Variable 0018 [residentsdown] == 2

Transfer Player - Map 'mansion' (151) ( - mansion), (0, 0) Direction:

Condition end condition

Condition IF Variable 0018 [residentsdown] == 3

Transfer Player - Map 'jujuhouse6' (149) ( - jujuhouse6), (1, 1) Direction:

Condition end condition


Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

EV003 (7,6) - EV003

Page 2

Switch - Switch 0195 [resident3] is ON

@self talk

who's laughing now...?
jerk...!

EV004 (8,6) - EV004

Page 1

Switch - Switch 0195 [resident3] is ON

@self talk

who's laughing now...?
jerk...!

EV005 (5,6) - EV005

Page 1

Switch - Switch 0195 [resident3] is ON

@self talk

i shouldn't waste any more of my time on them.

EV006 (6,6) - EV006

Page 2

Switch - Switch 0195 [resident3] is ON

@self talk

i shouldn't waste any more of my time on them.

EV007 (11,5) - EV007

Page 1

@self talk

i don't want to touch it.

EV008 (10,5) - EV008

Page 1

@self talk

the stovetop is completely dirty.

EV009 (9,5) - EV009

Page 1

@self talk

there's grime at the bottom of the sink.

EV010 (5,8) - EV010

Page 1

@self talk

i'll leave the light on.

Map 'bad3-apt207' (218)

EV001 (7,9) - EV001

Page 1

Transfer Player - Map 'bad3-upstairs' (216) ( - bad3-upstairs), (18, 3) Direction:

Play SE - Open4; Volume 70 Pitch 100

EV002 (8,6) - EV002

Page 1

Change Battle Background - Ground: warren Walls:

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - end

@[Grumpy⠀Grandpa]

INTRUDER!!
You picked the wrong rabbit
to mess with tonight, little girl!

Fadeout BGM - 1 seconds

Battle Processing - Troop 6 (Grandpa)

Control Variables - Variable 0018 [residentsdown] += 1

Play BGM - howling; Volume 100 Pitch 100

@Mochi

*huff* ... *huff* ....

@Mochi

....

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - turn left

Set Move Route - wait 40 frames

Set Move Route - turn right

Set Move Route - wait 40 frames

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

@Mochi

Holed up alone in a town like this...
I guess that's why you're so aggressive.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - turn right

Set Move Route - end

@Mochi

Were you there?
When all those wolves were killed.
Were you a part of it?

Wait - 60 frames

@Mochi

Answer me...!
Stupid old man....

@Mochi

Everyone who did that to those wolves...
They've gotta be your age now, right?
Were they your friends?
Where are they now?

@Mochi

I wish I could hurt all of them...!
It's not right... it's not right that they
got to go on to live regular lives...!

@Mochi

Not when all those wolves are...
When you people killed them all...!!

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

Fadeout BGM - 3 seconds

Wait - 20 frames

Fadeout Screen - 30 frames

Change Transparency - Transparency ON

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Wait - 60 frames

Condition IF Variable 0018 [residentsdown] == 1

Transfer Player - Map 'guardhouse' (148) ( - guardhouse), (1, 1) Direction:

Condition end condition

Condition IF Variable 0018 [residentsdown] == 2

Transfer Player - Map 'mansion' (151) ( - mansion), (0, 0) Direction:

Condition end condition

Condition IF Variable 0018 [residentsdown] == 3

Transfer Player - Map 'jujuhouse6' (149) ( - jujuhouse6), (1, 1) Direction:

Condition end condition


Page 2

Switch - Switch 0196 [resident4] is ON

@self talk

he smells like cologne.

EV003 (6,6) - EV003

Page 1

@self talk

there's no way i would lay down here.

EV004 (6,5) - EV004

Page 1

@self talk

there's no way i would lay down here.

EV005 (5,5) - EV005

Page 1

@self talk

there's no way i would lay down here.

EV006 (5,3) - EV006

Page 1

@self talk

clean clothes.
they look expensive.

EV007 (10,3) - EV007

Page 1

@self talk

his kitchen could use some cleaning.

EV008 (11,3) - EV008

Page 1

@self talk

his kitchen could use some cleaning.

EV009 (9,3) - EV009

Page 1

@self talk

i don't think this man cooks for himself.

EV010 (5,7) - EV010

Page 1

@self talk

i'll leave the light on.

Map 'bad3-hotsprings-room102' (219)

EV001 (8,4) - treat

Page 1

Condition Switch 0028 [hotspringsvisit] = OFF

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Set Move Route - Event 2

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

Play BGM - daifuku; Volume 100 Pitch 100

Wait - 30 frames

@May

I hate to say it, but...
Frosting's becoming more dangerous, isn't it?

Set Move Route - Event 3

Set Move Route - turn left

Set Move Route - end

@Annie

I'm so... outraged!
Why should Mochi be punished
when it's Treat they want gone?

@Annie

That being said, if they DID want
to hurt Treat, they'd have to
go through US first...

@May

....

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

@May

Annie... we should seriously consider
whether we actually want to stay here.

@Annie

Hm...?
What do you mean?

@May

If Treat leaves... I'll be the only one
left in Frosting who isn't a rabbit.
(Or a witch, I suppose...)

@Annie

But... you're a mouse. I know
some of our customers have been rude,
but I don't think they'd go so far as to...

Play SE - Sand; Volume 50 Pitch 150

Control Self Switch - Self Switch A = true

Set Move Route - Event 3 (wait)

Set Move Route - turn up

Set Move Route - end

@Annie

Oh, Treat!
What's wrong?

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

@Treat

I'm worried about Mochi...

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

@May

She's out getting her revenge, isn't she?
These things take time.

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - end

@Annie

May... this is Mochi we're talking about.
Sweet little Mochi!
You don't really think...?

@Treat

She was... really angry...

@Treat

I've... never seen her so serious...
*sniff* I-I just don't want her to get hurt...

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

@May

Do you think one of us
should go after her, then?

Set Move Route - Event 3 (wait)

Set Move Route - turn left

Set Move Route - end

@Annie

....

@Treat

I can't go myself....

Condition Switch 0028 [hotspringsvisit] = ON

Set Move Route - Event 3 (wait)

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

@Annie

I'll go!

@Annie

I'm sure Mochi is just...
having a long conversation
with someone. I'll find her!

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Wait - 60 frames

Transfer Player - Map 'bad3-warren' (212) ( - bad3-warren), (3, 7) Direction: down

Change Transparency - Transparency OFF

Tint Screen - (0.000000, -25.000000, -10.000000, 68.000000) in 1 frames (wait)

Fadein Screen - 30 frames

Condition Switch 0199 [anniesearch] = ON


Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0199 [anniesearch] is ON

EV003 (9,6) - annie

Page 2

Switch - Switch 0028 [hotspringsvisit] is ON

EV004 (1,1) - EV004

Page 1

Switch - Switch 0133 [mochiOK] is ON

Erase Picture - 1

@self talk

TO BE CONTINUED...

((come back next update for more!!))

Return to Title Screen - return to title screen

Page 2

Self Switch - Self Switch D is ON

@Mochi

They killed all those wolves.
They killed them and stuffed them.
They were left there in that basement
this whole time.

@Annie

I-it was... a long time ago, wasn't it?
Things were different back then....

@May

Annie.

@Annie

Y...yes...?

@May

You can't defend what those rabbits did.
Even if you grew up here.

@Annie

I'm not defending them!
I-I... I just remember what things were like
when I was a child... the adults always spoke
as if we were at war.

Every winter, the wolves would come closer
to Frosting... so the adults would protect us--

@Mochi

From wolves like Treat?

@Annie

No, not like Treat...!
There was a big bad wolf--
He was truly dangerous!

@Mochi

How dangerous could he have been?
His head is mounted on a wall.

@Annie

I... I know for a fact that some of the adults
lost their lives because of the wolves!
I'm not trying to say that they deserved THAT,
I just want to be clear about the facts!

@Mochi

By claiming it was self-defense after all?
Is that what "protection" looks like?

@Treat

Stop, please...!
Please don't fight...

@May

I don't think we're going to be able to
have a productive conversation about this.
Why don't we all get some rest and
discuss things tomorrow morning?

@Annie

No, I can't leave it at this!
I'm not suspicious of wolves...!
I've come to care very deeply
for our dear employee, Treat!

ALL of us were afraid of her when she first arrived...
Because of this town's history... because of
the stories we were told when we were younger.

I'm not saying those stories were right.
They were, in fact, very wrong! But...
The taxidermy... that nonsense was left
in the past. We don't do that anymore!

@Mochi

How can you say it's in the past when
a wolf's HEAD is STILL ON DISPLAY?!

@May

Mochi is right.
And with what they did to the garden...
Things are clearly only escalating.

@Treat

Please stop fighting...
Please....

@Annie

What I want to say is that no wolves have
come to Frosting in many, many years,
so there hasn't been any violence...

I truly had not considered what things back then
might have been like from the wolves' perspective
until meeting Treat... I'm deeply regretful for this.

@Mochi

Why don't we hear a wolf's perspective, then?
Tell us your opinion of all this, Treat.

@Treat

....

@May

That's ENOUGH. You're out of line, Mochi...
Treat has been sick with worry
this entire night.
Don't involve her in your argument.

@Mochi

....

@Mochi

Right... that's right.
I'm being mean.
I'm sorry.

@Treat

It's okay...
I know you're upset.

@May

It's important to remember that we all
care for each other here.
Let's support one another, yes?

@Annie

I apologize.
Truly.

@Mochi

Yeah... sorry for fighting.
We're all on the same side, aren't we?

@May

Get some rest, you two.
It's been a long night.

Comment - talking to annie and may:

Comment - m: you'll both be safe here. if anyone asks for you, we'll shoo them

Comment - away

Comment - a:

Map 'bad3-avalanche-summer' (224)

EV003 (9,8) - EV003

Page 1

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 8

Control Self Switch - Self Switch A = true

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Set Move Route - Player

Set Move Route - move up x3

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player

Set Move Route - move up x2

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-avalanche-north' (225) ( - bad3-avalanche-north), (9, 48) Direction:

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

EV001 (9,30) - EV001

Page 1

Tint Screen - (0.000000, 0.000000, 0.000000, 119.000000) in 1 frames (wait)

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Map 'bad3-avalanche-north' (225)

Page 1

Set Move Route - Player (wait)

Set Move Route - change speed to 6

Set Move Route - move up x2

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Control Self Switch - Self Switch B = true

Page 2

Self Switch - Self Switch B is ON

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 48

Control Self Switch - Self Switch A = true

Condition end condition

Page 3

Self Switch - Self Switch A is ON

@self talk

i don't want to go back to frosting.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Control Self Switch - Self Switch A = true

EV013 (1,31) - EV013

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV003 (4,34) - EV003

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV006 (2,40) - EV006

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV007 (5,45) - EV007

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV008 (13,43) - EV008

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV009 (16,40) - EV009

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV010 (18,47) - EV010

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV011 (8,42) - EV011

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV012 (12,37) - EV012

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV014 (16,31) - EV014

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV015 (8,0) - EV015

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-summertrail-north' (226) ( - bad3-summertrail-north), (7, 25) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV005 (10,0) - EV005

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-summertrail-north' (226) ( - bad3-summertrail-north), (8, 25) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV002 (9,16) - EV002

Page 1

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Treat

Mochi...

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

Hm?

@Treat

...Nothing.
Nevermind.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV004 (11,0) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-summertrail-north' (226) ( - bad3-summertrail-north), (8, 25) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV016 (9,0) - EV016

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-summertrail-north' (226) ( - bad3-summertrail-north), (7, 25) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Map 'bad3-summertrail-north' (226)

EV001 (7,0) - EV001

Page 1

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-vanilla-summer' (227) ( - bad3-vanilla-summer), (15, 22) Direction: up

EV006 (5,25) - EV006

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-avalanche-north' (225) ( - bad3-avalanche-north), (9, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV003 (6,25) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-avalanche-north' (225) ( - bad3-avalanche-north), (9, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV004 (7,25) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-avalanche-north' (225) ( - bad3-avalanche-north), (9, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV005 (8,25) - EV005

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-avalanche-north' (225) ( - bad3-avalanche-north), (9, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV002 (8,0) - EV002

Page 1

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'bad3-vanilla-summer' (227) ( - bad3-vanilla-summer), (15, 22) Direction: up

Map 'bad3-campfire' (223)

EV005 (8,6) - EV005

Page 2

Self Switch - Self Switch A is ON

EV006 (8,12) - EV006

Page 1

@self talk

it's pitch black out there.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV002 (9,7) - EV002

Page 1

Tint Screen - (-102.000000, -102.000000, -34.000000, 68.000000) in 1 frames (wait)

Show Picture - 2 (campfire2) origin top left at (0, 0), opacity 255

campfire2

Show Picture - 1 (campfire) origin top left at (0, 0), opacity 255

campfire

Show Picture - 3 (black) origin top left at (0, 0), opacity 255

black

Control Self Switch - Self Switch A = true

Fadein Screen - 30 frames

Page 2

Self Switch - Self Switch A is ON

Map 'part7' (15)

EV001 (6,0) - EV001

Page 1

Control Variables - Variable 0012 [whichchapter] = 7

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Change Gold - - 999

Change Items - Item 44 (Seashell) - 3

Condition IF Switch 0143 [anywherepass] is ON

Condition IF Switch 0144 [anywherepass2] is OFF

Change Items - Item 20 (Anywhere Pass) + 1

Condition end condition

Condition end condition

Change Party Member - - Actor 1 (Treat)

Change Party Member - - Actor 2 (Mochi)

Change Party Member - + Actor 3 (Moxie)

Change Class - Actor 1 (Treat) to 12 (Girlfriend)

Change Class - Actor 2 (Mochi) to 12 (Girlfriend)

Change Class - Actor 3 (Moxie) to 8 (Part-timer)

Change Actor Graphic - Actor 1 (Treat) Character char5 (5) Face face27 (0)

Change Actor Graphic - Actor 2 (Mochi) Character char5 (6) Face face28 (0)

Change Actor Graphic - Actor 3 (Moxie) Character char6 (3) Face face43 (0)

Common Event - Common Event 003 (saveprompt)

Condition IF Switch 0164 [lightwindow] is ON

Change Window Color - (-34.000000, 17.000000, -17.000000, 0.000000)

Condition end condition

Show Picture - 1 (title7) origin top left at (0, 0), opacity 255

title7

Show Picture - 2 (title7a) origin top left at (0, 0), opacity 255

title7a

Play ME - jingle07; Volume 90 Pitch 100

Fadein Screen - 30 frames

Wait - 360 frames

@self talk

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Change Gold - + 8

Fadein Screen - 30 frames

Play ME - unfun dream; Volume 100 Pitch 100

Show Picture - 2 (black) origin top left at (0, 0), opacity 255

black

Show Picture - 1 (nightmare1) origin top left at (0, 0), opacity 255

nightmare1

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 100 frames

Show Picture - 1 (nightmare2) origin top left at (0, 0), opacity 255

nightmare2

Wait - 160 frames

Show Picture - 1 (nightmare3) origin top left at (0, 0), opacity 255

nightmare3

Wait - 80 frames

Show Picture - 1 (nightmare4) origin top left at (0, 0), opacity 255

nightmare4

Wait - 80 frames

Show Picture - 1 (nightmare5) origin top left at (0, 0), opacity 255

nightmare5

Wait - 174 frames

Show Picture - 1 (nightmare6) origin top left at (0, 0), opacity 255

nightmare6

Wait - 74 frames

Show Picture - 1 (nightmare7) origin top left at (0, 0), opacity 255

nightmare7

Wait - 72 frames

Show Picture - 1 (nightmare8) origin top left at (0, 0), opacity 255

nightmare8

Wait - 72 frames

Show Picture - 1 (nightmare9) origin top left at (0, 0), opacity 255

nightmare9

Wait - 62 frames

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 10 (wait)

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Change Menu Access - enable

Transfer Player - Map 'attic' (7) ( - attic), (8, 6) Direction: down

Map 'attic' (7)

EV001 (8,9) - EV001

Page 1

Set Move Route - Player (skip if can't move)

Set Move Route - move down

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'livingarea' (8) ( - livingarea), (11, 3) Direction:

Set Move Route - Player (skip if can't move)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0089 [adventure] is ON

@self talk

there's no way i'm explaining that
ghost encounter to my girlfriends.
i just need to grab my backpack and go!!!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 3

Item - Item 45 (Backpack) is in Inventory

Set Move Route - Player (skip if can't move)

Set Move Route - move down

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'livingarea' (8) ( - livingarea), (11, 3) Direction:

Set Move Route - Player (skip if can't move)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV002 (10,7) - EV002

Page 1

@self talk

cat tower.
as a fox, i really don't get the appeal.

EV003 (9,8) - EV003

Page 1

@self talk

a box of old toys.
this one's kinda musty.

EV004 (6,7) - EV004

Page 1

@self talk

a box of old toys.
this one's covered in dust.

EV005 (7,8) - EV005

Page 1

@self talk

a toy mouse.
he squeaks when i step on him...
not that i've ever done it on purpose!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Play SE - moxiescream; Volume 80 Pitch 100

EV006 (7,6) - backpack

Page 1

@self talk

everything i own is in this bag.

Page 2

Switch - Switch 0089 [adventure] is ON

@Moxie

Moxie's gonna be camping out again....

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

@Moxie

But this time it's with my girlfriends!
AND I have somewhere to come back to!
It'll be totally different from
how I was living a month ago!

@Moxie

Even if this place is haunted,
I don't mind dealing with a ghost
in exchange for 3 meals a day.
Seriously...

Set Move Route - Player (wait)

Set Move Route - turn 180 degrees

Set Move Route - end

@Moxie

Okay! Moxie is mentally prepared!
Let's do this!!

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 45 (Backpack) + 1

Change Actor Graphic - Actor 3 (Moxie) Character char6 (4) Face face43 (0)

@self talk

Grabbed Backpack!

Page 3

Item - Item 45 (Backpack) is in Inventory

EV008 (8,5) - EV008

Page 1

Tint Screen - (-85.000000, -68.000000, -68.000000, 68.000000) in 1 frames

Show Picture - 1 (dim) origin top left at (0, 0), opacity 255

dim

Fadein Screen - 30 frames

@Moxie

...!

@Moxie

Oh... just a dream.
A really... stupidly...
real-feeling dream.

@Moxie

I don't have to pay rent anymore.
I don't ever have to see her again!
Moxie is self-sufficient now...

@Moxie

And the self-sufficient, amazingly
powerful SUPER Moxie has better things
to do than get all stressed out by
some stupid bad dream!!

Fadeout Screen - 30 frames

Control Self Switch - Self Switch A = true

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Show Picture - 1 (black) origin top left at (0, 0), opacity 255

black

Wait - 45 frames

Change Transparency - Transparency OFF

Fadein Screen - 30 frames

Play SE - Switch1; Volume 80 Pitch 100

Erase Picture - 1

Wait - 20 frames

Play BGM - boutique; Volume 100 Pitch 100

@Moxie

That's right! It's another
wonderful day to be MOXIE~!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

@Moxie

Things are really looking up!
I could even afford to take
everyone to the beach yesterday!

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

I wonder if Treat and Mochi
sealed the deal last night...
Ooh, so scandalous!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

@Moxie

Whoops, can't be thinking about
THAT first thing in the morning!
Moxie's got work to do!

Page 2

Self Switch - Self Switch A is ON

@self talk

it's my bed! ...well, a cat's bed.
i've been using it, so it's mine!

EV010 (9,5) - EV010

Page 1

@self talk

it's my bed! ...well, a cat's bed.
i've been using it, so it's mine!

EV011 (10,5) - EV011

Page 1

@self talk

this lamp's busted.
the ceiling bulb is enough for me anyway!

EV012 (7,5) - EV012

Page 1

@self talk

the boxes are all labeled "Madeleine".

EV013 (6,5) - EV013

Page 1

@self talk

the boxes are all labeled "Madeleine".

EV007 (8,10) - EV007

Page 1

Set Move Route - Player (skip if can't move)

Set Move Route - move down

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'livingarea' (8) ( - livingarea), (11, 3) Direction:

Set Move Route - Player (skip if can't move)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV009 (8,6) - EV009

Page 1

Switch - Switch 0089 [adventure] is ON

Tint Screen - (-85.000000, -68.000000, -68.000000, 68.000000) in 1 frames

Tint Screen - (-153.000000, -153.000000, -119.000000, 153.000000) in 1 frames

Fadein Screen - 30 frames

Play SE - ghost; Volume 100 Pitch 100

Wait - 20 frames

@[Moxies⠀Mom]

Freeloader.

Play SE - Switch1; Volume 80 Pitch 100

Control Self Switch - Self Switch A = true

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 2 frames (wait)

@Moxie

....

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - change speed to 4

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - end

@Moxie

...........

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Play BGM - summertime moxie; Volume 100 Pitch 100

@Moxie

Okay. My room is haunted.
Good thing I'm just about to leave!

@Moxie

Just need to grab my backpack!
I saw nothing, heard nothing,
not asking any questions!!

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Page 2

Self Switch - Self Switch A is ON

Map 'livingarea' (8)

EV001 (11,3) - EV001

Page 1

Set Move Route - Player (skip if can't move)

Set Move Route - move up

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'attic' (7) ( - attic), (8, 9) Direction: up

Set Move Route - Player (skip if can't move)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0089 [adventure] is ON

Fadeout BGM - 2 seconds

Set Move Route - Player (skip if can't move)

Set Move Route - move up

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'attic' (7) ( - attic), (8, 9) Direction: up

Set Move Route - Player (skip if can't move)

Set Move Route - move up

Set Move Route - end

Page 3

Actor - Actor 1 (Treat) is in the Party

@self talk

nnno, it's gonna be way too cramped
up there with all three of us...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV002 (3,6) - EV002

Page 1

@self talk

i should eat breakfast,
otherwise i'll crash by lunchtime!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0095 [breakfast] is ON

Transfer Player - Map 'boutique' (9) ( - boutique), (15, 6) Direction: left

Page 3

Switch - Switch 0088 [entergfs] is ON

Fadeout Screen - 30 frames

Condition Switch 0089 [adventure] = ON

Transfer Player - Map 'boutique' (9) ( - boutique), (15, 6) Direction: left

Page 4

Switch - Switch 0089 [adventure] is ON

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - change speed to 4

Set Move Route - end

Fadein Screen - 30 frames

@Moxie

Good news!
Moxie is AVAILABLE!!

Set Move Route - Event 3 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

Yaaay, we're all going together!
Isn't that great, Treat?

Set Move Route - Event 3 (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

We should do something
to thank Genoise...

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move right x3

Set Move Route - move upper right

Set Move Route - change speed to 4

Set Move Route - move right x2

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

My backpack's upstairs,
it's loaded with everything we'll need
for roughin' it in the woods!

@Moxie

I'll go grab it, and then
we can hit the road!

Control Self Switch - Self Switch A = true

Page 5

Switch - Switch 0089 [adventure] is ON

Self Switch - Self Switch A is ON

@self talk

gotta go upstairs and get my bag
before we head out!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 6

Item - Item 45 (Backpack) is in Inventory

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'boutique' (9) ( - boutique), (15, 6) Direction: left

EV003 (10,8) - treat

Page 1

Switch - Switch 0088 [entergfs] is ON

@Treat

If you can't get any time off...
Mochi and I could keep staying
at the hot springs until you can...

@Moxie

Heheh, I'm sure that's what you want...
Locking yourselves in a room all day,
letting your cares melt away, as you...

@Treat

W-we wouldn't...!

@Treat

I-I mean,
that's not all we'd do...!

@Moxie

I'd better not leave you two
alone for too long, or I'll
miss out on all the smoochin'!

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0088 [entergfs] is ON

Self Switch - Self Switch A is ON

@Treat

I hope Genoise will give you
time off... I might lose all my
courage if we wait for too long...

Page 3

Switch - Switch 0089 [adventure] is ON

@Treat

I'm glad you could get time off.
Genoise must be really kind.

Page 4

Item - Item 45 (Backpack) is in Inventory

Page 5

Actor - Actor 1 (Treat) is in the Party

EV004 (11,8) - mochi

Page 1

Switch - Switch 0088 [entergfs] is ON

@Mochi

I can't wait to meet Treat's parents...
You can understand a lot about someone
by what their parents are like.

@Moxie

In that case, I'm not letting
either of you meet my mom.

@Mochi

Why not?

@Moxie

You don't wanna know.

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0088 [entergfs] is ON

Self Switch - Self Switch A is ON

@Mochi

Maybe we can all go together
to meet my parents someday, too!
I don't think I could bring either
of you into Daifuku, though...

Page 3

Switch - Switch 0089 [adventure] is ON

@Mochi

...?
Weren't you going upstairs
to get your backpack?

Page 4

Item - Item 45 (Backpack) is in Inventory

Page 5

Actor - Actor 2 (Mochi) is in the Party

EV005 (1,1) - EV005

Page 1

Switch - Switch 0088 [entergfs] is ON

Fadein Screen - 30 frames

@Treat

She seems nice.

@Moxie

Yeah...

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

@Moxie

She can be kinda weird sometimes,
but she gave me a job AND a place
to stay. So I'm not complaining!

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

Treat, do you want to explain
what happened when we got home?
Or should I...?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

...I can start.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Moxie

Wait--what's wrong??
Is there bad news????
What happened?!

Set Move Route - Event 3 (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

Okay... so....

Fadeout Screen - 30 frames

Set Move Route - Event 4 (wait)

Set Move Route - turn up

Set Move Route - end

Transfer Player - Map 'livingarea' (8) ( - livingarea), (12, 7) Direction: left

Show Picture - 1 (tea0) origin top left at (0, 0), opacity 255

tea0

Fadein Screen - 30 frames

@Moxie

What the hell!!!!!
Mochi, your cousin is the worst!!!!

She never cared about
your feelings at all!
Why is she so fake?!

@Moxie

She acted like she hated me and Treat
because she was trying to "protect" you,
but it's so obvious she was just
using it as an excuse...

@Moxie

Ugh, I'm pissed!!
She totally ruined your first
night together as girlfriends!!!

Show Picture - 1 (tea1a) origin top left at (0, 0), opacity 255

tea1a

@Mochi

Thanks for getting mad for me, Moxie...
I was really upset last night, too.
But I just wanna look forward to
happy things now...

Show Picture - 1 (tea1b) origin top left at (0, 0), opacity 255

tea1b

@Mochi

She didn't manage to ruin
the WHOLE night anyway...
Staying at the hot springs
was really nice.

@Treat

....

@Moxie

...Ohh, I see.
Lucky you.

@Moxie

See, THESE are the kinds of
details I was expecting when you
first showed up!!

@Mochi

Eheh, well, before that...
We're not done catching you
up on things, Moxie!

@Mochi

Treat had something to say.
Go on, Treat!

Show Picture - 1 (tea2) origin top left at (0, 0), opacity 255

tea2

@Treat

Oh... yes.
So, because we have to move now...
I wanted to see my parents again.

When I first ran away,
I didn't tell them anything...
But now, I think I'm ready to.

@Moxie

Well, hey!
Good for you, Treat!

@Moxie

So I guess you two are headed off
on a big family reunion adventure, huh?
How long will you be gone?

@Mochi

Moxie, you didn't let her finish...

Show Picture - 1 (tea3) origin top left at (0, 0), opacity 255

tea3

@Treat

W-will you come, too...?

Show Picture - 1 (tea4) origin top left at (0, 0), opacity 255

tea4

@Moxie

Me...? What do you need ME for?
I mean, sure, I can tag along, but...

@Treat

I need to show them...
the reason I left to begin with.
I want to introduce both of you...

@Mochi

As your girlfriends, right?

@Treat

A-as my girlfriends.

@Moxie

O-oh...! Right.
That makes sense.

Fadeout Screen - 30 frames

Erase Picture - 1

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - move left

Set Move Route - end

@Moxie

I'm gonna meet Treat's parents...

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Are you sure you wanna bring me?
I feel like I'm gonna make
a bad impression.

@Mochi

You're really charming, Moxie.
I'm sure it'll be fine.

@Treat

If I only bring Mochi,
I don't think they'll understand...

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

That's a good point...
Can't just show up with ONE girlfriend
when you're trying to tell them
you're polyamorous.

Fadeout BGM - 1 seconds

Wait - 60 frames

Play BGM - boutique; Volume 100 Pitch 100

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Okay, Moxie's coming too!
I just have to ask Gen
for some time off first.

@Treat

Thanks, Moxie...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV006 (8,7) - gen

Page 1

Item - Item 45 (Backpack) is in Inventory

@Genoise

I just wish I could have baked you all
a little something for the road.
Do you have to leave so soon?

@Mochi

Aww, you don't have to do
anything special for us, Genoise!

@Treat

We can't stay for too long.
We'll lose daylight.

Set Move Route - Player (wait)

Set Move Route - move lower left

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Yeah, I'm kinda anxious to
get going, too! Sorry, Gen.

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Genoise

Ohh, at least pick out some
new clothes before you go.
I can't let your guests
leave emptyhanded!

@Moxie

Huh? Free clothes...?

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - turn left

Set Move Route - end

@Genoise

For Treat and Mochi!
You're both just so precious.
I'd love to see what you pick out...

@Moxie

Oh, I get it.
We're playing dressup, then.

@Mochi

Heehee, that sounds fun!

Set Move Route - Event 3 (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

What do you think, Treat?
It shouldn't take too long, right?

@Treat

Um... we can do it.

Set Move Route - Event 3 (wait)

Set Move Route - turn left

Set Move Route - end

@Genoise

What are you waiting for?
Come along, everyone~

Set Move Route - This event

Set Move Route - move upper left

Set Move Route - move left

Set Move Route - move upper left

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - wait 40 frames

Set Move Route - move left x3

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Event 4

Set Move Route - wait 30 frames

Set Move Route - move left x2

Set Move Route - move up x3

Set Move Route - move left

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - wait 30 frames

Set Move Route - move left x2

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - move right

Set Move Route - move up x3

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

Change Player Followers - make visible

Change Party Member - + Actor 2 (Mochi)

Change Party Member - + Actor 1 (Treat)

Page 2

Self Switch - Self Switch A is ON

@Genoise

Go on, now!
You're in a hurry, aren't you?

EV009 (5,9) - EV009

Page 1

@self talk

genoise' bed.
looks comfy...

EV010 (5,3) - EV010

Page 1

@self talk

what should i eat for breakfast?

Player choice:

Condition When tuna salad


@self talk

*omnomnom* ...
not bad, but not my favorite.
gave me the energy i needed, at least!

Control Self Switch - Self Switch A = true

Condition Switch 0095 [breakfast] = ON

Condition When blueberry yogurt


@self talk

*omnomnom* ...
how is blueberry the best flavor?!
today's off to a great start.

Control Self Switch - Self Switch B = true

Condition Switch 0095 [breakfast] = ON

Condition When canned cat food


@Moxie

I may have thrown away my pride,
but this would be hitting rock bottom.

Control Self Switch - Self Switch C = true

Condition When nevermind

End Show Choices - end choices

Page 2

Switch - Switch 0095 [breakfast] is ON

@self talk

there are so many milk bottles in here,
it's not even funny.

Page 3

Switch - Switch 0088 [entergfs] is ON

@self talk

there are so many milk bottles in here,
it's not even funny.

Page 4

Switch - Switch 0089 [adventure] is ON

@self talk

ooh, i should take extra food for the trip...

Player choice:

Condition When tuna salad

Condition IF Self Switch A is ON


@self talk

oops, had that for breakfast already...
gotta pick something else.

Condition Else

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 52 (Tuna Salad) + 1

@self talk

Got Tuna Salad!

Control Self Switch - Self Switch D = true

Condition end condition

Condition When blueberry yogurt

Condition IF Self Switch B is ON


@self talk

i would love to take a yogurt...
IF I HADN'T ALREADY EATEN IT!!!
aaaaaaggghhhhh...!

Condition Else

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 51 (Blueberry Yogurt) + 1

@self talk

Got Blueberry Yogurt!

Control Self Switch - Self Switch D = true

Condition end condition

Condition When canned cat food


@Moxie

(Heheh, I can give this to Treat later
as a little prank...!)

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 53 (Canned Cat Food) + 1

@self talk

Got Canned Cat Food!

Control Self Switch - Self Switch D = true

Condition When nevermind

End Show Choices - end choices

Page 5

Self Switch - Self Switch D is ON

@self talk

heheh, this fridge has already been raided!

EV011 (4,3) - EV011

Page 1

@self talk

a glass of water! great idea, moxie.
gotta stay hydrated!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

now that i'm hydrated, i better get to work!

Page 3

Switch - Switch 0088 [entergfs] is ON

@self talk

gen doesn't let me do the dishes anymore.
i only broke ONE little plate...

EV012 (6,3) - EV012

Page 1

@self talk

i don't feel like cooking.
...ha, as if i even know how to cook!

Page 2

Switch - Switch 0088 [entergfs] is ON

@self talk

now's not the time to think about cooking!

EV013 (9,3) - EV013

Page 1

@self talk

framed photos of my boss and her old cat.

EV007 (10,6) - note

Page 1

@self talk

"May every day be more fun than the last!
Your favorite blueberry yogurt is in the fridge.
- Genoise"

@Moxie

Aww, Gen...!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

"May every day be more fun than the last!
Your favorite blueberry yogurt is in the fridge.
- Genoise"

Page 3

Switch - Switch 0088 [entergfs] is ON

@self talk

gen's tea set! it's got a real antique vibe.

EV008 (11,2) - EV008

Page 1

Set Move Route - Player (skip if can't move)

Set Move Route - move up

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'attic' (7) ( - attic), (8, 9) Direction: up

Set Move Route - Player (skip if can't move)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV014 (11,7) - EV014

Page 1

Switch - Switch 0088 [entergfs] is ON

@self talk

gen's tea set! it's got a real antique vibe.

EV015 (11,6) - EV015

Page 1

Switch - Switch 0088 [entergfs] is ON

@self talk

gen's tea set! it's got a real antique vibe.

EV016 (10,7) - EV016

Page 1

Switch - Switch 0088 [entergfs] is ON

@self talk

gen's tea set! it's got a real antique vibe.

EV017 (13,6) - EV017

Page 1

@self talk

the cushions are a little stiff,
but i've napped on worse before!

EV018 (13,7) - EV018

Page 1

@self talk

the cushions are a little stiff,
but i've napped on worse before!

EV019 (9,9) - EV019

Page 1

@self talk

the cushions are a little stiff,
but i've napped on worse before!

EV020 (10,9) - EV020

Page 1

@self talk

the cushions are a little stiff,
but i've napped on worse before!

EV021 (11,9) - EV021

Page 1

@self talk

the cushions are a little stiff,
but i've napped on worse before!

EV022 (12,9) - EV022

Page 1

@self talk

the cushions are a little stiff,
but i've napped on worse before!

EV023 (13,9) - EV023

Page 1

@self talk

witch lamp! it's powered by magic,
like everything else in this dang town.

EV025 (5,8) - EV025

Page 1

@self talk

i've always wanted one of these
room divider thingies!
they're so classy...

EV024 (4,8) - EV024

Page 1

@self talk

i've always wanted one of these
room divider thingies!
they're so classy...

Map 'boutique' (9)

EV001 (15,6) - EV001

Page 1

Transfer Player - Map 'livingarea' (8) ( - livingarea), (3, 6) Direction: right

Page 2

Item - Item 45 (Backpack) is in Inventory

@self talk

gotta pick clothes for my gfs!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 3

Switch - Switch 0093 [embark] is ON

@self talk

it's time to head out!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV002 (13,6) - boss

Page 1

@Genoise

Did you have a nice time with
your friends yesterday?
I fell asleep before you returned...

@Moxie

Yeah, the beach was fun!
Totally worth the cost of those
train tickets.

@Genoise

How lovely...
Reminds me of my youth.

@Moxie

Heheh, yeah,
it was a pretty youthful trip.

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

(Complete with confessions of love
and everything! Can't wait to hear
all about what happened after...)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Genoise

I'd love to go on a trip sometime...
Madeleine and I had our fair share
of adventures, back in the day.

Page 3

Switch - Switch 0086 [customer1] is ON

Switch - Switch 0087 [customer2] is ON

Page 4

Switch - Switch 0088 [entergfs] is ON

Page 5

Switch - Switch 0089 [adventure] is ON

@Genoise

All the little familiars...
Ohhh..... <3

Condition IF Self Switch D is OFF


@Moxie

(We're not familiars...)

Control Self Switch - Self Switch D = true

Condition end condition


Page 6

Switch - Switch 0091 [treatdressed] is ON

@Genoise

Treat is so precious...
I don't see what the fuss is about,
all these rumors of wolves being
such awful creatures...

@Moxie

Turns out wolves aren't scary at all!
Especially not Treat.

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Genoise

Yes, I believe all animal folk are
simply too cute to be feared...
Look at her little tail go!

@Treat

...I'm happy....

@Moxie

You're too adorable, Treat.

Control Self Switch - Self Switch B = true

Page 7

Switch - Switch 0091 [treatdressed] is ON

Self Switch - Self Switch B is ON

@Genoise

Weren't you going to pick
something for Mochi next?

Page 8

Switch - Switch 0092 [mochidressed] is ON

@Genoise

Did you want to see
the album after all?

Player choice:

Condition When fine


@Moxie

I'd feel kinda bad just taking off,
especially after you gave me this nice
communicator thingy...

@Genoise

Such a good little kitty--

Fadeout BGM - 4 seconds

@Genoise

Ah, I mean, foxie.
That's right, you're a fox.

@Mochi

What's in the album?

@Moxie

Her old cat.

Fadeout Screen - 30 frames

Show Picture - 2 (black) origin top left at (0, 0), opacity 255

black

Show Picture - 1 (madeleine) origin top left at (0, 0), opacity 255

madeleine

Fadein Screen - 30 frames

Play BGM - dreaming treat; Volume 100 Pitch 100

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 60 (wait)

@Genoise

Here she is!
My dearest Madeleine...

@Genoise

We were together for many years...
I raised her from when she was a kitten.

@Treat

She has Moxie's haircut.

@Moxie

No way!
My bangs are ten times cuter.

@Mochi

It's still a pretty close resemblance...

@Genoise

Madeleine loved to eat fish,
and take naps on the couch,
and listen to me read books
about magic...

@Genoise

She had a very gentle personality.
Certainly not as spunky as Moxie.

@Mochi

I think Moxie would have
anyone beat there!

@Moxie

Ugh, can we go already?
I'm tired of hearing how much better
than me this "Madeleine" was.

@Treat

...? I don't think anyone
was saying that, Moxie.

@Genoise

Hohoho, but you're right...
I've kept you long enough.

Fadeout BGM - 2 seconds

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Fadein Screen - 30 frames

Play BGM - boutique; Volume 100 Pitch 100

@Genoise

Thank you for indulging me, dears.
This album holds many of my most
precious memories.

@Mochi

Thank you for sharing with us!
It makes me wanna take
lots of pictures, too.

@Treat

Having our own photo album...
would be really nice.

@Genoise

Yes, you should certainly capture
all the memories you can...
before they slip away.

@Genoise

But enough of that. It sounds like
you've got a long road ahead of you!
Travel safely now!

@Moxie

Thanks, Gen~!
See you in a few days!

Control Self Switch - Self Switch C = true

Condition When no thanks

End Show Choices - end choices

Page 9

Self Switch - Self Switch C is ON

@Genoise

Ohh, I miss her every day...
My dear Madeleine....

EV004 (7,8) - EV004

Page 1

@Moxie

Hi, how can I help you?

@[Nameless]

Oh, are you new?
I'm kind of a regular shopper here.

@Moxie

You must have great taste!
I was just hired a few weeks back,
so yeah, still a little new.

@[Nameless]

Haha, well I'd love to hear
any recommendations you might have.
Think you can pin down my style?

@Moxie

Heh, Moxie's eye for fashion is
not to be underestimated...
Let's see...

Player choice:

Condition When starry dress


@Moxie

How 'bout this dress?
It matches your earrings.

@[Nameless]

Huh, normally I don't think I
would've even considered this...
But it kinda rocks.
Great find!

Condition When neon jacket


@Moxie

This jacket would look
sooo good on you.

@[Nameless]

Ooh, wow, I love this!
Totally goes with the rest of
my wardrobe. Thank you!

End Show Choices - end choices

@Moxie

Happy to help!
Hope to see you again soon!

Fadeout Screen - 30 frames

Condition Switch 0087 [customer2] = ON

Fadein Screen - 30 frames

Page 2

Switch - Switch 0087 [customer2] is ON

EV007 (9,0) - EV007

Page 1

Item - Item 45 (Backpack) is in Inventory

Set Move Route - Event 2

Set Move Route - through on

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Set Event Location - Event 2 to (15, 6) direction left

Fadein Screen - 30 frames

Play BGM - boutique; Volume 100 Pitch 100

Set Move Route - Event 2

Set Move Route - wait 60 frames

Set Move Route - transparent off

Set Move Route - move left x2

Set Move Route - through off

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - move down x3

Set Move Route - move left x3

Set Move Route - move up x3

Set Move Route - turn down

Set Move Route - end

@Moxie

Alright!!
Who's ready for a new look~?

@Treat

It might be good to dress warmer.
There'll be snow.

@Moxie

Snow, in summer?!

@Mochi

Does your pack always stay
where it snows, Treat?

@Treat

Yes. We build houses from ice.

@Moxie

That sounds even worse than
living in a tent...

@Treat

They're nicer than that.

@Mochi

I can't wait to see them!

Fadeout Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Change Player Followers - make invisible

Condition Switch 0090 [shopping] = ON

Condition Switch 0101 [checkrack] = OFF

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0091 [treatdressed] is ON

Transfer Player - Map 'boutique' (9) ( - boutique), (11, 5) Direction: up

Set Event Location - Event 30 to (13, 3) direction down

Set Event Location - Event 28 to (10, 4) direction right

Set Move Route - Event 30 (wait)

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

Change Actor Graphic - Actor 1 (Treat) Character char6 (6) Face face45 (0)

Fadein Screen - 30 frames

Set Move Route - Event 30 (wait)

Set Move Route - wait 20 frames

Set Move Route - transparent off

Set Move Route - end

@Treat

...How do I look?

@Moxie

Woah, cutie!!!
Do a little spin for us, Treat!

Set Move Route - Event 30 (wait)

Set Move Route - wait 15 frames

Set Move Route - turn left

Set Move Route - wait 15 frames

Set Move Route - turn up

Set Move Route - wait 15 frames

Set Move Route - turn right

Set Move Route - wait 15 frames

Set Move Route - turn down

Set Move Route - wait 15 frames

Set Move Route - end

@Genoise

Ohh, she did it on command...!
So well-trained.

@Mochi

You look great!
Moxie did a good job picking it out.

@Treat

...Thanks, Moxie.
I like it, too.

Set Move Route - Event 28 (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

Now I need to pick something...
Sorry to make everyone wait.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

Don't worry about it!
Moxie's got your back.

Fadeout Screen - 30 frames

Condition Switch 0111 [chooseformochi] = ON

Transfer Player - Map 'boutique' (9) ( - boutique), (7, 5) Direction: down

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

Set Event Location - Event 28 to (3, 7) direction left

Set Event Location - Event 30 to (10, 4) direction down

Fadein Screen - 30 frames

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

Page 5

Switch - Switch 0092 [mochidressed] is ON

Fadeout BGM - 2 seconds

Transfer Player - Map 'boutique' (9) ( - boutique), (10, 6) Direction: up

Set Event Location - Event 28 to (10, 4) direction right

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 31 (wait)

Set Move Route - transparent on

Set Move Route - end

Change Actor Graphic - Actor 2 (Mochi) Character char6 (5) Face face44 (0)

Wait - 60 frames

Fadein Screen - 30 frames

Play BGM - our home; Volume 100 Pitch 100

@Moxie

Soooo, Treat...
How deep in the mountains
do you think we'll have to go?

Set Move Route - Event 30 (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

Um... it might be far,
this time of year.

@Moxie

Hmmm... good thing I'm wearin'
comfy shoes! Hiking's tough.

@Treat

It shouldn't take more than two days
to get there from the station.

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move up

Set Move Route - change speed to 4

Set Move Route - end

@Moxie

Two days?!

@Treat

Less than two days.

@Genoise

Ohh, that's not so long.
You can still go.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

@Moxie

That's still a ton of hiking.
Treat and her pack of recluses...

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

...Need any help in there, Mochi?

Set Move Route - Event 30 (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

No!!
Don't come in!

@Moxie

Uhh, I wasn't serious...
I just noticed you're kinda
taking a while.

@Mochi

I know... sorry.

@Treat

Did Moxie pick wrong?

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move up

Set Move Route - turn left

Set Move Route - change speed to 4

Set Move Route - end

@Moxie

Hey!!!!!
Are you sayin' I have bad taste?!

@Mochi

No, I like what you picked out!
It's not that at all...

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Then come out and show us already!
We wanna see how cute you look!!

@Mochi

Okay, okay...

@Mochi

You both have to promise
you won't laugh...

@Treat

We won't laugh.
Right, Moxie?

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Moxie

What's there to laugh about?
Did I seriously pick wrong?

Set Move Route - Event 30 (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

Moxie.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Duh, we won't laugh!! We lo--
...I mean, we both care about you
and all that junk!

Set Move Route - Event 30 (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

Okay.
I'll come out...

Fadeout Screen - 30 frames

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 31 (wait)

Set Move Route - transparent off

Set Move Route - end

Fadein Screen - 30 frames

@Mochi

....

@Treat

...!

@Moxie

Woah...!
Cute barrette.

@Mochi

...Thanks.

Set Move Route - Event 31 (wait)

Set Move Route - wait 15 frames

Set Move Route - turn left

Set Move Route - wait 15 frames

Set Move Route - turn up

Set Move Route - wait 15 frames

Set Move Route - turn right

Set Move Route - wait 15 frames

Set Move Route - turn down

Set Move Route - wait 15 frames

Set Move Route - end

@Mochi

I thought it'd be better if
my hair was out of my face...

@Moxie

You look great!!

@Treat

Yes...!
I-it looks good on you!

@Genoise

Ohh, aren't you just precious...
My old familiar had heterochromia, too.
Now where did I keep those pictures...

Set Move Route - Event 2 (wait)

Set Move Route - move right

Set Move Route - through on

Set Move Route - move right

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Event 31 (wait)

Set Move Route - change speed to 4

Set Move Route - move down

Set Move Route - move left

Set Move Route - end

@Mochi

Sorry... I knew neither of you
would ever make fun of my eyes
being like this.
But I still got worried...

@Mochi

I used to get teased a lot.
Juju always protected me, but then
she'd tell me I should just hide it
if I don't want to be bullied.

@Treat

That's awful.
You shouldn't have to hide.

@Moxie

Just when I thought I couldn't
hate her more than I already did...
Your cousin totally sucks.

Set Move Route - Event 31 (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

I know.
I mean, NOW I know...

Set Move Route - Event 2 (wait)

Set Move Route - transparent off

Set Move Route - move left x2

Set Move Route - through off

Set Move Route - end

@Genoise

I found my old photo album!
Gather 'round, little familiars...

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - turn right

Set Move Route - 1 step backward

Set Move Route - change speed to 4

Set Move Route - end

@Moxie

Um, actually, we should
probably get going soon!

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 30 (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

(She's already made me look through
this thing like 20 times...
Trust me, we should get outta here!)

@Genoise

Ohh, I won't keep you...
But I did find something else
while I was looking for the album.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Genoise

Moxie, before you go,
please take this.

Set Move Route - Player (wait)

Set Move Route - move lower right

Set Move Route - end

@Moxie

Huh? A gift or something?

@Genoise

Something like that, yes.

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 46 (Communicator) + 1

@self talk

received Communicator!

@Genoise

Now we can send each other messages!
Check in with me later tonight
so that I know you're safe, dear.

@Moxie

Ooh... okay, sure.
I'll try to remember.

@Mochi

We'll remind her to do it.
Thank you!

@Genoise

Have a nice trip!

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Condition Switch 0093 [embark] = ON

Transfer Player - Map 'boutique' (9) ( - boutique), (10, 5) Direction: down

Set Move Route - Player (wait)

Set Move Route - change speed to 6

Set Move Route - move left x3

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

Change Player Followers - make visible

Fadein Screen - 30 frames

Play BGM - boutique; Volume 100 Pitch 100

Control Self Switch - Self Switch C = true

Page 6

Self Switch - Self Switch C is ON

EV025 (9,3) - EV025

Page 1

@self talk

pink is overrated... except when it comes to mochi!

EV028 (3,7) - mochi

Page 1

Switch - Switch 0088 [entergfs] is ON

Page 2

Switch - Switch 0089 [adventure] is ON

Page 3

Switch - Switch 0090 [shopping] is ON

@Mochi

I'm having trouble finding
something I'll look good in...

Player choice:

Condition When you'd look good in anything!


@Moxie

You're cute, so whatever you pick
will look great on you!

@Mochi

Aww, you're such a charmer, Moxie.

Condition When i'll find something


@Moxie

I'll pick you out something cute!
Leave it to Moxie!

@Mochi

I don't know if I should be worried...
Are you gonna pick me something
ridiculous as a prank?

@Moxie

Hehehe....

@Mochi

Moxxiiieeeeee!!!!

End Show Choices - end choices

Control Self Switch - Self Switch A = true

Page 4

Switch - Switch 0090 [shopping] is ON

Self Switch - Self Switch A is ON

@Mochi

Whenever I go clothes shopping,
I can't help but gravitate toward
everything pink...

Page 5

Switch - Switch 0091 [treatdressed] is ON

Self Switch - Self Switch A is ON

@Mochi

Treat is so cute...
I'm happy we can all shop together
as girlfriends!

Page 6

Switch - Switch 0092 [mochidressed] is ON

EV029 (6,8) - treat

Page 1

Switch - Switch 0088 [entergfs] is ON

Fadeout BGM - 2 seconds

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

Found it!!
See, I knew this was the right place.

Play BGM - our home; Volume 100 Pitch 100

@Moxie

Hey, it's my girlfriends!!

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - move left x3

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Event 28

Set Move Route - wait 10 frames

Set Move Route - move down

Set Move Route - move right x4

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 29 (wait)

Set Move Route - move down

Set Move Route - move right x4

Set Move Route - turn down

Set Move Route - end

@Treat

Hi, Moxie.

@Moxie

I didn't expect you to show up
so early in the day!

@Moxie

Did you miss me that badly?
Or maybe you couldn't resist updating me
on whatever went down after I left?
I wanna hear aaaall the details!

@Mochi

Ahh, well... you're kinda right.
A lot happened, and we wanted
to talk to you about it soon...

@Genoise

Ohh, it's so wonderful to see so many
cute familiars in one place...

Set Move Route - Event 29 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 28 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Genoise

Did I say that out loud...?
I'm so sorry to interrupt.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Oh right, gotta introduce
everyone first!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

This is my boss, Genoise.
And Genoise, these are my girlfriends!
Treat and Mochi.

@Mochi

It's nice to meet you!

@Treat

...Hello.

@Genoise

Treat and Mochi...
Such lovely names.

Moxie, dear, you should put on
some tea for your guests!
I'll take care of the shop.

@Moxie

Thanks, Gen!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Set Move Route - Event 29 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 28 (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Follow me and we can catch up
on those juicy details~!

Set Move Route - Event 29

Set Move Route - move down x2

Set Move Route - end

Set Move Route - Event 28

Set Move Route - move right

Set Move Route - move down

Set Move Route - end

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'livingarea' (8) ( - livingarea), (4, 4) Direction: up

Control Self Switch - Self Switch D = true

Page 2

Self Switch - Self Switch D is ON

Page 3

Switch - Switch 0090 [shopping] is ON

@Treat

I don't know where to start...

@Moxie

Not a big shopper, are ya?
Just look through the racks until
something catches your eye!

@Treat

But... what if I pick wrong?

@Moxie

Treat...
You're thinking about this
the wrong way.

@Treat

I'm already wrong...?
Sorry.......

@Moxie

Don't apologize--
Just let Moxie handle this.

Condition Switch 0110 [choosefortreat] = ON

Control Self Switch - Self Switch A = true

Page 4

Switch - Switch 0090 [shopping] is ON

Self Switch - Self Switch A is ON

@Treat

I trust you to pick something good.
I think I'll be more confident
knowing it's something you like...

Page 5

Switch - Switch 0091 [treatdressed] is ON

EV030 (10,4) - treat2

Page 1

Switch - Switch 0091 [treatdressed] is ON

@Treat

What will Mochi wear...?
I'm looking forward to it...

Page 2

Switch - Switch 0093 [embark] is ON

EV031 (12,3) - mochi2

Page 1

Switch - Switch 0092 [mochidressed] is ON

Page 2

Switch - Switch 0093 [embark] is ON

EV017 (3,9) - rack

Page 1

Condition Switch 0101 [checkrack] = ON

EV033 (13,8) - EV033

Page 1

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

@Moxie

Gooood morning, boss!
Moxie's up and ready for work!

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

@Genoise

Ohh, good morning, Moxie!
We have some customers,
if you wouldn't mind helping them
find what they're looking for...

@Moxie

Sure thing.

Set Move Route - Event 2

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move left

Set Move Route - move down

Set Move Route - end

@Genoise

Oh, and Moxie...

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Hm?

@Genoise

Your catchphrase, remember?

@Moxie

Oh yeah.
Uhh...

@Moxie

I'll always lend a helping paw!
Mya-oh~!

@Genoise

Ohh, so precious...!
Alright, go on and help
those customers...

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

(So embarrassing...)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0086 [customer1] is ON

Switch - Switch 0087 [customer2] is ON

Set Move Route - Event 2

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Moxie

All customers are taken care of!
Seemed like they were both satisfied
with their purchases, too!

@Genoise

Thank you, Moxie... your presence
really livens up the boutique.

@Moxie

Heh, I'm a pretty hot commodity!

@Moxie

So anyway, is there anything else
I can help with? Gimme stuff to do!

@Genoise

Let's see...

Set Event Location - Event 29 to (6, 4) direction down

Set Event Location - Event 28 to (5, 4) direction down

Condition Switch 0088 [entergfs] = ON


Page 4

Switch - Switch 0089 [adventure] is ON

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

@Moxie

Heyyy, Gen!
So, quick question...

@Genoise

I've been eavesdropping here and there.
So you think I'm "kind of weird" hm...?

@Moxie

Ack! I-I didn't mean it
in a bad way!!

@Genoise

I know, dear,
I'm only teasing.

Go on and pack your things.
You can have as much time off
as you need.

@Moxie

Really...?
You don't need me here?

@Genoise

Ohh, I'll manage.
You'll be back before long, won't you?
I'll be just fine until then.

@Moxie

...Thank you....
Thanks for letting me
have a place here...

@Moxie

Eheh, Moxie's gotta go
grab her things!
My girlfriends need me!

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'livingarea' (8) ( - livingarea), (3, 6) Direction:

Control Self Switch - Self Switch B = true

Page 5

Self Switch - Self Switch B is ON

EV005 (5,11) - check rack

Page 1

Switch - Switch 0101 [checkrack] is ON

@self talk

lots and lots of clothes!
they're made with magic. it's pretty high-end stuff.

Condition Switch 0101 [checkrack] = OFF


Page 2

Switch - Switch 0101 [checkrack] is ON

Switch - Switch 0089 [adventure] is ON

Condition IF Switch 0091 [treatdressed] is OFF

Condition IF Switch 0110 [choosefortreat] is ON

@Moxie

Hmm...
Something for Treat....

@Moxie

Oh, this is perfect...!

Play SE - getitem; Volume 100 Pitch 100

@self talk

picked an outfit for treat!

Fadeout Screen - 30 frames

Condition Switch 0091 [treatdressed] = ON

Condition end condition

Condition Else

Condition IF Switch 0111 [chooseformochi] is ON


@Moxie

For Mochi it's gotta be...
Hmm....

@Moxie

Aha! This is it...!

Play SE - getitem; Volume 100 Pitch 100

@self talk

picked an outfit for mochi!

Fadeout Screen - 30 frames

Condition Switch 0092 [mochidressed] = ON

Control Self Switch - Self Switch A = true

Condition end condition

Condition end condition

Condition Switch 0101 [checkrack] = OFF


Page 3

Switch - Switch 0101 [checkrack] is ON

Self Switch - Self Switch A is ON

@self talk

no more shopping! time for hiking!!

Condition Switch 0101 [checkrack] = OFF


EV006 (4,9) - rack

Page 1

Condition Switch 0101 [checkrack] = ON

EV012 (5,9) - rack

Page 1

Condition Switch 0101 [checkrack] = ON

EV013 (6,9) - rack

Page 1

Condition Switch 0101 [checkrack] = ON

EV014 (7,9) - rack

Page 1

Condition Switch 0101 [checkrack] = ON

EV015 (8,9) - rack

Page 1

Condition Switch 0101 [checkrack] = ON

EV008 (2,5) - rack

Page 1

Condition Switch 0101 [checkrack] = ON

EV009 (2,6) - rack

Page 1

Condition Switch 0101 [checkrack] = ON

EV010 (2,7) - rack

Page 1

Condition Switch 0101 [checkrack] = ON

EV011 (2,8) - rack

Page 1

Condition Switch 0101 [checkrack] = ON

EV016 (5,7) - rack

Page 1

Condition Switch 0101 [checkrack] = ON

EV018 (6,7) - rack

Page 1

Condition Switch 0101 [checkrack] = ON

EV019 (7,7) - rack

Page 1

Condition Switch 0101 [checkrack] = ON

EV020 (8,7) - rack

Page 1

Condition Switch 0101 [checkrack] = ON

EV037 (5,3) - EV037

Page 1

@self talk

i can't just leave in the middle of the work day!
i mean, i COULD... but there would probably
be consequences, so i'd better not.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 2

Switch - Switch 0090 [shopping] is ON

@self talk

i gotta pick clothes for my girlfriends first!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 3

Switch - Switch 0093 [embark] is ON

Fadeout BGM - 4 seconds

Show Picture - 1 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Fadeout Screen - 30 frames

Erase Picture - 1

Wait - 30 frames

Transfer Player - Map 'backgate' (14) ( - backgate), (3, 3) Direction: down

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

EV038 (3,4) - npc+PERI

Page 1

@Moxie

Hey there!
Can I help you find anything?

@[Nameless]

Oh, um, I'm just browsing...

Actually... I'm torn between
these two hats.
Maybe you could help me decide?

@Moxie

Hmm, let's see...

Player choice:

Condition When dark and pointy


@Moxie

DEFINITELY go with this one.

@[Nameless]

You really think I can
pull it off...? Thank you!
Now I can buy it with confidence...

Condition When round and light


@Moxie

This hat really suits you!

@[Nameless]

Yeah, you're right...
This is the one I was
leaning toward anyway.
Thank you!

End Show Choices - end choices

@Moxie

Glad I could help!
Have a nice day~!

Fadeout Screen - 30 frames

Condition Switch 0086 [customer1] = ON

Fadein Screen - 30 frames

Page 2

Switch - Switch 0086 [customer1] is ON

Page 3

Switch - Switch 0093 [embark] is ON

@Periwinkle

Hm? Oh, don't mind me.
I'm just window shopping.

Control Self Switch - Self Switch A = true

Page 4

Switch - Switch 0093 [embark] is ON

Self Switch - Self Switch A is ON

@Periwinkle

Did you need something, dear?

@Moxie

Nah, just noticed you've been
staring at that dress for a while.

@Periwinkle

Just imagining how it'd look on
a certain boy I like <3

@Moxie

Heheh, I've been there.
With girls, I mean.

@Mochi

Really, Moxie?
How many girls have you
dressed up in your head?

@Moxie

I did it for you two
just now, didn't I?

@Treat

Moxie is good at her job.

@Moxie

You're missing the
implication here, Treat...

@Periwinkle

Oh, you three are a RIOT~!
Are you all together?

@Moxie

As of JUST yesterday, yeah!
We're the cutest little triad of
girlfriends you'll EVER encounter!!

@Periwinkle

How lovely~!
Congratulations on becoming
a throuple <3

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

Throuple....

@Mochi

Heehee, Treat still hasn't
gotten used to it.

Control Self Switch - Self Switch B = true

Page 5

Switch - Switch 0093 [embark] is ON

Self Switch - Self Switch B is ON

@Periwinkle

Hmm... while you're here,
could I get your opinion?

How much pink do you think is
TOO much...? I'm trying to decide
whether this one crosses the line.

@Moxie

Hard to say...
You could try balancing it out
with accessories?

@Periwinkle

Well, sure--however...
A pink hat, with pink hair?
If one were a tad lighter,
then maybe...

@Moxie

Ahh, I see what you mean!
We might have that hat in white
with a pink ribbon. Let me just--

@Mochi

Um, Moxie? Weren't we
gonna head out soon...?

@Moxie

GAH! You're right!!
Moxie switched back into work mode...!

@Periwinkle

Oh, don't let me keep you~!
It's probably too soon for me to be
buying him clothes to begin with.

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Periwinkle

Ahh, but I'd love nothing more than
to spend the day dressing him in
all sorts of things... <3
Decisions, decisions...

Control Self Switch - Self Switch C = true

Page 6

Switch - Switch 0093 [embark] is ON

Self Switch - Self Switch C is ON

@Periwinkle

Hmhm~ I should buy some
cute lingerie today, too~ <3

EV021 (8,3) - EV021

Page 1

@self talk

these witch mannequins totally think they're
cooler than me. i've got style too, y'know!

EV024 (7,3) - EV024

Page 1

@self talk

if i were a witch, i'd wanna wear
something like this. but sexier!!!

EV003 (6,3) - EV003

Page 1

@self talk

i can't just leave in the middle of the work day!
i mean, i COULD... but there would probably
be consequences, so i'd better not.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 2

Switch - Switch 0090 [shopping] is ON

@self talk

i gotta pick clothes for my girlfriends first!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 3

Switch - Switch 0093 [embark] is ON

Fadeout BGM - 4 seconds

Show Picture - 1 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Fadeout Screen - 30 frames

Erase Picture - 1

Wait - 30 frames

Transfer Player - Map 'backgate' (14) ( - backgate), (3, 3) Direction: down

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

EV035 (3,3) - EV035

Page 1

@self talk

pink is overrated... except when it comes to mochi!

EV034 (4,3) - EV034

Page 1

@self talk

these witch mannequins totally think they're
cooler than me. i've got style too, y'know!

EV036 (12,8) - EV036

Page 1

Condition IF Player is facing up

@self talk

there's supposed to be socks in these bins,
but we had a sale last week and sold out!
witches and their socks, man...

Condition end condition


EV039 (12,6) - EV039

Page 1

@self talk

gen's always got a faraway look in her eyes...
is that what happens when you're old?
i wanna stay young forever!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

@Genoise

Did you need something, Moxie, dear?
Why don't you come around the counter.

Page 3

Switch - Switch 0090 [shopping] is ON

@self talk

gen looks happy. good for her!

Page 4

Switch - Switch 0093 [embark] is ON

@self talk

gen's still engrossed in her photo album...

EV022 (11,2) - fittingroom

Page 1

@self talk

ahh, fitting rooms! one of the few places you can
take your clothes off in public.

Page 2

Switch - Switch 0093 [embark] is ON

@Mochi

Are you sure you don't wanna
change too, Moxie?
Treat said it'd be cold.

@Moxie

I'm hot-blooded!
Besides, I can get either of you
to cuddle me for warmth <3

@Treat

Being underprepared is your fault.
I won't help.

@Moxie

You don't wanna cuddle Moxie...?!

@Treat

I-I... dont want to make up excuses...
I would rather do it because we want to.

@Mochi

Yeah, Moxie!
You should be more honest
if you want to cuddle.

@Moxie

Why are you ganging up on me?!
We needa hit the road already!!!

Condition Switch 0180 [commoncheck] = ON


Page 3

Switch - Switch 0180 [commoncheck] is ON

@self talk

the more i loiter, the more my teasing's gonna backfire...!
well, maybe that's not so bad.
...N-NO, WE GOTTA HEAD OUT!!!

EV023 (12,2) - fittingroom

Page 1

@self talk

ahh, fitting rooms! one of the few places you can
take your clothes off in public.

Page 2

Switch - Switch 0093 [embark] is ON

@Mochi

Are you sure you don't wanna
change too, Moxie?
Treat said it'd be cold.

@Moxie

I'm hot-blooded!
Besides, I can get either of you
to cuddle me for warmth <3

@Treat

Being underprepared is your fault.
I won't help.

@Moxie

You don't wanna cuddle Moxie...?!

@Treat

I-I... dont want to make up excuses...
I would rather do it because we want to.

@Mochi

Yeah, Moxie!
You should be more honest
if you want to cuddle.

@Moxie

Why are you ganging up on me?!
We needa hit the road already!!!

Condition Switch 0180 [commoncheck] = ON


Page 3

Switch - Switch 0180 [commoncheck] is ON

@self talk

the more i loiter, the more my teasing's gonna backfire...!
well, maybe that's not so bad.
...N-NO, WE GOTTA HEAD OUT!!!

EV026 (13,2) - fittingroom

Page 1

@self talk

ahh, fitting rooms! one of the few places you can
take your clothes off in public.

Page 2

Switch - Switch 0093 [embark] is ON

@Mochi

Are you sure you don't wanna
change too, Moxie?
Treat said it'd be cold.

@Moxie

I'm hot-blooded!
Besides, I can get either of you
to cuddle me for warmth <3

@Treat

Being underprepared is your fault.
I won't help.

@Moxie

You don't wanna cuddle Moxie...?!

@Treat

I-I... dont want to make up excuses...
I would rather do it because we want to.

@Mochi

Yeah, Moxie!
You should be more honest
if you want to cuddle.

@Moxie

Why are you ganging up on me?!
We needa hit the road already!!!

Condition Switch 0180 [commoncheck] = ON


Page 3

Switch - Switch 0180 [commoncheck] is ON

@self talk

the more i loiter, the more my teasing's gonna backfire...!
well, maybe that's not so bad.
...N-NO, WE GOTTA HEAD OUT!!!

EV027 (14,2) - fittingroom

Page 1

@self talk

ahh, fitting rooms! one of the few places you can
take your clothes off in public.

Page 2

Switch - Switch 0093 [embark] is ON

@Mochi

Are you sure you don't wanna
change too, Moxie?
Treat said it'd be cold.

@Moxie

I'm hot-blooded!
Besides, I can get either of you
to cuddle me for warmth <3

@Treat

Being underprepared is your fault.
I won't help.

@Moxie

You don't wanna cuddle Moxie...?!

@Treat

I-I... dont want to make up excuses...
I would rather do it because we want to.

@Mochi

Yeah, Moxie!
You should be more honest
if you want to cuddle.

@Moxie

Why are you ganging up on me?!
We needa hit the road already!!!

Condition Switch 0180 [commoncheck] = ON


Page 3

Switch - Switch 0180 [commoncheck] is ON

@self talk

the more i loiter, the more my teasing's gonna backfire...!
well, maybe that's not so bad.
...N-NO, WE GOTTA HEAD OUT!!!

EV032 (2,3) - EV032

Page 1

@self talk

if i were a witch, i'd wanna wear
something like this. but sexier!!!

Map 'backgate' (14)

EV003 (3,0) - EV003

Page 1

Change Class - Actor 3 (Moxie) to 13 (Sassy Leader)

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - move down x2

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

@Moxie

We're snacked up, geared up,
and ready to go!
I'll be leading the way, of course!

@Moxie

...So, which way do we go, Treat?

@Treat

North.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Over there!!
Gotcha.

@Mochi

Oh, Moxie <3
You're so much fun.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Treat

...Are we going back to the station?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Naww, Moxie's just making sure
you were paying attention!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@self talk

this way leads back to the station.
we need to take the other path to go north!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV004 (10,12) - EV004

Page 1

@Moxie

Not gonna lie, I kinda wanna
go in there and start a fight.

@Mochi

It's not worth it.

@Moxie

But what they did was messed up!
It didn't even happen to me and I
want revenge for it!!

@Mochi

Punishing the rabbit who did it
won't stop the rest of them
from hating Treat.

@Mochi

And because they all hate her,
no one cared about what happened.
They're all equally responsible
in my eyes.

@Moxie

....

@Moxie

This is the worst!!!!

Condition Switch 0094 [gate] = ON


Page 2

Switch - Switch 0094 [gate] is ON

@self talk

i guess mochi has a point.
it's not like there's just one rabbit i could
beat up to solve everything... ugh.

EV005 (11,12) - EV005

Page 1

@Moxie

Not gonna lie, I kinda wanna
go in there and start a fight.

@Mochi

It's not worth it.

@Moxie

But what they did was messed up!
It didn't even happen to me and I
want revenge for it!!

@Mochi

Punishing the rabbit who did it
won't stop the rest of them
from hating Treat.

@Mochi

And because they all hate her,
no one cared about what happened.
They're all equally responsible
in my eyes.

@Moxie

....

@Moxie

This is the worst!!!!

Condition Switch 0094 [gate] = ON


Page 2

Switch - Switch 0094 [gate] is ON

@self talk

i guess mochi has a point.
it's not like there's just one rabbit i could
beat up to solve everything... ugh.

EV002 (18,0) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail' (16) ( - summertrail), (1, 25) Direction:

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

EV006 (20,0) - EV006

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail' (16) ( - summertrail), (2, 25) Direction:

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

EV001 (19,0) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail' (16) ( - summertrail), (1, 25) Direction:

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

EV007 (21,0) - EV007

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail' (16) ( - summertrail), (2, 25) Direction:

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

Map 'summertrail' (16)

Fadeout Screen - 30 frames

Transfer Player - Map 'avalanche-summer' (17) ( - avalanche-summer), (8, 35) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

EV003 (1,25) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'backgate' (14) ( - backgate), (19, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV005 (3,12) - EV005

Page 1

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 12

Control Self Switch - Self Switch A = true

Condition end condition

Page 2

Self Switch - Self Switch A is ON

@Mochi

...I wish there was a second station,
so that we wouldn't have had to
walk past Frosting again.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Don't let it get to you, Mochi!
We're leaving all that garbage
behind us. Throw those feelings
right in the trash can!!

@Treat

....

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

EV006 (0,25) - EV006

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'backgate' (14) ( - backgate), (19, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV004 (2,25) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'backgate' (14) ( - backgate), (19, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV007 (3,25) - EV007

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'backgate' (14) ( - backgate), (19, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV008 (9,0) - EV008

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'avalanche-summer' (17) ( - avalanche-summer), (8, 35) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

EV009 (8,0) - EV009

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'avalanche-summer' (17) ( - avalanche-summer), (8, 35) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

EV002 (11,0) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'avalanche-summer' (17) ( - avalanche-summer), (9, 35) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

EV010 (12,0) - EV010

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'avalanche-summer' (17) ( - avalanche-summer), (9, 35) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

EV011 (13,0) - EV011

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'avalanche-summer' (17) ( - avalanche-summer), (9, 35) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

Map 'avalanche-summer' (17)

EV001 (8,35) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail' (16) ( - summertrail), (10, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV003 (9,8) - EV003

Page 1

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 8

Control Self Switch - Self Switch A = true

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Set Move Route - Player

Set Move Route - move up x3

Set Move Route - end

@Mochi

I've never seen this place
without all the snow...
We should've come sooner.

@Treat

The path was cleared a long time ago...
But by that time, I already found
a reason not to go back.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Heheh, you fell in looove~

@Treat

M-Moxie...!

@Mochi

Haha, don't tease her too much!
We need her for directions!!

Set Move Route - Player

Set Move Route - move up x2

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'avalanche-north' (19) ( - avalanche-north), (9, 48) Direction:

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

EV004 (7,35) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail' (16) ( - summertrail), (10, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV005 (6,35) - EV005

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail' (16) ( - summertrail), (10, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV006 (5,35) - EV006

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail' (16) ( - summertrail), (10, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV007 (4,35) - EV007

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail' (16) ( - summertrail), (10, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV002 (9,35) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail' (16) ( - summertrail), (11, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV008 (10,35) - EV008

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail' (16) ( - summertrail), (11, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV009 (11,35) - EV009

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail' (16) ( - summertrail), (11, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV010 (12,35) - EV010

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail' (16) ( - summertrail), (11, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV011 (13,35) - EV011

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail' (16) ( - summertrail), (11, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

Map 'avalanche-north' (19)

EV004 (9,0) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail-north' (20) ( - summertrail-north), (7, 25) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

EV001 (9,47) - EV001

Page 1

Set Move Route - Player (wait)

Set Move Route - change speed to 6

Set Move Route - move up x2

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

@Moxie

Woah, flower field!

@Treat

They must like it here.

@Mochi

I feel bad stepping on them...
Poor flowers.

Set Move Route - Player

Set Move Route - turn down

Set Move Route - end

@Moxie

What's to feel bad about?
They're in Moxie's way.
Get trampled, flowers!!

@Mochi

Moxie!!
Don't be mean!!! Hahaha!

Set Move Route - Player

Set Move Route - turn up

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 2

Self Switch - Self Switch B is ON

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 48

Control Self Switch - Self Switch A = true

Condition end condition

Page 3

Self Switch - Self Switch A is ON

@self talk

treat said north,
so i'm just gonna keep going north!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Control Self Switch - Self Switch A = true

EV002 (9,16) - EV002

Page 1

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - turn down

Set Move Route - end

@Moxie

Hey, how far do we have to walk?
Don't tell me we're seriously gonna
hike like this for two days?!

@Treat

We're getting close...

@Moxie

Really?

@Treat

...To one of the usual spots.

@Moxie

Oh. I'm guessing that means
you don't expect them to be there.

@Treat

Not at this time of year...
Sorry.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Well, whatever.
Walk on, girls!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV013 (1,31) - EV013

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV003 (4,34) - EV003

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV006 (2,40) - EV006

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV007 (5,45) - EV007

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV008 (13,43) - EV008

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV009 (16,40) - EV009

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV010 (18,47) - EV010

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV011 (8,42) - EV011

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV012 (12,37) - EV012

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV014 (16,31) - EV014

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 27

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

Page 3

Self Switch - Self Switch B is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 10 frames

Set Move Route - change opacity to 150

Set Move Route - wait 10 frames

Set Move Route - change opacity to 100

Set Move Route - wait 10 frames

Set Move Route - change opacity to 50

Set Move Route - wait 10 frames

Set Move Route - change opacity to 0

Set Move Route - end

EV015 (8,0) - EV015

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail-north' (20) ( - summertrail-north), (7, 25) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

EV005 (10,0) - EV005

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail-north' (20) ( - summertrail-north), (8, 25) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

EV016 (11,0) - EV016

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'summertrail-north' (20) ( - summertrail-north), (8, 25) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

Map 'summertrail-north' (20)

EV001 (7,0) - EV001

Page 1

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'vanilla-summer' (21) ( - vanilla-summer), (15, 22) Direction: up

EV003 (7,25) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'avalanche-north' (19) ( - avalanche-north), (9, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV002 (8,0) - EV002

Page 1

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'vanilla-summer' (21) ( - vanilla-summer), (15, 22) Direction: up

EV005 (6,25) - EV005

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'avalanche-north' (19) ( - avalanche-north), (9, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV006 (5,25) - EV006

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'avalanche-north' (19) ( - avalanche-north), (9, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV004 (8,25) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'avalanche-north' (19) ( - avalanche-north), (9, 0) Direction: down

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

Map 'vanilla-summer' (21)

@self talk

wait... this is where we came from.
i got all turned around!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV001 (15,18) - EV001

Page 1

Change Party Member - - Actor 2 (Mochi)

Change Party Member - + Actor 2 (Mochi)

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Player

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

Play BGM - vanilla summer; Volume 100 Pitch 100

@Mochi

Hey, Moxie...?
Can we slow down a little?
My legs hurt.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Oh no, was I walking too fast?
Are you okay? Sorry...

Set Event Location - Event 3 to (15, 19) direction up

Set Event Location - Event 5 to (15, 20) direction up

Condition Switch 0102 [tour] = ON

Change Player Followers - make invisible

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

No, it's not your fault!
I walked a lot yesterday, too.
And, well...

I haven't gotten this much
exercise in months, so I was
bound to end up like this.

@Treat

Let's take a break.

@Moxie

Yeah, we can hang out for a while
while your legs recover.

@Mochi

Thanks...
Sorry.

Set Move Route - Event 5 (wait)

Set Move Route - move right

Set Move Route - turn down

Set Move Route - wait 8 frames

Set Move Route - end

Condition Switch 0103 [mochisit] = ON

Set Move Route - Event 5 (wait)

Set Move Route - direction fix off

Set Move Route - wait 8 frames

Set Move Route - turn left

Set Move Route - wait 8 frames

Set Move Route - turn right

Set Move Route - direction fix on

Set Move Route - end

@Moxie

No worries, it's probably better
to pace ourselves anyway.

Set Move Route - Event 3 (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Show us the sights, Treat!
It'll be like a hometown tour!

@Treat

How did you know that this was
the spot I mentioned before...?

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - end

@Moxie

...Huh?
Right here?
For real??

@Moxie

I guess Moxie's just got an
incredible intuition! Lucky~!

@Treat

I'll do the tour.

Set Move Route - Player

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - move right

Set Move Route - move upper right

Set Move Route - move up x3

Set Move Route - move upper right

Set Move Route - move up

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV002 (12,27) - EV002

Page 1

@self talk

wait... this is where we came from.
i got all turned around!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV003 (18,13) - ev-treat

Page 1

Switch - Switch 0102 [tour] is ON

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

@Treat

This is where my parents
and I were set up.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Ooh, right here?
Where the grass is all worn down?

Set Move Route - Event 3 (wait)

Set Move Route - move upper left

Set Move Route - move left

Set Move Route - turn right

Set Move Route - end

Condition IF Variable 0003 [PlayerX] == 15

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Condition end condition

Condition IF Variable 0004 [PlayerY] == 12

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Condition end condition


@Treat

My bed was here.

Set Move Route - Event 3 (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

And my parents slept there.

@Moxie

Must've been tough,
having so little privacy.

Set Move Route - Event 3 (wait)

Set Move Route - move upper left

Set Move Route - move up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

Not at all.
We're a close family.

Set Move Route - Event 3 (wait)

Set Move Route - move up x3

Set Move Route - end

Set Move Route - Event 3

Set Move Route - move up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

I'd die if I had to live in
such a cramped little place
with my mom...

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Condition Switch 0104 [tour2] = ON


Page 2

Switch - Switch 0104 [tour2] is ON

EV005 (16,20) - ev-mochi

Page 1

Switch - Switch 0102 [tour] is ON

Page 2

Switch - Switch 0103 [mochisit] is ON

@Mochi

I'm gonna sit for a while...
I'll catch up in a bit.

Page 3

Switch - Switch 0104 [tour2] is ON

@Moxie

Hey, Mochi.
You okay over here?

@Mochi

I'm fine!
You don't have to worry.

@Moxie

As one of your girlfriends,
I should at least worry a LITTLE!

@Mochi

Aww, thanks <3

Control Self Switch - Self Switch A = true

Page 4

Switch - Switch 0104 [tour2] is ON

Self Switch - Self Switch A is ON

@Mochi

Go enjoy the tour!
Treat's waiting for you over there.

Page 5

Switch - Switch 0105 [tour3] is ON

@Mochi

How's the tour?

@Moxie

Brief.

@Mochi

Haha, I should've expected as much!

@Moxie

It's like, we barely get to
know anything about her family.
Now's your time to share, Treat!

@Mochi

Mm, I think you'll have better luck
getting things out of her by asking
for it directly.

@Moxie

Heheh, I'll bet you learned
THAT from experience!

@Mochi

Moxiiieeee~~~!!

Control Self Switch - Self Switch B = true

Page 6

Switch - Switch 0105 [tour3] is ON

Self Switch - Self Switch B is ON

@Mochi

You gotta be patient with Treat.
She opens up at her own pace.

Page 7

Switch - Switch 0106 [mochistand] is ON

Page 8

Switch - Switch 0107 [tourend] is ON

EV006 (15,5) - EV006

Page 1

Switch - Switch 0104 [tour2] is ON

@Treat

This was Trick's place.

@Moxie

Did they live with
their parents, too?

@Treat

No... Trick was alone
when they joined our pack.

@Moxie

Hm.

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - move lower left

Set Move Route - move left x2

Set Move Route - through off

Set Move Route - change speed to 3

Set Move Route - end

Set Move Route - This event

Set Move Route - move left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

Uh, Treat...?
Your tour's moving too quick.
I'm barely getting any info here.

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

...What else should I say?

@Moxie

I dunno, got any fun facts?
What was it like, living here?
What's your favorite memory?

@Treat

....

@Treat

It was normal.
This place is the same as the
other areas we've stayed.

@Moxie

...I guess not everyone's
cut out to be a tour guide.
Oh well.

Set Move Route - This event (wait)

Set Move Route - change speed to 4

Set Move Route - move upper left

Set Move Route - move left x4

Set Move Route - end

Condition Switch 0105 [tour3] = ON


Page 2

Switch - Switch 0105 [tour3] is ON

EV007 (6,5) - ev-treat2

Page 1

Switch - Switch 0105 [tour3] is ON

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

@Treat

This is where Mango stayed.

@Moxie

Now THERE'S a new name!
What were the other wolves
in your pack like?

@Treat

Oh, Mango wasn't...

Set Move Route - Player

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

Condition Switch 0106 [mochistand] = ON

Set Event Location - Event 5 to (9, 14)

Set Move Route - Event 5 (wait)

Set Move Route - move up

Set Move Route - move upper left

Set Move Route - move up

Set Move Route - move upper left x2

Set Move Route - move up

Set Move Route - end

@Mochi

Hi... can I join the tour?
I was getting lonely
just sitting over there...

Condition IF Variable 0003 [PlayerX] != 6

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition


@Moxie

Sure! Maybe you can help me
pry more info out of Treat.

@Treat

Sorry... for being
a bad tour guide...

@Mochi

Aww, I'm sure Moxie
didn't mean it like that.
Right, Moxie?

Condition IF Variable 0003 [PlayerX] == 7

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Condition end condition

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Condition IF Variable 0003 [PlayerX] == 6

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Condition end condition

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Condition IF Variable 0003 [PlayerX] == 5

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Condition end condition


@Moxie

She only said like, two things
about her parents.
And we already met Trick.

@Mochi

Treat...

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

Y-you'll meet them all when we
get to Vanilla anyway...!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

But we wanna know NOW!
So, tell us about Mango!

@Mochi

...Mango?

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

I don't know what to say...
He's kind. I think he's older
than my dad... maybe.

@Treat

Oh, he's good at weaving baskets.
And he walks with a cane.

@Moxie

That's more like it!
Now I can at least picture the guy
before meeting him.

@Mochi

Haha, I had an uncle named Mango!
Now I'm imagining him as a wolf...

@Treat

...Huh?

@Moxie

Yeah, come to think of it,
Mango's kind of a funny name
for a wolf, huh?

@Treat

W-wait...!

Fadeout BGM - 4 seconds

@Treat

He's not a wolf.
...He's a rabbit.

Set Move Route - Event 5 (wait)

Set Move Route - move up

Set Move Route - end

@Mochi

What...?

@Moxie

...Huh?
Are you being serious right now?
You both look really serious...

Play BGM - dreaming treat; Volume 100 Pitch 100

@Mochi

Juju's dad... was supposedly
eaten by wolves. A long time ago.

@Treat

He's been with the pack...
ever since I was little...
after my dad rescued him
from an avalanche...

@Mochi

So he never got eaten...
they just made it up.

Set Move Route - Event 5 (wait)

Set Move Route - move left

Set Move Route - end

@Mochi

He never came home,
so they made up that story...

@Treat

I didn't know...
I didn't even think about it...
I-I'm sorry, Mochi...

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - 1 step backward

Set Move Route - end

@Moxie

Uh...? If it's the same Mango...
It's good that he's alive, right?
We can talk to him??

Condition IF Switch 0152 [deliveredspade] is ON


@Mochi

Right before I moved here...
Auntie Castella told me she had proof.
She knew he didn't get eaten,
but I didn't believe her...!

Everyone always said she just
couldn't face reality.
We all trusted Juju's version of
the story this whole time...!

Condition end condition

Set Move Route - Event 5 (wait)

Set Move Route - move left

Set Move Route - end

@Mochi

I... I need some time alone.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - move upper left

Set Move Route - move left x3

Set Move Route - end

Condition Switch 0107 [tourend] = ON


@Treat

I should've realized sooner...
I-I should've brought it up...!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

@Moxie

H-hang on, Treat!
Don't blame yourself!!
How were you supposed to know
Mochi's uncle was in your pack?!

@Treat

He never told me about
his family... but still,
I should've guessed...!

@Moxie

MOXIE'S GONNA SORT THIS OUT!
No more tears!!
Everything's gonna be okay.

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

*sniff* ....

Page 2

Switch - Switch 0107 [tourend] is ON

@Treat

I hurt Mochi again...
I ruined the trip....

@Moxie

NONE of this is your fault.
We just gotta be there for her,
as her girlfriends.

@Treat

B-but, I keep,
hurting her...

@Moxie

That's not on you, Treat!
It's not like you were
holding Mango hostage.

@Moxie

Besides, it's Mochi's family's who
decided he got eaten by wolves.
That has nothing to do with you.

@Treat

Thanks, Moxie...
But, I-I still feel bad....

@Moxie

Yeah, there's nothing to really
feel good about here, huh?

@Moxie

I'm gonna go check on Mochi...

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@Treat

S-sorry... I'm trying,
to stop crying...
*sniff*

EV008 (0,6) - EV008

Page 1

@self talk

i shouldn't stray too far from my girlfriends!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0107 [tourend] is ON

Transfer Player - Map 'cliff-summer' (1) ( - cliff-summer), (15, 18) Direction:

EV009 (29,13) - EV009

Page 1

@self talk

i shouldn't stray too far from my girlfriends!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV011 (0,4) - EV011

Page 1

@self talk

i shouldn't stray too far from my girlfriends!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0107 [tourend] is ON

Transfer Player - Map 'cliff-summer' (1) ( - cliff-summer), (15, 18) Direction:

EV012 (0,7) - EV012

Page 1

@self talk

i shouldn't stray too far from my girlfriends!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0107 [tourend] is ON

Transfer Player - Map 'cliff-summer' (1) ( - cliff-summer), (15, 18) Direction:

EV010 (29,14) - EV010

Page 1

@self talk

i shouldn't stray too far from my girlfriends!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV013 (29,15) - EV013

Page 1

@self talk

i shouldn't stray too far from my girlfriends!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV014 (29,12) - EV014

Page 1

@self talk

i shouldn't stray too far from my girlfriends!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Map 'cliff-summer' (1)

EV001 (7,8) - ev-mochi

Page 2

Switch - Switch 0103 [mochisit] is ON

EV002 (16,18) - EV002

Page 1

Transfer Player - Map 'vanilla-summer' (21) ( - vanilla-summer), (1, 6) Direction:

EV003 (7,12) - ev-treat

Page 1

Switch - Switch 0108 [cliffscene] is ON

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - end

@Moxie

Mochi...?

@Mochi

....

@Moxie

Is it okay if I
come sit with you?

@Mochi

...Yeah.

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Condition IF Variable 0003 [PlayerX] == 6

Set Move Route - Player (wait)

Set Move Route - move up x3

Set Move Route - end

Condition Else

Set Move Route - Player (wait)

Set Move Route - move upper left

Set Move Route - move up x2

Set Move Route - end

Condition end condition

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - wait 4 frames

Set Move Route - end

Condition Switch 0109 [moxiesit] = ON

Change Transparency - Transparency ON

Set Move Route - Event 5

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - end

Scroll Map - up 2 tiles, speed 2

Wait - 120 frames

@Moxie

....

@Mochi

......

@Moxie

........

@Mochi

It's just so stupid...
Like, why is everything
I thought I knew WRONG?

@Moxie

Mm...

@Mochi

If Juju didn't hate Treat,
she could've known sooner.
That her dad's still alive.

@Mochi

But maybe she'd hate wolves
even more if she knew...

He chose them over her, right?
That's what this means.

@Moxie

Right.

@Mochi

I don't know... maybe it's not him.
Maybe it's just a coincidence.

@Mochi

But if it's not, then what about
my other family members--
everyone else who was supposedly
"eaten by wolves"?

What if there was never any reason
to be afraid of them after all?
What if it's all just a
big misunderstanding?

@Mochi

What if it's all the same as
with Treat? And everyone just
hates wolves for no reason?

@Mochi

That hurts too much.
It's too cruel...!

@Moxie

....

Wait - 60 frames

@Mochi

I feel like... *sniff*...
Like, you and Treat are the
only ones left who I can
actually trust...

@Moxie

Oof...
Yeah.

@Mochi

Sorry... *sniff*...
It's just... finding out about my uncle,
on top of everything from yesterday...

@Moxie

Right.
It's a lot to deal with.

@Mochi

It's too much...!
If their opinion of wolves isn't even
grounded in reality, how could I
ever hope to prove them wrong?!

Set Move Route - Event 1 (wait)

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn down

Set Move Route - wait 10 frames

Set Move Route - end

Condition Switch 0103 [mochisit] = OFF

Set Move Route - Event 1 (wait)

Set Move Route - turn up

Set Move Route - end

Screen Shake - Power 1 Speed 7 for 20 frames

@Mochi

AAAAAAAA!!!!
I HATE MY FAMILY!!!!!!!

@Moxie

Woah, get a load of those pipes!
Didja hear that echo?!

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

Heheh... *sniff*

Set Move Route - Event 5 (wait)

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn down

Set Move Route - wait 10 frames

Set Move Route - end

Change Transparency - Transparency OFF

Condition Switch 0109 [moxiesit] = OFF

Screen Shake - Power 1 Speed 7 for 20 frames

@Moxie

RABBITS ARE STUPID!!
(stupid!) (stupid!) ....

Scroll Map - down 2 tiles, speed 3

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

I-I heard yelling...
Is everything okay...?

@Moxie

We're just letting off steam.
Come shout with us, Treat!

Set Move Route - Event 1 (wait)

Set Move Route - turn up

Set Move Route - end

Screen Shake - Power 1 Speed 7 for 20 frames

@Mochi

JUJU IS THE WORST!!!!!!
(worst!) (worst!) ....

@Treat

I-I don't have anything
to yell about...

@Moxie

Sure you do, it's easy.
Just watch me!

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Play SE - moxiescream; Volume 80 Pitch 100

Screen Shake - Power 1 Speed 7 for 20 frames

@Moxie

MOXIE'S THE GREATEST!!!
(greatest!) (greatest!) ....

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

See?
The mountains agree.

Set Move Route - Event 1 (wait)

Set Move Route - move down

Set Move Route - end

@Mochi

Yell something, Treat!
It'll make you feel better.

@Treat

You're not mad at me?
For not telling you about
Mango sooner...?

@Mochi

Of course I'm not mad at you...
Is that really what you thought?

@Treat

....

@Mochi

Treat... you've never done
anything wrong. I'm sorry for
walking away like that.

Scroll Map - up 2 tiles, speed 2

Set Move Route - This event

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - move right

Set Move Route - move up

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Toldja it's not your fault.

@Treat

....

@Treat

What should I yell...?
To feel better....

@Mochi

Shout what's in your heart, Treat!

@Moxie

Yeah, you can do it!

@Treat

I....

Screen Shake - Power 1 Speed 7 for 20 frames

@Treat

I LOVE MY GIRLFRIENDS!!!
(girlfriends!) (girlfriends!) ....

Fadeout BGM - 4 seconds

Show Picture - 1 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Fadeout Screen - 30 frames

Change Player Followers - make visible

Wait - 90 frames

Common Event - Common Event 003 (saveprompt)

Transfer Player - Map 'hike1' (3) ( - hike1), (1, 7) Direction:

Page 2

Self Switch - Self Switch A is ON

EV004 (0,0) - EV004

Page 1

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 12

Condition Switch 0108 [cliffscene] = ON

Condition end condition

Page 2

Switch - Switch 0108 [cliffscene] is ON

EV005 (6,8) - ev-moxie

Page 1

Switch - Switch 0109 [moxiesit] is ON

EV006 (16,17) - EV006

Page 1

Transfer Player - Map 'vanilla-summer' (21) ( - vanilla-summer), (1, 6) Direction:

EV007 (16,19) - EV007

Page 1

Transfer Player - Map 'vanilla-summer' (21) ( - vanilla-summer), (1, 6) Direction:

Map 'hike1' (3)

EV001 (0,0) - EV001

Page 1

Condition Switch 0061 [misc1] = OFF

Condition Switch 0180 [commoncheck] = OFF

Condition Switch 0109 [moxiesit] = OFF

Set Move Route - Player (wait)

Set Move Route - change speed to 6

Set Move Route - move right x2

Set Move Route - change speed to 4

Set Move Route - end

Play BGM - hike; Volume 100 Pitch 100

Erase Picture - 1

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

@Moxie

Hiking is sooo exhaustiiiing....

@Treat

Do you need to rest?

Condition Switch 0061 [misc1] = ON

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Change Player Followers - make invisible

@Moxie

No way, Moxie's still got
pep in her step!
These legs never quit!

@Treat

Oh. You just wanted to complain.

@Moxie

I was bringing it up in case
YOU GUYS were getting tired...
Screw me for being considerate.

Set Move Route - Event 3 (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

Maybe we should rest soon.
How do you feel, Mochi?

@Mochi

....

@Treat

Mochi...?

@Mochi

Huh? O-oh...
I can keep going.

@Moxie

Suspicious...

Set Move Route - Event 4 (wait)

Set Move Route - turn down

Set Move Route - end

@Mochi

Sorry...
I've just been thinking
about everything.

@Treat

Do you want to talk about it?

Set Move Route - Event 3

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - move down x2

Set Move Route - end

@Mochi

Not really...
Not while we're supposed
to be having a fun hike.

@Moxie

What's fun about hiking?!
Moxie is NOT the outdoorsy type.
Not anymore.

@Treat

....

@Mochi

I think it's fun.
I like seeing the sights.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move lower left

Set Move Route - end

@Moxie

Literally WHAT sights?!
It's just woods and rivers!!

Set Move Route - Event 4 (wait)

Set Move Route - turn right

Set Move Route - end

@Mochi

C'mon, where's your appreciation for
nature, Moxie? First you trample the
flowers, and now you don't care about
the beautiful trees and water...

@Moxie

It all looks the same to me!
A tree's a tree, a river's a river--
there's nothing special about it!!

@Mochi

Moxie, you're insulting Treat's home!
You shouldn't say that stuff when we
meet her pack, or else you really WILL
make a bad impression.

@Treat

...She's right.

Set Move Route - Event 4 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

You're ganging up on me?!
I'm allowed to have an opinion...
Moxie's the leader, y'know...

Set Move Route - Event 4 (wait)

Set Move Route - change speed to 4

Set Move Route - move up x2

Set Move Route - turn down

Set Move Route - end

@Mochi

You should let Treat lead the way.
She's the one giving directions
in the first place!

@Moxie

No way!!
Treat, how much farther is it?!

@Treat

We're about halfway.

@Moxie

HALF?!?!??

Set Move Route - Event 4

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 3

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - move upper right

Set Move Route - turn right

Set Move Route - end

@Moxie

Guess that means we better
get a move on!
Let's go, nature lovers!

Set Move Route - Event 3

Set Move Route - change speed to 4

Set Move Route - move right x4

Set Move Route - end

Set Move Route - Event 4

Set Move Route - change speed to 4

Set Move Route - move right x4

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move right x4

Set Move Route - end

@Moxie

...We're just following the
river for now, right?

@Treat

Should I be the leader?

Change Player Followers - make visible

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

We're following the river!!!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Condition Switch 0061 [misc1] = OFF

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV002 (55,7) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'fork' (4) ( - fork), (0, 3) Direction:

EV003 (3,7) - ev-treat

Page 1

Switch - Switch 0061 [misc1] is ON

EV004 (2,7) - ev-mochi

Page 1

Switch - Switch 0061 [misc1] is ON

EV005 (0,9) - EV005

Page 1

@self talk

nuh-uh, i am NOT walking back the way we came!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV006 (0,8) - EV006

Page 1

@self talk

nuh-uh, i am NOT walking back the way we came!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV007 (0,7) - EV007

Page 1

@self talk

nuh-uh, i am NOT walking back the way we came!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV008 (0,6) - EV008

Page 1

@self talk

nuh-uh, i am NOT walking back the way we came!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV009 (0,5) - EV009

Page 1

@self talk

nuh-uh, i am NOT walking back the way we came!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV014 (55,8) - EV014

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'fork' (4) ( - fork), (0, 3) Direction:

EV017 (55,5) - EV017

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'fork' (4) ( - fork), (0, 3) Direction:

Map 'fork' (4)

EV005 (8,0) - EV005

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'camp' (156) ( - camp), (9, 15) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0114 [setupcamp] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (9, 15) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV008 (0,2) - EV008

Page 1

@self talk

i don't wanna go back the way we came!
i'm getting tired just thinking about it...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV010 (0,4) - EV010

Page 1

@self talk

i don't wanna go back the way we came!
i'm getting tired just thinking about it...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV009 (0,3) - EV009

Page 1

@self talk

i don't wanna go back the way we came!
i'm getting tired just thinking about it...

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV011 (0,0) - EV011

Page 1

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

Set Move Route - Player

Set Move Route - move right x4

Set Move Route - end

Fadein Screen - 30 frames

@Mochi

Um... could we stop to
eat something soon?
I'm getting really hungry.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

I packed some jerky.
You want any?

@Mochi

I've never tried it.

@Moxie

It's tasty!
You've had it before, right, Treat?

@Treat

Mhm.
I like jerky.

@Mochi

I'll try it... but I wanna eat the
other snacks I packed with Treat, too.

@Treat

We should find a place to
set up camp.
Before it gets dark.

@Moxie

Good plan! We'll set up camp,
and have a little feast!!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV013 (26,4) - EV013

Page 1

@Treat

...We'll be continuing on
this way tomorrow.

Set Move Route - Player

Set Move Route - turn left

Set Move Route - end

@Moxie

Tell me that sooner!!
Now I walked all these extra steps
for NOTHING!!!!

@Treat

Sorry...

@Moxie

Ah... um... N-no, I'M sorry.
I was joke-mad, not real-mad.

@Treat

Still. I'll speak up next time.

@Moxie

Heheh... you know I could never
be mad at you for real, Treat!
You're too cute!!

@Treat

Thanks.

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

we're walking this way tomorrow,
so i'll go the other way for now!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV014 (8,6) - EV014

Page 1

@Treat

Um, Moxie...?
I think there's actually a nice
place to camp behind us.

@Moxie

...Fine, I'll go where you say.
But don't forget, I'm still the leader!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0114 [setupcamp] is ON

EV015 (7,7) - EV015

Page 1

@Treat

Um, Moxie...?
I think there's actually a nice
place to camp behind us.

@Moxie

...Fine, I'll go where you say.
But don't forget, I'm still the leader!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0114 [setupcamp] is ON

EV001 (9,0) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'camp' (156) ( - camp), (9, 15) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0114 [setupcamp] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (9, 15) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV006 (10,0) - EV006

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'camp' (156) ( - camp), (9, 15) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0114 [setupcamp] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (9, 15) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV007 (11,0) - EV007

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'camp' (156) ( - camp), (9, 15) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0114 [setupcamp] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (9, 15) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV016 (13,17) - EV016

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'gather' (5) ( - gather), (9, 0) Direction:

EV012 (12,17) - EV012

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'gather' (5) ( - gather), (9, 0) Direction:

EV017 (14,17) - EV017

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'gather' (5) ( - gather), (9, 0) Direction:

Map 'camp' (156)

EV004 (8,8) - ev-treat2

Page 1

@Moxie

Ooh...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - move upper left x2

Set Move Route - move up x2

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

@Moxie

Yep, this spot is nice!
Let's camp here!!

Condition Switch 0113 [findcamp] = ON


@Mochi

Thank goodness...
My feet were getting tired.

Change Player Followers - make invisible

Set Move Route - Event 6 (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

Take a rest.
We walked a long way.

Set Move Route - Event 6

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 7 (wait)

Set Move Route - move right x2

Set Move Route - move upper right

Set Move Route - turn down

Set Move Route - end

Condition Switch 0103 [mochisit] = ON

Set Move Route - Event 7 (wait)

Set Move Route - direction fix off

Set Move Route - wait 8 frames

Set Move Route - turn left

Set Move Route - wait 8 frames

Set Move Route - turn right

Set Move Route - direction fix on

Set Move Route - end

@Moxie

So, what's first?
Food, or tent?

Set Move Route - Event 6 (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

Are you hungry?

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

@Moxie

Mmm, I won't be able to relax
until we get all set up...
Better do the tent first.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

It'll be pretty cramped with the
three of us, but that just means
we get to snuggle up close tonight~!

@Treat

I'll help you set it up.

@Moxie

Excited to get snuggled, I see...

@Treat

I just want to help.

@Mochi

I'm excited to snuggle!
I wanna be in the middle~!

Set Move Route - Event 6 (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

...!

@Moxie

How come you only get flustered
when Mochi says it...?
I gotta step up my game.

Set Move Route - Event 6 (wait)

Set Move Route - move up

Set Move Route - end

@Treat

L-let me know when you're ready
to do the tent, Moxie...!

Fadeout Screen - 30 frames

Change Party Member - - Actor 2 (Mochi)

Change Party Member - - Actor 1 (Treat)

Change Actor Graphic - Actor 3 (Moxie) Character char6 (3) Face face43 (0)

Condition Switch 0114 [setupcamp] = ON

Fadein Screen - 30 frames

Page 2

Switch - Switch 0113 [findcamp] is ON

Page 3

Switch - Switch 0114 [setupcamp] is ON

@Treat

Are you ready to set up the tent?

Player choice:

Condition When let's gooo

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (7, 8) Direction: up

Condition When not yet

End Show Choices - end choices

Page 4

Switch - Switch 0114 [setupcamp] is ON

Item - Item 51 (Blueberry Yogurt) is in Inventory

@Moxie

(I still have the food I grabbed
from Gen's place...)

Player choice:

Condition When have my yogurt!


@Moxie

Treat! Eat up!!

@Treat

You're giving this to me...?
I thought you liked blueberry.

@Moxie

This is a symbol of my love, Treat.
You better accept it!

Change Items - Item 51 (Blueberry Yogurt) - 1

@Treat

Okay. Thank you.

@Treat

(I don't like yogurt very much...
Maybe I'll share with Mochi later.)

Condition When nevermind

End Show Choices - end choices

Control Self Switch - Self Switch D = true

Page 5

Switch - Switch 0114 [setupcamp] is ON

Item - Item 52 (Tuna Salad) is in Inventory

@Moxie

(I still have the food I grabbed
from Gen's place...)

Player choice:

Condition When how about some tuna salad?


@Moxie

Treat! Eat up!!

@Treat

You're giving this to me...?

@Moxie

You're hungry too, right?
I brought some extra food, so
I wanted to share with you!

Change Items - Item 52 (Tuna Salad) - 1

@Treat

Thanks, Moxie.

@Treat

I've never had this before.
But I like to eat fish...
so I'm sure it's good.

@Moxie

Great success!
You better trade me something
better for dinner~!

@Treat

But I only brought cup noodles.

@Moxie

...Oh well, I wasn't serious.
(Maybe I'll steal snacks from Mochi...)

Condition When nevermind

End Show Choices - end choices

Control Self Switch - Self Switch D = true

Page 6

Switch - Switch 0114 [setupcamp] is ON

Item - Item 53 (Canned Cat Food) is in Inventory

@Moxie

Hey Treat... I got somethin' for ya.

Player choice:

Condition When present the cat food


@Moxie

Delicious Mixed Grill Pate~!

@Treat

...This says it's for cats.

@Moxie

But you're way cuter than any cat girl.
C'mon, eat up!

Change Items - Item 53 (Canned Cat Food) - 1

@Treat

Since it's a gift... I'll accept it.

@Moxie

...What's with that heartfelt reaction?
I was trying to prank you.

@Treat

It's nice to receive gifts.
Even as a prank.

@Moxie

Ugh, you're too pure!
I gotta come up with better pranks.

Condition When nevermind


@Treat

...?

@Moxie

Uh... nevermind.
I was gonna prank you, but
I don't feel like it anymore.

@Treat

I'm spared.

End Show Choices - end choices

Control Self Switch - Self Switch D = true

Page 7

Switch - Switch 0114 [setupcamp] is ON

Self Switch - Self Switch D is ON

@Treat

Are you ready to set up the tent?

Player choice:

Condition When let's gooo

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (7, 8) Direction: up

Condition When not yet

End Show Choices - end choices

EV001 (8,15) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'fork' (4) ( - fork), (9, 0) Direction:

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0114 [setupcamp] is ON

@self talk

i gotta set up camp before i do any more walking!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV002 (9,15) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'fork' (4) ( - fork), (9, 0) Direction:

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0114 [setupcamp] is ON

@self talk

i gotta set up camp before i do any more walking!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV003 (10,15) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'fork' (4) ( - fork), (9, 0) Direction:

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0114 [setupcamp] is ON

@self talk

i gotta set up camp before i do any more walking!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV005 (6,6) - EV005

Page 1

Switch - Switch 0114 [setupcamp] is ON

@Moxie

I'm gonna need a little fuel
to keep me going! Snacktime...!

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 50 (Beef Jerky) + 1

@self talk

Got Beef Jerky!

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0114 [setupcamp] is ON

Self Switch - Self Switch A is ON

@self talk

i need treat's help to do the tent...
w-well, i don't NEED it.
but it goes quicker with an extra person!

EV006 (7,9) - ev-treat

Page 1

Switch - Switch 0113 [findcamp] is ON

Page 2

Switch - Switch 0114 [setupcamp] is ON

EV007 (7,10) - ev-mochi

Page 1

Switch - Switch 0113 [findcamp] is ON

Page 2

Switch - Switch 0103 [mochisit] is ON

Page 3

Switch - Switch 0114 [setupcamp] is ON

EV008 (10,9) - ev-mochi2

Page 1

Switch - Switch 0114 [setupcamp] is ON

@Mochi

Hiking all day... Takes a lot more
stamina than I expected...

Page 2

Switch - Switch 0114 [setupcamp] is ON

Item - Item 50 (Beef Jerky) is in Inventory

@Mochi

Hi, Moxie.

Change Items - Item 50 (Beef Jerky) - 1

@Moxie

Oh, I just remembered!
My Beef Jerky...

Player choice:

Condition When feed it to her


@Moxie

Here, open wide!
Bite off as much as you want.

@Mochi

Aww, you're spoiling me!
What if I don't like it?

@Moxie

I wanna feed my cute girlfriend!
C'mon, indulge me a little.

@Mochi

Okay.
*nom* ....

@Mochi

*chew, chew*
...It's so salty....

@Moxie

That's what's good about it.
Eheheh...

@Treat

....

@Mochi

It looks like Treat wants some, too!

@Treat

Ah--N-no, I want the two of you
to enjoy it...

@Mochi

Why don't we all share?
You two can split the rest.

@Moxie

Alright, Treat!
Let's bite from each end
at the same time. Ready~?

@Treat

That's too embarrassing...!
Let me eat it normally...!!

Condition When eat it in front of her until she asks for some


@Moxie

*nom nom nom* ....
Sooo tasty~!

@Mochi

You always look so happy
when you're eating, Moxie.

@Moxie

Because it's so delicious! Mmf~!
*chew, chew*

@Treat

....

@Mochi

It looks like Treat wants some, too!

@Treat

Ah--N-no, weren't you
going to try it first...?

@Moxie

I was waiting for Mochi to ask,
but Treat took the bait instead...
I hooked the wrong girlfriend.

@Mochi

You're so funny, Moxie!
I'll try a bite if you really want me to.

@Mochi

*nom* ... *chew, chew*
...It's so salty....
Treat, you should have the rest.

@Treat

Is that okay...?

@Moxie

Heheh~ of course!
Moxie's happy to feed you too.
Say aah~!

@Treat

*nom* ...Delicious.

End Show Choices - end choices

Condition Switch 0115 [fedjerky] = ON


Page 3

Switch - Switch 0115 [fedjerky] is ON

@Mochi

You know... I never pictured myself
eating meat with a wolf and a fox.
But here we are!

@Moxie

Heheh... how does it feel,
becoming a carnivore like us?

@Mochi

Huh...? Rabbits eat meat sometimes.
At least, snow bunnies do...

@Moxie

WHAT?!
You're not even a herbivore?!?!
I've never felt more betrayed in my life!!!

@Treat

...? You don't remember, Moxie?
There was chicken in the curry
she made for everyone last winter.

@Moxie

Didn't she pick it off her plate
or something?! If rabbits eat meat,
isn't that like, SUPER hypocritical
of them to hate us for it?!

@Mochi

I don't think there was ever
any logic to it...
They seem to be okay with making up
any excuse to hate you...

@Moxie

Uh... let's just drop the subject.
This is too depressing.

Control Self Switch - Self Switch A = true

Page 4

Switch - Switch 0115 [fedjerky] is ON

Self Switch - Self Switch A is ON

@Mochi

I like sweet foods best.
Juju always called me childish
for not being able to handle
spicy stuff...

Condition IF Self Switch D is OFF

Condition IF Party has item 52 (Tuna Salad)


@self talk

try to feed mochi some more?

Player choice:

Condition When how about some tuna salad?


@Moxie

Hey, Mochi...
Do you like tuna salad?
I brought some from Gen's place.

@Mochi

Aww, thanks for offering.
But I still have my own snacks, so...
Maybe later?

@Moxie

Okie doke!
Just thought I'd offer.

Control Self Switch - Self Switch D = true

Condition When nevermind

End Show Choices - end choices

Condition end condition

Condition end condition

Condition IF Party has item 51 (Blueberry Yogurt)


@self talk

try to feed mochi some more?

Player choice:

Condition When have my yogurt!


@Moxie

Hey, Mochi...
Gen got me this yogurt earlier.
But... I want you to have it!

@Mochi

Oh, wow! It looks yummy!
Can I really have this?

@Moxie

Sure! It's my favorite flavor,
but Moxie's incredibly generous.
I'd rather see you enjoy it!

@Mochi

Aww, you're so nice to me, Moxie...
You must want extra snuggles tonight.

@Moxie

Th-that's not...! Why I...
Look, just take it, okay?!

Change Items - Item 51 (Blueberry Yogurt) - 1

Control Self Switch - Self Switch B = true

Condition When nevermind

End Show Choices - end choices

Condition end condition

Condition IF Self Switch C is OFF

Condition IF Party has item 53 (Canned Cat Food)


@self talk

try to feed mochi some more?

Player choice:

Condition When i still have that cat food...


@self talk

...i don't think mochi will
find this funny right now.
i can't bully her for real!

Control Self Switch - Self Switch C = true

Condition When nevermind

End Show Choices - end choices

Condition end condition

Condition end condition


Page 5

Switch - Switch 0115 [fedjerky] is ON

Self Switch - Self Switch B is ON

@Mochi

The yogurt was super yummy!
Thanks for sharing with me, Moxie.

Map 'camp-setup' (10)

EV002 (10,9) - ev-mochi

Page 1

@Mochi

Hurry up, you two!
I wanna roast marshmallows~!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Mochi

I'm okay on my own.
Thanks for letting me rest.

Page 3

Item - Item 49 (Firewood) is in Inventory

Page 4

Switch - Switch 0062 [misc2] is ON

EV003 (7,6) - EV003

Page 1

@self talk

this is where we'll all snuggle tonight!
finally, moxie's gonna be in a pile of girls...!
just like i always wanted.

EV005 (8,9) - EV005

Page 1

@self talk

this is where we'll build the fire!
treat set it up.

EV006 (8,15) - EV006

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'fork' (4) ( - fork), (9, 0) Direction:

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV009 (8,8) - ev-treat

Page 1

Tint Screen - (-68.000000, -68.000000, -34.000000, 0.000000) in 1 frames (wait)

Change Items - Item 45 (Backpack) - 1

Change Items - Item 46 (Communicator) - 1

Fadein Screen - 30 frames

Play BGM - night; Volume 80 Pitch 100

@Moxie

Eheheh~!
Moxie's snuggle-camp is ALL SET!

@Mochi

I like the name!
Sorry I couldn't help out...

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Nah, you totally helped!
Having a cute girl watching us
was sooo motivating.

@Moxie

Right, Treat?

Set Move Route - Event 9 (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

We should get a fire going.

@Moxie

No response?!
Moxie's offended...

@Treat

It's later than I thought.
We should get the firewood
before it's too dark to see.

@Moxie

You don't wanna fumble around
in the dark with me? <3

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

It's dangerous.

@Moxie

Okay, jeez, I get it...
Serious time.
Let's do it, then.

@Treat

We should go to the area south of here.
I always have good luck there.

Set Move Route - This event

Set Move Route - turn right

Set Move Route - end

@Mochi

Treat is so experienced!
I'm glad we have a
camping expert with us.

@Moxie

Hey, Moxie's got experience, too!
I'm gonna find soooo much firewood,
you'll see!!

Set Move Route - This event

Set Move Route - move left

Set Move Route - move down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

@Mochi

Come back safe, okay?

Change Player Followers - make visible

Change Party Member - + Actor 1 (Treat)

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Don't worry about us expert campers!
Sit tight, we'll be back soon.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0061 [misc1] is ON

Item - Item 49 (Firewood) is in Inventory

Page 4

Switch - Switch 0062 [misc2] is ON

EV007 (9,15) - EV007

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'fork' (4) ( - fork), (10, 0) Direction:

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV008 (10,15) - EV008

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'fork' (4) ( - fork), (10, 0) Direction:

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV004 (5,6) - EV004

Page 1

@self talk

no need to lug my backpack around right now.

EV010 (9,14) - ev-moxie

Page 1

Item - Item 49 (Firewood) is in Inventory

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Condition Switch 0068 [misc4] = OFF

Set Event Location - Event 9 to (10, 15) direction up

Change Party Member - - Actor 1 (Treat)

Change Transparency - Transparency ON

Show Picture - 1 (black) origin top left at (0, 0), opacity 255

black

Fadein Screen - 30 frames

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - change speed to 3

Set Move Route - move up x2

Set Move Route - change speed to 4

Set Move Route - end

@Mochi

*sniffle* ....

Condition Switch 0061 [misc1] = ON

Control Self Switch - Self Switch A = true

Set Move Route - Event 9

Set Move Route - move up x3

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move up x3

Set Move Route - end

@Moxie

We got the firewood.

@Mochi

O-oh...!
Welcome back...
*sniff*

Set Move Route - Event 9 (wait)

Set Move Route - move up x2

Set Move Route - end

@Treat

Were you crying...?

@Mochi

Sorry... *sniffle* ...
I-I don't wanna ruin the trip...!

Set Move Route - Event 9 (wait)

Set Move Route - move left

Set Move Route - move up

Set Move Route - turn right

Set Move Route - end

@Treat

What's wrong...?

@Mochi

I'm trying to have fun, but...
I can't stop thinking about how
unfair all of this is...!

@Mochi

W-we had to leave our home...
For what...?!
Because they think we're bad...?!

@Moxie

....

@Mochi

I thought it would be nice to
have a garden... I thought, eventually,
we could even share what we grew!
I thought I could make things better...!

@Mochi

How could I be so stupid...?
It was impossible from the start...!

Set Move Route - Event 9

Set Move Route - move right

Set Move Route - end

Wait - 4 frames

Condition Switch 0062 [misc2] = ON

Set Move Route - Event 2 (wait)

Set Move Route - wait 8 frames

Set Move Route - turn left

Set Move Route - wait 8 frames

Set Move Route - turn right

Set Move Route - end

@Treat

Mochi....

@Mochi

A-and on top of everything...
My uncle is alive...
I-it's got to be him, right?!
There's no way it's a coincidence!

@Mochi

If Juju had known he was peacefully
living with wolves all along, maybe she
would've been on my side...! Maybe I
wouldn't have to feel so betrayed...!

Set Move Route - This event (wait)

Set Move Route - move left x2

Set Move Route - move up x3

Set Move Route - end

@Moxie

...I gotta lie down for a bit.
Sorry.

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - end

Control Self Switch - Self Switch A = true

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

@Mochi

Treat...
I-is Moxie okay...?
Did something happen?

@Treat

I'm not sure...

@Treat

We should let her rest.
I'll start the fire.

@Mochi

I'm sorry for crying...
I don't want this trip to be sad.
I really am excited to meet your family!

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

It's okay to cry.
It doesn't ruin the trip.

@Mochi

*sniffle* ...
Thanks, Treat...
I love you.

Fadeout BGS - 4 seconds

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Change Transparency - Transparency OFF

Tint Screen - (-102.000000, -102.000000, -34.000000, 68.000000) in 1 frames (wait)

Set Move Route - Player (wait)

Set Move Route - through off

Set Move Route - change speed to 4

Set Move Route - end

Wait - 60 frames

@Moxie

....

(This trip is for Treat and Mochi...
Moxie's just a tagalong.)

(Things got worse in Frosting
because of me. Treat could've had
an uncomplicated love life,
if not for me.)

@Moxie

(I'm even useless at survival junk...
The one thing I had any actual
experience with. Ugh.)

(But if I stay in here and
cry about it all night,
they'll just worry about me.
I'll make things worse again.)

@Moxie

(Just stay outta the way, Moxie...
You can't keep screwing things up
for everyone. Get it together.)

Wait - 60 frames

Transfer Player - Map 'campfire' (157) ( - campfire), (7, 4) Direction: down

Show Picture - 2 (campfire2) origin top left at (0, 0), opacity 255

campfire2

Show Picture - 1 (campfire) origin top left at (0, 0), opacity 255

campfire

Show Picture - 3 (black) origin top left at (0, 0), opacity 255

black

Condition Switch 0109 [moxiesit] = OFF

Condition Switch 0106 [mochistand] = OFF

Condition Switch 0119 [campfire] = ON

Change Items - Item 47 (Tinder) - 3

Change Items - Item 48 (Pine Cones) - 3

Change Items - Item 49 (Firewood) - 1

Change Items - Item 50 (Beef Jerky) - 1

Change Items - Item 51 (Blueberry Yogurt) - 1

Change Items - Item 52 (Tuna Salad) - 1

Change Items - Item 53 (Canned Cat Food) - 1

Fadein Screen - 30 frames

Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)

Erase Picture - 3

Page 2

Self Switch - Self Switch A is ON

Item - Item 49 (Firewood) is in Inventory

Page 3

Switch - Switch 0119 [campfire] is ON

Map 'campfire' (157)

EV001 (9,5) - treat

Page 1

Switch - Switch 0119 [campfire] is ON

@Treat

Moxie.
Are you feeling better?

@Moxie

Moxie's great!
Don't worry your pretty little head.

@Treat

I was just telling Mochi
some stories about Mango.
Do you want to hear?

@Moxie

Nahh, that's got nothing to do with me.
You two have fun bonding.

@Treat

...?
Okay.

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0119 [campfire] is ON

Self Switch - Self Switch A is ON

@Treat

Try one of the mushrooms I found.
I just finished roasting them.

@Moxie

Thanks, but I'm not really hungry.

@Treat

You don't like mushrooms?

@Moxie

They're alright, I guess...

@Treat

If you're too picky,
you'll go hungry.

@Moxie

I'll try your cooking
some other time, 'kay?

@Treat

Okay. Next time, I'll try to make
something you like better.

Control Self Switch - Self Switch B = true

Page 3

Switch - Switch 0119 [campfire] is ON

Self Switch - Self Switch B is ON

@Treat

I love the smell of campfires.
It's very nostalgic to me.

Page 4

Switch - Switch 0122 [treatflee] is ON

Page 5

Switch - Switch 0123 [aftercampfire] is ON

EV002 (10,6) - mochi

Page 1

@Mochi

Hi, Moxie.
Did you have a nice rest?

@Moxie

It'll be nicer when I get to
snuggle with you two later~!

@Mochi

Haha, yeah.
That'll be nice <3

@Moxie

Moxie was just a little worn out before.
What are you working on?

@Mochi

Se~cret!
You'll see when I'm finished.

@Moxie

Fine... keep your secrets.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Mochi

Did you send a message to Genoise?
You should let her know we're safe!

Condition IF Switch 0120 [message1sent] is ON


@Moxie

Already done!
Moxie didn't need any reminders.

@Mochi

Aww, you're so responsible, Moxie~!

Control Self Switch - Self Switch B = true

Condition end condition


Page 3

Self Switch - Self Switch B is ON

@Mochi

I need to send a letter to
my parents soon...
There's a lot to explain....

Page 4

Switch - Switch 0096 [dannychai] is ON

Self Switch - Self Switch B is ON

@Mochi

Oh, Moxie!
I just remembered something!!

@Mochi

I accidentally walked in on
Danny with one of your friends
at the hot springs last night...!
I was so surprised!!

@Moxie

Woah~~~!!! With Chai?!
I saw they were hitting it off
at the beach, but they really
hooked up...?! Daaang!!!

@Mochi

It makes me really happy...
that at least ONE rabbit changed
their minds about foxes.

@Moxie

It'd be TWO counting you,
wouldn't it?

@Mochi

Eheh, yeah...
I guess that's true.

@Moxie

So why haven't WE hooked up yet?

@Mochi

Moxiiieee~~~!!
Hahaha <3

Control Self Switch - Self Switch C = true

Page 5

Switch - Switch 0096 [dannychai] is ON

Self Switch - Self Switch C is ON

@Mochi

I really missed Danny...
They seem a lot happier lately.
It's been a long time since I've
seen them smile like that.

Page 6

Switch - Switch 0106 [mochistand] is ON

Page 7

Item - Item 54 (Girlfriend Bracelet) is in Inventory

Page 8

Switch - Switch 0123 [aftercampfire] is ON

EV003 (7,3) - EV003

Page 1

@self talk

i should stay outta their way...
but....

Page 2

Item - Item 54 (Girlfriend Bracelet) is in Inventory

@self talk

sleep with treat and mochi?

Player choice:

Condition When HECK yeah

Fadeout BGS - 4 seconds

Fadeout Screen - 30 frames

Change Items - Item 45 (Backpack) + 1

Change Items - Item 46 (Communicator) + 1

Erase Picture - 1

Erase Picture - 2

Erase Picture - 3

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Wait - 90 frames

Change Party Member - + Actor 1 (Treat)

Change Party Member - + Actor 2 (Mochi)

Common Event - Common Event 003 (saveprompt)

Transfer Player - Map 'hike2' (11) ( - hike2), (0, 6) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

Condition When hang on, my heart's not ready

End Show Choices - end choices

EV005 (8,6) - EV005

Page 1

Switch - Switch 0119 [campfire] is ON

@self talk

sit by the campfire?

Player choice:

Condition When sure

Fadeout Screen - 30 frames

Transfer Player - Map 'campfire' (157) ( - campfire), (6, 6) Direction: right

Wait - 30 frames

Condition Switch 0109 [moxiesit] = ON

Change Transparency - Transparency ON

Fadein Screen - 30 frames

Condition When not yet

End Show Choices - end choices

Page 2

Item - Item 54 (Girlfriend Bracelet) is in Inventory

@self talk

the fire's dying down.

EV006 (8,12) - EV006

Page 1

@self talk

it's pitch black out there.
no frickin' way.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV004 (5,3) - EV004

Page 1

@self talk

i should send a message to gen...

what should i write?

Player choice:

Condition When things are going great!


@Moxie

(Dear Gen,
Things are going great!
Hope you're having a good night, too.
- Moxie)

Control Variables - Variable 0010 [genmessage] = 1

Condition When just set up camp for the night.


@Moxie

(Dear Gen,
Just set up camp for the night.
My legs are tired!!
- Moxie)

Control Variables - Variable 0010 [genmessage] = 2

Condition When i keep having ghost encounters...


@Moxie

(Dear Gen,
Do you believe in the supernatural?
I keep having ghost encounters.
- Moxie)

Control Variables - Variable 0010 [genmessage] = 3

Condition When nevermind

Exit Event Processing - Exit Event Processing

End Show Choices - end choices

Play SE - complete; Volume 100 Pitch 100

@Moxie

There!
Message sent.

Condition Switch 0120 [message1sent] = ON


Page 2

Switch - Switch 0120 [message1sent] is ON

@self talk

already sent my message to gen!
don't need anything else in here.

Page 3

Switch - Switch 0123 [aftercampfire] is ON

Self Switch - Self Switch D is ON

@self talk

....

Comment - hiding this event for now

EV007 (10,12) - EV007

Page 1

@self talk

it's pitch black out there.
no frickin' way.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV008 (9,12) - EV008

Page 1

@self talk

it's pitch black out there.
no frickin' way.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV009 (6,6) - EV009

Page 1

Switch - Switch 0109 [moxiesit] is ON

Wait - 60 frames

@Treat

We'll see my parents tomorrow...

@Mochi

Are you getting nervous?

@Treat

It's been half a year
since I've seen them.
What will they say?

@Mochi

Probably... that they
missed you, right?

Wait - 90 frames

Set Move Route - Event 1 (wait)

Set Move Route - direction fix off

Set Move Route - wait 30 frames

Set Move Route - turn up

Set Move Route - end

@Treat

...I shouldn't have left
without saying anything.

@Mochi

Aww Treat... are you scared
they'll be mad at you?

Set Move Route - Event 1 (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

I think... it'll be harder to explain...
having two girlfriends....

@Mochi

We'll help explain for you.
Right, Moxie?

@Moxie

If they don't accept you,
just tell them I'm your side piece.

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

That's worse.

Wait - 90 frames

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - direction fix on

Set Move Route - end

@Mochi

Um... polyamory is normal for rabbits,
so I don't really understand what part
of it they'd have a problem with.

@Mochi

Is it different for foxes?
You haven't seemed worried
about it at all, Moxie.

@Moxie

Mm... I guess it's not all that common.
But I can't think of anyone ever having
hangups about it, unless there's
cheating or something going on.

@Mochi

Cheating is a different category!
You shouldn't lump them together.

@Moxie

Sorry... I guess you're right.

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - direction fix off

Set Move Route - turn up

Set Move Route - end

Wait - 120 frames

@Treat

I don't want my parents to
get the wrong idea...

@Treat

I can't be happy with just one partner.
Not because I can't be loyal to them...
But because I don't think it's fair to
limit my feelings.

@Mochi

Right~! You have too much
love in your heart, Treat.

Wait - 90 frames

Set Move Route - Event 1 (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

I... hurt someone in my pack
before I left...

Control Self Switch - Self Switch A = true

Condition Switch 0109 [moxiesit] = OFF


@Moxie

Woah, whaaat!
What's the drama?!

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - direction fix on

Set Move Route - end

@Mochi

Moxie!

Set Move Route - This event (wait)

Set Move Route - move upper right

Set Move Route - end

@Moxie

Hey, if there's gonna be tension tomorrow,
I'd rather know about it beforehand.
Spill the beans, Treat!

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

It's okay.
I should've explained it sooner.

@Treat

Her name is Fennel...
She really liked me, but...
She wouldn't have accepted me
wanting multiple partners.

@Moxie

Did you have a crush on someone else
from your pack, then~?
A love triangle situation, perhaps?!

Set Move Route - Event 2 (wait)

Set Move Route - direction fix off

Set Move Route - turn up

Set Move Route - end

@Mochi

Don't be such a gossip, Moxie...

@Treat

I think I was confused at the time...
I thought I liked Trick, too.
But it's different from how I like
the two of you.

Set Move Route - This event (wait)

Set Move Route - move down x2

Set Move Route - end

@Moxie

Huh~ I see~!
Cuz the way you like us is...
sexual, right? <3

Condition Switch 0122 [treatflee] = ON


@Treat

Romantic...!!!!

@Mochi

Mm~ I think it's both.

@Treat

Aaahhhh...!!
D-don't gang up on me...!!!

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

You're way into it, though <3

@Treat

--!!!

Play SE - flee; Volume 80 Pitch 120

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - direction fix on

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - move left x2

Set Move Route - move up

Set Move Route - change opacity to 0

Set Move Route - end

@Mochi

Aww, don't run away, Treat!
We're sorry for teasing you!!
Hahaha <3

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Speak for yourself!
Moxie's never sorry for teasing girls.

@Mochi

Ehehe, you better watch what you
get yourself into, then~!

Set Move Route - This event (wait)

Set Move Route - move right x2

Set Move Route - move up

Set Move Route - turn right

Set Move Route - end

@Moxie

Ohh, why's that? <3
Are you flirting with me?
You think Treat'll lose her mind if
we make out in front of her??

Set Move Route - Event 2 (wait)

Set Move Route - direction fix off

Set Move Route - turn up

Set Move Route - end

@Mochi

Hang on, I'm almost finished
with what I was making...!

@Moxie

What's so important that you'd
put off making out with me?!

@Mochi

Well...

Fadeout Screen - 30 frames

Show Picture - 3 (bracelets2) origin top left at (0, 0), opacity 255

bracelets2

Fadein Screen - 30 frames

@self talk


@Mochi

I made a friendship bracelet
for Treat before... but I realized
they're girlfriend bracelets now.

@Mochi

So I really wanted to make
one for you too, Moxie!
I hope you didn't feel left out.

Change Items - Item 54 (Girlfriend Bracelet) + 1

@Moxie

H-huh...?!
You made this for me...?

@Mochi

Who else would I make it for?
I only have two girlfriends.

@Moxie

Mochi...
I-I can't take this...!

@Mochi

Why not?

@Moxie

Because I...
I-I....

@Moxie

Moxie wants a choker instead!
A bracelet's not good enough!!

@Mochi

You're not easy to please,
are you, Moxie? Hahaha <3

Fadeout Screen - 30 frames

Move Picture - 1 origin top left to (0, 0), opacity 100, duration 1 (wait)

Erase Picture - 3

Transfer Player - Map 'campfire' (157) ( - campfire), (9, 6) Direction: right

Change Transparency - Transparency OFF

Fadein Screen - 30 frames

@Mochi

Well, you should still keep it for now.
I'll make it into a choker for you
some other time, okay?

@Moxie

I guess I can accept it, then~!
Thanks, babe <3

@Mochi

Of course! Wanna come and
check on Treat with me?

@Moxie

You go ahead.
I'll be in soon!

Fadeout BGM - 4 seconds

Set Move Route - Player

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - move down

Set Move Route - move left x3

Set Move Route - move up x3

Set Move Route - change opacity to 0

Set Move Route - end

Play BGS - night; Volume 80 Pitch 100

@Moxie

....

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - end

@Moxie

(Ahh, I get it...
I was just being stupid before.)

(Of course they both love Moxie...
Who wouldn't?! I'm great!!)

Change Class - Actor 3 (Moxie) to 12 (Girlfriend)

Condition Switch 0123 [aftercampfire] = ON

Play SE - ghost; Volume 100 Pitch 100

Set Move Route - Event 15 (wait)

Set Move Route - change opacity to 0

Set Move Route - wait 6 frames

Set Move Route - change opacity to 50

Set Move Route - wait 6 frames

Set Move Route - change opacity to 100

Set Move Route - wait 6 frames

Set Move Route - change opacity to 150

Set Move Route - wait 6 frames

Set Move Route - change opacity to 200

Set Move Route - wait 6 frames

Set Move Route - change opacity to 255

Set Move Route - end

@[Moxies⠀Mom]

....

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - turn down

Set Move Route - 1 step backward

Set Move Route - change speed to 4

Set Move Route - end

@Moxie

!!!

@Moxie

...?

Page 2

Self Switch - Self Switch A is ON

Page 3

Item - Item 54 (Girlfriend Bracelet) is in Inventory

EV015 (10,11) - ghostmom

Page 1

Switch - Switch 0123 [aftercampfire] is ON

@[Moxies⠀Mom]

They'll abandon you one day.
They all do.

@Moxie

You're not even real.
Like I'd let you keep controlling
my life after cutting you out of it!

@[Moxies⠀Mom]

....

@Moxie

You're just mad cuz you're
bitter, old, and alone!
You've ALWAYS taken it out on me.

@Moxie

Moxie's gonna get revenge
by living her best life.
Your guilt tripping won't
work on me anymore, Mom.

Set Move Route - This event (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 6 frames

Set Move Route - change opacity to 150

Set Move Route - wait 6 frames

Set Move Route - change opacity to 100

Set Move Route - wait 6 frames

Set Move Route - change opacity to 50

Set Move Route - wait 6 frames

Set Move Route - change opacity to 0

Set Move Route - end

Control Self Switch - Self Switch A = true

Wait - 30 frames

@Moxie

Ha! No comeback...
Cuz I'm totally right!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - move upper left

Set Move Route - end

@Moxie

Okay, Moxie...
Quit keeping your girlfriends waiting.
Time to give 'em more smooches
than their hearts can handle!!!

Page 2

Self Switch - Self Switch A is ON

Map 'gather' (5)

EV005 (27,21) - pinecone

Page 1

@Moxie

Aha! Pine cones!
You said these work great, right?!

@Treat

They are.
You're good at finding these.

@Moxie

Nice!
Come to Moxie~!

Change Items - Item 48 (Pine Cones) + 1

Control Self Switch - Self Switch A = true

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Pine Cones!

Page 2

Item - Item 48 (Pine Cones) is in Inventory

@Moxie

More pine cones~!
Mine mine mine!

Change Items - Item 48 (Pine Cones) + 1

Control Self Switch - Self Switch A = true

Play SE - getitem; Volume 100 Pitch 100

Control Variables - Variable 0011 [item amount2] = Item 48 (Pine Cones) in inventory

@self talk

Got Pine Cones!

Condition IF Variable 0011 [item amount2] == 2


@Treat

We don't need any more of those.

@Moxie

....

Condition Else


@Treat

Moxie...

@Moxie

GYAAAAHHHH!!!
There's a spider on this one!!!!!!

@Treat

That's what you get for hoarding them.

@Moxie

You're merciless, Treat!!!!!!!!!

Condition end condition


Page 3

Self Switch - Self Switch A is ON

EV006 (24,7) - tinder

Page 1

@Moxie

Hey, Treat...
Would this stuff work as tinder?

@Treat

If it's dry, it's good.

@Moxie

Nice!
Come to Moxie~!

Change Items - Item 47 (Tinder) + 1

Control Self Switch - Self Switch A = true

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Tinder!

Page 2

Item - Item 47 (Tinder) is in Inventory

@Moxie

Aha, found some more!

Change Items - Item 47 (Tinder) + 1

Control Self Switch - Self Switch A = true

Play SE - getitem; Volume 100 Pitch 100

Control Variables - Variable 0001 [item amount] = Item 47 (Tinder) in inventory

@self talk

Got Tinder!

Condition IF Variable 0001 [item amount] == 2


@Treat

We probably don't need that much...

@Moxie

With MY luck, a little extra can't hurt.

Condition Else


@Treat

That's more than enough...

@Moxie

Moxie's gonna be the QUEEN of tinder!!!

Condition end condition


Page 3

Self Switch - Self Switch A is ON

EV007 (18,14) - EV007

Page 1

Change Items - Item 49 (Firewood) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Firewood.

Page 2

Item - Item 49 (Firewood) is in Inventory

EV001 (19,19) - EV001

Page 1

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Treat

Oh. I just remembered...

Control Self Switch - Self Switch A = true

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Change Player Followers - make invisible

Change Party Member - - Actor 1 (Treat)

@Treat

There are good mushrooms
in the area this time of year.
I wanted to look for some.

Set Move Route - This event (wait)

Set Move Route - move down x2

Set Move Route - end

@Moxie

W-wait, where are you going?
We already walked by a bajillion mushrooms,
just pick some on the way back!

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Treat

Those aren't the right kind.
I'll be quick.

Set Move Route - Player

Set Move Route - change speed to 2

Set Move Route - wait 30 frames

Set Move Route - 1 step backward

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - move down x2

Set Move Route - move lower right

Set Move Route - move down x2

Set Move Route - end

@Moxie

...Okay....

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - turn up

Set Move Route - end

@Moxie

...Nothing to be afraid of!
Moxie spent tons of time alone
in the woods before.

@Moxie

I'm an expert camper!
Just like Treat...
I-I survived back then, didn't I?

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Moxie

All I gotta do is pick up sticks!
Easy-peasy!

Fadeout Screen - 30 frames

Change Menu Access - disable

Condition Switch 0180 [commoncheck] = OFF

Transfer Player - Map 'gather2' (2) ( - gather2), (8, 6) Direction:

Control Self Switch - Self Switch B = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

Page 4

Switch - Switch 0118 [ghostmom3] is ON

Change Menu Access - enable

Fadein Screen - 30 frames

Play BGM - night; Volume 80 Pitch 100

@Moxie

*huff* ... *huff* ....

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

@Moxie

......

Control Self Switch - Self Switch C = true

Page 5

Switch - Switch 0118 [ghostmom3] is ON

Self Switch - Self Switch C is ON

@self talk

i need the stupid firewood first.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 6

Self Switch - Self Switch A is ON

Item - Item 49 (Firewood) is in Inventory

Condition Switch 0180 [commoncheck] = OFF

Condition Switch 0112 [spider] = ON

Set Move Route - Event 4 (wait)

Set Move Route - move up x2

Set Move Route - end

@Treat

Moxie...?
I thought I heard you scream.
What happened?

@Moxie

Oh... Treat.
Sorry, it was just... a spider...

@Treat

A spider...?

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move lower left

Set Move Route - move down

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

Yeah, uh, a spider suddenly crawled up
my arm... so I freaked out.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Haha, hope I didn't scare ya!
Nothing to worry about.
Moxie's fine.

@Treat

I was worried.
Thank goodness you're okay.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Moxie

...Can we head back now?
I got the firewood, so...

Set Move Route - Event 4 (wait)

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

@Treat

Lead the way, Moxie.

Change Party Member - + Actor 1 (Treat)

Change Player Followers - make visible

Control Self Switch - Self Switch D = true

Page 7

Self Switch - Self Switch D is ON

EV004 (19,24) - ev-treat

Page 1

Item - Item 49 (Firewood) is in Inventory

Page 2

Actor - Actor 1 (Treat) is in the Party

EV010 (31,11) - EV010

Page 1

Switch - Switch 0116 [ghostmom1] is ON

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - change opacity to 0

Set Move Route - end

Control Self Switch - Self Switch A = true

Play SE - ghost; Volume 100 Pitch 120

Set Move Route - This event (wait)

Set Move Route - change opacity to 50

Set Move Route - wait 6 frames

Set Move Route - change opacity to 100

Set Move Route - wait 6 frames

Set Move Route - change opacity to 150

Set Move Route - wait 6 frames

Set Move Route - change opacity to 200

Set Move Route - wait 6 frames

Set Move Route - change opacity to 255

Set Move Route - end

@[Moxies⠀Mom]

How pathetic....

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - This event

Set Move Route - change opacity to 200

Set Move Route - wait 6 frames

Set Move Route - change opacity to 150

Set Move Route - wait 6 frames

Set Move Route - change opacity to 100

Set Move Route - wait 6 frames

Set Move Route - change opacity to 50

Set Move Route - wait 6 frames

Set Move Route - change opacity to 0

Set Move Route - end

@Moxie

...?!

@Treat

...Moxie?

@Moxie

Did you... hear something?
Just now. Tell me you heard that.

@Treat

Hear what?
The crickets...?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Y-yeah... okay.
I must be tired.
Nevermind.

@Treat

I can gather the rest on my own...
You can go back and wait with Mochi
if you want.

@Moxie

Nahhh, I'm fine.
Let's get this over with.

Control Self Switch - Self Switch B = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

EV011 (17,21) - EV011

Page 1

Switch - Switch 0117 [ghostmom2] is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 0

Set Move Route - end

Play SE - ghost; Volume 100 Pitch 140

Control Self Switch - Self Switch A = true

Set Move Route - This event

Set Move Route - change opacity to 50

Set Move Route - wait 6 frames

Set Move Route - change opacity to 100

Set Move Route - wait 6 frames

Set Move Route - change opacity to 150

Set Move Route - wait 6 frames

Set Move Route - change opacity to 200

Set Move Route - wait 6 frames

Set Move Route - change opacity to 255

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - end

@Moxie

......

Set Move Route - This event

Set Move Route - change opacity to 200

Set Move Route - wait 6 frames

Set Move Route - change opacity to 150

Set Move Route - wait 6 frames

Set Move Route - change opacity to 100

Set Move Route - wait 6 frames

Set Move Route - change opacity to 50

Set Move Route - wait 6 frames

Set Move Route - change opacity to 0

Set Move Route - end

@Treat

...?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Treat. Weird question, but...
are these woods haunted?

@Treat

Haunted...?

@Moxie

By ghosts!!!
You believe in them too, don't you?!

@Treat

Oh... don't worry.
The woods are peaceful at night.
It's safe here.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

......

Control Self Switch - Self Switch B = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

EV012 (6,9) - spiderweb

Page 1

@Moxie

GAH!!
I almost walked into a spider web!!!

@Treat

Oh. Let's go the other way, then.

@Moxie

You don't have to tell ME twice...
I hate spiders.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Condition Switch 0180 [commoncheck] = ON


Page 2

Switch - Switch 0180 [commoncheck] is ON

@self talk

NO WAY! not until i find a stick or something
to clear these away with.

Page 3

Item - Item 49 (Firewood) is in Inventory

@Moxie

Spider webs are no obstacle for Moxie...!
Not when I'm armed with a long stick!!

Set Move Route - This event (wait)

Set Move Route - change opacity to 0

Set Move Route - wait 6 frames

Set Move Route - change opacity to 255

Set Move Route - wait 6 frames

Set Move Route - change opacity to 0

Set Move Route - wait 6 frames

Set Move Route - change opacity to 255

Set Move Route - wait 6 frames

Set Move Route - change opacity to 120

Set Move Route - wait 6 frames

Set Move Route - change opacity to 50

Set Move Route - wait 6 frames

Set Move Route - change opacity to 0

Set Move Route - end

Control Self Switch - Self Switch B = true

Set Move Route - This event (wait)

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

@Moxie

Hahaaa!
The path is clear, Treat!

@Treat

That's a little sad...
The spiders worked hard on those.

@Moxie

Don't tell me you're a
spider sympathizer.

@Treat

Weren't we heading back though?

@Moxie

....

Condition Switch 0121 [webclear] = ON


Page 4

Switch - Switch 0121 [webclear] is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 0

Set Move Route - wait 6 frames

Set Move Route - change opacity to 255

Set Move Route - wait 6 frames

Set Move Route - change opacity to 0

Set Move Route - wait 6 frames

Set Move Route - change opacity to 255

Set Move Route - wait 6 frames

Set Move Route - change opacity to 120

Set Move Route - wait 6 frames

Set Move Route - change opacity to 50

Set Move Route - wait 6 frames

Set Move Route - change opacity to 0

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 5

Self Switch - Self Switch B is ON

EV002 (10,0) - EV002

Page 1

@self talk

gotta get everything we need to
start a fire before we head back!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Item - Item 49 (Firewood) is in Inventory

Fadeout Screen - 30 frames

Transfer Player - Map 'fork' (4) ( - fork), (13, 17) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV003 (1,1) - EV003

Page 1

Condition Switch 0180 [commoncheck] = OFF

Set Move Route - Player

Set Move Route - move down x3

Set Move Route - end

Wait - 30 frames

Fadein Screen - 30 frames

@Treat

This is the place.
Let's search around here.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - end

@Moxie

Hey, what are we looking for exactly?
Moxie's never made a fire before.

@Treat

...? What did you do while you
were living in your tent?

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move right x2

Set Move Route - end

@Moxie

I had blankets! And a flashlight.
Lucky the weather never got too bad~!

@Treat

...I could've taught you.
I didn't realize.

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - turn left

Set Move Route - end

@Moxie

Hey, don't make that face!
Moxie was just fine~!
My fiery personality kept me warm.

@Treat

Okay. To build the fire, we need
Tinder, Kindling, and Firewood.

@Moxie

Got it!

Set Move Route - Player (wait)

Set Move Route - move right x3

Set Move Route - end

@Moxie

Tinder... hmm...
Okay, I have no idea what that is.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

It's to help get the fire started.
Small things, like twigs and needles.

@Moxie

Oh, okay.
Then what's kindling?

@Treat

Didn't you have a fireplace...?
You've never used kindling?

@Moxie

That was all Chai's job!!
I don't know how it works!!!

@Treat

We can use pine cones.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Twigs and pine cones!
Moxie's on it, for reals this time!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV008 (30,13) - EV008

Page 1

Condition Switch 0116 [ghostmom1] = ON

Page 2

Switch - Switch 0116 [ghostmom1] is ON

EV013 (31,13) - EV013

Page 1

Condition Switch 0116 [ghostmom1] = ON

Page 2

Switch - Switch 0116 [ghostmom1] is ON

EV014 (32,13) - EV014

Page 1

Condition Switch 0116 [ghostmom1] = ON

Page 2

Switch - Switch 0116 [ghostmom1] is ON

EV015 (24,22) - EV015

Page 1

Condition Switch 0117 [ghostmom2] = ON

Page 2

Switch - Switch 0117 [ghostmom2] is ON

EV016 (24,23) - EV016

Page 1

Condition Switch 0117 [ghostmom2] = ON

Page 2

Switch - Switch 0117 [ghostmom2] is ON

EV017 (24,24) - EV017

Page 1

Condition Switch 0117 [ghostmom2] = ON

Page 2

Switch - Switch 0117 [ghostmom2] is ON

EV018 (33,26) - EV018

Page 1

@Treat

This is a good fishing spot.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

Ooh, you gonna catch
a fish for me?

@Treat

I don't have my equipment.

@Moxie

Fishergirl Treat~!
You're so outdoorsy.

@Treat

This is my home.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Oh, right...
You'd have to fish to survive, huh.

@Treat

I'll teach you someday.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV019 (10,1) - EV019

Page 1

Item - Item 49 (Firewood) is in Inventory

@self talk

return to camp?

Player choice:

Condition When yeah

Fadeout Screen - 30 frames

Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (7, 9) Direction: up

Condition When not yet

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

End Show Choices - end choices

EV020 (9,1) - EV020

Page 1

Item - Item 49 (Firewood) is in Inventory

@self talk

return to camp?

Player choice:

Condition When yeah

Fadeout Screen - 30 frames

Transfer Player - Map 'camp-setup' (10) ( - camp-setup), (7, 9) Direction: up

Condition When not yet

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

End Show Choices - end choices

EV009 (9,0) - EV009

Page 1

@self talk

gotta get everything we need to
start a fire before we head back!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Item - Item 49 (Firewood) is in Inventory

Fadeout Screen - 30 frames

Transfer Player - Map 'fork' (4) ( - fork), (13, 17) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV022 (32,27) - EV022

Page 1

@self talk

fishing, huh...
it could be one of moxie's secret talents...!

EV024 (9,8) - tinder

Page 1

@Moxie

Hey, Treat...
Would this stuff work as tinder?

@Treat

If it's dry, it's good.

@Moxie

Nice!
Come to Moxie~!

Change Items - Item 47 (Tinder) + 1

Control Self Switch - Self Switch A = true

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Tinder!

Page 2

Item - Item 47 (Tinder) is in Inventory

@Moxie

Aha, found some more!

Change Items - Item 47 (Tinder) + 1

Control Self Switch - Self Switch A = true

Play SE - getitem; Volume 100 Pitch 100

Control Variables - Variable 0001 [item amount] = Item 47 (Tinder) in inventory

@self talk

Got Tinder!

Condition IF Variable 0001 [item amount] == 2


@Treat

We probably don't need that much...

@Moxie

With MY luck, a little extra can't hurt.

Condition Else


@Treat

That's more than enough...

@Moxie

Moxie's gonna be the QUEEN of tinder!!!

Condition end condition


Page 3

Self Switch - Self Switch A is ON

EV025 (9,19) - tinder

Page 1

@Moxie

Hey, Treat...
Would this stuff work as tinder?

@Treat

If it's dry, it's good.

@Moxie

Nice!
Come to Moxie~!

Change Items - Item 47 (Tinder) + 1

Control Self Switch - Self Switch A = true

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Tinder!

Page 2

Item - Item 47 (Tinder) is in Inventory

@Moxie

Aha, found some more!

Change Items - Item 47 (Tinder) + 1

Control Self Switch - Self Switch A = true

Play SE - getitem; Volume 100 Pitch 100

Control Variables - Variable 0001 [item amount] = Item 47 (Tinder) in inventory

@self talk

Got Tinder!

Condition IF Variable 0001 [item amount] == 2


@Treat

We probably don't need that much...

@Moxie

With MY luck, a little extra can't hurt.

Condition Else


@Treat

That's more than enough...

@Moxie

Moxie's gonna be the QUEEN of tinder!!!

Condition end condition


Page 3

Self Switch - Self Switch A is ON

EV026 (15,25) - pinecone

Page 1

@Moxie

Aha! Pine cones!
You said these work great, right?!

@Treat

They are.
You're good at finding these.

@Moxie

Nice!
Come to Moxie~!

Change Items - Item 48 (Pine Cones) + 1

Control Self Switch - Self Switch A = true

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Pine Cones!

Page 2

Item - Item 48 (Pine Cones) is in Inventory

@Moxie

More pine cones~!
Mine mine mine!

Change Items - Item 48 (Pine Cones) + 1

Control Self Switch - Self Switch A = true

Play SE - getitem; Volume 100 Pitch 100

Control Variables - Variable 0011 [item amount2] = Item 48 (Pine Cones) in inventory

@self talk

Got Pine Cones!

Condition IF Variable 0011 [item amount2] == 2


@Treat

We don't need any more of those.

@Moxie

....

Condition Else


@Treat

Moxie...

@Moxie

GYAAAAHHHH!!!
There's a spider on this one!!!!!!

@Treat

That's what you get for hoarding them.

@Moxie

You're merciless, Treat!!!!!!!!!

Condition end condition


Page 3

Self Switch - Self Switch A is ON

EV027 (4,14) - pinecone

Page 1

@Moxie

Aha! Pine cones!
You said these work great, right?!

@Treat

They are.
You're good at finding these.

@Moxie

Nice!
Come to Moxie~!

Change Items - Item 48 (Pine Cones) + 1

Control Self Switch - Self Switch A = true

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Pine Cones!

Page 2

Item - Item 48 (Pine Cones) is in Inventory

@Moxie

More pine cones~!
Mine mine mine!

Change Items - Item 48 (Pine Cones) + 1

Control Self Switch - Self Switch A = true

Play SE - getitem; Volume 100 Pitch 100

Control Variables - Variable 0011 [item amount2] = Item 48 (Pine Cones) in inventory

@self talk

Got Pine Cones!

Condition IF Variable 0011 [item amount2] == 2


@Treat

We don't need any more of those.

@Moxie

....

Condition Else


@Treat

Moxie...

@Moxie

GYAAAAHHHH!!!
There's a spider on this one!!!!!!

@Treat

That's what you get for hoarding them.

@Moxie

You're merciless, Treat!!!!!!!!!

Condition end condition


Page 3

Self Switch - Self Switch A is ON

EV028 (6,17) - spiderweb

Page 1

@Moxie

GAH!!
I almost walked into a spider web!!!

@Treat

Oh. Let's go the other way, then.

@Moxie

You don't have to tell ME twice...
I hate spiders.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Condition Switch 0180 [commoncheck] = ON


Page 2

Switch - Switch 0180 [commoncheck] is ON

@self talk

NO WAY! not until i find a stick or something
to clear these away with.

Page 3

Item - Item 49 (Firewood) is in Inventory

@Moxie

Spider webs are no obstacle for Moxie...!
Not when I'm armed with a long stick!!

Set Move Route - This event (wait)

Set Move Route - change opacity to 0

Set Move Route - wait 6 frames

Set Move Route - change opacity to 255

Set Move Route - wait 6 frames

Set Move Route - change opacity to 0

Set Move Route - wait 6 frames

Set Move Route - change opacity to 255

Set Move Route - wait 6 frames

Set Move Route - change opacity to 120

Set Move Route - wait 6 frames

Set Move Route - change opacity to 50

Set Move Route - wait 6 frames

Set Move Route - change opacity to 0

Set Move Route - end

Control Self Switch - Self Switch B = true

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - turn down

Set Move Route - end

@Moxie

Hahaaa!
The path is clear, Treat!

@Treat

That's a little sad...
The spiders worked hard on those.

@Moxie

Don't tell me you're a
spider sympathizer.

@Treat

We could've gone around.

@Moxie

....

Condition Switch 0121 [webclear] = ON


Page 4

Switch - Switch 0121 [webclear] is ON

Set Move Route - This event (wait)

Set Move Route - change opacity to 0

Set Move Route - wait 6 frames

Set Move Route - change opacity to 255

Set Move Route - wait 6 frames

Set Move Route - change opacity to 0

Set Move Route - wait 6 frames

Set Move Route - change opacity to 255

Set Move Route - wait 6 frames

Set Move Route - change opacity to 120

Set Move Route - wait 6 frames

Set Move Route - change opacity to 50

Set Move Route - wait 6 frames

Set Move Route - change opacity to 0

Set Move Route - end

Control Self Switch - Self Switch B = true

Page 5

Self Switch - Self Switch B is ON

EV029 (7,12) - spiderweb

Page 1

Set Move Route - This event (wait)

Set Move Route - change opacity to 0

Set Move Route - wait 6 frames

Set Move Route - change opacity to 255

Set Move Route - wait 6 frames

Set Move Route - change opacity to 0

Set Move Route - wait 6 frames

Set Move Route - change opacity to 255

Set Move Route - wait 6 frames

Set Move Route - change opacity to 120

Set Move Route - wait 6 frames

Set Move Route - change opacity to 50

Set Move Route - wait 6 frames

Set Move Route - change opacity to 0

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV021 (33,27) - EV021

Page 1

@self talk

fishing, huh...
it could be one of moxie's secret talents...!

EV023 (34,27) - EV023

Page 1

@self talk

fishing, huh...
it could be one of moxie's secret talents...!

EV036 (18,11) - mushcheck

Page 1

Switch - Switch 0180 [commoncheck] is ON

Item - Item 49 (Firewood) is in Inventory

Actor - Actor 1 (Treat) is in the Party

@Moxie

Look. Right here.
A bajillion mushrooms,
just like I said.

@Treat

I know.
I got a different kind.
It's better.

@Moxie

....

@Treat

Moxie...?

@Moxie

What.

@Treat

Are you okay?
I'm sorry I left you alone.

@Moxie

Moxie's fine.
Just tired.

@Treat

I got excited about the mushrooms.
I thought you'd be okay on your own.

@Moxie

What are you talking about?
You said it's safe.
I was just got caught off guard,
that's all. Don't sweat it!

@Treat

....

Condition Switch 0180 [commoncheck] = OFF

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0180 [commoncheck] is ON

Self Switch - Self Switch A is ON

@self talk

i don't even like mushrooms.

Condition Switch 0180 [commoncheck] = OFF


EV037 (17,11) - mush

Page 1

Item - Item 49 (Firewood) is in Inventory

Condition Switch 0180 [commoncheck] = ON

Page 2

Switch - Switch 0180 [commoncheck] is ON

EV041 (26,11) - mush

Page 1

Item - Item 49 (Firewood) is in Inventory

Condition Switch 0180 [commoncheck] = ON

Page 2

Switch - Switch 0180 [commoncheck] is ON

EV042 (29,18) - mush

Page 1

Item - Item 49 (Firewood) is in Inventory

Condition Switch 0180 [commoncheck] = ON

Page 2

Switch - Switch 0180 [commoncheck] is ON

EV043 (34,19) - mush

Page 1

Item - Item 49 (Firewood) is in Inventory

Condition Switch 0180 [commoncheck] = ON

Page 2

Switch - Switch 0180 [commoncheck] is ON

EV044 (34,16) - mush

Page 1

Item - Item 49 (Firewood) is in Inventory

Condition Switch 0180 [commoncheck] = ON

Page 2

Switch - Switch 0180 [commoncheck] is ON

EV045 (34,23) - mush

Page 1

Item - Item 49 (Firewood) is in Inventory

Condition Switch 0180 [commoncheck] = ON

Page 2

Switch - Switch 0180 [commoncheck] is ON

EV046 (10,17) - mush

Page 1

Item - Item 49 (Firewood) is in Inventory

Condition Switch 0180 [commoncheck] = ON

Page 2

Switch - Switch 0180 [commoncheck] is ON

EV047 (8,9) - mush

Page 1

Item - Item 49 (Firewood) is in Inventory

Condition Switch 0180 [commoncheck] = ON

Page 2

Switch - Switch 0180 [commoncheck] is ON

EV039 (20,16) - mush

Page 1

Item - Item 49 (Firewood) is in Inventory

Condition Switch 0180 [commoncheck] = ON

Page 2

Switch - Switch 0180 [commoncheck] is ON

EV040 (19,11) - mush

Page 1

Item - Item 49 (Firewood) is in Inventory

Condition Switch 0180 [commoncheck] = ON

Page 2

Switch - Switch 0180 [commoncheck] is ON

EV038 (16,13) - mush

Page 1

Item - Item 49 (Firewood) is in Inventory

Condition Switch 0180 [commoncheck] = ON

Page 2

Switch - Switch 0180 [commoncheck] is ON

Map 'gather2' (2)

EV001 (7,3) - mom

Page 1

Show Picture - 1 (filter) origin top left at (0, 0), opacity 255

filter

Show Picture - 2 (black) origin top left at (0, 0), opacity 120

black

Fadein Screen - 30 frames

@Moxie

...H-huh???

Play BGM - haunting; Volume 100 Pitch 100

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - wait 20 frames

Set Move Route - end

@Moxie

Treat...?

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Page 3

Switch - Switch 0118 [ghostmom3] is ON

EV002 (8,10) - EV002

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Haha... I-I'm not lost!
Moxie's not lost.

Set Move Route - Player (wait)

Set Move Route - change speed to 2

Set Move Route - 1 step backward

Set Move Route - end

@Moxie

It's just that all the trees
look the same.
Nothing to freak out over.

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - 1 step backward x2

Set Move Route - end

@Moxie

There's no ghosts...
I-it's peaceful and safe...
Treat will be back soon...!

Set Move Route - Event 1 (wait)

Set Move Route - change opacity to 0

Set Move Route - end

Play SE - ghost; Volume 100 Pitch 130

Condition Switch 0118 [ghostmom3] = ON

Set Move Route - Event 1

Set Move Route - change opacity to 50

Set Move Route - wait 6 frames

Set Move Route - change opacity to 100

Set Move Route - wait 6 frames

Set Move Route - change opacity to 150

Set Move Route - wait 6 frames

Set Move Route - change opacity to 200

Set Move Route - wait 6 frames

Set Move Route - change opacity to 255

Set Move Route - end

@[Moxies⠀Mom]

You're in the way.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

......!!

Set Move Route - Event 1

Set Move Route - move down

Set Move Route - end

Set Move Route - Player

Set Move Route - change speed to 2

Set Move Route - wait 20 frames

Set Move Route - 1 step backward

Set Move Route - end

@[Moxies⠀Mom]

Why are you SUCH a burden?
As if all you're ever good for
is holding everyone back.

@Moxie

I-I... I'm not....!

@[Moxies⠀Mom]

Always desperately inserting yourself
where you don't belong...

Set Move Route - Event 1

Set Move Route - move down

Set Move Route - end

@[Moxies⠀Mom]

Do us all a favor and see yourself out,
Moxie. We'd ALL be happier without you.

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move upper left

Set Move Route - end

@Moxie

Shut up, shut up!!!
I know already!!!!!

Set Move Route - Event 1

Set Move Route - move down

Set Move Route - end

@[Moxies⠀Mom]

They don't want you.
No one does, not a single soul.

Set Move Route - Player

Set Move Route - change speed to 4

Set Move Route - end

Screen Shake - Power 1 Speed 7 for 20 frames

@Moxie

LEAVE ME ALONE!!!!!

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Erase Picture - 1

Transfer Player - Map 'gather' (5) ( - gather), (19, 15) Direction:

EV003 (7,5) - EV003

Page 1

@self talk

there were sticks here a second ago...
right...? there were, right?!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Map 'hike2' (11)

EV003 (1,1) - EV003

Page 1

Change Class - Actor 3 (Moxie) to 12 (Girlfriend)

Change Actor Graphic - Actor 3 (Moxie) Character char6 (4) Face face43 (0)

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Condition Switch 0161 [unblock1] = OFF

Condition Switch 0162 [unblock2] = OFF

Condition Switch 0163 [unblock3] = OFF

Condition Switch 0180 [commoncheck] = OFF

Tint Screen - (-17.000000, -17.000000, 0.000000, 0.000000) in 1 frames

Set Weather - snow Power 1 Time 0 frames (wait)

Play BGM - hike; Volume 100 Pitch 100

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move right x2

Set Move Route - move upper right

Set Move Route - move right x3

Set Move Route - end

Fadein Screen - 30 frames

@Moxie

*achoo!* Ugh... *sniff*
I should've worn pants.

@Treat

I told you there'd be snow.

@Mochi

Ehehe, I can see my breath~!

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - turn left

Set Move Route - end

@Moxie

Hey, how much farther do
we have to walk...?
Mochi's legs are dying.

@Mochi

Huh? I'm doing fine.

@Treat

We're almost there.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Alright~! Hang in there, Mochi!
Treat says we're almost there!

@Mochi

I told you, I'm fine today!
Jeez, Moxie~!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV001 (0,6) - EV001

Page 1

@self talk

am i really gonna have to hike back all this way
after this trip is over...
no, don't think about that yet, moxie!!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV017 (0,7) - EV017

Page 1

@self talk

am i really gonna have to hike back all this way
after this trip is over...
no, don't think about that yet, moxie!!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV011 (18,5) - EV011

Page 1

Condition IF Player is facing down

@self talk

i'm gonna lose my balance standing on this thing...

Condition end condition


EV015 (18,3) - EV015

Page 1

@Moxie

Ooh, waterfall.

@Treat

There are more up ahead.

@Mochi

Mount Sorbet is so pretty!
I love it up here.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Condition IF Player is facing up

@self talk

i'm gonna lose my balance standing on this thing...

Condition end condition


EV006 (43,19) - EV006

Page 1

Switch - Switch 0124 [message1reply] is ON

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Play SE - complete; Volume 100 Pitch 100

@Moxie

Huh?

@Moxie

Oh, it's Gen's communicator thingy!
I totally forgot to send her a
message last night!!

@Mochi

Oh, no... I should've done
a better job reminding you.

@self talk

\>Gen sent:
"Good morning, Moxie! I didn't receive a message
from you last night... but then I realized,
I forgot to teach you how to use it!"

"You simply type your message onto the screen,
and hit the big 'SEND' button. I apologize for
not explaining that sooner--you must've been
so confused by this witch technology!"

@Moxie

(No, Gen, it's not confusing...
I just plain forgot.)

@self talk

"Please send a reply when you can,
so I know that you're safe and doing well.
Say hello to Treat and Mochi for me!
- Genoise"

@Moxie

Okay! So...!
First of all, Gen says hi.

@Treat

She must have been worried about you.

@Moxie

I know, I feel bad!!
I'm gonna reply right now!!!

@Moxie

"Hi Gen,
Sorry! We were all pretty worn out
last night. We're almost there now!
- Moxie"

@Mochi

Maybe we can bring her a souvenir
to make up for it?

@Treat

That would be good.

@Moxie

Sorry again...
Let's keep walking.

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0124 [message1reply] is ON

Switch - Switch 0120 [message1sent] is ON

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Play SE - complete; Volume 100 Pitch 100

@Moxie

Huh?

@Moxie

Oh, Gen replied to my message
from last night!

Condition IF Variable 0010 [genmessage] == 1


@self talk

\>You sent:
"Things are going great!
Hope you're having a good night, too."

\>Gen replied:
"You're so considerate, Moxie. I had a wonderful
night sipping hot cocoa and doing a jigsaw puzzle.
I wish you safe travels :) "

Condition end condition

Condition IF Variable 0010 [genmessage] == 2


@self talk

You sent:
"Just set up camp for the night.
My legs are tired!!"

\>Gen replied:
"You must've walked a long way! If only you could
ride a broom, you'd get there lickety-split :)
Thank you for checking in, dear. Safe travels!"

Condition end condition

Condition IF Variable 0010 [genmessage] == 3


@self talk

You sent:
"Do you believe in the supernatural?
I keep having ghost encounters."

\>Gen replied:
"Oh, my! I hope it's a friendly ghost :) "

"I see Madeleine sometimes. I believe everyone
is haunted by different ghosts as we age.
It's part of life and nothing to fear.
Have a safe rest of your journey, Moxie!"

@Moxie

Huh...

Condition end condition


@Mochi

What'd she say?

@Moxie

Just wishing me safe travels!
She's so nice.

@Treat

I like her.
You deserve to live with someone
who's nice to you.

@Moxie

Y-you guys are...
nice to me, too....

@Mochi

We love you, Moxie!

@Moxie

O-okay, okay!
Let's just keep walking!!
(This is getting embarrassing...)

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

EV016 (48,0) - EV016

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'waterfalls' (12) ( - waterfalls), (3, 19) Direction:

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

EV018 (49,0) - EV018

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'waterfalls' (12) ( - waterfalls), (3, 19) Direction:

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Fadein Screen - 30 frames

EV019 (24,4) - EV019

Page 1

Change Items - Item 55 (Blueberries) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Blueberries!

EV020 (41,19) - EV020

Page 1

Condition Switch 0124 [message1reply] = ON

Page 2

Switch - Switch 0124 [message1reply] is ON

EV021 (41,18) - EV021

Page 1

Condition Switch 0124 [message1reply] = ON

Page 2

Switch - Switch 0124 [message1reply] is ON

EV026 (17,11) - EV026

Page 1

@Moxie

Hey, is this a lake or something?

@Treat

There are lots of fish here.

@Mochi

Aww, I wanna go fishing!
That sounds fun!

@Moxie

I'm hungry...
I wanna catch a fish.

@Treat

We'll reach Vanilla soon enough.
We can eat after that.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

heeere fishy, fishy...

Map 'waterfalls' (12)

EV001 (3,19) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'hike2' (11) ( - hike2), (48, 0) Direction:

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV002 (4,19) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'hike2' (11) ( - hike2), (48, 0) Direction:

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

EV031 (39,12) - ev-fennel

Page 2

Switch - Switch 0125 [sawfennel] is ON

EV032 (32,7) - EV032

Page 1

Fadeout BGM - 4 seconds

Set Move Route - Event 31 (wait)

Set Move Route - turn up

Set Move Route - end

@Fennel

...!

Condition Switch 0061 [misc1] = ON

Change Player Followers - make invisible

Set Move Route - Event 33

Set Move Route - wait 10 frames

Set Move Route - move right x2

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 34

Set Move Route - move right x2

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - turn down

Set Move Route - end

@Treat

Fennel!

Set Move Route - Event 31 (wait)

Set Move Route - change speed to 2

Set Move Route - move upper right

Set Move Route - turn left

Set Move Route - end

@Fennel

...Ugh...!

Set Move Route - Event 31

Set Move Route - change speed to 5

Set Move Route - move upper right

Set Move Route - move right x6

Set Move Route - end

Scroll Map - right 3 tiles, speed 4

Set Move Route - Event 34

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 33

Set Move Route - change speed to 5

Set Move Route - turn right

Set Move Route - move lower right

Set Move Route - move right

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - end

@Treat

Wait...!

@Treat

....

@Moxie

...Was that the girl you dumped?

Set Move Route - Event 34

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - end

@Mochi

Moxie!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

What!
You were thinking it, too!!

Condition Switch 0125 [sawfennel] = ON

Set Move Route - Event 34

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 33 (wait)

Set Move Route - move down

Set Move Route - end

@Treat

Trick told me...
that she was mad....

@Moxie

....

Scroll Map - left 1 tiles, speed 2

Set Move Route - Event 34

Set Move Route - change speed to 3

Set Move Route - wait 20 frames

Set Move Route - move right x3

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move right x3

Set Move Route - turn down

Set Move Route - change speed to 3

Set Move Route - move lower right

Set Move Route - move down

Set Move Route - turn left

Set Move Route - change speed to 4

Set Move Route - end

@Moxie

Treat. Now's not the time to feel bad.

Set Move Route - Event 33 (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

But...

@Moxie

But nothing!
You're here now, aren't you?
That's what counts.

@Moxie

Who cares if she's mad at you
for taking off? You had your reasons!
Now you can work on making it up to her.

@Treat

...Thanks, Moxie.

Set Move Route - Event 34 (wait)

Set Move Route - move down x2

Set Move Route - turn right

Set Move Route - end

@Mochi

...Moxie always knows exactly
what to say. Right, Treat?

Set Move Route - Event 33 (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

Mhm. She's good for clearing
your worries away.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

@Moxie

I-I just don't think Treat needs
anything else to feel guilty over!
It's not like a totally hopeless
situation, right? She can fix it.

@Mochi

That's right!
We'll support you, Treat <3

@Treat

I'm glad... that you're both
here with me.

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - turn left

Set Move Route - end

@Moxie

Are you guys coming, or what?!
We gotta go after Fennel!

Set Move Route - Event 33

Set Move Route - change speed to 4

Set Move Route - move right x3

Set Move Route - end

Set Move Route - Event 34 (wait)

Set Move Route - change speed to 4

Set Move Route - move right x3

Set Move Route - end

Change Player Followers - make visible

Condition Switch 0062 [misc2] = ON

Control Self Switch - Self Switch A = true

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Page 2

Self Switch - Self Switch A is ON

@self talk

we should be following fennel right now!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV033 (31,7) - ev-treat

Page 1

Switch - Switch 0061 [misc1] is ON

Page 2

Switch - Switch 0062 [misc2] is ON

EV034 (30,7) - ev-mochi

Page 1

Switch - Switch 0061 [misc1] is ON

Page 2

Switch - Switch 0062 [misc2] is ON

EV035 (40,12) - EV035

Page 1

@self talk

guess we caught her fishing.
ha! caught!! good one, moxie.

EV040 (59,9) - EV040

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (6, 16) Direction:

EV041 (59,10) - EV041

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (6, 16) Direction:

EV042 (59,11) - EV042

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (6, 16) Direction:

EV043 (59,8) - EV043

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (6, 16) Direction:

EV044 (12,7) - EV044

Page 1

@Treat

The ground is wet,
so be careful not to slip.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

Treat, I can't swim~!
Will you give me mouth-to-mouth
if I fall in?

@Treat

Please don't jump in the lake.
You'll get hypothermia.

@Mochi

I can teach you to swim, Moxie!
As long as you promise not to
jump in the lake, like Treat said.

@Moxie

I'm not gonna jump in!!!!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV053 (12,8) - jump

Page 1

@self talk

jump in?

Player choice:

Condition When no

Condition When I'LL DIE!!!

End Show Choices - end choices

Condition Switch 0063 [misc3] = ON


Page 2

Switch - Switch 0063 [misc3] is ON

EV045 (13,8) - jump

Page 1

@self talk

jump in?

Player choice:

Condition When no

Condition When I'LL DIE!!!

End Show Choices - end choices

Condition Switch 0063 [misc3] = ON


Page 2

Switch - Switch 0063 [misc3] is ON

EV046 (14,8) - jump

Page 1

@self talk

jump in?

Player choice:

Condition When no

Condition When I'LL DIE!!!

End Show Choices - end choices

Condition Switch 0063 [misc3] = ON


Page 2

Switch - Switch 0063 [misc3] is ON

EV047 (17,8) - jump

Page 1

@self talk

jump in?

Player choice:

Condition When no

Condition When I'LL DIE!!!

End Show Choices - end choices

Condition Switch 0063 [misc3] = ON


Page 2

Switch - Switch 0063 [misc3] is ON

EV048 (18,8) - jump

Page 1

@self talk

jump in?

Player choice:

Condition When no

Condition When I'LL DIE!!!

End Show Choices - end choices

Condition Switch 0063 [misc3] = ON


Page 2

Switch - Switch 0063 [misc3] is ON

EV049 (19,8) - jump

Page 1

@self talk

jump in?

Player choice:

Condition When no

Condition When I'LL DIE!!!

End Show Choices - end choices

Condition Switch 0063 [misc3] = ON


Page 2

Switch - Switch 0063 [misc3] is ON

EV050 (21,8) - jump

Page 1

@self talk

jump in?

Player choice:

Condition When no

Condition When I'LL DIE!!!

End Show Choices - end choices

Condition Switch 0063 [misc3] = ON


Page 2

Switch - Switch 0063 [misc3] is ON

EV051 (22,8) - jump

Page 1

@self talk

jump in?

Player choice:

Condition When no

Condition When I'LL DIE!!!

End Show Choices - end choices

Condition Switch 0063 [misc3] = ON


Page 2

Switch - Switch 0063 [misc3] is ON

EV052 (23,8) - jump

Page 1

@self talk

jump in?

Player choice:

Condition When no

Condition When I'LL DIE!!!

End Show Choices - end choices

Condition Switch 0063 [misc3] = ON


Page 2

Switch - Switch 0063 [misc3] is ON

Map 'vanilla7' (6)

EV002 (23,5) - candy

Page 1

@Candy

I've spoken to a few foxes before.
They've told me it's natural for them
to practice non-monogamy, in some
circumstances. Is that right?

@Moxie

Yeah. We're not so strict about it.

@Candy

What about marriage?

Set Move Route - Event 3 (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

Mom...!

@Moxie

Don't worry Treat, we're just
talkin' hypotheticals!
Don't get too excited imagining
me as your wife~!

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

@Candy

Ohh, she's charming!
I can see what you like about her.

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Anyway, marriage between foxes is all
tangled up in money and property rights.
My mom told me to never get married,
or else my spouse'll steal half my assets.

@Candy

....

@Treat

...Really?

@Moxie

...Is that weird?!
I thought it was normal!
That's why marriage is such
a big deal, right?!

@Candy

How shocking...
There's nothing like that between wolves.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

(I should probably be more
critical of everything I learned
from my mom, huh...)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Candy

The Moon Ceremony is sacred.
It's a vow of love and eternal loyalty
between two wolves who wish to spend
the rest of their lives together.

@Candy

Perhaps "marriage" doesn't express
its meaning as well as I imagined.
I'm... learning many things today,
aren't I?

Page 3

Switch - Switch 0128 [cooktogether] is ON

Self Switch - Self Switch A is ON

@Moxie

Hey, me and Fennel are cooking FISH!
She told me to go get everyone.

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - turn left

Set Move Route - end

@Candy

Oh, an early dinner sounds lovely.
Doesn't it, Treat?

@Treat

Yes, but...

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

I'm surprised. Neither of you
are the type to cook meals.

@Moxie

Moxie's more capable than you think!

@Moxie

And by that I mean, I call dibs on
throwing the fish in the fire!
Fennel's taking care of everything else.

@Treat

Please don't throw food.

@Candy

Hahaha...! It sounds like you could
use some supervision. Shall we?

Fadeout Screen - 30 frames

Condition Switch 0130 [broughtcandy] = ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Fadein Screen - 30 frames

Page 4

Switch - Switch 0130 [broughtcandy] is ON

EV004 (12,15) - powder

Page 1

@Powder

Seriously, who are you...?
A fox?

@Moxie

Not just any fox!
I'm MOXIE!!

@Powder

Is that supposed to mean something?

@Moxie

What's wrong with you?!
Is this how wolves treat their guests?!?!

@Powder

We don't normally HAVE guests.

@Moxie

Oh. That's a good point.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Powder

Weren't you gonna go after Treat
or something...?
(Leave me alone...)

Page 3

Switch - Switch 0127 [metfamily] is ON

EV005 (29,8) - EV005

Page 1

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0003 [PlayerX] == 29

Condition IF Variable 0004 [PlayerY] == 8

Condition IF Player is facing up

Transfer Player - Map 'treathouse7' (161) ( - treathouse7), (6, 8) Direction: up

Condition end condition

Condition end condition

Condition end condition

EV006 (7,17) - ev-fennel

Page 1

Change Party Member - - Actor 1 (Treat)

Change Party Member - - Actor 2 (Mochi)

Fadeout BGS - 4 seconds

Change Transparency - Transparency ON

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - end

Set Move Route - This event

Set Move Route - move right x2

Set Move Route - end

Fadein Screen - 30 frames

Play BGM - vanilla; Volume 90 Pitch 100

Set Move Route - This event (wait)

Set Move Route - move right x3

Set Move Route - end

@Fennel

Stupid Treat's back!

Set Move Route - This event

Set Move Route - move right x10

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - end

Set Move Route - Player

Set Move Route - move right x3

Set Move Route - end

@Powder

Eh...?

@Treat

Powder.

Condition Switch 0126 [treatreturns] = ON

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 10

Set Move Route - move right x5

Set Move Route - end

Set Move Route - Event 11

Set Move Route - wait 20 frames

Set Move Route - move right x5

Set Move Route - end

Set Move Route - Event 9 (wait)

Set Move Route - change speed to 5

Set Move Route - move right x2

Set Move Route - change speed to 4

Set Move Route - move right x2

Set Move Route - move upper right

Set Move Route - move right

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - end

@Powder

...Huh.
So you didn't die after all.

@Treat

Sorry for worrying you.

Set Move Route - Event 4

Set Move Route - turn right

Set Move Route - end

@Powder

...Whatever.

Set Move Route - Event 10 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 11 (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

I didn't know what to expect, but...
Treat's really not getting a
warm welcome here, is she.

@Mochi

I'm sure it's complicated...
She ran away without telling anyone.

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - end

@Powder

Who are they?

Set Move Route - Event 11

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 10

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 9 (wait)

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - wait 44 frames

Set Move Route - turn right

Set Move Route - end

@Treat

Um...
I would rather introduce
everyone all at once.

@Powder

Okay...?

Set Move Route - Event 4

Set Move Route - turn down

Set Move Route - end

@Powder

Well, your parents are up ahead.
They've been pretty depressed
without you and Trick around, so...
You should probably go see them first.

@Treat

Right...!
Thank you!

Set Move Route - Event 4 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Event 9 (wait)

Set Move Route - change speed to 5

Set Move Route - move lower right x2

Set Move Route - move right

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Event 9

Set Move Route - move right x5

Set Move Route - end

@Mochi

Ah--! Treat...!

Set Move Route - Event 10 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 11 (wait)

Set Move Route - turn up

Set Move Route - end

@Mochi

...We better catch up!

Set Move Route - Event 10

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 11 (wait)

Set Move Route - change speed to 5

Set Move Route - move right x6

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Event 11

Set Move Route - move right x5

Set Move Route - end

@Moxie

W-wait! Uh...?
We're really meeting her parents?
Like, right now?

Set Move Route - Player

Set Move Route - change speed to 4

Set Move Route - move left

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 10 (wait)

Set Move Route - move left

Set Move Route - end

@Moxie

Nothing to be nervous about, Moxie...
Mom's way scarier than any wolves.
You came all this way!
You're ready for this.

Set Move Route - Event 10 (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

*sigh* ...Enough pep talk.
More importantly, it looks like
my time being the leader is up.

Set Move Route - Event 10 (wait)

Set Move Route - change speed to 5

Set Move Route - move right x2

Set Move Route - end

@Moxie

Hey, wait for me!!

Change Transparency - Transparency OFF

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

Condition Switch 0161 [unblock1] = ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV008 (0,16) - EV008

Page 1

@self talk

we finally made it to vanilla!
there's no use turning back now!!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0127 [metfamily] is ON

@self talk

you think i'd ABANDON my GIRLFRIENDS?!?!?
no way! you can't get rid of moxie that easily.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV012 (45,16) - EV012

Page 1

Condition IF Variable 0003 [PlayerX] == 45

Condition IF Variable 0004 [PlayerY] == 16

Condition IF Player is facing up

Transfer Player - Map 'mangohouse7' (160) ( - mangohouse7), (9, 8) Direction: up

Condition end condition

Condition end condition

Condition end condition

EV013 (40,9) - EV013

Page 1

Condition IF Variable 0003 [PlayerX] == 40

Condition IF Variable 0004 [PlayerY] == 9

Condition IF Player is facing up

Transfer Player - Map 'fennelhouse' (162) ( - fennelhouse), (6, 8) Direction: up

Condition end condition

Condition end condition

Condition end condition

EV003 (24,5) - treat

Page 1

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

Can we just forget the ceremony...?
If the moon only accepts one partner,
then... I don't... want to go through
with it at all....

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

@Candy

Treat....

@Moxie

What's wrong with skipping the ceremony?
You don't have to prove anything
to the moon.

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Treat

....

@Candy

It's... true....
You have nothing to prove.

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Candy

I'm sure both of these girls are
truly important to you...
Otherwise you wouldn't feel
so strongly about all this.

@Treat

That's right.
I love them both.

@Candy

...Yes.
You clearly do.

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

@Candy

But it isn't so easy for me to accept.
I still have so many questions...
How can this work...?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

(Sounds like she just needs more time.
That's a good sign, right?)

Condition Switch 0132 [treatOK] = ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Treat

Is Mochi okay...?
I'm sorry I can't be there
for her right now....

Condition IF Switch 0133 [mochiOK] is ON


@Moxie

She's fine!
I talked to her a bit ago.
No need to worry, Treat.

Condition Else


@Moxie

That's what you got ME for!
I'll go check on her.

Condition end condition


@Treat

Thanks, Moxie.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Treat

I'm fine.
You don't have to keep checking on me.

Page 4

Switch - Switch 0130 [broughtcandy] is ON

EV007 (27,9) - EV007

Page 1

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Scroll Map - up 3 tiles, speed 3

@Candy

Treat... there aren't many wolves left.
At this rate, I'm afraid there will be
no one left to pass on our culture.

@Candy

I realize that must be a heavy burden
for all you children... but at the
same time, you can understand why this
is so important to us, can't you?

@Treat

Yes....

@Candy

Moon Ceremonies are a wonderful thing.
It's something I've looked forward to
for you, since the day you were born...
I want to see you attain happiness.

@Treat

I-I can't....
I can't be happy like that.

@Candy

I'm trying to understand, Treat...
I really am. It hurts me to know
that you felt you had no choice
but to abandon your life as a wolf...

@Candy

There must be some sort of
compromise we can reach.
Maybe you could choose just one
partner for your ceremony...?

Set Move Route - Event 3 (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

That won't work.
It would be a lie.

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

@Candy

But... one of them must be your
MAIN partner, yes...?
Which one are you closest with?

@Treat

It's not like that...
They're both important to me.

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - end

@Candy

Oh! I shouldn't make you answer
in front of... Moxie, wasn't it?

Scroll Map - down 3 tiles, speed 4

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - end

@Moxie

Uh...! Sorry, I-I wasn't
eavesdropping!!

@Candy

It's fine, dear!
Maybe you can help me understand.
I'd love to hear a fox's opinion.

@Moxie

Huh...? S-sure!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV001 (45,17) - EV001

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@self talk

looks like a serious conversation
going on in there...

Player choice:

Condition When eavesdrop!

Fadeout BGM - 3 seconds

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

@Moxie

(I'll listen from here...)

Fadeout Screen - 30 frames

Transfer Player - Map 'mangohouse7' (160) ( - mangohouse7), (8, 7) Direction:

Control Self Switch - Self Switch A = true

Condition When nevermind

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

End Show Choices - end choices

Page 2

Self Switch - Self Switch A is ON

EV009 (2,16) - ev-treat

Page 1

Switch - Switch 0126 [treatreturns] is ON

Page 2

Switch - Switch 0161 [unblock1] is ON

EV010 (1,16) - ev-moxie

Page 1

Switch - Switch 0126 [treatreturns] is ON

Page 2

Switch - Switch 0161 [unblock1] is ON

EV011 (1,17) - ev-mochi

Page 1

Switch - Switch 0126 [treatreturns] is ON

Page 2

Switch - Switch 0161 [unblock1] is ON

EV014 (31,12) - ev-candy

Page 2

Switch - Switch 0127 [metfamily] is ON

EV015 (32,12) - ev-cotton

Page 2

Switch - Switch 0127 [metfamily] is ON

EV016 (26,15) - ev-treat2

Page 2

Switch - Switch 0127 [metfamily] is ON

EV017 (25,17) - ev-mochi2

Page 2

Switch - Switch 0127 [metfamily] is ON

EV018 (38,17) - ev-mango

Page 1

Switch - Switch 0126 [treatreturns] is ON

Page 2

Switch - Switch 0127 [metfamily] is ON

EV019 (19,17) - EV019

Page 1

Switch - Switch 0162 [unblock2] is ON

Scroll Map - right 10 tiles, speed 3

@Treat

Mom! Dad!

Set Move Route - Event 14

Set Move Route - move down x2

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 15 (wait)

Set Move Route - move down x3

Set Move Route - turn left

Set Move Route - end

@Candy

Treat...?

Set Move Route - Event 16 (wait)

Set Move Route - move right x4

Set Move Route - change speed to 4

Set Move Route - end

Set Move Route - Event 16

Set Move Route - move right

Set Move Route - end

Set Weather - none Power 9 Time 30 frames

Show Picture - 1 (reunion) origin top left at (0, 0), opacity 0

reunion

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 30 (wait)

@self talk


@Cotton

Treat...!
Ohh, what a surprise...!!

@Candy

Look at you...!
How much have you grown?

@Treat

I'm sorry for running away.
I missed you...!

@Candy

We missed you, too.
I'm so glad to see you
alive and well...!

@Cotton

Trick went searchin' for ya...
We were all so worried,
after that avalanche!

@Treat

I know.
They found me.

@Candy

They could've told us!
Oh, Trick....

Fadeout Screen - 30 frames

Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (29, 16) Direction:

Change Transparency - Transparency ON

Set Event Location - This event to (24, 16)

Control Self Switch - Self Switch A = true

Erase Picture - 1

Set Move Route - Event 16

Set Move Route - change speed to 3

Set Move Route - 1 step backward

Set Move Route - end

Fadein Screen - 30 frames

@Cotton

Who are your friends?

Set Move Route - Event 16 (wait)

Set Move Route - turn left

Set Move Route - end

@Treat

They're... um...!

Set Move Route - Event 17 (wait)

Set Move Route - move right

Set Move Route - end

@Mochi

I'm Mochi.
It's so nice to finally meet you!

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - end

@Moxie

R-right! Uh...
I'm Moxie!

Set Move Route - Event 14 (wait)

Set Move Route - move down x2

Set Move Route - turn left

Set Move Route - end

@Candy

My name is Candy.
And this is my husband, Cotton.
Thank you for taking care of
my precious daughter!

Set Move Route - Event 16 (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

Mom, Dad...
These two are...
m-my girlfriends.

Fadeout BGM - 4 seconds

@Cotton

Hm...? Speak up, kiddo!
I didn't catch that.

Set Move Route - Event 16 (wait)

Set Move Route - 1 step backward x2

Set Move Route - end

@Treat

I-I... well...

@Candy

...?

Set Move Route - Event 17 (wait)

Set Move Route - move right x2

Set Move Route - move up

Set Move Route - end

Play BGM - dreaming treat; Volume 100 Pitch 100

@Mochi

It's okay, Treat.
We're here with you.

Set Move Route - Event 16 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

@Moxie

Yeah, tell it like it is!
We've got your back.

@Treat

....

Set Move Route - Event 16 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 17 (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

I have two partners.
They're both very good to me.
We're all happy together.

@Candy

Partners...?

Set Move Route - Event 15 (wait)

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 14 (wait)

Set Move Route - turn up

Set Move Route - end

@Cotton

Ahh, I get it!
She means they're all real close!

Set Move Route - Event 15

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 14 (wait)

Set Move Route - turn left

Set Move Route - end

@Cotton

Real wonderful friends.
That IS whatcha meant,
right, Treat?

@Treat

We are, but...

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Okay, they're not getting it.

Set Move Route - Event 17

Set Move Route - wait 24 frames

Set Move Route - change speed to 2

Set Move Route - 1 step backward

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - move lower right

Set Move Route - move upper right

Set Move Route - end

@Moxie

Listen up, okay?
The three of us come as a set!!
Your monogamous wolf rules
don't work for Treat!

@Mochi

Y-you could've put that
more delicately, Moxie...

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - end

Set Move Route - Event 16 (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

Sometimes you gotta say it bluntly,
or else they'll never understand!!

@Candy

You're in a three-way relationship?

Set Move Route - Event 16 (wait)

Set Move Route - move right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Treat

...Yes.
That's why I ran away
from my life as a wolf.

Set Move Route - Event 15 (wait)

Set Move Route - change speed to 2

Set Move Route - 1 step backward

Set Move Route - end

@Cotton

...Th-this is...
Sorry, I... I'm feelin' faint....

Set Move Route - Event 14 (wait)

Set Move Route - change speed to 4

Set Move Route - move up

Set Move Route - move left

Set Move Route - end

Set Move Route - Event 15 (wait)

Set Move Route - turn down

Set Move Route - end

@Candy

Treat. This is a lot for us to take in.
I could tell that you were struggling
with something, but... I never
could've imagined it was that.

@Treat

....

Set Move Route - This event (wait)

Set Move Route - move lower left

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 17 (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

H-hey, what do we do now...?
I got the point across, but...

@Cotton

Ohhh... should we have
seen it comin'...?
She's always been indecisive....

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 17 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 14 (wait)

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - end

@Candy

I need to take your father home to rest.
Let's have a discussion about it
once he's able to calm down.

@Treat

Okay.
...Sorry.

Set Move Route - Player

Set Move Route - change speed to 2

Set Move Route - move right x2

Set Move Route - end

Set Move Route - Event 18

Set Move Route - move left

Set Move Route - move upper left

Set Move Route - move left

Set Move Route - end

@Mango

What's all the ruckus out here?
Ohh, Treat's back, is she?

@Mochi

...!

Set Move Route - Event 14 (wait)

Set Move Route - change speed to 4

Set Move Route - move down

Set Move Route - move right

Set Move Route - end

@Candy

Mango. Treat has given us
some rather difficult news.
We need a little time to
sort things out, as a family.

Set Move Route - Event 15

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Event 14

Set Move Route - change speed to 2

Set Move Route - move up x3

Set Move Route - end

Set Move Route - Event 16

Set Move Route - change speed to 2

Set Move Route - wait 40 frames

Set Move Route - turn up

Set Move Route - end

@Mango

Ah...? Anythin' I should
be concerned about?

Set Move Route - Event 15

Set Move Route - move up x2

Set Move Route - move upper left

Set Move Route - move up x3

Set Move Route - end

Set Move Route - Event 14

Set Move Route - move up x3

Set Move Route - move upper left

Set Move Route - move up x3

Set Move Route - end

Set Move Route - Event 16

Set Move Route - move up x3

Set Move Route - move upper right

Set Move Route - move up x4

Set Move Route - end

Set Move Route - Event 17 (wait)

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - end

@Mochi

Um...! Excuse me!

Set Move Route - Event 17 (wait)

Set Move Route - change speed to 4

Set Move Route - move right x3

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - end

Set Move Route - Event 28

Set Move Route - wait 60 frames

Set Move Route - move upper right

Set Move Route - move right x2

Set Move Route - end

Set Move Route - Player

Set Move Route - change speed to 2

Set Move Route - move right x2

Set Move Route - end

Set Move Route - This event

Set Move Route - move up

Set Move Route - move right

Set Move Route - turn up

Set Move Route - wait 42 frames

Set Move Route - turn right

Set Move Route - end

@Mochi

I'm Mochi...
I think I'm your niece.

@Mango

My niece...?
I-is that so...?

@Mochi

Auntie Castella told me all about you.
...Could we talk?

@Mango

Castella....

Set Move Route - Event 18 (wait)

Set Move Route - turn down

Set Move Route - end

@Mango

Ahhh... yeah, we oughta talk.
C'mon, pumpkin.

Set Move Route - Event 18

Set Move Route - move right

Set Move Route - move lower right

Set Move Route - move right x3

Set Move Route - end

Set Move Route - Event 17

Set Move Route - move right x3

Set Move Route - change speed to 2

Set Move Route - move right x4

Set Move Route - end

Set Move Route - Player

Set Move Route - move left x4

Set Move Route - end

Fadeout BGM - 4 seconds

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - end

@Moxie

Uh...?
Okay, catch you guys later???

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

That all went...
about as well as it coulda gone?
Maybe.

Fadeout Screen - 30 frames

Condition Switch 0127 [metfamily] = ON

Change Items - Item 45 (Backpack) - 1

Change Items - Item 46 (Communicator) - 1

Change Actor Graphic - Actor 3 (Moxie) Character char6 (3) Face face43 (0)

Change Transparency - Transparency OFF

Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (23, 17) Direction:

Control Self Switch - Self Switch B = true

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

Play BGM - vanilla; Volume 90 Pitch 100

Set Move Route - Player (wait)

Set Move Route - move left x3

Set Move Route - end

@Moxie

What the heck is Moxie
s'posed to do with all this
serious stuff going on...?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

I'm out of my element...
Really third wheelin' it out here...
Not that Moxie's self-conscious
about that sort of thing anymore!

@Powder

Hey. Why do you talk to
yourself in third person?

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - turn up

Set Move Route - end

@Moxie

None of your business!!

Set Move Route - Event 21 (wait)

Set Move Route - turn left

Set Move Route - end

@Powder

Alright...
Sheesh.

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

EV020 (19,15) - EV020

Page 1

Condition IF Variable 0003 [PlayerX] == 19

Condition Switch 0162 [unblock2] = ON

Condition end condition

Page 2

Switch - Switch 0162 [unblock2] is ON

EV021 (17,15) - powder2

Page 1

Switch - Switch 0127 [metfamily] is ON

@Moxie

You... overheard everything, right?
So, whaddaya think?

@Powder

About Treat having two girlfriends?
I don't really care. Honestly, I don't
even want ONE girlfriend, so...
She can have two if she wants.

@Moxie

What!!!
Why wouldn't you want a girlfriend?!
What's wrong with girls?!?!

@Powder

Whether it's a girl or anyone else,
I'm not interested in finding a partner.
Trick was the same way.

@Powder

They're pretty lucky...
They don't have to deal with the same
pressure I do, since they came into
the pack as an outsider.

@Moxie

What's the deal with wolves and
all that soulmate junk anyway?
Do you think there's any chance
Treat's parents will accept her???

@Powder

It's our culture.
Older folks really care
about stuff like that.

@Moxie

What if they never accept her and this
whole thing was a bad idea and Moxie
shoulda just stayed out of it and Treat's
never gonna be able to be happy again?!

@Powder

...What does Treat see in you anyway?
You're so noisy.

@Moxie

Hey, I'm going through a lot right now!!
Would it kill ya to offer the
slightest consolation?!?!

@Powder

Sorry. You ARE a guest and all, so...
Lemme know if you need anything.

@Moxie

That's more like it!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Powder

Yeah?

Player choice:

Condition When gimme a tour!

Condition IF Self Switch B is OFF


@Moxie

Since my girlfriends are busy,
why don't you show me around?
I want a tour of Vanilla!

@Powder

Okay.

To your left, there's snow.
To your right, more snow.
Careful not to stand too close
to the cliffs' edges and slip off.

@Moxie

Okay. What else?

@Powder

That's it.
Tour's over.

@Moxie

Wolves are the worst tour guides ever.

Control Self Switch - Self Switch B = true

Condition Else


@Powder

No. Stop asking.

Condition end condition

Condition When feed me!

Condition IF Self Switch C is OFF


@Moxie

I'm hungry!
Whaddaya got to eat around here?

@Powder

Fennel was out fishing just before
you guys showed up. Try asking her
to share whatever she caught.

@Moxie

Okay, where is she?

@Powder

Should be sulking at home.
It's the one next to Cotton and
Candy's place, top of the cliff.

@Moxie

Got it!
Thanks, Powder~!

Control Self Switch - Self Switch C = true

Condition Else


@Powder

Seriously, talk to Fennel.
I don't have anything for you.

Condition end condition

Condition When what should i do?!


@Powder

Figure it out on your own.
I'm not getting involved.

Condition When nevermind

Condition IF Self Switch D is OFF

Set Move Route - This event

Set Move Route - turn right

Set Move Route - end

@Powder

....

Control Self Switch - Self Switch D = true

Condition end condition

End Show Choices - end choices

Page 3

Switch - Switch 0128 [cooktogether] is ON

EV022 (43,16) - EV022

Page 1

@self talk

mochi's in there with mango.

Page 2

Switch - Switch 0131 [broughtmango] is ON

@self talk

these igloos actually look pretty spacious
when no one's inside.

EV023 (42,9) - EV023

Page 1

@self talk

treat's ex...
woah, she's glaring at me!!

Page 2

Switch - Switch 0128 [cooktogether] is ON

@self talk

these igloos actually look pretty spacious
when no one's inside.

EV024 (31,8) - EV024

Page 1

@self talk

treat's dad is resting in there.

Page 2

Switch - Switch 0129 [broughtcotton] is ON

@self talk

these igloos actually look pretty spacious
when no one's inside.

EV025 (0,15) - EV025

Page 1

@self talk

we finally made it to vanilla!
there's no use turning back now!!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0127 [metfamily] is ON

@self talk

you think i'd ABANDON my GIRLFRIENDS?!?!?
no way! you can't get rid of moxie that easily.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV026 (0,17) - EV026

Page 1

@self talk

we finally made it to vanilla!
there's no use turning back now!!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0127 [metfamily] is ON

@self talk

you think i'd ABANDON my GIRLFRIENDS?!?!?
no way! you can't get rid of moxie that easily.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV027 (0,18) - EV027

Page 1

@self talk

we finally made it to vanilla!
there's no use turning back now!!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Page 2

Switch - Switch 0127 [metfamily] is ON

@self talk

you think i'd ABANDON my GIRLFRIENDS?!?!?
no way! you can't get rid of moxie that easily.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV028 (40,11) - ev-fennel2

Page 2

Switch - Switch 0127 [metfamily] is ON

EV029 (30,16) - EV029

Page 1

Switch - Switch 0128 [cooktogether] is ON

@self talk

i'm sooo hungry...!

EV030 (27,13) - powder3

Page 1

Switch - Switch 0128 [cooktogether] is ON

@Moxie

Hey, how long are you gonna
stand around glowering?
Why not help us cook?

@Powder

Are you crazy?
I'm not getting anywhere near Fennel
while she's holding a knife.

@Moxie

Fair enough.
She's pretty volatile, huh?

@Powder

You have that in common.

@Moxie

What's that supposed to mean?!

@Powder

I'm hungry too, so hurry up and
gather everyone for our meal.

@Moxie

I will... but not because
you told me to!

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0128 [cooktogether] is ON

Self Switch - Self Switch A is ON

@Powder

Our pack has really thinned out...
But having Treat back makes it feel
like old times again. It's not so bad.

...I still miss Trick, though.
They better not die out there.

Control Self Switch - Self Switch B = true

Page 3

Switch - Switch 0128 [cooktogether] is ON

Self Switch - Self Switch B is ON

@Powder

Are you still here?
Get a move on, I'm starving.

EV031 (30,15) - fennel3

Page 1

Switch - Switch 0128 [cooktogether] is ON

@Fennel

I got the fire ready.
We're gonna cook the salmon I caught.

@Moxie

Ooh, salmon.
Yum, yum!

@Fennel

You know how to gut a fish?

@Moxie

No way!!
Sounds nasty!

@Fennel

Lemme guess. You've never
cooked over a fire before either.

@Moxie

I roasted a can of beans once!
Does that count?

@Fennel

...Okay, you're useless to me.
Why don't you go and let everyone
know we're starting dinner instead.

Condition IF Switch 0129 [broughtcotton] is ON

Control Self Switch - Self Switch B = true

Condition end condition

Condition IF Switch 0130 [broughtcandy] is ON

Control Self Switch - Self Switch B = true

Condition end condition

Condition IF Switch 0131 [broughtmango] is ON

Control Self Switch - Self Switch B = true

Condition end condition

Condition IF Self Switch B is ON


@Moxie

Way ahead of you!

Condition Else


@Moxie

Gotcha!
Leave it to Moxie!

Condition end condition

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0128 [cooktogether] is ON

Self Switch - Self Switch A is ON

@Fennel

Can't believe I gotta
do everything myself...
Even Powder's slacking off.

Page 3

Switch - Switch 0130 [broughtcandy] is ON

Switch - Switch 0131 [broughtmango] is ON

@Fennel

Is that everyone?

Condition IF Switch 0129 [broughtcotton] is OFF


@Fennel

Hey, we're missing Cotton!
Hurry up and get him so we can eat!!

Exit Event Processing - Exit Event Processing

Condition Else

Play SE - complete; Volume 90 Pitch 100

@Fennel

Hey, you did good!
You're not useless after all.

Fadeout Screen - 30 frames

Change Transparency - Transparency ON

Show Picture - 1 (cookfish1) origin top left at (0, 0), opacity 255

cookfish1

Fadein Screen - 30 frames

@Fennel

Now take this, wrap it in foil,
and set it on the grill.
Don't overcook it!

@Moxie

Ew, I'm not touching that!
It's raw!!

@Fennel

Don't disrespect our meal!
Do you wanna eat or not?!

@Moxie

Fine, I'll wrap it!
Gross, gross, gross...

@Mochi

You're really not used to cooking,
are you, Moxie. Want me to help?

@Fennel

Don't let her off so easy.
Next time I'm making her
prep everything, too.

@Moxie

Next time?!

@Fennel

You guys are staying a while, right?
I'm not gonna cook for you every time,
if that's what you expected.

Fadeout Screen - 30 frames

Show Picture - 1 (cookfish2) origin top left at (0, 0), opacity 255

cookfish2

Fadein Screen - 30 frames

@Treat

We haven't talked about staying.
Would that be okay?

@Candy

Did you think we would send
our sweet daughter away,
after she finally returned home?

@Cotton

Stay as long as ya like!
We could use a helpin' hand around here.

@Powder

Fennel and I have had to do twice
the amount of chores ever since
you and Trick left.
You better make up for all that.

@Fennel

Big talk, coming from a
slacker like you, Powder!

@Treat

I'm sorry.
To both of you.

@Fennel

....

Fadeout Screen - 30 frames

Show Picture - 1 (cookfish3) origin top left at (0, 0), opacity 255

cookfish3

Fadein Screen - 30 frames

@Mochi

It's been a long time since I've
eaten with so many people.

@Mango

Heheh, nice, ain't it?
Now, don't bite into your potato
just yet... it's still gonna be
pipin' hot!

@Mochi

You don't have to baby me, Uncle Mango.
I'll be careful!

@Moxie

Hey, when's our fish gonna be ready?
How do I know when to
take it off the grill?

@Fennel

Weren't you counting?
I told you not to overcook it!

@Moxie

What?! You didn't tell me I had to count!!
Do I look like I can do math?!

@Mango

Hah! Fennel's a harsh teacher...
Maybe I oughta give that fox
a cookin' lesson sometime,
just to help her along.

@Mochi

I think you're doing great, Moxie!
Give it a few more minutes, okay?

Fadeout Screen - 30 frames

Show Picture - 1 (cookfish4) origin top left at (0, 0), opacity 255

cookfish4

Fadein Screen - 30 frames

@Moxie

How is it...?
Can I eat yet?

@Fennel

You're cooking, so you eat last.

@Moxie

But I'M the one who said
I was hungry from the start!!!

@Candy

That's right. Moxie brought us
all together, didn't she?

@Mochi

It's true!
Moxie's the whole reason
I met Treat in the first place.

@Candy

Ah, is that so...?

@Treat

Moxie is good.
She's fun.

@Moxie

Huh...?! Don't say that stuff in front
of everyone, it's embarrassing!

@Cotton

Go ahead and eat, Moxie.
Treat can handle the grillin' for ya.

@Powder

Is Fennel gonna be okay with that?

@Fennel

....

@Treat

Fennel...

@Fennel

What!

@Treat

You cut your hair.
It looks nice.

@Fennel

I-it's...!
It's about time you noticed!!
Stupid Treat....

Fadeout BGM - 4 seconds

Show Picture - 2 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)

Fadeout Screen - 30 frames

Transfer Player - Map 'ending7' (163) ( - ending7), (6, 9) Direction:

Exit Event Processing - Exit Event Processing

Condition end condition


EV032 (30,18) - cotton3

Page 1

Switch - Switch 0129 [broughtcotton] is ON

@Cotton

Fennel's a pouter, but she really
came into her own once Trick and Treat
weren't around to handle things for her.
She's grown up so much this past year.

EV033 (32,17) - mango3

Page 1

Switch - Switch 0131 [broughtmango] is ON

@Mango

Nothin' brings folks together
like a good meal! Cotton and I
first bonded over a rice ball,
believe it or not!

EV034 (32,16) - mochi3

Page 1

Switch - Switch 0131 [broughtmango] is ON

@Mochi

Baked potato, baked potato~!
I've never roasted them in foil before!
This is so exciting~!

EV035 (28,17) - candy3

Page 1

Switch - Switch 0130 [broughtcandy] is ON

@Candy

It'll be nice to share a meal
with everyone. That's exactly
what we need right now...
Thank you, Moxie.

EV036 (28,16) - treat3

Page 1

Switch - Switch 0130 [broughtcandy] is ON

@Treat

I didn't know Fennel could cook.
I haven't had salmon in a long time...
I'm looking forward to it.

EV037 (34,14) - backpack

Page 1

Switch - Switch 0127 [metfamily] is ON

@self talk

i didn't know a better place to toss this...
there's no way i'm gonna keep lugging it
around if i don't have to!

Page 2

Switch - Switch 0128 [cooktogether] is ON

@self talk

i'll message gen again later tonight.
food comes first!!!

EV038 (16,16) - EV038

Page 1

Switch - Switch 0128 [cooktogether] is ON

@self talk

wait, i should be bringing everyone together
for our meal! get on it, moxie!!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV039 (16,17) - EV039

Page 1

Switch - Switch 0128 [cooktogether] is ON

@self talk

wait, i should be bringing everyone together
for our meal! get on it, moxie!!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV040 (16,18) - EV040

Page 1

Switch - Switch 0128 [cooktogether] is ON

@self talk

wait, i should be bringing everyone together
for our meal! get on it, moxie!!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV041 (29,15) - EV041

Page 1

Switch - Switch 0128 [cooktogether] is ON

@self talk

woah! fresh salmon...!

Map 'treathouse7' (161)

EV001 (6,9) - EV001

Page 1

Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (29, 9) Direction:

EV002 (11,4) - EV002

Page 1

@Cotton

I oughta be happy...
Our Treat came home...!
Ohh, but this is all so much....

@Moxie

Hey, uh...
You hangin' in there?

@Cotton

Oh... Moxie, right?
I hope ya don't think ill of us....

@Moxie

Huh? Why would I?

@Cotton

It's nothin' against you and Mochi...
We wolves just don't think it's right
for someone to... to try jugglin'
more than one bond like that.

@Moxie

(That's gotta be the weirdest way to
refer to polyamory I've ever heard...)

@Moxie

Well, hey! Treat's not gonna change.
So maybe we can just... hash this out
or something, y'know, get you more
used to the idea of all this.

@Cotton

She won't change...?

@Moxie

Nah, Treat's got too much
love in her heart! She wouldn't
be happy trying to live the way
you guys want her to.

@Cotton

We do want her to be happy...
Any parent would want that for their kid.

@Moxie

(Tell that to my mom, guy.)

@Cotton

If it ain't too much trouble...
Could ya help me understand?
I don't wanna start havin' panic attacks
every time I look at my daughter...

@Moxie

Uhh, sure!
I'll try!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Moxie

So... what's the big deal with
how many partners someone has?
Why do you care?

@Cotton

Ya can't jus'... ya can't go around
collectin' people like trophies.
A partner is somethin' to be treasured.

It's unfair to give yourself away
to anyone but your soulmate.
It just ain't right.

@Moxie

So, what, the first person you ever
fall in love with, you're supposed
to stay with them forever?
That sounds even more unfair.

@Cotton

Well... I s'pose you're right.
People make mistakes choosin'
their mates sometimes...

@Cotton

But that's part of life.
What's important is to keep tryin'.
Keep searchin' for your one and
only soulmate.

@Moxie

And what's so special about a soulmate?
Who came up with the rule that
everybody only gets ONE?

@Cotton

It's tradition... it's how
things've always been done.

@Cotton

Your bond with your soulmate is...
it's beautiful because you chose them,
outta everybody else in the world.
You chose each other. It's for life.

@Moxie

You wolves are so dramatic.
This is way too cheesy.

@Cotton

Hahaha, that's a good one...!
"Cheesy"... aha, I guess it is!

@Cotton

You really know how to calm
someone down, eh, Moxie?
Thanks for hearin' this old man out.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Cotton

I'm feelin' better than I was.
There's still a lot to consider, but...
Treat really did look so happy
when she said she loved you both.

Page 4

Switch - Switch 0128 [cooktogether] is ON

Self Switch - Self Switch B is ON

@Moxie

Hey, you hungry?
Me and Fennel are cookin' up some fish!

@Cotton

Early dinner, huh?
You girls must be starving,
hikin' all the way up Mount Sorbet.

@Moxie

Def! So, let's eat together!
What are you waiting for?

@Cotton

Ohoho, I'm comin', I'm comin'...
I'll see ya there, Moxie.

Fadeout Screen - 30 frames

Condition Switch 0129 [broughtcotton] = ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Fadein Screen - 30 frames

Page 5

Switch - Switch 0129 [broughtcotton] is ON

EV003 (9,4) - EV003

Page 1

@self talk

cool lantern! i want one.

EV004 (4,5) - EV004

Page 1

@self talk

treat's parents' beds. well... sleeping bags.
does that mean treat was living without
a real bed her whole life?! what a bummer!

EV005 (4,4) - EV005

Page 1

@self talk

treat's parents' beds. well... sleeping bags.
does that mean treat was living without
a real bed her whole life?! what a bummer!

EV006 (7,4) - EV006

Page 1

@self talk

what's even in these?
why don't wolves have any furniture.
so weird!!!

EV007 (8,4) - EV007

Page 1

@self talk

what's even in these?
why don't wolves have any furniture.
so weird!!!

EV008 (13,4) - EV008

Page 1

@self talk

what's even in these?
why don't wolves have any furniture.
so weird!!!

Map 'fennelhouse' (162)

EV001 (6,9) - EV001

Page 1

Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (40, 10) Direction:

EV002 (6,4) - EV002

Page 1

@Fennel

Hmph! So you're one of the evil
seductresses who corrupted Treat, huh?

@Moxie

Hey, I like the sound of that!
Moxie's always wanted to be
a hot seductress~!

@Fennel

I said EVIL not HOT!!!
What's hot about you?!
Foxes are ugly!!

@Moxie

I dunno, Treat thinks I'm pretty hot.
Wanna get HER opinion on
which of us is hotter?

@Fennel

Treat wouldn't...!
Sh-she wouldn't answer that!!

@Moxie

You never know with Treat.
Sometimes she just goes ahead and
says exactly what's on her mind.

@Fennel

You think you know Treat
better than me...?!
We grew up together!!

@Moxie

But she's MY girlfriend.

@Fennel

You... you...!!
Why are you such a bully...?!
Treat would never fall in love with
someone who's so mean...!

@Moxie

H-huh...?!
Don't cry! I-I was just...

@Fennel

You think I'm just some jerk, huh?!
That it's okay to pick on me,
just cuz I'm lashing out at you?!
Seeing Treat again hurts, y'know!!

@Moxie

I'm sorry...!
I-I get like that too when
I'm mad at someone...!
You're right, I went too far!!

@Fennel

...You won't pick on me anymore?
You promise?

@Moxie

Yeah, let's agree to be civil!
It's what Treat would want!!

@Fennel

Don't talk about what Treat would want
as if I don't know!! Of course I know!!!

@Moxie

I thought we agreed
to be civil!!!

@Fennel

I'm SORRY!!!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Fennel

"I can't be happy that way..."
So this is what she meant, huh...?
Who knew Treat was so unfaithful....

@Moxie

....

@Fennel

What. You got somethin'
to say about it, fox?!

@Moxie

Oh, I get it.
You're still lashing out.

@Fennel

....

@Fennel

...Treat abandoned me...!
Over this...?!

@Moxie

You're crying again?!

@Fennel

She coulda told me she was struggling!
I woulda heard her out!!

@Moxie

Well, you know how it is.
Some topics are so loaded
it feels impossible to discuss.

@Fennel

But she didn't have to leave...!
I thought, "Wow, she really
hates me that much...?!"

@Moxie

Ehh, sometimes friends leave.
It's not about you.

@Fennel

Yeah?!
What do YOU know...?!

@Moxie

I had a bunch of friends that
all took off without telling me.
I felt like garbage after that.

@Fennel

*sniff*
...Yeah?

@Moxie

Yeah, it sucked.
Like, just more proof that no one
likes me enough to stick around...

@Moxie

But... when I saw 'em again...
They all seemed to be doing well.
Moving back to Ginseng was
probably the right call for them.

@Moxie

They didn't leave cuz they hated me.
They left cuz our paths weren't
matching up anymore.
I'm over it now.

@Fennel

...How do you know they don't hate you?

@Moxie

Cuz we hung out after that!!!
Are you even listening?!

@Fennel

I guess.
Thanks for the advice or whatever...

@Moxie

You're welcome!

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Moxie

Hey, you got anything to eat?
I'm starved.

@Fennel

We were gonna have fish for dinner.
I wasn't planning on sharing any.

@Moxie

You'd let me starve?!
I hiked for two days to get here!!

@Fennel

I wasn't PLANNING on sharing...
But I guess you can have some
if you help me cook.

@Moxie

Oh, really?
Moxie's a horrible cook, though.

@Fennel

Whatever.
Just follow me.

Condition IF Player is facing up

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Condition end condition

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - change graphic to npc5 index 1

Set Move Route - through on

Set Move Route - move down x5

Set Move Route - end

Condition Switch 0128 [cooktogether] = ON


Page 4

Switch - Switch 0128 [cooktogether] is ON

EV003 (3,7) - EV003

Page 1

@Fennel

Hey, don't go through my stuff!

@Moxie

....

Page 2

Switch - Switch 0128 [cooktogether] is ON

@self talk

i'm gonna go through her stuff!!!!
.........there's nothing interesting in here.
DANGIT!!!!!

EV004 (4,8) - EV004

Page 1

@Fennel

Hey, don't go through my stuff!

@Moxie

....

Page 2

Switch - Switch 0128 [cooktogether] is ON

@self talk

i'm gonna go through her stuff!!!!
.........there's nothing interesting in here.
DANGIT!!!!!

EV005 (5,4) - EV005

Page 1

@Fennel

Hey, don't go through my stuff!

@Moxie

....

Page 2

Switch - Switch 0128 [cooktogether] is ON

@self talk

i'm gonna go through her stuff!!!!
.........there's nothing interesting in here.
DANGIT!!!!!

EV006 (13,4) - EV006

Page 1

@Fennel

Hey, don't go through my stuff!

@Moxie

....

Page 2

Switch - Switch 0128 [cooktogether] is ON

@self talk

i'm gonna go through her stuff!!!!
.........there's nothing interesting in here.
DANGIT!!!!!

EV007 (11,4) - EV007

Page 1

@self talk

tired... back hurts....
no, moxie! now's not the time to rest!!

EV008 (12,7) - EV008

Page 1

@self talk

tired... back hurts....
no, moxie! now's not the time to rest!!

Map 'mangohouse7' (160)

EV001 (9,9) - EV001

Page 1

Change Transparency - Transparency ON

Fadein Screen - 30 frames

Play BGM - daifuku; Volume 100 Pitch 100

@Mango

...That's why... I'd given up on
ever goin' back to my family.

You must think you're uncle's
such a coward... hidin' away
with wolves all these years,
over busted pride and shame.

@Mochi

....

@Mango

I've thought about 'em every day.
What it'd be like if I went back...
What I'd say to 'em... to Castella....

@Mochi

I don't think you're a coward,
Uncle Mango. In fact...

@Mochi

I've been living with Treat
ever since last winter.
I can understand... wanting to
live with a wolf over other rabbits.

@Mango

Well, now!
That explains why you came
all the way here, dunnit?

@Mochi

But I didn't want it to be this way!
I thought that everyone could
understand each other someday...
That we could, if we really tried...!

@Mochi

And knowing that you could've at least
changed Juju's mind about wolves,
if you could've taught her back then
that they're not bad...! *sniff*

@Mango

Little Manjuu...?

@Mochi

All this time she blamed your
disappearance on wolves!
It's like... no one even wants to
consider other possibilities!

@Mochi

Auntie Castella's the only one who's
different. The other cousins call her
delusional, like she's crazy for not
wanting to believe you were eaten.

@Mango

Oh, Castella...
That sounds like her, alright....

@Mochi

She's always been so kind to me...
Why did I believe what everyone
said about her...? I thought it must
be so hard to lose a partner like that.

@Mochi

But she was right!
She didn't give up on you...
She always taught me that it's
okay to hope for the best.

@Mango

Mochi....

@Mochi

I'm not dumb enough to think that you
going back would change anyone's mind.
But... you should at least see
Auntie Castella again. She misses you.

@Mango

...I miss her, too....

Fadeout BGM - 3 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (44, 17) Direction: down

Change Transparency - Transparency OFF

Fadein Screen - 30 frames

Play BGM - vanilla; Volume 90 Pitch 100

@Moxie

....

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

(I-is it okay for me to go in there?
I wanna check on Mochi....)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Transfer Player - Map 'vanilla7' (6) ( - vanilla7), (45, 17) Direction:

EV002 (9,5) - EV002

Page 1

@Mochi

...Hi, Moxie.

@Moxie

You okay in here?
I kinda overheard a bit earlier...
No doors and all....

@Mochi

I'm fine.
I said everything I wanted to.

Condition Switch 0133 [mochiOK] = ON


@Mochi

How are YOU doing, Moxie?
Were you talking to the other wolves?

@Moxie

Moxie's makin' friends!
Same as always.

@Mochi

I'm glad.
It's nice having you around.

@Moxie

Eheheh, of course it is~!
Don't flatter me~~~!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Mochi

Is Treat okay?
Is she still talking with her parents?

Condition IF Switch 0132 [treatOK] is ON


@Moxie

Yeah, with her mom.
Things are sounding pretty optimistic!
I wouldn't worry too much.

Condition Else


@Moxie

I'm sure she's fine!
I'll go check on her.

Condition end condition


@Mochi

Thanks, Moxie.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Mochi

It was a little hectic, but...
We made it to Vanilla.
I'm happy we met Treat's family.

Page 4

Switch - Switch 0128 [cooktogether] is ON

Self Switch - Self Switch A is ON

@Moxie

Me and Fennel are starting dinner.
Come join us!

@Mochi

Oh, what are you making?

@Moxie

Fish... oh, wait.
Do rabbits eat fish?

@Mochi

It's not my favorite....

@Mango

Fish is too hard on my digestion.
I'll bring some potatoes,
we can roast those up, too.

@Mango

Mochi, couldja help your uncle out?
The bag's a little heavy for me....

@Mochi

Oh, I love baked potatoes~!
I'd be happy to help!

Fadeout Screen - 30 frames

Condition Switch 0131 [broughtmango] = ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Fadein Screen - 30 frames

Page 5

Switch - Switch 0131 [broughtmango] is ON

EV003 (8,4) - EV003

Page 1

@Mango

Watch out, a fox!
Heheh, just kiddin'.
A little rabbit humor for ya.

@Mochi

You should know better than to
make jokes like that, Uncle Mango.

@Mango

...She's a strict one, eh?
I only wanted to lighten
the mood a little.

@Moxie

So... you're Mochi's uncle, huh?
Manjuu's dad?

@Mango

That's right. Manjuu's my daughter.
Haven't seen her in about 20 years....

@Moxie

Well she turned out horrible!
Do something about it!

@Mochi

Moxie!

@Mango

Ahaha, you ain't holdin' back...!
I'm sorry if my daughter
gave ya any trouble.

@Moxie

She gave us LOADS of trouble.
And she's mean to Mochi!
Unforgivable.

@Mango

I dunno what I'd say to her...
Would she even listen to her old man...?

@Mochi

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Mango

I thought I could avoid bein' a
burden on my family... but I still
ended up burdenin' 'em anyway.
Ain't that life.

Page 3

Switch - Switch 0128 [cooktogether] is ON

Self Switch - Self Switch A is ON

@Moxie

Me and Fennel are starting dinner.
Wanna join us? We're having fish!

@Mango

Oh, fish is too hard on my digestion!
I'll bring some potatoes,
we can roast those up, too.

@Mango

Mochi, couldja help your uncle out?
The bag's a little heavy for me....

@Mochi

I love baked potatoes~!
I'd be happy to help!

Fadeout Screen - 30 frames

Condition Switch 0131 [broughtmango] = ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Fadein Screen - 30 frames

Page 4

Switch - Switch 0131 [broughtmango] is ON

@self talk

the fluff in his sleeping bag's all flat
compared to the others. is that from
sitting here all day?!
someone get this guy a sofa!

EV004 (9,4) - EV004

Page 2

Switch - Switch 0131 [broughtmango] is ON

EV005 (6,8) - EV005

Page 1

@self talk

does this guy have enough baskets, or what?!

EV006 (5,7) - EV006

Page 1

@self talk

does this guy have enough baskets, or what?!

EV007 (10,5) - EV007

Page 1

@self talk

does this guy have enough baskets, or what?!

EV008 (11,5) - EV008

Page 1

@self talk

does this guy have enough baskets, or what?!

EV009 (10,4) - EV009

Page 1

@self talk

does this guy have enough baskets, or what?!

EV010 (6,4) - EV010

Page 1

@self talk

cool lantern! i want one.

Map 'ending7' (163)

EV001 (17,9) - ev-mochi

Page 1

Show Picture - 1 (nightfilter) origin top left at (0, 0), opacity 150

nightfilter

Fadein Screen - 30 frames

Play BGS - night; Volume 50 Pitch 100

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 60

Set Move Route - Event 2 (wait)

Set Move Route - move left x3

Set Move Route - end

@Moxie

It got late so fast...
I better send another message to Gen.

Set Move Route - Event 2

Set Move Route - change speed to 2

Set Move Route - move left

Set Move Route - end

@Moxie

"Dear Gen,
We're having a great time!
I cooked salmon. It rocked."

@Moxie

...What else do I say?
I don't wanna explain all the
family drama going on...

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

...Is it even really drama anymore?
Treat's parents don't hate us...
Even if they're still obviously
uncomfortable about our relationship.

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

@Moxie

Oh, I guess I should let her know
when I plan on coming back!

Set Move Route - Event 2

Set Move Route - move left

Set Move Route - end

@Moxie

"We're staying here for the night,
and then..."

@Moxie

I'll... I guess Treat would
take me back to town?
It's a long way, but she's used to it.

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

@Moxie

And then...

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

W-wait, it'd be hard to see them again...
Having to go all that way....

@Moxie

I liked living in the city, but...
I like it here, too....

Control Self Switch - Self Switch A = true

@Mochi

Moxiiie!

Fadeout BGS - 4 seconds

Play BGM - daifuku; Volume 100 Pitch 100

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - move left x6

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - end

@Mochi

Everyone's gonna play cards together!
Come and join us!!

Set Move Route - Event 2 (wait)

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - end

@Moxie

O-okay!
I'll just be a minute.

@Mochi

What are you doing out here?
Did you wanna be alone? I'm sorry.

@Moxie

Nah, just updating Gen for the night!
Moxie could never get tired of
stealing everyone's attention.

@Mochi

Aww, that's good to hear.

Set Move Route - Event 1 (wait)

Set Move Route - change speed to 2

Set Move Route - move right

Set Move Route - end

@Moxie

Um...!
W-wait, Mochi....

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

@Mochi

Huh?
What is it?

@Moxie

Do you think... um...

Set Move Route - Event 2 (wait)

Set Move Route - move right x2

Set Move Route - end

@Moxie

I-I mean, I know I was supposed
to go back after we talked to Treat's
parents, but... do you think it'd be
a problem if I wanted to stay?

@Mochi

Moxie...

Set Move Route - Event 1 (wait)

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - end

@Mochi

You can stay with us if you want to.
I've always felt that way... and
I'm sure it's the same for Treat.

@Moxie

R-right...!
Who wouldn't want Moxie around?
They'd be missing out!

@Moxie

I'll tell Gen you guys need me here.
I'll come back to work if I feel like it!

@Mochi

Haha, that's a good plan!
It's not like we need to figure
everything out right away.

@Moxie

Now, what game are we playing?!
Moxie's a natural card shark.

@Mochi

I'll go ask! I'd love to see if you
can win against Treat.
She's got a really good poker face.

Set Move Route - Event 1

Set Move Route - change speed to 3

Set Move Route - move right x7

Set Move Route - end

@Moxie

We'll see about that... heheh.

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

@Moxie

...Okay.
Gotta finish this message.

@Moxie

"Dear Gen,
I decided to stay with my girlfriends
for a while. Thanks for letting me work
for you. I'll come back to visit soon!

"I'm sorry I couldn't be your cat.
I like being a fox! But I'll always
be grateful to you either way.
- Moxie"

Play SE - complete; Volume 100 Pitch 100

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

@Moxie

Alright, message sent!
You better watch out, Treat,
Moxie's comin' for ya!!

Set Move Route - Event 2 (wait)

Set Move Route - change speed to 4

Set Move Route - move right x9

Set Move Route - end

Tint Screen - (0.000000, 0.000000, 0.000000, 150.000000) in 60 frames

@self talk



\|TO BE CONTINUED...

Fadeout Screen - 30 frames

Fadeout BGM - 4 seconds

Erase Picture - 1

Wait - 100 frames

Condition Switch 0161 [unblock1] = OFF

Condition Switch 0162 [unblock2] = OFF

Condition Switch 0163 [unblock3] = OFF

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Transfer Player - Map 'part8' (18) ( - part8), (7, 7) Direction:

Page 2

Self Switch - Self Switch A is ON

Tint Screen - (-68.000000, -68.000000, -34.000000, 0.000000) in 1 frames (wait)

Map 'part8' (18)

EV001 (7,0) - EV001

Page 1

Control Variables - Variable 0012 [whichchapter] = 8

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Change Gold - - 999

Change Items - Item 55 (Blueberries) - 99

Change Items - Item 54 (Girlfriend Bracelet) - 1

Change Items - Item 20 (Anywhere Pass) - 1

Change Items - Item 23 (Lantern) + 1

Change Items - Item 27 (Wishing Coin) + 1

Condition IF Switch 0143 [anywherepass] is ON

Condition IF Switch 0144 [anywherepass2] is ON

Change Items - Item 20 (Anywhere Pass) + 1

Condition end condition

Condition end condition

Change Party Member - - Actor 1 (Treat)

Change Party Member - - Actor 2 (Mochi)

Change Party Member - - Actor 3 (Moxie)

Change Party Member - + Actor 4 (Trick)

Change Class - Actor 4 (Trick) to 6 (Traveler)

Change Actor Graphic - Actor 4 (Trick) Character char3 (3) Face face18 (4)

Common Event - Common Event 003 (saveprompt)

Condition IF Switch 0164 [lightwindow] is ON

Change Window Color - (51.000000, 0.000000, -68.000000, 0.000000)

Condition end condition

Show Picture - 1 (title8) origin top left at (0, 0), opacity 255

title8

Show Picture - 2 (title8a) origin top left at (0, 0), opacity 255

title8a

Play ME - jingle08; Volume 90 Pitch 100

Fadein Screen - 30 frames

Wait - 360 frames

@self talk

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Change Menu Access - enable

Transfer Player - Map 'greimori' (164) ( - greimori), (8, 8) Direction:

Page 2

Item - Item 63 (Good Egg) is in Inventory

Comment - from chapter select

Control Variables - Variable 0012 [whichchapter] = 8

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Change Items - Item 23 (Lantern) + 1

Change Items - Item 57 (Canteen) + 1

Change Items - Item 56 (Master's Photo) + 1

Change Items - Item 59 (Abandoned Manuscript) + 1

Change Actor Graphic - Actor 4 (Trick) Character char7 (4) Face face57 (4)

Change Actor Graphic - Actor 6 (Phoenix) Character char7 (0) Face face56 (1)

Change Party Member - - Actor 1 (Treat)

Change Party Member - + Actor 4 (Trick)

Change Party Member - + Actor 6 (Phoenix)

Change Class - Actor 4 (Trick) to 6 (Traveler)

Change Player Followers - make invisible

Condition IF Switch 0164 [lightwindow] is ON

Change Window Color - (34.000000, -17.000000, 0.000000, 0.000000)

Condition end condition

Show Picture - 1 (title8) origin top left at (0, 0), opacity 255

title8

Show Picture - 2 (title8a) origin top left at (0, 0), opacity 255

title8a

Play ME - jingle08; Volume 90 Pitch 100

Fadein Screen - 30 frames

Wait - 360 frames

@self talk

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Change Menu Access - enable

Play BGM - golden memory; Volume 100 Pitch 100

Transfer Player - Map 'past5' (208) (20 years ago... - past5), (5, 9) Direction: up

Control Self Switch - Self Switch A = true

Page 3

Switch - Switch 0201 [enterfactory] is ON

Item - Item 63 (Good Egg) is in Inventory

Comment - continue to part 2

Change Actor Graphic - Actor 4 (Trick) Character char7 (4) Face face57 (4)

Change Actor Graphic - Actor 6 (Phoenix) Character char7 (0) Face face56 (1)

Condition IF Switch 0164 [lightwindow] is ON

Change Window Color - (34.000000, -17.000000, 0.000000, 0.000000)

Condition end condition

Play BGM - golden memory; Volume 100 Pitch 100

Transfer Player - Map 'past5' (208) (20 years ago... - past5), (5, 9) Direction: up

Control Self Switch - Self Switch A = true

Page 4

Switch - Switch 0248 [agaricus4] is ON

Show Picture - 1 (writing) origin top left at (0, 0), opacity 255

writing

Show Picture - 2 (black) origin top left at (0, 0), opacity 50

black

Fadein Screen - 30 frames

Play BGM - don't forget to sing; Volume 100 Pitch 100

Common Event - Common Event 004 (credits)

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Wait - 120 frames

Return to Title Screen - return to title screen

Map 'greimori' (164)

Page 1

Condition IF Switch 0164 [lightwindow] is ON

Change Window Color - (51.000000, 0.000000, -68.000000, 0.000000)

Condition IF Party has item 99 (Dark Mode)

Condition Else

Change Items - Item 99 (Dark Mode) + 1

Condition end condition

Condition Else

Condition IF Party has item 98 (Light Mode)

Condition Else

Change Items - Item 98 (Light Mode) + 1

Condition end condition

Condition end condition

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Condition Switch 0068 [misc4] = OFF

Condition IF Party has item 97 (Check Controls)

Condition Else

Change Items - Item 97 (Check Controls) + 1

Condition end condition

Condition IF Party has item 23 (Lantern)

Condition Else

Change Items - Item 23 (Lantern) + 1

Condition end condition

Condition IF Party has item 27 (Wishing Coin)

Condition Else

Change Items - Item 27 (Wishing Coin) + 1

Condition end condition

Set Weather - snow Power 3 Time 0 frames (wait)

Change Player Followers - make invisible

Change Transparency - Transparency OFF

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - move down

Set Move Route - move right x3

Set Move Route - end

Fadein Screen - 30 frames

@Trick

There's supposed to be a human village
around here somewhere...

@Trick

Ahh, I really wanna meet more humans!
I wonder why they're so rare?

Set Move Route - Player

Set Move Route - turn up

Set Move Route - end

@Trick

Guess I'll add it to my list of
things to ask Master one day...

....

Set Move Route - Player

Set Move Route - turn right

Set Move Route - end

@Trick

Right! Better keep moving.

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV002 (27,0) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'greimori-cottage' (169) ( - greimori-cottage), (8, 25) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

EV004 (28,2) - red

Page 2

Switch - Switch 0134 [sawred] is ON

Set Move Route - Event 4

Set Move Route - move down x3

Set Move Route - end

@[Red⠀Riding⠀Hood]

La lala lala~

@Trick

Oh!

@[Red⠀Riding⠀Hood]

Huh...?

@[Red⠀Riding⠀Hood]

Waaaaaaa!!
A-a-a big bad wolf!!!

Set Move Route - Event 4

Set Move Route - change speed to 5

Set Move Route - move up x5

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - wait 10 frames

Set Move Route - move up

Set Move Route - end

@Trick

Wait! Don't run away!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

I think I might have finally found a human...!

@Trick

I better catch up... nice and slow,
so she doesn't get even more scared.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

EV005 (28,9) - EV005

Page 1

Condition Switch 0134 [sawred] = ON

Page 2

Switch - Switch 0134 [sawred] is ON

EV006 (27,9) - EV006

Page 1

Condition Switch 0134 [sawred] = ON

Page 2

Switch - Switch 0134 [sawred] is ON

EV008 (29,9) - EV008

Page 1

Condition Switch 0134 [sawred] = ON

Page 2

Switch - Switch 0134 [sawred] is ON

EV003 (28,0) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'greimori-cottage' (169) ( - greimori-cottage), (8, 25) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

EV007 (29,0) - EV007

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'greimori-cottage' (169) ( - greimori-cottage), (8, 25) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

EV009 (0,8) - EV009

Page 1

@self talk

oops, i just came from this way!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV010 (0,7) - EV010

Page 1

@self talk

oops, i just came from this way!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Map 'greimori-cottage' (169)

EV001 (6,11) - EV001

Page 1

Fadeout BGM - 2 seconds

Set Weather - none Power 9 Time 60 frames

Show Picture - 1 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 60 frames

Play BGM - memory in sepia; Volume 90 Pitch 100

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Transfer Player - Map 'lakearea-spring' (170) (a few weeks ago... - lakearea-spring), (1, 12) Direction: right

Tint Screen - (16.000000, 0.000000, -17.000000, 34.000000) in 30 frames (wait)

Page 2

Self Switch - Self Switch C is ON

Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 30 frames (wait)

EV002 (2,21) - EV002

Page 1

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV003 (7,25) - EV003

Page 1

@self talk

i think she's just up ahead!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV004 (8,25) - EV004

Page 1

@self talk

i think she's just up ahead!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV005 (9,25) - EV005

Page 1

@self talk

i think she's just up ahead!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV006 (9,9) - grandma

Page 2

Switch - Switch 0135 [foundred] is ON

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

Scroll Map - up 2 tiles, speed 4

@[Squirrel⠀Gramma]

Stop right there!
Don't come any closer, you varmint!

@Trick

"Varmint"...?

@[Squirrel⠀Gramma]

I mean it!
I've had about enougha you wolves!

@Trick

I don't mean any harm!
I just wanted to talk to that human girl.

@[Red⠀Riding⠀Hood]

...?

@[Squirrel⠀Gramma]

Ain't no humans 'round here.
Haven't been in years.

@Trick

Oh! My mistake...
I heard there was a human village
somewhere in this area, so I assumed...

Set Move Route - Event 7 (wait)

Set Move Route - direction fix off

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - end

@[Red⠀Riding⠀Hood]

Me 'n Gramma are squirrels...

Set Move Route - This event (wait)

Set Move Route - move right x2

Set Move Route - turn down

Set Move Route - wait 30 frames

Set Move Route - end

Play SE - Hammer; Volume 60 Pitch 150

Condition Switch 0136 [axe] = ON

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - wait 40 frames

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - direction fix on

Set Move Route - move lower left

Set Move Route - end

@[Squirrel⠀Gramma]

You better scram before I get real angry...

@[Red⠀Riding⠀Hood]

Gramma, I don't think it's...

Set Move Route - Player

Set Move Route - 1 step backward

Set Move Route - end

@Trick

Um...!
Th-there's a certain human I was looking for...
But if he's not here, I'll go.

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

@[Squirrel⠀Gramma]

On yer way to eat someone, huh?
Well there's no squirrel on the menu tonight!

@[Red⠀Riding⠀Hood]

Gramma, please!
Don't do nothin' scary,
it said it's leavin'!

@Trick

Sorry for the trouble!
I won't come back.

Set Move Route - Player (wait)

Set Move Route - move down x3

Set Move Route - end

Set Move Route - Player

Set Move Route - move down x3

Set Move Route - end

Fadeout BGM - 2 seconds

Set Weather - none Power 9 Time 60 frames

Show Picture - 1 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 80 frames

Play BGM - golden memory; Volume 100 Pitch 100

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Transfer Player - Map 'lakearea-spring' (170) (a few weeks ago... - lakearea-spring), (1, 12) Direction: right

Tint Screen - (16.000000, 0.000000, -17.000000, 34.000000) in 30 frames (wait)

EV008 (11,10) - axe

Page 2

Switch - Switch 0136 [axe] is ON

EV009 (7,16) - EV009

Page 1

Condition Switch 0135 [foundred] = ON

EV010 (8,16) - EV010

Page 1

Condition Switch 0135 [foundred] = ON

EV011 (9,16) - EV011

Page 1

Condition Switch 0135 [foundred] = ON

Map 'lakearea-spring' (170)

EV001 (0,12) - EV001

Page 1

@self talk

i can't turn back now...
we already said goodbye.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV002 (23,8) - EV002

Page 1

@Trick

...What am I so nervous for?
This is the house I grew up in...

@Trick

It's time to go in...
for the first time since he left.

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'mastershouse' (176) ( - mastershouse), (7, 10) Direction:

EV004 (30,12) - EV004

Page 1

@self talk

i can't leave without checking inside.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV005 (20,11) - EV005

Page 1

@self talk

any mail?
...no, of course not.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i'm just stalling at this point...

EV006 (25,8) - EV006

Page 1

@self talk

did it break during a storm?
i wonder when it happened.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i really wanna fix it...
but it's not like i'll be staying here.

EV007 (7,7) - EV007

Page 1

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move right x2

Set Move Route - end

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)

Erase Picture - 1

Set Move Route - Player (wait)

Set Move Route - move right x4

Set Move Route - end

@Trick

....

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - end

@Trick

I hope... what I'm doing isn't too selfish.

@Trick

But if I stuck around any longer,
it would've only gotten harder to leave.

Scroll Map - up 1 tiles, speed 3

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - end

@Trick

Sorry, Treat.
But I think... I want to understand
my place in the world a little better
before I come back for good.

@Trick

That, and...
If I could find YOU, then maybe...
I'd be able to see him again, too?

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - turn right

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV008 (18,12) - EV008

Page 1

Set Move Route - Player (wait)

Set Move Route - move right x5

Set Move Route - turn up

Set Move Route - end

@Trick

....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Set Move Route - Player

Set Move Route - turn left

Set Move Route - end

@self talk

i can't leave without checking inside.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV009 (0,11) - EV009

Page 1

@self talk

i can't turn back now...
we already said goodbye.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV010 (0,10) - EV010

Page 1

@self talk

i can't turn back now...
we already said goodbye.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV011 (0,13) - EV011

Page 1

@self talk

i can't turn back now...
we already said goodbye.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV003 (30,11) - EV003

Page 1

@self talk

i can't leave without checking inside.

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Map 'mastershouse' (176)

EV001 (12,2) - EV001

Page 1

@Trick

Master always liked to put my drawings up
on the fridge... I ended up drawing a lot of
pictures of the two of us together.

@Trick

Every day was like that...
So I guess I didn't have anything else to draw....

@Trick

Is that why you told me to go and
live with other wolves...?
So I could have new experiences?

@Trick

If that's true, then...
I really wish you would've just told me...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i don't think this fridge gets any power...
better to keep it sealed.

EV002 (10,2) - EV002

Page 1

@self talk

the sink could use a little cleaning.

EV005 (3,1) - EV005

Page 1

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

@Trick

Master, I'm home~!

@Trick

Haha... just kidding.
Of course you aren't here.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - end

@Trick

But there's gotta be some kind of clue...
Something I can follow....

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV006 (7,10) - EV006

Page 1

@self talk

i gotta keep searching for clues!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Item - Item 59 (Abandoned Manuscript) is in Inventory

Condition IF Party has item 56 (Master's Photo)

@self talk

ready to leave?

Player choice:

Condition When yeah

Fadeout BGM - 2 seconds

Play SE - Open5; Volume 80 Pitch 100

Show Picture - 1 (white) origin top left at (0, 0), opacity 0

white

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Wait - 80 frames

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Condition Switch 0068 [misc4] = OFF

Change Items - Item 57 (Canteen) + 1

Change Transparency - Transparency ON

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - end

Transfer Player - Map 'krem' (177) ( - krem), (14, 6) Direction:

Change Actor Graphic - Actor 4 (Trick) Character char6 (7) Face face57 (0)

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Condition When not yet

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

End Show Choices - end choices

Condition Else


@self talk

i have a feeling there's something else i should
take while i'm here... but what...?

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Condition end condition


EV007 (4,6) - EV007

Page 1

@self talk

it's my old bed!
i used to think there were monsters under there, but
master said he'd protect me so i could sleep soundly.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i guess our cuckoo clock stopped working...
whenever i had trouble falling asleep,
i used to watch the pendulum swinging
back and forth, back and forth....

EV008 (4,8) - EV008

Page 1

@self talk

master's bed!
there's nothing underneath.

EV009 (11,9) - EV009

Page 1

Play SE - creak; Volume 60 Pitch 70

EV010 (8,6) - EV010

Page 1

@self talk

the flowers died...
rest in peace, flowers.

EV015 (14,4) - EV015

Page 1

@Trick

I'm glad this shelf is away from the window...
At least none of these got damaged.
Not that you left very many behind....

@Trick

I still remember...
the day I brought Treat here to meet you...
And seeing the shelves empty like this....

@Trick

You planned to leave from the beginning,
didn't you? It's not like you got lost, or
taken away... You left....

@Trick

It's really hard... not to think of it that way.
So usually I just try to forget!
Haha....

Condition Switch 0061 [misc1] = ON


Page 2

Switch - Switch 0061 [misc1] is ON

@self talk

master took a lot of books with him...
his suitcase must've been heavy.

EV016 (3,9) - EV016

Page 1

@Trick

Oh...!
It's been so long since I've seen this!

Show Picture - 1 (master) origin top left at (0, 0), opacity 0

master

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 30 (wait)

@self talk


@Trick

Aww, I used to be so little...!

@Trick

But Master... looks the same as ever.

@Trick

Except... I guess his hair got a little grayer.
It's been almost 2 decades now....

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 30 (wait)

Erase Picture - 1

@Trick

I wonder if there's a secret message
hidden somewhere inside the frame?
Like in those mystery books!

@Trick

...Nah, I guess not.
Nothing on the back of the photo either.

Condition IF Party has item 59 (Abandoned Manuscript)


@Trick

At least I can use this to ask if anyone's seen him.
I don't think I'll find any other clues here...

Condition Else


@Trick

At least I can use this to ask if anyone's seen him.
Maybe I'll find a better clue somewhere else!

Condition end condition

Change Items - Item 56 (Master's Photo) + 1

Play SE - getitem; Volume 80 Pitch 100

@self talk

Got Master's Photo!

Page 2

Item - Item 56 (Master's Photo) is in Inventory

@self talk

his drawer's all cleared out.
he took most of his stuff, but...
i'm glad he left the photo for me.

EV017 (7,2) - EV017

Page 1

@self talk

at least the window back here is intact!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

you can see the lake outside.
it's a nice view... but the sun gets really bright,
so we usually keep the curtain closed.

EV004 (3,8) - EV004

Page 1

@self talk

master's bed!
there's nothing underneath.

EV011 (7,6) - EV011

Page 1

@self talk

the flowers died...
rest in peace, flowers.

EV012 (7,5) - EV012

Page 1

@self talk

the flowers died...
rest in peace, flowers.

EV013 (8,5) - EV013

Page 1

@self talk

the flowers died...
rest in peace, flowers.

EV014 (13,4) - books

Page 1

@Trick

I'm glad this shelf is away from the window...
At least none of these got damaged.
Not that you left very many behind....

@Trick

I still remember...
the day I brought Treat here to meet you...
And seeing the shelves empty like this....

@Trick

You planned to leave from the beginning,
didn't you? It's not like you got lost, or
taken away... You left....

@Trick

It's really hard... not to think of it that way.
So usually I just try to forget!
Haha....

Condition Switch 0061 [misc1] = ON


Page 2

Switch - Switch 0061 [misc1] is ON

@self talk

master took a lot of books with him...
his suitcase must've been heavy.

Page 3

Item - Item 59 (Abandoned Manuscript) is in Inventory

Loop - Loop

@self talk

the books master hid from me...
maybe i should read them after all...?

Player choice:

Condition When book 1

Loop - Loop

@self talk

"The All-in-one Book of Lore, Book 1"

Player choice:

Condition When "Our Origins"


@self talk

"The people of this world can be grouped into
three categories: animal folk, witches, and
non-magical humans. While there is some overlap,
our human forms are our single uniting factor.

"Animal folk are born in a wide variety of forms,
believed to be their true forms, which they are
able to return to under various conditions, and
which they MUST return to at death.

"The main identifying factor of a witch is their
ability to command magic of all sorts. Though
they are capable of transforming themselves,
their natural state is humanoid.

"Non-magical humans are classified by their
lack of inherent abilities or talents relating
to magic, as the name suggests. Like witches,
they are born and die in human form.

"The most broadly accepted theory of humankind's
origin is that witches divided into each group:
one set cursed to their strange inhuman forms,
and another set who abandoned magic entirely.

"It is also plausible to say non-magical humans
are the ones who learned magic to become witches,
giving way to an obsession with transformation,
which then led to the existence of animal folk...

"...but until we find evidence favoring either of
these theories, we can only hopelessly guess.
It remains the world's greatest mystery."

Condition When "Other Worlds"


@self talk

"There is no current estimate toward the number
of alternate worlds in existence, though we have
been able to travel to a small handful due to
the efforts of powerful witches.

"The most notable world we have been able to
connect to is known as the Netherworld. This realm
is inhabited by creatures called demons, and
has gone largely unexplored due to its vastness.

"We have very little information on other worlds
and their histories, but it is abundantly clear
something higher than magic has bridged the gaps
between existing worlds long before us.

"Although the worlds we know have all developed
independently, there are striking, impossible to
ignore similarities between them: specifically
the common humanoid forms, and the names of gods.

"The existence of gods is surrounded by mystery.
Most of the information gathered on the subject
is unreliable, as many legends have been passed
down through unverifiable oral tradition.

"Though gods are elusive in nature, the fact that
they are known by the same names across dimensions
is proof enough for many that they truly do exist."

Condition When put it away

Break Loop - Break Loop

End Show Choices - end choices

Condition Switch 0137 [readbooks2] = ON

Repeat Above - Repeat Above

Condition When book 2

Loop - Loop

@self talk

"The All-in-one Book of Lore, Book 2"

Player choice:

Condition When "More on Witches"


@self talk

"Witches are often deceptive in nature due to
the flexibility their magic allows them.
Transformative spells are incredibly common,
as they take great stock in appearances.

"Non-magical humans are historically distrustful of
witches for their willingness to deceive others.
It is said that a disregard for integrity is the
logical consequence of being able to bend reality.

"Certain breeds of animal folk seem more drawn to
witches than others, even entering into master-
servant type relationships. In those cases, they
are referred to as familiars, or pets.

"Much like the other types of humans, witches
generally prefer the company of their own kind.
This has led to the creation of many witch towns
across the world. Quite a few are magic-exclusive.

"Every witch is born with a predetermined amount of
magic to be used throughout their lifespan, and are
said to be immortal until that magic runs out.*
*This has yet to be proven but is widely supported.

"Magic cannot be transferred except via inheritance
from parent to offspring. If a witch could find a
way around this rule, they could theoretically
use magic transfer to achieve immortality.

"For that potential alone, witches are easily
regarded as the most powerful beings native to
this world."

Condition When "History of Animal Folk"


@self talk

"Humankind's history is riddled with injustice
and oppression, with animal folk often receiving
a disproportionate amount of cruel and unusual
treatment from witches, humans, and each other."

"Within animal folk societies, food chains have
been known to develop in similar patterns.
Certain species are inclined to carnivorous habits,
while others remain herbivores.

"Predators often form tribes to prey on others,
seeking the delicious meat obtained from a
successful hunt. Certain meats are considered
to be irresistible depending on the species.

"The meat of many birds, fish, and mammals are
also popular with witches and non-magical humans.
Meat consumption was previously avoided due to
ethical issues, up until the recent era..."

"...when agriculture alone became unable to
sustain the world's growing population.
Despite humanity's natural aversion
to homicide, desperation won out.

"The witches created an industry out of enchanting
unborn animal folk to never develop their human
forms. This resulted in animal meat becoming
much more socially acceptable to indulge in.

"Since that turning point, food shortages have been
exceedingly rare. Through the sacrifice of select
species of animal folk, we have all been able to
continue to thrive in this world."

Condition When put it away

Break Loop - Break Loop

End Show Choices - end choices

Condition Switch 0137 [readbooks2] = ON

Repeat Above - Repeat Above

Condition When nevermind

Break Loop - Break Loop

End Show Choices - end choices

Repeat Above - Repeat Above

EV018 (9,2) - EV018

Page 1

@Trick

Let's check the cabinets...

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - move left

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - end

@Trick

...Just the usual stuff in here.
Expired food, dishes, cleaning supplies...

Play SE - Coin; Volume 60 Pitch 95

@Trick

Oh? Something fell!

Play SE - getitem; Volume 100 Pitch 100

@self talk

Found a Mysterious Key!

Change Items - Item 58 (Mysterious Key) + 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

I've never seen this before!
I wonder what this goes to?

Control Self Switch - Self Switch A = true

Page 2

Item - Item 58 (Mysterious Key) is in Inventory

Page 3

Item - Item 59 (Abandoned Manuscript) is in Inventory

EV019 (12,9) - EV019

Page 1

Play SE - creak; Volume 100 Pitch 70

Set Move Route - Player (wait)

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - end

@Trick

...?

Set Move Route - Player (wait)

Set Move Route - 1 step backward

Set Move Route - end

@Trick

The floor's all creaky here...
These boards are a little warped, too.
Done in by the elements, huh?

@Trick

The planks shouldn't be this loose, though...
Hmm... I guess it's just these ones...?

Fadeout Screen - 30 frames

Control Self Switch - Self Switch A = true

Fadein Screen - 30 frames

@Trick

Wow, what's this?

Page 2

Self Switch - Self Switch A is ON

@Trick

There's a chest under the house!
It's gotta belong to Master, right?

Condition IF Party has item 58 (Mysterious Key)


@Trick

Let's try the key I found...

Control Self Switch - Self Switch B = true

Play SE - Open1; Volume 80 Pitch 150

Change Items - Item 58 (Mysterious Key) - 1

@Trick

Hey, it worked!

@Trick

Looks like there's books inside...
and some papers...

"The All-in-one Book of Lore"...
That's funny. You can't call it
"all-in-one" if there's two volumes!

@Trick

...Huh?
Master's name is on this...

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - 1 step backward

Set Move Route - end

@Trick

He's one of the authors...?
I didn't know he wrote books...
How come... he never said anything about these...?

What else don't I know about you, Master...?
I feel like I don't understand you at all...

@Trick

Even though you raised me...
I don't know anything....

Set Move Route - Player (wait)

Set Move Route - wait 20 frames

Set Move Route - change speed to 4

Set Move Route - 1 step forward

Set Move Route - end

@Trick

...N-no, this is good!
It's a clue! ...Maybe.

@Trick

What about these papers...?
It's definitely Master's handwriting...

Common Event - Common Event 006 (Read Manuscript)

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - end

@Trick

I... don't really understand any of this...

@Trick

....

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

There are some names at the end...
Maybe Master's old friends?
...I'd better hang on to these.

Play SE - getitem; Volume 100 Pitch 100

@self talk

Kept the Abandoned Manuscript.

Transfer Player - Map 'mastershouse' (176) ( - mastershouse), (13, 5) Direction: up

Change Items - Item 59 (Abandoned Manuscript) + 1

@Trick

Books go on the bookshelf...
Nice and tidy.

@Trick

It seems like he's ashamed of them...
So you wouldn't want me to read these,
would you, Master?

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - change speed to 4

Set Move Route - end

@Trick

...My heart kinda hurts.
I probably shouldn't stay here too much longer.

Condition Else


@Trick

Too bad it's locked...

Condition end condition


Page 3

Self Switch - Self Switch B is ON

@self talk

i cleared it out, so...
no other secrets left to find. i think.

EV020 (11,2) - EV020

Page 1

@Trick

Let's check the cabinets...

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - move right

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - end

@Trick

...Just the usual stuff in here.
Expired food, dishes, cleaning supplies...

Play SE - Coin; Volume 60 Pitch 95

@Trick

Oh? Something fell!

Play SE - getitem; Volume 100 Pitch 100

@self talk

Found a Mysterious Key!

Change Items - Item 58 (Mysterious Key) + 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

I've never seen this before!
I wonder what this goes to?

Control Self Switch - Self Switch A = true

Page 2

Item - Item 58 (Mysterious Key) is in Inventory

Page 3

Item - Item 59 (Abandoned Manuscript) is in Inventory

EV003 (3,6) - EV003

Page 1

@self talk

it's my old bed!
i used to think there were monsters under there, but
master said he'd protect me so i could sleep soundly.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i guess our cuckoo clock stopped working...
whenever i had trouble falling asleep,
i used to watch the pendulum swinging
back and forth, back and forth....

Map 'krem' (177)

EV001 (29,54) - EV001

Page 1

@Sesame

Password?

@Trick

Password...?
I don't think I know it.

@Sesame

....

@Trick

(Guess I can't come in.)

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

maybe i can guess the password?

Player choice:

Condition When "bad dog!"


@Trick

Bad dog!

@Sesame

....

@Trick

Good dog, maybe?

@Sesame

You can't come in.

Control Self Switch - Self Switch B = true

Condition When "fuzzy pickles!"


@Trick

Fuzzy pickles!

@Sesame

What...?

@Trick

Sorry, I thought I'd try something random.
Was I close?

@Sesame

No.

Control Self Switch - Self Switch C = true

Condition When there IS no password!!


@Trick

Oh, I get it!
There IS no password--
It's a trick question!!

@Sesame

Wrong.

@Trick

Darn... I thought that was
a pretty good guess.

Control Self Switch - Self Switch D = true

Condition When nevermind

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

End Show Choices - end choices

Condition IF Self Switch B is ON

Condition IF Self Switch C is ON

Condition IF Self Switch D is ON

Condition Switch 0154 [passguess] = ON

Condition end condition

Condition end condition

Condition end condition


Page 3

Switch - Switch 0154 [passguess] is ON

@self talk

i don't know the password...

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 4

Switch - Switch 0139 [hideout] is ON

Condition IF Self Switch A is OFF

@Sesame

Password?

Condition end condition


@Trick

Open sesame!

Condition IF Switch 0154 [passguess] is ON


@Sesame

...Who told you.

@Trick

A mouse I met earlier!

Condition end condition


@Saffron

It's them, it's them!
Let them in, Sesame!!

Play SE - Open1; Volume 80 Pitch 100

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Transfer Player - Map 'hideout' (186) ( - hideout), (7, 12) Direction:

EV002 (31,8) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'krem-train' (178) ( - krem-train), (0, 8) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV003 (13,43) - EV003

Page 1

@self talk

"Welcome to Krem!
Come for the sunshine, stay for the magic!"

EV004 (14,9) - basmati

Page 2

Switch - Switch 0138 [protest] is ON

Fadeout BGM - 2 seconds

@Basmati

C'mon, everybody!
I know you all have a good heart!

Play BGM - basmati; Volume 100 Pitch 100

Set Move Route - This event

Set Move Route - move left x3

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player

Set Move Route - through on

Set Move Route - end

Scroll Map - up 8 tiles, speed 3

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Loop - Loop

Condition IF Variable 0003 [PlayerX] < 14

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Wait - 15 frames

Condition end condition

Condition IF Variable 0003 [PlayerX] > 14

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Wait - 15 frames

Condition end condition

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Condition IF Variable 0003 [PlayerX] == 14

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Break Loop - Break Loop

Condition end condition

Repeat Above - Repeat Above

@Basmati

That's why we gotta put a stop
to cruel farming practices!
It's unjust! Free the chickens!!

Set Move Route - This event (wait)

Set Move Route - move right x3

Set Move Route - turn down

Set Move Route - end

@Basmati

If we band together, we can
dismantle the meat industry!
We must stand united!!

Set Move Route - This event (wait)

Set Move Route - move right x2

Set Move Route - turn down

Set Move Route - end

@Basmati

Say NO to meat!
Say NO MORE eggs!!

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 41 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 30 (wait)

Set Move Route - turn up

Set Move Route - end

@[Nameless]

Excuse me!
Could you please stop shouting?
You're disturbing the peace.

@[Nameless]

Yeah, it's a public nuisance!

Set Move Route - This event (wait)

Set Move Route - move left x2

Set Move Route - move down

Set Move Route - end

@Basmati

You know the REAL public nuisance?!
The fact that witches have been
getting away with these practices
for as far back as we can remember!

Set Move Route - This event (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - end

@Basmati

We gotta think of the chickens' suffering...
They're just like you or me!
We're all made of the same meat, aren't we?!

@[Witch⠀Student]

But a chicken isn't human.

@[Nameless]

Yes, it's completely different!
I don't appreciate people like you
trying to make us witches feel guilty...

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Basmati

There's no need for guilt,
as long as you fight back!
Witches can join the side of justice!

@Basmati

In fact, we need your allyship
in order to win our fight!
Free the chickens!!

Set Move Route - Event 41 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 30 (wait)

Set Move Route - turn left

Set Move Route - end

@[Nameless]

I think she wants to free them
so she can hunt them down herself.
She's a jackal, after all...

@[Nameless]

Right???
So scary....

Set Move Route - This event (wait)

Set Move Route - change speed to 5

Set Move Route - move down

Set Move Route - end

@Basmati

How many times do I gotta answer to--!

Condition Switch 0061 [misc1] = ON

Set Move Route - Event 41 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 30 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 50 (wait)

Set Move Route - move left x4

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@[Nameless]

You there! Jackal girl!!
Stay right where you are, so I can
arrest you for public disturbance!

@Basmati

Yipes!

Fadeout BGM - 3 seconds

Set Move Route - Player

Set Move Route - through off

Set Move Route - end

Set Event Location - Event 5 to (14, 18)

Set Move Route - Event 50

Set Move Route - wait 15 frames

Set Move Route - change speed to 5

Set Move Route - move left x14

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - change speed to 5

Set Move Route - move upper left

Set Move Route - move left x9

Set Move Route - end

Wait - 70 frames

Control Self Switch - Self Switch A = true

Fadeout Screen - 30 frames

Condition Switch 0062 [misc2] = ON

Transfer Player - Map 'krem' (177) ( - krem), (14, 16) Direction: up

Play BGM - saffron; Volume 100 Pitch 100

Fadein Screen - 30 frames

@Trick

(That was an animal activist...!
Like from Master's notes!)

Set Move Route - Event 5 (wait)

Set Move Route - move up

Set Move Route - end

@Saffron

Hi!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Huh?
Oh, hello!

@Saffron

You were watching the protest, yes?
What did you think of it?

@Trick

Oh, well... I'm a vegetarian.
So I already say no to meat!

@Saffron

That's great!
The world needs more vegetarians.
Especially if... you're a wolf, right?

@Trick

Oh...! You're the first person here
who could tell I'm not a jackal!
Thank you!

@Saffron

Yes, I'm very familiar with jackals!
Just between you and me, they are
some of my dearest friends...

@Saffron

So would you be interested
in hearing more?
About our cause!

@Trick

Do you mean...
You're one of the activists?

Set Move Route - Event 46 (wait)

Set Move Route - turn down

Set Move Route - end

@[Witch⠀Student]

...?

@Saffron

We shouldn't talk here.
Come to our hideout,
just outside the city walls.

Scroll Map - down 2 tiles, speed 2

Set Move Route - Event 5 (wait)

Set Move Route - direction fix off

Set Move Route - move down x2

Set Move Route - turn up

Set Move Route - end

@Saffron

The password is "Open, Sesame!"
I'll be waiting!

Fadeout BGM - 4 seconds

Set Move Route - Event 46 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 5

Set Move Route - move down x6

Set Move Route - end

Scroll Map - up 2 tiles, speed 3

Wait - 30 frames

@Trick

(I can't help but feel a little suspicious...
But there's a lot I want to ask them, too.
I can't pass this up!)

Play BGM - krem; Volume 100 Pitch 100

Condition Switch 0139 [hideout] = ON


Page 3

Self Switch - Self Switch A is ON

EV005 (5,14) - saffron

Page 1

@Saffron

....

@Trick

(She looks really serious...
I won't bother her.)

Page 2

Switch - Switch 0139 [hideout] is ON

EV006 (22,27) - tiramisu

Page 1

@Tiramisu

...I'm telling you, I don't
need the entire carton!
The recipe I'm looking at
only requires FIVE eggs.

@[Nameless]

So fry up the last one for breakfast.

@Tiramisu

I'll have you know, I don't
particularly LIKE eggs!
Why sell them only in cartons
of 6 or 12 to begin with?!

@[Nameless]

We offer a baker's dozen, too.

@Tiramisu

Oh, so now you're going to try to UPSELL me?
I'm trying to buy LESS, not more!

@[Nameless]

Fine...
If I take an egg outta the half dozen,
would you beat it already?

@Tiramisu

Will I get a discount?

@[Nameless]

No.

@Tiramisu

Then I'll beat YOU!!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Tiramisu

Excuse me, I am trying to buy eggs.
Kindly wait your turn.

EV008 (29,34) - EV008

Page 2

Item - Item 61 (Cookies) is in Inventory

@self talk

fill your canteen?

Player choice:

Condition When sure!


@Trick

Gotta beat the heat!

Set Move Route - Event 18 (wait)

Set Move Route - turn left

Set Move Route - end

@[Nameless]

....

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

Do you want some?

@[Nameless]

No thanks......

Set Move Route - Event 18 (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Condition When not now

End Show Choices - end choices

Page 3

Self Switch - Self Switch A is ON

@self talk

my canteen's already full.

EV009 (5,25) - EV009

Page 2

Item - Item 61 (Cookies) is in Inventory

@self talk

fill your canteen?

Player choice:

Condition When sure!


@Trick

Gotta beat the heat!

Control Self Switch - Self Switch A = true

Condition When not now

End Show Choices - end choices

Page 3

Self Switch - Self Switch A is ON

@self talk

my canteen's already full.

EV011 (24,15) - bat

Page 2

Switch - Switch 0063 [misc3] is ON

@Trick

Hey, cool hat!

@[Ukulele⠀Bat]

Haha! Thanks, stranger.
It's my stylish protection from the sun.

@Trick

I had to buy new clothes to
make it through the desert...
But I don't think they're as
stylish as yours!

@[Ukulele⠀Bat]

Hey, what matters is the protection,
not the style.
Your hood seems plenty functional.

@Trick

Thanks!
It's multi-purpose.

@[Ukulele⠀Bat]

Good stuff,
good stuff.

Control Self Switch - Self Switch B = true

Page 3

Switch - Switch 0063 [misc3] is ON

Self Switch - Self Switch B is ON

@[Ukulele⠀Bat]

Say, I've been workin' on this song...
Wanna hear what I've got so far?

Player choice:

Condition When yeah!

Condition IF Player is facing up

Set Move Route - Player

Set Move Route - move down

Set Move Route - turn up

Set Move Route - end

Condition Else

Condition IF Player is facing left

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Condition Else

Set Move Route - Player

Set Move Route - move down x2

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

Condition end condition

Condition end condition

Fadeout BGM - 2 seconds

Wait - 110 frames

Control Self Switch - Self Switch A = true

Set Move Route - This event (repeat)

Set Move Route - turn down

Set Move Route - wait 14 frames

Set Move Route - turn left

Set Move Route - wait 18 frames

Set Move Route - turn down

Set Move Route - wait 13 frames

Set Move Route - turn left

Set Move Route - wait 18 frames

Set Move Route - turn right

Set Move Route - wait 14 frames

Set Move Route - turn up

Set Move Route - wait 18 frames

Set Move Route - turn right

Set Move Route - wait 13 frames

Set Move Route - turn up

Set Move Route - wait 18 frames

Set Move Route - end

Play ME - ukulele; Volume 100 Pitch 100

Wait - 660 frames

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch A = true

Wait - 30 frames

Play BGM - krem; Volume 100 Pitch 100

@[Ukulele⠀Bat]

I'm still figurin' out the rest, but...
How'd you like my little demo?

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Trick

It's great!
You really wrote that?

@[Ukulele⠀Bat]

Yeah, music's my hobby.
I suck at comin' up with lyrics,
so I just play whatever...

@Trick

That's so cool!
I sing to myself all the time,
but I don't know how to play
any instruments...

@[Ukulele⠀Bat]

Sounds like we oughta start a band.
Combine our strengths.

@Trick

A band...!
That sounds like fun!

@Trick

But I'm traveling the world right now...
I can't stay in Krem for too long.

@[Ukulele⠀Bat]

No worries, stranger.
Some things just ain't meant to be...
Gotta go with the flow of the universe, right?

@Trick

Right!

Control Self Switch - Self Switch C = true

Condition When no thanks


@Trick

Sorry, I'm in a hurry.

@[Ukulele⠀Bat]

That's cool.
Maybe next time, yeah?

End Show Choices - end choices

Page 4

Switch - Switch 0063 [misc3] is ON

Self Switch - Self Switch C is ON

@[Ukulele⠀Bat]

I love warm weather...
I'm thinkin' of headin' to the beach.
Do a little travelin' of my own.

Page 5

Self Switch - Self Switch A is ON

EV012 (1,32) - EV012

Page 1

@Lime

Hey, you there!
I'll tell your fortune for just $2!

Condition IF Gold >= 2


@self talk

hear your fortune?

Player choice:

Condition When sure, why not!

Control Self Switch - Self Switch A = true

Change Gold - - 2

Play SE - sale; Volume 100 Pitch 100

@Lime

Haha, you've got bad luck!
How sad for you~!

@Trick

Darn... But I guess
I should've expected that.

@Lime

I can give you a more detailed reading, you know~!
If you cough up a little extra dough, that is.

Condition IF Gold >= 8


@Lime

It's 10 bucks, but since you already
paid 2, I'll give you a discount!
$8, please~!

Player choice:

Condition When okay

Change Gold - - 8

Play SE - sale; Volume 100 Pitch 100

Control Self Switch - Self Switch B = true

@Lime

Okay~! Hang tight while I
CONSULT THE STARS...!

Common Event - Common Event 007 (Fortune)

@Trick

That was... cryptic.
But thanks!

@Lime

You're welcome~!
When it comes to fortune telling,
you can always count on Lime!
That's me~!

Erase Picture - 1

Condition When not today


@Lime

Booo, you're no fun.

End Show Choices - end choices

Condition Else


@Lime

It's 10 bucks, but since you already
paid 2, I'll give you a discount!
$8, please~!

Jump to Label - broke

Condition end condition

Condition When no thanks


@Lime

Booo, you're no fun.

End Show Choices - end choices

Condition Else

Label - broke

@Trick

Sorry, I don't have the money...

@Lime

Hurry up and earn some,
then get back here!
I wanna read your fortune sooo bad~!

Condition end condition


Page 2

Self Switch - Self Switch A is ON

@Lime

Back for more, huh?
My discount's expired, so if you wanna
hear your fortune in FULL DETAIL,
you're gonna have to pay all $10!

Condition IF Gold >= 10


@self talk

hear your fortune?

Player choice:

Condition When okay

Control Self Switch - Self Switch B = true

Play SE - sale; Volume 100 Pitch 100

Change Gold - - 10

@Lime

Okay~! Hang tight while I
CONSULT THE STARS...!

Common Event - Common Event 007 (Fortune)

@Trick

That was... cryptic.
But thanks!

@Lime

You're welcome~!
When it comes to fortune telling,
you can always count on Lime!
That's me~!

Erase Picture - 1

Condition When i'd rather not


@Lime

Hehe, Don't blame me if
something bad happens~!
I coulda warned ya, y'know?

End Show Choices - end choices

Condition Else


@Trick

Sorry, I don't have the money...

@Lime

Hurry up and earn some,
then get back here!
I wanna read your fortune sooo bad~!

Condition end condition


Page 3

Self Switch - Self Switch B is ON

@Trick

If you can see my future...
Would you be able to tell me
where my Master is?
Or at least whether I'll find him?

@Lime

Haha, I can't do that!
That would be spoilers~!

@Trick

I guess there are limits to
what a witch can do, huh...

@Lime

....

Control Self Switch - Self Switch C = true

Page 4

Self Switch - Self Switch C is ON

@Lime

The stars see ALL...
If they won't let me answer you,
that's got nothing to do with my talents!
I'm AMAZINGLY talented!!

EV013 (10,39) - madcat

Page 1

@Peanut

"Come to Krem!" they say.
"The food's delicious!" they say.

@Peanut

Wanna know what I SAY???
IT'S TOO DARN SPICY!!!
Are they trying to burn my tongue off?!

@Brittle

If you paced yourself a little more,
it wouldn't have been so bad...!
The spice really does make it more delicious...

@Peanut

WHAT'S THE POINT IN FOOD THAT
YOU CAN'T SCARF DOWN?!
THAT'S THE JOY OF EATING!!!

@Brittle

I'm sure there's somewhere nice
we can go for lunch...
I-I'm reading through the travel guide again!

@Peanut

Every single one of our trips has
gone wrong in some way or another...
I didn't expect it'd be the FOOD this time!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Peanut

Is there really nothing good
to eat around here...?
Our vacation will be ruined at this rate!

Condition IF Party has item 53 (Canned Cat Food)


@Trick

Someone traded me a can of cat food earlier!
I'm not a cat, so I'd be happy if it could
go to someone who'd enjoy it more.

@Peanut

Finally, something TASTY!
Thanks, stranger!!

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 53 (Canned Cat Food) - 1

@self talk

Gave away the Canned Cat Food!

Condition Switch 0155 [fedcats] = ON


@Brittle

Oh, wow...
It's your favorite flavor, too!
How lucky!

@Peanut

Delicious pate...!
This seriously rocks!!
How can I repay you?!

@Trick

Aww, you don't have to repay me!
I'm just glad it won't go to waste.

@Brittle

Such kindness...!
Please, I'd really like you to have this.

Play SE - sale; Volume 100 Pitch 100

Change Gold - + 5

@self talk

Received $5!

@Trick

Wow, thanks! I'll be sure to buy myself
something good to eat with this!

Exit Event Processing - Exit Event Processing

Condition end condition

Condition IF Party has item 61 (Cookies)

Condition IF Self Switch C is OFF


@Trick

I got some cookies from a witch earlier!
Do you want one?

@Peanut

Do I look like I want sweets?!
I WANT A MEAL!!!
A MEAL, I TELL YOU!!!!!

Control Self Switch - Self Switch C = true

Condition end condition

Condition end condition


Page 3

Switch - Switch 0155 [fedcats] is ON

@Peanut

There's nothing like scarfing down
a whole can of delicious pate...!
This is the best vacation ever!!

EV014 (11,39) - shycat

Page 1

@Brittle

Ahh, my partner gets so cranky
when she hasn't eaten...
I hope we can find something soon!

Page 2

Switch - Switch 0155 [fedcats] is ON

@Brittle

Th-thank you again,
you really saved the day...!

EV015 (26,7) - EV015

Page 1

@self talk

"InsteRail Station Ahead"

EV016 (31,7) - EV016

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'krem-train' (178) ( - krem-train), (0, 8) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV017 (19,34) - rudemouse

Page 1

@[Nameless]

Hey, you under there.

@Trick

Who, me?

@[Nameless]

Are you a jackal?

@Trick

I'm not... but I keep getting mistaken for one.

@[Nameless]

It's cuz you're all hooded.
But I'm really good at being able
to tell if someone's a dog or not.

@Trick

Oh... in that case, I guess my strategy
isn't working very well, huh?

@[Nameless]

Are you trying to trick people?

@Trick

Not really...
But it's easier to travel if people don't
get scared when they see me.

@Trick

That, and it's really hot out!
I'm mostly hiding from the sun.

@[Nameless]

...Yeah, I guess that makes sense.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

As long as you're not trying to trick anyone.
If you lie too much, you'll never find a husband.

@Trick

(I'm not looking for a husband...)

EV018 (30,35) - thirstymouse

Page 1

@[Nameless]

I'm very, very thirsty...
But I don't think it's safe to
drink from these fountains...

@Trick

It's not safe...?
I refilled my canteen from
one of these earlier...

@[Nameless]

Well... the witches SAY it's safe.
They use magic to purify it...
but it tastes different because of that!
Drinking magic can't be good for you...

@Trick

I feel fine, though...
So maybe just a little wouldn't hurt?

@[Nameless]

I don't know about that...
I'd rather buy some bottled water instead.

@Trick

I hope you can quench your thirst soon!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

They say it's purified, but...
It's not like mice can understand magic...
How can I trust something like that...?

EV019 (28,17) - witch2

Page 1

@[Nameless]

I thought living by the plaza would
make my life more convenient,
but instead there's always like,
drifters and stuff hanging around...

I dunno, at least it like...
makes things kinda lively?
I don't mind it too much~

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

I didn't know bats could play
such sweet little songs!
I totally want one as my familiar now...

EV020 (8,28) - witch3

Page 1

@[Nameless]

The Astrologist in the alleyway...
I would be careful around him if I were you.

@Trick

Why's that?

@[Nameless]

He'll bleed you dry.

@Trick

Bleed...?!

@[Nameless]

Financially.

@Trick

Ohhh, okay.
I don't have much money to begin with...

@[Nameless]

I spent my college savings on his fortunes...

@Trick

Maybe you can ask for it back!
I heard college is important.

@[Nameless]

The irony is...
He always said my fortune would be poor.
So I kept asking for another, to cancel it out...

Until I realized, the reason I was poor...
was because of the Astrologist himself....

@Trick

(Sounds like he took advantage
of your stubbornness...)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

I'm living with my parents now, so...
I'll just have to save up again.
To buy another fortune and
change my luck for good!

@Trick

I really don't think fortunes
are the answer for you...

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@[Nameless]

I should check my daily horoscope...
I need to buy next year's handbook, too....

EV021 (20,42) - EV021

Page 1

Condition Switch 0061 [misc1] = OFF

Set Move Route - Player

Set Move Route - change speed to 2

Set Move Route - move down x6

Set Move Route - end

Set Move Route - Event 4

Set Move Route - move left x2

Set Move Route - turn down

Set Move Route - wait 20 frames

Set Move Route - move right x5

Set Move Route - turn down

Set Move Route - wait 20 frames

Set Move Route - move left x5

Set Move Route - wait 20 frames

Set Move Route - move right x2

Set Move Route - turn down

Set Move Route - end

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 120 frames

Show Picture - 1 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 30 (wait)

Transfer Player - Map 'krem' (177) ( - krem), (25, 16) Direction: down

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 30

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move down x7

Set Move Route - end

Wait - 200 frames

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 30 (wait)

Transfer Player - Map 'krem' (177) ( - krem), (20, 42) Direction: down

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 30 (wait)

Set Move Route - Player (wait)

Set Move Route - through off

Set Move Route - change speed to 4

Set Move Route - end

Erase Picture - 1

Change Gold - + 18

Change Transparency - Transparency OFF

@Trick

I hope Treat and Mochi like my postcards!
It's nice having someone to write to.

Condition Switch 0063 [misc3] = ON

Control Self Switch - Self Switch A = true

@Trick

It makes me feel... a little less
like I'm all on my own!
So that's a good thing...

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move left x4

Set Move Route - turn up

Set Move Route - end

@Trick

I should explore the rest of the city...
I hope I'll meet a jackal today!

Page 2

Self Switch - Self Switch A is ON

EV022 (4,41) - witch1

Page 1

@[Nameless]

I locked myself out of my house...
And what's worse, I lost my wallet!
How could I let this happen...?!
I'm a failure of a witch...!

Condition IF Party has item 60 (Lost Wallet)


@Trick

Oh, I picked up a wallet just a bit ago!
Is this yours?

@[Nameless]

My wallet...!
You really found it...
Thank you so much!!!

Change Items - Item 60 (Lost Wallet) - 1

@[Nameless]

I can give you... um...
Oh... I-I only have $10...
I can't even reward you nicely...!

@Trick

Aww, you don't have to give me anything.
I'm just happy I could return it!

@[Nameless]

N-no, I insist!
Please take at least this much...!

Play SE - sale; Volume 100 Pitch 100

Change Gold - + 10

@self talk

Forced to take the $10!

Control Self Switch - Self Switch A = true

Condition end condition


Page 2

Self Switch - Self Switch A is ON

@[Nameless]

Thanks again for your help...
I-I'm just waiting for my familiar to
come home with the spare key now....
Don't mind me......

EV023 (0,43) - EV023

Page 1

@self talk

looks like a residential area up ahead...
i'll just stick to the main plaza!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV024 (0,44) - EV024

Page 1

@self talk

looks like a residential area up ahead...
i'll just stick to the main plaza!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV025 (0,45) - EV025

Page 1

@self talk

looks like a residential area up ahead...
i'll just stick to the main plaza!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV026 (0,46) - EV026

Page 1

@self talk

looks like a residential area up ahead...
i'll just stick to the main plaza!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV028 (0,8) - EV028

Page 1

@self talk

looks like a residential area up ahead...
i'll just stick to the main plaza!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV031 (14,14) - EV031

Page 1

Self Switch - Self Switch D is ON

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 16

Condition Switch 0138 [protest] = ON

Condition end condition

Page 2

Switch - Switch 0138 [protest] is ON

EV032 (14,8) - EV032

Page 1

@self talk

"Krem Wishing Fountain"

use the Wishing Coin?

Player choice:

Condition When yeah!


@Trick

I wish... that I'll find Master soon!

Change Items - Item 27 (Wishing Coin) - 1

@Trick

I hope it works!

Control Self Switch - Self Switch A = true

Condition When not now

End Show Choices - end choices

Page 2

Self Switch - Self Switch A is ON

@self talk

already made my wish.
i wonder if i did it right?

EV033 (14,16) - EV033

Page 1

Condition Switch 0138 [protest] = ON

EV034 (10,16) - EV034

Page 1

Condition Switch 0138 [protest] = ON

EV035 (11,16) - EV035

Page 1

Condition Switch 0138 [protest] = ON

EV036 (12,16) - EV036

Page 1

Condition Switch 0138 [protest] = ON

EV037 (13,16) - EV037

Page 1

Condition Switch 0138 [protest] = ON

EV038 (15,16) - EV038

Page 1

Condition Switch 0138 [protest] = ON

EV039 (16,16) - EV039

Page 1

Condition Switch 0138 [protest] = ON

EV030 (13,13) - student2

Page 1

@[Nameless]

You saw all that, right?
What did you think of it?

@Trick

Me?
Well...

@[Nameless]

Hey, that's a jackal under there!
You're probably friends with
that protester, aren't you?

@Trick

I'm not a jackal.
I've never met her either...
I'm really just a bystander.

@[Nameless]

We shouldn't allow such things, right?
Talking about "dismantling the industry"...
What about the factory workers?
What are they supposed to do, hm?

@[Nameless]

Lose their job, I guess?

@[Nameless]

See? It's hardly fair, is it.
If someone has to suffer,
I'd rather it be the chickens.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

I'd rather study more types of magic
than take another history class...
Too bad it's required to graduate.

EV041 (12,13) - student1

Page 1

@[Nameless]

"Chickens are the same as us"...?
Has she even SEEN a chicken?

@[Nameless]

Maybe jackals don't go on
the same field trips we did.
It's not her fault if she's never
been to the factory...

@[Nameless]

Well she should take the time to learn
about them, so she doesn't make a
fool of herself in public like that.

@[Nameless]

She's going to be arrested
if she keeps this up...
MY father's a police officer, and
I heard... (whisper, whisper)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

Anyway, can I copy your notes?
I totally fell asleep during class today...

EV042 (21,41) - EV042

Page 1

@self talk

"Post Office"

EV043 (20,41) - EV043

Page 1

@self talk

i already sent my postcard.
time to explore the city!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

EV046 (15,12) - student3

Page 2

Switch - Switch 0139 [hideout] is ON

@[Witch⠀Student]

Excuse me, I couldn't help but overhear...
Was that mouse with the jackal protester?

@Trick

Yeah, it seems like it!

@[Witch⠀Student]

Really...?
I didn't expect a mouse to be on
friendly terms with a jackal...

@Trick

Why not?

@[Witch⠀Student]

Aren't YOU a jackal?
You should already know exactly why...

@Trick

I'm not, sorry...
I don't know the rules when it comes to
who's allowed to be friends with who.

@[Witch⠀Student]

The rules...?
No, i-it's more like...
the laws of nature, right?

@Trick

Nature has laws?

@[Witch⠀Student]

Jackals eat mice.
So they can't live inside the city,
or else it would endanger all the
mouse citizens... that's the law.

@Trick

Hmm... if I were a jackal,
I would be more worried
about the mice eating ME.

@[Witch⠀Student]

Th-that's... ridiculous.
A mouse wouldn't eat anyone.

@Trick

"Your species doesn't decide
what you'll do to others."
...I learned that from a mouse once.

@Trick

But it'd be nice if no one had to
worry about getting eaten at all.
Don't you think?

@[Witch⠀Student]

...Sure.

Control Self Switch - Self Switch A = true

Page 3

Switch - Switch 0139 [hideout] is ON

Self Switch - Self Switch A is ON

@[Witch⠀Student]

A world where no one gets eaten...
Is that what the protesters want?
But then, shouldn't they focus on animals
who are human, instead of chickens...?

@Trick

My master always said we should
be kind to all living things.
That's why I'm a vegetarian!

@[Witch⠀Student]

You're a vegetarian?
Even though you're a...
um, you're a dog, right?
Sorry...

@Trick

I'm a wolf!

@[Witch⠀Student]

But... wolves are supposed
to be ferocious hunters.
I didn't know there were
wolves who are vegetarian...

@Trick

It might be pretty rare.
The other wolves I know
all liked to eat fish and meat.

@[Witch⠀Student]

What kind of meat...?

@Trick

Chicken and pork.
They traded with witches for it,
so it was a once-a-year type of thing.

@[Witch⠀Student]

So they don't eat mice or rabbits...
They eat the same meat as witches...?
I had no idea....

Condition Switch 0158 [kremstudent] = ON

Control Self Switch - Self Switch B = true

Page 4

Switch - Switch 0139 [hideout] is ON

Self Switch - Self Switch B is ON

@[Witch⠀Student]

Whether or not that jackal was a
vegetarian like you... It isn't right
to force your beliefs on others.
There's no harm in eating chicken....

@Trick

(The chickens are harmed, though...)

Condition Switch 0158 [kremstudent] = ON


EV048 (27,26) - merchant

Page 1

@[Mouse⠀Merchant]

Don't mind the commotion at the other stall.
Us merchants have been working alongside
each other for many years now.

@[Mouse⠀Merchant]

And Miss Tiramisu is...
Well, she can sometimes be a bit...

Set Move Route - Event 6 (wait)

Set Move Route - direction fix off

Set Move Route - turn right

Set Move Route - end

@Tiramisu

I can be a bit WHAT, hm?

@[Mouse⠀Merchant]

A bit fussy!
That's all I was going to say!

@Tiramisu

At least say that I drive a hard bargain!

Set Move Route - Event 6 (wait)

Set Move Route - turn up

Set Move Route - direction fix on

Set Move Route - end

@[Mouse⠀Merchant]

...We're actually very close, you see.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Mouse⠀Merchant]

Were you looking to buy something?

@Trick

What do you have for sale?

@[Mouse⠀Merchant]

Ah, much of my wares are set aside for
when I travel to the next town over...
I'm afraid there is not much to offer.

@Trick

That's fine, I was just curious.
I only really have money for food anyway...

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@[Mouse⠀Merchant]

I love to sit under the shade of
my booth on a hot afternoon!
This is one of the many reasons
I became a merchant.

Page 4

Self Switch - Self Switch A is ON

Item - Item 60 (Lost Wallet) is in Inventory

@Trick

I found someone's wallet
under the bench over there...
I wanna try and return it to its owner!

@[Mouse⠀Merchant]

How kind of you!
I'm certain I remember
a witch sitting there earlier...

@[Mouse⠀Merchant]

But that probably isn't much help
in a magical town like this...
I apologize.

@Trick

That's okay, at least it
narrows things down a little.
Thanks for the tip!

Control Self Switch - Self Switch C = true

Page 5

Self Switch - Self Switch C is ON

@[Mouse⠀Merchant]

I love to sit under the shade of
my booth on a hot afternoon!
This is one of the many reasons
I became a merchant.

EV049 (28,42) - EV049

Page 1

@self talk

"HAVE YOU SEEN THIS JACKAL?
Help to keep Krem safe by reporting
suspicious individuals to the police!"

EV050 (23,9) - cop

Page 1

Switch - Switch 0061 [misc1] is ON

Page 2

Switch - Switch 0139 [hideout] is ON

EV029 (8,15) - EV029

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

@self talk

...darn, no one's home.

EV051 (26,43) - EV051

Page 1

@self talk

it's a bench!
there's nothing underneath.

EV053 (24,30) - EV053

Page 1

@Trick

...Oh!
Someone lost their wallet!

Change Items - Item 60 (Lost Wallet) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Picked up Lost Wallet.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

it's a bench!
there WAS something underneath,
but not anymore!

EV052 (27,43) - EV052

Page 1

@self talk

it's a bench!
there's nothing underneath.

EV054 (1,24) - EV054

Page 1

@self talk

"HAVE YOU SEEN THIS JACKAL?
Help to keep Krem safe by reporting
suspicious individuals to the police!"

EV027 (26,14) - EV027

Page 1

@[Nameless]

Zzz...

Condition Switch 0156 [sleepydog] = ON


Page 2

Switch - Switch 0139 [hideout] is ON

EV040 (17,16) - EV040

Page 1

Condition IF Player is facing up

@self talk

"HAVE YOU SEEN THIS JACKAL?
Help to keep Krem safe by reporting
suspicious individuals to the police!"

Condition end condition


EV055 (14,59) - EV055

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

i already traveled through the desert...
it was a perilous trip!
i wouldn't wanna go back out there unprepared!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV057 (11,10) - EV057

Page 1

@self talk

just a bench!
nothing on top, nothing underneath.

EV058 (12,10) - EV058

Page 1

@self talk

just a bench!
nothing on top, nothing underneath.

EV059 (16,10) - EV059

Page 1

@self talk

just a bench!
nothing on top, nothing underneath.

EV060 (17,10) - EV060

Page 1

@self talk

just a bench!
nothing on top, nothing underneath.

EV061 (25,30) - EV061

Page 1

@self talk

it's a bench!
there's nothing underneath.

EV056 (15,59) - EV056

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

i already traveled through the desert...
it was a perilous trip!
i wouldn't wanna go back out there unprepared!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV045 (2,54) - EV045

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

@self talk

...darn, no one's home.

EV044 (25,57) - EV044

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

@self talk

...darn, no one's home.

EV062 (31,17) - EV062

Page 1

Switch - Switch 0139 [hideout] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'krem-train' (178) ( - krem-train), (0, 17) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV063 (31,18) - EV063

Page 1

Switch - Switch 0139 [hideout] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'krem-train' (178) ( - krem-train), (0, 17) Direction:

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

Fadein Screen - 30 frames

EV064 (19,31) - EV064

Page 1

@self talk

"Chickpea Enchanted Farm:
Join our family in helping to bring breakfast to Krem!
Come on down and grab your application TODAY!
Public tours available."

EV065 (8,57) - souffle

Page 1

Condition IF Self Switch C is OFF

@Trick

H-hello?
Did the heat get to you?

Control Self Switch - Self Switch C = true

Condition end condition


@self talk

give this guy some water?

Player choice:

Condition When drink up, mister!

Condition IF Player is facing down

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - move down

Set Move Route - turn left

Set Move Route - end

Condition end condition

Condition IF Player is facing up

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - move up

Set Move Route - turn left

Set Move Route - end

Condition end condition

Condition IF Player is facing right

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move right x2

Set Move Route - move up

Set Move Route - turn left

Set Move Route - end

Condition end condition


@Trick

You're thirsty, right?
Here, take a sip from my canteen!

Play SE - hprestore; Volume 80 Pitch 100

Control Self Switch - Self Switch A = true

@Souffle

Ahh, thank you, kind stranger!
If not for you, I would have likely
succumbed to dehydration!

@Trick

You revived pretty fast...
I think maybe you would've been okay.

@Souffle

Regardless! I'd like to repay you.
I'm a dessert afficionado, you see--
I was just on my way home from visiting
a dear friend and talented baker!

So please, take this freshly baked cookie!
I can assure you it tastes most excellent!

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 61 (Cookies) + 1

@self talk

Got a Cookie!

@Trick

Are these cookies maybe the only thing
you ate for breakfast this morning...?

@Souffle

Indeed they were!
But what does that have to do with anything?

@Trick

I was just thinking you probably
had a sugar crash.
Be more careful next time, okay?

@Souffle

Ahh, I appreciate the advice...!
Your kindness knows no bounds.
Here, another cookie!

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 61 (Cookies) + 1

@self talk

Got an extra Cookie!

@Trick

Wow, thanks!
Well then... get home safe!

@Souffle

You as well!
Enjoy the cookies!

Fadeout Screen - 30 frames

Control Self Switch - Self Switch B = true

Fadein Screen - 30 frames

Condition When ...


@Trick

I'm sure he's fine.

End Show Choices - end choices

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

EV010 (23,14) - EV010

Page 2

Item - Item 61 (Cookies) is in Inventory

@self talk

fill your canteen?

Player choice:

Condition When sure!


@Trick

Gotta beat the heat!

@[Ukulele⠀Bat]

Yeah man, it's a scorcher today.

Control Self Switch - Self Switch A = true

Condition When not now

End Show Choices - end choices

Page 3

Self Switch - Self Switch A is ON

@self talk

my canteen's already full.

EV066 (3,18) - EV066

Page 1

@self talk

just some sales flyers. not interested!

EV067 (19,16) - EV067

Page 1

@self talk

just some sales flyers. not interested!

Map 'krem-train' (178)

EV001 (0,8) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'krem' (177) ( - krem), (31, 8) Direction:

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV004 (8,22) - EV004

Page 1

@self talk

"InsteRail Station:
Interstellar travel in an instant.
Any destination is just moments away!"

EV005 (9,23) - EV005

Page 1

@self talk

"Welcome to the InsteRail!"

Label - ticketing

@self talk

"Select a destination to begin.
*Fare covers roundtrip ticket. Unrestricted use while valid.
**Tickets expire 12 hours after purchase date."

Player choice:

Condition When Ticket to Atelier Sweets - $4


@self talk

"Payment due: $4"

Condition IF Gold >= 4

Change Gold - - 4

@self talk

"....
....
Thank you for your payment!"

"Printing 1 ticket(s)..."

Change Items - Item 30 (Ticket to At. Sweets) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

"Thank you!
You may now board the InsteRail."

Condition Else


@Trick

Guess I need to earn a little money first.

Condition end condition

Condition When Ticket to Shortcake Shores - $12


@self talk

"Payment due: $12"

Condition IF Gold >= 12

Change Gold - - 12

@self talk

"....
....
Thank you for your payment!"

"Printing 1 ticket(s)..."

Change Items - Item 31 (Ticket to Beach) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

"Thank you!
You may now board the InsteRail."

Condition Else


@Trick

Guess I need to earn a little money first.

Condition end condition

Condition When Ticket to Netherworld - $66


@self talk

"Payment due: $66"

@Trick

I can't afford that...
Darn!

Condition IF Party has item 20 (Anywhere Pass)

Condition Else

Condition IF Switch 0200 [TRAGEDYLOVER] is ON


@Trick

Oh, what's this...?

Change Items - Item 20 (Anywhere Pass) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Found an Anywhere Pass!

Condition end condition

Condition end condition

Condition When nevermind

End Show Choices - end choices

Page 2

Item - Item 30 (Ticket to At. Sweets) is in Inventory

@self talk

i already have a ticket...
should i throw it away and buy a different one?

Player choice:

Condition When yeah!

Play SE - step1; Volume 100 Pitch 100

@self talk

Threw away the Ticket to At. Sweets.

Change Items - Item 30 (Ticket to At. Sweets) - 1

Condition When nevermind

End Show Choices - end choices

Page 3

Item - Item 31 (Ticket to Beach) is in Inventory

@self talk

i already have a ticket...
should i throw it away and buy a different one?

Player choice:

Condition When yeah!

Play SE - step1; Volume 100 Pitch 100

@self talk

Threw away the Ticket to Beach.

Change Items - Item 31 (Ticket to Beach) - 1

Condition When nevermind

End Show Choices - end choices

Page 4

Item - Item 20 (Anywhere Pass) is in Inventory

@self talk

luckily i held on to the Anywhere Pass!
i never have to buy a ticket again!

EV006 (8,19) - EV006

Page 1

Condition Switch 0046 [tomarket] = OFF

Condition Switch 0064 [tobeach] = OFF

Condition Switch 0045 [netherworld] = OFF

Fadeout Screen - 30 frames

Transfer Player - Map 'train8' (179) ( - train8), (18, 9) Direction: up

Fadein Screen - 30 frames

EV009 (16,28) - EV009

Page 1

@self talk

i'll get lost if i wander too far!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV007 (16,27) - EV007

Page 1

@self talk

i'll get lost if i wander too far!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV010 (15,26) - pitaya

Page 1

@Pitaya

Hark, hooded one!
I'm on a pilgrimage to my homeland,
but I can't afford the train fare...!

So... how about it?
Could you spare some change?!

@Trick

How much is the ticket?

@Pitaya

A mere $42!
You could spare that much, couldn't you?

@Trick

That's an expensive ticket...
I'm sorry, I can't afford that.

Control Variables - Variable 0020 [money] = Gold

@Pitaya

Then, how about 30?!
I could manage with that amount!

Condition IF Gold >= 1

Condition IF Gold >= 30


@Trick

Oh, I have enough!

@Trick

But I was going to buy food with it...
What should I do...?

@Pitaya

I couldn't bare to cause
a fellow traveler to starve
due to my own selfishness...!
Keep the money, my friend!

@Trick

Are you sure?
How will you get home?

@Pitaya

I, the legendary ninja Pitaya,
shall find a way! Hah hah hah~!

@Trick

Okay!
Good luck, Pitaya!

Control Self Switch - Self Switch A = true

Exit Event Processing - Exit Event Processing

Condition end condition


@Trick

Sorry, I only have $20...

@Pitaya

$20! I would gladly take that much!

@Trick

But I need this money for my own travels...
I can't even buy food without it.

@Pitaya

Ah, fellow traveler...
I know your plight well.
Godspeed, my friend!

Condition Else


@Trick

Sorry, I'm completely broke...

@Pitaya

Ah, that's a shame.
Shall I lend you some coin?

@Trick

Didn't you need it to get home?

@Pitaya

...I'll find a way!
I just can't stand by, seeing someone in need!

@Trick

Okay, well...
Good luck saving up for the fare!

Condition end condition

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Pitaya

One day, I will return to my distant homeland!
Until that day... my journey continues!

Page 3

Self Switch - Self Switch A is ON

Item - Item 60 (Lost Wallet) is in Inventory

@Trick

Hey, I happened to find a Lost Wallet earlier.
It's not yours, is it?

@Pitaya

No, but I'll gladly take it!!!

@Trick

That would be stealing...

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

@Pitaya

One day, I will return to my distant homeland!
Until that day... my journey continues!

EV008 (16,10) - EV008

Page 1

@self talk

i'll get lost if i wander too far!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV011 (16,11) - EV011

Page 1

@self talk

i'll get lost if i wander too far!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV013 (6,28) - EV013

Page 1

@self talk

it's a bench!
there's something underneath...
a shadow! haha.

EV015 (6,26) - EV015

Page 1

@self talk

it's a bench!
there's chewed gum underneath...

EV016 (5,26) - EV016

Page 1

@self talk

it's a bench!
there's chewed gum underneath...

EV017 (9,28) - EV017

Page 1

@self talk

it's a bench!
there's nothing underneath.

EV018 (10,28) - EV018

Page 1

@self talk

it's a bench!
there's nothing underneath.

EV014 (7,28) - EV014

Page 1

@self talk

it's a bench!
there's something underneath...
a shadow! haha.

EV021 (5,7) - EV021

Page 1

Condition IF Switch 0156 [sleepydog] is ON

@Trick

Oh, hey!
You woke up!

@[Nameless]

...?
Do I know you?

@Trick

No, I just saw you asleep
on the stairs earlier.

@[Nameless]

Oh....

@Trick

Are you okay?

@[Nameless]

Yeah.
Sorry if I was in the way.

@Trick

It's fine!
I just thought it didn't look like
a very comfortable place to sleep.

@[Nameless]

Right... um,
I'm actually trying to
get adopted by a witch.

@Trick

...By sleeping?

Condition Else


@[Nameless]

...Could you not stand so close to me?
I'm trying to look helpless,
but it won't work if it seems like
I'm here with a friend.

@Trick

What are you trying to
look helpless for?

@[Nameless]

This is a city full of witches, right?
I came here so I could become a familiar.

@Trick

...By looking helpless?

Condition end condition


@[Nameless]

I just figured...
if I look pathetic enough,
someone nice will come along
and take pity on me.

@Trick

Is it working?

@[Nameless]

Not really...
I guess dogs like me aren't
very popular as familiars.

@Trick

Oh... well, I hope someone nice
comes along soon!

@[Nameless]

*sigh* ...
Fingers crossed.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

Ugh, I don't wanna get a real job...
I just want a cute witch to take care of me.
Wouldn't anyone want that?

EV022 (0,7) - EV022

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'krem' (177) ( - krem), (31, 8) Direction:

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV023 (0,16) - EV023

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'krem' (177) ( - krem), (31, 17) Direction:

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV024 (0,17) - EV024

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'krem' (177) ( - krem), (31, 17) Direction:

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV025 (0,18) - EV025

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'krem' (177) ( - krem), (31, 18) Direction:

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

EV026 (0,19) - EV026

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'krem' (177) ( - krem), (31, 18) Direction:

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

Map 'hideout' (186)

EV001 (6,7) - saffron

Page 1

@Saffron

Trick! You mentioned you're a vegetarian...
Were you raised that way,
or did you change recently?

@Trick

Master raised me like that.
I'd never even seen meat firsthand
until I made friends with other wolves!

@Saffron

Your master sounds like a good person.
I was raised vegetarian, too!

@Trick

You know, I don't think I've met
other vegetarians before now!
Aside from Master, of course.

@Saffron

I'm sure you have!
It's not exactly something you can
tell just by looking at someone.

@Trick

That's a good point!
Most people get confused when I mention it.

@Saffron

It'd be nice if everyone would
join us in vegetarianism.
I think that's got to be
the fastest way to world peace!

@Trick

Really?
I'm not so sure about that...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Saffron

(Basmati is taking forever...
I want to get on with this already!)

Page 3

Self Switch - Self Switch A is ON

Item - Item 61 (Cookies) is in Inventory

@Trick

Oh, Saffron! I got some cookies from
a witch earlier... Do you want one?

@Saffron

Trick... you know what they say about
giving a mouse a cookie.

@Trick

No...?
What do they say?

@Saffron

That I'll ask for milk next...
But I don't drink milk!
So I guess the slippery slope stops there.

@Trick

Huh... well, okay!
(I guess she doesn't want one.)

Condition IF Switch 0204 [cookie1] is OFF


@Saffron

Sesame likes sweets, though.
You should give it to him instead!

Condition end condition

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

@Saffron

(Basmati is taking forever...
I want to get on with this already!)

EV002 (8,8) - basmati

Page 1

Switch - Switch 0157 [basmatireturns] is ON

EV003 (10,9) - sesame

Page 1

@Sesame

Whether you're a wolf or a jackal,
you shouldn't hide yourself.
Display your ears with pride.

@Trick

That's a nice sentiment, but...
Some people run away from me
when they notice I'm a wolf.

@Trick

Besides, the sun is really harsh out here!
I needed this hood for protection!

@Sesame

...Suit yourself.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Trick

Oh! I just realized where I know your face from.
You're on those wanted posters in town!

@Sesame

...Your reaction's all wrong.
Being on a wanted poster makes me
a criminal, you know.

@Trick

Hmm... but all it said was that you were
a suspicious individual or something.
That's not a crime, I don't think.

@Sesame

(Saffron sure picked an odd one today...)

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch A is ON

Item - Item 61 (Cookies) is in Inventory

@Trick

Hey, Sesame! I got some cookies from
a witch earlier... Do you want one?

@Sesame

What kind of cookies.

@Trick

Looks liiike... they have nuts in them?
I'm not sure what kind.
Guess I should've asked...

@Sesame

I'll take one.

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 61 (Cookies) - 1

@self talk

Gave Sesame a Cookie.

@Sesame

*munch, munch*
...Pecan.
Delicious.

Condition Switch 0204 [cookie1] = ON

Control Self Switch - Self Switch C = true

Page 4

Self Switch - Self Switch B is ON

@Sesame

I've been stuck here in the hideout
because of those wanted posters.
It's pretty annoying.

Page 5

Self Switch - Self Switch C is ON

@Sesame

Trick... Where'd you say
you got those cookies?

@Trick

From a witch! He called himself
a dessert afficionado... Oh, and
he had a cherry on his hat!

@Sesame

I know that guy... Souffle.
He runs a baking supply shop in town.

@Trick

Have you been there?

@Sesame

Yeah, I bake.
Haven't been able to lately though,
on account of the wanted posters.

@Trick

So THAT'S where I know your face from!

@Sesame

...Your reaction's all wrong.
Being on a wanted poster makes me
a criminal, you know.

@Trick

Hmm... but all it said was that you were
a suspicious individual or something.
That's not a crime, I don't think.

@Sesame

(Saffron sure picked an odd one today...)

Control Self Switch - Self Switch D = true

Page 6

Self Switch - Self Switch D is ON

@Sesame

I've been stuck here in the hideout
because of those wanted posters.
It's pretty annoying.

EV005 (0,0) - EV005

Page 1

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - move right

Set Move Route - move down

Set Move Route - end

@Saffron

Welcome to our hideout!
It's a little cramped,
but it's home.

Set Move Route - Event 3 (wait)

Set Move Route - turn right

Set Move Route - end

@Sesame

*grumbles*
Yeah, MY home...
(You guys made a mess of the place...)

Set Move Route - Event 1 (wait)

Set Move Route - turn right

Set Move Route - end

@Saffron

I'm Saffron, and this is Sesame.
Say hi to our guest, Sesame!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Sesame

....

@Trick

...?

Set Move Route - Event 1 (wait)

Set Move Route - change speed to 5

Set Move Route - move right x2

Set Move Route - move down

Set Move Route - turn right

Set Move Route - direction fix on

Set Move Route - change speed to 3

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - wait 10 frames

Set Move Route - end

Set Move Route - Event 1

Set Move Route - 1 step backward x2

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - change speed to 4

Set Move Route - direction fix off

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - end

@Saffron

This wolf is interested in
joining our cause!
PLEASE be polite...

@Trick

Nice to meet you.
I'm Trick!

@Sesame

Take off your hood.
You look like a mouse.

Set Move Route - Event 1 (wait)

Set Move Route - turn right

Set Move Route - end

@Saffron

Hey, that's not a bad thing!

Set Move Route - Event 3

Set Move Route - move right x2

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - move down

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Saffron

Trick, don't mind this grumpy jackal.
You should keep it on if you like.

@Trick

Oh, I don't mind.
It's a little stuffy anyway...

Change Actor Graphic - Actor 4 (Trick) Character char7 (4) Face face57 (4)

@Trick

Ahh, much better!

Set Move Route - Event 1 (wait)

Set Move Route - move left

Set Move Route - move up x3

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Saffron

Basmati should return soon.
She's our enthusiastic leader--
you know, from the protest earlier!

@Saffron

I'd like her to be the one to
give you the introductory speech.
In the meantime, please,
make yourself comfortable!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV006 (7,12) - EV006

Page 1

@self talk

it would be rude to leave
before their leader shows up!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV007 (5,7) - EV007

Page 1

Condition IF Self Switch A is OFF

@Trick

What are these?

@Saffron

Dates! They're my favorite snack.
As our guest, I welcome you to partake!

Condition end condition


@self talk

eat some dates?

Player choice:

Condition When sure!

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Show Picture - 1 (hideout1) origin top left at (0, 0), opacity 255

hideout1

Wait - 30 frames

Fadein Screen - 30 frames

Play BGM - saffron; Volume 100 Pitch 100

@self talk


@Saffron

Tell me more about yourself, Trick!
What brings you to Krem?

@Trick

There's someone I'm searching for.
I was planning on traveling the world
until I find him!

@Saffron

Wow, a world traveler!
I bet you've met all sorts of people.

@Trick

Yeah, all sorts...

@Trick

You guys seem nice though!
Thanks for sharing your food with me,
I was starting to get really hungry.

@Saffron

Trick, did you know that if all us animals
worked together, we wouldn't have to rely
on witches to put food on our table?

Show Picture - 1 (hideout1a) origin top left at (0, 0), opacity 255

hideout1a

@Trick

Does food usually come from witches?
I tend to eat whatever I can find....

@Saffron

I'm talking about factory farming, Trick!
In any given city, 95% of the food you can find
is brought there by witch-owned corporations.

@Saffron

Rabbits, mice, and other designated "prey" animals
do all of the hard labor growing vegetables,
but the actual distribution is handled by witches.

@Sesame

Weren't we gonna wait for Basmati
before getting into any details?

@Saffron

I'm just making conversation, Sesame.

Show Picture - 1 (hideout1b) origin top left at (0, 0), opacity 255

hideout1b

@Saffron

So, because witches have so much control over
the economy, they shove competitors out
of the markets, lessening the overall food supply.

@Saffron

And then they compensate for shortages
by producing meat... isn't that awful?
No one would have to eat any meat at all,
if not for witches creating these problems!

@Trick

Sounds... complicated.

@Saffron

It's simple, really.
Eliminating the need for witch farms
would make the world a better place.
That's what we believe!

@Saffron

But the witches have kept all of us
animal folk divided by perpetuating
the myth of the food chain!
They've made it all but impossible to unite!

@Trick

(This is hard to follow... but Master
mentioned something about the
food chain in his book, didn't he?)

@Saffron

Jackals, and even wolves like you, Trick,
are pushed to the fringes of society
where it's difficult to find anything to eat.

@Saffron

All because the witches view some types of
animal folk as an acceptable loss to keep their
profit margins high! It's enough to make you
want to start a revolution, isn't it?!

@Trick

Um...?

@Sesame

You're too intense, Saffron.
You can't radicalize anyone with a
single conversation.

@Saffron

But I CAN help lay the groundwork!
It's important to share information...

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Erase Picture - 1

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Set Event Location - Event 2 to (7, 12)

Condition Switch 0157 [basmatireturns] = ON

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

Fadein Screen - 30 frames

Play BGM - basmati; Volume 100 Pitch 100

Set Move Route - Event 2 (wait)

Set Move Route - move up x3

Set Move Route - end

@Basmati

Another successful protest!
And another successfully evaded arrest!!

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - end

@Basmati

Woah! You guys didn't tell me
we had a guest waiting!

Set Move Route - Event 2 (wait)

Set Move Route - move up

Set Move Route - move left

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - turn left

Set Move Route - end

@Basmati

Nice to meet ya!
I'm Basmati!!

@Trick

My name's Trick!
It's nice to meet you, too.

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

@Saffron

Trick was watching the protest earlier
and was interested in joining our
organization! Isn't that right, Trick?

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

@Basmati

Yahoo, a new member!
My speech swayed your heart, didn't it?!

@Trick

I don't know if I can join, but
I did have some questions...

@Saffron

I already gave them a basic rundown,
so why don't you tell them about our
organization, Basmati?

@Basmati

GLADLY!!!
Get over here, rookie!

Set Move Route - Player

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 1

Set Move Route - wait 30 frames

Set Move Route - move down

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 3

Set Move Route - wait 30 frames

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - move right x2

Set Move Route - move up

Set Move Route - turn down

Set Move Route - end

@Basmati

*ahem* ...We are....

@Basmati

THE FREE CHICKEN
FOUNDATION!!!

@Sesame

That name was vetoed.
Makes us sound like a food charity.

Set Move Route - Event 2

Set Move Route - stepping animation on

Set Move Route - end

@Basmati

But FCF is such a good acronym!
It's respectable!!
And we already printed the t-shirts!!!

Set Move Route - Event 2

Set Move Route - stepping animation off

Set Move Route - end

@Trick

It DOES sound a little like you're
giving out free chicken rather than
freeing the chickens...

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

@Basmati

Not you too, rookie!
Shoot, I guess we need
a new name proposal...

@self talk

what should their group be called?

Player choice:

Condition When For Chicken Freedom


@Trick

What about...
"For Chicken Freedom"!

Control Variables - Variable 0016 [FCFname] = 1

Condition When Friendly Chicken Fans


@Trick

Um, maybe...
"Friendly Chicken Fans"?

Control Variables - Variable 0016 [FCFname] = 2

Condition When Foes of Chicken Farming


@Trick

Ooh, how about...
"Foes of Chicken Farming"?

Control Variables - Variable 0016 [FCFname] = 3

Condition When Free Chicken Foundation is fine


@Trick

I liked "Free Chicken Foundation" actually.

Control Variables - Variable 0016 [FCFname] = 0

End Show Choices - end choices

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

@Basmati

GREAT! We got to keep the acronym!
Your contributions are already
making a difference, rookie!!

@Basmati

Now, onto our first order of business...
Operation: Jackal in the Hen House!

@Sesame

That name was also vetoed.
Too aggressive.

@Saffron

Aren't you getting ahead of yourself, Basmati?
Trick barely knows what our group is fighting for!

Set Move Route - Event 2 (wait)

Set Move Route - move left x2

Set Move Route - turn down

Set Move Route - end

@Basmati

Huh?! I thought you gave them
the rundown!!

Set Move Route - Event 2 (wait)

Set Move Route - move right

Set Move Route - turn down

Set Move Route - end

@Basmati

Well, if you were paying attention
to the protest, it's obvious enough!
Our dream is for chickens to be treated
with the same dignity as all animal folk!

Set Move Route - Event 2

Set Move Route - change speed to 2

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

@Basmati

And that starts by...

Fadeout Screen - 30 frames

Show Picture - 1 (hideout2) origin top left at (0, 0), opacity 255

hideout2

Fadein Screen - 30 frames

Wait - 20 frames

@Basmati

Infiltrating Chickpea
Enchanted Farm!

We need an undercover agent to
go in there and recover an egg
from one of their incubation rooms!

@Saffron

Their facilities are open to the public as
part of a hiring initiative, so you wouldn't be
breaking any laws by entering the premises.

@Sesame

The egg would be considered
stolen goods, though.

@Basmati

It's a rescue mission, not burglary!
Ethically speaking, we're in the clear!

@Basmati

Our first attempt ended with
Sesame becoming a wanted man.
So we need a fresh, capable face...
that makes you a great candidate, rookie!

@Trick

It, um... sounds like an important job to
entrust to someone you only just met....

@Basmati

But you're a wolf, right?!
That means our goals are totally in line!

@Basmati

Listen, Trick. Chickpea Enchanted Farm
mass-produces eggs and meat.
Those chickens grow up without ever
knowing what the outside world is like!

@Basmati

And then, their lives are cut short...!
It's too cruel! It's unjust!!
Society can't go on like this!!!

Fadeout Screen - 30 frames

Erase Picture - 1

Set Move Route - Event 2 (wait)

Set Move Route - change speed to 4

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Fadein Screen - 30 frames

@Saffron

If we can rescue just one chicken
from that place, we can use it to
show the world... that chickens are
worth saving! They deserve rights!

Set Move Route - Event 2 (wait)

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Basmati

We'll show the world that witches
are the true enemy of all animal folk...
And then, maybe jackals--and wolves!--
won't look so scary anymore.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Saffron

Yes! Mice have no real reason to
fear jackals... It's all a smokescreen,
manufactured by the witches! THEY'RE
the ones killing animals en masse!

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Basmati

So what do you say, Trick?!
Are you in? Will you join the FCF?!

Fadeout BGM - 4 seconds

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move down

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Well....

Player choice:

Condition When i'm in!

Play BGM - golden memory; Volume 100 Pitch 100

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

I'd be happy to help with your mission!
But I'm not staying in Krem for long...
So I can really only be an honorary member.

Set Move Route - Event 3 (wait)

Set Move Route - move right

Set Move Route - end

@Sesame

Huh. I'm surprised you agreed at all.

Condition When sorry, i...

Play BGM - golden memory; Volume 100 Pitch 100

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Control Self Switch - Self Switch C = true

@Trick

I'm sorry. I won't be staying in Krem
for long... so I can't make any kind of
commitment to the FCF.

Set Move Route - Event 2 (wait)

Set Move Route - turn up

Set Move Route - end

@Basmati

Trick...!
Say it isn't so...!!

Set Move Route - Event 3 (wait)

Set Move Route - move right

Set Move Route - end

@Sesame

You guys were too pushy.
That's why it always ends like this.

Set Move Route - Event 2 (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

I can't join, but...
I think your goal is noble!
So I want to at least help with
your mission before I move on.

End Show Choices - end choices

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Trick

My master... the person I've been
searching for... I think he believed in
what you guys are fighting for.

@Trick

All I have to go on are his manuscripts...
and they mentioned things like what
you guys were talking about.
I don't really understand it, but...

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

It made me want to ask...
if maybe you guys had heard of his books?

Set Move Route - Event 2 (wait)

Set Move Route - change speed to 4

Set Move Route - move down

Set Move Route - end

@Basmati

If you mean THE book about this stuff...
that'd have to be...
The All-in-one Book of Lore, right?!

Set Move Route - Event 1 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move up

Set Move Route - end

@Trick

Y-yeah! That's the title!!
Do you know anything about the authors?!

@Basmati

Those books changed the course of my life...!
They may be a bit dated, but without them,
I would never have understood
what the witches were doing to us!

@Basmati

If your master wrote those books,
that's amazing! It would be an honor
to meet any of the three authors!!

Set Move Route - Event 1 (wait)

Set Move Route - move down

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Saffron

Y-yes, I feel the same!
Unfortunately... they've all been
in hiding for decades.

@Trick

Right... I was afraid of that.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Basmati

Agaricus. I know one of them was
rumored to be living in that region...
but I don't have anything more specific.

@Trick

Agaricus...!
Okay, I'll travel there next.

Set Move Route - Event 1 (wait)

Set Move Route - move down

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Saffron

After the mission, yes?

@Trick

After the mission.
All I have to do is rescue an egg, right?

@Saffron

That's right!
I'll be there with you as backup, too.

Set Move Route - Event 2 (wait)

Set Move Route - move right

Set Move Route - move down

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Condition IF Self Switch C is ON


@Basmati

H-hey, Trick... even if you
can't join our group...

Condition Else


@Basmati

H-hey, Trick... even if you're only
an honorary member...

Condition end condition


@Basmati

C-could I...
still call you rookie...?!

@Trick

Yeah, I don't mind!

@Basmati

Hahaha, awesome!!!
Let the mission commence, rookie!!!!

Set Move Route - Event 1

Set Move Route - through on

Set Move Route - move down x2

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - wait 10 frames

Set Move Route - turn down

Set Move Route - move lower left

Set Move Route - move down

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Set Move Route - Event 3

Set Move Route - move left

Set Move Route - end

@Sesame

Trick.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - turn right

Set Move Route - end

@Trick

Hm...?
What's up, Sesame?

@Sesame

When you find your master...
send him my regards.
I wouldn't have met Basmati and
Saffron without those books.

@Trick

Thanks, I will!
I think he'll be happy to hear it.

Fadeout BGM - 4 seconds

Set Move Route - Event 3

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - move down x3

Set Move Route - end

Change Transparency - Transparency ON

Wait - 30 frames

@Sesame

...Good luck.

Fadeout Screen - 30 frames

Wait - 60 frames

Common Event - Common Event 003 (saveprompt)

Transfer Player - Map 'factory-ext' (202) ( - factory-ext), (8, 28) Direction: up

Change Transparency - Transparency OFF

Set Move Route - Player (wait)

Set Move Route - through off

Set Move Route - end

Control Self Switch - Self Switch B = true

Condition When not yet

Control Self Switch - Self Switch A = true

End Show Choices - end choices

Page 2

Self Switch - Self Switch B is ON

EV008 (11,8) - EV008

Page 1

@self talk

there's so many books!
i wonder if master's read any of these...

EV010 (10,3) - EV010

Page 1

@self talk

there's so many books!
i wonder if master's read any of these...

EV011 (5,11) - EV011

Page 1

Condition IF Player is facing down

@self talk

there's so many books!
i wonder if master's read any of these...

Condition end condition


EV012 (6,11) - EV012

Page 1

Condition IF Player is facing down

@self talk

there's so many books!
i wonder if master's read any of these...

Condition end condition


EV013 (4,7) - EV013

Page 1

@self talk

there's so many books!
i wonder if master's read any of these...

EV014 (6,3) - EV014

Page 1

@self talk

is this where they sleep?
it looks like it'd be cramped
for someone as tall as sesame!

EV015 (7,3) - EV015

Page 1

@self talk

is this where they sleep?
it looks like it'd be cramped
for someone as tall as sesame!

EV016 (5,2) - EV016

Page 1

@self talk

there's so many books!
i wonder if master's read any of these...

EV017 (10,6) - EV017

Page 1

Condition IF Player is facing up

@self talk

there's so many books!
i wonder if master's read any of these...

Condition end condition


EV018 (5,10) - EV018

Page 1

@Trick

What's in here?

@Saffron

We made t-shirts to advertise our group!
Soon enough, every mouse in Krem will be
wearing them in solidarity with our cause!!

@Sesame

Doubt it.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

it's full of t-shirts.
"FCF" is written on the front.

EV019 (4,10) - EV019

Page 1

@Trick

"Say NO to meat...
Say NO MORE eggs..."
Hey, that's Basmati's line from the protest!

@Saffron

Heheh, every group needs a
catchy slogan, don't you think?

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

so many flyers!

EV020 (9,11) - EV020

Page 1

@Trick

What's in all these boxes?

@Sesame

Stolen goods.

@Saffron

He's joking, he's joking!
It's mostly food storage.

Condition Switch 0063 [misc3] = ON


Page 2

Switch - Switch 0063 [misc3] is ON

@self talk

so many boxes! it looks like there are
cans of vegetables in some of these... yum!

EV021 (8,11) - EV021

Page 1

@self talk

looks like this one's empty.

EV023 (7,6) -

Page 1

@Trick

What's all this?

@Saffron

That's for Basmati to explain!
She put together most of it.

@Trick

Oh, okay!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

i wonder when basmati will get back?
did she manage to escape from that witch guy?

EV024 (10,11) - EV024

Page 1

@Trick

What's in all these boxes?

@Sesame

Stolen goods.

@Saffron

He's joking, he's joking!
It's mostly food storage.

Condition Switch 0063 [misc3] = ON


Page 2

Switch - Switch 0063 [misc3] is ON

@self talk

so many boxes! it looks like there are
cans of vegetables in some of these... yum!

EV009 (11,10) - EV009

Page 1

@self talk

there's some scattered paperwork on the desk.
sesame's glaring at me, so i won't ask.

Map 'factory-ext' (202)

EV001 (9,25) - basmati

Page 1

@Basmati

I'll meet you at the exit
once you've secured the egg.
You've got this, rookie!

Set Move Route - This event (wait)

Set Move Route - turn toward player

Set Move Route - end

Page 2

Item - Item 61 (Cookies) is in Inventory

@Trick

Oh, Basmati!
Before I go in...
Do you want a cookie?

@Basmati

Huh...?

Condition IF Switch 0204 [cookie1] is ON


@Trick

I got them from a witch earlier.
I gave one to Sesame, too!

Condition Else


@Trick

I got them from a witch earlier.
Since he gave me two,
I just thought I'd offer!

Condition end condition


@Basmati

I'd like to, but... do you think
it's made with animal products?

@Trick

Oh... Sorry, I didn't ask.

@Basmati

Witches are always slipping
eggs and butter into their sweets...
That's why I only trust Sesame's baking!

Condition IF Switch 0204 [cookie1] is ON


@Trick

But Sesame ate one of these,
so wouldn't that mean it's safe?

Condition Else


@Trick

Sesame likes baking?
I guess I should've offered him one.
Maybe he wouldn't have wanted it, though...

Condition end condition


@Basmati

No... he isn't that strict about his diet.
He refuses meat of course, but he doesn't mind
eating foods with eggs or butter in them.

@Basmati

But anyway, we can't keep Saffron waiting!
Get in there and start the mission!!

Set Move Route - This event (wait)

Set Move Route - turn toward player

Set Move Route - end

Condition Switch 0205 [cookie2] = ON

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@Basmati

I'll meet you at the exit
once you've secured the egg.
You've got this, rookie!

Set Move Route - This event (wait)

Set Move Route - turn toward player

Set Move Route - end

Page 4

Item - Item 63 (Good Egg) is in Inventory

EV002 (8,26) - saffron

Page 1

Set Move Route - Event 1

Set Move Route - through on

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Event 2

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move up x2

Set Move Route - end

Scroll Map - up 2 tiles, speed 1

Fadein Screen - 30 frames

Play BGM - we're on a mission; Volume 100 Pitch 100

Wait - 30 frames

@Basmati

Careful, rookie...
This factory might seem normal
on the outside. But on the inside...

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - end

@Basmati

It's full of untold horrors!!!
So much death...!
The exploitation of the defenseless!!

Set Move Route - Event 2 (wait)

Set Move Route - change speed to 4

Set Move Route - move up

Set Move Route - turn down

Set Move Route - end

@Saffron

That's why we're taking steps to
put an end to this tragic cycle.
I'm so glad you were willing to help...

@Trick

You only need one egg, right?
If they make a lot of those here, I'm sure
they wouldn't mind if one went missing.

@Basmati

THAT part I'm not so sure about.
They're pretty strict with their inventory...

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

@Basmati

Tell Trick what you know, Saffron.

@Saffron

I've got a man on the inside...
He tells me his manager runs a tight operation.
The witches in charge of this place wouldn't
want the truth getting out...

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

@Saffron

But that's exactly why we have to
bring the truth to the people of Krem!
It'll be the exposé of a lifetime!

@Basmati

That's right! This single egg
is gonna help us free ALL the chickens!
The FCF is gonna make a DIFFERENCE!!

Set Move Route - Event 2 (wait)

Set Move Route - change speed to 4

Set Move Route - move down

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - end

@Saffron

Trick... I'm going on ahead.
Once we're in, pretend you don't know me.
Call me by my codename... "Pinky"!

Scroll Map - down 2 tiles, speed 2

Set Move Route - Event 2 (wait)

Set Move Route - move up x2

Set Move Route - end

Play SE - Open2; Volume 80 Pitch 100

Control Self Switch - Self Switch A = true

Set Move Route - Player (wait)

Set Move Route - change speed to 2

Set Move Route - move up

Set Move Route - change speed to 4

Set Move Route - end

@Trick

This mission seems pretty high stakes...
Are you sure you wanna rely on ME for this?

Set Move Route - Event 1 (wait)

Set Move Route - change speed to 4

Set Move Route - move down x2

Set Move Route - turn left

Set Move Route - through off

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Basmati

Saffron can't do it alone...
And they'd recognize me too quickly.
You're our safest bet, rookie.

@Basmati

So good luck in there!
I'm sure you'll do great!!

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Page 2

Self Switch - Self Switch A is ON

EV003 (8,21) - EV003

Page 1

Fadeout BGM - 2 seconds

Play SE - Open2; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'factory-lobby' (204) ( - factory-lobby), (7, 19) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Play BGM - saffron; Volume 100 Pitch 100

EV005 (7,29) - EV005

Page 1

Set Move Route - Event 1 (wait)

Set Move Route - turn toward player

Set Move Route - end

@Basmati

This way, rookie!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV009 (0,24) - EV009

Page 1

Set Move Route - Event 1 (wait)

Set Move Route - turn toward player

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Basmati

This way, rookie!

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV016 (17,28) - EV016

Page 1

Set Move Route - Event 1 (wait)

Set Move Route - turn toward player

Set Move Route - end

@Basmati

This way, rookie!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV018 (5,23) - EV018

Page 1

@self talk

"Chickpea Enchanted Farm
NOW HIRING!"

EV006 (8,29) - EV006

Page 1

Set Move Route - Event 1 (wait)

Set Move Route - turn toward player

Set Move Route - end

@Basmati

This way, rookie!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV007 (9,29) - EV007

Page 1

Set Move Route - Event 1 (wait)

Set Move Route - turn toward player

Set Move Route - end

@Basmati

This way, rookie!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV008 (10,29) - EV008

Page 1

Set Move Route - Event 1 (wait)

Set Move Route - turn toward player

Set Move Route - end

@Basmati

This way, rookie!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV015 (17,27) - EV015

Page 1

Set Move Route - Event 1 (wait)

Set Move Route - turn toward player

Set Move Route - end

@Basmati

This way, rookie!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV014 (17,26) - EV014

Page 1

Set Move Route - Event 1 (wait)

Set Move Route - turn toward player

Set Move Route - end

@Basmati

This way, rookie!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV013 (17,25) - EV013

Page 1

Set Move Route - Event 1 (wait)

Set Move Route - turn toward player

Set Move Route - end

@Basmati

This way, rookie!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV012 (17,24) - EV012

Page 1

Set Move Route - Event 1 (wait)

Set Move Route - turn toward player

Set Move Route - end

@Basmati

This way, rookie!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV011 (17,23) - EV011

Page 1

Set Move Route - Event 1 (wait)

Set Move Route - turn toward player

Set Move Route - end

@Basmati

This way, rookie!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV010 (17,22) - EV010

Page 1

Set Move Route - Event 1 (wait)

Set Move Route - turn toward player

Set Move Route - end

@Basmati

This way, rookie!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV017 (8,23) - EV017

Page 1

Set Move Route - Event 1

Set Move Route - turn up

Set Move Route - end

EV020 (9,23) - EV020

Page 1

Set Move Route - Event 1

Set Move Route - turn up

Set Move Route - end

EV021 (9,22) - EV021

Page 1

Set Move Route - Event 1

Set Move Route - turn up

Set Move Route - end

EV022 (8,22) - EV022

Page 1

Set Move Route - Event 1

Set Move Route - turn up

Set Move Route - end

EV023 (15,3) - EV023

Page 1

Item - Item 63 (Good Egg) is in Inventory

Tint Screen - (34.000000, -34.000000, -34.000000, 85.000000) in 1 frames (wait)

Set Move Route - Player

Set Move Route - move right x3

Set Move Route - turn left

Set Move Route - end

Fadein Screen - 30 frames

Wait - 30 frames

@Trick

I hope Saffron isn't in
too much trouble...!

Scroll Map - right 3 tiles, speed 3

Play BGM - basmati; Volume 100 Pitch 100

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Basmati

Pssst, rookie...!
Over here!!

@Trick

Basmati!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV024 (29,9) - basmati2

Page 1

Item - Item 63 (Good Egg) is in Inventory

Page 2

Switch - Switch 0203 [imprinted] is ON

EV025 (28,9) - EV025

Page 1

@Basmati

You made it out!
Did you get the egg?!

@Trick

I did, but Saffron got caught by her dad...
She's still in there distracting the manager.

Set Move Route - Event 24 (wait)

Set Move Route - turn down

Set Move Route - end

@Basmati

Saffron...! You'll get a medal
for your bravery once this is over!
I'll make one for you too, rookie!!

Set Move Route - Event 24 (wait)

Set Move Route - turn left

Set Move Route - end

@Basmati

Now quick, pass me the egg!
It'll fit through the fence, right?!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - change graphic to char7 index 5

Set Move Route - end

@Trick

Let's see...

Change Actor Graphic - Actor 4 (Trick) Character char7 (5) Face face57 (4)

@Trick

Ah...! I think it's hatching!

Fadeout Screen - 30 frames

Change Player Followers - make invisible

Change Party Member - + Actor 6 (Phoenix)

Show Picture - 1 (hatch) origin top left at (0, 0), opacity 255

hatch

Fadein Screen - 30 frames

Play SE - cheep; Volume 100 Pitch 100

@self talk


@Basmati

GAHHH, DON'T HATCH YET!!!
Wait til we get back to the hideout, little guy!!!

@Phoenix

Cheep, cheep!

@Trick

He's cute...!
What should we name him?

@Basmati

Sh-shoot...!
Rookie, you gotta give him to me!
Before he imprints on you!!

@Trick

Imprints...?

Fadeout Screen - 30 frames

Erase Picture - 1

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Event 24 (wait)

Set Move Route - stepping animation on

Set Move Route - end

@Basmati

He's gonna think you're his parent!
Then he'll be devastated when you leave!!
Gahhh, the mission is unraveling...!

Tint Screen - (-34.000000, -51.000000, -34.000000, 68.000000) in 420 frames

Set Move Route - Event 24 (wait)

Set Move Route - stepping animation off

Set Move Route - end

@Basmati

Hang on, I'll find a way in!
Don't move a muscle, rookie...!

Fadeout BGM - 4 seconds

Set Move Route - Player

Set Move Route - wait 15 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 24 (wait)

Set Move Route - move down x12

Set Move Route - end

Play SE - cheep; Volume 100 Pitch 100

@Phoenix

Cheep, cheep!

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - end

@Trick

I'm sure Basmati won't mind if I
think up a name for you...

Show Picture - 1 (name) origin top left at (0, 0), opacity 0

name

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 30 (wait)

Play BGM - phoenix; Volume 100 Pitch 100

Label - namephoenix

Name Input Processing - Actor 6 (Phoenix), 12 characters

@self talk

\>
\>Do you want to go with the name "Phoenix"?

Player choice:

Condition When yeah!

Condition When think again

Jump to Label - namephoenix

End Show Choices - end choices

Move Picture - 1 origin top left to (0, 0), opacity 0, duration 30 (wait)

Erase Picture - 1

Control Self Switch - Self Switch A = true

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

Your name is...
Phoenix!

@Phoenix

Cheep, cheep!

@Trick

I don't understand your chirps, but...
I hope you like your name,
Phoenix.

Set Move Route - Player

Set Move Route - change speed to 2

Set Move Route - move left x2

Set Move Route - end

@Trick

You shouldn't imprint on me, okay?
I'm supposed to leave you with the FCF...

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Phoenix

Cheep, cheep, cheep!

Player choice:

Condition When pet his head


@Trick

*pat, pat*
There, there....

Condition When keep him warm

End Show Choices - end choices

@Trick

I'll keep you safe,
Phoenix.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - change speed to 3

Set Move Route - end

@Trick

Haha... I guess that's something
a parent would say....

@Trick

I don't... think I can
abandon you....

@Phoenix

Cheep?

Condition Switch 0203 [imprinted] = ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV026 (23,6) - EV026

Page 1

@self talk

i think i could climb this...
but i'll talk to basmati first!

Page 2

Actor - Actor 6 (Phoenix) is in the Party

@Trick

Hold on tight,
Phoenix...

Set Move Route - Player

Set Move Route - through on

Set Move Route - change speed to 3

Set Move Route - move up x2

Set Move Route - end

Wait - 50 frames

Transfer Player - Map 'factory-ext' (202) ( - factory-ext), (24, 5) Direction: up

Set Event Location - This event to (24, 5)

Set Event Location - Event 28 to (24, 14) direction up

@Trick

We escaped!
You okay...?

@Phoenix

Cheep, cheep!

Set Move Route - Event 28 (wait)

Set Move Route - change speed to 5

Set Move Route - move up x4

Set Move Route - change speed to 4

Set Move Route - move up

Set Move Route - end

Set Move Route - Event 28

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - end

@Basmati

Rookie!
I thought I said not to move...!

Tint Screen - (-51.000000, -68.000000, -34.000000, 85.000000) in 300 frames

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Control Self Switch - Self Switch C = true

@Trick

Sorry, Basmati...
I know this chick was important
to the FCF, but....

Change Transparency - Transparency ON

@Trick

After seeing what it's like in there...
I think... more than anything,
I want this little guy to have a normal life.

Set Move Route - Event 28 (wait)

Set Move Route - move up

Set Move Route - end

@Basmati

I... I know what you mean, rookie!
I want those chickens to be able
to live normally, too! I want that
from the bottom of my heart!!

@Basmati

That's why we needed a poster child--
a chicken who can show everyone
what we're losing when we let the witches
keep farming them like this...!

@Phoenix

Cheep...?

Set Move Route - This event (wait)

Set Move Route - change speed to 3

Set Move Route - 1 step backward

Set Move Route - end

@Trick

I think... that's too much pressure
to put on someone who was just born.

@Basmati

...!

@Trick

You should find another way.
I'm sure you can change public opinion
even without using any chickens as props!

@Trick

Good luck...
and I'm sorry!

Scroll Map - down 1 tiles, speed 2

Set Move Route - This event (wait)

Set Move Route - change speed to 4

Set Move Route - move up x4

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Event 28 (wait)

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - turn down

Set Move Route - end

@Basmati

Damn, rookie...!
You could be right!
Your love for those chickens
runs even deeper than mine...!

Condition IF Variable 0016 [FCFname] == 0


@Basmati

As leader of the Free Chicken Foundation...
I shouldn't settle for less than the freedom
of every single chicken in the world!

Condition Else

Condition IF Variable 0016 [FCFname] == 1


@Basmati

As leader of For Chicken Freedom...
I shouldn't settle for less than the freedom
of every single chicken in the world!

Condition Else

Condition IF Variable 0016 [FCFname] == 2


@Basmati

As leader of the Friendly Chicken Fans...
I must treat all chickens with the respect
a dear friend deserves!

Condition Else

Condition IF Variable 0016 [FCFname] == 3


@Basmati

As leader of the Foes of Chicken Farming...
I may have been too focused on taking down
our enemies, instead of helping our friends!

Condition end condition

Condition end condition

Condition end condition

Condition end condition

Set Move Route - Event 28

Set Move Route - turn up

Set Move Route - stepping animation on

Set Move Route - end

@Basmati

FAREWELL, TRICK!!!
I hope you find your master!!!!!

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Wait - 100 frames

Common Event - Common Event 003 (saveprompt)

Transfer Player - Map 'part8' (18) ( - part8), (7, 1) Direction:

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch C is ON

EV027 (15,9) - EV027

Page 1

@self talk

i'll definitely get in trouble if i go back in there.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV004 (9,21) - EV004

Page 1

Fadeout BGM - 2 seconds

Play SE - Open2; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'factory-lobby' (204) ( - factory-lobby), (8, 19) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Play BGM - saffron; Volume 100 Pitch 100

EV028 (26,22) - basmati3

Page 1

Actor - Actor 6 (Phoenix) is in the Party

EV029 (24,14) - EV029

Page 1

@self talk

i should report to basmati first!

Page 2

Actor - Actor 6 (Phoenix) is in the Party

@self talk

basmati might come through this way...

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

EV030 (25,14) - EV030

Page 1

@self talk

i should report to basmati first!

Page 2

Actor - Actor 6 (Phoenix) is in the Party

@self talk

basmati might come through this way...

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

EV031 (26,13) - EV031

Page 1

@self talk

i should report to basmati first!

Page 2

Actor - Actor 6 (Phoenix) is in the Party

@self talk

basmati might come through this way...

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

EV032 (26,6) - EV032

Page 1

Actor - Actor 6 (Phoenix) is in the Party

@self talk

i'm not sure i could hop the fence safely from here...

EV033 (27,7) - EV033

Page 1

Actor - Actor 6 (Phoenix) is in the Party

@self talk

i'm not sure i could hop the fence safely from here...

EV034 (27,12) - EV034

Page 1

Actor - Actor 6 (Phoenix) is in the Party

@self talk

i'm not sure i could hop the fence safely from here...

Map 'factory-lobby' (204)

EV001 (12,9) - marmalade

Page 2

Switch - Switch 0201 [enterfactory] is ON

EV002 (7,19) - EV002

Page 1

@self talk

i can't leave until i rescue an egg!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV003 (8,19) - EV003

Page 1

@self talk

i can't leave until i rescue an egg!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV004 (12,11) - saffron

Page 1

Condition IF Player is facing left

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Condition end condition

Condition IF Player is facing right

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

Condition end condition

@Saffron

So you're the manager, AND running reception,
AND doing the tours~? Gee, miss~!
That's a lot of plates to spin~!

@Marmalade

Yeahhh, we're a little short-staffed here,
but that's what the hiring initiative is fooor!

@Marmalade

Was there a particular position
you were interested iiin?
Or just looking for a tour todaaay?

@Saffron

Just a tour please~!

@Marmalade

Fabulooous!
Why don't you step to the side,
and I'll be right with youuu.

Set Move Route - Player

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - wait 15 frames

Set Move Route - direction fix off

Set Move Route - move left x4

Set Move Route - move up

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Marmalade

Hiii, my name is Marmalaaade.
Welcome to Chickpea Enchanted Faaarm!

@Marmalade

Were you interested in a guided tour todaaay?
I'd be happy to show you around our facilityyy.

@Trick

Sure, that sounds fun!

@Marmalade

Wonderfuuul!
I'll sign you in, and then we can
go ahead and get starteeed!

@Marmalade

Could I get your naaame?

@Trick

Sure, it's...

Player choice:

Condition When trick!


@Trick

Trick!

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Saffron

(What are you doing?!
Don't give your real name...!)

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

Condition When (think of a codename)

Condition Switch 0202 [codename] = ON

Condition IF Party has item 25 (Trail Mix)


@Trick

Mix!

Condition Else

Condition IF Party has item 35 (Potato Chips)


@Trick

Chip!

Condition Else


@Trick

Granola!

Condition end condition

Condition end condition


@Saffron

(Good job, Trick...!
You're a natural spy!)

End Show Choices - end choices

@Marmalade

There, you're all signed iiin!
Now there's just one more thiiing...

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

@Marmalade

Miss Mousiiie?
You don't mind if there's a jackal
in the tour group, do youuu?

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Saffron

Oh, gosh~! Well, I think I'll be safe
with a witch there to protect me~!

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - move upper right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Saffron

Can we start the tour, Miss Marmalade~?
I can't wait to learn all about how
you run the factory~!

@Marmalade

How eager of youuu!
Come along theeen, the tour starts
right down the hall to the leeeft.

Set Move Route - Event 1

Set Move Route - move right

Set Move Route - move upper right

Set Move Route - move up x2

Set Move Route - move left x11

Set Move Route - turn right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - wait 40 frames

Set Move Route - move down x2

Set Move Route - move right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Saffron

Sorry, Trick...
Being too friendly with you might
raise her suspicions. Still, I'm offended
that she'd ask something like that...!

@Trick

It's okay...

Condition IF Switch 0202 [codename] is ON


@Trick

But you should call me by my codename!
We don't want her to hear you
calling me something different, right?

@Saffron

Oh, good point!
I'll be sure to do that from now on.

Condition Else


@Trick

Oh, I just realized!
Should I be using a codename, too?

@Saffron

It's too late now...
but don't worry about it!
Since you don't live here,
it'd be harder to find you anyway.

Condition end condition

Set Move Route - Player

Set Move Route - wait 15 frames

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - move left

Set Move Route - turn up

Set Move Route - move upper left

Set Move Route - move up x2

Set Move Route - turn down

Set Move Route - end

@Saffron

Let's not fall too far behind!

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - turn left

Set Move Route - move upper left

Set Move Route - move left x3

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

(I wonder if this is really okay...?)

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Condition Switch 0201 [enterfactory] = ON


Page 2

Switch - Switch 0201 [enterfactory] is ON

EV005 (8,9) - EV005

Page 1

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

@Marmalade

Excuse meee~?
Could I actually have you get in line
behind this sweet little mouse heeere?

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Switch - Switch 0201 [enterfactory] is ON

EV006 (9,9) - EV006

Page 1

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

@Marmalade

Excuse meee~?
Could I actually have you get in line
behind this sweet little mouse heeere?

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Switch - Switch 0201 [enterfactory] is ON

EV007 (10,9) - EV007

Page 1

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - end

@Marmalade

Excuse meee~?
Could I actually have you get in line
behind this sweet little mouse heeere?

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Switch - Switch 0201 [enterfactory] is ON

EV008 (14,9) - EV008

Page 1

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - turn right

Set Move Route - end

@Marmalade

Excuse meee~?
Could I actually have you get in line
behind this sweet little mouse heeere?

Set Move Route - Event 1 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 2

Switch - Switch 0201 [enterfactory] is ON

EV009 (0,15) - EV009

Page 1

@self talk

looks like there are only restrooms
at the end of this hall.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV011 (2,14) - EV011

Page 1

Condition IF Gold >= 1

@self talk

it's a snack machine!
everything's $1!

Player choice:

Condition When chips

Change Gold - - 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got some Potato Chips!

Change Items - Item 35 (Potato Chips) + 1

Condition When granola bar

Change Gold - - 1

Play SE - step1; Volume 100 Pitch 100

@Trick

....

@Trick

...It jammed.

Control Self Switch - Self Switch A = true

Condition When trail mix

Change Gold - - 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got some Trail Mix!

Change Items - Item 25 (Trail Mix) + 1

Condition When nevermind

End Show Choices - end choices

Condition Else


@self talk

it's a snack machine!
...too bad i don't have any money.

Condition end condition


Page 2

Self Switch - Self Switch A is ON

@self talk

the snack machine stole my money...
i'm a little hesitant to give it any more.

Page 3

Item - Item 35 (Potato Chips) is in Inventory

@self talk

i already got my snack!

Page 4

Item - Item 25 (Trail Mix) is in Inventory

@self talk

i already got my snack!

EV010 (0,16) - EV010

Page 1

@self talk

looks like there are only restrooms
at the end of this hall.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV012 (7,4) - EV012

Page 1

@self talk

wow, these are the stiffest cushions i've ever felt!

EV013 (8,4) - EV013

Page 1

@self talk

wow, these are the stiffest cushions i've ever felt!

EV014 (9,4) - EV014

Page 1

@self talk

wow, these are the stiffest cushions i've ever felt!

EV015 (11,4) - EV015

Page 1

@self talk

wow, these are the stiffest cushions i've ever felt!

EV016 (12,4) - EV016

Page 1

@self talk

wow, these are the stiffest cushions i've ever felt!

EV017 (13,4) - EV017

Page 1

@self talk

wow, these are the stiffest cushions i've ever felt!

EV018 (7,11) - EV018

Page 1

@self talk

wow, these are the stiffest cushions i've ever felt!

EV019 (7,12) - EV019

Page 1

@self talk

wow, these are the stiffest cushions i've ever felt!

EV020 (7,8) - EV020

Page 1

@self talk

wow, these are the stiffest cushions i've ever felt!

EV021 (7,9) - EV021

Page 1

@self talk

wow, these are the stiffest cushions i've ever felt!

EV022 (16,15) - EV022

Page 1

@self talk

wow, these are the stiffest cushions i've ever felt!

EV023 (16,16) - EV023

Page 1

@self talk

wow, these are the stiffest cushions i've ever felt!

EV024 (7,10) - EV024

Page 1

@self talk

there are some forms and a pen here.
job applications, maybe?

Page 2

Switch - Switch 0201 [enterfactory] is ON

@self talk

saffron drew a little flower in the corner
on one of the papers.
i guess she wanted to leave her mark!

EV025 (3,14) - EV025

Page 1

@self talk

wow, these are the stiffest cushions i've ever felt!

EV026 (4,14) - EV026

Page 1

@self talk

wow, these are the stiffest cushions i've ever felt!

Page 2

Switch - Switch 0158 [kremstudent] is ON

@Trick

Hi! I didn't expect to
see you again.

@[Witch⠀Student]

Are you up to something?

@Trick

Me? No, I'm not going to
steal anything!

@[Witch⠀Student]

Suspicious....

@Trick

I'm on... a rescue mission!
I don't think we're doing anything bad.
So please don't tell on us...?

@[Witch⠀Student]

I'm not a snitch...

@Trick

That's a relief...!
You're a witch, not a snitch!

@Trick

Why are you here anyway?

@[Witch⠀Student]

I was curious...
Since the protest, I started to wonder
if it's really okay to eat chickens.

@[Witch⠀Student]

I think the jackal girl has a point...
if we're all made of the same meat,
then the people here at this factory
are committing mass murder.

@[Witch⠀Student]

And if what you said is true,
that wolves like you don't kill to eat...
That means you're being
wrongfully persecuted.

@Trick

My friends would be happy
to hear you say all that!
You'd make a good activist!

@[Witch⠀Student]

I don't know about that... I came here
to learn more about chickens and the
meat production process, but they
wouldn't give me a tour...

@Trick

Why not?

@[Witch⠀Student]

They don't hire high school students...
the lady told me to ask my teacher
to arrange a field trip instead.

@Trick

Oh... well...
It's nice that you tried!

@[Witch⠀Student]

Good luck... on your rescue mission.

@Trick

Thanks!

Control Self Switch - Self Switch A = true

Page 3

Switch - Switch 0158 [kremstudent] is ON

Self Switch - Self Switch A is ON

@[Witch⠀Student]

Maybe they'll have more information
about this place at the school library.
But would it be propaganda...? Hmm....

EV027 (5,14) - EV027

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@self talk

the sign on the wall says...
reception to the right,
and restrooms to the left!

EV028 (5,3) - EV028

Page 1

@self talk

this sign says...
packaging to the left,
and storage to the right!

EV029 (5,6) - saffron2

Page 1

Switch - Switch 0201 [enterfactory] is ON

@Saffron

Yay~ a tour~!

EV030 (3,6) - marmalade2

Page 1

Switch - Switch 0201 [enterfactory] is ON

EV031 (15,6) - EV031

Page 1

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Marmalade

Excuse meee?
Right this waaay!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV033 (15,5) - EV033

Page 1

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Marmalade

Excuse meee?
Right this waaay!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV032 (15,4) - EV032

Page 1

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Marmalade

Excuse meee?
Right this waaay!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV034 (4,5) - EV034

Page 1

@Marmalade

All together nowww?
Don't fall behiiind!

Fadeout BGM - 3 seconds

Set Move Route - Event 30

Set Move Route - through on

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Event 29

Set Move Route - through on

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'factory-int' (201) ( - factory-int), (29, 7) Direction: left

EV035 (4,4) - EV035

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Marmalade

All together nowww?
Don't fall behiiind!

Fadeout BGM - 3 seconds

Set Move Route - Event 30

Set Move Route - through on

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Event 29

Set Move Route - through on

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - wait 15 frames

Set Move Route - move left

Set Move Route - end

Set Move Route - Player

Set Move Route - move left

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'factory-int' (201) ( - factory-int), (29, 7) Direction: left

EV036 (11,9) - EV036

Page 1

@self talk

she's talking to saffron.
i should get in line!

Page 2

Switch - Switch 0201 [enterfactory] is ON

EV037 (8,13) - EV037

Page 1

Switch - Switch 0201 [enterfactory] is ON

@self talk

i shouldn't keep the tour group waiting!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV038 (9,13) - EV038

Page 1

Switch - Switch 0201 [enterfactory] is ON

@self talk

i shouldn't keep the tour group waiting!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV039 (10,13) - EV039

Page 1

Switch - Switch 0201 [enterfactory] is ON

@self talk

i shouldn't keep the tour group waiting!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV040 (11,13) - EV040

Page 1

Switch - Switch 0201 [enterfactory] is ON

@self talk

i shouldn't keep the tour group waiting!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV041 (12,13) - EV041

Page 1

Switch - Switch 0201 [enterfactory] is ON

@self talk

i shouldn't keep the tour group waiting!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV042 (13,13) - EV042

Page 1

Switch - Switch 0201 [enterfactory] is ON

@self talk

i shouldn't keep the tour group waiting!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV043 (14,13) - EV043

Page 1

Switch - Switch 0201 [enterfactory] is ON

@self talk

i shouldn't keep the tour group waiting!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Map 'factory-int' (201)

EV003 (8,5) - marmalade

Page 1

Set Event Location - This event to (26, 7)

Set Event Location - Event 7 to (28, 7)

Set Move Route - This event

Set Move Route - move left x3

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player

Set Move Route - move left x3

Set Move Route - end

Set Move Route - Event 7

Set Move Route - direction fix off

Set Move Route - move left x3

Set Move Route - end

Fadein Screen - 30 frames

@Marmalade

When people find out how the sausage
is made so to speeeak, they can have
a bit of a visceral reactiooon...

@Marmalade

So that's why we're doing these tours,
in order to help educate the publiiic!
...And hopefully to improve employee retentiooon.

Set Move Route - Event 7 (wait)

Set Move Route - move left

Set Move Route - end

@Saffron

How IS the sausage made, Miss Marmalade~?
Are you going to show us today~?

Set Move Route - This event (wait)

Set Move Route - move upper left

Set Move Route - move up

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 7 (wait)

Set Move Route - turn up

Set Move Route - end

@Marmalade

Goodness, nooo!
We like to start off our tour by
showing you the EGGS-elent end product
that makes it all worth iiit~!

Set Move Route - Event 7 (wait)

Set Move Route - move up x2

Set Move Route - end

@Saffron

Eggs are so yummy~!
I can't imagine a balanced breakfast
without my favorite omelets~!

Set Move Route - Player

Set Move Route - change speed to 2

Set Move Route - move up x2

Set Move Route - end

@Marmalade

Here at Chickpea Enchanted Farm, we package
our eggs in magical crack-proof containerrrs!
The material is charmed by witches like meee!

Unfortunately there aren't any
egg packaging positions open to
non-magical beings like you twooo,
so let's move ooon.

Set Move Route - This event

Set Move Route - move left x10

Set Move Route - turn down

Set Move Route - end

Wait - 100 frames

@Trick

That's a lot of eggs...
Is this the part where I'm
supposed to take one?

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - turn left

Set Move Route - end

@Saffron

Not these. The eggs they pack here
are different from the ones that hatch
into newborn chicks...

We'll see the chickens up ahead.
Each hen lays one egg per day...
and when she can't produce any more...
it's off to the slaughterhouse with her.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

F-for... her meat...?

@Saffron

Not always. Laying hens develop differently
from the chickens they harvest for meat.
Sometimes though... they're ground into
cat food and shipped to Nyapeta...

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

Do you know all of this from your
"man on the inside"...?

@Saffron

Shh.
We shouldn't chat for too long.

Set Move Route - Event 7 (wait)

Set Move Route - move left x4

Set Move Route - end

Set Event Location - This event to (8, 5) direction down

@Saffron

Wow, Miss Marmalade~!
It's so cool seeing those witches
cast their spells to protect my breakfast~!

Set Move Route - Event 7

Set Move Route - move left x10

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - wait 40 frames

Set Move Route - turn up

Set Move Route - end

@Trick

....

@Trick

...Cat food....

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Marmalade

Next you'll get to see where we
raise our chickeeens!
It's my favorite part of the tooour!

@Marmalade

Are you ready to move ooon?

Player choice:

Condition When yeah

Condition IF Player is facing up

Set Move Route - Event 3

Set Move Route - move left x2

Set Move Route - end

Wait - 10 frames

Set Move Route - Event 7 (wait)

Set Move Route - change speed to 3

Set Move Route - direction fix off

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Wait - 10 frames

Condition Else

Set Move Route - Event 7 (wait)

Set Move Route - change speed to 3

Set Move Route - direction fix off

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Set Move Route - Event 3

Set Move Route - move left x2

Set Move Route - end

Condition end condition

Set Move Route - Event 7

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move left x2

Set Move Route - end

Wait - 15 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'factory-walkway' (203) ( - factory-walkway), (3, 6) Direction: right

Condition When not yet

End Show Choices - end choices

EV006 (15,4) - EV006

Page 1

@self talk

"Employees Only"

EV007 (10,5) - saffron

Page 1

@Saffron

....

EV021 (7,4) - EV021

Page 1

@self talk

they're packing meat.

EV025 (12,4) - EV025

Page 1

@self talk

they're packing meat.

EV027 (3,4) - EV027

Page 1

@self talk

they're packing meat.

EV029 (1,4) - EV029

Page 1

@self talk

"Employees Only"

EV031 (0,0) - EV031

Page 1

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Condition IF Variable 0003 [PlayerX] == 13

Set Move Route - Player (wait)

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - turn up

Set Move Route - end

Scroll Map - left 4 tiles, speed 2

@Marmalade

This is the meat packing roooom!
Generally we like to hire mice for this job,
since their little paws are oh so dexterouuus.

@Marmalade

They're picking off any unsavory
scraps of meat so that only our BEST
cuts of chicken reach your dinner tabllle!

Set Move Route - Event 3 (wait)

Set Move Route - turn right

Set Move Route - end

@Marmalade

As you can see, it's all very sanitaryyy.
The packaging here is enchanted as well,
to discourage any bacterial grooowth.

Set Move Route - Event 7 (wait)

Set Move Route - direction fix off

Set Move Route - turn left

Set Move Route - end

@Saffron

This part sounds yucky~...
I think I'd prefer a desk job~!

@Marmalade

It's not yucky at aaall!
The meat we sell here makes up the majority
of our profiiits! And those profits would come back
to YOU in the form of employee benefiiits.

@Marmalade

But we can discuss those details laterrr!
Let me know when you're ready to
move on with the tooour.

Set Move Route - Event 7 (wait)

Set Move Route - turn up

Set Move Route - direction fix on

Set Move Route - end

Control Self Switch - Self Switch A = true

Condition end condition


Page 2

Self Switch - Self Switch A is ON

EV010 (18,4) - EV010

Page 1

@self talk

they're packing eggs.

EV011 (19,4) - EV011

Page 1

@self talk

they're packing eggs.

EV015 (20,4) - EV015

Page 1

@self talk

they're packing eggs.

EV016 (24,4) - EV016

Page 1

@self talk

they're packing eggs.

EV032 (22,4) - EV032

Page 1

@self talk

they're packing eggs.

EV009 (23,4) - EV009

Page 1

@self talk

they're packing eggs.

EV034 (25,4) - EV034

Page 1

@self talk

they're packing eggs.

EV017 (26,4) - EV017

Page 1

@self talk

they're packing eggs.

EV019 (28,4) - EV019

Page 1

@self talk

they're packing eggs.

EV018 (21,4) - EV018

Page 1

@self talk

they're packing eggs.

EV035 (27,4) - EV035

Page 1

@self talk

they're packing eggs.

EV036 (17,4) - EV036

Page 1

@self talk

they're packing eggs.

EV023 (4,4) - EV023

Page 1

@self talk

they're packing meat.

EV026 (10,4) - EV026

Page 1

@self talk

they're packing meat.

EV020 (11,4) - EV020

Page 1

@self talk

they're packing meat.

EV030 (9,4) - EV030

Page 1

@self talk

they're packing meat.

EV028 (5,4) - EV028

Page 1

@self talk

they're packing meat.

EV024 (6,4) - EV024

Page 1

@self talk

they're packing meat.

EV022 (8,4) - EV022

Page 1

@self talk

they're packing meat.

EV042 (29,5) - EV042

Page 1

@self talk

i don't think miss marmalade will let me
sneak away so easily...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV043 (29,6) - EV043

Page 1

@self talk

i don't think miss marmalade will let me
sneak away so easily...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV044 (29,7) - EV044

Page 1

@self talk

i don't think miss marmalade will let me
sneak away so easily...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV045 (29,8) - EV045

Page 1

@self talk

i don't think miss marmalade will let me
sneak away so easily...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV046 (29,9) - EV046

Page 1

@self talk

i don't think miss marmalade will let me
sneak away so easily...

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

EV047 (0,6) - EV047

Page 1

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 3

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Event 7

Set Move Route - change speed to 3

Set Move Route - direction fix off

Set Move Route - move left x2

Set Move Route - end

Wait - 30 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'factory-walkway' (203) ( - factory-walkway), (3, 6) Direction: right

EV048 (0,5) - EV048

Page 1

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 3

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Event 7

Set Move Route - change speed to 3

Set Move Route - direction fix off

Set Move Route - move left x2

Set Move Route - end

Wait - 30 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'factory-walkway' (203) ( - factory-walkway), (3, 6) Direction: right

EV049 (0,7) - EV049

Page 1

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 3

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Event 7

Set Move Route - change speed to 3

Set Move Route - direction fix off

Set Move Route - move left x2

Set Move Route - end

Wait - 30 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'factory-walkway' (203) ( - factory-walkway), (3, 6) Direction: right

EV050 (0,8) - EV050

Page 1

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 3

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Event 7

Set Move Route - change speed to 3

Set Move Route - direction fix off

Set Move Route - move left x2

Set Move Route - end

Wait - 30 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'factory-walkway' (203) ( - factory-walkway), (3, 6) Direction: right

EV051 (0,9) - EV051

Page 1

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 3

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Event 7

Set Move Route - change speed to 3

Set Move Route - direction fix off

Set Move Route - move left x2

Set Move Route - end

Wait - 30 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'factory-walkway' (203) ( - factory-walkway), (3, 6) Direction: right

Map 'factory-walkway' (203)

EV001 (19,5) - marmalade

Page 1

Set Move Route - Player (wait)

Set Move Route - change speed to 2

Set Move Route - end

Set Move Route - Event 9 (wait)

Set Move Route - direction fix off

Set Move Route - end

Set Event Location - Event 9 to (6, 6) direction right

Set Event Location - This event to (5, 5) direction right

Wait - 30 frames

Set Move Route - Event 1

Set Move Route - move right

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 9

Set Move Route - move right

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player

Set Move Route - move right

Set Move Route - turn down

Set Move Route - end

Fadein Screen - 30 frames

@Marmalade

Here they aaare!
Our lovely broiler chickeeens!

@Marmalade

Once these guys get all nice and pluuump,
they'll be processed into those neat little packages
we saw in the previous haaall!

@Saffron

Wooow, I've never seen
a chicken up close before~!
They're so lively~!

@Trick

....

@Marmalade

Here at Chickpea Enchanted Farm, we take
our chickens' welfare very seriouslyyy.
They're kept on a very strict diet
of super healthy organic feeeed!

@Marmalade

It's packed full of nutrients, so these chickens
spend their short lives happy and healthyyy!
That's what makes them so lively, seeee?

Set Move Route - Event 9 (wait)

Set Move Route - change speed to 4

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

@Saffron

Gosh, Miss Marmalade...
Do you ever feel bad about turning these
poor creatures into everyone's meals?

@Marmalade

Ohh, you shouldn't think of them like
any regular animal fooolk!
Chickens are incapable of taking human fooorm.

Set Move Route - Event 9

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 1 (wait)

Set Move Route - change speed to 4

Set Move Route - move right x3

Set Move Route - turn left

Set Move Route - end

@Marmalade

Their sacrifice means all sorts of people
have access to affordable meeeals!
If I were a chicken, I'd take pride in thaaat!

@Trick

(You're killing them, though...)

Set Move Route - Event 9 (wait)

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

@Saffron

*whisper whisper*
Keep it together, okay...?
We'll be out of here soon.

Set Move Route - Event 1 (wait)

Set Move Route - move down

Set Move Route - move left

Set Move Route - end

Condition IF Switch 0202 [codename] is ON

Condition IF Party has item 35 (Potato Chips)


@Marmalade

Mis...ter? Miss?
*ahem* Chip?

Condition Else

Condition IF Party has item 25 (Trail Mix)


@Marmalade

Mis...ter? Miss?
*ahem* Mix?

Condition Else


@Marmalade

Mis...ter? Miss?
*ahem* Granola?

Condition end condition

Condition end condition

Condition Else


@Marmalade

Mis...ter? Miss?
*ahem* Trick?

Condition end condition

Set Move Route - Player

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 9 (wait)

Set Move Route - move up

Set Move Route - turn right

Set Move Route - end

@Trick

Hi! Yes, I'm listening!

@Marmalade

I see that our lovely chickens have captured
your attentiooon! If you'd like to care for them,
we have plenty of positions opeeen.

@Marmalade

Responsibilities would include feeding and
cleaning up after theeem. We would of course
need to run a background check to ensure
they'd be safe in your caaare...

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - turn down

Set Move Route - end

@Trick

Ha... haha...
Right. Of course.

@Marmalade

Don't worry, you won't be rejected
on the basis of being a jackaaal!
We're an equal opportunity employerrr...
(So you can't sue us for discrimination!)

Set Move Route - Event 1 (wait)

Set Move Route - change speed to 4

Set Move Route - move right x2

Set Move Route - turn down

Set Move Route - end

@Marmalade

Anywhooo, there's just one more
hallway to show you nooow.
Let's continue the tooour!

Set Move Route - Event 1

Set Move Route - move right x2

Set Move Route - move upper right

Set Move Route - move right x6

Set Move Route - end

Set Move Route - Event 9 (wait)

Set Move Route - wait 30 frames

Set Move Route - change speed to 2

Set Move Route - move down

Set Move Route - end

@Saffron

Are you okay...?
I'm sorry, we should have trained you
before rushing into this mission....

@Trick

I-I just...
Seeing it is different from hearing about it.
So meat comes from places like this....

@Saffron

Your master's book was one of the earliest
sources speaking up about this injustice.
He suspected that the witches cursed
animals like these to keep them subhuman.

Set Move Route - Event 9 (wait)

Set Move Route - turn left

Set Move Route - end

@Saffron

She's right that they can't take human form.
But their freedom depends on us proving
their humanity... No one else will fight for them!

Set Move Route - Event 9 (wait)

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Saffron

The incubation room is up next.
All you have to do is grab an egg, and get out.
I'll keep Marmalade distracted.

Set Move Route - Event 9 (wait)

Set Move Route - move right x4

Set Move Route - turn down

Set Move Route - end

@Saffron

Okay, bye chickens~!
I gotta go see the rest of the factory now~!

Set Move Route - Player

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 9 (wait)

Set Move Route - move upper right

Set Move Route - move right x6

Set Move Route - direction fix on

Set Move Route - end

@Trick

What's an egg gonna do
to stop all this...?

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - end

@Trick

It's... better to at least
make an effort, though.
Right, Master...?

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - turn right

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV009 (17,5) - saffron

Page 1

@Saffron

What's next, Miss Marmalade~?
Will we get to see any baby chickies~?

EV044 (18,6) - EV044

Page 1

Condition Switch 0061 [misc1] = OFF

Condition Switch 0062 [misc2] = OFF

Condition Switch 0063 [misc3] = OFF

Set Move Route - Event 1

Set Move Route - change speed to 3

Set Move Route - move right x2

Set Move Route - end

Set Move Route - Event 9

Set Move Route - change speed to 3

Set Move Route - move right x2

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move right x2

Set Move Route - end

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'factory-int2' (205) ( - factory-int2), (3, 7) Direction:

EV045 (0,5) - EV045

Page 1

@self talk

marmalade and saffron are waiting for me up ahead.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV046 (0,6) - EV046

Page 1

@self talk

marmalade and saffron are waiting for me up ahead.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Map 'factory-int2' (205)

EV006 (14,4) - EV006

Page 1

Play SE - Open2; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'incubation' (206) ( - incubation), (7, 9) Direction:

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Play SE - Open2; Volume 80 Pitch 100

Transfer Player - Map 'incubation' (206) ( - incubation), (7, 8) Direction:

Page 3

Item - Item 63 (Good Egg) is in Inventory

@self talk

i rescued the egg!
better make a break for it...!

EV004 (7,6) - marmalade

Page 1

Set Event Location - This event to (6, 6) direction right

Set Event Location - Event 5 to (4, 6) direction right

Set Move Route - Event 4

Set Move Route - move right x2

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 5

Set Move Route - move right x2

Set Move Route - end

Set Move Route - Player

Set Move Route - through on

Set Move Route - change speed to 3

Set Move Route - move right x2

Set Move Route - end

Fadein Screen - 30 frames

@Marmalade

If you'll follow me to the last door
on our left heeere, you can take a peek
at the incubation rooooom!

Set Move Route - Event 5

Set Move Route - move right

Set Move Route - change speed to 2

Set Move Route - move right

Set Move Route - end

Set Move Route - Player

Set Move Route - move right x3

Set Move Route - end

Set Move Route - Event 2

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - move right x3

Set Move Route - end

@Marmalade

The current batch is scheduled to hatch soooon.
Maybe if we're lucky, we'll get to see
a little baby chick pop out of its sheeell!

Set Move Route - Event 4

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - move upper right

Set Move Route - end

Wait - 30 frames

Set Move Route - Event 5 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Saffron

*whisper whisper*
This is it, Trick...!
The moment of truth!

Play BGM - saffron; Volume 100 Pitch 100

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

@[Saffron⠀Papa]

Saffy?

Set Move Route - Event 5 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - end

@Saffron

P-Papa!

Set Move Route - Event 5 (wait)

Set Move Route - change speed to 4

Set Move Route - move upper left

Set Move Route - move left

Set Move Route - end

@Saffron

*whisper whisper*
I'm on a special mission right now,
so please pretend you don't know me...!

@[Saffron⠀Papa]

How could I pretend not to know
my own daughter?
You're too old to be playing silly games.

Set Move Route - Event 4 (wait)

Set Move Route - change speed to 4

Set Move Route - move left x4

Set Move Route - end

@Marmalade

What's thiiis?
You know one of our employees,
Miss Mousiiie?

Set Move Route - Player

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - end

Set Move Route - Event 5 (wait)

Set Move Route - change speed to 5

Set Move Route - move down

Set Move Route - move left x2

Set Move Route - turn right

Set Move Route - end

@Saffron

N-nooo, of course not~!
I've never seen this man in my life,
Miss Marmalade~!

@[Saffron⠀Papa]

This is my daughter, Saffron.
She's not causing you any
trouble is she...?

Set Move Route - Event 4 (wait)

Set Move Route - move left x2

Set Move Route - move lower left

Set Move Route - end

@Marmalade

I was under the impression she knew
nothing about our wonderful faaarm!
Why didn't you tell me your father works heeere?

@Saffron

It's a long story...
A REALLY, really long story...

@Saffron

Reeeeally long, got it?!

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - 1 step backward

Set Move Route - end

@Trick

(Oh, she's distracting them!
Now's my chance!)

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - through off

Set Move Route - change speed to 4

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV008 (16,4) - EV008

Page 1

@self talk

this sign says...
incubation room to the left,
and exit to the right!

EV007 (15,11) - EV007

Page 1

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Condition IF Variable 0004 [PlayerY] == 11

@self talk

this way leads back to the lobby.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Condition end condition


Page 2

Switch - Switch 0062 [misc2] is ON

EV009 (19,9) - EV009

Page 1

@self talk

w-wait, i need to get the egg first!

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - end

Page 2

Item - Item 63 (Good Egg) is in Inventory

Fadeout BGM - 3 seconds

Play SE - Open2; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'factory-ext' (202) ( - factory-ext), (16, 9) Direction:

EV010 (8,5) - EV010

Page 1

@Saffron

So you see... I really wanted
to help my dear papa out with our
family's financial situation...!
That's why you have to hire me!

@[Saffron⠀Papa]

Hm...? But Saffy, we don't have any
money problems. If you were looking to
earn enough to move out, just say so!

@Marmalade

Come to think of iiit, are you
even old enough to work heeere?
I can never tell with miiice!

@Saffron

I'm 22!!!
How old did you think I am?!

@Marmalade

I would've guessed anywhere from
fifteen to thirtyyy!

@[Saffron⠀Papa]

Haha, ahhh, yes.
Mouse women get that all the time.
It's because they're so petite!

@Saffron

(Don't just stand there, Trick!
Get moving!!!)

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Condition Switch 0061 [misc1] = ON


Page 2

Switch - Switch 0061 [misc1] is ON

@self talk

saffron is shooting me an angry look that says
"hurry up!!!"

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV011 (10,3) - EV011

Page 1

Switch - Switch 0062 [misc2] is ON

Item - Item 63 (Good Egg) is in Inventory

@Marmalade

Weeell, since Miss Saffron was here under
false pretenses, I suppose there's no reason
to continue the tooour...

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn right

Set Move Route - end

Condition IF Switch 0202 [codename] is ON

Condition IF Party has item 35 (Potato Chips)


@Marmalade

What do you think, Chiiip?
Shall we return to the lobbyyy?

Condition Else

Condition IF Party has item 25 (Trail Mix)


@Marmalade

What do you think, Miiix?
Shall we return to the lobbyyy?

Condition Else


@Marmalade

What do you think, Granolaaa?
Shall we return to the lobbyyy?

Condition end condition

Condition end condition

Condition Else


@Marmalade

What do you think, Triiick?
Shall we return to the lobbyyy?

Condition end condition

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

@Trick

M-me?
Sure... that's fine!

Set Move Route - Event 4 (wait)

Set Move Route - move right

Set Move Route - turn left

Set Move Route - end

@Marmalade

Fabulooous! Come along, nooow.
I'll escort you out too, Saffrooon.

Set Move Route - Event 5 (wait)

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

@Saffron

Bye, Papa.

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

Condition IF Variable 0004 [PlayerY] == 6

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - turn up

Set Move Route - end

Condition end condition

Control Variables - Variable 0004 [PlayerY] = Player's y coordinate

Set Move Route - Event 5

Set Move Route - move right x9

Set Move Route - move down x3

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - move right x3

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Condition IF Variable 0004 [PlayerY] == 5

Set Move Route - Player

Set Move Route - wait 30 frames

Set Move Route - move right x5

Set Move Route - move down x4

Set Move Route - end

Condition Else

Set Move Route - Player

Set Move Route - wait 30 frames

Set Move Route - move right x5

Set Move Route - move down x2

Set Move Route - end

Condition end condition

Set Move Route - Event 4 (wait)

Set Move Route - move right x4

Set Move Route - move down x5

Set Move Route - end

Set Move Route - Event 4

Set Move Route - move down x6

Set Move Route - end

Condition IF Variable 0004 [PlayerY] == 5

Wait - 30 frames

Condition end condition

Set Move Route - Event 5 (wait)

Set Move Route - turn right

Set Move Route - end

@Saffron

*whisper whisper*
Take the side door, you fool!
We don't want her searching you!!

@Trick

O-oh, right!

Set Move Route - Event 5

Set Move Route - move down x6

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - move right x4

Set Move Route - through off

Set Move Route - end

Fadeout BGM - 3 seconds

Play SE - Open2; Volume 80 Pitch 100

Transfer Player - Map 'factory-ext' (202) ( - factory-ext), (16, 9) Direction:

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV012 (8,6) - EV012

Page 1

@Saffron

So you see... I really wanted
to help my dear papa out with our
family's financial situation...!
That's why you have to hire me!

@[Saffron⠀Papa]

Hm...? But Saffy, we don't have any
money problems. If you were looking to
earn enough to move out, just say so!

@Marmalade

Come to think of iiit, are you
even old enough to work heeere?
I can never tell with miiice!

@Saffron

I'm 22!!!
How old did you think I am?!

@Marmalade

I would've guessed anywhere from
fifteen to thirtyyy!

@[Saffron⠀Papa]

Haha, ahhh, yes.
Mouse women get that all the time.
It's because they're so petite!

@Saffron

(Don't just stand there, Trick!
Get moving!!!)

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Condition Switch 0061 [misc1] = ON


Page 2

Switch - Switch 0061 [misc1] is ON

@self talk

saffron is shooting me an angry look that says
"hurry up!!!"

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV013 (8,7) - EV013

Page 1

@Saffron

So you see... I really wanted
to help my dear papa out with our
family's financial situation...!
That's why you have to hire me!

@[Saffron⠀Papa]

Hm...? But Saffy, we don't have any
money problems. If you were looking to
earn enough to move out, just say so!

@Marmalade

Come to think of iiit, are you
even old enough to work heeere?
I can never tell with miiice!

@Saffron

I'm 22!!!
How old did you think I am?!

@Marmalade

I would've guessed anywhere from
fifteen to thirtyyy!

@[Saffron⠀Papa]

Haha, ahhh, yes.
Mouse women get that all the time.
It's because they're so petite!

@Saffron

(Don't just stand there, Trick!
Get moving!!!)

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Condition Switch 0061 [misc1] = ON


Page 2

Switch - Switch 0061 [misc1] is ON

@self talk

saffron is shooting me an angry look that says
"hurry up!!!"

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

EV014 (10,5) - EV014

Page 1

Item - Item 63 (Good Egg) is in Inventory

Condition Switch 0062 [misc2] = ON

EV015 (10,6) - EV015

Page 1

Item - Item 63 (Good Egg) is in Inventory

Condition Switch 0062 [misc2] = ON

EV016 (10,7) - EV016

Page 1

Item - Item 63 (Good Egg) is in Inventory

Condition Switch 0062 [misc2] = ON

Map 'incubation' (206)

EV002 (7,9) - EV002

Page 1

Play SE - Open2; Volume 80 Pitch 100

Transfer Player - Map 'factory-int2' (205) ( - factory-int2), (14, 5) Direction: down

Play BGM - saffron; Volume 100 Pitch 100

EV003 (4,7) - EV003

Page 1

@self talk

it looks like they record batch numbers here.
it's in the thousands...

EV004 (0,0) - EV004

Page 1

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - move up x2

Set Move Route - turn down

Set Move Route - end

@Trick

I'm in!

Set Move Route - Player (wait)

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

@Trick

Oh, wow... there's a lot
of eggs here too.

Fadeout BGM - 4 seconds

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

All of these ones will hatch...
and then...

@Trick

They'll grow up here...
and get eaten by someone......

@Trick

......

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

But... I can at least save one of you!
That's what I came on this rescue mission for!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV007 (4,5) - EV007

Page 1

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 63 (Good Egg) + 1

@self talk

Picked out a Good Egg!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Got it!
Now to make my escape...!

Page 2

Item - Item 63 (Good Egg) is in Inventory

@self talk

i wish i could rescue more...
but i really need to get out of here!

EV001 (5,5) - EV001

Page 1

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 63 (Good Egg) + 1

@self talk

Picked out a Good Egg!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Got it!
Now to make my escape...!

Page 2

Item - Item 63 (Good Egg) is in Inventory

@self talk

i wish i could rescue more...
but i really need to get out of here!

EV005 (6,5) - EV005

Page 1

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 63 (Good Egg) + 1

@self talk

Picked out a Good Egg!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Got it!
Now to make my escape...!

Page 2

Item - Item 63 (Good Egg) is in Inventory

@self talk

i wish i could rescue more...
but i really need to get out of here!

EV006 (7,5) - EV006

Page 1

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 63 (Good Egg) + 1

@self talk

Picked out a Good Egg!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Got it!
Now to make my escape...!

Page 2

Item - Item 63 (Good Egg) is in Inventory

@self talk

i wish i could rescue more...
but i really need to get out of here!

EV008 (8,5) - EV008

Page 1

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 63 (Good Egg) + 1

@self talk

Picked out a Good Egg!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Got it!
Now to make my escape...!

Page 2

Item - Item 63 (Good Egg) is in Inventory

@self talk

i wish i could rescue more...
but i really need to get out of here!

EV009 (9,5) - EV009

Page 1

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 63 (Good Egg) + 1

@self talk

Picked out a Good Egg!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Got it!
Now to make my escape...!

Page 2

Item - Item 63 (Good Egg) is in Inventory

@self talk

i wish i could rescue more...
but i really need to get out of here!

EV010 (10,5) - EV010

Page 1

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 63 (Good Egg) + 1

@self talk

Picked out a Good Egg!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Got it!
Now to make my escape...!

Page 2

Item - Item 63 (Good Egg) is in Inventory

@self talk

i wish i could rescue more...
but i really need to get out of here!

EV011 (11,5) - EV011

Page 1

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 63 (Good Egg) + 1

@self talk

Picked out a Good Egg!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Got it!
Now to make my escape...!

Page 2

Item - Item 63 (Good Egg) is in Inventory

@self talk

i wish i could rescue more...
but i really need to get out of here!

EV012 (12,5) - EV012

Page 1

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 63 (Good Egg) + 1

@self talk

Picked out a Good Egg!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Got it!
Now to make my escape...!

Page 2

Item - Item 63 (Good Egg) is in Inventory

@self talk

i wish i could rescue more...
but i really need to get out of here!

EV013 (13,5) - EV013

Page 1

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 63 (Good Egg) + 1

@self talk

Picked out a Good Egg!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Got it!
Now to make my escape...!

Page 2

Item - Item 63 (Good Egg) is in Inventory

@self talk

i wish i could rescue more...
but i really need to get out of here!

Map 'train8' (179)

EV001 (6,7) - EV001

Page 1

@Trick

Here's my ticket.

Condition IF Party has item 30 (Ticket to At. Sweets)


@Thyme

Alright, Atelier Sweets Station.
I'm setting your pass to that.
Walk out the exit and that's where
you'll end up. Have a nice day.

Condition Switch 0046 [tomarket] = ON

Condition Switch 0064 [tobeach] = OFF

Condition end condition

Condition IF Party has item 31 (Ticket to Beach)


@Thyme

Alright, Shortcake Shores Shtay... Station.

@Thyme

...That's hard to say.
Well, you know where it is.
Have fun at the beach.

Condition Switch 0046 [tomarket] = OFF

Condition Switch 0064 [tobeach] = ON

Condition end condition

Condition Switch 0045 [netherworld] = OFF

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Page 2

Switch - Switch 0046 [tomarket] is ON

@Thyme

Your destination is straight ahead.
To return home, leave through the
door from which you initially entered.

Page 3

Switch - Switch 0064 [tobeach] is ON

@Thyme

Your destination is straight ahead.
To return home, leave through the
door from which you initially entered.

Page 4

Switch - Switch 0045 [netherworld] is ON

@Thyme

Your destination is straight ahead.
To return home, leave through the
door from which you initially entered.

Page 5

Item - Item 20 (Anywhere Pass) is in Inventory

@Thyme

I see that you're carrying an Anywhere Pass.
Where would you like to go?

Player choice:

Condition When Atelier Sweets


@Thyme

Alright, Atelier Sweets Station.
I'm setting your pass to that.
Walk out the exit and that's where
you'll end up. Have a nice day.

Condition Switch 0046 [tomarket] = ON

Condition Switch 0064 [tobeach] = OFF

Condition Switch 0045 [netherworld] = OFF

Condition When Shortcake Shores


@Thyme

Alright, Shortcake Shores Shtay... Station.

@Thyme

...That's hard to say.
Well, you know where it is.
Have fun at the beach.

Condition Switch 0046 [tomarket] = OFF

Condition Switch 0064 [tobeach] = ON

Condition Switch 0045 [netherworld] = OFF

Condition When The Netherworld


@Thyme

Alright, Netherworld Central Station.
Walk out the exit and that's where
you'll end up. Have a nice day.

Condition Switch 0046 [tomarket] = OFF

Condition Switch 0064 [tobeach] = OFF

Condition Switch 0045 [netherworld] = ON

Condition When nevermind

End Show Choices - end choices

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

EV002 (18,9) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'krem-train' (178) ( - krem-train), (8, 20) Direction: down

Change Actor Graphic - Actor 4 (Trick) Character char6 (7) Face face57 (0)

Condition Switch 0140 [changedclothes] = OFF

Erase Picture - 3

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Fadein Screen - 30 frames

EV004 (18,7) - EV004

Page 1

Condition IF Switch 0140 [changedclothes] is ON

@Spice

The entrance you just came through
will always lead you home,
while the door on the other side
will take you someplace new!

@Trick

It's ok, Spice, I already know!
I'm used to the InsteRail by now.

@Spice

Oh...! Sorry about that.
I say these things to everyone,
so it just comes out automatically.

@Spice

Happy travels!

Condition Else


@Spice

Welcome back!
It's nice to see you again.

@Trick

Hi, Spice!
You must see so many travelers,
I'm surprised you recognized me.

@Spice

But you come through here so often...
Of course I would recognize you!

@Trick

Is it that often...?
(I've only used the InsteRail
a few times before now...)

@Spice

Maybe it's just from my point of view...?

@Spice

Anyway, let me know if you'd like to
hear the tutorial again~!

Player choice:

Condition When sure!

Condition IF Party has item 20 (Anywhere Pass)


@Spice

Since you have an Anywhere Pass,
you're permitted to travel to
any station within our circuit.

Condition Else


@Spice

When you buy a Ticket,
you're permitted to travel to
a faraway station and back again
as much as you like.

Condition end condition


@Spice

The entrance you just came through
will always lead you home,
while the door on the other side
will take you someplace new!

Condition IF Party has item 20 (Anywhere Pass)


@Spice

Oh, and if you need help finding
a specific station, you'll have to
speak to my associate, Thyme.
She's standing by the other exit.

Condition Else


@Spice

Just remember to give Thyme
your ticket first, so that she knows
which station to send you to!
She's standing by the other exit.

Condition end condition


@Trick

Thanks!

Condition When no thanks


@Spice

Happy travels!

End Show Choices - end choices

Condition end condition

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Loop - Loop

@Spice

If you have any other questions,
I'd be happy to assist you.

Player choice:

Condition When what is this place?


@Spice

The InsteRail uses spacial and
temporal magic in order to transport
matter anywhere in an instant!

It's primarily used for long distance
traversal, but we also offer limited
time travel services to customers
with an Anytime Pass.

@Spice

Time travel is VERY expensive though.
You'd need to be licensed to use it,
due to regulations against frivolous
creation of alternate universes.

@Spice

Anyway, we hope you'll get the most
out of our spatial travel services.

Condition When how does it work?


@Spice

The InsteRail is a railway system
with stations all over the world,
even spanning across dimensions!

As long as the rails between stations
are connected, you'll be able to
access them via this chamber we're
standing in now.

This vehicle appears at every station
simultaneously, giving the illusion
that there are a great number of them,
when actually, it's only the one!

As for where in the universe
this train exists... that's a secret!
Our competitors aren't allowed to
know about things like that.

All you need to know is that
it's a train with infinite entrances
and infinite exits!
That's the power of spacetime magic!

Condition When who are you?


@Spice

You can call me Spice!
I'm a witch who specializes in
spatial distortion magic.
My doll's name is Nil!

Condition IF Switch 0140 [changedclothes] is ON


@Trick

How cute!

Condition Else


@Trick

How cute!

Condition end condition


@Spice

Yep! I make costumes, too.
Have you heard of a story called
her tears were my light?
Thyme and I are huge fans.

We're actually cosplaying as
the main characters from it... heehee!
Check it out if you get the chance.
I hope you'll like it!

Condition Switch 0098 [htwml] = ON

Condition When nevermind

Break Loop - Break Loop

End Show Choices - end choices

Repeat Above - Repeat Above

EV005 (18,8) - EV005

Page 1

@Spice

Oh no, you don't have a pass...
If you'd like to use the InsteRail,
please buy a ticket at the machine
outside. Thank you!

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadeout Screen - 30 frames

Transfer Player - Map 'krem-train' (178) ( - krem-train), (8, 20) Direction: down

Erase Picture - 3

Fadein Screen - 30 frames

Page 2

Item - Item 20 (Anywhere Pass) is in Inventory

Page 3

Item - Item 30 (Ticket to At. Sweets) is in Inventory

Page 4

Item - Item 31 (Ticket to Beach) is in Inventory

EV006 (5,7) - EV006

Page 1

@self talk

it's flashing a list of destinations...

EV007 (19,7) - EV007

Page 1

@self talk

it's flashing a list of destinations...

EV008 (6,9) - EV008

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Thyme

If your pass isn't set to a destination,
that door won't take you anywhere.

@Trick

Whoops, sorry!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0046 [tomarket] is ON

Fadeout Screen - 30 frames

Erase Picture - 3

Transfer Player - Map 'magicstreet8' (182) ( - magicstreet8), (20, 10) Direction: left

Condition Switch 0140 [changedclothes] = ON

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Fadein Screen - 30 frames

Page 3

Switch - Switch 0064 [tobeach] is ON

Fadeout Screen - 30 frames

Erase Picture - 3

Transfer Player - Map 'beach-closed' (180) ( - beach-closed), (12, 0) Direction: left

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Condition Switch 0061 [misc1] = OFF

Condition Switch 0140 [changedclothes] = ON

Tint Screen - (-17.000000, -17.000000, -17.000000, 51.000000) in 1 frames

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Page 4

Switch - Switch 0045 [netherworld] is ON

Fadeout Screen - 30 frames

Erase Picture - 3

Transfer Player - Map 'netherworld' (95) ( - netherworld), (8, 12) Direction: left

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Condition Switch 0140 [changedclothes] = ON

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV009 (12,0) - EV009

Page 1

Show Picture - 3 (stars2) origin top left at (0, 0), opacity 0

stars2

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)

Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 30 frames

Show Picture - 3 (stars3) origin top left at (0, 0), opacity 0

stars3

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 20 (wait)

Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)

Wait - 30 frames

Map 'magicstreet8' (182)

EV009 (10,9) - EV009

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

@self talk

...aww, no answer?
i wanted to compliment their flowers!

EV006 (1,9) - EV006

Page 1

@self talk

witch fashion is so unique...!

EV003 (13,9) - EV003

Page 1

@self talk

all kinds of knickknacks being sold!

EV004 (4,9) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'ateliersweets8' (183) ( - ateliersweets8), (8, 10) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV001 (21,10) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'train8' (179) ( - train8), (6, 9) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV011 (6,9) - EV011

Page 1

@self talk

"Atelier Sweets"...
it's so bright and sparkly in there!

EV007 (0,10) - EV007

Page 1

@self talk

hmmm...
i better stay close to the station!

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

EV002 (21,11) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'train8' (179) ( - train8), (6, 9) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV012 (21,12) - EV012

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'train8' (179) ( - train8), (6, 9) Direction: up

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV005 (14,9) - EV005

Page 1

@self talk

all kinds of knickknacks being sold!

EV008 (0,11) - EV008

Page 1

@self talk

hmmm...
i better stay close to the station!

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

EV010 (0,12) - EV010

Page 1

@self talk

hmmm...
i better stay close to the station!

Set Move Route - Player

Set Move Route - move right

Set Move Route - end

EV013 (4,12) - pastille

Page 1

@Trick

Hey! I think I recognize you
from somewhere...

@Pastille

H-huh? Um... probably not!
S-sorry, I need to get back to work!

Condition IF Player is facing down

Set Move Route - Player

Set Move Route - turn left

Set Move Route - 1 step backward

Set Move Route - end

Condition end condition

Set Move Route - This event (wait)

Set Move Route - move up x2

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Condition Switch 0160 [exitpastille] = ON

Control Self Switch - Self Switch A = true

@Trick

...?

Page 2

Self Switch - Self Switch A is ON

EV014 (3,12) - peri

Page 2

Switch - Switch 0159 [peristille] is ON

@Pastille

Peri. I'm, um...
Sorry I made you think I was ignoring you.

@Periwinkle

Hmhm, I was only teasing, my sweet...

@Pastille

Still. I can't, um...
I'm not ready to be open about
who I see outside of work.

@Pastille

I like to keep things VERY discreet--
I don't want to have to explain
anything to my friends.
I'd die of embarrassment.

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

@Trick

(Uh oh... this doesn't sound like
the kind of conversation I should butt into.)

Set Move Route - Event 14 (wait)

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

@Periwinkle

...I don't mind at all!
From now on, I'll just continue to
let you come to me <3

@Pastille

Th-thank you... sorry.

@Periwinkle

I don't know what you keep
apologizing for, Pastille.
I'll see you around, yes?

Set Move Route - Event 14 (wait)

Set Move Route - change speed to 4

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch A = true

@Trick

(I was trying not to, but...
I heard everything....)

Page 3

Self Switch - Self Switch A is ON

EV015 (6,10) - EV015

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Condition Switch 0159 [peristille] = ON

Page 2

Switch - Switch 0159 [peristille] is ON

EV016 (7,11) - EV016

Page 1

Condition Switch 0159 [peristille] = ON

Page 2

Switch - Switch 0159 [peristille] is ON

EV017 (7,12) - EV017

Page 1

Condition Switch 0159 [peristille] = ON

Page 2

Switch - Switch 0159 [peristille] is ON

Map 'ateliersweets8' (183)

EV003 (8,10) - EV003

Page 1

Transfer Player - Map 'magicstreet8' (182) ( - magicstreet8), (4, 10) Direction: down

EV015 (9,4) - EV015

Page 1

@self talk

so many flavors!

EV001 (10,4) - EV001

Page 1

@self talk

so many flavors!

EV002 (11,4) - EV002

Page 1

@self talk

so many flavors!

EV004 (6,4) - gumdrop

Page 1

@Gumdrop

Welcome to Atelier Sweets!
If there is a candy you would like to purchase,
please bring it to me.
I will make the exchange!

@Trick

Oh, I'm just browsing.
I should save my money for real food...

@Gumdrop

Is candy not a real food?

@Trick

Well... I don't think I would last long
if I only ate sugar on my travels.
I need to keep a balanced diet!

@Gumdrop

Candy is part of a balanced diet!
That is what Syrup always says!

@Trick

Is it...?
It kinda sounds like an excuse...

@Gumdrop

I hope you will consider buying Syrup's
delicious, nutritious candy!
For your travels!!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Gumdrop

Syrup is currently out adventuring.
Master Pastille has been going out a lot
lately as well! I wonder what he is up to?

@Trick

(Based on what I overheard...
I don't think I should say anything.)

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Gumdrop

If you do not know which candy to buy,
would you like to try some of my hair?
It is a delicious taffy!

EV005 (11,7) - nougat

Page 1

@Nougat

Hey, it's you again!
Funny we keep runnin' into each other.

@Trick

Haha, I thought I'd come back to this town
to remind myself of where I started.
It makes me feel like I've come a long way!

@Nougat

That's pretty deep.
I only came here to buy candy!

@Nougat

I'm actually in town for the day
to visit my pal, Nutmeg.
She's been pretty depressed, so I've been
lettin' her vent her miseries.

@Nougat

Thought some snacks might cheer her up!
I'm headed to her place after this.

@Trick

That's thoughtful of you!
She's lucky to have such a supportive friend.

@Nougat

I'm Nougat, by the way!

@Trick

Trick.
Nice to meet you,
even if it's not the first time.

@Nougat

Likewise, buddy!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Nougat

I dunno if ya can call me all that
supportive of a friend, though...
I shoulda fought back more when
they swapped our stations.

If I advocated for my pal a little better,
she wouldn't have gotten stuck workin'
in a city she doesn't like so much.
Guess I feel pretty guilty over it...

@Trick

Sounds complicated...

@Nougat

Yeah, but we're tryna get her transferred
back to another mountain town again!

@Nougat

I won't getta see her as often,
but it might really help her out.
Mentally, yanno?

@Nougat

Anyway, it's either that or she gets stuck
deliverin' mail out in the boonies!
We'll see what happens.

@Trick

I hope things work out for her.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Nougat

I'll miss bein' able to hang out
with her on weekends, but...
I gotta do what's best for my pal.
And that starts with pickin' up candy!

EV006 (12,4) - EV006

Page 1

@self talk

chock-full of sugar!

EV007 (5,9) - EV007

Page 1

Switch - Switch 0160 [exitpastille] is ON

@Pastille

(He said he didn't mind, but...
He looked really hurt.
I'll have to make it up to him....)

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0160 [exitpastille] is ON

Self Switch - Self Switch A is ON

@self talk

he's pretending to organize the shelves.
i shouldn't bother him.

Map 'beach-closed' (180)

EV004 (11,0) - EV004

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'train8' (179) ( - train8), (6, 9) Direction:

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Condition Switch 0185 [ghost3] = ON

Fadein Screen - 30 frames

EV008 (0,5) - EV008

Page 1

Transfer Player - Map 'beach-closed2' (181) ( - beach-closed2), (15, 5) Direction:

EV029 (10,1) - EV029

Page 1

@self talk

"Welcome to Shortcake Shores!"

EV001 (12,0) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'train8' (179) ( - train8), (6, 9) Direction:

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Condition Switch 0185 [ghost3] = ON

Fadein Screen - 30 frames

EV002 (0,4) - EV002

Page 1

Transfer Player - Map 'beach-closed2' (181) ( - beach-closed2), (15, 5) Direction:

EV003 (0,3) - EV003

Page 1

Transfer Player - Map 'beach-closed2' (181) ( - beach-closed2), (15, 5) Direction:

EV005 (0,6) - EV005

Page 1

Transfer Player - Map 'beach-closed2' (181) ( - beach-closed2), (15, 5) Direction:

EV006 (0,7) - EV006

Page 1

Transfer Player - Map 'beach-closed2' (181) ( - beach-closed2), (15, 5) Direction:

EV007 (12,4) - EV007

Page 1

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

@Trick

Wow, it's the ocean!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - wait 30 frames

Set Move Route - end

@Trick

...Huh.
I expected more people to be here.
It always looked really crowded
in the pictures Master showed me...

@Trick

Maybe it's not warm enough yet?
I guess it's a little overcast...

Set Move Route - Player (wait)

Set Move Route - move down x3

Set Move Route - move right x2

Set Move Route - turn down

Set Move Route - end

@Trick

Gosh, the water really does go on forever...!
I should explore a little while I'm here!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV009 (34,6) - EV009

Page 1

@self talk

"CLOSED FOR THE SEASON"

@Trick

Oh... I guess the rest of the beach
isn't open yet. That's too bad.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

"CLOSED FOR SEASON"

EV010 (8,7) - EV010

Page 1

@Trick

Let's take a souvenir!

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Seashell!

Change Items - Item 39 (Seashell) + 1

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV011 (23,2) - EV011

Page 1

@[Crab⠀Witch]

I love coming here on days like this.
It's nice having the place to yourself!

Page 2

Switch - Switch 0061 [misc1] is ON

@[Crab⠀Witch]

Aww, you scared away my familiar!
I knew I should've gotten a leash for it...

Page 3

Item - Item 39 (Seashell) is in Inventory

@[Crab⠀Witch]

Oh, your Seashell...!
That looks like the perfect size for my hermit crab!

@Trick

Do you want it?
I only picked it up as a souvenir,
but if you'd get better use out of it...

@[Crab⠀Witch]

Yes, please!
I'll trade you something good for it.

Play SE - getitem; Volume 80 Pitch 100

Change Items - Item 39 (Seashell) - 1

Change Items - Item 53 (Canned Cat Food) + 1

@self talk

Traded Seashell for Canned Cat Food!

@Trick

Oh, what is this?
Food?

@[Crab⠀Witch]

I, uh... bought this on accident the other day.
I thought it was crab food, but I guess it's for cats...

@Trick

Ah... well, it's an honest mistake!

@[Crab⠀Witch]

It's so lucky a cat like you came along!
Enjoy the food!!

@Trick

I'm a wolf, actually.

@[Crab⠀Witch]

....

@Trick

...?

@[Crab⠀Witch]

S-sorry...
I guess I need glasses....
(I'M SUCH AN IDIOT!!!!!!)

Control Self Switch - Self Switch B = true

Page 4

Self Switch - Self Switch B is ON

@[Crab⠀Witch]

(Cats have pointy ears and fluffy tails, too...!
It's a mistake anyone could make!!)

EV012 (24,2) - pivicrab

Page 1

Play SE - flee; Volume 80 Pitch 100

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - end

Condition IF Player is facing up

Set Move Route - This event (wait)

Set Move Route - move right x8

Set Move Route - end

Condition Else

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - move left x8

Set Move Route - end

Condition end condition

Condition Switch 0061 [misc1] = ON

Page 2

Switch - Switch 0061 [misc1] is ON

EV013 (38,7) - rose

Page 2

Switch - Switch 0185 [ghost3] is ON

EV014 (38,1) - EV014

Page 1

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Condition IF Variable 0003 [PlayerX] == 31

Control Self Switch - Self Switch A = true

Condition end condition

Page 2

Self Switch - Self Switch A is ON

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Condition IF Variable 0003 [PlayerX] < 31

Set Move Route - Event 13 (wait)

Set Move Route - change opacity to 200

Set Move Route - wait 5 frames

Set Move Route - change opacity to 150

Set Move Route - wait 5 frames

Set Move Route - change opacity to 100

Set Move Route - wait 5 frames

Set Move Route - change opacity to 50

Set Move Route - wait 5 frames

Set Move Route - change opacity to 20

Set Move Route - wait 5 frames

Set Move Route - change opacity to 0

Set Move Route - end

Condition Switch 0185 [ghost3] = ON

Condition end condition

Map 'beach-closed2' (181)

EV009 (16,7) - EV009

Page 1

Transfer Player - Map 'beach-closed' (180) ( - beach-closed), (1, 5) Direction:

EV001 (16,6) - EV001

Page 1

Transfer Player - Map 'beach-closed' (180) ( - beach-closed), (1, 5) Direction:

EV002 (16,5) - EV002

Page 1

Transfer Player - Map 'beach-closed' (180) ( - beach-closed), (1, 5) Direction:

EV003 (16,4) - EV003

Page 1

Transfer Player - Map 'beach-closed' (180) ( - beach-closed), (1, 5) Direction:

EV004 (16,3) - EV004

Page 1

Transfer Player - Map 'beach-closed' (180) ( - beach-closed), (1, 5) Direction:

EV005 (16,2) - EV005

Page 1

Transfer Player - Map 'beach-closed' (180) ( - beach-closed), (1, 5) Direction:

EV006 (5,2) - maia

Page 1

@Maia

....

@Trick

...?

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Maia

.......

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Maia

When I was little, I used to dream about
getting whisked away to another world.
To a peaceful kingdom under the ocean.

@Trick

Wow, a whole kingdom!
What was it like?

@Maia

Everyone was kind to me.
It was a nice escape from how my
regular life was going at the time.

@Trick

Huh...

@Trick

I'm not a great swimmer,
so I don't think I'd be able to
explore any underwater kingdoms.

@Maia

I can't swim either.
It was just something dreamt up
by a lonely kid.

@Trick

Sounds like you had a good imagination.

@Maia

...Thanks, I guess.

Control Self Switch - Self Switch C = true

Page 4

Self Switch - Self Switch C is ON

@Maia

If any of it WAS real...
I'd love to go back there someday.

EV007 (1,11) - EV007

Page 1

@self talk

the water goes on forever...!

EV008 (2,11) - EV008

Page 1

@self talk

the water goes on forever...!

Map 'badendtheater-ch8' (173)

EV001 (8,20) - EV001

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (8, 5) Direction:

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV002 (7,20) - EV002

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (8, 5) Direction:

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV003 (9,20) - EV003

Page 1

Fadeout Screen - 30 frames

Transfer Player - Map 'badendtheater' (165) ( - badendtheater), (8, 5) Direction:

Change Actor Graphic - Actor 4 (Trick) Character char3 (7) Face face18 (0)

Set Move Route - Player

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

EV034 (8,8) - EV034

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

Page 2

Switch - Switch 0182 [badend1END] is ON

EV037 (7,5) - EV037

Page 1

@Orchid

Welcome.
It's good to see you again.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Orchid

You won't receive any kind of trophy
for Lilium's endings, you know.
I told her we shouldn't incentivize it.

@Lilium

It's better if everyone will pursue the
BAD ENDINGS out of a love for tragedy,
rather than a compulsion for completionism.

@Orchid

You wrote so much that
I think you'll capture the
completionists either way...

@Lilium

If I do, they've fallen for my dastardly plan!
Wah-haha~! <3

@Orchid

You're an evil witch...
But that's what I love about you.

Control Self Switch - Self Switch B = true

Page 3

Self Switch - Self Switch B is ON

@Orchid

Remember that the TRUE ENDING is
always there waiting for you.
There's no need to fall into despair.

EV038 (9,5) - EV038

Page 1

@Lilium

Ohh, you made it~!
That's no easy feat!

@Lilium

Hmhm, you'd like to hear the instructions
for how to reach the BAD ENDINGS now,
wouldn't you?

@Trick

Is this for another one of your plays?
I'd love to hear!

@Lilium

Not you, Trick...
Who do you think this theater
was built for?

@Lilium

Are YOU listening?

Player choice:

Condition When yes


@Lilium

Perfect! I knew I could count on
a fellow lover of BAD ENDINGS.

Condition When ...me?


@Lilium

Yes, YOU!
Please pay attention.

End Show Choices - end choices

@Lilium

I'll state my hints clearly, but it might be
hard to remember them all.
You'd better write all this down somewhere!

@Trick

I don't have anything to write with...

@Lilium

Oh, Trick.
How many times do I have to tell you,
this doesn't concern you.

@Lilium

Everything I say will have to be
done in The Past.
THIS save file is already locked into
the TRUE ENDING.

@Trick

I don't get it,
but that sounds like a good thing!

@Orchid

Trick is spared for now...
Until YOU decide to follow Lilium's advice.

@Lilium

I hope you will!
I think everyone will enjoy
the BAD ENDINGS I've written~!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Lilium

Which chapter would you like to see
the BAD ENDING for?

Input Number - Variable 0015 [badendhint] Digits: 1

Condition IF Variable 0015 [badendhint] < 1


@Lilium

There's no bad end to the prologue, silly!

Exit Event Processing - Exit Event Processing

Condition end condition

Condition IF Variable 0015 [badendhint] == 1


@Lilium

Leave the cabin without wearing something warm.
Next, stand in front of the glass door.
Make sure you're looking inside.
Wait there for two minutes.

@Lilium

After doing all that...
you'll be on the inescapable path
to the first BAD ENDING.

@Lilium

Would you like to check the
content warnings for this one?

Player choice:

Condition When yes


@Lilium

DEATH! Implied murder! Manipulation!
A touch of blood... and cannibalism, I suppose.
It gets pretty dark in there~!

Condition When no


@Lilium

Take care~!

End Show Choices - end choices

Exit Event Processing - Exit Event Processing

Condition end condition

Condition IF Variable 0015 [badendhint] == 2


@Lilium

There are only four bad endings to find...
Hmhmhm~ can you guess
which chapters they're in?

Exit Event Processing - Exit Event Processing

Condition end condition

Condition IF Variable 0015 [badendhint] == 3


@Lilium

Begin from the train. Next, you must
collect your hidden funds from the plant.
Then, before you hit the lights,
unlock the safe with B A D.

@Lilium

You'll only get one chance,
so don't mess it up!
I can only alter the safe's contents
under these very special conditions.

@Lilium

Would you like to check the
content warnings for this one?

Player choice:

Condition When yes


@Lilium

Parental abuse and MURDER~!
This one deals with some very heavy emotions
and miserable living conditions.
(But the script is still a work in progress!)

Condition When no


@Lilium

Take care~!

End Show Choices - end choices

Exit Event Processing - Exit Event Processing

Condition end condition

Condition IF Variable 0015 [badendhint] == 4


@Lilium

There are only four bad endings to find...
Hmhmhm~ can you guess
which chapters they're in?

Exit Event Processing - Exit Event Processing

Condition end condition

Condition IF Variable 0015 [badendhint] == 5


@Lilium

Doesn't that chapter already have a terrible ending?
Leaving on such a cruel cliffhanger like that...
How dramatic!

Exit Event Processing - Exit Event Processing

Condition end condition

Condition IF Variable 0015 [badendhint] == 6


@Lilium

Visit Dango. Next, read both books
in the witch's parlor.
Instead of returning to the hot springs,
check the gate six times.

@Lilium

Doing this will unleash the darkness
bubbling within that rabbit's heart!
The audience thirsts for REVENGE~!

@Lilium

Would you like to check the
content warnings for this one?

Player choice:

Condition When yes


@Lilium

Violence! Death!
LOTS of implied murders~!
(But the script is still a work in progress!)

Condition When no


@Lilium

Take care~!

End Show Choices - end choices

Exit Event Processing - Exit Event Processing

Condition end condition

Condition IF Variable 0015 [badendhint] == 7


@Lilium

There are only four bad endings to find...
Hmhmhm~ can you guess
which chapters they're in?

Exit Event Processing - Exit Event Processing

Condition end condition

Condition IF Variable 0015 [badendhint] == 8


@Lilium

This one is the finale~!
The BAD ENDING to end them all!

@Lilium

It'll be finished last... so return here
once Chapter 8 is complete.

Exit Event Processing - Exit Event Processing

Condition end condition

Condition IF Variable 0015 [badendhint] == 9


@Lilium

Chapter 9?
Ahh, you must mean the epilogue.

@Lilium

The epilogue is TRUE END territory.
That's Orchid's domain!

@Orchid

The TRUE END is sacred.
I would never allow even you corrupt it, my love.

@Lilium

That's too bad~!
Or perhaps too true?
Heehee! <3

Exit Event Processing - Exit Event Processing

Condition end condition


EV006 (7,8) - EV006

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV007 (6,8) - EV007

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV008 (5,8) - EV008

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV009 (9,8) - EV009

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV010 (10,8) - EV010

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV011 (11,8) - EV011

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV012 (14,8) - EV012

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV013 (15,8) - EV013

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV014 (1,8) - EV014

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV015 (2,8) - EV015

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV016 (1,14) - EV016

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV017 (2,14) - EV017

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV018 (5,14) - EV018

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV019 (6,14) - EV019

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV020 (7,14) - EV020

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV021 (8,14) - EV021

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV022 (9,14) - EV022

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV023 (10,14) - EV023

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV024 (11,14) - EV024

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV025 (14,14) - EV025

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV026 (15,14) - EV026

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV027 (14,11) - EV027

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV028 (15,11) - EV028

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV029 (11,11) - EV029

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV030 (1,11) - EV030

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV031 (2,11) - EV031

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV032 (5,11) - EV032

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV033 (6,11) - EV033

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV035 (7,11) - EV035

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV036 (8,11) - EV036

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV039 (9,11) - EV039

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV040 (10,11) - EV040

Page 1

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - wait 20 frames

Set Move Route - end

EV041 (0,0) - EV041

Page 1

Switch - Switch 0182 [badend1END] is ON

@Lilium

...and with that, you've reached
the conclusion of my very first
BAD ENDING!

@Lilium

I must say, you played your role
beautifully. Any thoughts, Orchid?

Set Move Route - Event 5 (wait)

Set Move Route - turn right

Set Move Route - end

@Orchid

You went too far with this tragedy, as always...
What did poor Treat do to deserve all that?

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - end

@Lilium

It's not about what someone DESERVES...
Tragedy strikes us all, indiscriminately!
That's the fun of it~!

Set Move Route - Event 5 (wait)

Set Move Route - turn down

Set Move Route - end

@Orchid

Whatever you say, my love....

Set Move Route - Event 4 (wait)

Set Move Route - turn down

Set Move Route - end

@Lilium

So, did I break your heart?
Did it shatter into a million pieces?
You were satisfied, weren't you?

Player choice:

Condition When yes


@Lilium

Ohhh, wonderful!
I'm so glad to hear it~!

Condition When no


@Lilium

...I think you're lying.

@Lilium

There's no way someone could
walk away from one of MY stories
with their heart unaffected!

End Show Choices - end choices

@Orchid

At any rate... you can rest assured
knowing none of that was real.
It was all a work of fiction.

@Lilium

The greatest tragedy of them all...
that the consequences my magnificent tale
will cease to exist once we fade to black!

@Orchid

No matter the tragedy, I will always protect
the sanctity of the TRUE ENDING.
There's no need to fall into despair.

@Lilium

But if you WOULD like to fall,
remember that I, Lilium, will
always be here waiting for you~!

@Orchid

Until we meet again.

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Control Self Switch - Self Switch A = true

Wait - 120 frames

Return to Title Screen - return to title screen

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch C is ON

Move Picture - 2 origin top left to (-272, -416), opacity 255, duration 60

Move Picture - 3 origin top left to (272, -416), opacity 255, duration 60 (wait)

Comment - not using this

Map 'past5' (208)

EV001 (13,7) - EV001

Page 1

Condition Switch 0161 [unblock1] = OFF

Set Weather - snow Power 3 Time 0 frames (wait)

Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 1 frames

Change Items - Item 30 (Ticket to At. Sweets) - 1

Change Items - Item 31 (Ticket to Beach) - 1

Change Items - Item 53 (Canned Cat Food) - 1

Change Items - Item 25 (Trail Mix) - 1

Change Items - Item 35 (Potato Chips) - 1

Change Items - Item 61 (Cookies) - 2

Change Items - Item 60 (Lost Wallet) - 1

Change Items - Item 63 (Good Egg) - 1

Set Move Route - This event

Set Move Route - move left

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - wait 10 frames

Set Move Route - turn down

Set Move Route - wait 30 frames

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - turn left

Set Move Route - end

@Trick

Hewwo?

Set Move Route - This event (wait)

Set Move Route - move left x4

Set Move Route - turn up

Set Move Route - end

@Trick

Hewwooo~?

@Myrrh

G-go away...!

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - change speed to 4

Set Move Route - end

@Trick

Somebody's home!

Set Move Route - This event (wait)

Set Move Route - move left x2

Set Move Route - move up

Set Move Route - end

@Trick

Mistew?
I wanna come in.

@Myrrh

N...no one's home,
please go away!

@Trick

Why?

@Myrrh

I... I just want to live in peace!
Alone...!!

@Trick

Why?

@Myrrh

So I won't hurt anyone else!!!

@Trick

Why?

@Myrrh

...Wh-why do you keep asking?

Set Move Route - This event (wait)

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

@Trick

Cuz I wanna come in.

@Myrrh

Wh... why?

@Trick

It's cowwd.

@Myrrh

....

Play SE - Open1; Volume 80 Pitch 100

Condition Switch 0161 [unblock1] = ON

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Myrrh

O...okay.
Just for a little while....

Fadeout BGM - 4 seconds

Set Move Route - This event

Set Move Route - change speed to 2

Set Move Route - move left x2

Set Move Route - end

Wait - 30 frames

Fadeout Screen - 30 frames

Set Weather - none Power 9 Time 0 frames (wait)

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Change Transparency - Transparency OFF

Wait - 120 frames

Transfer Player - Map 'agaricus-ext' (184) ( - agaricus-ext), (8, 26) Direction: up

Set Move Route - Player (wait)

Set Move Route - transparent off

Set Move Route - through off

Set Move Route - change speed to 3

Set Move Route - end

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV002 (5,5) - EV002

Page 1

Switch - Switch 0161 [unblock1] is ON

Map 'agaricus-ext' (184)

EV001 (8,8) - EV001

Page 1

Play SE - Open2; Volume 70 Pitch 140

Fadeout Screen - 30 frames

Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction: down

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Play SE - Open1; Volume 80 Pitch 100

Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction: down

EV002 (8,6) - EV002

Page 1

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

@Trick

Look, Phoenix!
We made it!

Play SE - cheep; Volume 100 Pitch 100

@Phoenix

Cheep, cheep!

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - turn down

Set Move Route - end

@Trick

Agaricus... everything's so big here!
I hope we can find Master...
*scratch, scratch*

@Phoenix

Cheep?

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

Sorry, I've been itchy all day.
Maybe we can find somewhere
to take a bath...
*scratch, scratch*

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV003 (3,14) - EV003

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV004 (5,18) - EV004

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV005 (1,21) - EV005

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV006 (12,14) - EV006

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV007 (14,17) - EV007

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV008 (11,19) - EV008

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV009 (10,25) - EV009

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV010 (15,28) - EV010

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV011 (4,29) - EV011

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV012 (14,10) - EV012

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV013 (1,8) - EV013

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV014 (4,6) - EV014

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV015 (15,3) - EV015

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV016 (12,6) - EV016

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV018 (1,3) - EV018

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV017 (3,24) - EV017

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV019 (0,27) - EV019

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV020 (13,22) - EV020

Page 1

Control Variables - Variable 0009 [npcY] = This event's y coordinate

Condition IF Variable 0009 [npcY] == 1

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

Condition end condition

EV021 (7,29) - EV021

Page 1

@self talk

one of the authors is supposed to be in this region...
i don't know if it's master, but... i hope it is!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV022 (8,29) - EV022

Page 1

@self talk

one of the authors is supposed to be in this region...
i don't know if it's master, but... i hope it is!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV023 (9,29) - EV023

Page 1

@self talk

one of the authors is supposed to be in this region...
i don't know if it's master, but... i hope it is!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV024 (7,8) - EV024

Page 1

@self talk

"Toadstool Towers"

Map 'elevator' (207)

EV001 (8,5) - door

Page 1

Play SE - Autodoor; Volume 60 Pitch 150

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - through on

Set Move Route - move up

Set Move Route - end

Wait - 6 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'agaricus-ext' (184) ( - agaricus-ext), (8, 9) Direction: down

Set Move Route - Player

Set Move Route - through off

Set Move Route - change speed to 4

Set Move Route - end

Fadein Screen - 30 frames

Page 2

Switch - Switch 0206 [elevatoropen] is ON

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - through on

Set Move Route - move up

Set Move Route - end

Wait - 6 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (14, 12) Direction:

Set Move Route - Player

Set Move Route - through off

Set Move Route - change speed to 4

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV002 (9,5) - EV002

Page 1

@Trick

Ooh, there's some buttons.

@Trick

Let's press...
Triangle!

Play SE - step2; Volume 100 Pitch 150

Wait - 30 frames

Play SE - Magic6; Volume 80 Pitch 100

Screen Shake - Power 1 Speed 1 for 60 frames

Wait - 20 frames

Set Move Route - Player

Set Move Route - 1 step backward

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - wait 20 frames

Set Move Route - turn up

Set Move Route - end

Wait - 120 frames

Set Move Route - Event 5

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn down

Set Move Route - end

Play SE - Autodoor; Volume 60 Pitch 150

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - end

Condition Switch 0206 [elevatoropen] = ON

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

@Trick

The room moved!
Witches build some really cool things,
huh, Phoenix?

@Phoenix

Cheep!

Page 2

Switch - Switch 0206 [elevatoropen] is ON

@self talk

i could go back down, but
i wanna explore this place first!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

EV003 (0,0) - EV003

Page 1

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - end

@Trick

...It's empty!

@Phoenix

Cheep.

Set Move Route - Player

Set Move Route - turn up

Set Move Route - end

@Trick

Hmm... I thought there'd be stairs.
Are all the buildings like this?

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV004 (8,6) - EV004

Page 1

Switch - Switch 0206 [elevatoropen] is ON

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - through on

Set Move Route - move up

Set Move Route - end

Wait - 6 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (14, 12) Direction:

Set Move Route - Player

Set Move Route - through off

Set Move Route - change speed to 4

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV005 (8,3) - floorsign

Page 2

Switch - Switch 0206 [elevatoropen] is ON

Map 'agaricus-int' (209)

EV001 (14,12) - EV001

Page 1

Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction:

Page 2

Switch - Switch 0221 [agaricus2] is ON

@self talk

i still have chores to finish!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 3

Switch - Switch 0229 [runawaybird] is ON

@Trick

(Phoenix knows not to
leave on his own...
I'll keep searching here.)

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 4

Switch - Switch 0229 [runawaybird] is ON

Actor - Actor 6 (Phoenix) is in the Party

@Trick

(I should take Phoenix back to Granny.)

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV002 (15,12) - EV002

Page 1

Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction:

Page 2

Switch - Switch 0221 [agaricus2] is ON

@self talk

i still have chores to finish!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 3

Switch - Switch 0229 [runawaybird] is ON

@Trick

(Phoenix knows not to
leave on his own...
I'll keep searching here.)

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 4

Switch - Switch 0229 [runawaybird] is ON

Actor - Actor 6 (Phoenix) is in the Party

@Trick

(I should take Phoenix back to Granny.)

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV003 (30,7) - EV003

Page 1

@self talk

"7101"

Page 2

Switch - Switch 0211 [gavefairy] is ON

@self talk

"7101"
...lilikoi and her fairies live here!

EV004 (5,1) - EV004

Page 1

Switch - Switch 0207 [checkwindow] is ON

Condition IF Switch 0214 [apprentice] is ON

@self talk

master's out there somewhere...
grow up fast, Phoenix!

Condition Else


@self talk

there's lots of other mushroom-shaped towers
just like this one! so many flowers, too...!

Condition end condition

Condition Switch 0207 [checkwindow] = OFF


EV005 (7,5) - EV005

Page 1

Condition Switch 0207 [checkwindow] = ON

EV007 (14,5) - EV007

Page 1

Condition Switch 0207 [checkwindow] = ON

EV008 (15,5) - EV008

Page 1

Condition Switch 0207 [checkwindow] = ON

EV012 (21,5) - EV012

Page 1

Condition Switch 0207 [checkwindow] = ON

EV013 (22,5) - EV013

Page 1

Condition Switch 0207 [checkwindow] = ON

EV009 (50,5) - EV009

Page 1

Condition Switch 0207 [checkwindow] = ON

EV015 (83,5) - EV015

Page 1

Condition Switch 0207 [checkwindow] = ON

EV016 (84,5) - EV016

Page 1

Condition Switch 0207 [checkwindow] = ON

EV017 (61,7) - EV017

Page 1

Play SE - Open2; Volume 70 Pitch 140

Fadeout Screen - 30 frames

Transfer Player - Map 'agaricus-shop' (210) ( - agaricus-shop), (11, 11) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV018 (58,7) - EV018

Page 1

@self talk

looks like a convenience store!

Page 2

Switch - Switch 0221 [agaricus2] is ON

@self talk

granny's always sending me in here to
buy things for her. luckily it's right next door!

EV019 (67,7) - EV019

Page 1

Condition IF Switch 0225 [gotmail] is ON

Condition IF Switch 0223 [sentpackage] is ON

Condition IF Party has item 64 (Birdseed)

Condition Switch 0232 [finishedchores1] = ON

Condition end condition

Condition end condition

Condition end condition

Play SE - Open2; Volume 70 Pitch 140

Fadeout Screen - 30 frames

Transfer Player - Map 'clinic' (211) ( - clinic), (8, 14) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV020 (68,7) - EV020

Page 1

Condition IF Switch 0225 [gotmail] is ON

Condition IF Switch 0223 [sentpackage] is ON

Condition IF Party has item 64 (Birdseed)

Condition Switch 0232 [finishedchores1] = ON

Condition end condition

Condition end condition

Condition end condition

Play SE - Open2; Volume 70 Pitch 140

Fadeout Screen - 30 frames

Transfer Player - Map 'clinic' (211) ( - clinic), (9, 14) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV022 (4,6) - EV022

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

...?

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - turn left

Set Move Route - end

@Trick

Aww... I thought the sign said
I could warp from this thing.

Set Move Route - Event 10 (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@[Nameless]

You need to use magic.

@Trick

Oh! It's for witches?
*scratch, scratch*

@[Nameless]

Obviously!
It's like a security measure.

Set Move Route - Event 10 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Guess I'll have to walk.

@Phoenix

Cheep.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

it's a teleporter, but it only works for witches.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Page 3

Switch - Switch 0214 [apprentice] is ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

it's a teleporter, but it only works for witches.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

EV023 (80,6) - EV023

Page 1

@self talk

"Canary Fountain"

Condition IF Self Switch C is OFF

Condition IF Switch 0214 [apprentice] is ON


@Trick

Too bad I don't have another
Wishing Coin...

Condition Else


@Trick

Too bad I don't have another
Wishing Coin...

Condition end condition

Control Self Switch - Self Switch C = true

Condition end condition


Page 2

Item - Item 27 (Wishing Coin) is in Inventory

@self talk

"Canary Fountain"

use the Wishing Coin?

Player choice:

Condition When yeah!

Condition IF Switch 0214 [apprentice] is ON


@Trick

I wish... that Phoenix
will grow up healthy and strong!

Condition Else


@Trick

I wish... that Phoenix
will grow up healthy and strong!

Condition end condition

Change Items - Item 27 (Wishing Coin) - 1

Condition IF Actor 6 (Phoenix): is in the party


@Phoenix

Cheep, cheep!

Condition end condition

Condition Switch 0236 [canarywish] = ON

Condition When not now

End Show Choices - end choices

Page 3

Switch - Switch 0236 [canarywish] is ON

@self talk

already made my wish.
i hope it worked!

EV024 (54,6) - canarymom

Page 1

@[Canary⠀Mama]

...?
Can I help you?

Condition IF Switch 0208 [findalchemist] is OFF


@Trick

I'm looking for a human!
Do you know if any are around here?
*scratch, scratch*

@[Canary⠀Mama]

I think the alchemist who
runs the clinic might be human...

@Trick

An alchemist, huh...?
That's probably not Master, then...

Condition Switch 0208 [findalchemist] = ON

Condition Else


@Trick

I heard there's a human who
runs the clinic here...
Do you know anything about them?
*scratch, scratch*

@[Canary⠀Mama]

Granny? Yes, I believe she's human.
She keeps to herself, so I'm afraid I don't
have much information to share...

@Trick

That's okay.
I don't think Master would
call himself "Granny"...

Condition end condition


@[Canary⠀Mama]

You're looking for your master?
Poor thing.

@Phoenix

Cheep!

@[Canary⠀Mama]

Oh, who's this?
Are you babysitting for someone?

@Trick

His name's Phoenix!
He just hatched last week.

@Phoenix

Cheep, cheep.

@[Canary⠀Mama]

Hmhm, I can tell.
I remember when my children
were that small...

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Trick

Are these your kids?
*scratch, scratch*

@[Canary⠀Mama]

Yes, Pip and Squeak.
Say hello, children!

@Pip

...Hello.

@Squeak

....

@Trick

Nice to meet you!
I'm Trick.

@[Canary⠀Mama]

You'll have to forgive Squeak.
He doesn't like to take human form...

@Pip

Squeak can't talk.
He squawks, though.

@Squeak

Chirp!

@[Canary⠀Mama]

Don't call it squawking, sweetie...

Play SE - cheep; Volume 100 Pitch 100

@Phoenix

Cheep, cheep!

@Trick

Are you happy to meet other birds,
Phoenix?

@[Canary⠀Mama]

If you're staying a while,
it'd be nice if our little ones
could play together...

@Trick

I should go and talk to
that alchemist first...
But thanks for offering!

@[Canary⠀Mama]

Yes, of course.
I hope you're able to find your master.

Condition Switch 0209 [metpipsqueak] = ON


Page 3

Switch - Switch 0209 [metpipsqueak] is ON

@[Canary⠀Mama]

My children are a little standoffish...
I hope they'll adjust to kindergarten
when the time comes.

Page 4

Switch - Switch 0214 [apprentice] is ON

EV025 (51,6) - squeak

Page 1

@Squeak

Chirp.

Page 2

Switch - Switch 0209 [metpipsqueak] is ON

@Squeak

Chirp, chirp.

@Phoenix

Cheep cheep cheep!

@Squeak

Chirp?

@Phoenix

Cheep, cheep...

@Trick

(I think they're communicating.)

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@Squeak

Chirp!

Page 4

Switch - Switch 0214 [apprentice] is ON

EV026 (52,6) - pip

Page 1

@Pip

Mama says not to talk to strangers.

Page 2

Switch - Switch 0209 [metpipsqueak] is ON

@Pip

Are you a doggie?

@Trick

I'm a wolf.
What kind of bird are you?

@Pip

Canary.

@Phoenix

Cheep!

@Pip

No, CA-NA-RY!
Not cababy.

@Trick

You can understand him?

@Pip

Not if he says it wrong!

@Squeak

Chirp, chirp.

@Pip

...Yeah, you got a point.
He IS just a baby and all.

@Phoenix

Cheep, cheep.

@Trick

(I guess it's cuz I'm not a bird...
Sorry, Phoenix.)

Control Self Switch - Self Switch A = true

Page 3

Switch - Switch 0209 [metpipsqueak] is ON

Self Switch - Self Switch A is ON

@Pip

I dunno, Squeak...
he doesn't LOOK like a baby canary...

Page 4

Switch - Switch 0214 [apprentice] is ON

EV010 (8,6) - brat

Page 1

@Trick

Excuse me!
I'm looking for a human...
*scratch, scratch*

@[Nameless]

Sorry, I don't know any.

@Phoenix

Cheep!

@[Nameless]

Hey, cute bird!
I really want a familiar like that!

@Trick

Thanks! But he's not a familiar...
He's my son!

@[Nameless]

Your son...?
Well, whatever.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@[Nameless]

I'm waiting for a friend.
I don't have any doggie treats for you,
so go play with someone else, okay?

Page 3

Switch - Switch 0214 [apprentice] is ON

EV027 (31,7) - EV027

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

@self talk

...looks like no one's home.

Page 2

Switch - Switch 0221 [agaricus2] is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

@Lilikoi

I'm busy.

@Trick

Okay! Sorry to bother you.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

I'm supposed to be busy, too.

Control Self Switch - Self Switch A = true

Page 3

Switch - Switch 0221 [agaricus2] is ON

Self Switch - Self Switch A is ON

@self talk

she didn't wanna be bothered.

Page 4

Switch - Switch 0221 [agaricus2] is ON

Switch - Switch 0211 [gavefairy] is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

@Lilikoi

Oh, Trick.
Come in.

Control Self Switch - Self Switch B = true

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'agaricus-7101' (229) ( - agaricus-7101), (7, 9) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Page 5

Switch - Switch 0221 [agaricus2] is ON

Self Switch - Self Switch B is ON

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'agaricus-7101' (229) ( - agaricus-7101), (7, 9) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV028 (36,7) - EV028

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

@Mitsu

...Yes?

@Trick

I'm looking for a human!
Do you know if any live around here?

@Mitsu

Humans...? Yes, actually.
There's an alchemist who
runs the clinic down the hall.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

I don't think Master knows
anything about alchemy...
*scratch, scratch*

@Phoenix

Cheep!

@Trick

Yeah, I might as well
talk to them anyway.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

Thanks for the info!

@Mitsu

You're welcome.

Condition Switch 0208 [findalchemist] = ON

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0208 [findalchemist] is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

@Mitsu

...Yes?

@Trick

I'm looking for the clinic!
Can you point me in the right direction?
*scratch, scratch*

@Mitsu

The clinic...?
It's just down the hall...
right next to the shop.

@Trick

Thanks!

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@Mitsu

The clinic...?
It's just down the hall...
right next to the shop.

Page 4

Switch - Switch 0221 [agaricus2] is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

@Mitsu

...Oh, Trick.
Did you need something?

@Trick

Just saying hello.
Have you seen Granny and Phoenix?

@Mitsu

No, I haven't.
I'm preparing for work this morning,
so if you'll excuse me...

@Trick

Oh, okay.
I'll be on my way, then!

Control Self Switch - Self Switch B = true

Page 5

Switch - Switch 0221 [agaricus2] is ON

Switch - Switch 0224 [cleanedbathroom] is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

@self talk

...looks like no one's home.

Page 6

Switch - Switch 0221 [agaricus2] is ON

Self Switch - Self Switch B is ON

@self talk

she said she was getting ready for work.
i should be working, too!

EV030 (26,6) - EV030

Page 1

@self talk

looks like these mailboxes
are for the residents here.

Page 2

Switch - Switch 0221 [agaricus2] is ON

@Trick

Let's see...
Anything important?

Change Items - Item 66 (Junk Mail) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Junk Mail!

@Trick

Just a bunch of coupons again...
That's disappointing.

Condition Switch 0225 [gotmail] = ON

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

sometimes granny gets important papers in the mail.
i have to be careful not to mix them up!

EV031 (35,7) - EV031

Page 1

@self talk

"7102"

Page 2

Switch - Switch 0221 [agaricus2] is ON

@self talk

"7102"
...mitsu's place!

EV032 (40,7) - EV032

Page 1

@self talk

"7103"

Page 2

Switch - Switch 0221 [agaricus2] is ON

@self talk

"7103"
...Phoenix's friends live here!

EV029 (41,7) - EV029

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

@self talk

...looks like no one's home.

Page 2

Switch - Switch 0221 [agaricus2] is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

@[Canary⠀Mama]

Come in~!

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'agaricus-7103' (231) ( - agaricus-7103), (7, 9) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Control Self Switch - Self Switch B = true

Page 3

Switch - Switch 0221 [agaricus2] is ON

Self Switch - Self Switch B is ON

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'agaricus-7103' (231) ( - agaricus-7103), (7, 9) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV033 (66,7) - EV033

Page 1

@self talk

"Granny's Clinic"

EV034 (3,5) - EV034

Page 1

@self talk

"- Teleportation Tile -
Activate to warp to the next tower"

EV006 (74,7) - fairygirl

Page 1

@Lilikoi

I'm looking for my fairy...

@Trick

Oh! I saw lots of those outside!

@Lilikoi

Well... mine's an inside fairy.

@Trick

Where'd you lose it?
*scratch, scratch*

@Lilikoi

I dunno.
It must be around here somewhere...
I don't think it could've gotten out.

@Trick

I'll help look for it.

@Phoenix

Cheep!

Condition Switch 0212 [fairyquest] = ON

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Lilikoi

Fairies like playing hide-and-seek.
...Let me know if you find it.

Page 3

Item - Item 65 (Fairy) is in Inventory

Condition IF Switch 0212 [fairyquest] is ON

@Trick

Guess what I found~!

Condition Else


@Lilikoi

I'm looking for my fairy...

@Trick

I found one earlier!
Is this it?

Condition end condition

Fadeout Screen - 30 frames

Condition Switch 0211 [gavefairy] = ON

Change Items - Item 65 (Fairy) - 1

Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (74, 8) Direction: up

Fadein Screen - 30 frames

@Lilikoi

Oh! My fairy...!
Where were you hiding?

@Trick

In a trash can.
*scratch, scratch*

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Lilikoi

Eww... okay.

@Lilikoi

Um, thanks for finding it.
Let me repay you.

Play SE - sale; Volume 100 Pitch 100

Change Gold - + 1

@self talk

Earned $1!

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

@Trick

See, Phoenix?
Good deeds pay off.

@Phoenix

Cheep?

Page 4

Switch - Switch 0211 [gavefairy] is ON

@Lilikoi

Thanks again.

Page 5

Switch - Switch 0214 [apprentice] is ON

EV035 (75,7) - fairy

Page 1

Switch - Switch 0211 [gavefairy] is ON

@self talk

it seems happy!

Page 2

Switch - Switch 0214 [apprentice] is ON

EV036 (77,6) - squeak2

Page 1

@self talk

nothing under the bench.

Page 2

Switch - Switch 0221 [agaricus2] is ON

@Trick

Hey there, Squeak!
Where's your mommy?

@Squeak

Chirp.

@Trick

You're not getting into trouble, are you?

@Squeak

Chirp, chirp.

@Trick

(...I still can't understand him.)

Condition Switch 0226 [squeak] = ON

Control Self Switch - Self Switch A = true

Page 3

Switch - Switch 0221 [agaricus2] is ON

Self Switch - Self Switch A is ON

@Squeak

...

Page 4

Switch - Switch 0227 [squeak2] is ON

Self Switch - Self Switch A is ON

@Squeak

...

Page 5

Switch - Switch 0221 [agaricus2] is ON

Self Switch - Self Switch A is ON

Actor - Actor 6 (Phoenix) is in the Party

@Squeak

Chirp, chirp.

@Phoenix

Cheep, cheep, cheep!

@Squeak

Chirp. Chi-chirp chirp chirp.

@Phoenix

Cheep, cheep.

@Trick

(I wish I could understand birds...!)

Control Self Switch - Self Switch B = true

Page 6

Switch - Switch 0221 [agaricus2] is ON

Self Switch - Self Switch B is ON

Actor - Actor 6 (Phoenix) is in the Party

@Squeak

Chirp, chirp.

EV037 (24,6) - EV037

Page 1

@self talk

ooh, a big mailbox!
i should send treat a postcard later.

Page 2

Item - Item 62 (Postcard) is in Inventory

@self talk

i bought a postcard, but i haven't written
anything on it yet... i'll mail it later!

Page 3

Switch - Switch 0221 [agaricus2] is ON

@self talk

was there something else Granny asked me to do...?
i can't remember...

Page 4

Item - Item 68 (Package) is in Inventory

Play SE - complete; Volume 100 Pitch 130

Change Items - Item 68 (Package) - 1

@self talk

Sent the Package.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

I hope it gets there safely!

Condition Switch 0223 [sentpackage] = ON


Page 5

Switch - Switch 0223 [sentpackage] is ON

@self talk

i already sent the package.

EV038 (48,7) - janitor

Page 1

Switch - Switch 0221 [agaricus2] is ON

Mr. Brew

Well, howdy, Trick!
Howzit goin'?

@Trick

Good, thanks!
How are you, Mr. Brew?

Mr. Brew

Havin' another good one!
Phoenix growin' up strong?

@Trick

He's getting bigger every day...
I remember when he fit
in the palm of my hand!

Mr. Brew

That's how it is, ain't it!
My daughters grew up fast, too.

@Trick

How old are they?

Mr. Brew

Twelve n' fourteen!
Mischievous little witches,
I tell you what.

@Trick

I don't wanna imagine what it'd
be like if Phoenix could do magic...
He's enough of a handful as it is!

Mr. Brew

They sure are little darlin's though!
They're the light of this humble janitor's life.

@Trick

Phoenix is the light of my life, too!

@Trick

I should get back to my chores.
Good luck with your sweeping!

Mr. Brew

Thanks, Trick!
See ya 'round.

Condition Switch 0231 [janitorchat] = ON

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0221 [agaricus2] is ON

Self Switch - Self Switch A is ON

Mr. Brew

The floor ain't gonna sweep itself!
Not unless I enchant m'broom, that is!

Page 3

Switch - Switch 0224 [cleanedbathroom] is ON

EV039 (86,6) - EV039

Page 1

@self talk

it's a recycling bin!
but i don't have anything to recycle.

Page 2

Item - Item 66 (Junk Mail) is in Inventory

@Trick

In goes the junk mail!

Play SE - Book1; Volume 80 Pitch 100

Change Items - Item 66 (Junk Mail) - 1

@self talk

Tossed the Junk Mail.

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

it feels good to recycle.

EV040 (87,6) - EV040

Page 1

@self talk

it's a dumpster!
but i don't have any trash.

EV041 (88,6) - EV041

Page 1

@self talk

it's a dumpster!
but i don't have any trash.

EV042 (76,6) - EV042

Page 1

@self talk

nothing under the bench.

Page 2

Switch - Switch 0227 [squeak2] is ON

@[Canary⠀Mama]

Squeak comes here often...
He admires this canary statue a lot.

@Squeak

Chirp.

@Trick

Hehe... do you wanna
grow up to look like that?

@Squeak

Chirp!

[Canary⠀Mama]

Haha, he says he already does.

@Trick

You're right!

Control Self Switch - Self Switch A = true

Page 3

Switch - Switch 0227 [squeak2] is ON

Self Switch - Self Switch A is ON

@[Canary⠀Mama]

He'll follow me back soon, as long as I
stay with him a while. I hope Pip is
being a good girl at home...

Page 4

Switch - Switch 0227 [squeak2] is ON

Switch - Switch 0229 [runawaybird] is ON

Self Switch - Self Switch A is ON

@Trick

Phoenix ran out of the clinic just now...
Have you seen him?

@[Canary⠀Mama]

No, I haven't.
Squeak would've noticed--
wouldn't you, Squeak?

@Squeak

Chirp.

Control Self Switch - Self Switch B = true

Page 5

Switch - Switch 0227 [squeak2] is ON

Switch - Switch 0229 [runawaybird] is ON

Self Switch - Self Switch B is ON

@[Canary⠀Mama]

I'm sure Phoenix hasn't gone far.
Avian children are rebellious,
but not TOO daring...

Page 6

Switch - Switch 0227 [squeak2] is ON

Switch - Switch 0229 [runawaybird] is ON

Self Switch - Self Switch A is ON

Actor - Actor 6 (Phoenix) is in the Party

@[Canary⠀Mama]

Hello, Phoenix!
I'm happy to see you're
looking healthy as ever.

EV043 (9,6) - EV043

Page 1

@self talk

nothing under the bench.

EV044 (10,6) - EV044

Page 1

@self talk

nothing under the bench.

EV045 (12,6) - EV045

Page 1

@self talk

nothing under the bench.

EV046 (13,6) - EV046

Page 1

@self talk

nothing under the bench.

EV047 (18,6) - EV047

Page 1

@self talk

there are empty drink cans inside.

EV048 (73,6) - EV048

Page 1

@self talk

nothing under the bench.

EV049 (74,6) - EV049

Page 1

@self talk

nothing under the bench.

EV052 (16,6) - EV052

Page 1

@self talk

it's a pair of vending machines!
i'm not thirsty though.

EV053 (17,6) - EV053

Page 1

@self talk

it's a pair of vending machines!
i'm not thirsty though.

EV050 (50,6) - phoenix

Page 1

Switch - Switch 0229 [runawaybird] is ON

@Trick

There you are, Phoenix!
You should try hiding under
the bed next time...

@Phoenix

Cheep?

Condition IF Switch 0225 [gotmail] is ON

Condition IF Switch 0223 [sentpackage] is ON

Condition IF Party has item 64 (Birdseed)

Control Self Switch - Self Switch D = true

Condition end condition

Condition end condition

Condition end condition

Condition IF Self Switch D is ON


@Trick

Will you come back with me?
I won't fight with Granny anymore.

Condition Else


@Trick

I still need to finish my
chores for the day.
Wanna come with me?

Condition end condition

Play SE - cheep; Volume 100 Pitch 100

@Phoenix

Cheep!

Set Move Route - This event

Set Move Route - through on

Set Move Route - move toward player

Set Move Route - end

Fadeout Screen - 30 frames

Change Party Member - + Actor 6 (Phoenix)

Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (51, 8) Direction: right

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - end

Change Player Followers - make visible

Control Self Switch - Self Switch A = true

Fadein Screen - 30 frames

Page 2

Self Switch - Self Switch A is ON

EV051 (51,5) - EV051

Page 1

Condition Switch 0207 [checkwindow] = ON

EV054 (20,7) - janitor

Page 1

Switch - Switch 0224 [cleanedbathroom] is ON

@Trick

Hi, Mr. Brew!
I'm looking for Phoenix.

Mr. Brew

Did 'e run off somewhere?
That little scamp!

@Trick

It's my fault for arguing with Granny...
I'm just trying to raise him well.

Mr. Brew

Welp, good luck findin' the little feller.
You're a great dad, Trick!

@Trick

(I'm not a dad, but...
Oh well.)

Condition Switch 0231 [janitorchat] = ON

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0224 [cleanedbathroom] is ON

Self Switch - Self Switch A is ON

Mr. Brew

Haven't found Phoenix yet?
Hope I didn't sweep 'im up!

Page 3

Switch - Switch 0224 [cleanedbathroom] is ON

Actor - Actor 6 (Phoenix) is in the Party

Mr. Brew

Watch out, Phoenix!
Get too close to m'broom and
I might just sweep you up!

@Phoenix

Cheep?!

Page 4

Switch - Switch 0224 [cleanedbathroom] is ON

Self Switch - Self Switch A is ON

Actor - Actor 6 (Phoenix) is in the Party

Mr. Brew

Oh good, you found 'im!
Don't run off again, son.
You're so small, I'll sweep you up!

@Phoenix

Cheep?!

Page 5

Switch - Switch 0230 [agaricus3] is ON

EV014 (59,7) - EV014

Page 1

@self talk

looks like a convenience store!

Page 2

Switch - Switch 0221 [agaricus2] is ON

@self talk

granny's always sending me in here to
buy things for her. luckily it's right next door!

EV011 (62,7) - EV011

Page 1

@self talk

looks like a convenience store!

Page 2

Switch - Switch 0221 [agaricus2] is ON

@self talk

granny's always sending me in here to
buy things for her. luckily it's right next door!

EV055 (63,7) - EV055

Page 1

@self talk

looks like a convenience store!

Page 2

Switch - Switch 0221 [agaricus2] is ON

@self talk

granny's always sending me in here to
buy things for her. luckily it's right next door!

EV056 (60,7) - EV056

Page 1

@self talk

looks like a convenience store!

Page 2

Switch - Switch 0221 [agaricus2] is ON

@self talk

granny's always sending me in here to
buy things for her. luckily it's right next door!

EV057 (57,7) - EV057

Page 1

@self talk

looks like a convenience store!

Page 2

Switch - Switch 0221 [agaricus2] is ON

@self talk

granny's always sending me in here to
buy things for her. luckily it's right next door!

Map 'agaricus-shop' (210)

EV001 (11,11) - EV001

Page 1

Play SE - Open2; Volume 70 Pitch 140

Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (61, 8) Direction:

EV003 (14,8) - EV003

Page 1

@Clove

...Welcome.

Shop Processing - (purchase only)

Shop Processing - Item 64 (Birdseed) : 5

Shop Processing - Item 25 (Trail Mix) : 1

Shop Processing - Item 62 (Postcard) : 1

Page 2

Switch - Switch 0221 [agaricus2] is ON

@Clove

Morning, Trick.

Shop Processing - (purchase only)

Shop Processing - Item 64 (Birdseed) : 5

Shop Processing - Item 25 (Trail Mix) : 1

Shop Processing - Item 62 (Postcard) : 1

Condition IF Party has item 64 (Birdseed)

Exit Event Processing - Exit Event Processing

Condition Else

Condition IF Gold <= 4


@Trick

I can't afford the birdseed...
Phoenix is gonna starve!

Condition IF Actor 6 (Phoenix): is in the party

Play SE - cheep2; Volume 100 Pitch 115

@Phoenix

Cheep...?!

Condition end condition


@Clove

...Here. I'll just
put it on your tab.

Change Items - Item 64 (Birdseed) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Birdseed!

@Trick

Thanks, Clove!

Control Self Switch - Self Switch D = true

Condition end condition

Condition end condition


Page 3

Switch - Switch 0221 [agaricus2] is ON

Item - Item 64 (Birdseed) is in Inventory

@Trick

Slow day today?

@Clove

Yeah. But I don't mind the quiet.

@Trick

I think I'd get tired of standing
in one spot all day. Granny makes me
run around all over the place!

@Clove

Having to run around so much
is what sounds tiring to me.

@Trick

Heheh... you know, Clove,
you're a lot like my friend Powder!
He doesn't mind standing still either.

@Clove

It sounds like me and
this "Powder" guy are
the normal ones here.

Control Self Switch - Self Switch A = true

Page 4

Switch - Switch 0221 [agaricus2] is ON

Self Switch - Self Switch A is ON

Item - Item 64 (Birdseed) is in Inventory

@Clove

Thanks for keeping me company anyway.
Having someone to chat with makes
the work day a little more interesting.

Page 5

Switch - Switch 0221 [agaricus2] is ON

Item - Item 64 (Birdseed) is in Inventory

Actor - Actor 6 (Phoenix) is in the Party

@Clove

Oh, it's Phoenix.

@Phoenix

Cheep!

@Trick

You're so popular,
everyone knows your name!

@Clove

Because Granny brags about him nonstop.
So do you, Trick...

@Trick

Aww, I can't help it!
Look at how cute he is~!

@Phoenix

Cheep, cheep.

@Clove

He'll turn out spoiled if you
give him too much attention.
My sister's like that.

@Trick

....

Control Self Switch - Self Switch B = true

Page 6

Switch - Switch 0221 [agaricus2] is ON

Self Switch - Self Switch B is ON

Item - Item 64 (Birdseed) is in Inventory

Actor - Actor 6 (Phoenix) is in the Party

Condition IF Self Switch D is ON

@Clove

I'm not giving you
any more free birdseed.

Condition Else


@Clove

No matter how cute you are,
I'm not giving you free birdseed.

Condition end condition


@Phoenix

...?!

EV004 (5,7) - EV004

Page 1

@Anise

Hmm... What should I make
for dinner tonight...?

Chicken alfredo?
Yeah, that sounds pretty good...

@Trick

*gulp*
(Don't listen, Phoenix...!)

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Anise

Dinner plans, dinner plans...
Maybe I should invite some guests over.

Page 3

Switch - Switch 0214 [apprentice] is ON

EV005 (15,6) - EV005

Page 1

Set Event Location - Event 6 to (15, 6)

Change Items - Item 65 (Fairy) + 1

Set Move Route - Event 6 (wait)

Set Move Route - move up

Set Move Route - wait 30 frames

Set Move Route - end

Play SE - getitem; Volume 100 Pitch 100

@self talk

Found a Fairy!

Set Move Route - Event 6 (wait)

Set Move Route - transparent on

Set Move Route - wait 8 frames

Set Move Route - transparent off

Set Move Route - wait 8 frames

Set Move Route - transparent on

Set Move Route - wait 8 frames

Set Move Route - transparent off

Set Move Route - wait 8 frames

Set Move Route - transparent on

Set Move Route - end

Condition Switch 0210 [gotfairy] = ON

Control Self Switch - Self Switch A = true

Condition IF Switch 0212 [fairyquest] is ON

Set Move Route - Player (wait)

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - end

@Trick

I bet this is the one that witch was
looking for. Right, Phoenix?

@Phoenix

Cheep, cheep!

Condition end condition


Page 2

Self Switch - Self Switch A is ON

@self talk

it's empty.

Page 3

Switch - Switch 0214 [apprentice] is ON

@self talk

it's empty.

EV006 (15,5) - fairy

Page 1

Item - Item 65 (Fairy) is in Inventory

Page 2

Switch - Switch 0210 [gotfairy] is ON

Page 3

Switch - Switch 0221 [agaricus2] is ON

EV007 (3,6) - EV007

Page 1

@self talk

lots of canned goods here!

EV008 (4,6) - EV008

Page 1

@self talk

lots of canned goods here!

EV009 (5,6) - EV009

Page 1

@self talk

lots of canned goods here!

EV010 (6,6) - EV010

Page 1

@self talk

lots of canned goods here!

EV011 (8,6) - EV011

Page 1

@self talk

box meals and snacks...
some of these look tasty.

EV012 (9,6) - EV012

Page 1

@self talk

box meals and snacks...
some of these look tasty.

EV013 (10,6) - EV013

Page 1

@self talk

box meals and snacks...
some of these look tasty.

EV014 (11,6) - EV014

Page 1

@self talk

box meals and snacks...
some of these look tasty.

EV015 (3,9) - EV015

Page 1

@self talk

cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.

EV016 (4,9) - EV016

Page 1

@self talk

cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.

EV017 (5,9) - EV017

Page 1

@self talk

cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.

EV018 (6,9) - EV018

Page 1

@self talk

cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.

EV019 (8,9) - EV019

Page 1

@self talk

canned drinks! it's nice that you can buy them
here for a little cheaper than the vending machines.

EV020 (9,9) - EV020

Page 1

@self talk

canned drinks! it's nice that you can buy them
here for a little cheaper than the vending machines.

Map 'clinic' (211)

EV001 (8,14) - EV001

Page 1

Play SE - Open2; Volume 70 Pitch 140

Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (67, 8) Direction:

Page 2

Switch - Switch 0213 [metgranny] is ON

@self talk

i can't leave yet! i'm not even dressed!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 3

Switch - Switch 0214 [apprentice] is ON

@self talk

i should pick up my to-do list first.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 4

Switch - Switch 0214 [apprentice] is ON

Item - Item 67 (To-Do List) is in Inventory

Play SE - Open2; Volume 70 Pitch 140

Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (67, 8) Direction:

EV002 (9,14) - EV002

Page 1

Play SE - Open2; Volume 70 Pitch 140

Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (68, 8) Direction:

Page 2

Switch - Switch 0213 [metgranny] is ON

@self talk

i can't leave yet! i'm not even dressed!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 3

Switch - Switch 0214 [apprentice] is ON

@self talk

i should pick up my to-do list first.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 4

Switch - Switch 0214 [apprentice] is ON

Item - Item 67 (To-Do List) is in Inventory

Play SE - Open2; Volume 70 Pitch 140

Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (67, 8) Direction:

EV003 (9,7) - granny

Page 1

@Grenadine

I'm VERY busy.
Unless someone's dying,
I don't want to hear it.

Condition IF Self Switch A is OFF


@Trick

(I guess I'll come back later...)

Condition end condition

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0208 [findalchemist] is ON

Condition IF Player is facing left

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move left x2

Set Move Route - move up

Set Move Route - turn right

Set Move Route - end

Condition end condition

Condition IF Player is facing up

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - move up

Set Move Route - turn right

Set Move Route - end

Condition end condition

@Trick

Excuse me!
I heard a human runs the clinic here...
would that happen to be you?
*scratch, scratch*

Set Move Route - This event (wait)

Set Move Route - direction fix off

Set Move Route - turn toward player

Set Move Route - end

@Grenadine

Yes.
What do you want?

@Trick

I'm looking for my master...
but you're the first human I've run into!
Can I ask you some questions?
*scratch, scratch*

@Grenadine

Stop all your scratching and I might.
What's wrong with you?

@Trick

Oh, sorry...
I don't know why I'm so itchy.
It's hard not to scratch!

Fadeout BGM - 2 seconds

@Grenadine

Let me take a look at you.

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Play BGM - trick; Volume 100 Pitch 100

@Phoenix

Cheep?

@Grenadine

Ohhh, what a darling widdle baby you have~!
What's your name~?

@Trick

This is Phoenix!
He's adopted.

@Grenadine

Phoenix~! <3
Aren't you precious~!

@Phoenix

Cheep, cheep!

@Grenadine

Now let's find out what's wrong with
your parent, Phoenix...

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - move up

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - wait 30 frames

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

Wait - 15 frames

Set Move Route - Player

Set Move Route - turn down

Set Move Route - end

@Grenadine

Notice any rashes?
What have you eaten today?

@Trick

No, and nothing out of the ordinary...
*scratch, scratch*

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - move up

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Grenadine

I'm seeing a few bug bites...
Fleas, I suspect.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

Fleas?!

@Grenadine

Awful little demons.
They seem to love dogs
and cats in particular.

@Trick

They won't hurt
Phoenix, right?

@Grenadine

Have you noticed any
excessive preening?

@Trick

What's "preening"...?

@Grenadine

"What's preening?"!
If you're raising a baby bird,
you ought to know a thing or two!!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

S-sorry...
You're right.

@Phoenix

Cheep...

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Grenadine

There, there, little one...!
Granny didn't mean to raise her voice...

@Grenadine

Phoenix is most likely fine.
Only certain types of fleas
tend to go after birds.

@Trick

Thank goodness...
*scratch, scratch*

@Grenadine

What's your story?
I'm not one to judge adoptive families,
but it's certainly odd for a wolf to be
wandering around with a newborn chick.

@Trick

W-well, it just kinda ended up like this...
He imprinted on me, and I
couldn't leave him behind.

@Grenadine

You said you were looking for someone?
You're a traveler, then?

@Trick

That's right.
My name's Trick!

Set Move Route - This event

Set Move Route - move left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - 1 step backward

Set Move Route - end

@Grenadine

Alright, Trick, tell me this...
Did you sleep in the forest
on your way here?
Did you bring a tent? Bug spray?

@Trick

I-I don't have those things...

Set Move Route - This event

Set Move Route - move left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - 1 step backward

Set Move Route - end

@Grenadine

Then it's no wonder you got fleas!
You intend to raise a child in
that sort of environment?!
You're endangering Phoenix!

@Phoenix

Cheep, cheep!

Set Move Route - This event

Set Move Route - move left

Set Move Route - move down

Set Move Route - move right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move right

Set Move Route - end

@Grenadine

I won't stand for this.
Take off your clothes,
get in the bath!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

Y-yes, ma'am!

Set Move Route - This event

Set Move Route - change speed to 5

Set Move Route - move right x6

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - change speed to 5

Set Move Route - move right x6

Set Move Route - turn up

Set Move Route - end

@Grenadine

Go on and drown those little buggers!
Make sure to wash behind the ears!!

@Phoenix

Cheep!

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Condition Switch 0213 [metgranny] = ON


Page 3

Switch - Switch 0213 [metgranny] is ON

@Trick

Grenadine... pleeeease?

@Grenadine

Don't call me by that name.
I prefer "Granny".

@Trick

Pretty please, Granny?

@Grenadine

Now you're just getting on my nerves.
My mind's made up, so buzz off!

Control Self Switch - Self Switch A = true

Page 4

Switch - Switch 0213 [metgranny] is ON

Self Switch - Self Switch A is ON

@Grenadine

I don't want to hear
another peep out of you!

Play SE - cheep; Volume 100 Pitch 100

@Phoenix

Peep!

@Grenadine

...So you think you're a wise guy, eh?

Control Self Switch - Self Switch B = true

Page 5

Switch - Switch 0213 [metgranny] is ON

Self Switch - Self Switch B is ON

@Grenadine

Persistent, aren't you?
Give it a rest, Trick.

@Trick

You're my only lead, Granny...
I don't know where else to start!

@Grenadine

You're better off forgetting about that man.
Go back to wherever you came from.

@Trick

I can't do that...!
My heart is set on this!

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Grenadine

I'm ignoring you~!

@Phoenix

Cheep?

Set Move Route - This event (wait)

Set Move Route - turn toward player

Set Move Route - end

@Grenadine

Oh, not you, Phoenix.
I could never ignore such a
cutie-patootie! <3

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

(She really won't budge...)

Control Self Switch - Self Switch C = true

Page 6

Switch - Switch 0213 [metgranny] is ON

Self Switch - Self Switch C is ON

@Grenadine

....

Page 7

Switch - Switch 0221 [agaricus2] is ON

EV006 (14,0) - EV006

Page 1

Switch - Switch 0214 [apprentice] is ON

Fadeout Screen - 30 frames

Transfer Player - Map 'clinic' (211) ( - clinic), (2, 6) Direction:

Change Transparency - Transparency ON

Set Event Location - This event to (2, 6)

Control Self Switch - Self Switch A = true

Fadein Screen - 30 frames

Wait - 30 frames

Set Move Route - Event 3 (wait)

Set Move Route - direction fix off

Set Move Route - turn left

Set Move Route - end

@Grenadine

...What do you think you're doing?

@Trick

If you won't tell me where Master is...
Then I guess I'll just have to wait for
Phoenix to grow up!

@Grenadine

You'll be waiting a while, you know.
Chicks don't grow up overnight.

@Trick

That's okay.
Phoenix will be safe here.

Set Move Route - Event 3 (wait)

Set Move Route - turn up

Set Move Route - end

@Grenadine

Hmph... I could use an apprentice.

@Phoenix

Cheep!

@Trick

You'll really let us stay?

Set Move Route - Event 3 (wait)

Set Move Route - move left

Set Move Route - end

@Grenadine

As long as you make yourself useful.
I won't tolerate any freeloaders!

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

You hear that?
You better work hard too,
Phoenix.

Play SE - cheep2; Volume 100 Pitch 125

@Phoenix

Cheep...?

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Wait - 60 frames

Change Party Member - - Actor 6 (Phoenix)

Change Actor Graphic - Actor 4 (Trick) Character char7 (1) Face face69 (0)

Change Class - Actor 4 (Trick) to 19 (Apprentice)

Change Items - Item 56 (Master's Photo) + 1

Change Gold - - 99

Change Gold - + 34

Control Self Switch - Self Switch B = true

Condition Switch 0221 [agaricus2] = ON

Change Transparency - Transparency OFF

Transfer Player - Map 'clinic' (211) ( - clinic), (2, 7) Direction: up

@self talk

two weeks later...

Play BGM - agaricus; Volume 100 Pitch 100

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - wait 10 frames

Set Move Route - stepping animation on

Set Move Route - wait 40 frames

Set Move Route - stepping animation off

Set Move Route - end

@Trick

There we go...
Nice and tidy.

Set Move Route - Player (wait)

Set Move Route - move right x3

Set Move Route - turn down

Set Move Route - end

@Trick

I better get started on my chores...
Grenadi--I mean, Granny's gonna
get mad if I slack off all morning.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

Oh, she left a list on her desk!
That's nice of her.

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

EV004 (9,6) - EV004

Page 1

@self talk

this book has a lot of big words in it.

EV005 (13,7) - EV005

Page 1

@self talk

the glass is frosted, so i can't see inside.

Page 2

Switch - Switch 0213 [metgranny] is ON

@self talk

the bath was nice!
sorry for drowning you, fleas...

Page 3

Switch - Switch 0221 [agaricus2] is ON

@self talk

i don't need to use the restroom right now.

Page 4

Switch - Switch 0221 [agaricus2] is ON

Item - Item 67 (To-Do List) is in Inventory

Condition IF Switch 0225 [gotmail] is ON

Condition IF Switch 0223 [sentpackage] is ON

Condition IF Party has item 64 (Birdseed)

Condition Switch 0232 [finishedchores1] = ON

Condition end condition

Condition end condition

Condition end condition

Condition IF Party has item 64 (Birdseed)

Control Self Switch - Self Switch B = true

Condition end condition

Condition IF Switch 0223 [sentpackage] is ON

Control Self Switch - Self Switch B = true

Condition end condition

Condition IF Switch 0225 [gotmail] is ON

Control Self Switch - Self Switch B = true

Condition end condition

Condition IF Self Switch B is ON

@Trick

I wasn't looking forward to
this one... but I'll do it!

Condition Else


@Trick

I'll get the toughest job
out of the way first!

Condition end condition

Play SE - Open1; Volume 80 Pitch 100

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - transparent on

Set Move Route - move down

Set Move Route - end

Wait - 60 frames

Set Event Location - Event 25 to (8, 14) direction up

Set Event Location - Event 24 to (9, 14) direction up

Condition Switch 0224 [cleanedbathroom] = ON

Fadein Screen - 30 frames

Play BGM - phoenix2; Volume 100 Pitch 100

Set Move Route - Event 25 (wait)

Set Move Route - through on

Set Move Route - move up x3

Set Move Route - turn down

Set Move Route - end

@Grenadine

Come along, sweetie!
Granny has a little treat for you~!

Set Move Route - Event 25

Set Move Route - move up x3

Set Move Route - end

Set Move Route - Event 24 (wait)

Set Move Route - move up x3

Set Move Route - end

Play SE - cheep; Volume 100 Pitch 100

@Phoenix

Cheep!

Set Move Route - Event 25 (wait)

Set Move Route - turn down

Set Move Route - end

@Grenadine

Yes, that's right...
It's a little wormy~!
You love to eat the little
wormies, don't you~?

Set Move Route - Player

Set Move Route - change speed to 1

Set Move Route - move up

Set Move Route - end

Set Move Route - Event 24

Set Move Route - move upper left

Set Move Route - move up

Set Move Route - end

Set Move Route - Event 25 (wait)

Set Move Route - move up x2

Set Move Route - end

@Phoenix

Cheep?

Set Move Route - Event 25 (wait)

Set Move Route - turn down

Set Move Route - end

@Grenadine

I know Trick doesn't like it...
But you need your protein!

Set Move Route - Event 25 (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 24

Set Move Route - move up

Set Move Route - end

@Grenadine

Now where did I hide them...?
Let's see...

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - turn down

Set Move Route - transparent off

Set Move Route - end

Play SE - Open4; Volume 80 Pitch 100

@Trick

Phew, finally done...

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 24 (wait)

Set Move Route - change speed to 4

Set Move Route - turn right

Set Move Route - end

@Phoenix

Cheep!

Set Move Route - Player

Set Move Route - move left x2

Set Move Route - end

Set Move Route - Event 24 (wait)

Set Move Route - move right x2

Set Move Route - end

@Trick

Phoenix! Granny!
Welcome back!

Set Move Route - Event 25 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 24 (wait)

Set Move Route - turn up

Set Move Route - end

@Grenadine

A-HA!
Here's the little bugger...

@Grenadine

Oh... Trick.
You were here, were you?

@Trick

Were you trying to feed Phoenix
worms again...?

Set Move Route - Event 25 (wait)

Set Move Route - turn up

Set Move Route - end

@Grenadine

Come now, it couldn't hurt.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 24 (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

I don't want him to eat living things...!
Not until he can decide for himself
whether he wants to or not...

@Phoenix

Cheep.

Set Move Route - Event 25 (wait)

Set Move Route - change speed to 4

Set Move Route - move down x2

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 24 (wait)

Set Move Route - turn left

Set Move Route - end

@Grenadine

Feh, they're only worms!
What did that troublesome man
instill in you...?

@Trick

Master taught me that eating meat
means accepting someone was harmed.
I don't want anyone to be harmed...

Set Move Route - Event 25 (wait)

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - end

@Grenadine

And I agree, to an extent...

Set Move Route - Event 25 (wait)

Set Move Route - turn right

Set Move Route - end

@Grenadine

But it's animal folk who should be protected.
I don't extend kindness to tiny invaders
from the Netherworld!

@Trick

Let's ask Phoenix what he thinks.

Set Move Route - Event 24 (wait)

Set Move Route - turn right

Set Move Route - end

Play SE - cheep; Volume 100 Pitch 100

@Phoenix

Cheep, cheep!

@Grenadine

Fine, if you'd rather play it that way...

Set Move Route - Event 24 (wait)

Set Move Route - turn left

Set Move Route - end

@Grenadine

Lunchtime, Phoenix!
Would you like a treat from Granny?

Set Move Route - Event 24 (wait)

Set Move Route - move left x2

Set Move Route - end

@Phoenix

Cheep?

@Grenadine

See, he wants it.
You lose, Trick!

@Trick

He only came because you called him...
Watch! It'll work for me, too.

Set Move Route - Event 24 (wait)

Set Move Route - turn right

Set Move Route - end

Condition IF Party has item 64 (Birdseed)


@Trick

Here, Phoenix!
I bought you some Birdseed
from the store! Yummy, yummy~!

Condition Else


@Trick

Here, Phoenix!
If you come with me, I'll buy you
some Birdseed from the store!

Condition end condition

Set Move Route - Event 24 (wait)

Set Move Route - move right

Set Move Route - end

@Phoenix

Cheep!

Set Move Route - Event 25 (wait)

Set Move Route - move right

Set Move Route - end

Set Move Route - Event 24 (wait)

Set Move Route - turn left

Set Move Route - end

@Grenadine

Now now, Phoenix~!
Come to Granny~!

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - change speed to 4

Set Move Route - end

@Trick

C'mon, Phoenix!
Listen to your parent~!

Set Move Route - Event 24 (wait)

Set Move Route - turn down

Set Move Route - end

@Phoenix

Cheep...!

Set Move Route - Event 24 (wait)

Set Move Route - turn 90 degrees left

Set Move Route - wait 10 frames

Set Move Route - turn 90 degrees left

Set Move Route - wait 10 frames

Set Move Route - turn 90 degrees left

Set Move Route - wait 10 frames

Set Move Route - turn 90 degrees left

Set Move Route - wait 10 frames

Set Move Route - turn 90 degrees left

Set Move Route - wait 10 frames

Set Move Route - turn 90 degrees left

Set Move Route - wait 10 frames

Set Move Route - turn 90 degrees left

Set Move Route - end

Set Move Route - Event 25 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Play SE - flee; Volume 100 Pitch 100

Set Move Route - Event 24 (wait)

Set Move Route - change speed to 6

Set Move Route - through on

Set Move Route - move down x6

Set Move Route - transparent on

Set Move Route - end

@Grenadine

Oh, phoo.
You overwhelmed him.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

Why are you blaming me...?
You started this, Granny.

Set Move Route - Event 25 (wait)

Set Move Route - turn right

Set Move Route - end

@Grenadine

Enough of that! You haven't finished
any of your chores, have you?

Condition IF Self Switch B is OFF


@Trick

That's not true!
I just cleaned the bathroom.

@Grenadine

Is that ALL? Hurry it up, Trick!
And while you're at it...

Condition Else

Condition IF Switch 0232 [finishedchores1] is ON


@Trick

Actually, I just finished everything
on your list! Unless you have more?

@Grenadine

Well aren't you a star apprentice?
There IS one more thing...

Condition Else


@Trick

Not yet, but I'm working on it!

@Grenadine

Get to it, then!
And while you're out, I have
one more task for you...

Condition end condition

Condition end condition

Set Move Route - Event 25 (wait)

Set Move Route - turn down

Set Move Route - through off

Set Move Route - end

@Grenadine

...Bring Phoenix back here.
He shouldn't be left to
wander unsupervised.

Fadeout BGM - 2 seconds

@Trick

Sure thing, Granny.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Condition Switch 0229 [runawaybird] = ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Play BGM - agaricus; Volume 100 Pitch 100

Page 5

Switch - Switch 0224 [cleanedbathroom] is ON

Switch - Switch 0229 [runawaybird] is ON

@self talk

it's spick-and-span in there!

Control Self Switch - Self Switch A = true

Page 6

Switch - Switch 0224 [cleanedbathroom] is ON

Self Switch - Self Switch A is ON

@self talk

i don't need a bath right now.

EV007 (2,12) - EV007

Page 1

@self talk

these beds look a little stiff.

Page 2

Switch - Switch 0213 [metgranny] is ON

@self talk

claim a bed?

Player choice:

Condition When yeah!

Condition Switch 0214 [apprentice] = ON

Condition When hmmm...

End Show Choices - end choices

Page 3

Switch - Switch 0214 [apprentice] is ON

@self talk

these beds are so stiff!
makes me miss my sleeping bag...

EV008 (2,6) - EV008

Page 1

@self talk

these beds look a little stiff.

Page 2

Switch - Switch 0213 [metgranny] is ON

@self talk

claim a bed?

Player choice:

Condition When yeah!

Condition Switch 0214 [apprentice] = ON

Condition When hmmm...

End Show Choices - end choices

Page 3

Switch - Switch 0214 [apprentice] is ON

@self talk

these beds are so stiff!
makes me miss my sleeping bag...

EV009 (1,6) - EV009

Page 1

@self talk

these beds look a little stiff.

Page 2

Switch - Switch 0213 [metgranny] is ON

@self talk

claim a bed?

Player choice:

Condition When yeah!

Condition Switch 0214 [apprentice] = ON

Condition When hmmm...

End Show Choices - end choices

Page 3

Switch - Switch 0214 [apprentice] is ON

@self talk

these beds are so stiff!
makes me miss my sleeping bag...

EV010 (5,5) - EV010

Page 1

@self talk

medical books, maybe?

Page 2

Switch - Switch 0214 [apprentice] is ON

@self talk

they're medical books!
i can't understand the contents at all.

EV011 (6,5) - EV011

Page 1

@self talk

what's in here?
i don't know if i'm allowed to open it...

Page 2

Switch - Switch 0214 [apprentice] is ON

@self talk

granny got mad the last time i tried to look inside.

EV012 (8,5) - EV012

Page 1

@self talk

i think she might get mad
if i mess with her things.

Page 2

Switch - Switch 0214 [apprentice] is ON

@self talk

it's granny's medicine cabinet!
i wonder how she remembers what's in each drawer?

EV013 (11,5) - EV013

Page 1

@self talk

i think she might get mad
if i mess with her things.

Page 2

Switch - Switch 0214 [apprentice] is ON

@self talk

it's granny's medicine cabinet!
i wonder how she remembers what's in each drawer?

EV014 (10,6) - EV014

Page 1

@self talk

hmm, is she making medicine?

Page 2

Switch - Switch 0221 [agaricus2] is ON

Page 3

Switch - Switch 0221 [agaricus2] is ON

Control Self Switch - Self Switch A = true

Change Items - Item 67 (To-Do List) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got a To-Do List!

@Trick

Let's see what Granny
needs me to do today!

Common Event - Common Event 012 (Check Todolist)

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Should be easy enough.

Page 4

Self Switch - Self Switch A is ON

EV015 (11,14) - EV015

Page 1

@self talk

it's a closet!
i'll leave it alone.

Page 2

Switch - Switch 0213 [metgranny] is ON

@self talk

ooh, there's clothes in here...
i shouldn't take them without permission though.

Page 3

Switch - Switch 0214 [apprentice] is ON

@self talk

it's a closet.
granny lets me use this one!

EV016 (12,14) - EV016

Page 1

@self talk

it's a closet!
i'll leave it alone.

Page 2

Switch - Switch 0213 [metgranny] is ON

@self talk

ooh, there's clothes in here...
i shouldn't take them without permission though.

Page 3

Switch - Switch 0214 [apprentice] is ON

@self talk

it's a closet.
there's random supplies in here.

EV017 (1,9) - EV017

Page 1

@self talk

these beds look a little stiff.

Page 2

Switch - Switch 0213 [metgranny] is ON

@self talk

claim a bed?

Player choice:

Condition When yeah!

Condition Switch 0214 [apprentice] = ON

Condition When hmmm...

End Show Choices - end choices

Page 3

Switch - Switch 0214 [apprentice] is ON

@self talk

these beds are so stiff!
makes me miss my sleeping bag...

EV018 (2,9) - EV018

Page 1

@self talk

these beds look a little stiff.

Page 2

Switch - Switch 0213 [metgranny] is ON

@self talk

claim a bed?

Player choice:

Condition When yeah!

Condition Switch 0214 [apprentice] = ON

Condition When hmmm...

End Show Choices - end choices

Page 3

Switch - Switch 0214 [apprentice] is ON

@self talk

these beds are so stiff!
makes me miss my sleeping bag...

EV019 (13,8) - ev-trick

Page 1

Switch - Switch 0213 [metgranny] is ON

Change Gold - - 99

Change Items - Item 23 (Lantern) - 1

Change Items - Item 57 (Canteen) - 1

Change Items - Item 56 (Master's Photo) - 1

Change Items - Item 59 (Abandoned Manuscript) - 1

Change Items - Item 64 (Birdseed) - 99

Change Items - Item 62 (Postcard) - 99

Change Items - Item 61 (Cookies) - 99

Change Items - Item 65 (Fairy) - 1

Show Picture - 1 (fleabath) origin top left at (0, 0), opacity 255

fleabath

Change Actor Graphic - Actor 4 (Trick) Character char7 (6) Face face23 (3)

Wait - 60 frames

Fadein Screen - 30 frames

Play BGM - phoenix; Volume 100 Pitch 100

@self talk


@Trick

Do you like baths,
Phoenix?

@Phoenix

Cheep, cheep!
*splash*

@Trick

I'll take that as a yes.

@Trick

...Sorry. I think she's right...
that I'm putting you in danger.

@Phoenix

Cheep cheep cheep! <3

@Trick

You're not listening, are you?
Well, that's okay...

@Trick

Maybe I was too impulsive.
Would you have been okay with the FCF...?
Could they have taken better care of you?

@Phoenix

Cheep?

@Trick

I want to find Master...
But I don't want you to get hurt.

@Trick

You already lost your birth parents.
So... as your adopted parent,
I can't let you down.

@Phoenix

Cheep, cheep!
*splash*

@Trick

Haha... are you saying
I don't need to be so serious?
I'm trying to be responsible!

@Trick

But as long as you're happy...
I'll be happy too, Phoenix.

Fadeout BGM - 4 seconds

Fadeout Screen - 30 frames

Change Transparency - Transparency ON

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - change speed to 4

Set Move Route - end

Transfer Player - Map 'clinic' (211) ( - clinic), (9, 9) Direction: up

Set Event Location - Event 3 to (14, 11) direction right

Erase Picture - 1

Wait - 60 frames

Fadein Screen - 30 frames

@Trick

We're all clean!
And I'm feeling less itchy already...

@Grenadine

....

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - end

@Trick

Oh, were you going through my things?

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - through on

Set Move Route - end

@Grenadine

They'll have to be washed.
Otherwise more fleas will spawn.

@Trick

We wouldn't want that!
Thanks for looking out for me...
and for Phoenix.

@Phoenix

Cheep!

Play BGM - golden memory; Volume 100 Pitch 100

Set Move Route - Event 3 (wait)

Set Move Route - change speed to 4

Set Move Route - turn up

Set Move Route - end

@Grenadine

Tell me, Trick...
Is the man in this photo your master?

@Trick

Yeah! I heard a rumor he might be
somewhere in this region...
Have you seen him?!

Set Move Route - Event 3 (wait)

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

@Grenadine

And this manuscript...
How old is this?

@Trick

Huh...? I-I dunno...
I found it under the floorboards.

@Phoenix

Cheep...?

Set Move Route - This event

Set Move Route - wait 5 frames

Set Move Route - 1 step backward

Set Move Route - end

Set Move Route - Event 3 (wait)

Set Move Route - move up

Set Move Route - end

@Grenadine

How old is it?!

@Trick

It's... well, he's been gone for about
5 years now. And the box was really dusty,
so... probably a lot longer than that?

Set Move Route - Event 3 (wait)

Set Move Route - change speed to 3

Set Move Route - move down

Set Move Route - end

@Grenadine

*sigh* ...
Just to be safe....

Tint Screen - (255.000000, 255.000000, 255.000000, 0.000000) in 1 frames (wait)

Play SE - rip; Volume 100 Pitch 100

Condition Switch 0240 [scraps] = ON

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 60 frames

@self talk

*RIP*!

Set Move Route - This event (wait)

Set Move Route - change speed to 5

Set Move Route - move down

Set Move Route - end

@Trick

M-Master's notes!!!

Set Move Route - This event (wait)

Set Move Route - move lower right

Set Move Route - move down

Set Move Route - turn left

Set Move Route - end

@Trick

P...please don't tear things up...!

Set Move Route - Event 3 (wait)

Set Move Route - turn right

Set Move Route - end

@Grenadine

I'm keeping it in the past,
where it belongs.

Set Move Route - Event 3 (wait)

Set Move Route - change speed to 3

Set Move Route - move left x2

Set Move Route - end

@Grenadine

But... I won't tear up your photo.
That has nothing to do with me.

@Phoenix

Cheep...?

Set Move Route - Event 3

Set Move Route - change speed to 4

Set Move Route - move up

Set Move Route - move upper left

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - wait 20 frames

Set Move Route - change speed to 4

Set Move Route - move left x2

Set Move Route - turn up

Set Move Route - end

@Trick

Um... I-I hope you won't get
mad at me for asking, but...
are you... one of Master's friends?

Fadeout BGM - 4 seconds

Set Move Route - Event 3

Set Move Route - change speed to 3

Set Move Route - move upper left

Set Move Route - move up

Set Move Route - end

@Grenadine

"Friends"... ha!

Set Move Route - This event (wait)

Set Move Route - move upper left

Set Move Route - end

@Trick

Grenadine and Capillaire, right?
The other authors...!
The rumor was about YOU, not Master!

Scroll Map - up 2 tiles, speed 1

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - end

Play BGM - call me granny; Volume 100 Pitch 100

@Grenadine

Who told you I live here?
I haven't been called "Grenadine" in ages...

Set Move Route - This event (wait)

Set Move Route - change speed to 4

Set Move Route - move upper left

Set Move Route - end

@Trick

I heard from a friend... A-anyway,
can you tell me where Master is?!

@Grenadine

Hell if I know!

@Phoenix

Cheep, cheep!

Set Move Route - Event 3 (wait)

Set Move Route - change speed to 4

Set Move Route - move down

Set Move Route - move right

Set Move Route - turn down

Set Move Route - end

@Grenadine

Ohh, sorry for shouting, dearie...
But you aren't going to be getting any
information out of me~! No siree~! <3

@Trick

You can't give us a clue...?
At the very least?

Set Move Route - Event 3 (wait)

Set Move Route - move up

Set Move Route - end

@Grenadine

No.

@Trick

B-but... you have to know
SOMETHING! Right...?

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - end

@Grenadine

If I tell you, you'll just run off
with baby Phoenix in tow.
Not a chance!

@Trick

W-well, I can't exactly leave him behind...
I'm his parent.

Set Move Route - Event 3 (wait)

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

@Grenadine

Then we're at an impasse,
aren't we, Trick.

@Trick

....

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Phoenix...!
What should we do...?!

Play SE - cheep; Volume 100 Pitch 100

@Phoenix

Cheep, cheep!

Set Move Route - Event 3 (wait)

Set Move Route - turn down

Set Move Route - end

@Grenadine

Ohhh, his little chirps are so adorable...!
If only you'd let me adopt him instead <3

Set Move Route - This event (wait)

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

@Trick

Heheh, you're jealous, right?
I'll let you hold him if you
give me a hint about Master!

Set Move Route - Event 3 (wait)

Set Move Route - turn up

Set Move Route - through off

Set Move Route - end

@Grenadine

Nice try.

Play SE - cheep2; Volume 100 Pitch 100

@Phoenix

Cheeeep!

Scroll Map - down 1 tiles, speed 2

@Trick

(How can I convince her...?)

Change Transparency - Transparency OFF

Set Move Route - Player (wait)

Set Move Route - through off

Set Move Route - end

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV020 (5,11) - EV020

Page 1

@self talk

magazines!
...they don't look that interesting.

Page 2

Switch - Switch 0213 [metgranny] is ON

@self talk

hmm... no clues about where to find master here.

Page 3

Switch - Switch 0214 [apprentice] is ON

@self talk

i tried reading these magazines,
but they're not that interesting.

EV021 (15,11) - EV021

Page 1

Switch - Switch 0213 [metgranny] is ON

@self talk

my clothes need to be washed,
or i'll get fleas again...

Page 2

Switch - Switch 0221 [agaricus2] is ON

Condition IF Party has item 67 (To-Do List)

Condition Else

@Trick

Looks like this is ready to send out...

Condition end condition

Control Self Switch - Self Switch A = true

Change Items - Item 68 (Package) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Picked up the Package!

@Trick

I'll take it to the mailbox.

Page 3

Self Switch - Self Switch A is ON

EV022 (15,12) - EV022

Page 1

Switch - Switch 0213 [metgranny] is ON

@self talk

i'm glad she didn't tear up master's photo...
it's all i have left of him now.

Page 2

Switch - Switch 0214 [apprentice] is ON

EV024 (11,6) - ev-phoenix

Page 1

Switch - Switch 0224 [cleanedbathroom] is ON

Page 2

Switch - Switch 0229 [runawaybird] is ON

Page 3

Switch - Switch 0230 [agaricus3] is ON

Page 4

Switch - Switch 0222 [phoenixsit] is ON

EV023 (4,13) - EV023

Page 1

@self talk

it's empty.

EV025 (8,8) - ev-granny

Page 1

Switch - Switch 0224 [cleanedbathroom] is ON

Condition IF Switch 0225 [gotmail] is ON

Condition IF Switch 0223 [sentpackage] is ON

Condition IF Party has item 64 (Birdseed)

Condition Switch 0232 [finishedchores1] = ON

@Trick

Granny, I finished all my chores!

@Grenadine

That's wonderful, Trick.
But where's Phoenix?

@Trick

I, um... still need to
go and find him!

@Grenadine

*sigh* ....
(This apprentice...)

Exit Event Processing - Exit Event Processing

Condition end condition

Condition end condition

Condition end condition


@Grenadine

What are you waiting for?
Go after Phoenix!

Page 2

Switch - Switch 0232 [finishedchores1] is ON

Switch - Switch 0224 [cleanedbathroom] is ON

@Grenadine

What are you waiting for?
Go after Phoenix!

Page 3

Switch - Switch 0224 [cleanedbathroom] is ON

Actor - Actor 6 (Phoenix) is in the Party

@Grenadine

There's our favorite boy~!
Granny's sorry for making you
run off, Phoenix...

@Grenadine

Now, how are those
chores coming along?

@Trick

I'm, um... almost done!

Page 4

Switch - Switch 0232 [finishedchores1] is ON

Switch - Switch 0224 [cleanedbathroom] is ON

Actor - Actor 6 (Phoenix) is in the Party

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

Set Move Route - Player (wait)

Set Move Route - move up x3

Set Move Route - end

Condition IF Variable 0003 [PlayerX] == 8

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

Condition Else

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Condition end condition

@Grenadine

Ah, there you both are!
Listen, I've just decided
something good...

@Grenadine

We're going to have a
nice stew for dinner tonight.
No worms, I promise.

@Trick

Mushroom stew, right?
Can I help?

@Grenadine

No, I need you on Phoenix duty.
Besides, I don't trust your
culinary skills just yet...

@Trick

Are you talking about the
biscuits I made the other day...?
They only burned because
Phoenix was distracting me!

@Phoenix

Cheeeep.

@Grenadine

Still, you do enough for me
during the day... Allow me to
at least treat you to a nice meal.

Fadeout BGM - 3 seconds

Show Picture - 1 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 120 (wait)

Fadeout Screen - 30 frames

Fadein Screen - 30 frames

@self talk

later that night...

Play BGM - agaricus night; Volume 100 Pitch 100

Show Picture - 2 (writing) origin top left at (0, 0), opacity 0

writing

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)

@Trick

Granny's a really great cook...
I hope she'll teach me some recipes.

@Phoenix

Cheep!

@Trick

Hehe, you're getting bigger
every day, Phoenix!
Must be all the birdseed buffing you up.

@Trick

And... not worms, right?
Granny doesn't feed you anything
weird while I'm not looking?

@Phoenix

Cheep...!

@Trick

Well, anyway...

@Trick

We'll be able to start looking for
Master again in no time...
Are you excited?

@Phoenix

Cheep, cheep.

@Trick

Oh, you wanna know
what I'm holding?

@Trick

I still need to send a postcard
to Treat... I keep forgetting to
sit down and write it.

@Phoenix

Cheep?

@Trick

You haven't met her yet, but...
She's an important friend to me.

@Trick

After we find Master...
I'll introduce you in person.

@Trick

But first, I should let her know
how things have been going for me!

Show Picture - 3 (postcard3) origin top left at (0, 0), opacity 0

postcard3

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 60 (wait)

@self talk

\>
Hi Treat and Mochi!
Can you guess where I'm writing from?

\>
Don't cheat by flipping this over!
...Hehe, just having a little fun :)

I'm in the Agaricus region!
Did you know the huge mushroom things
are actually buildings? Witches build
some really neat-looking places to live.

@Trick

Running out of room already...?
There's not enough space to
say everything I want to say...

@self talk

\>
I've met lots of interesting people
since leaving Mount Sorbet.

\>
I look forward to telling you more
in detail the next time I visit!

\>
Your friend,
Trick

Move Picture - 3 origin top left to (0, 0), opacity 0, duration 60 (wait)

@Trick

There.
That should be good.

@Phoenix

Cheep!

@Trick

You're so cute, Phoenix...!
I'm so glad you're here with me...

@Trick

Who knows if Granny woulda let me stay
without you... I think she likes having
you around more than me.

Play SE - cheep2; Volume 100 Pitch 100

@Phoenix

Cheeep!

@Trick

Sorry, you're right.
I shouldn't be so down on myself.

@Trick

We have to keep working hard...
so that she'll tell us more about Master!

@Phoenix

Cheep, cheep.

@Trick

Okay... let's get to sleep.
Goodnight, Phoenix!

Fadeout BGM - 2 seconds

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 60 (wait)

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Erase Picture - 3

Change Items - Item 67 (To-Do List) - 1

Change Items - Item 64 (Birdseed) - 99

Change Items - Item 62 (Postcard) - 99

Change Items - Item 25 (Trail Mix) - 99

Change Items - Item 66 (Junk Mail) - 1

Change Player Followers - make invisible

Condition Switch 0165 [chapterselect] = OFF

Common Event - Common Event 003 (saveprompt)

Transfer Player - Map 'clinic-rain' (233) ( - clinic-rain), (5, 6) Direction:

Condition Switch 0230 [agaricus3] = ON


Page 5

Switch - Switch 0230 [agaricus3] is ON

EV026 (13,11) - EV026

Page 1

Switch - Switch 0240 [scraps] is ON

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@self talk

master's notes...
why did seeing them make her so angry...?

Page 2

Switch - Switch 0221 [agaricus2] is ON

EV027 (13,10) - EV027

Page 1

Switch - Switch 0240 [scraps] is ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

master's notes...
why did seeing them make her so angry...?

Page 2

Switch - Switch 0221 [agaricus2] is ON

Map 'agaricus-7101' (229)

Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (31, 8) Direction: down

Play SE - Open4; Volume 80 Pitch 100

EV002 (9,5) - fairygirl

Page 1

@Trick

You sure have a lot of fairies, Lilikoi.

@Lilikoi

I caught another today.
I'm good at catching them.

@Trick

I'll say!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Lilikoi

I'll let you know if
any more go missing.

Page 3

Self Switch - Self Switch A is ON

Actor - Actor 6 (Phoenix) is in the Party

@Lilikoi

Hi, Phoenix.

@Phoenix

Cheep!

EV005 (10,5) - fairy

Page 1

Switch - Switch 0211 [gavefairy] is ON

EV003 (8,4) - fairy

Page 1

Switch - Switch 0211 [gavefairy] is ON

EV004 (6,6) - fairy

Page 1

Switch - Switch 0211 [gavefairy] is ON

EV006 (5,4) - fairy

Page 1

Switch - Switch 0211 [gavefairy] is ON

EV007 (12,7) - fairy

Page 1

Switch - Switch 0211 [gavefairy] is ON

EV008 (9,8) - fairy

Page 1

Switch - Switch 0211 [gavefairy] is ON

EV009 (11,4) - fairy

Page 1

Switch - Switch 0211 [gavefairy] is ON

EV010 (9,2) - fairy

Page 1

Switch - Switch 0211 [gavefairy] is ON

EV011 (4,1) - fairy

Page 1

Switch - Switch 0211 [gavefairy] is ON

EV012 (4,3) - EV012

Page 1

@self talk

there are more fairies inside...

EV013 (6,3) - EV013

Page 1

@self talk

there are fairies in the sink, too!

EV014 (9,3) - EV014

Page 1

@self talk

are there clothes in here, or more fairies...?
i don't think i should open it.

EV015 (5,3) - EV015

Page 1

@self talk

what do fairies eat anyway?

EV016 (12,4) - EV016

Page 1

@self talk

there are fairies under the lampshade!

Map 'agaricus-7103' (231)

EV001 (7,9) - EV001

Page 1

Transfer Player - Map 'agaricus-int' (209) ( - agaricus-int), (41, 8) Direction: down

Play SE - Open4; Volume 80 Pitch 100

EV002 (6,4) - pip

Page 1

@Pip

...Hi.

Page 2

Switch - Switch 0228 [diddishes] is ON

@Pip

Mama's always got her hands full.
But you look like you got free time...

@Trick

(I'm technically working...)

Control Self Switch - Self Switch A = true

Page 3

Switch - Switch 0228 [diddishes] is ON

Self Switch - Self Switch A is ON

@Pip

Mama's always got her hands full.
But you look like you got free time...

Page 4

Self Switch - Self Switch A is ON

Actor - Actor 6 (Phoenix) is in the Party

@Pip

...Hi, Phoenix.

@Phoenix

Cheep!

EV003 (11,4) - mama

Page 1

@[Canary⠀Mama]

You'll have to excuse me, Trick,
I'm in the middle of washing dishes.

Page 2

Switch - Switch 0226 [squeak] is ON

@Trick

I saw Squeak by the fountain earlier.
You gave him permission, right...?

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - turn toward player

Set Move Route - end

@[Canary⠀Mama]

Oh, that Squeak...
He's always sneaking out
while I'm not looking.

@[Canary⠀Mama]

These dishes will have to wait.
Mama will be back soon, Pip!

Fadeout Screen - 30 frames

Condition Switch 0227 [squeak2] = ON

Fadein Screen - 30 frames

Page 3

Self Switch - Self Switch A is ON

Page 4

Switch - Switch 0227 [squeak2] is ON

EV004 (5,8) - EV004

Page 1

@self talk

it's a box of toys!

@Pip

Hey, those are mine!

@Trick

Oh, sorry.
I was just looking, I swear!

Condition IF Switch 0227 [squeak2] is OFF


@[Canary⠀Mama]

You need to learn to
share your toys, Pip.

@Pip

... 'Kay.

Condition end condition

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

these are pip's toys.

EV005 (8,3) - EV005

Page 1

@self talk

i shouldn't go through their things.

Page 2

Switch - Switch 0230 [agaricus3] is ON

Control Self Switch - Self Switch B = true

Common Event - Common Event 013 (getfairy)

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch B is ON

@self talk

it's empty.

Page 4

Self Switch - Self Switch A is ON

@self talk

it's empty.

EV006 (11,3) - EV006

Page 1

@self talk

finish doing the dishes?

Player choice:

Condition When sure!


@Trick

There's not many left, so I'll just
finish these up for her!

Fadeout Screen - 30 frames

Wait - 60 frames

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Fadein Screen - 30 frames

@Trick

Much better!
Single parents gotta stick together.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

@Pip

What's a "single parent"?

@Trick

It's when you raise a baby
all by yourself.

@Trick

Well, Granny's helping me, so...
It's not like I'm doing it alone.

@Pip

Heeyyy, are you callin'
me and Squeak BABIES?

@Trick

Sorry, Pip...
I didn't mean anything by it.

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

@Pip

Well, okay...
Thanks for helpin' Mama.

Condition Switch 0228 [diddishes] = ON

Condition When better not

End Show Choices - end choices

Page 2

Switch - Switch 0228 [diddishes] is ON

@self talk

the dishes are all clean and put away!

EV007 (8,8) - EV007

Page 1

@self talk

what a nice couch!

EV008 (9,8) - EV008

Page 1

@self talk

what a nice couch!

EV009 (10,8) - EV009

Page 1

@self talk

what a nice couch!

EV010 (4,4) - EV010

Page 1

@self talk

these lamps are great and all,
but i prefer my lantern. it's portable!

EV011 (12,3) - EV011

Page 1

@self talk

i wonder what sort of meals she cooks for them?

EV012 (13,3) - EV012

Page 1

@self talk

there's a bounty of fruits inside!

EV013 (5,5) - EV013

Page 1

@self talk

i wanna sleep in a nice big bed like this someday.

EV014 (6,5) - EV014

Page 1

@self talk

i wanna sleep in a nice big bed like this someday.

Map 'agaricus-int-rain' (234)

EV001 (14,12) - EV001

Page 1

Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction:

Page 2

Switch - Switch 0230 [agaricus3] is ON

@self talk

i'd rather not go out in the rain...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV002 (15,12) - EV002

Page 1

Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction:

Page 2

Switch - Switch 0230 [agaricus3] is ON

@self talk

i'd rather not go out in the rain...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

EV003 (30,7) - EV003

Page 1

@self talk

"7101"
...lilikoi and her fairies live here!

EV004 (5,1) - EV004

Page 1

Switch - Switch 0207 [checkwindow] is ON

@self talk

rain, rain, go away...
haha, master taught me that song.

Condition Switch 0207 [checkwindow] = OFF


EV005 (7,5) - EV005

Page 1

Condition Switch 0207 [checkwindow] = ON

EV007 (14,5) - EV007

Page 1

Condition Switch 0207 [checkwindow] = ON

EV008 (15,5) - EV008

Page 1

Condition Switch 0207 [checkwindow] = ON

EV012 (21,5) - EV012

Page 1

Condition Switch 0207 [checkwindow] = ON

EV013 (22,5) - EV013

Page 1

Condition Switch 0207 [checkwindow] = ON

EV009 (50,5) - EV009

Page 1

Condition Switch 0207 [checkwindow] = ON

EV015 (83,5) - EV015

Page 1

Condition Switch 0207 [checkwindow] = ON

EV016 (84,5) - EV016

Page 1

Condition Switch 0207 [checkwindow] = ON

EV019 (67,7) - EV019

Page 1

Condition IF Switch 0225 [gotmail] is ON

Condition IF Switch 0223 [sentpackage] is ON

Condition IF Party has item 64 (Birdseed)

Condition Switch 0232 [finishedchores1] = ON

Condition end condition

Condition end condition

Condition end condition

Play SE - Open2; Volume 70 Pitch 140

Fadeout Screen - 30 frames

Transfer Player - Map 'clinic-rain' (233) ( - clinic-rain), (8, 14) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV020 (68,7) - EV020

Page 1

Condition IF Switch 0225 [gotmail] is ON

Condition IF Switch 0223 [sentpackage] is ON

Condition IF Party has item 64 (Birdseed)

Condition Switch 0232 [finishedchores1] = ON

Condition end condition

Condition end condition

Condition end condition

Play SE - Open2; Volume 70 Pitch 140

Fadeout Screen - 30 frames

Transfer Player - Map 'clinic-rain' (233) ( - clinic-rain), (9, 14) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV021 (4,7) - teleport

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

i can't use magic, so i have no way to activate this.

Page 2

Switch - Switch 0242 [foodorder] is ON

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - turn left

Set Move Route - end

@self talk

the delivery person should be bringing
mitsu's order soon.
i should wait on the bench nearby!

Page 3

Switch - Switch 0243 [delivery] is ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

i need a charm bracelet to activate it.

EV027 (31,7) - EV027

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

@Lilikoi

Unless you have any fairies, go away.
I'm not in the mood to play right now.

Condition IF Party has item 65 (Fairy)


@Trick

But I DO have a fairy.

@Lilikoi

....

Okay, Trick.
You can come in.

Control Self Switch - Self Switch B = true

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Control Variables - Variable 0001 [item amount] = Item 65 (Fairy) in inventory

Control Variables - Variable 0022 [hiddenfairies] = 9

Control Variables - Variable 0022 [hiddenfairies] -= Item 65 (Fairy) in inventory

Transfer Player - Map 'agaricus-7101-rain' (235) ( - agaricus-7101-rain), (7, 9) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Condition end condition


Page 2

Switch - Switch 0230 [agaricus3] is ON

Switch - Switch 0211 [gavefairy] is ON

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

@Lilikoi

Oh, Trick.
Come in.

Control Self Switch - Self Switch B = true

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Control Variables - Variable 0001 [item amount] = Item 65 (Fairy) in inventory

Control Variables - Variable 0022 [hiddenfairies] = 9

Control Variables - Variable 0022 [hiddenfairies] -= Item 65 (Fairy) in inventory

Transfer Player - Map 'agaricus-7101-rain' (235) ( - agaricus-7101-rain), (7, 9) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Page 3

Switch - Switch 0230 [agaricus3] is ON

Self Switch - Self Switch B is ON

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Control Variables - Variable 0001 [item amount] = Item 65 (Fairy) in inventory

Control Variables - Variable 0022 [hiddenfairies] = 9

Control Variables - Variable 0022 [hiddenfairies] -= Item 65 (Fairy) in inventory

Transfer Player - Map 'agaricus-7101-rain' (235) ( - agaricus-7101-rain), (7, 9) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV028 (36,7) - EV028

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

@Trick

Delivery!

@Mitsu

Come iiin...

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'agaricus-7102-rain' (230) ( - agaricus-7102-rain), (9, 9) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

Control Self Switch - Self Switch C = true

Page 2

Self Switch - Self Switch C is ON

Play SE - Open1; Volume 80 Pitch 100

Fadeout Screen - 30 frames

Transfer Player - Map 'agaricus-7102-rain' (230) ( - agaricus-7102-rain), (9, 9) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV030 (26,6) - EV030

Page 1

@Trick

What did the mailman
bring us today...?

Change Items - Item 76 (Small Parcel) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got a Small Parcel!

@Trick

Did Granny order something?
I wonder what's inside.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@self talk

nothing else in the mailbox!
i'm excited to see what this parcel is...

EV031 (35,7) - EV031

Page 1

@self talk

"7102"
...mitsu's place!

EV032 (40,7) - EV032

Page 1

@self talk

"7103"
...Phoenix's friends live here!

EV029 (41,7) - EV029

Page 1

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

Play SE - Knock; Volume 80 Pitch 100

Wait - 15 frames

@self talk

...looks like no one's home.

EV033 (66,7) - EV033

Page 1

@self talk

"Granny's Clinic"

EV034 (3,5) - EV034

Page 1

@self talk

"- Teleportation Tile -
Activate to warp to the next tower"

EV037 (24,6) - EV037

Page 1

@self talk

no mail to send right now.

EV040 (87,6) - EV040

Page 1

@self talk

it's a dumpster!
but i don't have any trash.

Page 2

Item - Item 75 (Garbage) is in Inventory

@Trick

In goes the garbage!

Change Items - Item 75 (Garbage) - 1

Play SE - Open4; Volume 70 Pitch 50

@self talk

Put the Garbage in the dumpster.

Condition Switch 0234 [tookouttrash] = ON


Page 3

Switch - Switch 0234 [tookouttrash] is ON

@self talk

it's a little stinky in there.

EV044 (10,6) - EV044

Page 1

@self talk

nothing under the bench.

Page 2

Switch - Switch 0242 [foodorder] is ON

@self talk

take a seat?

Player choice:

Condition When yeah!

Fadeout Screen - 30 frames

Condition Switch 0243 [delivery] = ON

Condition When not yet

End Show Choices - end choices

Page 3

Switch - Switch 0243 [delivery] is ON

@self talk

comfier than it looks.

EV045 (12,6) - EV045

Page 1

@self talk

nothing under the bench.

EV047 (18,6) - EV047

Page 1

@self talk

there are empty drink cans inside.

EV048 (73,6) - fairy1

Page 1

Control Self Switch - Self Switch B = true

Common Event - Common Event 013 (getfairy)

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - change speed to 6

Set Move Route - move down

Set Move Route - through off

Set Move Route - end

Page 2

Self Switch - Self Switch B is ON

Page 3

Self Switch - Self Switch A is ON

@self talk

nothing under the bench.

EV049 (74,6) - EV049

Page 1

@self talk

nothing under the bench.

EV053 (16,6) - EV053

Page 1

@self talk

it's a pair of vending machines!
i'm not thirsty though.

EV051 (51,5) - EV051

Page 1

Condition Switch 0207 [checkwindow] = ON

EV010 (8,5) - EV010

Page 1

Condition Switch 0207 [checkwindow] = ON

EV006 (76,6) - EV006

Page 1

@self talk

nothing under the bench.

EV018 (77,6) - EV018

Page 1

@self talk

nothing under the bench.

EV011 (80,6) - EV011

Page 1

@self talk

"Canary Fountain"

Condition IF Self Switch C is OFF

Condition IF Switch 0214 [apprentice] is ON


@Trick

Too bad I don't have another
Wishing Coin...

Condition Else


@Trick

Too bad I don't have another
Wishing Coin...

Condition end condition

Control Self Switch - Self Switch C = true

Condition end condition


Page 2

Item - Item 27 (Wishing Coin) is in Inventory

@self talk

"Canary Fountain"

use the Wishing Coin?

Player choice:

Condition When yeah!

Condition IF Switch 0214 [apprentice] is ON


@Trick

I wish... that Phoenix
will grow up healthy and strong!

Condition Else


@Trick

I wish... that Phoenix
will grow up healthy and strong!

Condition end condition

Change Items - Item 27 (Wishing Coin) - 1

Condition IF Actor 6 (Phoenix): is in the party


@Phoenix

Cheep, cheep!

Condition end condition

Condition Switch 0236 [canarywish] = ON

Condition When not now

End Show Choices - end choices

Page 3

Switch - Switch 0236 [canarywish] is ON

@self talk

already made my wish.
i hope it worked!

EV023 (88,6) - EV023

Page 1

@self talk

it's a dumpster!
but i don't have any trash.

Page 2

Item - Item 75 (Garbage) is in Inventory

@Trick

In goes the garbage!

Change Items - Item 75 (Garbage) - 1

Play SE - Open4; Volume 70 Pitch 50

@self talk

Put the Garbage in the dumpster.

Condition Switch 0234 [tookouttrash] = ON


Page 3

Switch - Switch 0234 [tookouttrash] is ON

@self talk

it's a little stinky in there.

EV039 (86,6) - fairy2

Page 1

Control Self Switch - Self Switch B = true

Common Event - Common Event 013 (getfairy)

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - change speed to 6

Set Move Route - move down

Set Move Route - through off

Set Move Route - end

Page 2

Self Switch - Self Switch B is ON

Page 3

Self Switch - Self Switch A is ON

@self talk

fairies are NOT recyclable.

EV052 (17,6) - fairy3

Page 1

Control Self Switch - Self Switch B = true

Common Event - Common Event 013 (getfairy)

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - change speed to 6

Set Move Route - move down

Set Move Route - through off

Set Move Route - end

Page 2

Self Switch - Self Switch B is ON

Page 3

Self Switch - Self Switch A is ON

@self talk

no more fairies inside. that's good!

EV017 (61,7) - EV017

Page 1

Play SE - Open2; Volume 70 Pitch 140

Fadeout Screen - 30 frames

Transfer Player - Map 'agaricus-shop-rain' (237) ( - agaricus-shop-rain), (11, 11) Direction:

Set Move Route - Player

Set Move Route - move up

Set Move Route - end

Fadein Screen - 30 frames

EV091 (79,6) - fairy6

Page 1

Control Self Switch - Self Switch B = true

Common Event - Common Event 013 (getfairy)

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - change speed to 6

Set Move Route - move down

Set Move Route - through off

Set Move Route - end

Page 2

Self Switch - Self Switch B is ON

Page 3

Self Switch - Self Switch A is ON

@self talk

is it a canary fountain, or a fairy fountain? haha!

EV092 (81,6) - fairy7

Page 1

Control Self Switch - Self Switch B = true

Common Event - Common Event 013 (getfairy)

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - change speed to 6

Set Move Route - move down

Set Move Route - through off

Set Move Route - end

Page 2

Self Switch - Self Switch B is ON

Page 3

Self Switch - Self Switch A is ON

@self talk

is it a canary fountain, or a fairy fountain? haha!

EV043 (9,6) - EV043

Page 1

@self talk

nothing under the bench.

Page 2

Switch - Switch 0242 [foodorder] is ON

@self talk

take a seat?

Player choice:

Condition When yeah!

Fadeout Screen - 30 frames

Condition Switch 0243 [delivery] = ON

Condition When not yet

End Show Choices - end choices

Page 3

Switch - Switch 0243 [delivery] is ON

@self talk

comfier than it looks.

EV093 (11,1) - pigeon

Page 1

Switch - Switch 0243 [delivery] is ON

Transfer Player - Map 'agaricus-int-rain' (234) ( - agaricus-int-rain), (9, 6) Direction: down

Set Event Location - This event to (4, 6) direction down

Control Self Switch - Self Switch B = true

Wait - 60 frames

Play SE - warpy; Volume 100 Pitch 100

Fadein Screen - 30 frames

@[Nameless]

Delivery for Mitsu!

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - move down

Set Move Route - turn left

Set Move Route - end

@Trick

Oh! Her soup!

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - move upper left

Set Move Route - move left x2

Set Move Route - through off

Set Move Route - end

@[Nameless]

Here you go.
Thanks for using MealCarrier.

Change Items - Item 80 (Takeout) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Takeout!

@Trick

Hey, wait!
I thought only witches could
use the teleporters...

@[Nameless]

Oh... I wear a charm bracelet.
You should get one if you live here.
They aren't cheap, though.

@Trick

A charm bracelet... thanks!
I'll look into that.

Set Move Route - Player

Set Move Route - wait 15 frames

Set Move Route - 1 step backward

Set Move Route - end

Play SE - warpy; Volume 100 Pitch 100

Set Move Route - This event (wait)

Set Move Route - turn 90 degrees right

Set Move Route - wait 10 frames

Set Move Route - turn 90 degrees right

Set Move Route - wait 10 frames

Set Move Route - turn 90 degrees right

Set Move Route - wait 10 frames

Set Move Route - turn 90 degrees right

Set Move Route - wait 4 frames

Set Move Route - turn 90 degrees right

Set Move Route - wait 4 frames

Set Move Route - turn 90 degrees right

Set Move Route - wait 4 frames

Set Move Route - turn 90 degrees right

Set Move Route - wait 2 frames

Set Move Route - turn 90 degrees right

Set Move Route - change opacity to 200

Set Move Route - wait 2 frames

Set Move Route - turn 90 degrees right

Set Move Route - change opacity to 150

Set Move Route - wait 2 frames

Set Move Route - turn 90 degrees right

Set Move Route - change opacity to 100

Set Move Route - wait 2 frames

Set Move Route - turn 90 degrees right

Set Move Route - change opacity to 50

Set Move Route - wait 2 frames

Set Move Route - transparent on

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - wait 30 frames

Set Move Route - change speed to 3

Set Move Route - move lower right

Set Move Route - move right

Set Move Route - wait 30 frames

Set Move Route - turn up

Set Move Route - change speed to 4

Set Move Route - end

@Trick

I could teleport to the other towers here...
Wow, that's so cool...!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

But... I don't plan on staying here forever...
I should probably save my money.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch B is ON

Page 3

Self Switch - Self Switch A is ON

EV094 (4,6) - teleport

Page 1

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

i can't use magic, so i have no way to activate this.

Page 2

Switch - Switch 0242 [foodorder] is ON

Set Move Route - Player (wait)

Set Move Route - move right

Set Move Route - turn left

Set Move Route - end

@self talk

the delivery person should be bringing
mitsu's order soon.
i should wait on the bench nearby!

Page 3

Switch - Switch 0243 [delivery] is ON

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@self talk

i need a charm bracelet to activate it.

EV046 (13,6) - fairy4

Page 1

Control Self Switch - Self Switch B = true

Common Event - Common Event 013 (getfairy)

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - change speed to 6

Set Move Route - move down

Set Move Route - through off

Set Move Route - end

Page 2

Self Switch - Self Switch B is ON

Page 3

Self Switch - Self Switch A is ON

@self talk

nothing under the bench.

EV095 (58,7) - EV095

Page 1

@self talk

there's lots of things for sale, but the other towers
have cooler shopping centers inside!

EV096 (57,7) - EV096

Page 1

@self talk

there's lots of things for sale, but the other towers
have cooler shopping centers inside!

EV097 (59,7) - EV097

Page 1

@self talk

there's lots of things for sale, but the other towers
have cooler shopping centers inside!

EV098 (60,7) - EV098

Page 1

@self talk

there's lots of things for sale, but the other towers
have cooler shopping centers inside!

EV099 (62,7) - EV099

Page 1

@self talk

there's lots of things for sale, but the other towers
have cooler shopping centers inside!

EV100 (63,7) - EV100

Page 1

@self talk

there's lots of things for sale, but the other towers
have cooler shopping centers inside!

Map 'clinic-rain' (233)

EV001 (8,14) - EV001

Page 1

@self talk

i should look for clues inside the clinic
while granny is out on a house call.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0241 [past6] is ON

Play SE - Open2; Volume 70 Pitch 140

Transfer Player - Map 'agaricus-int-rain' (234) ( - agaricus-int-rain), (67, 8) Direction:

Page 3

Switch - Switch 0246 [finishedchores2] is ON

@self talk

oops, can't forget Phoenix!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 4

Switch - Switch 0246 [finishedchores2] is ON

Actor - Actor 6 (Phoenix) is in the Party

Play SE - Open2; Volume 70 Pitch 140

Fadeout BGS - 2 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'agaricus-path-rain' (238) ( - agaricus-path-rain), (11, 9) Direction: right

EV002 (9,14) - EV002

Page 1

@self talk

i should look for clues inside the clinic
while granny is out on a house call.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Switch - Switch 0241 [past6] is ON

Play SE - Open2; Volume 70 Pitch 125

Transfer Player - Map 'agaricus-int-rain' (234) ( - agaricus-int-rain), (68, 8) Direction:

Page 3

Switch - Switch 0246 [finishedchores2] is ON

@self talk

oops, can't forget Phoenix!

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 4

Switch - Switch 0246 [finishedchores2] is ON

Actor - Actor 6 (Phoenix) is in the Party

Play SE - Open2; Volume 70 Pitch 125

Fadeout BGS - 2 seconds

Fadeout Screen - 30 frames

Transfer Player - Map 'agaricus-path-rain' (238) ( - agaricus-path-rain), (11, 9) Direction: right

EV004 (9,6) - EV004

Page 1

@self talk

granny's alchemy book.
no clues here!

Page 2

Switch - Switch 0241 [past6] is ON

@self talk

alchemy looks complicated...
but apparently anyone can learn it, unlike magic.

EV010 (5,5) - EV010

Page 1

@self talk

i wish there was something interesting to read.
nothing hidden on the shelves, either.

Page 2

Switch - Switch 0241 [past6] is ON

@self talk

the same medical books as always.

EV011 (6,5) - EV011

Page 1

@Trick

Granny got mad at me last time
I tried to look in here...

@Trick

Which means... this is a
good place to snoop!

Set Move Route - Event 14 (wait)

Set Move Route - direction fix off

Set Move Route - turn right

Set Move Route - end

@Trick

....

@Trick

Shoot.
The top drawer is locked...

@Phoenix

Cheep.

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

Do you know where the key is,
Phoenix...?

Condition Switch 0237 [phoenixknows] = ON


@Phoenix

....

Page 2

Switch - Switch 0237 [phoenixknows] is ON

@self talk

it's locked.
i need to find the key...

Page 3

Item - Item 77 (Small Key) is in Inventory

Play SE - Key; Volume 80 Pitch 100

@Trick

...I'm in!

@Trick

But it's just clothes in here...
Maybe there's something underneath...?

@Trick

Oh...! The bottom comes up!
Wow, a secret compartment...!

Fadeout Screen - 30 frames

Show Picture - 1 (letters) origin top left at (0, 0), opacity 255

letters

Fadein Screen - 30 frames

@self talk


@Trick

It's... a bunch of letters.

@Trick

And... the sender is Capillaire!
That means these letters are the clue
I've been looking for...!

@Trick

Since they're already open...
it's not a crime if I read
what's inside, is it?

Play SE - cheep2; Volume 100 Pitch 100

@Phoenix

Cheeeeeep...!

@Trick

You helped me find the key, and now
you're getting mad at me...?

@Trick

Well, let's not forget Granny ripped up
Master's manuscripts... That was really
mean of her to do.

@Phoenix

Cheep...

@Trick

Sorry, Phoenix...
But if there's information about Master
in these, I just have to know!

Fadeout BGM - 3 seconds

@Phoenix

....

Show Picture - 2 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 2 origin top left to (0, 0), opacity 80, duration 60 (wait)

Wait - 60 frames

Play BGM - golden memory; Volume 100 Pitch 100

Play SE - Book1; Volume 80 Pitch 100

@self talk

Grenadine,
I'm delighted to hear from you.
I can't apologize enough for my
past behavior. I was irresponsible.

You, more than any of us, deserve a fresh start.
Speaking of which... I did manage to track down
Myrrh a few years back. He asked me not to
disclose his location, so I shan't be sharing it.

The more surprising thing is that
he seems to have adopted a pet!
Him, a parent... can you imagine?

Anywho, I'm sure you want nothing to do with
that man after all that we've been through.
Just thought I'd let you know he still lives.

....

Play SE - Book1; Volume 80 Pitch 100

@self talk

Grenadine,
Your last reply was terse as always.
When I ask how you've been, it isn't
just pleasantries--I AM truly curious!

I realized the anniversary of the worst day
of our lives has passed us by once again.
Fifteen years! I can hardly believe it.

I'm actually writing you to give my new address.
I'm running the Naturalist Reserve in Hosta Swamp.
You're welcome to come and visit!

....

Play SE - Book1; Volume 80 Pitch 100

@self talk

Grenadine,
How are things in Agaricus?
Nevermind, I'll cut right to the chase--
I have fabulous news.

I happen to have become a parent!
Circumstances demanded that I take in
one of the frog girls here as my own.

Following in Myrrh's footsteps, I suppose!
Maybe it's about time you adopt a child
of your own, eh? It'd make us three for three!

\>
Yours truly,
Capillaire

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Fadein Screen - 30 frames

Set Move Route - Player (wait)

Set Move Route - change speed to 2

Set Move Route - 1 step backward

Set Move Route - change speed to 4

Set Move Route - end

@Trick

Phoenix...
I just remembered something.

@Phoenix

Cheep?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

I might've met this guy before...

Fadeout Screen - 30 frames

Change Party Member - - Actor 6 (Phoenix)

Change Transparency - Transparency ON

Transfer Player - Map 'past6' (236) (16 years ago... - past6), (9, 1) Direction:

Control Self Switch - Self Switch A = true

Page 4

Self Switch - Self Switch A is ON

@self talk

capillaire... it's lucky that granny
kept in contact with him.
but why would master not want to be found...?

EV012 (8,5) - EV012

Page 1

@self talk

one of granny's medicine cabinets...
all the drawers are filled with
materials for her alchemy.

EV013 (11,5) - EV013

Page 1

@self talk

one of granny's medicine cabinets...
all the drawers are filled with
materials for her alchemy.

Page 2

Switch - Switch 0238 [keyhint] is ON

@Trick

Which drawers should I look in?

Player choice:

Condition When top row

Jump to Label - checkdrawers

Condition When left side

Jump to Label - checkdrawers

Condition When right side

Jump to Label - checkdrawers

Condition When bottom row


@Trick

Oh...! There's a key
I've never seen in here!

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Small Key!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

Thanks, Phoenix!
I woulda completely glanced over this
if not for your help!

Change Items - Item 77 (Small Key) + 1

@Phoenix

Cheep.

@Trick

(So cute...!)

Exit Event Processing - Exit Event Processing

End Show Choices - end choices

Label - checkdrawers

Condition IF Self Switch A is OFF


@Trick

Let's see...

@Trick

No luck...
Just supplies in here.

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

Did you see which one
she put it in, Phoenix?

@Phoenix

Cheep.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

(I wish he could use words...)

Control Self Switch - Self Switch A = true

Condition Else


@Trick

No luck here either...
(Maybe I should check one that
Phoenix would be able to
see into...?)

Condition end condition


Page 3

Item - Item 77 (Small Key) is in Inventory

@self talk

granny didn't do a very good job at hiding this key
if even Phoenix knew where it was...

Page 4

Switch - Switch 0241 [past6] is ON

@self talk

i can't put the key back while granny's looking...
i'll find some other time to do it.

Page 5

Switch - Switch 0246 [finishedchores2] is ON

@self talk

the key is back in its place.

Page 6

Switch - Switch 0246 [finishedchores2] is ON

Item - Item 77 (Small Key) is in Inventory

Play SE - complete; Volume 100 Pitch 100

Change Items - Item 77 (Small Key) - 1

@self talk

Put the Small Key back.

EV014 (10,6) - desk-phoenix

Page 1

Switch - Switch 0222 [phoenixsit] is ON

Set Move Route - This event (wait)

Set Move Route - direction fix off

Set Move Route - turn left

Set Move Route - end

@Phoenix

....

Condition IF Self Switch A is OFF


@Trick

(He's cute even when he's pouting...!)

Control Self Switch - Self Switch A = true

Condition end condition

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - direction fix on

Set Move Route - end

Page 2

Switch - Switch 0237 [phoenixknows] is ON

@Trick

Phoenix, do you know where
the key to Granny's drawer is?

@Phoenix

Cheep, cheep.

@Trick

If only I could understand
your cheeps...

@Phoenix

....

@Trick

Oh...! The medicine cabinet over here...
Is that where you're looking?

@Phoenix

Cheep.

@Trick

(I think he just gave me a hint!)

Condition Switch 0238 [keyhint] = ON


Page 3

Switch - Switch 0238 [keyhint] is ON

@self talk

it looks like he's staring at the
medicine cabinet over here.

Page 4

Switch - Switch 0238 [keyhint] is ON

Item - Item 77 (Small Key) is in Inventory

@self talk

i can open that locked drawer now,
thanks to Phoenix's help.

Page 5

Switch - Switch 0241 [past6] is ON

@Trick

You should stay in today.
Keep cozy with Granny, okay?

@Phoenix

Cheep, cheep!

Page 6

Switch - Switch 0246 [finishedchores2] is ON

@Trick

Come on, Phoenix.
I'll carry you in my bag
so you can stay dry.

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Phoenix

Cheep!

Play SE - complete; Volume 100 Pitch 100

Change Player Followers - make invisible

Change Party Member - + Actor 6 (Phoenix)

Control Self Switch - Self Switch C = true

Page 7

Self Switch - Self Switch C is ON

EV015 (11,14) - EV015

Page 1

@self talk

this is the closet granny lets me use.
so... no secrets hiding in here.

Page 2

Switch - Switch 0241 [past6] is ON

@self talk

my belongings are inside.

EV016 (12,14) - EV016

Page 1

@self talk

there's a lot of random supplies in here...
nothing i'm looking for right now, though.

Page 2

Switch - Switch 0241 [past6] is ON

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 79 (Watering Can) + 1

@self talk

Got Watering Can!

Page 3

Switch - Switch 0241 [past6] is ON

Item - Item 79 (Watering Can) is in Inventory

@self talk

i still need to water the plants.

Page 4

Switch - Switch 0235 [wateredplants] is ON

@self talk

i don't need anything else from in here.

Page 5

Switch - Switch 0235 [wateredplants] is ON

Item - Item 79 (Watering Can) is in Inventory

Play SE - complete; Volume 100 Pitch 100

Change Items - Item 79 (Watering Can) - 1

@self talk

Put the Watering Can back.

EV020 (5,11) - EV020

Page 1

@self talk

regular old magazines.
nothing under the table either.

Page 2

Switch - Switch 0241 [past6] is ON

@self talk

regular old magazines.

EV024 (6,8) - ev-phoenix

Page 1

Switch - Switch 0230 [agaricus3] is ON

Page 2

Switch - Switch 0222 [phoenixsit] is ON

EV023 (4,13) - EV023

Page 1

@self talk

the trash is full.
i'll need to take it out soon.

Page 2

Switch - Switch 0241 [past6] is ON

@Trick

I need to take this trash
to the dumpster.

Change Items - Item 75 (Garbage) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Picked up the Garbage!

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@self talk

i already took out the trash.

EV005 (13,7) - EV005

Page 1

@self talk

definitely nothing hiding in the bathroom.

Page 2

Switch - Switch 0241 [past6] is ON

@self talk

i think i'll take a nice relaxing bath tomorrow.

EV006 (5,8) - ev-trick

Page 1

Change Transparency - Transparency ON

@self talk

four days later...

Tint Screen - (-17.000000, -17.000000, 0.000000, 51.000000) in 1 frames (wait)

Play BGS - Rain; Volume 40 Pitch 85

Set Move Route - Player

Set Move Route - change speed to 1

Set Move Route - through on

Set Move Route - move down x2

Set Move Route - end

Fadein Screen - 30 frames

Wait - 60 frames

@Trick

The weather hasn't been so good lately,
huh, Phoenix?

@Phoenix

Cheep...

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

Set Move Route - Event 24 (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

Hey... do you think we should
snoop around a little?

@Phoenix

Cheep?

@Trick

I was just thinking, well...
Granny's making a house call!
So she won't be back for a while.

@Trick

And she still won't tell me
anything about Master...
I need to do SOMETHING!

Set Move Route - Event 24 (wait)

Set Move Route - move right x3

Set Move Route - end

@Phoenix

....

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - end

@Trick

...Are you saying you
don't wanna get involved?

Play SE - cheep2; Volume 100 Pitch 100

Set Move Route - Event 24 (wait)

Set Move Route - turn left

Set Move Route - end

@Phoenix

Cheep.

@Trick

You just wanna stay on
Granny's good side, don't you?

Set Move Route - Event 24 (wait)

Set Move Route - change speed to 3

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

@Phoenix

....

Set Move Route - This event (wait)

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - end

@Trick

That's fine with me.
It's my idea, so...
I'll take the blame!

Fadeout BGS - 2 seconds

Set Move Route - Event 24 (wait)

Set Move Route - through on

Set Move Route - move up

Set Move Route - end

Set Move Route - Event 24

Set Move Route - move up

Set Move Route - end

Wait - 12 frames

Set Move Route - Event 24 (wait)

Set Move Route - turn down

Set Move Route - Switch 0222 [phoenixsit] ON

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Let's see... if I were Granny,
where would I hide things
from my past...?

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - change speed to 4

Set Move Route - through off

Set Move Route - end

Change Transparency - Transparency OFF

Condition Switch 0222 [phoenixsit] = ON

Condition Switch 0068 [misc4] = OFF

Control Self Switch - Self Switch A = true

Play BGM - call me granny; Volume 100 Pitch 100

Fadein Screen - 30 frames

Page 2

Self Switch - Self Switch A is ON

EV008 (15,9) - EV008

Page 1

@self talk

under the table is...!
nothing at all.

Page 2

Switch - Switch 0241 [past6] is ON

EV009 (15,10) - EV009

Page 1

@self talk

under the table is...!
nothing at all.

Page 2

Switch - Switch 0241 [past6] is ON

EV017 (15,11) - EV017

Page 1

@self talk

under the table is...!
some crumbs? i need to sweep again.

Page 2

Switch - Switch 0241 [past6] is ON

EV018 (15,12) - EV018

Page 1

@self talk

under the table is...!
some crumbs? i need to sweep again.

Page 2

Switch - Switch 0241 [past6] is ON

EV019 (2,12) - EV019

Page 1

@self talk

a bed for granny's patients to sit on.
i won't find anything over here...

Page 2

Switch - Switch 0241 [past6] is ON

EV021 (2,9) - EV021

Page 1

@self talk

a bed for granny's patients to sit on.
i won't find anything over here...

Page 2

Switch - Switch 0241 [past6] is ON

EV022 (1,9) - EV022

Page 1

@self talk

a bed for granny's patients to sit on.
i won't find anything over here...

EV025 (1,6) - EV025

Page 1

@self talk

this is where Phoenix and i sleep!

EV026 (2,6) - EV026

Page 1

@self talk

this is where Phoenix and i sleep!

EV027 (3,5) - EV027

Page 1

@self talk

what's hiding behind the curtain?
...it's just the wall.

Page 2

Switch - Switch 0241 [past6] is ON

EV028 (1,8) - EV028

Page 1

@self talk

this curtain isn't hiding anything.

Page 2

Switch - Switch 0241 [past6] is ON

EV029 (2,8) - EV029

Page 1

@self talk

this curtain isn't hiding anything.

Page 2

Switch - Switch 0241 [past6] is ON

EV030 (3,8) - EV030

Page 1

@self talk

this curtain isn't hiding anything.

Page 2

Switch - Switch 0241 [past6] is ON

EV031 (3,11) - EV031

Page 1

@self talk

this curtain isn't hiding anything.

Page 2

Switch - Switch 0241 [past6] is ON

EV032 (2,11) - EV032

Page 1

@self talk

this curtain isn't hiding anything.

Page 2

Switch - Switch 0241 [past6] is ON

EV033 (1,11) - EV033

Page 1

@self talk

this curtain isn't hiding anything.

Page 2

Switch - Switch 0241 [past6] is ON

EV034 (9,7) - ev-granny

Page 1

Switch - Switch 0241 [past6] is ON

Set Move Route - Event 14 (wait)

Set Move Route - turn left

Set Move Route - end

Play BGS - Rain; Volume 40 Pitch 85

Fadein Screen - 30 frames

@Trick

I don't remember his face...
But when I was young...
A witch came to talk to Master.

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

And for a while after that...
Master wasn't feeling so well.
I guess it stressed him out.

@Trick

Hosta Swamp, huh...?
We can go there next...

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - wait 20 frames

Set Move Route - end

Play SE - Key; Volume 80 Pitch 100

Wait - 20 frames

@Trick

I'll put the letters back for now...
Sorry, Granny...

Set Move Route - Event 14 (wait)

Set Move Route - turn right

Set Move Route - end

@Phoenix

Cheep.

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move down

Set Move Route - move right x4

Set Move Route - turn up

Set Move Route - end

@Trick

I'm sorry to you, too, Phoenix.
Let's keep it a secret for now, okay?

Set Move Route - Event 14 (wait)

Set Move Route - turn down

Set Move Route - end

@Phoenix

....

Fadeout BGS - 3 seconds

Set Event Location - This event to (9, 14)

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - move up x5

Set Move Route - through off

Set Move Route - end

@Grenadine

You two aren't getting
into trouble, are you?

Play BGM - phoenix2; Volume 100 Pitch 100

Set Move Route - Player (wait)

Set Move Route - move left

Set Move Route - turn down

Set Move Route - end

@Trick

G-Granny!
Welcome back...

Play SE - cheep; Volume 100 Pitch 100

Set Move Route - Event 14 (wait)

Set Move Route - turn up

Set Move Route - end

@Phoenix

Cheeeep!

Set Move Route - Event 14 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - end

@Grenadine

Trick, the girl in 7102 has a
terrible cold. Be sure to bring her
this Medicine right away.

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 78 (Medicine) + 1

@self talk

Got Medicine!

Set Move Route - Player

Set Move Route - move left

Set Move Route - turn right

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - turn left

Set Move Route - end

Set Move Route - Event 14 (wait)

Set Move Route - turn left

Set Move Route - end

@Grenadine

I've also written down the rest of
your chores for the day. Here.

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 67 (To-Do List) + 1

@self talk

Got To-Do List.

Common Event - Common Event 012 (Check Todolist)

@Trick

I'll get right on it...

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

@Grenadine

There's much to be done, Phoenix~!
Will you help your Granny out~?

Set Move Route - Event 14 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 14 (wait)

Set Move Route - turn up

Set Move Route - end

@Phoenix

Cheep, cheep!

Fadeout BGM - 2 seconds

Set Move Route - Event 14 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - move down x2

Set Move Route - end

@Trick

....

Play BGM - agaricus night; Volume 100 Pitch 100

Page 2

Self Switch - Self Switch A is ON

@Grenadine

Did you deliver that Medicine yet?
The poor girl in 7102 is suffering!

Page 3

Switch - Switch 0239 [deliveredmeds] is ON

Self Switch - Self Switch A is ON

@Grenadine

Finish your chores, Trick.
I'm in the middle of a complex synthesis...

Page 4

Self Switch - Self Switch A is ON

Item - Item 76 (Small Parcel) is in Inventory

@Trick

Granny, you got a parcel in the mail!

Condition IF Switch 0239 [deliveredmeds] is ON

Condition IF Switch 0235 [wateredplants] is ON

Condition IF Switch 0234 [tookouttrash] is ON

Control Self Switch - Self Switch B = true

Condition end condition

Condition end condition

Condition end condition

Condition IF Self Switch B is OFF


@Grenadine

Hold onto that for now.
We'll open it together, once you finish
the rest of your chores, dear.

Exit Event Processing - Exit Event Processing

Condition end condition


@Grenadine

That's for you, Trick.
Go ahead and open it.

@Trick

For me...?

Fadeout BGM - 2 seconds

Fadeout Screen - 30 frames

Show Picture - 1 (gift) origin top left at (0, 0), opacity 255

gift

Change Items - Item 67 (To-Do List) - 1

Change Items - Item 76 (Small Parcel) - 1

Change Items - Item 81 (Granny's Gift) + 1

Wait - 60 frames

Fadein Screen - 30 frames

Play BGM - phoenix2; Volume 100 Pitch 100

@self talk


@Trick

"The Naturalist's Guide to Avian Care"...
Oh, for taking care of Phoenix!

@Grenadine

No apprentice of mine is going to be
left on their own to care for a young
bird without studying first!

@Trick

So you're really gonna let me
travel with Phoenix...?

@Grenadine

I can't keep you here forever, can I?
Once he's grown... and once I'm certain
you're ready, THEN you may leave.

@Trick

Thanks, Granny...!
I'll read this book over and over
until I memorize every page!

@Trick

By the way...
What's a "naturalist"?

@Grenadine

Naturalists are animal folk who,
for one reason or another,
don't take human form.
Like Squeak, or Phoenix.

@Grenadine

It's an alternative way of living.
Naturalists have different health concerns,
which is why it's important you know
how to deal with common issues for birds.

@Trick

(Capillaire's letters mentioned a
Naturalist Reserve... I guess he
cares for people like Phoenix!)

Fadeout BGM - 2 seconds

@Trick

....

Fadeout Screen - 30 frames

Erase Picture - 1

Set Move Route - Event 34 (wait)

Set Move Route - turn left

Set Move Route - end

Transfer Player - Map 'clinic-rain' (233) ( - clinic-rain), (6, 7) Direction: right

Fadein Screen - 30 frames

Play BGM - golden memory; Volume 100 Pitch 100

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - end

@Trick

Granny...
There's something I have to tell you.

@Grenadine

What, that Phoenix
is a chicken?

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

Huh?

Set Move Route - Event 34 (wait)

Set Move Route - turn up

Set Move Route - end

@Grenadine

You can't fool me.
He certainly isn't a canary...
and by the rate he's growing,
I can tell he's been cursed.

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - end

@Trick

Cursed...?
Is he gonna be okay?

Set Move Route - Event 14

Set Move Route - turn up

Set Move Route - end

Play SE - cheep2; Volume 100 Pitch 100

@Phoenix

Cheep?!

Set Move Route - Event 34 (wait)

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

Set Move Route - Event 14 (wait)

Set Move Route - turn down

Set Move Route - end

@Grenadine

Ohh, you'll be fine, sweetie~!
It's not such a scary curse to live with...
There's no need to worry.

Set Move Route - Event 34 (wait)

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - end

@Grenadine

Chickens, from birth, are unable to ever
take human form. It's a powerful spell
that, as of yet, cannot be undone.

Set Move Route - Event 34 (wait)

Set Move Route - turn up

Set Move Route - end

@Grenadine

His growth is accelerated as well.
How long ago did you say he hatched?
3-4 weeks?

@Trick

I think so...?

Set Move Route - Event 34 (wait)

Set Move Route - turn left

Set Move Route - end

@Grenadine

Trick, he's the size of a two year old!
It's the kind of curse inflicted on
factory-raised chickens, in order to...

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Grenadine

Well, I won't say in front of
YOU, Phoenix.
Stay innocent, you little darling.

Set Move Route - Event 14 (wait)

Set Move Route - turn left

Set Move Route - end

@Phoenix

Cheep?

@Trick

U-um... That isn't what I wanted
to talk to you about, though.

Set Move Route - Event 34 (wait)

Set Move Route - turn left

Set Move Route - end

@Grenadine

...It wasn't?
Is there something else
I should know?

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

I-I, uh...

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

I snooped. I found your letters
from Capillaire... and read them all.
I'm really sorry.

@Grenadine

A-ah...

Set Move Route - Event 14 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 34 (wait)

Set Move Route - move down

Set Move Route - end

@Grenadine

*ahem*... Well...
I suppose we've both kept quiet
about certain things.

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - move lower right

Set Move Route - turn right

Set Move Route - end

@Trick

You're not mad?

Set Move Route - Event 34 (wait)

Set Move Route - turn left

Set Move Route - end

@Grenadine

No, rather... it's good that you
came clean on your own.
You have a good heart, Trick.

Set Move Route - Event 34 (wait)

Set Move Route - change speed to 4

Set Move Route - move right

Set Move Route - turn up

Set Move Route - end

@Grenadine

Unlike YOU, you little scoundrel~!
You told them Granny's secret,
didn't you~?

Play SE - cheep; Volume 100 Pitch 100

Set Move Route - Event 14 (wait)

Set Move Route - turn up

Set Move Route - end

@Phoenix

Cheeeep!

Set Move Route - Event 34 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Event 14 (wait)

Set Move Route - turn down

Set Move Route - end

@Grenadine

But considering you're only a baby...
I'll let you off with a warning.

Set Move Route - Event 34 (wait)

Set Move Route - change speed to 4

Set Move Route - through on

Set Move Route - move lower left

Set Move Route - move down

Set Move Route - end

@Grenadine

Come along, you two!
We're going to my favorite diner.
Bring your wallet, Trick!

Fadeout BGM - 2 seconds

Set Move Route - Player

Set Move Route - wait 30 frames

Set Move Route - turn down

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - move down x4

Set Move Route - transparent on

Set Move Route - end

Play SE - Open2; Volume 70 Pitch 125

Play BGS - Rain; Volume 40 Pitch 85

@Trick

She's making me pay...
AND we have to walk there
in the rain...?

@Phoenix

....

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

(I got Phoenix annoyed
with me too...)

Control Self Switch - Self Switch C = true

Condition Switch 0246 [finishedchores2] = ON


Page 5

Self Switch - Self Switch A is ON

Item - Item 80 (Takeout) is in Inventory

@Grenadine

Hm...?
What's that smell?

@Trick

Oh, Mitsu ordered delivery!
I'm taking it to her.

@Grenadine

Then why are you HERE...?
Take it to her before it gets cold!

Page 6

Self Switch - Self Switch C is ON

EV035 (1,13) - EV035

Page 1

Switch - Switch 0241 [past6] is ON

@self talk

i need to get the watering can
from the supply closet.

Page 2

Item - Item 79 (Watering Can) is in Inventory

Play SE - wateringcan; Volume 100 Pitch 100

Control Self Switch - Self Switch B = true

Set Move Route - This event (repeat)

Set Move Route - turn right

Set Move Route - wait 12 frames

Set Move Route - turn up

Set Move Route - wait 12 frames

Set Move Route - turn right

Set Move Route - wait 12 frames

Set Move Route - turn up

Set Move Route - wait 12 frames

Set Move Route - turn right

Set Move Route - change opacity to 200

Set Move Route - wait 12 frames

Set Move Route - turn up

Set Move Route - change opacity to 150

Set Move Route - wait 12 frames

Set Move Route - turn right

Set Move Route - change opacity to 100

Set Move Route - wait 12 frames

Set Move Route - turn up

Set Move Route - change opacity to 50

Set Move Route - wait 12 frames

Set Move Route - transparent on

Set Move Route - end

@self talk

Used Watering Can!

Control Self Switch - Self Switch B = true

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - through off

Set Move Route - end

Control Variables - Variable 0021 [plantswatered] += 1

Control Self Switch - Self Switch A = true

Condition IF Variable 0021 [plantswatered] == 3

Condition Switch 0235 [wateredplants] = ON

Play SE - complete; Volume 100 Pitch 100

@Trick

There we go!
All the plants are watered now.

Condition end condition


Page 3

Self Switch - Self Switch B is ON

Page 4

Self Switch - Self Switch A is ON

@self talk

already watered this guy.

EV043 (15,8) - EV043

Page 1

Switch - Switch 0241 [past6] is ON

@self talk

i need to get the watering can
from the supply closet.

Page 2

Item - Item 79 (Watering Can) is in Inventory

Play SE - wateringcan; Volume 100 Pitch 100

Control Self Switch - Self Switch B = true

Set Move Route - This event (repeat)

Set Move Route - turn right

Set Move Route - wait 12 frames

Set Move Route - turn up

Set Move Route - wait 12 frames

Set Move Route - turn right

Set Move Route - wait 12 frames

Set Move Route - turn up

Set Move Route - wait 12 frames

Set Move Route - turn right

Set Move Route - change opacity to 200

Set Move Route - wait 12 frames

Set Move Route - turn up

Set Move Route - change opacity to 150

Set Move Route - wait 12 frames

Set Move Route - turn right

Set Move Route - change opacity to 100

Set Move Route - wait 12 frames

Set Move Route - turn up

Set Move Route - change opacity to 50

Set Move Route - wait 12 frames

Set Move Route - transparent on

Set Move Route - end

@self talk

Used Watering Can!

Control Self Switch - Self Switch B = true

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - through off

Set Move Route - end

Control Variables - Variable 0021 [plantswatered] += 1

Control Self Switch - Self Switch A = true

Condition IF Variable 0021 [plantswatered] == 3

Condition Switch 0235 [wateredplants] = ON

Play SE - complete; Volume 100 Pitch 100

@Trick

There we go!
All the plants are watered now.

Condition end condition


Page 3

Self Switch - Self Switch B is ON

Page 4

Self Switch - Self Switch A is ON

@self talk

already watered this guy.

EV042 (15,13) - EV042

Page 1

Switch - Switch 0241 [past6] is ON

@self talk

i need to get the watering can
from the supply closet.

Page 2

Item - Item 79 (Watering Can) is in Inventory

Play SE - wateringcan; Volume 100 Pitch 100

Control Self Switch - Self Switch B = true

Set Move Route - This event (repeat)

Set Move Route - turn right

Set Move Route - wait 12 frames

Set Move Route - turn up

Set Move Route - wait 12 frames

Set Move Route - turn right

Set Move Route - wait 12 frames

Set Move Route - turn up

Set Move Route - wait 12 frames

Set Move Route - turn right

Set Move Route - change opacity to 200

Set Move Route - wait 12 frames

Set Move Route - turn up

Set Move Route - change opacity to 150

Set Move Route - wait 12 frames

Set Move Route - turn right

Set Move Route - change opacity to 100

Set Move Route - wait 12 frames

Set Move Route - turn up

Set Move Route - change opacity to 50

Set Move Route - wait 12 frames

Set Move Route - transparent on

Set Move Route - end

@self talk

Used Watering Can!

Control Self Switch - Self Switch B = true

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - through off

Set Move Route - end

Control Variables - Variable 0021 [plantswatered] += 1

Control Self Switch - Self Switch A = true

Condition IF Variable 0021 [plantswatered] == 3

Condition Switch 0235 [wateredplants] = ON

Play SE - complete; Volume 100 Pitch 100

@Trick

There we go!
All the plants are watered now.

Condition end condition


Page 3

Self Switch - Self Switch B is ON

Page 4

Self Switch - Self Switch A is ON

@self talk

already watered this guy.

Map 'past6' (236)

EV001 (10,5) - youngtrick

Page 1

Condition Switch 0061 [misc1] = OFF

Set Weather - snow Power 5 Time 0 frames (wait)

Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 1 frames

Fadein Screen - 30 frames

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - end

@Trick

Snowman, snowman~
Tomorrow he'll be no man~

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - end

@Myrrh

Why... did you go through
all that trouble...?

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - end

@Capillaire

Concern for a friend, of course!
Unless you no longer consider us friends?

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Myrrh

I-I do, but...

Control Self Switch - Self Switch A = true

Set Move Route - Event 4 (wait)

Set Move Route - turn left

Set Move Route - end

Play SE - snowstep; Volume 80 Pitch 130

@Trick

...There! Now he just needs
the finishing touches!

Set Move Route - This event (wait)

Set Move Route - change speed to 4

Set Move Route - move left

Set Move Route - move lower left x3

Set Move Route - move left x2

Set Move Route - end

@Trick

Master, Master!
Can I borrow your hat?

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

@Myrrh

...Right now?

@Trick

It's important.

@Capillaire

Go on, then, Myrrh.
Tend your child.

Set Move Route - Event 2 (wait)

Set Move Route - turn left

Set Move Route - end

@Myrrh

....

Set Move Route - Event 2 (wait)

Set Move Route - turn right

Set Move Route - end

Wait - 60 frames

Condition Switch 0061 [misc1] = ON

Wait - 20 frames

@Myrrh

...Here. Remember to
give it back later, alright?

@Trick

I will!

Set Move Route - Event 2

Set Move Route - turn right

Set Move Route - wait 60 frames

Set Move Route - turn left

Set Move Route - end

Control Self Switch - Self Switch B = true

Set Move Route - This event (wait)

Set Move Route - move right x5

Set Move Route - move upper right

Set Move Route - move up

Set Move Route - turn up

Set Move Route - wait 30 frames

Set Move Route - end

Set Move Route - Event 4 (wait)

Set Move Route - turn up

Set Move Route - end

Wait - 20 frames

@Capillaire

If you've truly found peace...
I won't argue with it.

Set Move Route - This event (wait)

Set Move Route - change speed to 3

Set Move Route - move left

Set Move Route - turn right

Set Move Route - end

@Capillaire

I'll leave you be...
"Master".

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Myrrh

....

Show Picture - 1 (black) origin top left at (0, 0), opacity 0

black

Fadeout BGM - 4 seconds

Set Weather - none Power 9 Time 60 frames

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Fadeout Screen - 30 frames

Condition Switch 0241 [past6] = ON

Tint Screen - (-17.000000, -17.000000, 0.000000, 51.000000) in 1 frames (wait)

Change Transparency - Transparency OFF

Wait - 120 frames

Erase Picture - 1

Transfer Player - Map 'clinic-rain' (233) ( - clinic-rain), (6, 7) Direction: right

Page 2

Self Switch - Self Switch A is ON

Page 3

Self Switch - Self Switch B is ON

EV002 (6,8) - myrrh

Page 2

Switch - Switch 0061 [misc1] is ON

Map 'agaricus-7101-rain' (235)

EV001 (7,9) - EV001

Page 1

Transfer Player - Map 'agaricus-int-rain' (234) ( - agaricus-int-rain), (31, 8) Direction: down

Play SE - Open4; Volume 80 Pitch 100

EV002 (9,5) - fairygirl

Page 1

@Lilikoi

All my fairies are hiding...
They hate me.

@Trick

I'm sure that's not true.
I'll help you find them
if you want!

@Lilikoi

Are you sure?
There's nine of them.

@Trick

It's no problem!
I'll start looking.

Control Self Switch - Self Switch A = true

Page 2

Item - Item 65 (Fairy) is in Inventory

Control Variables - Variable 0022 [hiddenfairies] = 9

Control Variables - Variable 0022 [hiddenfairies] -= Item 65 (Fairy) in inventory

@Lilikoi

All my fairies are hiding...
They hate me.

Condition IF Variable 0022 [hiddenfairies] == 8


@Trick

I found one of them!
Do you want it back?

@Lilikoi

Oh, my fairy...
Um, there's 22 more.

Condition Else

Condition IF Variable 0022 [hiddenfairies] <= 7

Condition IF Variable 0022 [hiddenfairies] == 1


@Trick

I already found eight of them!
Do you want them back?

@Lilikoi

Oh, my fairies...
Um, there should be one more though.

@Trick

Wait right here, then!
I'll go find the last one.

Exit Event Processing - Exit Event Processing

Condition end condition


@Trick

I already found some!
Do you want them back?

@Lilikoi

Oh, my fairies...
Um, there should be 22 more though.

Condition end condition

Condition end condition


@Trick

Want me to help find 'em all?

@Lilikoi

Are you sure...?

@Trick

It's no problem!
I'll start looking.

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

Control Variables - Variable 0022 [hiddenfairies] = 9

Control Variables - Variable 0022 [hiddenfairies] -= Item 65 (Fairy) in inventory

@Lilikoi

My fairies... we're still missing
22 of them.

Page 4

Variable - Variable 0001 [item amount] >= 9

Condition IF Self Switch A is OFF

@Lilikoi

All my fairies are hiding...
They hate me.

@Trick

I found lots of them!
Do you want them back?

@Lilikoi

One, two, three... oh!
Everyone's here.

Condition Else


@Trick

Lilikoi! I brought
all your fairies back!

Condition end condition


@Lilikoi

Wow, Trick...
You really found them all.

@Trick

I'll release them now.

Fadeout Screen - 30 frames

Change Items - Item 65 (Fairy) - 10

Transfer Player - Map 'agaricus-7101-rain' (235) ( - agaricus-7101-rain), (8, 5) Direction: down

Condition Switch 0233 [returnedfairies] = ON

Fadein Screen - 30 frames

@Lilikoi

...My fairies don't
hate me after all.

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

@Lilikoi

I have to repay you.
Here... $1 for each fairy.

Play SE - sale; Volume 80 Pitch 100

Change Gold - + 9

@self talk

Got $9!

@Trick

Thanks, but... I didn't do it
for the money.
I just like helping people.

@Lilikoi

You're a good person, Trick.
It's wrong what they say about wolves.

@Trick

Aww... thanks, Lilikoi.

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Lilikoi

If my fairies disappear again...
I know who to call.

@Trick

Haha, hopefully they'll behave...
(Finding them was a lot of work!)

Page 5

Switch - Switch 0233 [returnedfairies] is ON

@Lilikoi

It's lonely here without my fairy friends.
That's why I catch so many.

EV004 (6,6) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV012 (4,3) - EV012

Page 1

@self talk

no fairies in here.

Page 2

Switch - Switch 0233 [returnedfairies] is ON

@self talk

there are fairy-themed drinks inside.

EV013 (6,3) - EV013

Page 1

@self talk

the sink is spotless.

EV014 (9,3) - EV014

Page 1

@self talk

hmm... no fairies in here.

Page 2

Switch - Switch 0233 [returnedfairies] is ON

@self talk

i wonder if her fairies were tired of
playing hide-and-seek in one room?

EV008 (9,8) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV007 (12,7) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV005 (10,5) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV009 (11,4) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV003 (8,4) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV006 (5,4) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV011 (4,1) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV010 (7,2) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV023 (5,3) - EV023

Page 1

@self talk

what do fairies eat anyway?

EV024 (12,4) - EV024

Page 1

@self talk

no fairies hiding under the lampshade.

Page 2

Switch - Switch 0233 [returnedfairies] is ON

@self talk

...huh? there's no bulb!

Map 'agaricus-7102-rain' (230)

EV001 (9,9) - EV001

Page 1

Transfer Player - Map 'agaricus-int-rain' (234) ( - agaricus-int-rain), (36, 8) Direction: down

Play SE - Open4; Volume 80 Pitch 100

EV002 (12,7) - EV002

Page 1

@Mitsu

*cough, cough*

@Trick

Hi, Mitsu! I brought you some
medicine from Granny.

@Mitsu

Thanks...

Play SE - complete; Volume 100 Pitch 100

Change Items - Item 78 (Medicine) - 1

Condition Switch 0239 [deliveredmeds] = ON


@self talk

Gave Mitsu the Medicine.

Control Self Switch - Self Switch A = true

@Trick

Get well soon, okay?

Page 2

Self Switch - Self Switch A is ON

@Trick

Hey, is there anything else I can
do for you while I'm here?

@Mitsu

I don't want you to...
catch my cold...

@Trick

That's okay, I practically never get sick!
And if I did, Granny would take care of me.

@Mitsu

I need... soup....

@Trick

I can make you some!
What kind do you want?

@Mitsu

Pho... please....
*cough, cough*

@Trick

I've never heard of that...
Is it the kind you can heat up
from a can?

@Mitsu

No... I'll order.
Wait... by the teleporter...
Someone will come.

Sorry, Trick...
I would get it myself, but...

@Trick

That's okay, get some rest!
I'll go wait for your order.

Condition Switch 0242 [foodorder] = ON


Page 3

Switch - Switch 0242 [foodorder] is ON

@Mitsu

Pho is... good for when you're sick...
My mother used to make it...
whenever I...

@Trick

Just rest for now, Mitsu!
The delivery person
will be here in no time.

Page 4

Switch - Switch 0243 [delivery] is ON

@Trick

Your food's here!

Change Items - Item 80 (Takeout) - 1

Play SE - complete; Volume 100 Pitch 100

@self talk

Delivered Mitsu's Takeout!

@Mitsu

Thanks for...
taking care of me...

@Trick

It's no problem.
I got to learn about charm bracelets!

@Mitsu

*cough, cough* ...
From the carrier pigeon...?

@Trick

Yeah! I didn't know people who can't
use magic can use those teleporters
after all...

@Trick

But we can chat more once your
cold is taken care of.
Eat your soup and feel better, okay?

@Mitsu

Yes... thank you again.

Condition Switch 0244 [helpedmitsu] = ON

Control Self Switch - Self Switch C = true

Page 5

Switch - Switch 0243 [delivery] is ON

Self Switch - Self Switch C is ON

@Mitsu

I'm feeling better already...
Having a good meal... really helps...

EV003 (4,7) - EV003

Page 1

@self talk

storage, maybe? i shouldn't intrude.

EV004 (5,7) - EV004

Page 1

@self talk

storage, maybe? i shouldn't intrude.

EV005 (11,3) - EV005

Page 1

@self talk

there are definitely clothes inside!
that's what i think.

EV006 (5,3) - EV006

Page 1

@self talk

i wish i could cook something for her...

Page 2

Switch - Switch 0244 [helpedmitsu] is ON

@self talk

pho... i should learn how to make that!
maybe granny knows a recipe.

EV007 (4,3) - EV007

Page 1

@self talk

there's not much in the fridge.

EV016 (6,3) - fairy8

Page 1

Control Self Switch - Self Switch B = true

Common Event - Common Event 013 (getfairy)

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - change speed to 6

Set Move Route - move down

Set Move Route - through off

Set Move Route - end

Page 2

Self Switch - Self Switch B is ON

Page 3

Self Switch - Self Switch A is ON

@self talk

there was a fairy in this sink!

EV017 (12,6) - fairy9

Page 1

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - move up

Set Move Route - end

Control Self Switch - Self Switch B = true

Common Event - Common Event 013 (getfairy)

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - change speed to 6

Set Move Route - move down x2

Set Move Route - through off

Set Move Route - end

Page 2

Self Switch - Self Switch B is ON

Page 3

Self Switch - Self Switch A is ON

@self talk

there was a fairy under the lampshade.

Map 'agaricus-shop-rain' (237)

EV001 (11,11) - EV001

Page 1

Play SE - Open2; Volume 70 Pitch 140

Transfer Player - Map 'agaricus-int-rain' (234) ( - agaricus-int-rain), (61, 8) Direction:

EV003 (14,8) - EV003

Page 1

@Trick

Hi, Anise!
Where's Clove?

@Anise

He's out today.
He says the rain gives him depression.

@Trick

Aww... well, I hope the sun will
come out so he feels better!

@Anise

I wouldn't take it too seriously...
He's been faking stuff like that
since we were really young.

@Trick

You think he just didn't
wanna work today...?

@Anise

Yeah, most likely.

Control Self Switch - Self Switch A = true

Control Self Switch - Self Switch B = true

Control Self Switch - Self Switch D = true

Page 2

Self Switch - Self Switch A is ON

@Anise

Did you know some towns have like...
anti-weather spells cast over them?
It'd be nice to live in a place where
it never rains or anything.

Page 3

Switch - Switch 0245 [fairyquest2] is ON

@Trick

Have you seen any fairies around?
Lilikoi's looking for them.

@Anise

Yeah, I think I saw one flying
around here somewhere...

Condition IF Switch 0068 [misc4] is ON


@Trick

I already found one
in the shelves.

@Anise

In that case, thanks.
I was about to look for
my fairy-swatter.

@Trick

Um... please try to release them
instead of swatting them!

Condition end condition

Control Self Switch - Self Switch B = true

Page 4

Switch - Switch 0243 [delivery] is ON

Self Switch - Self Switch D is ON

@Trick

Do you sell Charm Bracelets here?

@Anise

Not here, but there's a specialty shop
for that kind of stuff in another tower.
Are you gonna get one?

@Trick

I wonder if I can afford it...?
The person who showed me theirs
said they were pretty expensive.

@Anise

Yeah, usually like... $150 or so?
I was thinking of buying one for
my familiar, but she doesn't
go out much...

@Trick

$150... I've never had
that much money in my life!

@Anise

They're worth it if you
don't like walking.
Then again, I just use magic.

@Trick

Magic sure sounds convenient...
Oh well. Maybe I'll be able to
afford a charm bracelet someday.

Control Self Switch - Self Switch D = true

EV007 (3,6) - EV007

Page 1

@self talk

lots of canned goods here!

EV008 (4,6) - EV008

Page 1

@self talk

lots of canned goods here!

EV009 (5,6) - EV009

Page 1

@self talk

lots of canned goods here!

EV010 (6,6) - EV010

Page 1

@self talk

lots of canned goods here!

EV011 (8,6) - EV011

Page 1

@self talk

box meals and snacks...
some of these look tasty.

EV013 (10,6) - EV013

Page 1

@self talk

box meals and snacks...
some of these look tasty.

EV014 (11,6) - EV014

Page 1

@self talk

box meals and snacks...
some of these look tasty.

EV015 (3,9) - EV015

Page 1

@self talk

cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.

EV016 (4,9) - EV016

Page 1

@self talk

cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.

EV017 (5,9) - EV017

Page 1

@self talk

cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.

EV018 (6,9) - EV018

Page 1

@self talk

cleaning supplies, light bulbs, toiletries...
gosh, there's so many things for sale.

EV019 (8,9) - EV019

Page 1

@self talk

canned drinks! it's nice that you can buy them
here for a little cheaper than the vending machines.

EV020 (9,9) - EV020

Page 1

@self talk

canned drinks! it's nice that you can buy them
here for a little cheaper than the vending machines.

EV002 (4,7) - mama

Page 1

@[Canary⠀Mama]

Hello, Trick!
I was just getting some groceries.

EV021 (3,7) - squeak

Page 1

@Squeak

....

EV022 (7,6) - pip

Page 1

@Pip

Shopping is BORING!
I wanna play in the rain.

EV005 (15,6) - EV005

Page 1

Switch - Switch 0211 [gavefairy] is ON

@self talk

hm... no fairies hiding in here today.

EV006 (9,6) - fairy5

Page 1

Control Self Switch - Self Switch B = true

Common Event - Common Event 013 (getfairy)

Control Self Switch - Self Switch A = true

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - change speed to 6

Set Move Route - move down

Set Move Route - through off

Set Move Route - end

Condition Switch 0068 [misc4] = ON

Page 2

Self Switch - Self Switch B is ON

Page 3

Self Switch - Self Switch A is ON

@self talk

there was a fairy behind the boxes here.

EV012 (15,9) - EV012

Page 1

@self talk

it's anise! i should talk to her
from the front of the counter.

Map 'agaricus-path-rain' (238)

EV001 (13,9) - ev-granny

Page 1

Change Transparency - Transparency ON

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - change speed to 2

Set Move Route - end

Set Move Route - Player (repeat)

Set Move Route - move right

Set Move Route - end

Set Move Route - Event 2 (repeat)

Set Move Route - move right

Set Move Route - end

Set Move Route - This event (repeat)

Set Move Route - move right

Set Move Route - end

Set Weather - rain Power 1 Time 0 frames (wait)

Wait - 60 frames

Play BGS - quietrain; Volume 100 Pitch 100

Fadein Screen - 30 frames

@Trick

Are you comfy in there,
Phoenix?

Play SE - cheep; Volume 100 Pitch 100

@Phoenix

Cheep!

@Trick

Hehe... good!

@Grenadine

....

Wait - 60 frames

@Trick

It looked a lot stormier from inside.
I'm glad it's only drizzling!

@Grenadine

A little rain never
hurt anyone, Trick.

Wait - 60 frames

@Trick

Is it rainy... where
Capillaire lives?

@Grenadine

I've never been.

@Trick

....

Wait - 60 frames

@Trick

It's okay if you're mad, you know!
I just... really wanted to know more
about Master and his past...

Set Move Route - This event (wait)

Set Move Route - wait 1 frames

Set Move Route - end

Set Move Route - Player

Set Move Route - wait 1 frames

Set Move Route - end

Set Move Route - Event 2 (wait)

Set Move Route - wait 1 frames

Set Move Route - end

@Grenadine

I'm not upset with you.

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Grenadine

I understand why you did it, Trick.
You knew it was wrong, so you apologized.
That's enough for me.

@Grenadine

And... it isn't fair for me
to keep you in the dark either.
The man raised you...
you deserve to know.

@Trick

Then... you'll tell me about him?

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Grenadine

Once Phoenix is grown.
I don't want to talk about it now.

@Trick

....

Set Move Route - This event (repeat)

Set Move Route - move right

Set Move Route - end

Set Move Route - Player (repeat)

Set Move Route - move right

Set Move Route - end

Set Move Route - Event 2 (repeat)

Set Move Route - move right

Set Move Route - end

Wait - 60 frames

@Trick

Hey, I know! Can I tell you
about Master instead?

@Grenadine

....

@Trick

He took me in when I had
nowhere else to go.
I don't think I could've survived
on Mount Sorbet on my own.

Wait - 30 frames

@Trick

I don't know what happened
to my birth parents... I don't
remember them very well,
to be honest.

@Trick

But... that's okay.
I never felt like I should
go looking for them.

@Trick

Master's the only parent I need!
He gave me food and shelter...
and taught me lots of things,
like how to build snowmen...

Wait - 60 frames

@Trick

He taught me songs, too...
Do you wanna hear one?

@Grenadine

Sure.
Why not.

Fadeout BGS - 4 seconds

Wait - 30 frames

Play SE - tricksong1; Volume 100 Pitch 100

@Trick

If you are lonely~\|
Or if you are sad~\|

Stop SE - Stop SE

Play SE - tricksong2; Volume 100 Pitch 100

@Trick

Just remember these words~\|
And I think you'll be glad~\|

Stop SE - Stop SE

Set Weather - none Power 9 Time 360 frames

Play SE - tricksong3; Volume 100 Pitch 100

@Trick

A song can stay with you~\|
like no other thing~\|\|
I just hope you don't forget to sing~!\|\|

@Grenadine

(How cloying.)

Stop SE - Stop SE

Condition IF Switch 0164 [lightwindow] is ON

Wait - 60 frames

Condition Else

Show Picture - 1 (adv_darkbg) origin top left at (0, 0), opacity 0

adv_darkbg

Move Picture - 1 origin top left to (0, 0), opacity 255, duration 60 (wait)

Condition end condition

Play SE - sing; Volume 100 Pitch 100

@self talk

When you're unhappy,\|
Or when you get mad\|\|
\

Keep reminding yourself,\|\.
Things are not all that bad\|\|
\

Wait - 24 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 180 frames

@self talk

Think of the good times\|\.\.
In your memories\|\.\.\.
And keep walking along happily\|\|\|\

Wait - 66 frames

@self talk

If it gets dark,\|
If you forgot the light\|\|\.
\

Show Picture - 2 (light) origin top left at (0, 0), opacity 0

light

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 180

@self talk

Nothing lingers too long,\|\.
Be it day, be it night\|\|\.
\

Wait - 8 frames

@self talk

The pendulum swings\|
Back and forth all the time\|\|\|
\

Move Picture - 2 origin top left to (0, 0), opacity 0, duration 180

Wait - 66 frames

Show Picture - 3 (black) origin top left at (0, 0), opacity 0

black

Move Picture - 3 origin top left to (0, 0), opacity 255, duration 180

@self talk

That's how I know we'll be alright\|\|\.\.\.
\

Fadeout Screen - 30 frames

Erase Picture - 1

Erase Picture - 2

Erase Picture - 3

Set Move Route - Player (wait)

Set Move Route - wait 1 frames

Set Move Route - end

Wait - 60 frames

Transfer Player - Map 'past7' (239) ( - past7), (1, 1) Direction:

Map 'past7' (239)

EV007 (4,6) - EV007

Page 1

Change Party Member - - Actor 6 (Phoenix)

Tint Screen - (34.000000, -34.000000, -68.000000, 170.000000) in 1 frames

Play SE - sing-musicbox; Volume 100 Pitch 100

Fadein Screen - 30 frames

@Trick

Master, what's a
"pen-ja-lum"?

@Myrrh

It's... do you see the bottom part
of the clock up there?

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

Oh, it swings!
Like in the song!

@Myrrh

Yes, that's called a pendulum.

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Myrrh

That lyric means... well, imagine
when it swings to the left, it's happy.
And when it swings to the right, it's sad.

@Myrrh

Even when things are happy...
it will swing back to the sad side
soon enough, won't it?

@Trick

The clock is sad...?

@Myrrh

Life is sad, Trick.
But it always swings back
to the happy side, too.

@Myrrh

That's why it's important to
keep smiling, even in the sad times...
Because if you don't... you might
forget what happiness feels like.

@Myrrh

And then it would pass you by...
before you had a chance to enjoy it.

@Trick

Oh... okay!
I like smiling.

@Myrrh

Yes...
Me, too.

@Myrrh

Now let's get some rest.
It's late...

@Trick

Okay!
Goodnight, Master.

@Myrrh

Goodnight, Trick.

Wait - 20 frames

Stop SE - Stop SE

Play SE - Switch1; Volume 80 Pitch 100

Show Picture - 1 (black) origin top left at (0, 0), opacity 255

black

Wait - 60 frames

Control Self Switch - Self Switch A = true

Condition Switch 0165 [chapterselect] = OFF

Fadeout Screen - 30 frames

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Erase Picture - 1

Wait - 60 frames

Common Event - Common Event 003 (saveprompt)

Transfer Player - Map 'clinic-night' (241) ( - clinic-night), (4, 6) Direction:

Page 2

Self Switch - Self Switch A is ON

Map 'agaricus-int-night' (240)

EV002 (15,12) - EV002

Page 1

@self talk

granny's waiting for me at the fountain.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Self Switch - Self Switch A is ON

Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction:

EV003 (30,7) - EV003

Page 1

@self talk

"7101"
...lilikoi and her fairies live here!

EV004 (5,1) - EV004

Page 1

Switch - Switch 0207 [checkwindow] is ON

@self talk

the weather's been nice lately.

Condition Switch 0207 [checkwindow] = OFF


EV005 (7,5) - EV005

Page 1

Condition Switch 0207 [checkwindow] = ON

EV007 (14,5) - EV007

Page 1

Condition Switch 0207 [checkwindow] = ON

EV008 (15,5) - EV008

Page 1

Condition Switch 0207 [checkwindow] = ON

EV012 (21,5) - EV012

Page 1

Condition Switch 0207 [checkwindow] = ON

EV013 (22,5) - EV013

Page 1

Condition Switch 0207 [checkwindow] = ON

EV009 (50,5) - EV009

Page 1

Condition Switch 0207 [checkwindow] = ON

EV015 (83,5) - EV015

Page 1

Condition Switch 0207 [checkwindow] = ON

EV016 (84,5) - EV016

Page 1

Condition Switch 0207 [checkwindow] = ON

EV017 (61,7) - EV017

Page 1

@self talk

- CLOSED -

EV019 (67,7) - EV019

Page 1

@self talk

i'll let Phoenix rest.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

EV023 (80,6) - EV023

Page 1

@self talk

"Canary Fountain"

EV030 (26,6) -

Page 1

@self talk

no mail today!

EV031 (35,7) - EV031

Page 1

@self talk

"7102"
...mitsu's place!

EV032 (40,7) - EV032

Page 1

@self talk

"7103"
...Phoenix's friends live here!

EV029 (41,7) - EV029

Page 1

@self talk

it's late. i won't bother them.

EV033 (66,7) - EV033

Page 1

@self talk

"Granny's Clinic"

EV034 (3,5) - EV034

Page 1

@self talk

"- Teleportation Tile -
Activate to warp to the next tower"

EV037 (24,6) - EV037

Page 1

@self talk

it's the mailbox.

EV039 (86,6) - EV039

Page 1

@self talk

it's the recycling bin.

EV040 (87,6) - EV040

Page 1

@self talk

i don't have any trash.

EV047 (18,6) - EV047

Page 1

@self talk

there are empty drink cans inside.

EV052 (16,6) - EV052

Page 1

@self talk

vending machines.

EV051 (51,5) - EV051

Page 1

Condition Switch 0207 [checkwindow] = ON

EV057 (57,7) - EV057

Page 1

@self talk

it's already past closing time? wow.

EV010 (8,5) - EV010

Page 1

Condition Switch 0207 [checkwindow] = ON

EV022 (36,7) - EV022

Page 1

@self talk

it's late. i won't bother her.

EV027 (31,7) - EV027

Page 1

@self talk

it's late. i won't bother her.

EV001 (88,6) - EV001

Page 1

@self talk

i don't have any trash.

EV006 (80,7) - ev-granny

Page 1

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

@Grenadine

Kept me waiting, didn't you.

@Trick

Sorry... it took a while to gather
all the herbs you asked for.

@Trick

And then I had to walk back in the dark...
I'm lucky the fairies were active tonight!

@Grenadine

Oh, quit complaining.
Thank you for doing as I asked.

@Trick

Huh...?
Sure thing...

@Grenadine

Come and sit with me, Trick.

Condition IF Variable 0003 [PlayerX] == 79

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - 1 step backward

Set Move Route - end

Condition end condition

Set Move Route - Player

Set Move Route - wait 60 frames

Set Move Route - turn left

Set Move Route - end

Set Move Route - This event (wait)

Set Move Route - through on

Set Move Route - move left x3

Set Move Route - move up

Set Move Route - turn down

Set Move Route - wait 10 frames

Set Move Route - end

Condition Switch 0247 [sitwithgranny] = ON


@Trick

(Granny doesn't normally thank me...
This is kinda weird.)

Page 2

Switch - Switch 0247 [sitwithgranny] is ON

EV011 (58,7) - EV011

Page 1

@self talk

it's already past closing time? wow.

EV014 (59,7) - EV014

Page 1

@self talk

it's already past closing time? wow.

EV018 (60,7) - EV018

Page 1

@self talk

it's already past closing time? wow.

EV024 (62,7) - EV024

Page 1

@self talk

it's already past closing time? wow.

EV025 (63,7) - EV025

Page 1

@self talk

it's already past closing time? wow.

EV026 (17,6) - EV026

Page 1

@self talk

vending machines.

EV028 (14,12) - EV028

Page 1

@self talk

granny's waiting for me at the fountain.

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Self Switch - Self Switch A is ON

Transfer Player - Map 'elevator' (207) ( - elevator), (8, 6) Direction:

EV035 (76,6) - EV035

Page 1

Switch - Switch 0247 [sitwithgranny] is ON

Control Variables - Variable 0003 [PlayerX] = Player's x coordinate

@self talk

take a seat?

Player choice:

Condition When okay!

Condition IF Variable 0003 [PlayerX] == 75

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move right

Set Move Route - end

Condition end condition

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - through on

Set Move Route - move up

Set Move Route - turn down

Set Move Route - wait 2 frames

Set Move Route - end

Control Self Switch - Self Switch C = true

Change Transparency - Transparency ON

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

Wait - 10 frames

@Grenadine

Phoenix is all grown up now,
isn't he?

@Trick

Hehe, that's not true!
He's still just a baby.

@Grenadine

He's going to get much bigger...
But he's a junior bird now.

@Grenadine

I think it's time
I let you both go.

Set Move Route - This event (wait)

Set Move Route - turn right

Set Move Route - end

@Trick

...R-really?
You mean it?

Set Move Route - Event 36 (wait)

Set Move Route - direction fix off

Set Move Route - turn left

Set Move Route - end

@Grenadine

I wouldn't say so if I
didn't mean it, Trick.

@Trick

But... are you gonna be okay
without an apprentice?
And without Phoenix to
keep you company?

Set Move Route - Event 36 (wait)

Set Move Route - turn down

Set Move Route - end

@Grenadine

That's my own problem, not yours.
I got along just fine on my own
before you two came along, didn't I?

@Trick

We'll worry about you...

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

Condition Switch 0068 [misc4] = ON

Set Move Route - Event 36 (wait)

Set Move Route - through on

Set Move Route - move down

Set Move Route - end

@Grenadine

Feh...! As if I won't be worried
about the two of YOU...

Set Move Route - Event 36 (wait)

Set Move Route - change speed to 3

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - end

@Grenadine

You came here looking for someone...
You ought to go and find him.

Fadeout BGM - 3 seconds

@Grenadine

But before you go... I'll tell you
my story. The one you've been
waiting to hear for so long.

Fadeout Screen - 30 frames

Set Move Route - This event

Set Move Route - through on

Set Move Route - move down

Set Move Route - end

Show Picture - 1 (storytime) origin top left at (0, 0), opacity 255

storytime

Wait - 60 frames

Scroll Map - right 1 tiles, speed 4

@Grenadine

Myrrh... your master.
That man ruined my life.

Play BGM - grenadine; Volume 100 Pitch 100

Fadein Screen - 30 frames

@self talk


@Grenadine

He was overly idealistic...
the revolutionary type.
Thought he could change
the world for the better.

@Grenadine

I was... enchanted by his words,
at the time. The naivety of youth.

@Grenadine

And so, Myrrh, Capillaire, and I...
The three of us came together
to write a certain book.

Our goal was to explain the mechanics
of this world as we understood them.
Pointing out injustice. Illuminating the
oppressive systems we're all trapped in.

@Grenadine

That book was met with its fair share
of criticism. We got things wrong.
We learned more... heard from other activists.

@Grenadine

Two humans and a witch... we hadn't
consulted any animal folk when writing
that first volume. Foolishly, we spread
the very misinformation we tried to combat.

But the second book... ohh, the reaction
was far worse. We'd developed a reputation
by then, as controversial authors.
The critics tore our writing to shreds.

@Grenadine

Myrrh and I faced the worst of the harassment.
He was so ashamed... the books were his idea
in the first place. He took it very personally.

@Grenadine

That coward... he left me behind
to deal with the aftermath on my own.
I did my best to clean up his mess.

@Grenadine

Meanwhile, Capillaire... he just carried on
his merry way. Didn't seem to care at all
that our names were completely tarnished!

@Grenadine

But he's always been that way...
I envied him for a long time.

@Grenadine

In the end, I abandoned my dream of
ever becoming a celebrated author.
After many years of practicing alchemy...
I ended up here, with my own clinic.

@Grenadine

And that's all there is to it.

Fadeout Screen - 30 frames

@Grenadine

...It's been a long, long time since
I've spoken about any of that.
Thank you for listening.

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - turn right

Set Move Route - end

Change Transparency - Transparency ON

Control Self Switch - Self Switch A = true

Erase Picture - 1

Fadein Screen - 30 frames

@Trick

....

Set Move Route - Event 36 (wait)

Set Move Route - move left

Set Move Route - end

@Grenadine

It takes strength to be able to
forgive oneself, Trick.
That is your master's failing.

@Grenadine

I may still resent him for
disappearing like that... but
I've accepted my role in what
happened. I have no regrets.

@Grenadine

I've done some good in this world
in my own small way...
I'm satisfied with that.

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - end

@Trick

...I'll find him.

@Grenadine

You'd better! He ought to face those he's
left behind, and be made to reckon with
his actions rather than continuously
escaping to a new life...!

@Grenadine

...I can't forgive him for
abandoning you, either.

@Trick

Granny...!

Set Move Route - This event

Set Move Route - 1 step forward

Set Move Route - end

Wait - 13 frames

Condition Switch 0249 [hugs] = ON

Set Move Route - Event 36 (wait)

Set Move Route - wait 20 frames

Set Move Route - turn left

Set Move Route - wait 20 frames

Set Move Route - turn right

Set Move Route - end

@Trick

Thanks for telling me about Master.
He gave you a lot of trouble, huh...?

@Grenadine

Ha...! You don't know
the half of it...

Fadeout BGM - 3 seconds

Wait - 60 frames

Fadeout Screen - 30 frames

Control Self Switch - Self Switch B = true

Change Transparency - Transparency OFF

Tint Screen - (0.000000, 0.000000, 0.000000, 0.000000) in 1 frames (wait)

Transfer Player - Map 'agaricus-int-morning' (232) ( - agaricus-int-morning), (10, 10) Direction:

Change Party Member - + Actor 6 (Phoenix)

Change Player Followers - make visible

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - through off

Set Move Route - end

Wait - 60 frames

@self talk

the next morning...

Play BGM - agaricus; Volume 100 Pitch 100

Fadein Screen - 30 frames

Condition When not yet

End Show Choices - end choices

Page 2

Self Switch - Self Switch C is ON

Page 3

Self Switch - Self Switch A is ON

Page 4

Self Switch - Self Switch B is ON

Page 5

Switch - Switch 0249 [hugs] is ON

EV036 (77,6) - ev-granny2

Page 1

Switch - Switch 0247 [sitwithgranny] is ON

@Grenadine

Sit, Trick.

Page 2

Switch - Switch 0068 [misc4] is ON

Page 3

Switch - Switch 0249 [hugs] is ON

EV020 (68,7) - EV020

Page 1

@self talk

i'll let Phoenix rest.

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Map 'clinic-night' (241)

EV001 (8,14) - EV001

Page 1

@self talk

i should check that note first...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Item - Item 86 (Granny's Note) is in Inventory

Play SE - Open2; Volume 70 Pitch 140

Transfer Player - Map 'agaricus-int-night' (240) ( - agaricus-int-night), (67, 8) Direction:

EV004 (9,6) - EV004

Page 1

@self talk

granny's alchemy book.

EV005 (13,7) - EV005

Page 1

@self talk

i don't need a bath right now.

EV010 (5,5) - EV010

Page 1

@self talk

medical books.

EV011 (6,5) - EV011

Page 1

@self talk

the letters from capillaire are inside.

EV012 (8,5) - EV012

Page 1

@self talk

it's granny's medicine cabinet.

EV015 (11,14) - EV015

Page 1

@self talk

i don't need anything from my closet.

EV016 (12,14) - EV016

Page 1

@self talk

it's the supply closet.

EV020 (5,11) - EV020

Page 1

@self talk

regular old magazines.

EV003 (11,5) - EV003

Page 1

@self talk

it's granny's medicine cabinet.

EV002 (2,6) - EV002

Page 1

@Phoenix

....

Condition IF Self Switch A is OFF


@Trick

(He's sleeping soundly.)

Control Self Switch - Self Switch A = true

Condition end condition


EV006 (14,0) - EV006

Page 1

Condition Switch 0248 [agaricus4] = ON

Condition Switch 0068 [misc4] = OFF

Change Items - Item 77 (Small Key) - 1

Change Items - Item 79 (Watering Can) - 1

Transfer Player - Map 'clinic-night' (241) ( - clinic-night), (9, 7) Direction: right

Set Event Location - This event to (8, 14)

Change Class - Actor 6 (Phoenix) to 15 (Cockerel)

Change Actor Graphic - Actor 6 (Phoenix) Character char7 (2) Face face71 (4)

Change Party Member - - Actor 6 (Phoenix)

Set Move Route - Player (wait)

Set Move Route - change speed to 3

Set Move Route - end

Tint Screen - (-51.000000, -51.000000, 0.000000, 68.000000) in 1 frames (wait)

@self talk

six weeks later...

Fadein Screen - 30 frames

Set Move Route - This event (wait)

Set Move Route - move up x5

Set Move Route - end

@Trick

What a long day...
I barely saw Granny at all.

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

@Trick

And Phoenix is taking up
the whole bed... aww.

Set Move Route - This event (wait)

Set Move Route - change speed to 2

Set Move Route - move up

Set Move Route - end

@Trick

(I can't sleep just yet anyway...
I won't disturb him.)

Set Move Route - This event (wait)

Set Move Route - change speed to 3

Set Move Route - move right x2

Set Move Route - turn up

Set Move Route - move upper right

Set Move Route - move up

Set Move Route - end

@Trick

The herbs go in... this drawer!
Phew... finally done with my chores.

Set Move Route - This event (wait)

Set Move Route - move down

Set Move Route - move left x2

Set Move Route - wait 30 frames

Set Move Route - turn right

Set Move Route - end

@Trick

(...?
A note?)

Set Move Route - Player (wait)

Set Move Route - change speed to 4

Set Move Route - through off

Set Move Route - end

Change Transparency - Transparency OFF

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV008 (10,6) - EV008

Page 1

Change Items - Item 86 (Granny's Note) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Granny's Note!

Common Event - Common Event 012 (Check Todolist)

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

"Meet me at the fountain"...?
I hope she's not
mad at me again...

Page 2

Item - Item 86 (Granny's Note) is in Inventory

EV009 (2,9) - EV009

Page 1

@self talk

i guess there's nothing stopping me from sleeping in
a different bed. but... it'd feel wrong!

EV013 (1,9) - EV013

Page 1

@self talk

i guess there's nothing stopping me from sleeping in
a different bed. but... it'd feel wrong!

EV014 (2,12) - EV014

Page 1

@self talk

i guess there's nothing stopping me from sleeping in
a different bed. but... it'd feel wrong!

EV017 (4,13) - EV017

Page 1

@self talk

it's empty.

EV018 (9,14) - EV018

Page 1

@self talk

i should check that note first...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

Page 2

Item - Item 86 (Granny's Note) is in Inventory

Play SE - Open2; Volume 70 Pitch 140

Transfer Player - Map 'agaricus-int-night' (240) ( - agaricus-int-night), (68, 8) Direction:

EV019 (1,13) - EV019

Page 1

@self talk

the plants are looking healthy.

EV021 (15,13) - EV021

Page 1

@self talk

the plants are looking healthy.

EV022 (15,8) - EV022

Page 1

@self talk

the plants are looking healthy.

Map 'agaricus-int-morning' (232)

EV001 (9,7) - EV001

Page 1

Condition Switch 0206 [elevatoropen] = OFF

Change Items - Item 57 (Canteen) + 1

Change Items - Item 23 (Lantern) + 1

Change Items - Item 85 (Bug Spray) + 1

Change Items - Item 86 (Granny's Note) - 1

Fadein Screen - 30 frames

@Grenadine

You have your canteen?
Lantern? Bug spray?

@Trick

I have everything, Granny.

@Grenadine

Right... you're a responsible
adult now. You and Phoenix
will be fine on your own.

@Trick

You say that like I was a kid before...
I'm 25 now, Granny!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Play SE - Chicken; Volume 65 Pitch 130

@Phoenix

Cluck, cluck!

@Trick

Yeah, and Phoenix is
responsible, too!

Set Move Route - This event (wait)

Set Move Route - move right

Set Move Route - move down

Set Move Route - end

@Grenadine

Of course he is~!
You're not so cute anymore, my darling...
You're handsome now!

@Phoenix

Clu-cluck~!

@Trick

Aww, I miss your cheeps...
But your little clucks are cute, too!

Set Move Route - This event (wait)

Set Move Route - move up

Set Move Route - move left

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Grenadine

Alright, alright...
Say your goodbyes before I change
my mind about letting you leave!

Set Move Route - This event (wait)

Set Move Route - turn down

Set Move Route - end

@Trick

Hehe...
Yes, Granny.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Grenadine

It was an honor to have you as
my apprentice. You're welcome to
return here anytime, you know.

EV002 (12,7) - EV002

Page 1

@Clove

Here... some snacks for the road.

Change Items - Item 64 (Birdseed) + 1

Change Items - Item 25 (Trail Mix) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got Birdseed and Trail Mix!

@Trick

Wow, thanks! Are you sure you don't
need me to pay for these?

@Clove

They're gifts, Trick.
Just take them.

@Trick

Thanks, Clove!
Trail mix is my favorite.

@Phoenix

Cluck, cluck!

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Clove

Safe travels.

EV003 (11,7) - EV003

Page 1

@Anise

I'd never met a wolf before...
But you're way different than I expected.

@Trick

Really?
What did you expect?

@Anise

Someone more... fearsome, I guess.
You're really nice, though.

@Anise

Anyway, I'm glad I met you.
You expanded my world view a little.

@Phoenix

Cluck!

@Anise

...What kind of bird is Phoenix,
anyway? I thought he was a
canary this whole time.

@Trick

...Don't worry about it.

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

@Anise

We didn't get to talk all that much,
but I'll never forget you guys!

EV004 (14,9) - lilikoi

Page 1

Switch - Switch 0211 [gavefairy] is ON

@Lilikoi

Will there be fairies
where you're going?

@Trick

Hmm... I'm not sure!
I'll write to Granny and
let her know if there are.

@Lilikoi

Okay. I hope to hear
from you again.

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0211 [gavefairy] is ON

Self Switch - Self Switch A is ON

@Lilikoi

Goodbye...!

Page 3

Switch - Switch 0233 [returnedfairies] is ON

@Lilikoi

Trick...

@Trick

Hi, Lilikoi.

@Lilikoi

Thanks for helping find my fairies.
I'll miss you.

@Trick

Aww... I'll miss you, too!
I had a lot of fun getting to play with
you and your fairies all those times.

@Lilikoi

...Here.
For the road.

Play SE - getitem; Volume 100 Pitch 100

Change Items - Item 82 (Bottled Fairy) + 1

@self talk

Got a Bottled Fairy!

@Trick

Wow, you're giving this to me...?

@Lilikoi

Her name is Marasmius Oreades.
You can call her Mara.

@Trick

Marazmeyus Ore...uh...

@Lilikoi

Marasmius Oreades.

@Trick

...Mara.
That's a pretty cute name!

@Lilikoi

She'll bring you good luck.
Take care of her, please.

@Trick

Of course!
I promise I'll share
all my fruit with her.

@Lilikoi

Goodbye, Marasmius Oreades...
Goodbye, Trick...
Oh, and Phoenix....

@Phoenix

Cluck, cluck!

Page 4

Switch - Switch 0233 [returnedfairies] is ON

Item - Item 82 (Bottled Fairy) is in Inventory

@Lilikoi

*sniff* ....

EV005 (6,7) - EV005

Page 1

Switch - Switch 0227 [squeak2] is ON

@[Canary⠀Mama]

Thank you for helping out so much...
And for playing with my children.

@Trick

I was happy to.
It's nice that Phoenix
could make friends here!

@[Canary⠀Mama]

Hmhm, I couldn't agree more!

Condition IF Switch 0228 [diddishes] is ON


@[Canary⠀Mama]

By the way...
Pip wanted you to have this.

Change Items - Item 84 (Canary Doll) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Received Canary Doll!

@Trick

Aww, one of her toys!
Are you sure that's okay?

@Pip

You better take good
care of her... REAL good!

@Trick

I will!
I promise.

Condition end condition

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0227 [squeak2] is ON

Self Switch - Self Switch A is ON

@[Canary⠀Mama]

Goodbye, Trick!
Goodbye, Phoenix!
I hope you'll visit again someday.

Page 3

Switch - Switch 0227 [squeak2] is ON

Self Switch - Self Switch A is ON

Item - Item 84 (Canary Doll) is in Inventory

@[Canary⠀Mama]

Pip is still so standoffish...
But she really thinks you're cool.

EV006 (7,6) - EV006

Page 1

@self talk

goodbye, bench!

Page 2

Switch - Switch 0227 [squeak2] is ON

@Pip

Well, bye.

@Trick

...Yeah.
Bye-bye, Pip.

@Phoenix

Cluck, cluck!

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@Pip

Are you leaving or not?!

EV007 (8,6) - EV007

Page 1

@self talk

goodbye, bench!

Page 2

Switch - Switch 0227 [squeak2] is ON

@Squeak

Chirp...

@Phoenix

Cluck, cluck.

@Squeak

Chirp, chirp chirp.

@Phoenix

Cluck...

@Pip

Squeak says Phoenix
grew up too fast.

@Trick

He did, didn't he?

Control Self Switch - Self Switch A = true

Page 3

Self Switch - Self Switch A is ON

@Squeak

Chirp, chirp.

EV008 (5,9) - EV008

Page 1

Switch - Switch 0244 [helpedmitsu] is ON

@Mitsu

Here... I made you something.

Change Items - Item 83 (Charm Bracelet) + 1

Play SE - getitem; Volume 100 Pitch 100

@self talk

Got a Charm Bracelet!

@Trick

Oh, wow...!
Is this what I think it is?

@Mitsu

I know you're leaving, but...
This bracelet will give you a reason
to return here someday.

@Trick

Thanks, Mitsu...!
I can't believe you remembered!

@Mitsu

I just wanted to repay you for
taking care of me when I was sick.
Sorry for taking so long.

@Trick

No, I'm touched...!
I really appreciate this.
Thank you.

Page 2

Item - Item 83 (Charm Bracelet) is in Inventory

@Mitsu

Good luck on your journey, Trick.

EV009 (15,10) - fairy

Page 1

Switch - Switch 0211 [gavefairy] is ON

EV010 (9,12) - EV010

Page 1

@self talk

really leave?

Player choice:

Condition When i'm ready

Scroll Map - up 1 tiles, speed 1

Set Move Route - Event 4 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

Well... Goodbye, everyone!
Bye, Granny!
I'll send postcards!!

@Grenadine

I look forward to reading them.
Farewell, Trick.

@Trick

Have a good day tomorrow!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Wait - 20 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'elevator2' (242) ( - elevator2), (8, 6) Direction: down

Condition When not yet...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

End Show Choices - end choices

EV011 (19,6) - EV011

Page 1

@self talk

goodbye, mailbox!

EV012 (13,6) - EV012

Page 1

@self talk

goodbye, trash can!

EV013 (11,6) - EV013

Page 1

@self talk

goodbye, vending machines!

EV014 (12,6) - EV014

Page 1

@self talk

goodbye, vending machines!

EV015 (4,6) - EV015

Page 1

@self talk

goodbye, bench!

EV016 (5,6) - EV016

Page 1

@self talk

goodbye, bench!

EV017 (2,5) - EV017

Page 1

@self talk

goodbye, agaricus...!

EV018 (3,5) - EV018

Page 1

@self talk

goodbye, agaricus...!

EV019 (9,5) - EV019

Page 1

@self talk

goodbye, agaricus...!

EV020 (10,5) - EV020

Page 1

@self talk

goodbye, agaricus...!

EV021 (16,5) - EV021

Page 1

@self talk

goodbye, agaricus...!

EV022 (17,5) - EV022

Page 1

@self talk

goodbye, agaricus...!

EV023 (16,8) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV024 (4,8) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV025 (3,10) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV026 (14,7) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV027 (14,4) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV028 (10,6) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV029 (2,7) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV030 (6,4) - fairy

Page 1

Switch - Switch 0233 [returnedfairies] is ON

EV031 (10,12) - EV031

Page 1

@self talk

really leave?

Player choice:

Condition When i'm ready

Scroll Map - up 1 tiles, speed 1

Set Move Route - Event 4 (wait)

Set Move Route - turn down

Set Move Route - end

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

Well... Goodbye, everyone!
Bye, Granny!
I'll send postcards!!

@Grenadine

I look forward to reading them.
Farewell, Trick.

@Trick

Have a good day tomorrow!

Set Move Route - Player (wait)

Set Move Route - turn down

Set Move Route - end

Wait - 20 frames

Fadeout Screen - 30 frames

Transfer Player - Map 'elevator2' (242) ( - elevator2), (8, 6) Direction: down

Condition When not yet...

Set Move Route - Player (wait)

Set Move Route - move up

Set Move Route - end

End Show Choices - end choices

EV032 (15,6) - EV032

Page 1

Switch - Switch 0231 [janitorchat] is ON

Mr. Brew

Yer leavin'?
Welp... thanks for always takin' the time
to chat with this humble janitor.

@Trick

Thanks for keeping the floors clean,
Mr. Brew! I'll think of you whenever
I see a broom.

Mr. Brew

Hah! Yer gonna be thinkin' of me
a lot in that case! Brooms're everywhere.

@Trick

Well... maybe not EVERY time, then.

Mr. Brew

Rememberin' me every now and then
is more than I could ever ask.
Happy trails, Trick!

Control Self Switch - Self Switch A = true

Page 2

Switch - Switch 0231 [janitorchat] is ON

Self Switch - Self Switch A is ON

Mr. Brew

I oughta get back to work...
but I just had to come see ya off!
G'bye to you too, Phoenix!

Map 'elevator2' (242)

EV001 (8,5) - door

Page 1

@self talk

i already said goodbye...
it's time to head outside!

Set Move Route - Player (wait)

Set Move Route - turn right

Set Move Route - end

Page 2

Switch - Switch 0206 [elevatoropen] is ON

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - through on

Set Move Route - move up

Set Move Route - end

Wait - 6 frames

Fadeout Screen - 30 frames

EV002 (9,5) - EV002

Page 1

@Trick

Down we go!

Fadeout BGM - 4 seconds

Play SE - step2; Volume 100 Pitch 150

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - move left

Set Move Route - turn up

Set Move Route - end

Set Event Location - This event to (9, 7)

Control Self Switch - Self Switch A = true

Change Player Followers - make invisible

Set Move Route - This event (wait)

Set Move Route - turn up

Set Move Route - end

Play SE - Magic6; Volume 80 Pitch 100

Screen Shake - Power 1 Speed 1 for 60 frames

Wait - 20 frames

Wait - 120 frames

Set Move Route - Event 5

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn down

Set Move Route - end

Play SE - Autodoor; Volume 60 Pitch 150

Set Move Route - Event 1 (wait)

Set Move Route - turn left

Set Move Route - wait 10 frames

Set Move Route - turn right

Set Move Route - wait 10 frames

Set Move Route - turn up

Set Move Route - end

Condition Switch 0206 [elevatoropen] = ON

Wait - 30 frames

Play BGM - phoenix2; Volume 100 Pitch 100

@Trick

Hosta Swamp...
That's where we'll find Capillaire!

Set Move Route - Player (wait)

Set Move Route - through on

Set Move Route - turn right

Set Move Route - end

@Trick

Are you ready,
Phoenix?

Set Move Route - This event (wait)

Set Move Route - turn left

Set Move Route - end

Play SE - Chicken; Volume 65 Pitch 130

@Phoenix

Cluck, cluck!

@Trick

Okay...!
Off we go!

Show Picture - 1 (ch8-2end0) origin top left at (0, 0), opacity 255

ch8-2end0

Set Move Route - This event

Set Move Route - move left

Set Move Route - change speed to 2

Set Move Route - move up x4

Set Move Route - end

Set Move Route - Player

Set Move Route - change speed to 3

Set Move Route - move up

Set Move Route - change speed to 2

Set Move Route - move up x3

Set Move Route - end

Wait - 100 frames

Show Picture - 2 (ch8-2end) origin top left at (0, 0), opacity 0

ch8-2end

Move Picture - 2 origin top left to (0, 0), opacity 255, duration 60 (wait)

@self talk



\|TO BE CONTINUED...

Fadeout Screen - 30 frames

Fadeout BGM - 4 seconds

Wait - 100 frames

Erase Picture - 1

Erase Picture - 2

@self talk

this is the end of chapter 8, part 2.
part 3 will be the end of the story...
but there will be an epilogue after that :)

your save files can be carried over to the next update.
thank you for your patience as i finish this game!

and as always...
thank you for playing!

Common Event - Common Event 003 (saveprompt)

Transfer Player - Map 'part8' (18) ( - part8), (0, 0) Direction:

Page 2

Switch - Switch 0206 [elevatoropen] is ON

@self talk

there's no turning back now!

Set Move Route - Player (wait)

Set Move Route - turn left

Set Move Route - end

Page 3

Self Switch - Self Switch A is ON

EV003 (0,0) - EV003

Page 1

Set Move Route - Player (wait)

Set Move Route - move down

Set Move Route - end

Fadein Screen - 30 frames

@Trick

....

@Phoenix

Cluck?

Set Move Route - Player (wait)

Set Move Route - turn up

Set Move Route - end

@Trick

I was just thinking...
It's hard to say goodbye.

@Trick

But it's the right thing to do, isn't it...?
Even if we might feel like crying...
It's better than leaving with no goodbyes.

Play SE - Chicken; Volume 65 Pitch 130

@Phoenix

Clu-cluck!

@Trick

Haha, you're not sad at all,
Phoenix! You're ready to
go out and see the world, huh?

Control Self Switch - Self Switch A = true

Page 2

Self Switch - Self Switch A is ON

EV005 (8,3) - floorsign

Page 2

Switch - Switch 0206 [elevatoropen] is ON

Top

Map 'epilogue' (158)

EV007 (12,5) - EV007

Page 1

Transfer Player - Map 'musicroom' (159) ( - musicroom), (2, 2) Direction:

Map 'musicroom' (159)

EV001 (3,2) - EV001

Page 1

Condition IF Variable 0013 [whichsong] == 1

Control Variables - Variable 0013 [whichsong] = 0

Fadeout BGM - 1 seconds

Condition Else

Control Variables - Variable 0013 [whichsong] = 1

Play BGM - lonely wolf; Volume 100 Pitch 100

Condition end condition

EV002 (4,2) - EV002

Page 1

Condition IF Variable 0013 [whichsong] == 2

Control Variables - Variable 0013 [whichsong] = 0

Fadeout BGM - 1 seconds

Condition Else

Control Variables - Variable 0013 [whichsong] = 2

Play BGM - lost in snow; Volume 100 Pitch 100

Condition end condition